#AREADATA Name The Underground Expanse~ Builders Bree~ VNUMs 46000 46499 Continent 2 Credits {Y[{G ALL{Y ] {cBree {GUnderground Expanse{x~ Security 9 Flags 0 End #MOBILES #46000 Underground Dweller~ an Underground Dweller~ An Underground Dweller is here walking around. ~ ~ human~ AG 0 0 1000 0 140 10 1d1+15000 1d1+2000 50d10+40 slap 10 10 10 10 I A 0 0 stand stand male 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46001 traveling Drow Merchant~ a traveling drow merchant~ A traveling drow merchant is here, walking to the next town. ~ ~ dark-elf~ AG J 0 1000 0 140 200 1d1+15000 1d1+2000 50d11+39 pound 10 10 10 10 I A 0 S stand stand male 20000 AHMV ABCDEFGHIJK medium unknown #46002 a sorceress ~ a sorceress~ A sorceress is here hovering above the ground. ~ ~ human~ AGR TU 0 1000 0 145 50 1d1+15000 1d1+2000 50d11+41 pound 10 10 10 10 EI AB 0 0 stand stand female 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46003 hybrid~ a hybrid~ A hybrid is here walking around on his fins. ~ ~ lizardman~ AG Jb 0 1000 0 140 20 1d1+15000 1d1+2000 50d10+40 wave 10 10 10 10 HI A 0 0 stand stand male 20000 AHMV ABCDEFGHIJKQ medium unknown #46004 draconian cave dweller~ Draconian cave dweller~ A Draconian cave dweller is slowly walking around here. ~ ~ draconian~ AG JT 0 1000 0 140 50 1d1+15000 1d1+2000 50d10+40 pound 10 10 10 10 0 A E F stand stand none 20000 AHMXc ABCDEFGHIJKPQ medium unknown #46005 human slave~ a human slave~ A human slave is clanking around in chains here. ~ ~ human~ AG J 0 1000 0 140 50 1d1+15000 1d1+2000 50d10+45 fury 10 10 10 10 0 AB 0 0 stand stand male 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46006 Expanse raider~ an expanse raider~ An expanse raider is here looking for his next victim. ~ ~ dark-elf~ AG DFJZ 0 1000 0 150 100 1d1+17500 1d1+20000 55d12+60 magic 10 10 10 10 EFHIU AB C S stand stand male 30000 AHMV ABCDEFGHIJK medium unknown #46007 Expanse lion~ an expanse lion~ An expanse lion is prowling around here. ~ ~ human~ AG 0 0 1000 0 140 10 1d1+15000 1d1+2000 50d10+40 slap 10 10 10 10 EI AB 0 0 stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46008 an expanse tiger~ An expanse tiger~ An expanse tiger is here prowling around. ~ ~ wolf~ AG Z 0 1000 0 140 50 1d1+15000 1d1+5000 50d10+40 scratch 10 10 10 10 FH 0 0 0 stand stand male 10000 AGV ACDEFJKQV medium unknown #46009 ghostly apparition~ a ghostly apparition~ A ghostly apparition is here floating around. ~ ~ wyvern~ AGR DFJT 0 1000 0 140 100 1d1+14500 1d1+2000 50d10+40 pound 10 10 10 10 CFHI ABL 0 S stand stand male 10000 ABGZ ACDEFHJKQVX medium unknown #46010 An old traveler~ An old traveler~ An old traveler is here walking around slowly. ~ Dressed from head to toe in a long flowing greyish white robe, this man is an imposing figure indeed. Long white hair that seems to be almost transparent can be seen spilling out of his hood. A large walking staff is in his right hand, and a modest sized blade hangs off of his right hip. ~ wyvern~ ABGR DFT C 1000 0 150 300 1d1+19500 1d1+20000 50d20+99 divine -100 -100 -100 -100 CEFGHI ABLN 0 S stand stand male 30000 ABGZ ACDEFHJKQVX large unknown #46011 shopkeep~ a shopkeep~ A shopkeeper stands here. ~ ~ human~ ABG DFJZ 0 1000 0 120 100 1d1+20000 1d1+200 1d1+2000 pound -100 -100 -100 -100 0 AB 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46012 jeweler~ the jeweler~ The jeweler is here standing behind a counter. ~ ~ human~ ABG DFJZ 0 0 0 200 200 1d1+2000 0d0+0 1d1+2 none 0 0 0 0 0 0 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46013 old wizard~ an old wizard~ An old wizard is standing here. ~ ~ human~ ABG DFJZ 0 1000 0 200 200 1d1+2000 1d1+200 1d1+29 none 0 0 0 0 0 0 0 0 stand stand none 1000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46014 butcher~ the butcher~ The butcher is standing behind the counter here. ~ ~ human~ ABG DFJZ 0 1000 0 200 150 1d1+2000 1d1+20 1d1+20 pound 0 0 0 0 0 0 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46015 petrified gator~ {Dpe{Wtr{wif{Wi{Ded{X gator~ A {Dpe{Wtr{wif{Wi{Ded{X gator is crawling around here. ~ ~ lizardman~ ABG b 0 -1000 0 140 10 1d1+14000 1d1+200 10d50+40 pound 10 10 10 10 0 AB 0 0 stand stand male 10000 AHMV ABCDEFGHIJKQ medium unknown #46016 swamp crocodile ~ a swamp {Gcr{gocodi{Gle{X ~ A swamp {Gcr{gocodi{Gle{X is here eyeing you up and down. ~ ~ human~ ABGT J 0 -1000 0 145 10 1d1+14000 1d1+200 10d50+40 scratch 10 10 10 10 0 0 0 0 stand stand male 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46017 swamp gremlin~ a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X~ A {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X is here sneaking around. ~ ~ gremlin~ ABG T 0 -1000 0 140 10 1d1+14000 1d1+2000 10d50+40 pound 10 10 10 10 0 AB 0 0 stand stand male 10000 AHMV ABCDEFGHIJKP medium unknown #46018 hobgoblin swamp~ a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X~ A {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X is here hopping around. ~ ~ hobgoblin~ ABG J 0 -1000 0 140 10 1d1+14000 1d1+200 10d50+40 scratch 10 10 10 10 0 0 0 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown #46019 Durld~ Durld~ The {YQu{yestmaster{X is standing here reading a tomb of some kind. ~ ~ dark-elf~ ABG DFJZ 0 -1000 0 300 200 1d1+20000 1d1+2000 1d1+2000 divine -100 -100 -100 -100 BCFHK ABCDMN 0 S stand stand male 100000 AHMV ABCDEFGHIJK medium unknown #46020 stockbroker~ a stockbroker~ A stockbroker is standing near the bar here sipping a scotch. ~ ~ human~ ABG DFJVZ 0 -1000 0 200 200 1d1+20000 1d1+2000 1d1+200 magic -100 -100 -10 -100 0 AB 0 0 stand stand male 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46021 bartender~ a bartender~ A bartender is standing behind the bar here juggling a bottle of {Dv{bo{Wd{Dk{ba{X. ~ ~ human~ ABG DFJZ 0 -1000 0 200 100 1d1+20000 1d1+200 1d1+200 pound 10 10 10 10 0 AB 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46022 healer~ a healer~ A healer is standing in the corner chanting softly to himself. ~ ~ human~ ABGQa DFJZ 0 -1000 0 200 200 1d1+2000 1d1+2000 1d1+2000 divine 100 100 100 10 0 ABDN 0 0 stand stand male 100009 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46023 a janitor~ a janitor~ A janitor is here cleaning up some trash. ~ ~ human~ AG 0 0 -1000 0 30 10 1d1+200 1d1+20 1d1+20 pound 0 0 0 0 0 0 0 0 stand stand male 100 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46024 Room Keeper~ the room keeper~ The room keeper is standing behind a desk here. ~ ~ human~ ABG 0 0 0 0 100 0 1d1+200 1d1+200 1d1+200 none 0 0 0 0 0 AB 0 0 stand stand none 10000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46025 practice dummy~ practice dummy~ A practice dummy is standing the center of the room here. ~ ~ human~ ABG 0 0 0 0 1 1 50d50+100000 1d1+1 1d1+1 pound 10 10 10 10 0 ABCDMNS 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46026 a damned guard~ a {Rdamned{X guard~ A {Rdamned{X guard is walking around here guarding something. ~ ~ dark-elf~ ABGT DFJV 0 -1000 0 175 250 1d1+18500 1d1+2000 10d50+200 wave -50 -50 -50 -50 EFGJK AB 0 CPST stand stand male 1000 AHMV ABCDEFGHIJK large unknown #46027 Keeper of Sorrow~ {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x~ {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x is standing here, keeping all the world's sorrow. ~ ~ human~ AGR DFJQVZac DO -1000 0 230 400 1d1+60000 1d1+60000 30d70+500 magic -140 -140 -140 -140 ABCDEFGHIK ABH M PT stand stand none 30000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK #46028 guildmaster~ guildmaster~ Your guildmaster is standing here. ~ ~ human~ ABGJKb DFJZ 0 1000 0 101 200 1d1+20000 1d1+2000 1d1+2000 pound -100 -100 -100 -100 0 ABCD 0 0 stand stand none 320000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46029 screaming monkey~ a screaming {rm{yo{wn{yk{re{Dy{x~ A screaming {rm{yo{wn{yk{re{Dy{x is here hopping around. ~ ~ kobold~ ABG JZ 0 1000 0 140 100 1d1+15000 1d1+5000 50d10+45 pound 10 10 10 10 E AB 0 S stand stand male 20000 AHMV ABCDEFGHIJK medium unknown #46030 petrified wolf~ a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X~ A {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X is walking around here carefully. ~ ~ wolf~ ABG JZ 0 1000 0 155 150 1d1+15000 3d4+2000 50d10+50 slap -10 -10 -10 -10 EFHI AB 0 0 stand stand male 10000 AGV ACDEFJKQV medium unknown #46031 garden gnome~ a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x~ A {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x is hobbling around here slowly. ~ The garden Gnomes are stealing my sanity!!! ARRG!! ~ gnome~ ABG J 0 1000 0 155 100 1d1+15000 1d1+12000 50d10+55 pound -10 -10 -10 -10 0 AB 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown #46032 spooky wyvern~ a {Ws{wp{Do{wo{Wk{wy{x wyvern~ A {Ws{wp{Do{wo{Wk{wy{x wyvern is floating around near the trees. ~ ~ wyvern~ ABG DFT 0 1000 0 150 100 1d1+15000 1d1+2000 50d10+45 scratch -10 0 0 -10 CFHI ABL 0 S stand stand male 20000 ABGZ ACDEFHJKQVX medium unknown #46033 cute furry wemic~ a cute {yf{ru{yr{yr{ry {7wemic{x~ A cute {yf{ru{yr{yr{ry {7wemic{x is scurrying around here. ~ ~ wemic~ ABG JV 0 1000 0 155 100 1d1+16000 1d1+2000 50d10+55 bite 5 5 5 5 EGHI AB 0 0 stand stand male 20000 AHNV ABCDEFGHIJK medium unknown #46034 bat~ a bat~ A bat is flying around here. ~ ~ bat~ ABG JTZ 0 1000 0 150 100 1d1+15500 1d1+2000 50d10+50 bite -10 -10 -10 50 CDFH AB 0 CGS stand stand none 30000 AGV ACDEFHJKP medium unknown #46035 Daygum friendly giant~ Daygum~ Daygum, the {Yfriendly{X fire-giant of the forest is here sipping on a cup of tea. ~ ~ fire-giant~ ABGT DFJZ BCO 1000 0 200 360 1d1+600000 1d1+20000 11d66+220 divine -100 -100 -100 -100 ABCDEFGHK ABGHNS 0 IT stand stand male 40000 AHMV ABCDEFGHIJK medium unknown #46036 shopkeeper~ a shopkeeper~ The shopkeeper is standing behind the counter here. ~ ~ human~ ABG DJZ 0 -1000 0 100 200 1d1+2000 0d0+0 1d1+2000 none 0 0 0 0 0 0 0 0 stand stand none 300000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46037 wolf guard~ a {Dw{wo{Wl{Df{X guard{x~ A {Dw{wo{Wl{Df{X guard{x is standing here, growling softly at you. ~ ~ wolf~ ABFGT DFJV B 1000 0 170 150 1d1+17500 1d1+10000 50d35+90 bite -100 -100 -100 -100 FH ABNS 0 C stand stand none 3200 AGV ACDEFJKQV medium unknown F aff Z #46038 Ghost King Jah Rubal~ The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x~ The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x is floating around here. ~ ~ wyvern~ ABFGT DFJTVZ D -1000 0 199 300 5d5+56000 1d1+30000 40d40+100 wrath -200 -200 -200 -300 ACDEFGHIK ABLNS C ST stand stand male 80000 ABGZ ACDEFHJKQVX large unknown #46039 stairwell mouse~ a stairwell mouse~ A stairwell mouse is scurrying around here. ~ ~ human~ AG 0 0 -1000 0 98 0 25d10+3750 10d10+200 6d6+18 scratch 0 0 0 0 0 0 0 0 stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46040 stairwell gremlin~ a stairwell gremlin~ A stairwell gremlin is here walking around. ~ ~ gremlin~ AG T 0 -1000 0 98 0 25d10+3750 1d1+2000 6d6+18 none 0 0 0 0 0 0 0 0 stand stand none 30000 AHMV ABCDEFGHIJKP medium unknown #46041 stairwell wanderer~ a stairwell wanderer~ A stairwell wanderer is walking around here apparently lost. ~ ~ goblin~ AG J 0 -1000 0 98 0 25d10+3750 1d1+2000 6d6+18 bite 0 0 0 0 0 A 0 S stand stand male 20000 AHMV ABCDEFGHIJK medium unknown #46042 sorcerer taburthis~ Taburthis~ Taburthis, the castle sorcerer is here bouncing a ball of {Rf{rl{Ra{rm{Re{x in his palm. ~ ~ dark-elf~ ABFG DFJTVc 0 -1000 0 200 300 1d1+48000 1d1+50000 30d35+30 magic -250 -250 -250 -250 ADEFGHKO ABCM 0 HKS stand stand female 40000 AHMV ABCDEFGHIJK large unknown #46043 the king~ The {YKing{x~ The {YKing{x is here staring out an open window. ~ ~ human~ ABGP DFVa DN 1000 0 220 300 2d20+350000 1d1+340000 45d70+250 magic -200 -200 -200 -300 CDEFGHK ABC DQ T stand stand male 23000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46044 The queen~ The {YQueen{x~ The {YQueen{x is here looking at herself in the mirror. ~ ~ human~ ABFG DFVa CN 1000 0 205 300 2d15+33000 1d1+200000 45d70+250 magic -140 -140 -140 -200 ABEFGHIKO ABD NSZ CKT stand stand female 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #46045 Cartigus~ Cartigus~ Cartigus, the oldest Priest in the realms is here. ~ This figure appears to be dressed in a blindly light white robe that hangs down past his knees, while also partially concealing a head with a full head of snowy white hair. A small dagger is in a sheath hanging from the right side of his white leather belt, inlaid with very fine gold script going along the entire left side of it. He notices you as you enter and appears to great you warmly. ~ human~ ABGQ DFJVZc BEN 1000 0 235 350 20d20+650000 20d20+20000 45d70+250 wrath -250 -250 -250 -450 ABCEFGHIK ABCP EGT 0 stand stand male 20000 0 0 large unknown F for AHMV F par ABCDEFGHIJK #46046 Royal Guard~ Royal Guard~ A {RR{yo{Yyal{x guard is here being vigilant. ~ ~ dragon~ ABFGS DEFJPTUVZc E 1000 0 198 300 1d1+40000 1d1+210000 50d75+239 divine -180 -180 -180 -180 BCDEGHIK ABC BDEH FIST stand stand male 20900 AHZ ACDEFGHIJKPQUVX huge unknown #46047 Frad~ {RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x~ {RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x, scourge of Asgard and enemy of The Immortals, is standing here looking stupid. ~ ~ human~ ABG DFJZ H 1000 0 200 200 1d1+2000 1d1+2000 1d1+2000 pound 0 0 0 0 EHI ABCD 0 0 stand stand none 200000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M EXALL 46003 0~ M GIVE 46001 47028~ M GRALL 46000 1000~ #46048 bug collector~ bug collector~ The bug collector is here, watching you approach. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+2000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 2999 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 46002 1000~ #0 #OBJECTS #46000 a sign~ a sign~ A {Rsign{X is hanging in mid-air here, begging to be read.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ Welcome to the Great Underground Expanse! Beyond is an area meant for level 101's. This area is meant as a focus area for evil {YLGD's{X. Enjoy Responsibly! ~ #46001 shadowy disc~ a {Ds{Wh{wa{Wd{Do{ww{Dy{X disc~ A {Ds{Wh{wa{Wd{Do{ww{Dy{X disc is here floating above the ground.~ shadows~ armor AY AQ BE BE BE BE 0 101 1 101000 P A 20 -7 A 2 -2 A 5 -3 A 1 -2 A 14 -100 A 12 200 A 19 15 #46002 a sign~ a {Rsign{X~ A {Rsign{X is floating in mid-air here.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ The top portion of this tower is meant for mid-level leveling. The Bottom part of this tower is meant for {YLGD's{X only. ~ #46003 a sign~ a sign~ A {Rsign{X is floating in mid-air here, covered in {Rblood.{X~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ Abandon All Hope! Ye Who go under! ~ #46004 shadowy wand~ a {Dsh{Wa{wd{Wo{Dwy{X wand~ A {Dsh{Wa{wd{Wo{Dwy{X wand lies on the ground shimmernig.~ shadows~ wand AG AO 100 4 4 'fireproof' 0 99 1 80000 P A 18 5 #46005 black wand~ a black wand~ A black wand is lying here.~ unknown~ wand AG AO 100 4 4 'curse' 0 99 1 80000 P A 18 5 #46006 blue wand~ a {Bblue{X wand~ A{Bblue{X wand is lying on the ground here.~ platinum~ wand AG AO 100 4 4 'holy word' 0 99 1 90000 P #46007 Potion of Defense~ potion of {bDefense{X~ A Potion of Defense lies here.~ unknown~ potion 0 AO 110 'armor' 'steel flesh' 'stone skin' 'shield' 100 1 90000 P #46008 Potion of Offense~ potion of {ROffense{X~ A Potion of {ROffense{X lies on the ground here.~ unknown~ potion 0 AO 110 'haste' 'frenzy' 'bless' 'fly' 100 1 90000 P #46009 Potion of sight~ potion of {YS{yi{Yg{yh{Yt{X~ Potion of {YS{yi{Yg{yh{Yt{X is lying on the ground here.~ unknown~ potion 0 AO 125 'detect motion' 'detect invis' 'infravision' 'detect location' 101 1 100000 P #46010 bracelet of the expanse~ {DBr{Wa{wc{Wel{Det{X of the {DE{mx{Wp{ma{Wn{ms{De{X~ The {DBr{Wa{wc{Wel{Det{X of the {DE{mx{Wp{ma{Wn{ms{De{X has been left behind here.