asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Mists of the Shadows~
Builders None~
VNUMs 5700 5799
Continent 1
Mobtier 0
Credits {y[{D80--90{y]{c Stealth  {RMists of Shadows{X~
Security 9
Flags 0
End

#MOBILES
#5700
guard shadow~
The shadow guard~
A dark creature is here, guarding some sort of entrance.
~
This creature appears to have been created from a sort 
of nothingness.  You can see right through it, yet there
seems to be a sense of solidness about the creature...
~
unique~
ABFGMNOVc DFQVc BO -200 1800
100 20 1d1+6000 1d1+3000 13d12+1 wrath
-20 -20 -20 -50
ADFHJKP ABK DI CGJ
stand stand none 35000
DHIMc ABCGHI small unknown
V -1
A -1
#5701
citizen shadow~
A citizen of the shadow city~
A figure of the night is here, creeping around like a shadow.
~
Your attempt to peer at this figure is in vain.  It shrinks
into the shadows, concealing itself even further from your view.
~
unique~
ACFGMNOVc DFQUVc BO -500 5701
100 10 1d1+3000 1d1+1000 10d10+1 wrath
-20 -20 -20 -50
ADFHJKP ABK DI CGJ
stand stand none 35000
DHIMc ABCGHI small unknown
V -1
A -1
#5702
shopkeeper shadow presence~
The keeper of the shadows~
A dark presence is here, selling you dark items.
~
As you peer into the eye sockets of this mysterious creature, you see yourself
in a time long ago, back in the days of the Crusades........
~
unique~
ABGMNVa CDGJUV BEO 0 5702
103 50 1d1+999 1d1+999 12d9+2 divine
-60 -60 -60 -60
ADFHJKP ABCD 0 0
stand stand none 35000
DHIMc ABCGHI small unknown
V -1
A -1
#5703
guard shadow member~
A shadow guard~
A dead member of the Elite Royal Guard is here, protecting against evil...
~
The guard appears to have 10 times the strength now that it is dead then it had
while it was roaming New Thalos looking for petty thieves.  
~
unique~
ABGMNV CGJUV BEO 0 5703
102 10 1d1+5999 1d1+2999 12d10+2 slash
-60 -60 -60 -60
ADFHJKP AB DMO LN
stand stand none 35000
DHIMc ABCGHI medium unknown
V -1
A -1
#5704
beast shadow huge~
The shadow beast~
An enormous, vicious, mutated shadow beast is here, ready to rip your head off.
~
The fangs on this creature are huge, as are the claws, and the beast in general.
You don't want to mess with it, but unfortunately, it seems to want to mess with 
you.
~
unique~
ABGMNV CGJUV BEO 0 5704
105 14 1d1+8999 1d1+12999 7d10+8 claw
-60 -60 -60 -60
ADFHJKP AB DMO LN
stand stand none 35000
DHIMc ABCGHI large unknown
V -1
A -1
#5705
quest entrance guardian~
The Guardian of the Ancients~
The Guardian of the Ancients is standing here, preparing for battle.
~
The Guardian appears to be a VERY worthy opponent.  His graceful slashes 
and great footwork make you believe it will be very tough to beat him.
~
unique~
ABGMNV CGJUV BEO 0 5705
104 10 1d1+9999 1d1+2999 13d12+2 punch
-30 -30 -30 -30
ADFHJKP ABC DMO 0
stand stand none 35000
DHIMc ABCGHI large unknown
V -1
A -1
#5706
guard quest_prize crusader Syrola~
Syrola the Crusader~
Syrola, one of many Crusaders, stands here wielding your quest prize.
~
Standing before you is a man who has seen it all, a man that commands 
respect.  Trustworthy and loyal to the end, it has been Syrola that was 
chosen to remain as a guard to the Legendary Sword of Sardinella.
