asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Mysteria~
Builders Eragon~
VNUMs 1950 1999
Continent 1
Credits [50 80 ] Eragon   Mysteria~
Security 1
Flags 0
End

#MOBILES
#1950
barbarian~
A Barbarian~
A Barbarian is here, ready to bash your head in!
~
~
hill-giant~
ABFT V 0 0 0
75 200 750d1+0 0d0+0 25d2+0 smash
-40 -40 -40 -40
EFN 0 0 CP
stand stand male 20000
AHMV ABCDEFGHIJK large unknown
#1951
black bear~
A Black Bear~
A Black Bear has wandered down from the mountains.
~
~
bear~
A MV 0 0 0
70 150 900d1+0 0d0+0 35d5+0 claw
-35 -35 -35 -35
DEOR 0 EI H
stand stand none 5000
AGV ABCDEFHJKUV large unknown
#1952
spotted llama~
A Spotted Llama~
A Spotted Llama is here, grazing on the grass that barely exists.
~
~
wemic~
AB 0 0 0 0
80 200 900d1+0 0d0+0 35d2+0 charge
-35 -35 -35 -35
FIK 0 0 H
stand stand female 0
AHNV ABCDEFGHIJK medium unknown
#1953
artic fox~
An Artic Fox~
An Artic Fox is here, blending in with the snow
~
~
fox~
ABCW Z 0 0 0
70 200 1d1+1500 0d0+0 37d2+0 bite
-40 -40 -40 -40
FHK I I H
stand stand male 7500
AGV ACDEFHJKQV small unknown
#1954
citizen~
A Citizen~
A citizen is here, busily scurrying through the city.
~
~
human~
ABT V 0 0 0
90 150 1d1+2000 0d0+0 25d1+0 punch
-50 -50 -50 -50
FIK 0 0 0
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
#1955
arya elf~
A Slender Elf~
A slender elf, Arya, stands here protecting the gates of Carvahall
~
~
elf~
AB J 0 0 0
110 200 1d1+4000 0d0+0 1d1+80 slice
-50 -50 -50 -50
FHK B B 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
#1956
the healer ajihad~
Ajihad~
The Healer Ajihad is here, offering his healing needs.
~
~
high-elf~
ABa J CE 0 0
101 0 50000d1+0 0d0+0 0d0+0 wrath
-500 -500 -500 -500
0 B B 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#1957
wizard brom~
Brom~
Brom stands here, just as ready for battle as he was 20 years ago.
~
~
human~
AB V C 0 0
95 175 1d1+2000 1d1+2500 35d2+0 magic
-60 -60 -60 -60
EFK IP CO D
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
#1958
shade durza~
Durza~
An evil shade is here, the stories have spread over time.  This fiend is {*D{8u{1r{8z{*a{x
~
~
dark-elf~
ABF DFJVZ 0 -1000 0
107 150 1d1+4000 1d1+3500 1d1+100 slice
-50 -50 -50 -50
BFG M C NS
stand stand none 12500
AHMV ABCDEFGHIJK medium unknown
M GRALL 1958 100~
#1959
orc urgal commander chief~
An Urgal Chief~
An orcish figure, the chief commander, is ordering the others.
~
~
orc~
ABFT JV 0 0 0
125 200 1d1+3500 0d0+0 1d1+90 crush
-55 -55 -55 -55
CI E G CMOS
stand stand none 20000
AHMV ABCDEFGHIJK large unknown
#1960
urgal warrior~
An Urgal Warrior~
A massive warrior wielding an ivory spear, charges.
~
~
orc~
AB JV 0 0 0
70 185 1d1+3000 0d0+0 35d1+0 thrust
-50 -50 -50 -50
CDN 0 G CMPS
stand stand male 15000
AHMV ABCDEFGHIJK large unknown
#1961
thief solumbum~
Solumbum~
A thief that is known by the name of Solumbum
~
~
beastman~
ABF PQV 0 0 0
90 200 1d1+3000 0d0+0 35d1+0 claw
-50 -50 -50 -50
BFK M C P
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#1962
elderly man~
An {&Elderly {!Man{x~
An old man is here, slowly making his way along the road.
~
~
human~
ABH d 0 0 0
90 200 1d1+4000 0d0+0 50d1+2 thwack
55 55 55 55
0 LT NS MO
stand stand male 7500
AHMV ABCDEFGHIJK medium unknown
#1963
scavenger~
A Scavenger~
A Scavenger is here, looking for something, anything.
~
~
human~
ABC V 0 0 0
60 150 2000d1+0 0d0+0 25d1+0 claw
-55 -55 -55 -55
FIK 0 0 C
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
#1964
army veteran~
An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x~
An army veteran of very high ranks walks along.
~
~
human~
ABT V 0 0 0
90 175 1d1+3500 0d0+0 60d1+2 beating
-50 -50 -50 -50
CFK T DP CG
stand stand male 17500
AHMV ABCDEFGHIJK medium unknown
#1965
stocky dwarf~
A Stocky Dwarf~
A Stocky Dwarf stands here, battle axe at side.
