asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name City of Despair~
Builders Reign~
VNUMs 30400 30549
Continent 1
Mobtier 3
Credits [  LGD ] Zyx/Reign City of Despair~
Security 9
Flags 0
End

#MOBILES
#30400
gate guard~
{7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x~
{7A {8G{7a{8t{7e {8G{7u{8a{7r{8d{x stands here diligently watching the entrance.
~
~
human~
AB 0 0 -1000 0
140 100 1d1+12000 10d10+100 50d20+40 none
-25 -25 -25 -25
TU 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#30401
A Sleep Guard.~
{4a {*S{4l{*e{4p{*p{4y {*G{4u{*a{4r{*d{x~
{4a {*S{4l{*e{4p{*p{4y {*G{4u{*a{4r{*d{x is here paying little attention to whom enters the city.
~
~
human~
ABT CDFGJ 0 0 0
150 100 1d1+18000 0d0+0 70d5+50 none
-10 -10 -10 -10
CEFJKQ 0 0 0
stand stand none 900
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30402
A small kid~
{2A {3s{2m{3a{2l{3l {2k{3i{2d{x~
{2A {3s{2m{3a{2l{3l {2k{3i{2d{x runs around in ragged clothes.
~
~
human~
AB Jc 0 800 0
155 0 1d1+15000 40d9+100 50d10+40 flash
-10 -10 -10 -10
CFIU AB LQ 0
stand stand male 200
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30403
A weak looking man~
{7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x~
{7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x walks around pointlessly.
~
~
human~
AB Y 0 0 0
150 100 1d1+12500 10d10+100 50d10+50 none
0 7 -7 -7
0 0 0 0
stand stand none 900
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#30404
tired looking woman~
{7A {^T{7i{^r{7e{^d{x Woman{x~
{7A {^t{7i{^r{7e{^d{x woman{x walks around slowly.
~
~
human~
AB 0 0 0 0
150 100 1d1+11000 10d10+100 50d10+50 thwack
-10 -10 -10 -10
0 0 0 0
stand stand female 900
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#30405
Burly guard patrol~
{7A {!B{#u{!r{#l{!y{x Guard{x~
{7A {!b{#u{!r{#l{!y{x guard{x patrols the streets.
~
~
human~
AB 0 0 0 0
160 100 1d1+11500 10d10+100 50d12+100 none
-15 -15 -15 -15
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30406
homeless old lady sleeping~
{7A {#hom{7el{#ess {8l{7a{8d{7y~
{7A {#hom{7el{#ess {7o{8l{7d {8l{7a{8d{7y{x is here sleeping in the streets.
~
~
human~
AB 0 0 0 0
150 100 1d1+12500 10d9+100 50d12+70 slap
-10 -10 -10 -10
0 0 0 0
sleep sleep female 0
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30407
mangy dog~
{7A {1m{@a{1n{@g{1y{7 dog{x~
{7A {1m{@a{1n{@g{1y{7 dog{x roams the streets.
~
~
wolf~
ABU VZ 0 0 0
150 100 1d1+12500 10d9+100 52d10+25 bite
-10 -10 -10 -10
FH 0 0 0
stand stand male 0
AGHMV ABCDEFGHIJKQV medium unknown
V 3
A -1
#30408
travelling merchant tall~
A tall travelling merchant.~
A tall travelling merchant stands before you haggling his wares.
~
~
human~
AB CDEFGJZ 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 2147483647
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#30409
snotty looking woman~
{7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x~
{7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x walks around ignoring your existance.
~
~
human~
AB 0 0 0 0
160 100 1d1+13500 1d1+500 50d10+70 slap
-17 -17 -17 -17
0 0 0 0
stand stand female 1500
AHMV 0 medium unknown
F par ABCDEFGHIJK
V 4
A -1
#30410
rich noble man nobleman~
{7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x~
{7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x walks around admiring his wealth.
~
~
human~
AB 0 0 0 0
160 100 1d1+14000 1d1+500 50d12+80 none
-20 -20 -20 -20
0 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30411
guard commander frank~
{#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x~
{#F{!r{&a{!n{#k, {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x, stands here looking strong.
~
~
human~
AB 0 0 0 0
175 100 1d1+15000 1d1+500 60d10+50 none
-50 -50 -50 -50
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#30412
pickpocket young town~
{8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x~
{8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x stands here unnoticed.
~
~
human~
AGHS PQVa BNO 0 0
150 100 1d1+15000 10d10+100 50d10+30 thwack
0 0 0 0
GHJ 0 D 0
stand stand male 900
AHMV ABCDEFGHIJK small unknown
V 5
A -1
M FIGHT 30401 100~
#30413
crazy looking old man~
{!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x~
A {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x stands here looking nutty!
~
~
human~
AB CDFGVc 0 1000 0
40 500 1d1+20000 0d0+0 6d6+18 none
-50 -50 -50 -50
DHJQ 0 D 0
stand stand male 2147483647
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#30414
Bulky Palace Guard~
Bulky Palace Guard~
A Bulky Palace Guard stands here.
~
~
human~
AB 0 0 0 0
160 100 1d1+14000 1d1+500 50d12+80 none
-20 -20 -20 -20
0 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#30415
Shameless Hussie~
{%S{^ha{%mel{^es{%s Hu{&ss{%ie{x~
The {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x stands here offering ALL of her services to you!
~
~
human~
AB 0 0 0 0
150 100 1d1+14000 10d10+100 50d10+50 none
-10 -10 -10 -10
HIN E FLQ 0
stand stand female 1200
AMV ABCDEGHIJKL medium unknown
F for H
F par F
V 4
A -1
#30416
Maestra smelly potion lady~
Maestra~
Maestra stands before you reeking of cat urine.
~
~
human~
ABY DF 0 0 0
140 0 1d1+10000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#30417
Enraged Feral Hog~
Enraged Feral Hog~
An enraged feral hog stands here loyal to who will feed him the most.
~
~
pig~
AIT JVac 0 0 0
75 0 1d1+2000 0d0+0 5d20+50 none
-6 -6 -6 -6
CDFHK EP 0 LQ
stand stand male 0
AGV ACDEFHJK medium unknown
V -1
A -1
#30418
factory worker~
{8Fac{7tory Wor{8ker{x~
A {8Fac{7tory Wor{8ker{x stands here working tirelessly.