~
human~
ABRTV CDEFQVc DHO 1000 5706
109 100 100d100+49999 100d100+29999 15d15+150 punch
-100 -100 -100 -100
ADFHK AB CDM 0
stand stand male 35000
ABCGHMV ABCDEFGHIJK medium unknown
V -1
A -1
#5707
beast quest protector~
A Protective Beast~
There is a large beast in this room, and it looks hungry!
~
You stare at this huge creation, and wonder what on earth could have made 
something like that, and for what it's worth, you better pray the quest 
prize is worth running through this maze for!
~
halforc~
ABFTUVc CDFJVc O 0 5707
104 8 1d1+11999 1d1+299 12d9+3 claw
-20 -20 -20 -20
ACDEFHKO AB CD N
stand stand none 35000
AHMV ABCDEFGHIJK huge unknown
V -1
A -1
#5708
healer adept Syrola~
An adept of Syrola~
An adept of Syrola is here, willing to heal before the great battles ahead.~
~
human~
ABCMQRZac 0 CDEHNO 1000 5708
109 9 1d1+1000 1d1+1000 20d20+40 wrath
-100 -100 -100 -100
0 ABCD 0 0
stand stand male 35000
ACHMV ABCDEFGHIJK medium unknown
V -1
A -1
#0



#OBJECTS
#5700
blade shadow~
The Shadow Blade~
A wicked looking blade created from absolute nothingness has been tossed here.~
nothingness~
weapon CES AN
sword 11 16 cleave ABDEH
99 300 2000 P
F
V 0 0 C
F
A 0 0 CJL
A
19 7
A
13 50
A
2 -2
A
1 -2
E
blade shadow~
As you hold this transparent blade in your hands, you can't help but notice 
that it is really quite light for such a huge weapon.  You test the edge of 
blade with your finger and almost lose it, the blade is that sharp.
~
#5701
sphere dark shadow~
A dark sphere of the shadows~
A translucent sphere has been carelessly left behind by a previous owner.~
energy~
armor BCFU AQ
BD BD BD BD 0
100 100 40000 P
A
13 60
A
20 -5
A
12 60
A
14 50
E
sphere dark shadow~
This invisible, dark sphere you are holding in your hands seems to be a work 
of magic.  You gaze deep into the sphere and think you see a little electron
buzzing all around inside it.
~
#5702
gloves dark~
A pair of dark gloves~
A pair of heavy, dark gloves are laying crumpled here.~
platinum~
armor CFU AH
CE CE CE 0 AB
95 120 12000 P
A
2 -1
A
13 200
A
18 -8
A
5 -1
E
gloves dark~
As you look at these gloves, you sense that they are an important part of the
armor of the questors of the Crusades from long ago.  They are eternally etched
with battle scratches from which the Knights who wore them blocked their opponents
blows.
~
#5703
key city entrance~
The key for the city entrance~
The key to unlock the door to the city of shadows is lying here.~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key city entrance~
This key appears to be old, due to the fact it has many chips out of it and
is very rusty.
~
#5704
key shadow lair~
The key for the shadow beasts lair.~
The key to unlocking the door to the shadow beasts lair is here.~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key shadow lair~
You examine this key carefully, and it appears to have been used only once 
before.
~
#5705
key quest oak door~
A key with a large Q on it.~
Here lies a key with a large Q on it.  Is the Q of any significance?~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key quest~
As you peer at this key, you think you quickly see a vision of a Crusader 
of long ago.  You pass it off as a figment of your imagination.
~
#5706
sword legendary Sardinella sardinella~
The Legendary Sword of Sardinella~
A very powerful weapon is lying here, obviously not being cared for.~
adamantite~
weapon ABGIOT AN
sword 20 10 divine ACF
101 100 0 P
E
sword legendary Sardinella sardinella~
Etched into the blade of this exotic sword are the words ' You are the 
chosen one ... the holy conquerer...'
~
#5707
key quest door_1~
The Key for Door #1~
The key to open the first door is lying here on the ground.~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key quest door_1~
You see a large '1' at the head of the key.  Probably means it's to open 
door one.
