asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Underground Expanse~
Builders Bree~
VNUMs 46000 46499
Continent 2
Credits {Y[{G  ALL{Y ] {cBree     {GUnderground Expanse{x~
Security 9
Flags 0
End

#MOBILES
#46000
Underground Dweller~
an Underground Dweller~
An Underground Dweller is here walking around.
~
~
human~
AG 0 0 1000 0
140 10 1d1+15000 1d1+2000 50d10+40 slap
10 10 10 10
I A 0 0
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46001
traveling Drow Merchant~
a traveling drow merchant~
A traveling drow merchant is here, walking to the next town.
~
~
dark-elf~
AG J 0 1000 0
140 200 1d1+15000 1d1+2000 50d11+39 pound
10 10 10 10
I A 0 S
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#46002
a sorceress ~
a sorceress~
A sorceress is here hovering above the ground.
~
~
human~
AGR TU 0 1000 0
145 50 1d1+15000 1d1+2000 50d11+41 pound
10 10 10 10
EI AB 0 0
stand stand female 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46003
hybrid~
a hybrid~
A hybrid is here walking around on his fins.
~
~
lizardman~
AG Jb 0 1000 0
140 20 1d1+15000 1d1+2000 50d10+40 wave
10 10 10 10
HI A 0 0
stand stand male 20000
AHMV ABCDEFGHIJKQ medium unknown
#46004
draconian cave dweller~
Draconian cave dweller~
A Draconian cave dweller is slowly walking around here.
~
~
draconian~
AG JT 0 1000 0
140 50 1d1+15000 1d1+2000 50d10+40 pound
10 10 10 10
0 A E F
stand stand none 20000
AHMXc ABCDEFGHIJKPQ medium unknown
#46005
human slave~
a human slave~
A human slave is clanking around in chains here.
~
~
human~
AG J 0 1000 0
140 50 1d1+15000 1d1+2000 50d10+45 fury
10 10 10 10
0 AB 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46006
Expanse raider~
an expanse raider~
An expanse raider is here looking for his next victim.
~
~
dark-elf~
AG DFJZ 0 1000 0
150 100 1d1+17500 1d1+20000 55d12+60 magic
10 10 10 10
EFHIU AB C S
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
#46007
Expanse lion~
an expanse lion~
An expanse lion is prowling around here.
~
~
human~
AG 0 0 1000 0
140 10 1d1+15000 1d1+2000 50d10+40 slap
10 10 10 10
EI AB 0 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46008
an expanse tiger~
An expanse tiger~
An expanse tiger is here prowling around.
~
~
wolf~
AG Z 0 1000 0
140 50 1d1+15000 1d1+5000 50d10+40 scratch
10 10 10 10
FH 0 0 0
stand stand male 10000
AGV ACDEFJKQV medium unknown
#46009
ghostly apparition~
a ghostly apparition~
A ghostly apparition is here floating around.
~
~
wyvern~
AGR DFJT 0 1000 0
140 100 1d1+14500 1d1+2000 50d10+40 pound
10 10 10 10
CFHI ABL 0 S
stand stand male 10000
ABGZ ACDEFHJKQVX medium unknown
#46010
An old traveler~
An old traveler~
An old traveler is here walking around slowly.
~
Dressed from head to toe in a long flowing greyish white robe, this
man is an imposing figure indeed. Long white hair that seems to be 
almost transparent can be seen spilling out of his hood. A large walking
staff is in his right hand, and a modest sized blade hangs off of his
right hip.
~
wyvern~
ABGR DFT C 1000 0
150 300 1d1+19500 1d1+20000 50d20+99 divine
-100 -100 -100 -100
CEFGHI ABLN 0 S
stand stand male 30000
ABGZ ACDEFHJKQVX large unknown
#46011
shopkeep~
a shopkeep~
A shopkeeper stands here.
~
~
human~
ABG DFJZ 0 1000 0
120 100 1d1+20000 1d1+200 1d1+2000 pound
-100 -100 -100 -100
0 AB 0 0
stand stand none 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46012
jeweler~
the jeweler~
The jeweler is here standing behind a counter.
~
~
human~
ABG DFJZ 0 0 0
200 200 1d1+2000 0d0+0 1d1+2 none
0 0 0 0
0 0 0 0
stand stand none 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46013
old wizard~
an old wizard~
An old wizard is standing here.
~
~
human~
ABG DFJZ 0 1000 0
200 200 1d1+2000 1d1+200 1d1+29 none
0 0 0 0
0 0 0 0
stand stand none 1000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46014
butcher~
the butcher~
The butcher is standing behind the counter here.
~
~
human~
ABG DFJZ 0 1000 0
200 150 1d1+2000 1d1+20 1d1+20 pound
0 0 0 0
0 0 0 0
stand stand none 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46015
petrified gator~
{Dpe{Wtr{wif{Wi{Ded{X gator~
A {Dpe{Wtr{wif{Wi{Ded{X gator is crawling around here.
~
~
lizardman~
ABG b 0 -1000 0
140 10 1d1+14000 1d1+200 10d50+40 pound
10 10 10 10
0 AB 0 0
stand stand male 10000
AHMV ABCDEFGHIJKQ medium unknown
#46016
swamp crocodile ~
a swamp {Gcr{gocodi{Gle{X ~
A swamp {Gcr{gocodi{Gle{X is here eyeing you up and down.
~
~
human~
ABGT J 0 -1000 0
145 10 1d1+14000 1d1+200 10d50+40 scratch
10 10 10 10
0 0 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46017
swamp gremlin~
a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X~
A {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X is here sneaking around.
~
~
gremlin~
ABG T 0 -1000 0
140 10 1d1+14000 1d1+2000 10d50+40 pound
10 10 10 10
0 AB 0 0
stand stand male 10000
AHMV ABCDEFGHIJKP medium unknown
#46018
hobgoblin swamp~
a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X~
A {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X is here hopping around.
~
~
hobgoblin~
ABG J 0 -1000 0
140 10 1d1+14000 1d1+200 10d50+40 scratch
10 10 10 10
0 0 0 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#46019
Durld~
Durld~
The {YQu{yestmaster{X is standing here reading a tomb of some kind.
~
~
dark-elf~
ABG DFJZ 0 -1000 0
300 200 1d1+20000 1d1+2000 1d1+2000 divine
-100 -100 -100 -100
BCFHK ABCDMN 0 S
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#46020
stockbroker~
a stockbroker~
A stockbroker is standing near the bar here sipping a scotch.
~
~
human~
ABG DFJVZ 0 -1000 0
200 200 1d1+20000 1d1+2000 1d1+200 magic
-100 -100 -10 -100
0 AB 0 0
stand stand male 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46021
bartender~
a bartender~
A bartender is standing behind the bar here juggling a bottle of {Dv{bo{Wd{Dk{ba{X.
~
~
human~
ABG DFJZ 0 -1000 0
200 100 1d1+20000 1d1+200 1d1+200 pound
10 10 10 10
0 AB 0 0
stand stand none 100000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46022
healer~
a healer~
A healer is standing in the corner chanting softly to himself.
~
~
human~
ABGQa DFJZ 0 -1000 0
200 200 1d1+2000 1d1+2000 1d1+2000 divine
100 100 100 10
0 ABDN 0 0
stand stand male 100009
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46023
a janitor~
a janitor~
A janitor is here cleaning up some trash.
~
~
human~
AG 0 0 -1000 0
30 10 1d1+200 1d1+20 1d1+20 pound
0 0 0 0
0 0 0 0
stand stand male 100
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46024
Room Keeper~
the room keeper~
The room keeper is standing behind a desk here.
~
~
human~
ABG 0 0 0 0
100 0 1d1+200 1d1+200 1d1+200 none
0 0 0 0
0 AB 0 0
stand stand none 10000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46025
practice dummy~
practice dummy~
A practice dummy is standing the center of the room here.
~
~
human~
ABG 0 0 0 0
1 1 50d50+100000 1d1+1 1d1+1 pound
10 10 10 10
0 ABCDMNS 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46026
a damned guard~
a {Rdamned{X guard~
A {Rdamned{X guard is walking around here guarding something.
~
~
dark-elf~
ABGT DFJV 0 -1000 0
175 250 1d1+18500 1d1+2000 10d50+200 wave
-50 -50 -50 -50
EFGJK AB 0 CPST
stand stand male 1000
AHMV ABCDEFGHIJK large unknown
#46027
Keeper of Sorrow~
{RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x~
{RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x is standing here, keeping all the world's sorrow.
~
~
human~
AGR DFJQVZac DO -1000 0
230 400 1d1+60000 1d1+60000 30d70+500 magic
-140 -140 -140 -140
ABCDEFGHIK ABH M PT
stand stand none 30000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
#46028
guildmaster~
guildmaster~
Your guildmaster is standing here.
~
~
human~
ABGJKb DFJZ 0 1000 0
101 200 1d1+20000 1d1+2000 1d1+2000 pound
-100 -100 -100 -100
0 ABCD 0 0
stand stand none 320000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46029
screaming monkey~
a screaming {rm{yo{wn{yk{re{Dy{x~
A screaming {rm{yo{wn{yk{re{Dy{x is here hopping around.
~
~
kobold~
ABG JZ 0 1000 0
140 100 1d1+15000 1d1+5000 50d10+45 pound
10 10 10 10
E AB 0 S
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#46030
petrified wolf~
a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X~
A {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X is walking around here carefully.
~
~
wolf~
ABG JZ 0 1000 0
155 150 1d1+15000 3d4+2000 50d10+50 slap
-10 -10 -10 -10
EFHI AB 0 0
stand stand male 10000
AGV ACDEFJKQV medium unknown
#46031
garden gnome~
a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x~
A {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x is hobbling around here slowly.
~
The garden Gnomes are stealing my sanity!!! ARRG!!
~
gnome~
ABG J 0 1000 0
155 100 1d1+15000 1d1+12000 50d10+55 pound
-10 -10 -10 -10
0 AB 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
#46032
spooky wyvern~
a {Ws{wp{Do{wo{Wk{wy{x wyvern~
A {Ws{wp{Do{wo{Wk{wy{x wyvern is floating around near the trees.
~
~
wyvern~
ABG DFT 0 1000 0
150 100 1d1+15000 1d1+2000 50d10+45 scratch
-10 0 0 -10
CFHI ABL 0 S
stand stand male 20000
ABGZ ACDEFHJKQVX medium unknown
#46033
cute furry wemic~
a cute {yf{ru{yr{yr{ry {7wemic{x~
A cute {yf{ru{yr{yr{ry {7wemic{x is scurrying around here.
~
~
wemic~
ABG JV 0 1000 0
155 100 1d1+16000 1d1+2000 50d10+55 bite
5 5 5 5
EGHI AB 0 0
stand stand male 20000
AHNV ABCDEFGHIJK medium unknown
#46034
bat~
a bat~
A bat is flying around here.
~
~
bat~
ABG JTZ 0 1000 0
150 100 1d1+15500 1d1+2000 50d10+50 bite
-10 -10 -10 50
CDFH AB 0 CGS
stand stand none 30000
AGV ACDEFHJKP medium unknown
#46035
Daygum friendly giant~
Daygum~
Daygum, the {Yfriendly{X fire-giant of the forest is here sipping on a cup of tea.
~
~
fire-giant~
ABGT DFJZ BCO 1000 0
200 360 1d1+600000 1d1+20000 11d66+220 divine
-100 -100 -100 -100
ABCDEFGHK ABGHNS 0 IT
stand stand male 40000
AHMV ABCDEFGHIJK medium unknown
#46036
shopkeeper~
a shopkeeper~
The shopkeeper is standing behind the counter here.
~
~
human~
ABG DJZ 0 -1000 0
100 200 1d1+2000 0d0+0 1d1+2000 none
0 0 0 0
0 0 0 0
stand stand none 300000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46037
wolf guard~
a {Dw{wo{Wl{Df{X guard{x~
A {Dw{wo{Wl{Df{X guard{x is standing here, growling softly at you.
~
~
wolf~
ABFGT DFJV B 1000 0
170 150 1d1+17500 1d1+10000 50d35+90 bite
-100 -100 -100 -100
FH ABNS 0 C
stand stand none 3200
AGV ACDEFJKQV medium unknown
F aff Z
#46038
Ghost King Jah Rubal~
The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x~
The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x is floating around here.
~
~
wyvern~
ABFGT DFJTVZ D -1000 0
199 300 5d5+56000 1d1+30000 40d40+100 wrath
-200 -200 -200 -300
ACDEFGHIK ABLNS C ST
stand stand male 80000
ABGZ ACDEFHJKQVX large unknown
#46039
stairwell mouse~
a stairwell mouse~
A stairwell mouse is scurrying around here.
~
~
human~
AG 0 0 -1000 0
98 0 25d10+3750 10d10+200 6d6+18 scratch
0 0 0 0
0 0 0 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46040
stairwell gremlin~
a stairwell gremlin~
A stairwell gremlin is here walking around.
~
~
gremlin~
AG T 0 -1000 0
98 0 25d10+3750 1d1+2000 6d6+18 none
0 0 0 0
0 0 0 0
stand stand none 30000
AHMV ABCDEFGHIJKP medium unknown
#46041
stairwell wanderer~
a stairwell wanderer~
A stairwell wanderer is walking around here apparently lost.
~
~
goblin~
AG J 0 -1000 0
98 0 25d10+3750 1d1+2000 6d6+18 bite
0 0 0 0
0 A 0 S
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#46042
sorcerer taburthis~
Taburthis~
Taburthis, the castle sorcerer is here bouncing a ball of {Rf{rl{Ra{rm{Re{x in his palm.
~
~
dark-elf~
ABFG DFJTVc 0 -1000 0
200 300 1d1+48000 1d1+50000 30d35+30 magic
-250 -250 -250 -250
ADEFGHKO ABCM 0 HKS
stand stand female 40000
AHMV ABCDEFGHIJK large unknown
#46043
the king~
The {YKing{x~
The {YKing{x is here staring out an open window.
~
~
human~
ABGP DFVa DN 1000 0
220 300 2d20+350000 1d1+340000 45d70+250 magic
-200 -200 -200 -300
CDEFGHK ABC DQ T
stand stand male 23000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46044
The queen~
The {YQueen{x~
The {YQueen{x is here looking at herself in the mirror.
~
~
human~
ABFG DFVa CN 1000 0
205 300 2d15+33000 1d1+200000 45d70+250 magic
-140 -140 -140 -200
ABEFGHIKO ABD NSZ CKT
stand stand female 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#46045
Cartigus~
Cartigus~
Cartigus, the oldest Priest in the realms is here.
~
This figure appears to be dressed in a blindly light white robe that
hangs down past his knees, while also partially concealing a head with
a full head of snowy white hair. A small dagger is in a sheath hanging
from the right side of his white leather belt, inlaid with very fine gold   
script going along the entire left side of it. He notices you as you enter
and appears to great you warmly.
~
human~
ABGQ DFJVZc BEN 1000 0
235 350 20d20+650000 20d20+20000 45d70+250 wrath
-250 -250 -250 -450
ABCEFGHIK ABCP EGT 0
stand stand male 20000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
#46046
Royal Guard~
Royal Guard~
A {RR{yo{Yyal{x guard is here being vigilant. 
~
~
dragon~
ABFGS DEFJPTUVZc E 1000 0
198 300 1d1+40000 1d1+210000 50d75+239 divine
-180 -180 -180 -180
BCDEGHIK ABC BDEH FIST
stand stand male 20900
AHZ ACDEFGHIJKPQUVX huge unknown
#46047
Frad~
{RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x~
{RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x, scourge of Asgard and enemy of The Immortals, is standing here looking stupid.
~
~
human~
ABG DFJZ H 1000 0
200 200 1d1+2000 1d1+2000 1d1+2000 pound
0 0 0 0
EHI ABCD 0 0
stand stand none 200000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M EXALL 46003 0~
M GIVE 46001 47028~
M GRALL 46000 1000~
#46048
bug collector~
bug collector~
The bug collector is here, watching you approach.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+2000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 2999
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 46002 1000~
#0



#OBJECTS
#46000
a sign~
a sign~
A {Rsign{X is hanging in mid-air here, begging to be read.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
Welcome to the Great Underground Expanse! Beyond is an area meant for level 101's.
This area is meant as a focus area for evil {YLGD's{X.
Enjoy Responsibly!
~
#46001
shadowy disc~
a {Ds{Wh{wa{Wd{Do{ww{Dy{X disc~
A {Ds{Wh{wa{Wd{Do{ww{Dy{X disc is here floating above the ground.~
shadows~
armor AY AQ
BE BE BE BE 0
101 1 101000 P
A
20 -7
A
2 -2
A
5 -3
A
1 -2
A
14 -100
A
12 200
A
19 15
#46002
a sign~
a {Rsign{X~
A {Rsign{X is floating in mid-air here.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
The top portion of this tower is meant for mid-level leveling.
The Bottom part of this tower is meant for {YLGD's{X only.
~
#46003
a sign~
a sign~
A {Rsign{X is floating in mid-air here, covered in {Rblood.{X~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
Abandon All Hope!
Ye Who go under!
