#AREADATA Name Blackwater Park~ Builders Fesdor Noquest~ VNUMs 42500 42849 Continent 2 Mobtier 0 Credits {y[{Y70-101{y]{c Fesdor {YBlackwater Park{X~ Security 9 Flags 0 End #MOBILES #42500 death~ {dD{Deat{dh{x~ {dD{Deat{dh is here, taking lives at will.{x ~ Death. The Grim Reaper. Whatever name he goes by, his eternal task is still the same. ~ human~ ABFPQR CDEFGJKLPQTVZc BNO -1000 0 200 300 130000d1+0 1d1+100000 400d3+100 drain -110 -110 -110 -110 FGHK AM EHIKO 0 stand stand none 50000 0 0 large unknown F for AHMV F par ABCDEFGHIJK S 1 V 35 A -1 M FIGHT 42500 100~ #42501 soul collector soulcollector~ The Soulcollector~ A dark form shifts in and out of reality, ~ ~ human~ AMNPRST DFJKPQTUVZ B -1000 0 200 150 5000d1+0 5000d1+1000 250d1+0 drain -30 -30 -30 -30 BFGH M NS 0 stand stand none 40000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 20 A -1 M ACT 42507 is dead!!~ M GREET 42501 100~ M DEATH 42509 100~ M DELAY 42502 100~ #42502 evil voice~ An evil voice~ {x ~ ~ human~ ABQR FJPQZ B -1000 0 150 0 1d1+1 50000d1+0 0d0+0 psias 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42503 hands 1~ a pair of white hands~ {x ~ ~ human~ AB DFJQZ B 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42503 100~ #42504 hands 2~ black tentacles~ {x ~ ~ human~ AB DFQZ B 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42504 100~ #42505 hands 2~ a dark force~ {x ~ ~ human~ AB DFQZ B 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42505 100~ #42506 hands 3~ a strange whirlpool~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42506 100~ #42507 hands 4~ long vines~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42508 100~ #42508 hands 6~ A huge wave~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42510 80~ #42509 hands 7~ A floating timber~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42515 100~ #42510 hands 8~ a pair of white hands~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42516 100~ #42511 hands 9~ black tentacles~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42517 100~ #42512 hands 10~ long vines~ {x ~ ~ human~ AB DFQZ 0 0 0 150 0 1d1+10 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42518 75~ #42513 hands 11~ A powerful gust~ {x ~ ~ human~ AB DFJQZ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42519 30~ #42514 bloated corpse~ A bloated corpse~ A bloated corpse floats face down in the water. ~ ~ human~ ABFO FJPZb 0 0 0 130 100 1d1+15000 0d0+0 5d20+100 claw -20 -20 -20 -20 H MR ILQ 0 stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #42515 ferocious ghoul~ A ferocious ghoul~ A ghoul floats here, baring razor-sharp teeth. ~ ~ human~ ABFO DJKPZb 0 0 0 130 100 1d1+13999 0d0+0 5d25+110 bite -30 -30 -30 -50 FGHKN IM LQ NS stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #42516 black serpent~ A black serpent~ A large black serpent swims on the surface of the lake. ~ ~ human~ ABF DFJZb 0 0 0 130 100 1d1+10499 0d0+0 5d15+85 acbite -10 -10 -10 -10 FM LQ 0 0 stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 #42517 bone golem~ {WA {wB{do{wn{We G{wo{Wl{we{dm{x~ {WA {wB{do{wn{We G{wo{Wl{we{dm {xtowers over you{x ~ ~ human~ AFT DFVZc N -1000 0 190 150 30000d1+1 0d0+0 30d100+50 crush -100 -40 -100 -70 CD A 0 0 stand stand none 50000 H ABCGHI huge unknown F for AMV F par DEFJK V 11 A -1 #42518 decaying corpse~ A Decaying Corpse~ A partially decayed corpse lurches about, brought to life by some dark force. ~ ~ human~ ABFO DFJVZ 0 -1000 0 130 50 10000d1+1 0d0+0 24d51+73 claw 80 0 80 40 F 0 0 NS stand stand none 50000 AHMV ABCDEFGHIJK medium unknown V 6 A -1 #42519 tormented spirit young girl~ A Tormented Spirit~ The tormented spirit of a young girl who was brutally murdered seeks revenge on the world. ~ ~ human~ ABF DFJVZ 0 -1000 0 130 50 10000d1+1 0d0+0 24d51+73 wrath 40 40 40 100 FG 0 0 NS stand stand none 50000 AHMV ABCDEFGHIJK medium unknown V 6 A -1 #42520 lord perth ldkshghkeiqt~ Lord Perth~ Lord Perth of enormous girth. ~ An absolutely enormous man, at least seven feet of rippling muscle and polished steel. Lord Perth is an exceptional fighter, and is not used to losing ... So you better have brought your "A" game today. ~ hill-giant~ ABFST DFJLPVZ H 53 0 185 50000 15000d1+0 100000d1+0 25d25+300 punch -90 -90 -90 -85 BCDEFHJK 0 0 0 stand stand male 250000 AHMV ABCDEFGHIJK huge unknown F vul C V 10 A -1 M RANDOM 42529 100~ M GIVE 42526 42558~ M GRALL 42523 100~ M ACT 42522 is dead!!~ M FIGHT 42520 50~ #42521 towering moose huge~ A towering moose~ A huge moose towers above you. ~ ~ human~ ABGST 0 0 1000 0 160 125 1d1+10000 1d1+750 6d17+0 charge -22 -22 -22 -19 CH B 0 0 stand stand female 2000 AMV ABCDEFGH large unknown F for H F par IJK V -1 A -1 #42522 malnourished woman skinny~ A malnourished woman~ A woman so skinny her bones are showing stands here. ~ This woman is clearly malnurished. Her throat is drawn in, her ribs and shoulder bones show through an old tattered smock. Her eyes are sunken into her head, and her hair clings to her frail skull and neck. Clearly she is in need of some help ... Or ripe for a reaping. ~ human~ AG 0 0 1000 0 135 150 1d1+10000 1d1+500 12d15+1 none -25 -25 -25 -21 N B 0 0 stand stand female 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #42523 man haggard~ A haggard man~ A man stoops over here, his dirty hair a mess. ~ This man's scraggly beard clings to his chin, long greasy hair spilling into his eyes. His eyes are sunken and hollow, he looks about 15 years too old for his age. ~ human~ ABT 0 0 1000 0 130 100 1d1+9500 1d1+1500 5d15+10 punch -15 -15 -15 -11 E B 0 0 sleep sleep male 10000 AMV BCDEFG medium unknown F for H F par AHIJK V -1 A -1 #42524 leper filthy man~ A filthy leper~ A man in the late stages of leprosy huddles here beneath a tree. ~ This man's skin is pale, and covered in open leprosy sores. He seems to have lost all hope in life, and is just waiting to return to the earth. ~ human~ AG 0 0 1000 0 160 150 1d1+8000 1d1+500 12d15+1 scratch -25 -25 -25 -21 E B 0 0 stand stand none 0 AMV ABCDEFGH medium unknown F for H F par IJK V -1 A -1 #42525 rabid badger~ A rabid badger~ A large badger is growling here, foam dripping from its mouth. ~ ~ wolf~ ABFGST CDEFGZ 0 1000 0 145 50 1d11000+1 500d1+0 15d15+3 bite -11 -11 -11 -1 FHM AB 0 0 stand stand none 2000 AGV ACDEFJKQUVW large unknown V -1 A -1 #42526 giant centipede~ A giant centipede~ A giant centipede at least 20 feet long spirals up the inside of the hollow tree. ~ ~ centipede~ ABFT DFJZ 0 1000 0 150 100 1d1+15000 1d1+1500 15d15+20 sting -15 -15 -15 -11 ACFHM BL FI 0 sleep sleep male 10000 ABGMOV ABCDEFGK huge unknown F vul E V 3 A -1 #42527 father alen~ Father Alen~ Father Alen is here, aiding the lepers. ~ ~ human~ ABa 0 0 1000 0 160 20 1d1+10000 0d0+0 0d0+0 punch 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #42528 Priscilla~ Priscilla~ Priscilla, Alen's wife, is here selling a few things. ~ ~ human~ AB DFJZ 0 0 0 150 0 1d1+599 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42529 arena keeper man~ The arena keeper~ A man stands here before the gate to the arena. ~ ~ human~ AB DFJZ 0 0 0 100 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M EXIT 42511 0~ #42530 wolverine enraged~ An enraged wolverine~ A wolverine stands here, uttering a low growl through bared teeth ~ ~ dog~ ABGST Jc 0 1000 0 130 125 1d1+10000 1d1+750 6d17+0 fury -22 -22 -22 -19 DH B 0 0 stand stand either 2000 AGMV ABCDEFGHJKUV medium