~
#5708
key quest door_2~
The Key for Door #2~
The key to open the second door is lying here, carelessly discarded.~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key quest door_2~
You see a large '2' at the head of the key, and it's probably like the 
key for door number '1' huh?
~
#5709
key quest door_3 final~
The Key for the Final Door~
The mystical key to open the final door lies here.~
silver~
key 0 AO
0 0 0 0 0
1 10 100 P
E
key quest door_3 final~
You gaze at the key, and it begs you to stick it in the slot to open the 
final door and face a fierce battle.
~
#5710
potion restoration bottle~
A potion of {5restoration{0~
An interesting little bottle lies here on the floor.~
plastic~
potion ABG AO
106 'restore mana' 'restore mana' 'heal' 'heal'
90 200 150000 P
E
potion restoration bottle~
Woah, is this thing ever heavy!  I guess all the elements need to create 
such a powerful potion need to be!  The liquid inside this plastic bottle 
is multi-colored, and you can see little rainbows all throughout it.
~
#0



#ROOMS
#5701
The Entrance to the City of Shadows~
Your light source is working overtime in order for you to see in this room.
Although the faint amount of light you are putting out is enough for you to 
see outlines of objects in the room, you can't tell whether or not there are 
actual figures in this room or not, but you can make out a sign stuck in the 
ground a few feet in front of you.  There is also a huge door to the east.
~
0 8201 4
E
door~
As you look at the door, you realize the key that was in the guard's corpse
would fit perfect into the keyhole.
~
E
sign~
Hey hey, welcome to the one of the darkest areas on the MUD!!  Stealth here, 
bringing you what my name suggests, dark areas!!  Dark strong creatures roam
around down here, so I would suggest only really well prepared players, or 
really cocky ones who think they can trash anything come in here.  *grin* I won't
be responsible for corpse retrievals for players under level 80. :P  There is 
also a quest cave in here, but it seems only the pure of heart can enter. There
is only one correct path to the quest item, any wrong turns will send you to
either a hard ass mob to fight, or else back to the beginning of the cave.
~
D0
You see a small clearing to the north.
~
~
0 -1 1311
D1
You peer into the darkness, and there may be something moving over there...
~
~
2 5703 5702
D2
~
~
0 0 1306
D3
~
~
0 0 1306
S
#5702
The Underground Path~
You are on a path which is gradually sloping down into the darkness in an 
easternly direction.  The path is hard walking, there can't be that many people
that have come this way in a long time.
~
0 8201 4
D0
There is a large, steel door to the north.  Maybe it's unlocked...?
~
~
1 -1 5703
D1
The path slopes farther down to the east.
~
~
0 -1 5704
D3
You can go back to the entrance of the city by going west.
~
~
0 -1 5701
S
#5703
The ShopKeeper's Lair~
You are in a room with strange looking artifacts all over the place.  You 
begin to wonder if the shopkeeper will sell to strangers, and even if they
will take your money.
~
0 8201 4
E
artifact artifacts~
You gaze upon the walls at the numerous little collectable on the shelves on
the wall, ranging from deadly swords to little potions, from the greatest armor
to light sources.
~
D2
You can exit south back to the cave from here.
~
~
0 -1 5702
S
#5704
The Underground Path~
You are on a path which is gradually sloping down into the darkness in an 
easternly direction.  The path is hard walking, there can't be that many people
that have come this way in a long time.
~
0 8201 4
D0
There's a strange little path to the north.  Maybe there's something important that way?
~
~
0 -1 5705
D2
You see an interesting path in the darkness.  Looks like it hasn't been travelled in a while.
~
~
0 -1 5708
D3
You can head back up to surface by going west.
~
~
0 -1 5702
S
#5705
A strange little path~
You are on a path heading north / south.  It is very worn, but there seems to 
have been little traffic on it in the last decade or so.
~
0 8201 4
D1
As you peer east, you hear a low rumbling noise.  Perhaps a monster?