~ mythril~ jewelry AG AM 0 0 0 0 0 50 1 300000 P A 14 75 A 1 -2 A 3 5 A 12 400 #46011 wrist guard of the expanse~ wrist guard of the {DE{mx{Wp{ma{Wn{ms{De{X~ A Wrist guard of the {DE{mx{Wp{ma{Wn{ms{De{X has been left behind here.~ unknown~ jewelry AG AM 0 0 0 0 0 50 2 300000 P A 13 225 A 2 -1 A 19 -5 A 4 2 A 5 4 #46012 necklace of the expanse~ necklace of the {DE{mx{Wp{ma{Wn{ms{De{X~ A Necklace of the {DE{mx{Wp{ma{Wn{ms{De{X has been left here.~ platinum~ jewelry AG AC 0 0 0 0 0 75 1 450000 P A 19 10 A 1 2 A 18 5 #46013 a sign~ a {Rsign{X~ A {Rsign{X is floating in mid-air here.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ To the south is a mid-ranged leveling area. To the north is the city. ~ #46014 a sign~ a {Rsign{X~ A {Rsign{X is floating in mid-air here.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ To the north is the Royal Castle, it is meant for {YLGD's{X only. ~ #46015 a sign~ a {Rsign{X~ A {Rsign{X is here floating in mid-air.~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ The {DSw{wam{Wp{wla{Dnds{X are meant as a focus are for good-aligned {YLGD's{X ~ #46016 staff of life~ staff of life~ Staff of life has been dropped here.~ unknown~ staff AG AO 110 6 6 'mass healing' 0 100 1 90000 P #46017 town well~ town well~ The town well is here.~ unknown~ fountain A 0 -1 -1 'milk' 0 0 1 100 0 P #46018 engraved plaque~ an engraved plaque~ An engraved plaque is hovering in mid-air here.~ unknown~ trash A 0 0 0 0 0 0 1 100 0 P E engraved~ The Underground Expanse, which is my biggest area ever, was helped made possible by the lovely and talented Mirage, who is responsible for all of the room descriptions in this massive area. ~ #46019 smoked ham~ smoked ham~ A chunk of smoked ham has been left here.~ pig~ food 0 AO 50 50 0 0 0 40 1 9000 P #46020 whole chicken~ whole chicken~ A chicken has been left here.~ chicken~ food 0 AO 80 80 0 0 0 50 2 10000 P #46021 scroll of identity~ a scroll of identity~ A scroll of identity is lying on the ground here.~ unknown~ scroll A AO 75 'identify' 'identify' 'identify' 'reserved' 20 0 1000 P #46022 scroll of cancellation~ a scroll of cancellation~ A scroll of cancellation is lying on the ground here.~ lamb~ scroll AY AO 95 'cancellation' 'cancellation' 'cancellation' 'reserved' 55 0 10000 P #46023 shot of vodka~ a shot of {Bv{Do{Wd{Dk{Ba{X~ A shot of {Bv{Do{Wd{Dk{Ba{X is lying on the ground here.~ glass~ drink A AO 5 5 'vodka' 0 0 21 1 100 P #46024 healing sauna~ a {yh{Yea{Wl{Yin{yg{X {cs{Ca{Wu{Cn{ca{X~ A {yh{Yea{Wl{Yin{yg{X {cs{Ca{Wu{Cn{ca{X is built into the ground here.~ platinum~ furniture ABGIRY 0 BEF DHIJM CFILO CEFGHI CEFGHI 0 0 0 P #46025 donation pit~ the donation pit~ The donation pit sits in the center of the room.~ unknown~ pit AG 0 0 0 0 0 0 0 0 0 P #46026 blue diamond~ {Ba blue diamond{X~ {Ba blue diamond{X is lying here.~ unknown~ gem A AO 0 0 0 0 0 10 1 8250000 P #46027 scotch on the rocks~ {ysc{wot{ych{X on the {Dr{yock{Ds{X~ A {ysc{wot{ych{X on the {Dr{yock{Ds{X has been dropped here.~ unknown~ drink AG AO 12 12 'brandy' 0 0 21 0 200 P #46028 potato skins~ {Dp{wot{Wa{wt{Do {yskins{X~ Some {Dp{wot{Wa{wt{Do {yskins{X have been dropped here.~ unknown~ food 0 AO 35 35 0 0 0 5 0 500 P #46029 a blue key~ a {Bblue{X key~ A key has been left here.~ unknown~ key A AO 0 0 0 0 0 10 2 400000 P #46030 a red key~ a {RRed{X key~ A key has been dropped here.~ unknown~ key A AO 0 0 0 0 0 10 0 400000 P #46031 a sign~ a {Rsign{X~ A {Rsign{X is hovering in mid-air here.~ unknown~ trash A 0 0 0 0 0 0 1 0 0 P E sign~ These are training rooms, equipped with a training dummy for use to practice spells and skills on. You can lock the door so as not to be pked as you are doing this. ~ #46032 bar booth~ a booth~ A booth is sitting against a corner here looking inviting.~ unknown~ furniture 0 0 B DFGHIJ BEFHIL DGH DGH 1 0 0 P #0 #ROOMS #46080 Tunnel~ Going down this winding stairwell the cedar steps start to crumble under your feet. Amazingly under the cedar the stairs are made of {Rcopper{x. The stairs lead down and up the tunnel. ~ 0 0 5 D4 ~ ~ 0 0 46027 D5 ~ ~ 0 0 46081 S #46081 Tunnel~ The stairs seem to go deep into mountain. The torches that light the stairwell must go the length of the tunnel, looking down it looks like tiny little lights going into the depths of who knows where. ~ 0 0 5 D4 ~ ~ 0 0 46080 D5 ~ ~ 0 0 46082 S #46082 Tunnel~ The handrail is attached here and is made of {rcopper{x and {8silver{x. There are beautiful carvings in the handrail that match those on the hooks holding the lanterns in place. The tunnel leads up and down. ~ 0 0 5 D4 ~ ~ 0 0 46081 D5 ~ ~ 0 0 46083 S #46083 Tunnel~ Going further down the stairs gems embedded into walls can now be seen. The gems glisten {bevery{x {rcolor{x {yof{x {cthe{x {Wrainbow{x. The stairs lead up and down. ~ 0 0 5 D4 ~ ~ 0 0 46082 D5 ~ ~ 0 0 46084 S #46084 Tunnel~ At the end of this stairwell an archway leading southward radiates as lanterns hang from the archway. The lanterns are made of the same {rcopper{x as the stairs above were with {Ggreen{x gems decorating the lanterns. The tunnel leads back up the stairs and to the south. ~ 0 0 5 D2 ~ ~ 0 0 46085 D4 ~ ~ 0 0 46083 S #46085 Tunnel~ As the tunnel leads onward {Ggreen{x gems gleam on the walls from the reflection off the lanterns. The gems look like eyes glowing and staring at you. The tunnel leads north and south. ~ 0 0 5 D0 ~ ~ 0 0 46084 D2 ~ ~ 0 0 46086 S #46086 Tunnel~ Water drips lightly from a crack in the ceiling of the tunnel. A small stream has formed from the dripping water. North and south the tunnel continues. ~ 0 0 5 D0 ~ ~ 0 0 46085 D2 ~ ~ 0 0 46087 S #46087 Tunnel~ Following the small stream through the tunnel, other parts of the ceiling are also dripping into the stream. The stream is gettting bigger. North and south are the only exits. ~ 0 0 5 D0 ~ ~ 0 0 46086 D2 ~ ~ 0 0 46088 S #46088 Tunnel~ Moss grows on a boulder that sits half in the tunnel stream. Small {Cmushrooms{x grow around the stream. Exit to the north or south. ~ 0 0 5 D0 ~ ~ 0 0 46087 D2 ~ ~ 0 0 46089 S #46089 Tunnel~ The stream flows faster here as more water falls into the stream from the ceiling. Small fish can be seen swimming in the stream. North and south the tunnel continues. ~ 0 0 5 D0 ~ ~ 0 0 46088 D2 ~ ~ 0 0 46090 S #46090 Tunnel~ Moss and mold grow heavier here as the water levels grow higher. The insides of your boots are soaked. North and South the tunnel continues. ~ 0 0 5 D0 ~ ~ 0 0 46089 D2 ~ ~ 0 0 46079 S #46091 Tunnel~ Small unlit torches hang on each side of the stairs leading down the tunnel stairs. You can barely see the {rcopper{x that is embedded in the rocks stuck in the walls. The stairs lead up and down. ~ 0 0 5 D4 ~ ~ 0 0 46029 D5 ~ ~ 0 0 46092 S #46092 Tunnel~ The mud made stairs show the wear made them by many travels up and down them. Some parts of the stairs are starting to break off at the edges. Up and down the tunnel continues. ~ 0 0 5 D4 ~ ~ 0 0 46091 D5 ~ ~ 0 0 46093 S #46093 Tunnel~ A small pile of {rcopper{x sits on the side of the stairs. Next to the pile a small stone looking pick lays abandoned. The tunnel leads up and down. ~ 0 0 5 D4 ~ ~ 0 0 46092 D5 ~ ~ 0 0 46094 S #46094 Tunnel~ Here at the bottom of the tunnel a cart sits to the side empty. You wonder if this is where they mined all the {rcopper{x for the city above. The tunnel leads to the west and back upwards. ~ 0 0 5 D3 ~ ~ 0 0 46095 D4 ~ ~ 0 0 46093 S #46095 Tunnel~ The torches are lit in this part of the tunnel making it easy to see where all the {rcopper{x and {zsilver{x the city was built of came from. The sight of it is absolutly beautiful. The tunnel leads east and west. ~ 0 0 5 D1 ~ ~ 0 0 46094 D3 ~ ~ 0 0 46096 S #46096 Tunnel~ These secret tunnels would be completly empty of silver and {rcopper{x if many people knew about it. No one or nothing is in sight other than yourself. East and west the path continue. ~ 0 0 5 D1 ~ ~ 0 0 46095 D3 ~ ~ 0 0 46097 S #46097 Tunnel~ As the tunnel turns to the north a small bench sits to the side. Open north the bench are pails full of {rcopper{x and of silver. Someone must have been here recently and left behind their loot. ~ 0 0 5 D0 ~ ~ 0 0 46098 D1 ~ ~ 0 0 46096 S #46098 Tunnel~ This part of the tunnel is dim, the torches are not lit and look as if they havent been in ages. The tunnel continues north and south. ~ 0 0 5 D0 ~ ~ 0 0 46099 D2 ~ ~ 0 0 46097 S #46099 Tunnel~ Rotten apple cores and orange peels from a picnic left long ago stink up this part of the tunnel. Another staircase leads downward,or south back the way you came. ~ 0 0 5 D2 ~ ~ 0 0 46098 D5 ~ ~ 0 0 46100 S #46100 Dead End in the Tunnel~ Here in the dead end of the tunnel you realize that this room was used to hold the tools they used for mining the {rcopper{x. Picks and shovels lean againest the walls and with pails and buckets with hammers and other tools sit here that were left behind. The only exit is up. ~ 0 0 5 D4 ~ ~ 0 0 46099 S #46101 Tunnel~ ~ 0 0 5 D1 ~ ~ 0 0 46102 D3 ~ ~ 0 0 46075 S #46102 Tunnel~ ~ 0 0 5 D1 ~ ~ 0 0 46103 D3 ~ ~ 0 0 46101 S #46103 Tunnel~ ~ 0 0 5 D1 ~ ~ 0 0 46104 D3 ~ ~ 0 0 46102 S #46104 Tunnel~ ~ 0 0 5 D1 ~ ~ 1 0 46105 D3 ~ ~ 0 0 46103 S #46105 {DBeginning of The Ex{Wp{wa{Wn{Dse{X~ ~ 0 0 5 D1 ~ ~ 0 0 46106 D3 ~ ~ 1 0 46104 S #46106 The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46110 D1 ~ ~ 0 0 46107 D3 ~ ~ 0 0 46105 S #46107 The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46111 D1 ~ ~ 0 0 46108 D2 ~ ~ 0 0 46114 D3 ~ ~ 0 0 46106 S #46108 The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46112 D1 ~ ~ 0 0 46109 D3 ~ ~ 0 0 46107 S #46109 The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46113 D3 ~ ~ 0 0 46108 S #46110 The Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46111 D2 ~ ~ 0 0 46106 S #46111 The Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46112 D2 ~ ~ 0 0 46107 D3 ~ ~ 0 0 46110 S #46112 The Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46113 D2 ~ ~ 0 0 46108 D3 ~ ~ 0 0 46111 S #46113 The Expanse~ ~ 0 0 5 D2 ~ ~ 0 0 46109 D3 ~ ~ 0 0 46112 S #46114 {YLi{ynk{Yin{yg{X The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46107 D2 ~ ~ 0 0 46115 S #46115 {YLi{ynk{Yin{yg{X The Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46114 D2 ~ ~ 0 0 46116 S #46116 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46115 D1 ~ ~ 0 0 46117 D3 ~ ~ 0 0 46120 S #46117 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46118 D3 ~ ~ 0 0 46116 S #46118 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46119 D2 ~ ~ 0 0 46132 D3 ~ ~ 0 0 46117 S #46119 The Lower Expanse~ ~ 0 0 5 D3 ~ ~ 0 0 46118 S #46120 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46116 D3 ~ ~ 0 0 46121 S #46121 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46120 D3 ~ ~ 0 0 46122 S #46122 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46121 D3 ~ ~ 0 0 46123 S #46123 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46122 D2 ~ ~ 0 0 46124 S #46124 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46123 D1 ~ ~ 0 0 46126 D2 ~ ~ 0 0 46125 S #46125 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46124 D1 ~ ~ 0 0 46127 S #46126 The Lower Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46128 D2 ~ ~ 0 0 46127 D3 ~ ~ 0 0 46124 S #46127 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46126 D1 ~ ~ 0 0 46129 D3 ~ ~ 0 0 46125 S #46128 The Lower Expanse~ ~ 0 0 5 D2 ~ ~ 0 0 46129 D3 ~ ~ 0 0 46126 S #46129 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46128 D2 ~ ~ 0 0 46130 D3 ~ ~ 0 0 46127 S #46130 The Lower Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46129 D1 ~ ~ 0 0 46131 S #46131 The Lower Expanse~ ~ 0 0 5 D3 ~ ~ 0 0 46130 S #46132 {YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~ ~ 0 0 5 D0 ~ ~ 0 0 46118 D2 ~ ~ 0 0 46133 S #46133 {YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~ ~ 0 0 5 D0 ~ ~ 0 0 46132 D2 ~ ~ 0 0 46134 S #46134 {YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~ ~ 0 0 5 D0 ~ ~ 0 0 46133 D2 ~ ~ 0 0 46135 S #46135 {YMi{ydd{Yl{ye {DEx{Wp{wa{Wn{Dse{X {YLink{X~ ~ 0 0 5 D0 ~ ~ 0 0 46134 D1 ~ ~ 0 0 46136 S #46136 The Middle Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46137 D3 ~ ~ 0 0 46135 S #46137 The Middle Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46138 D3 ~ ~ 0 0 46136 S #46138 The Middle Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46139 D3 ~ ~ 0 0 46137 S #46139 The Middle Expanse~ ~ 0 0 5 D2 ~ ~ 0 0 46140 D3 ~ ~ 0 0 46138 S #46140 Entrance to The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46139 D2 ~ ~ 0 0 46141 S #46141 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46140 D2 ~ ~ 0 0 46142 S #46142 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46141 D1 ~ ~ 0 0 46143 S #46143 The Sideways Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46144 D2 ~ ~ 0 0 46148 D3 ~ ~ 0 0 46142 S #46144 The Sideways Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46145 D2 ~ ~ 0 0 46147 D3 ~ ~ 0 0 46143 S #46145 The Sideways Expanse~ ~ 0 0 5 D2 ~ ~ 0 0 46146 D3 ~ ~ 0 0 46144 S #46146 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46145 D3 ~ ~ 0 0 46147 S #46147 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46144 D1 ~ ~ 0 0 46146 D3 ~ ~ 0 0 46148 S #46148 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46143 D1 ~ ~ 0 0 46147 D2 ~ ~ 0 0 46149 S #46149 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46148 D2 ~ ~ 0 0 46150 S #46150 The Sideways Expanse~ ~ 0 0 5 D0 ~ ~ 0 0 46149 D1 ~ ~ 0 0 46151 S #46151 The Sideways Expanse~ ~ 0 0 5 D1 ~ ~ 0 0 46152 D3 ~ ~ 0 0 46150 S #46152 The Sideways Expanse Expressway~ ~ 0 0 5 D1 ~ ~ 0 0 46153 D3 ~ ~ 0 0 46151 S #46153 The Sideways Expanse Expressway~ ~ 0 0 5 D1 ~ ~ 0 0 46154 D3 ~ ~ 0 0 46152 S #46154 The Sideways Expanse Expressway~ ~ 0 0 5 D1 ~ ~ 0 0 46155 D3 ~ ~ 0 0 46153 S #46155 The Sideways Expanse Expressway~ ~ 0 0 1 D1 ~ ~ 1 0 46156 D3 ~ ~ 0 0 46154 S #46156 {DExpanse Entrance To Isabel City{X~ ~ 0 0 1 D3 ~ ~ 1 0 46155 D5 ~ ~ 0 0 46263 S #46157 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46158 D2 ~ ~ 0 0 46070 S #46158 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46159 D2 ~ ~ 0 0 46157 S #46159 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46160 D2 ~ ~ 0 0 46158 S #46160 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46161 D2 ~ ~ 0 0 46159 S #46161 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46162 D2 ~ ~ 0 0 46160 S #46162 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46163 D2 ~ ~ 0 0 46161 S #46163 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46164 D2 ~ ~ 0 0 46162 S #46164 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46165 D3 ~ ~ 0 0 46163 S #46165 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46166 D3 ~ ~ 0 0 46164 S #46166 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46167 D3 ~ ~ 0 0 46165 S #46167 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 1 0 46343 D1 ~ ~ 0 0 46168 D3 ~ ~ 0 0 46166 S #46168 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46169 D3 ~ ~ 0 0 46167 S #46169 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46170 D3 ~ ~ 0 0 46168 S #46170 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46171 D3 ~ ~ 0 0 46169 S #46171 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46172 D3 ~ ~ 0 0 46170 S #46172 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D2 ~ ~ 0 0 46173 D3 ~ ~ 0 0 46171 S #46173 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46172 D2 ~ ~ 0 0 46174 S #46174 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46173 D2 ~ ~ 0 0 46175 S #46175 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46174 D2 ~ ~ 0 0 46176 S #46176 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46175 