asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Sahuagin Bridge~
Builders None~
VNUMs 41000 41099
Continent 1
Mobtier 0
Credits {y[{D70--87{y]{c Digaaz   {RSahuagin Bridge{X~
Security 8
Flags 0
End

#MOBILES
#41000
sahuagin guard~
A sahuagin guard~
A sahuagin guard stands here blocking your path.
~
~
human~
ABT 0 0 -1000 0
130 50 7500d1+0 1d1+100 5d9+5 slice
0 0 0 0
E AB 0 0
stand stand none 10000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41001
sahuagin worker~
A sahuagin worker~
A sahuagin worker stands here working on something.
~
A strong worker who seems like he could easily toss a
hefty amount of weight without breaking a sweat.
~
human~
AG 0 0 -1000 0
135 150 1d1+10000 1d1+500 12d15+1 stab
-25 -25 -25 -21
E B 0 0
stand stand none 10000
AMV ABCDEFGH medium unknown
F for H
F par IJK
V -1
A -1
#41002
sahuagin inventory worker~
A sahuagin worker~
A sahuagin worker is here counting the inventory.
~
~
human~
ABGST 0 0 -1000 0
130 125 1d1+10000 1d1+750 6d17+0 stab
-22 -22 -22 -19
EH B 0 0
stand stand female 2000
AMV ABCDEFGH medium unknown
F for H
F par IJK
V -1
A -1
#41003
drowsy sahuagin guard~
A drowsy guard~
A sahuagin guard is here sleeping on the job.
~
~
human~
ABT 0 0 -1000 0
130 100 1d1+9500 1d1+1500 5d15+0 punch
-15 -15 -15 -11
E B 0 0
sleep sleep male 10000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41004
sahuagin guard~
A sahuagin guard~
A sahuagin guard is here guarding the massive doorway.
~
~
human~
ABT 0 0 -1000 0
135 115 10000d1+0 10d10+10 5d18+2 pound
-15 -15 -15 -12
H B 0 0
stand stand male 20000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41005
sahuagin pillar worker~
A sahuagin pillar worker~
A sahuagin pillar worker working feverishly on the pillar support.
~
~
human~
ABG 0 0 -1000 0
130 105 1d1+11999 10d10+100 11d19+15 none
-13 -13 -13 -9
EH AB 0 0
stand stand none 1000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41006
sahuagin assassin ght~
A sahuagin assassin~
A sahuagin assassin lurks in the shadows here.
~
~
human~
ABFS PQ B -1000 0
135 40 1d1+5500 10d10+300 8d12+15 none
-5 -5 -5 0
AFJ AB 0 0
stand stand female 1500
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41007
sahuagin metal worker~
A sahuagin metal worker~
A sahuagin metal worker stands here bending metal.
~
~
human~
AG 0 0 -1000 0
130 80 1d1+11999 10d10+250 13d10+10 pound
-7 -7 -7 -3
E AB 0 0
stand stand male 1000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#41008
sahuagin beast sgb~
A sahuagin beast~
A huge beast stands here snarling at you angrily.
~
~
wolf~
ABFGST CDEFGZ 0 -1000 0
150 50 1d1+9999 500d1+0 8d13+5 claw
-11 -11 -11 -1
FHMN AB 0 0
stand stand none 2000
AGV ACDEFJKQUVW large unknown
V -1
A -1
#41009
sahuagin peasant~
A sahuagin peasant~
A sahuagin peasant wanders aimlessly looking for handouts.
~
~
human~
ACS 0 0 -1000 0
120 0 7500d1+0 1d1+100 5d15+0 scratch
-1 -1 -1 4
0 AB 0 0
stand stand none 200
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#41051
Mord black cloaked figure~
{*Mord{x~
{*A figure is here cloaked in black.{x
~
~
human~
AEFRST CDEFG BNO 0 0
300 150 25000d1+0 25000d1+0 250d4+100 stab
-60 -60 -60 -60
ADEFHJK AB S 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 41002 100~
M DEATH 41003 100~
#41052
Kalt~
{&Kalt{x~
{& A gray cloaked figure is lurking here.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#41080
panda~
{0A {*P{0a{*n{0d{*a{x~
A large panda is here eating bamboo.
~
~
bear~
ABST CDEFG BCDEH 0 0
150 350 100000d1+0 25000d1+0 50d1000+100000 claw
-100 -100 -100 -100
DEFGHKLMO A EI 0
stand stand none 0
AGV ABCDEFHJKUV large unknown
V -1
A -1
M SPEECH 41080 urd~
M SPEECH 41083 skuld~
M RANDOM 41081 5~
M SPEECH 41082 spellup~
#41081
zombie panda~
{*A {1Z{*o{1m{*b{1i{*e {*P{0a{*n{0d{*a{x~
A hulking decayed panda lashes violently out at you.
~
~
bear~
AFRST CDEFG O -1000 0
180 350 150000d1+0 5000d1+0 50d350+150 claw
-80 -80 -80 -80
ACDEFGHJO ABLMPQT EGIK NS
stand stand none 0
AGV ABCDEFHJKUV large unknown
V -1
A -1
#41098
Soldier call to arm~
a powerful soldier.~
Here stands a powerful solider, apparently called into duty.
