asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
 *	ROM has been brought to you by the ROM consortium		   *
 *	    Russ Taylor (rtaylor@pacinfo.com)				   *
 *	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
 *	    Brian Moore (rom@rom.efn.org)				   *
 *	By using this code, you have agreed to follow the terms of the	   *
 *	ROM license, in the file Rom24/doc/rom.license			   *
 ***************************************************************************/

/***************************************************************************
 *       ROT 1.4 is copyright 1996-1997 by Russ Walsh                       *
 *       By using this code, you have agreed to follow the terms of the     *
 *       ROT license, in the file doc/rot.license                           *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include <string.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"
#include "recycle.h"

char * const dir_name[] =
{ "north", "east", "south", "west", "up", "down", "north", "east", "south",
		"west", "up", "down" };

const sh_int rev_dir[] =
{ 2, 3, 0, 1, 5, 4, 2, 3, 0, 1, 5, 4 };

const sh_int movement_loss[SECT_MAX] =
{ 1, 2, 2, 3, 4, 6, 4, 1, 6, 10, 6 };

/* item type list */
const struct item_type item_table[] =
{
{ ITEM_LIGHT, "light" },
{ ITEM_SCROLL, "scroll" },
{ ITEM_WAND, "wand" },
{ ITEM_STAFF, "staff" },
{ ITEM_WEAPON, "weapon" },
{ ITEM_TREASURE, "treasure" },
{ ITEM_ARMOR, "armor" },
{ ITEM_POTION, "potion" },
{ ITEM_CLOTHING, "clothing" },
{ ITEM_FURNITURE, "furniture" },
{ ITEM_TRASH, "trash" },
{ ITEM_CONTAINER, "container" },
{ ITEM_DRINK_CON, "drink" },
{ ITEM_KEY, "key" },
{ ITEM_FOOD, "food" },
{ ITEM_MONEY, "money" },
{ ITEM_BOAT, "boat" },
{ ITEM_CORPSE_NPC, "npc_corpse" },
{ ITEM_CORPSE_PC, "pc_corpse" },
{ ITEM_FOUNTAIN, "fountain" },
{ ITEM_PILL, "pill" },
{ ITEM_PROTECT, "protect" },
{ ITEM_MAP, "map" },
{ ITEM_PORTAL, "portal" },
{ ITEM_WARP_STONE, "warp_stone" },
{ ITEM_ROOM_KEY, "room_key" },
{ ITEM_GEM, "gem" },
{ ITEM_JEWELRY, "jewelry" },
{ ITEM_JUKEBOX, "jukebox" },
{ ITEM_DEMON_STONE, "demon_stone" },
{ ITEM_EXIT, "exit" },
{ ITEM_PIT, "pit" },
{ ITEM_PASSBOOK, "passbook" },
{ ITEM_SKELETON, "skeleton" },
{ ITEM_SLOT_MACHINE, "slotmachine" },
//{   ITEM_QUEST,     "quest"         },
		{ 0, NULL } };

/* weapon selection table */
const struct weapon_type weapon_table[] =
{
{ "sword", OBJ_VNUM_SCHOOL_SWORD, WEAPON_SWORD, &gsn_sword },
{ "mace", OBJ_VNUM_SCHOOL_MACE, WEAPON_MACE, &gsn_mace },
{ "dagger", OBJ_VNUM_SCHOOL_DAGGER, WEAPON_DAGGER, &gsn_dagger },
{ "axe", OBJ_VNUM_SCHOOL_AXE, WEAPON_AXE, &gsn_axe },
{ "staff", OBJ_VNUM_SCHOOL_STAFF, WEAPON_SPEAR, &gsn_spear },
{ "flail", OBJ_VNUM_SCHOOL_FLAIL, WEAPON_FLAIL, &gsn_flail },
{ "whip", OBJ_VNUM_SCHOOL_WHIP, WEAPON_WHIP, &gsn_whip },
{ "polearm", OBJ_VNUM_SCHOOL_POLEARM, WEAPON_POLEARM, &gsn_polearm },
//{ "staff",   OBJ_VNUM_SCHOOL_STAFF, WEAPON_STAFF, &gsn_staff         },
		{ NULL, 0, 0, NULL } };

/* wiznet table and prototype for future flag setting */
const struct wiznet_type wiznet_table[] =
{
{ "on", WIZ_ON, 0 },
{ "prefix", WIZ_PREFIX, 0 },
{ "ticks", WIZ_TICKS, 0 },
{ "logins", WIZ_LOGINS, IM },
{ "sites", WIZ_SITES, IM },
{ "links", WIZ_LINKS, L7 },
{ "newbies", WIZ_NEWBIE, 0 },
{ "spam", WIZ_SPAM, L5 },
{ "deaths", WIZ_DEATHS, IM },
{ "resets", WIZ_RESETS, L4 },
{ "mobdeaths", WIZ_MOBDEATHS, L4 },
{ "flags", WIZ_FLAGS, L5 },
{ "penalties", WIZ_PENALTIES, L5 },
{ "saccing", WIZ_SACCING, L5 },
{ "levels", WIZ_LEVELS, 0 },
{ "load", WIZ_LOAD, L2 },
{ "restore", WIZ_RESTORE, L2 },
{ "snoops", WIZ_SNOOPS, L2 },
{ "switches", WIZ_SWITCHES, L2 },
{ "secure", WIZ_SECURE, L1 },
{ "debug", WIZ_DEBUG, L2 },
{ NULL, 0, 0 } };

/* attack table  -- not very organized :(
 * Be sure to keep MAX_DAMAGE_MESSAGE up
 * to date in merc.h
 */
const struct attack_type attack_table[] =
{
{ "none", "hit", -1 }, /*  0 */
{ "slice", "slice", DAM_SLASH },
{ "stab", "stab", DAM_PIERCE },
{ "slash", "slash", DAM_SLASH },
{ "whip", "whip", DAM_SLASH },
{ "claw", "claw", DAM_SLASH }, /*  5 */
{ "blast", "blast", DAM_BASH },
{ "pound", "pound", DAM_BASH },
{ "crush", "crush", DAM_BASH },
{ "grep", "grep", DAM_SLASH },
{ "bite", "bite", DAM_PIERCE }, /* 10 */
{ "pierce", "pierce", DAM_PIERCE },
{ "suction", "suction", DAM_BASH },
{ "beating", "beating", DAM_BASH },
{ "digestion", "digestion", DAM_ACID },
{ "charge", "charge", DAM_BASH }, /* 15 */
{ "slap", "slap", DAM_BASH },
{ "punch", "punch", DAM_BASH },
{ "wrath", "wrath", DAM_ENERGY },
{ "magic", "magic", DAM_ENERGY },
{ "divine", "divine power", DAM_HOLY }, /* 20 */
{ "cleave", "cleave", DAM_SLASH },
{ "scratch", "scratch", DAM_PIERCE },
{ "peck", "peck", DAM_PIERCE },
{ "peckb", "peck", DAM_BASH },
{ "chop", "chop", DAM_SLASH }, /* 25 */
{ "sting", "sting", DAM_PIERCE },
{ "smash", "smash", DAM_BASH },
{ "shbite", "shocking bite", DAM_LIGHTNING },
{ "flbite", "flaming bite", DAM_FIRE },
{ "frbite", "freezing bite", DAM_COLD }, /* 30 */
{ "acbite", "acidic bite", DAM_ACID },
{ "chomp", "chomp", DAM_PIERCE },
{ "drain", "life drain", DAM_NEGATIVE },
{ "thrust", "thrust", DAM_PIERCE },
{ "slime", "slime", DAM_ACID },
{ "shock", "shock", DAM_LIGHTNING },
{ "thwack", "thwack", DAM_BASH },
{ "flame", "flame", DAM_FIRE },
{ "chill", "chill", DAM_COLD },
{ "typo", "typo", DAM_SLASH }, /* 40 */
{ "blaze", "blaze", DAM_FIRE },
{ "flash", "flash", DAM_LIGHT },
{ "fury", "fury", DAM_ENERGY },
{ "wave", "wave", DAM_DROWNING },
{ "psias", "psionic assault", DAM_MENTAL },
{ "sonic", "sonic blast", DAM_SOUND },
//    {   "mythic",       "Vengence",      DAM_ELEMENTAL  }, //problem -bree
		{ NULL, NULL, 0 }

};

bool is_racename(char *name)
{
	int race;

	if (name[0] == '\0')
		return FALSE;

	for (race = 1; race_table[race].name != NULL; race++)
	{
		if (!str_cmp(name, race_table[race].name))
			return TRUE;
	}
	return FALSE;
}

bool is_classname(char *name)
{
	int class;

	class = class_lookup(name);

	if (class == -1)
		return FALSE;

	return TRUE;
}

void do_racehelp(CHAR_DATA *ch, char *argument)
{
	char buf[MSL / 4];
	int race, pcrace = -1, i;
	BUFFER *output;

	output = new_buf();

	race = race_lookup(argument);

	if (race_table[race].pc_race)
		pcrace = pc_race_lookup(argument);

	sprintf(buf, "{&---------- {!Race: {^%s{& ----------{x\n\r",
			race_table[race].name);
	add_buf(output, buf);
	sprintf(buf, "{&Player Race: {#%s{x\n\r", race_table[race].pc_race ? "True"
			: "False");
	add_buf(output, buf);
	sprintf(buf, "{&Act Flags: {#%s{x\n\r", act_bit_name(race_table[race].act));
	add_buf(output, buf);
	sprintf(buf, "{&Offense Flags: {#%s{x\n\r", off_bit_name(
			race_table[race].off));
	add_buf(output, buf);
	sprintf(buf, "{&Immune To: {#%s{x\n\r", imm_bit_name(race_table[race].imm));
	add_buf(output, buf);
	sprintf(buf, "{&Resistant To: {#%s{x\n\r", res_bit_name(
			race_table[race].res));
	add_buf(output, buf);
	sprintf(buf, "{&Vulnerable To: {#%s{x\n\r", vuln_bit_name(
			race_table[race].vuln));
	add_buf(output, buf);
	sprintf(buf, "{&Shielded By: {#%s{x\n\r", shield_bit_name(
			race_table[race].shd));
	add_buf(output, buf);
	sprintf(buf, "{&Form: {#%s{x\n\r", form_bit_name(race_table[race].form));
	add_buf(output, buf);
	sprintf(buf, "{&Parts: {#%s{x\n\r", part_bit_name(race_table[race].parts));
	add_buf(output, buf);
	if (race_table[race].pc_race)
	{
		strcpy(buf, "{&-------PLAYER RACE-------{x\n\r");
		add_buf(output, buf);
		sprintf(buf, "{&Points: {#%d{x\n\r", pc_race_table[pcrace].points);
		add_buf(output, buf);
		for (i = 1; i < 5; i++)
		{
			if (pc_race_table[pcrace].skills[i] != '\0')
			{
				sprintf(buf, "{&Skill %d: {#%s{x\n\r", i,
						pc_race_table[pcrace].skills[0]);
				add_buf(output, buf);
			}
		}
		sprintf(
				buf,
				"{&Starting Stats: {#Str:{&({$%d{&){# Int:{&({$%d{&){# Wis:{&({$%d{&){# Dex:{&({$%d{&){# Con:{&({$%d{&){x\n\r",
				pc_race_table[pcrace].stats[0], pc_race_table[pcrace].stats[1],
				pc_race_table[pcrace].stats[2], pc_race_table[pcrace].stats[3],
				pc_race_table[pcrace].stats[4]);
		add_buf(output, buf);
		sprintf(
				buf,
				"{&Max Stats: {#Str:{&({$%d{&){# Int:{&({$%d{&){# Wis:{&({$%d{&){# Dex:{&({$%d{&){# Con:{&({$%d{&){x\n\r",
				pc_race_table[pcrace].max_stats[0],
				pc_race_table[pcrace].max_stats[1],
				pc_race_table[pcrace].max_stats[2],
				pc_race_table[pcrace].max_stats[3],
				pc_race_table[pcrace].max_stats[4]);
		add_buf(output, buf);
		sprintf(buf, "{&Size:{#%s{x\n\r", size_name(pc_race_table[pcrace].size));
		for (i = 1; i < MAX_RARES; i++)
		{
			if (pc_race_table[pcrace].rare_race[i] != '\0')
			{
				sprintf(buf, "{&Evolves into: {#%s{x\n\r",
						pc_race_table[pcrace].rare_race[i]);
				add_buf(output, buf);
			}
		}
	}

	page_to_char(buf_string(output), ch);
	free_buf(output);
}

void do_classhelp(CHAR_DATA *ch, char *argument)
{
	char buf[MSL / 4];
	int class;
	BUFFER *output;

	output = new_buf();

	class = class_lookup(argument);

	sprintf(buf, "{&---------- {!Class: {^%s{& ----------{x\n\r",
			class_table[class].name);
	add_buf(output, buf);
	sprintf(buf, "{&Prime Attribute: {#%s{x\n\r", attr_bit_name(
			class_table[class].attr_prime));
	add_buf(output, buf);
	sprintf(buf, "{&Starting Weapon: {#%s{x\n\r", start_wpn_bit_name(
			class_table[class].weapon));
	add_buf(output, buf);
	sprintf(buf, "{&Thac0 for Low Level: {#%d{x\n\r",
			class_table[class].thac0_00);
	add_buf(output, buf);
	sprintf(buf, "{&Thac0 for High Level: {#%d{x\n\r",
			class_table[class].thac0_32);
	add_buf(output, buf);
	sprintf(buf, "{&Hp Gain Range: {#%d{&-{#%d{x\n\r",
			class_table[class].hp_min, class_table[class].hp_max);
	add_buf(output, buf);
	sprintf(buf, "{&Class uses Magic: {#%s{x\n\r",
			(class_table[class].fMana ? "Yes" : "No"));
	add_buf(output, buf);
	sprintf(buf, "{&Class Completion Status: {#%s{x\n\r", class_fin_bit(
			class_table[class].finished));
	add_buf(output, buf);

	page_to_char(buf_string(output), ch);
	free_buf(output);
}

char * attr_bit_name(int attr)
{
	switch (attr)
	{
	case STAT_STR:
		return "Strength.";
	case STAT_INT:
		return "Intelligence.";
	case STAT_WIS:
		return "Wisdom.";
	case STAT_DEX:
		return "Dexterity.";
	case STAT_CON:
		return "Constitution.";
	}

	return "None.";
}

char * start_wpn_bit_name(int weapon_number)
{
	switch (weapon_number)
	{
	case OBJ_VNUM_SCHOOL_SWORD:
		return weapon_table[0].name;
	case OBJ_VNUM_SCHOOL_MACE:
		return weapon_table[1].name;
	case OBJ_VNUM_SCHOOL_DAGGER:
		return weapon_table[2].name;
	case OBJ_VNUM_SCHOOL_AXE:
		return weapon_table[3].name;
	case OBJ_VNUM_SCHOOL_STAFF:
		return weapon_table[4].name;
	case OBJ_VNUM_SCHOOL_FLAIL:
		return weapon_table[5].name;
	case OBJ_VNUM_SCHOOL_WHIP:
		return weapon_table[6].name;
	case OBJ_VNUM_SCHOOL_POLEARM:
		return weapon_table[7].name;
	}

	return "None.";
}

char * class_fin_bit(int bit)
{

	if (bit & NOT_STARTED)
		return "Not Started.";
	else if (bit & BASIC_START)
		return "Basic Structure Started.";
	else if (bit & SEMI_FINISHED)
		return "Semi-Finished.";
	else if (bit & FINISHED)
		return "Finished.";
	else if (bit & REVAMPING)
		return "Revamping.";

	return "Unavailable.";
}

/* race table */
const struct race_type
		race_table[] =
		{
		/*
		 {
		 name,		pc_race?,
		 act bits,
		 aff_by bits,
		 off bits,
		 imm,
		 res,
		 vuln,
		 shd bits,
		 form,		parts
		 },
		 */
		{ "unique", FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0 },

		{ "human", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E
				| F | G | H | I | J | K },

		{ "elf", TRUE, 0, AFF_INFRARED, 0, IMM_CHARM, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_POISON, 0, 0,
				A | H | M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "hill-giant", TRUE, 0, 0, 0, 0, 0, VULN_MAGIC, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "halfling", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "orc", TRUE, 0, AFF_INFRARED, 0, 0, 0, VULN_LIGHT, 0, A | H | M | V,
				A | B | C | D | E | F | G | H | I | J | K },

		{ "ogre", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E
				| F | G | H | I | J | K },

		{ "goblin", TRUE, 0, AFF_INFRARED, 0, 0, 0, VULN_LIGHT, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "high-elf", TRUE, 0, AFF_INFRARED, 0, IMM_CHARM, 0, 0, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "sylvan-elf", TRUE, 0, AFF_INFRARED, 0, IMM_CHARM, 0, 0, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "grey-elf", TRUE, 0, AFF_INFRARED, 0, IMM_CHARM, 0, 0, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "derro", TRUE, 0, AFF_INFRARED, 0, 0, RES_POISON, VULN_LIGHT, 0, A
				| H | M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "duergar", TRUE, 0, AFF_INFRARED, 0, 0, RES_POISON, VULN_LIGHT, 0, A
				| H | M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "mountain-dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_POISON,
				VULN_DROWNING, 0, A | H | M | V, A | B | C | D | E | F | G | H
						| I | J | K },

		{ "fire-giant", TRUE, 0, 0, 0, RES_FIRE, 0, VULN_COLD, 0,
				A | H | M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "frost-giant", TRUE, 0, 0, 0, RES_COLD, 0, VULN_FIRE, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "storm-giant", TRUE, 0, 0, 0, RES_LIGHTNING, 0, VULN_MENTAL, 0, A | H
				| M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "jotun", TRUE, 0, 0, 0, 0, 0, VULN_MENTAL, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "pixie", TRUE, 0, AFF_FLYING, 0, 0, 0, 0, SHD_INVISIBLE, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K | P },

		{ "halforc", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "half-ogre", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "halfelf", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "aarakocra", TRUE, 0, AFF_FLYING | AFF_FARSIGHT | AFF_DETECT_MOTION,
				0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E | F | G | H | I
						| J | K | P },

		{ "gnome", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "draconian", TRUE, 0, AFF_FLYING, 0, 0, RES_BASH, VULN_PIERCE, 0, A
				| H | M | X | cc, A | B | C | D | E | F | G | H | I | J | K | P
				| Q },

		{ "centaur", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | N | V, A | B | C | D
				| E | F | G | H | I | J | K },

		{ "gnoll", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E
				| F | G | H | I | J | K | U | V },

		{ "kenku", TRUE, 0, AFF_FLYING | AFF_FARSIGHT | AFF_DETECT_MOTION, 0,
				0, 0, 0, 0, A | H | M | V, A | B | C | D | E | F | G | H | I
						| J | K | P },

		{ "minotaur", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K | W },

		{ "satyr", TRUE, 0, AFF_DETECT_MOTION | AFF_INFRARED, 0, 0, 0, 0, 0, A
				| H | M | V, A | B | C | D | E | F | G | H | I | J | K },

		{ "kender", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "dark-elf", TRUE, 0, AFF_INFRARED, 0, 0, 0, VULN_LIGHT, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "alaghi", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E
				| F | G | H | I | J | K | U | V | W },

		{ "beastman", TRUE, 0, 0, 0, 0, RES_MAGIC, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "bugbear", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "bullywug", TRUE, 0, AFF_SWIM, IMM_DROWNING, 0, 0, 0, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "gremlin", TRUE, 0, AFF_FLYING, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K | P },

		{ "firbolg", TRUE, 0, AFF_DETECT_MAGIC, 0, 0, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "voadkyn", TRUE, 0, AFF_INFRARED, 0, IMM_CHARM, 0, 0, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "flind", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D | E
				| F | G | H | I | J | K },

		{ "hobgoblin", TRUE, 0, AFF_INFRARED, 0, 0, 0, 0, 0, A | H | M | V, A
				| B | C | D | E | F | G | H | I | J | K },

		{ "kobold", TRUE, 0, AFF_INFRARED | AFF_DARK_VISION, 0, 0, 0,
				VULN_LIGHT, 0, A | H | M | V, A | B | C | D | E | F | G | H | I
						| J | K },

		{ "lizardman", TRUE, 0, AFF_SWIM, 0, 0, 0, 0, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K | Q },

		{ "mongrelman", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D
				| E | F | G | H | I | J | K },

		{ "ogre-mage", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D
				| E | F | G | H | I | J | K },

		{ "saurial-bladeback", TRUE, 0, AFF_INFRARED, 0, 0, RES_SOUND,
				VULN_POISON, 0, H | M | V | X | cc, A | B | C | D | E | F | G
						| H | I | J | K | Q | U },

		{ "saurial-finhead", TRUE, 0, AFF_INFRARED, 0, 0, RES_SOUND,
				VULN_POISON, 0, H | M | V | X | cc, A | B | C | D | E | F | G
						| H | I | J | K | Q | U },

		{ "saurial-flyer", TRUE, 0, AFF_FLYING | AFF_INFRARED, 0, 0, RES_SOUND,
				VULN_POISON, 0, H | M | V | X | cc, A | B | C | D | E | F | G
						| H | I | J | K | P | U },

		{ "saurial-hornhead", TRUE, 0, AFF_INFRARED, 0, 0, RES_SOUND,
				VULN_POISON, 0, H | M | V | X | cc, A | B | C | D | E | F | G
						| H | I | J | K | Q | U | W },

		{ "swanmay", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | M | V, A | B | C | D
				| E | F | G | H | I | J | K },

		{ "wemic", TRUE, 0, 0, 0, 0, 0, 0, 0, A | H | N | V, A | B | C | D | E
				| F | G | H | I | J | K },

		{ "white-dwarf", TRUE, 0, AFF_INFRARED, 0, 0, RES_POISON,
				VULN_DROWNING, 0, A | H | M | V, A | B | C | D | E | F | G | H
						| I | J | K },

		{ "athasian", TRUE, 0, 0, 0, 0, 0, VULN_MENTAL, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K },

		{ "ogrillon", TRUE, 0, AFF_INFRARED, 0, 0, 0, VULN_LIGHT, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		{ "white-orc", TRUE, 0, AFF_INFRARED, 0, 0, 0, VULN_LIGHT, 0, A | H | M
				| V, A | B | C | D | E | F | G | H | I | J | K },

		/*
		 {
		 "theiwar",              FALSE,
		 0,
		 AFF_INFRARED,
		 0,
		 0,
		 RES_CHARM|RES_COLD|RES_NEGATIVE,
		 VULN_IRON|VULN_LIGHT|VULN_HOLY,
		 0,
		 A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
		 },

		 {
		 "changeling",           FALSE,
		 0,
		 AFF_DARK_VISION,
		 0,
		 0,
		 RES_MAGIC|RES_POISON,
		 VULN_COLD|VULN_DROWNING,
		 0,
		 A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K|Q|U|V
		 },

		 {
		 "gryphon",              FALSE,
		 0,
		 AFF_INFRARED|AFF_DARK_VISION|AFF_FLYING|AFF_SNEAK,
		 0,
		 0,
		 RES_MAGIC|RES_POISON,
		 VULN_COLD|VULN_ACID|VULN_DROWNING,
		 0,
		 A|J|M|V|W,	A|B|C|D|E|F|G|H|I|J|K|P|Q|U
		 },

		 {
		 "gryfalcon",            FALSE,
		 0,
		 AFF_INFRARED|AFF_SNEAK|AFF_FLYING,
		 0,
		 0,
		 RES_CHARM|RES_POISON|RES_DISEASE,
		 VULN_ACID|VULN_COLD,
		 0,
		 A|J|M|V|W,	A|B|C|D|E|F|G|H|I|J|K|P|Q|U
		 },

		 {
		 "sea-elf",              FALSE,
		 0,
		 AFF_SWIM|AFF_DETECT_MOTION,
		 0,
		 0,
		 RES_DROWNING|RES_COLD,
		 VULN_IRON|VULN_FIRE,
		 0,
		 A|H|M|V|aa|cc,	A|B|C|D|E|F|G|H|I|J|K
		 },

		 {
		 "red-dragon",           FALSE,
		 0,
		 AFF_INFRARED|AFF_FLYING|AFF_DARK_VISION,
		 0,
		 IMM_FIRE|IMM_LIGHTNING,
		 RES_CHARM|RES_MAGIC|RES_DISEASE,
		 VULN_COLD|VULN_ACID,
		 0,
		 A|H|M|Z,	A|B|C|D|E|F|G|H|I|J|K|P|Q|U|W|X
		 },

		 {
		 "silver-dragon",                FALSE,
		 0,
		 AFF_INFRARED|AFF_FLYING|AFF_DARK_VISION,
		 0,
		 IMM_COLD,
		 RES_CHARM|RES_MAGIC|RES_DISEASE,
		 VULN_FIRE|VULN_LIGHTNING,
		 0,
		 A|H|M|Z,	A|B|C|D|E|F|G|H|I|J|K|P|Q|U|W|X
		 },

		 {
		 "drider",               FALSE,
		 0,
		 AFF_INFRARED|AFF_HASTE,
		 0,
		 IMM_POISON,
		 RES_MAGIC|RES_NEGATIVE,
		 VULN_IRON|VULN_LIGHT|VULN_HOLY,
		 0,
		 A|H|P|V,	A|B|C|D|E|F|K
		 },

		 */
		{ "demon", TRUE, 0, AFF_INFRARED | AFF_PASS_DOOR, 0, 0, RES_MAGIC
				|RES_NEGATIVE, VULN_HOLY | VULN_LIGHT, 0, A | H | M | V, A | B
				| C | D | E | F | G | H | I | J | K | Q },

		{ "valkyrie", TRUE, 0, AFF_INFRARED | AFF_FLYING | AFF_REGENERATION, 0,
				0, RES_CHARM | RES_HOLY | RES_LIGHT,
				VULN_MAGIC | VULN_NEGATIVE, 0, A | H | M | V, A | B | C | D | E
						| F | G | H | I | J | K | P },

		{ "cyclops", TRUE, 0, AFF_BERSERK, 0, 0, RES_FIRE | RES_COLD,
				VULN_MENTAL | VULN_LIGHTNING, 0, A | H | M | V, A | B | C | D
						| E | F | G | H | J | K },

		/*{
		 "tiegre",                  FALSE,
		 0,
		 AFF_INFRARED|AFF_DETECT_MOTION|AFF_REGENERATION,
		 OFF_DODGE|OFF_FAST|OFF_CRUSH|OFF_DISARM|OFF_BASH,
		 IMM_CHARM,
		 RES_POISON|RES_DISEASE|RES_LIGHT,
		 0,
		 0,
		 A|H|M|V,        A|B|C|D|E|F|H|J|K|Q|U|V
		 },

		 */

		/*
		 mobs races
		 */
		{ "bat", FALSE, 0, AFF_FLYING | AFF_DARK_VISION, OFF_DODGE | OFF_FAST,
				0, 0, VULN_LIGHT, 0, A | G | V, A | C | D | E | F | H | J | K
						| P },

		{ "bear", FALSE, 0, 0, OFF_CRUSH | OFF_DISARM | OFF_BERSERK, 0,
				RES_BASH | RES_COLD, 0, 0, A | G | V, A | B | C | D | E | F | H
						| J | K | U | V },

		{ "cat", FALSE, 0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE, 0, 0, 0, 0, A
				| G | V, A | C | D | E | F | H | J | K | Q | U | V },

		{ "centipede", FALSE, 0, AFF_DARK_VISION, 0, 0, RES_PIERCE | RES_COLD,
				VULN_BASH, 0, A | B | G | O, A | C | K },

		{ "dog", FALSE, 0, 0, OFF_FAST, 0, 0, 0, 0, A | G | V, A | C | D | E
				| F | H | J | K | U | V },

		{ "doll", FALSE, 0, 0, 0, IMM_COLD | IMM_POISON | IMM_HOLY
				|IMM_NEGATIVE | IMM_MENTAL | IMM_DISEASE | IMM_DROWNING,
				RES_BASH | RES_LIGHT, VULN_SLASH | VULN_FIRE | VULN_ACID
						|VULN_LIGHTNING | VULN_ENERGY, 0, E | J | M | cc, A | B
						| C | G | H | K },

		{ "dragon", FALSE, 0, AFF_INFRARED | AFF_FLYING, 0, 0, RES_FIRE
				|RES_BASH | RES_CHARM, VULN_PIERCE | VULN_COLD, 0, A | H | Z, A
				| C | D | E | F | G | H | I | J | K | P | Q | U | V | X },

		{ "fido", FALSE, 0, 0, OFF_DODGE | ASSIST_RACE, 0, 0, VULN_MAGIC, 0, A
				| B | G | V, A | C | D | E | F | H | J | K | Q | V },

		{ "fox", FALSE, 0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE, 0, 0, 0, 0, A
				| G | V, A | C | D | E | F | H | J | K | Q | V },

		{ "lizard", FALSE, 0, 0, 0, 0, RES_POISON, VULN_COLD, 0,
				A | G | X | cc, A | C | D | E | F | H | K | Q | V },

		{ "pig", FALSE, 0, 0, 0, 0, 0, 0, 0, A | G | V, A | C | D | E | F | H
				| J | K },

		{ "rabbit", FALSE, 0, 0, OFF_DODGE | OFF_FAST, 0, 0, 0, 0, A | G | V, A
				| C | D | E | F | H | J | K },

		{ "school monster", FALSE, ACT_NOALIGN, 0, 0, IMM_CHARM | IMM_SUMMON,
				0, VULN_MAGIC, 0, A | M | V, A | B | C | D | E | F | H | J | K
						| Q | U },

		{ "snake", FALSE, 0, 0, 0, 0, RES_POISON, VULN_COLD, 0, A | G | X | Y
				| cc, A | D | E | F | K | L | Q | V | X },

		{ "song bird", FALSE, 0, AFF_FLYING, OFF_FAST | OFF_DODGE, 0, 0, 0, 0,
				A | G | W, A | C | D | E | F | H | K | P },

		{ "troll", FALSE, 0, AFF_REGENERATION | AFF_INFRARED
				|AFF_DETECT_MOTION, OFF_BERSERK, 0, RES_CHARM | RES_BASH,
				VULN_FIRE | VULN_ACID, 0, A | B | H | M | V, A | B | C | D | E
						| F | G | H | I | J | K | U | V },

		{ "water fowl", FALSE, 0, AFF_SWIM | AFF_FLYING, 0, 0, RES_DROWNING, 0,
				0, A | G | W, A | C | D | E | F | H | K | P },

		{ "wolf", FALSE, 0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE, 0, 0, 0, 0,
				A | G | V, A | C | D | E | F | J | K | Q | V },

				{ "wyvern", FALSE, 0, AFF_FLYING | AFF_DETECT_INVIS
						|AFF_DETECT_MOTION, OFF_BASH | OFF_FAST | OFF_DODGE,
						IMM_POISON, 0, VULN_LIGHT, 0, A | B | G | Z, A | C | D
								| E | F | H | J | K | Q | V | X },

//				{ "unique", FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0 },

				{ NULL, 0, 0, 0, 0, 0, 0 } };

const struct pc_race_type pc_race_table[] =
{
{ "null race", "",
{ "" }, 0,
{ 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 },
{ "" },
{ 13, 13, 13, 13, 13 },
{ 18, 18, 18, 18, 18 }, 0 },

/*
 {
 "race name", 	short name,
 { "rare races" },
 points,
 { class multipliers },
 { bonus skills },
 { base stats },
 { max stats },
 size
 },
 */
{ "human", "Human ",
{ "minotaur", "swanmay", "centaur", "halfelf", "athasian", "halforc",
		"half-ogre" }, 0,
		{ 100, 100, 100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 90, 90, 80,
				80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80,
				80, 80, 80, 80 },
		{ "" },
		{ 13, 13, 13, 13, 13 },
		{ 18, 18, 18, 18, 18 }, SIZE_MEDIUM },