unknown V -1 A -1 #42531 emaciated zombie~ An emaciated zombie~ A zombie lurches about, it's bones showing through it's decaying skin. ~ ~ human~ AFO DFJPVZc 0 -1000 0 145 100 1d1+19500 0d0+0 50d10+50 scratch -10 -10 -10 -10 HU 0 EM NS stand stand none 500 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #42532 ghost witch~ A witch's ghost~ The ghost of a witch, burned alive for her craft, floats about seeking revenge on the world. ~ ~ human~ AFO DFJPVZc 0 -1000 0 145 100 1d1+19500 1d50000+100 50d10+50 magic -10 -10 -10 -10 HU 0 FM NS stand stand female 500 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #42533 ghost young child~ A young child's ghost~ The ghost of a young child who was buried alive searches for its home. ~ ~ human~ AFO DFJPVZc 0 -1000 0 145 100 1d1+19500 1d50000+100 50d10+50 drain -10 -10 -10 -10 HU 0 GM NS stand stand female 500 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #42534 executioner zombie corpse~ The executioner's corpse~ The corpse of the executioner has come to life! ~ ~ human~ ABFO DFJZc 0 -1000 0 150 150 1d30000+0 0d0+0 100d5+50 punch 0 0 0 0 CDEHQ 0 M 0 stand stand none 50000 AHMV ABCDEFGHIJK large unknown V 7 A -1 #42535 maggot infested corpse~ A maggot-infested corpse~ A decaying corpse infested with maggots fills its surroundings with a horrid stench. ~ ~ human~ ABFO FJVZ 0 0 0 140 50 1d7500+0 0d0+0 50d5+50 slap 10 10 10 100 H 0 E G stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 42512 100~ #42536 bloody mass maggots writhing~ A mass of maggots~ A bloody, writhing mass of maggots devours any living thing in sight. ~ ~ human~ ABFM DFJVZc 0 -1000 0 125 50 1d5000+0 0d0+0 50d5+50 digestion 0 0 0 0 H FG 0 CE stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 42513 50~ #42537 pain~ {RP{rai{Rn{x~ {RPa{rin w{Re{rake{Rns a{rll{x ~ ~ centaur~ ABF DFJVZc 0 1000 0 175 200 1d15000+1 0d0+0 50d10+600 flbite -150 -150 -150 -150 FGHK 0 0 0 stand stand none 100000 AHNV ABCDEFGHIJK medium unknown V 10 A -1 #42538 hunger~ {YH{yu{gn{yg{ge{Gr{x~ {YH{yun{gger {Yc{gon{ysu{gm{ye{Ys {gyo{Gu{x ~ ~ human~ ABF DFJVZc 0 1000 0 175 200 1d15000+1 0d0+0 50d10+600 digestion -150 -150 -150 -150 FGHK 0 0 0 stand stand none 100000 AHMV ABCDEFGHIJK medium unknown V 10 A -1 #42539 blood spirit~ {RA B{rlo{Rod Sp{ri{Rr{rit{x~ A spirit seemingly formed from fresh blood floats here, dripping. ~ ~ human~ AF DFJVZc 0 -1000 0 150 150 20000d1+0 0d0+0 50d15+130 drain -300 10 -300 100 EFGH FG 0 EM stand stand none 50000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 12 A -1 M DEATH 42539 75~ #42540 giant tarantula~ {yA G{gia{ynt Tar{rant{yula{x~ A gigantic tarantula is poised to attack. ~ ~ human~ AF DFJZ 0 -1000 0 150 200 15000d1+0 0d0+0 50d28+75 bite 0 -90 -10 -40 FH L PT M stand stand none 50000 Pc ACEFKMV giant unknown F for AHMV F par BDGHIJ V 6 A -1 #42541 hooded ghost~ {WA H{wo{Dod{we{Wd Gh{wo{Wst{x~ A ghost in a hooded robe of the purest white slowly drifts about. ~ ~ human~ AQR DFJTVZ H 0 0 150 200 15000d1+0 50000d1+0 50d20+25 magic -80 -10 -80 -10 FGHK 0 NS M stand stand either 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 6 A -1 #42542 horned ghoul~ {DA H{dor{rne{dd Gh{Doul{x~ A ghoul with large horns attacks! ~ ~ human~ AF DFJVZc NO 0 0 150 150 2d25000+0 0d0+0 40d20+75 acbite -10 -80 -10 -80 DEFGHK 0 M 0 stand stand male 50000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V 7 A -1 #42543 fire sprite~ {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x~ A fire sprite flickers about. ~ ~ human~ ABF DFJZc D 0 0 130 100 2000d1+0 100d100+10000 20d30+150 flbite -80 -80 -80 -200 FGH HI D R stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #42544 red rock monster~ {RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x~ A giant monster of living red rock walks about. ~ ~ human~ AFT FJVc 0 0 0 175 100 30000d2+0 0d0+0 20d20+75 crush -200 -200 -200 0 CKO MNPST HI CK stand stand none 50000 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V 10 A -1 #42545 fog monster~ {wA Fog Monster{x~ {x ~ ~ human~ ABFM DFJZ 0 0 0 100 100 5000d1+0 0d0+0 50d10+50 chill -400 -400 -400 100 FGH D 0 0 stand stand none 0 K 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42546 alvarixus gigantic creature~ {YTh{ye A{Rlv{Yar{Rix{rus{x~ A gigantic creature drenched in blood and gore stands here. ~ ~ human~ ABFT DFJVZ 0 -1000 0 140 150 5000d1+0 0d0+0 50d20+100 fury -20 -20 -20 -20 CFHKMO 0 HIN 0 stand stand none 0 Qc LMNPQUVWXY medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 42524 100~ #42547 moon guardian~ {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x~ The guardian of the ancient moon temple still stands at its post. ~ ~ storm-giant~ ABFT DFJTVZ HO -1000 0 175 150 40000d1+0 0d0+0 50d20+100 psias -100 -100 -100 -100 CDFHK IJ M PT stand stand male 100000 AHMV ABCDEFGHIJK giant unknown V 18 A -1 #42548 sun guardian huge fire giant~ {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x~ A huge fire giant stands here, guarding the sun temple for eternity. ~ ~ fire-giant~ ABFT DFJTVZ HN -1000 0 175 150 40000d1+0 0d0+0 50d20+100 blaze -100 -100 -100 -100 CDFHK EH N I stand stand male 100000 AHMV ABCDEFGHIJK giant unknown V 18 A -1 #42549 force evil~ {DA Force of Evil{x~ A purely evil presence can be felt here. ~ ~ human~ ABFPS DFJPQVZc BO -1000 0 180 300 20000d1+0 0d0+0 30d40+100 drain -50 -50 -50 -50 FGHK M N S stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 M DEATH 42549 95~ #42550 benevolent elder man ancient~ {yA Benevolent Elder{x~ A positively ancient man walks about healing the sick. ~ ~ human~ Aa DFJZ 0 1000 0 150 0 1d1+1 50000d1+0 0d0+0 slap 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42551 temple guard~ {yA Temple Guard{x~ A guard stands here, protecting the temple. ~ ~ human~ AB V 0 1000 0 150 150 10000d1+0 0d0+0 10d30+100 punch -50 -50 -50 -50 Q 0 0 0 stand stand male 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 #42552 wennigo~ {CW{Me{Cnnig{Mo{x~ Wennigo stands here, muttering an incantation. ~ ~ human~ AB DFJZ 0 0 0 150 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand female 5000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42553 mikael akerfeldt~ {RMi{rkae{dl Ake{Drfe{Rldt{x~ Mikael Akerfeldt stands here, selling his goods. ~ ~ human~ AB DFJZ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 5000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42554 melinda young woman~ Melinda~ A young woman of incredible beauty sobs quietly over her work. ~ ~ human~ AB DFJZ 0 1000 0 150 0 1d1+1 0d0+0 0d0+0 slap 0 0 0 0 0 0 0 0 sit sit female 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42527 100~ M ACT 42528 yes~ #42555 elite guard~ {yLord Perth's Elite Guard{x~ An elite guard sworn to protect Lord Perth stands at attention. ~ ~ human~ A DFJVZ 0 53 0 150 100 30000d1+0 0d0+0 30d50+100 slash -50 -50 -50 -50 CEFKQ 0 0 0 stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 10 A -1 #42556 arena ref 1~ {x~ {x ~ ~ human~ ABK DFJZ 0 0 0 150 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 42530 100~ #42557 arena ref 2~ {x~ {x ~ ~ human~ ABK DFJZ 0 0 0 150 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 42531 100~ #42558 arena ref 3~ {x~ {x ~ ~ human~ ABK DFJZ 0 0 0 150 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 42532 100~ #42559 raino merchant~ Raino~ Raino the merchant wanders the streets. ~ ~ human~ AG DFJZ 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 