#AREADATA Name Sahuagin Bridge~ Builders None~ VNUMs 41000 41099 Continent 1 Mobtier 0 Credits {y[{D70--87{y]{c Digaaz {RSahuagin Bridge{X~ Security 8 Flags 0 End #MOBILES #41000 sahuagin guard~ A sahuagin guard~ A sahuagin guard stands here blocking your path. ~ ~ human~ ABT 0 0 -1000 0 130 50 7500d1+0 1d1+100 5d9+5 slice 0 0 0 0 E AB 0 0 stand stand none 10000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41001 sahuagin worker~ A sahuagin worker~ A sahuagin worker stands here working on something. ~ A strong worker who seems like he could easily toss a hefty amount of weight without breaking a sweat. ~ human~ AG 0 0 -1000 0 135 150 1d1+10000 1d1+500 12d15+1 stab -25 -25 -25 -21 E B 0 0 stand stand none 10000 AMV ABCDEFGH medium unknown F for H F par IJK V -1 A -1 #41002 sahuagin inventory worker~ A sahuagin worker~ A sahuagin worker is here counting the inventory. ~ ~ human~ ABGST 0 0 -1000 0 130 125 1d1+10000 1d1+750 6d17+0 stab -22 -22 -22 -19 EH B 0 0 stand stand female 2000 AMV ABCDEFGH medium unknown F for H F par IJK V -1 A -1 #41003 drowsy sahuagin guard~ A drowsy guard~ A sahuagin guard is here sleeping on the job. ~ ~ human~ ABT 0 0 -1000 0 130 100 1d1+9500 1d1+1500 5d15+0 punch -15 -15 -15 -11 E B 0 0 sleep sleep male 10000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41004 sahuagin guard~ A sahuagin guard~ A sahuagin guard is here guarding the massive doorway. ~ ~ human~ ABT 0 0 -1000 0 135 115 10000d1+0 10d10+10 5d18+2 pound -15 -15 -15 -12 H B 0 0 stand stand male 20000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41005 sahuagin pillar worker~ A sahuagin pillar worker~ A sahuagin pillar worker working feverishly on the pillar support. ~ ~ human~ ABG 0 0 -1000 0 130 105 1d1+11999 10d10+100 11d19+15 none -13 -13 -13 -9 EH AB 0 0 stand stand none 1000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41006 sahuagin assassin ght~ A sahuagin assassin~ A sahuagin assassin lurks in the shadows here. ~ ~ human~ ABFS PQ B -1000 0 135 40 1d1+5500 10d10+300 8d12+15 none -5 -5 -5 0 AFJ AB 0 0 stand stand female 1500 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41007 sahuagin metal worker~ A sahuagin metal worker~ A sahuagin metal worker stands here bending metal. ~ ~ human~ AG 0 0 -1000 0 130 80 1d1+11999 10d10+250 13d10+10 pound -7 -7 -7 -3 E AB 0 0 stand stand male 1000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #41008 sahuagin beast sgb~ A sahuagin beast~ A huge beast stands here snarling at you angrily. ~ ~ wolf~ ABFGST CDEFGZ 0 -1000 0 150 50 1d1+9999 500d1+0 8d13+5 claw -11 -11 -11 -1 FHMN AB 0 0 stand stand none 2000 AGV ACDEFJKQUVW large unknown V -1 A -1 #41009 sahuagin peasant~ A sahuagin peasant~ A sahuagin peasant wanders aimlessly looking for handouts. ~ ~ human~ ACS 0 0 -1000 0 120 0 7500d1+0 1d1+100 5d15+0 scratch -1 -1 -1 4 0 AB 0 0 stand stand none 200 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #41051 Mord black cloaked figure~ {*Mord{x~ {*A figure is here cloaked in black.{x ~ ~ human~ AEFRST CDEFG BNO 0 0 300 150 25000d1+0 25000d1+0 250d4+100 stab -60 -60 -60 -60 ADEFHJK AB S 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 41002 100~ M DEATH 41003 100~ #41052 Kalt~ {&Kalt{x~ {& A gray cloaked figure is lurking here.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #41080 panda~ {0A {*P{0a{*n{0d{*a{x~ A large panda is here eating bamboo. ~ ~ bear~ ABST CDEFG BCDEH 0 0 150 350 100000d1+0 25000d1+0 50d1000+100000 claw -100 -100 -100 -100 DEFGHKLMO A EI 0 stand stand none 0 AGV ABCDEFHJKUV large unknown V -1 A -1 M SPEECH 41080 urd~ M SPEECH 41083 skuld~ M RANDOM 41081 5~ M SPEECH 41082 spellup~ #41081 zombie panda~ {*A {1Z{*o{1m{*b{1i{*e {*P{0a{*n{0d{*a{x~ A hulking decayed panda lashes violently out at you. ~ ~ bear~ AFRST CDEFG O -1000 0 180 350 150000d1+0 5000d1+0 50d350+150 claw -80 -80 -80 -80 ACDEFGHJO ABLMPQT EGIK NS stand stand none 0 AGV ABCDEFHJKUV large unknown V -1 A -1 #41098 Soldier call to arm~ a powerful soldier.~ Here stands a powerful solider, apparently called into duty. ~ ~ human~ A V 0 0 0 100 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 ABCDEFGHIJK medium unknown F for AHMV V -1 A -1 M GIVE 41098 all~ #0 #OBJECTS #41000 Viktor's Boots~ {RV{riktor's {RB{roots{x~ A gift to Hannah. ~ unknown~ armor 0 AG ADE ADE ADE ADE 0 101 0 0 P A 19 10 A 18 10 #41002 digaazs crack pills~ {!D{1igaaz's {!C{1rack {!P{1ills{x~ Digaaz's Crack Pills lie here.