{ "elf", "  Elf ",
{ "halfelf", "dark-elf", "grey-elf", "high-elf", "sylvan-elf", "", "" }, 4,
{ 98, 98, 105, 105, 98, 98, 105, 93, 93, 100, 100, 93, 93, 100, 78, 78, 78, 78,
		78, 78, 85, 85, 85, 85, 85, 85, 78, 78, 78, 78, 78, 78, 85, 85, 85 },
{ "sneak", "hide" },
{ 12, 14, 13, 14, 12 },
{ 17, 19, 18, 19, 17 }, SIZE_MEDIUM },

{ "dwarf", "Dwarf ",
{ "duergar", "derro", "mountain-dwarf", "white-dwarf", "draconian", "", "" },
		3,
		{ 150, 120, 110, 95, 130, 150, 120, 140, 100, 100, 85, 120, 140, 100,
				130, 130, 130, 90, 90, 90, 90, 90, 90, 75, 75, 75, 110, 110,
				110, 130, 130, 130, 90, 90, 90 },
		{ "berserk" },
		{ 14, 13, 13, 11, 14 },
		{ 19, 18, 18, 16, 19 }, SIZE_SMALL },

{ "hill-giant", "HillGt",
{ "frost-giant", "fire-giant", "storm-giant", "jotun", "athasian", "voadkyn",
		"firbolg" }, 2,
{ 200, 200, 150, 95, 110, 200, 120, 190, 190, 140, 80, 100, 190, 110, 180, 180,
		180, 180, 180, 180, 130, 130, 130, 70, 70, 70, 90, 90, 90, 180, 180,
		180, 100, 100, 100 },
{ "bash" },
{ 15, 11, 12, 13, 15 },
{ 20, 16, 17, 18, 20 }, SIZE_LARGE },

{ "halfling", "Hlflng",
{ "kender", "gnome", "pixie", "flind", "kenku", "", "" }, 3,
		{ 100, 100, 100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 90, 90, 80,
				80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80,
				80, 80, 80, 80 },
		{ "sneak", "hide" },
		{ 11, 13, 13, 15, 13 },
		{ 16, 18, 18, 20, 18 }, SIZE_SMALL },

{ "orc", " Orc  ",
{ "halforc", "ogrillon", "white-orc", "minotaur", "", "", "" }, 2,
{ 200, 110, 95, 95, 200, 200, 100, 190, 100, 85, 85, 190, 190, 90, 180, 180,
		180, 90, 90, 90, 75, 75, 75, 75, 75, 75, 180, 180, 180, 180, 180, 180,
		80, 80, 80 },
{ "" },
{ 14, 13, 12, 13, 13 },
{ 19, 18, 17, 18, 18 }, SIZE_MEDIUM

},

{ "ogre", " Ogre ",
{ "ogre-mage", "half-ogre", "ogrillon", "aarakocra", "", "", "" },

3,
{ 200, 140, 200, 95, 200, 200, 95, 190, 130, 190, 85, 190, 190, 85, 180, 180,
		180, 120, 120, 120, 180, 180, 180, 75, 75, 75, 180, 180, 180, 180, 180,
		180, 75, 75, 75 },
{ "" },
{ 15, 11, 11, 13, 15 },
{ 20, 16, 16, 18, 20 }, SIZE_LARGE },

{ "goblin", "Goblin",
{ "bugbear", "hobgoblin", "gremlin", "kobold", "kenku", "", "" }, 2,
{ 200, 130, 98, 100, 120, 200, 100, 190, 120, 88, 90, 110, 190, 90, 180, 180,
		180, 110, 110, 110, 78, 78, 78, 80, 80, 80, 100, 100, 100, 180, 180,
		180, 80, 80, 80 },
{ "" },
{ 12, 12, 12, 15, 13 },
{ 17, 17, 17, 20, 18 }, SIZE_SMALL },

{ "high-elf", "HghElf",
{ "", "", "", "", "", "", "" }, 4,
{ 95, 100, 100, 100, 100, 120, 110, 85, 90, 90, 90, 90, 110, 100, 75, 75, 75,
		80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 100, 100, 100, 90, 90,
		90 },
{ "sneak", "hide" },
{ 13, 13, 13, 14, 12 },
{ 18, 18, 18, 19, 17 }, SIZE_MEDIUM },

{ "sylvan-elf", "SvnElf",
{ "", "", "", "", "", "", "" }, 6,
		{ 100, 100, 100, 110, 95, 95, 120, 90, 90, 90, 100, 85, 85, 100, 80,
				80, 80, 80, 80, 80, 80, 80, 80, 90, 90, 90, 75, 75, 75, 75, 75,
				75, 90, 90, 90 },
		{ "sneak", "hide", "ambush" },
		{ 12, 13, 14, 14, 12 },
		{ 17, 18, 19, 19, 17 }, SIZE_MEDIUM },

{ "grey-elf", "GryElf",
{ "", "", "", "", "", "", "" }, 4,
{ 95, 95, 120, 110, 100, 95, 120, 85, 85, 110, 110, 90, 85, 110, 75, 75, 75,
		75, 75, 75, 100, 100, 100, 100, 100, 100, 80, 80, 80, 75, 75, 75, 100,
		100, 100 },
{ "hide", "sneak" },
{ 10, 15, 16, 12, 12 },
{ 15, 20, 21, 17, 17 }, SIZE_MEDIUM },

{ "derro", "Derro ",
{ "", "", "", "", "", "", "" }, 2,
{ 140, 115, 115, 95, 140, 160, 120, 130, 105, 105, 85, 130, 150, 110, 120, 120,
		120, 95, 95, 95, 95, 95, 95, 75, 75, 75, 120, 120, 120, 140, 140, 140,
		100, 100, 100 },
{ "berserk" },
{ 14, 12, 14, 11, 14 },
{ 19, 17, 19, 16, 19 }, SIZE_SMALL },

{ "duergar", "Duergr",
{ "", "", "", "", "", "", "" }, 2,
{ 130, 110, 110, 95, 110, 150, 100, 120, 100, 100, 85, 100, 140, 90, 110, 110,
		110, 90, 90, 90, 90, 90, 90, 75, 75, 75, 90, 90, 90, 130, 130, 130, 80,
		80, 80 },
{ "berserk" },
{ 14, 13, 13, 11, 14 },
{ 19, 18, 18, 16, 19 }, SIZE_SMALL },

{ "mountain-dwarf", "MtnDwf",
{ "", "", "", "", "", "", "" }, 2,
{ 130, 120, 110, 95, 120, 150, 110, 120, 110, 100, 85, 110, 140, 100, 110, 110,
		110, 100, 100, 100, 90, 90, 90, 75, 75, 75, 100, 100, 100, 130, 130,
		130, 90, 90, 90 },
{ "berserk" },
{ 14, 13, 13, 11, 14 },
{ 19, 18, 18, 16, 19 },

},

{ "fire-giant", "FireGt",
{ "", "", "", "", "", "", "" }, 8,
{ 200, 200, 150, 95, 110, 200, 120, 190, 190, 140, 85, 100, 190, 110, 180, 180,
		180, 180, 180, 180, 130, 130, 130, 75, 75, 75, 90, 90, 90, 180, 180,
		180, 100, 100, 100 },
{ "bash", "dual wield" },
{ 17, 10, 12, 12, 15 },
{ 22, 15, 17, 17, 20 }, SIZE_LARGE },

{ "frost-giant", "FrstGt",
{ "", "", "", "", "", "", "" }, 6,
{ 200, 200, 150, 95, 110, 200, 120, 190, 190, 140, 85, 100, 190, 110, 180, 180,
		180, 180, 180, 180, 130, 130, 130, 75, 75, 75, 90, 90, 90, 180, 180,
		180, 100, 100, 100 },
{ "bash", "dual wield" },
{ 16, 11, 11, 12, 16 },
{ 21, 16, 16, 17, 21 }, SIZE_LARGE },

{ "storm-giant", "StrmGt",
{ "", "", "", "", "", "", "" }, 6,
{ 120, 140, 200, 100, 100, 120, 100, 110, 130, 190, 90, 90, 110, 90, 100, 100,
		100, 120, 120, 120, 180, 180, 180, 80, 80, 80, 80, 80, 80, 100, 100,
		100, 80, 80, 80 },
{ "bash" },
{ 13, 11, 11, 11, 13 },
{ 24, 16, 16, 16, 18 }, SIZE_LARGE },

{ "jotun", "Jotun ",
{ "", "", "", "", "", "", "" }, 3,
{ 200, 200, 140, 95, 120, 200, 100, 190, 190, 130, 85, 110, 190, 90, 180, 180,
		180, 180, 180, 180, 120, 120, 120, 75, 75, 75, 100, 100, 100, 180, 180,
		180, 80, 80, 80 },
{ "bash", "dual wield" },
{ 18, 10, 12, 11, 14 },
{ 23, 15, 17, 16, 19 }, SIZE_LARGE },

{ "pixie", "Pixie ",
{ "", "", "", "", "", "", "" }, 10,
{ 200, 140, 95, 110, 110, 120, 140, 190, 130, 85, 100, 100, 110, 130, 180, 180,
		180, 120, 120, 120, 75, 75, 75, 90, 90, 90, 90, 90, 90, 100, 100, 100,
		120, 120, 120 },
{ "backstab" },
{ 11, 14, 14, 16, 12 },
{ 16, 19, 19, 21, 17 }, SIZE_TINY },

{ "halforc", "HlfOrc",
{ "", "", "", "", "", "", "" }, 1,
{ 200, 130, 100, 100, 140, 200, 100, 190, 120, 90, 90, 130, 190, 90, 180, 180,
		180, 110, 110, 110, 80, 80, 80, 80, 80, 80, 120, 120, 120, 180, 180,
		180, 80, 80, 80 },
{ "" },
{ 14, 12, 12, 13, 14 },
{ 19, 17, 17, 18, 19 }, SIZE_MEDIUM },

{ "half-ogre", "HlfOgr",
{ "", "", "", "", "", "", "" }, 2,
{ 200, 150, 120, 100, 140, 200, 100, 190, 140, 110, 90, 130, 190, 90, 180, 180,
		180, 130, 130, 130, 100, 100, 100, 80, 80, 80, 120, 120, 120, 180, 180,
		180, 80, 80, 80 },
{ "" },
{ 15, 11, 11, 13, 15 },
{ 20, 16, 16, 18, 20 }, SIZE_MEDIUM },

{ "halfelf", "HlfElf",
{ "", "", "", "", "", "", "" }, 1,
		{ 100, 100, 100, 100, 100, 100, 100, 90, 90, 90, 90, 90, 90, 90, 80,
				80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80,
				80, 80, 80, 80 },
		{ "" },
		{ 13, 13, 13, 13, 13 },
		{ 18, 18, 18, 18, 18 }, SIZE_MEDIUM },

{ "aarakocra", "Arkcra",
{ "", "", "", "", "", "", "" }, 8,
{ 200, 100, 100, 110, 120, 120, 150, 190, 90, 90, 100, 110, 110, 140, 180, 180,
		180, 80, 80, 80, 80, 80, 80, 90, 90, 90, 100, 100, 100, 100, 100, 100,
		130, 130, 130 },
{ "" },
{ 12, 13, 14, 14, 12 },
{ 17, 18, 19, 19, 17 }, SIZE_LARGE },

{ "gnome", "Gnome ",
{ "", "", "", "", "", "", "" }, 4,
{ 95, 120, 110, 140, 200, 200, 120, 85, 110, 100, 130, 190, 190, 110, 75, 75,
		75, 100, 100, 100, 90, 90, 90, 120, 120, 120, 180, 180, 180, 180, 180,
		180, 100, 100, 100 },
{ "" },
{ 11, 15, 15, 11, 13 },
{ 16, 20, 20, 16, 18 }, SIZE_SMALL },

{ "draconian", "Drcnin",
{ "", "", "", "", "", "", "" }, 7,
{ 140, 200, 140, 100, 110, 200, 100, 130, 190, 130, 90, 100, 190, 90, 120, 120,
		120, 180, 180, 180, 120, 120, 120, 80, 80, 80, 90, 90, 90, 180, 180,
		180, 80, 80, 80 },
{ "fast healing" },
{ 14, 11, 12, 15, 13 },
{ 19, 16, 17, 20, 18 }, SIZE_MEDIUM },

{ "centaur", "Cntaur",
{ "", "", "", "", "", "", "" }, 1,
{ 110, 130, 200, 120, 95, 95, 140, 100, 120, 190, 110, 85, 85, 130, 90, 90, 90,
		110, 110, 110, 180, 180, 180, 100, 100, 100, 75, 75, 75, 75, 75, 75,
		120, 120, 120 },
{ "" },
{ 13, 14, 14, 15, 14 },
{ 18, 19, 19, 20, 19 }, SIZE_LARGE },

{ "gnoll", "Gnoll ",
{ "", "", "", "", "", "", "" }, 1,
{ 200, 130, 100, 100, 140, 200, 120, 190, 120, 90, 90, 130, 190, 110, 180, 180,
		180, 110, 110, 110, 80, 80, 80, 80, 80, 80, 120, 120, 120, 180, 180,
		180, 100, 100, 100 },
{ "" },
{ 14, 12, 12, 13, 14 },
{ 19, 17, 17, 18, 19 }, SIZE_LARGE },

{ "kenku", "Kenku ",
{ "", "", "", "", "", "", "" }, 7,
{ 200, 100, 100, 110, 120, 120, 150, 190, 90, 90, 100, 110, 110, 140, 180, 180,
		180, 80, 80, 80, 80, 80, 80, 90, 90, 90, 100, 100, 100, 100, 100, 100,
		130, 130, 130 },
{ "" },
{ 12, 13, 14, 14, 12 },
{ 17, 18, 19, 19, 17 }, SIZE_MEDIUM },

{ "minotaur", "Mntaur",
{ "", "", "", "", "", "", "" }, 4,
{ 130, 150, 120, 95, 110, 200, 130, 120, 140, 110, 85, 100, 190, 120, 110, 110,
		110, 130, 130, 130, 100, 100, 100, 75, 75, 75, 90, 90, 90, 180, 180,
		180, 110, 110, 110 },
{ "track" },
{ 15, 11, 11, 13, 15 },
{ 20, 16, 16, 18, 20 }, SIZE_LARGE },

{ "satyr", "Satyr ",
{ "", "", "", "", "", "", "" }, 6,
{ 200, 200, 120, 100, 95, 100, 150, 190, 190, 110, 90, 85, 90, 140, 180, 180,
		180, 180, 180, 180, 100, 100, 100, 80, 80, 80, 75, 75, 75, 80, 80, 80,
		130, 130, 130 },
{ "sneak", "hide" },
{ 13, 11, 13, 14, 14 },
{ 18, 16, 18, 19, 19 }, SIZE_SMALL },

{ "kender", "Kender",
{ "", "", "", "", "", "", "" }, 8,
{ 200, 110, 95, 110, 120, 100, 95, 190, 100, 85, 100, 110, 90, 85, 180, 180,
		180, 90, 90, 90, 75, 75, 75, 90, 90, 90, 100, 100, 100, 80, 80, 80, 75,
		75, 75 },
{ "steal", "hide", "sneak", "pick lock" },
{ 11, 12, 12, 13, 14 },
{ 16, 17, 17, 21, 19 }, SIZE_SMALL },

{ "dark-elf", "DrkElf",
{ "", "", "", "", "", "", "" }, 4,
{ 100, 120, 100, 100, 130, 110, 100, 90, 110, 90, 90, 120, 100, 90, 80, 80, 80,
		100, 100, 100, 80, 80, 80, 80, 80, 80, 110, 110, 110, 90, 90, 90, 80,
		80, 80 },
{ "hide", "sneak" },
{ 13, 13, 13, 14, 12 },
{ 18, 18, 18, 19, 17 }, SIZE_MEDIUM },

{ "alaghi", "Alaghi",
{ "", "", "", "", "", "", "" }, 2,
{ 200, 120, 200, 95, 200, 200, 200, 190, 110, 190, 85, 190, 190, 190, 180, 180,
		180, 100, 100, 100, 180, 180, 180, 75, 75, 75, 180, 180, 180, 180, 180,
		180, 180, 180, 180 },
{ "hide", "sneak" },
{ 15, 11, 13, 11, 15 },
{ 20, 16, 18, 16, 20 }, SIZE_LARGE },

{ "beastman", "Bstman",
{ "", "", "", "", "", "", "" }, 6,
{ 200, 200, 110, 95, 105, 200, 100, 190, 190, 100, 85, 95, 190, 90, 180, 180,
		180, 180, 180, 180, 90, 90, 90, 75, 75, 75, 85, 85, 85, 180, 180, 180,
		80, 80, 80 },
{ "hide", "sneak" },
{ 13, 11, 12, 15, 14 },
{ 18, 16, 17, 20, 19 }, SIZE_MEDIUM

},

{ "bugbear", "Bgbear",
{ "", "", "", "", "", "", "" }, 3,
{ 200, 140, 110, 100, 110, 140, 120, 190, 130, 100, 90, 100, 130, 110, 180,
		180, 180, 120, 120, 120, 90, 90, 90, 80, 80, 80, 90, 90, 90, 120, 120,
		120, 100, 100, 100 },
{ "hide", "sneak" },
{ 14, 12, 13, 12, 14 },
{ 19, 17, 18, 17, 19 }, SIZE_LARGE

},

{ "bullywug", "Blywug",
{ "", "", "", "", "", "", "" }, 5,
{ 200, 150, 95, 100, 100, 200, 120, 190, 140, 85, 90, 90, 190, 110, 180, 180,
		180, 130, 130, 130, 75, 75, 75, 80, 80, 80, 80, 80, 80, 180, 180, 180,
		100, 100, 100 },
{ "hide", "sneak" },
{ 13, 12, 13, 13, 14 },
{ 18, 17, 18, 18, 19 }, SIZE_MEDIUM

},

{ "gremlin", "Grmlin",
{ "", "", "", "", "", "", "" }, 8,
{ 95, 200, 100, 200, 200, 100, 140, 85, 190, 90, 190, 190, 90, 130, 75, 75, 75,
		180, 180, 180, 80, 80, 80, 180, 180, 180, 180, 180, 180, 80, 80, 80,
		120, 120, 120 },
{ "" },
{ 8, 15, 16, 15, 12 },
{ 14, 20, 21, 20, 17 }, SIZE_TINY

},

{ "firbolg", "Firblg",
{ "", "", "", "", "", "", "" }, 7,
{ 200, 120, 200, 95, 110, 200, 120, 190, 110, 190, 85, 100, 190, 110, 180, 180,
		180, 100, 100, 100, 180, 180, 180, 75, 75, 75, 90, 90, 90, 180, 180,
		180, 100, 100, 100 },
{ "bash" },
{ 15, 13, 13, 11, 13 },
{ 20, 18, 18, 16, 18 }, SIZE_LARGE

},

{ "voadkyn", "Vodkyn",
{ "", "", "", "", "", "", "" }, 5,
{ 130, 130, 100, 95, 95, 100, 140, 120, 120, 90, 85, 85, 90, 130, 110, 110,
		110, 110, 110, 110, 80, 80, 80, 75, 75, 75, 75, 75, 75, 80, 80, 80,
		120, 120, 120 },
{ "" },
{ 14, 13, 11, 15, 13 },
{ 19, 18, 16, 20, 18 }, SIZE_MEDIUM

},

{ "flind", "Flind ",
{ "", "", "", "", "", "", "" }, 2,
{ 200, 120, 100, 95, 200, 140, 95, 190, 110, 90, 85, 190, 130, 85, 180, 180,
		180, 100, 100, 100, 80, 80, 80, 75, 75, 75, 180, 180, 180, 120, 120,
		120, 75, 75, 75 },
{ "" },
{ 14, 13, 12, 13, 13 },
{ 19, 18, 17, 18, 18 }, SIZE_MEDIUM

},

{ "hobgoblin", "Hbgbln",
{ "", "", "", "", "", "", "" }, 2,
{ 200, 140, 95, 100, 200, 200, 100, 190, 130, 85, 90, 190, 190, 90, 180, 180,
		180, 120, 120, 120, 75, 75, 75, 80, 80, 80, 180, 180, 180, 180, 180,
		180, 80, 80, 80 },
{ "" },
{ 13, 12, 13, 13, 14 },
{ 18, 17, 18, 18, 19 }, SIZE_MEDIUM

},

{ "kobold", "Kobold",
{ "", "", "", "", "", "", "" }, 5,
{ 200, 120, 95, 100, 200, 200, 110, 190, 110, 85, 90, 190, 190, 100, 180, 180,
		180, 100, 100, 100, 75, 75, 75, 80, 80, 80, 180, 180, 180, 180, 180,
		180, 90, 90, 90 },
{ "" },
{ 12, 13, 13, 15, 12 },
{ 17, 18, 18, 20, 17 }, SIZE_SMALL

},

{ "lizard-man", "Lzrdmn",
{ "", "", "", "", "", "", "" }, 4,
{ 200, 140, 100, 95, 200, 200, 100, 190, 130, 90, 85, 190, 190, 90, 180, 180,
		180, 120, 120, 120, 80, 80, 80, 75, 75, 75, 180, 180, 180, 180, 180,
		180, 80, 80, 80 },
{ "" },
{ 13, 13, 13, 13, 15 },
{ 18, 17, 18, 18, 19 }, SIZE_MEDIUM

},

{ "mongrelman", "Mgrlmn",
{ "", "", "", "", "", "", "" }, 3,
{ 110, 110, 95, 100, 200, 200, 100, 100, 100, 85, 90, 190, 190, 90, 90, 90, 90,
		90, 90, 90, 75, 75, 75, 80, 80, 80, 180, 180, 180, 180, 180, 180, 80,
		80, 80 },
{ "" },
{ 14, 12, 12, 13, 14 },
{ 19, 17, 17, 18, 19 }, SIZE_MEDIUM

},

{ "ogre-mage", "OgrMge",
{ "", "", "", "", "", "", "" }, 4,
{ 95, 130, 110, 100, 200, 140, 95, 85, 120, 100, 90, 190, 130, 85, 75, 75, 75,
		110, 110, 110, 90, 90, 90, 80, 80, 80, 180, 180, 180, 120, 120, 120,
		75, 75, 75 },
{ "" },
{ 14, 12, 12, 13, 14 },
{ 19, 17, 17, 18, 19 }, SIZE_MEDIUM

},

{ "saurial-bladeback", "Saur-BldBck",
{ "", "", "", "", "", "", "" }, 3,
{ 100, 95, 100, 100, 200, 100, 200, 90, 85, 90, 90, 190, 90, 190, 80, 80, 80,
		75, 75, 75, 80, 80, 80, 80, 80, 80, 180, 180, 180, 80, 80, 80, 180,
		180, 180 },
{ "" },
{ 13, 14, 14, 11, 13 },
{ 18, 19, 19, 16, 18 }, SIZE_LARGE

},

{ "saurial-finhead", "Saur-FinHed",
{ "", "", "", "", "", "", "" }, 3,
		{ 100, 100, 100, 95, 95, 100, 200, 90, 90, 90, 85, 85, 90, 190, 80, 80,
				80, 80, 80, 80, 80, 80, 80, 75, 75, 75, 75, 75, 75, 80, 80, 80,
				180, 180, 180 },
		{ "" },
		{ 13, 13, 13, 13, 13 },
		{ 18, 18, 18, 18, 18 }, SIZE_MEDIUM

},

{ "saurial-flyer", "Saur-Flyer ",
{ "", "", "", "", "", "", "" }, 6,
{ 100, 100, 95, 100, 200, 100, 200, 90, 90, 85, 90, 190, 90, 190, 80, 80, 80,
		80, 80, 80, 75, 75, 75, 80, 80, 80, 180, 180, 180, 80, 80, 80, 180,
		180, 180 },
{ "" },
{ 11, 13, 13, 15, 12 },
{ 16, 18, 18, 20, 17 }, SIZE_SMALL

},

{ "saurial-hornhead", "Saur-HrnHed",
{ "", "", "", "", "", "", "" }, 3,
{ 95, 100, 100, 100, 200, 100, 200, 85, 90, 90, 90, 190, 90, 190, 75, 75, 75,
		80, 80, 80, 80, 80, 80, 80, 80, 80, 180, 180, 180, 80, 80, 80, 180,
		180, 180 },
{ "" },
{ 14, 14, 13, 11, 13 },
{ 19, 19, 18, 16, 18 }, SIZE_LARGE

},

{ "swanmay", "SwnMay",
{ "", "", "", "", "", "", "" }, 4,
{ 200, 200, 200, 200, 95, 95, 200, 190, 190, 190, 190, 85, 85, 190, 180, 180,
		180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 75, 75, 75, 75, 75,
		75, 180, 180, 180 },
{ "" },
{ 13, 13, 14, 14, 13 },
{ 18, 18, 19, 19, 18 }, SIZE_MEDIUM

},

{ "wemic", "   Wemic   ",
{ "", "", "", "", "", "", "" }, 3,
{ 200, 140, 140, 95, 200, 200, 200, 190, 130, 130, 85, 190, 190, 190, 180, 180,
		180, 120, 120, 120, 120, 120, 120, 75, 75, 75, 180, 180, 180, 180, 180,
		180, 180, 180, 180 },
{ "" },
{ 14, 13, 13, 12, 13 },
{ 19, 18, 18, 17, 18 }, SIZE_MEDIUM

},

{ "white-dwarf", "WtDwrf",
{ "", "", "", "", "", "", "" }, 3,
{ 120, 90, 130, 115, 140, 110, 130, 110, 80, 120, 105, 130, 100, 120, 100, 100,
		100, 70, 70, 70, 110, 110, 110, 95, 95, 95, 120, 120, 120, 90, 90, 90,
		110, 110, 110 },
{ "berserk" },
{ 12, 14, 14, 11, 14 },
{ 17, 19, 19, 16, 19 },

},

{ "athasian", "Athasn",
{ "", "", "", "", "", "", "" }, 4,
{ 190, 190, 140, 115, 130, 180, 130, 180, 180, 130, 100, 120, 170, 120, 170,
		170, 170, 170, 170, 170, 120, 120, 120, 90, 90, 90, 110, 110, 110, 160,
		160, 160, 110, 110, 110 },
{ "bash" },
{ 14, 12, 13, 13, 14 },
{ 19, 17, 18, 18, 19 }, SIZE_LARGE },

{ "ogrillon", "Ogriln",
{ "", "", "", "", "", "", "" }, 3,
{ 200, 125, 145, 95, 200, 200, 97, 190, 115, 135, 85, 190, 190, 87, 180, 180,
		180, 105, 105, 105, 125, 125, 125, 75, 75, 75, 180, 180, 180, 180, 180,
		180, 77, 77, 77 },
{ "" },
{ 15, 12, 11, 13, 14 },
{ 20, 17, 16, 18, 17 }, SIZE_MEDIUM },

{ "white-orc", "WhtOrc",
{ "", "", "", "", "", "", "" }, 3,
{ 180, 90, 115, 115, 190, 190, 120, 170, 80, 105, 105, 180, 180, 110, 160, 160,
		160, 70, 70, 70, 95, 95, 95, 95, 95, 95, 170, 170, 170, 170, 170, 170,
		100, 100, 100 },
{ "meditation" },
{ 13, 13, 15, 12, 12 },
{ 18, 18, 20, 17, 17 }, SIZE_MEDIUM },

{ NULL, "",
{ "" }, 0,
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
		0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ "" },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 }, 0 }

/*
 {
 "theiwar",	"Theiw",
 9,
 { 125, 100,  110,  90, 100, 90, 120,
 115,  93, 100,  85,  95,  85, 110,
 105, 105, 105,	83, 83, 83,
 90, 90, 90,		75, 75, 75,
 85, 85, 85,		75, 75, 75,
 100, 100, 100 },
 { "sneak", "hide", "combat" },
 { 12, 14, 13, 15, 11 },
 { 16, 20, 17, 20, 17 },
 SIZE_SMALL
 },

 {
 "changeling",	"Chlng",
 7,
 { 105, 120, 140,  95, 110, 100, 115,
 95, 113, 130,  98, 100,  95, 104,
 85, 85, 85,		103, 103, 103,
 120, 120, 120,	88, 88, 88,
 90, 90, 90,		85, 85, 85,
 94, 94, 94 },
 { "sneak", "hide", "illusion" },
 { 12, 14, 13, 15, 11 },
 { 17, 20, 19, 21, 16 },
 SIZE_MEDIUM
 },

 {
 "gryphon",	"Gryph",
 12,
 { 195, 160, 110, 175, 110, 100, 100,
 188, 153, 100, 158, 100,  90,  90,
 178, 178, 178,	143, 143, 143,
 90, 90, 90,		148, 148, 148,
 90, 90, 90,		80, 80, 80,
 80, 80, 80 },
 { "gouge", "hide", "detection" },
 { 14, 14, 13, 15, 11 },
 { 20, 20, 17, 19, 21 },
 SIZE_LARGE
 },

 {
 "gryfalcon",	"Gryfa",
 13,
 { 200, 115, 100, 150, 100, 100,  110,
 190, 108,  95, 135,  95,  95,  100,
 180, 180, 180,	98, 98, 98,
 85, 85, 85,		125, 125, 125,
 85, 85, 85,		85, 85, 85,
 90, 90, 90 },
 { "detect motion", "gouge" },
 { 16, 13, 13, 11, 14 },
 { 23, 18, 19, 16, 20 },
 SIZE_LARGE
 },

 {
 "sea-elf", 	"S-Elf",
 6,
 { 125, 125, 110, 100, 110, 115, 115,
 100, 113, 100,  90, 100, 100, 104,
 90, 90, 90,		103, 103, 103,
 90, 90, 90,		80, 80, 80,
 90, 90, 90,		90, 90, 90,
 94, 94, 94 },
 { "sneak", "hide", "illusion" },
 { 12, 14, 13, 15, 11 },
 { 17, 20, 19, 21, 17 },
 SIZE_MEDIUM
 },

 {
 "red-dragon",	       "RDrag",
 18,
 { 220, 220, 400, 300, 220, 220, 300,
 210, 210, 390, 290, 210, 210, 290,
 200, 200, 200,	200, 200, 200,
 380, 380, 380,	280, 280, 280,
 200, 200, 200,	200, 200, 200,
 280, 280, 280 },
 { "attack", "combat" },
 { 17, 16, 16, 15, 18 },
 { 23, 20, 20, 19, 23 },
 SIZE_HUGE
 },

 {
 "silver-dragon",	"SDrag",
 13,
 { 400, 365, 300, 350, 310, 300, 330,
 390, 340, 296, 335, 300, 396, 320,
 380, 380, 380,	330, 330, 330,
 286, 286, 286,	325, 325, 325,
 290, 290, 290,	386, 386, 386,
 310, 310, 310 },
 { "attack", "combat", "healing" },
 { 18, 16, 16, 17, 19 },
 { 25, 21, 21, 20, 25 },
 SIZE_HUGE
 },

 {
 "drider",	"Dridr",
 8,
 { 125,  95,  90, 100, 100,  90, 115,
 110, 113,  90, 108,  95,  85, 104,
 100, 100, 100,	103, 103, 103,
 80, 80, 80,		98, 98, 98,
 85, 85, 85,		75, 75, 75,
 94, 94, 94 },
 { "attack", "detection" },
 { 12, 14, 13, 15, 11 },
 { 20, 17, 17, 18, 22 },
 SIZE_MEDIUM
 },