~
~
human~
AB 0 0 0 0
94 300 25d10+3500 0d0+0 6d6+150 pound
0 0 0 0
H 0 0 0
stand stand none 0
AMV ABCEFGHIJK medium unknown
F for H
F par D
V -1
A -1
#30419
Queen Larina~
Queen Larina~
A beautiful queen sits regally on a bench.
~
~
human~
AB 0 0 0 0
180 125 1d1+11500 10d10+100 60d14+120 none
-17 -17 -17 -17
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium unknown
V 5
A 0
#30420
Princess Aribela~
Princess Aribela~
The princess sits quietly next to her mother.
~
~
human~
AB 0 0 -1000 0
140 100 1d1+12000 10d10+100 50d20+40 none
-25 -25 -25 -25
TU 0 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#30421
King Arnester~
King Arnester~
The king sits upon his throne attending his subjects.
~
~
human~
AB 0 0 0 0
180 125 1d1+11500 10d10+100 60d14+120 none
-21 -21 -21 -21
0 0 0 0
stand stand male 900
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#30422
Lion Statue~
Lion statue~
A statue of a lion stands here watching the halls.
~
~
wolf~
ABU VZ 0 0 0
150 100 1d1+12500 10d9+100 52d10+25 bite
-10 -10 -10 -10
FH 0 0 0
stand stand male 0
AGHMV ABCDEFGHIJKQV medium unknown
V 4
A -1
#30423
Lamb Statue~
Lamb statue~
A statue of a lamb stands here watching the lion.
~
~
wolf~
ABU VZ 0 0 0
150 100 1d1+12500 10d9+100 52d10+25 bite
-10 -10 -10 -10
FH 0 0 0
stand stand male 0
AGHMV ABCDEFGHIJKQV medium unknown
V 4
A -1
#30424
Tubert~
Tubert~
Tubert hobbles around making potions like a crazy madman.
~
~
human~
AB CDFGVc 0 1000 0
40 500 1d1+20000 0d0+0 6d6+18 none
-50 -50 -50 -50
DHJQ 0 D 0
stand stand male 2147483647
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#30425
Crazy Gardener~
Crazy Gardener~
A crazy gardener walks around smelling large piles of manure.
~
~
human~
AB 0 0 0 0
160 100 1d1+13500 1d1+500 50d10+70 slap
-17 -17 -17 -17
0 0 0 0
stand stand female 1500
AHMV 0 medium unknown
F par ABCDEFGHIJK
V 4
A -1
#30426
Student~
Student~
A student sits here studying the scrolls and books.
~
~
human~
AB 0 0 0 0
160 100 1d1+11000 10d9+100 50d12+70 slap
-10 -10 -10 -10
0 0 0 0
sleep sleep female 0
AHMV ABCDEFGHIJK medium unknown
V 4
A 0
#30427
tourist~
tourist~
A tourist is here enjoying the sights.
~
~
human~
AB 0 0 0 0
94 300 25d10+3500 0d0+0 6d6+150 pound
0 0 0 0
H 0 0 0
stand stand none 0
AMV ABCEFGHIJK medium unknown
F for H
F par D
V 1
A 0
#0



#OBJECTS
#30400
simple healing pill~
{&A simple {4h{6e{&ali{6n{4g {&pill.{x~
{&A simple {4h{6e{&ali{6n{4g {&pill.{x~
none~
pill AY AO
50 'mass healing' 'cure serious' 'refresh' 'refresh'
40 0 2500 P
#30401
simple combat pill~
{&A simple {#c{1o{&mb{1a{#t{& pill.{x~
{&A simple {#c{1o{&mb{1a{#t{& pill.{x~
unknown~
pill AY AO
50 'haste' 'giant strength' 'frenzy' 'haste'
40 0 2500 P
#30402
simple defense pill~
{&A simple {$d{2e{&fen{2s{$e{& pill.{x~
{&A simple {$d{2e{&fen{2s{$e{& pill.{x~
unknown~
pill AY AO
40 'armor' 'steel flesh' 'shield' 'stone skin'
40 0 2500 P
#30403
blunt stick~
a blunt stick.~
An extremely long blunt stick.~
unknown~
weapon AHPSYZ AN
exotic 10 20 thwack F
101 0 0 P
#30404
portal rift~
rift~
{x~
unknown~
portal R 0
0 KL A BCEFGHJKMNO 0
0 0 0 P
#30405
basic guard sword~
{xBasic Guard Sword{x~
The guard's sword lies here worn and neglected.{x~
unknown~
weapon ABSY AN
sword 30 1 slash A
30 3 20000 P
#30406
Basic Sparring Flail~
{xBasic Sparring Flail{x~
A basic sparring flail lies here after its extensive use in training.~
unknown~
weapon ASY AN
flail 30 1 crush E
30 3 20000 P
#30407
basic shiv~
{xBasic Shiv{x~
A sharpened piece of metal lies here looking dangerously jagged.~
unknown~
weapon ASY AN
dagger 30 1 pierce H
30 3 20000 P
#30408
basic hatchet~
{xBasic Hatchet{x~
A small wooden handled hatchet lies here stuck in the ground.~
unknown~
weapon ASY AN
axe 30 1 chop B
30 3 20000 P
#30409
basic spiculum~
{xBasic Spiculum{x~
A long thing pole lies here with a sharpened stone tip on the end.~
unknown~
weapon ASY AN
staff 30 1 thrust E
30 3 20000 P
#30410
basic barbed mace~
{xBasic Barbed Mace{x~
A large barbed mace lies here buried in the dirt.~
unknown~
weapon ASY AN
mace 30 1 crush C
30 3 20000 P
#30411
basic knotted rope~
{xBasic Knotted Rope{x~
A length of rope lies tangled on the ground with a large knot on the end.~
unknown~
weapon ASY AN
whip 30 1 acbite H
30 3 20000 P
#30412
basic training lance~
{xBasic Training Lance{x~
A long wooden lance lies here barely sharpened on its tip.~
unknown~
weapon ASY AN
polearm 30 1 pierce G
30 3 20000 P
#30413
adequate warrior sword~
{xan Adequate Warrior's Sword{x~
A long slender sword lies here stuck into the ground tip first.~
unknown~
weapon ASY AN
sword 10 10 frbite B
50 5 50000 P
#30414
adequate rondel~
{xan Adequate Rondel{x~
A discarded rondel lies covered in dust on the ground.~
unknown~
weapon ASY AN
dagger 10 10 pierce G
50 5 50000 P
#30415
lethal misericorde~
a Lethal Miscricorde~
(no description)~
unknown~
weapon ASY AN
dagger 10 13 stab E
70 7 70000 P
#30416
adequate trident~
an Adequate Trident{x~
A trident lies here covered in blood.~
unknown~
weapon ASY AN
staff 1 102 thrust B
50 5 50000 P
#30417
lethal awl pike~
a Lethal Awl Pike~
A deadly looking pike stands here stabbed into the ground.~
unknown~