D2 ~ ~ 0 0 46177 S #46177 Along The Inner Wall~ This city has a familiar feeling to it but is still different from anywhere you've ever been. You still can't put your finger on the name of place that is so much like this. ~ 0 0 1 D0 ~ ~ 0 0 46176 D1 ~ ~ 1 0 46277 D2 ~ ~ 0 0 46178 D3 ~ ~ 0 0 46209 D4 ~ ~ 1 0 46263 S #46178 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46177 D2 ~ ~ 0 0 46179 S #46179 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46178 D2 ~ ~ 0 0 46180 S #46180 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46179 D2 ~ ~ 0 0 46181 S #46181 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46180 D3 ~ ~ 0 0 46182 S #46182 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46181 D3 ~ ~ 0 0 46183 S #46183 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46182 D3 ~ ~ 0 0 46184 S #46184 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46183 D3 ~ ~ 0 0 46185 S #46185 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46184 D3 ~ ~ 0 0 46186 S #46186 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46185 D3 ~ ~ 0 0 46187 S #46187 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46186 D3 ~ ~ 0 0 46188 S #46188 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46187 D3 ~ ~ 0 0 46189 S #46189 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46217 D1 ~ ~ 0 0 46188 D2 ~ ~ 1 0 46301 D3 ~ ~ 0 0 46190 S #46190 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46189 D3 ~ ~ 0 0 46191 S #46191 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46190 D3 ~ ~ 0 0 46192 S #46192 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46191 D3 ~ ~ 0 0 46193 S #46193 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D1 ~ ~ 0 0 46192 D3 ~ ~ 0 0 46194 S #46194 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46195 D1 ~ ~ 0 0 46193 S #46195 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46196 D2 ~ ~ 0 0 46194 S #46196 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46197 D2 ~ ~ 0 0 46195 S #46197 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46198 D2 ~ ~ 0 0 46196 S #46198 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46199 D2 ~ ~ 0 0 46197 S #46199 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46200 D2 ~ ~ 0 0 46198 S #46200 Along The Inner Wall~ A tall {Rbrick{x wall goes all around the city for protection from their enemies. It looks old but still very sturdy. ~ 0 0 1 D0 ~ ~ 0 0 46070 D2 ~ ~ 0 0 46199 S #46201 Central Avenue~ The city streets are made of pure {8silver{x and {rcopper{x. It looks like it was made for kids to play hop scotch on. To the west leads back out of the city to the east leads into the city. ~ 0 0 1 D1 ~ ~ 0 0 46202 D3 ~ ~ 0 0 46070 S #46202 Central Avenue~ You are traveling down Central Avenue this is the main street through this city. To the west leads out of the city, to the east continues through the city. ~ 0 0 1 D1 ~ ~ 0 0 46203 D3 ~ ~ 0 0 46201 S #46203 Central Avenue~ A burly looking man steps out from the north and welcomes you to Isabella. He tells of the mages training and practice yard to the south. To the north a little shop of potions. ~ 0 0 1 D0 ~ ~ 0 0 46236 D1 ~ ~ 0 0 46204 D2 ~ ~ 0 0 46469 D3 ~ ~ 0 0 46202 S #46204 Central Avenue~ A rotten smell fill the air. Pigs feet and feathers lay piled up on the side of the road. To the south lays the butchers shop. East and west takes you through the city. ~ 0 0 1 D1 ~ ~ 0 0 46205 D2 ~ ~ 0 0 46449 D3 ~ ~ 0 0 46203 S #46205 {CC{central {CS{cquare{X~ You are standing on central square, the famous square of Isabella. A large, peculiar looking statue is standing in the middle of the square. The road leads in every direction. You get that strange feeling again that you've been here before. ~ 0 0 1 D0 ~ ~ 0 0 46210 D1 ~ ~ 0 0 46206 D2 ~ ~ 0 0 46214 D3 ~ ~ 0 0 46204 D4 ~ ~ 1 0 46218 D5 ~ ~ 1 0 46227 S #46206 Central Avenue~ Weeping willows on the side of the road drape down blocking out all sunlight. It feels alote cooler in the shade from the trees. The road leads east and west. ~ 0 0 1 D1 ~ ~ 0 0 46207 D3 ~ ~ 0 0 46205 S #46207 Central Avenue~ Flowers border the road all the way up to the entrance of the shops on the north and south. The birds are singing, the flowers smell great its a beautiful day ~ 0 0 1 D0 ~ ~ 0 0 46237 D1 ~ ~ 0 0 46208 D2 ~ ~ 0 0 46470 D3 ~ ~ 0 0 46206 S #46208 Central Avenue~ There are benches on the side of the road to take a rest. A small drinking fountain sits in between the benches. ~ 0 0 1 D1 ~ ~ 0 0 46209 D2 ~ ~ 0 0 46412 D3 ~ ~ 0 0 46207 S #46209 Central Avenue~ The {8silver{x and {ygold{x road ends here. The road is now made of {Rred bricks{x . The road continues east and west. ~ 0 0 1 D1 ~ ~ 0 0 46177 D3 ~ ~ 0 0 46208 S #46210 Temple Way~ The street here is so crowded that your pushed out of the way. Busily people scury about going here and there. To the west you see clerics going to get training and practice. The south is the busiest street as its the hub of the town. To the north leads towards the great temples. ~ 0 0 1 D0 ~ ~ 0 0 46211 D2 ~ ~ 0 0 46205 D3 ~ ~ 0 0 46468 S #46211 {wTemple of {CP{coseidon{X~ You are in a place where there are many great temples. They are decorated with jewels and gold on a god-like fashion. Chanting sounds come from some of the closer ones, while others lok dark and desolate. An aura of power can be felt all around. This all looks very familiar. ~ 0 0 1 D0 ~ ~ 0 0 46212 D1 ~ ~ 0 0 46459 D2 ~ ~ 0 0 46210 D4 ~ ~ 0 0 46477 S #46212 {DT{wemple {DS{wquare{X~ You have entered the temple. The building is made of polished stone, illuminated by large windows on either side of the chamber. To the north you see the donation room where you can donate to the gods or accept donations from other people. To the west lies the Temple of Thor, where the people who believe in good and kind things may worship. To the east lies the Temple of Loki, where evilness is celebrated. ~ 0 0 1 D0 ~ ~ 0 0 46213 D1 ~ ~ 0 0 46461 D2 ~ ~ 0 0 46211 D3 ~ ~ 0 0 46463 S #46213 The {DD{wonation {DP{wit{X~ This the donation area. You may leave gifts of unwanted equipment here for the Gods or for other people that enter in here. You may donate at anytime where ever you are by simply using donate. You may also look in the pit to see if there is anything that you could use. ~ 0 0 1 D2 ~ ~ 0 0 46212 S #46214 Split Way~ The pathway is lined on the sides with beautiful sunflowers reaching high into the heavens. To the east a foul stench can be smelt when the wind blows. You here clanging of weapons to the west. ~ 0 0 1 D0 ~ ~ 0 0 46205 D1 ~ ~ 0 0 46472 D2 ~ ~ 0 0 46215 D3 ~ ~ 0 0 46465 S #46215 Split Way~ A white picket fence lines both sides of the path as you see the homes of the locals. The homes are small but very nice and lots of detailed woodword. Homes are to the east and west. The path leads north and south. ~ 0 0 1 D0 ~ ~ 0 0 46214 D1 ~ ~ 0 0 46239 D2 ~ ~ 0 0 46216 D3 ~ ~ 0 0 46238 S #46216 Split Way~ The white picket fence continues to border the pathway. Little {Yyellow{x flowers have been planted along the fence. The path leads north and south. ~ 0 0 1 D0 ~ ~ 0 0 46215 D2 ~ ~ 0 0 46217 S #46217 Split Way~ A gate sits on each sit of the path leading to more homes. The home to the west looks a little weathered. To the east it looks as though it has a fresh coat of paint. ~ 0 0 1 D0 ~ ~ 0 0 46216 D1 ~ ~ 0 0 46240 D2 ~ ~ 0 0 46189 D3 ~ ~ 0 0 46241 S #46218 The Jaded Stairwell~ A Jaded stairwell leads into more areas for training. Please read the sign for anymore help. ~ 0 0 1 D4 ~ ~ 0 0 46219 D5 ~ ~ 1 0 46205 S #46219 The Jaded Stairwell~ Going up the stairwell you come to the next floor which is a bright {Ggreen{x . Remember what the sign below said before you decide this is where you want to fight. The stairwell leads up and down and now to the east. ~ 0 0 1 D1 ~ ~ 0 0 46221 D4 ~ ~ 0 0 46220 D5 ~ ~ 0 0 46218 S #46220 The Jaded Stairwell~ The boards of the stairwell start to creep as you step down on them. Hopefully you have the sneak skill or you'll never make it all the way up the stairs without a fight. ~ 0 0 1 D4 ~ ~ 0 0 46222 D5 ~ ~ 0 0 46219 S #46221 First Floor Hallway~ As you step off the stairwell you hear what sounds like heavy-rock music. Just the beat of the music pumps you up. Be weary you never know what your going to find here. ~ 0 0 1 D1 ~ ~ 0 0 46242 D3 ~ ~ 0 0 46219 S #46222 The Jaded Stairwell~ As you continue up the stairwell you come upon another floor to the east. You wonder what might be lingering around on this floor. The stairs continue up and down while to the east is another floor. ~ 0 0 1 D1 ~ ~ 0 0 46223 D4 ~ ~ 0 0 46224 D5 ~ ~ 0 0 46220 S #46223 Second Floor Hallway~ This is the second floor hallway, but it looks more like a narrow, straight battlefield. Blood slattered all over the wall and floors. There is even blood on the ceiling. The hallways leads east and west. ~ 0 0 1 D1 ~ ~ 0 0 46246 D3 ~ ~ 0 0 46222 S #46224 The Jaded Stairwell~ The stairwell becomes narrower the further you travel up them. The walls seem to be closing in around you. The stairwells continues up and down. ~ 0 0 1 D4 ~ ~ 0 0 46225 D5 ~ ~ 0 0 46222 S #46225 The Jaded Stairwell~ This is the very top of the stairwell. A large stain-glassed window gives a great view of the city below. Once again you hear music playing loudly. The exits are east and down the stairwell. ~ 0 0 1 D1 ~ ~ 0 0 46226 D5 ~ ~ 0 0 46224 S #46226 Third Floor Hallway~ The hallway was blood stains on the wooden floor. It looks like someone tried to cover it up with a mug but that just made it more noticable. The hallway continue east and west. ~ 0 0 1 D1 ~ ~ 0 0 46251 D3 ~ ~ 0 0 46225 S #46227 The Damned Stairwell~ A large sign is floating in the middle of the air here. A foul smell seems to be comming from below. Be wary. ~ 0 0 1 D4 ~ ~ 1 0 46205 D5 ~ ~ 0 0 46228 S #46228 The Damned Stairwell~ The stairwell is made of stone and mortor. A guard stands in the entrance to the east. The stairwell continues downward. ~ 0 0 1 D1 ~ ~ 0 0 46229 D4 ~ ~ 0 0 46227 D5 ~ ~ 0 0 46230 S #46229 Negative First Floor~ The guard stands rigid and in a trance-like state. He blocks the walkway through the first floor hallway. Exits are east and west. ~ 0 0 1 D1 ~ ~ 0 0 46259 D3 ~ ~ 0 0 46228 S #46230 The damned Stairwell~ A guard walks around looking for people that have no business here. The weak ones need not try. The stairwell leads up and down. ~ 0 0 1 D4 ~ ~ 0 0 46228 D5 ~ ~ 0 0 46231 S #46231 The Damned Stairwell~ The guard in this part of the stairwell is looking around for any signs of trouble. Up and down you remain in the stairwell to the east is more training. ~ 0 0 1 D1 ~ ~ 0 0 46232 D4 ~ ~ 0 0 46230 D5 ~ ~ 0 0 46233 S #46232 Negative Second Floor~ Guards are all over this floor. They must be looking for someone. The hallway lead west to go back out and east further in. ~ 0 0 1 D1 ~ ~ 0 0 46264 D3 ~ ~ 0 0 46231 S #46233 The Damned Stairwell~ A guard stands here watching out for intruders. There is a window here that has been blackened out. The stairwells leads up and down. ~ 0 0 1 D4 ~ ~ 0 0 46231 D5 ~ ~ 0 0 46234 S #46234 The Damned Stairwell~ A heavy feeling fills the stairwell the further you travel down the heavier it feels. Another guard stands here guarding their secret. The stairs lead up and down. A hallway goes to the east. ~ 0 0 1 D1 ~ ~ 0 0 46235 D4 ~ ~ 0 0 46233 D5 ~ ~ 0 0 46271 S #46235 Negative Third Floor~ The guard that stands here looks as if hes ready to kill anyone at any moment. He is pacing back and forth grumbling about something. ~ 0 0 1 D1 ~ ~ 0 0 46267 D3 ~ ~ 0 0 46234 S #46236 Inside a shop~ Shelves full of little bottles full of different potions lines the walls. Books are cluttered all around. The shop is very unorganized and messy. ~ 0 0 0 D2 ~ ~ 0 0 46203 S #46237 Inside a shop~ Glass display cases show off some of the most delicate and beautiful gems and stones you've ever seen. Jewelery sits in big locked cases behind the counter. ~ 0 0 0 D2 ~ ~ 0 0 46207 S #46238 Inside a peasant's home~ This home is a little bit more decorated than the one across the street. In addition to a beautiful painting over the fireplace. A {rcopper{x statue sits on the mantle. There are many statues made of {rcopper{x and {8silver{x decorating this home. ~ 0 0 0 D1 ~ ~ 0 0 46215 S #46239 Inside a peasant's home~ Entering into this home a fireplace burns to boil water for evening tea. Small furniture sits around the living area of the home. A cat is asleep beside the fire. ~ 0 0 0 D3 ~ ~ 0 0 46215 S #46240 Inside a peasant's home~ Painters are inside painting making the place look brand new. A vase of flowers sits on a {rcedar{x table. That is the only furniture you see. ~ 0 0 0 D3 ~ ~ 0 0 46217 S #46241 Inside a peasant's home~ This home look like whoever lives here is lazy. There are dishes piled everywhere, dirty clothes on the floor, the floors are so muddy you can't see what type of flooring there is. It smells like a trash bin. ~ 0 0 0 D1 ~ ~ 0 0 46217 S #46242 First Floor Hallway~ The walls here are a {ggreen{x camo color. You cant tell if your alone in the hallway or if someone is here waiting to ambush you. The hall continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46243 D3 ~ ~ 0 0 46221 S #46243 First Floor Hallway~ The hallway here is completely dark. You can barely see your own hands its so dark. Hopefully your blind fighting will come in handy. The hall leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46244 D3 ~ ~ 0 0 46242 S #46244 First Floor Hallway~ Something growls as you enter this part of the hallway. A lantern sits on a small table giving very little light to see what the noise came from. East and West the hallway contines. ~ 0 0 0 D1 ~ ~ 0 0 46245 D3 ~ ~ 0 0 46243 S #46245 End of Hallway~ A landing going back up the stairs is wide enought to fit an elephant down. They are dimy lit making it hard to see how far the stairs go up. ~ 0 0 0 D3 ~ ~ 0 0 46244 D4 ~ ~ 0 0 46257 S #46246 Second Floor Hallway~ An small arsonal of weapons lay in a heap to the side. Looking closer it seems that there is still a hand attached to one of the swords. The hallway continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46247 D3 ~ ~ 0 0 46223 S #46247 Second Floor Hallway~ There are obstacles all over this part of the hallway. Roll,dodge, hide, and sneak could be very useful here. West and east the hallway continues. ~ 0 0 0 D1 ~ ~ 0 0 46248 D3 ~ ~ 0 0 46246 S #46248 Second Floor Hallway~ The walls are wide and the ceiling seem taller here. A shoe sits in the corner. Its got to be at least 6 feet long and 4 feet wide. Hopefully whatever wears it is no where around. The hallway leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46249 D3 ~ ~ 0 0 46247 S #46249 Second Floor Hallway~ The hallway looks dark and isolate, except for the far off sounds of chanting. Pictures of different types of monsters sit on a table to the side. East and west the hallway leads on. ~ 0 0 0 D1 ~ ~ 0 0 46250 D3 ~ ~ 0 0 46248 S #46250 End of Hallway~ The hallway seems to end here at the stairwell. This room looks quite peaceful. A long, soft sofa sits to the side with a small table with a pitcher of water. Hopefully you wont get caught sleeping on the sofa as a monster attacks. The hallway leads back to the west and the stairwell leads up and down. ~ 0 0 0 D3 ~ ~ 0 0 46249 D4 ~ ~ 0 0 46256 D5 ~ ~ 0 0 46258 S #46251 Third Floor Hallway~ You hear clanging sounds and grunting, someone must be fighting somewhere close. The hallway continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46252 D3 ~ ~ 0 0 46226 S #46252 Third Floor Hallway~ A large mural is painted on the wall of a dragon in battle. The painting is so realistic that the dragon seems to coming out of the wall after you. Good thing its just