 {
 "demon",	"Demon",
 13,
 { 145, 125, 110, 100, 120, 100, 135,
 125, 113, 100,  95, 105,  95, 124,
 115, 115, 115,	103, 103, 103,
 90, 90, 90,		85, 85, 85,
 95, 95, 95,		85, 85, 85,
 114, 114, 114 },
 { "backstab", "combat" },
 { 14, 14, 13, 15, 15 },
 { 19, 20, 19, 18, 23 },
 SIZE_MEDIUM
 },

 {
 "valkyrie",	"Valky",
 13,
 { 115, 165,  90, 100, 110, 95, 115,
 108, 143,  86, 108,  95, 95, 104,
 98, 98, 98,		133, 133, 133,
 76, 76, 76,		107, 107, 107,
 85, 85, 85,		85, 85, 85,
 94, 94, 94 },
 { "curative", "healing", "protection" },
 { 14, 15, 16, 16, 15 },
 { 18, 21, 21, 19, 20 },
 SIZE_MEDIUM
 },

 {
 "cyclops",	"Cyclp",
 9,
 { 100, 100, 100, 160, 120, 110, 125,
 100, 100, 100, 148, 115, 100, 114,
 90, 90, 90,		90, 90, 90,
 90, 90, 90,		138, 138, 138,
 105, 105, 105,	90, 90, 90,
 104, 104, 104 },
 { "stun", "kick", "bash" },
 { 16, 12, 13, 13, 15 },
 { 25, 16, 17, 18, 22 },
 SIZE_HUGE
 },

 {
 "tiegre",          "Tiegr",
 15,
 { 115, 128, 105, 100, 100, 105, 110,
 105, 118, 100,  95,  95, 100, 100,
 95, 95, 95,		108, 108, 108,
 90, 90, 90,		85, 85, 85,
 85, 85, 85,		90, 90, 90,
 90, 90, 90 },
 { "sneak", "hide", "second attack" },
 { 15, 14, 14, 15, 15 },
 { 21, 17, 17, 22, 21 },
 SIZE_LARGE
 },
 */
};

/*
 * Class table.
 */
const struct class_type class_table[MAX_CLASS] =
{

/*
 {
 name, who, attr_prime, weapon,
 {guild1, guild2, guild3}, skill_adept thac0_00, thac0_32, hp_min, hp_max, mana?,
 base_group, default_group, finished_flags
 }
 */

{ "mage", "Mag", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3018, 9618, 18113 }, 75, 20, 6, 6, 8, TRUE, "mage basics", "mage default",
		FINISHED },

{ "cleric", "Cle", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{ 3003, 9619, 5699 }, 75, 20, 2, 7, 14, TRUE, "cleric basics",
		"cleric default", FINISHED },

{ "thief", "Thi", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3028, 9639, 5633 }, 75, 20, -4, 5, 11, FALSE, "thief basics",
		"thief default", FINISHED },

{ "warrior", "War", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{ 3022, 9633, 5613 }, 75, 20, -10, 10, 16, FALSE, "warrior basics",
		"warrior default", FINISHED },

{ "ranger", "Ran", STAT_STR, OBJ_VNUM_SCHOOL_SPEAR,
{ 3372, 9752, 18111 }, 75, 20, -8, 8, 15, TRUE, "ranger basics",
		"ranger default", FINISHED },

{ "druid", "Dru", STAT_WIS, OBJ_VNUM_SCHOOL_POLEARM,
{ 3369, 9755, 18111 }, 75, 20, 4, 7, 14, TRUE, "druid basics", "druid default",
		FINISHED },

{ "shade", "Shd", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3375, 9758, 18113 }, 75, 20, -6, 5, 11, TRUE, "shade basics",
		"shade default", SEMI_FINISHED },

{ "wizard", "Wiz", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3018, 9618, 18113 }, 75, 10, -4, 6, 18, TRUE, "wizard basics",
		"wizard default", FINISHED },

{ "priest", "Prs", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{ 3003, 9619, 5699 }, 75, 10, -2, 7, 24, TRUE, "priest basics",
		"priest default", FINISHED },

{ "mercenary", "Mer", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3028, 9639, 5633 }, 75, 10, -8, 5, 22, FALSE, "mercenary basics",
		"mercenary default", FINISHED },

{ "gladiator", "Gla", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{ 3022, 9633, 5613 }, 75, 10, -20, 10, 26, FALSE, "gladiator basics",
		"gladiator default", FINISHED },

{ "strider", "Str", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3372, 9752, 18111 }, 75, 10, -16, 8, 25, TRUE, "strider basics",
		"strider default", FINISHED },

{ "sage", "Sag", STAT_WIS, OBJ_VNUM_SCHOOL_POLEARM,
{ 3369, 9755, 18111 }, 75, 10, -4, 7, 24, TRUE, "sage basics", "sage default",
		SEMI_FINISHED },

{ "lich", "Lic", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3375, 9758, 18113 }, 75, 10, -12, 5, 21, TRUE, "lich basics", "lich default",
		FINISHED },

{ "forsaken", "Fkn", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3018, 9618, 18113 }, 75, 5, -12, 11, 28, TRUE, "forsaken basics",
		"forsaken default", SEMI_FINISHED },

{ "conjurer", "Cjr", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3018, 9618, 18113 }, 75, 5, -12, 11, 28, TRUE, "conjurer basics",
		"conjurer default", SEMI_FINISHED },

{ "archmage", "Amg", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3018, 9618, 18113 }, 75, 5, -12, 11, 28, TRUE, "archmage basics",
		"archmage default", SEMI_FINISHED },

{ "voodan", "Vdn", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{ 3003, 9619, 5699 }, 75, 5, -12, 10, 36, TRUE, "voodan basics",
		"voodan default", BASIC_START },

{ "monk", "Mnk", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{ 3003, 9619, 5699 }, 75, 5, -24, 10, 36, TRUE, "monk basics", "monk default",
		REVAMPING },

{ "saint", "Snt", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{ 3003, 9619, 5699 }, 75, 5, -10, 10, 36, TRUE, "saint basics",
		"saint default", FINISHED },

{ "assassin", "Asn", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3028, 9639, 5633 }, 75, 5, -24, 7, 33, FALSE, "assassin basics",
		"assassin default", SEMI_FINISHED },

{ "ninja", "Nja", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3028, 9639, 5633 }, 75, 5, -24, 7, 33, FALSE, "ninja basics",
		"ninja default", SEMI_FINISHED },

{ "bard", "Brd", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3028, 9639, 5633 }, 75, 5, -24, 7, 33, FALSE, "bard basics", "bard default",
		REVAMPING },

{ "barbarian", "Bar", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{ 3022, 9633, 5613 }, 75, 5, -30, 15, 39, FALSE, "barbarian basics",
		"barbarian default", SEMI_FINISHED },

{ "swashbuckler", "Sbl", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{ 3022, 9633, 5613 }, 75, 5, -30, 15, 39, FALSE, "swashbuckler",
		"swashbuckler default", SEMI_FINISHED },

{ "crusader", "Csr", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{ 3022, 9633, 5613 }, 75, 5, -30, 15, 39, FALSE, "crusader basics",
		"crusader default", SEMI_FINISHED },

{ "darkpaladin", "Dpn", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3372, 9752, 18111 }, 75, 5, -24, 12, 37, TRUE, "darkpaladin basics",
		"darkpaladin default", SEMI_FINISHED },

{ "hunter", "Htr", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3372, 9752, 18111 }, 75, 5, -24, 12, 37, TRUE, "hunter basics",
		"hunter default", SEMI_FINISHED },

{ "paladin", "Pdn", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{ 3372, 9752, 18111 }, 75, 5, -24, 12, 37, TRUE, "paladin basics",
		"paladin default", SEMI_FINISHED },

{ "warlock", "Wlk", STAT_WIS, OBJ_VNUM_SCHOOL_POLEARM,
{ 3369, 9755, 18111 }, 75, 5, -14, 10, 34, TRUE, "warlock basics",
		"warlock default", SEMI_FINISHED },

{ "alchemist", "Amt", STAT_WIS, OBJ_VNUM_SCHOOL_POLEARM,
{ 3369, 9755, 18111 }, 75, 5, -14, 10, 34, TRUE, "alchemist basics",
		"alchemist default", REVAMPING },

{ "shaman", "Shn", STAT_WIS, OBJ_VNUM_SCHOOL_POLEARM,
{ 3369, 9755, 18111 }, 75, 5, -14, 10, 34, TRUE, "shaman basics",
		"shaman default", BASIC_START },

{ "fade", "Fde", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3375, 9758, 18113 }, 75, 5, -30, 7, 31, TRUE, "fade basics", "fade default",
		SEMI_FINISHED },

{ "necromancer", "Ncr", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3375, 9758, 18113 }, 75, 5, -30, 7, 31, TRUE, "necromancer basics",
		"necromancer default", REVAMPING },

{ "banshee", "Bns", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{ 3375, 9758, 18113 }, 75, 5, -30, 7, 31, TRUE, "banshee basics",
		"banshee default", SEMI_FINISHED } };

/*
 * Titles.
 */
char * const title_table[MAX_CLASS][MAX_LEVEL + 1][2] =
{

/*	Mage	*/

{
{ "Man", "Woman" },

{ "Novice of Magic", "Novice of Magic" },
{ "Apprentice of Magic", "Apprentice of Magic" },
{ "Spell Novice", "Spell Novice" },
{ "Spell Student", "Spell Student" },
{ "Scholar of Magic", "Scholar of Magic" },
{ "Scholar of Wizardry", "Scholar of Wizardry" },
{ "Delver in Scrolls", "Delveress in Scrolls" },
{ "Delver in Spells", "Delveress in Spells" },
{ "Medium of Magic", "Medium of Magic" },
{ "Medium of Wizardry", "Medium of Wizardry" },
{ "Scribe of Magic", "Scribess of Magic" },
{ "Scribe of Wizardry", "Scribess of Wizardry" },
{ "Minor Seer", "Minor Seeress" },
{ "Seer", "Seeress" },
{ "Minor Sage", "Minor Sage" },
{ "Sage", "Sage" },
{ "Minor Illusionist", "Minor Illusionist" },
{ "Illusionist", "Illusionist" },
{ "Minor Abjurer", "Minor Abjuress" },
{ "Abjurer", "Abjuress" },
{ "Minor Invoker", "Minor Invoker" },
{ "Invoker", "Invoker" },
{ "Minor Enchanter", "Minor Enchantress" },
{ "Enchanter", "Enchantress" },
{ "Minor Conjurer", "Minor Conjuress" },
{ "Conjurer", "Conjuress" },
{ "Minor Magician", "Minor Witch" },
{ "Magician", "Witch" },
{ "Minor Creator", "Minor Creator" },
{ "Creator", "Creator" },
{ "Minor Savant", "Minor Savant" },
{ "Savant", "Savant" },
{ "Minor Magus", "Minor Craftess" },
{ "Magus", "Craftess" },
{ "Minor Wizard", "Minor Wizard" },
{ "Wizard", "Wizard" },
{ "Minor Warlock", "Minor War Witch" },
{ "Warlock", "War Witch" },
{ "Minor Sorcerer", "Minor Sorceress" },
{ "Sorcerer", "Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Golem Maker", "Golem Maker" },
{ "Golem Maker", "Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Staves", "Maker of Staves", },
{ "Maker of Staves", "Maker of Staves", },
{ "Demon Summoner", "Demon Summoner" },
{ "Demon Summoner", "Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Master Mage", "Master Mage" },
{ "Mage Hero", "Mage Heroine" },
{ "Squire of Magic", "Squire of Magic" },
{ "Knight of Magic", "Dame of Magic" },
{ "Demigod of Magic", "Demigoddess of Magic" },
{ "Immortal of Magic", "Immortal of Magic" },
{ "God of Magic", "Goddess of Magic" },
{ "Deity of Magic", "Deity of Magic" },
{ "Supremity of Magic", "Supremity of Magic" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Cleric	*/

{
{ "Man", "Woman" },

{ "Believer", "Believer" },
{ "Believer", "Believer" },
{ "Attendant", "Attendant" },
{ "Attendant", "Attendant" },
{ "Acolyte", "Acolyte" },
{ "Acolyte", "Acolyte" },
{ "Novice", "Novice" },
{ "Novice", "Novice" },
{ "Missionary", "Missionary" },
{ "Missionary", "Missionary" },
{ "Adept", "Adept" },
{ "Adept", "Adept" },
{ "Deacon", "Deaconess" },
{ "Deacon", "Deaconess" },
{ "Vicar", "Vicaress" },
{ "Vicar", "Vicaress" },
{ "Priest", "Priestess" },
{ "Priest", "Priestess" },
{ "Minister", "Lady Minister" },
{ "Minister", "Lady Minister" },
{ "Canon", "Canon" },
{ "Canon", "Canon" },
{ "Levite", "Levitess" },
{ "Levite", "Levitess" },
{ "Curate", "Curess" },
{ "Curate", "Curess" },
{ "Monk", "Nun" },
{ "Monk", "Nun" },
{ "Healer", "Healess" },
{ "Healer", "Healess" },
{ "Chaplain", "Chaplain" },
{ "Chaplain", "Chaplain" },
{ "Expositor", "Expositress" },
{ "Expositor", "Expositress" },
{ "Bishop", "Bishop" },
{ "Bishop", "Bishop" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Patriarch", "Matriarch" },
{ "Patriarch", "Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Demon Killer", "Demon Killer" },
{ "Demon Killer", "Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Master Cleric", "Master Cleric" },
{ "Holy Hero", "Holy Heroine" },
{ "Holy Squire", "Holy Squire" },
{ "Holy Knight", "Holy Dame" },
{ "Demigod", "Demigoddess", },
{ "Immortal", "Immortal" },
{ "God", "Goddess" },
{ "Deity", "Deity" },
{ "Supreme Master", "Supreme Mistress" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Thief	*/

{
{ "Man", "Woman" },

{ "Pilferer", "Pilferess" },
{ "Pilferer", "Pilferess" },
{ "Footpad", "Footpad" },
{ "Footpad", "Footpad" },
{ "Filcher", "Filcheress" },
{ "Filcher", "Filcheress" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Sneak", "Sneak" },
{ "Sneak", "Sneak" },
{ "Pincher", "Pincheress" },
{ "Pincher", "Pincheress" },
{ "Cut-Purse", "Cut-Purse" },
{ "Cut-Purse", "Cut-Purse" },
{ "Snatcher", "Snatcheress" },
{ "Snatcher", "Snatcheress" },
{ "Sharper", "Sharpress" },
{ "Sharper", "Sharpress" },
{ "Rogue", "Rogue" },
{ "Rogue", "Rogue" },
{ "Robber", "Robber" },
{ "Robber", "Robber" },
{ "Magsman", "Magswoman" },
{ "Magsman", "Magswoman" },
{ "Highwayman", "Highwaywoman" },
{ "Highwayman", "Highwaywoman" },
{ "Burglar", "Burglaress" },
{ "Burglar", "Burglaress" },
{ "Thief", "Thief" },
{ "Thief", "Thief" },
{ "Knifer", "Knifer" },
{ "Knifer", "Knifer" },
{ "Quick-Blade", "Quick-Blade" },
{ "Quick-Blade", "Quick-Blade" },
{ "Killer", "Murderess" },
{ "Killer", "Murderess" },
{ "Brigand", "Brigand" },
{ "Brigand", "Brigand" },
{ "Cut-Throat", "Cut-Throat" },
{ "Cut-Throat", "Cut-Throat" },
{ "Spy", "Spy" },
{ "Spy", "Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Master Spy", "Master Spy" },
{ "Master Spy", "Master Spy" },
{ "Assassin", "Assassin" },
{ "Assassin", "Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Touch", "Mistress of Touch" },
{ "Master of Touch", "Mistress of Touch" },
{ "Crime Lord", "Crime Mistress" },
{ "Crime Lord", "Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Master Thief", "Master Thief" },
{ "Assassin Hero", "Assassin Heroine" },
{ "Squire of Death", "Squire of Death", },
{ "Knight of Death", "Dame of Death" },
{ "Demigod of Assassins", "Demigoddess of Assassins" },
{ "Immortal Assasin", "Immortal Assassin" },
{ "God of Assassins", "God of Assassins", },
{ "Deity of Assassins", "Deity of Assassins" },
{ "Supreme Master", "Supreme Mistress" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Warrior	*/

{
{ "Man", "Woman" },

{ "Swordpupil", "Swordpupil" },
{ "Swordpupil", "Swordpupil" },
{ "Recruit", "Recruit" },
{ "Recruit", "Recruit" },
{ "Sentry", "Sentress" },
{ "Sentry", "Sentress" },
{ "Fighter", "Fighter" },
{ "Fighter", "Fighter" },
{ "Soldier", "Soldier" },
{ "Soldier", "Soldier" },
{ "Warrior", "Warrior" },
{ "Warrior", "Warrior" },
{ "Veteran", "Veteran" },
{ "Veteran", "Veteran" },
{ "Swordsman", "Swordswoman" },
{ "Swordsman", "Swordswoman" },
{ "Fencer", "Fenceress" },
{ "Fencer", "Fenceress" },
{ "Combatant", "Combatess" },
{ "Combatant", "Combatess" },
{ "Hero", "Heroine" },
{ "Hero", "Heroine" },
{ "Myrmidon", "Myrmidon" },
{ "Myrmidon", "Myrmidon" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Mercenary", "Mercenaress" },
{ "Mercenary", "Mercenaress" },
{ "Swordmaster", "Swordmistress" },
{ "Swordmaster", "Swordmistress" },
{ "Lieutenant", "Lieutenant" },
{ "Lieutenant", "Lieutenant" },
{ "Champion", "Lady Champion" },
{ "Champion", "Lady Champion" },
{ "Dragoon", "Lady Dragoon" },
{ "Dragoon", "Lady Dragoon" },
{ "Cavalier", "Lady Cavalier" },
{ "Cavalier", "Lady Cavalier" },
{ "Knight", "Lady Knight" },
{ "Knight", "Lady Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Master Knight", "Master Knight" },
{ "Master Knight", "Master Knight" },
{ "Strider", "Strider" },
{ "Strider", "Strider" },
{ "Grand Strider", "Grand Strider" },
{ "Grand Strider", "Grand Strider" },
{ "Demon Slayer", "Demon Slayer" },
{ "Demon Slayer", "Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Underlord", "Underlord" },
{ "Underlord", "Underlord" },
{ "Overlord", "Overlord" },
{ "Overlord", "Overlord" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Master Warrior", "Master Warrior" },
{ "Knight Hero", "Knight Heroine" },
{ "Squire of War", "Squire of War" },
{ "Knight of War", "Dame of War" },
{ "Demigod of War", "Demigoddess of War" },
{ "Immortal Warlord", "Immortal Warlord" },
{ "God of War", "God of War" },
{ "Deity of War", "Deity of War" },
{ "Supreme Master of War", "Supreme Mistress of War" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Ranger	*/

{
{ "Man", "Woman" },

{ "Apprentice of the Hunt", "Apprentice of the Hunt" },
{ "Student of the Hunt", "Student of the Hunt" },
{ "Student of the Hunt", "Student of the Hunt" },
{ "Runner", "Runner" },
{ "Runner", "Runner" },
{ "Strider", "Strider" },
{ "Strider", "Strider" },
{ "Scout", "Scout" },
{ "Scout", "Scout" },
{ "Master Scout", "Master Scout" },
{ "Master Scout", "Master Scout" },
{ "Explorer", "Explorer" },
{ "Explorer", "Explorer" },
{ "Tracker", "Tracker" },
{ "Tracker", "Tracker" },
{ "Survivalist", "Survivalist" },
{ "Survivalist", "Survivalist" },
{ "Watcher", "Watcher" },
{ "Watcher", "Watcher" },
{ "Hunter", "Hunter" },
{ "Hunter", "Hunter" },
{ "Woodsman", "Woodswoman" },
{ "Woodsman", "Woodswoman" },
{ "Guide", "Guide" },
{ "Guide", "Guide" },
{ "Pathfinder", "Pathfinder" },
{ "Pathfinder", "Pathfinder" },
{ "Stalker", "Stalker" },
{ "Stalker", "Stalker" },
{ "Predator", "Predator" },
{ "Predator", "Predator" },
{ "Deerhunter", "Deerhunter" },
{ "Deerhunter", "Deerhunter" },
{ "Elkhunter", "Elkhunter" },
{ "Elkhunter", "Elkhunter" },
{ "Boarhunter", "Boarhunter" },
{ "Boarhunter", "Boarhunter" },
{ "Bearhunter", "Bearhunter" },
{ "Bearhunter", "Bearhunter" },
{ "Falconer", "Falconer" },
{ "Falconer", "Falconer" },
{ "Hawker", "Hawker" },
{ "Hawker", "Hawker" },
{ "Manhunter", "Manhunter" },
{ "Manhunter", "Manhunter" },
{ "Gianthunter", "Gianthunter" },
{ "Gianthunter", "Gianthunter" },
{ "Adept of the Hunt", "Adept of the Hunt" },
{ "Adept of the Hunt", "Adept of the Hunt" },
{ "Lord of the Hunt", "Lady of the Hunt" },
{ "Lord of the Hunt", "Lady of the Hunt" },
{ "Master of the Hunt", "Mistress of the Hunt" },
{ "Master of the Hunt", "Mistress of the Hunt" },
{ "Fox", "Fox" },
{ "Coyote", "Coyote" },
{ "Lynx", "Lynx" },
{ "Wolf", "Wolf" },
{ "Panther", "Panther" },
{ "Cougar", "Cougar" },
{ "Jaguar", "Jaguar" },
{ "Tiger", "Tiger" },
{ "Lion", "Lion" },
{ "Bear", "Bear" },
{ "Beastmaster", "Beastmaster" },
{ "Beastmaster", "Beastmaster" },
{ "Overlord of Beasts", "Overlord of Beasts" },
{ "Overlord of Beasts", "Overlord of Beasts" },
{ "Dragonhunter", "Dragonhunter" },
{ "Dragonhunter", "Dragonhunter" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Master Ranger", "Master Ranger" },
{ "Ranger Hero", "Ranger Heroine" },
{ "Squire of the Hunt", "Squire of the Hunt" },
{ "Knight of the Hunt", "Dame of the Hunt" },
{ "Demigod of Beasts", "Demigoddess of Beasts" },
{ "Immortal Hunter", "Immortal Huntress" },
{ "God of Beasts", "Goddess of Beasts" },
{ "Deity of Beasts", "Deity of Beasts" },
{ "Supremity of Beasts", "Supremity of Beasts" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" }, },

/*	Druid	*/

{
{ "Man", "Woman" },

{ "Apprentice of Nature", "Apprentice of Nature" },
{ "Student of Nature", "Student of Nature" },
{ "Student of Nature", "Student of Nature" },
{ "Scholar of Nature", "Scholar of Nature" },
{ "Scholar of Nature", "Scholar of Nature" },
{ "Neophyte", "Neophyte" },
{ "Neophyte", "Neophyte" },
{ "Naturalist", "Naturalist" },
{ "Naturalist", "Naturalist" },
{ "Forester", "Forestress" },
{ "Forester", "Forestress" },
{ "Student of Earth", "Student of Earth" },
{ "Student of Earth", "Student of Earth" },
{ "Student of Air", "Student of Air" },
{ "Student of Air", "Student of Air" },
{ "Student of Water", "Student of Water" },
{ "Student of Water", "Student of Water" },
{ "Student of Fire", "Student of Fire" },
{ "Student of Fire", "Student of Fire" },
{ "Student of Life", "Student of Life" },
{ "Student of Life", "Student of Life" },
{ "Student of The Elements", "Student of The Elements" },
{ "Student of The Elements", "Student of The Elements" },
{ "Herbalist", "Herbalist" },
{ "Herbalist", "Herbalist" },
{ "Philosopher", "Philosopher" },
{ "Philosopher", "Philosopher" },
{ "Sage", "Sage" },
{ "Sage", "Sage" },
{ "Prophet", "Prophetess" },
{ "Prophet", "Prophetess" },
{ "Adept of Earth", "Adept of Earth" },
{ "Adept of Earth", "Adept of Earth" },
{ "Adept of Air", "Adept of Air" },
{ "Adept of Air", "Adept of Air" },
{ "Adept of Water", "Adept of Water" },
{ "Adept of Water", "Adept of Water" },
{ "Adept of Fire", "Adept of Fire" },
{ "Adept of Fire", "Adept of Fire" },
{ "Adept of Life", "Adept of Life" },
{ "Adept of Life", "Adept of Life" },
{ "Adept of The Elements", "Adept of The Elements" },
{ "Adept of The Elements", "Adept of The Elements" },
{ "Druid of Earth", "Druidess of Earth" },
{ "Druid of Earth", "Druidess of Earth" },
{ "Druid of Air", "Druidess of Air" },
{ "Druid of Air", "Druidess of Air" },
{ "Druid of Water", "Druidess of Water" },
{ "Druid of Water", "Druidess of Water" },
{ "Druid of Fire", "Druidess of Fire" },
{ "Druid of Fire", "Druidess of Fire" },
{ "Druid of Life", "Druidess of Life" },
{ "Druid of Life", "Druidess of Life" },
{ "Druid of The Elements", "Druidess of The Elements" },
{ "Druid of The Elements", "Druidess of The Elements" },
{ "Sage of Earth", "Sage of Earth" },
{ "Sage of Earth", "Sage of Earth" },
{ "Sage of Air", "Sage of Air" },
{ "Sage of Air", "Sage of Air" },
{ "Sage of Water", "Sage of Water" },
{ "Sage of Water", "Sage of Water" },
{ "Sage of Fire", "Sage of Fire" },
{ "Sage of Fire", "Sage of Fire" },
{ "Sage of Life", "Sage of Life" },
{ "Sage of Life", "Sage of Life" },
{ "Sage of The Elements", "Sage of The Elements" },
{ "Sage of The Elements", "Sage of The Elements" },
{ "Master of Earth", "Mistress of Earth" },
{ "Master of Earth", "Mistress of Earth" },
{ "Master of Air", "Mistress of Air" },
{ "Master of Air", "Mistress of Air" },
{ "Master of Water", "Mistress of Water" },
{ "Master of Water", "Mistress of Water" },
{ "Master of Fire", "Mistress of Fire" },
{ "Master of Fire", "Mistress of Fire" },
{ "Master of Life", "Mistress of Life" },
{ "Master of Life", "Mistress of Life" },
{ "Master of The Elements", "Mistress of The Elements" },
{ "Master of The Elements", "Mistress of The Elements" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Master Druid", "Master Druid" },
{ "Druid Hero", "Druid Heroine" },
{ "Squire of The Elements", "Squire of The Elements" },
{ "Knight of The Elements", "Dame of The Elements" },
{ "Demigod of Nature", "Demigoddess of Nature" },
{ "Immortal Sage", "Immortal Sage" },
{ "God of The Elements", "Goddess of The Elements" },
{ "Deity of The Elements", "Deity of The Elements" },
{ "Supremity of The Elements", "Supremity of The Elements" },
{ "Creator", "Creator" },
{ "Supreme Diety", "Supreme Diety" }, },

/*	Vampire	*/

{
{ "Man", "Woman" },

{ "Blood Student", "Blood Student" },
{ "Scholar of Blood", "Scholar of Blood" },
{ "Scholar of Blood", "Scholar of Blood" },
{ "Student of the Night", "Student of the Night" },
{ "Student of the Night", "Student of the Night" },
{ "Student of Death", "Student of Death" },
{ "Student of Death", "Student of Death" },
{ "Lesser Imp", "Lesser Imp" },
{ "Greater Imp", "Greater Imp" },
{ "Illusionist", "Illusionist" },
{ "Illusionist", "Illusionist" },
{ "Seducer", "Seductress" },
{ "Seducer", "Seductress" },
{ "Stalker", "Stalker" },
{ "Stalker", "Stalker" },
{ "Stalker of Blood", "Stalker of Blood" },
{ "Stalker of Blood", "Stalker of Blood" },
{ "Stalker of Night", "Stalker of Night" },
{ "Stalker of Night", "Stalker of Night" },
{ "Stalker of Death", "Stalker of Death" },
{ "Stalker of Death", "Stalker of Death" },
{ "Shadow", "Shadow" },
{ "Shadow", "Shadow" },
{ "Shadow of Blood", "Shadow of Blood" },
{ "Shadow of Blood", "Shadow of Blood" },
{ "Shadow of Night", "Shadow of Night" },
{ "Shadow of Night", "Shadow of Night" },
{ "Shadow of Death", "Shadow of Death" },
{ "Shadow of Death", "Shadow of Death" },
{ "Killer", "Killer" },
{ "Killer", "Killer" },
{ "Murderer", "Murderer" },
{ "Murderer", "Murderer" },
{ "Incubus", "Succubus" },
{ "Incubus", "Succubus" },
{ "Nightstalker", "Nightstalker" },
{ "Nightstalker", "Nightstalker" },
{ "Revenant", "Revenant" },
{ "Revenant", "Revenant" },
{ "Lesser Vrolok", "Lesser Vrolok" },
{ "Vrolok", "Vrolok" },
{ "Greater Vrolok", "Greater Vrolok" },
{ "Demon Servant", "Demon Servant" },
{ "Demon Servant", "Demon Servant" },
{ "Adept of Blood", "Adept of Blood" },
{ "Adept of Blood", "Adept of Blood" },
{ "Adept of Night", "Adept of Night" },
{ "Adept of Night", "Adept of Night" },
{ "Adept of Death", "Adept of Death" },
{ "Adept of Death", "Adept of Death" },
{ "Demon Seeker", "Demon Seeker" },
{ "Demon Seeker", "Demon Seeker" },
{ "Lord of Blood", "Lady of Blood" },
{ "Lord of Blood", "Lady of Blood" },
{ "Lord of Night", "Lady of Night" },
{ "Lord of Night", "Lady of Night" },
{ "Lord of Death", "Lady of Death" },
{ "Lord of Death", "Lady of Death" },
{ "Demon Knight", "Demon Dame" },
{ "Demon Knight", "Demon Dame" },
{ "Master of Blood", "Mistress of Blood" },
{ "Master of Blood", "Mistress of Blood" },
{ "Master of Night", "Mistress of Night" },
{ "Master of Night", "Mistress of Night" },
{ "Master of Death", "Mistress of Death" },
{ "Master of Death", "Mistress of Death" },
{ "Lord of Demons", "Lady of Demons" },
{ "Lord of Demons", "Lady of Demons" },
{ "Baron of Demons", "Baroness of Demons" },
{ "Baron of Demons", "Baroness of Demons" },
{ "Master of Demons", "Mistress of Demons" },
{ "Master of Demons", "Mistress of Demons" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Master Vampire", "Master Vampire" },
{ "Vampire Hero", "Vampire Heroine" },
{ "Squire of Blood", "Squire of Blood" },
{ "Knight of Blood", "Dame of Blood" },
{ "Demigod of the Night", "Demigoddess of the Night" },
{ "Immortal Undead", "Immortal Undead" },
{ "God of Death", "Goddess of Death" },
{ "Deity of Death", "Deity of Death" },
{ "Supremity of Death", "Supremity of Death" },
{ "Creator", "Creator" },
{ "Supreme Diety", "Supreme Deity" }, },