~
#46004
shadowy wand~
a {Dsh{Wa{wd{Wo{Dwy{X wand~
A {Dsh{Wa{wd{Wo{Dwy{X wand lies on the ground shimmernig.~
shadows~
wand AG AO
100 4 4 'fireproof' 0
99 1 80000 P
A
18 5
#46005
black wand~
a black wand~
A black wand is lying here.~
unknown~
wand AG AO
100 4 4 'curse' 0
99 1 80000 P
A
18 5
#46006
blue wand~
a {Bblue{X wand~
A{Bblue{X wand is lying on the ground here.~
platinum~
wand AG AO
100 4 4 'holy word' 0
99 1 90000 P
#46007
Potion of Defense~
potion of {bDefense{X~
A Potion of Defense lies here.~
unknown~
potion 0 AO
110 'armor' 'steel flesh' 'stone skin' 'shield'
100 1 90000 P
#46008
Potion of Offense~
potion of {ROffense{X~
A Potion of {ROffense{X lies on the ground here.~
unknown~
potion 0 AO
110 'haste' 'frenzy' 'bless' 'fly'
100 1 90000 P
#46009
Potion of sight~
potion of {YS{yi{Yg{yh{Yt{X~
Potion of {YS{yi{Yg{yh{Yt{X is lying on the ground here.~
unknown~
potion 0 AO
125 'detect motion' 'detect invis' 'infravision' 'detect location'
101 1 100000 P
#46010
bracelet of the expanse~
{DBr{Wa{wc{Wel{Det{X of the {DE{mx{Wp{ma{Wn{ms{De{X~
The {DBr{Wa{wc{Wel{Det{X of the {DE{mx{Wp{ma{Wn{ms{De{X has been left behind here.~
mythril~
jewelry AG AM
0 0 0 0 0
50 1 300000 P
A
14 75
A
1 -2
A
3 5
A
12 400
#46011
wrist guard of the expanse~
wrist guard of the {DE{mx{Wp{ma{Wn{ms{De{X~
A Wrist guard of the {DE{mx{Wp{ma{Wn{ms{De{X has been left behind here.~
unknown~
jewelry AG AM
0 0 0 0 0
50 2 300000 P
A
13 225
A
2 -1
A
19 -5
A
4 2
A
5 4
#46012
necklace of the expanse~
necklace of the {DE{mx{Wp{ma{Wn{ms{De{X~
A Necklace of the {DE{mx{Wp{ma{Wn{ms{De{X has been left here.~
platinum~
jewelry AG AC
0 0 0 0 0
75 1 450000 P
A
19 10
A
1 2
A
18 5
#46013
a sign~
a {Rsign{X~
A {Rsign{X is floating in mid-air here.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
To the south is a mid-ranged leveling area.
To the north is the city.
~
#46014
a sign~
a {Rsign{X~
A {Rsign{X is floating in mid-air here.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
To the north is the Royal Castle, it is meant for {YLGD's{X only.
~
#46015
a sign~
a {Rsign{X~
A {Rsign{X is here floating in mid-air.~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
The {DSw{wam{Wp{wla{Dnds{X are meant as a focus are for good-aligned {YLGD's{X
~
#46016
staff of life~
staff of life~
Staff of life has been dropped here.~
unknown~
staff AG AO
110 6 6 'mass healing' 0
100 1 90000 P
#46017
town well~
town well~
The town well is here.~
unknown~
fountain A 0
-1 -1 'milk' 0 0
1 100 0 P
#46018
engraved plaque~
an engraved plaque~
An engraved plaque is hovering in mid-air here.~
unknown~
trash A 0
0 0 0 0 0
1 100 0 P
E
engraved~
The Underground Expanse, which is my biggest area ever, was helped made
possible by the lovely and talented Mirage, who is responsible for all of
the room descriptions in this massive area.
~
#46019
smoked ham~
smoked ham~
A chunk of smoked ham has been left here.~
pig~
food 0 AO
50 50 0 0 0
40 1 9000 P
#46020
whole chicken~
whole chicken~
A chicken has been left here.~
chicken~
food 0 AO
80 80 0 0 0
50 2 10000 P
#46021
scroll of identity~
a scroll of identity~
A scroll of identity is lying on the ground here.~
unknown~
scroll A AO
75 'identify' 'identify' 'identify' 'reserved'
20 0 1000 P
#46022
scroll of cancellation~
a scroll of cancellation~
A scroll of cancellation is lying on the ground here.~
lamb~
scroll AY AO
95 'cancellation' 'cancellation' 'cancellation' 'reserved'
55 0 10000 P
#46023
shot of vodka~
a shot of {Bv{Do{Wd{Dk{Ba{X~
A shot of {Bv{Do{Wd{Dk{Ba{X is lying on the ground here.~
glass~
drink A AO
5 5 'vodka' 0 0
21 1 100 P
#46024
healing sauna~
a {yh{Yea{Wl{Yin{yg{X {cs{Ca{Wu{Cn{ca{X~
A {yh{Yea{Wl{Yin{yg{X {cs{Ca{Wu{Cn{ca{X is built into the ground here.~
platinum~
furniture ABGIRY 0
BEF DHIJM CFILO CEFGHI CEFGHI
0 0 0 P
#46025
donation pit~
the donation pit~
The donation pit sits in the center of the room.~
unknown~
pit AG 0
0 0 0 0 0
0 0 0 P
#46026
blue diamond~
{Ba blue diamond{X~
{Ba blue diamond{X is lying here.~
unknown~
gem A AO
0 0 0 0 0
10 1 8250000 P
#46027
scotch on the rocks~
{ysc{wot{ych{X on the {Dr{yock{Ds{X~
A {ysc{wot{ych{X on the {Dr{yock{Ds{X has been dropped here.~
unknown~
drink AG AO
12 12 'brandy' 0 0
21 0 200 P
#46028
potato skins~
{Dp{wot{Wa{wt{Do {yskins{X~
Some {Dp{wot{Wa{wt{Do {yskins{X have been dropped here.~
unknown~
food 0 AO
35 35 0 0 0
5 0 500 P
#46029
a blue key~
a {Bblue{X key~
A key has been left here.~
unknown~
key A AO
0 0 0 0 0
10 2 400000 P
#46030
a red key~
a {RRed{X key~
A key has been dropped here.~
unknown~
key A AO
0 0 0 0 0
10 0 400000 P
#46031
a sign~
a {Rsign{X~
A {Rsign{X is hovering in mid-air here.~
unknown~
trash A 0
0 0 0 0 0
1 0 0 P
E
sign~
These are training rooms, equipped with a training dummy for use to practice spells
and skills on. You can lock the door so as not to be pked as you are doing this.
~
#46032
bar booth~
a booth~
A booth is sitting against a corner here looking inviting.~
unknown~
furniture 0 0
B DFGHIJ BEFHIL DGH DGH
1 0 0 P
#0



#ROOMS
#46080
Tunnel~
Going down this winding stairwell the cedar steps start to crumble under
your feet.  Amazingly under the cedar the stairs are made of {Rcopper{x. 
The stairs lead down and up the tunnel.  
~
0 0 5
D4
~
~
0 0 46027
D5
~
~
0 0 46081
S
#46081
Tunnel~
The stairs seem to go deep into mountain.  The torches that light the
stairwell must go the length of the tunnel, looking down it looks like tiny
little lights going into the depths of who knows where.  
~
0 0 5
D4
~
~
0 0 46080
D5
~
~
0 0 46082
S
#46082
Tunnel~
The handrail is attached here and is made of {rcopper{x and {8silver{x. 
There are beautiful carvings in the handrail that match those on the hooks
holding the lanterns in place.  The tunnel leads up and down.  
~
0 0 5
D4
~
~
0 0 46081
D5
~
~
0 0 46083
S
#46083
Tunnel~
Going further down the stairs gems embedded into walls can now be seen. 
The gems glisten {bevery{x {rcolor{x {yof{x {cthe{x {Wrainbow{x.  The stairs
lead up and down.  
~
0 0 5
D4
~
~
0 0 46082
D5
~
~
0 0 46084
S
#46084
Tunnel~
At the end of this stairwell an archway leading southward radiates as
lanterns hang from the archway.  The lanterns are made of the same
{rcopper{x as the stairs above were with {Ggreen{x gems decorating the
lanterns.  The tunnel leads back up the stairs and to the south.  
~
0 0 5
D2
~
~
0 0 46085
D4
~
~
0 0 46083
S
#46085
Tunnel~
As the tunnel leads onward {Ggreen{x gems gleam on the walls from the
reflection off the lanterns.  The gems look like eyes glowing and staring at
you.  The tunnel leads north and south.  
~
0 0 5
D0
~
~
0 0 46084
D2
~
~
0 0 46086
S
#46086
Tunnel~
Water drips lightly from a crack in the ceiling of the tunnel.  A small
stream has formed from the dripping water.  North and south the tunnel
continues.  
~
0 0 5
D0
~
~
0 0 46085
D2
~
~
0 0 46087
S
#46087
Tunnel~
Following the small stream through the tunnel, other parts of the ceiling
are also dripping into the stream.  The stream is gettting bigger.  North
and south are the only exits.  
~
0 0 5
D0
~
~
0 0 46086
D2
~
~
0 0 46088
S
#46088
Tunnel~
Moss grows on a boulder that sits half in the tunnel stream.  Small
{Cmushrooms{x grow around the stream.  Exit to the north or south.  
~
0 0 5
D0
~
~
0 0 46087
D2
~
~
0 0 46089
S
#46089
Tunnel~
The stream flows faster here as more water falls into the stream from the
ceiling.  Small fish can be seen swimming in the stream.  North and south
the tunnel continues.  
~
0 0 5
D0
~
~
0 0 46088
D2
~
~
0 0 46090
S
#46090
Tunnel~
Moss and mold grow heavier here as the water levels grow higher.  The
insides of your boots are soaked.  North and South the tunnel continues.  
~
0 0 5
D0
~
~
0 0 46089
D2
~
~
0 0 46079
S
#46091
Tunnel~
Small unlit torches hang on each side of the stairs leading down the
tunnel stairs.  You can barely see the {rcopper{x that is embedded in the
rocks stuck in the walls.  The stairs lead up and down.  
~
0 0 5
D4
~
~
0 0 46029
D5
~
~
0 0 46092
S
#46092
Tunnel~
The mud made stairs show the wear made them by many travels up and down
them.  Some parts of the stairs are starting to break off at the edges.  Up
and down the tunnel continues.  
~
0 0 5
D4
~
~
0 0 46091
D5
~
~
0 0 46093
S
#46093
Tunnel~
A small pile of {rcopper{x sits on the side of the stairs.  Next to the
pile a small stone looking pick lays abandoned.  The tunnel leads up and
down.  
~
0 0 5
D4
~
~
0 0 46092
D5
~
~
0 0 46094
S
#46094
Tunnel~
Here at the bottom of the tunnel a cart sits to the side empty.  You
wonder if this is where they mined all the {rcopper{x for the city above. 
The tunnel leads to the west and back upwards.  
~
0 0 5
D3
~
~
0 0 46095
D4
~
~
0 0 46093
S
#46095
Tunnel~
The torches are lit in this part of the tunnel making it easy to see
where all the {rcopper{x and {zsilver{x the city was built of came from. 
The sight of it is absolutly beautiful.  The tunnel leads east and west.  
~
0 0 5
D1
~
~
0 0 46094
D3
~
~
0 0 46096
S
#46096
Tunnel~
These secret tunnels would be completly empty of silver and {rcopper{x if
many people knew about it.  No one or nothing is in sight other than
yourself.  East and west the path continue.  
~
0 0 5
D1
~
~
0 0 46095
D3
~
~
0 0 46097
S
#46097
Tunnel~
As the tunnel turns to the north a small bench sits to the side.  Open
north the bench are pails full of {rcopper{x and of silver.  Someone must
have been here recently and left behind their loot.  
~
0 0 5
D0
~
~
0 0 46098
D1
~
~
0 0 46096
S
#46098
Tunnel~
This part of the tunnel is dim, the torches are not lit and look as if
they havent been in ages.  The tunnel continues north and south.  
~
0 0 5
D0
~
~
0 0 46099
D2
~
~
0 0 46097
S
#46099
Tunnel~
Rotten apple cores and orange peels from a picnic left long ago stink up
this part of the tunnel.  Another staircase leads downward,or south back the
way you came.  
~
0 0 5
D2
~
~
0 0 46098
D5
~
~
0 0 46100
S
#46100
Dead End in the Tunnel~
Here in the dead end of the tunnel you realize that this room was used to
hold the tools they used for mining the {rcopper{x.  Picks and shovels lean
againest the walls and with pails and buckets with hammers and other tools
sit here that were left behind.  The only exit is up.  
~
0 0 5
D4
~
~
0 0 46099
S
#46101
Tunnel~
~
0 0 5
D1
~
~
0 0 46102
D3
~
~
0 0 46075
S
#46102
Tunnel~
~
0 0 5
D1
~
~
0 0 46103
D3
~
~
0 0 46101
S
#46103
Tunnel~
~
0 0 5
D1
~
~
0 0 46104
D3
~
~
0 0 46102
S
#46104
Tunnel~
~
0 0 5
D1
~
~
1 0 46105
D3
~
~
0 0 46103
S
#46105
{DBeginning of The Ex{Wp{wa{Wn{Dse{X~
~
0 0 5
D1
~
~
0 0 46106
D3
~
~
1 0 46104
S
#46106
The Expanse~
~
0 0 5
D0
~
~
0 0 46110
D1
~
~
0 0 46107
D3
~
~
0 0 46105
S
#46107
The Expanse~
~
0 0 5
D0
~
~
0 0 46111
D1
~
~
0 0 46108
D2
~
~
0 0 46114
D3
~
~
0 0 46106
S
#46108
The Expanse~
~
0 0 5
D0
~
~
0 0 46112
D1
~
~
0 0 46109
D3
~
~
0 0 46107
S
#46109
The Expanse~
~
0 0 5
D0
~
~
0 0 46113
D3
~
~
0 0 46108
S
#46110
The Expanse~
~
0 0 5
D1
~
~
0 0 46111
D2
~
~
0 0 46106
S
#46111
The Expanse~
~
0 0 5
D1
~
~
0 0 46112
D2
~
~
0 0 46107
D3
~
~
0 0 46110
S
#46112
The Expanse~
~
0 0 5
D1
~
~
0 0 46113
D2
~
~
0 0 46108
D3
~
~
0 0 46111
S
#46113
The Expanse~
~
0 0 5
D2
~
~
0 0 46109
D3
~
~
0 0 46112
S
#46114
{YLi{ynk{Yin{yg{X The Expanse~
~
0 0 5
D0
~
~
0 0 46107
D2
~
~
0 0 46115
S
#46115
{YLi{ynk{Yin{yg{X The Expanse~
~
0 0 5
D0
~
~
0 0 46114
D2
~
~
0 0 46116
S
#46116
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46115
D1
~
~
0 0 46117
D3
~
~
0 0 46120
S
#46117
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46118
D3
~
~
0 0 46116
S
#46118
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46119
D2
~
~
0 0 46132
D3
~
~
0 0 46117
S
#46119
The Lower Expanse~
~
0 0 5
D3
~
~
0 0 46118
S
#46120
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46116
D3
~
~
0 0 46121
S
#46121
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46120
D3
~
~
0 0 46122
S
#46122
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46121
D3
~
~
0 0 46123
S
#46123
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46122
D2
~
~
0 0 46124
S
#46124
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46123
D1
~
~
0 0 46126
D2
~
~
0 0 46125
S
#46125
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46124
D1
~
~
0 0 46127
S
#46126
The Lower Expanse~
~
0 0 5
D1
~
~
0 0 46128
D2
~
~
0 0 46127
D3
~
~
0 0 46124
S
#46127
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46126
D1
~
~
0 0 46129
D3
~
~
0 0 46125
S
#46128
The Lower Expanse~
~
0 0 5
D2
~
~
0 0 46129
D3
~
~
0 0 46126
S
#46129
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46128
D2
~
~
0 0 46130
D3
~
~
0 0 46127
S
#46130
The Lower Expanse~
~
0 0 5
D0
~
~
0 0 46129
D1
~
~
0 0 46131
S
#46131
The Lower Expanse~
~
0 0 5
D3
~
~
0 0 46130
S
#46132
{YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~
~
0 0 5
D0
~
~
0 0 46118
D2
~
~
0 0 46133
S
#46133
{YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~
~
0 0 5
D0
~
~
0 0 46132
D2
~
~
0 0 46134
S
#46134
{YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~
~
0 0 5
D0
~
~
0 0 46133
D2
~
~
0 0 46135
S
#46135
{YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~
~
0 0 5
D0
~
~
0 0 46134
D1
~
~
0 0 46136
S
#46136
The Middle Expanse~
~
0 0 5
D1
~
~
0 0 46137
D3
~
~
0 0 46135
S
#46137
The Middle Expanse~
~
0 0 5
D1
~
~
0 0 46138
D3
~
~
0 0 46136
S
#46138
The Middle Expanse~
~
0 0 5
D1
~
~
0 0 46139
D3
~
~
0 0 46137
S
#46139
The Middle Expanse~
~
0 0 5
D2
~
~
0 0 46140
D3
~
~
0 0 46138
S
#46140
Entrance to The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46139
D2
~
~
0 0 46141
S
#46141
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46140
D2
~
~
0 0 46142
S
#46142
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46141
D1
~
~
0 0 46143
S
#46143
The Sideways Expanse~
~
0 0 5
D1
~
~
0 0 46144
D2
~
~
0 0 46148
D3
~
~
0 0 46142
S
#46144
The Sideways Expanse~
~
0 0 5
D1
~
~
0 0 46145
D2
~
~
0 0 46147
D3
~
~
0 0 46143
S
#46145
The Sideways Expanse~
~
0 0 5
D2
~
~
0 0 46146
D3
~
~
0 0 46144
S
#46146
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46145
D3
~
~
0 0 46147
S
#46147
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46144
D1
~
~
0 0 46146
D3
~
~
0 0 46148
S
#46148
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46143
D1
~
~
0 0 46147
D2
~
~
0 0 46149
S
#46149
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46148
D2
~
~
0 0 46150
S
#46150
The Sideways Expanse~
~
0 0 5
D0
~
~
0 0 46149
D1
~
~
0 0 46151
S
#46151
The Sideways Expanse~
~
0 0 5
D1
~
~
0 0 46152
D3
~
~
0 0 46150
S
#46152
The Sideways Expanse Expressway~
~
0 0 5
D1
~
~
0 0 46153
D3
~
~
0 0 46151
S
#46153
The Sideways Expanse Expressway~
~
0 0 5
D1
~
~
0 0 46154
D3
~
~
0 0 46152
S
#46154
The Sideways Expanse Expressway~
~
0 0 5
D1
~
~
0 0 46155
D3
~
~
0 0 46153
S
#46155
The Sideways Expanse Expressway~
~
0 0 1
D1
~
~
1 0 46156
D3
~
~
0 0 46154
S
#46156
{DExpanse Entrance To Isabel City{X~
~
0 0 1
D3
~
~
1 0 46155
D5
~
~
0 0 46263
S
#46157
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46158
D2
~
~
0 0 46070
S
#46158
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46159
D2
~
~
0 0 46157
S
#46159
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46160
D2
~
~
0 0 46158
S
#46160
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46161
D2
~
~
0 0 46159
S
#46161
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46162
D2
~
~
0 0 46160
S
#46162
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46163
D2
~
~
0 0 46161
S
#46163
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46164
D2
~
~
0 0 46162
S
#46164
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46165
D3
~
~
0 0 46163
S
#46165
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46166
D3
~
~
0 0 46164
S
#46166
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D1
~
~
0 0 46167
D3
~
~
0 0 46165
S
#46167
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
1 0 46343
D1
~
~
0 0 46168
D3
~
~
0 0 46166
S
#46168
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46169
D3
~
~
0 0 46167
S
#46169
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D1
~
~
0 0 46170
D3
~
~
0 0 46168
S
#46170
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D1
~
~
0 0 46171
D3
~
~
0 0 46169
S
#46171
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46172
D3
~
~
0 0 46170
S
#46172
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D2
~
~
0 0 46173
D3
~
~
0 0 46171
S
#46173
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46172
D2
~
~
0 0 46174
S
#46174
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46173
D2
~
~
0 0 46175
S
#46175
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46174
D2
~
~
0 0 46176
S
#46176
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46175
D2
~
~
0 0 46177
S
#46177
Along The Inner Wall~
This city has a familiar feeling to it but is still different from
anywhere you've ever been.  You still can't put your finger on the name of
place that is so much like this.  