~
~
0 -1 5706
D2
The main part of the cave is to the south.
~
~
0 -1 5704
S
#5706
The cave before ....~
As you stand here, you hear a loud snarling noise to the north, accompanied
by a scream or five, followed by the sounds of ripping flesh.  There is usually
a guard standing here who tosses unwelcome visitors inside.  
~
0 8201 4
D0
Open the door and enter....
~
~
2 5704 5707
D3
Some sort of safety lies to the west, but not much.
~
~
0 -1 5705
S
#5707
The lair of the Shadow Beast~
You have entered the lair of the Shadow Beast.  There are guts, skeletons,
blood smears and more all throughout this dark, damp cave.  You wonder what
kind of creature could have done this much damage to a person.
~
0 8201 4
D2
Run to the south for safety!
~
~
0 -1 5706
S
#5708
The path in the darkness~
You have reached a corner in the underground.  The road is gravelly, 
wet, and the air is becoming very musty, yet it is warm.  Even shadows 
need some type of heat.  The path slopes back to the surface to the 
north, and on a gental slope downwards to the east.
~
0 8201 4
D0
The path leading to the surface lies to the north.
~
~
0 -1 5704
D1
You're not so sure about this path....seems creepy.
~
~
0 -1 5709
S
#5709
Deeper into the Underground~
As the surface gets wetter, hence slicker, and is sloping downwards 
towards the east, you are finding it harder and harder to keep your 
footing.  You're not too sure whether or not you want to keep exploring 
this area or not, the sounds you are hearing don't sound too promising.
You sense a presence around you, but it's so dark, you really can't see 
what it is.
~
0 8201 6
E
door~
The door appears to be made of solid oak, which will NOT be able to be 
broken through.  There is a little keyhole on the door, but nothing else, 
not even a doorknob.
~
D1
You see some light coming from what seems to be a door...
~
~
2 5705 5710
D3
You feel that you will be more sure-footed if you go back west.
~
~
0 -1 5708
S
#5710
On the 'Other Side'~
You have come to the other side of the large door, into a room filled 
with tons of light, but seemingly nothing else!  There is a carving on 
the wall.
~
0 8201 4
E
carving wall~
The carving appears to be old, but the writing is still legible:
Oh potential questor, you have arrived at the ancient portal to the 
questor's cave!  Only the pure of heart may enter the cave, and once 
inside, you face many difficult challenges amongst the maze in order to 
successfully complete your quest!!

Sardinealla, Knight of the Square Table.
~
D1
There is a HUGE door to the east.
~
~
1 -1 5711
D2
The portal leading to the quest cave is to the south. 
~
~
0 -1 5715
D3
There is a HUGE door to the west.
~
~
1 -1 5709
S
#5711
The Chamber~
You have entered what seems to be a meeting place for someone or 
something.  There are pebbles all strewn about, as well as boulders 
placed (possibly on purpose?) around the room randomly.  Ah well, looks 
like a dead end...
~
0 8201 4
E
rock~
As walk up to the rock, and as you touch it, you feel a crack.  All of a 
sudden, you realize that the rock isn't a rock, it's actually a cleverly 
disguised door!!!
~
D0
Hmm....that rock looks a little different than the rest of them...
~
~
1 -1 5712
D3
There is a HUGE door to your west.
~
~
2 5705 5710
S
#5712
The 'Entertainment' Room~
As you gaze around this eerie place, you notice that you still need your 
light since your eyes haven't quite adjusted to the darkness of this area 
yet, and you doubt they ever will.  This room appears to be some sort of 
exercise room for someone.  There are broken practice dummies, rusty 
swords, and broken shields laying all over the place.
~
0 8201 4
E
dummies swords shields~
It's all just a bunch of practice eq, you're prolly wearing better stuff 
as it is!!  Pay no attention to it!
~
D1
There is an open hole in the wall, seems to lead to some sort of chamber.
~
~
0 -1 5714
D2
Head back into the main chamber by going south.