weapon ASY AN
staff 10 13 charge G
70 7 70000 P
#30418
lethal spatha~
a Lethal Spatha~
A long blade lies here demanding respect as you walk by.~
unknown~
weapon ASY AN
sword 10 13 fury C
70 7 70000 P
#30419
adequate war hammer~
an Adequate War Hammer~
A war hammer lies here discarded by its owner.~
unknown~
weapon ASY AN
mace 1 102 crush H
50 5 50000 P
#30420
lethal flanged mace~
a Lethal Flanged Mace~
A flanged mace await to crush its next victim's head.~
unknown~
weapon ASY AN
mace 10 13 blast E
70 7 70000 P
#30421
adequate adze~
an Adequate Adze~
A razor sharp adze is ready to split wood or your opponent.~
unknown~
weapon ASY AN
axe 1 102 flbite A
50 5 50000 P
#30422
lethal valaska~
a Lethal Valaska~
A sturdy valaska lies here ready to aid you.~
unknown~
weapon ASY AN
axe 10 13 crush G
70 7 70000 P
#30423
adequate flail~
an Adequate Flail~
A heavy stick is here with many chains hanging off awaiting to rip flesh.~
unknown~
weapon ASY AN
flail 1 102 shbite G
50 5 50000 P
#30424
lethal morning star~
a Lethal Morning Star~
A giant ball of spikes lays here radiating energy on the end of its chain.~
unknown~
weapon ASY AN
flail 10 13 frbite B
70 7 70000 P
#30425
adequate bullwhip~
an Adequate Bullwhip~
A long leather whip lays coiled ready to keep things moving.~
unknown~
weapon ASY AN
whip 1 102 slash H
50 5 50000 P
#30426
lethal cat o'nine~
a Lethal Cat O'Nine Tails~
A sadistic whip lays here pulsating a need to punish.~
unknown~
weapon ASY AN
whip 10 13 slice A
70 7 70000 P
#30427
Battle Elixir~
battle Elixir~
An elixir of Strength~
unknown~
potion 0 O
101 'armor' 'giant strength' 'haste' 'reserved'
101 0 20000 P
#30428
Elixir of Protection~
elixir of healing~
Elixir of healing~
unknown~
potion 0 0
101 'mass invis' 'mass healing' 'mass healing' 'cure critical'
101 0 10000 P
#0



#ROOMS
#30400
Approaching the City~
You approach the once great gate of the City of Despair.  Years of
conflict has slowly wore down this city and it is now nothing more than a
ruin.  Guards stand here watching the gate keeping their rule absolute.  As
their backs are turned you can easily sneak into this once grand city.  
 
~
0 8192 1
D0
~
~
0 0 30401
D2
~
~
0 0 14514
S
#30401
Vacant Lot~
Your first steps in the city is met with mixed emotions.  In the distance
there are sounds of laughter and song.  Much closer you can hear the sounds
of children coughing, trash cans falling over, and many people conspiring
under their breaths with one another.  The stone road is missing several
pieces and the buildings around sway with the slightest breeze, you decide
it's time to move on.  
~
0 8192 0
D0
~
~
0 0 30410
D1
~
~
0 0 30418
D2
~
~
0 0 30400
D3
~
~
0 0 30402
S
#30402
Burnt down house~
A high wall blocks travel to the south.  The wall keeps you within the
rule of the opressors.  People wander around aimlessly as if in a daze.  
~
0 8192 0
D0
~
~
0 0 30409
D1
~
~
0 0 30401
D3
~
~
0 0 30403
S
#30403
Vacant Lot~
To the south is the wall keeping you within the rule of the opressors.  A
guard stands here and looks you up and down trying to figure out your
purpose in this town.  
~
0 8192 0
D0
~
~
0 0 30408
D1
~
~
0 0 30402
D3
~
~
0 0 30404
S
#30404
Abandoned House~
Inside of this abandoned house the walls are still intact, but the roof
is missing.  What was left of the furniture has been tore apart and used for
firewood.  People huddle around the fireplace sharing what little bit of
food they have and trying to stay warm.  
~
0 8192 0
D0
~
~
0 0 30407
D1
~
~
0 0 30403
D3
~
~
0 0 30405
S
#30405
Vacant Lot~
This vacant lot is the corner of the easter and southern walls.  The lot
has been used as a landfill.  Trash has been thrown everywhere.  The smell
of rot and decay fills the air.  
~
0 8192 0
D0
~
~
0 0 30406
D1
~
~
0 0 30404
S
#30406
Vacant Lot~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D1
~
~
0 0 30407
D2
~
~
0 0 30405
S
#30407
Burnt down house~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D1
~
~
0 0 30408
D2
~
~
0 0 30404
D3
~
~
0 0 30406
S
#30408
Entrance to the Alley~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D0
~
~
0 0 30420
D1
~
~
0 0 30409
D2
~
~
0 0 30403
D3
~
~
0 0 30407
S
#30409
Burnt down house~
Along the eastern wall the road splits and cracks under your weight.  To
the west is the center of town and beggars come up to you asking from any
spare money.  
~
0 0 0
D1
~
~
0 0 30410
D2
~
~
0 0 30402
D3
~
~
0 0 30408
S
#30410
Vacant Lot~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D1
~
~
0 0 30411
D2
~
~
0 0 30401
D3
~
~
0 0 30409
S
#30411
Burnt down house~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D1
~
~
0 0 30412
D2
~
~
0 0 30418
D3
~
~
0 0 30410
S
#30412
Entrance to the Alley~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D0
~
~
0 0 30419
D1
~
~
0 0 30413
D2
~
~
0 0 30417
D3
~
~
0 0 30411
S
#30413
Abandoned House~
The northeast corner of the wall meets here as two people walk around
aimlessly talking about the past and the golden age of the town.  To the
west you can start to hear the sounds of happiness a little more clearly. 
Buildings creak and moan as the residence that dwell in them move around.  