a painting.... Or is it? The hallway continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46253 D3 ~ ~ 0 0 46251 S #46253 Third Floor Hallway~ The hallway here is plain and simple. Nothing other than a plain wooden wall, and a plain wooden floor. The hallway runs east and west. ~ 0 0 0 D1 ~ ~ 0 0 46254 D3 ~ ~ 0 0 46252 S #46254 End of Hallway~ At the end of the hallway you notice a tickle of blood drops that lead to a set of stairs. The exits here are west back down the hallway or down the stairwell. ~ 0 0 0 D3 ~ ~ 0 0 46253 D5 ~ ~ 0 0 46255 S #46255 Stairwell~ The stairwell is very bright here as a huge window lets in the sunlight. You can smell the fresh air coming through the window. Up and down the stairs continue. ~ 0 0 0 D4 ~ ~ 0 0 46254 D5 ~ ~ 0 0 46256 S #46256 Stairwell~ On the walls of the stairwell are painting of all the zodiac signs and other symbols that have never been seen. The stairwell leads up and down. ~ 0 0 0 D4 ~ ~ 0 0 46255 D5 ~ ~ 0 0 46250 S #46257 Stairwell~ A small torch hanging from a hook lights the stairswell enough to see the stairs directly in front of you and no farther. The stairs continue up and down. ~ 0 0 0 D4 ~ ~ 0 0 46258 D5 ~ ~ 0 0 46245 S #46258 Stairwell~ The is a little bit more light here as you notice two torches burning. There are some very rare weapons hanging in display cases on the wall. Up and down the stairs continue. ~ 0 0 0 D4 ~ ~ 0 0 46250 D5 ~ ~ 0 0 46257 S #46259 Negative First Floor Hallway~ Guards stand vigilant guarding the hallways, you wonder what could be so important to have this much security. East and west the hallway continues. ~ 0 0 0 D1 ~ ~ 0 0 46260 D3 ~ ~ 0 0 46229 S #46260 Negative First Floor Hallway~ Weird symbols have been painted in blood on the walls here. An eerie silence feels the hallway. The hallway leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46261 D3 ~ ~ 0 0 46259 S #46261 Negative First Floor Hallway~ A wicker basket sits to the side with a huge snake hiding inside. The floors here are stained with blood. ~ 0 0 0 D1 ~ ~ 0 0 46262 D3 ~ ~ 0 0 46260 S #46262 Negative First Floor Hallway~ Here at the end of the hallway a map of the building hangs on the wall. There are blood drops on the map but they seem to represent something. The only exit is to the west. ~ 0 0 0 D3 ~ ~ 0 0 46261 S #46263 Expanse Entrance~ ~ 0 0 0 D4 ~ ~ 0 0 46156 D5 ~ ~ 1 0 46177 S #46264 Negative Second Floor~ The walls look like are on fire. It must be some type of illusion, but if it was would you be able to smell the smoke like you can now? ~ 0 0 0 D1 ~ ~ 0 0 46265 D3 ~ ~ 0 0 46232 S #46265 Negative Second Floor~ The hallway is dim and drafty. The lanterns on the wall barely glow, they are running out of fuel. ~ 0 0 0 D1 ~ ~ 0 0 46266 D3 ~ ~ 0 0 46264 S #46266 Negative Second Floor~ Here at the end of the second floor hallway benches line the walls. Looking upward chains hanging down can be seen. This must be where they hold prisoners. The only exit is west. ~ 0 0 0 D3 ~ ~ 0 0 46265 S #46267 Negative Third Floor~ A mural has been painted on the wall here. It shows a man holding the world on his shoulders. Strange for the painting to be in a place like this. ~ 0 0 0 D1 ~ ~ 0 0 46268 D3 ~ ~ 0 0 46235 S #46268 Negative Third Floor~ The floor and ceiling here have been painted with displays of the world on fire. The one on the floor shows someone trying to put out the fire, on the ceiling someone is lighting a fire. ~ 0 0 0 D1 ~ ~ 0 0 46269 D3 ~ ~ 0 0 46267 S #46269 Negative Third Floor~ A strange circular light floats in the middle of the hall. It gives off a bright {Bblue{x glow and a feeling of dread overcomes you. ~ 0 0 0 D1 ~ ~ 0 0 46270 D3 ~ ~ 0 0 46268 S #46270 Negative Third Floor~ The end of the third floor hallway leads you to what seems to be a study. A desk, table, chairs and bookcase sit here. Large books lay open in the middle of the floor. ~ 0 0 0 D3 ~ ~ 0 0 46269 S #46271 The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~ Crying, screaming, growling, and hissing noises are coming from beneath you. Only the strong in battle and strong at heart should continue down this stairwell. ~ 0 0 0 D4 ~ ~ 0 0 46234 D5 ~ ~ 0 0 46272 S #46272 The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~ A heavy feeling flows into the stairwell like a gentle breeze. You can barely lift you feet to climb the stairwell for the heaviness. The stairwell continues up and down. ~ 0 0 0 D4 ~ ~ 0 0 46271 D5 ~ ~ 0 0 46273 S #46273 The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~ The stairs are sticky and red from blood. The smell of rotting flesh fills the stairwell. ~ 0 0 0 D4 ~ ~ 0 0 46272 D5 ~ ~ 0 0 46274 S #46274 The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~ Complete quiet fills the stairwell. The screaming and crying noise from before can no longer be heard. The silence is eerie. ~ 0 0 0 D4 ~ ~ 0 0 46273 D5 ~ ~ 0 0 46275 S #46275 The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell ~ This is your last chance to turn back, you dont have to travel further down if you dont have to. Be warned only the strong will come out of that room alive. ~ 0 0 0 D4 ~ ~ 0 0 46274 D5 ~ ~ 1 47013 46276 S #46276 {RBo{rtt{Rom{X Of {DDe{Ws{wp{Wa{Dir{X~ A very large beast stands before you. All feelings of dread, sorrow, and regret overcome you. You recongnize the beast as being the man in the painting above holding the world on his shoulders. ~ 0 0 0 D4 ~ ~ 1 47013 46275 S #46277 Outside the walls~ Huge {ygolden{x gates stand in between you and the city. There is a {Bblue{x aura the covers the city. ~ 0 0 0 D1 ~ ~ 0 0 46278 D3 ~ ~ 1 0 46177 S #46278 Approaching The City~ As you get closer to the city you notice alote more travellors than youve seen earlier. Some carry huge packs full of weapons, potions, and equipment. The path leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46279 D3 ~ ~ 0 0 46277 S #46279 Back Road To Kingdoms~ The path here is muddy as a stream has flooded onto the path. Dead fish lay on the banks of the stream stinky the place up. ~ 0 0 0 D1 ~ ~ 0 0 46280 D3 ~ ~ 0 0 46278 S #46280 Back Road To Kingdoms~ Huge stumps of {rcedar{x trees line both sides of the path. Someone must have needed alote of lumber to use up all these trees. ~ 0 0 0 D1 ~ ~ 0 0 46281 D3 ~ ~ 0 0 46279 S #46281 Back Road To Kingdoms~ The road here splits into three directions. To the west take you into the city. To the east continues the back road to kingdoms To the north leads into a mossy tunnel. ~ 0 0 0 D0 ~ ~ 0 0 46428 D1 ~ ~ 0 0 46282 D3 ~ ~ 0 0 46280 S #46282 Back Road To Kingdoms~ The road becomes more rocky and harder to travel. This back road doesnt look like many have traveled down it. The road leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46283 D3 ~ ~ 0 0 46281 S #46283 Back Road To Kingdoms~ Roots from a huge oak tree have come through the ground here. You barely catch yourself before you fall face first onto the road. The road leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46284 D3 ~ ~ 0 0 46282 S #46284 Back Road To Kingdoms~ The grass on the side of the road here diminishes and is replaced with huge hedges. The road seems to be a little less rocky as earlier. The road leads east and west. ~ 0 0 0 D1 ~ ~ 0 0 46285 D3 ~ ~ 0 0 46283 S #46285 Back Road To Kingdoms~ The road and the side of the road seem to get better and better manicured as you travel further down the road. The road continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46286 D3 ~ ~ 0 0 46284 S #46286 Back Road To Kingdoms~ Huge {Ysunflowers{x line both side of the road here. If you had a bag you could fill it up with the seeds that have fallen off the flowers. The road leads east and west still. ~ 0 0 0 D1 ~ ~ 0 0 46287 D3 ~ ~ 0 0 46285 S #46287 Back Road To Kingdoms~ A long wooden bench sits on each side of the road. There are flowers in full bloom all around the benches. East and west the road leads on. ~ 0 0 0 D1 ~ ~ 0 0 46288 D3 ~ ~ 0 0 46286 S #46288 Back Road To Kingdoms~ Fruit trees border each side of the road. There are apple, lemon, oranges and bananas. Maybe you can jump up and grab you a snack for the road. ~ 0 0 0 D1 ~ ~ 0 0 46289 D3 ~ ~ 0 0 46287 S #46289 Back Road To Kingdoms~ The grass is a {ggreen{x as {ggreen{x can be. Not a weed, stone or anything misplaced in the small fields on each side of the road. East and west the road continues. ~ 0 0 0 D1 ~ ~ 0 0 46290 D3 ~ ~ 0 0 46288 S #46290 Back Road To Kingdoms~ Rose bushes now border the sides of the road. Hummingbirds, bees and butterflies swarm around the flowers here. ~ 0 0 0 D1 ~ ~ 0 0 46291 D3 ~ ~ 0 0 46289 S #46291 Back Road To Kingdoms~ A small fountain is one side of the road and a statue of the legendary Panda on the other. You wonder if there are pandas nearby. ~ 0 0 0 D1 ~ ~ 0 0 46292 D3 ~ ~ 0 0 46290 S #46292 Back Road To Kingdoms~ A picnic table sits directly under a peach tree. On the other side of the road vegatables grow for weary travelors to eat and rest. The path continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46293 D3 ~ ~ 0 0 46291 S #46293 Back Road To Kingdoms~ The road become steeper as you walk onward. A flower garden containing many different types of flowers grow on both sides. ~ 0 0 0 D1 ~ ~ 0 0 46294 D3 ~ ~ 0 0 46292 S #46294 Back Road To Kingdoms~ As the road becomes more difficult to walk because on the steepness you notice a set of stair carved into the hill. You can go back west or continue upward. ~ 0 0 0 D3 ~ ~ 0 0 46293 D4 ~ ~ 0 0 46295 S #46295 Back Road To Kingdoms~ As you continue up the hill you can see where someone was nice enough to put a handrail up here. You'll use it to help pull you up the hill. Up and down are the only exits. ~ 0 0 0 D4 ~ ~ 0 0 46296 D5 ~ ~ 0 0 46294 S #46296 Back Road To Kingdoms~ The hill still becomes steeper as you go up the hill. Cyprus trees and pine trees are on both sides of the stairs that lead up and down this hill. ~ 0 0 0 D4 ~ ~ 0 0 46297 D5 ~ ~ 0 0 46295 S #46297 Back Road To Kingdoms~ Pine cones have fallen onto the stairs. You almost trip over one as trying to walk up this steep hill. Up or down the stairs continue. ~ 0 0 0 D4 ~ ~ 0 0 46298 D5 ~ ~ 0 0 46296 S #46298 Back Road To Kingdoms~ The hill seems to level itself out. Dogwood trees are in full blossom and give off a sweet fragrance. Up and down the stairs continue. ~ 0 0 0 D4 ~ ~ 0 0 46299 D5 ~ ~ 0 0 46297 S #46299 Approaching The Kingdom's Mountain Range~ You have reached the top of this little hill. You look straight ahead and see that you are about to be traveling through a massive mountain road. Up and down you can travel from here. ~ 0 0 0 D4 ~ ~ 0 0 46300 D5 ~ ~ 0 0 46298 S #46300 Below The Kingdom's Mountain Range~ ~ 0 0 0 D4 ~ ~ 1 0 17847 D5 ~ ~ 0 0 46299 S #46301 Outside The Southern Entrance~ A gate here is guarded highly to keep out those that are unwanted. There is a path to the south, or you can go back into the city to the north. ~ 0 0 3 D0 ~ ~ 1 0 46189 D2 ~ ~ 0 0 46302 S #46302 The Southern Path~ The path is straight and narrow. Small animals scury around on the sides of the path. The south and north the path continues. ~ 0 0 3 D0 ~ ~ 0 0 46301 D2 ~ ~ 0 0 46303 S #46303 The Southern Path~ The path is clear of any debris. You can tell that someone look after this area very well. The path leads north and south. ~ 0 0 3 D0 ~ ~ 0 0 46302 D2 ~ ~ 0 0 46304 S #46304 The Southern Path~ The thick grass on the sides of road look as if they have been freshly cut. The hedges have been trimmed to look like forest animals. The path leads north and south. ~ 0 0 3 D0 ~ ~ 0 0 46303 D2 ~ ~ 0 0 46305 S #46305 The Southern Path~ You see a skunk laying in the middle of a huge flower bed. A timberwolf sets out and scares it off and making it leave a nasty stink. North and south are the only exits. ~ 0 0 3 D0 ~ ~ 0 0 46304 D2 ~ ~ 0 0 46306 S #46306 The Southern Path~ The path here is now paved with a dark colored tar. A wooden carved border sits on both sides of the edge of the path. North and South the path lead on. ~ 0 0 3 D0 ~ ~ 0 0 46305 D2 ~ ~ 0 0 46307 S #46307 The Southern Path~ The trees on the sides of the path have been trimmed back so that the sky still can be seen. The branches that were trimmed lay in a pile beside the path. ~ 0 0 3 D0 ~ ~ 0 0 46306 D2 ~ ~ 0 0 46308 S #46308 The Southern Path~ The path ahead look smooth and easy to travel. It has been very well maintained. The path leads north and south. ~ 0 0 3 D0 ~ ~ 0 0 46307 D2 ~ ~ 0 0 46309 S #46309 The Southern Path~ A small fishing pond can be seen from the path. Swans and ducks swim around the pond. A fish jumps out of the water to catch a flying bug. North and south the path continues. ~ 0 0 3 D0 ~ ~ 0 0 46308 D2 ~ ~ 0 0 46310 S #46310 The Southern Path~ Nailed to a tree are signs showing which way the roads go. To the south is Sahuagin, the north the southern path, to the west is the Petrified Underground Forest, to the east you can go into the forest. ~ 0 0 3 D0 ~ ~ 0 0 46309 D1 ~ ~ 0 0 46311 D2 ~ ~ 0 0 46450 D3 ~ ~ 0 0 46313 S #46311 Into The Forest~ As you go into the forest you see tall pine trees in every direction. Small animals are hiding within the trees branches. ~ 0 0 3 D1 ~ ~ 0 0 46312 D3 ~ ~ 0 0 46310 S #46312 Into The Forest~ ~ 0 0 3 D1 ~ ~ 0 0 22453 D3 ~ ~ 0 0 46311 S #46313 Entrance To The {DPet{Wri{Dfied{X Underground {GFo{gre{Gst{X~ As you enter into the {8Pertrified{x Underground {GForest{x you notice that the tree here are as big round as they are tall. The trees look and feel like stone. ~ 0 0 3 D1 ~ ~ 0 0 46310 D3 ~ ~ 0 0 46314 S #46314 Into the Forest~ More trees, more quiet, more peace. The only sound that is around are the sounds of the wind blowing, and the birds singing. ~ 0 0 3 D0 ~ ~ 0 0 46315 D1 ~ ~ 0 0 46313 S #46315 Into the Forest~ The trees continue all around. Every now and again a small creature will run around and then disappear back into the trees. ~ 0 0 3 D0 ~ ~ 0 0 46316 D2 ~ ~ 0 0 46314 D3 ~ ~ 0 0 46317 S #46316 Into the Forest~ Broken tree limbs are in the middle of this pathway. There is still enough room to go around them. Exit are north and south. ~ 0 0 3 D0 ~ ~ 0 0 46327 D2 ~ ~ 0 0 46315 S #46317 Thicker Forest~ The forest becomes overgrown with trees, moss, and large ferns growing all around. ~ 0 0 3 D1 ~ ~ 0 0 46315 D3 ~ ~ 0 0 46318 S #46318 Thicker Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. Large insects fly around your head. ~ 0 0 3 D1 ~ ~ 0 0 46317 D3 ~ ~ 0 0 46319 S #46319 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. Birds can be heard screaching overhead. ~ 0 0 3 D0 ~ ~ 0 0 46320 D1 ~ ~ 0 0 46318 D3 ~ ~ 0 0 46326 S #46320 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D0 ~ ~ 0 0 46321 D2 ~ ~ 0 0 46319 D3 ~ ~ 0 0 46325 S #46321 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D0 ~ ~ 0 0 46322 D2 ~ ~ 0 0 46320 D3 ~ ~ 0 0 46324 S #46322 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D0 ~ ~ 1 0 46479 D2 ~ ~ 0 0 46321 D3 ~ ~ 0 0 46323 S #46323 Small Forest Home of Some Animals~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D1 ~ ~ 0 0 46322 D2 ~ ~ 0 0 46324 S #46324 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D0 ~ ~ 0 0 46323 D1 ~ ~ 0 0 46321 D2 ~ ~ 0 0 46325 S #46325 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. The further you travel into the forest the thicker it becomes. ~ 0 0 3 D0 ~ ~ 0 0 46324 D1 ~ ~ 0 0 46320 D2 ~ ~ 0 0 46326 S #46326 Thick Forest~ The forest is overgrown with trees, moss, and large ferns growing all around. Desc Snakes have built a nest within the mix of kudzu and ferns. ~ 0 0 3 D0 ~ ~ 0 0 46325 D1 ~ ~ 0 0 46319 S #46327 Deep Brush~ As walking in the deep brush of the forest vines and mud cover up to your thighs. Brighter birds are seen above as they fly higher and higher. ~ 0 0 3 D0 ~ ~ 0 0 46328 D2 ~ ~ 0 0 46316 S #46328 Deep Brush~ High grass and mud is everywhere you look. There are some colorful flowers growing all around. ~ 0 0 3 D0 ~ ~ 0 0 46331 D1 ~ ~ 0 0 46329 D2 ~ ~ 0 0 46327 S #46329 Deep Brush~ The grass is long and thick, wildflowers grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46330 D1 ~ ~ 0 0 46339 D3 ~ ~ 0 0 46328 S #46330 Deep Brush~ The grass is long and thick, wildflowers grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46332 D1 ~ ~ 0 0 46338 D2 ~ ~ 0 0 46329 D3 ~ ~ 0 0 46331 S #46331 Deep Brush~ The crows are flying all around this area. There must be something dead near by to have that many crows at once. ~ 0 0 3 D0 ~ ~ 0 0 46333 D1 ~ ~ 0 0 46330 D2 ~ ~ 0 0 46328 S #46332 Deep Brush~ The grass is long and thick, wildflowers grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46335 D1 ~ ~ 0 0 46337 D2 ~ ~ 0 0 46330 D3 ~ ~ 0 0 46333 S #46333 Deep Brush~ It looks like the kudzu has taken over most of the path here. ~ 0 0 3 D0 ~ ~ 0 0 46334 D1 ~ ~ 0 0 46332 D2 ~ ~ 0 0 46331 S #46334 Deep Brush~ The grass is long and thick, wild honeysuckles grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46340 D1 ~ ~ 0 0 46335 D2 ~ ~ 0 0 46333 S #46335 Deep Brush~ The grass is long and thick, cat tails grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46341 D1 ~ ~ 0 0 46336 D2 ~ ~ 0 0 46332 D3 ~ ~ 0 0 46334 S #46336 Deep Brush~ The grass is long and thick, wild mushrooms grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46342 D2 ~ ~ 0 0 46337 D3 ~ ~ 0 0 46335 S #46337 Deep Brush~ The grass is long and thick, wild mushrooms grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46336 D2 ~ ~ 0 0 46338 D3 ~ ~ 0 0 46332 S #46338 Deep Brush~ The grass is long and thick, wild mushrooms grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46337 D2 ~ ~ 0 0 46339 D3 ~ ~ 0 0 46330 S #46339 Deep Brush~ The grass is long and thick, wild mushrooms grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 3 D0 ~ ~ 0 0 46338 D3 ~ ~ 0 0 46329 S #46340 Deep Brush~ The grass is long and thick, wild honeysuckles grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 0 D1 ~ ~ 0 0 46341 D2 ~ ~ 0 0 46334 S #46341 Deep Brush~ The grass is long and thick, cat tails grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 0 D1 ~ ~ 0 0 46342 D2 ~ ~ 0 0 46335 D3 ~ ~ 0 0 46340 S #46342 Deep Brush~ The grass is long and thick, wild honeysuckles grow all around you. The trees that droop down have blocked out all sunlight. The deep brush is in every direction you go. ~ 0 0 0 D2 ~ ~ 0 0 46336 D3 ~ ~ 0 0 46341 S #46343 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46344 D2 ~ ~ 1 0 46167 S #46344 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46345 D2 ~ ~ 0 0 46343 S #46345 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46346 D2 ~ ~ 0 0 46344 S #46346 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46347 D2 ~ ~ 0 0 46345 S #46347 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46348 D1 ~ ~ 0 0 46369 D2 ~ ~ 0 0 46346 S #46348 The Northern Path~ ~ 0 0 0 D0 ~ ~ 0 0 46349 D2 ~ ~ 0 0 46347 S #46349 Before The Royal Castle~ ~ 0 1024 0 D0 ~ ~ 1 0 46350 D2 ~ ~ 0 0 46348 S #46350 Entrance To The Royal Castle~ ~ 0 0 0 D0 ~ ~ 0 0 46351 D2 ~ ~ 1 0 46349 S #46351 Castle Foyer~ ~ 0 0 0 D0 ~ ~ 0 0 46352 D2 ~ ~ 0 0 46350 S #46352 {DDarkness{X Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 46353 D2 ~ ~ 0 0 46351 S #46353 {DDarkness{X Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 46354 D1 ~ ~ 0 0 46356 D2 ~ ~ 0 0 46352 D3 ~ ~ 0 0 46355 D4 ~ ~ 1 0 46365 S #46354 Throne Room~ ~ 0 0 0 D2 ~ ~ 0 0 46353 S #46355 Queen's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46353 D3 ~ ~ 0 0 46361 S #46356 King's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46357 D3 ~ ~ 0 0 46353 S #46357 King's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46358 D3 ~ ~ 0 0 46356 S #46358 King's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46359 D3 ~ ~ 0 0 46357 S #46359 King's Hallway~ ~ 0 0 0 D1 ~ ~ 1 0 46360 D3 ~ ~ 0 0 46358 S #46360 King's Room~ ~ 0 0 0 D3 ~ ~ 1 0 46359 S #46361 Queen's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46355 D3 ~ ~ 0 0 46362 S #46362 Queen's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46361 D3 ~ ~ 0 0 46363 S #46363 Queen's Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 46362 D3 ~ ~ 1 0 46364 S #46364 Queen's Room~ ~ 0 0 0 D1 ~ ~ 1 0 46363 S #46365 Stairwell of Despair~ ~ 0 0 0 D4 ~ ~ 0 0 46366 D5 ~ ~ 1 0 46353 S #46366 Stairwell of Despair~ ~ 0 0 0 D4 ~ ~ 0 0 46367 D5 ~ ~ 0 0 46365 S #46367 Stairwell of Despair~ ~ 0 0 0 D4 ~ ~ 1 0 46368 D5 ~ ~ 0 0 46366 S #46368 Sorcerer's Lair~ ~ 0 0 0 D5 ~ ~ 1 0 46367 S #46369 Beginning of the {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46370 D3 ~ ~ 0 0 46347 S #46370 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46371 D3 ~ ~ 0 0 46369 S #46371 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46374 D1 ~ ~ 0 0 46372 D3 ~ ~ 0 0 46370 S #46372 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46373 D1 ~ ~ 0 0 46379 D3 ~ ~ 0 0 46371 S #46373 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46375 D1 ~ ~ 0 0 46378 D2 ~ ~ 0 0 46372 D3 ~ ~ 0 0 46374 S #46374 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46376 D1 ~ ~ 0 0 46373 D2 ~ ~ 0 0 46371 S #46375 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46377 D2 ~ ~ 0 0 46373 D3 ~ ~ 0 0 46376 S #46376 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46375 D2 ~ ~ 0 0 46374 S #46377 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46383 D1 ~ ~ 0 0 46382 D2 ~ ~ 0 0 46378 D3 ~ ~ 0 0 46375 S #46378 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46377 D1 ~ ~ 0 0 46381 D2 ~ ~ 0 0 46379 D3 ~ ~ 0 0 46373 S #46379 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46378 D1 ~ ~ 0 0 46380 D3 ~ ~ 0 0 46372 S #46380 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46381 D3 ~ ~ 0 0 46379 S #46381 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46382 D2 ~ ~ 0 0 46380 D3 ~ ~ 0 0 46378 S #46382 {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D2 ~ ~ 0 0 46381 D3 ~ ~ 0 0 46377 S #46383 {DSw{wam{Wp{wla{Dnds{X Midlands~ ~ 0 0 0 D0 ~ ~ 0 0 46384 D2 ~ ~ 0 0 46377 S #46384 {DSw{wam{Wp{wla{Dnds{X Midlands~ ~ 0 0 0 D0 ~ ~ 0 0 46385 D2 ~ ~ 0 0 46383 S #46385 {DSw{wam{Wp{wla{Dnds{X Midlands~ ~ 0 0 0 D0 ~ ~ 0 0 46386 D2 ~ ~ 0 0 46384 S #46386 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46389 D1 ~ ~ 0 0 46387 D2 ~ ~ 0 0 46385 D3 ~ ~ 0 0 46388 S #46387 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46391 D3 ~ ~ 0 0 46386 S #46388 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46390 D1 ~ ~ 0 0 46386 S #46389 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46392 D1 ~ ~ 0 0 46391 D2 ~ ~ 0 0 46386 D3 ~ ~ 0 0 46390 S #46390 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46393 D1 ~ ~ 0 0 46389 D2 ~ ~ 0 0 46388 S #46391 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46394 D1 ~ ~ 0 0 46395 D2 ~ ~ 0 0 46387 D3 ~ ~ 0 0 46389 S #46392 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46394 D2 ~ ~ 0 0 46389 D3 ~ ~ 0 0 46393 S #46393 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46392 D2 ~ ~ 0 0 46390 S #46394 Northern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D2 ~ ~ 0 0 46391 D3 ~ ~ 0 0 46392 S #46395 Linkage {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46396 D3 ~ ~ 0 0 46391 S #46396 Linkage {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D1 ~ ~ 0 0 46397 D3 ~ ~ 0 0 46395 S #46397 Linkage {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46398 D1 ~ ~ 0 0 46400 D2 ~ ~ 0 0 46399 D3 ~ ~ 0 0 46396 D5 ~ ~ 1 0 46401 S #46398 Eastern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D2 ~ ~ 0 0 46397 S #46399 Eastern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D0 ~ ~ 0 0 46397 S #46400 Eastern {DSw{wam{Wp{wla{Dnds{X~ ~ 0 0 0 D3 ~ ~ 0 0 46397 S #46401 Sinking Into The Mud~ ~ 0 0 0 D4 ~ ~ 1 0 46397 D5 ~ ~ 0 0 46402 S #46402 Trapped In The Mud~ ~ 0 0 0 D5 ~ ~ 0 0 46403 S #46403 Slipping In The Mud~ ~ 0 0 0 D4 ~ ~ 0 0 46402 D5 ~ ~ 0 0 46404 S #46404 Falling Deeper~ ~ 0 0 0 D4 ~ ~ 0 0 46403 D5 ~ ~ 0 0 46405 S #46405 Falling Deeper~ ~ 0 0 0 D4 ~ ~ 0 0 46404 D5 ~ ~ 0 0 46406 S #46406 Bottom of the Mud~ ~ 0 0 0 D1 ~ ~ 0 0 46407 D4 ~ ~ 0 0 46405 S #46407 Mud Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 46408 D3 ~ ~ 0 0 46406 S #46408 Mud Tunnel~ ~ 0 0 0 D2 ~ ~ 0 0 46409 D3 ~ ~ 0 0 46407 S #46409 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46408 D2 ~ ~ 0 0 46410 S #46410 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46409 D2 ~ ~ 0 0 46411 S #46411 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46410 D1 ~ ~ 0 0 46425 D2 ~ ~ 0 0 46413 S #46412 A Small Shop~ Among the dusty clutters shelves are potions and spellbooks. The wizard here has a few he has found that you may be able to use. ~ 0 0 0 D0 ~ ~ 0 0 46208 S #46413 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46411 D2 ~ ~ 0 0 46414 S #46414 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46413 D2 ~ ~ 0 0 46415 S #46415 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46414 D2 ~ ~ 0 0 46416 S #46416 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46415 D2 ~ ~ 0 0 46417 S #46417 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46416 D2 ~ ~ 0 0 46418 S #46418 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46417 D2 ~ ~ 0 0 46419 S #46419 Mud Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46418 D4 ~ ~ 0 0 46420 S #46420 Getting Close to Daylight~ ~ 0 0 0 D4 ~ ~ 0 0 46421 D5 ~ ~ 0 0 46419 S #46421 Getting Close to Daylight~ ~ 0 0 0 D4 ~ ~ 0 0 46422 D5 ~ ~ 0 0 46420 S #46422 Getting Close to Daylight~ ~ 0 0 0 D4 ~ ~ 0 0 46423 D5 ~ ~ 0 0 46421 S #46423 Getting Close to Daylight~ ~ 0 0 0 D4 ~ ~ 0 0 46424 D5 ~ ~ 0 0 46422 S #46424 Near {YDaylight{X~ ~ 0 0 0 D4 ~ ~ 0 0 46310 D5 ~ ~ 0 0 46423 S #46425 Side Tunnel~ ~ 0 0 0 D0 ~ ~ 1 0 46427 D1 ~ ~ 0 0 46426 D3 ~ ~ 0 0 46411 S #46426 Dead End In The Mud Tunnel~ ~ 0 0 0 D3 ~ ~ 0 0 46425 S #46427 A Tiny Cell~ Mprog here ~ 0 8192 0 D2 ~ ~ 1 0 46425 S #46428 Mossy Tunnel~ A tunnel covered with layers and layers of moss. The tunnel has small lantern hanging from the ceiling to provide light for the passing travelors. ~ 0 0 0 D0 ~ ~ 0 0 46429 D2 ~ ~ 0 0 46281 S #46429 Mossy Tunnel~ Moss lines the floors as well as the wall and ceiling. The floors are soft and smushy giving a welcome change to the hard rocky trails from before. ~ 0 0 0 D0 ~ ~ 0 0 46430 D2 ~ ~ 0 0 46428 S #46430 Mossy Tunnel~ {4Blue{x and {5purple{x mushrooms grow on the walls here. Dwarves stand on each others shoulders to pick the mushroom. ~ 0 0 0 D0 ~ ~ 0 0 46431 D2 ~ ~ 0 0 46429 S #46431 Mossy Tunnel~ You see more dwarves here but there are no mushrooms anywhere in sight. They are laying around acting goofy and out of their minds. ~ 0 0 0 D0 ~ ~ 0 0 46432 D2 ~ ~ 0 0 46430 S #46432 Mossy Tunnel~ There are small rodents running around this part of the tunnel. They have discovered the strange mushroooms and are eating them and then falling of the ceiling. ~ 0 0 0 D0 ~ ~ 0 0 46433 D2 ~ ~ 0 0 46431 S #46433 Before A Tunnel Village~ The tunnel has a barred gate that leads into the tunnel village. The gate is to the north. The tunnel goes back to the south. ~ 0 0 0 D0 ~ ~ 1 0 46434 D2 ~ ~ 0 0 46432 S #46434 Inside The Small Gate~ After entering through the gate the moss resides and the floor beneath you gives way a brick covered floor. Even though you are still inside a tunnel is seems alote brighter here. ~ 0 0 0 D0 ~ ~ 0 0 46435 D2 ~ ~ 1 0 46433 S #46435 Main Village Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46436 D2 ~ ~ 0 0 46434 S #46436 Main Village Tunnel~ The village is made up of many different tunnels. The one you are traveling down is the main tunnel to the village. ~ 0 0 0 D0 ~ ~ 0 0 46437 D2 ~ ~ 0 0 46435 D3 ~ ~ 1 0 46442 S #46437 Main Village Tunnel~ There is a bench sitting to the side of the tunnel, across from a small house. The house is very small due to being built inside a tunnel. The tunnel continues north and south. The small house is to the east. ~ 0 0 0 D0 ~ ~ 0 0 46438 D1 ~ ~ 1 0 46441 D2 ~ ~ 0 0 46436 S #46438 Main Village Tunnel~ Women with baskets and jugs on their heads walk past you. You notice that they are filling the jugs with water to take back to their families. ~ 0 0 0 D0 ~ ~ 0 0 46439 D2 ~ ~ 0 0 46437 S #46439 Main Village Tunnel~ You notice that the women who had the baskets on their heads coming out of the shop to the west woth their baskets full of food and supplies. You also see dwarves stumbling into the shop to sell bags of mushrooms. ~ 0 0 0 D2 ~ ~ 0 0 46438 D3 ~ ~ 0 0 46440 S #46440 Inside a small shop~ Inside this small shop there is barely any room to walk. Mushrooms are piled to the roof and other supplies just thrown around. The shopkeeper is screaming his hired help to get to work and get the place clean. ~ 0 0 0 D1 ~ ~ 0 0 46439 S #46441 Small Home~ This is a very simple home. Just the bare essentials is all that is here. There is an elaborate rug take seems out of place, when moving it you see there is a door that leads downward. ~ 0 0 0 D3 ~ ~ 1 0 46437 D5 ~ ~ 1 0 46443 S #46442 Small Home~ ~ 0 0 0 D1 ~ ~ 1 0 46436 S #46443 Below a Small Home~ It seems that underneath the house a secret passage leads further downward. You can go back up into the home or go downward and see where this passageway leads to. ~ 0 0 0 D4 ~ ~ 1 0 46441 D5 ~ ~ 0 0 46444 S #46444 {DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~ There are statues of all the Gods here at the gate entering the sacred place of the dead. All respect that is due has been given here as a sign read of all the defenders of this underground city. ~ 0 0 0 D4 ~ ~ 0 0 46443 D5 ~ ~ 0 0 46445 S #46445 {DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~ The path still continues with fountains and statues bordering both sides of the path. There are many tombs ahead of you. ~ 0 0 0 D4 ~ ~ 0 0 46444 D5 ~ ~ 0 0 46446 S #46446 {DEn{Wt{wr{Wan{Dce{X To The {GT{gow{Gn{X {DCatacombs{X~ Here are alot of strange looking flowers. Their sweet smell is so good that it makes you almost forget what you were doing and where you were going. ~ 0 0 0 D2 ~ ~ 0 0 46447 D4 ~ ~ 0 0 46445 S #46447 Before The {GT{gow{Gn {DCatacombs{X~ The only thing standing between you and the catacombs are a huge pack of wolves. They are here to make sure tomb robbers never enter into this holy place. ~ 0 0 0 D0 ~ ~ 0 0 46446 D2 ~ ~ 1 47016 46448 S #46448 The {BB{Yu{Rg{x Room!