#AREADATA Name City of Despair~ Builders Reign~ VNUMs 30400 30549 Continent 1 Mobtier 3 Credits [ LGD ] Zyx/Reign City of Despair~ Security 9 Flags 0 End #MOBILES #30400 gate guard~ {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x~ {7A {8G{7a{8t{7e {8G{7u{8a{7r{8d{x stands here diligently watching the entrance. ~ ~ human~ AB 0 0 -1000 0 140 100 1d1+12000 10d10+100 50d20+40 none -25 -25 -25 -25 TU 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #30401 A Sleep Guard.~ {4a {*S{4l{*e{4p{*p{4y {*G{4u{*a{4r{*d{x~ {4a {*S{4l{*e{4p{*p{4y {*G{4u{*a{4r{*d{x is here paying little attention to whom enters the city. ~ ~ human~ ABT CDFGJ 0 0 0 150 100 1d1+18000 0d0+0 70d5+50 none -10 -10 -10 -10 CEFJKQ 0 0 0 stand stand none 900 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30402 A small kid~ {2A {3s{2m{3a{2l{3l {2k{3i{2d{x~ {2A {3s{2m{3a{2l{3l {2k{3i{2d{x runs around in ragged clothes. ~ ~ human~ AB Jc 0 800 0 155 0 1d1+15000 40d9+100 50d10+40 flash -10 -10 -10 -10 CFIU AB LQ 0 stand stand male 200 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30403 A weak looking man~ {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x~ {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x walks around pointlessly. ~ ~ human~ AB Y 0 0 0 150 100 1d1+12500 10d10+100 50d10+50 none 0 7 -7 -7 0 0 0 0 stand stand none 900 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #30404 tired looking woman~ {7A {^T{7i{^r{7e{^d{x Woman{x~ {7A {^t{7i{^r{7e{^d{x woman{x walks around slowly. ~ ~ human~ AB 0 0 0 0 150 100 1d1+11000 10d10+100 50d10+50 thwack -10 -10 -10 -10 0 0 0 0 stand stand female 900 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #30405 Burly guard patrol~ {7A {!B{#u{!r{#l{!y{x Guard{x~ {7A {!b{#u{!r{#l{!y{x guard{x patrols the streets. ~ ~ human~ AB 0 0 0 0 160 100 1d1+11500 10d10+100 50d12+100 none -15 -15 -15 -15 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30406 homeless old lady sleeping~ {7A {#hom{7el{#ess {8l{7a{8d{7y~ {7A {#hom{7el{#ess {7o{8l{7d {8l{7a{8d{7y{x is here sleeping in the streets. ~ ~ human~ AB 0 0 0 0 150 100 1d1+12500 10d9+100 50d12+70 slap -10 -10 -10 -10 0 0 0 0 sleep sleep female 0 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30407 mangy dog~ {7A {1m{@a{1n{@g{1y{7 dog{x~ {7A {1m{@a{1n{@g{1y{7 dog{x roams the streets. ~ ~ wolf~ ABU VZ 0 0 0 150 100 1d1+12500 10d9+100 52d10+25 bite -10 -10 -10 -10 FH 0 0 0 stand stand male 0 AGHMV ABCDEFGHIJKQV medium unknown V 3 A -1 #30408 travelling merchant tall~ A tall travelling merchant.~ A tall travelling merchant stands before you haggling his wares. ~ ~ human~ AB CDEFGJZ 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 2147483647 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #30409 snotty looking woman~ {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x~ {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x walks around ignoring your existance. ~ ~ human~ AB 0 0 0 0 160 100 1d1+13500 1d1+500 50d10+70 slap -17 -17 -17 -17 0 0 0 0 stand stand female 1500 AHMV 0 medium unknown F par ABCDEFGHIJK V 4 A -1 #30410 rich noble man nobleman~ {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x~ {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x walks around admiring his wealth. ~ ~ human~ AB 0 0 0 0 160 100 1d1+14000 1d1+500 50d12+80 none -20 -20 -20 -20 0 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30411 guard commander frank~ {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x~ {#F{!r{&a{!n{#k, {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x, stands here looking strong. ~ ~ human~ AB 0 0 0 0 175 100 1d1+15000 1d1+500 60d10+50 none -50 -50 -50 -50 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #30412 pickpocket young town~ {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x~ {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x stands here unnoticed. ~ ~ human~ AGHS PQVa BNO 0 0 150 100 1d1+15000 10d10+100 50d10+30 thwack 0 0 0 0 GHJ 0 D 0 stand stand male 900 AHMV ABCDEFGHIJK small unknown V 5 A -1 M FIGHT 30401 100~ #30413 crazy looking old man~ {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x~ A {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x stands here looking nutty! ~ ~ human~ AB CDFGVc 0 1000 0 40 500 1d1+20000 0d0+0 6d6+18 none -50 -50 -50 -50 DHJQ 0 D 0 stand stand male 2147483647 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #30414 Bulky Palace Guard~ Bulky Palace Guard~ A Bulky Palace Guard stands here. ~ ~ human~ AB 0 0 0 0 160 100 1d1+14000 1d1+500 50d12+80 none -20 -20 -20 -20 0 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #30415 Shameless Hussie~ {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x~ The {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x stands here offering ALL of her services to you! ~ ~ human~ AB 0 0 0 0 150 100 1d1+14000 10d10+100 50d10+50 none -10 -10 -10 -10 HIN E FLQ 0 stand stand female 1200 AMV ABCDEGHIJKL medium unknown F for H F par F V 4 A -1 #30416 Maestra smelly potion lady~ Maestra~ Maestra stands before you reeking of cat urine. ~ ~ human~ ABY DF 0 0 0 140 0 1d1+10000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #30417 Enraged Feral Hog~ Enraged Feral Hog~ An enraged feral hog stands here loyal to who will feed him the most. ~ ~ pig~ AIT JVac 0 0 0 75 0 1d1+2000 0d0+0 5d20+50 none -6 -6 -6 -6 CDFHK EP 0 LQ stand stand male 0 AGV ACDEFHJK medium unknown V -1 A -1 #30418 factory worker~ {8Fac{7tory Wor{8ker{x~ A {8Fac{7tory Wor{8ker{x stands here working tirelessly. ~ ~ human~ AB 0 0 0 0 94 300 25d10+3500 0d0+0 6d6+150 pound 0 0 0 0 H 0 0 0 stand stand none 0 AMV ABCEFGHIJK medium unknown F for H F par D V -1 A -1 #30419 Queen Larina~ Queen Larina~ A beautiful queen sits regally on a bench. ~ ~ human~ AB 0 0 0 0 180 125 1d1+11500 10d10+100 60d14+120 