#AREADATA Name The Mists of the Shadows~ Builders None~ VNUMs 5700 5799 Continent 1 Mobtier 0 Credits {y[{D80--90{y]{c Stealth {RMists of Shadows{X~ Security 9 Flags 0 End #MOBILES #5700 guard shadow~ The shadow guard~ A dark creature is here, guarding some sort of entrance. ~ This creature appears to have been created from a sort of nothingness. You can see right through it, yet there seems to be a sense of solidness about the creature... ~ unique~ ABFGMNOVc DFQVc BO -200 1800 100 20 1d1+6000 1d1+3000 13d12+1 wrath -20 -20 -20 -50 ADFHJKP ABK DI CGJ stand stand none 35000 DHIMc ABCGHI small unknown V -1 A -1 #5701 citizen shadow~ A citizen of the shadow city~ A figure of the night is here, creeping around like a shadow. ~ Your attempt to peer at this figure is in vain. It shrinks into the shadows, concealing itself even further from your view. ~ unique~ ACFGMNOVc DFQUVc BO -500 5701 100 10 1d1+3000 1d1+1000 10d10+1 wrath -20 -20 -20 -50 ADFHJKP ABK DI CGJ stand stand none 35000 DHIMc ABCGHI small unknown V -1 A -1 #5702 shopkeeper shadow presence~ The keeper of the shadows~ A dark presence is here, selling you dark items. ~ As you peer into the eye sockets of this mysterious creature, you see yourself in a time long ago, back in the days of the Crusades........ ~ unique~ ABGMNVa CDGJUV BEO 0 5702 103 50 1d1+999 1d1+999 12d9+2 divine -60 -60 -60 -60 ADFHJKP ABCD 0 0 stand stand none 35000 DHIMc ABCGHI small unknown V -1 A -1 #5703 guard shadow member~ A shadow guard~ A dead member of the Elite Royal Guard is here, protecting against evil... ~ The guard appears to have 10 times the strength now that it is dead then it had while it was roaming New Thalos looking for petty thieves. ~ unique~ ABGMNV CGJUV BEO 0 5703 102 10 1d1+5999 1d1+2999 12d10+2 slash -60 -60 -60 -60 ADFHJKP AB DMO LN stand stand none 35000 DHIMc ABCGHI medium unknown V -1 A -1 #5704 beast shadow huge~ The shadow beast~ An enormous, vicious, mutated shadow beast is here, ready to rip your head off. ~ The fangs on this creature are huge, as are the claws, and the beast in general. You don't want to mess with it, but unfortunately, it seems to want to mess with you. ~ unique~ ABGMNV CGJUV BEO 0 5704 105 14 1d1+8999 1d1+12999 7d10+8 claw -60 -60 -60 -60 ADFHJKP AB DMO LN stand stand none 35000 DHIMc ABCGHI large unknown V -1 A -1 #5705 quest entrance guardian~ The Guardian of the Ancients~ The Guardian of the Ancients is standing here, preparing for battle. ~ The Guardian appears to be a VERY worthy opponent. His graceful slashes and great footwork make you believe it will be very tough to beat him. ~ unique~ ABGMNV CGJUV BEO 0 5705 104 10 1d1+9999 1d1+2999 13d12+2 punch -30 -30 -30 -30 ADFHJKP ABC DMO 0 stand stand none 35000 DHIMc ABCGHI large unknown V -1 A -1 #5706 guard quest_prize crusader Syrola~ Syrola the Crusader~ Syrola, one of many Crusaders, stands here wielding your quest prize. ~ Standing before you is a man who has seen it all, a man that commands respect. Trustworthy and loyal to the end, it has been Syrola that was chosen to remain as a guard to the Legendary Sword of Sardinella. ~ human~ ABRTV CDEFQVc DHO 1000 5706 109 100 100d100+49999 100d100+29999 15d15+150 punch -100 -100 -100 -100 ADFHK AB CDM 0 stand stand male 35000 ABCGHMV ABCDEFGHIJK medium unknown V -1 A -1 #5707 beast quest protector~ A Protective Beast~ There is a large beast in this room, and it looks hungry! ~ You stare at this huge creation, and wonder what on earth could have made something like that, and for what it's worth, you better pray the quest prize is worth running through this maze for! ~ halforc~ ABFTUVc CDFJVc O 0 5707 104 8 1d1+11999 1d1+299 12d9+3 claw -20 -20 -20 -20 ACDEFHKO AB CD N stand stand none 35000 AHMV ABCDEFGHIJK huge unknown V -1 A -1 #5708 healer adept Syrola~ An adept of Syrola~ An adept of Syrola is here, willing to heal before the great battles ahead.~ ~ human~ ABCMQRZac 0 CDEHNO 1000 5708 109 9 1d1+1000 1d1+1000 20d20+40 wrath -100 -100 -100 -100 0 ABCD 0 0 stand stand male 35000 ACHMV ABCDEFGHIJK medium unknown V -1 A -1 #0 #OBJECTS #5700 blade shadow~ The Shadow Blade~ A wicked looking blade created from absolute nothingness has been tossed here.