~ unknown~ pill A A 110 'giant strength' 'frenzy' 'haste' 'feeble mind' 109 0 0 P #41004 sad panda petpet~ {8S{0a{8d {0P{8a{0n{8d{0a {2P{@e{2t{@P{2e{@t{x~ A panda petpet lies here lost.~ unknown~ treasure CFa AO 0 0 0 0 0 110 0 0 P A 12 -100 A 14 -100 A 13 -100 A 17 -50 A 26 5 #41009 study key~ {!T{1he {!S{1tudy {!K{1ey{x~ A deluxe master key is sitting here forgotten.~ bone~ key CFG AO 0 0 0 0 0 110 0 0 P #41010 large guard door key~ a guard station door key~ A large steel key has been left here.~ unknown~ key U A 0 0 0 0 0 0 0 0 P #41011 massive steel key~ a massive steel key~ A massive steel key lies here.~ steel~ key U A 0 0 0 0 0 0 5 0 P #41012 guards sword~ a guard's sword~ A guards sword lies here.~ steel~ weapon 0 AN sword 8 20 slice 0 80 0 10000 P A 18 5 #41013 iron bar staff~ a sharp iron bar~ A sharp iron bar lies here collecting dust.~ iron~ weapon 0 AN mace 8 20 crush DF 77 3 0 P A 19 5 #41014 sahuagin dagger~ an sahuagin dagger~ A poorly designed dagger lies here in the dirt.~ unknown~ weapon 0 AN dagger 7 20 stab 0 70 0 15000 P A 19 7 A 18 7 #41015 blood stained ring~ a blood stained ring~ A blood stained ring from a falled adventurer lies here.~ unknown~ jewelry 0 AB 0 0 0 0 0 65 0 0 P A 13 25 A 18 5 A 19 5 #41016 skeleton corpse remains fallen adventurer~ remains of a fallen adventurer~ The skeletal remains of a fallen adveturer rests in the corner.~ unknown~ container R 0 0 0 0 10 0 0 0 0 P #41017 dismembered leg adventurer~ a dismembered leg~ A dismembered leg of an adventurer lies here.~ unknown~ container 0 0 0 0 0 10 0 0 0 0 P #41018 blood stained anklet~ a blood stained anklet~ A anklet covered in blood lies here.~ unknown~ jewelry 0 AT 0 0 0 0 0 65 0 0 P A 20 -5 A 17 -5 #41050 digaazs scroll destruction~ {!D{1igaaz's {!S{1croll {!O{1f {!D{1estruction{x~ An acnient scroll of weapon descrution lies here.~ unknown~ scroll 0 AO 110 'enchant weapon' 'enchant weapon' 'enchant weapon' 'enchant weapon' 101 0 0 P #41060 black metal dark armour~ {DBlack {WM{weta{Wl{x~ A hefty set of {DDark Armour{x has been left here.~ black metal~ armor CEJLRd AD ACDF ACDF ACDF ACDF 0 109 7 1000000 P A 2 -5 A 17 -25 A 20 15 A 19 20 A 13 150 #41062 serpent tounge~ {GS{g{Wer{Gp{Wen{Gt {yTounge{x~ A servered tounge is here.~ unknown~ armor CEJLRd AR ADE ADE ADE ADE 0 109 0 0 P A 19 20 F A 0 0 L F A 0 0 Z F A 0 0 D F A 0 0 F F A 0 0 J #41063 coffin fodder~ {DC{doffi{Dn {DF{dodde{Dr{x~ A strange type of fodder is here.~ unknown~ treasure CEJL AO 0 0 0 0 0 109 2 500000 P A 14 -200 A 13 -200 A 17 20 A 19 30 #41080 bamboo stick~ a {#b{3a{#m{3b{#o{3o {#s{3t{#i{3c{#k{x~ A solid bamboo stick lies here.~ unknown~ weapon G AN exotic 1028 1 thwack BDEFHJ 108 0 0 P A 19 500 #41090 sense of humor quit~ a {#s{3e{#n{3s{#e {*of {%h{^u{%m{^o{%r{x~ A sense of humor has been lost here.~ unknown~ treasure 0 AO 0 0 0 0 0 1 0 0 P A 17 -100 A 17 100 #41091 bodybag cadaverbag~ {@Contents: {1Persons corpse{x~ A typical black body bag lies in the dirt.~ ectoplasm~ container AOR AO 600 ABD 41009 1000 0 101 10 0 P #41094 phallus gelivir dvr~ {Dthe {GPh{Ya{wl{Yl{Gus {dof {RG{De{Wl{ri{Wv{Di{Rr{x~ A throbbing entity is here.~ dadt~ weapon ABGRSTYad AN exotic 666 666 thrust ABCDEFGHJ 105 500 0 P A 18 5000 A 19 5000 A 13 50000 A 13 50000 A 13 50000 A 13 50000 #41095 mark testers~ {GMa{grk o{Gf t{ghe {GTest{gers{x~ A forboding mark lies here.~ unknown~ armor 0 AU 0 0 0 0 0 1 0 0 P A 5 20 A 3 20 A 1 20 A 4 20 A 2 20 F A 0 101 J F A 0 101 D F A 0 101 E F A 0 101 F F A 0 101 C F A 0 101 G F A 0 101 L F A 0 101 U F A 0 101 T #41096 wand many uses special~ revye's Special Wand of Many Uses~ A happy special wand.~ unknown~ scroll 0 AO 101 'courage' 'imbue weapon' 'cremate' 'voodoo' 101 100 0 P #41097 candy cane~ {1C{Wa{1n{Wd{1y{X {1C{Wa{1n{We{X~ A candy cane lies here.~ candy corn!