none -17 -17 -17 -17 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium unknown V 5 A 0 #30420 Princess Aribela~ Princess Aribela~ The princess sits quietly next to her mother. ~ ~ human~ AB 0 0 -1000 0 140 100 1d1+12000 10d10+100 50d20+40 none -25 -25 -25 -25 TU 0 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #30421 King Arnester~ King Arnester~ The king sits upon his throne attending his subjects. ~ ~ human~ AB 0 0 0 0 180 125 1d1+11500 10d10+100 60d14+120 none -21 -21 -21 -21 0 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #30422 Lion Statue~ Lion statue~ A statue of a lion stands here watching the halls. ~ ~ wolf~ ABU VZ 0 0 0 150 100 1d1+12500 10d9+100 52d10+25 bite -10 -10 -10 -10 FH 0 0 0 stand stand male 0 AGHMV ABCDEFGHIJKQV medium unknown V 4 A -1 #30423 Lamb Statue~ Lamb statue~ A statue of a lamb stands here watching the lion. ~ ~ wolf~ ABU VZ 0 0 0 150 100 1d1+12500 10d9+100 52d10+25 bite -10 -10 -10 -10 FH 0 0 0 stand stand male 0 AGHMV ABCDEFGHIJKQV medium unknown V 4 A -1 #30424 Tubert~ Tubert~ Tubert hobbles around making potions like a crazy madman. ~ ~ human~ AB CDFGVc 0 1000 0 40 500 1d1+20000 0d0+0 6d6+18 none -50 -50 -50 -50 DHJQ 0 D 0 stand stand male 2147483647 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #30425 Crazy Gardener~ Crazy Gardener~ A crazy gardener walks around smelling large piles of manure. ~ ~ human~ AB 0 0 0 0 160 100 1d1+13500 1d1+500 50d10+70 slap -17 -17 -17 -17 0 0 0 0 stand stand female 1500 AHMV 0 medium unknown F par ABCDEFGHIJK V 4 A -1 #30426 Student~ Student~ A student sits here studying the scrolls and books. ~ ~ human~ AB 0 0 0 0 160 100 1d1+11000 10d9+100 50d12+70 slap -10 -10 -10 -10 0 0 0 0 sleep sleep female 0 AHMV ABCDEFGHIJK medium unknown V 4 A 0 #30427 tourist~ tourist~ A tourist is here enjoying the sights. ~ ~ human~ AB 0 0 0 0 94 300 25d10+3500 0d0+0 6d6+150 pound 0 0 0 0 H 0 0 0 stand stand none 0 AMV ABCEFGHIJK medium unknown F for H F par D V 1 A 0 #0 #OBJECTS #30400 simple healing pill~ {&A simple {4h{6e{&ali{6n{4g {&pill.{x~ {&A simple {4h{6e{&ali{6n{4g {&pill.{x~ none~ pill AY AO 50 'mass healing' 'cure serious' 'refresh' 'refresh' 40 0 2500 P #30401 simple combat pill~ {&A simple {#c{1o{&mb{1a{#t{& pill.{x~ {&A simple {#c{1o{&mb{1a{#t{& pill.{x~ unknown~ pill AY AO 50 'haste' 'giant strength' 'frenzy' 'haste' 40 0 2500 P #30402 simple defense pill~ {&A simple {$d{2e{&fen{2s{$e{& pill.{x~ {&A simple {$d{2e{&fen{2s{$e{& pill.{x~ unknown~ pill AY AO 40 'armor' 'steel flesh' 'shield' 'stone skin' 40 0 2500 P #30403 blunt stick~ a blunt stick.~ An extremely long blunt stick.~ unknown~ weapon AHPSYZ AN exotic 10 20 thwack F 101 0 0 P #30404 portal rift~ rift~ {x~ unknown~ portal R 0 0 KL A BCEFGHJKMNO 0 0 0 0 P #30405 basic guard sword~ {xBasic Guard Sword{x~ The guard's sword lies here worn and neglected.{x~ unknown~ weapon ABSY AN sword 30 1 slash A 30 3 20000 P #30406 Basic Sparring Flail~ {xBasic Sparring Flail{x~ A basic sparring flail lies here after its extensive use in training.~ unknown~ weapon ASY AN flail 30 1 crush E 30 3 20000 P #30407 basic shiv~ {xBasic Shiv{x~ A sharpened piece of metal lies here looking dangerously jagged.~ unknown~ weapon ASY AN dagger 30 1 pierce H 30 3 20000 P #30408 basic hatchet~ {xBasic Hatchet{x~ A small wooden handled hatchet lies here stuck in the ground.~ unknown~ weapon ASY AN axe 30 1 chop B 30 3 20000 P #30409 basic spiculum~ {xBasic Spiculum{x~ A long thing pole lies here with a sharpened stone tip on the end.~ unknown~ weapon ASY AN staff 30 1 thrust E 30 3 20000 P #30410 basic barbed mace~ {xBasic Barbed Mace{x~ A large barbed mace lies here buried in the dirt.~ unknown~ weapon ASY AN mace 30 1 crush C 30 3 20000 P #30411 basic knotted rope~ {xBasic Knotted Rope{x~ A length of rope lies tangled on the ground with a large knot on the end.~ unknown~ weapon ASY AN whip 30 1 acbite H 30 3 20000 P #30412 basic training lance~ {xBasic Training Lance{x~ A long wooden lance lies here barely sharpened on its tip.~ unknown~ weapon ASY AN polearm 30 1 pierce G 30 3 20000 P #30413 adequate warrior sword~ {xan Adequate Warrior's Sword{x~ A long slender sword lies here stuck into the ground tip first.~ unknown~ weapon ASY AN sword 10 10 frbite B 50 5 50000 P #30414 adequate rondel~ {xan Adequate Rondel{x~ A discarded rondel lies covered in dust on the ground.~ unknown~ weapon ASY AN dagger 10 10 pierce G 50 5 50000 P #30415 lethal misericorde~ a Lethal Miscricorde~ (no description)~ unknown~ weapon ASY AN dagger 10 13 stab E 70 7 70000 P #30416 adequate trident~ an Adequate Trident{x~ A trident lies here covered in blood.~ unknown~ weapon ASY AN staff 1 102 thrust B 50 5 50000 P #30417 lethal awl pike~ a Lethal Awl Pike~ A deadly looking pike stands here stabbed into the ground.~ unknown~ weapon ASY AN staff 10 13 charge G 70 7 70000 P #30418 lethal spatha~ a Lethal Spatha~ A long blade lies here demanding respect as you walk by.~ unknown~ weapon ASY AN sword 10 13 fury C 70 7 70000 P #30419 adequate war hammer~ an Adequate War Hammer~ A war hammer lies here discarded by its owner.~ unknown~ weapon ASY AN mace 1 102 crush H 50 5 50000 P #30420 lethal flanged mace~ a Lethal Flanged Mace~ A flanged mace await to crush its next victim's head.~ unknown~ weapon ASY AN mace 10 13 blast E 70 7 70000 P #30421 adequate adze~ an Adequate Adze~ A razor sharp adze is ready to split wood or your opponent.~ unknown~ weapon ASY AN axe 1 102 flbite A 50 5 50000 P #30422 lethal valaska~ a Lethal Valaska~ A sturdy valaska lies here ready to aid you.~ unknown~ weapon ASY AN axe 10 13 crush G 70 7 70000 P #30423 adequate flail~ an Adequate Flail~ A heavy stick is here with many chains hanging off awaiting to rip flesh.