/*	Wizard	*/

{
{ "Man", "Woman" },

{ "Novice of Magic", "Novice of Magic" },
{ "Apprentice of Magic", "Apprentice of Magic" },
{ "Spell Novice", "Spell Novice" },
{ "Spell Student", "Spell Student" },
{ "Scholar of Magic", "Scholar of Magic" },
{ "Scholar of Wizardry", "Scholar of Wizardry" },
{ "Delver in Scrolls", "Delveress in Scrolls" },
{ "Delver in Spells", "Delveress in Spells" },
{ "Medium of Magic", "Medium of Magic" },
{ "Medium of Wizardry", "Medium of Wizardry" },
{ "Scribe of Magic", "Scribess of Magic" },
{ "Scribe of Wizardry", "Scribess of Wizardry" },
{ "Minor Seer", "Minor Seeress" },
{ "Seer", "Seeress" },
{ "Minor Sage", "Minor Sage" },
{ "Sage", "Sage" },
{ "Minor Illusionist", "Minor Illusionist" },
{ "Illusionist", "Illusionist" },
{ "Minor Abjurer", "Minor Abjuress" },
{ "Abjurer", "Abjuress" },
{ "Minor Invoker", "Minor Invoker" },
{ "Invoker", "Invoker" },
{ "Minor Enchanter", "Minor Enchantress" },
{ "Enchanter", "Enchantress" },
{ "Minor Conjurer", "Minor Conjuress" },
{ "Conjurer", "Conjuress" },
{ "Minor Magician", "Minor Witch" },
{ "Magician", "Witch" },
{ "Minor Creator", "Minor Creator" },
{ "Creator", "Creator" },
{ "Minor Savant", "Minor Savant" },
{ "Savant", "Savant" },
{ "Minor Magus", "Minor Craftess" },
{ "Magus", "Craftess" },
{ "Minor Wizard", "Minor Wizard" },
{ "Wizard", "Wizard" },
{ "Minor Warlock", "Minor War Witch" },
{ "Warlock", "War Witch" },
{ "Minor Sorcerer", "Minor Sorceress" },
{ "Sorcerer", "Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Golem Maker", "Golem Maker" },
{ "Golem Maker", "Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Staves", "Maker of Staves", },
{ "Maker of Staves", "Maker of Staves", },
{ "Demon Summoner", "Demon Summoner" },
{ "Demon Summoner", "Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Master Wizard", "Master Wizard" },
{ "Wizard Hero", "Wizard Heroine" },
{ "Squire of Magic", "Squire of Magic" },
{ "Knight of Magic", "Dame of Magic" },
{ "Demigod of Magic", "Demigoddess of Magic" },
{ "Immortal of Magic", "Immortal of Magic" },
{ "God of Magic", "Goddess of Magic" },
{ "Deity of Magic", "Deity of Magic" },
{ "Supremity of Magic", "Supremity of Magic" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Priest	*/

{
{ "Man", "Woman" },

{ "Believer", "Believer" },
{ "Believer", "Believer" },
{ "Attendant", "Attendant" },
{ "Attendant", "Attendant" },
{ "Acolyte", "Acolyte" },
{ "Acolyte", "Acolyte" },
{ "Novice", "Novice" },
{ "Novice", "Novice" },
{ "Missionary", "Missionary" },
{ "Missionary", "Missionary" },
{ "Adept", "Adept" },
{ "Adept", "Adept" },
{ "Deacon", "Deaconess" },
{ "Deacon", "Deaconess" },
{ "Vicar", "Vicaress" },
{ "Vicar", "Vicaress" },
{ "Priest", "Priestess" },
{ "Priest", "Priestess" },
{ "Minister", "Lady Minister" },
{ "Minister", "Lady Minister" },
{ "Canon", "Canon" },
{ "Canon", "Canon" },
{ "Levite", "Levitess" },
{ "Levite", "Levitess" },
{ "Curate", "Curess" },
{ "Curate", "Curess" },
{ "Monk", "Nun" },
{ "Monk", "Nun" },
{ "Healer", "Healess" },
{ "Healer", "Healess" },
{ "Chaplain", "Chaplain" },
{ "Chaplain", "Chaplain" },
{ "Expositor", "Expositress" },
{ "Expositor", "Expositress" },
{ "Bishop", "Bishop" },
{ "Bishop", "Bishop" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Patriarch", "Matriarch" },
{ "Patriarch", "Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Demon Killer", "Demon Killer" },
{ "Demon Killer", "Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Master Priest", "Master Priestess" },
{ "Divine Hero", "Divine Heroine" },
{ "Divine Squire", "Divine Squire" },
{ "Divine Knight", "Divine Dame" },
{ "Demigod", "Demigoddess", },
{ "Immortal", "Immortal" },
{ "God", "Goddess" },
{ "Deity", "Deity" },
{ "Supreme Master", "Supreme Mistress" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Mercenary	*/

{
{ "Man", "Woman" },

{ "Pilferer", "Pilferess" },
{ "Pilferer", "Pilferess" },
{ "Footpad", "Footpad" },
{ "Footpad", "Footpad" },
{ "Filcher", "Filcheress" },
{ "Filcher", "Filcheress" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Sneak", "Sneak" },
{ "Sneak", "Sneak" },
{ "Pincher", "Pincheress" },
{ "Pincher", "Pincheress" },
{ "Cut-Purse", "Cut-Purse" },
{ "Cut-Purse", "Cut-Purse" },
{ "Snatcher", "Snatcheress" },
{ "Snatcher", "Snatcheress" },
{ "Sharper", "Sharpress" },
{ "Sharper", "Sharpress" },
{ "Rogue", "Rogue" },
{ "Rogue", "Rogue" },
{ "Robber", "Robber" },
{ "Robber", "Robber" },
{ "Magsman", "Magswoman" },
{ "Magsman", "Magswoman" },
{ "Highwayman", "Highwaywoman" },
{ "Highwayman", "Highwaywoman" },
{ "Burglar", "Burglaress" },
{ "Burglar", "Burglaress" },
{ "Thief", "Thief" },
{ "Thief", "Thief" },
{ "Knifer", "Knifer" },
{ "Knifer", "Knifer" },
{ "Quick-Blade", "Quick-Blade" },
{ "Quick-Blade", "Quick-Blade" },
{ "Killer", "Murderess" },
{ "Killer", "Murderess" },
{ "Brigand", "Brigand" },
{ "Brigand", "Brigand" },
{ "Cut-Throat", "Cut-Throat" },
{ "Cut-Throat", "Cut-Throat" },
{ "Spy", "Spy" },
{ "Spy", "Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Master Spy", "Master Spy" },
{ "Master Spy", "Master Spy" },
{ "Assassin", "Assassin" },
{ "Assassin", "Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Touch", "Mistress of Touch" },
{ "Master of Touch", "Mistress of Touch" },
{ "Crime Lord", "Crime Mistress" },
{ "Crime Lord", "Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Master Mercenary", "Master Mercenary" },
{ "Assassin Hero", "Assassin Heroine" },
{ "Squire of Death", "Squire of Death", },
{ "Knight of Death", "Dame of Death" },
{ "Demigod of Assassins", "Demigoddess of Assassins" },
{ "Immortal Assasin", "Immortal Assassin" },
{ "God of Assassins", "God of Assassins", },
{ "Deity of Assassins", "Deity of Assassins" },
{ "Supreme Master", "Supreme Mistress" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Gladiator	*/

{
{ "Man", "Woman" },

{ "Swordpupil", "Swordpupil" },
{ "Swordpupil", "Swordpupil" },
{ "Recruit", "Recruit" },
{ "Recruit", "Recruit" },
{ "Sentry", "Sentress" },
{ "Sentry", "Sentress" },
{ "Fighter", "Fighter" },
{ "Fighter", "Fighter" },
{ "Soldier", "Soldier" },
{ "Soldier", "Soldier" },
{ "Warrior", "Warrior" },
{ "Warrior", "Warrior" },
{ "Veteran", "Veteran" },
{ "Veteran", "Veteran" },
{ "Swordsman", "Swordswoman" },
{ "Swordsman", "Swordswoman" },
{ "Fencer", "Fenceress" },
{ "Fencer", "Fenceress" },
{ "Combatant", "Combatess" },
{ "Combatant", "Combatess" },
{ "Hero", "Heroine" },
{ "Hero", "Heroine" },
{ "Myrmidon", "Myrmidon" },
{ "Myrmidon", "Myrmidon" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Mercenary", "Mercenaress" },
{ "Mercenary", "Mercenaress" },
{ "Swordmaster", "Swordmistress" },
{ "Swordmaster", "Swordmistress" },
{ "Lieutenant", "Lieutenant" },
{ "Lieutenant", "Lieutenant" },
{ "Champion", "Lady Champion" },
{ "Champion", "Lady Champion" },
{ "Dragoon", "Lady Dragoon" },
{ "Dragoon", "Lady Dragoon" },
{ "Cavalier", "Lady Cavalier" },
{ "Cavalier", "Lady Cavalier" },
{ "Knight", "Lady Knight" },
{ "Knight", "Lady Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Master Knight", "Master Knight" },
{ "Master Knight", "Master Knight" },
{ "Strider", "Strider" },
{ "Strider", "Strider" },
{ "Grand Strider", "Grand Strider" },
{ "Grand Strider", "Grand Strider" },
{ "Demon Slayer", "Demon Slayer" },
{ "Demon Slayer", "Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Underlord", "Underlord" },
{ "Underlord", "Underlord" },
{ "Overlord", "Overlord" },
{ "Overlord", "Overlord" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Master Gladiator", "Master Gladiator" },
{ "Centurian Hero", "Centurian Heroine" },
{ "Squire of War", "Squire of War" },
{ "Knight of War", "Dame of War" },
{ "Demigod of War", "Demigoddess of War" },
{ "Immortal Warlord", "Immortal Warlord" },
{ "God of War", "God of War" },
{ "Deity of War", "Deity of War" },
{ "Supreme Master of War", "Supreme Mistress of War" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" } },

/*	Strider	*/

{
{ "Man", "Woman" },

{ "Apprentice of the Hunt", "Apprentice of the Hunt" },
{ "Student of the Hunt", "Student of the Hunt" },
{ "Student of the Hunt", "Student of the Hunt" },
{ "Runner", "Runner" },
{ "Runner", "Runner" },
{ "Strider", "Strider" },
{ "Strider", "Strider" },
{ "Scout", "Scout" },
{ "Scout", "Scout" },
{ "Master Scout", "Master Scout" },
{ "Master Scout", "Master Scout" },
{ "Explorer", "Explorer" },
{ "Explorer", "Explorer" },
{ "Tracker", "Tracker" },
{ "Tracker", "Tracker" },
{ "Survivalist", "Survivalist" },
{ "Survivalist", "Survivalist" },
{ "Watcher", "Watcher" },
{ "Watcher", "Watcher" },
{ "Hunter", "Hunter" },
{ "Hunter", "Hunter" },
{ "Woodsman", "Woodswoman" },
{ "Woodsman", "Woodswoman" },
{ "Guide", "Guide" },
{ "Guide", "Guide" },
{ "Pathfinder", "Pathfinder" },
{ "Pathfinder", "Pathfinder" },
{ "Stalker", "Stalker" },
{ "Stalker", "Stalker" },
{ "Predator", "Predator" },
{ "Predator", "Predator" },
{ "Deerhunter", "Deerhunter" },
{ "Deerhunter", "Deerhunter" },
{ "Elkhunter", "Elkhunter" },
{ "Elkhunter", "Elkhunter" },
{ "Boarhunter", "Boarhunter" },
{ "Boarhunter", "Boarhunter" },
{ "Bearhunter", "Bearhunter" },
{ "Bearhunter", "Bearhunter" },
{ "Falconer", "Falconer" },
{ "Falconer", "Falconer" },
{ "Hawker", "Hawker" },
{ "Hawker", "Hawker" },
{ "Manhunter", "Manhunter" },
{ "Manhunter", "Manhunter" },
{ "Gianthunter", "Gianthunter" },
{ "Gianthunter", "Gianthunter" },
{ "Adept of the Hunt", "Adept of the Hunt" },
{ "Adept of the Hunt", "Adept of the Hunt" },
{ "Lord of the Hunt", "Lady of the Hunt" },
{ "Lord of the Hunt", "Lady of the Hunt" },
{ "Master of the Hunt", "Mistress of the Hunt" },
{ "Master of the Hunt", "Mistress of the Hunt" },
{ "Fox", "Fox" },
{ "Coyote", "Coyote" },
{ "Lynx", "Lynx" },
{ "Wolf", "Wolf" },
{ "Panther", "Panther" },
{ "Cougar", "Cougar" },
{ "Jaguar", "Jaguar" },
{ "Tiger", "Tiger" },
{ "Lion", "Lion" },
{ "Bear", "Bear" },
{ "Beastmaster", "Beastmaster" },
{ "Beastmaster", "Beastmaster" },
{ "Overlord of Beasts", "Overlord of Beasts" },
{ "Overlord of Beasts", "Overlord of Beasts" },
{ "Dragonhunter", "Dragonhunter" },
{ "Dragonhunter", "Dragonhunter" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Master Strider", "Master Strider" },
{ "Strider Hero", "Strider Heroine" },
{ "Squire of the Hunt", "Squire of the Hunt" },
{ "Knight of the Hunt", "Dame of the Hunt" },
{ "Demigod of Beasts", "Demigoddess of Beasts" },
{ "Immortal Hunter", "Immortal Huntress" },
{ "God of Beasts", "Goddess of Beasts" },
{ "Deity of Beasts", "Deity of Beasts" },
{ "Supremity of Beasts", "Supremity of Beasts" },
{ "Creator", "Creator" },
{ "Supreme Deity", "Supreme Deity" }, },

/*	Sage	*/

{
{ "Man", "Woman" },

{ "Apprentice of Nature", "Apprentice of Nature" },
{ "Student of Nature", "Student of Nature" },
{ "Student of Nature", "Student of Nature" },
{ "Scholar of Nature", "Scholar of Nature" },
{ "Scholar of Nature", "Scholar of Nature" },
{ "Neophyte", "Neophyte" },
{ "Neophyte", "Neophyte" },
{ "Naturalist", "Naturalist" },
{ "Naturalist", "Naturalist" },
{ "Forester", "Forestress" },
{ "Forester", "Forestress" },
{ "Student of Earth", "Student of Earth" },
{ "Student of Earth", "Student of Earth" },
{ "Student of Air", "Student of Air" },
{ "Student of Air", "Student of Air" },
{ "Student of Water", "Student of Water" },
{ "Student of Water", "Student of Water" },
{ "Student of Fire", "Student of Fire" },
{ "Student of Fire", "Student of Fire" },
{ "Student of Life", "Student of Life" },
{ "Student of Life", "Student of Life" },
{ "Student of The Elements", "Student of The Elements" },
{ "Student of The Elements", "Student of The Elements" },
{ "Herbalist", "Herbalist" },
{ "Herbalist", "Herbalist" },
{ "Philosopher", "Philosopher" },
{ "Philosopher", "Philosopher" },
{ "Sage", "Sage" },
{ "Sage", "Sage" },
{ "Prophet", "Prophetess" },
{ "Prophet", "Prophetess" },
{ "Adept of Earth", "Adept of Earth" },
{ "Adept of Earth", "Adept of Earth" },
{ "Adept of Air", "Adept of Air" },
{ "Adept of Air", "Adept of Air" },
{ "Adept of Water", "Adept of Water" },
{ "Adept of Water", "Adept of Water" },
{ "Adept of Fire", "Adept of Fire" },
{ "Adept of Fire", "Adept of Fire" },
{ "Adept of Life", "Adept of Life" },
{ "Adept of Life", "Adept of Life" },
{ "Adept of The Elements", "Adept of The Elements" },
{ "Adept of The Elements", "Adept of The Elements" },
{ "Druid of Earth", "Druidess of Earth" },
{ "Druid of Earth", "Druidess of Earth" },
{ "Druid of Air", "Druidess of Air" },
{ "Druid of Air", "Druidess of Air" },
{ "Druid of Water", "Druidess of Water" },
{ "Druid of Water", "Druidess of Water" },
{ "Druid of Fire", "Druidess of Fire" },
{ "Druid of Fire", "Druidess of Fire" },
{ "Druid of Life", "Druidess of Life" },
{ "Druid of Life", "Druidess of Life" },
{ "Druid of The Elements", "Druidess of The Elements" },
{ "Druid of The Elements", "Druidess of The Elements" },
{ "Sage of Earth", "Sage of Earth" },
{ "Sage of Earth", "Sage of Earth" },
{ "Sage of Air", "Sage of Air" },
{ "Sage of Air", "Sage of Air" },
{ "Sage of Water", "Sage of Water" },
{ "Sage of Water", "Sage of Water" },
{ "Sage of Fire", "Sage of Fire" },
{ "Sage of Fire", "Sage of Fire" },
{ "Sage of Life", "Sage of Life" },
{ "Sage of Life", "Sage of Life" },
{ "Sage of The Elements", "Sage of The Elements" },
{ "Sage of The Elements", "Sage of The Elements" },
{ "Master of Earth", "Mistress of Earth" },
{ "Master of Earth", "Mistress of Earth" },
{ "Master of Air", "Mistress of Air" },
{ "Master of Air", "Mistress of Air" },
{ "Master of Water", "Mistress of Water" },
{ "Master of Water", "Mistress of Water" },
{ "Master of Fire", "Mistress of Fire" },
{ "Master of Fire", "Mistress of Fire" },
{ "Master of Life", "Mistress of Life" },
{ "Master of Life", "Mistress of Life" },
{ "Master of The Elements", "Mistress of The Elements" },
{ "Master of The Elements", "Mistress of The Elements" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Master Sage", "Master Sage" },
{ "Sage Hero", "Sage Heroine" },
{ "Squire of The Elements", "Squire of The Elements" },
{ "Knight of The Elements", "Dame of The Elements" },
{ "Demigod of Nature", "Demigoddess of Nature" },
{ "Immortal Sage", "Immortal Sage" },
{ "God of The Elements", "Goddess of The Elements" },
{ "Deity of The Elements", "Deity of The Elements" },
{ "Supremity of The Elements", "Supremity of The Elements" },
{ "Creator", "Creator" },
{ "Supreme Diety", "Supreme Diety" }, },

/*	Lich	*/
{
{ "Man", "Woman" },

{ "Blood Student", "Blood Student" },
{ "Scholar of Blood", "Scholar of Blood" },
{ "Scholar of Blood", "Scholar of Blood" },
{ "Student of the Night", "Student of the Night" },
{ "Student of the Night", "Student of the Night" },
{ "Student of Death", "Student of Death" },
{ "Student of Death", "Student of Death" },
{ "Lesser Imp", "Lesser Imp" },
{ "Greater Imp", "Greater Imp" },
{ "Illusionist", "Illusionist" },
{ "Illusionist", "Illusionist" },
{ "Seducer", "Seductress" },
{ "Seducer", "Seductress" },
{ "Stalker", "Stalker" },
{ "Stalker", "Stalker" },
{ "Stalker of Blood", "Stalker of Blood" },
{ "Stalker of Blood", "Stalker of Blood" },
{ "Stalker of Night", "Stalker of Night" },
{ "Stalker of Night", "Stalker of Night" },
{ "Stalker of Death", "Stalker of Death" },
{ "Stalker of Death", "Stalker of Death" },
{ "Shadow", "Shadow" },
{ "Shadow", "Shadow" },
{ "Shadow of Blood", "Shadow of Blood" },
{ "Shadow of Blood", "Shadow of Blood" },
{ "Shadow of Night", "Shadow of Night" },
{ "Shadow of Night", "Shadow of Night" },
{ "Shadow of Death", "Shadow of Death" },
{ "Shadow of Death", "Shadow of Death" },
{ "Killer", "Killer" },
{ "Killer", "Killer" },
{ "Murderer", "Murderer" },
{ "Murderer", "Murderer" },
{ "Incubus", "Succubus" },
{ "Incubus", "Succubus" },
{ "Nightstalker", "Nightstalker" },
{ "Nightstalker", "Nightstalker" },
{ "Revenant", "Revenant" },
{ "Revenant", "Revenant" },
{ "Lesser Vrolok", "Lesser Vrolok" },
{ "Vrolok", "Vrolok" },
{ "Greater Vrolok", "Greater Vrolok" },
{ "Demon Servant", "Demon Servant" },
{ "Demon Servant", "Demon Servant" },
{ "Adept of Blood", "Adept of Blood" },
{ "Adept of Blood", "Adept of Blood" },
{ "Adept of Night", "Adept of Night" },
{ "Adept of Night", "Adept of Night" },
{ "Adept of Death", "Adept of Death" },
{ "Adept of Death", "Adept of Death" },
{ "Demon Seeker", "Demon Seeker" },
{ "Demon Seeker", "Demon Seeker" },
{ "Lord of Blood", "Lady of Blood" },
{ "Lord of Blood", "Lady of Blood" },
{ "Lord of Night", "Lady of Night" },
{ "Lord of Night", "Lady of Night" },
{ "Lord of Death", "Lady of Death" },
{ "Lord of Death", "Lady of Death" },
{ "Demon Knight", "Demon Dame" },
{ "Demon Knight", "Demon Dame" },
{ "Master of Blood", "Mistress of Blood" },
{ "Master of Blood", "Mistress of Blood" },
{ "Master of Night", "Mistress of Night" },
{ "Master of Night", "Mistress of Night" },
{ "Master of Death", "Mistress of Death" },
{ "Master of Death", "Mistress of Death" },
{ "Lord of Demons", "Lady of Demons" },
{ "Lord of Demons", "Lady of Demons" },
{ "Baron of Demons", "Baroness of Demons" },
{ "Baron of Demons", "Baroness of Demons" },
{ "Master of Demons", "Mistress of Demons" },
{ "Master of Demons", "Mistress of Demons" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Master Lich", "Master Lich" },
{ "Lich Hero", "Lich Heroine" },
{ "Squire of Blood", "Squire of Blood" },
{ "Knight of Blood", "Dame of Blood" },
{ "Demigod of the Night", "Demigoddess of the Night" },
{ "Immortal Undead", "Immortal Undead" },
{ "God of Death", "Goddess of Death" },
{ "Deity of Death", "Deity of Death" },
{ "Supremity of Death", "Supremity of Death" },
{ "Creator", "Creator" },
{ "Supreme Diety", "Supreme Deity" }, } };

/*
 * Attribute bonus tables.
 */
const struct str_app_type str_app[MAX_STAT] =
{  /* to hit, to dam, carry, wield */
{ -10, -4, 0, 0 }, /* 0  */
{ -10, -4, 3, 1 }, /* 1  */
{ -8, -2, 3, 2 },
{ -8, -1, 10, 3 }, /* 3  */
{ -7, -1, 25, 4 },
{ -7, -1, 55, 5 }, /* 5  */
{ -6, 0, 80, 6 },
{ -5, 0, 90, 7 },
{ -4, 0, 100, 8 },
{ -3, 0, 100, 9 },
{ -2, 0, 115, 10 }, /* 10  */
{ -1, 0, 115, 11 },
{ 0, 0, 130, 12 },
{ 0, 1, 130, 13 }, /* 13  */
{ 0, 1, 140, 14 },
{ 1, 2, 150, 15 }, /* 15  */
{ 1, 2, 165, 16 },
{ 2, 3, 180, 22 },
{ 2, 5, 200, 25 }, /* 18  */
{ 3, 7, 225, 30 },
{ 5, 10, 250, 35 }, /* 20  */
{ 10, 15, 300, 40 },
{ 15, 19, 350, 45 },
{ 20, 23, 400, 50 },
{ 25, 25, 450, 55 },
{ 35, 30, 500, 60 }, /* 25   */
{ 40, 35, 550, 65 },
{ 45, 40, 600, 70 },
{ 50, 45, 650, 75 },
{ 55, 50, 700, 80 },
{ 60, 55, 999, 99 } /* 30   */
};

/*
 * Attribute bonus tables.
 */
const struct str_app_type str_app_new[MAX_STAT_NEW] =
{
{ -10, -4, 0, 0 }, /* 0  */
{ -10, -4, 3, 1 }, /* 1  */
{ -8, -2, 3, 2 },
{ -8, -1, 10, 3 }, /* 3  */
{ -7, -1, 25, 4 },
{ -7, -1, 55, 5 }, /* 5  */
{ -6, 0, 80, 6 },
{ -5, 0, 90, 7 },
{ -4, 0, 100, 8 },
{ -3, 0, 100, 9 },
{ -2, 0, 115, 10 }, /* 10  */
{ -1, 0, 115, 11 },
{ 0, 0, 130, 12 },
{ 0, 1, 130, 13 }, /* 13  */
{ 0, 1, 140, 14 },
{ 1, 2, 150, 15 }, /* 15  */
{ 1, 2, 165, 16 },
{ 2, 3, 180, 22 },
{ 2, 5, 200, 25 }, /* 18  */
{ 3, 7, 225, 30 },
{ 5, 10, 250, 35 }, /* 20  */
{ 10, 15, 300, 40 },
{ 15, 19, 350, 45 },
{ 20, 23, 400, 50 },
{ 25, 25, 450, 55 },
{ 35, 30, 500, 60 }, /* 25   */
{ 40, 35, 550, 65 },
{ 45, 40, 600, 70 },
{ 50, 45, 650, 75 },
{ 55, 50, 700, 80 },

{ 60, 55, 999, 99 }, /* 30   */

{ 41, 36, 520, 75 }, /* 31   */
{ 42, 37, 540, 76 }, /* 32   */
{ 43, 38, 560, 77 }, /* 33   */
{ 44, 39, 580, 78 }, /* 34   */

{ 45, 40, 600, 79 }, /* 35   */
{ 46, 41, 620, 80 }, /* 36   */
{ 47, 42, 640, 81 }, /* 37   */
{ 48, 43, 660, 82 }, /* 38   */
{ 49, 44, 680, 83 }, /* 39   */

{ 50, 45, 700, 84 }, /* 40   */
{ 52, 47, 740, 86 }, /* 41   */
{ 54, 49, 780, 88 }, /* 42   */
{ 56, 51, 820, 90 }, /* 43   */
{ 58, 53, 860, 92 }, /* 44   */

{ 60, 55, 900, 94 }, /* 45   */
{ 61, 56, 920, 95 }, /* 46   */
{ 62, 57, 940, 96 }, /* 47   */
{ 63, 58, 960, 97 }, /* 48   */
{ 64, 59, 980, 98 }, /* 49   */
{ 65, 60, 999, 99 } /* 50   */
};

const struct int_app_type int_app[MAX_STAT] =
{
{ 3 }, /*  0 */
{ 5 }, /*  1 */
{ 7 },
{ 8 }, /*  3 */
{ 9 },
{ 10 }, /*  5 */
{ 11 },
{ 12 },
{ 13 },
{ 15 },
{ 17 }, /* 10 */
{ 19 },
{ 22 },
{ 25 },
{ 28 },
{ 31 }, /* 15 */
{ 34 },
{ 37 },
{ 40 }, /* 18 */
{ 44 },
{ 49 }, /* 20 */
{ 55 },
{ 60 },
{ 65 },
{ 70 },
{ 75 }, /* 25 */
{ 80 },
{ 85 },
{ 90 },
{ 95 },
{ 99 } /* 30 */

};

const struct wis_app_type wis_app[MAX_STAT] =
{
{ 0 }, /*  0 */
{ 0 }, /*  1 */
{ 0 },
{ 0 }, /*  3 */
{ 0 },
{ 1 }, /*  5 */
{ 1 },
{ 1 },
{ 1 },
{ 1 },
{ 2 }, /* 10 */
{ 2 },
{ 2 },
{ 2 },
{ 2 },
{ 3 }, /* 15 */
{ 3 },
{ 4 },
{ 5 }, /* 18 */
{ 5 },
{ 6 }, /* 20 */
{ 6 },
{ 7 },
{ 7 },
{ 8 },
{ 8 }, /* 25 */
{ 9 },
{ 10 },
{ 11 },
{ 12 },
{ 13 } };

const struct dex_app_type dex_app[MAX_STAT] =
{
{ 60 }, /* 0 */
{ 50 }, /* 1 */
{ 50 },
{ 40 },
{ 30 },
{ 20 }, /* 5 */
{ 10 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }, /* 10 */
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ -10 }, /* 15 */
{ -15 },
{ -20 },
{ -30 },
{ -40 },
{ -50 }, /* 20 */
{ -60 },
{ -75 },
{ -90 },
{ -105 },
{ -120 }, /* 25 */
{ -140 },
{ -160 },
{ -185 },
{ -210 },
{ -240 } /* 30 */
};

const struct con_app_type con_app[MAX_STAT] =
{
{ -4, 20 }, /*  0 */
{ -3, 25 }, /*  1 */
{ -2, 30 },
{ -2, 35 }, /*  3 */
{ -1, 40 },
{ -1, 45 }, /*  5 */
{ -1, 50 },
{ 0, 55 },
{ 0, 60 },
{ 0, 65 },
{ 0, 70 }, /* 10 */
{ 0, 75 },
{ 0, 80 },
{ 0, 85 },
{ 0, 88 },
{ 1, 90 }, /* 15 */
{ 2, 95 },
{ 2, 97 },
{ 3, 99 }, /* 18 */
{ 3, 99 },
{ 4, 99 }, /* 20 */
{ 4, 99 },
{ 5, 99 },
{ 6, 99 },
{ 7, 99 },
{ 8, 99 }, /* 25 */
{ 10, 100 },
{ 12, 100 },
{ 14, 100 },
{ 17, 100 },
{ 20, 100 } /*30*/

};

/*
 * Liquid properties.
 * Used in world.obj.
 * Be sure MAX_LIQUID in merc.h matches
 * the number of entries below.
 */
const struct liq_type liq_table[] =
{
/*    name			color	proof, full, thirst, food, ssize */
{ "water", "clear",
{ 0, 1, 10, 0, 16 } },
{ "beer", "amber",
{ 12, 1, 8, 1, 12 } },
{ "red wine", "burgundy",
{ 30, 1, 8, 1, 5 } },
{ "ale", "brown",
{ 15, 1, 8, 1, 12 } },
{ "dark ale", "dark",
{ 16, 1, 8, 1, 12 } },

{ "whisky", "golden",
{ 120, 1, 5, 0, 2 } },
{ "lemonade", "pink",
{ 0, 1, 9, 2, 12 } },
{ "firebreather", "boiling",
{ 190, 0, 4, 0, 2 } },
{ "local specialty", "clear",
{ 151, 1, 3, 0, 2 } },
{ "slime mold juice", "green",
{ 0, 2, -8, 1, 2 } },

{ "milk", "white",
{ 0, 2, 9, 3, 12 } },
{ "tea", "tan",
{ 0, 1, 8, 0, 6 } },
{ "coffee", "black",
{ 0, 1, 8, 0, 6 } },
{ "blood", "red",
{ 0, 2, 0, 2, 6 } },
{ "salt water", "clear",
{ 0, 1, -2, 0, 1 } },

{ "coke", "brown",
{ 0, 2, 9, 2, 12 } },
{ "root beer", "brown",
{ 0, 2, 9, 2, 12 } },
{ "elvish wine", "green",
{ 35, 2, 8, 1, 5 } },
{ "white wine", "golden",
{ 28, 1, 8, 1, 5 } },
{ "champagne", "golden",
{ 32, 1, 8, 1, 5 } },

{ "mead", "honey-colored",
{ 34, 2, 8, 2, 12 } },
{ "rose wine", "pink",
{ 26, 1, 8, 1, 5 } },
{ "benedictine wine", "burgundy",
{ 40, 1, 8, 1, 5 } },
{ "vodka", "clear",
{ 130, 1, 5, 0, 2 } },
{ "cranberry juice", "red",
{ 0, 1, 9, 2, 12 } },

{ "orange juice", "orange",
{ 0, 2, 9, 3, 12 } },
{ "absinthe", "green",
{ 200, 1, 4, 0, 2 } },
{ "brandy", "golden",
{ 80, 1, 5, 0, 4 } },
{ "aquavit", "clear",
{ 140, 1, 5, 0, 2 } },
{ "schnapps", "clear",
{ 90, 1, 5, 0, 2 } },