~ pill ABY AO 113 'haste' 'frenzy' 'giant strength' 'steel flesh' 0 0 0 P #41098 a legend~ {YA Legend{x~ Legend~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #0 #ROOMS #41000 Digaaz's Study~ You are in Digaaz's Study. Either you were naughty or you were tranported here, or you're an Immortal. ~ 0 532996 0 D4 ~ ~ 4 41009 9502 D5 ~ ~ 4 41009 3014 M 100000 H 100000 S #41001 Top of the Stairs~ The room is completely empty except for a staircase in the center of the room. It is a solid concrete staircase about 10 feet wide obviously made so large objects could be transported onto the bridge. ~ 0 8 0 D0 ~ ~ 0 0 41002 D5 ~ ~ 0 0 41091 S #41002 Guard's Station~ Before you stands a grand door made of heavy grade steel and very little wood. As you try to proceed you relize that no amount of raw strength or skill will open this door. You will need the key to get in the massive structure. ~ 0 8 0 D0 ~ ~ 3 41010 41003 D2 ~ ~ 0 0 41001 S #41003 Grand Entrance Hall~ You are in the grand entrance hall of the massive structure. You hear footsteps echoing from every direction making it hard to distinguish where they are comming from. ~ 0 8 0 D0 ~ ~ 0 0 41004 D1 ~ ~ 0 0 41012 D2 ~ ~ 3 41010 41002 D3 ~ ~ 0 0 41020 S #41004 An Intersection~ You are at a intersection. You hear lots of commotion comming from the east and west. ~ 0 8 0 D0 ~ ~ 0 0 41005 D1 ~ ~ 0 0 41013 D2 ~ ~ 0 0 41003 D3 ~ ~ 0 0 41014 S #41005 Approaching the Doorway~ You notice instantly that the ceiling is raised by a minimum of thirty feet. Looking in all directions helps you only by letting you know that you are equal distance from the oposing walls. ~ 0 8 0 D0 ~ ~ 0 0 41006 D1 ~ ~ 0 0 41021 D2 ~ ~ 0 0 41004 D3 ~ ~ 0 0 41022 S #41006 In Front of the Iron Door~ You stand in front of yet another massive doorway that has more steel then wood. The door has all the main build in steel and looks like only a key will open it. ~ 0 8 0 D0 ~ ~ 3 41011 41025 D1 ~ ~ 0 0 41007 D2 ~ ~ 0 0 41005 D3 ~ ~ 0 0 41015 S #41007 Approaching the Doorway~ You continue along the halls you see a painting of what appears to be the current queen. You look at the paining a few more seconds before continueing on your path. ~ 0 8 0 D1 ~ ~ 0 0 41008 D2 ~ ~ 0 0 41021 D3 ~ ~ 0 0 41006 S #41008 NorthEast Corner~ The hall seemingly goes on forever with no sight of an ending. You are releived as you realized the horrid stench from the barracks is no longer wafting to your nostrils. ~ 0 8 0 D2 ~ ~ 0 0 41009 D3 ~ ~ 0 0 41007 S #41009 Eastern Wing~ Looking westward you can vaugly make out the end of the hall. You come to the conclusion that its a rather small structure one way. ~ 0 8 0 D0 ~ ~ 0 0 41008 D2 ~ ~ 0 0 41010 D3 ~ ~ 0 0 41021 S #41010 Eastern Wing~ You see more paintings of beautuful women lining the massive wall. You glance to the otherside and see men, obviously past cheifs or men who have held military positions. ~ 0 8 0 D0 ~ ~ 0 0 41009 D2 ~ ~ 0 0 41011 S #41011 SouthEast Wing~ Walking along you find paintings of beautiful women all on the walls. You can only assume that they are the past priestesses of the king and queen. ~ 0 8 0 D0 ~ ~ 0 0 41010 D3 ~ ~ 0 0 41012 S #41012 Southeast Wing~ This room reeks of sweat and stale food. The only thought you have is leaving the room as quickly as possible. ~ 0 8 0 D1 ~ ~ 0 0 41011 D2 ~ ~ 0 0 41024 D3 ~ ~ 0 0 41003 S #41013 A Storage Room~ Boxes. Boxes and more boxes. Obviously a storage room that has no order at all. There is several worker tools and other random stuff. Nothing that is of use to you. ~ 0 8 0 D3 ~ ~ 0 0 41004 S #41014 A Storage Room~ Boxes. Boxes and more boxes. Obviously a storage room that has no order at all. There is several worker tools and other random stuff. Nothing that is of use to you. ~ 0 8 0 D1 ~ ~ 0 0 41004 S #41015 Approaching the Doorway~ You continue along the halls you see a painting of what appears to be the current king. You look at the paining a few more seconds before continueing on your path. ~ 0 8 0 D1 ~ ~ 0 0 41006 D2 ~ ~ 0 0 41022 D3 ~ ~ 0 0 41016 S #41016 NorthWest Corner~ The hall seemingly goes on forever with no sight of an ending. You are releived as you relize the horrid stench from the barracks is no longer wafting to your nostrils. ~ 0 8 0 D1 ~ ~ 0 0 41015 D2 ~ ~ 0 0 41017 S #41017 Western Wing~ Looking eastward you can vaugly make out the end of the hall. You come to the conclusion that its a rather small structure one way. ~ 0 8 0 D0 ~ ~ 0 0 41016 D1 ~ ~ 0 0 41022 D2 ~ ~ 0 0 41018 S #41018 Western Wing~ More paintings and tapestries line the wall as you proceed along the western wing of the structure. Upon closer inspection you conclude that they are past king's and queen's. ~ 0 8 0 D0 ~ ~ 0 0 41017 D2 ~ ~ 0 0 41019 S #41019 SouthWest Corner~ Southeastern corner of the structure holding various paintings and tapestries all along the wall. You see a pile of dirt in the corner showing that nothing has been cleaned in quite some time. ~ 0 8 0 D0 ~ ~ 0 0 41018 D1 ~ ~ 0 0 41020 S #41020 SouthWest Wing~ The room reeks of