~ unknown~ weapon ASY AN flail 1 102 shbite G 50 5 50000 P #30424 lethal morning star~ a Lethal Morning Star~ A giant ball of spikes lays here radiating energy on the end of its chain.~ unknown~ weapon ASY AN flail 10 13 frbite B 70 7 70000 P #30425 adequate bullwhip~ an Adequate Bullwhip~ A long leather whip lays coiled ready to keep things moving.~ unknown~ weapon ASY AN whip 1 102 slash H 50 5 50000 P #30426 lethal cat o'nine~ a Lethal Cat O'Nine Tails~ A sadistic whip lays here pulsating a need to punish.~ unknown~ weapon ASY AN whip 10 13 slice A 70 7 70000 P #30427 Battle Elixir~ battle Elixir~ An elixir of Strength~ unknown~ potion 0 O 101 'armor' 'giant strength' 'haste' 'reserved' 101 0 20000 P #30428 Elixir of Protection~ elixir of healing~ Elixir of healing~ unknown~ potion 0 0 101 'mass invis' 'mass healing' 'mass healing' 'cure critical' 101 0 10000 P #0 #ROOMS #30400 Approaching the City~ You approach the once great gate of the City of Despair. Years of conflict has slowly wore down this city and it is now nothing more than a ruin. Guards stand here watching the gate keeping their rule absolute. As their backs are turned you can easily sneak into this once grand city. ~ 0 8192 1 D0 ~ ~ 0 0 30401 D2 ~ ~ 0 0 14514 S #30401 Vacant Lot~ Your first steps in the city is met with mixed emotions. In the distance there are sounds of laughter and song. Much closer you can hear the sounds of children coughing, trash cans falling over, and many people conspiring under their breaths with one another. The stone road is missing several pieces and the buildings around sway with the slightest breeze, you decide it's time to move on. ~ 0 8192 0 D0 ~ ~ 0 0 30410 D1 ~ ~ 0 0 30418 D2 ~ ~ 0 0 30400 D3 ~ ~ 0 0 30402 S #30402 Burnt down house~ A high wall blocks travel to the south. The wall keeps you within the rule of the opressors. People wander around aimlessly as if in a daze. ~ 0 8192 0 D0 ~ ~ 0 0 30409 D1 ~ ~ 0 0 30401 D3 ~ ~ 0 0 30403 S #30403 Vacant Lot~ To the south is the wall keeping you within the rule of the opressors. A guard stands here and looks you up and down trying to figure out your purpose in this town. ~ 0 8192 0 D0 ~ ~ 0 0 30408 D1 ~ ~ 0 0 30402 D3 ~ ~ 0 0 30404 S #30404 Abandoned House~ Inside of this abandoned house the walls are still intact, but the roof is missing. What was left of the furniture has been tore apart and used for firewood. People huddle around the fireplace sharing what little bit of food they have and trying to stay warm. ~ 0 8192 0 D0 ~ ~ 0 0 30407 D1 ~ ~ 0 0 30403 D3 ~ ~ 0 0 30405 S #30405 Vacant Lot~ This vacant lot is the corner of the easter and southern walls. The lot has been used as a landfill. Trash has been thrown everywhere. The smell of rot and decay fills the air. ~ 0 8192 0 D0 ~ ~ 0 0 30406 D1 ~ ~ 0 0 30404 S #30406 Vacant Lot~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 8192 0 D1 ~ ~ 0 0 30407 D2 ~ ~ 0 0 30405 S #30407 Burnt down house~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 8192 0 D1 ~ ~ 0 0 30408 D2 ~ ~ 0 0 30404 D3 ~ ~ 0 0 30406 S #30408 Entrance to the Alley~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 0 0 D0 ~ ~ 0 0 30420 D1 ~ ~ 0 0 30409 D2 ~ ~ 0 0 30403 D3 ~ ~ 0 0 30407 S #30409 Burnt down house~ Along the eastern wall the road splits and cracks under your weight. To the west is the center of town and beggars come up to you asking from any spare money. ~ 0 0 0 D1 ~ ~ 0 0 30410 D2 ~ ~ 0 0 30402 D3 ~ ~ 0 0 30408 S #30410 Vacant Lot~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 8192 0 D1 ~ ~ 0 0 30411 D2 ~ ~ 0 0 30401 D3 ~ ~ 0 0 30409 S #30411 Burnt down house~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 0 0 D1 ~ ~ 0 0 30412 D2 ~ ~ 0 0 30418 D3 ~ ~ 0 0 30410 S #30412 Entrance to the Alley~ Along the eastern wall the road splits and cracks under your weight. Roaches walk out from under the stones as you step on them, well what's left of them. ~ 0 0 0 D0 ~ ~ 0 0 30419 D1 ~ ~ 0 0 30413 D2 ~ ~ 0 0 30417 D3 ~ ~ 0 0 30411 S #30413 Abandoned House~ The northeast corner of the wall meets here as two people walk around aimlessly talking about the past and the golden age of the town. To the west you can start to hear the sounds of happiness a little more clearly. Buildings creak and moan as the residence that dwell in them move around. ~ 0 0 0 D1 ~ ~ 0 0 30414 D2 ~ ~ 0 0 30416 D3 ~ ~ 0 0 30412 S #30414 Vacant Lot~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D2 ~ ~ 0 0 30415 D3 ~ ~ 0 0 30413 S #30415 Vacant Lot~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D0 ~ ~ 0 0 30414 D3 ~ ~ 0 0 30416 S #30416 Burnt down house~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D0 ~ ~ 0 0 30413 D1 ~ ~ 0 0 30415 D3 ~ ~ 0 0 30417 S #30417 Vacant Lot~ The northern center of town is an odd place. A transition from poverty and happiness is here. Above you wine trickles down on your face and an abundance flows from the oppressors. As you stand here you get a feeling of how bad this life must be for the orginal people of the city. ~ 0 0 0 D0 ~ ~ 0 0 30412 D1 ~ ~ 0 0 30416 D3 ~ ~ 0 0 30418 S #30418 Abandoned House~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D0 ~ ~ 0 0 30411 D1 ~ ~ 0 0 30417 D3 ~ ~ 0 0 30401 S #30419 Dark Alleyway~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D0 ~ ~ 0 0 30437 D2 ~ ~ 0 0 30412 S #30420 Dark Alleyway~ Along the northern wall people wander around trying to find an escape from the town. The road itself is in poor condition and the buildings are falling apart around you. ~ 0 0 0 D0 ~ ~ 0 0 30421 D2 ~ ~ 0 0 30408 S #30421 Slums of Despair~ In the nortwest corner of town the two roads meet. To the east is the northern wall and the faint sounds of happiness becoming louder. ~ 0 0 0 D1 ~ ~ 0 0 30440 D2 ~ ~ 0 0 30420 D3 ~ ~ 0 0 30422 S #30422 Slums of Despair~ Making your way up the western side of the