~
~
dwarf~
ABT JV 0 0 0
85 200 1d1+3000 0d0+0 1d1+100 cleave
-55 -55 -55 -55
CDFK 0 DL C
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
#1966
garrow the merchant~
Garrow, the Merchant~
Garrow stands here, ready to help.
~
~
human~
AB 0 0 0 0
50 0 50000d1+0 0d0+0 0d0+0 none
150 150 150 150
0 B B 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#1967
the dwarf jeod~
Jeod~
Jeod stands at the counter waiting to assist.
~
~
dwarf~
AB J D 0 0
75 500 50000d1+0 0d0+0 500d500+0 cleave
150 150 150 150
0 0 L 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#1968
murtagh~
Murtagh~
Murtagh, the son of {8M{!o{8rz{!a{8n{x
~
~
human~
ABF QV 0 0 0
130 150 1d1+4000 0d0+0 1d1+100 slash
-55 -55 -55 -55
BEK EP FG 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#1969
guardian of the varden~
The Varden Guardian~
The guardian of the varden stands here, as if anticipating action.
~
~
human~
ABF V 0 0 0
100 200 1d1+4000 0d0+0 1d1+110 beating
-60 -55 -60 -55
EFHK 0 D C
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#1970
grand warrior~
{#G{&ran{7d W{&arrio{#r{x~
A warrior of many battles marches here, sword in hand.
~
~
human~
AB V 0 0 0
95 200 1d1+3000 0d0+0 55d1+0 beating
-50 -50 -50 -50
CFK LP 0 CM
stand stand male 10000
AHMV ABCDEFGHIJK large unknown
#1971
spirit morzan~
The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x~
The spirit of Morzan, the fallen warrior stirs about, radiating evil.
~
~
human~
ABF V CDE 0 0
95 200 1d1+4000 0d0+0 75d1+1 wrath
-50 -50 -50 -50
EFK MO 0 NS
stand stand male 10000
AHMV ABCDEFGHIJK large unknown
#1972
dark fiend~
{8A Dark Fiend{x~
A dark fiend is here, radiating evil and looking to cause mischief, chaos, and death.
~
~
beastman~
ABF V 0 0 0
90 150 1d1+4000 0d0+0 60d1+1 claw
-55 -55 -55 -55
CEFK 0 0 C
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
F res C
#1973
battlemage~
{8Bat{1tleMag{8e{x~
A BattleMage of many battles, and knowledge of articulate strength appears.
~
~
minotaur~
ABR J CDEH 0 0
93 200 1d1+3500 1d1+2000 50d1+0 none
-60 -60 -60 -60
Q 0 C D
stand stand none 10000
AHMV ABCDEFGHIJKW medium unknown
#1974
grist mage death~
{!G{8ri{!st{x~
{8G{!ri{8st{x The Mage of {8D{!ea{8th{x
~
~
human~
ABLR 0 DEH 0 0
120 0 1d1+4000 1d1+3500 75d1+0 magic
-90 -90 -90 -90
FGK MO C DN
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#1975
Howling Beast~
A Howling Beast~
A Beast howling for the moon.
~
~
beastman~
ABF 0 0 0 0
105 0 1d1+4500 0d0+0 60d3+2 claw
-50 -50 -50 -35
FIN 0 Y C
stand stand none 20000
AHMV ABCDEFGHIJK large unknown
F res C
#1976
royal guardian~
{#R{&o{7yal Gua{&rdia{#n{x~
A royal Guardian, belonging to King Kalsagorik
~
~
human~
ABT 0 0 0 0
110 0 1d1+4500 0d0+0 75d2+1 beating
-55 -55 -55 -55
FKQ 0 D CNS
stand stand male 20000
AHMV ABCDEFGHIJK large unknown
#1977
king kalsagorik's high priest~
A High Priest~
An ever faithful Priest of King Kalsagorik.
~
~
human~
AB V H 0 0
115 200 1d1+5000 0d0+0 1d1+200 slice
-55 -55 -55 -55
AFHK MNS C 0
stand stand none 15000
AHMV ABCDEFGHIJK large unknown
#1978
king kalsagorik~
{!K{1ing {^Ka{6lsa{1gori{!k{x~
The Grand King Kalsagorik, leader of the Varden.
~
~
dwarf~
ABT JVac CDE 0 0
135 250 1d1+6000 0d0+0 105d2+1 wrath
-75 -75 -75 -75
CDFK 0 DLMNPS 0
stand stand none 20000
AHMV ABCDEFGHIJK large unknown
#1979
hired assassin~
{8Hired {8Assassin{x~
An assassin paid to kill
~
~
human~
ABF PQV 0 0 0
130 100 1d1+10000 0d0+0 1d1+125 beating
-60 -60 -60 -45
FHK E 0 C
stand stand male 40000
AHMV ABCDEFGHIJK large unknown
#1999
bogy~
{^B{$o{^G{$y{x~
{^B{$o{^G{$y{x is here serving his community service.