{ "icewine", "purple",
{ 50, 2, 6, 1, 5 } },
{ "amontillado", "burgundy",
{ 35, 2, 8, 1, 5 } },
{ "sherry", "red",
{ 38, 2, 7, 1, 5 } },
{ "framboise", "red",
{ 50, 1, 7, 1, 5 } },
{ "rum", "amber",
{ 151, 1, 4, 0, 2 } },

{ "cordial", "clear",
{ 100, 1, 5, 0, 2 } },
{ "dr pepper", "brown",
{ 0, 2, 9, 2, 12 } },
{ NULL, NULL,
{ 0, 0, 0, 0, 0 } } };

/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n

struct skill_type
		skill_table[MAX_SKILL] =
		{

				/*
				 * Magic spells.
				 */

				/*
				 {
				 "NAME",
				 { SKILL_LEVELS 1st TIER,
				 SKILL_LEVELS 2nd TIER },
				 { DIFFICULTY 1st TIER,
				 DIFFICULTY 2nd TIER },
				 SPELL_FUN,		TARGET,		MIN_POSITION,
				 GSN,		SOCKET,	SLOT(#),	MIN_MANA,	BEATS, COOLDOWN,
				 "DAMAGE NOUN",	"OFF MESSAGE",	"OFF MESSAGE (OBJ)"
				 }

				 NAME		Name of Spell/Skill
				 SKILL_LEVELS	Levels to obtain spell/skill per class
				 DIFFICULTY	Spells: multiplier for base mana
				 Skills: charge for gaining skill
				 SPELL_FUN	Routine to call for spells
				 TARGET		Legal targets
				 MIN_POSTITION	Position for caster/user
				 GSN		gsn for skills and some spells
				 SOCKET		Can spell be cast on person from same socket
				 (to limit multiplaying)
				 SLOT(#)		A unique slot number for spells
				 MIN_MANA	Base mana for spells (multiplied by DIFFICULTY)
				 BEATS		Waiting time after use
				 DAMAGE NOUN	Damage Message
				 OFF MESSAGE	Wear off message
				 OFF MESSAGE (OBJ)	Wear off message for objects
				 */

				{ "reserved",
				{ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
						199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
						199, 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
						199 },
				{ 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
						99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99,
						99, 99, 99, 99, 99, 99 }, spell_null, TAR_IGNORE, POS_STANDING,
						NULL, TRUE, SLOT( 0), 0, 0, 0, "", "", "", NULL, NULL },

				{ "acid blast",
				{ 55, 93, 103, 103, 102, 45, 65, 45, 83, 103, 103, 102, 35, 55,
						35, 35, 35, 73, 73, 73, 103, 103, 103, 103, 103, 103,
						102, 102, 102, 25, 25, 25, 45, 45, 45 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(70), 20, 12, 0, "acid blast",
						"!Acid Blast!", "", NULL, NULL },

				{ "acid rain",
						{ 103, 103, 103, 103, 103, 75, 103, 103, 103, 103, 103,
								103, 70, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								65, 65, 65, 103, 103, 103 },
						{ 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0,
								0 }, spell_acid_rain, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(610), 95, 18, 0,
						"acid rain", "!Acid Rain!", "", NULL, NULL },

				{ "animate",
						{ 103, 103, 103, 103, 103, 103, 45, 103, 103, 103, 103,
								103, 103, 35, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 25, 25, 25 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_animate, TAR_OBJ_INV, POS_STANDING,
						NULL, TRUE, SLOT(239), 20, 12, 0, "", "!Animate!", "",
						NULL, NULL },

				{ "armor",
				{ 13, 2, 102, 40, 15, 23, 102, 3, 1, 102, 30, 5, 13, 102, 2, 2,
						2, 1, 1, 1, 102, 102, 102, 20, 20, 20, 3, 3, 3, 3, 3,
						3, 102, 102, 102 },
				{ 1, 1, 0, 2, 2, 1, 0, 1, 1, 0, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT( 1), 5, 12, 0, "",
						"You feel less armored.", "", NULL, NULL },

				{ "garrote",
				{ 13, 2, 102, 40, 15, 23, 102, 3, 1, 102, 30, 5, 13, 102, 2, 2,
						2, 1, 1, 1, 102, 102, 102, 20, 20, 20, 3, 3, 3, 3, 3,
						3, 102, 102, 102 },
				{ 1, 1, 0, 2, 2, 1, 0, 1, 1, 0, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_garrote,
						TRUE, SLOT( 0), 0, 22, 0, "garrote",
						"You can breath again.", "", NULL, NULL },

				{ "bless",
				{ 102, 13, 102, 102, 102, 16, 102, 75, 3, 102, 102, 102, 6,
						102, 65, 65, 65, 2, 2, 2, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 4, 4, 4, 102, 102, 102 },
				{ 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_bless, TAR_OBJ_CHAR_DEF, POS_STANDING, NULL,
						FALSE, SLOT( 3), 5, 12, 0, "",
						"You feel less righteous.", "$p's holy aura fades.",
						NULL, NULL },

				{ "blindness",
				{ 24, 15, 103, 103, 65, 14, 34, 14, 5, 103, 103, 55, 4, 24, 4,
						4, 4, 3, 3, 3, 103, 103, 103, 103, 103, 103, 45, 45,
						45, 3, 3, 3, 14, 14, 14 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_blindness, TRUE, SLOT( 4), 5, 12, 0, "",
						"You can see again.", "", NULL, NULL },

				{ "burning hands",
				{ 13, 17, 103, 103, 103, 23, 103, 3, 7, 103, 103, 103, 13, 85,
						2, 2, 2, 4, 4, 4, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 5, 5, 5, 75, 75, 75 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT( 5), 15, 12, 0, "burning hands",
						"!Burning Hands!", "", NULL, NULL },

				{ "call lightning",
				{ 103, 36, 103, 103, 30, 48, 103, 92, 26, 103, 103, 20, 38,
						103, 82, 82, 82, 16, 16, 16, 103, 103, 103, 103, 103,
						103, 10, 10, 10, 28, 28, 28, 103, 103, 103 },
				{ 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_call_lightning, TAR_IGNORE, POS_FIGHTING, NULL,
						TRUE, SLOT( 6), 15, 12, 0, "lightning bolt",
						"!Call Lightning!", "", NULL, NULL },

				{ "calm",
				{ 95, 32, 102, 102, 90, 46, 59, 85, 22, 102, 102, 80, 36, 49,
						75, 75, 75, 12, 12, 12, 102, 102, 102, 102, 102, 102,
						70, 70, 70, 26, 26, 26, 39, 39, 39 },
				{ 1, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2 },
						spell_calm, TAR_IGNORE, POS_FIGHTING, NULL, TRUE,
						SLOT(509), 30, 12, 0, "",
						"You have lost your peace of mind.", "", NULL, NULL },

				{ "cancellation",
				{ 51, 51, 102, 102, 51, 46, 102, 41, 41, 102, 102, 41, 36, 102,
						31, 31, 31, 31, 31, 31, 102, 102, 102, 102, 102, 102,
						31, 31, 31, 26, 26, 26, 102, 102, 102 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_cancellation, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(507), 20, 12, 0, "" "!cancellation!",
						"", NULL, NULL },

				{ "siphon energy",
				{ 45, 45, 103, 103, 50, 85, 21, 35, 35, 103, 103, 45, 75, 11,
						25, 25, 25, 25, 25, 25, 103, 103, 103, 103, 103, 103,
						40, 40, 40, 65, 65, 65, 8, 8, 8 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_siphon_energy, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_siphon, TRUE, SLOT(63), 175, 12, 0,
						"{yenergy drawing essence{x",
						"{mYour link fades away!{x", "", NULL, NULL },

				{ "siphon life",
				{ 100, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 25,
						103 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_siphon_life, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_siphon, TRUE, SLOT(62), 175, 12, 0,
						"{ylife drawing essence{x", "{mYour link fades away{x",
						"", NULL, NULL },

				{ "cause serious",
				{ 20, 23, 103, 103, 103, 53, 11, 10, 13, 103, 103, 103, 43, 9,
						6, 6, 6, 8, 8, 8, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 33, 33, 33, 5, 5, 5 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(64), 17, 12, 0, "spell",
						"!Cause Serious!", "", NULL, NULL },

				{ "chain lightning",
				{ 66, 103, 103, 103, 103, 86, 103, 55, 103, 103, 103, 103, 76,
						103, 44, 44, 44, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 66, 66, 66, 103, 103, 103 },
				{ 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_chain_lightning, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(500), 55, 12, 0,
						"chain lightning", "!Chain Lightning!", "", NULL, NULL },

				{ "change sex",
				{ 67, 77, 103, 103, 103, 75, 103, 57, 67, 103, 103, 103, 65,
						103, 47, 47, 47, 57, 57, 57, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 55, 55, 55, 103, 103, 103 },
				{ 1, 2, 0, 0, 0, 1, 0, 1, 2, 0, 0, 0, 1, 0, 1, 1, 1, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(82), 15, 12, 0, "",
						"Your body feels familiar again.", "", NULL, NULL },

				{ "charm person",
				{ 40, 30, 103, 103, 102, 60, 43, 30, 20, 103, 103, 102, 40, 33,
						20, 20, 20, 10, 10, 10, 103, 103, 103, 103, 103, 103,
						102, 102, 102, 25, 25, 25, 23, 23, 23 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_charm_person, TRUE, SLOT( 7), 5, 12, 0, "",
						"You feel more self-confident.", "", NULL, NULL },

				{ "chi",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_chi, TRUE,
						SLOT( 0), 0, 0, 0, "chi", "Your chi fades.", "",
						NULL, NULL },

				{ "chill touch",
				{ 12, 13, 103, 103, 103, 22, 40, 2, 3, 103, 103, 103, 12, 30,
						2, 2, 2, 3, 3, 3, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 7, 7, 7, 20, 20, 20 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT( 8), 15, 12, 0, "chilling touch",
						"You feel less cold.", "", NULL, NULL },

				{ "colour spray",
				{ 22, 33, 103, 103, 95, 20, 103, 12, 23, 103, 103, 85, 10, 103,
						8, 8, 8, 13, 13, 13, 103, 103, 103, 103, 103, 103, 75,
						75, 75, 6, 6, 6, 103, 103, 103 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(10), 15, 12, 0, "colour spray",
						"!Colour Spray!", "", NULL, NULL },

				{ "conjure",
				{ 85, 90, 102, 102, 102, 95, 102, 59, 80, 102, 102, 102, 71,
						102, 36, 36, 36, 70, 70, 70, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 56, 56, 56, 102, 102, 102 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_conjure, TAR_IGNORE, POS_STANDING, NULL, TRUE,
						SLOT(280), 100, 12, 0, "", "!Conjure!", "", NULL,
						NULL },

				{ "conjure blizzard",
				{ 66, 103, 103, 103, 103, 86, 103, 55, 103, 103, 103, 103, 76,
						103, 44, 44, 44, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 66, 66, 66, 103, 103, 103 },
				{ 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_conjure_blizzard, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(500), 175, 14, 0,
						"blizzard", "!Conjure Blizzard!", "", NULL, NULL },

				{ "conjure wrath",
				{ 38, 44, 103, 103, 55, 44, 10, 28, 34, 103, 103, 45, 34, 1,
						18, 18, 18, 24, 24, 24, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 24, 24, 24, 1, 1, 1 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_conjure_wrath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(79), 100, 14, 0, "conjured wrath",
						"!Conjure Wrath!", "", NULL, NULL },

				{ "continual light",
				{ 11, 8, 102, 102, 7, 5, 102, 1, 7, 102, 102, 1, 4, 102, 1, 1,
						1, 5, 5, 5, 102, 102, 102, 102, 102, 102, 1, 1, 1, 2,
						2, 2, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_continual_light, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(57), 7, 12, 0, "", "!Continual Light!", "",
						NULL, NULL },

				{ "control weather",
				{ 102, 48, 102, 102, 32, 20, 102, 102, 38, 102, 102, 22, 10,
						102, 102, 102, 102, 28, 28, 28, 102, 102, 102, 102,
						102, 102, 12, 12, 12, 6, 6, 6, 102, 102, 102 },
				{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_control_weather, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(11), 25, 12, 0, "", "!Control Weather!", "",
						NULL, NULL },

				{ "courage",
				{ 13, 2, 102, 40, 15, 23, 102, 3, 1, 102, 30, 5, 13, 102, 2, 2,
						2, 1, 1, 1, 102, 102, 102, 20, 20, 20, 3, 3, 3, 3, 3,
						3, 102, 102, 102 },
				{ 1, 1, 0, 2, 2, 1, 0, 1, 1, 0, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_courage, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT( 1), 25, 12, 0, "",
						"You feel less courageous.", "", NULL, NULL },

				{ "create food",
				{ 19, 10, 102, 102, 6, 7, 102, 9, 1, 102, 102, 1, 6, 102, 6, 6,
						6, 1, 1, 1, 102, 102, 102, 102, 102, 102, 1, 1, 1, 4,
						4, 4, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_create_food, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(12), 5, 12, 0, "", "!Create Food!", "",
						NULL, NULL },

				{ "create rose",
				{ 32, 21, 102, 102, 16, 11, 102, 22, 11, 102, 102, 6, 1, 102,
						12, 12, 12, 8, 8, 8, 102, 102, 102, 102, 102, 102, 3,
						3, 3, 1, 1, 1, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, },
						spell_create_rose, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(511), 30, 12, 0, "", "!Create Rose!", "",
						NULL, NULL },

				{ "create spring",
				{ 28, 14, 102, 102, 26, 24, 102, 18, 4, 102, 102, 16, 14, 102,
						12, 12, 12, 2, 2, 2, 102, 102, 102, 102, 102, 102, 10,
						10, 10, 8, 8, 8, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_create_spring, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(80), 20, 12, 0, "", "!Create Spring!", "",
						NULL, NULL },

				{ "create water",
				{ 15, 5, 102, 102, 2, 3, 102, 5, 1, 102, 102, 1, 2, 102, 3, 3,
						3, 1, 1, 1, 102, 102, 102, 102, 102, 102, 1, 1, 1, 2,
						2, 2, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_create_water, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT(13), 5, 12, 0, "", "!Create Water!", "",
						NULL, NULL },

				{ "cure blindness",
				{ 102, 11, 102, 102, 13, 16, 102, 90, 1, 102, 102, 3, 6, 102,
						80, 80, 80, 1, 1, 1, 102, 102, 102, 102, 102, 102, 2,
						2, 2, 4, 4, 4, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(14), 5, 12, 0, "",
						"!Cure Blindness!", "", NULL, NULL },

				{ "cure critical",
				{ 102, 25, 102, 102, 49, 37, 102, 102, 15, 102, 102, 39, 27,
						102, 102, 102, 102, 10, 10, 10, 102, 102, 102, 102,
						102, 102, 29, 29, 29, 17, 17, 17, 102, 102, 102 },
				{ 0, 1, 0, 0, 2, 1, 0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(15), 20, 12, 0, "",
						"!Cure Critical!", "", NULL, NULL },

				{ "cure disease",
				{ 102, 26, 102, 102, 28, 32, 102, 102, 16, 102, 102, 18, 22,
						102, 102, 102, 102, 10, 10, 10, 102, 102, 102, 102,
						102, 102, 12, 12, 12, 13, 13, 13, 102, 102, 102 },
				{ 0, 1, 0, 0, 2, 1, 0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_disease, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(501), 20, 12, 0, "",
						"!Cure Disease!", "", NULL, NULL },

				{ "cure light",
				{ 102, 4, 102, 15, 3, 8, 102, 102, 3, 102, 5, 1, 1, 102, 102,
						102, 102, 2, 2, 2, 102, 102, 102, 3, 3, 3, 1, 1, 1, 1,
						1, 1, 102, 102, 102 },
				{ 0, 1, 0, 2, 2, 1, 0, 0, 1, 0, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(16), 10, 12, 0, "", "!Cure Light!",
						"", NULL, NULL },

				{ "cure poison",
				{ 102, 28, 102, 102, 37, 33, 102, 102, 18, 102, 102, 27, 23,
						102, 102, 102, 102, 10, 10, 10, 102, 102, 102, 102,
						102, 102, 17, 17, 17, 13, 13, 13, 102, 102, 102 },
				{ 0, 1, 0, 0, 2, 1, 0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(43), 5, 12, 0, "", "!Cure Poison!",
						"", NULL, NULL },

				{ "cure serious",
				{ 102, 14, 102, 60, 34, 24, 102, 102, 4, 102, 50, 24, 14, 102,
						102, 102, 102, 2, 2, 2, 102, 102, 102, 40, 40, 40, 14,
						14, 14, 8, 8, 8, 102, 102, 102 },
				{ 0, 1, 0, 2, 2, 1, 0, 0, 1, 0, 2, 2, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(61), 15, 12, 0, "", "!Cure Serious!",
						"", NULL, NULL },

				{ "curse",
				{ 35, 35, 103, 103, 55, 38, 45, 25, 25, 103, 103, 45, 28, 35,
						15, 15, 15, 15, 15, 15, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 18, 18, 18, 25, 25, 25 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_curse, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
						&gsn_curse, TRUE, SLOT(17), 20, 12, 0, "curse",
						"The curse wears off.", "$p is no longer impure.",
						NULL, NULL },

				{ "deathshield",
						{ 102, 102, 102, 102, 102, 102, 90, 102, 102, 102, 102,
								102, 102, 50, 102, 102, 102, 102, 102, 102,
								102, 102, 102, 102, 102, 102, 102, 102, 102,
								102, 102, 102, 20, 20, 20 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_deathshield, TAR_CHAR_DEFENSIVE,
						POS_FIGHTING, NULL, FALSE, SLOT(525), 75, 12, 0,
						"life drain", "Your death shield fades away.", "",
						NULL, NULL },

				{ "demonfire",
				{ 76, 68, 103, 103, 103, 103, 77, 66, 58, 103, 103, 103, 103,
						67, 56, 56, 56, 48, 48, 48, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 57, 57, 57 },
				{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
						spell_demonfire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(505), 50, 12, 0, "torments",
						"!Demonfire!", "", NULL, NULL },
				{ "soul burn",
				{ 76, 68, 103, 103, 103, 103, 77, 66, 58, 103, 103, 103, 103,
						67, 56, 56, 56, 48, 48, 48, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 57, 57, 57 },
				{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
						spell_soul_burn, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(505), 50, 12, 0, "flames",
						"!Soul Burn!", "", NULL, NULL },

				{ "detect evil",
				{ 22, 22, 102, 102, 10, 102, 17, 12, 12, 102, 102, 1, 85, 7, 6,
						6, 6, 6, 6, 6, 102, 102, 102, 102, 102, 102, 1, 1, 1,
						75, 75, 75, 4, 4, 4 },
				{ 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_detect_evil, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(18), 5, 12, 0, "",
						"The red in your vision disappears.", "", NULL, NULL },

				{ "detect good",
				{ 23, 22, 102, 102, 10, 102, 17, 13, 12, 102, 102, 1, 102, 7,
						8, 8, 8, 7, 7, 7, 102, 102, 102, 102, 102, 102, 1, 1,
						1, 102, 102, 102, 3, 3, 3 },
				{ 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1 },
						spell_detect_good, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(513), 5, 12, 0, "",
						"The gold in your vision disappears.", "", NULL, NULL },

				{ "detect motion",
				{ 24, 22, 102, 102, 29, 26, 18, 14, 12, 102, 102, 19, 16, 8, 7,
						7, 7, 6, 6, 6, 102, 102, 102, 102, 102, 102, 12, 12,
						12, 10, 10, 10, 6, 6, 6 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_detect_motion, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(44), 10, 12, 0, "",
						"You feel less aware of your surroundings.", "", NULL,
						NULL },

				{ "insomnia",
				{ 24, 22, 102, 102, 29, 26, 18, 14, 12, 102, 102, 19, 16, 8, 7,
						7, 7, 6, 6, 6, 102, 102, 102, 102, 102, 102, 12, 12,
						12, 10, 10, 10, 6, 6, 6 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_insomnia, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(85), 10, 12, 0, "",
						"You feel less restless.", "", NULL, NULL },

				{ "detect invis",
				{ 25, 16, 102, 102, 25, 25, 4, 15, 6, 102, 102, 15, 15, 3, 10,
						10, 10, 4, 4, 4, 102, 102, 102, 102, 102, 102, 10, 10,
						10, 10, 10, 10, 2, 2, 2 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_detect_invis, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(19), 10, 12, 0, "",
						"You no longer see invisible objects.", "", NULL, NULL },

				{ "detect location",
				{ 70, 73, 102, 102, 102, 102, 85, 60, 63, 102, 102, 102, 102,
						75, 50, 50, 50, 53, 53, 53, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 65, 65, 65 },
				{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
						spell_detect_location, TAR_CHAR_SELF, POS_STANDING,
						NULL, FALSE, SLOT(600), 5, 12, 0, "",
						"Your sixth sense fades.", "", NULL, NULL },

				{ "detect magic",
				{ 26, 11, 102, 102, 24, 21, 3, 16, 1, 102, 102, 14, 11, 2, 8,
						8, 8, 1, 1, 1, 102, 102, 102, 102, 102, 102, 10, 10,
						10, 8, 8, 8, 1, 1, 1 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_detect_magic, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(20), 5, 12, 0, "",
						"The detect magic wears off.", "", NULL, NULL },

				{ "detect poison",
				{ 27, 14, 102, 102, 8, 11, 11, 17, 4, 102, 102, 1, 1, 1, 11,
						11, 11, 2, 2, 2, 102, 102, 102, 102, 102, 102, 1, 1, 1,
						1, 1, 1, 1, 1, 1 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_detect_poison, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT(21), 5, 12, 0, "", "!Detect Poison!", "",
						NULL, NULL },

				{ "dispel evil",
				{ 103, 25, 103, 103, 103, 35, 53, 103, 15, 103, 103, 103, 25,
						43, 103, 103, 103, 10, 10, 10, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 15, 15, 15, 33, 33, 33 },
				{ 0, 1, 0, 0, 0, 1, 2, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2 },
						spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(22), 15, 12, 0, "dispel evil",
						"!Dispel Evil!", "", NULL, NULL },

				{ "dispel good",
				{ 103, 30, 43, 103, 103, 35, 53, 103, 20, 33, 103, 103, 25, 43,
						103, 103, 103, 12, 12, 12, 23, 23, 23, 103, 103, 103,
						103, 103, 103, 15, 15, 15, 33, 33, 33 },
				{ 0, 1, 2, 0, 0, 1, 2, 0, 1, 2, 0, 0, 1, 2, 0, 0, 0, 1, 1, 1,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2 },
						spell_dispel_good, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(512), 15, 12, 0, "dispel good",
						"!Dispel Good!", "", NULL, NULL },

				{ "dispel invis",
				{ 22, 22, 102, 102, 22, 22, 22, 12, 12, 102, 102, 12, 12, 12,
						7, 7, 7, 7, 7, 7, 102, 102, 102, 102, 102, 102, 7, 7,
						7, 7, 7, 7, 7, 7, 7 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_dispel_invis, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT(559), 15, 12, 0, "", "!Dispel Invis!", "",
						NULL, NULL },

				{ "dispel magic",
				{ 48, 48, 102, 90, 58, 36, 60, 38, 38, 102, 80, 48, 35, 50, 28,
						28, 28, 28, 28, 28, 102, 102, 102, 70, 70, 70, 38, 38,
						38, 30, 30, 30, 40, 40, 40 },
				{ 1, 1, 0, 2, 0, 1, 2, 1, 1, 0, 2, 0, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 2, 2, 2 },
						spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(59), 15, 12, 0, "", "!Dispel Magic!",
						"", NULL, NULL },

				{ "displace",
				{ 70, 73, 102, 102, 102, 80, 85, 60, 63, 102, 102, 102, 70, 75,
						50, 50, 50, 53, 53, 53, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 60, 60, 60, 65, 65, 65 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_displace, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(601), 5, 12, 0, "",
						"You are where you thought you are.", "", NULL, NULL },

				{ "earthquake",
				{ 83, 20, 103, 103, 36, 11, 76, 73, 10, 103, 103, 26, 1, 66,
						63, 63, 63, 5, 5, 5, 103, 103, 103, 103, 103, 103, 16,
						16, 16, 1, 1, 1, 56, 56, 56 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_earthquake, TAR_IGNORE, POS_FIGHTING, NULL, TRUE,
						SLOT(23), 15, 12, 0, "earthquake", "!Earthquake!",
						"", NULL, NULL },

				{ "empower",
				{ 36, 40, 103, 103, 102, 42, 103, 26, 30, 103, 103, 102, 32,
						103, 16, 16, 16, 20, 20, 20, 103, 103, 103, 103, 103,
						103, 102, 102, 102, 22, 22, 22, 103, 103, 103 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_empower, TAR_IGNORE, POS_RESTING, NULL, TRUE,
						SLOT(234), 40, 16, 0, "", "!Empower!", "", NULL,
						NULL },

				{ "enchant armor",
				{ 31, 90, 102, 102, 102, 102, 102, 21, 80, 102, 102, 101, 101,
						102, 12, 12, 12, 70, 70, 70, 102, 102, 102, 102, 102,
						102, 101, 101, 101, 101, 101, 101, 102, 102, 102 },
				{ 2, 2, 0, 0, 0, 0, 4, 2, 2, 0, 0, 3, 2, 4, 2, 2, 2, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 3, 3, 3, 2, 2, 2, 4, 4, 4 },
						spell_enchant_armor, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT(510), 100, 24, 0, "", "!Enchant Armor!", "",
						NULL, NULL },

				{ "enchant weapon",
				{ 32, 70, 102, 102, 102, 102, 102, 22, 60, 102, 102, 101, 101,
						102, 12, 12, 12, 50, 50, 50, 102, 102, 102, 102, 102,
						102, 101, 101, 101, 101, 101, 101, 102, 102, 102 },
				{ 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 3, 2, 0, 2, 2, 2, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 3, 3, 3, 2, 2, 2, 0, 0, 0 },
						spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT(24), 100, 24, 0, "", "!Enchant Weapon!", "",
						NULL, NULL },

				{ "energy drain",
				{ 38, 44, 103, 103, 55, 44, 10, 28, 34, 103, 103, 45, 34, 1,
						18, 18, 18, 24, 24, 24, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 24, 24, 24, 1, 1, 1 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(25), 35, 12, 0, "energy drain",
						"!Energy Drain!", "", NULL, NULL },

				{ "entity",
				{ 38, 44, 103, 103, 55, 44, 10, 28, 34, 103, 103, 45, 34, 1,
						18, 18, 18, 24, 24, 24, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 24, 24, 24, 1, 1, 1 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_entity, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(79), 200, 24, 0, "entity", "!Entity!", "",
						NULL, NULL },

				{ "faerie fog",
				{ 28, 41, 103, 103, 35, 18, 103, 18, 31, 103, 103, 25, 8, 103,
						12, 12, 12, 21, 21, 21, 103, 103, 103, 103, 103, 103,
						15, 15, 15, 4, 4, 4, 103, 103, 103 },
				{ 1, 1, 0, 0, 1, 1, 2, 1, 1, 0, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2 },
						spell_faerie_fog, TAR_IGNORE, POS_STANDING, &gsn_faerie_fog, TRUE,
						SLOT(73), 12, 12, 0, "faerie fog", "!Faerie Fog!",
						"The purple fog dissipates.\n\r", NULL, NULL },

				{ "farsight",
				{ 4, 8, 103, 103, 15, 9, 6, 3, 7, 103, 103, 5, 8, 5, 2, 2, 2,
						5, 5, 5, 103, 103, 103, 103, 103, 103, 3, 3, 3, 6, 6,
						6, 3, 3, 3 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_farsight, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(521), 5, 12, 0, "",
						"The green in your vision disappears.", "", NULL, NULL },

				{ "feeble mind",
				{ 103, 35, 103, 103, 103, 103, 103, 103, 25, 103, 103, 103,
						103, 103, 103, 103, 103, 15, 15, 15, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_feeble_mind, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(417), 20, 12, 0, "",
						"You don't feel so stupid.", "", NULL, NULL },

				{ "fireball",
				{ 44, 89, 103, 103, 79, 44, 81, 34, 79, 103, 103, 69, 34, 71,
						24, 24, 24, 69, 69, 69, 103, 103, 103, 103, 103, 103,
						59, 59, 59, 24, 24, 24, 61, 61, 61 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(26), 15, 12, 0, "fireball", "!Fireball!",
						"", NULL, NULL },

				{ "fireproof",
				{ 25, 24, 102, 102, 35, 21, 42, 15, 14, 102, 102, 25, 11, 32,
						10, 10, 10, 9, 9, 9, 102, 102, 102, 102, 102, 102, 15,
						15, 15, 7, 7, 7, 22, 22, 22 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_fireproof, TAR_OBJ_INV, POS_STANDING, NULL, TRUE,
						SLOT(523), 10, 12, 0, "", "",
						"$p's protective aura fades.", NULL, NULL },

				{ "fires",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_fires, TRUE,
						SLOT(999), 0, 0, 0, "", "The fires subside.", "",
						NULL, NULL },

				{ "fireshield",
				{ 50, 60, 102, 102, 102, 55, 102, 40, 50, 102, 102, 102, 45,
						102, 30, 30, 30, 40, 40, 40, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 35, 35, 35, 102, 102, 102 },
				{ 3, 3, 0, 0, 0, 3, 5, 3, 3, 0, 0, 0, 3, 5, 3, 3, 3, 3, 3, 3,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 5, 5, 5 },
						spell_fireshield, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(411), 75, 12, 0, "fireball",
						"Your firey shield gutters out.", "", NULL, NULL },

				{ "flamestrike",
				{ 34, 40, 103, 103, 45, 30, 57, 24, 30, 103, 103, 35, 20, 47,
						14, 14, 14, 20, 20, 20, 103, 103, 103, 103, 103, 103,
						25, 25, 25, 10, 10, 10, 37, 37, 37 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(65), 20, 12, 0, "flamestrike",
						"!Flamestrike!", "", NULL, NULL },

				{ "floating disc",
				{ 7, 19, 102, 102, 45, 15, 102, 6, 9, 102, 102, 35, 5, 102, 4,
						4, 4, 7, 7, 7, 102, 102, 102, 102, 102, 102, 25, 25,
						25, 3, 3, 3, 102, 102, 102 },
				{ 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_floating_disc, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(522), 40, 24, 0, "", "!Floating disc!", "",
						NULL, NULL },

				{ "fly",
				{ 19, 36, 102, 102, 31, 66, 33, 9, 26, 102, 102, 21, 56, 23, 7,
						7, 7, 16, 16, 16, 102, 102, 102, 102, 102, 102, 11, 11,
						11, 46, 46, 46, 13, 13, 13 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(56), 10, 18, 0, "",
						"You slowly float to the ground.", "", NULL, NULL },

				{ "fortify strength",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },

				spell_fortify_strength, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(500), 200, 12, 0, "",
						"Your strength becomes unfortified.", "", NULL, NULL },

				{ "fortify intelligence",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },

				spell_fortify_intelligence, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(500), 200, 12, 0, "",
						"Your intelligence becomes unfortified.", "", NULL,
						NULL },

				{ "fortify wisdom",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },

				spell_fortify_wisdom, TAR_CHAR_SELF, POS_STANDING, NULL, FALSE,
						SLOT(500), 200, 12, 0, "",
						"Your wisdom becomes unfortified.", "", NULL, NULL },