~
0 0 1
D0
~
~
0 0 46176
D1
~
~
1 0 46277
D2
~
~
0 0 46178
D3
~
~
0 0 46209
D4
~
~
1 0 46263
S
#46178
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46177
D2
~
~
0 0 46179
S
#46179
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46178
D2
~
~
0 0 46180
S
#46180
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46179
D2
~
~
0 0 46181
S
#46181
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46180
D3
~
~
0 0 46182
S
#46182
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46181
D3
~
~
0 0 46183
S
#46183
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46182
D3
~
~
0 0 46184
S
#46184
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46183
D3
~
~
0 0 46185
S
#46185
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46184
D3
~
~
0 0 46186
S
#46186
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.  
It looks old but still very sturdy.
~
0 0 1
D1
~
~
0 0 46185
D3
~
~
0 0 46187
S
#46187
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46186
D3
~
~
0 0 46188
S
#46188
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46187
D3
~
~
0 0 46189
S
#46189
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46217
D1
~
~
0 0 46188
D2
~
~
1 0 46301
D3
~
~
0 0 46190
S
#46190
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46189
D3
~
~
0 0 46191
S
#46191
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.  
It looks old but still very sturdy.
~
0 0 1
D1
~
~
0 0 46190
D3
~
~
0 0 46192
S
#46192
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46191
D3
~
~
0 0 46193
S
#46193
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D1
~
~
0 0 46192
D3
~
~
0 0 46194
S
#46194
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46195
D1
~
~
0 0 46193
S
#46195
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46196
D2
~
~
0 0 46194
S
#46196
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46197
D2
~
~
0 0 46195
S
#46197
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46198
D2
~
~
0 0 46196
S
#46198
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their
enemies.  It looks old but still very sturdy.  
~
0 0 1
D0
~
~
0 0 46199
D2
~
~
0 0 46197
S
#46199
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46200
D2
~
~
0 0 46198
S
#46200
Along The Inner Wall~
A tall {Rbrick{x wall goes all around the city for protection from their enemies.
It looks old but still very sturdy.
~
0 0 1
D0
~
~
0 0 46070
D2
~
~
0 0 46199
S
#46201
Central Avenue~
The city streets are made of pure {8silver{x and {rcopper{x.  It looks
like it was made for kids to play hop scotch on.  To the west leads back out
of the city to the east leads into the city.  
~
0 0 1
D1
~
~
0 0 46202
D3
~
~
0 0 46070
S
#46202
Central Avenue~
You are traveling down Central Avenue this is the main street through
this city.  To the west leads out of the city, to the east continues through
the city.  
~
0 0 1
D1
~
~
0 0 46203
D3
~
~
0 0 46201
S
#46203
Central Avenue~
A burly looking man steps out from the north and welcomes you to
Isabella.  He tells of the mages training and practice yard to the south. 
To the north a little shop of potions.  
~
0 0 1
D0
~
~
0 0 46236
D1
~
~
0 0 46204
D2
~
~
0 0 46469
D3
~
~
0 0 46202
S
#46204
Central Avenue~
A rotten smell fill the air.  Pigs feet and feathers lay piled up on the
side of the road.  To the south lays the butchers shop.  East and west takes
you through the city.  
~
0 0 1
D1
~
~
0 0 46205
D2
~
~
0 0 46449
D3
~
~
0 0 46203
S
#46205
{CC{central {CS{cquare{X~
You are standing on central square, the famous square of Isabella.  A
large, peculiar looking statue is standing in the middle of the square.  The
road leads in every direction.  You get that strange feeling again that
you've been here before.  
~
0 0 1
D0
~
~
0 0 46210
D1
~
~
0 0 46206
D2
~
~
0 0 46214
D3
~
~
0 0 46204
D4
~
~
1 0 46218
D5
~
~
1 0 46227
S
#46206
Central Avenue~
Weeping willows on the side of the road drape down blocking out all
sunlight.  It feels alote cooler in the shade from the trees.  The road
leads east and west.  
~
0 0 1
D1
~
~
0 0 46207
D3
~
~
0 0 46205
S
#46207
Central Avenue~
Flowers border the road all the way up to the entrance of the shops on
the north and south.  The birds are singing, the flowers smell great its a
beautiful day 
~
0 0 1
D0
~
~
0 0 46237
D1
~
~
0 0 46208
D2
~
~
0 0 46470
D3
~
~
0 0 46206
S
#46208
Central Avenue~
There are benches on the side of the road to take a rest.  A small
drinking fountain sits in between the benches.  
~
0 0 1
D1
~
~
0 0 46209
D2
~
~
0 0 46412
D3
~
~
0 0 46207
S
#46209
Central Avenue~
The {8silver{x and {ygold{x road ends here.  The road is now made of
{Rred bricks{x .  The road continues east and west.  
~
0 0 1
D1
~
~
0 0 46177
D3
~
~
0 0 46208
S
#46210
Temple Way~
The street here is so crowded that your pushed out of the way.  Busily
people scury about going here and there.  To the west you see clerics going
to get training and practice.  The south is the busiest street as its the
hub of the town.  To the north leads towards the great temples.  
~
0 0 1
D0
~
~
0 0 46211
D2
~
~
0 0 46205
D3
~
~
0 0 46468
S
#46211
{wTemple of {CP{coseidon{X~
You are in a place where there are many great temples.  They are
decorated with jewels and gold on a god-like fashion.  Chanting sounds come
from some of the closer ones, while others lok dark and desolate.  An aura
of power can be felt all around.  This all looks very familiar.  
~
0 0 1
D0
~
~
0 0 46212
D1
~
~
0 0 46459
D2
~
~
0 0 46210
D4
~
~
0 0 46477
S
#46212
{DT{wemple {DS{wquare{X~
You have entered the temple.  The building is made of polished stone,
illuminated by large windows on either side of the chamber.  To the north
you see the donation room where you can donate to the gods or accept
donations from other people.  To the west lies the Temple of Thor, where the
people who believe in good and kind things may worship.  To the east lies
the Temple of Loki, where evilness is celebrated.  
~
0 0 1
D0
~
~
0 0 46213
D1
~
~
0 0 46461
D2
~
~
0 0 46211
D3
~
~
0 0 46463
S
#46213
The {DD{wonation {DP{wit{X~
This the donation area.  You may leave gifts of unwanted equipment here
for the Gods or for other people that enter in here.  You may donate at
anytime where ever you are by simply using donate.  You may also look in the
pit to see if there is anything that you could use.  
~
0 0 1
D2
~
~
0 0 46212
S
#46214
Split Way~
The pathway is lined on the sides with beautiful sunflowers reaching high
into the heavens.  To the east a foul stench can be smelt when the wind
blows.  You here clanging of weapons to the west.  
~
0 0 1
D0
~
~
0 0 46205
D1
~
~
0 0 46472
D2
~
~
0 0 46215
D3
~
~
0 0 46465
S
#46215
Split Way~
A white picket fence lines both sides of the path as you see the homes of
the locals.  The homes are small but very nice and lots of detailed
woodword.  Homes are to the east and west.  The path leads north and south. 
~
0 0 1
D0
~
~
0 0 46214
D1
~
~
0 0 46239
D2
~
~
0 0 46216
D3
~
~
0 0 46238
S
#46216
Split Way~
The white picket fence continues to border the pathway.  Little
{Yyellow{x flowers have been planted along the fence.  The path leads north
and south.  
~
0 0 1
D0
~
~
0 0 46215
D2
~
~
0 0 46217
S
#46217
Split Way~
A gate sits on each sit of the path leading to more homes.  The home to
the west looks a little weathered.  To the east it looks as though it has a
fresh coat of paint.  
~
0 0 1
D0
~
~
0 0 46216
D1
~
~
0 0 46240
D2
~
~
0 0 46189
D3
~
~
0 0 46241
S
#46218
The Jaded Stairwell~
A Jaded stairwell leads into more areas for training.  Please read the
sign for anymore help.  
~
0 0 1
D4
~
~
0 0 46219
D5
~
~
1 0 46205
S
#46219
The Jaded Stairwell~
Going up the stairwell you come to the next floor which is a bright
{Ggreen{x .  Remember what the sign below said before you decide this is
where you want to fight.  The stairwell leads up and down and now to the
east.  
~
0 0 1
D1
~
~
0 0 46221
D4
~
~
0 0 46220
D5
~
~
0 0 46218
S
#46220
The Jaded Stairwell~
The boards of the stairwell start to creep as you step down on them. 
Hopefully you have the sneak skill or you'll never make it all the way up
the stairs without a fight.  
~
0 0 1
D4
~
~
0 0 46222
D5
~
~
0 0 46219
S
#46221
First Floor Hallway~
As you step off the stairwell you hear what sounds like heavy-rock music.
Just the beat of the music pumps you up.  Be weary you never know what your
going to find here.  
~
0 0 1
D1
~
~
0 0 46242
D3
~
~
0 0 46219
S
#46222
The Jaded Stairwell~
As you continue up the stairwell you come upon another floor to the east.
You wonder what might be lingering around on this floor.  The stairs
continue up and down while to the east is another floor.  
~
0 0 1
D1
~
~
0 0 46223
D4
~
~
0 0 46224
D5
~
~
0 0 46220
S
#46223
Second Floor Hallway~
This is the second floor hallway, but it looks more like a narrow,
straight battlefield.  Blood slattered all over the wall and floors.  There
is even blood on the ceiling.  The hallways leads east and west.  
~
0 0 1
D1
~
~
0 0 46246
D3
~
~
0 0 46222
S
#46224
The Jaded Stairwell~
The stairwell becomes narrower the further you travel up them.  The walls
seem to be closing in around you.  The stairwells continues up and down.  
~
0 0 1
D4
~
~
0 0 46225
D5
~
~
0 0 46222
S
#46225
The Jaded Stairwell~
This is the very top of the stairwell.  A large stain-glassed window
gives a great view of the city below.  Once again you hear music playing
loudly.  The exits are east and down the stairwell.  
~
0 0 1
D1
~
~
0 0 46226
D5
~
~
0 0 46224
S
#46226
Third Floor Hallway~
The hallway was blood stains on the wooden floor.  It looks like someone
tried to cover it up with a mug but that just made it more noticable.  The
hallway continue east and west.  
~
0 0 1
D1
~
~
0 0 46251
D3
~
~
0 0 46225
S
#46227
The Damned Stairwell~
A large sign is floating in the middle of the air here. A foul smell seems
to be comming from below. Be wary.
~
0 0 1
D4
~
~
1 0 46205
D5
~
~
0 0 46228
S
#46228
The Damned Stairwell~
The stairwell is made of stone and mortor.  A guard stands in the
entrance to the east.  The stairwell continues downward.  
~
0 0 1
D1
~
~
0 0 46229
D4
~
~
0 0 46227
D5
~
~
0 0 46230
S
#46229
Negative First Floor~
The guard stands rigid and in a trance-like state.  He blocks the walkway
through the first floor hallway.  Exits are east and west.  
~
0 0 1
D1
~
~
0 0 46259
D3
~
~
0 0 46228
S
#46230
The damned Stairwell~
A guard walks around looking for people that have no business here.  The
weak ones need not try.  The stairwell leads up and down.  
~
0 0 1
D4
~
~
0 0 46228
D5
~
~
0 0 46231
S
#46231
The Damned Stairwell~
The guard in this part of the stairwell is looking around for any signs
of trouble.  Up and down you remain in the stairwell to the east is more
training.  
~
0 0 1
D1
~
~
0 0 46232
D4
~
~
0 0 46230
D5
~
~
0 0 46233
S
#46232
Negative Second Floor~
Guards are all over this floor.  They must be looking for someone.  The
hallway lead west to go back out and east further in.  
~
0 0 1
D1
~
~
0 0 46264
D3
~
~
0 0 46231
S
#46233
The Damned Stairwell~
A guard stands here watching out for intruders.  There is a window here
that has been blackened out.  The stairwells leads up and down.  
~
0 0 1
D4
~
~
0 0 46231
D5
~
~
0 0 46234
S
#46234
The Damned Stairwell~
A heavy feeling fills the stairwell the further you travel down the
heavier it feels.  Another guard stands here guarding their secret.  The
stairs lead up and down.  A hallway goes to the east.  
~
0 0 1
D1
~
~
0 0 46235
D4
~
~
0 0 46233
D5
~
~
0 0 46271
S
#46235
Negative Third Floor~
The guard that stands here looks as if hes ready to kill anyone at any
moment.  He is pacing back and forth grumbling about something.  
~
0 0 1
D1
~
~
0 0 46267
D3
~
~
0 0 46234
S
#46236
Inside a shop~
Shelves full of little bottles full of different potions lines the walls.
Books are cluttered all around.  The shop is very unorganized and messy.  
~
0 0 0
D2
~
~
0 0 46203
S
#46237
Inside a shop~
Glass display cases show off some of the most delicate and beautiful gems
and stones you've ever seen.  Jewelery sits in big locked cases behind the
counter.  
~
0 0 0
D2
~
~
0 0 46207
S
#46238
Inside a peasant's home~
This home is a little bit more decorated than the one across the street. 
In addition to a beautiful painting over the fireplace.  A {rcopper{x statue
sits on the mantle.  There are many statues made of {rcopper{x and
{8silver{x decorating this home.  
~
0 0 0
D1
~
~
0 0 46215
S
#46239
Inside a peasant's home~
Entering into this home a fireplace burns to boil water for evening tea. 
Small furniture sits around the living area of the home.  A cat is asleep
beside the fire.  
~
0 0 0
D3
~
~
0 0 46215
S
#46240
Inside a peasant's home~
Painters are inside painting making the place look brand new.  A vase of
flowers sits on a {rcedar{x table.  That is the only furniture you see.  
~
0 0 0
D3
~
~
0 0 46217
S
#46241
Inside a peasant's home~
This home look like whoever lives here is lazy.  There are dishes piled
everywhere, dirty clothes on the floor, the floors are so muddy you can't
see what type of flooring there is.  It smells like a trash bin.  
~
0 0 0
D1
~
~
0 0 46217
S
#46242
First Floor Hallway~
The walls here are a {ggreen{x camo color.  You cant tell if your alone
in the hallway or if someone is here waiting to ambush you.  The hall
continues east and west.  
~
0 0 0
D1
~
~
0 0 46243
D3
~
~
0 0 46221
S
#46243
First Floor Hallway~
The hallway here is completely dark.  You can barely see your own hands
its so dark.  Hopefully your blind fighting will come in handy.  The hall
leads east and west.  
~
0 0 0
D1
~
~
0 0 46244
D3
~
~
0 0 46242
S
#46244
First Floor Hallway~
Something growls as you enter this part of the hallway.  A lantern sits
on a small table giving very little light to see what the noise came from. 
East and West the hallway contines.  
~
0 0 0
D1
~
~
0 0 46245
D3
~
~
0 0 46243
S
#46245
End of Hallway~
A landing going back up the stairs is wide enought to fit an elephant
down.  They are dimy lit making it hard to see how far the stairs go up.  
~
0 0 0
D3
~
~
0 0 46244
D4
~
~
0 0 46257
S
#46246
Second Floor Hallway~
An small arsonal of weapons lay in a heap to the side.  Looking closer it
seems that there is still a hand attached to one of the swords.  The hallway
continues east and west.  
~
0 0 0
D1
~
~
0 0 46247
D3
~
~
0 0 46223
S
#46247
Second Floor Hallway~
There are obstacles all over this part of the hallway.  Roll,dodge, hide,
and sneak could be very useful here.  West and east the hallway continues.  
~
0 0 0
D1
~
~
0 0 46248
D3
~
~
0 0 46246
S
#46248
Second Floor Hallway~
The walls are wide and the ceiling seem taller here.  A shoe sits in the
corner.  Its got to be at least 6 feet long and 4 feet wide.  Hopefully
whatever wears it is no where around.  The hallway leads east and west.  
~
0 0 0
D1
~
~
0 0 46249
D3
~
~
0 0 46247
S
#46249
Second Floor Hallway~
The hallway looks dark and isolate, except for the far off sounds of
chanting.  Pictures of different types of monsters sit on a table to the
side.  East and west the hallway leads on.  
~
0 0 0
D1
~
~
0 0 46250
D3
~
~
0 0 46248
S
#46250
End of Hallway~
The hallway seems to end here at the stairwell.  This room looks quite
peaceful.  A long, soft sofa sits to the side with a small table with a
pitcher of water.  Hopefully you wont get caught sleeping on the sofa as a
monster attacks.  The hallway leads back to the west and the stairwell leads
up and down.  
~
0 0 0
D3
~
~
0 0 46249
D4
~
~
0 0 46256
D5
~
~
0 0 46258
S
#46251
Third Floor Hallway~
You hear clanging sounds and grunting, someone must be fighting somewhere
close.  The hallway continues east and west.  