~
0 0 0
D1
~
~
0 0 30414
D2
~
~
0 0 30416
D3
~
~
0 0 30412
S
#30414
Vacant Lot~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D2
~
~
0 0 30415
D3
~
~
0 0 30413
S
#30415
Vacant Lot~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D0
~
~
0 0 30414
D3
~
~
0 0 30416
S
#30416
Burnt down house~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D0
~
~
0 0 30413
D1
~
~
0 0 30415
D3
~
~
0 0 30417
S
#30417
Vacant Lot~
The northern center of town is an odd place.  A transition from poverty
and happiness is here.  Above you wine trickles down on your face and an
abundance flows from the oppressors.  As you stand here you get a feeling of
how bad this life must be for the orginal people of the city.  
~
0 0 0
D0
~
~
0 0 30412
D1
~
~
0 0 30416
D3
~
~
0 0 30418
S
#30418
Abandoned House~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D0
~
~
0 0 30411
D1
~
~
0 0 30417
D3
~
~
0 0 30401
S
#30419
Dark Alleyway~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D0
~
~
0 0 30437
D2
~
~
0 0 30412
S
#30420
Dark Alleyway~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D0
~
~
0 0 30421
D2
~
~
0 0 30408
S
#30421
Slums of Despair~
In the nortwest corner of town the two roads meet.  To the east is the
northern wall and the faint sounds of happiness becoming louder.  
~
0 0 0
D1
~
~
0 0 30440
D2
~
~
0 0 30420
D3
~
~
0 0 30422
S
#30422
Slums of Despair~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D0
~
~
0 0 30423
D1
~
~
0 0 30421
S
#30423
Slums of Despair~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A guard is here attempting to make his rounds.
~
0 0 0
D0
~
~
0 0 30424
D2
~
~
0 0 30422
S
#30424
Slums of Despair~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A dog barks at you and attempts to bite at
your leg trying to get an ounce of food.  
~
0 0 0
D0
~
~
0 0 30425
D1
~
~
0 0 30448
D2
~
~
0 0 30423
D3
~
~
0 0 30484
S
#30425
Slums of Despair~
Making your way up the western side of the town, the road has many holes
and rodents crawling around.  The sun beats down on what is left of the
tattered road.  
~
0 0 0
D0
~
~
0 0 30426
D2
~
~
0 0 30424
S
#30426
Slums of Despair~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D1
~
~
0 0 30427
D2
~
~
0 0 30425
S
#30427
Slums of Despair~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A guard is here attempting to make his rounds.
~
0 0 0
D1
~
~
0 0 30428
D3
~
~
0 0 30426
S
#30428
Dimly Lit Entrance to the Alley~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D0
~
~
0 0 30450
D1
~
~
0 0 30429
D3
~
~
0 0 30427
S
#30429
Slums of Despair~
At the corner of the south and west walls you feel extremely closed in. 
A building that would have once stood strong slowly leans over towards the
wall.  Bricks and trash scatter the ground as the towns citizens walk around
without a purpose.  
~
0 0 0
D1
~
~
0 0 30430
D2
~
~
0 0 30445
D3
~
~
0 0 30428
S
#30430
Dimly Lit Entrance to the Alley~
To the south is the wall keeping you within the rule of the oppressors. 
The western wall is seen in the distance and still nothing is getting any
better.  The towns integrity is falling more and more as you progress and
you're worried there may be little you can hope to accomplish here.  
~
0 0 0
D0
~
~
0 0 30473
D1
~
~
0 0 30431
D3
~
~
0 0 30429
S
#30431
Slums of Despair~
To the south is the wall keeping you within the rule of the oppressors. 
A guard walks the streets keeping the people under control.  As you walk by
he looks you up and down trying to figure out your purpose in being here.  
~
0 0 0
D1
~
~
0 0 30432
D3
~
~
0 0 30430
S
#30432
Slums of Despair~
To the south is the wall keeping you within the rule of the oppressors. 
A dog barks at your approach and attempts to hide bhind a trash can to
escape your stare.  To the east is the gate to the city.  
~
0 0 0
D2
~
~
0 0 30433
D3
~
~
0 0 30431
S
#30433
Slums of Despair~
As you approach the city you notice the complete lack of anything.  There
is no song and no laughter.  People move around without a purpose of
anything.  Even the buildings are completely bare and hardly meet the
requirements of a basic shelter.  
~
0 0 0
D0
~
~
0 0 30432
D2
~
~
0 0 30434
S
#30434
Slums of Despair~
Inside the city the poverty starts to sink in.  The homes near you are
completely decrepit and trash just sits on the the sides of the streets
waiting for someone to care.  
~
0 0 0
D0
~
~
0 0 30433
D1
~
~
0 0 30483
D2
~
~
0 0 30435
D3
~
~
0 0 30449
S
#30435
Slums of Despair~
Brokenness surrounds this place.  People are in despair and are
hopelessly wandering around in a daze dreaming of days when life was good.  
~
0 0 0
D0
~
~
0 0 30434
D2
~
~
0 0 30436
S
#30436
Slums of Despair~
The road turns towards the north.  Dogs run throughout the streets
seeking food the same as the people in this part of town.  
~
0 0 0
D0
~
~
0 0 30435
D3
~
~
0 0 30437
S
#30437
Slums of Despair~
South of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  
~
0 0 0
D1
~
~
0 0 30436
D2
~
~
0 0 30419
D3
~
~
0 0 30438
S
#30438
Center of the City~
The once great square of the city is here.  There is a complete lack of
any activity here anymore.  The marble which made several decorations in the
road has been removed and taken elsewhere.  People loiter on the foundation
of what used to be a fountain.  
~
0 0 0
D1
~
~
0 0 30437
D3
~
~
0 0 30439
S
#30439
Slums of Despair~
North of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  
~
0 0 0
D0
~
~
0 0 30441
D1
~
~
0 0 30438
D3
~
~
0 0 30440
S
#30440
Slums of Despair~
North of the square there are few houses lining the street.  The houses
themselves are in poor condition and can barely be seen supporting any life
other then the rodents and pour out of the cracks in the walls.  
~
0 0 0
D1
~
~
0 0 30439
D3
~
~
0 0 30421
S
#30441
Slums of Despair~
Smoke fills the air as an old man burns tree limbs and straw to stay
warm.  This part of town is filled with poverty and filth.  