town the road has many holes and rodents crawling around. ~ 0 0 0 D0 ~ ~ 0 0 30423 D1 ~ ~ 0 0 30421 S #30423 Slums of Despair~ Making your way up the western side of the town the road has many holes and rodents crawling around. A guard is here attempting to make his rounds. ~ 0 0 0 D0 ~ ~ 0 0 30424 D2 ~ ~ 0 0 30422 S #30424 Slums of Despair~ Making your way up the western side of the town the road has many holes and rodents crawling around. A dog barks at you and attempts to bite at your leg trying to get an ounce of food. ~ 0 0 0 D0 ~ ~ 0 0 30425 D1 ~ ~ 0 0 30448 D2 ~ ~ 0 0 30423 D3 ~ ~ 0 0 30484 S #30425 Slums of Despair~ Making your way up the western side of the town, the road has many holes and rodents crawling around. The sun beats down on what is left of the tattered road. ~ 0 0 0 D0 ~ ~ 0 0 30426 D2 ~ ~ 0 0 30424 S #30426 Slums of Despair~ Making your way up the western side of the town the road has many holes and rodents crawling around. ~ 0 0 0 D1 ~ ~ 0 0 30427 D2 ~ ~ 0 0 30425 S #30427 Slums of Despair~ Making your way up the western side of the town the road has many holes and rodents crawling around. A guard is here attempting to make his rounds. ~ 0 0 0 D1 ~ ~ 0 0 30428 D3 ~ ~ 0 0 30426 S #30428 Dimly Lit Entrance to the Alley~ Making your way up the western side of the town the road has many holes and rodents crawling around. ~ 0 0 0 D0 ~ ~ 0 0 30450 D1 ~ ~ 0 0 30429 D3 ~ ~ 0 0 30427 S #30429 Slums of Despair~ At the corner of the south and west walls you feel extremely closed in. A building that would have once stood strong slowly leans over towards the wall. Bricks and trash scatter the ground as the towns citizens walk around without a purpose. ~ 0 0 0 D1 ~ ~ 0 0 30430 D2 ~ ~ 0 0 30445 D3 ~ ~ 0 0 30428 S #30430 Dimly Lit Entrance to the Alley~ To the south is the wall keeping you within the rule of the oppressors. The western wall is seen in the distance and still nothing is getting any better. The towns integrity is falling more and more as you progress and you're worried there may be little you can hope to accomplish here. ~ 0 0 0 D0 ~ ~ 0 0 30473 D1 ~ ~ 0 0 30431 D3 ~ ~ 0 0 30429 S #30431 Slums of Despair~ To the south is the wall keeping you within the rule of the oppressors. A guard walks the streets keeping the people under control. As you walk by he looks you up and down trying to figure out your purpose in being here. ~ 0 0 0 D1 ~ ~ 0 0 30432 D3 ~ ~ 0 0 30430 S #30432 Slums of Despair~ To the south is the wall keeping you within the rule of the oppressors. A dog barks at your approach and attempts to hide bhind a trash can to escape your stare. To the east is the gate to the city. ~ 0 0 0 D2 ~ ~ 0 0 30433 D3 ~ ~ 0 0 30431 S #30433 Slums of Despair~ As you approach the city you notice the complete lack of anything. There is no song and no laughter. People move around without a purpose of anything. Even the buildings are completely bare and hardly meet the requirements of a basic shelter. ~ 0 0 0 D0 ~ ~ 0 0 30432 D2 ~ ~ 0 0 30434 S #30434 Slums of Despair~ Inside the city the poverty starts to sink in. The homes near you are completely decrepit and trash just sits on the the sides of the streets waiting for someone to care. ~ 0 0 0 D0 ~ ~ 0 0 30433 D1 ~ ~ 0 0 30483 D2 ~ ~ 0 0 30435 D3 ~ ~ 0 0 30449 S #30435 Slums of Despair~ Brokenness surrounds this place. People are in despair and are hopelessly wandering around in a daze dreaming of days when life was good. ~ 0 0 0 D0 ~ ~ 0 0 30434 D2 ~ ~ 0 0 30436 S #30436 Slums of Despair~ The road turns towards the north. Dogs run throughout the streets seeking food the same as the people in this part of town. ~ 0 0 0 D0 ~ ~ 0 0 30435 D3 ~ ~ 0 0 30437 S #30437 Slums of Despair~ South of the main square in the city you can see how this city might have once been. Decaying decorations and empty flower beds lay on the sides of the road. The oppressors must have been here for a while now. ~ 0 0 0 D1 ~ ~ 0 0 30436 D2 ~ ~ 0 0 30419 D3 ~ ~ 0 0 30438 S #30438 Center of the City~ The once great square of the city is here. There is a complete lack of any activity here anymore. The marble which made several decorations in the road has been removed and taken elsewhere. People loiter on the foundation of what used to be a fountain. ~ 0 0 0 D1 ~ ~ 0 0 30437 D3 ~ ~ 0 0 30439 S #30439 Slums of Despair~ North of the main square in the city you can see how this city might have once been. Decaying decorations and empty flower beds lay on the sides of the road. The oppressors must have been here for a while now. ~ 0 0 0 D0 ~ ~ 0 0 30441 D1 ~ ~ 0 0 30438 D3 ~ ~ 0 0 30440 S #30440 Slums of Despair~ North of the square there are few houses lining the street. The houses themselves are in poor condition and can barely be seen supporting any life other then the rodents and pour out of the cracks in the walls. ~ 0 0 0 D1 ~ ~ 0 0 30439 D3 ~ ~ 0 0 30421 S #30441 Slums of Despair~ Smoke fills the air as an old man burns tree limbs and straw to stay warm. This part of town is filled with poverty and filth. ~ 0 0 0 D0 ~ ~ 0 0 30444 D1 ~ ~ 0 0 30443 D2 ~ ~ 0 0 30439 D3 ~ ~ 0 0 30442 S #30442 Small House~ Tattered and torn quilts have been neatly stacked in the old broken sofa that sits againest the wall. An old woman is making a broom out of twigs and straw. It looks like this old broken house will be this womans new home. ~ 0 0 0 D1 ~ ~ 0 0 30441 S #30443 Small House~ Approaching the northern part of town you feel completely sick to your stomach having seen what you have. Never before have you seen people being oppressed like this. The way they were treated you wonder what kind of people could do this. ~ 0 0 0 D3 ~ ~ 0 0 30441 S #30444 Slums of Despair~ East of the main square in the city you can see how this city might have once been. Decaying