~
0 0 0
D1
~
~
0 0 46252
D3
~
~
0 0 46226
S
#46252
Third Floor Hallway~
A large mural is painted on the wall of a dragon in battle.  The painting
is so realistic that the dragon seems to coming out of the wall after you. 
Good thing its just a painting....  Or is it?  The hallway continues east
and west.  
~
0 0 0
D1
~
~
0 0 46253
D3
~
~
0 0 46251
S
#46253
Third Floor Hallway~
The hallway here is plain and simple.  Nothing other than a plain wooden
wall, and a plain wooden floor.  The hallway runs east and west.  
~
0 0 0
D1
~
~
0 0 46254
D3
~
~
0 0 46252
S
#46254
End of Hallway~
At the end of the hallway you notice a tickle of blood drops that lead to
a set of stairs.  The exits here are west back down the hallway or down the
stairwell.  
~
0 0 0
D3
~
~
0 0 46253
D5
~
~
0 0 46255
S
#46255
Stairwell~
The stairwell is very bright here as a huge window lets in the sunlight. 
You can smell the fresh air coming through the window.  Up and down the
stairs continue.  
~
0 0 0
D4
~
~
0 0 46254
D5
~
~
0 0 46256
S
#46256
Stairwell~
On the walls of the stairwell are painting of all the zodiac signs and
other symbols that have never been seen.  The stairwell leads up and down.  
~
0 0 0
D4
~
~
0 0 46255
D5
~
~
0 0 46250
S
#46257
Stairwell~
A small torch hanging from a hook lights the stairswell enough to see the
stairs directly in front of you and no farther.  The stairs continue up and
down.  
~
0 0 0
D4
~
~
0 0 46258
D5
~
~
0 0 46245
S
#46258
Stairwell~
The is a little bit more light here as you notice two torches burning. 
There are some very rare weapons hanging in display cases on the wall.  Up
and down the stairs continue.  
~
0 0 0
D4
~
~
0 0 46250
D5
~
~
0 0 46257
S
#46259
Negative First Floor Hallway~
Guards stand vigilant guarding the hallways, you wonder what could be so
important to have this much security.  East and west the hallway continues. 
~
0 0 0
D1
~
~
0 0 46260
D3
~
~
0 0 46229
S
#46260
Negative First Floor Hallway~
Weird symbols have been painted in blood on the walls here.  An eerie
silence feels the hallway.  The hallway leads east and west.  
~
0 0 0
D1
~
~
0 0 46261
D3
~
~
0 0 46259
S
#46261
Negative First Floor Hallway~
A wicker basket sits to the side with a huge snake hiding inside.  The
floors here are stained with blood.  
~
0 0 0
D1
~
~
0 0 46262
D3
~
~
0 0 46260
S
#46262
Negative First Floor Hallway~
Here at the end of the hallway a map of the building hangs on the wall. 
There are blood drops on the map but they seem to represent something.  The
only exit is to the west.  
~
0 0 0
D3
~
~
0 0 46261
S
#46263
Expanse Entrance~
~
0 0 0
D4
~
~
0 0 46156
D5
~
~
1 0 46177
S
#46264
Negative Second Floor~
The walls look like are on fire.  It must be some type of illusion, but
if it was would you be able to smell the smoke like you can now?  
~
0 0 0
D1
~
~
0 0 46265
D3
~
~
0 0 46232
S
#46265
Negative Second Floor~
The hallway is dim and drafty.  The lanterns on the wall barely glow,
they are running out of fuel.  
~
0 0 0
D1
~
~
0 0 46266
D3
~
~
0 0 46264
S
#46266
Negative Second Floor~
Here at the end of the second floor hallway benches line the walls. 
Looking upward chains hanging down can be seen.  This must be where they
hold prisoners.  The only exit is west.  
~
0 0 0
D3
~
~
0 0 46265
S
#46267
Negative Third Floor~
A mural has been painted on the wall here.  It shows a man holding the
world on his shoulders.  Strange for the painting to be in a place like
this.  
~
0 0 0
D1
~
~
0 0 46268
D3
~
~
0 0 46235
S
#46268
Negative Third Floor~
The floor and ceiling here have been painted with displays of the world
on fire.  The one on the floor shows someone trying to put out the fire, on
the ceiling someone is lighting a fire.  
~
0 0 0
D1
~
~
0 0 46269
D3
~
~
0 0 46267
S
#46269
Negative Third Floor~
A strange circular light floats in the middle of the hall.  It gives off
a bright {Bblue{x glow and a feeling of dread overcomes you.  
~
0 0 0
D1
~
~
0 0 46270
D3
~
~
0 0 46268
S
#46270
Negative Third Floor~
The end of the third floor hallway leads you to what seems to be a study.
A desk, table, chairs and bookcase sit here.  Large books lay open in the
middle of the floor.  
~
0 0 0
D3
~
~
0 0 46269
S
#46271
The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~
Crying, screaming, growling, and hissing noises are coming from beneath
you.  Only the strong in battle and strong at heart should continue down
this stairwell.  
~
0 0 0
D4
~
~
0 0 46234
D5
~
~
0 0 46272
S
#46272
The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~
A heavy feeling flows into the stairwell like a gentle breeze.  You can
barely lift you feet to climb the stairwell for the heaviness.  The
stairwell continues up and down.  
~
0 0 0
D4
~
~
0 0 46271
D5
~
~
0 0 46273
S
#46273
The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~
The stairs are sticky and red from blood.  The smell of rotting flesh
fills the stairwell.  
~
0 0 0
D4
~
~
0 0 46272
D5
~
~
0 0 46274
S
#46274
The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~
Complete quiet fills the stairwell.  The screaming and crying noise from
before can no longer be heard.  The silence is eerie.  
~
0 0 0
D4
~
~
0 0 46273
D5
~
~
0 0 46275
S
#46275
The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~
This is your last chance to turn back, you dont have to travel further
down if you dont have to.  Be warned only the strong will come out of that
room alive.  
~
0 0 0
D4
~
~
0 0 46274
D5
~
~
1 47013 46276
S
#46276
{RBo{rtt{Rom{X Of {DDe{Ws{wp{Wa{Dir{X~
A very large beast stands before you.  All feelings of dread, sorrow, and
regret overcome you.  You recongnize the beast as being the man in the
painting above holding the world on his shoulders.  
~
0 0 0
D4
~
~
1 47013 46275
S
#46277
Outside the walls~
Huge {ygolden{x gates stand in between you and the city.  There is a
{Bblue{x aura the covers the city.  
~
0 0 0
D1
~
~
0 0 46278
D3
~
~
1 0 46177
S
#46278
Approaching The City~
As you get closer to the city you notice alote more travellors than youve
seen earlier.  Some carry huge packs full of weapons, potions, and
equipment.  The path leads east and west.  
~
0 0 0
D1
~
~
0 0 46279
D3
~
~
0 0 46277
S
#46279
Back Road To Kingdoms~
The path here is muddy as a stream has flooded onto the path.  Dead fish
lay on the banks of the stream stinky the place up.  
~
0 0 0
D1
~
~
0 0 46280
D3
~
~
0 0 46278
S
#46280
Back Road To Kingdoms~
Huge stumps of {rcedar{x trees line both sides of the path.  Someone must
have needed alote of lumber to use up all these trees.  
~
0 0 0
D1
~
~
0 0 46281
D3
~
~
0 0 46279
S
#46281
Back Road To Kingdoms~
The road here splits into three directions.  To the west take you into
the city.  To the east continues the back road to kingdoms To the north
leads into a mossy tunnel.  
~
0 0 0
D0
~
~
0 0 46428
D1
~
~
0 0 46282
D3
~
~
0 0 46280
S
#46282
Back Road To Kingdoms~
The road becomes more rocky and harder to travel.  This back road doesnt
look like many have traveled down it.  The road leads east and west.  
~
0 0 0
D1
~
~
0 0 46283
D3
~
~
0 0 46281
S
#46283
Back Road To Kingdoms~
Roots from a huge oak tree have come through the ground here.  You barely
catch yourself before you fall face first onto the road.  The road leads
east and west.  
~
0 0 0
D1
~
~
0 0 46284
D3
~
~
0 0 46282
S
#46284
Back Road To Kingdoms~
The grass on the side of the road here diminishes and is replaced with
huge hedges.  The road seems to be a little less rocky as earlier.  The road
leads east and west.  
~
0 0 0
D1
~
~
0 0 46285
D3
~
~
0 0 46283
S
#46285
Back Road To Kingdoms~
The road and the side of the road seem to get better and better manicured
as you travel further down the road.  The road continues east and west.  
~
0 0 0
D1
~
~
0 0 46286
D3
~
~
0 0 46284
S
#46286
Back Road To Kingdoms~
Huge {Ysunflowers{x line both side of the road here.  If you had a bag
you could fill it up with the seeds that have fallen off the flowers.  The
road leads east and west still.  
~
0 0 0
D1
~
~
0 0 46287
D3
~
~
0 0 46285
S
#46287
Back Road To Kingdoms~
A long wooden bench sits on each side of the road.  There are flowers in
full bloom all around the benches.  East and west the road leads on.  
~
0 0 0
D1
~
~
0 0 46288
D3
~
~
0 0 46286
S
#46288
Back Road To Kingdoms~
Fruit trees border each side of the road.  There are apple, lemon,
oranges and bananas.  Maybe you can jump up and grab you a snack for the
road.  
~
0 0 0
D1
~
~
0 0 46289
D3
~
~
0 0 46287
S
#46289
Back Road To Kingdoms~
The grass is a {ggreen{x as {ggreen{x can be.  Not a weed, stone or
anything misplaced in the small fields on each side of the road.  East and
west the road continues.  
~
0 0 0
D1
~
~
0 0 46290
D3
~
~
0 0 46288
S
#46290
Back Road To Kingdoms~
Rose bushes now border the sides of the road.  Hummingbirds, bees and
butterflies swarm around the flowers here.  
~
0 0 0
D1
~
~
0 0 46291
D3
~
~
0 0 46289
S
#46291
Back Road To Kingdoms~
A small fountain is one side of the road and a statue of the legendary
Panda on the other.  You wonder if there are pandas nearby.  
~
0 0 0
D1
~
~
0 0 46292
D3
~
~
0 0 46290
S
#46292
Back Road To Kingdoms~
A picnic table sits directly under a peach tree.  On the other side of
the road vegatables grow for weary travelors to eat and rest.  The path
continues east and west.  
~
0 0 0
D1
~
~
0 0 46293
D3
~
~
0 0 46291
S
#46293
Back Road To Kingdoms~
The road become steeper as you walk onward.  A flower garden containing
many different types of flowers grow on both sides.  
~
0 0 0
D1
~
~
0 0 46294
D3
~
~
0 0 46292
S
#46294
Back Road To Kingdoms~
As the road becomes more difficult to walk because on the steepness you
notice a set of stair carved into the hill.  You can go back west or
continue upward.  
~
0 0 0
D3
~
~
0 0 46293
D4
~
~
0 0 46295
S
#46295
Back Road To Kingdoms~
As you continue up the hill you can see where someone was nice enough to
put a handrail up here.  You'll use it to help pull you up the hill.  Up and
down are the only exits.  
~
0 0 0
D4
~
~
0 0 46296
D5
~
~
0 0 46294
S
#46296
Back Road To Kingdoms~
The hill still becomes steeper as you go up the hill.  Cyprus trees and
pine trees are on both sides of the stairs that lead up and down this hill. 
~
0 0 0
D4
~
~
0 0 46297
D5
~
~
0 0 46295
S
#46297
Back Road To Kingdoms~
Pine cones have fallen onto the stairs.  You almost trip over one as
trying to walk up this steep hill.  Up or down the stairs continue.  
~
0 0 0
D4
~
~
0 0 46298
D5
~
~
0 0 46296
S
#46298
Back Road To Kingdoms~
The hill seems to level itself out.  Dogwood trees are in full blossom
and give off a sweet fragrance.  Up and down the stairs continue.  
~
0 0 0
D4
~
~
0 0 46299
D5
~
~
0 0 46297
S
#46299
Approaching The Kingdom's Mountain Range~
You have reached the top of this little hill.  You look straight ahead
and see that you are about to be traveling through a massive mountain road. 
Up and down you can travel from here.  
~
0 0 0
D4
~
~
0 0 46300
D5
~
~
0 0 46298
S
#46300
Below The Kingdom's Mountain Range~
~
0 0 0
D4
~
~
1 0 17847
D5
~
~
0 0 46299
S
#46301
Outside The Southern Entrance~
A gate here is guarded highly to keep out those that are unwanted.
There is a path to the south, or you can go back into the city to the north.
~
0 0 3
D0
~
~
1 0 46189
D2
~
~
0 0 46302
S
#46302
The Southern Path~
The path is straight and narrow.  Small animals scury around on the sides
of the path.  The south and north the path continues.  
~
0 0 3
D0
~
~
0 0 46301
D2
~
~
0 0 46303
S
#46303
The Southern Path~
The path is clear of any debris.  You can tell that someone look after
this area very well.  The path leads north and south.  
~
0 0 3
D0
~
~
0 0 46302
D2
~
~
0 0 46304
S
#46304
The Southern Path~
The thick grass on the sides of road look as if they have been freshly
cut.  The hedges have been trimmed to look like forest animals.  The path
leads north and south.  
~
0 0 3
D0
~
~
0 0 46303
D2
~
~
0 0 46305
S
#46305
The Southern Path~
You see a skunk laying in the middle of a huge flower bed.  A timberwolf
sets out and scares it off and making it leave a nasty stink.  North and
south are the only exits.  
~
0 0 3
D0
~
~
0 0 46304
D2
~
~
0 0 46306
S
#46306
The Southern Path~
The path here is now paved with a dark colored tar.  A wooden carved
border sits on both sides of the edge of the path.  North and South the path
lead on.  
~
0 0 3
D0
~
~
0 0 46305
D2
~
~
0 0 46307
S
#46307
The Southern Path~
The trees on the sides of the path have been trimmed back so that the sky
still can be seen.  The branches that were trimmed lay in a pile beside the
path.  
~
0 0 3
D0
~
~
0 0 46306
D2
~
~
0 0 46308
S
#46308
The Southern Path~
The path ahead look smooth and easy to travel.  It has been very well
maintained.  The path leads north and south.  
~
0 0 3
D0
~
~
0 0 46307
D2
~
~
0 0 46309
S
#46309
The Southern Path~
A small fishing pond can be seen from the path.  Swans and ducks swim
around the pond.  A fish jumps out of the water to catch a flying bug. 
North and south the path continues.  
~
0 0 3
D0
~
~
0 0 46308
D2
~
~
0 0 46310
S
#46310
The Southern Path~
Nailed to a tree are signs showing which way the roads go.  To the south
is Sahuagin, the north the southern path, to the west is the Petrified
Underground Forest, to the east you can go into the forest.  
~
0 0 3
D0
~
~
0 0 46309
D1
~
~
0 0 46311
D2
~
~
0 0 46450
D3
~
~
0 0 46313
S
#46311
Into The Forest~
As you go into the forest you see tall pine trees in every direction. 
Small animals are hiding within the trees branches.  
~
0 0 3
D1
~
~
0 0 46312
D3
~
~
0 0 46310
S
#46312
Into The Forest~
~
0 0 3
D1
~
~
0 0 22453
D3
~
~
0 0 46311
S
#46313
Entrance To The {DPet{Wri{Dfied{X Underground {GFo{gre{Gst{X~
As you enter into the {8Pertrified{x Underground {GForest{x you notice
that the tree here are as big round as they are tall.  The trees look and
feel like stone.  
~
0 0 3
D1
~
~
0 0 46310
D3
~
~
0 0 46314
S
#46314
Into the Forest~
More trees, more quiet, more peace.  The only sound that is around are
the sounds of the wind blowing, and the birds singing.  
~
0 0 3
D0
~
~
0 0 46315
D1
~
~
0 0 46313
S
#46315
Into the Forest~
The trees continue all around.  Every now and again a small creature will
run around and then disappear back into the trees.  
~
0 0 3
D0
~
~
0 0 46316
D2
~
~
0 0 46314
D3
~
~
0 0 46317
S
#46316
Into the Forest~
Broken tree limbs are in the middle of this pathway.  There is still
enough room to go around them.  Exit are north and south.  
~
0 0 3
D0
~
~
0 0 46327
D2
~
~
0 0 46315
S
#46317
Thicker Forest~
The forest becomes overgrown with trees, moss, and large ferns growing
all around.  
~
0 0 3
D1
~
~
0 0 46315
D3
~
~
0 0 46318
S
#46318
Thicker Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  Large insects fly around your head.  
~
0 0 3
D1
~
~
0 0 46317
D3
~
~
0 0 46319
S
#46319
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  Birds can be heard screaching overhead.  
~
0 0 3
D0
~
~
0 0 46320
D1
~
~
0 0 46318
D3
~
~
0 0 46326
S
#46320
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D0
~
~
0 0 46321
D2
~
~
0 0 46319
D3
~
~
0 0 46325
S
#46321
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D0
~
~
0 0 46322
D2
~
~
0 0 46320
D3
~
~
0 0 46324
S
#46322
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D0
~
~
1 0 46479
D2
~
~
0 0 46321
D3
~
~
0 0 46323
S
#46323
Small Forest Home of Some Animals~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D1
~
~
0 0 46322
D2
~
~
0 0 46324
S
#46324
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D0
~
~
0 0 46323
D1
~
~
0 0 46321
D2
~
~
0 0 46325
S
#46325
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  The further you travel into the forest the thicker it becomes.  
~
0 0 3
D0
~
~
0 0 46324
D1
~
~
0 0 46320
D2
~
~
0 0 46326
S
#46326
Thick Forest~
The forest is overgrown with trees, moss, and large ferns growing all
around.  Desc Snakes have built a nest within the mix of kudzu and ferns.  
~
0 0 3
D0
~
~
0 0 46325
D1
~
~
0 0 46319
S
#46327
Deep Brush~
As walking in the deep brush of the forest vines and mud cover up to your
thighs.  Brighter birds are seen above as they fly higher and higher.  
~
0 0 3
D0
~
~
0 0 46328
D2
~
~
0 0 46316
S
#46328
Deep Brush~
High grass and mud is everywhere you look.
There are some colorful flowers growing all around.