~
~
1 -1 5711
D3
There is an open hole in the wall, seems to lead to some sort of chamber.
~
~
0 -1 5713
S
#5713
An Empty Bedroom~
It looks as if this bedroom was once lived in by someone.  Sheets are 
strewn all over the bed, and tons of garbage lays on the floor.  It 
appears that the someone or something that took up residence here was a 
complete and utter slob.
~
0 8201 4
D1
The Main chamber lies to the east.
~
~
0 -1 5712
S
#5714
An Empty Bedroom~
It look as if this bedroom was once lived in by someone.  Sheets are 
strewn all over the bed, and tons of garbage lays on the floor.  It 
appears that the someone or something that took up residence here was a 
complete and utter slob.
~
0 8201 4
D3
The Main chamber lies to the west.
~
~
0 -1 5712
S
#5715
The Entrance to the Quest Cave~
You are standing at the entrance to the Questor's Cave.  Please, read the 
sign on the wall and make your decision as soon as possible.
~
0 9 3
E
sign wall~
You are standing at the Entrance to the Questor's Cave.  If you feel you 
are not ready yet for the quest, you may recall now and try again some 
other time.  Otherwise, enter the cave, but heed this warning:  Once you 
enter, you don't leave until you die.... Also, you'll know you're on the 
right path cause it's the one with no monsters.  Only 2 ppl may enter a 
room in the cave at one time, for the floors are brittle and may not hold 
the weight of more than 2.
~
D2
Make your journey into the cave and begin your quest.
~
~
0 -1 5716
M 200 H 200
S
#5716
At the Start of the Quest~
You have now offically begun your quest.  There is no way to go but 
north, east, or west.  You gaze around this round room, and wonder which 
way to go.....
~
0 8713 4
D0
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5719
D1
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5757
D3
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5717
S
#5717
OH #$%!@#$~
Looks like you took a wrong turn!  What's in store for you now?
~
0 8713 4
D0
Well, at least you can try to quest again, but you have to go back,
~
~
0 -1 5716
S
#5719
The Second Step in your Quest~
Congrats!!  You made it passed the first room, and/or monsters!  A pat on 
the back is well deserved!  Well, off you go on your quest now!!  Don't 
just stand here!
~
0 8713 4
D1
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5720
D2
You really want to go back there?  Be my guest!
~
~
0 -1 5716
D3
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5721
S
#5720
The Third Step of Your Journey~
Well now, making some progress I see?  This room is just a plain old 
room, like the rest of them, dark as hell but the entrances/exits are lit 
well.
~
0 8713 4
D0
It's a puzzle, but you think this might be the right way.
~
~
0 -1 5722
D1
Hmm...you wonder what could be this way.
~
~
0 -1 5716
D3
Ok, so head back to the beginning!
~
~
0 -1 5719
S
#5721
Uh-OH!~
Looks like you took a wrong turn somewhere!!  What's in store for ya now??
~
0 8713 4
D0
Well, looks like the only choice you have is to go back to the beginning...
~
~
0 -1 5716
S
#5722
The Fourth Step of Your Quest~
Once again, a plain old room, with the illuminated exits, yet you feel a 
sense of pride that you made it this far.
~
0 8713 4
D0
It's awfully puzzling, but this next exit could be the final room.
~
~
0 -1 5723
D1
It's awfullly mystifying, but you wonder what's in this direction?
~
~
0 -1 5726
D3
Hmm....an interesting path.  Wonder where it leads?
~
~
0 -1 5731
S
#5723
The Fifth Little Step~
This room is really so plain, it deserves no description.  Dull, grey, 
cold and sort of dark, but the exits are illuminated in a holy sort of 
light.
~
0 8713 4
D3
Hmm....an interesting path.  Wonder where it leads?
~
~
0 -1 5728
D5
There's a ladder hanging from the roof.  Could this be the way to the 
so-called quest prize???