~
~
human~
A V 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 ABCDEFGHIJK medium unknown
F for AHMV
V -1
A -1
M GIVE 41098 all~
#0



#OBJECTS
#41000
Viktor's Boots~
{RV{riktor's {RB{roots{x~
A gift to Hannah. ~
unknown~
armor 0 AG
ADE ADE ADE ADE 0
101 0 0 P
A
19 10
A
18 10
#41002
digaazs crack pills~
{!D{1igaaz's {!C{1rack {!P{1ills{x~
Digaaz's Crack Pills lie here.~
unknown~
pill A A
110 'giant strength' 'frenzy' 'haste' 'feeble mind'
109 0 0 P
#41004
sad panda petpet~
{8S{0a{8d {0P{8a{0n{8d{0a {2P{@e{2t{@P{2e{@t{x~
A panda petpet lies here lost.~
unknown~
treasure CFa AO
0 0 0 0 0
110 0 0 P
A
12 -100
A
14 -100
A
13 -100
A
17 -50
A
26 5
#41009
study key~
{!T{1he {!S{1tudy {!K{1ey{x~
A deluxe master key is sitting here forgotten.~
bone~
key CFG AO
0 0 0 0 0
110 0 0 P
#41010
large guard door key~
a guard station door key~
A large steel key has been left here.~
unknown~
key U A
0 0 0 0 0
0 0 0 P
#41011
massive steel key~
a massive steel key~
A massive steel key lies here.~
steel~
key U A
0 0 0 0 0
0 5 0 P
#41012
guards sword~
a guard's sword~
A guards sword lies here.~
steel~
weapon 0 AN
sword 8 20 slice 0
80 0 10000 P
A
18 5
#41013
iron bar staff~
a sharp iron bar~
A sharp iron bar lies here collecting dust.~
iron~
weapon 0 AN
mace 8 20 crush DF
77 3 0 P
A
19 5
#41014
sahuagin dagger~
an sahuagin dagger~
A poorly designed dagger lies here in the dirt.~
unknown~
weapon 0 AN
dagger 7 20 stab 0
70 0 15000 P
A
19 7
A
18 7
#41015
blood stained ring~
a blood stained ring~
A blood stained ring from a falled adventurer lies here.~
unknown~
jewelry 0 AB
0 0 0 0 0
65 0 0 P
A
13 25
A
18 5
A
19 5
#41016
skeleton corpse remains fallen adventurer~
remains of a fallen adventurer~
The skeletal remains of a fallen adveturer rests in the corner.~
unknown~
container R 0
0 0 0 10 0
0 0 0 P
#41017
dismembered leg adventurer~
a dismembered leg~
A dismembered leg of an adventurer lies here.~
unknown~
container 0 0
0 0 0 10 0
0 0 0 P
#41018
blood stained anklet~
a blood stained anklet~
A anklet covered in blood lies here.~
unknown~
jewelry 0 AT
0 0 0 0 0
65 0 0 P
A
20 -5
A
17 -5
#41050
digaazs scroll destruction~
{!D{1igaaz's {!S{1croll {!O{1f {!D{1estruction{x~
An acnient scroll of weapon descrution lies here.~
unknown~
scroll 0 AO
110 'enchant weapon' 'enchant weapon' 'enchant weapon' 'enchant weapon'
101 0 0 P
#41060
black metal dark armour~
{DBlack {WM{weta{Wl{x~
A hefty set of {DDark Armour{x has been left here.~
black metal~
armor CEJLRd AD
ACDF ACDF ACDF ACDF 0
109 7 1000000 P
A
2 -5
A
17 -25
A
20 15
A
19 20
A
13 150
#41062
serpent tounge~
{GS{g{Wer{Gp{Wen{Gt {yTounge{x~
A servered tounge is here.~
unknown~
armor CEJLRd AR
ADE ADE ADE ADE 0
109 0 0 P
A
19 20
F
A 0 0 L
F
A 0 0 Z
F
A 0 0 D
F
A 0 0 F
F
A 0 0 J
#41063
coffin fodder~
{DC{doffi{Dn {DF{dodde{Dr{x~
A strange type of fodder is here.~
unknown~
treasure CEJL AO
0 0 0 0 0
109 2 500000 P
A
14 -200
A
13 -200
A
17 20
A
19 30
#41080
bamboo stick~
a {#b{3a{#m{3b{#o{3o {#s{3t{#i{3c{#k{x~
A solid bamboo stick lies here.~
unknown~
weapon G AN
exotic 1028 1 thwack BDEFHJ
108 0 0 P
A
19 500
#41090
sense of humor quit~
a {#s{3e{#n{3s{#e {*of {%h{^u{%m{^o{%r{x~
A sense of humor has been lost here.~
unknown~
treasure 0 AO
0 0 0 0 0
1 0 0 P
A
17 -100
A
17 100
#41091
bodybag cadaverbag~
{@Contents: {1Persons corpse{x~
A typical black body bag lies in the dirt.~
ectoplasm~
container AOR AO
600 ABD 41009 1000 0
101 10 0 P
#41094
phallus gelivir dvr~
{Dthe {GPh{Ya{wl{Yl{Gus {dof {RG{De{Wl{ri{Wv{Di{Rr{x~
A throbbing entity is here.~
dadt~
weapon ABGRSTYad AN
exotic 666 666 thrust ABCDEFGHJ
105 500 0 P
A
18 5000
A
19 5000
A
13 50000
A
13 50000
A
13 50000
A
13 50000
#41095
mark testers~
{GMa{grk o{Gf t{ghe {GTest{gers{x~
A forboding mark lies here.~
unknown~
armor 0 AU
0 0 0 0 0
1 0 0 P
A
5 20
A
3 20
A
1 20
A
4 20
A
2 20
F
A 0 101 J
F
A 0 101 D
F
A 0 101 E
F
A 0 101 F
F
A 0 101 C
F
A 0 101 G
F
A 0 101 L
F
A 0 101 U
F
A 0 101 T
#41096
wand many uses special~
revye's Special Wand of Many Uses~
A happy special wand.~
unknown~
scroll 0 AO
101 'courage' 'imbue weapon' 'cremate' 'voodoo'
101 100 0 P
#41097
candy cane~
{1C{Wa{1n{Wd{1y{X {1C{Wa{1n{We{X~
A candy cane lies here.~
candy corn!~
pill ABY AO
113 'haste' 'frenzy' 'giant strength' 'steel flesh'
0 0 0 P
#41098
a legend~
{YA Legend{x~
Legend~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#41000
Digaaz's Study~
You are in Digaaz's Study.  Either you were naughty or you were
tranported here, or you're an Immortal.  