				{ "fortify dexterity",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },

				spell_fortify_dexterity, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(500), 200, 12, 0, "",
						"Your dexterity becomes unfortified.", "", NULL, NULL },

				{ "fortify constitution",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },

				spell_fortify_constitution, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(500), 200, 12, 0, "",
						"Your constitution becomes unfortified.", "", NULL,
						NULL },

				{ "frenzy",
				{ 46, 48, 103, 103, 57, 57, 55, 36, 38, 103, 103, 47, 47, 45,
						26, 26, 26, 28, 28, 28, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 37, 37, 37, 35, 35, 35 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_frenzy, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(504), 30, 24, 0, "", "Your rage ebbs.", "",
						NULL, NULL },

				{ "gate",
				{ 54, 34, 102, 102, 42, 61, 56, 44, 24, 102, 102, 32, 51, 46,
						34, 34, 34, 14, 14, 14, 102, 102, 102, 102, 102, 102,
						22, 22, 22, 41, 41, 41, 36, 36, 36 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_gate, TAR_IGNORE, POS_FIGHTING, NULL, FALSE,
						SLOT(83), 80, 12, 0, "", "!Gate!", "", NULL, NULL },

				{ "giant strength",
				{ 41, 42, 102, 102, 37, 31, 37, 31, 32, 102, 102, 27, 21, 27,
						21, 21, 21, 22, 22, 22, 102, 102, 102, 102, 102, 102,
						17, 17, 17, 11, 11, 11, 17, 17, 17 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(39), 20, 12, 0, "",
						"You feel weaker.", "", NULL, NULL },

				{ "harm",
				{ 43, 46, 103, 103, 63, 41, 83, 33, 36, 103, 103, 53, 31, 73,
						23, 23, 23, 26, 26, 26, 103, 103, 103, 103, 103, 103,
						43, 43, 43, 21, 21, 21, 63, 63, 63 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(27), 35, 12, 0, "harm spell",
						"!Harm!,		" "", NULL, NULL },

				{ "haste",
				{ 42, 54, 103, 103, 60, 26, 52, 32, 44, 103, 103, 50, 16, 42,
						22, 22, 22, 34, 34, 34, 103, 103, 103, 103, 103, 103,
						40, 40, 40, 10, 10, 10, 32, 32, 32 },
				{ 1, 1, 0, 2, 2, 1, 1, 1, 1, 0, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_haste, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL,
						FALSE, SLOT(502), 30, 12, 0, "",
						"You feel yourself slow down.", "", NULL, NULL },

				{ "heal",
				{ 102, 32, 102, 102, 102, 55, 102, 102, 22, 102, 102, 102, 45,
						102, 102, 102, 102, 12, 12, 12, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 35, 35, 35, 102, 102, 102 },
				{ 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING, NULL,
						FALSE, SLOT(28), 50, 12, 0, "", "!Heal!", "", NULL,
						NULL },

				{ "ancient dance",
				{ 102, 32, 102, 102, 102, 55, 102, 102, 22, 102, 102, 102, 45,
						102, 102, 102, 102, 12, 12, 12, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 35, 35, 35, 102, 102, 102 },
				{ 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_ancient_dance, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(28), 1, 12, 0, "", "!Dance!", "",
						NULL, NULL },

				{ "dancer heal",
				{ 102, 32, 102, 102, 102, 55, 102, 102, 22, 102, 102, 102, 45,
						102, 102, 102, 102, 12, 12, 12, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 35, 35, 35, 102, 102, 102 },
				{ 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_dancer_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(48), 50, 12, 0, "", "!Dancer Heal!",
						"", NULL, NULL },

				{ "heat metal",
				{ 43, 42, 103, 103, 102, 22, 103, 33, 32, 103, 103, 102, 12,
						103, 23, 23, 23, 22, 22, 22, 103, 103, 103, 103, 103,
						103, 102, 102, 102, 7, 7, 7, 103, 103, 103, },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_heat_metal, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(516), 25, 16, 0, "spell",
						"!Heat Metal!", "", NULL, NULL },

				{ "holy word",
				{ 103, 71, 103, 103, 103, 77, 103, 103, 61, 103, 103, 103, 67,
						103, 103, 103, 103, 51, 51, 51, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 57, 57, 57, 103, 103, 103 },
				{ 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0 },
						spell_holy_word, TAR_IGNORE, POS_FIGHTING, NULL, TRUE,
						SLOT(506), 200, 24, 0, "divine wrath",
						"!Holy Word!", "", NULL, NULL },

				{ "iceshield",
				{ 30, 30, 102, 102, 102, 35, 102, 20, 20, 102, 102, 102, 25,
						102, 10, 10, 10, 10, 10, 10, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 15, 15, 15, 102, 102, 102 },
				{ 3, 3, 0, 0, 0, 3, 0, 3, 3, 0, 0, 0, 3, 0, 3, 3, 3, 3, 3, 3,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0 },
						spell_iceshield, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(410), 75, 12, 0, "chilling touch",
						"Your icy shield slowly melts away.", "", NULL, NULL },

				{ "identify",
				{ 30, 32, 103, 102, 46, 42, 28, 20, 22, 103, 102, 36, 32, 18,
						10, 10, 10, 12, 12, 12, 103, 103, 103, 102, 102, 102,
						26, 26, 26, 22, 22, 22, 12, 12, 12 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, },
						spell_identify, TAR_OBJ_INV, POS_STANDING, NULL, TRUE,
						SLOT(53), 12, 6, 0, "", "!Identify!", "", NULL, NULL },

				{ "infravision",
				{ 18, 26, 102, 102, 20, 18, 12, 8, 16, 102, 102, 10, 8, 2, 5,
						5, 5, 10, 10, 10, 102, 102, 102, 102, 102, 102, 6, 6,
						6, 5, 5, 5, 1, 1, 1 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(77), 5, 18, 0, "",
						"You no longer see in the dark.", "", NULL, NULL },
				/*
				 {
				 "invigorate pith",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102 },
				 {   1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1 },

				 spell_invigorate_pith,		TAR_CHAR_SELF,	POS_STANDING,
				 NULL,		     FALSE,	    SLOT(500),	   200,	 12,   0,
				 "",			"You invigorate your pith.",	""
				 },

				 {
				 "invigorate mind",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102 },
				 {   1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1 },

				 spell_invigorate_mind,		TAR_CHAR_SELF,	POS_STANDING,
				 NULL,		     FALSE,	    SLOT(500),	   200,	 12,   0,
				 "",			"You invigorate your mind.",	""
				 },

				 {
				 "invigorate lore",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102 },
				 {   1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1 },

				 spell_invigorate_lore,		TAR_CHAR_SELF,	POS_STANDING,
				 NULL,		     FALSE,	    SLOT(500),	   200,	 12,   0,
				 "",			"You invigorate your lore.",	""
				 },

				 {
				 "invigorate body",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102 },
				 {   1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1 },

				 spell_invigorate_body,		TAR_CHAR_SELF,	POS_STANDING,
				 NULL,		     FALSE,	    SLOT(500),	   200,	 12,   0,
				 "",			"You invigorate your body.",	""
				 },

				 {
				 "invigorate tact",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102 },
				 {   1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1,
				 1,   1,   1,   1,   1,   1,   1 },

				 spell_invigorate_tact,		TAR_CHAR_SELF,	POS_STANDING,
				 NULL,		     FALSE,	    SLOT(500),	   200,	 12,   0,
				 "",			"You invigorate your tact.",	""
				 },
				 */
				{ "invisibility",
				{ 9, 37, 103, 102, 12, 39, 13, 8, 27, 103, 102, 2, 29, 3, 6, 6,
						6, 17, 17, 17, 103, 103, 103, 102, 102, 102, 1, 1, 1,
						19, 19, 19, 2, 2, 2 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_invis, TAR_OBJ_CHAR_DEF, POS_STANDING,
						&gsn_invis, FALSE, SLOT(29), 5, 12, 0, "",
						"You are no longer invisible.", "$p fades into view.",
						NULL, NULL },

				{ "know alignment",
				{ 24, 17, 102, 102, 36, 27, 33, 14, 7, 102, 102, 26, 17, 23,
						10, 10, 10, 5, 5, 5, 102, 102, 102, 102, 102, 102, 16,
						16, 16, 11, 11, 11, 13, 13, 13 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_know_alignment, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(58), 9, 12, 0, "",
						"!Know Alignment!", "", NULL, NULL },

				{ "lightning bolt",
				{ 25, 46, 103, 103, 40, 42, 91, 15, 36, 103, 103, 30, 32, 81,
						10, 10, 10, 26, 26, 26, 103, 103, 103, 103, 103, 103,
						20, 20, 20, 22, 22, 22, 71, 71, 71 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(30), 15, 12, 0, "lightning bolt",
						"!Lightning Bolt!", "", NULL, NULL },

				{ "locate object",
				{ 17, 30, 102, 102, 38, 35, 24, 7, 20, 102, 102, 28, 25, 14, 5,
						5, 5, 12, 12, 12, 102, 102, 102, 102, 102, 102, 18, 18,
						18, 15, 15, 15, 10, 10, 10 },
				{ 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_locate_object, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(31), 20, 18, 0, "", "!Locate Object!", "",
						NULL, NULL },

				{ "magic missile",
				{ 1, 103, 103, 103, 103, 12, 103, 1, 103, 103, 103, 103, 2,
						103, 1, 1, 1, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 1, 1, 1, 103, 103, 103 },
				{ 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(32), 15, 6, 0, "magic missile",
						"!Magic Missile!", "", NULL, NULL },

				{ "mana blast",
				{ 55, 93, 103, 103, 102, 45, 65, 45, 83, 103, 103, 102, 35, 55,
						35, 35, 35, 73, 73, 73, 103, 103, 103, 103, 103, 103,
						102, 102, 102, 25, 25, 25, 45, 45, 45 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_mana_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(0), 50, 24, 0, "mana blast",
						"!Mana Blast!", "", NULL, NULL },

				{ "martyr",
				{ 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_martyr, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						TRUE, SLOT(0), 50, 6, 0, "",
						"You feel ready to martyr yourself again.", "", NULL,
						NULL },

				{ "mass healing",
				{ 92, 75, 102, 102, 85, 85, 102, 82, 65, 102, 102, 75, 75, 102,
						72, 72, 72, 55, 55, 55, 102, 102, 102, 102, 102, 102,
						65, 65, 65, 65, 65, 65, 102, 102, 102 },
				{ 2, 2, 0, 0, 2, 2, 0, 2, 2, 0, 0, 2, 2, 0, 2, 2, 2, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0 },
						spell_mass_healing, TAR_IGNORE, POS_STANDING, NULL,
						FALSE, SLOT(508), 100, 36, 0, "", "!Mass Healing!", "",
						NULL, NULL },

				{ "mass invis",
				{ 43, 49, 103, 103, 55, 55, 103, 33, 39, 103, 103, 45, 45, 103,
						23, 23, 23, 29, 29, 29, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 35, 35, 35, 103, 103, 103 },
				{ 1, 1, 2, 0, 0, 1, 0, 1, 1, 2, 0, 0, 1, 3, 1, 1, 1, 1, 1, 1,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3 },
						spell_mass_invis, TAR_IGNORE, POS_STANDING,
						&gsn_mass_invis, FALSE, SLOT(69), 20, 24, 0, "",
						"You are no longer invisible.", "", NULL, NULL },

				/*    {
				 "quench",
				 { 79, 69, 102, 102, 81, 85, 92,
				 69, 59, 102, 102, 71, 75, 82,
				 59, 59, 59,             49, 49, 49,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,                1, 1, 1,
				 1, 1, 1 },
				 { 2, 2, 0, 0, 0, 2, 4,
				 2, 2, 0, 0, 0, 2, 4,
				 2, 2, 2,        2, 2, 2,
				 0, 0, 0,        0, 0, 0,
				 0, 0, 0,        2, 2, 2,
				 4, 4, 4 },
				 spell_quench,            TAR_IGNORE,             POS_STANDING,
				 NULL,           FALSE,  SLOT(520),       150,   36,	0,
				 "",                     "!quench!",              "",NULL,NULL
				 },


				 {
				 "sate",
				 { 79, 69, 102, 102, 81, 85, 92,
				 69, 59, 102, 102, 71, 75, 82,
				 59, 59, 59,             49, 49, 49,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,                1, 1, 1,
				 1, 1, 1 },
				 { 2, 2, 0, 0, 0, 2, 4,
				 2, 2, 0, 0, 0, 2, 4,
				 2, 2, 2,        2, 2, 2,
				 0, 0, 0,        0, 0, 0,
				 0, 0, 0,        2, 2, 2,
				 4, 4, 4 },
				 spell_sate,            TAR_IGNORE,             POS_STANDING,
				 NULL,           FALSE,  SLOT(520),       150,   36,	0,
				 "",                     "!sate!",              ""
				 },*/

				{ "nexus",
				{ 79, 69, 102, 102, 81, 85, 92, 69, 59, 102, 102, 71, 75, 82,
						59, 59, 59, 49, 49, 49, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1 },
				{ 2, 2, 0, 0, 0, 2, 4, 2, 2, 0, 0, 0, 2, 4, 2, 2, 2, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4, 4, 4 },
						spell_nexus, TAR_IGNORE, POS_STANDING, NULL, FALSE,
						SLOT(520), 150, 36, 0, "", "!Nexus!", "", NULL, NULL },

				{ "pass door",
				{ 48, 63, 103, 102, 60, 73, 42, 38, 53, 103, 102, 50, 63, 32,
						28, 28, 28, 43, 43, 43, 103, 103, 103, 102, 102, 102,
						40, 40, 40, 53, 53, 53, 22, 22, 22 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_pass_door, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(74), 20, 12, 0, "",
						"You feel solid again.", "", NULL, NULL },

				{ "plague",
				{ 46, 34, 103, 103, 59, 39, 65, 36, 24, 103, 103, 49, 29, 55,
						26, 26, 26, 14, 14, 14, 103, 103, 103, 103, 103, 103,
						39, 39, 39, 19, 19, 19, 45, 45, 45 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_plague, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_plague, TRUE, SLOT(503), 20, 12, 0, "sickness",
						"Your sores vanish.", "", NULL, NULL },

				{ "poison",
				{ 33, 24, 103, 103, 49, 27, 22, 23, 14, 103, 103, 39, 17, 12,
						13, 13, 13, 10, 10, 10, 103, 103, 103, 103, 103, 103,
						29, 29, 29, 11, 11, 11, 8, 8, 8 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_poison, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
						&gsn_poison, TRUE, SLOT(33), 10, 12, 0,
						"poison" "You feel less sick.", "", NULL, NULL },
				{ "voodan curse",
				{ 33, 24, 103, 103, 49, 27, 22, 23, 14, 103, 103, 39, 17, 12,
						13, 13, 13, 10, 10, 10, 103, 103, 103, 103, 103, 103,
						29, 29, 29, 11, 11, 11, 8, 8, 8 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_voodan_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(33), 10, 12, 0,
						"" "You feel less sick.", "", NULL, NULL },

				{ "portal",
				{ 70, 59, 102, 102, 72, 102, 83, 60, 49, 102, 102, 62, 102, 73,
						50, 50, 50, 39, 39, 39, 102, 102, 102, 102, 102, 102,
						52, 52, 52, 102, 102, 102, 63, 63, 63 },
				{ 2, 2, 0, 0, 0, 0, 4, 2, 2, 0, 0, 0, 2, 4, 2, 2, 2, 2, 2, 2,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 4, 4, 4 },
						spell_portal, TAR_IGNORE, POS_STANDING, NULL, FALSE,
						SLOT(519), 100, 24, 0, "", "!Portal!", "", NULL,
						NULL },

				{ "prismatic spray",
				{ 75, 103, 103, 103, 103, 103, 103, 65, 103, 103, 103, 103,
						103, 103, 55, 55, 55, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_prismatic_spray, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(602), 20, 12, 0,
						"colorful hues", "The color leaves your eyes.", "",
						NULL, NULL },

				{ "protection evil",
				{ 24, 18, 102, 103, 64, 19, 66, 14, 8, 102, 103, 54, 9, 56, 10,
						10, 10, 6, 6, 6, 102, 102, 102, 103, 103, 103, 44, 44,
						44, 7, 7, 7, 46, 46, 46 },
				{ 1, 1, 0, 0, 1, 1, 2, 1, 1, 0, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2 },
						spell_protection_evil, TAR_CHAR_SELF, POS_STANDING,
						NULL, FALSE, SLOT(34), 5, 12, 0, "",
						"You feel less protected.", "", NULL, NULL },

				{ "protection good",
				{ 24, 18, 102, 103, 64, 19, 66, 14, 8, 102, 103, 54, 9, 56, 10,
						10, 10, 6, 6, 6, 102, 102, 102, 103, 103, 103, 44, 44,
						44, 7, 7, 7, 46, 46, 46 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_protection_good, TAR_CHAR_SELF, POS_STANDING,
						NULL, FALSE, SLOT(514), 5, 12, 0, "",
						"You feel less protected.", "", NULL, NULL },

				{ "protection voodoo",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_protection_voodoo, TAR_CHAR_SELF, POS_STANDING,
						NULL, FALSE, SLOT(345), 5, 12, 0, "",
						"You feel exposed.", "", NULL, NULL },

				{ "quest pill",
				{ 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110,
						110 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_quest_pill, TAR_CHAR_SELF, POS_STANDING, NULL,
						TRUE, SLOT(530), 5, 18, 0, "", "!Quest Pill!", "",
						NULL, NULL },

				{ "ray of truth",
				{ 103, 49, 103, 103, 98, 76, 103, 103, 39, 103, 103, 88, 66,
						103, 103, 103, 103, 39, 39, 39, 103, 103, 103, 103,
						103, 103, 78, 78, 78, 56, 56, 56, 103, 103, 103 },
				{ 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_ray_of_truth, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(518), 30, 16, 0, "ray of truth",
						"!Ray of Truth!", "", NULL, NULL },

				{ "recharge",
				{ 18, 63, 103, 103, 103, 52, 103, 8, 53, 103, 103, 103, 42,
						103, 6, 6, 6, 43, 43, 43, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 32, 32, 32, 103, 103, 103 },
				{ 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0 },
						spell_recharge, TAR_OBJ_INV, POS_STANDING, NULL, TRUE,
						SLOT(517), 60, 24, 0, "", "!Recharge!", "", NULL,
						NULL },

				{ "refresh",
				{ 16, 9, 102, 102, 18, 10, 16, 6, 4, 102, 102, 8, 1, 6, 4, 4,
						4, 2, 2, 2, 102, 102, 102, 102, 102, 102, 6, 6, 6, 1,
						1, 1, 4, 4, 4 },
				{ 1, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(81), 12, 18, 0, "refresh", "!Refresh!", "",
						NULL, NULL },

				{ "remove curse",
				{ 102, 35, 102, 102, 93, 49, 65, 93, 25, 102, 102, 83, 39, 55,
						83, 83, 83, 15, 15, 15, 102, 102, 102, 102, 102, 102,
						73, 73, 73, 29, 29, 29, 45, 45, 45 },
				{ 0, 1, 0, 0, 2, 1, 2, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_remove_curse, TAR_OBJ_CHAR_DEF, POS_STANDING,
						NULL, FALSE, SLOT(35), 5, 12, 0, "", "!Remove Curse!",
						"", NULL, NULL },

				{ "restore mana",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 8, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_restore_mana, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(251), 1, 18, 0, "restore mana",
						"!Restore Mana!", "", NULL, NULL },

				{ "resurrect",
				{ 103, 103, 103, 103, 103, 103, 28, 103, 103, 103, 103, 103,
						103, 18, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 8, 8, 8 },
				{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1 },
						spell_resurrect, TAR_IGNORE, POS_STANDING, NULL, TRUE,
						SLOT(235), 35, 12, 0, "", "!Resurrect!", "", NULL,
						NULL },

				{ "globe of invulnerability",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_sanctuary, TAR_CHAR_SELF, POS_STANDING,
						&gsn_sanctuary, FALSE, SLOT(36), 85, 12, 0, "",
						"The white globe around your body fades.", "", NULL,
						NULL },

				{ "sanctuary",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_room_sanctuary, TAR_IGNORE, POS_STANDING,
						&gsn_room_sanctuary, FALSE, SLOT(0), 200, 24, 0, "",
						"You feel ready to protect your surroundings again.",
						"You feel less safe in this room.\n\r", NULL, NULL },

				{ "darkshield",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_sanctuary, TAR_CHAR_SELF, POS_STANDING,
						&gsn_darkshield, FALSE, SLOT(36), 85, 12, 0, "",
						"The dark shield surrounding your body fades.", "",
						NULL, NULL },

				{ "sense vitality",
				{ 100, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 25,
						103 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_sense_vitality, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_sense, TRUE, SLOT(157), 50, 12, 0,
						"{rvitality link{x",
						"{rYou no longer sense a second pulse{x", "", NULL,
						NULL },

				{ "shield",
				{ 40, 40, 102, 60, 58, 55, 102, 30, 30, 102, 50, 48, 45, 102,
						20, 20, 20, 20, 20, 20, 102, 102, 102, 40, 40, 40, 38,
						38, 38, 35, 35, 35, 102, 102, 102 },
				{ 1, 1, 0, 2, 2, 1, 0, 1, 1, 0, 2, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(67), 12, 18, 0, "",
						"Your force shield shimmers then fades away.", "",
						NULL, NULL },

				{ "shocking grasp",
				{ 20, 103, 103, 103, 103, 30, 27, 10, 103, 103, 103, 103, 20,
						17, 6, 6, 6, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 10, 10, 10, 8, 8, 8 },
				{ 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(53), 15, 12, 0, "shocking grasp",
						"!Shocking Grasp!", "", NULL, NULL },

				{ "shockshield",
				{ 60, 40, 102, 102, 102, 90, 102, 50, 30, 102, 102, 102, 80,
						102, 40, 40, 40, 20, 20, 20, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 70, 70, 70, 102, 102, 102 },
				{ 3, 3, 0, 0, 0, 3, 0, 3, 3, 0, 0, 0, 3, 0, 3, 3, 3, 3, 3, 3,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0 },
						spell_shockshield, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(412), 75, 12, 0, "lightning bolt",
						"Your crackling shield sizzles and fades.", "", NULL,
						NULL },

				{ "fork",
				{ 38, 44, 103, 103, 55, 44, 10, 28, 34, 103, 103, 45, 34, 1,
						18, 18, 18, 24, 24, 24, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 24, 24, 24, 1, 1, 1 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_fork, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(759), 75, 16, 0, "fork", "fork", "", NULL,
						NULL },

				{ "sleep",
				{ 20, 25, 103, 103, 102, 28, 15, 10, 15, 103, 103, 102, 18, 5,
						7, 7, 7, 10, 10, 10, 103, 103, 103, 103, 103, 103, 102,
						102, 102, 11, 11, 11, 3, 3, 3 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_sleep, TRUE, SLOT(38), 15, 12, 0, "",
						"You feel less tired.", "", NULL, NULL },

				{ "slow",
				{ 45, 40, 103, 103, 60, 66, 51, 35, 30, 103, 103, 50, 56, 41,
						25, 25, 25, 20, 20, 20, 103, 103, 103, 103, 103, 103,
						40, 40, 40, 46, 46, 46, 31, 31, 31 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_slow, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(515), 30, 12, 0, "",
						"You feel yourself speed up.", "", NULL, NULL },

				{ "stone skin",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_stone_skin, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(66), 12, 18, 0, "",
						"Your skin feels soft again.", "", NULL, NULL },

				{ "holy aura",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_holy_aura, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(66), 12, 18, 0, "",
						"The aura surrounding you fades.", "", NULL, NULL },

				{ "barrier",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_barrier, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(66), 50, 18, 0, "",
						"The barrier around you fades.", "", NULL, NULL },

				{ "madness",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_madness, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(113), 12, 18, 0, "",
						"The madness subsides.", NULL, NULL },

				{ "divine intervention",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_interven, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(79), 12, 18, 0, "", "", NULL, NULL },

				{ "acidward",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_acidward, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(72), 4, 18, 0, "", "", NULL, NULL },

				{ "iceward",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_iceward, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(71), 4, 18, 0, "", "", NULL, NULL },

				{ "fireward",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_fireward, TAR_CHAR_DEFENSIVE, POS_STANDING, NULL,
						FALSE, SLOT(76), 4, 18, 0, "", "", NULL, NULL },
				{ "generations",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_generations, TAR_CHAR_SELF, POS_STANDING, NULL,
						FALSE, SLOT(66), 12, 18, 0, "",
						"Your knowledge begins to fade.", "", NULL, NULL },

				{ "steel flesh",
				{ 49, 60, 102, 102, 70, 70, 102, 39, 50, 102, 102, 60, 60, 102,
						29, 29, 29, 40, 40, 40, 102, 102, 102, 102, 102, 102,
						50, 50, 50, 50, 50, 50, 102, 102, 102 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_steel_flesh, TAR_CHAR_DEFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(66), 12, 18, 0, "",
						"Your skin loses its metallic luster.", "", NULL, NULL },

				{ "summon",
				{ 48, 23, 102, 102, 33, 58, 51, 38, 13, 102, 102, 23, 48, 41,
						28, 28, 28, 8, 8, 8, 102, 102, 102, 102, 102, 102, 13,
						13, 13, 38, 38, 38, 31, 31, 31 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_summon, TAR_IGNORE, POS_STANDING, NULL, FALSE,
						SLOT(40), 50, 12, 0, "", "!Summon!", "", NULL, NULL },

				{ "teleport",
				{ 24, 44, 102, 102, 59, 102, 59, 14, 34, 102, 102, 49, 102, 49,
						10, 10, 10, 24, 24, 24, 102, 102, 102, 102, 102, 102,
						39, 39, 39, 102, 102, 102, 39, 39, 39 },
				{ 1, 1, 0, 0, 2, 0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_teleport, TAR_CHAR_SELF, POS_FIGHTING, NULL,
						TRUE, SLOT( 2), 35, 12, 0, "", "!Teleport!", "", NULL,
						NULL },

				{ "torrents of flame",
				{ 38, 44, 103, 103, 55, 44, 10, 28, 34, 103, 103, 45, 34, 1,
						18, 18, 18, 24, 24, 24, 103, 103, 103, 103, 103, 103,
						35, 35, 35, 24, 24, 24, 1, 1, 1 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_torrents_flame, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(758), 75, 18, 0, "torrents of flame",
						"the smoke leaves your eyes.", "", NULL, NULL },

				{ "transport",
				{ 25, 46, 102, 102, 45, 53, 51, 15, 36, 102, 102, 35, 43, 41,
						10, 10, 10, 26, 26, 26, 102, 102, 102, 102, 102, 102,
						25, 25, 25, 33, 33, 33, 31, 31, 31 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_transport, TAR_OBJ_TRAN, POS_STANDING, NULL,
						FALSE, SLOT(524), 30, 12, 0, "", "!Transport!", "",
						NULL, NULL },

				{ "unite",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 93, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_unite, TAR_CHAR_OFFENSIVE, POS_STANDING, NULL,
						TRUE, SLOT(540), 5, 12, 0, "united charge", "!Unite!",
						"", NULL, NULL },

				{ "ventriloquate",
				{ 1, 102, 102, 102, 5, 5, 4, 1, 102, 102, 102, 1, 1, 3, 1, 1,
						1, 102, 102, 102, 102, 102, 102, 102, 102, 102, 1, 1,
						1, 1, 1, 1, 2, 2, 2 },
				{ 1, 0, 0, 0, 2, 1, 1, 1, 0, 0, 0, 2, 1, 1, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_ventriloquate, TAR_IGNORE, POS_STANDING, NULL,
						TRUE, SLOT(41), 5, 12, 0, "", "!Ventriloquate!", "",
						NULL, NULL },

				{ "voodoo",
						{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
								102, 102, 102, 102, 102, 102, 102, 30, 102,
								102, 102, 102, 102, 102, 102, 102, 102, 102,
								102, 102, 102, 102, 18, 18, 18 },
						{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
								0 }, spell_voodoo, TAR_IGNORE, POS_STANDING,
						NULL, TRUE, SLOT(286), 80, 12, 0, "", "!Voodoo!", "",
						NULL, NULL },

				{ "weaken",
				{ 21, 28, 103, 103, 40, 31, 25, 11, 18, 103, 103, 30, 21, 15,
						8, 8, 8, 11, 11, 11, 103, 103, 103, 103, 103, 103, 20,
						20, 20, 11, 11, 11, 10, 10, 10 },
				{ 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
						spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						TRUE, SLOT(68), 20, 12, 0, "spell",
						"You feel stronger.", "", NULL, NULL },

				{ "wizard eye",
				{ 70, 73, 103, 103, 95, 75, 103, 60, 63, 103, 103, 85, 65, 103,
						50, 50, 50, 53, 53, 53, 103, 103, 103, 103, 103, 103,
						75, 75, 75, 55, 55, 55, 103, 103, 103 },
				{ 1, 1, 0, 0, 3, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_wizard_eye, TAR_IGNORE, POS_STANDING, NULL, TRUE,
						SLOT(603), 60, 18, 0, "wizard eye", "!Wizard Eye!",
						"", NULL, NULL },

				{ "word of recall",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING, NULL,
						TRUE, SLOT(42), 5, 12, 0, "", "!Word of Recall!", "",
						NULL, NULL },

				/*
				 * Dragon breath
				 */
				{ "acid breath",
				{ 62, 103, 103, 103, 103, 103, 103, 52, 103, 103, 103, 103,
						103, 103, 42, 42, 42, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(200), 100, 14, 0, "blast of acid",
						"!Acid Breath!", "", NULL, NULL },

				{ "fire breath",
				{ 80, 103, 103, 103, 103, 103, 103, 70, 103, 103, 103, 103,
						103, 103, 60, 60, 60, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(201), 100, 18, 0, "blast of flame",
						"The smoke leaves your eyes.", "", NULL, NULL },

				{ "frost breath",
				{ 67, 103, 103, 103, 103, 103, 103, 57, 103, 103, 103, 103,
						103, 103, 47, 47, 47, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(202), 100, 14, 0, "blast of frost",
						"!Frost Breath!", "", NULL, NULL },

				{ "gas breath",
				{ 77, 103, 103, 103, 103, 103, 103, 67, 103, 103, 103, 103,
						103, 103, 57, 57, 57, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_gas_breath, TAR_IGNORE, POS_FIGHTING, NULL, TRUE,
						SLOT(203), 100, 14, 0, "blast of gas",
						"!Gas Breath!", "", NULL, NULL },

				{ "lightning breath",
				{ 74, 103, 103, 103, 103, 103, 103, 64, 103, 103, 103, 103,
						103, 103, 54, 54, 54, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0 },
						spell_lightning_breath, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(204), 150, 18, 0,
						"blast of lightning", "!Lightning Breath!", "", NULL,
						NULL },

				{ "overgrowth",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_overgrowth, TAR_IGNORE, POS_STANDING, NULL,
						FALSE, SLOT(0), 200, 12, 0, "",
						"You feel ready summon another forest.",
						"The forest in this room recedes.\n\r", NULL, NULL },

				/*
				 * Spells for mega1.are from Glop/Erkenbrand.
				 */
				{ "general purpose",
				{ 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_general_purpose, TAR_CHAR_OFFENSIVE,
						POS_FIGHTING, NULL, TRUE, SLOT(401), 0, 12, 0,
						"general purpose ammo", "!General Purpose Ammo!", "",
						NULL, NULL },

				{ "high explosive",
				{ 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104,
						104 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, TRUE, SLOT(402), 25, 12, 0,
						"high explosive ammo", "!High Explosive Ammo!", "",
						NULL, NULL },