50000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42560 lelk insane~ {xLelk the Insane~ Lelk huddles in the corner, muttering to himself ~ ~ human~ ABF FJZ 0 0 0 150 0 1d1+0 0d0+0 1d1+500 bite 0 0 0 0 F 0 0 CD stand stand male 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42561 huge wolfhound~ A Wolfhound~ A huge wolfhound sits here, panting. ~ ~ dog~ A 0 0 0 0 160 50 5000d1+0 0d0+0 10d20+75 bite 0 0 0 0 H 0 0 0 stand stand either 0 AGV ACDEFHJKUV medium unknown V -1 A -1 #42562 villager~ A Villager~ A villager walks the streets. ~ ~ human~ A V 0 0 0 160 75 7500d1+0 0d0+0 20d20+75 slap 0 0 0 0 0 0 0 0 stand stand either 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #42563 living brambles~ {gLi{dvi{gng Bra{dmble{gs{x~ The brambles that line this room lash out and attack! ~ ~ human~ ABF DFJVZc 0 0 0 135 1000 15000d1+0 0d0+0 50d50+100 scratch -200 -200 50 0 AEHN EFPT ILMNOS GHK stand stand none 1000 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #42564 {x~ a thorny vine~ {x ~ ~ human~ AB DFJQZ 0 0 0 1 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42533 80~ #42565 kevah~ Kevah~ Kevah is here, a look of melancholy on his face. ~ ~ human~ AB DFJVZ 0 0 0 140 75 30000d1+0 0d0+0 15d15+100 punch -40 -40 -40 -10 CFH 0 0 0 stand stand male 80000 AHMV ABCDEFGHIJK medium unknown V 5 A -1 #42566 flesh eating plant~ {gA F{Rl{re{Rs{Gh-{gEating Plant{x~ {x ~ ~ human~ ABF DFJZ 0 0 0 110 500 1d1+6000 0d0+0 5d20+5 digestion 0 0 0 0 0 ABLQ 0 H stand stand none 20000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 42566 100~ #42567 tavin assistant~ Tavin~ Tavin the assistant is sweeping the shop ~ ~ human~ ABc DFJZ 0 -300 0 110 75 50d50+10000 0d0+0 20d20+75 slap -30 -30 -30 -30 FH 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 42552 brew~ #42800 trick~ RANDOM~ A trick is here. ~ ~ human~ A Q 0 0 0 300 0 1d1+0 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 CD stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 M DEATH 20 100~ #0 #OBJECTS #42500 reaper scythe~ {DThe R{deape{Dr's Sc{dyt{Dhe{x~ A huge scythe lies here, exuding an aura of pure evil.~ unknown~ weapon CEHJLMT AN polearm 17 12 slice CEF 101 200 30000 P A 2 -1 A 5 -2 A 18 -20 A 13 200 A 19 10 #42501 shroud reaper black~ {DSh{dro{Dud of the Re{dap{Der{x~ A black shroud lies here, seemingly absorbing light.~ unknown~ armor CEJLST AK ADE ADE ADE ADE 0 101 6 50000 P A 13 -50 A 5 -2 A 9 10 A 19 22 #42502 ebony staff~ {DAn E{dbo{Dny {dSt{Daf{df{x~ A fine staff fashioned out of ebony lies here.~ unknown~ staff CES AO 120 5 5 'soul burn' 0 101 4 20000 P A 13 75 A 17 -10 A 19 10 #42503 scroll black~ {DA Bl{dac{Dk S{dcr{Dol{dl{x~ A scroll lies here, its paper black as the night sky.~ unknown~ scroll ACEGSY AO 127 'soul burn' 'soul burn' 'energy drain' 'energy drain' 101 1 10000 P #42504 torture instrument~ torture instruments~ A set of instruments used for torture lies here.~ unknown~ weapon CT AN exotic 20 4 drain CDE 58 0 0 P A 19 16 #42505 pentagram cookie~ {RA P{Den{Rt{Dag{Rra{Dm Co{Ro{Dk{Rie{x~ A very very evil cookie lies here!~ unknown~ pill HTYZ A 666 'haste' 'quest pill' 'quest pill' 'frenzy' 0 0 0 P #42506 nightmarish dagger~ {DA Nig{rhtm{Ra{rr{Dish D{ra{Dgger{x~ A dagger formed from the stuff of bad dreams lies here.~ nightmares!~ weapon BCEHJM AN dagger 17 11 pierce CEJ 101 0 0 P A 9 20 A 18 -10 #42507 incandescent mushroom small glowing~ {BA{Cn In{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bm{x~ A small glowing mushroom grows on the wall.~ unknown~ light AU A 0 0 ADE 0 0 101 2 0 P A 2 1 A 17 -20 A 18 10 A 12 50 A 13 75 A 19 20 #42508 lord perth axe~ {xLord Perth's axe~ Lord Perth's immense axe lies here.~ unknown~ weapon GMT AN axe 56 3 chop 0 101 30 20000 P #42509 small pool~ {bA Small Pool{x~ {x~ unknown~ fountain OR 0 -1 -1 'water' 0 0 0 0 0 P #42510 worn wooden key~ a worn wooden key~ A small wooden key on a leather lace hangs here.~ unknown~ key U A 0 0 0 0 0 0 0 0 P #42511 leather hammock~ a leather hammock~ A leather hammock hangs in the corner.~ platinum~ furniture RY 0 BEF DHIJM EHK EHI CDEFHJ 0 100000 0 P #42512 fine wool bedroll~ a fine bedroll~ A fine wool bedroll lies here, looking inviting.~ wool~ furniture R A A DFGHIJ BEIL AHI BCDEGI 70 15 200000 P #42513 water bag~ a large water bag~ A large water bag on a shoulder strap lies here in a heap.~ unknown~ drink Y A 500 0 'water' 0 0 70 40 150000 P #42514 sheet of jerky~ a sheet of jerky~ A sheet of seasoned jerky has been left here.~ unknown~ food Y A 52 52 0 0 0 70 1 5000 P #42515 pill small green~ a small green pill~ A small green pill lies here, ready to be eaten.~ unknown~ pill Y AO 180 'cure poison' 'cure poison' 'reserved' 'reserved' 70 1 10000 P #42516 large canvas bag~ a large canvas bag~ A large canvas bag with a drawstring top lies here.~ unknown~ container Y AO 500 A 0 150 50 70 3 200000 P #42517 small altar~ a small altar~ A small altar with a strange cross and a picture of a young boy stands in the corner.~ unknown~ trash R 0 0 0 0 0 0 0 0 0 P E altar~ The altar reads: In memory of timothy, our beloved child. We will never forget you as we help your kind every day. ~ #42518 skull reaper~ {DS{dk{wu{dl{Dl of t{dh{De R{dea{Dper{x~ A skull lies on the ground, eminating negative energy.~ unknown~ armor CEJLS AE ABF ABF DF DF 0 101 2 20000 P A 13 -50 A 19 15 A 5 -1 A 2 -1 A 9 15 #42519 hovering key~ a hovering key~ A key hovers here above a small cloud of black energy.~ unknown~ key BHZ AO 0 0 0 0 0 0 0 0 P #42520 mythril gauntlets~ {wM{Wy{wth{Wr{wil Gau{Wn{wtl{We{wts{x~ Large gauntlets fashioned from mythril lie here.~ mythril~ armor GTY AH CE CE CE CE 0 101 3 50000 P A 13 75 A 19 10 A 20 -2 #42521 canvas hammock~ a canvas hammock~ A canvas hammock hangs from the ceiling.~ platinum~ furniture RY 0 BEF DHIJM EHK DEGJ EHI 0 100000 0 P #42522 coffin key~ a coffin key~ A key to a locking coffin lies here.~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #42523 tree~ {gThe {dHa{rng{ding {gTree{x~ {x~ unknown~ container R A 5 AC 0 5 100 0 50000 0 P #42524 ghastly axe immense~ {DA G{dha{rstly A{Dxe{x~ An axe of immense size and evil lies here, ready to wreak havoc.~ unknown~ weapon CEJM AN axe 44 4 cleave CF 101 25 50000 P A 17 13 A 13 -200 A 19 20 #42525 skeleton~ a skeleton~ The skeleton of a man executed long ago hangs from the Hanging Tree.~ unknown~ container R 0 500 0 0 500 0 0 0 0 P #42526 scrap weathered parchment~ a scrap of weathered parchment~ A scrap of weathered parchment has been forgotten here~ unknown~ trash U A 0 0 0 0 0 0 1 0 P E parchment scrap weathered~ The black water is perilous, so proceed across it with great caution! Strange things live below its surface that will disorient or dismember you, and should you find yourself in trouble no one will be able to help you, not even the gods themselves. ~ #42527 face pain expression twisted~ {RT{rhe F{Rac{re o{Rf Pa{rin{x~ A twisted expression of pain stares up at you from the ground.~ unknown~ armor STY AR BD ABCD BD ABCD 0 101 2 10000 P A 19 17 #42528 face hunger~ {YT{ghe F{yac{ge {yo{gf H{yung{ge{Gr{x~ A face with a famished expression stares hopefully ahead.~ unknown~ armor STY AR BCDE BCDE BCDE BCDE 0 101 2 10000 P F V 0 0 Q A 13 125 A 1 -2 A 2 -2 A 20 -3 #42529 femur bone~ {WA {wFe{dm{wu{Wr{x~ A huge femur bone lies here on the ground.~ unknown~ weapon ESY AN mace 72 2 crush J 101 18 10000 P A 18 -18 A 13 -100 A 2 -2 A 19 18 #42530 bloody amulet~ {RA B{rlo{Ro{rd{Ry {YA{ymu{Rl{Yet{x~ A small amulet covered in fresh blood lies here.