~
~
human~
A DF 0 0 0
170 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 10000000
0 0 small unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#1950
dragon fang~
a {$D{4rago{$n{x {!F{1an{!g{x~
An extremely oversized and sharp fang.~
metal~
weapon AS AN
dagger 10 9 pierce DH
50 2 5000 P
A
19 5
A
2 1
#1951
massive branch redwood fallen~
a fallen redwood branch~
A massive branch from a redwood tree has fallen here.~
wood~
weapon S AN
mace 4 10 smash 0
25 5 0 P
A
1 2
A
18 7
A
19 9
#1952
soft pair of black leather boots~
soft {8Leather{x boots{x~
A pair of {8black leather{x boots~
leather~
armor SY AG
BD BD BD BD 0
50 1 5000 P
A
19 10
#1953
golden key~
a {#Gol{3den{x Key~
A key that looks to have major importance.~
metal~
key A AO
0 0 0 0 0
50 1 0 P
A
19 5
A
3 3
A
18 1
#1954
ankle bracelet~
{!A{1n{!k{1l{!e{x {!B{1r{8a{&c{8l{!e{!t{x~
A bloody rust-stained bracelet~
unknown~
armor ASY AT
BD BD BD BD 0
50 1 5000 P
A
19 5
A
13 50
#1955
long thin elven blade~
a Long Thin Elven Blade~
The Blade of a fallen Elf lies here, humming with great power~
unknown~
weapon AY AN
sword 7 11 slice E
45 0 2500 P
A
2 2
A
19 10
#1956
wicked memories~
{8<>{!W{1i{8ck{1e{!d{8<>{1Me{8m{!o{!r{8i{1es{8<>{x~
A TERRIBLE feeling lingers, looking for something to horrify~
nonmetal~
weapon FY AN
sword 10 11 pierce J
60 0 3000 P
A
19 8
#1957
tusken spear~
a {&T{7uske{&n {8S{&p{7e{&a{8r{x~
A long, ivory blade on the end of some kind of tribal stick.~
ivory~
weapon AY AN
staff 11 12 thrust 0
70 2 2500 P
A
13 70
A
19 11
#1958
red sword zar'roc~
the {!R{1ed Blad{!e Z{1a{8r{&'{8r{1o{!c{x~
A Large sword, thats looks as if it's been stained with blood~
metal~
weapon Y AN
sword 2 50 slash AF
50 5 5000 P
A
18 5
A
19 10
#1959
ebony shard~
an {8Eb{&o{8ny{x {^S{6hard{x~
A piece from shattered ivory, lies here humming menacingly.~
ebony~
weapon S AN
dagger 12 11 pierce E
70 1 3000 P
#1960
eye divine power~
an {^E{6y{^e {&of {&D{7i{#vi{7n{&e {#P{&o{7w{&e{#r{x~
An eye with divine power never before seen.~
unknown~
armor 0 AQ
AC AC ABC BD 0
70 0 2500 P
A
19 5
A
3 2
A
4 2
#1961
dwarven war axe~
{!D{1w{8a{7r{8v{1e{!n{x {!W{1A{!R{x {8A{!x{8e{x~
A WAR axe of dwarven ancestry lies here, with blood and a long thin scratch down the blade.~
metal~
weapon Y AN
axe 12 12 cleave E
80 3 3000 P
A
18 5
A
13 90
A
19 10
#1962
legendary sash morzan~
{8Le{#ge{8n{#da{8ry{x {8S{#as{8h {8of {8M{!o{8rz{!a{8n{x~
The legacy of Morzan, the fallen one, lies here, radiating immanent evil.~
cloth~
armor ASY AL
AC AC AC AC 0
80 0 2000 P
A
18 3
A
19 10
A
13 100
#1963
pool shimmering white liquid~
a Shimmering White Pool~
A shimmering white liquid.~
liquid~
furniture R 0
CE CEFGHI FIL CDEFHJ CDFI
101 0 0 P
#1964
red feather earring~
{!R{1e{!d {&Fea{7t{&her{x {!E{1ar{&r{1in{!g{x~
A red earring lies here discarded, with a red feather sewn into the making.~
feather~
armor SY AS
AC AC AC AC 0
80 0 3500 P
A
13 80
A
17 -15
#1965
blade secrecy~
{!B{1la{8de of {1Secrec{!y{x~
A blade that has been known to remain hidden because of the awful things it has endured lies here.~
metal~
weapon Y AN
sword 12 12 slash E
80 2 5000 P
A
19 11
A
13 100
#1966
platinm band blue dragon engraved~
{$Bl{4ue Drag{$on {8Engraved {7Platinum Band{x~
A band with a blue engraving lies here.~
metal~
armor AY AB
BD BD BD BD 0
40 1 5000 P