~ nothingness~ weapon CES AN sword 11 16 cleave ABDEH 99 300 2000 P F V 0 0 C F A 0 0 CJL A 19 7 A 13 50 A 2 -2 A 1 -2 E blade shadow~ As you hold this transparent blade in your hands, you can't help but notice that it is really quite light for such a huge weapon. You test the edge of blade with your finger and almost lose it, the blade is that sharp. ~ #5701 sphere dark shadow~ A dark sphere of the shadows~ A translucent sphere has been carelessly left behind by a previous owner.~ energy~ armor BCFU AQ BD BD BD BD 0 100 100 40000 P A 13 60 A 20 -5 A 12 60 A 14 50 E sphere dark shadow~ This invisible, dark sphere you are holding in your hands seems to be a work of magic. You gaze deep into the sphere and think you see a little electron buzzing all around inside it. ~ #5702 gloves dark~ A pair of dark gloves~ A pair of heavy, dark gloves are laying crumpled here.~ platinum~ armor CFU AH CE CE CE 0 AB 95 120 12000 P A 2 -1 A 13 200 A 18 -8 A 5 -1 E gloves dark~ As you look at these gloves, you sense that they are an important part of the armor of the questors of the Crusades from long ago. They are eternally etched with battle scratches from which the Knights who wore them blocked their opponents blows. ~ #5703 key city entrance~ The key for the city entrance~ The key to unlock the door to the city of shadows is lying here.~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key city entrance~ This key appears to be old, due to the fact it has many chips out of it and is very rusty. ~ #5704 key shadow lair~ The key for the shadow beasts lair.~ The key to unlocking the door to the shadow beasts lair is here.~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key shadow lair~ You examine this key carefully, and it appears to have been used only once before. ~ #5705 key quest oak door~ A key with a large Q on it.~ Here lies a key with a large Q on it. Is the Q of any significance?~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key quest~ As you peer at this key, you think you quickly see a vision of a Crusader of long ago. You pass it off as a figment of your imagination. ~ #5706 sword legendary Sardinella sardinella~ The Legendary Sword of Sardinella~ A very powerful weapon is lying here, obviously not being cared for.~ adamantite~ weapon ABGIOT AN sword 20 10 divine ACF 101 100 0 P E sword legendary Sardinella sardinella~ Etched into the blade of this exotic sword are the words ' You are the chosen one ... the holy conquerer...' ~ #5707 key quest door_1~ The Key for Door #1~ The key to open the first door is lying here on the ground.~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key quest door_1~ You see a large '1' at the head of the key. Probably means it's to open door one. ~ #5708 key quest door_2~ The Key for Door #2~ The key to open the second door is lying here, carelessly discarded.~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key quest door_2~ You see a large '2' at the head of the key, and it's probably like the key for door number '1' huh? ~ #5709 key quest door_3 final~ The Key for the Final Door~ The mystical key to open the final door lies here.~ silver~ key 0 AO 0 0 0 0 0 1 10 100 P E key quest door_3 final~ You gaze at the key, and it begs you to stick it in the slot to open the final door and face a fierce battle. ~ #5710 potion restoration bottle~ A potion of {5restoration{0~ An interesting little bottle lies here on the floor.~ plastic~ potion ABG AO 106 'restore mana' 'restore mana' 'heal' 'heal' 90 200 150000 P E potion restoration bottle~ Woah, is this thing ever heavy! I guess all the elements need to create such a powerful potion need to be! The liquid inside this plastic bottle is multi-colored, and you can see little rainbows all throughout it. ~ #0 #ROOMS #5701 The Entrance to the City of Shadows~ Your light source is working overtime in order for you to see in this room. Although the faint amount of light you are putting out is enough for you to see outlines of objects in the room, you can't tell whether or not there are actual figures in this room or not, but you can make out a sign stuck in the ground a few feet in front of you. There is also a huge door to the east. ~ 0 8201 4 E door~ As you look at the door, you realize the key that was in the guard's corpse would