decorations and empty flower beds lay on the sides of the road. The oppressors must have been here for a while now. An old lady sleeps on the streets here just waiting to die and leave her misery behind. ~ 0 0 0 D0 ~ ~ 0 0 30445 D2 ~ ~ 0 0 30441 S #30445 Slums of Despair~ Inside the city itself there are few dwellings around. And where ones once stood there is nothing more but rubble and make shift shelters. A guard stands making his rounds and plundering what he can from the citizens of the city. ~ 0 0 0 D0 ~ ~ 0 0 30429 D1 ~ ~ 0 0 30447 D2 ~ ~ 0 0 30444 D3 ~ ~ 0 0 30446 S #30446 Small House~ A small house leans and swats with the wind. Chunks of the ceiling have fallen onto the dirt floor, the stars can be seem in the night sky where the ceiling is missing. ~ 0 0 0 D1 ~ ~ 0 0 30445 S #30447 Small House~ This shack of a house has been beaten and battered by time and neglect. Old broken and rotting furniture are piled in a corner covered in cobwebs and soot. ~ 0 0 0 D3 ~ ~ 0 0 30445 S #30448 Dim Factory~ Inside of this dimly lit factory workers scurry around like roaches trying to keep up with the production line. The windows are so dingy that it seems to be midnight within the factory both day and night. ~ 0 0 0 D1 ~ ~ 0 0 30497 D3 ~ ~ 0 0 30424 S #30449 Abandoned Warehouse~ This warehouse once was filled to the rim with fresh produce, now its a barren waste of space. The only use this warehouse serves now is a place for people to go when its raining to stay dry. ~ 0 0 0 D1 ~ ~ 0 0 30434 S #30450 Fairly Lit Alley~ Inside the city itself there are few dwellings around. And where ones once stood there is nothing more but rubble and make shift shelters. A guard stands making his rounds and plundering what he can from the citizens of the city. ~ 0 0 0 D0 ~ ~ 0 0 30451 D2 ~ ~ 0 0 30428 S #30451 Well Lit Sidewalk~ Pretty flowers line both sides of the sidewalk, a tall well engraved lamppost holes a lantern to keep the sidewalks well lit at night. ~ 0 0 0 D0 ~ ~ 0 0 30478 D1 ~ ~ 0 0 30472 D2 ~ ~ 0 0 30450 D3 ~ ~ 0 0 30452 S #30452 Well Lit Sidewalk~ Lanterns hang brightly on tall lamppost. A young kid is bruised and battered laying motionless in the grass on the side of the walkway, he must have crossed a guard the wrong way. ~ 0 0 0 D1 ~ ~ 0 0 30451 D3 ~ ~ 0 0 30453 S #30453 Well Lit Sidewalk~ The west end of the city is here. To the west is the wall of the city and the roads cumble and shake under your feet. As you contine to the east is the center of the town. ~ 0 0 0 D0 ~ ~ 0 0 30475 D1 ~ ~ 0 0 30452 D3 ~ ~ 0 0 30454 S #30454 Well Lit Sidewalk~ The street turns northward here. A single travelling merchant stands in the middle of the sidewalk offering his goods to those who will stop. ~ 0 128 0 D0 ~ ~ 0 0 30455 D1 ~ ~ 0 0 30453 S #30455 Well Lit Sidewalk~ Stepping into the fancy part of the city you are in shock. How can these people live like this why their neighbors live in such poverty. You begin to forget everything as a beautiful lady walks by. Simply smiling at her, she turns away with her nose turned up by your presence. ~ 0 0 0 D0 ~ ~ 0 0 30456 D2 ~ ~ 0 0 30454 S #30456 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. The nobles walking around glare at you knowing that you don't belong here. ~ 0 0 0 D0 ~ ~ 0 0 30457 D2 ~ ~ 0 0 30455 S #30457 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A woman stands here completely involved with herself to notice you. ~ 0 0 0 D1 ~ ~ 0 0 30458 D2 ~ ~ 0 0 30456 S #30458 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A noble man walks around showing off his wealth to anyone that will ask. ~ 0 0 0 D1 ~ ~ 0 0 30459 D2 ~ ~ 0 0 30476 D3 ~ ~ 0 0 30457 S #30459 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. ~ 0 0 0 D1 ~ ~ 0 0 30460 D3 ~ ~ 0 0 30458 S #30460 Well Lit Sidewalk~ The guard barracks are here. The guards rest here after a day of oppressing the lower classes below. Their loot sits beside them as they sleep with golden blankets wrapped around them. ~ 0 0 0 D1 ~ ~ 0 0 30461 D2 ~ ~ 0 0 30477 D3 ~ ~ 0 0 30459 S #30461 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors. Nobles walk around laughing about their money and admiring their existance. ~ 0 0 0 D0 ~ ~ 0 0 30485 D1 ~ ~ 0 0 30462 D3 ~ ~ 0 0 30460 S #30462 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors. Nobles walk around laughing about their money and admiring their existance. Again a beautiful lady catches your eye but you let this one be. ~ 0 0 0 D1 ~ ~ 0 0 30463 D2 ~ ~ 0 0 30480 D3 ~ ~ 0 0 30461 S #30463 Well Lit Sidewalk~ You feel grateful to be able to walk on such roadss compared to what was below. Roads are filled with life and colors. The people walk around with a self pride that radiates from them. A noble walks around showing off his wealth to anyone that ask. ~ 0 0 0 D1 ~ ~ 0 0 30464 D3 ~ ~ 0 0 30462 S #30464 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. The roads are filled with life and colors. A woman stands here completely ignoring you knowing that you are not from money. ~ 0 0 0 D1 ~ ~ 0 0 30465 D2 ~ ~ 0 0 30481 D3 ~ ~ 0 0 30463 S #30465 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A nobleman walks around blinding you with his glistening jewlery he wears. ~ 0 0 0 D2 ~ ~ 0 0 30466 D3 ~ ~ 0 0 30464 S #30466 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A beautiful woman catches your eye but she has already turned her back to you completely ignoring your existance. ~ 0 0 0 D0 ~ ~ 0 0 30465 D2 ~ ~ 0 0 30467 S #30467 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. The people walk around with a self pride that radiates from them. A noble walks around showing off his wealth to anyone that ask. ~ 0 0 0 D0 ~ ~ 0 0 30466 D2 ~ ~ 0 0 30468 S #30468 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A beautiful