				{ "stomp",

						{ 103, 103, 103, 103, 75, 103, 103, 103, 103, 103, 103,
								70, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 65, 65, 65, 103,
								103, 103, 103, 103, 103 },
						{ 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
								0 }, spell_stomp, TAR_IGNORE, POS_FIGHTING,
						NULL, TRUE, SLOT(611), 65, 12, 0, "stomp", "!Stomps!",
						"", NULL, NULL },

				/* combat and weapons skills */

				{ "axe",
				{ 102, 2, 1, 1, 1, 1, 1, 102, 1, 1, 1, 1, 1, 1, 102, 102, 102,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 0, 6, 5, 3, 4, 6, 5, 0, 5, 5, 2, 3, 5, 4, 0, 0, 0, 4, 4, 4,
						4, 4, 4, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_axe, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Axe!", "", NULL, NULL },

				{ "dagger",
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 2, 3, 2, 1, 2, 3, 1, 2, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dagger,
						TRUE, SLOT( 0), 0, 0, 0, "", "!Dagger!", "", NULL, NULL },

				{ "flail",
				{ 102, 2, 1, 1, 1, 1, 1, 102, 1, 1, 1, 1, 1, 1, 102, 102, 102,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 0, 3, 6, 3, 4, 3, 5, 0, 2, 5, 2, 3, 2, 4, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 3 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_flail, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Flail!", "", NULL, NULL },

				{ "mace",
				{ 102, 1, 1, 1, 1, 1, 1, 102, 1, 1, 1, 1, 1, 1, 102, 102, 102,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 0, 1, 3, 2, 3, 2, 3, 0, 1, 3, 1, 2, 1, 2, 0, 0, 0, 1, 1, 1,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_mace, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Mace!", "", NULL, NULL },

				{ "polearm",
				{ 102, 1, 1, 1, 1, 1, 1, 102, 1, 1, 1, 1, 1, 1, 102, 102, 102,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 0, 6, 6, 3, 3, 2, 5, 0, 5, 5, 2, 2, 1, 4, 0, 0, 0, 4, 4, 4,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 1, 1, 1, 3, 3, 3 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_polearm,
						TRUE, SLOT( 0), 0, 0, 0, "", "!Polearm!", "", NULL,
						NULL },

				{ "shield block",
				{ 25, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 10, 10, 10, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 6, 4, 6, 1, 2, 4, 3, 5, 3, 5, 1, 1, 3, 2, 4, 4, 4, 2, 2, 2,
						4, 4, 4, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_shield_block, TRUE, SLOT(0), 0, 0, 0, "",
						"!Shield!", "", NULL, NULL },

				{ "spear",
				{ 102, 1, 1, 1, 1, 1, 1, 102, 1, 1, 1, 1, 1, 1, 102, 102, 102,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 4, 4, 4, 2, 1, 3, 5, 3, 3, 3, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spear, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Spear!", "", NULL, NULL },

				{ "sword",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_sword, TRUE,
						SLOT( 0), 0, 0, 0, "", "!sword!", "", NULL, NULL },

				{ "whip",
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 6, 5, 5, 3, 3, 4, 5, 5, 4, 4, 3, 2, 3, 4, 4, 4, 4, 3, 3, 3,
						3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_whip, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Whip!", "", NULL, NULL },

				{ "ambush",
						{ 103, 103, 103, 103, 63, 103, 103, 103, 103, 103, 103,
								53, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 43, 43, 43, 103,
								103, 103, 103, 103, 103 },
						{ 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0,
								0 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_ambush, TRUE, SLOT( 0), 0, 12, 2, "ambush",
						"!Ambush!", "", NULL, NULL },

				{ "backstab",
				{ 103, 103, 1, 102, 102, 103, 15, 103, 103, 1, 102, 102, 103,
						5, 103, 103, 103, 103, 103, 103, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 103, 103, 103, 3, 3, 3 },
				{ 0, 0, 2, 0, 0, 0, 3, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_backstab,
						TRUE, SLOT( 0), 0, 12, 2, "backstab",
						"You are now suspectable to being backstabed!", "",
						NULL, NULL },

				{ "blood dance",
				{ 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_blood_dance,
						TRUE, SLOT( 0), 0, 12, 2, "blood dance",
						"!Blood dance!", "", NULL, NULL },

				{ "spartan bash",
				{ 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_spartan_bash, TRUE, SLOT( 0), 0, 12, 2,
						"spartan bash", "!Spartan Bash!", "", NULL, NULL },

				{ "spirit of sparta",
				{ 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_spirit_sparta, TRUE, SLOT( 0), 0, 12, 2,
						"spirit of sparta", "!Spartan Spirit!", "", NULL, NULL },

                { "coule",
                { 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
                        103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
                        1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
                { 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                        0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                        spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_coule,
                        TRUE, SLOT( 0), 0, 12, 2, "coule", "", "", NULL,
                        NULL },


				{ "spear jab",
				{ 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spear_jab,
						TRUE, SLOT( 0), 0, 12, 2, "spear jab", "", "", NULL,
						NULL },

				{ "shield wall",
				{ 25, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 10, 10, 10, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 6, 4, 6, 1, 2, 4, 3, 5, 3, 5, 1, 1, 3, 2, 4, 4, 4, 2, 2, 2,
						4, 4, 4, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_shield_wall,
						TRUE, SLOT(0), 0, 0, 0, "", "!Shield Wall!", "", NULL,
						NULL },

				{ "bash",
				{ 103, 103, 103, 1, 103, 103, 103, 103, 103, 103, 1, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 103, 103, 103, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_bash, TRUE,
						SLOT( 0), 0, 12, 2, "bash", "!Bash!", "", NULL, NULL },

				{ "berserk",
				{ 103, 103, 103, 27, 37, 103, 103, 103, 103, 103, 17, 27, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 11,
						11, 11, 17, 17, 17, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_berserk,
						TRUE, SLOT( 0), 0, 24, 0, "",
						"You feel your pulse slow down.", "", NULL, NULL },


				{ "blind fighting",
				{ 103, 103, 103, 25, 35, 103, 103, 103, 103, 103, 10, 25, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 7, 7,
						7, 15, 15, 15, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 2, 2, 2, 3, 3, 3, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_blind_fighting, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Blindfight!", "", NULL, NULL },

				{ "butcher",
				{ 103, 103, 10, 10, 3, 2, 103, 103, 103, 2, 2, 1, 1, 5, 103,
						103, 103, 103, 103, 103, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 103, 103, 103 },
				{ 0, 0, 2, 2, 1, 1, 0, 0, 0, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_butcher,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Butcher!", "", NULL,
						NULL },

				{ "bladedance",
				{ 103, 103, 38, 103, 103, 103, 103, 103, 103, 26, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 16, 16, 16,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_bladedance,
						TRUE, SLOT( 0), 0, 24, 2, "bladedance", "!Bladedance!",
						"", NULL, NULL },

				{ "circle",
				{ 103, 103, 38, 103, 103, 103, 103, 103, 103, 26, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 16, 16, 16,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_circle,
						TRUE, SLOT( 0), 0, 24, 2, "circle", "!Circle!", "",
						NULL, NULL },

				{ "dirt kicking",
				{ 103, 103, 4, 4, 1, 9, 3, 103, 103, 1, 1, 1, 8, 2, 103, 103,
						103, 103, 103, 103, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6,
						2, 2, 2 },
				{ 0, 0, 4, 4, 4, 6, 2, 0, 0, 3, 3, 3, 5, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dirt, TRUE,
						SLOT( 0), 0, 12, 2, "kicked dirt",
						"You rub the dirt out of your eyes.", "", NULL, NULL },

				{ "disarm",
				{ 103, 103, 18, 18, 32, 103, 20, 103, 103, 8, 8, 22, 103, 10,
						103, 103, 103, 103, 103, 103, 6, 6, 6, 6, 6, 6, 12, 12,
						12, 103, 103, 103, 8, 8, 8 },
				{ 0, 0, 6, 3, 5, 0, 3, 0, 0, 5, 2, 4, 0, 2, 0, 0, 0, 0, 0, 0,
						4, 4, 4, 2, 2, 2, 3, 3, 3, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_disarm,
						TRUE, SLOT( 0), 0, 12, 2, "", "!Disarm!", "", NULL,
						NULL },

				{ "dodge",
						{ 1, 1, 1, 19, 10, 103, 10, 1, 1, 1, 9, 1, 103, 1, 1,
								1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 103,
								103, 103, 1, 1, 1 },
						{ 0, 0, 4, 6, 5, 0, 2, 0, 0, 3, 5, 4, 0, 1, 0, 0, 0, 0,
								0, 0, 2, 2, 2, 4, 4, 4, 3, 3, 3, 0, 0, 0, 1, 1,
								1 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_dodge, TRUE, SLOT( 0), 0, 0, 0, "bypass",
						"!Dodge!", "", NULL, NULL },

				{ "dual wield",
				{ 103, 45, 35, 3, 29, 103, 40, 103, 35, 8, 1, 15, 103, 30, 103,
						103, 103, 25, 25, 25, 6, 6, 6, 1, 1, 1, 10, 10, 10,
						103, 103, 103, 20, 20, 20 },
				{ 0, 6, 3, 2, 3, 0, 4, 0, 5, 2, 1, 3, 0, 3, 0, 0, 0, 4, 4, 4,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dual_wield,
						TRUE, SLOT( 0), 0, 0, 0, "", "!Dual Wield!", "", NULL,
						NULL },

				{ "enhanced damage",
				{ 103, 103, 103, 1, 30, 103, 103, 100, 103, 103, 1, 20, 103,
						103, 90, 90, 90, 103, 103, 103, 103, 103, 103, 1, 1, 1,
						10, 10, 10, 103, 103, 103, 103, 103, 103 },
				{ 0, 6, 6, 3, 6, 6, 6, 0, 5, 5, 2, 5, 5, 5, 0, 0, 0, 4, 4, 4,
						4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_enhanced_damage, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Enhanced Damage!", "", NULL, NULL },

				{ "envenom",
				{ 103, 103, 15, 90, 19, 103, 9, 103, 103, 5, 80, 9, 103, 1,
						103, 103, 103, 103, 103, 103, 3, 3, 3, 70, 70, 70, 7,
						7, 7, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 6, 1, 0, 3, 0, 0, 3, 5, 1, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 4, 4, 4, 1, 1, 1, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_envenom,
						TRUE, SLOT(0), 0, 20, 0, "", "!Envenom!", "", NULL,
						NULL },

				{ "fear",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_fear, TAR_CHAR_OFFENSIVE, POS_STANDING, NULL,
						TRUE, SLOT(841), 100, 6, 0, "fear",
						"You no longer feel paranoid.", "", NULL, NULL },

				{ "fear aura",
				{ 103, 103, 103, 103, 103, 103, 29, 103, 103, 103, 103, 103,
						103, 11, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 9, 9, 9 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fear, TRUE,
						SLOT( 0), 10, 16, 0, "fear",
						"You feel brave again.", "", NULL, NULL },

				{ "feed",
				{ 103, 103, 103, 103, 103, 103, 29, 103, 103, 103, 103, 103,
						103, 11, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 9, 9, 9 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_feed, TRUE,
						SLOT( 0), 0, 12, 2, "feed", "!Feed!", "", NULL, NULL },

				{ "gouge",
				{ 103, 103, 52, 103, 103, 103, 103, 103, 103, 24, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 14, 14, 14,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_gouge, TRUE,
						SLOT( 0), 0, 12, 2, "gouge", "Your vision clears.",
						"", NULL, NULL },

				{ "grip",
				{ 103, 103, 103, 25, 35, 103, 103, 103, 103, 103, 10, 25, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 7, 7,
						7, 15, 15, 15, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_grip, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Grip!", "", NULL, NULL },

				{ "hand to hand",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_hand_to_hand, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Hand to Hand!", "", NULL, NULL },

				{ "kick",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_kick, TRUE, SLOT( 0), 0, 12, 0, "kick", "!Kick!",
						"", NULL, NULL },

				{ "riposte",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_riposte,
						TRUE, SLOT( 0), 0, 6, 0, "riposte", "!Riposte!", "",
						NULL, NULL },

				{ "acute vision",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_acute_vision,
						TRUE, SLOT( 0), 0, 0, 0, "",
						"Your eyes become less Focused", "", NULL, NULL },

				{ "skin",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_skin, TRUE,
						SLOT( 0), 0, 24, 0, "skin", "!Skin!", "", NULL, NULL },

				{ "demand",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_demand,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Demand!", "", NULL,
						NULL },

				{ "assassinate",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_assassinate, TRUE, SLOT( 0), 0, 0, 0,
						"assassinate", "!Assassinate!", "", NULL, NULL },

				{ "strangle",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_strangle, TRUE, SLOT( 0), 0, 12, 0, "Strangle",
						"!Strangle!", "", NULL, NULL },

				{ "smokebomb",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_smokebomb, TRUE, SLOT( 0), 0, 16, 0, "smokebomb",
						"Your eyes clear of the smoke.",
						"The smoke flows out of the room.\n\r", NULL, NULL },

				{ "layhands",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_RESTING,
						&gsn_layhands, TRUE, SLOT( 0), 0, 12, 5, "layhands",
						"!LayOnHands!", "", NULL, NULL },

				{ "rally",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_RESTING,
						&gsn_rally, TRUE, SLOT( 0), 0, 12, 5, "rally", },
				{ "lead",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_RESTING, &gsn_lead,
						TRUE, SLOT( 0), 0, 12, 5, "lead",
						"You feel the rush of battle fading from your limbs.",
						"", NULL, NULL },

				{ "coup de coup",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_coup_de_coup, TRUE, SLOT( 0), 0, 0, 0,
						"coup de coup", "!CoupDeCoup!", "", NULL, NULL },

				{ "parry",
				{ 103, 103, 19, 1, 15, 27, 17, 103, 103, 9, 1, 5, 17, 7, 103,
						103, 103, 103, 103, 103, 7, 7, 7, 1, 1, 1, 3, 3, 3, 11,
						11, 11, 5, 5, 5 },
				{ 0, 0, 4, 4, 5, 5, 2, 0, 0, 3, 3, 4, 4, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_parry, TRUE,
						SLOT( 0), 0, 0, 0, "counter", "!Parry!", "", NULL,
						NULL },

				{ "rescue",
				{ 103, 103, 103, 1, 13, 103, 103, 103, 103, 103, 1, 3, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 1, 1,
						1, 2, 2, 2, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_rescue,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Rescue!", "", NULL,
						NULL },

				{ "trip",
				{ 103, 103, 2, 22, 25, 103, 5, 103, 103, 1, 12, 15, 103, 1,
						103, 103, 103, 103, 103, 103, 1, 1, 1, 9, 9, 9, 10, 10,
						10, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 8, 5, 0, 3, 0, 0, 3, 7, 4, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 6, 6, 6, 3, 3, 3, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_trip, TRUE,
						SLOT( 0), 0, 12, 0, "trip", "!Trip!", "", NULL, NULL },

				{ "stun",
						{ 103, 103, 103, 45, 103, 103, 103, 103, 103, 103, 23,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 13, 13, 13, 103, 103, 103, 103,
								103, 103, 103, 103, 103 },
						{ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
								0 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_stun, TRUE, SLOT( 0), 0, 0, 0, "", "!Stun!", "",
						NULL, NULL },

				{ "second attack",
				{ 45, 36, 18, 7, 1, 25, 20, 35, 26, 8, 6, 1, 15, 10, 25, 25,
						25, 16, 16, 16, 6, 6, 6, 4, 4, 4, 1, 1, 1, 10, 10, 10,
						8, 8, 8 },
				{ 7, 8, 5, 3, 4, 8, 2, 6, 7, 4, 2, 3, 7, 1, 5, 5, 5, 6, 6, 6,
						3, 3, 3, 2, 2, 2, 2, 2, 2, 6, 6, 6, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_second_attack, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Second Attack!", "", NULL, NULL },

				{ "third attack",
				{ 53, 53, 36, 18, 29, 80, 30, 43, 43, 26, 8, 19, 70, 20, 33,
						33, 33, 33, 33, 33, 16, 16, 16, 6, 6, 6, 12, 12, 12,
						60, 60, 60, 15, 15, 15 },
				{ 6, 6, 9, 4, 7, 7, 3, 5, 5, 8, 3, 6, 6, 2, 4, 4, 4, 4, 4, 4,
						7, 7, 7, 2, 2, 2, 5, 5, 5, 5, 5, 5, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_third_attack, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Third Attack!", "", NULL, NULL },

				{ "multistrike",
				{ 53, 53, 36, 18, 29, 80, 30, 43, 43, 26, 8, 19, 70, 20, 33,
						33, 33, 33, 33, 33, 16, 16, 16, 6, 6, 6, 12, 12, 12,
						60, 60, 60, 15, 15, 15 },
				{ 6, 6, 9, 4, 7, 7, 3, 5, 5, 8, 3, 6, 6, 2, 4, 4, 4, 4, 4, 4,
						7, 7, 7, 2, 2, 2, 5, 5, 5, 5, 5, 5, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_multistrike,
						TRUE, SLOT( 0), 0, 0, 0, "berserker rage",
						"!MultiStrike!", "", NULL, NULL },

				{ "fourth attack",
				{ 103, 103, 90, 65, 80, 103, 103, 103, 103, 80, 55, 70, 103,
						103, 103, 103, 103, 103, 103, 103, 70, 70, 70, 45, 45,
						45, 60, 60, 60, 103, 103, 103, 103, 103, 103 },
				{ 0, 0, 10, 4, 5, 0, 0, 0, 0, 9, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0,
						8, 8, 8, 2, 2, 2, 3, 3, 3, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_fourth_attack, TRUE, SLOT(0), 0, 0, 0, "",
						"!Fourth Attack!", "", NULL, NULL },

				{ "fifth attack",
						{ 103, 103, 103, 80, 102, 103, 103, 103, 103, 103, 70,
								102, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 60, 60, 60, 102, 102, 102, 103,
								103, 103, 103, 103, 103 },
						{ 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0,
								0 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_fifth_attack, TRUE, SLOT(0), 0, 0, 0, "",
						"!Fifth Attack!", "", NULL, NULL },

				/* non-combat skills */

				{ "sharpen",
				{ 103, 103, 18, 19, 28, 36, 103, 103, 103, 11, 15, 26, 34, 103,
						103, 103, 103, 103, 103, 103, 9, 9, 9, 10, 10, 10, 16,
						16, 16, 24, 24, 24, 103, 103, 103 },
				{ 0, 0, 4, 4, 5, 5, 0, 0, 0, 3, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_sharpen,
						TRUE, SLOT(0), 0, 15, 0, "", "!Sharpen!", "", NULL,
						NULL },

				{ "fast healing",
				{ 102, 13, 12, 9, 55, 34, 2, 102, 12, 10, 1, 45, 24, 1, 102,
						102, 102, 9, 9, 9, 7, 7, 7, 1, 1, 1, 35, 35, 35, 14,
						14, 14, 1, 1, 1 },
				{ 5, 5, 5, 4, 8, 5, 1, 4, 4, 4, 3, 7, 4, 1, 3, 3, 3, 3, 3, 3,
						3, 3, 3, 2, 2, 2, 6, 6, 6, 3, 3, 3, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_SLEEPING,
						&gsn_fast_healing, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Fast Healing!", "", NULL, NULL },

				{ "haggle",
				{ 50, 60, 1, 55, 42, 80, 65, 40, 50, 1, 45, 32, 70, 55, 30, 30,
						30, 40, 40, 40, 1, 1, 1, 35, 35, 35, 22, 22, 22, 60,
						60, 60, 45, 45, 45 },
				{ 3, 4, 3, 6, 5, 5, 4, 2, 3, 2, 5, 4, 4, 3, 2, 2, 2, 2, 2, 2,
						2, 2, 2, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_haggle, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Haggle!", "", NULL, NULL },

				{ "hide",
				{ 102, 102, 1, 18, 5, 102, 1, 102, 102, 1, 8, 1, 102, 1, 102,
						102, 102, 102, 102, 102, 1, 1, 1, 6, 6, 6, 1, 1, 1,
						102, 102, 102, 1, 1, 1 },
				{ 0, 0, 4, 6, 5, 0, 3, 0, 0, 3, 5, 4, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 4, 4, 4, 3, 3, 3, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_hide, TRUE,
						SLOT( 999), 0, 12, 0, "", "!Hide!", "", NULL, NULL },

				{ "lore",
				{ 15, 15, 9, 25, 5, 14, 7, 5, 5, 1, 15, 4, 4, 6, 3, 3, 3, 3, 3,
						3, 1, 1, 1, 10, 10, 10, 2, 2, 2, 2, 2, 2, 4, 4, 4 },
				{ 6, 6, 4, 7, 4, 5, 4, 5, 5, 3, 6, 3, 4, 3, 4, 4, 4, 4, 4, 4,
						2, 2, 2, 5, 5, 5, 2, 2, 2, 3, 3, 3, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_lore, TRUE,
						SLOT( 0), 0, 36, 0, "", "!Lore!", "", NULL, NULL },

				{ "meditation",
				{ 9, 9, 102, 102, 15, 13, 80, 8, 1, 102, 102, 5, 3, 70, 6, 6,
						6, 1, 1, 1, 102, 102, 102, 102, 102, 102, 3, 3, 3, 2,
						2, 2, 60, 60, 60 },
				{ 5, 5, 0, 0, 6, 6, 7, 4, 4, 0, 0, 5, 5, 6, 3, 3, 3, 3, 3, 3,
						0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 5, 5, 5 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_meditation,
						TRUE, SLOT( 0), 0, 0, 0, "",
						"You come out of your meditation.", "", NULL, NULL },

				{ "peek",
				{ 102, 102, 1, 102, 102, 102, 4, 90, 102, 1, 102, 102, 102, 1,
						80, 80, 80, 102, 102, 102, 1, 1, 1, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 1, 1, 1 },
				{ 0, 0, 3, 0, 0, 0, 4, 6, 0, 2, 0, 0, 0, 3, 5, 5, 5, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_peek, TRUE,
						SLOT( 0), 0, 0, 0, "", "!Peek!", "", NULL, NULL },

				{ "pick lock",
				{ 102, 102, 10, 102, 102, 102, 37, 102, 102, 6, 102, 102, 102,
						27, 102, 102, 102, 102, 102, 102, 4, 4, 4, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 17, 17, 17 },
				{ 0, 0, 4, 0, 0, 0, 8, 0, 0, 3, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_pick_lock,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Pick!", "", NULL, NULL },

				{ "sneak",
				{ 102, 102, 6, 15, 2, 102, 2, 102, 102, 5, 5, 1, 102, 1, 102,
						102, 102, 102, 102, 102, 4, 4, 4, 3, 3, 3, 1, 1, 1,
						102, 102, 102, 1, 1, 1 },
				{ 0, 0, 4, 6, 3, 0, 1, 0, 0, 3, 5, 2, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 4, 4, 4, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_sneak, TRUE,
						SLOT( 999), 0, 12, 0, "",
						"You no longer feel stealthy.", "", NULL, NULL },
				{ "gods favor",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 4, 6, 3, 0, 1, 0, 0, 3, 5, 2, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 4, 4, 4, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_god_favor,
						TRUE, SLOT( 999), 0, 0, 0, "",
						"The favor of your god has left you.", "", NULL, NULL },

				{ "steal",
				{ 102, 102, 7, 102, 102, 102, 102, 102, 102, 5, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 3, 3, 3, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102 },
				{ 0, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_steal, TRUE,
						SLOT( 0), 0, 24, 0, "", "!Steal!", "", NULL, NULL },

				{ "scrolls",
				{ 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 2, 3, 5, 8, 7, 3, 8, 1, 2, 4, 7, 6, 2, 7, 1, 1, 1, 2, 2, 2,
						3, 3, 3, 6, 6, 6, 5, 5, 5, 2, 2, 2, 6, 6, 6 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_scrolls,
						TRUE, SLOT( 0), 0, 24, 0, "", "!Scrolls!", "", NULL,
						NULL },

				{ "staves",
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 2, 3, 5, 8, 7, 3, 8, 1, 2, 4, 7, 6, 2, 7, 1, 1, 1, 2, 2, 2,
						3, 3, 3, 6, 6, 6, 5, 5, 5, 2, 2, 2, 6, 6, 6 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_staves,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Staves!", "", NULL,
						NULL },

				{ "track",
						{ 102, 102, 45, 102, 20, 102, 102, 102, 102, 35, 102,
								10, 102, 102, 102, 102, 102, 102, 102, 102, 25,
								25, 25, 102, 102, 102, 102, 102, 102, 102, 102,
								102, 102, 102, 102 },
						{ 0, 0, 5, 0, 2, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0,
								0, 0, 3, 3, 3, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
								0 }, spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_track, TRUE, SLOT( 0), 0, 12, 0, "", "!Track!",
						"", NULL, NULL },

				{ "wands",
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 2, 3, 5, 8, 7, 3, 8, 1, 2, 5, 7, 6, 2, 7, 1, 1, 1, 2, 2, 2,
						4, 4, 4, 6, 6, 6, 5, 5, 5, 2, 2, 2, 6, 6, 6 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_wands, TRUE,
						SLOT( 0), 0, 12, 0, "", "!Wands!", "", NULL, NULL },

				{ "recall",
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
				{ 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_recall,
						TRUE, SLOT( 0), 0, 12, 0, "", "!Recall!", "", NULL,
						NULL },

				{ "sixth attack",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_sixth_attack, TRUE, SLOT( 0), 0, 0, 0, "",
						"!SixthAttack!", "", NULL, NULL },

				{ "divine protection",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_divine_protection, TAR_CHAR_DEFENSIVE,
						POS_STANDING, &gsn_divine_protection, TRUE, SLOT( 0),
						100, 24, 0, "",
						"You feel less protected by your diety.", "", NULL,
						NULL },

				{ "protective aura",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_protective_aura, TAR_CHAR_DEFENSIVE,
						POS_STANDING, &gsn_protective_aura, TRUE, SLOT( 0),
						400, 16, 0, "", "The golden aura around you fades.",
						"", NULL, NULL },

				{ "turn undead",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_turn_undead, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_turn_undead, TRUE, SLOT( 0), 150, 12, 2,
						"holy intonations", "!TurnUndead!", "", NULL, NULL },

				{ "constance",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_hold_align, TAR_CHAR_DEFENSIVE, POS_STANDING,
						&gsn_hold_align, TRUE, SLOT( 0), 175, 12, 0, "",
						"You feel ready to pick sides again.", "", NULL, NULL },

				{ "wrath of god",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_wrath_of_god, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_wrath_of_god, TRUE, SLOT( 0), 50, 16, 0,
						"divine wrath", "!WrathOfGod!", "", NULL, NULL },

				{ "quickening",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_quickening,
						TRUE, SLOT(999), 150, 12, 0, "{5q{ruickening{x",
						"!Quickening!", "", NULL, NULL },

				{ "decapitate",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_decapitate,
						TRUE, SLOT( 0), 100, 12, 0, "{gd{cecapitation{x",
						"You feel ready again to swing your blade.", "", NULL,
						NULL },

				{ "blade mastery",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_blademastery, TRUE, SLOT( 0), 50, 6, 0,
						"{rd{Readly {bb{glow{x", "!BladeMastery!", "", NULL,
						NULL },

				{ "shriek",
				{ 103, 103, 2, 22, 25, 103, 5, 103, 103, 1, 12, 15, 103, 1,
						103, 103, 103, 103, 103, 103, 1, 1, 1, 9, 9, 9, 10, 10,
						10, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 8, 5, 0, 3, 0, 0, 3, 7, 4, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 6, 6, 6, 3, 3, 3, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_shriek,
						TRUE, SLOT( 0), 0, 12, 0, "shriek",
						"Your ears stop ringing.", "", NULL, NULL },

				{ "burning skin",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 4, 8, 5, 0, 3, 0, 0, 3, 7, 4, 0, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 6, 6, 6, 3, 3, 3, 0, 0, 0, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_DEAD, &gsn_on_fire, TRUE,
						SLOT( 0), 0, 0, 0, "burn",
						"The fire on you burns out.", "", NULL, NULL },

				{ "twirl",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_twirl, TRUE,
						SLOT( 0), 0, 27, 0, "blade twirl", "!Twirl!", "",
						NULL, NULL },

				{ "demonic slash",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_slash, TRUE,
						SLOT( 0), 0, 14, 0, "slash", "!slash!", "",
						NULL, NULL },

				{ "whirlwind",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_whirlwind, TRUE,
						SLOT( 0), 0, 25, 0, "whirlwind", "!whirlwind!", "",
						NULL, NULL },

				{ "hammerblow",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_hammerblow, TRUE,
						SLOT( 0), 0, 25, 0, "hammerblow", "!hammerblow!", "",
						NULL, NULL },

				{ "summon minion",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_minion, TAR_IGNORE, POS_STANDING, NULL, FALSE,
						SLOT(0), 100, 12, 0, "", "!minion!", "", NULL,
						NULL },


				{ "forestwalk",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_forestwalk, TAR_IGNORE, POS_FIGHTING, NULL,
						FALSE, SLOT(0), 80, 12, 0, "", "!FWalk!", "", NULL,
						NULL },

				{ "shadowgate",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_shadowwalk, TAR_IGNORE, POS_FIGHTING, NULL,
						FALSE, SLOT(0), 80, 12, 0, "", "!SWalk!", "", NULL,
						NULL },

				{ "shadowblend",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_shadow_blend, FALSE, SLOT(0), 80, 12, 0, "",
						"You step out from the shadows.", "", NULL, NULL },

				{ "blend",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_forest_blend, FALSE, SLOT(0), 80, 12, 0, "",
						"You step out into the open.", "", NULL, NULL },

				{ "herb",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_herb, FALSE,
						SLOT(0), 80, 12, 0, "", "The herbs wear off.", "",
						NULL, NULL },

				{ "detect terrain",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_detect_terrain, FALSE, SLOT(0), 80, 12, 0, "",
						"The environment goes out of focus.", "", NULL, NULL },

				{ "crevice",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_crevice, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						FALSE, SLOT(0), 75, 12, 0, "crevice", "!Crevice!", "",
						NULL, NULL },

				{ "entangle",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_entangle, TAR_CHAR_OFFENSIVE, POS_FIGHTING, &gsn_entangle,
						TRUE, SLOT(0), 50, 12, 0, "entangle", "!Entangle!", "",
						NULL, NULL },

				{ "barkskin",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_barkskin,
						FALSE, SLOT(0), 80, 12, 0, "",
						"Your skin regains its smoothness.", "", NULL, NULL },

				{

				"blood phase",
						{ 1, 1, 1, 19, 10, 103, 10, 1, 1, 1, 9, 1, 103, 1, 1,
								1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 103,
								103, 103, 1, 1, 1 },
						{ 0, 0, 4, 6, 5, 0, 2, 0, 0, 3, 5, 4, 0, 1, 0, 0, 0, 0,
								0, 0, 2, 2, 2, 4, 4, 4, 3, 3, 3, 0, 0, 0, 1, 1,
								1 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_blood_phase, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Blood Phase!", "", NULL, NULL },

				{

				"phase",
						{ 1, 1, 1, 19, 10, 103, 10, 1, 1, 1, 9, 1, 103, 1, 1,
								1, 1, 1, 1, 1, 1, 1, 1, 7, 7, 7, 1, 1, 1, 103,
								103, 103, 1, 1, 1 },
						{ 0, 0, 4, 6, 5, 0, 2, 0, 0, 3, 5, 4, 0, 1, 0, 0, 0, 0,
								0, 0, 2, 2, 2, 4, 4, 4, 3, 3, 3, 0, 0, 0, 1, 1,
								1 }, spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_phase, TRUE, SLOT( 0), 0, 0, 0, "", "!Phase!", "",
						NULL, NULL },