~
0 532996 0
D4
~
~
4 41009 9502
D5
~
~
4 41009 3014
M 100000 H 100000
S
#41001
Top of the Stairs~
The room is completely empty except for a staircase in the center of 
the room. It is a solid concrete staircase about 10 feet wide obviously
made so large objects could be transported onto the bridge.
~
0 8 0
D0
~
~
0 0 41002
D5
~
~
0 0 41091
S
#41002
Guard's Station~
Before you stands a grand door made of heavy grade
steel and very little wood. As you try to proceed you relize
that no amount of raw strength or skill will open this door.
You will need the key to get in the massive structure.
~
0 8 0
D0
~
~
3 41010 41003
D2
~
~
0 0 41001
S
#41003
Grand Entrance Hall~
You are in the grand entrance hall of the massive
structure. You hear footsteps echoing from every direction
making it hard to distinguish where they are comming from.
~
0 8 0
D0
~
~
0 0 41004
D1
~
~
0 0 41012
D2
~
~
3 41010 41002
D3
~
~
0 0 41020
S
#41004
An Intersection~
You are at a intersection.  You hear lots of commotion
comming from the east and west. 
~
0 8 0
D0
~
~
0 0 41005
D1
~
~
0 0 41013
D2
~
~
0 0 41003
D3
~
~
0 0 41014
S
#41005
Approaching the Doorway~
You notice instantly that the ceiling is raised by a minimum
of thirty feet.  Looking in all directions helps you only by
letting you know that you are equal distance from the oposing
walls.
~
0 8 0
D0
~
~
0 0 41006
D1
~
~
0 0 41021
D2
~
~
0 0 41004
D3
~
~
0 0 41022
S
#41006
In Front of the Iron Door~
You stand in front of yet another massive doorway
that has more steel then wood.  The door has all the main
build in steel and looks like only a key will open it.
~
0 8 0
D0
~
~
3 41011 41025
D1
~
~
0 0 41007
D2
~
~
0 0 41005
D3
~
~
0 0 41015
S
#41007
Approaching the Doorway~
You continue along the halls you see a painting of what
appears to be the current queen.  You look at the paining
a few more seconds before continueing on your path.
~
0 8 0
D1
~
~
0 0 41008
D2
~
~
0 0 41021
D3
~
~
0 0 41006
S
#41008
NorthEast Corner~
The hall seemingly goes on forever with no sight of an
ending. You are releived as you realized the horrid stench
from the barracks is no longer wafting to your nostrils.
~
0 8 0
D2
~
~
0 0 41009
D3
~
~
0 0 41007
S
#41009
Eastern Wing~
Looking westward you can vaugly make out the end of
the hall. You come to the conclusion that its a rather small
structure one way.
~
0 8 0
D0
~
~
0 0 41008
D2
~
~
0 0 41010
D3
~
~
0 0 41021
S
#41010
Eastern Wing~
You see more paintings of beautuful women lining the
massive wall. You glance to the otherside and see men,
obviously past cheifs or men who have held military
positions.
~
0 8 0
D0
~
~
0 0 41009
D2
~
~
0 0 41011
S
#41011
SouthEast Wing~
Walking along you find paintings of beautiful women all
on the walls. You can only assume that they are the past
priestesses of the king and queen.
~
0 8 0
D0
~
~
0 0 41010
D3
~
~
0 0 41012
S
#41012
Southeast Wing~
This room reeks of sweat and stale food.  The only thought
you have is leaving the room as quickly as possible.
~
0 8 0
D1
~
~
0 0 41011
D2
~
~
0 0 41024
D3
~
~
0 0 41003
S
#41013
A Storage Room~
Boxes. Boxes and more boxes. Obviously a storage room
that has no order at all.  There is several worker tools and
other random stuff. Nothing that is of use to you.
~
0 8 0
D3
~
~
0 0 41004
S
#41014
A Storage Room~
Boxes. Boxes and more boxes. Obviously a storage room
that has no order at all.  There is several worker tools and
other random stuff. Nothing that is of use to you.