~
~
0 -1 5727
S
#5724
Almost there...~
This room is much different from any of the others you have been in.  It 
is brighter than the others, but you still need your light.  The floor is 
also much different than the others, the gold tiles seem to reflect the 
light.  You feel as if you're in a state of hypnosis.
~
0 8713 4
D0
The lights get a bit dimmer to the north.  Is that a good sign?
~
~
0 -1 5725
D1
You really want to go back that way?  Be my guest!
~
~
0 -1 5723
D3
Hmm....the lights seem a lot brighter in this direction.
~
~
0 -1 5728
S
#5725
Getting hotter...~
Now you realize why the lights were so dull in this direction.  There is 
a HUGE door blocking your way here!  Find the key and proceed on, this 
looks like it could be the path to the prize...
~
0 8713 4
D0
Unlock the door and proceed on to the prize...
~
~
2 5707 5733
D3
Might be a nice little healing room in here for you to use.
~
~
0 -1 5729
S
#5726
Uh OH!~
Looks like you took a wrong turn!!  What's in store for you now??
~
0 8713 4
D0
Well, look like it's back to the beginning for you, or is it?
~
~
0 -1 5720
S
#5727
Another room in the cave~
You are standing in another room in the cave, and this one seems to be 
pretty bright.  In fact, you notice footprints on the ground in front of 
you, leading to the north.
~
0 8713 4
D0
Looks like those footprint are really far apart.  Could that person had 
been in a hurry?
~
~
0 -1 5732
D2
For the first time, you are able to retrace your steps in the cave.
~
~
0 -1 5723
S
#5728
A really {#bright {0room~
You are standing in a really {$bright{0 room.  You notice that you don't 
need your light source to see in here.  There are exits to the west, and 
to the south.
~
0 8712 4
D2
You hear a loud grumbling and growling from the south.  Is someone hungry?
~
~
0 -1 5730
D3
Door's locked, and there's no key.  If you have pass_door, that might 
work...
~
~
2 -1 5733
S
#5729
A healing room~
You are standing in a healing room, for which you don't need your light 
to see.  The place is cosy, and there is a warmth to this room which you 
really don't understand, because the room is so far underground.
~
0 8712 4
D1
Head out for the final steps towards the quest prize.
~
~
0 -1 5725
S
#5730
Uh-OH!~
Looks like you took a wrong turn.  Prepare to fight!
~
0 8713 4
D2
It appears that you have to go back to the beginning, or do you?
~
~
0 -1 5723
S
#5731
Uh-OH!~
Looks like you took a wrong turn.  What's gonna happen now?
~
0 8713 4
D0
Looks like you need to start over, or do you?
~
~
0 -1 5720
S
#5732
ARRRGGHH!!!!~
Those footprints you saw were actually from a person running away from 
this room!!  Blood and guts are strewn about all over the place!!  
Gross!
~
0 8713 4
D0
Well, you can only go one way, so may as well head north, see where it 
leads you.
~
~
0 -1 5720
S
#5733
Almost made it...~
Congratulations!!!  You've made it this far!!  Now the time for fun is 
over, and the battle's begin.  Defeat the mob in this room, and get the 
key from the corpse, and use it to open the door in front of you.
~
0 8713 4
D0
You're next test lies to the north, thru the door.
~
~
2 5708 5735
D1
~
~
0 0 5728
S
#5735
The Calm Before the Storm~
You must have successfully defeated the first mobile, or else you 
wouldn't be here right now!  Time for the Second Test!
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0 521 4
D0
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~
0 0 5736
S
#5736
The Final Test~
Here lies the quarters of the great Syrola, who has been guarding this 
quest prize for many a years.  Prepare for a fight!
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0 65549 4
D2
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~
0 0 5735
S
#5757
Uh-OH!~
Seems that you've lost your way!  Can't say you weren't warned!
~
0 8713 4
D0
Well, looks like it's back to the beginning for you!