A
3 2
#1967
guardian spear~
{&Gua{8rdian Sp{&ear{x~
A long spear of great power lies here, from the result of someone's death.~
metal~
weapon Y AN
staff 13 12 thrust F
80 0 5000 P
A
18 11
A
18 10
#1968
grand sword~
{#G{&ran{7d S{&wor{#d{x~
A sword of great power lies here, radiating holy defiance.~
metal~
weapon Y AN
sword 12 13 slash GH
85 2 5000 P
A
13 50
A
19 10
#1969
gray hooded crimson robe~
a {8Gray Hooded Robe{x~
A gray robe stained with {1crimson blood{x from the battles of the Ancestrial BattleMages.~
cloth~
armor AY AK
ABCD ABCD ABCD ABCD 0
85 0 5000 P
A
28 5
A
3 1
#1970
opal pendant~
{8Opal {*P{8endant{x~
A dark pendant made from opal.~
cloth~
armor FR AC
E ABCD ABCD ABCD 0
87 2 5000 P
A
13 175
#1971
veil insight~
{7V{&ei{7l {xof {7I{&n{3s{1i{3g{&h{7t{x~
A veil of extreme abilities.~
cloth~
armor Y AR
0 BD BD 0 0
51 1 5000 P
A
2 1
A
3 2
A
4 2
#1972
bloody claws~
{1B{1lo{!ody {!C{1laws{x~
A pair of bloody claws lie here, seeming to be previously detached.~
bone~
weapon R AN
exotic 13 12 claw D
90 2 5000 P
A
2 1
A
13 150
A
19 15
A
18 10
#1973
ring eternal power~
{8R{!in{1g {1of {*E{!t{1e{8r{1n{!a{*l {1P{!owe{*r{x~
A ring lies here, humming with eternal power.~
unknown~
armor BS AB
AC AC AC AC 0
80 1 5000 P
A
19 11
A
13 80
A
1 1
#1974
reign terror strange force~
{!<{1-{!>{8Rei{1g{!n of {!T{1er{8ror{!<{1-{!>{x~
A strange force radiates a feeling of pure terror.~
nonmetal~
weapon Y AN
exotic 2 70 wrath CJ
75 4 5000 P
A
1 1
A
19 10
#1975
painting small key~
painting of a key~
{x~
unknown~
container RY 0
100000 0 0 2 0
55 0 0 P
A
20 -5
#1976
steel barbed wire key~
{8 A Steel Barbed Wire Key{x~
A Steel key made from pure barbed wire~
steel~
key Y A
0 0 0 0 0
55 1 0 P
A
19 10
A
13 50
A
18 2
#1977
silent prayers~
{&S{7ilent {&P{7rayers{x~
{&G{7leaming {&W{7hite {xhands in prayer.~
unknown~
armor SY AH
BD BD BD BD 0
75 1 5000 P
A
18 -8
A
28 3
A
5 1
A
4 1
A
3 1
#1978
death dealer~
{8De{1a{^th Dea{1l{8er{x~
The Death Dealer, stained with blood.~
nonmetal~
weapon Y AN
dagger 10 13 stab E
75 2 1010 P
A
18 11
A
19 15
#1979
large crack tree~
a crack~
A large crack runs down the trunk of a tree.~
unknown~
portal R 0
0 0 BD BCEHKM 0
0 0 0 P
#1980
eragon's throne~
throne of Eragon~
The Ancient Throne of Eragon, the DraGonRiDeR.~
unknown~
furniture 0 0
A 0 F CEFGHI CEFGHI
106 0 0 P
A
26 1
#1981
whispers of wisdom~
{^W{6h{&i{7sp{&e{6r{^s {6o{^f {6W{^i{7s{&d{^o{6m{x~
Whipsers swirl about~
whisper~
armor Yf AS
ABF ABF ABF ABF 0
101 0 5000 P
A
3 3
A
4 3
#1982
faith spellbound~
{%Sp{$e{^l{6l{%b{^o{6u{$n{%d {&F{7a{6i{^t{&h{x~
A faith humming with a magical essence~
unknown~
armor IYf AU
AC AC AC ABF 0
101 1 5000 P
A
13 50
A
20 -4
A
12 100
#1983
hammer forgemaster's~
{1F{!or{3ge{#Ma{3st{!er'{!s {!H{1a{3m{#m{1e{!r{x~
Mighty hammer belonging to the Forgemaster~
hammer~
armor IY AO
BD BD BD BD 0
101 15 5000 P
A
13 120
A
18 7
A
19 10
#1984
diamond antimagic~
{$D{6i{^a{7m{^o{6n{$d {^o{$f {7A{^n{$t{7i{$M{^a{4g{6i{7c{x~
A diamond in the rough~
gem~
armor If AO
0 0 0 0 0
101 1 5000 P
A
14 400
A
19 5
A
20 -4
#0



#ROOMS
#1950
Forest Clearing~
The woods clear, as a large open space folds out.  There are cries of war
in the distance, but they are faintly heard.  As the clearing comes into
view, wildflowers have been trampled to the ground by massive force.  