~
0 8 0
D1
~
~
0 0 41004
S
#41015
Approaching the Doorway~
You continue along the halls you see a painting of what
appears to be the current king.  You look at the paining a
few more seconds before continueing on your path.
~
0 8 0
D1
~
~
0 0 41006
D2
~
~
0 0 41022
D3
~
~
0 0 41016
S
#41016
NorthWest Corner~
The hall seemingly goes on forever with no sight of
an ending.  You are releived as you relize the horrid
stench from the barracks is no longer wafting to your
nostrils.
~
0 8 0
D1
~
~
0 0 41015
D2
~
~
0 0 41017
S
#41017
Western Wing~
Looking eastward you can vaugly make out the end of
the hall.  You come to the conclusion that its a rather
small structure one way. 
~
0 8 0
D0
~
~
0 0 41016
D1
~
~
0 0 41022
D2
~
~
0 0 41018
S
#41018
Western Wing~
More paintings and tapestries line the wall as you 
proceed along the western wing of the structure.  Upon
closer inspection you conclude that they are past king's
and queen's.
~
0 8 0
D0
~
~
0 0 41017
D2
~
~
0 0 41019
S
#41019
SouthWest Corner~
Southeastern corner of the structure holding various 
paintings and tapestries all along the wall.  You see
a pile of dirt in the corner showing that nothing has been
cleaned in quite some time.
~
0 8 0
D0
~
~
0 0 41018
D1
~
~
0 0 41020
S
#41020
SouthWest Wing~
The room reeks of sweat and stale food. The only thought
you have is leaving the room as fast as possible.
~
0 8 0
D1
~
~
0 0 41003
D2
~
~
0 0 41023
D3
~
~
0 0 41019
S
#41021
A Side Room~
You are in a barren room thats been gutted of anything
that was previously in it.  You see only markings of where
furniture used to be.
~
0 8 0
D0
~
~
0 0 41007
D1
~
~
0 0 41009
D3
~
~
0 0 41005
S
#41022
A Side Room~
You are in a barren room thats been gutted of anything
that was previously in it.  You see only markings of where
furniture used to be.
~
0 8 0
D0
~
~
0 0 41015
D1
~
~
0 0 41005
D3
~
~
0 0 41017
S
#41023
Resting Barracks~
Tables and food, a few cots lie in the corners declaring
that this is a guards resting barracks.  Nothing is in order 
and the room is a giant mess.
~
0 0 0
D0
~
~
0 0 41020
S
#41024
Resting Barracks~
Tables and food, a few cots lie in the corners declaring
that this is a guards resting barracks.  Nothing is in order 
and the room is a giant mess.
~
0 0 0
D0
~
~
0 0 41012
S
#41025
Windy Corridor~
You enter the room and you instantly feel a very strong
wind comming from the west that almost knocks you off of
your feet. You take a moment to adjust to the wind and then
you continue along your path.
~
0 8 0
D0
~
~
0 0 41040
D1
~
~
0 0 41026
D2
~
~
3 41011 41006
D3
~
~
0 0 41038
S
#41026
Windy Corridor~
As you are carried with the wind you manage to stop after
a great deal of effort. The wind isn't as strong but is still very
powerful. There is yet more scrap iron lying around but there is
a piece long enough to be a staff lieing in the corner.
~
0 12 0
D0
~
~
0 0 41041
D1
~
~
0 0 41027
D3
~
~
0 0 41025
S
#41027
Windy Corridor~
As the wind propels you along you manage to stop before
slamming face first into the wall. You look around and notice 
that the room funnels out to about twice what what it originally
was.
~
0 12 0
D0
~
~
0 0 41028
D3
~
~
0 0 41026
S
#41028
Windy Corridor~
You enter the room and the first thing you notice is that that
the wall stops. There is no ceiling or side walls. You look out
and you have a magnificent view of the lands.
~
0 12 0
D0
~
~
0 0 41029
D2
~
~
0 0 41027
S
#41029
An Open Hall~
You look out over the lands and you can make out a portion
of what looks like Moria. Looking down you decide that its a
good idea to step away from the ledge before a gust of wind
sends you pummeling to imminent death.
~
0 4 0
D0
~
~
0 0 41030
D2
~
~
0 0 41028
D3
~
~
0 0 41042
S
#41030
An Open Hall~
You look out over the lands and you can make out a
portion of what looks like Land of the Cult. Looking down
you decide that it is a good idea to step away from the
ledge before a gust of wind sends you pummeling to
imminent death.
~
0 4 0
D2
~
~
0 0 41029
D3
~
~
0 0 41031
S
#41031
Pillar Support Entrance~
You notice the shift in the floor as the ground moves from a
steel type iron to rugged concrete that continues to the north. You
look up and there is a massive concrete doorway that continues
and gives you the distinct impression it is built to withstand the
elements for a great while.
~
0 4 0
D0
~
~
0 0 41052
D1
~
~
0 0 41030
D3
~
~
0 0 41032
S
#41032
Before The Bridge~
Streched out before you is a massive and dark iron bridge
that looks like it could support a hefty amount of weight. As you 
look north you can barely make out anything as its very dark.