~
0 0 3
D0
~
~
0 0 46331
D1
~
~
0 0 46329
D2
~
~
0 0 46327
S
#46329
Deep Brush~
The grass is long and thick, wildflowers grow all around you.  The trees
that droop down have blocked out all sunlight.  The deep brush is in every
direction you go.  
~
0 0 3
D0
~
~
0 0 46330
D1
~
~
0 0 46339
D3
~
~
0 0 46328
S
#46330
Deep Brush~
The grass is long and thick, wildflowers grow all around you.  The trees
that droop down have blocked out all sunlight.  The deep brush is in every
direction you go.  
~
0 0 3
D0
~
~
0 0 46332
D1
~
~
0 0 46338
D2
~
~
0 0 46329
D3
~
~
0 0 46331
S
#46331
Deep Brush~
The crows are flying all around this area.  There must be something dead
near by to have that many crows at once.  
~
0 0 3
D0
~
~
0 0 46333
D1
~
~
0 0 46330
D2
~
~
0 0 46328
S
#46332
Deep Brush~
The grass is long and thick, wildflowers grow all around you.  The trees
that droop down have blocked out all sunlight.  The deep brush is in every
direction you go.  
~
0 0 3
D0
~
~
0 0 46335
D1
~
~
0 0 46337
D2
~
~
0 0 46330
D3
~
~
0 0 46333
S
#46333
Deep Brush~
It looks like the kudzu has taken over most of the path here.  
~
0 0 3
D0
~
~
0 0 46334
D1
~
~
0 0 46332
D2
~
~
0 0 46331
S
#46334
Deep Brush~
The grass is long and thick, wild honeysuckles grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 3
D0
~
~
0 0 46340
D1
~
~
0 0 46335
D2
~
~
0 0 46333
S
#46335
Deep Brush~
The grass is long and thick, cat tails grow all around you.  The trees
that droop down have blocked out all sunlight.  The deep brush is in every
direction you go.  
~
0 0 3
D0
~
~
0 0 46341
D1
~
~
0 0 46336
D2
~
~
0 0 46332
D3
~
~
0 0 46334
S
#46336
Deep Brush~
The grass is long and thick, wild mushrooms grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 3
D0
~
~
0 0 46342
D2
~
~
0 0 46337
D3
~
~
0 0 46335
S
#46337
Deep Brush~
The grass is long and thick, wild mushrooms grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 3
D0
~
~
0 0 46336
D2
~
~
0 0 46338
D3
~
~
0 0 46332
S
#46338
Deep Brush~
The grass is long and thick, wild mushrooms grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 3
D0
~
~
0 0 46337
D2
~
~
0 0 46339
D3
~
~
0 0 46330
S
#46339
Deep Brush~
The grass is long and thick, wild mushrooms grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 3
D0
~
~
0 0 46338
D3
~
~
0 0 46329
S
#46340
Deep Brush~
The grass is long and thick, wild honeysuckles grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 0
D1
~
~
0 0 46341
D2
~
~
0 0 46334
S
#46341
Deep Brush~
The grass is long and thick, cat tails grow all around you.  The trees
that droop down have blocked out all sunlight.  The deep brush is in every
direction you go.  
~
0 0 0
D1
~
~
0 0 46342
D2
~
~
0 0 46335
D3
~
~
0 0 46340
S
#46342
Deep Brush~
The grass is long and thick, wild honeysuckles grow all around you.  The
trees that droop down have blocked out all sunlight.  The deep brush is in
every direction you go.  
~
0 0 0
D2
~
~
0 0 46336
D3
~
~
0 0 46341
S
#46343
The Northern Path~
~
0 0 0
D0
~
~
0 0 46344
D2
~
~
1 0 46167
S
#46344
The Northern Path~
~
0 0 0
D0
~
~
0 0 46345
D2
~
~
0 0 46343
S
#46345
The Northern Path~
~
0 0 0
D0
~
~
0 0 46346
D2
~
~
0 0 46344
S
#46346
The Northern Path~
~
0 0 0
D0
~
~
0 0 46347
D2
~
~
0 0 46345
S
#46347
The Northern Path~
~
0 0 0
D0
~
~
0 0 46348
D1
~
~
0 0 46369
D2
~
~
0 0 46346
S
#46348
The Northern Path~
~
0 0 0
D0
~
~
0 0 46349
D2
~
~
0 0 46347
S
#46349
Before The Royal Castle~
~
0 1024 0
D0
~
~
1 0 46350
D2
~
~
0 0 46348
S
#46350
Entrance To The Royal Castle~
~
0 0 0
D0
~
~
0 0 46351
D2
~
~
1 0 46349
S
#46351
Castle Foyer~
~
0 0 0
D0
~
~
0 0 46352
D2
~
~
0 0 46350
S
#46352
{DDarkness{X Hallway~
~
0 0 0
D0
~
~
0 0 46353
D2
~
~
0 0 46351
S
#46353
{DDarkness{X Hallway~
~
0 0 0
D0
~
~
0 0 46354
D1
~
~
0 0 46356
D2
~
~
0 0 46352
D3
~
~
0 0 46355
D4
~
~
1 0 46365
S
#46354
Throne Room~
~
0 0 0
D2
~
~
0 0 46353
S
#46355
Queen's Hallway~
~
0 0 0
D1
~
~
0 0 46353
D3
~
~
0 0 46361
S
#46356
King's Hallway~
~
0 0 0
D1
~
~
0 0 46357
D3
~
~
0 0 46353
S
#46357
King's Hallway~
~
0 0 0
D1
~
~
0 0 46358
D3
~
~
0 0 46356
S
#46358
King's Hallway~
~
0 0 0
D1
~
~
0 0 46359
D3
~
~
0 0 46357
S
#46359
King's Hallway~
~
0 0 0
D1
~
~
1 0 46360
D3
~
~
0 0 46358
S
#46360
King's Room~
~
0 0 0
D3
~
~
1 0 46359
S
#46361
Queen's Hallway~
~
0 0 0
D1
~
~
0 0 46355
D3
~
~
0 0 46362
S
#46362
Queen's Hallway~
~
0 0 0
D1
~
~
0 0 46361
D3
~
~
0 0 46363
S
#46363
Queen's Hallway~
~
0 0 0
D1
~
~
0 0 46362
D3
~
~
1 0 46364
S
#46364
Queen's Room~
~
0 0 0
D1
~
~
1 0 46363
S
#46365
Stairwell of Despair~
~
0 0 0
D4
~
~
0 0 46366
D5
~
~
1 0 46353
S
#46366
Stairwell of Despair~
~
0 0 0
D4
~
~
0 0 46367
D5
~
~
0 0 46365
S
#46367
Stairwell of Despair~
~
0 0 0
D4
~
~
1 0 46368
D5
~
~
0 0 46366
S
#46368
Sorcerer's Lair~
~
0 0 0
D5
~
~
1 0 46367
S
#46369
Beginning of the {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46370
D3
~
~
0 0 46347
S
#46370
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46371
D3
~
~
0 0 46369
S
#46371
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46374
D1
~
~
0 0 46372
D3
~
~
0 0 46370
S
#46372
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46373
D1
~
~
0 0 46379
D3
~
~
0 0 46371
S
#46373
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46375
D1
~
~
0 0 46378
D2
~
~
0 0 46372
D3
~
~
0 0 46374
S
#46374
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46376
D1
~
~
0 0 46373
D2
~
~
0 0 46371
S
#46375
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46377
D2
~
~
0 0 46373
D3
~
~
0 0 46376
S
#46376
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46375
D2
~
~
0 0 46374
S
#46377
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46383
D1
~
~
0 0 46382
D2
~
~
0 0 46378
D3
~
~
0 0 46375
S
#46378
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46377
D1
~
~
0 0 46381
D2
~
~
0 0 46379
D3
~
~
0 0 46373
S
#46379
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46378
D1
~
~
0 0 46380
D3
~
~
0 0 46372
S
#46380
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46381
D3
~
~
0 0 46379
S
#46381
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46382
D2
~
~
0 0 46380
D3
~
~
0 0 46378
S
#46382
{DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D2
~
~
0 0 46381
D3
~
~
0 0 46377
S
#46383
{DSw{wam{Wp{wla{Dnds{X Midlands~
~
0 0 0
D0
~
~
0 0 46384
D2
~
~
0 0 46377
S
#46384
{DSw{wam{Wp{wla{Dnds{X Midlands~
~
0 0 0
D0
~
~
0 0 46385
D2
~
~
0 0 46383
S
#46385
{DSw{wam{Wp{wla{Dnds{X Midlands~
~
0 0 0
D0
~
~
0 0 46386
D2
~
~
0 0 46384
S
#46386
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46389
D1
~
~
0 0 46387
D2
~
~
0 0 46385
D3
~
~
0 0 46388
S
#46387
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46391
D3
~
~
0 0 46386
S
#46388
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46390
D1
~
~
0 0 46386
S
#46389
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46392
D1
~
~
0 0 46391
D2
~
~
0 0 46386
D3
~
~
0 0 46390
S
#46390
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46393
D1
~
~
0 0 46389
D2
~
~
0 0 46388
S
#46391
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46394
D1
~
~
0 0 46395
D2
~
~
0 0 46387
D3
~
~
0 0 46389
S
#46392
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46394
D2
~
~
0 0 46389
D3
~
~
0 0 46393
S
#46393
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46392
D2
~
~
0 0 46390
S
#46394
Northern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D2
~
~
0 0 46391
D3
~
~
0 0 46392
S
#46395
Linkage {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46396
D3
~
~
0 0 46391
S
#46396
Linkage {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D1
~
~
0 0 46397
D3
~
~
0 0 46395
S
#46397
Linkage {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46398
D1
~
~
0 0 46400
D2
~
~
0 0 46399
D3
~
~
0 0 46396
D5
~
~
1 0 46401
S
#46398
Eastern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D2
~
~
0 0 46397
S
#46399
Eastern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D0
~
~
0 0 46397
S
#46400
Eastern {DSw{wam{Wp{wla{Dnds{X~
~
0 0 0
D3
~
~
0 0 46397
S
#46401
Sinking Into The Mud~
~
0 0 0
D4
~
~
1 0 46397
D5
~
~
0 0 46402
S
#46402
Trapped In The Mud~
~
0 0 0
D5
~
~
0 0 46403
S
#46403
Slipping In The Mud~
~
0 0 0
D4
~
~
0 0 46402
D5
~
~
0 0 46404
S
#46404
Falling Deeper~
~
0 0 0
D4
~
~
0 0 46403
D5
~
~
0 0 46405
S
#46405
Falling Deeper~
~
0 0 0
D4
~
~
0 0 46404
D5
~
~
0 0 46406
S
#46406
Bottom of the Mud~
~
0 0 0
D1
~
~
0 0 46407
D4
~
~
0 0 46405
S
#46407
Mud Tunnel~
~
0 0 0
D1
~
~
0 0 46408
D3
~
~
0 0 46406
S
#46408
Mud Tunnel~
~
0 0 0
D2
~
~
0 0 46409
D3
~
~
0 0 46407
S
#46409
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46408
D2
~
~
0 0 46410
S
#46410
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46409
D2
~
~
0 0 46411
S
#46411
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46410
D1
~
~
0 0 46425
D2
~
~
0 0 46413
S
#46412
A Small Shop~
Among the dusty clutters shelves are potions and spellbooks.  The wizard
here has a few he has found that you may be able to use.  
~
0 0 0
D0
~
~
0 0 46208
S
#46413
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46411
D2
~
~
0 0 46414
S
#46414
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46413
D2
~
~
0 0 46415
S
#46415
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46414
D2
~
~
0 0 46416
S
#46416
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46415
D2
~
~
0 0 46417
S
#46417
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46416
D2
~
~
0 0 46418
S
#46418
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46417
D2
~
~
0 0 46419
S
#46419
Mud Tunnel~
~
0 0 0
D0
~
~
0 0 46418
D4
~
~
0 0 46420
S
#46420
Getting Close to Daylight~
~
0 0 0
D4
~
~
0 0 46421
D5
~
~
0 0 46419
S
#46421
Getting Close to Daylight~
~
0 0 0
D4
~
~
0 0 46422
D5
~
~
0 0 46420
S
#46422
Getting Close to Daylight~
~
0 0 0
D4
~
~
0 0 46423
D5
~
~
0 0 46421
S
#46423
Getting Close to Daylight~
~
0 0 0
D4
~
~
0 0 46424
D5
~
~
0 0 46422
S
#46424
Near {YDaylight{X~
~
0 0 0
D4
~
~
0 0 46310
D5
~
~
0 0 46423
S
#46425
Side Tunnel~
~
0 0 0
D0
~
~
1 0 46427
D1
~
~
0 0 46426
D3
~
~
0 0 46411
S
#46426
Dead End In The Mud Tunnel~
~
0 0 0
D3
~
~
0 0 46425
S
#46427
A Tiny Cell~
Mprog here
~
0 8192 0
D2
~
~
1 0 46425
S
#46428
Mossy Tunnel~
A tunnel covered with layers and layers of moss.  The tunnel has small
lantern hanging from the ceiling to provide light for the passing travelors.
~
0 0 0
D0
~
~
0 0 46429
D2
~
~
0 0 46281
S
#46429
Mossy Tunnel~
Moss lines the floors as well as the wall and ceiling.  The floors are
soft and smushy giving a welcome change to the hard rocky trails from
before.  
~
0 0 0
D0
~
~
0 0 46430
D2
~
~
0 0 46428
S
#46430
Mossy Tunnel~
{4Blue{x and {5purple{x mushrooms grow on the walls here.  Dwarves stand
on each others shoulders to pick the mushroom.  
~
0 0 0
D0
~
~
0 0 46431
D2
~
~
0 0 46429
S
#46431
Mossy Tunnel~
You see more dwarves here but there are no mushrooms anywhere in sight. 
They are laying around acting goofy and out of their minds.  
~
0 0 0
D0
~
~
0 0 46432
D2
~
~
0 0 46430
S
#46432
Mossy Tunnel~
There are small rodents running around this part of the tunnel.  They
have discovered the strange mushroooms and are eating them and then falling
of the ceiling.  
~
0 0 0
D0
~
~
0 0 46433
D2
~
~
0 0 46431
S
#46433
Before A Tunnel Village~
The tunnel has a barred gate that leads into the tunnel village.  The
gate is to the north.  The tunnel goes back to the south.  
~
0 0 0
D0
~
~
1 0 46434
D2
~
~
0 0 46432
S
#46434
Inside The Small Gate~
After entering through the gate the moss resides and the floor beneath
you gives way a brick covered floor.  Even though you are still inside a
tunnel is seems alote brighter here.  
~
0 0 0
D0
~
~
0 0 46435
D2
~
~
1 0 46433
S
#46435
Main Village Tunnel~
~
0 0 0
D0
~
~
0 0 46436
D2
~
~
0 0 46434
S
#46436
Main Village Tunnel~
The village is made up of many different tunnels.  The one you are
traveling down is the main tunnel to the village.  
~
0 0 0
D0
~
~
0 0 46437
D2
~
~
0 0 46435
D3
~
~
1 0 46442
S
#46437
Main Village Tunnel~
There is a bench sitting to the side of the tunnel, across from a small
house.  The house is very small due to being built inside a tunnel.  The
tunnel continues north and south.  The small house is to the east.  
~
0 0 0
D0
~
~
0 0 46438
D1
~
~
1 0 46441
D2
~
~
0 0 46436
S
#46438
Main Village Tunnel~
Women with baskets and jugs on their heads walk past you.  You notice
that they are filling the jugs with water to take back to their families.  
~
0 0 0
D0
~
~
0 0 46439
D2
~
~
0 0 46437
S
#46439
Main Village Tunnel~
You notice that the women who had the baskets on their heads coming out
of the shop to the west woth their baskets full of food and supplies.  You
also see dwarves stumbling into the shop to sell bags of mushrooms.  
~
0 0 0
D2
~
~
0 0 46438
D3
~
~
0 0 46440
S
#46440
Inside a small shop~
Inside this small shop there is barely any room to walk.  Mushrooms are
piled to the roof and other supplies just thrown around.  The shopkeeper is
screaming his hired help to get to work and get the place clean.  
~
0 0 0
D1
~
~
0 0 46439
S
#46441
Small Home~
This is a very simple home.  Just the bare essentials is all that is
here.  There is an elaborate rug take seems out of place, when moving it you
see there is a door that leads downward.  
~
0 0 0
D3
~
~
1 0 46437
D5
~
~
1 0 46443
S
#46442
Small Home~
~
0 0 0
D1
~
~
1 0 46436
S
#46443
Below a Small Home~
It seems that underneath the house a secret passage leads further
downward.  You can go back up into the home or go downward and see where
this passageway leads to.  
~
0 0 0
D4
~
~
1 0 46441
D5
~
~
0 0 46444
S
#46444
{DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~
There are statues of all the Gods here at the gate entering the sacred
place of the dead.  All respect that is due has been given here as a sign
read of all the defenders of this underground city.  
~
0 0 0
D4
~
~
0 0 46443
D5
~
~
0 0 46445
S
#46445
{DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~
The path still continues with fountains and statues bordering both sides
of the path.  There are many tombs ahead of you.  
~
0 0 0
D4
~
~
0 0 46444
D5
~
~
0 0 46446
S
#46446
{DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~
Here are alot of strange looking flowers.  Their sweet smell is so good
that it makes you almost forget what you were doing and where you were
going.  
~
0 0 0
D2
~
~
0 0 46447
D4
~
~
0 0 46445
S
#46447
Before The {GT{gow{Gn {DCatacombs{X~
The only thing standing between you and the catacombs are a huge pack of
wolves.  They are here to make sure tomb robbers never enter into this holy
place.  
~
0 0 0
D0
~
~
0 0 46446
D2
~
~
1 47016 46448
S
#46448
The {BB{Yu{Rg{x Room!~
You've walked up a small hill where you see two highly decorate tombs. 
The tombs seem to belong to the Great King Jah Rubal and his Queen.  
~
0 0 0
D0
~
~
1 47016 46447
D4
~
~
0 0 46480
S
#46449
Butcher's Shop~
A minotaur stands here with a cleaver in his hand cutting meat and
wrapping it in butcher paper.  