~
0 0 0
D0
~
~
0 0 1951
S
#1951
Open Clearing~
The base of the mountain is coming into view.  There are trees outlining
the base, and even more trees further up the mountain.  As the air thickens,
there is a noticeable decrease in wildlife.  
~
0 0 0
D2
~
~
0 0 1950
D4
~
~
0 0 1952
S
#1952
Mountainous Slope~
The air is getting thinner, making it hard to breathe.  The urge to reach
the top of the mountain overpowers the monotonous and excruciating nature of
the climb.  
~
0 0 0
D4
~
~
0 0 1953
D5
~
~
0 0 1951
S
#1953
Further Up the Mountain~
The Mountain is now coming to a peak.  There are skeletons of past
climbers who didn't make it, littering the ground.  As the air thins even
more, the incline steepens.  
~
0 0 0
D4
~
~
0 0 1954
D5
~
~
0 0 1952
S
#1954
Mysterious Peak~
The mountain has finally come to a peak.  There is something strangely
noticeable about about it.  The mountain seems to level off at the top.  
~
0 0 0
D4
~
~
0 0 1955
D5
~
~
0 0 1953
S
#1955
Top of the Mountain~
The peak of the mountain has finally been reached.  There is awe in the
air, at the surrounding scenes.  There seems to be an ancient civilization
resting atop the mountain.  
~
0 0 0
D0
~
~
0 0 1956
D5
~
~
0 0 1954
S
#1956
Gates of Carvahall~
The gates to this ancient city are well over 100 ft.  High.  They are
made of iron mars, that bad battered in some places.  It looks as if war has
stucken this civilization.  
~
0 0 1
D0
~
~
1 1953 1957
D2
~
~
0 0 1955
S
#1957
Hrothgar Street~
Once inside the great gates, there are streets leading east, west, and
north.  Business is heard to be happening in the distance.  
~
0 0 0
D0
~
~
0 0 1960
D1
~
~
0 0 1958
D2
~
~
1 0 1956
D3
~
~
0 0 1959
S
#1958
Hrothgar Street~
The lane continues east.  To the east, there are people in and out of two
tents.  What they have gotten, cannot be seen because of the distance.  To
the west,is back towards the gates.  
~
0 0 0
D1
~
~
0 0 1965
D3
~
~
0 0 1957
S
#1959
Hrothgar Street~
The road continues its course to the west.  There is a safe feeling
drawing near.  What is it from?  
~
0 0 0
D1
~
~
0 0 1957
D3
~
~
0 0 1961
S
#1960
Tronjheim Way~
Not so far to the north is the spine.  South leads to the gates, healer,
and shops.  
~
0 0 0
D0
~
~
0 0 1968
D2
~
~
0 0 1957
S
#1961
End of the Lane~
Desc The road no longer leads west, instead, its headed south.  The holy
auras from the south send shivers down spines of the unholy ones.  To the
south is a safe place.  
~
0 0 0
D1
~
~
0 0 1959
D2
~
~
0 0 1963
S
#1962
Eragon's Place of Misfortune~
~
0 4 0
S
#1963
Ajihad's {^H{6ealin{^g{x {$Sanctum{x~
There is a pool of shimmering white liquid in the center of the room. 
This room is safe from all harm.  A feeling of happiness fills this room,
Holy Auras are felt.  
~
0 1024 0
D0
~
~
0 0 1961
S
#1964
~
~
0 4 0
S
#1965
End of the lane.~
The road no longer leads east, but has split into a north and south lane.
To the North, is Garrow's Armory.  And to the south, leads Jeod's Military
Barracks.  
~
0 0 0
D0
~
~
0 0 1966
D2
~
~
0 0 1967
D3
~
~
0 0 1958
S
#1966
Garrow's Armory~
An older man, comes out of a room in the back to help you.  Lr.  1 An
older man, steps out of a section is the far corner of the room, and strides
over to give his assisstance.  His baggy eyes and his tired shoulders, show
his past.  
~
0 128 0
D2
~
~
0 0 1965
S
#1967
Jeod's Military Barracks~
Jeod is sharpening a large battle axe in the distance.  He is a short and
stocky man, with a {1red{x beard down to his knees.  He is a man of many
battles, a man of Dwarven heritage.  
~
0 128 0
D0
~
~
0 0 1965
S
#1968
Shadowy Turn~
Now that your away from the city, the Holy Aura is no longer felt. 
Instead, there is a wave of uncertainty and weariness in the air.  
~
0 0 0
D1
~
~
0 0 1969
D2
~
~
0 0 1960
S
#1969
Before the Spine~
There is a string of small mountains ahead.  There are extremely large
footprints on the ground, as if something not human had been here.  There is
a cry of WAR in the distance.....  