~ unknown~ armor GT AC CE CE CE BD 0 101 2 50000 P A 19 17 A 1 1 #42531 hairy fang~ {YA H{yai{dry Fa{Dng{x~ A large disembodied fang drips poison.~ unknown~ weapon S AN exotic 3 71 pierce H 101 4 500 P #42532 ghostly robe~ {wA Gh{dos{wtly {dRo{wbe{x~ A robe that hardly appears real floats just of the ground.~ unknown~ armor ASTY AK CE CE CE BCDE 0 101 0 30000 P A 20 -4 A 18 5 A 9 10 F A 13 25 U #42533 horn blight~ {RHo{rrn o{Rf B{Dligh{rt{x~ A severed horn the color of dried blood lies here.~ unknown~ wand E AO 160 6 6 'curse' 0 101 2 0 P #42534 pile warm ashes~ {dA Pile of Warm A{Dshes{x~ A pile of fine ashes lies here . . . human ashes.~ unknown~ furniture R 0 AB DEGJ BEHK CEFGHI CEFGHI 101 0 0 P #42535 suspended flame ball~ {YSu{Csp{Yen{yded {RFl{Ya{Rme{x~ A ball of flame suspended in animation floats here.~ unknown~ armor ASY AQ BD ABCD CE BCDE 0 101 0 60000 P A 19 5 A 20 -4 #42536 red rock shield~ {RTh{re R{Red R{roc{Rk Sh{rie{Rl{rd{x~ A huge shield roughly hewn from a blood red rock rests here.~ unknown~ armor STY AJ DF DF BEF DF 0 101 30 150000 P A 1 -1 A 13 50 #42537 key rising sun gold~ {WR{Yisi{Wng S{Yun K{We{Yy{x~ A key made of gold with an image of the rising sun on the handle rests here.~ unknown~ key AU A 0 0 0 0 0 0 1 0 P #42538 key crescent moon~ {WC{Dr{Wesce{Dnt Moon {WKe{Dy{x~ A key shaped curiously like a crescent moon lies here.~ unknown~ key AU A 0 0 0 0 0 0 1 0 P #42539 moon pedestal black onyx~ {wThe An{Dcie{wnt M{Doo{wn Pe{Ddest{wal{x~ An ancient black onyx pedestal stands here, illegible engravings covering its surface.~ onyx~ container RY 0 100 AC 0 5 110 0 1000 0 P #42540 sun pedestal gold~ {YThe Ancient Sun Pedestal{x~ A weathered gold pedestal stands here, worn smooth after eons of existence.~ unknown~ container RSY 0 100 AC 0 5 110 0 2000 0 P #42541 sunfire blade~ {YS{Wu{Yn{Rf{Yi{Wr{Ye{x~ A blade blazing with the fires of the eternal sun rests here.~ unknown~ weapon KSY AN sword 10 20 blaze AEG 101 5 200000 P A 28 -15 A 20 -2 A 19 13 #42542 moonlight dagger~ {WM{wo{do{Dn{Wl{Di{dg{wh{Wt{x~ A dagger seeminly composed of a soft white glow fills the room with moonlight.~ unknown~ weapon JSTY AN dagger 12 17 drain BCJ 101 4 200000 P A 20 -2 A 19 5 A 28 -15 #42543 hot spring~ {CA H{Rot S{Cpr{Ri{Cng{x~ The room is built around a large hot spring, reputed for its healing powers.~ unknown~ furniture R 0 BD FHJKPQ CFIL CEFGHI CEFGHI 101 5000 0 P #42544 bottle pitch~ {DA Bottle of Pitch{x~ A small bottle filled with black pitch lies here.~ unknown~ potion JLY AO 110 'mass healing' 'mass healing' 'cure poison' 'mass healing' 101 1 30000 P #42545 rainbow bottle~ {XA {RR{Ya{Gi{Cn{Bb{Mo{Dw{x in a Bottle{x~ A bottle shimmering with every color of the spectrum lies here.~ unknown~ potion JLY AO 110 'pass door' 'fly' 'invisibility' 'mass invis' 101 1 5000 P #42546 fire ward~ {RA F{Yir{Re Ward{x~ A ward against the element of fire lies here.~ unknown~ treasure AW AO 0 0 0 0 0 101 3 15000000 P F R 13 -100 H F V 19 -10 I #42547 frost ward~ {CA F{Wros{Ct Ward{x~ A ward against the element of ice lies here.~ unknown~ treasure AW AO 0 0 0 0 0 101 3 15000000 P F V 19 -10 H F R 13 -100 I #42548 light ward~ {YA L{Wigh{Yt Ward{x~ A ward against all things holy lies here.~ unknown~ treasure AW AO 0 0 0 0 0 101 3 15000000 P F V 19 -10 M F R 13 -100 N #42549 darkness ward~ {DA Da{Wrkne{Dss Ward{x~ A ward against the forces of evil lies here.~ unknown~ treasure AW AO 0 0 0 0 0 101 3 15000000 P F V 19 -10 N F R 13 -100 M #42550 poison ward~ {GA Po{Yis{Gon Ward{x~ A ward against poisoning lies here.~ unknown~ treasure AW AO 0 0 0 0 0 101 3 15000000 P F R 19 -10 Q F I 13 -100 L #42551 tenty ounce porterhouse steak~ {xA 20 ounce porterhouse steak~ A huge juicy steak lies in the dirt. What a waste!~ unknown~ food 0 A 75 75 0 0 0 101 2 5000 P #42552 folding cot~ {xA folding cot~ A finely made cot has been set up here.~ unknown~ furniture R A A DFGHIJ BEHK CDEJ CEFGHI 101 10 500000 P #42553 fine backpack~ {xA fine backpack~ A finely crafted backpack lies here.~ unknown~ container SY AX 500 A 0 200 23 101 5 500000 P #42554 collapsable jug~ {xA collapsable jug~ An odd container that looks like it can collapse on itself lies here unused.~ unknown~ drink SY AO 1000 1000 'lemonade' 0 0 101 3 100000 P #42555 aquamarine necklace~ {cAn A{gqu{cam{gar{cin{ge N{cec{gkl{cace{x~ A beautiful necklace fashioned from fine aquamarine lies here.~ unknown~ jewelry 0 AC 0 0 0 0 0 1 1 50000 P A 3 1 A 4 1 A 5 1 A 19 5 A 28 1 #42556 diary page two~ {xKevah's Diary (page two)~ A torn page from a diary lies in the dirt.~ unknown~ trash 0 A 0 0 0 0 0 0 1 0 P E diary~ The face of Melinda neath blackened hair No joy would flicker in her eyes Brooding sadness came to a rise Words would falter to atone Failure had passed the stepping stone She sworn her vows to another This is when no-one will bother And conceded pain in crumbling mirth A harlot of God upon the earth Found where she sacrificed her ways That hollow love in her face Still I plotted to have her back The contentment that would fill the crack My soul released a fluttering sigh This day fell, the darkness nigh I took her by the hand to say All faith forever has been washed away I returned for you in great dismay Come with me, far away to stay Endlessly gazing in nocturnal prime She spoke of her vices and broke the rhyme But baffled herself with the final line My promise is made but my heart is thine ~ #42557 diary page one~ {xKevah's Diary (page one)~ A page from a diary has been torn out.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P E diary one~ I was foul and tainted, devoid of faith Wearing my death-mask at birth The hands of God, decrepit and thin Cold caress and then nothing I was taken away from my plight A treason bestowed to the crowd Branded a jonah with fevered blood Ungodly freak, defiler Pale touch, writhing in the embers Damp mud burning in my eyes All the faces turned away And all would sneer at my demise Outcast with dogmas forged below Seared and beaten, banished from where I was born No mercy would help me on my way In the pouring rain nothing is the same Vows in ashes I pledge myself to no-one Seethed and spiteful All shudder at the call of my name If you'll bear with me You'll fear of me {R*{xWritten in what appears to be blood{R* There is no forgiveness in these eyes For any of you but one Dispel the mist for now Melinda is the reason why I've come She is waterdrops over the pyre {x ~ #42558 duel agreement paper~ an agreement to duel~ An official looking paper lies here, two names signed at the bottom.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P E duel agreement paper~ This paper hereby commits Lord Perth and the undersigned to mortal combat. May the winner take whatever is agreed to be in the balance, and may the loser lose everything. ~ #42559 bundle incense~ a bundle of incense~ A bundle of sweet-smelling incense lies here~ unknown~ light A A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 1 4 0 P A 5 1 A 4 1 #42560 gold helmet~ a gold helmet~ A helmet that appears to have been painted gold lies here.~ unknown~ armor 0 AE BD BD BD BD 0 1 15 50000 P A 5 1 A 4 1 #42561 gold gloves~ gold gloves~ A pair of gloves that appear to have been painted gold has been left here.