~
0 0 0
D0
~
~
0 0 46204
S
#46450
Road To Sahuagin~
A long curvy road lies ahead of you.  Rocks and boulders line the side of
the road to keep the dirt off the road.  
~
0 0 0
D0
~
~
0 0 46310
D2
~
~
0 0 46451
S
#46451
Road To Sahuagin~
The tree have begun to fade away and the dirt is now sand.  The road
becomes hotter as the sun beats down upon it.  It seems you are entering a
desert.  
~
0 0 0
D0
~
~
0 0 46450
D2
~
~
0 0 46452
S
#46452
Road To Sahuagin~
More sand gets into your boots as you stop to get the sand out a snake
slithers across the road in front of you.  A cactus is the only plant in
sight.  
~
0 0 0
D0
~
~
0 0 46451
D2
~
~
0 0 46453
S
#46453
Road To Sahuagin~
The sandy road lead us a small hill.  As you stand on the top of the hill
it look like your looking at a dream.  It looks like a tropical wonderland
is close by.  You hope that the desert hasnt messed with your head and what
you seen wasn't a mirage.  
~
0 0 0
D0
~
~
0 0 46452
D2
~
~
0 0 46454
S
#46454
Road To Sahuagin~
Coming down the hill a desert spring has created a stream that runs the
length of the road to sahuagin.  
~
0 0 0
D0
~
~
0 0 46453
D2
~
~
0 0 46455
S
#46455
Road To Sahuagin~
The people that live in this area must have used the stream for
irrigation of their crops and flowers.  A vegetable garden is in full bloom
with vine ripe tomatoes, lettuce, and corn.  
~
0 0 0
D0
~
~
0 0 46454
D2
~
~
0 0 46456
S
#46456
Road To Sahuagin~
The air becomes humid as you walk into what looks like a jungle.  Large
trees grow wildly on both sides of the road.  The trees have huge leaves on
the.  Flowers are popping up around the side of stream.  
~
0 0 0
D0
~
~
0 0 46455
D2
~
~
0 0 46457
S
#46457
Road To Sahuagin~
The tropical trees seem to have become fewer here.  A couple palm tree
stand on both sides of the road.  The road starts to change colors.  
~
0 0 0
D0
~
~
0 0 46456
D2
~
~
0 0 46458
S
#46458
Before The Lost Kingdom of Sahuagin~
The tropical canopy comes back stronger than before.  Though the trees
and flowers it looks like the vines are covering up some type of door.  
~
0 0 0
D0
~
~
0 0 46457
D2
~
~
0 0 47802
S
#46459
{wEntrance to The {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X~
You are standing in the entrance hall of the {yLaughing Lion Tavern{x. 
The hall has been wisely decorated with simple but functional furniture.  To
the west is the bar, questmaster and stockbroker.  To the east leads back
into the Temple.  
~
0 0 0
D1
~
~
0 0 46460
D3
~
~
0 0 46211
S
#46460
{wThe {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X~
You are standing in the bar.  The bar is set againest the southern wall,
old archaic writing, carvings and symbols cover its top.  A corner booth sit
here for you to have a break from your journey.  Many people are standing
around the bar including a questmaster, and stockbroker.  As you look around
things here also look very familiar.  
~
0 0 0
D2
~
~
0 0 46467
D3
~
~
0 0 46459
D4
~
~
0 0 46473
S
#46461
Entrance To The Temple of {GL{gok{Gi{X~
Standing in the Mighty Loki's temple, chanting can be heard from all
around.  Bright lights flash from numerous doorways, and others remain dark.
There is a crisp smell to the air.  To the north, the temple alter can be
seen.  East is the main temple room.  
~
0 0 0
D0
~
~
0 0 46462
D3
~
~
0 0 46212
S
#46462
Temple of {GL{gok{Gi{X~
Soft relaxing music can be heard here.  A large healing sauna sits in the
ground to refresh after a long days battle.  A healer stands here ready to
remove any bad spells that have cast upon you.  
~
0 0 0
D2
~
~
0 0 46461
M 500 H 500
S
#46463
Entrance To The Temple Of {BT{Yh{Yo{Br{X~
Mprog You are in the southern end of the temple hall in the Temple of
Thor.  The temple has been constructed from giant obsidian blocks, sickening
in appearance, and most of the walls are covered by ancient wall paintings. 
In these pictures are devils, giants and demons.  Large steps lead down
through the grand temple gate, desceding the huge mound upon which the
temple is built and the ends on the temple way below.  
~
0 0 0
D0
~
~
0 0 46464
D1
~
~
0 0 46212
S
#46464
Temple Of {BT{Wh{Yo{Br{X~
As entering in a fog of smoke rolls out into the walkway.  There is loud
satanic sounding music being played for the people smoking something called
MaryJane in the healing sauna.  They swear it heals everything.  
~
0 0 0
D2
~
~
0 0 46463
M 500 H 500
S
#46465
Death Alley~
On {bDeath Alley{x a horrible stench lingers all around.  The smell of
rotting flesh almost makes you sick at your stomach.  The morgue is to the
south.  The rangers training grounds are to the north.  
~
0 0 0
D0
~
~
0 0 46471
D1
~
~
0 0 46214
D2
~
~
0 0 46466
S
#46466
The City Morgue~
It stinks so bad in here you can barely breathe.  Corpse lay all around
the morgue, there is barely enough room to walk for all the dead bodies. 
You wonder if a war has broke out somewhere to have this many dead people at
once.  
~
0 0 0
D0
~
~
0 0 46465
S
#46467
{wBack Room{x in the {yT{Ya{Gv{We{Yr{yn{X~
You look around and see people huddled in the corner, whispering and
looking guilty.  A sweet smell comes from some sort of water filled thing
they are smoking out of.  One sleepy looking gnome is rolling a cigarette
made with some purple-green looking leaves.  You wonder if they'll share....
~
0 0 0
D0
~
~
0 0 46460
S
#46468
Cleric Guild Training and Practice Yard~
A line of cleric wait in line to be trained by the best cleric known. 
Others can be seen practicing the skills they've learned in the practice
yard.  
~
0 0 0
D1
~
~
0 0 46210
S
#46469
Mage Guild Training and Practice Yard~
Mages crowd into the room to sign up for training and practice to become
the best of the best.  It looks like maybe a tournament may be getting ready
to take place.  
~
0 0 0
D0
~
~
0 0 46203
S
#46470
Warrior Guild Training and Practice Yard~
Warrior line up by the dozen to get training and practice needed to
survive in battle.  There are boxes full of weapons to train with to the
side.  
~
0 0 0
D0
~
~
0 0 46207
S
#46471
Ranger Guild Training and Practice Yard~
Rangers battle each other on the practice yard as their teacher shows
them the correct way to battle.  Others stand in awe that the teacher as old
as he is can still fight so well.  
~
0 0 0
D2
~
~
0 0 46465
S
#46472
Thief Guild Training and Practice Yard~
A huge practice yard is here for thief to get their practice and
training.  You see them practicing stealing from each other and sneaking up
behind others and surprising them.  
~
0 0 0
D3
~
~
0 0 46214
S
#46473
{wThe {YP{yrivate {wTraining Facility{X~
A muscle headed beast steps out from behind the desk.  He explains this
is where you can practice and train your skills without any worry of being
attacked.  To the north is where you train and practice.  To the south leads
back into the bar.  
~
0 0 0
D0
~
~
0 0 46474
D5
~
~
0 0 46460
S
#46474
{wThe {YP{yrivate {wTraining Facility{X~
As the closes behind you and you lock it so not to be pked, you notice
practice dummies to practice your skills on.  You see another room to the
west and to the east to build your skills up more.  
~
0 0 0
D1
~
~
4 46029 46476
D2
~
~
0 0 46473
D3
~
~
4 46030 46475
S
#46475
The {RRed{X {YP{yractice{X Room~
The wall in this room are painted a bright {rred{x with an eagle like
{ygolden{x crest on the northern wall.  A practice dummy hangs in the middle
of the room with a shirt on that says {R U R WEAK{x 
~
0 0 0
D1
~
~
4 46030 46474
S
#46476
The {BBlue{X {YP{yractice{X Room~
The walls of the room are painted a bright {bblue{x the trims is a finely
crafted {Rcedar{x decorated with some sort of crest.  A practice dummy with
a {bblue{x shirt stand in front of you.  You notice the shirt has {Yyellow{x
writing on it that says {Y KICK ME!  {x 
~
0 0 0
D3
~
~
4 46029 46474
S
#46477
{wEntrance to The {YL{yegend{x MUD School{X~
You are entering upon a Legend Mud School.  This school is designed for
newly legended warrior starting their journey.  Within these walls legenary
equipment to start you off can be found.  To the north is the school.  
~
0 0 0
D0
~
~
0 0 46478
D5
~
~
0 0 46211
S
#46478
Path Inside The School~
A dirt path leads to the inside of the school.  Teachers stand outside
showing the student how to cast spells, use specialized skills and teaching
them about stances.  All important things to learn if your going to be a
sucessful warrior.  
~
0 0 0
D2
~
~
0 0 46477
S
#46479
Daygum's Home~
~
0 256 0
D2
~
~
1 0 46322
S
#46480
Here's the {YB{RU{BG{Y!{x~
~
0 1024 0
D5
~
~
0 0 46448
S
#46000
An old mine shaft~
This mine shaft appears to be well worn, with many groove marks worn into
the surrounding rock. The rocky walls seem to be made up of a granite
~
0 0 5
D5
~
~
0 0 46001
S
#46001
An old mine shaft~
Leading deep into the earth this shaft is supported by old cedar timbers.
A ladder has been nailed into the shaft wall leads up and down.  
~
0 0 5
D4
~
~
0 0 46000
D5
~
~
0 0 46002
S
#46002
An old mine shaft~
As the shaft goes deeper into the earth, imprints into the shaft can be
seen where mining has taken place here.  The shaft leads deeper into the
earth, and upward into the light of day.  
~
0 0 5
D4
~
~
0 0 46001
D5
~
~
0 0 46003
S
#46003
An old mine shaft~
A pully system with a large box on the end hangs below.  This must have
been used to move people and their work equipment and whatevver it is they
mined here in and out of the shaft.  Wooden planks are pilled up almost
blocking off an entrance into the mine to the east.  Upward goes back into
the shaft.  
~
0 0 5
D1
~
~
0 0 46004
D4
~
~
0 0 46002
S
#46004
An old mine shaft~
It seems that the shaft still continues further into the earth.  A rusty
bucket is overflowing with water that drips through the ceiling of the
shaft.  The shaft runs east and west.  
~
0 0 5
D1
~
~
0 0 46005
D3
~
~
0 0 46003
S
#46005
An old mine shaft~
The skeletal remains of a small child lay here.  As looking closer a
lunch pail with the name Timmy on it lay next to the bones.  Guess Lassie
didnt make it to the mine shaft in time to save him.  The shaft continues
east and west.  
~
0 0 5
D1
~
~
0 0 46006
D3
~
~
0 0 46004
S
#46006
An old mine shaft~
Bats hang upside down on the ceiling of the shaft.  Dropping are
everywhere you step.  Boards have been nailed up to block an exit to the
east, but the some of the boards are missing making it possible to travel
through.  
~
0 0 5
D1
~
~
1 0 46007
D3
~
~
0 0 46005
S
#46007
Standing Over The Expanse~
You are standing on top of a large cliff face that overlooks what appears
to be an enormous underground city constructed of a silvery and copper red
looking type of material.  It must be mined from somewhere in this huge
underground expanse.  The city appears to go on for miles, and seems to sit
in an enormous crater, with this large cliff face running all along the
perimeter to make a crude oval shape.  There are tunnels leading into the
cliff and down to the city below, but it is difficult to determine what
tunnels go where.  
~
0 0 5
D0
~
~
0 0 46008
D2
~
~
0 0 46016
D3
~
~
1 0 46006
S
#46008
On the Cliff Face~
{rCooper{x looking rocks lay in a pile to the side, These stone look the
same color as the city below, but where are they finding these stones to
mine them?  The path leads north and south.  
~
0 0 5
D0
~
~
0 0 46009
D2
~
~
0 0 46007
S
#46009
On the Cliff Face~
A small metal bucket full of {rcoppery{wand{Dsilvery{x looking stones
lays tumbled over.  It seem that a group of small lizards are asleep on the
stones in the bucket.  North and south the path continues.  
~
0 0 5
D0
~
~
0 0 46010
D2
~
~
0 0 46008
S
#46010
On the Cliff Face~
The ledge of the cliff seems very weak, as if it could cave in at
anytime, Looking closer it can be seen that parts of this ledge have already
given way, North and south the path continues.  
~
0 0 5
D0
~
~
0 0 46011
D2
~
~
0 0 46009
D5
~
~
1 0 46027
S
#46011
On the Cliff Face~
The path becomes wider and cleaner as you travel further on the trail. 
You could swear you were hearing sounds coming from under your feet, or you
might just be hearing things due to lack of rest from your voyages, North
and south the path leads on.  
~
0 0 5
D0
~
~
0 0 46012
D2
~
~
0 0 46010
S
#46012
On the Cliff Face~
A wooden fence like barrier has been put in place on the ledge.  This end
of the path seems to be upkept alote better than the other side.  North and
south are the only exits.  
~
0 0 5
D0
~
~
0 0 46013
D2
~
~
0 0 46011
S
#46013
On the Cliff Face~
Another travelors donkey drinks from a watering trought that catches the
water running off the sides of the cliff.  Another travelor fills his
canteen with water that has flown into a big barrel, North and south the
path goes on.  
~
0 0 5
D0
~
~
0 0 46014
D2
~
~
0 0 46012
D5
~
~
1 0 46028
S
#46014
On the Cliff Face~
Something must be going on somewhere near.  Benches are set up along the
ledge of the cliff for travelors to rest and take in the glorious view of
the city below.  North and south are the only ways you can go.  
~
0 0 5
D0
~
~
0 0 46015
D2
~
~
0 0 46013
S
#46015
Before an impassible rock face~
Here the trail seems to end.  A huge rock face that is unable to be hiked
or climbed stand in the way of going any further.  As you walk up to the
face of this huge work something creeks from under your feet.  
~
0 0 5
D2
~
~
0 0 46014
D5
~
~
1 0 46029
S
#46016
On the Cliff Face~
The path is rocky and dangerous.  One false step and you could tumble
over the sides of the cliff to your death.  The path continues north and
south.  
~
0 0 5
D0
~
~
0 0 46007
D2
~
~
0 0 46017
S
#46017
On the Cliff Face~
Large boulders that have fallen from with sides of the walls about block
the path.  Climbing over them is the only way to continue on the path that
leads south and north.  
~
0 0 5
D0
~
~
0 0 46016
D2
~
~
0 0 46018
D5
~
~
1 0 46030
S
#46018
On the Cliff Face~
The cliff seems to becoming narrower the further south you travel on it. 
The view is amazing as you overlook the city below.  
~
0 0 5
D0
~
~
0 0 46017
D2
~
~
0 0 46019
S
#46019
On the Cliff Face~
A small trickling stream drips down the side of the cliff and across the
trail.  Making the trail here turn into a coppery mud puddle.  North and
south the cliff face continues.  
~
0 0 5
D0
~
~
0 0 46018
D2
~
~
0 0 46020
S
#46020
On the Cliff Face~
The view of the village below is breathtaking.  People moving around look
like little ants going into their anthill.  Soon the village will be full
view and you can see what this village is like.  
~
0 0 5
D0
~
~
0 0 46019
D2
~
~
0 0 46021
D5
~
~
1 0 46031
S
#46021
On the Cliff Face~
An old worn napsack lays in the shade near the walls of the cliff Not a
bad idea to take a little rest after all this traveling.  
~
0 0 5
D0
~
~
0 0 46020
D2
~
~
0 0 46022
S
#46022
On the Cliff Face~
Travelling around the many obstacles of the cliff face the path becomes a
little wider as it turns directions.  The path leads to the north and east. 
~
0 0 5
D0
~
~
0 0 46021
D1
~
~
0 0 46023
S
#46023
On the Cliff Face~
As the path widens more potholes appear making the path difficult to walk
on.  Not only is it the potholes but small pebbles litter the trail.  The
path leads east and west.  
~
0 0 5
D1
~
~
0 0 46024
D3
~
~
0 0 46022
S
#46024
On the Cliff Face~
A small overhang gives a little shelter from the water that flows out the
side of the cliffs onto the trail.  The trail leads east and west.  
~
0 0 5
D1
~
~
0 0 46025
D3
~
~
0 0 46023
S
#46025
On the Cliff Face~
The path starts to become more narrow here.  The fog is so thick you can
barely see where your stepping.  The trail continues east and west.  
~
0 0 5
D1
~
~
0 0 46026
D3
~
~
0 0 46024
S
#46026
At an impasse in the trail~
It looks like the path here has caved in from the weight of many
travellors.  This is the end of the path.  
~
0 0 5
D3
~
~
0 0 46025
S
#46027
Tunnel~
Tunnel To Somewhere #1 In this hidden tunnel a spiral stairwell leading
into the depts of the mountains above.  The staircase is made of cedar and
it looks as it there was handrails at one time but there are none here.  The
stairs lead down and back up.  
~
0 0 0
D4
~
~
1 0 46010
D5
~
~
0 0 46080
S
#46028
Tunnel~
A hidden underground tunnel leads deep underneath the cliffs above.  The
stairs are made of some type of rock and mortar.  The stairs continue down
and up.  
~
0 0 0
D4
~
~
1 0 46013
D5
~
~
0 0 46032
S
#46029
Tunnel~
After finding the hatch that leads into the tunnel, stairs that lead
downward to where only Thor knows.  The stairs are made of mud and straw it
seems and the rail out of a very unique wood that youve never seen before. 
Down is the only exit 
~
0 0 0
D4
~
~
1 0 46015
D5
~
~
0 0 46091
S
#46030
Tunnel~
~
0 0 0
D4
~
~
1 0 46017
D5
~
~
0 0 46043
S
#46031
Tunnel~
A hidden door that was covered with mud and stones give way to this part
of the tunnel.  A ladder leads downward.  