~ You've walked up a small hill where you see two highly decorate tombs. The tombs seem to belong to the Great King Jah Rubal and his Queen. ~ 0 0 0 D0 ~ ~ 1 47016 46447 D4 ~ ~ 0 0 46480 S #46449 Butcher's Shop~ A minotaur stands here with a cleaver in his hand cutting meat and wrapping it in butcher paper. ~ 0 0 0 D0 ~ ~ 0 0 46204 S #46450 Road To Sahuagin~ A long curvy road lies ahead of you. Rocks and boulders line the side of the road to keep the dirt off the road. ~ 0 0 0 D0 ~ ~ 0 0 46310 D2 ~ ~ 0 0 46451 S #46451 Road To Sahuagin~ The tree have begun to fade away and the dirt is now sand. The road becomes hotter as the sun beats down upon it. It seems you are entering a desert. ~ 0 0 0 D0 ~ ~ 0 0 46450 D2 ~ ~ 0 0 46452 S #46452 Road To Sahuagin~ More sand gets into your boots as you stop to get the sand out a snake slithers across the road in front of you. A cactus is the only plant in sight. ~ 0 0 0 D0 ~ ~ 0 0 46451 D2 ~ ~ 0 0 46453 S #46453 Road To Sahuagin~ The sandy road lead us a small hill. As you stand on the top of the hill it look like your looking at a dream. It looks like a tropical wonderland is close by. You hope that the desert hasnt messed with your head and what you seen wasn't a mirage. ~ 0 0 0 D0 ~ ~ 0 0 46452 D2 ~ ~ 0 0 46454 S #46454 Road To Sahuagin~ Coming down the hill a desert spring has created a stream that runs the length of the road to sahuagin. ~ 0 0 0 D0 ~ ~ 0 0 46453 D2 ~ ~ 0 0 46455 S #46455 Road To Sahuagin~ The people that live in this area must have used the stream for irrigation of their crops and flowers. A vegetable garden is in full bloom with vine ripe tomatoes, lettuce, and corn. ~ 0 0 0 D0 ~ ~ 0 0 46454 D2 ~ ~ 0 0 46456 S #46456 Road To Sahuagin~ The air becomes humid as you walk into what looks like a jungle. Large trees grow wildly on both sides of the road. The trees have huge leaves on the. Flowers are popping up around the side of stream. ~ 0 0 0 D0 ~ ~ 0 0 46455 D2 ~ ~ 0 0 46457 S #46457 Road To Sahuagin~ The tropical trees seem to have become fewer here. A couple palm tree stand on both sides of the road. The road starts to change colors. ~ 0 0 0 D0 ~ ~ 0 0 46456 D2 ~ ~ 0 0 46458 S #46458 Before The Lost Kingdom of Sahuagin~ The tropical canopy comes back stronger than before. Though the trees and flowers it looks like the vines are covering up some type of door. ~ 0 0 0 D0 ~ ~ 0 0 46457 D2 ~ ~ 0 0 47802 S #46459 {wEntrance to The {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X~ You are standing in the entrance hall of the {yLaughing Lion Tavern{x. The hall has been wisely decorated with simple but functional furniture. To the west is the bar, questmaster and stockbroker. To the east leads back into the Temple. ~ 0 0 0 D1 ~ ~ 0 0 46460 D3 ~ ~ 0 0 46211 S #46460 {wThe {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X~ You are standing in the bar. The bar is set againest the southern wall, old archaic writing, carvings and symbols cover its top. A corner booth sit here for you to have a break from your journey. Many people are standing around the bar including a questmaster, and stockbroker. As you look around things here also look very familiar. ~ 0 0 0 D2 ~ ~ 0 0 46467 D3 ~ ~ 0 0 46459 D4 ~ ~ 0 0 46473 S #46461 Entrance To The Temple of {GL{gok{Gi{X~ Standing in the Mighty Loki's temple, chanting can be heard from all around. Bright lights flash from numerous doorways, and others remain dark. There is a crisp smell to the air. To the north, the temple alter can be seen. East is the main temple room. ~ 0 0 0 D0 ~ ~ 0 0 46462 D3 ~ ~ 0 0 46212 S #46462 Temple of {GL{gok{Gi{X~ Soft relaxing music can be heard here. A large healing sauna sits in the ground to refresh after a long days battle. A healer stands here ready to remove any bad spells that have cast upon you. ~ 0 0 0 D2 ~ ~ 0 0 46461 M 500 H 500 S #46463 Entrance To The Temple Of {BT{Yh{Yo{Br{X~ Mprog You are in the southern end of the temple hall in the Temple of Thor. The temple has been constructed from giant obsidian blocks, sickening in appearance, and most of the walls are covered by ancient wall paintings. In these pictures are devils, giants and demons. Large steps lead down through the grand temple gate, desceding the huge mound upon which the temple is built and the ends on the temple way below. ~ 0 0 0 D0 ~ ~ 0 0 46464 D1 ~ ~ 0 0 46212 S #46464 Temple Of {BT{Wh{Yo{Br{X~ As entering in a fog of smoke rolls out into the walkway. There is loud satanic sounding music being played for the people smoking something called MaryJane in the healing sauna. They swear it heals everything. ~ 0 0 0 D2 ~ ~ 0 0 46463 M 500 H 500 S #46465 Death Alley~ On {bDeath Alley{x a horrible stench lingers all around. The smell of rotting flesh almost makes you sick at your stomach. The morgue is to the south. The rangers training grounds are to the north. ~ 0 0 0 D0 ~ ~ 0 0 46471 D1 ~ ~ 0 0 46214 D2 ~ ~ 0 0 46466 S #46466 The City Morgue~ It stinks so bad in here you can barely breathe. Corpse lay all around the morgue, there is barely enough room to walk for all the dead bodies. You wonder if a war has broke out somewhere to have this many dead people at once. ~ 0 0 0 D0 ~ ~ 0 0 46465 S #46467 {wBack Room{x in the {yT{Ya{Gv{We{Yr{yn{X~ You look around and see people huddled in the corner, whispering and looking guilty. A sweet smell comes from some sort of water filled thing they are smoking out of. One sleepy looking gnome is rolling a cigarette made with some purple-green looking leaves. You wonder if they'll share.... ~ 0 0 0 D0 ~ ~ 0 0 46460 S #46468 Cleric Guild Training and Practice Yard~ A line of cleric wait in line to be trained by the best cleric known. Others can be seen practicing the skills they've learned in the practice yard. ~ 0 0 0 D1 ~ ~ 0 0 46210 S #46469 Mage Guild Training and Practice Yard~ Mages crowd into the room to sign up for training and practice to become the best of the best. It looks like maybe a tournament may be getting ready to take place. ~ 0 0 0 D0 ~ ~ 0 0 46203 S #46470 Warrior Guild Training and Practice Yard~ Warrior line up by the dozen to get training and practice needed to survive in battle. There are boxes full of weapons to train with to the side. ~ 0 0 0 D0 ~ ~ 0 0 46207 S #46471 Ranger Guild Training and Practice Yard~ Rangers battle each other on the practice yard as their teacher shows them the correct way to battle. Others stand in awe that the teacher as old as he is can still fight so well. ~ 0 0 0 D2 ~ ~ 0 0 46465 S #46472 Thief Guild Training and Practice Yard~ A huge practice yard is here for thief to get their practice and training. You see them practicing stealing from each other and sneaking up behind others and surprising them. ~ 0 0 0 D3 ~ ~ 0 0 46214 S #46473 {wThe {YP{yrivate {wTraining Facility{X~ A muscle headed beast steps out from behind the desk. He explains this is where you can practice and train your skills without any worry of being attacked. To the north is where you train and practice. To the south leads back into the bar. ~ 0 0 0 D0 ~ ~ 0 0 46474 D5 ~ ~ 0 0 46460 S #46474 {wThe {YP{yrivate {wTraining Facility{X~ As the closes behind you and you lock it so not to be pked, you notice practice dummies to practice your skills on. You see another room to the west and to the east to build your skills up more. ~ 0 0 0 D1 ~ ~ 4 46029 46476 D2 ~ ~ 0 0 46473 D3 ~ ~ 4 46030 46475 S #46475 The {RRed{X {YP{yractice{X Room~ The wall in this room are painted a bright {rred{x with an eagle like {ygolden{x crest on the northern wall. A practice dummy hangs in the middle of the room with a shirt on that says {R U R WEAK{x ~ 0 0 0 D1 ~ ~ 4 46030 46474 S #46476 The {BBlue{X {YP{yractice{X Room~ The walls of the room are painted a bright {bblue{x the trims is a finely crafted {Rcedar{x decorated with some sort of crest. A practice dummy with a {bblue{x shirt stand in front of you. You notice the shirt has {Yyellow{x writing on it that says {Y KICK ME! {x ~ 0 0 0 D3 ~ ~ 4 46029 46474 S #46477 {wEntrance to The {YL{yegend{x MUD School{X~ You are entering upon a Legend Mud School. This school is designed for newly legended warrior starting their journey. Within these walls legenary equipment to start you off can be found. To the north is the school. ~ 0 0 0 D0 ~ ~ 0 0 46478 D5 ~ ~ 0 0 46211 S #46478 Path Inside The School~ A dirt path leads to the inside of the school. Teachers stand outside showing the student how to cast spells, use specialized skills and teaching them about stances. All important things to learn if your going to be a sucessful warrior. ~ 0 0 0 D2 ~ ~ 0 0 46477 S #46479 Daygum's Home~ ~ 0 256 0 D2 ~ ~ 1 0 46322 S #46480 Here's the {YB{RU{BG{Y!{x~ ~ 0 1024 0 D5 ~ ~ 0 0 46448 S #46000 An old mine shaft~ This mine shaft appears to be well worn, with many groove marks worn into the surrounding rock. The rocky walls seem to be made up of a granite ~ 0 0 5 D5 ~ ~ 0 0 46001 S #46001 An old mine shaft~ Leading deep into the earth this shaft is supported by old cedar timbers. A ladder has been nailed into the shaft wall leads up and down. ~ 0 0 5 D4 ~ ~ 0 0 46000 D5 ~ ~ 0 0 46002 S #46002 An old mine shaft~ As the shaft goes deeper into the earth, imprints into the shaft can be seen where mining has taken place here. The shaft leads deeper into the earth, and upward into the light of day. ~ 0 0 5 D4 ~ ~ 0 0 46001 D5 ~ ~ 0 0 46003 S #46003 An old mine shaft~ A pully system with a large box on the end hangs below. This must have been used to move people and their work equipment and whatevver it is they mined here in and out of the shaft. Wooden planks are pilled up almost blocking off an entrance into the mine to the east. Upward goes back into the shaft. ~ 0 0 5 D1 ~ ~ 0 0 46004 D4 ~ ~ 0 0 46002 S #46004 An old mine shaft~ It seems that the shaft still continues further into the earth. A rusty bucket is overflowing with water that drips through the ceiling of the shaft. The shaft runs east and west. ~ 0 0 5 D1 ~ ~ 0 0 46005 D3 ~ ~ 0 0 46003 S #46005 An old mine shaft~ The skeletal remains of a small child lay here. As looking closer a lunch pail with the name Timmy on it lay next to the bones. Guess Lassie didnt make it to the mine shaft in time to save him. The shaft continues east and west. ~ 0 0 5 D1 ~ ~ 0 0 46006 D3 ~ ~ 0 0 46004 S #46006 An old mine shaft~ Bats hang upside down on the ceiling of the shaft. Dropping are everywhere you step. Boards have been nailed up to block an exit to the east, but the some of the boards are missing making it possible to travel through. ~ 0 0 5 D1 ~ ~ 1 0 46007 D3 ~ ~ 0 0 46005 S #46007 Standing Over The Expanse~ You are standing on top of a large cliff face that overlooks what appears to be an enormous underground city constructed of a silvery and copper red looking type of material. It must be mined from somewhere in this huge underground expanse. The city appears to go on for miles, and seems to sit in an enormous crater, with this large cliff face running all along the perimeter to make a crude oval shape. There are tunnels leading into the cliff and down to the city below, but it is difficult to determine what tunnels go where. ~ 0 0 5 D0 ~ ~ 0 0 46008 D2 ~ ~ 0 0 46016 D3 ~ ~ 1 0 46006 S #46008 On the Cliff Face~ {rCooper{x looking rocks lay in a pile to the side, These stone look the same color as the city below, but where are they finding these stones to mine them? The path leads north and south. ~ 0 0 5 D0 ~ ~ 0 0 46009 D2 ~ ~ 0 0 46007 S #46009 On the Cliff Face~ A small metal bucket full of {rcoppery{wand{Dsilvery{x looking stones lays tumbled over. It seem that a group of small lizards are asleep on the stones in the bucket. North and south the path continues. ~ 0 0 5 D0 ~ ~ 0 0 46010 D2 ~ ~ 0 0 46008 S #46010 On the Cliff Face~ The ledge of the cliff seems very weak, as if it could cave in at anytime, Looking closer it can be seen that parts of this ledge have already given way, North and south the path continues. ~ 0 0 5 D0 ~ ~ 0 0 46011 D2 ~ ~ 0 0 46009 D5 ~ ~ 1 0 46027 S #46011 On the Cliff Face~ The path becomes wider and cleaner as you travel further on the trail. You could swear you were hearing sounds coming from under your feet, or you might just be hearing things due to lack of rest from your voyages, North and south the path leads on. ~ 0 0 5 D0 ~ ~ 0 0 46012 D2 ~ ~ 0 0 46010 S #46012 On the Cliff Face~ A wooden fence like barrier has been put in place on the ledge. This end of the path seems to be upkept alote better than the other side. North and south are the only exits. ~ 0 0 5 D0 ~ ~ 0 0 46013 D2 ~ ~ 0 0 46011 S #46013 On the Cliff Face~ Another travelors donkey drinks from a watering trought that catches the water running off the sides of the cliff. Another travelor fills his canteen with water that has flown into a big barrel, North and south the path goes on. ~ 0 0 5 D0 ~ ~ 0 0 46014 D2 ~ ~ 0 0 46012 D5 ~ ~ 1 0 46028 S #46014 On the Cliff Face~ Something must be going on somewhere near. Benches are set up along the ledge of the cliff for travelors to rest and take in the glorious view of the city below. North and south are the only ways you can go. ~ 0 0 5 D0 ~ ~ 0 0 46015 D2 ~ ~ 0 0 46013 S #46015 Before an impassible rock face~ Here the trail seems to end. A huge rock face that is unable to be hiked or climbed stand in the way of going any further. As you walk up to the face of this huge work something creeks from under your feet. ~ 0 0 5 D2 ~ ~ 0 0 46014 D5 ~ ~ 1 0 46029 S #46016 On the Cliff Face~ The path is rocky and dangerous. One false step and you could tumble over the sides of the cliff to your death. The path continues north and south. ~ 0 0 5 D0 ~ ~ 0 0 46007 D2 ~ ~ 0 0 46017 S #46017 On the Cliff Face~ Large boulders that have fallen from with sides of the walls about block the path. Climbing over them is the only way to continue on the path that leads south and north. ~ 0 0 5 D0 ~ ~ 0 0 46016 D2 ~ ~ 0 0 46018 D5 ~ ~ 1 0 46030 S #46018 On the Cliff Face~ The cliff seems to becoming narrower the further south you travel on it. The view is amazing as you overlook the city below. ~ 0 0 5 D0 ~ ~ 0 0 46017 D2 ~ ~ 0 0 46019 S #46019 On the Cliff Face~ A small trickling stream drips down the side of the cliff and across the trail. Making the trail here turn into a coppery mud puddle. North and south the cliff face continues. ~ 0 0 5 D0 ~ ~ 0 0 46018 D2 ~ ~ 0 0 46020 S #46020 On the Cliff Face~ The view of the village below is breathtaking. People moving around look like little ants going into their anthill. Soon the village will be full view and you can see what this village is like. ~ 0 0 5 D0 ~ ~ 0 0 46019 D2 ~ ~ 0 0 46021 D5 ~ ~ 1 0 46031 S #46021 On the Cliff Face~ An old worn napsack lays in the shade near the walls of the cliff Not a bad idea to take a little rest after all this traveling. ~ 0 0 5 D0 ~ ~ 0 0 46020 D2 ~ ~ 0 0 46022 S #46022 On the Cliff Face~ Travelling around the many obstacles of the cliff face the path becomes a little wider as it turns directions. The path leads to the north and east. ~ 0 0 5 D0 ~ ~ 0 0 46021 D1 ~ ~ 0 0 46023 S #46023 On the Cliff Face~ As the path widens more potholes appear making the path difficult to walk on. Not only is it the potholes but small pebbles litter the trail. The path leads east and west. ~ 0 0 5 D1 ~ ~ 0 0 46024 D3 ~ ~ 0 0 46022 S #46024 On the Cliff Face~ A small overhang gives a little shelter from the water that flows out the side of the cliffs onto the trail. The trail leads east and west. ~ 0 0 5 D1 ~ ~ 0 0 46025 D3 ~ ~ 0 0 46023 S #46025 On the Cliff Face~ The path starts to become more narrow here. The fog is so thick you can barely see where your stepping. The trail continues east and west. ~ 0 0 5 D1 ~ ~ 0 0 46026 D3 ~ ~ 0 0 46024 S #46026 At an impasse in the trail~ It looks like the path here has caved in from the weight of many travellors. This is the end of the path. ~ 0 0 5 D3 ~ ~ 0 0 46025 S #46027 Tunnel~ Tunnel To Somewhere #1 In this hidden tunnel a spiral stairwell leading into the depts of the mountains above. The staircase is made of cedar and it looks as it there was handrails at one time but there are none here. The stairs lead down and back up. ~ 0 0 0 D4 ~ ~ 1 0 46010 D5 ~ ~ 0 0 46080 S #46028 Tunnel~ A hidden underground tunnel leads deep underneath the cliffs above. The stairs are made of some type of rock and mortar. The stairs continue down and up. ~ 0 0 0 D4 ~ ~ 1 0 46013 D5 ~ ~ 0 0 46032 S #46029 Tunnel~ After finding the hatch that leads into the tunnel, stairs that lead downward to where only Thor knows. The stairs are made of mud and straw it seems and the rail out of a very unique wood that youve never seen before. Down is the only exit ~ 0 0 0 D4 ~ ~ 1 0 46015 D5 ~ ~ 0 0 46091 S #46030 Tunnel~ ~ 0 0 0 D4 ~ ~ 1 0 46017 D5 ~ ~ 0 0 46043 S #46031 Tunnel~ A hidden door that was covered with mud and stones give way to this part of the tunnel. A ladder leads downward. ~ 0 0 0 D4 ~ ~ 1 0 46020 D5 ~ ~ 0 0 46055 S #46032 Tunnel~ Lanterns hang on a {rcopper{x