~ unknown~ armor 0 AH C C C C 0 1 5 50000 P A 5 1 A 19 5 A 18 5 #42562 small ankle charm~ an ankle charm~ A small charm to be worn on the ankle lies here.~ unknown~ jewelry 0 AT 0 0 0 0 0 30 2 50000 P A 18 5 A 19 7 A 5 1 A 2 1 #42563 carapace alvarixus exoskeleton armor~ {yA{Rlv{Yar{Rix{rus {yC{Rar{Yap{Rac{re{x~ The exoskeleton of a huge insect has been hollowed out and fashioned into armor.~ unknown~ armor S AD ABF ABF ABF ABF 0 101 20 5000 P #42564 small~ a bramble tunnel~ {x~ unknown~ portal R 0 0 0 ABD AGIJKNP 0 0 0 0 P #42565 tunnel~ a bramble tunnel~ {D{x~ unknown~ portal R 0 0 0 AB BGIJKNP 0 0 0 0 P #42566 blackberry stalk long~ {dA B{glack{dbe{gr{dry St{galk{x~ A long stalk that was once the core of a large blackberry bush lies here.~ unknown~ staff S AO 125 10 3 'entangle' 0 101 4 10000 P A 17 -10 #42567 silver chain~ {WA Silver Chain{x~ A fine silver chain has been dropped here.~ silver~ armor TY AC ABE ABE ABE ABE 0 101 2 70000 P A 13 50 A 19 10 A 20 -3 #42568 strange anklet~ {bA St{cra{bnge Ank{cle{bt{x~ A strange looking anklet lies here on the ground.~ unknown~ armor 0 AT BE BE BE BE 0 101 3 70000 P A 19 10 A 20 -3 #42569 faded scroll~ {WA F{wad{ded Sc{Droll{x~ A scroll lies here, the text on it almost unreadable.~ unknown~ scroll GY A 101 'enchant armor' 'enchant armor' 'enchant armor' 'enchant weapon' 101 0 200000 P #42570 seed pod~ {Da se{Ge{Dd p{Go{Dd{x~ A small seed pod lies here.~ unknown~ pill ST A 130 'mass healing' 'cure poison' 'cure critical' 'faerie fog' 101 2 50 P #42571 skull viper snake~ {DVip{Ge{Dr's Sk{Yul{Dl{x~ The skull of a snake lies here, fangs gleaming in the sunlight.~ unknown~ treasure S AO 0 0 0 0 0 101 2 5000 P A 20 -3 A 13 100 F R 17 -20 L #42572 small tattered scroll~ {DA T{ra{Dtt{re{Dred Scr{ro{Dll{x~ A small tattered scroll bound by a piece of red string lies here.~ papyrus~ scroll AESTY A 120 'dispel magic' 'madness' 'slow' 'voodan curse' 101 2 2000 P #42573 mythril helm~ {wM{Wy{wt{Wh{wr{Wi{wl {wH{We{wl{Wm{x~ A Large helm fashioned from mythril lies here.~ mythril~ armor GY AE AF AF AF AF 0 101 4 50000 P A 18 7 A 13 25 A 19 14 A 20 -2 #42574 small potion mushroom tincture~ {GA M{gus{Dro{Wom {GTi{gnc{Dtu{Wre{x~ A small potion smelling strongly of mushrooms lies here.~ unknown~ potion G AO 135 'energy drain' 'cure poison' 'earthmeld' 'giant strength' 101 3 0 P #42575 deployable portal~ deployable Portal!~ BIG OL PORTALLL~ unknown~ portal 0 A AB 0 0 BCGHIJL 0 0 0 0 P #42580 hot potato~ {RHOT {YPOTATO{x~ {RHOT {YPOTATO{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #42581 fesdor beatstick stick~ {RF{Desd{Ro{Dr's Be{Rat{DS{Rt{Dick{x~ Fesdor's Beatstick~ unknown~ weapon 0 AN exotic 1 50000 wrath DE 102 0 0 P A 19 1000 A 18 1000 #0 #ROOMS #42500 Trade Route~ This broad road leads south from the Border Town. Brushland surrounds the road to the east and west, and a large forest can be seen in the distance to the south. ~ 0 4 3 D0 ~ ~ 0 0 17547 D2 ~ ~ 0 0 42501 S #42501 Trade Route~ This broad road leads southward from the Border Town. Brushland surrounds the road to the east and west, and a large forest can be seen in the distance to the south. ~ 0 4 3 D0 ~ ~ 0 0 42500 D1 ~ ~ 0 0 42502 S #42502 Trade Route~ This broad road leads southward from the Border Town. Brushland surrounds the road to the east and west, and a large forest can be seen in the distance to the south. ~ 0 0 3 D2 ~ ~ 0 0 42503 D3 ~ ~ 0 0 42501 S #42503 Trade Route~ This broad road leads southward from the Border Town. Brushland surrounds the road to the east and west, and a large forest can be seen in the distance to the south. ~ 0 0 3 D0 ~ ~ 0 0 42502 D2 ~ ~ 0 0 42504 S #42504 Trade Route~ This broad road leads southward from the Border Town. Brushland surrounds the road to the east and west, and a large forest can be seen to the south. ~ 0 0 3 D0 ~ ~ 0 0 42503 D2 ~ ~ 0 0 42505 S #42505 Bend in the Trade Route~ The trade route takes a sharp jog here, parallelling what seems to be an impassable wall of trees a small distance to the south. A small town can be seen on the northern horizon. ~ 0 0 3 D0 ~ ~ 0 0 42504 D3 ~ ~ 0 0 42506 S #42506 Trade Route~ The trade route parallels what seems to be an impassable wall of trees a small distance to the south. A small town can be seen on the northern horizon. ~ 0 0 3 D1 ~ ~ 0 0 42505 D3 ~ ~ 0 0 42507 S #42507 Bend in the Trade Route~ The trade route takes a sharp turn here. Immediately south is a small opening in what seems to be an immense forest. A small town can be seen on the northern horizon past a vast expanse of brushland. ~ 0 0 3 D1 ~ ~ 0 0 42506 D2 ~ ~ 0 0 42508 S #42508 Before the {gWoods{x~ Immense maple trees and other deciduous trees tower high above the trade route as it disappears into their shadows to the south. The sound of small birds and animals drift out of the woods on a cool southern breeze which rustles the brush along the road here. The road continues north into the brushland. ~ 0 4 3 D0 ~ ~ 0 0 42507 D2 ~ ~ 0 0 42509 S #42509 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads south deeper into the woods. ~ 0 0 3 D0 ~ ~ 0 0 42508 D2 ~ ~ 0 0 42512 D3 ~ ~ 0 0 42510 S #42510 {GThe Light Woods{x~ {GThe woods aren't especially dense here, with a large tree standing about every twenty or thirty feet. The ground is a carpet of decaying leaves and other organic matter. Small ferns and other plants flourish on the forest floor. {x ~ 0 0 3 D1 ~ ~ 0 0 42509 D2 ~ ~ 0 0 42511 S #42511 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads south and east through the woods. {x ~ 0 0 3 D0 ~ ~ 0 0 42510 D1 ~ ~ 0 0 42512 D2 ~ ~ 0 0 42604 D3 ~ ~ 0 0 42513 S #42512 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads north and west through the woods. {x ~ 0 4 3 D0 ~ ~ 0 0 42509 D1 ~ ~ 0 0 42514 D3 ~ ~ 0 0 42511 S #42513 {GThe Light Woods{x~ {GThe woods aren't especially dense here, with a large tree standing about every twenty or thirty feet. The ground is a carpet of decaying leaves and other organic matter. Small ferns and other plants flourish on the forest floor. ~ 0 0 3 D1 ~ ~ 0 0 42511 D2 ~ ~ 0 0 42605 S #42514 {GThe Light Woods{x~ {G The woods aren't especially dense here, with a large tree standing about every twenty or thirty feet. The ground is a carpet of decaying leaves and other organic matter. Small ferns and other plants flourish on the forest floor. ~ 0 0 3 D2 ~ ~ 0 0 42515 D3 ~ ~ 0 0 42512 S #42515 {GThe Light Woods{x~ {G The woods aren't especially dense here, with a large tree standing about every twenty or thirty feet. The ground is a carpet of decaying leaves and other organic matter. Small ferns and other plants flourish on the forest floor. ~ 0 0 3 D0 ~ ~ 0 0 42514 D1 ~ ~ 0 0 42516 D2 ~ ~ 0 0 42517 S #42516 {GThe Light Woods{x~ {G The woods aren't especially dense here, with a large tree standing about every twenty or thirty feet. The ground is a carpet of decaying leaves and other organic matter. Small ferns and other plants flourish on the forest floor. ~ 0 0 3 D2 ~ ~ 0 0 42518 D3 ~ ~ 0 0 42515 S #42517 {gA Stand of Oak{x~ {gThe biodiversity common among the trees in most of the forest is inapparent here. This area is dominated by large brooding oak trees, their dense canopy casting a deep shadow over their surroundings. There appears to be a pool of water through the trees to the east. ~ 0 0 3 D0 ~ ~ 0 0 42515 D1 ~ ~ 0 0 42518 S #42518 {bA Small Pool{x~ {gThis small {bpool{g is surrounded by short grass that has been trampled down by