~
0 0 0
D0
~
~
0 0 1970
D3
~
~
0 0 1968
S
#1970
Entrance to the Spine~
The base of the first mountain is near 300ft.  Across.  There is smoke in
sight ahead.  More of the extremely large footprints are seen.  The prints
lead up into the mountains.  
~
0 0 0
D0
~
~
0 0 1971
D2
~
~
0 0 1969
S
#1971
In the Spine~
A deep valley is between the first and second mountain.  The smoke is
much more noticable now, and the smell of bloodshed and a feast.  There is
death in the air.  Is is the creature, or some kind of prey?  
~
0 0 0
D0
~
~
0 0 1972
D2
~
~
0 0 1970
S
#1972
Center of the Spine~
There are mountains high and low on either side.  Each direction is
beginning to look the same.  All except there is a fire burning at a nearby
mountain, but no one is near it.  Would it be too risky to visit?  
~
0 0 0
D1
~
~
0 0 1973
D2
~
~
0 0 1971
S
#1973
Entrance to Du Weldenvarden~
There is a wall of marble, with intricately carved inscriptions in them. 
It looks to be some kind of ancient language.  Maybe to ward of enemies or
predators.  When a hand is placed on the wall, the ground beneath splits,
and a single entrance point is noticable.  
~
0 0 0
D3
~
~
0 0 1972
D5
~
~
0 0 1974
S
#1974
Grand Hall of Du Weldenvarden~
The walls of the Great Hall aren't much taller than the average man. 
Muffled sounds are heard in the distance, the voice is deep to some degree. 
The floor is marble, with reflections of the torches hanging on the walls.  
~
0 0 0
D0
~
~
0 0 1978
D2
~
~
0 0 1975
D4
~
~
0 0 1973
S
#1975
Main Hall~
Travelling down the main hall, the hallways become narrower.  Turning
sideways to continue on is almost a must.  
~
0 0 0
D0
~
~
0 0 1974
D2
~
~
0 0 1976
S
#1976
Dark Corridor~
The torches on the walls have dimmed, and the hallway has grown darker. 
The space in which the passing was narrow, has now widened to a mere 50 feet
across.  Muffled cries are heard in the distance, although they don't seem
human.  
~
0 0 0
D0
~
~
0 0 1975
S
#1978
Main Hall~
Travelling down the main hall, the hallways become narrower.  Turning
sideways to continue on is almost a must.  
~
0 0 0
D0
~
~
0 0 1979
D2
~
~
0 0 1974
S
#1979
Dark Corridor~
The torches on the walls have dimmed, thus the hallway has grown much
darker.  The space in which the passing was narrow, has now widened to a
mere 50 feet across.  Muffled cries are heard in the distance, they seem to
be unhuman.  
~
0 0 0
D2
~
~
0 0 1978
D5
~
~
0 0 1980
S
#1980
Secret Passage~
The only light is from where you came.  The compartment is damp, and has
a wierd smell to it.  There is wave of weariness over the room, and the
presence of danger is understandable.  
~
0 0 0
D2
~
~
0 0 1981
D4
~
~
0 0 1979
S
#1981
Evil Sanctuary~
There are skulls of all shapes and sizes littering the black marble
pedestal, the brahmin is nowhere to be seen.  A room of ancestial
ceremonies, burials, and rituals.  It was also known to be host to the Life
After Death ritual.  
~
0 0 0
D0
~
~
0 0 1980
D2
~
~
0 0 1982
S
#1982
Hall of Despair~
Upon arival in a spectacular hallway fit for a king, portraits of many
great Warriors crowd one wall, while Evil sorcerors are gathered on the
opposite wall.  The hallway continues south, and a weary sense of danger is
present.  
~
0 4 0
D0
~
~
0 0 1981
D2
~
~
0 0 1983
S
#1983
Hall of Despair~
The hallway has become larger than before, while the portraits continue
to line the walls, except for the fact, there are now Pure souled Sorcerors
on the wall opposite the warriors.  
~
0 0 0
D0
~
~
0 0 1982
D2
~
~
0 0 1984
S
#1984
Bend in the hallway~
The portraits of the many battles end, and darkness creeps into the
hallway.The presence of danger has become more acute.
~
0 0 0
D0
~
~
0 0 1983
D1
~
~
0 0 1985
S
#1985
Royal Hallway~
Gold and platinum line the rails and portraits of new found battles and
epics.  The portraits continue to be warriors and sorcerors, until one
picture is noticable beyond all others.  The frame is made out of solid
gold, while the portrait itself is dark, with a small, and simple picture of
nothing but a key.  
~
0 0 0
D0
~
~
0 0 1986
D3
~
~
0 0 1984
S
#1986
Silent Turn~
All is quiet, as the portaits and paintings end.  Nothing lies here but
dark stone, leading to the east.  