woman catches your eye but she has already turned her back to you completely ignoring your existance. ~ 0 0 0 D0 ~ ~ 0 0 30467 D3 ~ ~ 0 0 30469 S #30469 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A noble walks around laughing about his wealth compared to yours. ~ 0 0 0 D0 ~ ~ 0 0 30482 D1 ~ ~ 0 0 30468 D3 ~ ~ 0 0 30470 S #30470 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A woman stands here keeping to herself looks into a mirror admiring her own beauty. ~ 0 0 0 D1 ~ ~ 0 0 30469 D3 ~ ~ 0 0 30471 S #30471 Well Lit Sidewalk~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A noble walks around laughing about his wealth compared to yours. ~ 0 0 0 D0 ~ ~ 0 0 30479 D1 ~ ~ 0 0 30470 D2 ~ ~ 0 0 30473 D3 ~ ~ 0 0 30472 S #30472 Well Lit Sidewalk~ The middle of the upper class town is here. The statue from below has been moved up here so people can admire it's beauty without having to associate with the people downtown. Frank the Guard Commander stands here looking bored and waiting for a riot. In the mean time though he indulges with the many woman that throw themselves at him. ~ 0 0 0 D1 ~ ~ 0 0 30471 D2 ~ ~ 0 0 30474 D3 ~ ~ 0 0 30451 S #30473 Fairly Lit Alley~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A rich noble walks around complaining of back pains from how heavy his coin purse is. ~ 0 0 0 D0 ~ ~ 0 0 30471 D2 ~ ~ 0 0 30430 S #30474 Guard Barracks~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A woman stands here indulging candies imported in from countries far away. ~ 0 0 0 D0 ~ ~ 0 0 30472 S #30475 Fancy Mansion~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A noble walks around nearly blinding you with the amount of jewlery he has on. ~ 0 0 0 D2 ~ ~ 0 0 30453 S #30476 Fancy Mansion~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A beautiful woman catches your eye but by the time you get the courage to say anything she turns away with her nose held high. ~ 0 0 0 D0 ~ ~ 0 0 30458 S #30477 A Smelly Shop~ A horrible odor is coming off the shopkeeper. It smells as if she has bathed in cat urine. The smell is almost unbearable but she sells useful items so it is worth having to smell as long as you hurry out of the shop before it makes you sick. ~ 0 128 0 D0 ~ ~ 0 0 30460 S #30478 Well Kept Shop~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A woman sits here admiring herself in a mirror. ~ 0 0 0 D2 ~ ~ 0 0 30451 S #30479 Cluttered Weapon Shop~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A rich noble stands here complaining of back pains from how heavy his coin purse is. ~ 0 0 0 D2 ~ ~ 0 0 30471 S #30480 Strange Smelling Apothecary~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. The people walk the streets drinking wines and singing songs. ~ 0 128 0 D0 ~ ~ 0 0 30462 S #30481 Fancy Mansion~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A noble walks around laughing at your small coin purse compared to his. ~ 0 0 0 D0 ~ ~ 0 0 30464 S #30482 Fancy Mansion~ You feel grateful to be able to walk on such roads compared to what was below. Roads are filled with life and colors as several birds fly overhead. A woman stands here primping herself to see Frank. ~ 0 0 0 D2 ~ ~ 0 0 30469 S #30483 Guard Barracks~ The road to the palace is paved with marble. Flowers line either side of the road while humming birds go from flower to flower. People laugh and sing songs admiring themselves and their royal family. ~ 0 0 0 D3 ~ ~ 0 0 30434 S #30484 Guard Barracks~ The road to the palace is paved with marble. Flowers line either side of the road while humming birds go from flower to flower. People laugh and sing songs admiring themselves and their royal family. ~ 0 0 0 D1 ~ ~ 0 0 30424 S #30485 Road to the Palace~ The road to the palace is paved with marble. Flowers line either side of the road while humming birds go from flower to flower. People laugh and sing songs admiring themselves and their royal family. ~ 0 0 0 D2 ~ ~ 0 0 30461 D4 ~ ~ 0 0 30486 S #30486 Very Steep Road to the Palace~ The road to the palace is paved with marble. Flowers line either side of the road while humming birds go from flower to flower. People laugh and sing songs admiring themselves and their royal family. You are approaching the palace and the sounds of the great court echo in the distance. ~ 0 0 0 D0 ~ ~ 0 0 30487 D5 ~ ~ 0 0 30485 S #30487 Below the Entrance to the Palace~ The road to the palace in pave with marble. Statues depicting themselves as gods line the road on either side. As you continue you can sense your pressence being unwelcome and fear this might not be the greatest idea. ~ 0 0 0 D2 ~ ~ 0 0 30486 D4 ~ ~ 0 0 30488 S #30488 Gates of the Palace~ The grand gates before the palace are an elobrate piece of work. Gems and gold are interlaced in the giant marble gates. Guards stand here hoping to not let you pass and displease Frank. Compared to below these gates seem like they can hold off an army. ~ 0 0 0 D1 ~ ~ 0 0 30489 D3 ~ ~ 0 0 30493 D4 ~ ~ 0 0 30500 D5 ~ ~ 0 0 30487 S #30489 Steep Cliff Overlooking the City~ A huge tent has been assembled on the side of this clift. Weapons of all sizes sit neatly on shelves that line the walls. Some glow and hum with ferocity, others sit silently with an eerie feeling radiating off of them. A crazy looking man is grinning madly behind a table full of weapons that seem to levitate. ~ 0 128 0 D1 ~ ~ 0 0 30490 D3 ~ ~ 0 0 30488 S #30490 Steep Cliff Overlooking the City~ The trail is rocky and steep, one false step and over the cliff you could go. Boulders make it where you must walk directly behind the guards to pass through this trail. ~ 0 0 0 D1 ~ ~ 0 0 30491 D3 ~ ~ 0 0 30489 S #30491 Steep Cliff Overlooking the City~ The trail has come to an end. Boulders are piled high blocking any chance at passage. A huge