fit perfect into the keyhole. ~ E sign~ Hey hey, welcome to the one of the darkest areas on the MUD!! Stealth here, bringing you what my name suggests, dark areas!! Dark strong creatures roam around down here, so I would suggest only really well prepared players, or really cocky ones who think they can trash anything come in here. *grin* I won't be responsible for corpse retrievals for players under level 80. :P There is also a quest cave in here, but it seems only the pure of heart can enter. There is only one correct path to the quest item, any wrong turns will send you to either a hard ass mob to fight, or else back to the beginning of the cave. ~ D0 You see a small clearing to the north. ~ ~ 0 -1 1311 D1 You peer into the darkness, and there may be something moving over there... ~ ~ 2 5703 5702 D2 ~ ~ 0 0 1306 D3 ~ ~ 0 0 1306 S #5702 The Underground Path~ You are on a path which is gradually sloping down into the darkness in an easternly direction. The path is hard walking, there can't be that many people that have come this way in a long time. ~ 0 8201 4 D0 There is a large, steel door to the north. Maybe it's unlocked...? ~ ~ 1 -1 5703 D1 The path slopes farther down to the east. ~ ~ 0 -1 5704 D3 You can go back to the entrance of the city by going west. ~ ~ 0 -1 5701 S #5703 The ShopKeeper's Lair~ You are in a room with strange looking artifacts all over the place. You begin to wonder if the shopkeeper will sell to strangers, and even if they will take your money. ~ 0 8201 4 E artifact artifacts~ You gaze upon the walls at the numerous little collectable on the shelves on the wall, ranging from deadly swords to little potions, from the greatest armor to light sources. ~ D2 You can exit south back to the cave from here. ~ ~ 0 -1 5702 S #5704 The Underground Path~ You are on a path which is gradually sloping down into the darkness in an easternly direction. The path is hard walking, there can't be that many people that have come this way in a long time. ~ 0 8201 4 D0 There's a strange little path to the north. Maybe there's something important that way? ~ ~ 0 -1 5705 D2 You see an interesting path in the darkness. Looks like it hasn't been travelled in a while. ~ ~ 0 -1 5708 D3 You can head back up to surface by going west. ~ ~ 0 -1 5702 S #5705 A strange little path~ You are on a path heading north / south. It is very worn, but there seems to have been little traffic on it in the last decade or so. ~ 0 8201 4 D1 As you peer east, you hear a low rumbling noise. Perhaps a monster? ~ ~ 0 -1 5706 D2 The main part of the cave is to the south. ~ ~ 0 -1 5704 S #5706 The cave before ....~ As you stand here, you hear a loud snarling noise to the north, accompanied by a scream or five, followed by the sounds of ripping flesh. There is usually a guard standing here who tosses unwelcome visitors inside. ~ 0 8201 4 D0 Open the door and enter.... ~ ~ 2 5704 5707 D3 Some sort of safety lies to the west, but not much. ~ ~ 0 -1 5705 S #5707 The lair of the Shadow Beast~ You have entered the lair of the Shadow Beast. There are guts, skeletons, blood smears and more all throughout this dark, damp cave. You wonder what kind of creature could have done this much damage to a person. ~ 0 8201 4 D2 Run to the south for safety! ~ ~ 0 -1 5706 S #5708 The path in the darkness~ You have reached a corner in the underground. The road is gravelly, wet, and the air is becoming very musty, yet it is warm. Even shadows need some type of heat. The path slopes back to the surface to the north, and on a gental slope downwards to the east. ~ 0 8201 4 D0 The path leading to the surface lies to the north. ~ ~ 0 -1 5704 D1 You're not so sure about this path....seems creepy. ~ ~ 0 -1 5709 S #5709 Deeper into the Underground~ As the surface gets wetter, hence slicker, and is sloping downwards towards the east, you are finding it harder and harder to keep your footing. You're not too sure whether or not you want to keep exploring this area or not, the sounds you are hearing don't sound too promising. You sense a presence around you, but it's so dark, you really can't see what it is. ~ 0 8201 6 E door~ The door appears to be made of solid oak, which will NOT be able to be broken through. There is a little