~
0 0 0
D1
~
~
0 0 1987
D2
~
~
0 0 1985
S
#1987
Grand Entrance~
The chatter of royalty is heard ahead,it is noticably faint,but it is
there.  Long chandelliers line the ceiling, in odd patterns and directions. 
~
0 0 0
D0
~
~
4 1976 1988
D3
~
~
0 0 1986
S
#1988
Grand Throne room of King Kalsagorik~
The grandest room known to the Varden, the Throne room of King
Kalsagoric.  Heads of befallen foes form a circle around the throne,where
weapons lie scattered upon the floor.  
~
0 0 0
D2
~
~
4 0 1987
S
#1999
Heroes Artifact Vault~
A big open room is here covered in scrools, wands, and potions.  Theres a
short, skinny young human standing behind the counter looking very
disappointed in his job.  
~
0 73860 0
E
down~
~
S
#0



#SPECIALS
M 1957 spec_cast_mage Load to: Brom
M 1958 spec_cast_mage Load to: Durza
M 1961 spec_thief Load to: Solumbum
M 1968 spec_thief Load to: Murtagh
M 1973 spec_cast_mage Load to: {8Bat{1tleMag{8e{x
M 1974 spec_cast_mage Load to: {!G{8ri{!st{x
M 1977 spec_cast_mage Load to: A High Priest
M 1979 spec_thief Load to: {8Hired {8Assassin{x
S



#RESETS
D 0 1956 0 2 The north door of Gates of Carvahall is closed and locked
D 0 1957 2 2 The south door of Hrothgar Street is closed and locked
D 0 1987 0 2 The north door of Grand Entrance is closed and locked
D 0 1988 2 2 The south door of Grand Throne room of King Kalsagorik is closed and locked
O 0 1979 0 1950 *A crack loaded to Forest Clearing
M 0 1950 3 1950 3 *Load A Barbarian
E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian
M 0 1950 3 1950 3 *Load A Barbarian
E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian
M 0 1950 3 1950 3 *Load A Barbarian
E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian
M 0 1951 3 1951 3 *Load A Black Bear
M 0 1951 3 1951 3 *Load A Black Bear
M 0 1951 3 1951 3 *Load A Black Bear
M 0 1952 3 1952 1 *Load A Spotted Llama
M 0 1953 2 1953 1 *Load An Artic Fox
M 0 1955 2 1956 1 *Load A Slender Elf
E 0 1955 0 16 *A long thin elven blade is loaded wielded of A Slender Elf
G 0 1953 0 *A {#gol{3den{x key is given to A Slender Elf
M 0 1957 1 1957 1 *Load Brom
E 0 1966 0 1 *{$bl{4ue drag{$on {8engraved {7platinum band{x is loaded on the left finger of Brom
E 0 1960 0 18 *An {^e{6y{^e {&of {&d{7i{#vi{7n{&e {#p{&o{7w{&e{#r{x is loaded floating nearby of Brom
M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x
M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x
M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x
M 0 1963 3 1959 3 *Load A Scavenger
M 0 1963 3 1959 3 *Load A Scavenger
M 0 1963 3 1959 3 *Load A Scavenger
M 0 1954 3 1961 3 *Load A Citizen
M 0 1954 3 1961 3 *Load A Citizen
M 0 1954 3 1961 3 *Load A Citizen
O 0 1980 0 1962 *Throne of eragon loaded to Eragon's Place of Misfortune
M 0 1956 1 1963 1 *Load Ajihad
O 0 1963 0 1963 *A shimmering white pool loaded to Ajihad's {^H{6ealin{^g{x {$Sanctum{x
M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x
M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x
M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x
M 0 1966 1 1966 1 *Load Garrow, the Merchant
G 0 1952 0 *Soft {8leather{x boots{x is given to Garrow, the Merchant
G 0 1954 0 *{!a{1n{!k{1l{!e{x {!b{1r{8a{&c{8l{!e{!t{x is given to Garrow, the Merchant
M 0 1967 1 1967 1 *Load Jeod
G 0 1950 0 *A {$d{4rago{$n{x {!f{1an{!g{x is given to Jeod
G 0 1958 0 *The {!r{1ed blad{!e z{1a{8r{&'{8r{1o{!c{x is given to Jeod
M 0 1958 1 1968 1 *Load Durza
E 0 1956 0 16 *{8<>{!w{1i{8ck{1e{!d{8<>{1me{8m{!o{!r{8i{1es{8<>{x is loaded wielded of Durza