sweat and stale food. The only thought you have is leaving the room as fast as possible. ~ 0 8 0 D1 ~ ~ 0 0 41003 D2 ~ ~ 0 0 41023 D3 ~ ~ 0 0 41019 S #41021 A Side Room~ You are in a barren room thats been gutted of anything that was previously in it. You see only markings of where furniture used to be. ~ 0 8 0 D0 ~ ~ 0 0 41007 D1 ~ ~ 0 0 41009 D3 ~ ~ 0 0 41005 S #41022 A Side Room~ You are in a barren room thats been gutted of anything that was previously in it. You see only markings of where furniture used to be. ~ 0 8 0 D0 ~ ~ 0 0 41015 D1 ~ ~ 0 0 41005 D3 ~ ~ 0 0 41017 S #41023 Resting Barracks~ Tables and food, a few cots lie in the corners declaring that this is a guards resting barracks. Nothing is in order and the room is a giant mess. ~ 0 0 0 D0 ~ ~ 0 0 41020 S #41024 Resting Barracks~ Tables and food, a few cots lie in the corners declaring that this is a guards resting barracks. Nothing is in order and the room is a giant mess. ~ 0 0 0 D0 ~ ~ 0 0 41012 S #41025 Windy Corridor~ You enter the room and you instantly feel a very strong wind comming from the west that almost knocks you off of your feet. You take a moment to adjust to the wind and then you continue along your path. ~ 0 8 0 D0 ~ ~ 0 0 41040 D1 ~ ~ 0 0 41026 D2 ~ ~ 3 41011 41006 D3 ~ ~ 0 0 41038 S #41026 Windy Corridor~ As you are carried with the wind you manage to stop after a great deal of effort. The wind isn't as strong but is still very powerful. There is yet more scrap iron lying around but there is a piece long enough to be a staff lieing in the corner. ~ 0 12 0 D0 ~ ~ 0 0 41041 D1 ~ ~ 0 0 41027 D3 ~ ~ 0 0 41025 S #41027 Windy Corridor~ As the wind propels you along you manage to stop before slamming face first into the wall. You look around and notice that the room funnels out to about twice what what it originally was. ~ 0 12 0 D0 ~ ~ 0 0 41028 D3 ~ ~ 0 0 41026 S #41028 Windy Corridor~ You enter the room and the first thing you notice is that that the wall stops. There is no ceiling or side walls. You look out and you have a magnificent view of the lands. ~ 0 12 0 D0 ~ ~ 0 0 41029 D2 ~ ~ 0 0 41027 S #41029 An Open Hall~ You look out over the lands and you can make out a portion of what looks like Moria. Looking down you decide that its a good idea to step away from the ledge before a gust of wind sends you pummeling to imminent death. ~ 0 4 0 D0 ~ ~ 0 0 41030 D2 ~ ~ 0 0 41028 D3 ~ ~ 0 0 41042 S #41030 An Open Hall~ You look out over the lands and you can make out a portion of what looks like Land of the Cult. Looking down you decide that it is a good idea to step away from the ledge before a gust of wind sends you pummeling to imminent death. ~ 0 4 0 D2 ~ ~ 0 0 41029 D3 ~ ~ 0 0 41031 S #41031 Pillar Support Entrance~ You notice the shift in the floor as the ground moves from a steel type iron to rugged concrete that continues to the north. You look up and there is a massive concrete doorway that continues and gives you the distinct impression it is built to withstand the elements for a great while. ~ 0 4 0 D0 ~ ~ 0 0 41052 D1 ~ ~ 0 0 41030 D3 ~ ~ 0 0 41032 S #41032 Before The Bridge~ Streched out before you is a massive and dark iron bridge that looks like it could support a hefty amount of weight. As you look north you can barely make out anything as its very dark. ~ 0 4 0 D0 ~ ~ 0 0 41049 D1 ~ ~ 0 0 41031 D2 ~ ~ 0 0 41043 D3 ~ ~ 0 0 41033 S #41033 Pillar Support Entrance~ You notice the shift in the floor as the ground moves from a steel type iron to rugged concrete that continues to the north. You look up and there is a massive concrete doorway that continues and gives you the distinct impression it is built to withstand the elements for a great while. ~ 0 4 0 D0 ~ ~ 0 0 41045 D1 ~ ~ 0 0 41032 D3 ~ ~ 0 0 41034 S #41034 An Open Hall~ You look out over the lands and you can make out a portion of what looks like Midgaard. Looking down you decide that it is a good idea to step away from the ledge before a gust of wind sends you pummeling to imminent death. ~ 0 4 0 D1 ~ ~ 0 0 41033 D2 ~ ~ 0 0 41035 S #41035 An Open Hall~ You look out over the lands and you can make out a portion of what looks like Cloudy Mountian. Looking down you decide that it is a good idea to step away from the ledge before a gust of wind sends you pummeling to imminent death. ~ 0 4 0 D0 ~ ~ 0 0 41034 D1 ~ ~ 0 0 41044 D2 ~ ~ 0 0 41036 S #41036 Windy Corridor~ You enter the room and the first