~
0 4 0
D0
~
~
0 0 41049
D1
~
~
0 0 41031
D2
~
~
0 0 41043
D3
~
~
0 0 41033
S
#41033
Pillar Support Entrance~
You notice the shift in the floor as the ground moves from a
steel type iron to rugged concrete that continues to the north. You
look up and there is a massive concrete doorway that continues
and gives you the distinct impression it is built to withstand the
elements for a great while.
~
0 4 0
D0
~
~
0 0 41045
D1
~
~
0 0 41032
D3
~
~
0 0 41034
S
#41034
An Open Hall~
You look out over the lands and you can make out a
portion of what looks like Midgaard. Looking down you
decide that it is a good idea to step away from the ledge 
before a gust of wind sends you pummeling to
imminent death.
~
0 4 0
D1
~
~
0 0 41033
D2
~
~
0 0 41035
S
#41035
An Open Hall~
You look out over the lands and you can make out a
portion of what looks like Cloudy Mountian. Looking
down you decide that it is a good idea to step away from
the ledge before a gust of wind sends you pummeling to
imminent death.
~
0 4 0
D0
~
~
0 0 41034
D1
~
~
0 0 41044
D2
~
~
0 0 41036
S
#41036
Windy Corridor~
You enter the room and the first thing you notice is that
the wall stops. There is no ceiling or side walls. You look
out and you have a magnificent view of the lands.
~
0 4 0
D0
~
~
0 0 41035
D2
~
~
0 0 41037
S
#41037
Windy Corridor~
You manage to push your way enough to reach a turn
in the corridor. As you round the corner the breeze gets
stronger as the corridor widens quite a bit . The corridor
funnels out to about twice what it originally was before.
~
0 12 0
D0
~
~
0 0 41036
D1
~
~
0 0 41038
S
#41038
Windy Corridor~
As you push forward against the strong wind  you notice
that there is fresh air comming from up ahead. You push 
forward in spite of the strong winds.
~
0 12 0
D0
~
~
0 0 41039
D1
~
~
0 0 41025
D3
~
~
0 0 41037
S
#41039
Wind Shielded Hallway~
As you enter you hear the constant whistling of the fast wind
to the south of you.  As you look around you see the wall is in
various forms of corrosion despite its rather new look. You hear
a low whistle of wind from the rooms east of you.
~
0 12 0
D1
~
~
0 0 41040
D2
~
~
0 0 41038
S
#41040
Wind Shielded Hallway~
As you enter you hear the constant whistling of the fast wind
to the south of you.  The wall in front of you has rather odd marks
in it almost in the form of words. There is a low whistle from the
east and west of you from other sheltered rooms.
~
0 12 0
E
wall~
Constructed By: Digaaz
~
D1
~
~
0 0 41041
D2
~
~
0 0 41025
D3
~
~
0 0 41039
S
#41041
Wind Shielded Hallway~
As you enter you hear the constant whistling of the fast wind
to the south of you.  The wall has what looks like a long slash in
it from some careless workers. You hear the feirce wind to the 
south of you and a low hum of wind to the west of you.
~
0 12 0
D2
~
~
0 0 41026
D3
~
~
0 0 41040
S
#41042
A Side Room~
You step into a rather calm winded room considering
that there is no structure shielding you from the elements
at all. You look around and you see discarded iron scraps
strewn about. All the peices are too small to be of any use 
and you decide to continue.
~
0 12 0
D1
~
~
0 0 41029
D3
~
~
0 0 41043
S
#41043
Approaching The Bridge~
As you push onward you notice a massive structure
looming nearby to the north. As you look at the outline 
you conclude its what all the workers and all of the scrap
iron about is for.
~
0 12 0
D0
~
~
0 0 41032
D1
~
~
0 0 41042
D3
~
~
0 0 41044
S
#41044
A Side Room~
You step into a rather calm winded room considering
that there is no structure shielding you from the elements
at all. You look around and you see discarded iron scraps
strewn about. All the peices are too small to be of any use 
and you decide to continue.
~
0 12 0
D1
~
~
0 0 41043
D3
~
~
0 0 41035
S
#41045
SouthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41046
D2
~
~
0 0 41033
S
#41046
SouthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D2
~
~
0 0 41045
D3
~
~
0 0 41047
S
#41047
SouthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D1
~
~
0 0 41046
D2
~
~
0 0 41048
S
#41048
SouthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41047
S
#41049
On The Bridge~
Concrete. Steel. The greatest structure that could be spanning
across the land. Dark shadows linger all across it as the pillars
block out the light. Across the way you can make out a massive
building.
~
0 4 0
D0
~
~
0 0 41050
D2
~
~
0 0 41032
S
#41050
On The Bridge~
Concrete. Steel. The greatest structure that could be spanning
across the land. Dark shadows linger all across it as the pillars
block out the light. Mist creeps up from Dragon Ocean making it
even harder to see.
~
0 4 0
D0
~
~
0 0 41051
D2
~
~
0 0 41049
S
#41051
On The Bridge~
A brush of wind goes past and more mist enters the room. The
looming shadow in the distance becomes more clear. The unriveled
building of the Fortress looms in the distance. 
