#if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include <stdlib.h> #include "merc.h" #include "recycle.h" #include "lookup.h" #include "tables.h" #if !defined(macintosh) extern int _filbuf(FILE *); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_obj_room( ROOM_INDEX_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ); void load_room_obj( ROOM_INDEX_DATA *room , FILE *fp); void fread_obj_room( ROOM_INDEX_DATA *room, FILE *fp ); #define RECOVER_OBJ_PATH "../recover/" #define RECOVER_OBJ_FILE "crash.rec" void crash_dump_obj() { FILE *fp; char filename[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; int iHash; sprintf(filename, "%s%s", RECOVER_OBJ_PATH, RECOVER_OBJ_FILE); if ((fp = fopen(filename, "w")) == NULL) { printf_debug("fwrite_room_obj: fopen"); perror(filename); } for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->contents != NULL) { fprintf(fp, "#%d\n", pRoomIndex->vnum); fwrite_obj_room(pRoomIndex, pRoomIndex->contents, fp, 0); fprintf(fp, "0\n"); } } } fprintf(fp, "#0\n"); fclose(fp); } /* * Write an object and its contents. * This is a hack of fwrite_obj. It was changed to use room_index_data * instead of char_data. */ void fwrite_obj_room(ROOM_INDEX_DATA *room, OBJ_DATA *obj, FILE *fp, int iNest) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj_room(room, obj->next_content, fp, iNest); fprintf(fp, "#Object\n"); fprintf(fp, "Vnum %d\n", obj->pIndexData->vnum); if (!obj->pIndexData->new_format) fprintf(fp, "Oldstyle\n"); if (obj->enchanted) fprintf(fp, "Enchanted\n"); fprintf(fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (obj->name != obj->pIndexData->name) fprintf(fp, "Name %s~\n", obj->name); if (obj->short_descr != obj->pIndexData->short_descr) fprintf(fp, "ShD %s~\n", obj->short_descr); if (obj->description != obj->pIndexData->description) fprintf(fp, "Desc %s~\n", obj->description); if (obj->extra_flags != obj->pIndexData->extra_flags) fprintf(fp, "ExtF %d\n", obj->extra_flags); if (obj->wear_flags != obj->pIndexData->wear_flags) fprintf(fp, "WeaF %d\n", obj->wear_flags); if (obj->item_type != obj->pIndexData->item_type) fprintf(fp, "Ityp %d\n", obj->item_type); if (obj->weight != obj->pIndexData->weight) fprintf(fp, "Wt %d\n", obj->weight); if (obj->condition != obj->pIndexData->condition) fprintf(fp, "Cond %d\n", obj->condition); /* variable data */ fprintf(fp, "Wear %d\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf(fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf(fp, "Time %d\n", obj->timer); fprintf(fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf(fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: if (obj->value[1] > 0) { fprintf(fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf(fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector); } for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { fprintf(fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf(fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj_room(room, obj->contains, fp, iNest + 1); return; } void crash_recover() { FILE *fp; ROOM_INDEX_DATA *room; char filename[MIL]; sprintf(filename, "%s%s", RECOVER_OBJ_PATH, RECOVER_OBJ_FILE); if ((fp = fopen(filename, "r")) == NULL) return; for (;;) { char letter; sh_int vnum; letter = fread_letter(fp); if (letter != '#') { printf_debug("crash_recover: #not found."); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; if ((room = get_room_index(vnum)) != NULL) { load_room_obj(room, fp); } } fclose(fp); remove(filename); } void load_room_obj(ROOM_INDEX_DATA *room, FILE *fp) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; for (;;) { char letter; char *word; letter = fread_letter(fp); if (letter == '*') { fread_to_eol(fp); continue; } if (letter == '0') { break; } if (letter != '#') { printf_debug("Load_room_obj: # not found."); break; } word = fread_word(fp); if (!str_cmp(word, "Object")) fread_obj_room(room, fp); else printf_debug("load_room_obj: invalid keywowrd."); } } #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_obj_room(ROOM_INDEX_DATA *room, FILE *fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof(fp) ? "End" : fread_word(fp); if (!str_cmp(word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number(fp); if (get_obj_index(vnum) == NULL) { printf_debug("Fread_obj: bad vnum %d.", vnum); obj = create_object(get_obj_index(OBJ_VNUM_BAG), -1); new_format = TRUE; } else { obj = create_object(get_obj_index(vnum), -1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup(""); obj->short_descr = str_dup(""); obj->description = str_dup(""); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) printf_debug("Fread_obj: unknown skill."); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) printf_debug("Fread_obj: unknown skill."); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ) ; KEY( "Cost", obj->cost, fread_number( fp ) ) ; break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ) ; KEY( "Desc", obj->description, fread_string( fp ) ) ; break; case 'E': if (!str_cmp(word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ) ; KEY( "ExtF", obj->extra_flags, fread_number( fp ) ) ; if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if (!str_cmp(word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { printf_debug("Fread_obj: incomplete object."); free_obj(obj); return; } else { if (!fVnum) { free_obj(obj); obj = create_object(get_obj_index(OBJ_VNUM_DUMMY), 0); } if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_room(obj, room); else obj_to_obj(obj, rgObjNest[iNest - 1]); if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND) { extract_obj(obj); } return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ) ; KEY( "Ityp", obj->item_type, fread_number( fp ) ) ; break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ) ; KEY( "Lev", obj->level, fread_number( fp ) ) ; break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ) ; if (!str_cmp(word, "Nest")) { iNest = fread_number(fp); if (iNest < 0 || iNest >= MAX_NEST) { printf_debug("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if (!str_cmp(word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ) ; KEY( "ShD", obj->short_descr, fread_string( fp ) ) ; if (!str_cmp(word, "Spell")) { int iValue; int sn; iValue = fread_number(fp); sn = skill_lookup(fread_word(fp)); if (iValue < 0 || iValue > 3) { printf_debug("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { printf_debug("Fread_obj: unknown skill."); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ) ; KEY( "Time", obj->timer, fread_number( fp ) ) ; break; case 'V': if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp(word, "Val")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); obj->value[4] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Vnum")) { int vnum; vnum = fread_number(fp); if ((obj->pIndexData = get_obj_index(vnum)) == NULL) printf_debug("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ) ; KEY( "WeaF", obj->wear_flags, fread_number( fp ) ) ; KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ) ; KEY( "Wear", obj->wear_loc, fread_number( fp ) ) ; KEY( "Weight", obj->weight, fread_number( fp ) ) ; KEY( "Wt", obj->weight, fread_number( fp ) ) ; break; } if (!fMatch) { printf_debug("Fread_obj: no match."); fread_to_eol(fp); } } if (obj->pIndexData->vnum == OBJ_VNUM_QDIAMOND) { extract_obj(obj); } }