creatures coming to its shore to drink. Its clear {bwater{g reveals a {wrocky{g bottom with a spring bubbling up out of the ground on the northern side. Mighty oak trees surround this small clearing on all sides. ~ 0 0 3 D0 ~ ~ 0 0 42516 D2 ~ ~ 0 0 42519 D3 ~ ~ 0 0 42517 S #42519 {gA Stand of Oak{x~ {gThe biodiversity common among the trees in most of the forest is inapparent here. This area is dominated by large brooding oak trees, their dense canopy casting a deep and uneasy shadow over their surroundings. A small pool of water can be seen through the trees to the north. ~ 0 0 3 D0 ~ ~ 0 0 42518 D1 ~ ~ 0 0 42521 D2 ~ ~ 0 0 42523 S #42520 {gA Stand of Oak{x~ {gThe biodiversity common among the trees in most of the forest is inapparent here. This area is dominated by large brooding oak trees, their dense canopy casting a deep shadow over their surroundings. A small clear pool of water can be seen through the trees to the west. ~ 0 0 3 D2 ~ ~ 0 0 42521 D3 ~ ~ 0 0 42518 S #42521 {gA Stand of Oak{x~ {gThe biodiversity common among the trees in most of the forest is inapparent here. This area is dominated by large brooding oak trees, their dense canopy casting a deep shadow over their surroundings. The faint sound of trickling water can be heard to the northwest. ~ 0 0 3 D0 ~ ~ 0 0 42520 D2 ~ ~ 0 0 42522 D3 ~ ~ 0 0 42519 S #42522 {gThick Evergreens{x~ {gIn sharp contrast to the deciduous trees that dominate the northern part of the forest, these tall evergreen trees have grown very close together making it very hard to move through them. The air feels colder here than it does to the north, and the sense of cheer that surrounded the northern woods has been replaced by a blanket of {Dforboding{g. ~ 0 0 3 D0 ~ ~ 0 0 42521 D1 ~ ~ 0 0 42526 D2 ~ ~ 0 0 42525 D3 ~ ~ 0 0 42523 S #42523 {gThick Evergreens{x~ {gIn sharp contrast to the deciduous trees that dominate the northern part of the forest, these tall evergreen trees have grown very close together making it very hard to move through them. The air feels colder here than it does to the north, and the sense of cheer that surrounded the northern woods has been replaced by a blanket of {dforboding{g. ~ 0 0 3 D0 ~ ~ 0 0 42519 D1 ~ ~ 0 0 42522 D2 ~ ~ 0 0 42524 S #42524 {gThick Evergreens{x~ {gThe trees are especially thick here, their branches intertwining to create a prickly wall of needles and sap. A thick blanket of dead needles softens every footfall, making it so it would be very easy to {Dsn{dea{wk up{g on an unsuspecting traveller. The normally homogenous forest floor has been recently disturbed underneath one of the larger trees. ~ 0 0 3 D0 ~ ~ 0 0 42523 D1 ~ ~ 0 0 42525 D5 ~ ~ 3 42510 42807 S #42525 {gThick Evergreens{x~ {gIn sharp contrast to the deciduous trees that dominate the northern part of the forest, these tall evergreen trees have grown very close together making it very hard to move through them. The air feels colder here than it does to the north, and the sense of cheer that surrounded the northern woods has been replaced by a blanket of {dforboding{g. ~ 0 0 3 D0 ~ ~ 0 0 42522 D2 ~ ~ 0 0 42538 D3 ~ ~ 0 0 42524 S #42526 {gA Pine Trail{x~ {gA thin passage between impassable ranks of pine trees leads east. The pines appear to thin out a bit to the west. A thin veil of {wmist{g is barely noticeable seeping out from between the dense forest to the east, its color that of the {wb{dl{De{da{wk {dgray sky. {x ~ 0 0 3 D1 ~ ~ 0 0 42527 D3 ~ ~ 0 0 42522 S #42527 {gA Pine Trail{x~ {gThe thin path through the pines leads west and south here, with a thin {wmist{g concealing anything that may lie in those directions. To the east the forest appears to change in composition and noises that sound like a large animal can be heard. ~ 0 0 3 D1 ~ ~ 0 0 42528 D2 ~ ~ 0 0 42529 D3 ~ ~ 0 0 42526 S #42528 {gA Thicket{x~ {gThe trees of the forest have surrendured to a large thicket of blackberry bushes and other thorn-covered plant life. Tunnels at the ground level lead in and out of the dense tangle of briars, and here and there the plants appear to have been recently chewed on. ~ 0 4 3 D1 ~ ~ 0 0 42818 D3 ~ ~ 0 0 42527 S #42529 {gFog{dgy Pin{ges{x~ {gThe path between the p{dines grows m{gore amb{dig{guous as the mi{dst to the n{gorth has become le{dgitimate fog. It's still possible to see the {gtrail from time to time, v{danishing into dens{ger fog to the south. ~ 0 4 3 D0 ~ ~ 0 0 42527 D2 ~ ~ 0 0 42530 S #42530 {dFoggy Pin{ges{x~ The air here is damp and stick{gy as t{dhe f{go{dg clings to everything that passes through it. Th{ge pine tr{dees are actually dripping wi{gth d{dew, at least the {dones that can be seen within about a 4 f{goot ra{ddius. {x ~ 0 0 3 D0 ~ ~ 0 0 42529 D2 ~ ~ 0 0 42531 S #42531 {dFoggy Pines{x~ {dIt is impossible to get any bearings in this section of the forest, as it has been consumed by a thick fog. Occasionally a pine tree will leap out of the fog two or three feet away, the thick haze pouring out of the gaps between its branches. ~ 0 0 3 D0 ~ ~ 0 0 42530 D1 ~ ~ 0 0 42534 D2 ~ ~ 0 0 42537 D3 ~ ~ 0 0 42532 S #42532 {dDen{gse F{dog Ba{gn{dk{x~ {gThis section of the forest is imm{dersed i{gn a thic{dk bank of f{gog. It is only pos{dsible to see abo{gut five f{dee{gt in any di{drec{gtion, but every now and then stran{dge s{go{dunds can be heard, {gespecially from the east. ~ 0 0 3 D1 ~ ~ 0 0 42531 D2 ~ ~ 0 0 42533 D3 ~ ~ 0 0 42539 S #42533 {dDen{gs{de Fog Ba{gn{dk{x~ {gThis sect{dion{g of the forest is i{dmme{grsed in a thick b{dank{g of fog.; It is only {dpos{gsible to {dsee{g about {dfiv{ge feet {din a{gny di{drec{gtion, but; every now and then stra{dnge{g sounds can be he{dard, {gespecially from the east. ~ 0 0 3 D0 ~ ~ 0 0 42532 D1 ~ ~ 0 0 42537 D3 ~ ~ 0 0 42540 S #42534 {dDense Fog{x~ {dIt is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D2 ~ ~ 0 0 42536 D3 ~ ~ 0 0 42531 S #42535 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D1 ~ ~ 0 0 42616 D2 ~ ~ 0 0 42624 D3 ~ ~ 0 0 42536 S #42536 {dDense Fog{x~ It is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D0 ~ ~ 0 0 42534 D1 ~ ~ 0 0 42535 D2 ~ ~ 0 0 42550 D3 ~ ~ 0 0 42537 S #42537 {dDense Fog{x~ It is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D0 ~ ~ 0 0 42531 D1 ~ ~ 0 0 42536 D2 ~ ~ 0 0 42549 D3 ~ ~ 0 0 42533 S #42538 {gThin Fog{x~ {gFog seeps through the branches of the trees, dulling all the vibrant colors of the forest into a grayish-green wash. It is still fairly easy to see to the north, but the fog appears to get more dense to the south. ~ 0 4 3 D0 ~ ~ 0 0 42525 D2 ~ ~ 0 0 42539 S #42539 {gThic{dke{gnin{dg F{gog{x~ {gIt is difficult to judge distance in the {dhaze{g that has set in, but it is possible to see about two trees in any direction. The forest has become surprisingly quiet, as the sounds of animals and the wind in the high branches of the trees are noticeably abset. ~ 0 0 3 D0 ~ ~ 0 0 42538 D1 ~ ~ 0 0 42532 D2 ~ ~ 0 0 42540 S #42540 {gThic{dkening F{gog{x~ It is difficult to judge distance in the {dhaze{g that has set in, but it is {dpossible to see about two trees in any {ddirection. {g The forest has become {dsurprisingly quiet, as the sounds of {danimals{g and the wind in the high branches of the trees ~ 0 0 3 D0 ~ ~ 0 0 42539 D1 ~ ~ 0 0 42533 D2 ~ ~ 0 0 42541 S #42541 {gFo{dggy Pa{gth{x~ {gWhile there is no actual path through the trees, the {dfog itself se{gems to have parted to reveal a thin str{dip of slightly clearer {gforest {dheading north and so{guth. Furthermore, the fog is completely {Dimpenetrable{g to the east and west. ~ 0 0 3 D0 ~ ~ 0 0 42540 D2 ~ ~ 0 0 42542 S #42542 {gTh{de Ha{rng{ding T{gree{x~ {dThe fog and fo{grest have opened up into a small clearing. The center of the clearing is dominated by a twisted {Dblack {gtree, long dead. A weathered {wskeleton {ghangs from a piece of fra{dyed rope attac{ghed to a large limb of the tree. ~ 0 0 3 D0 ~ ~ 0 0 42541 D2 ~ ~ 0 0 42543 S #42543 {gFo{dggy Path{x~ {dWhile there is no actual path through the trees, the fog itself seems to have parted to reveal a thin strip of slightly clearer forest heading north and south. While impenetrable to the west, the fog does seem a bit lighter to the east. ~ 0 0 3 D0 ~ ~ 0 0 42542 D1 ~ ~ 0 0 42546 D2 ~ ~ 0 0 42544 S #42544 {dDense Fog{x~ {dIt is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D0 ~ ~ 0 0 42543 D1 ~ ~ 0 0 42545 D2 ~ ~ 0 0 42551 S #42545 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42546 D1 ~ ~ 0 0 42638 D2 ~ ~ 0 0 42643 D3 ~ ~ 0 0 42544 S #42546 {dDense Fog{x~ {dIt is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D1 ~ ~ 0 0 42547 D2 ~ ~ 0 0 42545 D3 ~ ~ 0 0 42543 S #42547 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42548 D1 ~ ~ 0 0 42636 D2 ~ ~ 0 0 42638 D3 ~ ~ 0 0 42546 S #42548 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42549 D2 ~ ~ 0 0 42547 S #42549 {dDense Fog{x~ {dIt is impossible to tell north from south, west from east, up from down in this incredibly thick fog. The ground however feels rocky and hard underfoot, a change from the soft bed of leaves and needles in the forest. ~ 0 0 3 D0 ~ ~ 0 0 42537 D1 ~ ~ 0 0 42550 D2 ~ ~ 0 0 42548 S #42550 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42536 D1 ~ ~ 0 0 42624 D2 ~ ~ 0 0 42626 D3 ~ ~ 0 0 42549 S #42551 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42544 D1 ~ ~ 0 0 42643 D2 ~ ~ 0 0 42552 S #42552 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42551 D1 ~ ~ 0 0 42644 D2 ~ ~ 0 0 42652 D3 ~ ~ 0 0 42553 S #42553 {dThinning Fog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42567 D1 ~ ~ 0 0 42552 D2 ~ ~ 0 0 42554 S #42554 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42553 D1 ~ ~ 0 0 42652 D2 ~ ~ 0 0 42555 D3 ~ ~ 0 0 42560 S #42555 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42554 D1 ~ ~ 0 0 42653 D2 ~ ~ 0 0 42556 D3 ~ ~ 0 0 42559 S #42556 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42555 D1 ~ ~ 0 0 42664 D2 ~ ~ 0 0 42557 S #42557 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42556 D1 ~ ~ 0 0 42558 S #42558 {dOn a D{Des{dol{wat{de Sh{Dore{x~ ~ 0 0 3 D0 ~ ~ 0 0 42664 D3 ~ ~ 0 0 42557 S #42559 {dLost in the Fog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42560 D1 ~ ~ 0 0 42555 S #42560 {dLost in the Fog{x~ ~ 0 0 3 D1 ~ ~ 0 0 42554 D2 ~ ~ 0 0 42559 D3 ~ ~ 0 0 42561 S #42561 {dDense Fog{x~ ~ 0 0 3 D1 ~ ~ 0 0 42560 D3 ~ ~ 0 0 42562 S #42562 {gDe{dnse Fog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42563 D1 ~ ~ 0 0 42561 S #42563 {gDe{dnse F{gog{x~ ~ 0 4 3 D0 ~ ~ 0 0 42564 D2 ~ ~ 0 0 42562 S #42564 {dEx{recu{dti{Don S{di{rte{x~ ~ 0 0 3 D0 ~ ~ 0 0 42578 D1 ~ ~ 0 0 42565 D2 ~ ~ 0 0 42563 D3 ~ ~ 0 0 42577 S #42565 {gThick Fog{x~ ~ 0 4 3 D1 ~ ~ 0 0 42566 D3 ~ ~ 0 0 42564 S #42566 {gTh{dick F{gog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42569 D1 ~ ~ 0 0 42567 D3 ~ ~ 0 0 42565 S #42567 {gTh{dick Fog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42568 D2 ~ ~ 0 0 42553 D3 ~ ~ 0 0 42566 S #42568 {dThick F{gog{x~ ~ 0 0 3 D2 ~ ~ 0 0 42567 D3 ~ ~ 0 0 42569 S #42569 {gTh{dick F{gog{x~ ~ 0 0 3 D0 ~ ~ 0 0 42570 D1 ~ ~ 0 0 42568 D2 ~ ~ 0 0 42566 S #42570 {gFogg{dy Tr{gail{x~ ~ 0 0 3 D0 ~ ~ 0 0 42571 D2 ~ ~ 0 0 42569 S #42571 {gFoggy Trail{x~ ~ 0 4 3 D0 ~ ~ 0 0 42594 D2 ~ ~ 0 0 42570 D3 ~ ~ 0 0 42572 S #42572 {gFoggy Trail{x~ ~ 0 0 3 D1 ~ ~ 0 0 42571 D3 ~ ~ 0 0 42573 S #42573 {gA Small Trail{x~ ~ 0 4 3 D1 ~ ~ 0 0 42572 D3 ~ ~ 0 0 42574 S #42574 {gA Clearing{x~ ~ 0 0 3 D0 ~ ~ 0 0 42584 D1 ~ ~ 0 0 42573 D2 ~ ~ 0 0 42575 D3 ~ ~ 0 0 42581 S #42575 {gA Sh{dallow Gr{gave{x~ ~ 0 0 3 D0 ~ ~ 0 0 42574 D2 ~ ~ 0 0 42576 D3 ~ ~ 0 0 42580 D5 ~ coffin~ 4 42522 42809 S #42576 {gA Clearing{x~ ~ 0 0 3 D0 ~ ~ 0 0 42575 D1 ~ ~ 0 0 42578 D2 ~ ~ 0 0 42577 D3 ~ ~ 0 0 42579 S #42577 {gA Clearing~ ~ 0 0 3 D0 ~ ~ 0 0 42576 D1 ~ ~ 0 0 42564 S #42578 {gFoggy Trees{x~ ~ 0 4 3 D2 ~ ~ 0 0 42564 D3 ~ ~ 0 0 42576 S #42579 {gA Clearing{x~ ~ 0 0 3 D0 ~ ~ 0 0 42580 D1 ~ ~ 0 0 42576 S #42580 {gBurial Site{x~ ~ 0 0 3 D0 ~ ~ 0 0 42581 D1 ~ ~ 0 0 42575 D2 ~ ~ 0 0 42579 S #42581 {gA Clearing{x~ ~ 0 0 3 D0 ~ ~ 0 0 42583 D1 ~ ~ 0 0 42574 D2 ~ ~ 0 0 42580 D3 ~ ~ 0 0 42582 S #42582 {gBurial Site{x~ ~ 0 0 3 D1 ~ ~ 0 0 42581 S #42583 {gNorth End of a Clearing{x~ ~ 0 0 3 D1 ~ ~ 0 0 42584 D2 ~ ~ 0 0 42581 S #42584 {gNorth End of a Clearing{x~ ~ 0 0 3 D0 ~ ~ 0 0 42585 D2 ~ ~ 0 0 42574 D3 ~ ~ 0 0 42583 S #42585 {gDense Forest{x~ {g The forest is incredibly thick here with all sorts of 10 and 15 foot plants and small trees thriving beneath the larger trees. The plants are wet with what seems to be a 24-hour dew, soaking everything that brushes against them. ~ 0 4 3 D0 ~ ~ 0 0 42587 D1 ~ ~ 0 0 42586 D2 ~ ~ 0 0 42584 S #42586 {gDense Forest{x~ {gThe forest is incredibly thick here with all sorts of 10 and 15 foot plants and small trees thriving beneath the larger trees. The plants are wet with what seems to be a 24-hour dew, soaking everything that brushes against them. All directions but west are closed off in a wall of flora. ~ 0 0 3 D3 ~ ~ 0 0 42585 S #42587 {gDense Forest{x~ {gThe forest is incredibly thick here with all sorts of 10 and 15 foot plants and small trees thriving beneath the larger trees. The plants are wet with what seems to be a 24-hour dew, soaking everything that brushes against them. ~ 0 0 3 D0 ~ ~ 0 0 42588 D2 ~ ~ 0 0 42585 S #42588 {gDense Forest{x~ {gThe forest is incredibly thick here with all sorts of 10 and 15 foot plants and small trees thriving beneath the larger trees. It appears to clear up some, and bright sunlight can be seen from the west. The east and south lead into the dense brush. ~ 0 0 3 D1 ~ ~ 0 0 42589 D2 ~ ~ 0 0 42587 D3 ~ ~ 0 0 42595 S #42589 {gDense Forest{x~ {gThe forest is incredibly thick here with all sorts of 10 and 15 foot plants and small trees thriving beneath the larger trees. The plants are wet with what seems to be a 24-hour dew, soaking everything that brushes against them. {x ~ 0 0 3 D1 ~ ~ 0 0 42590 D3 ~ ~ 0 0 42588 S #42590 {gA Game Trail{x~ {gThis thin trail is well travelled by deer, boar, and other large game. These game are not to be seen though, as they appear to have gone into hiding. The trail curves south and west. ~ 0 0 3 D2 ~ ~ 0 0 42591 D3 ~ ~ 0 0 42589 D5 ~ ~ 3 42510 42808 S #42591 {gA Game Trail{x~ {gThis thin trails is well travelled by dear, boar, and other large game. These game are not to be seen though, as they appear to have gone into hiding. The trail curves north and east. ~ 0 0 3 D0 ~ ~ 0 0 42590 D1 ~ ~ 0 0 42592 S #42592 {rBl{Roo{rd{gy Tre{re{gs{x~ {gThe trees here have been covered in blood and gore. A bit of {rfl{we{rsh{g hangs from a branch to the right, and {rbl{Roo{rd{g drips from {gthe leaves. Trees have been cut down by what look like enormous claws and teeth, some even appearing to have been taken down in one swipe. ~ 0 0 3 D2 ~ ~ 0 0 42593 D3 ~ ~ 0 0 42591 S #42593 {gA Game Trail{x~ {gThis thin trails is well