~
0 4 0
D0
~
~
0 0 41056
D2
~
~
0 0 41050
S
#41052
SouthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41053
D2
~
~
0 0 41031
S
#41053
SouthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D1
~
~
0 0 41054
D2
~
~
0 0 41052
S
#41054
SouthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D2
~
~
0 0 41055
D3
~
~
0 0 41053
S
#41055
SouthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41054
S
#41056
On The Bridge~
Completely dark and silent as if there was nothing living. The
end of the bridge is near. Seeing the Fortress from this perspective
makes the stories seem fables. Nothing was accurate as the structure
seemingly rises up before you.
~
0 4 0
D0
~
~
0 0 41057
D2
~
~
0 0 41051
S
#41057
A Courtyard~
Stepping off the bridge there is a rather large courtyard vacant of any
trees or flowers save one. The ground is stained in the blood from battles
past and has slashes and gouges from various weaponry hitting it. To
the north the ramparts of the fortress are visible. To the east and west 
there is a damp musky smell.
~
0 4 0
D0
~
~
0 0 41073
D1
~
~
0 0 41058
D2
~
~
0 0 41056
D3
~
~
0 0 41064
S
#41058
A Courtyard~
The stench of mold wafts out of the concrete doorway to the east. The
ground has very little blood spatter on it. There is very little evidence of
and type of fighting, most likely due to the horrid stench comming from
the east.
~
0 4 0
D0
~
~
0 0 41074
D1
~
~
0 0 41059
D3
~
~
0 0 41057
S
#41059
Pillar Support Entrance~
Rough concrete compilation with bits of metal provideing entry into the
pillar support hallway. The hallway itself reeks of stale air and death from
past adventurers. There is rough engravings on the doorway.
~
0 4 0
E
doorway~
*** NorthEast Pillar Support Entrance ***
~
D2
~
~
0 0 41060
D3
~
~
0 0 41058
S
#41060
NorthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41059
D2
~
~
0 0 41061
S
#41061
NorthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41060
D3
~
~
0 0 41062
S
#41062
NorthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41063
D1
~
~
0 0 41061
S
#41063
NorthEast Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D2
~
~
0 0 41062
S
#41064
A Courtyard~
The stench of mold wafts out of the concrete doorway to the west. The
ground has very little blood spatter on it. There is very little evidence of
and type of fighting, most likely due to the horrid stench comming from
the west.
~
0 4 0
D0
~
~
0 0 41070
D1
~
~
0 0 41057
D3
~
~
0 0 41065
S
#41065
Pillar Support Entrance~
Rough concrete compilation with bits of metal provideing entry into the
pillar support hallway. The hallway itself reeks of stale air and death from
past adventurers. There is rough engravings on the doorway.
~
0 4 0
E
doorway~
*** NorthWest Pillar Entrance ***
~
D1
~
~
0 0 41064
D2
~
~
0 0 41066
S
#41066
NorthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41065
D2
~
~
0 0 41067
S
#41067
NorthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41066
D1
~
~
0 0 41068
S
#41068
NorthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D0
~
~
0 0 41069
D3
~
~
0 0 41067
S
#41069
NorthWest Pillar Support~
You enter a room that is completely made of concrete. The 
entire room is nothing but concrete for the structure support and
by the looks of it the support will last for a very very long time.
~
0 4 0
D2
~
~
0 0 41068
S
#41070
A Courtyard~
The stone ground is covered with dried blood and gashes of the battles
long past. There is a sturdy 10 foot wrought iron fence running north and
south with no gate to the west. The doorway to the west is dark  and a 
a rather cool breeze flows through into the Courtyard.
~
0 4 0
D0
~
~
0 0 41083
D1
~
~
0 0 41073
D2
~
~
0 0 41064
D3
~
~
0 0 41071
S
#41071
A Side Hallway~
A standard side hallway with tools and more scrap metal scattered all
over the room. There is several broken tools in a barrel, none of which
can be used for anything. The hall ends abrubtly to the north.
~
0 4 0
D0
~
~
0 0 41072
D1
~
~
0 0 41070
S
#41072
A Side Hallway~
The room is completely clear of any tools and scrap metal. It's as if it
was cleaned completely. The only thing in the room is the light, which
displays nothing out of the ordinary. 
~
0 4 0
D2
~
~
0 0 41071
S
#41073
Center of the Courtyard~
Standing within the courtyard with the flowers completely trampled
there is a lone flower in the very center.  The stone path is scraped with
gashes and blood from battles past. Every direction seems to look like
the same as the others.
~
0 4 0
D0
~
~
0 0 41082
D1
~
~
0 0 41074
D2
~
~
0 0 41057
D3
~
~
0 0 41070
S
#41074
A Courtyard~
The stone ground is covered with dried blood and gashes of the battles
long past. There is a sturdy 10 foot wrought iron fence running north and
south with no gate to the east. The doorway to the east is dimly lit and
a rather cool breeze flows through into the Courtyard.
~
0 4 0
D0
~
~
0 0 41077
D1
~
~
0 0 41075
D2
~
~
0 0 41058
D3
~
~
0 0 41073
S
#41075
A Side Hallway~
A standard side hallway with tools and more scrap metal scattered all
over the room. There is several broken tools in a barrel, none of which
can be used for anything. The hall ends abrubtly to the north.
~
0 4 0
D0
~
~
0 0 41076
D3
~
~
0 0 41074
S
#41076
A Side Hallway~
The room is completely clear of any tools and scrap metal. It's as if it
was cleaned completely. The only thing in the room is the light, which
displays nothing out of the ordinary. 