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~
0 -1 5716
S
#0



#SPECIALS
M 5700 spec_dog_pee Load to: The shadow guard
M 5701 spec_janitor Load to: A citizen of the shadow city
M 5702 spec_executioner Load to: The keeper of the shadows
M 5703 spec_janitor Load to: A shadow guard
M 5704 spec_fido Load to: The shadow beast
M 5705 spec_breath_any Load to: The Guardian of the Ancients
M 5706 spec_breath_any Load to: Syrola the Crusader
M 5707 spec_breath_frost Load to: A Protective Beast
M 5708 spec_cast_mage Load to: An adept of Syrola
S



#RESETS
D 0 5701 1 2 The east door of The Entrance to the City of Shadows is closed and locked
D 0 5702 0 1 The north door of The Underground Path is closed
D 0 5706 0 2 The north door of The cave before .... is closed and locked
D 0 5709 1 2 The east door of Deeper into the Underground is closed and locked
D 0 5710 1 1 The east door of On the 'Other Side' is closed
D 0 5710 3 1 The west door of On the 'Other Side' is closed
D 0 5711 3 2 The west door of The Chamber is closed and locked
D 0 5712 2 1 The south door of The 'Entertainment' Room is closed
D 0 5725 0 2 The north door of Getting hotter... is closed and locked
D 0 5728 3 1 The west door of A really {#bright {0room is closed
D 0 5733 0 2 The north door of Almost made it... is closed and locked
M 0 5700 1 5701 3 *Load The shadow guard
G 0 5703 0 *The key for the city entrance is given to The shadow guard
M 0 5703 3 5701 3 *Load A shadow guard
M 0 5703 3 5701 3 *Load A shadow guard
M 0 5701 1 5702 1 *Load A citizen of the shadow city
M 0 5701 1 5703 1 *Load A citizen of the shadow city
M 0 5702 1 5703 1 *Load The keeper of the shadows
G 0 5701 0 *A dark sphere of the shadows is given to The keeper of the shadows
G 0 5702 0 *A pair of dark gloves is given to The keeper of the shadows
G 0 5710 0 *A potion of {5restoration{0 is given to The keeper of the shadows
M 0 5703 20 5706 1 *Load A shadow guard
G 0 5704 0 *The key for the shadow beasts lair. is given to A shadow guard
M 0 5701 1 5707 1 *Load A citizen of the shadow city
M 0 5704 1 5707 1 *Load The shadow beast
M 0 5703 20 5709 1 *Load A shadow guard
G 0 5705 0 *A key with a large q on it. is given to A shadow guard
M 0 5705 1 5715 1 *Load The Guardian of the Ancients
E 0 5700 0 16 *The shadow blade is loaded wielded of The Guardian of the Ancients
E 0 5702 0 9 *A pair of dark gloves is loaded on the hands of The Guardian of the Ancients
M 0 5704 1 5717 1 *Load The shadow beast
M 0 5704 1 5721 1 *Load The shadow beast
M 0 5704 1 5726 1 *Load The shadow beast
M 0 5708 1 5729 1 *Load An adept of Syrola
M 0 5704 1 5730 1 *Load The shadow beast
M 0 5704 1 5731 1 *Load The shadow beast
M 0 5704 1 5732 1 *Load The shadow beast
M 0 5707 2 5733 1 *Load A Protective Beast
G 0 5708 0 *The key for door #2 is given to A Protective Beast
M 0 5707 1 5735 1 *Load A Protective Beast
G 0 5709 0 *The key for the final door is given to A Protective Beast
M 0 5706 1 5736 1 *Load Syrola the Crusader
E 0 5706 0 16 *The legendary sword of sardinella is loaded wielded of Syrola the Crusader
M 0 5704 1 5757 1 *Load The shadow beast
S



#SHOPS
5702 2 3 5 9 10 100 90 0 57
0



#MOBPROGS
#5700
~
#5706
mob say I Shall Kill You!!!
mob cast 'acid rain' $n
endif
~
#0

#$