M 0 1959 3 1971 3 *Load An Urgal Chief
E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Chief
M 0 1960 3 1971 3 *Load An Urgal Warrior
E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Warrior
M 0 1960 3 1971 3 *Load An Urgal Warrior
E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Warrior
M 0 1961 1 1972 1 *Load Solumbum
E 0 1959 0 16 *An {8eb{&o{8ny{x {^s{6hard{x is loaded wielded of Solumbum
M 0 1969 1 1974 1 *Load The Varden Guardian
E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of The Varden Guardian
M 0 1965 2 1975 2 *Load A Stocky Dwarf
E 0 1961 0 16 *{!d{1w{8a{7r{8v{1e{!n{x {!w{1a{!r{x {8a{!x{8e{x is loaded wielded of A Stocky Dwarf
M 0 1965 2 1975 2 *Load A Stocky Dwarf
E 0 1961 0 16 *{!d{1w{8a{7r{8v{1e{!n{x {!w{1a{!r{x {8a{!x{8e{x is loaded wielded of A Stocky Dwarf
M 0 1968 1 1976 1 *Load Murtagh
E 0 1964 0 21 *{!r{1e{!d {&fea{7t{&her{x {!e{1ar{&r{1in{!g{x is loaded on the ears of Murtagh
E 0 1965 0 16 *{!b{1la{8de of {1secrec{!y{x is loaded wielded of Murtagh
M 0 1970 2 1978 2 *Load {#G{&ran{7d W{&arrio{#r{x
E 0 1968 0 16 *{#g{&ran{7d s{&wor{#d{x is loaded wielded of {#G{&ran{7d W{&arrio{#r{x
M 0 1970 2 1978 2 *Load {#G{&ran{7d W{&arrio{#r{x
E 0 1968 0 16 *{#g{&ran{7d s{&wor{#d{x is loaded wielded of {#G{&ran{7d W{&arrio{#r{x
M 0 1971 1 1979 1 *Load The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x
E 0 1962 0 13 *{8le{#ge{8n{#da{8ry{x {8s{#as{8h {8of {8m{!o{8rz{!a{8n{x is loaded around the waist of The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x
M 0 1972 2 1980 2 *Load {8A Dark Fiend{x
M 0 1972 2 1980 2 *Load {8A Dark Fiend{x
M 0 1973 2 1981 2 *Load {8Bat{1tleMag{8e{x
E 0 1969 0 12 *A {8gray hooded robe{x is loaded about the shoulders of {8Bat{1tleMag{8e{x
M 0 1973 2 1981 2 *Load {8Bat{1tleMag{8e{x
E 0 1969 0 12 *A {8gray hooded robe{x is loaded about the shoulders of {8Bat{1tleMag{8e{x
M 0 1974 1 1981 1 *Load {!G{8ri{!st{x
E 0 1971 0 20 *{7v{&ei{7l {xof {7i{&n{3s{1i{3g{&h{7t{x is loaded on the face of {!G{8ri{!st{x
M 0 1975 1 1982 1 *Load A Howling Beast
E 0 1972 0 16 *{1b{1lo{!ody {!c{1laws{x is loaded wielded of A Howling Beast
M 0 1975 1 1982 2 *Load A Howling Beast
E 0 1973 0 16 *{8r{!in{1g {1of {*e{!t{1e{8r{1n{!a{*l {1p{!owe{*r{x is loaded wielded of A Howling Beast
M 0 1976 2 1983 1 *Load {#R{&o{7yal Gua{&rdia{#n{x
O 0 1975 0 1985 *Painting of a key loaded to Royal Hallway
P 0 1976 1 1975 1 *{8 a steel barbed wire key{x put inside {8 A Steel Barbed Wire Key{x
M 0 1979 1 1986 1 *Load {8Hired {8Assassin{x
E 0 1978 0 16 *{8de{1a{^th dea{1l{8er{x is loaded wielded of {8Hired {8Assassin{x
M 0 1977 1 1987 1 *Load A High Priest
E 0 1977 0 9 *{&s{7ilent {&p{7rayers{x is loaded on the hands of A High Priest
M 0 1978 1 1988 1 *Load {!K{1ing {^Ka{6lsa{1gori{!k{x
E 0 1973 0 1 *{8r{!in{1g {1of {*e{!t{1e{8r{1n{!a{*l {1p{!owe{*r{x is loaded on the left finger of {!K{1ing {^Ka{6lsa{1gori{!k{x
E 0 1974 0 16 *{!<{1-{!>{8rei{1g{!n of {!t{1er{8ror{!<{1-{!>{x is loaded wielded of {!K{1ing {^Ka{6lsa{1gori{!k{x
M 0 1976 1 1988 3 *Load {#R{&o{7yal Gua{&rdia{#n{x
E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of {#R{&o{7yal Gua{&rdia{#n{x
M 0 1976 1 1988 1988 *Load {#R{&o{7yal Gua{&rdia{#n{x
E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of {#R{&o{7yal Gua{&rdia{#n{x
M 0 1999 1 1999 1 *Load {^B{$o{^G{$y{x
S



#SHOPS
1966 9 0 0 0 0 100 100 0 23
1967 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#1958
mob backstab $n
backstab $n
~
#0

#$