keyhole on the door, but nothing else, not even a doorknob. ~ D1 You see some light coming from what seems to be a door... ~ ~ 2 5705 5710 D3 You feel that you will be more sure-footed if you go back west. ~ ~ 0 -1 5708 S #5710 On the 'Other Side'~ You have come to the other side of the large door, into a room filled with tons of light, but seemingly nothing else! There is a carving on the wall. ~ 0 8201 4 E carving wall~ The carving appears to be old, but the writing is still legible: Oh potential questor, you have arrived at the ancient portal to the questor's cave! Only the pure of heart may enter the cave, and once inside, you face many difficult challenges amongst the maze in order to successfully complete your quest!! Sardinealla, Knight of the Square Table. ~ D1 There is a HUGE door to the east. ~ ~ 1 -1 5711 D2 The portal leading to the quest cave is to the south. ~ ~ 0 -1 5715 D3 There is a HUGE door to the west. ~ ~ 1 -1 5709 S #5711 The Chamber~ You have entered what seems to be a meeting place for someone or something. There are pebbles all strewn about, as well as boulders placed (possibly on purpose?) around the room randomly. Ah well, looks like a dead end... ~ 0 8201 4 E rock~ As walk up to the rock, and as you touch it, you feel a crack. All of a sudden, you realize that the rock isn't a rock, it's actually a cleverly disguised door!!! ~ D0 Hmm....that rock looks a little different than the rest of them... ~ ~ 1 -1 5712 D3 There is a HUGE door to your west. ~ ~ 2 5705 5710 S #5712 The 'Entertainment' Room~ As you gaze around this eerie place, you notice that you still need your light since your eyes haven't quite adjusted to the darkness of this area yet, and you doubt they ever will. This room appears to be some sort of exercise room for someone. There are broken practice dummies, rusty swords, and broken shields laying all over the place. ~ 0 8201 4 E dummies swords shields~ It's all just a bunch of practice eq, you're prolly wearing better stuff as it is!! Pay no attention to it! ~ D1 There is an open hole in the wall, seems to lead to some sort of chamber. ~ ~ 0 -1 5714 D2 Head back into the main chamber by going south. ~ ~ 1 -1 5711 D3 There is an open hole in the wall, seems to lead to some sort of chamber. ~ ~ 0 -1 5713 S #5713 An Empty Bedroom~ It looks as if this bedroom was once lived in by someone. Sheets are strewn all over the bed, and tons of garbage lays on the floor. It appears that the someone or something that took up residence here was a complete and utter slob. ~ 0 8201 4 D1 The Main chamber lies to the east. ~ ~ 0 -1 5712 S #5714 An Empty Bedroom~ It look as if this bedroom was once lived in by someone. Sheets are strewn all over the bed, and tons of garbage lays on the floor. It appears that the someone or something that took up residence here was a complete and utter slob. ~ 0 8201 4 D3 The Main chamber lies to the west. ~ ~ 0 -1 5712 S #5715 The Entrance to the Quest Cave~ You are standing at the entrance to the Questor's Cave. Please, read the sign on the wall and make your decision as soon as possible. ~ 0 9 3 E sign wall~ You are standing at the Entrance to the Questor's Cave. If you feel you are not ready yet for the quest, you may recall now and try again some other time. Otherwise, enter the cave, but heed this warning: Once you enter, you don't leave until you die.... Also, you'll know you're on the right path cause it's the one with no monsters. Only 2 ppl may enter a room in the cave at one time, for the floors are brittle and may not hold the weight of more than 2. ~ D2 Make your journey into the cave and begin your quest. ~ ~ 0 -1 5716 M 200 H 200 S #5716 At the Start of the Quest~ You have now offically begun your quest. There is no way to go but north, east, or west. You gaze around this round room, and wonder which way to go..... ~ 0 8713 4 D0 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5719 D1 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5757 D3 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5717 S #5717 OH #$%!