				{ "charm song",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						song_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
						NULL, FALSE, SLOT(0), 10, 18, 0, "",
						"You feel more independent!", "", NULL, NULL },
				/*
				 {
				 "protection song",
				 { 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102, 102, 102, 102, 102,
				 102, 102, 102,             102, 102, 102,
				 102, 102, 102,  102, 102, 102,
				 102, 102, 102,             102, 102, 102,
				 102, 102, 102 },
				 { 0, 0, 0, 0, 0, 0, 0,
				 0, 0, 0, 0, 0, 0, 0,
				 0, 0, 0,        0, 0, 0,
				 0, 0, 0,        0, 0, 0,
				 0, 0, 0,        0, 0, 0,
				 0, 0, 0 },
				 song_protection,      TAR_CHAR_OFFENSIVE, POS_STANDING,
				 NULL,           FALSE,  SLOT(0),       10,     18,      0,
				 "",                     "You feel more protected",               "",NULL,NULL
				 },
				 */

				{ "calming song",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						song_calm, TAR_IGNORE, POS_FIGHTING, NULL, FALSE,
						SLOT(0), 10, 16, 0, "", "You feel less calm.", "",
						NULL, NULL },

				{ "rage",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						song_rage, TAR_CHAR_OFFENSIVE, POS_FIGHTING, NULL,
						FALSE, SLOT(0), 15, 14, 0, "rage song", "!rage!", "",
						NULL, NULL },

				{ "sonic blast",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						song_sonic_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						NULL, FALSE, SLOT(0), 15, 14, 0, "sonic blast",
						"!sonicblast!", "", NULL, NULL },

				{ "channel",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_channel, TAR_IGNORE, POS_STANDING, &gsn_channel,
						FALSE, SLOT(0), 100, 16, 0, "channeling",
						"The energy field around you has depleted.", "", NULL,
						NULL },

				{ "wither",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_wither, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_wither, FALSE, SLOT(0), 40, 12, 0, "withering",
						"You feel more complete.", "", NULL, NULL },

				{ "soulbind",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_soulbind, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_soulbind, FALSE, SLOT(0), 75, 12, 0, "",
						"You feel ready to soulbind once again.", "", NULL,
						NULL },

				{ "domineer",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_domineer, TAR_CHAR_OFFENSIVE, POS_STANDING,
						&gsn_domineer, FALSE, SLOT(0), 80, 12, 0, "",
						"You no longer feel controlled.", "", NULL, NULL },

				{ "headache",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102,
						102 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_headache, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_headache, FALSE, SLOT(0), 50, 12, 0, "",
						"Your head feels less congested.", "", NULL, NULL },

				{ "dimension walk",
				{ 54, 34, 102, 102, 42, 61, 56, 44, 24, 102, 102, 32, 51, 46,
						34, 34, 34, 14, 14, 14, 102, 102, 102, 102, 102, 102,
						22, 22, 22, 41, 41, 41, 36, 36, 36 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_dimension_walk, TAR_IGNORE, POS_FIGHTING, NULL,
						FALSE, SLOT(0), 80, 12, 0, "", "!Dimension Walk!", "",
						NULL, NULL },

				{ "earthmeld",
				{ 9, 37, 103, 102, 12, 39, 13, 8, 27, 103, 102, 2, 29, 3, 6, 6,
						6, 17, 17, 17, 103, 103, 103, 102, 102, 102, 1, 1, 1,
						19, 19, 19, 2, 2, 2 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_earthmeld, TAR_OBJ_CHAR_DEF, POS_STANDING,
						&gsn_earthmeld, FALSE, SLOT(0), 15, 12, 0, "",
						"You rise from the earth.", "", NULL, NULL },

				{ "call to arms",
				{ 9, 37, 103, 102, 12, 39, 13, 8, 27, 103, 102, 2, 29, 3, 6, 6,
						6, 17, 17, 17, 99, 99, 99, 99, 99, 99, 1, 1, 1, 19, 19,
						19, 2, 2, 2 },
				{ 1, 1, 0, 0, 2, 1, 1, 1, 1, 0, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1 },
						spell_enforcer, TAR_IGNORE, POS_FIGHTING, NULL, FALSE,
						SLOT(999), 275, 12, 0, "",
						"You may summon more enforcers.", "", NULL, NULL },

				{ "open palm technique",
				{ 103, 103, 103, 1, 30, 103, 103, 100, 103, 103, 1, 20, 103,
						103, 90, 90, 90, 103, 103, 103, 103, 103, 103, 1, 1, 1,
						10, 10, 10, 103, 103, 103, 103, 103, 103 },
				{ 0, 6, 6, 3, 6, 6, 6, 0, 5, 5, 2, 5, 5, 5, 0, 0, 0, 4, 4, 4,
						4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_palm, TRUE,
						SLOT(999), 0, 0, 0, "", "Your palms relax.", "",
						NULL, NULL },

				{ "martial arts",
				{ 103, 103, 103, 1, 30, 103, 103, 100, 103, 103, 1, 20, 103,
						103, 90, 90, 90, 103, 103, 103, 103, 103, 103, 1, 1, 1,
						10, 10, 10, 103, 103, 103, 103, 103, 103 },
				{ 0, 6, 6, 3, 6, 6, 6, 0, 5, 5, 2, 5, 5, 5, 0, 0, 0, 4, 4, 4,
						4, 4, 4, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_martial_arts, TRUE, SLOT(999), 0, 0, 0, "strike",
						"You no longer use martial arts techniques.", "", NULL,
						NULL },

				{ "animate dead",
						{ 103, 103, 103, 103, 103, 103, 45, 103, 103, 103, 103,
								103, 103, 35, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 25, 25, 25 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_animate_dead, TAR_OBJ_INV,
						POS_STANDING, &gsn_animate_dead, TRUE, SLOT(239), 100,
						16, 0, "", "Your powers over the dead return.", "",
						NULL, NULL },

				{ "animate skeleton",
						{ 103, 103, 103, 103, 103, 103, 45, 103, 103, 103, 103,
								103, 103, 35, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 25, 25, 25 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_animate_skeleton, TAR_OBJ_INV,
						POS_STANDING, &gsn_animate_skeleton, TRUE, SLOT(239),
						75, 16, 0, "", "Your powers over the dead return.", "",
						NULL, NULL },

				{ "mummify",
						{ 103, 103, 103, 103, 103, 103, 45, 103, 103, 103, 103,
								103, 103, 35, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 25, 25, 25 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_mummify, TAR_OBJ_INV, POS_STANDING,
						&gsn_mummify, TRUE, SLOT(239), 150, 16, 0, "",
						"Your powers over the dead return.", "", NULL, NULL },

				{ "decay corpse",
						{ 103, 103, 103, 103, 103, 103, 45, 103, 103, 103, 103,
								103, 103, 35, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 103, 103, 103, 103, 103, 103,
								103, 103, 103, 25, 25, 25 },
						{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
								0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
								1 }, spell_decay_corpse, TAR_OBJ_INV,
						POS_STANDING, NULL, TRUE, SLOT(239), 50, 16, 0, "",
						"!decay!", "", NULL, NULL },

				{ "mana shield",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_mana_shield, TAR_CHAR_SELF, POS_STANDING,
						&gsn_mana_shield, TRUE, SLOT(0), 2000, 36, 0, "",
						"Your health fades, your mind is restored.", "", NULL,
						NULL },

				{ "blood shield",
				{ 52, 39, 103, 103, 58, 40, 103, 42, 29, 103, 103, 47, 30, 103,
						32, 32, 32, 19, 19, 19, 103, 103, 103, 103, 103, 103,
						37, 37, 37, 20, 20, 20, 103, 103, 103 },
				{ 1, 1, 0, 0, 2, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 1, 1, 1, 1, 1,
						0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 0, 0, 0 },
						spell_blood_shield, TAR_CHAR_SELF, POS_STANDING,
						&gsn_blood_shield, TRUE, SLOT(0), 2000, 36, 0, "",
						"Your health is restored but you feel weaker.", "",
						NULL, NULL },

				{ "throw",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_throw, TRUE,
						SLOT( 0), 20, 12, 0, "{gt{chrow{x", "", "", NULL,
						NULL },

				{ "prayer",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_prayer,
						TRUE, SLOT( 0), 20, 16, 0, "{gp{crayer{x", "", "",
						NULL, NULL },

				{ "lunge",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_lunge, TRUE,
						SLOT( 0), 100, 12, 0, "{gl{cunge{x", "", "", NULL,
						NULL },
				{ "chop",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_chop, TRUE,
						SLOT( 0), 100, 12, 0, "{gc{chop{x", "", "", NULL,
						NULL },

				{ "head cut",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_head_cut,
						TRUE, SLOT( 0), 100, 12, 0, "{gH{cead cut{x", "", "",
						NULL, NULL },

				{ "grenado",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_grenado,
						TRUE, SLOT( 0), 100, 12, 0, "grenado", "", "", NULL,
						NULL },

				{ "tumble",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_roll, TRUE,
						SLOT( 0), 100, 12, 0, "", "", "", NULL, NULL },

				{ "nerve",
				{ 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103,
						103 },
				{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
						0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_nerve, TRUE,
						SLOT(999), 100, 12, 0, "", "", "", NULL, NULL },

				{ "punch",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_punch, TRUE,
						SLOT( 0), 0, 0, 0, "punch", "!Punch!", "", NULL,
						NULL },

				{ "elbow",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_elbow, TRUE,
						SLOT( 0), 0, 0, 0, "elbow", "!Elbow!", "", NULL,
						NULL },

				{ "knee",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_knee, TRUE,
						SLOT( 0), 0, 0, 0, "knee", "!Knee!", "", NULL, NULL },

				{ "headbutt",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_headbutt,
						TRUE, SLOT( 0), 0, 0, 0, "headbutt", "!Headbutt!", "",
						NULL, NULL },

				{ "spinkick",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spinkick,
						TRUE, SLOT( 0), 0, 18, 0, "spin-kick", "!Spinkick!",
						"", NULL, NULL },

				{ "gut",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_gut, TRUE,
						SLOT( 0), 0, 0, 0, "gut-punch", "!Gut!", "", NULL,
						NULL },

				{ "weaponbash",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_weaponbash,
						TRUE, SLOT( 0), 0, 0, 0, "weapon-bash", "!Weaponbash!",
						"", NULL, NULL },

				{ "shoulder",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_shoulder,
						TRUE, SLOT( 0), 0, 0, 0, "shoulder-ram", "!Shoulder!",
						"", NULL, NULL },

				{ "hurl",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_hurl, TRUE,
						SLOT( 0), 0, 0, 0, "hurl", "!Hurl!", "", NULL, NULL },

				//hari fix bree
				{ "hari",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_hari, TRUE,
						SLOT(999), 0, 0, 0, "self mutilation1",
						"You feel ready to mutilate yourself again.", "", NULL,
						NULL },

				{ "hara kiri",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_RESTING, &gsn_hara_kiri,
						TRUE, SLOT(999), 0, 0, 0, "self mutilation",
						"You feel ready to mutilate yourself again.", "", NULL,
						NULL },

				{ "darken blade",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_darken_blade, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT( 0), 150, 18, 0, "", "!Darken Blade!",
						"$p looks less malevolant.", NULL, NULL },

				{ "empower blade",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_empower_blade, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT( 0), 150, 18, 0, "", "!Empower Blade!",
						"$p looses its electric charge.", NULL, NULL },

				{ "flame blade",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_flame_blade, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT( 0), 150, 18, 0, "", "!Flame Blade!",
						"$p looses its fiery glow.", NULL, NULL },

				{ "frost blade",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_frost_blade, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT( 0), 150, 18, 0, "", "!Frost Blade!",
						"$p warms back up.", NULL, NULL },

				{ "acid blade",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_acid_blade, TAR_OBJ_INV, POS_STANDING, NULL,
						TRUE, SLOT( 0), 150, 18, 0, "", "!Acid Blade!",
						"$p looks less corrosive.", NULL, NULL },

				{ "transmute",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_transmute, TAR_OBJ_INV, POS_STANDING, NULL, TRUE,
						SLOT( 0), 2000, 24, 0, "", "!Transmute",
						"$p is no longer transmuted.", NULL, NULL },

				{ "illusionary armor",
				{ 103, 103, 22, 9, 22, 103, 12, 103, 103, 12, 8, 12, 103, 2,
						103, 103, 103, 103, 103, 103, 8, 8, 8, 6, 6, 6, 8, 8,
						8, 103, 103, 103, 1, 1, 1 },
				{ 0, 0, 4, 2, 4, 0, 2, 0, 0, 3, 1, 3, 0, 1, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1 },
						spell_illusion_armor, TAR_CHAR_SELF, POS_STANDING,
						NULL, TRUE, SLOT( 0), 150, 20, 0, "",
						"You do not feel grand anymore.",
						"$p looks a little less grand.", NULL, NULL },

				{ "advanced sword",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_sword2,
						TRUE, SLOT( 0), 0, 0, 0, "", "!sword2!", "", NULL, NULL },

				/* {
				 "advanced hand to hand",
				 { 102, 102, 1, 1, 1, 1, 1,
				 102, 102, 1, 1, 1, 1, 1,
				 102, 102, 102,  102, 102, 102,
				 1, 1, 1,                1, 1, 1,
				 1, 1, 1,                1, 1, 1,
				 1, 1, 1 },
				 { 0, 0, 3, 1, 2, 4, 3,
				 0, 0, 2, 1, 1, 3, 2,
				 0, 0, 0,        0, 0, 0,
				 2, 2, 2,        1, 1, 1,
				 1, 1, 1,        2, 2, 2,
				 2, 2, 2 },
				 spell_null,             TAR_IGNORE,             POS_FIGHTING,
				 &gsn_hand2,     TRUE,   SLOT( 0),       0,      0,	0,
				 "",                     "!hand2!",              "",NULL,NULL
				 }, */

				{ "advanced dagger",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dagger2,
						TRUE, SLOT( 0), 0, 0, 0, "", "!dagger2!", "", NULL,
						NULL },

				{ "advanced spear",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spear2,
						TRUE, SLOT( 0), 0, 0, 0, "", "!spear2!", "", NULL, NULL },

				{ "advanced hand to hand",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_hand2, TRUE,
						SLOT( 0), 0, 0, 0, "", "!hand2!", "", NULL, NULL },

				{ "advanced axe",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_axe2, TRUE,
						SLOT( 0), 0, 0, 0, "", "!axe2!", "", NULL, NULL },

				{ "advanced whip",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_whip2, TRUE,
						SLOT( 0), 0, 0, 0, "", "!whip2!", "", NULL, NULL },

				{ "advanced polearm",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_polearm2,
						TRUE, SLOT( 0), 0, 0, 0, "", "!polearm2!", "", NULL,
						NULL },

				{ "advanced mace",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_mace2, TRUE,
						SLOT( 0), 0, 0, 0, "", "!mace2!", "", NULL, NULL },

				{ "advanced flail",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_flail2,
						TRUE, SLOT( 0), 0, 0, 0, "", "!flail2!", "", NULL, NULL },

				{ "fists of fury",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_fury,
						TRUE, SLOT(999), 0, 0, 0, "furious punch",
						"The haze of fury fades from your hands.", "", NULL,
						NULL },

				{ "fists of flame",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_flame,
						TRUE, SLOT( 0), 0, 0, 0, "flaming punch",
						"The haze of flame fades from your hands.", "", NULL,
						NULL },

				{ "fists of ice",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_ice,
						TRUE, SLOT( 0), 0, 0, 0, "freezing punch",
						"The haze of ice fades from your hands.", "", NULL,
						NULL },

				{ "fists of darkness",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_fists_darkness, TRUE, SLOT( 0), 0, 0, 0,
						"life drain", "The darkness lifts from your hands.",
						"", NULL, NULL },

				{ "fists of acid",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_acid,
						TRUE, SLOT( 0), 0, 0, 0, "acidic punch",
						"Your hands stop burning.", "", NULL, NULL },

				{ "fists of liquid",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_fists_liquid, TRUE, SLOT( 0), 0, 0, 0,
						"foaming punch", "The liquid drips off your hands.",
						"", NULL, NULL },

				{ "fang fists",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_fang,
						TRUE, SLOT(999), 0, 0, 0, "venomous punch",
						"The poison drips off of your hands.", "", NULL, NULL },

				{ "claw technique",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_fists_claw,
						TRUE, SLOT(999), 0, 0, 0, "open claw",
						"You remove the claws from your wrists.", "", NULL,
						NULL },

				{ "fists of divinity",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_fists_divinity, TRUE, SLOT( 0), 0, 0, 0,
						"divine punch", "The holy haze fades from your hands.",
						"", NULL, NULL },

				{ "adamantium palm",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_adamantium_palm, TRUE, SLOT( 0), 0, 18, 0,
						"rock hard punch", "Your muscles feel stronger again.",
						"", NULL, NULL },

				{ "deflect",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_deflect,
						TRUE, SLOT( 0), 0, 0, 0, "deflection", "", "", NULL,
						NULL },

				{ "counter defense",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_counter_defense, TRUE, SLOT( 0), 0, 0, 0,
						"counter strike", "", "", NULL, NULL },

				{ "roundhouse",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_roundhouse,
						TRUE, SLOT(0), 0, 12, 0, "roundhouse", "", "", NULL,
						NULL },

				{ "spinkick",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spinkick,
						TRUE, SLOT(0), 0, 12, 0, "spinkick", "", "", NULL, NULL },

				{ "michi",
				{ 102, 102, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102, 102,
						102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_michi, TRUE,
						SLOT(999), 0, 0, 0, "michi",
						"You lose contact with your michi.", "", NULL, NULL },

				{ "inner strength",
				{ 102, 102, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102, 102,
						102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_inner_str,
						TRUE, SLOT(999), 0, 0, 0, "inner strength",
						"You lose contact with your inner strength.", "", NULL,
						NULL },

				{ "faerie fire",
				{ 12, 5, 103, 103, 103, 2, 92, 2, 4, 103, 103, 66, 1, 82, 1, 1,
						1, 3, 3, 3, 103, 103, 103, 103, 103, 103, 56, 56, 56,
						1, 1, 1, 72, 72, 72 },
				{ 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2 },
						spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_faerie_fire, TRUE, SLOT(0), 25, 12, 0,
						"faerie fire", "The pink aura around you fades away.",
						"", NULL, NULL },

				{ "shadow dance",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_shadow_dance, TRUE, SLOT(999), 0, 0, 0, "",
						"You remove the shadows.", "", NULL, NULL },

				{ "conceal",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_conceal,
						TRUE, SLOT(999), 0, 0, 0, "", "You remove the cloak.",
						"", NULL, NULL },

				{ "transform",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_conceal2,
						TRUE, SLOT(999), 0, 0, 0, "",
						"You become human again.", "", NULL, NULL },

				{
				"ClanConceal",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_concealClan1,
						TRUE, SLOT(999), 0, 0, 0, "",
						"You become human again.", "", NULL, NULL },
				// Placeholder in a way, to ensure gsn is loaded.
                {
                "adrenaline",
                { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
                        10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
                        10, 10, 10, 10, 10, 1 },
                { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
                        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
                        spell_null, TAR_IGNORE, POS_STANDING, &gsn_adrenaline,
                        TRUE, SLOT(999), 0, 0, 0, "",
                        "You become human again.", "", NULL, NULL },

				{
				"wform",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_concealClan2,
						TRUE, SLOT(999), 0, 0, 0, "",
						"You become human again.", "", NULL, NULL },
				{
				"vengeance",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_vengeance,
						TRUE, SLOT(999), 0, 0, 0, "",
						"The divide slowly closes.", "", NULL, NULL },

				{

				"shadow form",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_shadow_form,
						TRUE, SLOT(999), 0, 0, 0, "Shadow Form",
						"The shadows subside.", "", NULL, NULL },

				{

				"divide",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_divide,
						TRUE, SLOT(999), 0, 0, 0, "Conquering Blow",
						"The divide slowly closes.", "", NULL, NULL },

				{

				"vmight",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_vmight,
						TRUE, SLOT(999), 0, 0, 0, "",
						"You feel the might of the Vanir flow through you!",
						"", NULL, NULL },

				{

				"phsyco",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_phsyco,
						TRUE, SLOT(999), 0, 0, 0, "phsycotic rage",
						"The divide slowly closes.", "", NULL, NULL },

				/*      {

				 "omen",
				 { 10, 10, 10, 10, 10, 10, 10,
				 10, 10, 10, 10, 10, 10, 10,
				 10, 10, 10,  10, 10, 10,
				 10, 10, 10,                10, 10, 10,
				 10, 10, 10,                10, 10, 10,
				 10, 10, 1 },
				 { 1, 1, 1, 1, 1, 1, 1,
				 1, 1, 1, 1, 1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1 },
				 spell_null,             TAR_IGNORE,             POS_STANDING,
				 &gsn_omen,     TRUE,   SLOT(999),       0,      0,	0,
				 "omen",     "The omens being to fade from your mind",              "",NULL,NULL
				 },
				 */

				{ "target",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_target,
						TRUE, SLOT(999), 0, 12, 0, "",
						"You no longer target anyone.", "", NULL, NULL },

				{ "battle fury",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_battle_fury,
						TRUE, SLOT(999), 0, 24, 0, "",
						"You feel less furious.", "", NULL, NULL },

				{ "cripple",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_cripple,
						TRUE, SLOT(999), 0, 12, 0, "crippling blow",
						"Your bones feel complete again.", "",
						&gsn_cripple_head, &gsn_cripple_leg },

				{ "manuevers",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_snattack,
						TRUE, SLOT(999), 0, 12, 0, "manuevers",
						"You begin to relax.", "", NULL, NULL },

				{ "blasphemy",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_snattacktwo,
						TRUE, SLOT(999), 0, 12, 0, "blasphemy",
						"You begin to prepare for battle.", "", NULL, NULL },

				{ "battlecry",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_modis_anger,
						TRUE, SLOT(999), 0, 12, 0, "ungodly blow",
						"You calm down to regain your energy.", "", NULL, NULL },

				{ "greed",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_greed, TRUE,
						SLOT(999), 0, 12, 0, "greedy blow",
						"You calm down to regain your energy.", "", NULL, NULL },

				{ "concentration",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING,
						&gsn_concentration, TRUE, SLOT(999), 0, 12, 0,
						"second strike",
						"You calm down to regain your stamina.", "", NULL, NULL },

				{ "critical strike",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_crit_strike,
						TRUE, SLOT(241), 0, 12, 0, "critical strike",
						"You calm down to regain your energy.", "", NULL, NULL },
				/*{
				 "sunder armor",
				 { 10, 10, 10, 10, 10, 10, 10,
				 10, 10, 10, 10, 10, 10, 10,
				 10, 10, 10,  10, 10, 10,
				 10, 10, 10,                10, 10, 10,
				 10, 10, 10,                10, 10, 10,
				 10, 10, 1 },
				 { 1, 1, 1, 1, 1, 1, 1,
				 1, 1, 1, 1, 1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1,        1, 1, 1,
				 1, 1, 1 },
				 spell_null,             TAR_IGNORE,             POS_STANDING,
				 &gsn_sunder, TRUE,   SLOT(999),       0,      12,	0,
				 "sunder armor",     "",       "",NULL,NULL
				 },*/

				{ "bloodlust",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_bloodlust,
						TRUE, SLOT(321), 0, 12, 0, "adrenaline",
						"Your adrenaline rush fades.", "", NULL, NULL },

				{ "nightwish",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_nightwish,
						TRUE, SLOT(999), 0, 12, 0, "shadow", " ", "", NULL,
						NULL },

				{ "vanish",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_vanish,
						TRUE, SLOT(999), 0, 12, 0, "",
						"You calm down enough to vanish again.", "", NULL, NULL },

				{ "wander",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_wander,
						TRUE, SLOT(999), 0, 12, 0, "", "You stop wandering.",
						"", NULL, NULL },

				{ "acute hearing",
				{ 103, 18, 21, 12, 20, 17, 15, 103, 8, 11, 2, 10, 7, 5, 103,
						103, 103, 6, 6, 6, 7, 7, 7, 1, 1, 1, 6, 6, 6, 5, 5, 5,
						3, 3, 3 },
				{ 0, 4, 6, 3, 4, 6, 2, 0, 3, 5, 2, 3, 5, 1, 0, 0, 0, 2, 2, 2,
						4, 4, 4, 2, 2, 2, 2, 2, 2, 4, 4, 4, 1, 1, 1 },
						spell_null, TAR_IGNORE, POS_RESTING,
						&gsn_acute_hearing, TRUE, SLOT( 0), 0, 0, 0, "",
						"!Acute Hearing!", "", NULL, NULL },
				{ "blind faith",
				{ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
						10, 10, 10, 10, 10, 1 },
				{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
						spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_blind_faith, TRUE, SLOT(999), 0, 0, 0,
						"blind faith", "Your bones feel complete again.", "",
						NULL, NULL },

				{ "blindness dust",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_blindness_dust, TRUE, SLOT( 0), 0, 0, 0, "",
						"The dust clears from your eyes.", "", NULL, NULL },

				{ "follow through",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_follow_through, TRUE, SLOT( 0), 0, 0, 0,
						"follow through", "", "", NULL, NULL },

				{ "ground stomp",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_ground_stomp, TRUE, SLOT( 0), 0, 0, 0,
						"ground stomp", "", "", NULL, NULL },

				{ "side kick",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_sidekick,
						TRUE, SLOT( 0), 0, 12, 0, "kick", "", "", NULL, NULL },


				{ "spin kick",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_spin_kick,
						TRUE, SLOT( 0), 0, 16, 0, "spin kick", "", "", NULL,
						NULL },

				{ "healing trance",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_healing_trance, TRUE, SLOT( 0), 0, 0, 0, "",
						"You come out of your trance.", "", NULL, NULL },

				{
						"purify body",
						{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1,
								102, 102, 102, 102, 102, 102, 1, 1, 1, 1, 1, 1,
								1, 1, 1, 1, 1, 1, 1, 1, 1 },
						{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0,
								0, 0, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2,
								2 },
						spell_null,
						TAR_IGNORE,
						POS_FIGHTING,
						&gsn_purify_body,
						TRUE,
						SLOT( 0),
						0,
						0,
						0,
						"",
						"Your body returns to its normal state and you feel refreshed.",
						"", NULL, NULL },

				{ "will of iron",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING,
						&gsn_will_of_iron, TRUE, SLOT( 0), 0, 0, 0, "",
						"Your mind clears and your body relaxes.", "", NULL,
						NULL },

				{ "vital hit",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_vital_hit,
						TRUE, SLOT( 0), 0, 0, 0, "vital hit", "", "", NULL,
						NULL },

				{ "quick step",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_quick_step,
						TRUE, SLOT( 0), 0, 0, 0, "", "", "", NULL, NULL },

				{ "shield bash",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_shield_bash,
						TRUE, SLOT( 0), 0, 0, 0, "shield bash", "", "", NULL,
						NULL },

				{ "cleave",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_cleave,
						TRUE, SLOT( 0), 0, 0, 0, "brutal cleave", "", "", NULL,
						NULL },

				{ "dual wield mastery",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_dual_wield2,
						TRUE, SLOT( 0), 0, 0, 0, "", "", "", NULL, NULL },
				
				{ "twohanded mastery",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 							102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 							102, 102, 102, 102, 102, 102, 102, 102 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_FIGHTING, &gsn_2hand_mast,
						TRUE, SLOT( 0), 0, 0, 0, "", "", "", NULL, NULL },

				{ "fury",
				{ 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 							102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 							102, 102, 102, 102, 102, 102, 102, 102 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_fury,
						TRUE, SLOT( 0), 0, 0, 0, "fury", 
				"You pant with exhuastion as your fury ends.", "", NULL, NULL },
				

				{ "embalm",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_null, TAR_IGNORE, POS_STANDING, &gsn_embalm,
						TRUE, SLOT( 0), 300, 0, 0, "",
						"The powder is all messed up and the fluid drips.", "",
						NULL, NULL },

				{ "flesh golem",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_lesser_golem, TAR_OBJ_INV, POS_STANDING,
						&gsn_lesser_golem, TRUE, SLOT( 0), 250, 0, 0, "",
						"You feel ready to create another flesh golem.", "",
						NULL, NULL },

				{ "iron golem",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_greater_golem, TAR_OBJ_INV, POS_STANDING,
						&gsn_greater_golem, TRUE, SLOT( 0), 450, 0, 0, "",
						"You feel ready to create another iron golem.", "",
						NULL, NULL },

				{ "preserve limb",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_preserve_limb, TAR_OBJ_INV, POS_STANDING,
						&gsn_preserve_limb, TRUE, SLOT( 0), 75, 0, 0, "",
						"!Preserve Limb!", "", NULL, NULL },

				{ "cremate",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_cremate, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
						&gsn_cremate, TRUE, SLOT( 0), 50, 6, 0,
						"blast of fire", "!Cremate!", "", NULL, NULL },

				{ "imbue weapon",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_imbue_weapon, TAR_IGNORE, POS_STANDING,
						&gsn_imbue_weapon, TRUE, SLOT( 0), 400, 0, 0, "",
						"!Imbue Weapon!", "", NULL, NULL },

				{ "restore",
				{ 102, 102, 1, 1, 1, 1, 1, 102, 102, 1, 1, 1, 1, 1, 102, 102,
						102, 102, 102, 102, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
						1, 1, 1 },
				{ 0, 0, 3, 1, 2, 4, 3, 0, 0, 2, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0,
						2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 },
						spell_restore, TAR_IGNORE, POS_STANDING, &gsn_restore,
						TRUE, SLOT( 0), 100, 0, 0, "", "!Restore!", "", NULL,
						NULL },

		};

/* god table */
const struct god_type god_table[] =
{
/*
 {
 name,
 player_good?,   player_neutral?,   player_evil?,
 player_mage?,   player_cleric?,     player_thief?, warrior?, ranger?, druid?, vampire?,
 wizard?, priest?, merc? gladiator?, strider?, sage?, lich?
 },
 */

{ "Nobody", FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE },

{ "Aegir", TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE },

{ "Eir", TRUE, TRUE, FALSE, FALSE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE,
		FALSE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE,
		TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE },

{ "Odin", TRUE, TRUE, FALSE, FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE,
		FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
		TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE },

{ "Hel", FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
		FALSE, FALSE, TRUE, TRUE, TRUE },

{ "Loki", FALSE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, TRUE, FALSE,
		FALSE, FALSE, TRUE, TRUE, FALSE, TRUE, FALSE, FALSE, FALSE, FALSE,
		FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE,
		FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE },

{ "Thor", TRUE, TRUE, FALSE, FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE,
		FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
		TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE },

{ "Forseti", TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE },

{ "Frey", TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, TRUE,
		TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, FALSE },

{ "Freya", TRUE, FALSE, FALSE, FALSE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE,
		FALSE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE,
		TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE },

{ "Frigg", TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, FALSE, TRUE,
		TRUE, FALSE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, FALSE, FALSE, FALSE },

{ "Jord", TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE },

{ "Njord", TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE },

{ "Sif", TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, FALSE, TRUE,
		TRUE, FALSE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, FALSE, FALSE, FALSE },

{ "Snotra", TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE,
		TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE,
		TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE,
		TRUE, TRUE, TRUE, FALSE, FALSE, FALSE },

{ "Tyr", TRUE, TRUE, FALSE, FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE,
		FALSE, TRUE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE,
		TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE,
		TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE },

{ "Ull", TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE,
		FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
		FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
		FALSE, FALSE, FALSE, FALSE, FALSE, FALSE }, };