~
0 0 0
D4
~
~
1 0 46020
D5
~
~
0 0 46055
S
#46032
Tunnel~
Lanterns hang on a {rcopper{x looking hook thats looks like some sort of
crest.  They light up the entire stairwell that leads downward and upward in
this hidden tunnel.  
~
0 0 0
D4
~
~
0 0 46028
D5
~
~
0 0 46033
S
#46033
Tunnel~
As the tunnel continue you can see a finely hand carved handrail that
leads the length of the stairwell.  The same crest that was on the lantern
hooks are also craved into the handrails.  Down and up the tunnel continues.
~
0 0 0
D4
~
~
0 0 46032
D5
~
~
0 0 46034
S
#46034
Tunnel~
From the bottom of the stairwell the contents of the tunnel can now be
fully seen.  Mining equipment has been stored throughout this tunnel.  The
tunnel leads east and back up the stairs.  
~
0 0 0
D1
~
~
0 0 46035
D4
~
~
0 0 46033
S
#46035
Tunnel~
Mining equipment lines the sides of this tunnel.  Picks, axes, buckets,
and small helmets with lights on top of them are piled to the ceiling.  The
tunnel leads east, west, and southward.  
~
0 0 0
D1
~
~
0 0 46036
D2
~
~
0 0 46038
D3
~
~
0 0 46034
S
#46036
Tunnel~
Broken mining equipment sit in a pit surrounded by large stones ready to
be destroyed.  Blackness covers this part of the tunnel and the smell of
smoke still looms in the air.  The tunnel continues east and west.  
~
0 0 0
D1
~
~
0 0 46037
D3
~
~
0 0 46035
S
#46037
Tunnel~
There are broken shards of copper and silverlittering the ground as well
as broken glass.  The tunnel turns to the north and back to the west.  
~
0 0 0
D0
~
~
0 0 46041
D3
~
~
0 0 46036
S
#46038
Tunnel~
Strange symbols are craved into the walls they kind of resemble the
descriptions you've heard of what the Gods and their Kingdom may look like. 
The tunnel leads north and south.  
~
0 0 0
D0
~
~
0 0 46035
D2
~
~
0 0 46039
S
#46039
Tunnel~
A sacrifical pit covers most of walkway in this part of the tunnel. 
Blackness covers the walls from the offerings that have beem burnt here. 
The tunnel turns to the east and back to the north.  
~
0 0 0
D0
~
~
0 0 46038
D1
~
~
0 0 46040
S
#46040
Dead End in the Tunnel~
In this dead end of the tunnel {Rblood{x drips down the sides of the wall
giving it the appearance that the wall are bleeding.  You wonder if some
strange occult worships here.  The only exit is west.  
~
0 0 0
D3
~
~
0 0 46039
S
#46041
Tunnel~
There are broken shards of coppeer and silver littering the ground as
well as broken glass.  The tunnel turns to the north and back to the east.  
~
0 0 0
D0
~
~
0 0 46042
D2
~
~
0 0 46037
S
#46042
Dead End in the Tunnel~
As you enter into another dead end you notice that there are strange
carvings in the walls.  You wonder what they are and mean.  The only exit is
south.  
~
0 0 0
D2
~
~
0 0 46041
S
#46043
Tunnel~
~
0 0 0
D4
~
~
0 0 46030
D5
~
~
0 0 46044
S
#46044
Tunnel~
~
0 0 0
D4
~
~
0 0 46043
D5
~
~
0 0 46045
S
#46045
Tunnel~
~
0 0 0
D0
~
~
0 0 46046
D4
~
~
0 0 46044
S
#46046
Tunnel~
~
0 0 0
D0
~
~
0 0 46047
D2
~
~
0 0 46045
S
#46047
Tunnel~
~
0 0 0
D0
~
~
0 0 46048
D2
~
~
0 0 46046
S
#46048
Tunnel~
~
0 0 0
D1
~
~
0 0 46049
D2
~
~
0 0 46047
S
#46049
Tunnel~
~
0 0 0
D1
~
~
0 0 46050
D3
~
~
0 0 46048
S
#46050
Tunnel~
~
0 0 0
D1
~
~
0 0 46051
D3
~
~
0 0 46049
S
#46051
Tunnel~
~
0 0 0
D0
~
~
0 0 46052
D3
~
~
0 0 46050
S
#46052
Tunnel~
~
0 0 0
D0
~
~
0 0 46053
D2
~
~
0 0 46051
S
#46053
Tunnel~
~
0 0 0
D0
~
~
0 0 46054
D2
~
~
0 0 46052
S
#46054
Dead End in the Tunnel~
~
0 0 0
D2
~
~
0 0 46053
S
#46055
Tunnel~
Torches light the sides of this narrow tunnelway.  The ladder looks old
and you worry it could out any moment.  The tunnel leads up and down the
ladder.  
~
0 0 0
D4
~
~
0 0 46031
D5
~
~
0 0 46056
S
#46056
Tunnel~
The tunnel seems to become a little bit wider as you travel down the
ladder.  Only one of the torches here are lit.  Up and down are the only
exits.  
~
0 0 0
D4
~
~
0 0 46055
D5
~
~
0 0 46057
S
#46057
Tunnel~
The ladder seems to be stablier here.  Some of the planks have been
replaced with cedar looking boards.  Up and down the tunnel continues.  
~
0 0 0
D4
~
~
0 0 46056
D5
~
~
0 0 46058
S
#46058
Tunnel~
You've reached the end of this ladder.  Amazed by what you see you almost
fall off the ladder.  {8Silver{x and {Ygold{x line the walls and the floors
of this tunnel.  
~
0 0 0
D1
~
~
0 0 46059
D4
~
~
0 0 46057
S
#46059
Tunnel~
Marvelous cravings in the {Ygold{x and {8silver{x of battle scenes cover
the walls.  No wonder this place is kept hidden from sight.  East and west
are the exits.  
~
0 0 0
D1
~
~
0 0 46060
D3
~
~
0 0 46058
S
#46060
Tunnel~
There are more torches here lighting the tunnelway.  A bench made of
{rcopper{x sits to the side with {Ggreen{x gems inlaid in it.  The exits are
west and east.  
~
0 0 0
D1
~
~
0 0 46061
D3
~
~
0 0 46059
S
#46061
Tunnel~
Two benches like the ones seen to the west sit here with a wooden box
full of tools.  This doesnt look like a mining tunnel.  Exits to the east
and west.  
~
0 0 0
D1
~
~
0 0 46062
D3
~
~
0 0 46060
S
#46062
Tunnel~
A piece of astonishing artwork sits in the middle of this path.  A statue
of what looks to be a God made of many rare stones and gems.  It looks like
whomever made this piece of art will be back to work on it some more, as you
notice tools laying next to the statue.  
~
0 0 0
D1
~
~
0 0 46063
D3
~
~
0 0 46061
S
#46063
Tunnel~
Marvelous cravings in the {Ygold{x and {8silver{x of battle scenes cover
the walls.  No wonder this place is kept hidden from sight.  
~
0 0 0
D1
~
~
0 0 46064
D3
~
~
0 0 46062
S
#46064
Tunnel~
The {ygold{x and {8silver{x about blinds you with its brightness as the
light hits it from the lanterns on the wall.  Its simply breathtaking.  You
can go back down the ladder or west.  
~
0 0 0
D3
~
~
0 0 46063
D5
~
~
0 0 46065
S
#46065
Tunnel~
This ladder looks like it has been freshly painted.  Some type of craving
is on the walls going up and down the ladder through this part of the
tunnel.  
~
0 0 0
D4
~
~
0 0 46064
D5
~
~
0 0 46066
S
#46066
Tunnel~
A long ladder hangs on the side of the wall of this part of the tunnel. 
Two torches light the way up the ladder.  
~
0 0 0
D4
~
~
0 0 46065
D5
~
~
0 0 46067
S
#46067
Tunnel~
The tunnel is very brightly lighted with many lanterns and torches here. 
Each on bearing a strange looking crest of some sort.  The tunnel take on
different directions now.  Back to the north, east, and up are the exits.  
~
0 0 0
D0
~
~
0 0 46071
D1
~
~
0 0 46068
D4
~
~
0 0 46066
S
#46068
Tunnel~
The tunnel opening becomes wider and brighter.  As looking down the path
is now made completely of {rcopper{x.  East and west are the only exits.  
~
0 0 0
D1
~
~
0 0 46069
D3
~
~
0 0 46067
S
#46069
{DBe{wfo{Wr{De t{whe {DC{wi{Wt{Dy{X of {YI{ys{Db{We{Dl{yl{Ya{X ~
Large {Ygolden{x gates stand before you.  Only the toughest shouldnt
enter in these gates, a sign reads on the gate.  
~
0 0 0
D1
~
~
1 0 46070
D3
~
~
0 0 46068
S
#46070
Inside The City Gates~
As you enter into the city, you get a feeling that youve been here
before.  Everything around you looks very familiar.  
~
0 0 0
D0
~
~
0 0 46157
D1
~
~
0 0 46201
D2
~
~
0 0 46200
D3
~
~
1 0 46069
S
#46071
Tunnel~
The torch is lit here and you can now tell that the {Yyellow eyes{x that
were staring at you, were not really eyes but gemstones that are stuck into
the walls of the tunnel.  North and south the tunnel continues.  
~
0 0 5
D0
~
~
0 0 46072
D2
~
~
0 0 46067
S
#46072
Tunnel~
A set of {Yyellow eyes{x stare at you from on the wall.  The torch here
is not lit so seeing what could be staring at you is impossible.  North or
south is the only was to get out.  
~
0 0 5
D0
~
~
0 0 46073
D2
~
~
0 0 46071
S
#46073
Tunnel~
A torch hangs down from the middle of ceiling.  As looking up at it you
notice some big creature that covers most of the ceiling and its tail goes
all the way down the wall.  Hurrily choose north or south before it jumps
down onto you.  
~
0 0 5
D0
~
~
0 0 46074
D2
~
~
0 0 46072
S
#46074
Tunnel~
A dragonlike lizard carving covers the majority of the walls here.  You
wonder if the carving is of whatever build the nest.  North and south the
tunnel continue.  
~
0 0 5
D0
~
~
0 0 46075
D2
~
~
0 0 46073
S
#46075
Tunnel~
Scales of a large lizard lay in the middle of the path.  It could be from
whatever creatures nest that was seen back to the north.  
~
0 0 5
D0
~
~
0 0 46076
D1
~
~
0 0 46101
D2
~
~
0 0 46074
S
#46076
Tunnel~
It looks as though something has made a nest off to the side in this part
of the tunnel.  Its hard to determine what kind of animal it could be the
nest is quite big.  The tunnel continues north and south.  
~
0 0 5
D0
~
~
0 0 46077
D2
~
~
0 0 46075
S
#46077
Tunnel~
The splashing sound heard is now seen.  There is a crack in the ground
near the corner that is forcing all the water downward into a waterfall. 
The only exits are north and south.  
~
0 0 5
D0
~
~
0 0 46078
D2
~
~
0 0 46076
S
#46078
Tunnel~
As the water still continues to rise small frogs and lizards scurry all
around.  Splashing sounds can be heard from ahead.  The tunnel leads north
and south, 
~
0 0 5
D0
~
~
0 0 46079
D2
~
~
0 0 46077
S
#46079
Tunnel~
There is only one torch hanging here making it hard to make out anything
in this part of the tunnel.  All that can be seen is that the tunnel leads
south and north.  
~
0 0 5
D0
~
~
0 0 46090
D2
~
~
0 0 46078
S
#0



#SPECIALS
M 46002 spec_cast_mage Load to: a sorceress
M 46006 spec_cast_mage Load to: an expanse raider
M 46010 spec_breath_fire Load to: An old traveler
M 46019 spec_questmaster Load to: Durld
M 46020 spec_stockman Load to: a stockbroker
M 46023 spec_janitor Load to: a janitor
M 46027 spec_breath_fire Load to: {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x
M 46035 spec_rally Load to: Daygum
M 46043 spec_cast_mage Load to: The {YKing{x
M 46044 spec_cast_mage Load to: The {YQueen{x
M 46045 spec_thief Load to: Cartigus
S



#RESETS
D 0 46104 1 1 The east door of Tunnel is closed
D 0 46105 3 1 The west door of {DBeginning of The Ex{Wp{wa{Wn{Dse{X is closed
D 0 46155 1 1 The east door of The Sideways Expanse Expressway is closed
D 0 46156 3 1 The west door of {DExpanse Entrance To Isabel City{X is closed
D 0 46167 0 1 The north door of Along The Inner Wall is closed
D 0 46177 1 1 The east door of Along The Inner Wall is closed
D 0 46177 4 1 The up door of Along The Inner Wall is closed
D 0 46189 2 1 The south door of Along The Inner Wall is closed
D 0 46205 4 1 The up door of {CC{central {CS{cquare{X is closed
D 0 46205 5 1 The down door of {CC{central {CS{cquare{X is closed
D 0 46218 5 1 The down door of The Jaded Stairwell is closed
D 0 46227 4 1 The up door of The Damned Stairwell is closed
D 0 46263 5 1 The down door of Expanse Entrance is closed
D 0 46275 5 2 The down door of The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell  is closed and locked
D 0 46276 4 2 The up door of {RBo{rtt{Rom{X Of {DDe{Ws{wp{Wa{Dir{X is closed and locked
D 0 46277 3 1 The west door of Outside the walls is closed
D 0 46300 4 1 The up door of Below The Kingdom's Mountain Range is closed
D 0 46301 0 1 The north door of Outside The Southern Entrance is closed
D 0 46322 0 1 The north door of Thick Forest is closed
D 0 46343 2 1 The south door of The Northern Path is closed
D 0 46349 0 1 The north door of Before The Royal Castle is closed
D 0 46350 2 1 The south door of Entrance To The Royal Castle is closed
D 0 46353 4 1 The up door of {DDarkness{X Hallway is closed
D 0 46359 1 1 The east door of King's Hallway is closed
D 0 46360 3 1 The west door of King's Room is closed
D 0 46363 3 1 The west door of Queen's Hallway is closed
D 0 46364 1 1 The east door of Queen's Room is closed
D 0 46365 5 1 The down door of Stairwell of Despair is closed
D 0 46367 4 1 The up door of Stairwell of Despair is closed
D 0 46368 5 1 The down door of Sorcerer's Lair is closed
D 0 46397 5 1 The down door of Linkage {DSw{wam{Wp{wla{Dnds{X is closed
D 0 46401 4 1 The up door of Sinking Into The Mud is closed
D 0 46427 2 2 The south door of A Tiny Cell is closed and locked
D 0 46433 0 1 The north door of Before A Tunnel Village is closed
D 0 46434 2 1 The south door of Inside The Small Gate is closed
D 0 46436 3 1 The west door of Main Village Tunnel is closed
D 0 46437 1 1 The east door of Main Village Tunnel is closed
D 0 46441 3 1 The west door of Small Home is closed
D 0 46441 5 1 The down door of Small Home is closed
D 0 46442 1 1 The east door of Small Home is closed
D 0 46443 4 1 The up door of Below a Small Home is closed
D 0 46447 2 2 The south door of Before The {GT{gow{Gn {DCatacombs{X is closed and locked
D 0 46448 0 2 The north door of The {BB{Yu{Rg{x Room! is closed and locked
D 0 46474 1 2 The east door of {wThe {YP{yrivate {wTraining Facility{X is closed and locked
D 0 46474 3 2 The west door of {wThe {YP{yrivate {wTraining Facility{X is closed and locked
D 0 46475 1 2 The east door of The {RRed{X {YP{yractice{X Room is closed and locked
D 0 46476 3 2 The west door of The {BBlue{X {YP{yractice{X Room is closed and locked
D 0 46479 2 1 The south door of Daygum's Home is closed
D 0 46006 1 1 The east door of An old mine shaft is closed
D 0 46007 3 1 The west door of Standing Over The Expanse is closed
D 0 46010 5 1 The down door of On the Cliff Face is closed
D 0 46013 5 1 The down door of On the Cliff Face is closed
D 0 46015 5 1 The down door of Before an impassible rock face is closed
D 0 46017 5 1 The down door of On the Cliff Face is closed
D 0 46020 5 1 The down door of On the Cliff Face is closed
D 0 46027 4 1 The up door of Tunnel is closed
D 0 46028 4 1 The up door of Tunnel is closed
D 0 46029 4 1 The up door of Tunnel is closed
D 0 46030 4 1 The up door of Tunnel is closed
D 0 46031 4 1 The up door of Tunnel is closed
D 0 46069 1 1 The east door of {DBe{wfo{Wr{De t{whe {DC{wi{Wt{Dy{X of {YI{ys{Db{We{Dl{yl{Ya{X  is closed
D 0 46070 3 1 The west door of Inside The City Gates is closed
O 0 46000 0 46105 *A sign loaded to {DBeginning of The Ex{Wp{wa{Wn{Dse{X
M 0 46000 8 46105 8 *Load an Underground Dweller
M 0 46001 9 46105 9 *Load a traveling drow merchant
M 0 46000 8 46106 8 *Load an Underground Dweller
M 0 46001 9 46106 9 *Load a traveling drow merchant
M 0 46000 8 46107 8 *Load an Underground Dweller
M 0 46000 8 46108 8 *Load an Underground Dweller
M 0 46001 9 46108 9 *Load a traveling drow merchant
M 0 46009 9 46109 9 *Load a ghostly apparition
M 0 46000 8 46111 8 *Load an Underground Dweller
M 0 46001 9 46111 9 *Load a traveling drow merchant
M 0 46001 9 46112 9 *Load a traveling drow merchant
M 0 46006 10 46112 10 *Load an expanse raider
M 0 46004 10 46112 10 *Load Draconian cave dweller
M 0 46005 10 46112 10 *Load a human slave
M 0 46000 8 46113 8 *Load an Underground Dweller
M 0 46009 9 46113 9 *Load a ghostly apparition
M 0 46001 9 46114 9 *Load a traveling drow merchant
M 0 46002 6 46114 6 *Load a sorceress
M 0 46009 9 46114 9 *Load a ghostly apparition
M 0 46001 9 46115 9 *Load a traveling drow merchant
M 0 46002 6 46115 6 *Load a sorceress
M 0 46009 9 46115 9 *Load a ghostly apparition
M 0 46001 9 46116 9 *Load a traveling drow merchant
M 0 46001 9 46116 9 *Load a traveling drow merchant
M 0 46002 6 46116 6 *Load a sorceress
M 0 46009 9 46116 9 *Load a ghostly apparition
M 0 46002 6 46117 6 *Load a sorceress
M 0 46001 9 46117 9 *Load a traveling drow merchant
M 0 46003 8 46118 8 *Load a hybrid
M 0 46002 6 46119 6 *Load a sorceress
M 0 46002 6 46121 6 *Load a sorceress
M 0 46002 6 46122 6 *Load a sorceress
M 0 46003 8 46123 8 *Load a hybrid
M 0 46003 8 46125 8 *Load a hybrid
M 0 46003 8 46128 8 *Load a hybrid
M 0 46003 8 46129 8 *Load a hybrid
M 0 46003 8 46130 8 *Load a hybrid
M 0 46010 1 46131 1 *Load An old traveler
E 0 46001 0 18 *A {ds{wh{wa{wd{do{ww{dy{x disc is loaded floating nearby of An old traveler
M 0 46003 8 46132 8 *Load a hybrid
M 0 46009 9 46132 9 *Load a ghostly apparition
M 0 46004 8 46133 8 *Load Draconian cave dweller
M 0 46007 9 46133 9 *Load an expanse lion
M 0 46009 9 46133 9 *Load a ghostly apparition
M 0 46004 8 46134 8 *Load Draconian cave dweller
M 0 46007 9 46134 9 *Load an expanse lion
M 0 46009 9 46134 9 *Load a ghostly apparition
M 0 46004 8 46135 8 *Load Draconian cave dweller
M 0 46007 9 46135 9 *Load an expanse lion
M 0 46004 8 46136 8 *Load Draconian cave dweller