@#$~ Looks like you took a wrong turn! What's in store for you now? ~ 0 8713 4 D0 Well, at least you can try to quest again, but you have to go back, ~ ~ 0 -1 5716 S #5719 The Second Step in your Quest~ Congrats!! You made it passed the first room, and/or monsters! A pat on the back is well deserved! Well, off you go on your quest now!! Don't just stand here! ~ 0 8713 4 D1 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5720 D2 You really want to go back there? Be my guest! ~ ~ 0 -1 5716 D3 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5721 S #5720 The Third Step of Your Journey~ Well now, making some progress I see? This room is just a plain old room, like the rest of them, dark as hell but the entrances/exits are lit well. ~ 0 8713 4 D0 It's a puzzle, but you think this might be the right way. ~ ~ 0 -1 5722 D1 Hmm...you wonder what could be this way. ~ ~ 0 -1 5716 D3 Ok, so head back to the beginning! ~ ~ 0 -1 5719 S #5721 Uh-OH!~ Looks like you took a wrong turn somewhere!! What's in store for ya now?? ~ 0 8713 4 D0 Well, looks like the only choice you have is to go back to the beginning... ~ ~ 0 -1 5716 S #5722 The Fourth Step of Your Quest~ Once again, a plain old room, with the illuminated exits, yet you feel a sense of pride that you made it this far. ~ 0 8713 4 D0 It's awfully puzzling, but this next exit could be the final room. ~ ~ 0 -1 5723 D1 It's awfullly mystifying, but you wonder what's in this direction? ~ ~ 0 -1 5726 D3 Hmm....an interesting path. Wonder where it leads? ~ ~ 0 -1 5731 S #5723 The Fifth Little Step~ This room is really so plain, it deserves no description. Dull, grey, cold and sort of dark, but the exits are illuminated in a holy sort of light. ~ 0 8713 4 D3 Hmm....an interesting path. Wonder where it leads? ~ ~ 0 -1 5728 D5 There's a ladder hanging from the roof. Could this be the way to the so-called quest prize??? ~ ~ 0 -1 5727 S #5724 Almost there...~ This room is much different from any of the others you have been in. It is brighter than the others, but you still need your light. The floor is also much different than the others, the gold tiles seem to reflect the light. You feel as if you're in a state of hypnosis. ~ 0 8713 4 D0 The lights get a bit dimmer to the north. Is that a good sign? ~ ~ 0 -1 5725 D1 You really want to go back that way? Be my guest! ~ ~ 0 -1 5723 D3 Hmm....the lights seem a lot brighter in this direction. ~ ~ 0 -1 5728 S #5725 Getting hotter...~ Now you realize why the lights were so dull in this direction. There is a HUGE door blocking your way here! Find the key and proceed on, this looks like it could be the path to the prize... ~ 0 8713 4 D0 Unlock the door and proceed on to the prize... ~ ~ 2 5707 5733 D3 Might be a nice little healing room in here for you to use. ~ ~ 0 -1 5729 S #5726 Uh OH!~ Looks like you took a wrong turn!! What's in store for you now?? ~ 0 8713 4 D0 Well, look like it's back to the beginning for you, or is it? ~ ~ 0 -1 5720 S #5727 Another room in the cave~ You are standing in another room in the cave, and this one seems to be pretty bright. In fact, you notice footprints on the ground in front of you, leading to the north. ~ 0 8713 4 D0 Looks like those footprint are really far apart. Could that person had been in a hurry? ~ ~ 0 -1 5732 D2 For the first time, you are able to retrace your steps in the cave. ~ ~ 0 -1 5723 S #5728 A really {#bright {0room~ You are standing in a really {$bright{0 room. You notice that you don't need your light source to see in here. There are exits to the west, and to the south. ~ 0 8712 4 D2 You hear a loud grumbling and growling from the south. Is someone hungry? ~ ~ 0 -1 5730 D3 Door's locked, and there's no key. If you have pass_door, that might work... ~ ~ 2 -1 5733 S #5729 A healing room~ You are standing in a healing room, for which you don't need your light to see. The place is cosy, and there is a warmth to this room which you really don't understand, because the room is so far underground. ~ 0 8712 4 D1 Head out for the final steps towards the quest prize. ~ ~ 0 -1 5725 S #5730 Uh-OH!~ Looks like you took a wrong turn. Prepare to fight! ~ 0 8713 4 D2 It appears that you have to go back to the beginning, or do you? ~ ~ 0 -1 5723 S #5731 Uh-OH!~ Looks like you took a wrong turn. What's gonna happen now? ~ 0 8713 4 D0 Looks like you need to start over, or do you? ~ ~ 0 -1 5720 S #5732 ARRRGGHH!!!!