thing you notice is that the wall stops. There is no ceiling or side walls. You look out and you have a magnificent view of the lands. ~ 0 4 0 D0 ~ ~ 0 0 41035 D2 ~ ~ 0 0 41037 S #41037 Windy Corridor~ You manage to push your way enough to reach a turn in the corridor. As you round the corner the breeze gets stronger as the corridor widens quite a bit . The corridor funnels out to about twice what it originally was before. ~ 0 12 0 D0 ~ ~ 0 0 41036 D1 ~ ~ 0 0 41038 S #41038 Windy Corridor~ As you push forward against the strong wind you notice that there is fresh air comming from up ahead. You push forward in spite of the strong winds. ~ 0 12 0 D0 ~ ~ 0 0 41039 D1 ~ ~ 0 0 41025 D3 ~ ~ 0 0 41037 S #41039 Wind Shielded Hallway~ As you enter you hear the constant whistling of the fast wind to the south of you. As you look around you see the wall is in various forms of corrosion despite its rather new look. You hear a low whistle of wind from the rooms east of you. ~ 0 12 0 D1 ~ ~ 0 0 41040 D2 ~ ~ 0 0 41038 S #41040 Wind Shielded Hallway~ As you enter you hear the constant whistling of the fast wind to the south of you. The wall in front of you has rather odd marks in it almost in the form of words. There is a low whistle from the east and west of you from other sheltered rooms. ~ 0 12 0 E wall~ Constructed By: Digaaz ~ D1 ~ ~ 0 0 41041 D2 ~ ~ 0 0 41025 D3 ~ ~ 0 0 41039 S #41041 Wind Shielded Hallway~ As you enter you hear the constant whistling of the fast wind to the south of you. The wall has what looks like a long slash in it from some careless workers. You hear the feirce wind to the south of you and a low hum of wind to the west of you. ~ 0 12 0 D2 ~ ~ 0 0 41026 D3 ~ ~ 0 0 41040 S #41042 A Side Room~ You step into a rather calm winded room considering that there is no structure shielding you from the elements at all. You look around and you see discarded iron scraps strewn about. All the peices are too small to be of any use and you decide to continue. ~ 0 12 0 D1 ~ ~ 0 0 41029 D3 ~ ~ 0 0 41043 S #41043 Approaching The Bridge~ As you push onward you notice a massive structure looming nearby to the north. As you look at the outline you conclude its what all the workers and all of the scrap iron about is for. ~ 0 12 0 D0 ~ ~ 0 0 41032 D1 ~ ~ 0 0 41042 D3 ~ ~ 0 0 41044 S #41044 A Side Room~ You step into a rather calm winded room considering that there is no structure shielding you from the elements at all. You look around and you see discarded iron scraps strewn about. All the peices are too small to be of any use and you decide to continue. ~ 0 12 0 D1 ~ ~ 0 0 41043 D3 ~ ~ 0 0 41035 S #41045 SouthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41046 D2 ~ ~ 0 0 41033 S #41046 SouthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D2 ~ ~ 0 0 41045 D3 ~ ~ 0 0 41047 S #41047 SouthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D1 ~ ~ 0 0 41046 D2 ~ ~ 0 0 41048 S #41048 SouthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41047 S #41049 On The Bridge~ Concrete. Steel. The greatest structure that could be spanning across the land. Dark shadows linger all across it as the pillars block out the light. Across the way you can make out a massive building. ~ 0 4 0 D0 ~ ~ 0 0 41050 D2 ~ ~ 0 0 41032 S #41050 On The Bridge~ Concrete. Steel. The greatest structure that could be spanning across the land. Dark shadows linger all across it as the pillars block out the light. Mist creeps up from Dragon Ocean making it even harder to see. ~ 0 4 0 D0 ~ ~ 0 0 41051 D2 ~ ~ 0 0 41049 S #41051 On The Bridge~ A brush of wind goes past and more mist enters the room. The looming shadow in the distance becomes more clear. The unriveled building of the Fortress looms in the distance. ~ 0 4 0 D0 ~ ~ 0 0 41056 D2 ~ ~ 0 0 41050 S #41052 SouthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41053 D2 ~ ~ 0 0 41031 S #41053 SouthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D1 ~ ~ 0 0 41054 D2 ~ ~ 0 0 41052 S #41054 SouthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D2 ~ ~ 0 0 41055 D3 ~ ~ 0 0 41053 S #41055 SouthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41054 S #41056 On The Bridge~ Completely dark and silent as if there was nothing living. The end of the bridge is near. Seeing the Fortress from this perspective makes the stories seem fables. Nothing was accurate as the structure seemingly rises up before you. ~ 0 4 0 D0 ~ ~ 