looking hook thats looks like some sort of crest. They light up the entire stairwell that leads downward and upward in this hidden tunnel. ~ 0 0 0 D4 ~ ~ 0 0 46028 D5 ~ ~ 0 0 46033 S #46033 Tunnel~ As the tunnel continue you can see a finely hand carved handrail that leads the length of the stairwell. The same crest that was on the lantern hooks are also craved into the handrails. Down and up the tunnel continues. ~ 0 0 0 D4 ~ ~ 0 0 46032 D5 ~ ~ 0 0 46034 S #46034 Tunnel~ From the bottom of the stairwell the contents of the tunnel can now be fully seen. Mining equipment has been stored throughout this tunnel. The tunnel leads east and back up the stairs. ~ 0 0 0 D1 ~ ~ 0 0 46035 D4 ~ ~ 0 0 46033 S #46035 Tunnel~ Mining equipment lines the sides of this tunnel. Picks, axes, buckets, and small helmets with lights on top of them are piled to the ceiling. The tunnel leads east, west, and southward. ~ 0 0 0 D1 ~ ~ 0 0 46036 D2 ~ ~ 0 0 46038 D3 ~ ~ 0 0 46034 S #46036 Tunnel~ Broken mining equipment sit in a pit surrounded by large stones ready to be destroyed. Blackness covers this part of the tunnel and the smell of smoke still looms in the air. The tunnel continues east and west. ~ 0 0 0 D1 ~ ~ 0 0 46037 D3 ~ ~ 0 0 46035 S #46037 Tunnel~ There are broken shards of copper and silverlittering the ground as well as broken glass. The tunnel turns to the north and back to the west. ~ 0 0 0 D0 ~ ~ 0 0 46041 D3 ~ ~ 0 0 46036 S #46038 Tunnel~ Strange symbols are craved into the walls they kind of resemble the descriptions you've heard of what the Gods and their Kingdom may look like. The tunnel leads north and south. ~ 0 0 0 D0 ~ ~ 0 0 46035 D2 ~ ~ 0 0 46039 S #46039 Tunnel~ A sacrifical pit covers most of walkway in this part of the tunnel. Blackness covers the walls from the offerings that have beem burnt here. The tunnel turns to the east and back to the north. ~ 0 0 0 D0 ~ ~ 0 0 46038 D1 ~ ~ 0 0 46040 S #46040 Dead End in the Tunnel~ In this dead end of the tunnel {Rblood{x drips down the sides of the wall giving it the appearance that the wall are bleeding. You wonder if some strange occult worships here. The only exit is west. ~ 0 0 0 D3 ~ ~ 0 0 46039 S #46041 Tunnel~ There are broken shards of coppeer and silver littering the ground as well as broken glass. The tunnel turns to the north and back to the east. ~ 0 0 0 D0 ~ ~ 0 0 46042 D2 ~ ~ 0 0 46037 S #46042 Dead End in the Tunnel~ As you enter into another dead end you notice that there are strange carvings in the walls. You wonder what they are and mean. The only exit is south. ~ 0 0 0 D2 ~ ~ 0 0 46041 S #46043 Tunnel~ ~ 0 0 0 D4 ~ ~ 0 0 46030 D5 ~ ~ 0 0 46044 S #46044 Tunnel~ ~ 0 0 0 D4 ~ ~ 0 0 46043 D5 ~ ~ 0 0 46045 S #46045 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46046 D4 ~ ~ 0 0 46044 S #46046 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46047 D2 ~ ~ 0 0 46045 S #46047 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46048 D2 ~ ~ 0 0 46046 S #46048 Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 46049 D2 ~ ~ 0 0 46047 S #46049 Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 46050 D3 ~ ~ 0 0 46048 S #46050 Tunnel~ ~ 0 0 0 D1 ~ ~ 0 0 46051 D3 ~ ~ 0 0 46049 S #46051 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46052 D3 ~ ~ 0 0 46050 S #46052 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46053 D2 ~ ~ 0 0 46051 S #46053 Tunnel~ ~ 0 0 0 D0 ~ ~ 0 0 46054 D2 ~ ~ 0 0 46052 S #46054 Dead End in the Tunnel~ ~ 0 0 0 D2 ~ ~ 0 0 46053 S #46055 Tunnel~ Torches light the sides of this narrow tunnelway. The ladder looks old and you worry it could out any moment. The tunnel leads up and down the ladder. ~ 0 0 0 D4 ~ ~ 0 0 46031 D5 ~ ~ 0 0 46056 S #46056 Tunnel~ The tunnel seems to become a little bit wider as you travel down the ladder. Only one of the torches here are lit. Up and down are the only exits. ~ 0 0 0 D4 ~ ~ 0 0 46055 D5 ~ ~ 0 0 46057 S #46057 Tunnel~ The ladder seems to be stablier here. Some of the planks have been replaced with cedar looking boards. Up and down the tunnel continues. ~ 0 0 0 D4 ~ ~ 0 0 46056 D5 ~ ~ 0 0 46058 S #46058 Tunnel~ You've reached the end of this ladder. Amazed by what you see you almost fall off the ladder. {8Silver{x and {Ygold{x line the walls and the floors of this tunnel. ~ 0 0 0 D1 ~ ~ 0 0 46059 D4 ~ ~ 0 0 46057 S #46059 Tunnel~ Marvelous cravings in the {Ygold{x and {8silver{x of battle scenes cover the walls. No wonder this place is kept hidden from sight. East and west are the exits. ~ 0 0 0 D1 ~ ~ 0 0 46060 D3 ~ ~ 0 0 46058 S #46060 Tunnel~ There are more torches here lighting the tunnelway. A bench made of {rcopper{x sits to the side with {Ggreen{x gems inlaid in it. The exits are west and east. ~ 0 0 0 D1 ~ ~ 0 0 46061 D3 ~ ~ 0 0 46059 S #46061 Tunnel~ Two benches like the ones seen to the west sit here with a wooden box full of tools. This doesnt look like a mining tunnel. Exits to the east and west. ~ 0 0 0 D1 ~ ~ 0 0 46062 D3 ~ ~ 0 0 46060 S #46062 Tunnel~ A piece of astonishing artwork sits in the middle of this path. A statue of what looks to be a God made of many rare stones and gems. It looks like whomever made this piece of art will be back to work on it some more, as you notice tools laying next to the statue. ~ 0 0 0 D1 ~ ~ 0 0 46063 D3 ~ ~ 0 0 46061 S #46063 Tunnel~ Marvelous cravings in the {Ygold{x and {8silver{x of battle scenes cover the walls. No wonder this place is kept hidden from sight. ~ 0 0 0 D1 ~ ~ 0 0 46064 D3 ~ ~ 0 0 46062 S #46064 Tunnel~ The {ygold{x and {8silver{x about blinds you with its brightness as the light hits it from the lanterns on the wall. Its simply breathtaking. You can go back down the ladder or west. ~ 0 0 0 D3 ~ ~ 0 0 46063 D5 ~ ~ 0 0 46065 S #46065 Tunnel~ This ladder looks like it has been freshly painted. Some type of craving is on the walls going up and down the ladder through this part of the tunnel. ~ 0 0 0 D4 ~ ~ 0 0 46064 D5 ~ ~ 0 0 46066 S #46066 Tunnel~ A long ladder hangs on the side of the wall of this part of the tunnel. Two torches light the way up the ladder. ~ 0 0 0 D4 ~ ~ 0 0 46065 D5 ~ ~ 0 0 46067 S #46067 Tunnel~ The tunnel is very brightly lighted with many lanterns and torches here. Each on bearing a strange looking crest of some sort. The tunnel take on different directions now. Back to the north, east, and up are the exits. ~ 0 0 0 D0 ~ ~ 0 0 46071 D1 ~ ~ 0 0 46068 D4 ~ ~ 0 0 46066 S #46068 Tunnel~ The tunnel opening becomes wider and brighter. As looking down the path is now made completely of {rcopper{x. East and west are the only exits. ~ 0 0 0 D1 ~ ~ 0 0 46069 D3 ~ ~ 0 0 46067 S #46069 {DBe{wfo{Wr{De t{whe {DC{wi{Wt{Dy{X of {YI{ys{Db{We{Dl{yl{Ya{X ~ Large {Ygolden{x gates stand before you. Only the toughest shouldnt enter in these gates, a sign reads on the gate. ~ 0 0 0 D1 ~ ~ 1 0 46070 D3 ~ ~ 0 0 46068 S #46070 Inside The City Gates~ As you enter into the city, you get a feeling that youve been here before. Everything around you looks very familiar. ~ 0 0 0 D0 ~ ~ 0 0 46157 D1 ~ ~ 0 0 46201 D2 ~ ~ 0 0 46200 D3 ~ ~ 1 0 46069 S #46071 Tunnel~ The torch is lit here and you can now tell that the {Yyellow eyes{x that were staring at you, were not really eyes but gemstones that are stuck into the walls of the tunnel. North and south the tunnel continues. ~ 0 0 5 D0 ~ ~ 0 0 46072 D2 ~ ~ 0 0 46067 S #46072 Tunnel~ A set of {Yyellow eyes{x stare at you from on the wall. The torch here is not lit so seeing what could be staring at you is impossible. North or south is the only was to get out. ~ 0 0 5 D0 ~ ~ 0 0 46073 D2 ~ ~ 0 0 46071 S #46073 Tunnel~ A torch hangs down from the middle of ceiling. As looking up at it you notice some big creature that covers most of the ceiling and its tail goes all the way down the wall. Hurrily choose north or south before it jumps down onto you. ~ 0 0 5 D0 ~ ~ 0 0 46074 D2 ~ ~ 0 0 46072 S #46074 Tunnel~ A dragonlike lizard carving covers the majority of the walls here. You wonder if the carving is of whatever build the nest. North and south the tunnel continue. ~ 0 0 5 D0 ~ ~ 0 0 46075 D2 ~ ~ 0 0 46073 S #46075 Tunnel~ Scales of a large lizard lay in the middle of the path. It could be from whatever creatures nest that was seen back to the north. ~ 0 0 5 D0 ~ ~ 0 0 46076 D1 ~ ~ 0 0 46101 D2 ~ ~ 0 0 46074 S #46076 Tunnel~ It looks as though something has made a nest off to the side in this part of the tunnel. Its hard to determine what kind of animal it could be the nest is quite big. The tunnel continues north and south. ~ 0 0 5 D0 ~ ~ 0 0 46077 D2 ~ ~ 0 0 46075 S #46077 Tunnel~ The splashing sound heard is now seen. There is a crack in the ground near the corner that is forcing all the water downward into a waterfall. The only exits are north and south. ~ 0 0 5 D0 ~ ~ 0 0 46078 D2 ~ ~ 0 0 46076 S #46078 Tunnel~ As the water still continues to rise small frogs and lizards scurry all around. Splashing sounds can be heard from ahead. The tunnel leads north and south, ~ 0 0 5 D0 ~ ~ 0 0 46079 D2 ~ ~ 0 0 46077 S #46079 Tunnel~ There is only one torch hanging here making it hard to make out anything in this part of the tunnel. All that can be seen is that the tunnel leads south and north. ~ 0 0 5 D0 ~ ~ 0 0 46090 D2 ~ ~ 0 0 46078 S #0 #SPECIALS M 46002 spec_cast_mage Load to: a sorceress M 46006 spec_cast_mage Load to: an expanse raider M 46010 spec_breath_fire Load to: An old traveler M 46019 spec_questmaster Load to: Durld M 46020 spec_stockman Load to: a stockbroker M 46023 spec_janitor Load to: a janitor M 46027 spec_breath_fire Load to: {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x M 46035 spec_rally Load to: Daygum M 46043 spec_cast_mage Load to: The {YKing{x M 46044 spec_cast_mage Load to: The {YQueen{x M 46045 spec_thief Load to: Cartigus S #RESETS D 0 46104 1 1 The east door of Tunnel is closed D 0 46105 3 1 The west door of {DBeginning of The Ex{Wp{wa{Wn{Dse{X is closed D 0 46155 1 1 The east door of The Sideways Expanse Expressway is closed D 0 46156 3 1 The west door of {DExpanse Entrance To Isabel City{X is closed D 0 46167 0 1 The north door of Along The Inner Wall is closed D 0 46177 1 1 The east door of Along The Inner Wall is closed D 0 46177 4 1 The up door of Along The Inner Wall is closed D 0 46189 2 1 The south door of Along The Inner Wall is closed D 0 46205 4 1 The up door of {CC{central {CS{cquare{X is closed D 0 46205 5 1 The down door of {CC{central {CS{cquare{X is closed D 0 46218 5 1 The down door of The Jaded Stairwell is closed D 0 46227 4 1 The up door of The Damned Stairwell is closed D 0 46263 5 1 The down door of Expanse Entrance is closed D 0 46275 5 2 The down door of The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell is closed and locked D 0 46276 4 2 The up door of {RBo{rtt{Rom{X Of {DDe{Ws{wp{Wa{Dir{X is closed and locked D 0 46277 3 1 The west door of Outside the walls is closed D 0 46300 4 1 The up door of Below The Kingdom's Mountain Range is closed D 0 46301 0 1 The north door of Outside The Southern Entrance is closed D 0 46322 0 1 The north door of Thick Forest is closed D 0 46343 2 1 The south door of The Northern Path is closed D 0 46349 0 1 The north door of Before The Royal Castle is closed D 0 46350 2 1 The south door of Entrance To The Royal Castle is closed D 0 46353 4 1 The up door of {DDarkness{X Hallway is closed D 0 46359 1 1 The east door of King's Hallway is closed D 0 46360 3 1 The west door of King's Room is closed D 0 46363 3 1 The west door of Queen's Hallway is closed D 0 46364 1 1 The east door of Queen's Room is closed D 0 46365 5 1 The down door of Stairwell of Despair is closed D 0 46367 4 1 The up door of Stairwell of Despair is closed D 0 46368 5 1 The down door of Sorcerer's Lair is closed D 0 46397 5 1 The down door of Linkage {DSw{wam{Wp{wla{Dnds{X is closed D 0 46401 4 1 The up door of Sinking Into The Mud is closed D 0 46427 2 2 The south door of A Tiny Cell is closed and locked D 0 46433 0 1 The north door of Before A Tunnel Village is closed D 0 46434 2 1 The south door of Inside The Small Gate is closed D 0 46436 3 1 The west door of Main Village Tunnel is closed D 0 46437 1 1 The east door of Main Village Tunnel is closed D 0 46441 3 1 The west door of Small Home is closed D 0 46441 5 1 The down door of Small Home is closed D 0 46442 1 1 The east door of Small Home is closed D 0 46443 4 1 The up door of Below a Small Home is closed D 0 46447 2 2 The south door of Before The {GT{gow{Gn {DCatacombs{X is closed and locked D 0 46448 0 2 The north door of The {BB{Yu{Rg{x Room! is closed and locked D 0 46474 1 2 The east door of {wThe {YP{yrivate {wTraining Facility{X is closed and locked D 0 46474 3 2 The west door of {wThe {YP{yrivate {wTraining Facility{X is closed and locked D 0 46475 1 2 The east door of The {RRed{X {YP{yractice{X Room is closed and locked D 0 46476 3 2 The west door of The {BBlue{X {YP{yractice{X Room is closed and locked D 0 46479 2 1 The south door of Daygum's Home is closed D 0 46006 1 1 The east door of An old mine shaft is closed D 0 46007 3 1 The west door of Standing Over The Expanse is closed D 0 46010 5 1 The down door of On the Cliff Face is closed D 0 46013 5 1 The down door of On the Cliff Face is closed D 0 46015 5 1 The down door of Before an impassible rock face is closed D 0 46017 5 1 The down door of On the Cliff Face is closed D 0 46020 5 1 The down door of On the Cliff Face is closed D 0 46027 4 1 The up door of Tunnel is closed D 0 46028 4 1 The up door of Tunnel is closed D 0 46029 4 1 The up door of Tunnel is closed D 0 46030 4 1 The up door of Tunnel is closed D 0 46031 4 1 The up door of Tunnel is closed D 0 46069 1 1 The east door of {DBe{wfo{Wr{De t{whe {DC{wi{Wt{Dy{X of {YI{ys{Db{We{Dl{yl{Ya{X is closed D 0 46070 3 1 The west door of Inside The City Gates is closed O 0 46000 0 46105 *A sign loaded to {DBeginning of The Ex{Wp{wa{Wn{Dse{X M 0 46000 8 46105 8 *Load an Underground Dweller M 0 46001 9 46105 9 *Load a traveling drow merchant M 0 46000 8 46106 8 *Load an Underground Dweller M 0 46001 9 46106 9 *Load a traveling drow merchant M 0 46000 8 46107 8 *Load an Underground Dweller M 0 46000 8 46108 8 *Load an Underground Dweller M 0 46001 9 46108 9 *Load a traveling drow merchant M 0 46009 9 46109 9 *Load a ghostly apparition M 0 46000 8 46111 8 *Load an Underground Dweller M 0 46001 9 46111 9 *Load a traveling drow merchant M 0 46001 9 46112 9 *Load a traveling drow merchant M 0 46006 10 46112 10 *Load an expanse raider M 0 46004 10 46112 10 *Load Draconian cave dweller M 0 46005 10 46112 10 *Load a human slave M 0 46000 8 46113 8 *Load an Underground Dweller M 0 46009 9 46113 9 *Load a ghostly apparition M 0 46001 9 46114 9 *Load a traveling drow merchant M 0 46002 6 46114 6 *Load a sorceress M 0 46009 9 46114 9 *Load a ghostly apparition M 0 46001 9 46115 9 *Load a traveling drow merchant M 0 46002 6 46115 6 *Load a sorceress M 0 46009 9 46115 9 *Load a ghostly apparition M 0 46001 9 46116 9 *Load a traveling drow merchant M 0 46001 9 46116 9 *Load a traveling drow merchant M 0 46002 6 46116 6 *Load a sorceress M 0 46009 9 46116 9 *Load a ghostly apparition M 0 46002 6 46117 6 *Load a sorceress M 0 46001 9 46117 9 *Load a traveling drow merchant M 0 46003 8 46118 8 *Load a hybrid M 0 46002 6 46119 6 *Load a sorceress M 0 46002 6 46121 6 *Load a sorceress M 0 46002 6 46122 6 *Load a sorceress M 0 46003 8 46123 8 *Load a hybrid M 0 46003 8 46125 8 *Load a hybrid M 0 46003 8 46128 8 *Load a hybrid M 0 46003 8 46129 8 *Load a hybrid M 0 46003 8 46130 8 *Load a hybrid M 0 46010 1 46131 1 *Load An old traveler E 0 46001 0 18 *A {ds{wh{wa{wd{do{ww{dy{x disc is loaded floating nearby of An old traveler M 0 46003 8 46132 8 *Load a hybrid M 0 46009 9 46132 9 *Load a ghostly apparition M 