~ Those footprints you saw were actually from a person running away from this room!! Blood and guts are strewn about all over the place!! Gross! ~ 0 8713 4 D0 Well, you can only go one way, so may as well head north, see where it leads you. ~ ~ 0 -1 5720 S #5733 Almost made it...~ Congratulations!!! You've made it this far!! Now the time for fun is over, and the battle's begin. Defeat the mob in this room, and get the key from the corpse, and use it to open the door in front of you. ~ 0 8713 4 D0 You're next test lies to the north, thru the door. ~ ~ 2 5708 5735 D1 ~ ~ 0 0 5728 S #5735 The Calm Before the Storm~ You must have successfully defeated the first mobile, or else you wouldn't be here right now! Time for the Second Test! ~ 0 521 4 D0 ~ ~ 0 0 5736 S #5736 The Final Test~ Here lies the quarters of the great Syrola, who has been guarding this quest prize for many a years. Prepare for a fight! ~ 0 65549 4 D2 ~ ~ 0 0 5735 S #5757 Uh-OH!~ Seems that you've lost your way! Can't say you weren't warned! ~ 0 8713 4 D0 Well, looks like it's back to the beginning for you! ~ ~ 0 -1 5716 S #0 #SPECIALS M 5700 spec_dog_pee Load to: The shadow guard M 5701 spec_janitor Load to: A citizen of the shadow city M 5702 spec_executioner Load to: The keeper of the shadows M 5703 spec_janitor Load to: A shadow guard M 5704 spec_fido Load to: The shadow beast M 5705 spec_breath_any Load to: The Guardian of the Ancients M 5706 spec_breath_any Load to: Syrola the Crusader M 5707 spec_breath_frost Load to: A Protective Beast M 5708 spec_cast_mage Load to: An adept of Syrola S #RESETS D 0 5701 1 2 The east door of The Entrance to the City of Shadows is closed and locked D 0 5702 0 1 The north door of The Underground Path is closed D 0 5706 0 2 The north door of The cave before .... is closed and locked D 0 5709 1 2 The east door of Deeper into the Underground is closed and locked D 0 5710 1 1 The east door of On the 'Other Side' is closed D 0 5710 3 1 The west door of On the 'Other Side' is closed D 0 5711 3 2 The west door of The Chamber is closed and locked D 0 5712 2 1 The south door of The 'Entertainment' Room is closed D 0 5725 0 2 The north door of Getting hotter... is closed and locked D 0 5728 3 1 The west door of A really {#bright {0room is closed D 0 5733 0 2 The north door of Almost made it... is closed and locked M 0 5700 1 5701 3 *Load The shadow guard G 0 5703 0 *The key for the city entrance is given to The shadow guard M 0 5703 3 5701 3 *Load A shadow guard M 0 5703 3 5701 3 *Load A shadow guard M 0 5701 1 5702 1 *Load A citizen of the shadow city M 0 5701 1 5703 1 *Load A citizen of the shadow city M 0 5702 1 5703 1 *Load The keeper of the shadows G 0 5701 0 *A dark sphere of the shadows is given to The keeper of the shadows G 0 5702 0 *A pair of dark gloves is given to The keeper of the shadows G 0 5710 0 *A potion of {5restoration{0 is given to The keeper of the shadows M 0 5703 20 5706 1 *Load A shadow guard G 0 5704 0 *The key for the shadow beasts lair. is given to A shadow guard M 0 5701 1 5707 1 *Load A citizen of the shadow city M 0 5704 1 5707 1 *Load The shadow beast M 0 5703 20 5709 1 *Load A shadow guard G 0 5705 0 *A key with a large q on it. is given to A shadow guard M 0 5705 1 5715 1 *Load The Guardian of the Ancients E 0 5700 0 16 *The shadow blade is loaded wielded of The Guardian of the Ancients E 0 5702 0 9 *A pair of dark gloves is loaded on the hands of The Guardian of the Ancients M 0 5704 1 5717 1 *Load The shadow beast M 0 5704 1 5721 1 *Load The shadow beast M 0 5704 1 5726 1 *Load The shadow beast M 0 5708 1 5729 1 *Load An adept of Syrola M 0 5704 1 5730 1 *Load The shadow beast M 0 5704 1 5731 1 *Load The shadow beast M 0 5704 1 5732 1 *Load The shadow beast M 0 5707 2 5733 1 *Load A Protective Beast G 0 5708 0 *The key for door #2 is given to A Protective Beast M 0 5707 1 5735 1 *Load A Protective Beast G 0 5709 0 *The key for the final door is given to A Protective Beast M 0 5706 1 5736 1 *Load Syrola the Crusader E 0 5706 0 16 *The legendary sword of sardinella is loaded wielded of Syrola the Crusader M 0 5704 1 5757 1 *Load The shadow beast S #SHOPS 5702 2 3 5 9 10 100 90 0 57 0 #MOBPROGS #5700 ~ #5706 mob say I Shall Kill You!!! mob cast 'acid rain' $n endif ~ #0 #$