tree is leaning and about to fall over this steep cliff. ~ 0 0 0 D3 ~ ~ 0 0 30490 S #30492 Steep Cliff Overlooking the City~ ~ 0 4 0 S #30493 Steep Cliff Overlooking the City~ Puddles have formed in the middle of the path. Small tadpoles swim around in the puddles. The trail continues towards the palace. ~ 0 0 0 D1 ~ ~ 0 0 30488 D3 ~ ~ 0 0 30494 S #30494 Steep Cliff Overlooking the City~ The trail twist and turns as the trail grows steeper. Boulders are piled high on the edge of the cliff to keep travelers from falling over. ~ 0 0 0 D1 ~ ~ 0 0 30493 D3 ~ ~ 0 0 30495 S #30495 Steep Cliff Overlooking the City~ Tall lush trees line the side of the cliffs. The path is old and worn from centuries of travel. The air seems to be getting thinner as you climb this steep hill. ~ 0 0 0 D1 ~ ~ 0 0 30494 S #30496 Pet Room~ ~ 0 4 0 S #30497 Dim Factory~ The workers here are huddled around the conveyor belt. Lanterns and torches that are hanging from the walls are the only light to be seem the rest of this place is in complete darkness. ~ 0 0 0 D0 ~ ~ 0 0 30498 D2 ~ ~ 0 0 30499 D3 ~ ~ 0 0 30448 S #30498 Dim Factory~ Pallets full of poorly made household goods are being stacked highly around this part of the factory. Rats and roaches crawl out of some of the older pallets sitting in the back. ~ 0 0 0 D2 ~ ~ 0 0 30497 S #30499 Dim Factory~ Workers sign a logbook as they report here to work. A table sits in the middle of this room for the workers to rest inbetween shifts, and for breaks. ~ 0 0 0 D0 ~ ~ 0 0 30497 S #30500 Courtyard~ The marble path is surrounded by lush green grass with flower beds full of vividly colored flowers. Statues of the Gods can be seen in the distance. ~ 0 0 0 D0 ~ ~ 0 0 30501 D5 ~ ~ 0 0 30488 S #30501 Courtyard~ The courtyard looks like a well manicured lawn with animal shaped hedges and flowers everywhere. The entrance to the palace can be seen in the distance. ~ 0 0 0 D1 ~ ~ 0 0 30502 D2 ~ ~ 0 0 30500 S #30502 Courtyard~ The marble pathway shines brightly as the sun reflects off of it. It is hard to imagine the state of despair the city is in when looking upon this grand palace. ~ 0 0 0 D0 ~ ~ 0 0 30503 D3 ~ ~ 0 0 30501 S #30503 Palace Entrance~ A massive set of double doors lead into the palace. The doors are made of the same marble as the path but have the royal crest engraved into them. Guards stand in front of the doors. ~ 0 0 0 D0 ~ ~ 0 0 30504 D2 ~ ~ 0 0 30502 S #30504 Grand Foyer~ The grandness of the foyer is undescribable, from the marble floors to the walls that are made of platinum with gold trim. Statues in the image of the great kings and warrior made of silver with gems that have been inlain in their armor. No expense was taken into consideration when this palace was created. You would never think that a palace this grand would belong in to a city in so much disarray. ~ 0 0 0 D0 ~ ~ 0 0 30507 D1 ~ ~ 0 0 30505 D2 ~ ~ 0 0 30503 D3 ~ ~ 0 0 30506 S #30505 Grand Foyer~ The far wall to the west is the biggest window you've ever seen. A stained glass Goddess dressed the the brighest emerald and gold sits upon a golden throne. As the sun hits the window it send a rainbow of colors around the foyer. ~ 0 0 0 D3 ~ ~ 0 0 30504 S #30506 Grand Foyer~ Marble flooring with gold specks gleam brightly. A life size painting of the queen in all her glory hangs in solitare on the far wall, across from it hangs a painting of the king in the same manner. ~ 0 0 0 D1 ~ ~ 0 0 30504 S #30507 Hallway~ The same golden marble floors flow throughout the hall. Murals of the town from long ago have been painted onto the walls. Doors are on both sides of the hall. ~ 0 0 0 D0 ~ ~ 0 0 30510 D1 ~ ~ 0 0 30508 D2 ~ ~ 0 0 30504 D3 ~ ~ 0 0 30509 S #30508 Library~ Bookcases line every part of the walls. There are books covered with inches of dust lying in heaps on the floor. A long stone table has books, maps, and scrolls stacked on top of it. It looks as if this room has not been visited in years. ~ 0 0 0 D3 ~ ~ 0 0 30507 S #30509 Trophy room~ On the ways hang the heads of all the foes the kingdom has ever defeated. The banners of these fallen kingdoms are framed and hung above each head. These are very old since there has been peace in the kingdom for generations. ~ 0 0 0 D1 ~ ~ 0 0 30507 S #30510 Hallway~ Golden marble floors flow throughout the hall. The murals of the town from long ago have been painted onto the walls. A statue of a lion and a lamb stand across from each other. ~ 0 0 0 D0 ~ ~ 0 0 30513 D1 ~ ~ 0 0 30511 D2 ~ ~ 0 0 30507 D3 ~ ~ 0 0 30512 S #30511 Haelbo's Workshop~ A dwarf sized wizard is standing on a step ladder to reach the table. He is mixing brightly colored liquids in a small cauldron. Empty potion jars are scattered everywhere. ~ 0 128 0 D3 ~ ~ 0 0 30510 S #30512 Solarium~ Glass walls and roof make this room very brightly lit. On the tables sit very rare plants, and herbs. Most are used for making potions, and for casting spells. The stench of fertilizer fills the air. ~ 0 0 0 D1 ~ ~ 0 0 30510 S #30513 Hallway~ Golden marble floors flow throughout the hall. The murals of the town from long ago have been painted onto the walls. A guest book lies on the table waiting to be signed. ~ 0 0 0 D0 ~ ~ 0 0 30514 D2 ~ ~ 0 0 30510 S #30514 Hallway~ Golden marble floors flow throughout the hall. The murals of the town from long ago have been painted onto the walls. A frame on the wall holds one of the many pacts signed declaring peace in this city. ~ 0 0 0 D0 ~ ~ 0 0 30515 D2 ~ ~ 0 0 30513 S #30515 Throne Room Entrance~ A set of doors are on each side of the hallway. One leads to the kings throne room and the other to the queen. The hold separate courts in order to deal with the many woes of their city. ~ 0 0 0 D1 ~ ~ 0 0 30516 D2 ~ ~ 0 0 30514 D3 ~ ~ 0 0 30517 S #30516 Kings Throne Room~ A huge ornate throne sits alone unoccupied atop a platform. This room is big enough to hold an army. There are chairs, and benches set up here awaiting citizens of the city to bring their troubles to the king for his counsel. ~ 0 0 0 D3 ~ ~ 0 0 30515 S #30517 Queens Throne Room~ A beautiful high back bench with a think padding sits upon the platform where you would expect to see a throne. 