~
0 0 0
D0
~
~
0 0 30444
D1
~
~
0 0 30443
D2
~
~
0 0 30439
D3
~
~
0 0 30442
S
#30442
Small House~
Tattered and torn quilts have been neatly stacked in the old broken sofa
that sits againest the wall.  An old woman is making a broom out of twigs
and straw.  It looks like this old broken house will be this womans new
home.  
~
0 0 0
D1
~
~
0 0 30441
S
#30443
Small House~
Approaching the northern part of town you feel completely sick to your
stomach having seen what you have.  Never before have you seen people being
oppressed like this.  The way they were treated you wonder what kind of
people could do this.  
~
0 0 0
D3
~
~
0 0 30441
S
#30444
Slums of Despair~
East of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  An old lady
sleeps on the streets here just waiting to die and leave her misery behind. 
~
0 0 0
D0
~
~
0 0 30445
D2
~
~
0 0 30441
S
#30445
Slums of Despair~
Inside the city itself there are few dwellings around.  And where ones
once stood there is nothing more but rubble and make shift shelters.  A
guard stands making his rounds and plundering what he can from the citizens
of the city.  
~
0 0 0
D0
~
~
0 0 30429
D1
~
~
0 0 30447
D2
~
~
0 0 30444
D3
~
~
0 0 30446
S
#30446
Small House~
A small house leans and swats with the wind.  Chunks of the ceiling have
fallen onto the dirt floor, the stars can be seem in the night sky where the
ceiling is missing.  
~
0 0 0
D1
~
~
0 0 30445
S
#30447
Small House~
This shack of a house has been beaten and battered by time and neglect. 
Old broken and rotting furniture are piled in a corner covered in cobwebs
and soot.  
~
0 0 0
D3
~
~
0 0 30445
S
#30448
Dim Factory~
Inside of this dimly lit factory workers scurry around like roaches
trying to keep up with the production line.  The windows are so dingy that
it seems to be midnight within the factory both day and night.  
~
0 0 0
D1
~
~
0 0 30497
D3
~
~
0 0 30424
S
#30449
Abandoned Warehouse~
This warehouse once was filled to the rim with fresh produce, now its a
barren waste of space.  The only use this warehouse serves now is a place
for people to go when its raining to stay dry.  
~
0 0 0
D1
~
~
0 0 30434
S
#30450
Fairly Lit Alley~
Inside the city itself there are few dwellings around.  And where ones
once stood there is nothing more but rubble and make shift shelters.  A
guard stands making his rounds and plundering what he can from the citizens
of the city.  
~
0 0 0
D0
~
~
0 0 30451
D2
~
~
0 0 30428
S
#30451
Well Lit Sidewalk~
Pretty flowers line both sides of the sidewalk, a tall well engraved
lamppost holes a lantern to keep the sidewalks well lit at night.  
~
0 0 0
D0
~
~
0 0 30478
D1
~
~
0 0 30472
D2
~
~
0 0 30450
D3
~
~
0 0 30452
S
#30452
Well Lit Sidewalk~
Lanterns hang brightly on tall lamppost.  A young kid is bruised and
battered laying motionless in the grass on the side of the walkway, he must
have crossed a guard the wrong way.  
~
0 0 0
D1
~
~
0 0 30451
D3
~
~
0 0 30453
S
#30453
Well Lit Sidewalk~
The west end of the city is here.  To the west is the wall of the city
and the roads cumble and shake under your feet.  As you contine to the east
is the center of the town.  
~
0 0 0
D0
~
~
0 0 30475
D1
~
~
0 0 30452
D3
~
~
0 0 30454
S
#30454
Well Lit Sidewalk~
The street turns northward here.  A single travelling merchant stands in
the middle of the sidewalk offering his goods to those who will stop.  
~
0 128 0
D0
~
~
0 0 30455
D1
~
~
0 0 30453
S
#30455
Well Lit Sidewalk~
Stepping into the fancy part of the city you are in shock.  How can these
people live like this why their neighbors live in such poverty.  You begin
to forget everything as a beautiful lady walks by.  Simply smiling at her,
she turns away with her nose turned up by your presence.  
~
0 0 0
D0
~
~
0 0 30456
D2
~
~
0 0 30454
S
#30456
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The nobles walking around glare at you knowing that you don't belong here.  
~
0 0 0
D0
~
~
0 0 30457
D2
~
~
0 0 30455
S
#30457
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here completely involved with herself to notice you.  
~
0 0 0
D1
~
~
0 0 30458
D2
~
~
0 0 30456
S
#30458
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble man walks around showing off his wealth to anyone that will ask.  
~
0 0 0
D1
~
~
0 0 30459
D2
~
~
0 0 30476
D3
~
~
0 0 30457
S
#30459
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
~
0 0 0
D1
~
~
0 0 30460
D3
~
~
0 0 30458
S
#30460
Well Lit Sidewalk~
The guard barracks are here.  The guards rest here after a day of
oppressing the lower classes below.  Their loot sits beside them as they
sleep with golden blankets wrapped around them.  
~
0 0 0
D1
~
~
0 0 30461
D2
~
~
0 0 30477
D3
~
~
0 0 30459
S
#30461
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors.  Nobles walk around laughing
about their money and admiring their existance.  
~
0 0 0
D0
~
~
0 0 30485
D1
~
~
0 0 30462
D3
~
~
0 0 30460
S
#30462
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors.  Nobles walk around laughing
about their money and admiring their existance.  Again a beautiful lady
catches your eye but you let this one be.  
~
0 0 0
D1
~
~
0 0 30463
D2
~
~
0 0 30480
D3
~
~
0 0 30461
S
#30463
Well Lit Sidewalk~
You feel grateful to be able to walk on such roadss compared to what was
below.  Roads are filled with life and colors.  The people walk around with
a self pride that radiates from them.  A noble walks around showing off his
wealth to anyone that ask.  
~
0 0 0
D1
~
~
0 0 30464
D3
~
~
0 0 30462
S
#30464
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  The roads are filled with life and colors.  A woman stands here
completely ignoring you knowing that you are not from money.  
~
0 0 0
D1
~
~
0 0 30465
D2
~
~
0 0 30481
D3
~
~
0 0 30463
S
#30465
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A nobleman walks around blinding you with his glistening jewlery he wears.  
~
0 0 0
D2
~
~
0 0 30466
D3
~
~
0 0 30464
S
#30466
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but she has already turned her back to
you completely ignoring your existance.  