0 0 41057 D2 ~ ~ 0 0 41051 S #41057 A Courtyard~ Stepping off the bridge there is a rather large courtyard vacant of any trees or flowers save one. The ground is stained in the blood from battles past and has slashes and gouges from various weaponry hitting it. To the north the ramparts of the fortress are visible. To the east and west there is a damp musky smell. ~ 0 4 0 D0 ~ ~ 0 0 41073 D1 ~ ~ 0 0 41058 D2 ~ ~ 0 0 41056 D3 ~ ~ 0 0 41064 S #41058 A Courtyard~ The stench of mold wafts out of the concrete doorway to the east. The ground has very little blood spatter on it. There is very little evidence of and type of fighting, most likely due to the horrid stench comming from the east. ~ 0 4 0 D0 ~ ~ 0 0 41074 D1 ~ ~ 0 0 41059 D3 ~ ~ 0 0 41057 S #41059 Pillar Support Entrance~ Rough concrete compilation with bits of metal provideing entry into the pillar support hallway. The hallway itself reeks of stale air and death from past adventurers. There is rough engravings on the doorway. ~ 0 4 0 E doorway~ *** NorthEast Pillar Support Entrance *** ~ D2 ~ ~ 0 0 41060 D3 ~ ~ 0 0 41058 S #41060 NorthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41059 D2 ~ ~ 0 0 41061 S #41061 NorthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41060 D3 ~ ~ 0 0 41062 S #41062 NorthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41063 D1 ~ ~ 0 0 41061 S #41063 NorthEast Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D2 ~ ~ 0 0 41062 S #41064 A Courtyard~ The stench of mold wafts out of the concrete doorway to the west. The ground has very little blood spatter on it. There is very little evidence of and type of fighting, most likely due to the horrid stench comming from the west. ~ 0 4 0 D0 ~ ~ 0 0 41070 D1 ~ ~ 0 0 41057 D3 ~ ~ 0 0 41065 S #41065 Pillar Support Entrance~ Rough concrete compilation with bits of metal provideing entry into the pillar support hallway. The hallway itself reeks of stale air and death from past adventurers. There is rough engravings on the doorway. ~ 0 4 0 E doorway~ *** NorthWest Pillar Entrance *** ~ D1 ~ ~ 0 0 41064 D2 ~ ~ 0 0 41066 S #41066 NorthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41065 D2 ~ ~ 0 0 41067 S #41067 NorthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41066 D1 ~ ~ 0 0 41068 S #41068 NorthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D0 ~ ~ 0 0 41069 D3 ~ ~ 0 0 41067 S #41069 NorthWest Pillar Support~ You enter a room that is completely made of concrete. The entire room is nothing but concrete for the structure support and by the looks of it the support will last for a very very long time. ~ 0 4 0 D2 ~ ~ 0 0 41068 S #41070 A Courtyard~ The stone ground is covered with dried blood and gashes of the battles long past. There is a sturdy 10 foot wrought iron fence running north and south with no gate to the west. The doorway to the west is dark and a a rather cool breeze flows through into the Courtyard. ~ 0 4 0 D0 ~ ~ 0 0 41083 D1 ~ ~ 0 0 41073 D2 ~ ~ 0 0 41064 D3 ~ ~ 0 0 41071 S #41071 A Side Hallway~ A standard side hallway with tools and more scrap metal scattered all over the room. There is several broken tools in a barrel, none of which can be used for anything. The hall ends abrubtly to the north. ~ 0 4 0 D0 ~ ~ 0 0 41072 D1 ~ ~ 0 0 41070 S #41072 A Side Hallway~ The room is completely clear of any tools and scrap metal. It's as if it was cleaned completely. The only thing in the room is the light, which displays nothing out of the ordinary. ~ 0 4 0 D2 ~ ~ 0 0 41071 S #41073 Center of the Courtyard~ Standing within the courtyard with the flowers completely trampled there is a lone flower in the very center. The stone path is scraped with gashes and blood from battles past. Every direction seems to look like the same as the others. ~ 0 4 0 D0 ~ ~ 0 0 41082 D1 ~ ~ 0 0 41074 D2 ~ ~ 0 0 41057 D3 ~ ~ 0 0 41070 S #41074 A Courtyard~ The stone ground is covered with dried blood and gashes of the battles long past. There is a sturdy 10 foot wrought iron fence running north and south with no gate to the east. The doorway to the east is dimly lit and a rather cool breeze flows through into the Courtyard. ~ 0 4 0 D0 ~ ~ 0 0 41077 D1 ~ ~ 0 0 41075 D2 ~ ~ 0 0 41058 D3 ~ ~ 0 0 41073 S #41075 A Side Hallway~ A standard side hallway with tools and more scrap metal scattered all over the room. There is several broken tools in a barrel, none of which can be used for anything. The hall ends