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M 0 30409 4 30455 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 4 30456 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 5 30457 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 4 30458 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30400 6 30460 1 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x M 0 30409 2 30461 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 3 30461 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 2 30462 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 4 30463 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 3 30464 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 3 30465 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 2 30466 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 3 30467 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 2 30468 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 2 30469 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30415 3 30470 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x M 0 30410 2 30471 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30411 1 30472 1 *Load {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x M 0 30415 2 30472 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x M 0 30410 3 30473 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30415 2 30474 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x M 0 30410 2 30475 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 3 30476 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30416 1 30477 1 *Load Maestra G 0 30426 0 *A lethal cat o'nine tails is given to Maestra G 0 30425 0 *An adequate bullwhip is given to Maestra G 0 30424 0 *A lethal morning star is given to Maestra G 0 30423 0 *An adequate flail is given to Maestra G 0 30422 0 *A lethal valaska is given to Maestra G 0 30421 0 *An adequate adze is given to Maestra G 0 30420 0 *A lethal flanged mace is given to Maestra G 0 30419 0 *An adequate war hammer is given to Maestra G 0 30418 0 *A lethal spatha is given to Maestra G 0 30417 0 *A lethal awl pike is given to Maestra G 0 30416 0 *An adequate trident{x is given to Maestra G 0 30415 0 *A lethal miscricorde is given to Maestra G 0 30414 0 *{xan adequate rondel{x is given to Maestra G 0 30413 0 *{xan adequate warrior's sword{x is given to Maestra G 0 30412 0 *{xbasic training lance{x is given to Maestra G 0 30411 0 *{xbasic knotted rope{x is given to Maestra G 0 30410 0 *{xbasic barbed mace{x is given to Maestra G 0 30409 0 *{xbasic spiculum{x is given to Maestra G 0 30408 0 *{xbasic hatchet{x is given to Maestra G 0 30407 0 *{xbasic shiv{x is given to Maestra G 0 30406 0 *{xbasic sparring flail{x is given to Maestra G 0 30405 0 *{xbasic guard sword{x is given to Maestra M 0 30415 2 30478 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x M 0 30413 1 30480 1 *Load {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x G 0 30400 0 *{&a simple {4h{6e{&ali{6n{4g {&pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x G 0 30401 0 *{&a simple {#c{1o{&mb{1a{#t{& pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x G 0 30402 0 *{&a simple {$d{2e{&fen{2s{$e{& pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x M 0 30410 2 30481 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30415 1 30482 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x M 0 30410 3 30485 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30409 5 30486 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x M 0 30410 3 30487 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x M 0 30411 1 30488 1 *Load {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x M 0 30414 3 30488 1 *Load Bulky Palace Guard M 0 30413 1 30489 1 *Load {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x M 0 30414 4 30491 1 *Load Bulky Palace Guard M 0 30418 20 30497 5 *Load {8Fac{7tory Wor{8ker{x M 0 30418 20 30498 5 *Load {8Fac{7tory Wor{8ker{x M 0 30418 20 30499 5 *Load {8Fac{7tory Wor{8ker{x M 0 30414 3 30500 3 *Load Bulky Palace Guard M 0 30414 3 30501 3 *Load Bulky Palace Guard M 0 30414 3 30502 3 *Load Bulky Palace Guard M 0 30414 3 30503 3 *Load Bulky Palace Guard M 0 30414 3 30504 3 *Load Bulky Palace Guard M 0 30414 3 30505 3 *Load Bulky Palace Guard M 0 30414 3 30506 3 *Load Bulky Palace Guard M 0 30414 2 30507 1 *Load Bulky Palace Guard M 0 30426 1 30508 1 *Load Student M 0 30427 3 30509 3 *Load tourist M 0 30414 2 30510 1 *Load Bulky Palace Guard M 0 30422 1 30510 1 *Load Lion statue M 0 30423 1 30510 1 *Load Lamb statue M 0 30424 1 30511 1 *Load Tubert G 0 30428 0 *Elixir of healing is given to Tubert G 0 30427 0 *Battle elixir is given to Tubert M 0 30425 1 30512 1 *Load Crazy Gardener M 0 30405 2 30513 2 *Load {7A {!B{#u{!r{#l{!y{x Guard{x M 0 30405 2 30514 2 *Load {7A {!B{#u{!r{#l{!y{x Guard{x M 0 30421 1 30516 1 *Load King Arnester M 0 30419 1 30517 1 *Load Queen Larina M 0 30420 1 30517 1 *Load Princess Aribela S #SHOPS 30408 0 5 9 33 32 100 100 0 24 30413 0 5 9 26 15 100 100 0 24 30416 0 0 0 0 0 100 100 0 24 30424 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #30400 if isfollow end else if isgood $n say You look like a good soul. say Lets get back at these bastards. oload 30403 wear stick follow $n else say With an attitude like that, you should go see Frank for a job. ~ #30401 flee flee flee flee hide hide hide ~ #0 #$