~
0 0 0
D0
~
~
0 0 30465
D2
~
~
0 0 30467
S
#30467
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The people walk around with a self pride that radiates from them.  A noble
walks around showing off his wealth to anyone that ask.  
~
0 0 0
D0
~
~
0 0 30466
D2
~
~
0 0 30468
S
#30468
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but she has already turned her back to
you completely ignoring your existance.  
~
0 0 0
D0
~
~
0 0 30467
D3
~
~
0 0 30469
S
#30469
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing about his wealth compared to yours.  
~
0 0 0
D0
~
~
0 0 30482
D1
~
~
0 0 30468
D3
~
~
0 0 30470
S
#30470
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here keeping to herself looks into a mirror admiring her own
beauty.  
~
0 0 0
D1
~
~
0 0 30469
D3
~
~
0 0 30471
S
#30471
Well Lit Sidewalk~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing about his wealth compared to yours.  
~
0 0 0
D0
~
~
0 0 30479
D1
~
~
0 0 30470
D2
~
~
0 0 30473
D3
~
~
0 0 30472
S
#30472
Well Lit Sidewalk~
The middle of the upper class town is here.  The statue from below has
been moved up here so people can admire it's beauty without having to
associate with the people downtown.  Frank the Guard Commander stands here
looking bored and waiting for a riot.  In the mean time though he indulges
with the many woman that throw themselves at him.  
~
0 0 0
D1
~
~
0 0 30471
D2
~
~
0 0 30474
D3
~
~
0 0 30451
S
#30473
Fairly Lit Alley~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A rich noble walks around complaining of back pains from how heavy his coin
purse is.  
~
0 0 0
D0
~
~
0 0 30471
D2
~
~
0 0 30430
S
#30474
Guard Barracks~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here indulging candies imported in from countries far away.  
~
0 0 0
D0
~
~
0 0 30472
S
#30475
Fancy Mansion~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around nearly blinding you with the amount of jewlery he has
on.  
~
0 0 0
D2
~
~
0 0 30453
S
#30476
Fancy Mansion~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but by the time you get the courage to
say anything she turns away with her nose held high.  
~
0 0 0
D0
~
~
0 0 30458
S
#30477
A Smelly Shop~
A horrible odor is coming off the shopkeeper.  It smells as if she has
bathed in cat urine.  The smell is almost unbearable but she sells useful
items so it is worth having to smell as long as you hurry out of the shop
before it makes you sick.  
~
0 128 0
D0
~
~
0 0 30460
S
#30478
Well Kept Shop~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman sits here admiring herself in a mirror.  
~
0 0 0
D2
~
~
0 0 30451
S
#30479
Cluttered Weapon Shop~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A rich noble stands here complaining of back pains from how heavy his coin
purse is.  
~
0 0 0
D2
~
~
0 0 30471
S
#30480
Strange Smelling Apothecary~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The people walk the streets drinking wines and singing songs.  
~
0 128 0
D0
~
~
0 0 30462
S
#30481
Fancy Mansion~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing at your small coin purse compared to his.  
~
0 0 0
D0
~
~
0 0 30464
S
#30482
Fancy Mansion~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here primping herself to see Frank.  
~
0 0 0
D2
~
~
0 0 30469
S
#30483
Guard Barracks~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D3
~
~
0 0 30434
S
#30484
Guard Barracks~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D1
~
~
0 0 30424
S
#30485
Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D2
~
~
0 0 30461
D4
~
~
0 0 30486
S
#30486
Very Steep Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  You are approaching
the palace and the sounds of the great court echo in the distance.  
~
0 0 0
D0
~
~
0 0 30487
D5
~
~
0 0 30485
S
#30487
Below the Entrance to the Palace~
The road to the palace in pave with marble.  Statues depicting themselves
as gods line the road on either side.  As you continue you can sense your
pressence being unwelcome and fear this might not be the greatest idea.  
~
0 0 0
D2
~
~
0 0 30486
D4
~
~
0 0 30488
S
#30488
Gates of the Palace~
The grand gates before the palace are an elobrate piece of work.  Gems
and gold are interlaced in the giant marble gates.  Guards stand here hoping
to not let you pass and displease Frank.  Compared to below these gates seem
like they can hold off an army.  
~
0 0 0
D1
~
~
0 0 30489
D3
~
~
0 0 30493
D4
~
~
0 0 30500
D5
~
~
0 0 30487
S
#30489
Steep Cliff Overlooking the City~
A huge tent has been assembled on the side of this clift.  Weapons of all
sizes sit neatly on shelves that line the walls.  Some glow and hum with
ferocity, others sit silently with an eerie feeling radiating off of them. 
A crazy looking man is grinning madly behind a table full of weapons that
seem to levitate.  
~
0 128 0
D1
~
~
0 0 30490
D3
~
~
0 0 30488
S
#30490
Steep Cliff Overlooking the City~
The trail is rocky and steep, one false step and over the cliff you could
go.  Boulders make it where you must walk directly behind the guards to pass
through this trail.  
~
0 0 0
D1
~
~
0 0 30491
D3
~
~
0 0 30489
S
#30491
Steep Cliff Overlooking the City~
The trail has come to an end.  Boulders are piled high blocking any
chance at passage.  A huge tree is leaning and about to fall over this steep
cliff.  
~
0 0 0
D3
~
~
0 0 30490
S
#30492
Steep Cliff Overlooking the City~
~
0 4 0
S
#30493
Steep Cliff Overlooking the City~
Puddles have formed in the middle of the path. Small tadpoles swim around in the puddles. The trail continues towards the palace.
~
0 0 0
D1
~
~
0 0 30488
D3
~
~
0 0 30494
S
#30494
Steep Cliff Overlooking the City~
The trail twist and turns as the trail grows steeper.  Boulders are piled
high on the edge of the cliff to keep travelers from falling over.  
~
0 0 0
D1
~
~
0 0 30493
D3
~
~
0 0 30495
S
#30495
Steep Cliff Overlooking the City~
Tall lush trees line the side of the cliffs.  The path is old and worn
from centuries of travel.  The air seems to be getting thinner as you climb
this steep hill.  
~
0 0 0
D1
~
~
0 0 30494
S
#30496
Pet Room~
~
0 4 0
S
#30497
Dim Factory~
The workers here are huddled around the conveyor belt.  Lanterns and
torches that are hanging from the walls are the only light to be seem the
rest of this place is in complete darkness.  