0 46004 8 46133 8 *Load Draconian cave dweller M 0 46007 9 46133 9 *Load an expanse lion M 0 46009 9 46133 9 *Load a ghostly apparition M 0 46004 8 46134 8 *Load Draconian cave dweller M 0 46007 9 46134 9 *Load an expanse lion M 0 46009 9 46134 9 *Load a ghostly apparition M 0 46004 8 46135 8 *Load Draconian cave dweller M 0 46007 9 46135 9 *Load an expanse lion M 0 46004 8 46136 8 *Load Draconian cave dweller M 0 46007 9 46136 9 *Load an expanse lion M 0 46004 8 46137 8 *Load Draconian cave dweller M 0 46007 9 46137 9 *Load an expanse lion M 0 46004 8 46138 8 *Load Draconian cave dweller M 0 46007 9 46138 9 *Load an expanse lion M 0 46004 8 46139 8 *Load Draconian cave dweller M 0 46007 9 46139 9 *Load an expanse lion M 0 46007 9 46140 9 *Load an expanse lion M 0 46005 8 46141 8 *Load a human slave M 0 46005 8 46142 8 *Load a human slave M 0 46007 9 46142 9 *Load an expanse lion M 0 46005 8 46143 8 *Load a human slave M 0 46008 9 46143 9 *Load An expanse tiger M 0 46005 8 46144 8 *Load a human slave M 0 46008 9 46144 9 *Load An expanse tiger M 0 46005 8 46146 8 *Load a human slave M 0 46008 9 46146 9 *Load An expanse tiger M 0 46005 8 46147 8 *Load a human slave M 0 46008 9 46147 9 *Load An expanse tiger M 0 46005 8 46148 8 *Load a human slave M 0 46005 8 46148 8 *Load a human slave M 0 46005 8 46149 8 *Load a human slave M 0 46006 10 46150 10 *Load an expanse raider M 0 46008 9 46150 9 *Load An expanse tiger M 0 46006 10 46151 10 *Load an expanse raider M 0 46008 9 46151 9 *Load An expanse tiger M 0 46006 10 46152 10 *Load an expanse raider M 0 46008 9 46152 9 *Load An expanse tiger M 0 46006 10 46153 10 *Load an expanse raider M 0 46008 9 46153 9 *Load An expanse tiger M 0 46006 10 46154 10 *Load an expanse raider M 0 46008 9 46154 9 *Load An expanse tiger M 0 46006 10 46155 10 *Load an expanse raider M 0 46023 6 46205 6 *Load a janitor M 0 46023 6 46210 6 *Load a janitor O 0 46025 0 46213 *The donation pit loaded to The {DD{wonation {DP{wit{X M 0 46023 6 46215 6 *Load a janitor M 0 46040 10 46218 10 *Load a stairwell gremlin O 0 46002 0 46218 *A {rsign{x loaded to The Jaded Stairwell M 0 46039 10 46221 10 *Load a stairwell mouse M 0 46040 10 46222 10 *Load a stairwell gremlin M 0 46041 9 46223 9 *Load a stairwell wanderer M 0 46040 10 46224 10 *Load a stairwell gremlin M 0 46040 10 46225 10 *Load a stairwell gremlin M 0 46040 10 46226 10 *Load a stairwell gremlin O 0 46002 0 46227 *A {rsign{x loaded to The Damned Stairwell M 0 46026 9 46229 9 *Load a {Rdamned{X guard M 0 46026 9 46230 9 *Load a {Rdamned{X guard M 0 46026 9 46231 9 *Load a {Rdamned{X guard M 0 46026 9 46232 9 *Load a {Rdamned{X guard M 0 46026 9 46233 9 *Load a {Rdamned{X guard M 0 46026 9 46234 9 *Load a {Rdamned{X guard M 0 46026 9 46235 9 *Load a {Rdamned{X guard M 0 46011 1 46236 1 *Load a shopkeep G 0 46004 0 *A {dsh{wa{wd{wo{dwy{x wand is given to a shopkeep G 0 46005 0 *A black wand is given to a shopkeep G 0 46006 0 *A {bblue{x wand is given to a shopkeep G 0 46007 0 *Potion of {bdefense{x is given to a shopkeep G 0 46008 0 *Potion of {roffense{x is given to a shopkeep G 0 46009 0 *Potion of {ys{yi{yg{yh{yt{x is given to a shopkeep M 0 46012 1 46237 1 *Load the jeweler G 0 46010 0 *{dbr{wa{wc{wel{det{x of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler G 0 46011 0 *Wrist guard of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler G 0 46012 0 *Necklace of the {de{mx{wp{ma{wn{ms{de{x is given to the jeweler G 0 46026 0 *{ba blue diamond{x is given to the jeweler M 0 46039 10 46242 10 *Load a stairwell mouse M 0 46039 10 46243 10 *Load a stairwell mouse M 0 46039 10 46244 10 *Load a stairwell mouse M 0 46039 10 46245 10 *Load a stairwell mouse M 0 46041 9 46246 9 *Load a stairwell wanderer M 0 46039 10 46246 10 *Load a stairwell mouse M 0 46039 10 46247 10 *Load a stairwell mouse M 0 46039 10 46248 10 *Load a stairwell mouse M 0 46039 10 46249 10 *Load a stairwell mouse M 0 46041 9 46249 9 *Load a stairwell wanderer M 0 46041 9 46250 9 *Load a stairwell wanderer M 0 46041 9 46250 9 *Load a stairwell wanderer M 0 46040 10 46251 10 *Load a stairwell gremlin M 0 46041 9 46251 9 *Load a stairwell wanderer M 0 46040 10 46252 10 *Load a stairwell gremlin M 0 46041 9 46252 9 *Load a stairwell wanderer M 0 46040 10 46253 10 *Load a stairwell gremlin M 0 46041 9 46253 9 *Load a stairwell wanderer M 0 46040 10 46254 10 *Load a stairwell gremlin M 0 46039 10 46254 10 *Load a stairwell mouse M 0 46040 10 46255 10 *Load a stairwell gremlin M 0 46041 9 46255 9 *Load a stairwell wanderer M 0 46040 10 46256 10 *Load a stairwell gremlin M 0 46041 9 46256 9 *Load a stairwell wanderer M 0 46039 10 46257 10 *Load a stairwell mouse M 0 46039 10 46258 10 *Load a stairwell mouse M 0 46026 9 46259 9 *Load a {Rdamned{X guard E 0 47010 0 16 *{ra{rxe{w of {yi{rn{%s{ya{rn{yi{bt{ry{x is loaded wielded of a {Rdamned{X guard M 0 46026 9 46264 9 *Load a {Rdamned{X guard G 0 47013 0 *A {yglowing {rr{re{rd {dr{ru{ri{rn{we{dd{x key is given to a {Rdamned{X guard M 0 46026 9 46267 9 *Load a {Rdamned{X guard M 0 46026 9 46271 9 *Load a {Rdamned{X guard O 0 46003 0 46271 *A sign loaded to The {REt{rer{Wna{rl{Rly{X {DDa{Wm{wn{Ded{X Stairwell M 0 46027 1 46276 1 *Load {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x E 0 47000 0 6 *{yc{5r{%o{5w{yn{x {wof {dt{whe {%e{dx{5p{da{wn{ds{%e{x is loaded over the head of {RK{Beeper {wof {YS{yo{Wr{wr{yo{Yw{x E 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{Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46030 8 46318 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46030 8 46319 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46030 8 46320 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46030 8 46321 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46031 10 46323 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46033 8 46323 8 *Load a cute {yf{ru{yr{yr{ry {7wemic{x M 0 46030 8 46324 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46324 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x E 0 47003 0 18 *A {gno{gx{wi{go{gus{x {wball{x of {ggas{x is loaded floating nearby of a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46325 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46030 8 46326 8 *Load a {Dp{we{Wt{wr{Dif{Wi{we{Dd{x {Dw{wo{Dl{wf{X M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46031 10 46326 10 *Load a {Gg{ga{wr{gd{we{Gn {Mg{mn{Dome{x M 0 46032 8 46327 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern M 0 46032 8 46327 8 *Load a {Ws{wp{Do{wo{Wk{wy{x wyvern M 0 46029 8 46329 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46029 8 46330 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46034 8 46330 8 *Load a bat M 0 46034 8 46330 8 *Load a bat M 0 46034 8 46330 8 *Load a bat M 0 46029 8 46334 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46029 8 46335 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46034 8 46337 8 *Load a bat M 0 46034 8 46337 8 *Load a bat M 0 46029 8 46338 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46034 8 46338 8 *Load a bat M 0 46034 8 46338 8 *Load a bat M 0 46034 8 46338 8 *Load a bat M 0 46029 8 46339 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46029 8 46341 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x M 0 46029 8 46342 8 *Load a screaming {rm{yo{wn{yk{re{Dy{x O 0 46014 0 46348 *A {rsign{x loaded to The Northern Path M 0 46047 1 46349 1 *Load {RF{Wr{Ra{Wd {Wthe {DDi{wsh{Won{wor{Dab{wl{De{x M 0 46046 5 46350 5 *Load Royal Guard M 0 46046 5 46351 5 *Load Royal Guard E 0 47029 0 13 *Belt of {yr{yoyalty{x is loaded around the waist of Royal Guard M 0 46046 5 46353 5 *Load Royal Guard M 0 46045 1 46354 1 *Load Cartigus E 0 47026 0 7 *{2le{@gpl{2at{@es {do{wf {yd{yiv{yi{ynity{x is loaded on the legs of Cartigus E 0 47025 0 0 *Tiny {rorb {xof {db{5l{da{8c{wk {yl{yight{x is loaded as a light of Cartigus E 0 47030 0 17 *{ygl{yo{yw{yi{yng {wt{ww{di{wn{we{x of string{x is loaded held in the hands of Cartigus O 0 47021 0 46354 *A {ygold {cw{di{wn{cg{we{cd{x throne loaded to Throne Room M 0 46046 5 46354 5 *Load Royal Guard M 0 46046 5 46354 5 *Load Royal Guard M 0 46043 1 46360 1 *Load The {YKing{x E 0 47022 0 27 *{dp{wa{wt{wc{dh{w of {yki{yn{ygs{x is loaded as a patch of The {YKing{x E 0 47023 0 1 *{yr{ying{w of {rr{yo{yy{ra{yl{yt{ry{x is loaded on the left finger of The {YKing{x M 0 46044 1 46364 1 *Load The {YQueen{x E 0 47024 0 14 *A {yh{ce{ym{dp{x charm bracelet is loaded on the left wrist of The {YQueen{x E 0 47031 0 8 *{yqu{ye{yen's {yb{yattle {db{woots{x is loaded on the feet of The {YQueen{x M 0 46042 1 46368 1 *Load Taburthis E 0 47019 0 3 *{ds{wh{wr{wo{du{wd of {mm{ci{ms{ct{x is loaded around the neck (1) of Taburthis E 0 47020 0 18 *{rf{ri{rr{re{rb{ra{rl{rl{x is loaded floating nearby of Taburthis O 0 46015 0 46369 *A {rsign{x loaded to Beginning of the {DSw{wam{Wp{wla{Dnds{X M 0 46015 11 46370 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46015 11 46371 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46015 11 46372 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46372 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46373 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46373 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46375 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46375 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46377 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46377 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46378 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46378 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46379 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46015 11 46380 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46015 11 46381 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46382 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46383 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46383 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46016 11 46384 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46015 11 46385 11 *Load {Dpe{Wtr{wif{Wi{Ded{X gator M 0 46016 11 46385 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46016 11 46386 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46017 9 46386 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46016 11 46387 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46017 9 46387 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46016 11 46388 11 *Load a swamp {Gcr{gocodi{Gle{X M 0 46017 9 46388 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46389 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46389 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46389 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46017 9 46390 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46390 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46391 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46391 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46391 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46017 9 46392 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46392 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46017 9 46393 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46394 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46017 9 46395 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46395 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46017 9 46396 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46396 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46396 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46017 9 46397 9 *Load a {Gsw{ga{Gmp {Dgr{We{wm{Wl{Din{X M 0 46018 10 46397 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46398 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46399 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46400 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46401 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46018 10 46402 10 *Load a {Ds{Ww{wa{Wm{Dp {Rh{Go{Rb{Ggo{Rb{Gl{Ri{Gn{X M 0 46013 1 46412 1 *Load an old wizard G 0 46016 0 *Staff of life is given to an old wizard G 0 46021 0 *A scroll of identity is given to an old wizard G 0 46022 0 *A scroll of cancellation is given to an old wizard O 0 46017 0 46438 *Town well loaded to Main Village Tunnel M 0 46036 1 46440 1 *Load a shopkeeper G 0 47015 0 *A dark potion is given to a shopkeeper M 0 46037 1 46447 1 *Load a {Dw{wo{Wl{Df{X guard{x G 0 47016 0 *Tomb key is given to a {Dw{wo{Wl{Df{X guard{x M 0 46038 1 46448 1 *Load The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x E 0 47009 0 16 *{ds{wword {wof {rf{rlame{x is loaded wielded of The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x E 0 47008 0 27 *{6p{$atch {wof {yh{%istor{yy{x is loaded as a patch of The {DG{wh{Wo{ws{Dt{x of {YK{ying{X {DJ{ra{Dh {RR{rubal{x M 0 46014 1 46449 1 *Load the butcher G 0 46019 0 *Smoked ham is given to the butcher G 0 46020 0 *Whole chicken is given to the butcher O 0 47012 0 46458 *A {rsign{x loaded to Before The Lost Kingdom of Sahuagin M 0 46023 6 46459 6 *Load a janitor M 0 46019 1 46460 1 *Load Durld M 0 46020 1 46460 1 *Load a stockbroker M 0 46021 1 46460 1 *Load a bartender G 0 46023 0 *A shot of {bv{do{wd{dk{ba{x is given to a bartender G 0 46027 0 *{ysc{wot{ych{x on the {dr{yock{ds{x is given to a bartender G 0 46028 0 *{dp{wot{wa{wt{do {yskins{x is given to a bartender O 0 46032 0 46460 *A booth loaded to {wThe {YL{yaughing {YL{yion {yT{Ya{Gv{We{Yr{yn{X O 0 46024 0 46462 *A {yh{yea{wl{yin{yg{x {cs{ca{wu{cn{ca{x loaded to Temple of {GL{gok{Gi{X M 0 46022 2 46462 2 *Load a healer O 0 46024 0 46464 *A {yh{yea{wl{yin{yg{x {cs{ca{wu{cn{ca{x loaded to Temple Of {BT{Wh{Yo{Br{X M 0 46022 2 46464 2 *Load a healer O 0 46032 0 46467 *A booth loaded to {wBack Room{x in the {yT{Ya{Gv{We{Yr{yn{X M 0 46028 7 46468 7 *Load guildmaster M 0 46028 7 46469 7 *Load guildmaster M 0 46028 7 46470 7 *Load guildmaster M 0 46028 7 46471 7 *Load guildmaster M 0 46028 7 46472 7 *Load guildmaster M 0 46024 1 46473 1 *Load the room keeper G 0 46029 0 *A {bblue{x key is given to the room keeper G 0 46030 0 *A {rred{x key is given to the room keeper O 0 46031 0 46473 *A {rsign{x loaded to {wThe {YP{yrivate {wTraining Facility{X M 0 46025 2 46475 2 *Load practice dummy M 0 46025 2 46476 2 *Load practice dummy M 0 46035 1 46479 1 *Load Daygum E 0 47004 0 5 *{da{wu{wr{da{w of {yh{yope{x is loaded on the body of Daygum E 0 47002 0 3 *{ra{bg{wele{bs{rs{x {wcl{wo{wak{x is loaded around the neck (1) of Daygum E 0 47006 0 21 *{ce{5ar{%r{5ing{cs{x {wof {yc{yla{cr{yity{x is loaded on the ears of Daygum E 0 47014 0 17 *A cup of {mt{de{ma{x is loaded held in the hands of Daygum M 0 46048 1 46480 1 *Load bug collector G 0 47028 0 *A {bb{yu{rg{x is given to bug collector O 0 46018 0 46067 *An engraved plaque loaded to Tunnel S #SHOPS 46011 10 2 3 0 0 100 100 0 23 46012 33 8 0 0 0 100 100 0 23 46013 2 3 4 0 0 100 100 0 23 46014 0 19 0 0 0 100 100 0 23 46021 19 17 0 0 0 100 100 0 23 46024 0 18 0 0 0 100 100 0 23 46036 0 10 0 0 0 100 100 0 23 0 #MOBPROGS #46000 say The Royal Castle is supposed to be off limits. say But i could be persuaded to betray the castle and let you in. say For a price... wink ~ #46001 say The {YPRE{RCIO{YUSS{RSS{B!{x You found it! say Very well, you may pass through the gates. mob transfer $n 46350 mob zecho You hear Frad squeal with delight from the south. Then suddenly a giant apparition of {RB{Dr{Re{De{x appears out of the sky and strikes down Frad with a massive lightning bolt! mob junk bug ~ #46002 say Here is what you want! Give this to Frad! mob oload 47028 give bug $n ~ #46003 say Hold on there, we haven't come to an arraignment yet.. wink mob transfer $n 46349 ~ #0 #$