abrubtly to the north. ~ 0 4 0 D0 ~ ~ 0 0 41076 D3 ~ ~ 0 0 41074 S #41076 A Side Hallway~ The room is completely clear of any tools and scrap metal. It's as if it was cleaned completely. The only thing in the room is the light, which displays nothing out of the ordinary. ~ 0 4 0 D2 ~ ~ 0 0 41075 S #41077 A Courtyard~ The blood stains on the stones trail to the north. There is absolutly no light comming from the hallway as a low growl emminates from the dark hall. There is a cool inviting breaze comming from the south. ~ 0 4 0 D0 ~ ~ 0 0 41078 D2 ~ ~ 0 0 41074 D3 ~ ~ 0 0 41082 S #41078 A Dark Hall~ The hallway reeks of death and rotted flesh. The slime covered walls apparently haven't detered past adventurers from advancing. A low menacing growl echos through the hallway. ~ 0 5 0 D0 ~ ~ 0 0 41079 D2 ~ ~ 0 0 41077 S #41079 A Dark Hall~ The stench of death wafts heavily from the east. A large pool of blood has flown and collected in various areas of the room. The blood has seeminly dried up. ~ 0 5 0 D1 ~ ~ 0 0 41080 D2 ~ ~ 0 0 41078 S #41080 A Dark Hall~ A small stream of blood flows through the room and goes west. There is a inhuman growl comming from the south. Slumped in the corner there is the skeletal remains of a dead adventurer who seems to have met an untimely fate. ~ 0 4 0 D2 ~ ~ 0 0 41081 D3 ~ ~ 0 0 41079 S #41081 A Dark Hall~ Human skeletons and dried blood are abundant in this room. In the corner gnawing on a bone is a vile beast about the size of a horse. It turns suddenly and lunges violently at your throat. ~ 0 5 0 D0 ~ ~ 0 0 41080 S #41082 A Courtyard~ The fence come to a doorway an instantly angles up and is about 15 feet high and looks very deadly. The ground has a bit more dried blood then the other parts and it seems to start at the doorway thus stating the awful true intended purpose for it is. The fortress ramparts loom just a stones throw north. ~ 0 4 0 D0 ~ ~ 0 0 41088 D1 ~ ~ 0 0 41077 D2 ~ ~ 0 0 41073 D3 ~ ~ 0 0 41083 S #41083 A Courtyard~ The blood stains on the stones trail to the north. There is absolutly no light comming from the hallway as a low growl emminates from the dark hall. There is a cool inviting breaze comming from the south. ~ 0 4 0 D0 ~ ~ 0 0 41084 D1 ~ ~ 0 0 41082 D2 ~ ~ 0 0 41070 S #41084 A Dark Hall~ The hallway reeks of death and rotted flesh. The slime covered walls apparently haven't detered past adventurers from advancing. A low menacing growl echos through the hallway. ~ 0 5 0 D0 ~ ~ 0 0 41085 D2 ~ ~ 0 0 41083 S #41085 A Dark Hall~ The stench of death wafts heavily from the east. A large pool of blood has flown and collected in various areas of the room. The blood has seeminly dried up. ~ 0 5 0 D2 ~ ~ 0 0 41084 D3 ~ ~ 0 0 41086 S #41086 A Dark Hall~ A small stream of blood flows through the room and goes west. There is a inhuman growl comming from the south. Slumped in the corner there is the skeletal remains of a dead adventurer who seems to have met an untimely fate. ~ 0 5 0 D1 ~ ~ 0 0 41085 D2 ~ ~ 0 0 41087 S #41087 A Dark Hall~ Human skeletons and dried blood are abundant in this room. In the corner gnawing on a bone is a vile beast about the size of a horse. It turns suddenly and lunges violently at your throat. ~ 0 5 0 D0 ~ ~ 0 0 41086 S #41088 Approaching the Fortress~ Approching the massive fortress the cannons on the ramparts sit unused since the last battle. The ramparts are covered with vines and moss, as are the cannonballs. There is noone watching over the lands, nor the bridge providing entry unnoticed. ~ 0 4 0 D0 ~ ~ 0 0 41089 D2 ~ ~ 0 0 41082 S #41089 Above the Fortress~ Shouting can be heard from down below inside the fortress. There is a brief hustle of movement then there is silence. To the north the hall ends with what looks like a staircase. ~ 0 4 0 D0 ~ ~ 0 0 41090 D2 ~ ~ 0 0 41088 S #41090 Above the Fortress~ The room is completely empty except for a staircase in the center of the room. It is a solid concrete staircase about 10 feet wide obviously made so large objects could be transported onto the bridge. ~ 0 4 0 D2 ~ ~ 0 0 41089 D5 ~ ~ 0 0 41097 S #41091 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D4 ~ ~ 0 0 41001 D5 ~ ~ 0 0 41092 S #41092 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D4 ~ ~ 0 0 41091 D5 ~ ~ 0 0 41093 S #41093 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D2 ~ ~ 1 0 10630 D4 ~ ~ 0 0 41092 S #41094 ~ ~ 0 4 0 S #41095 ~ ~ 0 4 0 