~
0 0 0
D0
~
~
0 0 30498
D2
~
~
0 0 30499
D3
~
~
0 0 30448
S
#30498
Dim Factory~
Pallets full of poorly made household goods are being stacked highly
around this part of the factory.  Rats and roaches crawl out of some of the
older pallets sitting in the back.  
~
0 0 0
D2
~
~
0 0 30497
S
#30499
Dim Factory~
Workers sign a logbook as they report here to work.  A table sits in the
middle of this room for the workers to rest inbetween shifts, and for
breaks.  
~
0 0 0
D0
~
~
0 0 30497
S
#30500
Courtyard~
The marble path is surrounded by lush green grass with flower beds full
of vividly colored flowers.  Statues of the Gods can be seen in the
distance.  
~
0 0 0
D0
~
~
0 0 30501
D5
~
~
0 0 30488
S
#30501
Courtyard~
The courtyard looks like a well manicured lawn with animal shaped hedges
and flowers everywhere.  The entrance to the palace can be seen in the
distance.  
~
0 0 0
D1
~
~
0 0 30502
D2
~
~
0 0 30500
S
#30502
Courtyard~
The marble pathway shines brightly as the sun reflects off of it.  It is
hard to imagine the state of despair the city is in when looking upon this
grand palace.  
~
0 0 0
D0
~
~
0 0 30503
D3
~
~
0 0 30501
S
#30503
Palace Entrance~
A massive set of double doors lead into the palace.  The doors are made
of the same marble as the path but have the royal crest engraved into them. 
Guards stand in front of the doors.  
~
0 0 0
D0
~
~
0 0 30504
D2
~
~
0 0 30502
S
#30504
Grand Foyer~
The grandness of the foyer is undescribable, from the marble floors to
the walls that are made of platinum with gold trim.  Statues in the image of
the great kings and warrior made of silver with gems that have been inlain
in their armor.  No expense was taken into consideration when this palace
was created.  You would never think that a palace this grand would belong in
to a city in so much disarray.  
~
0 0 0
D0
~
~
0 0 30507
D1
~
~
0 0 30505
D2
~
~
0 0 30503
D3
~
~
0 0 30506
S
#30505
Grand Foyer~
The far wall to the west is the biggest window you've ever seen.  A
stained glass Goddess dressed the the brighest emerald and gold sits upon a
golden throne.  As the sun hits the window it send a rainbow of colors
around the foyer.  
~
0 0 0
D3
~
~
0 0 30504
S
#30506
Grand Foyer~
Marble flooring with gold specks gleam brightly.  A life size painting of
the queen in all her glory hangs in solitare on the far wall, across from it
hangs a painting of the king in the same manner.  
~
0 0 0
D1
~
~
0 0 30504
S
#30507
Hallway~
The same golden marble floors flow throughout the hall.  Murals of the
town from long ago have been painted onto the walls.  Doors are on both
sides of the hall.  
~
0 0 0
D0
~
~
0 0 30510
D1
~
~
0 0 30508
D2
~
~
0 0 30504
D3
~
~
0 0 30509
S
#30508
Library~
Bookcases line every part of the walls.  There are books covered with
inches of dust lying in heaps on the floor.  A long stone table has books,
maps, and scrolls stacked on top of it.  It looks as if this room has not
been visited in years.  
~
0 0 0
D3
~
~
0 0 30507
S
#30509
Trophy room~
On the ways hang the heads of all the foes the kingdom has ever defeated.
The banners of these fallen kingdoms are framed and hung above each head. 
These are very old since there has been peace in the kingdom for
generations.  
~
0 0 0
D1
~
~
0 0 30507
S
#30510
Hallway~
Golden marble floors flow throughout the hall.  The murals of the town
from long ago have been painted onto the walls.  A statue of a lion and a
lamb stand across from each other.  
 
~
0 0 0
D0
~
~
0 0 30513
D1
~
~
0 0 30511
D2
~
~
0 0 30507
D3
~
~
0 0 30512
S
#30511
Haelbo's Workshop~
A dwarf sized wizard is standing on a step ladder to reach the table.  He
is mixing brightly colored liquids in a small cauldron.  Empty potion jars
are scattered everywhere.  
~
0 128 0
D3
~
~
0 0 30510
S
#30512
Solarium~
Glass walls and roof make this room very brightly lit.  On the tables sit
very rare plants, and herbs.  Most are used for making potions, and for
casting spells.  The stench of fertilizer fills the air.  
~
0 0 0
D1
~
~
0 0 30510
S
#30513
Hallway~
Golden marble floors flow throughout the hall.  The murals of the town
from long ago have been painted onto the walls.  A guest book lies on the
table waiting to be signed.  
~
0 0 0
D0
~
~
0 0 30514
D2
~
~
0 0 30510
S
#30514
Hallway~
Golden marble floors flow throughout the hall.  The murals of the town
from long ago have been painted onto the walls.  A frame on the wall holds
one of the many pacts signed declaring peace in this city.  
~
0 0 0
D0
~
~
0 0 30515
D2
~
~
0 0 30513
S
#30515
Throne Room Entrance~
A set of doors are on each side of the hallway.  One leads to the kings
throne room and the other to the queen.  The hold separate courts in order
to deal with the many woes of their city.  
~
0 0 0
D1
~
~
0 0 30516
D2
~
~
0 0 30514
D3
~
~
0 0 30517
S
#30516
Kings Throne Room~
A huge ornate throne sits alone unoccupied atop a platform.  This room is
big enough to hold an army.  There are chairs, and benches set up here
awaiting citizens of the city to bring their troubles to the king for his
counsel.  
~
0 0 0
D3
~
~
0 0 30515
S
#30517
Queens Throne Room~
A beautiful high back bench with a think padding sits upon the platform
where you would expect to see a throne.  The queen sits here with her young
daughter listening to the women of the city present her with gifts as well
as their problems.  