~
0 4 0
D2
~
~
0 0 41075
S
#41077
A Courtyard~
The blood stains on the stones trail to the north. There is absolutly no
light comming from the hallway as a low growl emminates from the dark
hall. There is a cool inviting breaze comming from the south.
~
0 4 0
D0
~
~
0 0 41078
D2
~
~
0 0 41074
D3
~
~
0 0 41082
S
#41078
A Dark Hall~
The hallway reeks of death and rotted flesh. The slime covered walls
apparently haven't detered past adventurers from advancing. A low
menacing growl echos through the hallway.
~
0 5 0
D0
~
~
0 0 41079
D2
~
~
0 0 41077
S
#41079
A Dark Hall~
The stench of death wafts heavily from the east. A large pool of blood
has flown and collected in various areas of the room. The blood has 
seeminly dried up.
~
0 5 0
D1
~
~
0 0 41080
D2
~
~
0 0 41078
S
#41080
A Dark Hall~
A small stream of blood flows through the room and goes west. There
is a inhuman growl comming from the south. Slumped in the corner there
is the skeletal remains of a dead adventurer who seems to have met an
untimely fate. 
~
0 4 0
D2
~
~
0 0 41081
D3
~
~
0 0 41079
S
#41081
A Dark Hall~
Human skeletons and dried blood are abundant in this room. In the 
corner gnawing on a bone is a vile beast about the size of a horse. It 
turns suddenly and lunges violently at your throat.
~
0 5 0
D0
~
~
0 0 41080
S
#41082
A Courtyard~
The fence come to a doorway an instantly angles up and is about 15 
feet high and looks very deadly. The ground has a bit more dried blood
then the other parts and it seems to start at the doorway thus stating the
awful true intended purpose for it is. The fortress ramparts loom just a
stones throw north.
~
0 4 0
D0
~
~
0 0 41088
D1
~
~
0 0 41077
D2
~
~
0 0 41073
D3
~
~
0 0 41083
S
#41083
A Courtyard~
The blood stains on the stones trail to the north. There is absolutly no
light comming from the hallway as a low growl emminates from the dark
hall. There is a cool inviting breaze comming from the south.
~
0 4 0
D0
~
~
0 0 41084
D1
~
~
0 0 41082
D2
~
~
0 0 41070
S
#41084
A Dark Hall~
The hallway reeks of death and rotted flesh. The slime covered walls
apparently haven't detered past adventurers from advancing. A low
menacing growl echos through the hallway.
~
0 5 0
D0
~
~
0 0 41085
D2
~
~
0 0 41083
S
#41085
A Dark Hall~
The stench of death wafts heavily from the east. A large pool of blood
has flown and collected in various areas of the room. The blood has 
seeminly dried up.
~
0 5 0
D2
~
~
0 0 41084
D3
~
~
0 0 41086
S
#41086
A Dark Hall~
A small stream of blood flows through the room and goes west. There
is a inhuman growl comming from the south. Slumped in the corner there
is the skeletal remains of a dead adventurer who seems to have met an
untimely fate. 
~
0 5 0
D1
~
~
0 0 41085
D2
~
~
0 0 41087
S
#41087
A Dark Hall~
Human skeletons and dried blood are abundant in this room. In the 
corner gnawing on a bone is a vile beast about the size of a horse. It 
turns suddenly and lunges violently at your throat.
~
0 5 0
D0
~
~
0 0 41086
S
#41088
Approaching the Fortress~
Approching the massive fortress the cannons on the ramparts sit unused
since the last battle. The ramparts are covered with vines and moss, as
are the cannonballs. There is noone watching over the lands, nor the bridge
providing entry unnoticed.
~
0 4 0
D0
~
~
0 0 41089
D2
~
~
0 0 41082
S
#41089
Above the Fortress~
Shouting can be heard from down below inside the fortress. There is a
brief hustle of movement then there is silence. To the north the hall ends
with what looks like a staircase.
~
0 4 0
D0
~
~
0 0 41090
D2
~
~
0 0 41088
S
#41090
Above the Fortress~
The room is completely empty except for a staircase in the center of 
the room. It is a solid concrete staircase about 10 feet wide obviously
made so large objects could be transported onto the bridge.
~
0 4 0
D2
~
~
0 0 41089
D5
~
~
0 0 41097
S
#41091
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D4
~
~
0 0 41001
D5
~
~
0 0 41092
S
#41092
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D4
~
~
0 0 41091
D5
~
~
0 0 41093
S
#41093
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D2
~
~
1 0 10630
D4
~
~
0 0 41092
S
#41094
~
~
0 4 0
S
#41095
~
~
0 4 0
S
#41096
~
~
0 4 0
S
#41097
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D4
~
~
0 0 41090
D5
~
~
0 0 41098
S
#41098
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D4
~
~
0 0 41097
D5
~
~
0 0 41099
S
#41099
On the Staircase~
The stairs are expertly crafted and are uniformly made. The banister 
is golden and is incased solidly into the concrete molding. It really is a
magnificintly made staircase.