S #41096 ~ ~ 0 4 0 S #41097 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D4 ~ ~ 0 0 41090 D5 ~ ~ 0 0 41098 S #41098 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D4 ~ ~ 0 0 41097 D5 ~ ~ 0 0 41099 S #41099 On the Staircase~ The stairs are expertly crafted and are uniformly made. The banister is golden and is incased solidly into the concrete molding. It really is a magnificintly made staircase. ~ 0 4 0 D0 ~ ~ 0 0 5411 D4 ~ ~ 0 0 41098 S #0 #SPECIALS S #RESETS D 0 41000 4 2 The up door of Digaaz's Study is closed and locked D 0 41000 5 2 The down door of Digaaz's Study is closed and locked D 0 41002 0 2 The north door of Guard's Station is closed and locked D 0 41003 2 2 The south door of Grand Entrance Hall is closed and locked D 0 41006 0 2 The north door of In Front of the Iron Door is closed and locked D 0 41025 2 2 The south door of Windy Corridor is closed and locked D 0 41093 2 1 The south door of On the Staircase is closed M 0 41080 1 41000 1 *Load {0A {*P{0a{*n{0d{*a{x E 0 41080 0 16 *A {#b{3a{#m{3b{#o{3o {#s{3t{#i{3c{#k{x is loaded wielded of {0A {*P{0a{*n{0d{*a{x E 0 41009 0 17 *{!t{1he {!s{1tudy {!k{1ey{x is loaded held in the hands of {0A {*P{0a{*n{0d{*a{x M 0 41000 1 41002 1 *Load A sahuagin guard G 0 41010 0 *A guard station door key is given to A sahuagin guard E 0 41012 0 16 *A guard's sword is loaded wielded of A sahuagin guard M 0 41001 10 41005 1 *Load A sahuagin worker M 0 41004 1 41006 1 *Load A sahuagin guard G 0 41011 0 *A massive steel key is given to A sahuagin guard M 0 41001 10 41008 2 *Load A sahuagin worker M 0 41001 10 41011 2 *Load A sahuagin worker M 0 41002 2 41013 2 *Load A sahuagin worker M 0 41002 2 41014 2 *Load A sahuagin worker M 0 41001 10 41016 2 *Load A sahuagin worker M 0 41001 10 41019 2 *Load A sahuagin worker M 0 41001 10 41021 1 *Load A sahuagin worker M 0 41001 10 41022 1 *Load A sahuagin worker M 0 41003 4 41023 2 *Load A drowsy guard M 0 41003 4 41024 2 *Load A drowsy guard O 0 41013 0 41026 *A sharp iron bar loaded to Windy Corridor M 0 41007 5 41029 1 *Load A sahuagin metal worker M 0 41007 5 41030 1 *Load A sahuagin metal worker M 0 41007 5 41034 1 *Load A sahuagin metal worker M 0 41007 5 41035 1 *Load A sahuagin metal worker M 0 41007 5 41043 1 *Load A sahuagin metal worker M 0 41005 4 41046 1 *Load A sahuagin pillar worker M 0 41005 4 41054 1 *Load A sahuagin pillar worker M 0 41006 1 41056 1 *Load A sahuagin assassin E 0 41014 0 16 *An sahuagin dagger is loaded wielded of A sahuagin assassin M 0 41009 4 41058 1 *Load A sahuagin peasant M 0 41009 4 41064 1 *Load A sahuagin peasant M 0 41009 4 41077 1 *Load A sahuagin peasant O 0 41016 0 41080 *Remains of a fallen adventurer loaded to A Dark Hall P 0 41015 1 41016 1 *A blood stained ring put inside a blood stained ring M 0 41008 2 41081 1 *Load A sahuagin beast M 0 41009 4 41083 1 *Load A sahuagin peasant O 0 41017 0 41086 *A dismembered leg loaded to A Dark Hall P 0 41018 1 41017 1 *A blood stained anklet put inside a blood stained anklet M 0 41008 2 41087 1 *Load A sahuagin beast S #SHOPS 0 #MOBPROGS #41000 backstab $n ~ #41002 mob echo $i looks at you in extreme agony. say You may have gotten me but you will never retrieve that which you seek! mob echo {*S{0a{*d {0P{*a{0n{*d{0a {2P{@e{2t{@P{2e{@t{x vanishes before your eyes. mob echo $i looks to the ground in extreme concentration and snarls a muffled word. mob cast 'acid blast' $r mob echo $i mumbles a few words and morphs. mob purge $i ~ #41003 mob mload 41052 say flee Kalt! ~ #41004 say Mord, Your death will not be in vain. mob bow mord mob cast 'teleport' ~ #41060 ~ #41080 mob echo $i listens to $n and nods. wave $n mob echo {*P{0a{*n{0d{*a{x's claw {%does {%U{@N{#S{^P{!E{^A{!K{^A{#B{@L{%E things to {6you! {3[87351 ]{x mob trans $n urd ~ #41081 mob echo $i chews its {#B{3a{#m{3b{#o{3o {#S{3t{#i{3c{#k{x happily. mob echo $i smiles happily. ~ #41082 mob cast 'giant strength' $n mob cast 'haste' $n mob cast 'armor' $n mob cast 'shield' $n mob cast 'heal' $n mob cast 'refresh' $n mob smile $n ~ #41083 mob echo $i listens to $n and nods. mob echo {*P{0a{*n{0d{*a{x's claw {%does {%U{@N{#S{^P{!E{^A{!K{^A{#B{@L{%E things to {6you! {3[14951 ]{x mob trans $n skuld ~ #41084 say no, I'm tired of taking your shit. say all day it's "Panda, spell me up, spell me up" say fuck that, how about I kill you? kill digaaz ~ #41098 remove all drop all ~ #41099 remove all drop all ~ #0 #$