~
0 0 0
D1
~
~
0 0 30515
S
#0



#SPECIALS
S



#RESETS
M 0 30401 15 30400 5 *Load {4a {*S{4l{*e{4p{*p{4y {*G{4u{*a{4r{*d{x
M 0 30402 20 30401 2 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30401 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30402 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30402 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30405 20 30403 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30405 1 30403 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30402 20 30403 4 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30403 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30404 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30404 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30402 20 30405 5 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30405 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 20 30406 3 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30406 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30407 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30407 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30406 2 30408 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 2 30408 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30406 30 30409 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30409 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30402 20 30410 4 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30410 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30411 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30411 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30404 2 30412 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30406 30 30413 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30413 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30402 20 30414 2 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30414 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 20 30415 1 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30415 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30416 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30416 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30402 20 30417 1 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30407 30 30417 3 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 30 30418 2 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 30 30418 2 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30415 10 30419 5 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30407 2 30420 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 3 30421 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 2 30422 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30405 4 30423 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 5 30424 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 3 30425 1 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30403 2 30426 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30405 4 30427 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 2 30428 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30407 2 30429 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30403 4 30429 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30403 3 30430 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30405 2 30431 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 3 30432 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30404 2 30433 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30402 2 30433 1 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30404 2 30435 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30403 2 30435 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30407 3 30436 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 2 30436 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 2 30437 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30412 1 30438 1 *Load {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x
M 0 30403 2 30438 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30406 3 30439 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30407 2 30439 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30404 1 30442 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30403 2 30443 1 *Load {7A {3w{7e{3a{7k {3l{7o{3o{7k{3i{7n{3g {7m{3a{7n{x
M 0 30406 3 30443 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 2 30444 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30405 2 30445 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30418 20 30448 5 *Load {8Fac{7tory Wor{8ker{x
M 0 30405 6 30450 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30412 2 30451 1 *Load {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x
M 0 30402 5 30452 1 *Load {2A {3s{2m{3a{2l{3l {2k{3i{2d{x
M 0 30408 1 30454 1 *Load A tall travelling merchant.
M 0 30409 4 30455 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 4 30456 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 5 30457 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 4 30458 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30400 6 30460 1 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x
M 0 30409 2 30461 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 3 30461 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 2 30462 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 4 30463 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 3 30464 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 3 30465 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 2 30466 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 3 30467 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 2 30468 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 2 30469 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30415 3 30470 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30410 2 30471 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30411 1 30472 1 *Load {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x
M 0 30415 2 30472 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30410 3 30473 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30415 2 30474 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30410 2 30475 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 3 30476 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30416 1 30477 1 *Load Maestra
G 0 30426 0 *A lethal cat o'nine tails is given to Maestra
G 0 30425 0 *An adequate bullwhip is given to Maestra
G 0 30424 0 *A lethal morning star is given to Maestra
G 0 30423 0 *An adequate flail is given to Maestra
G 0 30422 0 *A lethal valaska is given to Maestra
G 0 30421 0 *An adequate adze is given to Maestra
G 0 30420 0 *A lethal flanged mace is given to Maestra
G 0 30419 0 *An adequate war hammer is given to Maestra
G 0 30418 0 *A lethal spatha is given to Maestra
G 0 30417 0 *A lethal awl pike is given to Maestra
G 0 30416 0 *An adequate trident{x is given to Maestra
G 0 30415 0 *A lethal miscricorde is given to Maestra
G 0 30414 0 *{xan adequate rondel{x is given to Maestra
G 0 30413 0 *{xan adequate warrior's sword{x is given to Maestra
G 0 30412 0 *{xbasic training lance{x is given to Maestra
G 0 30411 0 *{xbasic knotted rope{x is given to Maestra
G 0 30410 0 *{xbasic barbed mace{x is given to Maestra
G 0 30409 0 *{xbasic spiculum{x is given to Maestra
G 0 30408 0 *{xbasic hatchet{x is given to Maestra
G 0 30407 0 *{xbasic shiv{x is given to Maestra
G 0 30406 0 *{xbasic sparring flail{x is given to Maestra
G 0 30405 0 *{xbasic guard sword{x is given to Maestra
M 0 30415 2 30478 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30413 1 30480 1 *Load {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30400 0 *{&a simple {4h{6e{&ali{6n{4g {&pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30401 0 *{&a simple {#c{1o{&mb{1a{#t{& pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30402 0 *{&a simple {$d{2e{&fen{2s{$e{& pill.{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
M 0 30410 2 30481 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30415 1 30482 1 *Load {%S{^ha{%mel{^es{%s Hu{&ss{%ie{x
M 0 30410 3 30485 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 5 30486 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 3 30487 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30411 1 30488 1 *Load {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x
M 0 30414 3 30488 1 *Load Bulky Palace Guard
M 0 30413 1 30489 1 *Load {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
M 0 30414 4 30491 1 *Load Bulky Palace Guard
M 0 30418 20 30497 5 *Load {8Fac{7tory Wor{8ker{x
M 0 30418 20 30498 5 *Load {8Fac{7tory Wor{8ker{x
M 0 30418 20 30499 5 *Load {8Fac{7tory Wor{8ker{x
M 0 30414 3 30500 3 *Load Bulky Palace Guard
M 0 30414 3 30501 3 *Load Bulky Palace Guard
M 0 30414 3 30502 3 *Load Bulky Palace Guard
M 0 30414 3 30503 3 *Load Bulky Palace Guard
M 0 30414 3 30504 3 *Load Bulky Palace Guard
M 0 30414 3 30505 3 *Load Bulky Palace Guard
M 0 30414 3 30506 3 *Load Bulky Palace Guard
M 0 30414 2 30507 1 *Load Bulky Palace Guard
M 0 30426 1 30508 1 *Load Student
M 0 30427 3 30509 3 *Load tourist
M 0 30414 2 30510 1 *Load Bulky Palace Guard
M 0 30422 1 30510 1 *Load Lion statue
M 0 30423 1 30510 1 *Load Lamb statue
M 0 30424 1 30511 1 *Load Tubert
G 0 30428 0 *Elixir of healing is given to Tubert
G 0 30427 0 *Battle elixir is given to Tubert
M 0 30425 1 30512 1 *Load Crazy Gardener
M 0 30405 2 30513 2 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30405 2 30514 2 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30421 1 30516 1 *Load King Arnester
M 0 30419 1 30517 1 *Load Queen Larina
M 0 30420 1 30517 1 *Load Princess Aribela
S



#SHOPS
30408 0 5 9 33 32 100 100 0 24
30413 0 5 9 26 15 100 100 0 24
30416 0 0 0 0 0 100 100 0 24
30424 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#30400
if isfollow
end
else
if isgood $n
say You look like a good soul.
say Lets get back at these bastards.
oload 30403
wear stick
follow $n
else
say With an attitude like that, you should go see Frank for a job.
~
#30401
flee
flee
flee
flee
hide
hide
hide
~
#0

#$