~
0 4 0
D0
~
~
0 0 5411
D4
~
~
0 0 41098
S
#0



#SPECIALS
S



#RESETS
D 0 41000 4 2 The up door of Digaaz's Study is closed and locked
D 0 41000 5 2 The down door of Digaaz's Study is closed and locked
D 0 41002 0 2 The north door of Guard's Station is closed and locked
D 0 41003 2 2 The south door of Grand Entrance Hall is closed and locked
D 0 41006 0 2 The north door of In Front of the Iron Door is closed and locked
D 0 41025 2 2 The south door of Windy Corridor is closed and locked
D 0 41093 2 1 The south door of On the Staircase is closed
M 0 41080 1 41000 1 *Load {0A {*P{0a{*n{0d{*a{x
E 0 41080 0 16 *A {#b{3a{#m{3b{#o{3o {#s{3t{#i{3c{#k{x is loaded wielded of {0A {*P{0a{*n{0d{*a{x
E 0 41009 0 17 *{!t{1he {!s{1tudy {!k{1ey{x is loaded held in the hands of {0A {*P{0a{*n{0d{*a{x
M 0 41000 1 41002 1 *Load A sahuagin guard
G 0 41010 0 *A guard station door key is given to A sahuagin guard
E 0 41012 0 16 *A guard's sword is loaded wielded of A sahuagin guard
M 0 41001 10 41005 1 *Load A sahuagin worker
M 0 41004 1 41006 1 *Load A sahuagin guard
G 0 41011 0 *A massive steel key is given to A sahuagin guard
M 0 41001 10 41008 2 *Load A sahuagin worker
M 0 41001 10 41011 2 *Load A sahuagin worker
M 0 41002 2 41013 2 *Load A sahuagin worker
M 0 41002 2 41014 2 *Load A sahuagin worker
M 0 41001 10 41016 2 *Load A sahuagin worker
M 0 41001 10 41019 2 *Load A sahuagin worker
M 0 41001 10 41021 1 *Load A sahuagin worker
M 0 41001 10 41022 1 *Load A sahuagin worker
M 0 41003 4 41023 2 *Load A drowsy guard
M 0 41003 4 41024 2 *Load A drowsy guard
O 0 41013 0 41026 *A sharp iron bar loaded to Windy Corridor
M 0 41007 5 41029 1 *Load A sahuagin metal worker
M 0 41007 5 41030 1 *Load A sahuagin metal worker
M 0 41007 5 41034 1 *Load A sahuagin metal worker
M 0 41007 5 41035 1 *Load A sahuagin metal worker
M 0 41007 5 41043 1 *Load A sahuagin metal worker
M 0 41005 4 41046 1 *Load A sahuagin pillar worker
M 0 41005 4 41054 1 *Load A sahuagin pillar worker
M 0 41006 1 41056 1 *Load A sahuagin assassin
E 0 41014 0 16 *An sahuagin dagger is loaded wielded of A sahuagin assassin
M 0 41009 4 41058 1 *Load A sahuagin peasant
M 0 41009 4 41064 1 *Load A sahuagin peasant
M 0 41009 4 41077 1 *Load A sahuagin peasant
O 0 41016 0 41080 *Remains of a fallen adventurer loaded to A Dark Hall
P 0 41015 1 41016 1 *A blood stained ring put inside a blood stained ring
M 0 41008 2 41081 1 *Load A sahuagin beast
M 0 41009 4 41083 1 *Load A sahuagin peasant
O 0 41017 0 41086 *A dismembered leg loaded to A Dark Hall
P 0 41018 1 41017 1 *A blood stained anklet put inside a blood stained anklet
M 0 41008 2 41087 1 *Load A sahuagin beast
S



#SHOPS
0



#MOBPROGS
#41000
backstab $n
~
#41002
mob echo $i looks at you in extreme agony.
say You may have gotten me but you will never retrieve that which you seek!
mob echo {*S{0a{*d {0P{*a{0n{*d{0a {2P{@e{2t{@P{2e{@t{x vanishes before your eyes.
mob echo $i looks to the ground in extreme concentration and snarls a muffled word.
mob cast 'acid blast' $r
mob echo $i mumbles a few words and morphs.
mob purge $i
~
#41003
mob mload 41052
say flee Kalt!
~
#41004
say Mord, Your death will not be in vain.
mob bow mord
mob cast 'teleport'
~
#41060
~
#41080
mob echo $i listens to $n and nods.
wave $n
mob echo {*P{0a{*n{0d{*a{x's claw {%does {%U{@N{#S{^P{!E{^A{!K{^A{#B{@L{%E things to {6you! {3[87351 ]{x
mob trans $n urd
~
#41081
mob echo $i chews its {#B{3a{#m{3b{#o{3o {#S{3t{#i{3c{#k{x happily.
mob echo $i smiles happily.
~
#41082
mob cast 'giant strength' $n
mob cast 'haste' $n
mob cast 'armor' $n
mob cast 'shield' $n
mob cast 'heal' $n
mob cast 'refresh' $n
mob smile $n
~
#41083
mob echo $i listens to $n and nods.
mob echo {*P{0a{*n{0d{*a{x's claw {%does {%U{@N{#S{^P{!E{^A{!K{^A{#B{@L{%E things to {6you! {3[14951 ]{x
mob trans $n skuld
~
#41084
say no, I'm tired of taking your shit.
say all day it's "Panda, spell me up, spell me up"
say fuck that, how about I kill you?
kill digaaz
~
#41098
remove all
drop all
~
#41099
remove all
drop all
~
#0

#$