M 0 46007 9 46136 9 *Load an expanse lion
M 0 46004 8 46137 8 *Load Draconian cave dweller
M 0 46007 9 46137 9 *Load an expanse lion
M 0 46004 8 46138 8 *Load Draconian cave dweller
M 0 46007 9 46138 9 *Load an expanse lion
M 0 46004 8 46139 8 *Load Draconian cave dweller
M 0 46007 9 46139 9 *Load an expanse lion
M 0 46007 9 46140 9 *Load an expanse lion
M 0 46005 8 46141 8 *Load a human slave
M 0 46005 8 46142 8 *Load a human slave
M 0 46007 9 46142 9 *Load an expanse lion
M 0 46005 8 46143 8 *Load a human slave
M 0 46008 9 46143 9 *Load An expanse tiger
M 0 46005 8 46144 8 *Load a human slave
M 0 46008 9 46144 9 *Load An expanse tiger
M 0 46005 8 46146 8 *Load a human slave
M 0 46008 9 46146 9 *Load An expanse tiger
M 0 46005 8 46147 8 *Load a human slave
M 0 46008 9 46147 9 *Load An expanse tiger
M 0 46005 8 46148 8 *Load a human slave
M 0 46005 8 46148 8 *Load a human slave
M 0 46005 8 46149 8 *Load a human slave
M 0 46006 10 46150 10 *Load an expanse raider
M 0 46008 9 46150 9 *Load An expanse tiger
M 0 46006 10 46151 10 *Load an expanse raider
M 0 46008 9 46151 9 *Load An expanse tiger
M 0 46006 10 46152 10 *Load an expanse raider
M 0 46008 9 46152 9 *Load An expanse tiger
M 0 46006 10 46153 10 *Load an expanse raider
M 0 46008 9 46153 9 *Load An expanse tiger
M 0 46006 10 46154 10 *Load an expanse raider
M 0 46008 9 46154 9 *Load An expanse tiger
M 0 46006 10 46155 10 *Load an expanse raider
M 0 46023 6 46205 6 *Load a janitor
M 0 46023 6 46210 6 *Load a janitor
O 0 46025 0 46213 *The donation pit loaded to The {DD{wonation {DP{wit{X
M 0 46023 6 46215 6 *Load a janitor
M 0 46040 10 46218 10 *Load a stairwell gremlin
O 0 46002 0 46218 *A {rsign{x loaded to The Jaded Stairwell
M 0 46039 10 46221 10 *Load a stairwell mouse
M 0 46040 10 46222 10 *Load a stairwell gremlin
M 0 46041 9 46223 9 *Load a stairwell wanderer
M 0 46040 10 46224 10 *Load a stairwell gremlin
M 0 46040 10 46225 10 *Load a stairwell gremlin
M 0 46040 10 46226 10 *Load a stairwell gremlin
O 0 46002 0 46227 *A {rsign{x loaded to The Damned Stairwell
M 0 46026 9 46229 9 *Load a {Rdamned{X guard
M 0 46026 9 46230 9 *Load a {Rdamned{X guard
M 0 46026 9 46231 9 *Load a {Rdamned{X guard
M 0 46026 9 46232 9 *Load a {Rdamned{X guard
M 0 46026 9 46233 9 *Load a {Rdamned{X guard
M 0 46026 9 46234 9 *Load a {Rdamned{X guard
M 0 46026 9 46235 9 *Load a {Rdamned{X guard
M 0 46011 1 46236 1 *Load a shopkeep
G 0 46004 0 *A {dsh{wa{wd{wo{dwy{x wand is given to a shopkeep
G 0 46005 0 *A black wand is given to a shopkeep
G 0 46006 0 *A {bblue{x wand is given to a shopkeep
G 0 46007 0 *Potion of {bdefense{x is given to a shopkeep
G 0 46008 0 *Potion of {roffense{x is given to a shopkeep
G 0 46009 0 *Potion of {ys{yi{yg{yh{yt{x is given to a shopkeep
M 0 46012 1 46237 1 *Load the jeweler
G 0 46010 0 *{dbr{wa{wc{wel{det{x of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler
G 0 46011 0 *Wrist guard of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler
G 0 46012 0 *Necklace of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler
G 0 46026 0 *{ba blue diamond{x is given to the jeweler
M 0 46039 10 46242 10 *Load a stairwell mouse
M 0 46039 10 46243 10 *Load a stairwell mouse
M 0 46039 10 46244 10 *Load a stairwell mouse
M 0 46039 10 46245 10 *Load a stairwell mouse
M 0 46041 9 46246 9 *Load a stairwell wanderer
M 0 46039 10 46246 10 *Load a stairwell mouse
M 0 46039 10 46247 10 *Load a stairwell mouse
M 0 46039 10 46248 10 *Load a stairwell mouse
M 0 46039 10 46249 10 *Load a stairwell mouse
M 0 46041 9 46249 9 *Load a stairwell wanderer
M 0 46041 9 46250 9 *Load a stairwell wanderer
M 0 46041 9 46250 9 *Load a stairwell wanderer
M 0 46040 10 46251 10 *Load a stairwell gremlin
M 0 46041 9 46251 9 *Load a stairwell wanderer
M 0 46040 10 46252 10 *Load a stairwell gremlin
M 0 46041 9 46252 9 *Load a stairwell wanderer
M 0 46040 10 46253 10 *Load a stairwell gremlin
M 0 46041 9 46253 9 *Load a stairwell wanderer
M 0 46040 10 46254 10 *Load a stairwell gremlin
M 0 46039 10 46254 10 *Load a stairwell mouse
M 0 46040 10 46255 10 *Load a stairwell gremlin
M 0 46041 9 46255 9 *Load a stairwell wanderer
M 0 46040 10 46256 10 *Load a stairwell gremlin
M 0 46041 9 46256 9 *Load a stairwell wanderer
M 0 46039 10 46257 10 *Load a stairwell mouse
M 0 46039 10 46258 10 *Load a stairwell mouse
M 0 46026 9 46259 9 *Load a {Rdamned{X guard
E 0 47010 0 16 *{ra{rxe{w of {yi{rn{%s{ya{rn{yi{bt{ry{x is loaded wielded of a {Rdamned{X guard
M 0 46026 9 46264 9 *Load a {Rdamned{X guard
G 0 47013 0 *A {yglowing {rr{re{rd {dr{ru{ri{rn{we{dd{x key is given to a {Rdamned{X guard
M 0 46026 9 46267 9 *Load a {Rdamned{X guard
M 0 46026 9 46271 9 *Load a {Rdamned{X guard
O 0 46003 0 46271 *A sign loaded to The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell 
M 0 46027 1 46276 1 *Load {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x
E 0 47000 0 6 *{yc{5r{%o{5w{yn{x {wof {dt{whe {%e{dx{5p{da{wn{ds{%e{x is loaded over the head of {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x
E 0 47001 0 27 *{%p{5a{dt{5ch{w of the {%e{5x{dp{wa{dn{5s{%e{x is loaded as a patch of {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x
E 0 47005 0 20 *{ws{di{wl{dv{we{wr{x mask of {rhatred{x  is loaded on the face of {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x
O 0 46013 0 46301 *A {rsign{x loaded to Outside The Southern Entrance
O 0 47500 0 46310 *A {rsign{x loaded to The Southern Path
M 0 46029 8 46313 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46030 8 46313 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46030 8 46314 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46029 8 46315 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46032 8 46315 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46315 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46315 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46316 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46316 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46316 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46030 8 46317 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46030 8 46318 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46030 8 46319 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46030 8 46320 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46030 8 46321 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46031 10 46323 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x
M 0 46030 8 46324 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
E 0 47003 0 18 *A {gno{gx{wi{go{gus{x {wball{x of {ggas{x is loaded floating nearby of a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46030 8 46326 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X
M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x
M 0 46032 8 46327 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46032 8 46327 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern
M 0 46029 8 46329 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46029 8 46330 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46034 8 46330 8 *Load a bat
M 0 46034 8 46330 8 *Load a bat
M 0 46034 8 46330 8 *Load a bat
M 0 46029 8 46334 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46029 8 46335 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46034 8 46337 8 *Load a bat
M 0 46034 8 46337 8 *Load a bat
M 0 46029 8 46338 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46034 8 46338 8 *Load a bat
M 0 46034 8 46338 8 *Load a bat
M 0 46034 8 46338 8 *Load a bat
M 0 46029 8 46339 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46029 8 46341 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
M 0 46029 8 46342 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x
O 0 46014 0 46348 *A {rsign{x loaded to The Northern Path
M 0 46047 1 46349 1 *Load {RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x
M 0 46046 5 46350 5 *Load Royal Guard
M 0 46046 5 46351 5 *Load Royal Guard
E 0 47029 0 13 *Belt of {yr{yoyalty{x is loaded around the waist of Royal Guard
M 0 46046 5 46353 5 *Load Royal Guard
M 0 46045 1 46354 1 *Load Cartigus
E 0 47026 0 7 *{2le{@gpl{2at{@es {do{wf {yd{yiv{yi{ynity{x is loaded on the legs of Cartigus
E 0 47025 0 0 *Tiny {rorb {xof {db{5l{da{8c{wk {yl{yight{x is loaded as a light of Cartigus
E 0 47030 0 17 *{ygl{yo{yw{yi{yng {wt{ww{di{wn{we{x of string{x is loaded held in the hands of Cartigus
O 0 47021 0 46354 *A {ygold {cw{di{wn{cg{we{cd{x throne loaded to Throne Room
M 0 46046 5 46354 5 *Load Royal Guard
M 0 46046 5 46354 5 *Load Royal Guard
M 0 46043 1 46360 1 *Load The {YKing{x
E 0 47022 0 27 *{dp{wa{wt{wc{dh{w of {yki{yn{ygs{x is loaded as a patch of The {YKing{x
E 0 47023 0 1 *{yr{ying{w of {rr{yo{yy{ra{yl{yt{ry{x is loaded on the left finger of The {YKing{x
M 0 46044 1 46364 1 *Load The {YQueen{x
E 0 47024 0 14 *A {yh{ce{ym{dp{x charm bracelet is loaded on the left wrist of The {YQueen{x
E 0 47031 0 8 *{yqu{ye{yen's {yb{yattle {db{woots{x is loaded on the feet of The {YQueen{x
M 0 46042 1 46368 1 *Load Taburthis
E 0 47019 0 3 *{ds{wh{wr{wo{du{wd of {mm{ci{ms{ct{x is loaded around the neck (1) of Taburthis
E 0 47020 0 18 *{rf{ri{rr{re{rb{ra{rl{rl{x is loaded floating nearby of Taburthis
O 0 46015 0 46369 *A {rsign{x loaded to Beginning of the {DSw{wam{Wp{wla{Dnds{X
M 0 46015 11 46370 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46015 11 46371 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46015 11 46372 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46372 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46373 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46373 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46375 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46375 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46377 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46377 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46378 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46378 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46379 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46015 11 46380 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46015 11 46381 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46382 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46383 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46383 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46016 11 46384 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46015 11 46385 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator
M 0 46016 11 46385 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46016 11 46386 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46017 9 46386 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46016 11 46387 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46017 9 46387 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46016 11 46388 11 *Load a swamp {Gcr{gocodi{Gle{X 
M 0 46017 9 46388 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46389 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46389 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46389 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46017 9 46390 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46390 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46391 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46391 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46391 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46017 9 46392 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46392 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46017 9 46393 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46394 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46017 9 46395 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46395 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46017 9 46396 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46396 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46396 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46017 9 46397 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X
M 0 46018 10 46397 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46398 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46399 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46400 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46401 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46018 10 46402 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X
M 0 46013 1 46412 1 *Load an old wizard
G 0 46016 0 *Staff of life is given to an old wizard
G 0 46021 0 *A scroll of identity is given to an old wizard
G 0 46022 0 *A scroll of cancellation is given to an old wizard
O 0 46017 0 46438 *Town well loaded to Main Village Tunnel
M 0 46036 1 46440 1 *Load a shopkeeper
G 0 47015 0 *A dark potion is given to a shopkeeper
M 0 46037 1 46447 1 *Load a {Dw{wo{Wl{Df{X guard{x
G 0 47016 0 *Tomb key is given to a {Dw{wo{Wl{Df{X guard{x
M 0 46038 1 46448 1 *Load The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x
E 0 47009 0 16 *{ds{wword {wof {rf{rlame{x is loaded wielded of The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x
E 0 47008 0 27 *{6p{$atch {wof {yh{%istor{yy{x is loaded as a patch of The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x
M 0 46014 1 46449 1 *Load the butcher
G 0 46019 0 *Smoked ham is given to the butcher
G 0 46020 0 *Whole chicken is given to the butcher
O 0 47012 0 46458 *A {rsign{x loaded to Before The Lost Kingdom of Sahuagin
M 0 46023 6 46459 6 *Load a janitor
M 0 46019 1 46460 1 *Load Durld
M 0 46020 1 46460 1 *Load a stockbroker
M 0 46021 1 46460 1 *Load a bartender
G 0 46023 0 *A shot of {bv{do{wd{dk{ba{x is given to a bartender
G 0 46027 0 *{ysc{wot{ych{x on the {dr{yock{ds{x is given to a bartender
G 0 46028 0 *{dp{wot{wa{wt{do {yskins{x is given to a bartender
O 0 46032 0 46460 *A booth loaded to {wThe {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X
O 0 46024 0 46462 *A {yh{yea{wl{yin{yg{x {cs{ca{wu{cn{ca{x loaded to Temple of {GL{gok{Gi{X
M 0 46022 2 46462 2 *Load a healer
O 0 46024 0 46464 *A {yh{yea{wl{yin{yg{x {cs{ca{wu{cn{ca{x loaded to Temple Of {BT{Wh{Yo{Br{X
M 0 46022 2 46464 2 *Load a healer
O 0 46032 0 46467 *A booth loaded to {wBack Room{x in the {yT{Ya{Gv{We{Yr{yn{X
M 0 46028 7 46468 7 *Load guildmaster
M 0 46028 7 46469 7 *Load guildmaster
M 0 46028 7 46470 7 *Load guildmaster
M 0 46028 7 46471 7 *Load guildmaster
M 0 46028 7 46472 7 *Load guildmaster
M 0 46024 1 46473 1 *Load the room keeper
G 0 46029 0 *A {bblue{x key is given to the room keeper
G 0 46030 0 *A {rred{x key is given to the room keeper
O 0 46031 0 46473 *A {rsign{x loaded to {wThe {YP{yrivate {wTraining Facility{X
M 0 46025 2 46475 2 *Load practice dummy
M 0 46025 2 46476 2 *Load practice dummy
M 0 46035 1 46479 1 *Load Daygum
E 0 47004 0 5 *{da{wu{wr{da{w of {yh{yope{x is loaded on the body of Daygum
E 0 47002 0 3 *{ra{bg{wele{bs{rs{x {wcl{wo{wak{x is loaded around the neck (1) of Daygum
E 0 47006 0 21 *{ce{5ar{%r{5ing{cs{x {wof {yc{yla{cr{yity{x is loaded on the ears of Daygum
E 0 47014 0 17 *A cup of {mt{de{ma{x is loaded held in the hands of Daygum
M 0 46048 1 46480 1 *Load bug collector
G 0 47028 0 *A {bb{yu{rg{x is given to bug collector
O 0 46018 0 46067 *An engraved plaque loaded to Tunnel
S



#SHOPS
46011 10 2 3 0 0 100 100 0 23
46012 33 8 0 0 0 100 100 0 23
46013 2 3 4 0 0 100 100 0 23
46014 0 19 0 0 0 100 100 0 23
46021 19 17 0 0 0 100 100 0 23
46024 0 18 0 0 0 100 100 0 23
46036 0 10 0 0 0 100 100 0 23
0



#MOBPROGS
#46000
say The Royal Castle is supposed to be off limits.
say But i could be persuaded to betray the castle and let you in. 
say For a price...
wink
~
#46001
say The {YPRE{RCIO{YUSS{RSS{B!{x You found it!
say Very well, you may pass through the gates.
mob transfer $n 46350
mob zecho You hear Frad squeal with delight from the south. Then suddenly a giant apparition of {RB{Dr{Re{De{x appears out of the sky and strikes down Frad with a massive lightning bolt!
mob junk bug
~
#46002
say Here is what you want! Give this to Frad!
mob oload 47028
give bug $n
~
#46003
say Hold on there, we haven't come to an arraignment yet..
wink
mob transfer $n 46349
~
#0

#$