travelled by dear, boar, and other large game. These game are not to be seen though, as they appear to have gone into hiding. The trail runs north and south, with an awful stench drifting in from the north. ~ 0 0 3 D0 ~ ~ 0 0 42592 D2 ~ ~ 0 0 42594 S #42594 {gA Game Trail{x~ {gThis thin trails is well travelled by dear, boar, and other large game. These game are not to be seen though, as they appear to have gone into hiding. The trail curves north and east. ~ 0 0 3 D0 ~ ~ 0 0 42593 D2 ~ ~ 0 0 42571 S #42595 {gA Path Through the Underbrush{x~ {gThis bend in the path is almost a perfect angle instead of a smooth curve. The underbrush appears to have been beaten or trimmed back in places. Occassionaly a small rodent will scamper across the path, or a bird will explode out of the brush at the edge of the trail. ~ 0 0 3 D0 ~ ~ 0 0 42596 D1 ~ ~ 0 0 42588 S #42596 {gA Path Through the Underbrush{x~ {gThe path continues south through the underbrush, broadening into more of a small road. There are even {Ydu{Dsty p{Yat{yches{g and the ocassional animal track or footprint. ~ 0 0 3 D0 ~ ~ 0 0 42597 D2 ~ ~ 0 0 42595 S #42597 {gA Path Through the Underbrush{x~ {gThere is a small path about a foot wide carved through the underbrush. At this point it curls around an especially large tree and moves south. The tree appears to be only about 30 feet tall, but it is ancient and knotted. The faint outline of a door can be seen on its trunk. ~ 0 0 3 E tree~ Carved into one of the lower limbs of the tree is a single phrase: "Arlingor will rise." ~ D1 ~ ~ 0 0 42598 D2 ~ ~ 0 0 42596 D3 ~ ~ 3 0 42613 S #42598 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 0 3 D0 ~ ~ 0 0 42601 D1 ~ ~ 0 0 42599 D3 ~ ~ 0 0 42597 S #42599 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 0 3 D0 ~ ~ 0 0 42600 D3 ~ ~ 0 0 42598 S #42600 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 0 3 D0 ~ ~ 0 0 42603 D2 ~ ~ 0 0 42599 D3 ~ ~ 0 0 42601 S #42601 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 0 3 D0 ~ ~ 0 0 42602 D1 ~ ~ 0 0 42600 D2 ~ ~ 0 0 42598 S #42602 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 4 3 D0 ~ ~ 0 0 42605 D1 ~ ~ 0 0 42603 D2 ~ ~ 0 0 42601 S #42603 {gThick Underbrush{x~ {gThe forest here has opened up into a clearer area with very few trees. The ground thrives with plant life, creating an almost waist-deep sea of bushes, ferns, and other strange plants. Any of these foreign plants could be {Dpoi{Gso{Dno{gu{Gs{g ... Be careful! ~ 0 4 3 D0 ~ ~ 0 0 42604 D2 ~ ~ 0 0 42600 D3 ~ ~ 0 0 42602 S #42604 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads north and west through the woods. {x ~ 0 0 3 D0 ~ ~ 0 0 42511 D2 ~ ~ 0 0 42603 D3 ~ ~ 0 0 42605 S #42605 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads east and west through the woods. {x ~ 0 0 3 D0 ~ ~ 0 0 42513 D1 ~ ~ 0 0 42604 D2 ~ ~ 0 0 42602 D3 ~ ~ 0 0 42606 S #42606 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads east and west through the woods. {x ~ 0 0 3 D1 ~ ~ 0 0 42605 D3 ~ ~ 0 0 42607 S #42607 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads south and east through the woods. {x ~ 0 0 3 D1 ~ ~ 0 0 42606 D2 ~ ~ 0 0 42608 S #42608 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads north and west through the woods. {x ~ 0 0 3 D0 ~ ~ 0 0 42607 D3 ~ ~ 0 0 42609 S #42609 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads east and west through the woods. {x ~ 0 0 3 D1 ~ ~ 0 0 42608 D2 ~ ~ 0 0 42610 D3 ~ ~ 0 0 42614 S #42610 {gA Dim Trail{x~ {gThe forest has closed in a bit, and there is much less light. The occassional ray filters through a gap in all the leaves and branches. A trail though this thick forest leads north and south. ~ 0 4 3 D0 ~ ~ 0 0 42609 D2 ~ ~ 0 0 42611 S #42611 {gA Dim Trail{x~ {gThe forest has closed in a bit, and there is much less light. The occassional ray filters through a gap in all the leaves and branches. A trail though this thick forest leads north and south. An especially large tree is on the east side of the trail here, looming over everything else. ~ 0 0 3 D0 ~ ~ 0 0 42610 D1 ~ ~ 3 0 42613 D2 ~ ~ 0 0 42612 S #42612 {gA Dim Trail{x~ {gThe thin trail through the dim forest has come to an end, as the forest has closed in from all sides. It does however lead north into a slightly lighter area. ~ 0 0 3 D0 ~ ~ 0 0 42611 S #42613 {gInside a Tree{x~ It is very dark inside this hollow tree, but it feels like there's a fair amount of room in here. An occassional clicking noise and something like the sound of millions of tiny footsteps can be heard from time to time. ~ 0 524289 0 D1 ~ tree~ 3 0 42597 D3 ~ trunk~ 3 0 42611 S #42614 {gTrade Route Through the Woods{x~ {gWithin the calm embrace of the woods there is a surprising amount of open air beneath the high boughs of the trees. Small animals dart in and out of the undergrowth as the trade route leads east and west through the woods. {x ~ 0 0 3 D1 ~ ~ 0 0 42609 D3 ~ ~ 0 0 42615 S #42615 The Edge of the {gWoods{x~ The trade route breaks out into the open air here, the woods stand looming immediately to the east. It appears the road continues west into the mountains, but it has been blocked off by an enormous rock slide. ~ 0 0 3 D1 ~ ~ 0 0 42614 S #42616 {dOn The {DBlack Water{x~ ~ 0 8192 6 D1 ~ ~ 0 0 42617 D2 ~ ~ 0 0 42623 D3 ~ ~ 0 0 42535 S #42617 {dOn The {DBlack Water{x~ ~ 0 8192 6 D1 ~ ~ 0 0 42618 D2 ~ ~ 0 0 42622 D3 ~ ~ 0 0 42616 S #42618 {dOn The {DBlack Water{x~ ~ 0 8192 6 D1 ~ ~ 0 0 42619 D2 ~ ~ 0 0 42621 D3 ~ ~ 0 0 42617 S #42619 {dOn The {DBlack Water{x~ ~ 0 8196 6 D1 ~ ~ 0 0 42682 D2 ~ ~ 0 0 42620 D3 ~ ~ 0 0 42618 S #42620 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42619 D1 ~ ~ 0 0 42681 D2 ~ ~ 0 0 42630 D3 ~ ~ 0 0 42621 S #42621 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42618 D1 ~ ~ 0 0 42620 D2 ~ ~ 0 0 42629 D3 ~ ~ 0 0 42622 S #42622 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42617 D1 ~ ~ 0 0 42621 D2 ~ ~ 0 0 42628 D3 ~ ~ 0 0 42623 S #42623 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42616 D1 ~ ~ 0 0 42622 D2 ~ ~ 0 0 42627 D3 ~ ~ 0 0 42624 S #42624 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42535 D1 ~ ~ 0 0 42623 D2 ~ ~ 0 0 42625 D3 ~ ~ 0 0 42550 S #42625 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42624 D1 ~ ~ 0 0 42627 D2 ~ ~ 0 0 42635 D3 ~ ~ 0 0 42626 S #42626 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42550 D1 ~ ~ 0 0 42625 D2 ~ ~ 0 0 42636 S #42627 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42623 D1 ~ ~ 0 0 42628 D2 ~ ~ 0 0 42634 D3 ~ ~ 0 0 42625 S #42628 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42622 D1 ~ ~ 0 0 42629 D2 ~ ~ 0 0 42633 D3 ~ ~ 0 0 42627 S #42629 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42621 D1 ~ ~ 0 0 42630 D2 ~ ~ 0 0 42632 D3 ~ ~ 0 0 42628 S #42630 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42620 D1 ~ ~ 0 0 42680 D2 ~ ~ 0 0 42631 D3 ~ ~ 0 0 42629 S #42631 {dOn The {DBlack Water{x~ ~ 0 4 6 D0 ~ ~ 0 0 42630 D1 ~ ~ 0 0 42679 D2 ~ ~ 0 0 42677 D3 ~ ~ 0 0 42632 S #42632 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42629 D1 ~ ~ 0 0 42631 D2 ~ ~ 0 0 42676 D3 ~ ~ 0 0 42633 S #42633 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42628 D1 ~ ~ 0 0 42632 D2 ~ ~ 0 0 42675 D3 ~ ~ 0 0 42634 S #42634 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42627 D1 ~ ~ 0 0 42633 D2 ~ ~ 0 0 42674 D3 ~ ~ 0 0 42635 S #42635 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42625 D1 ~ ~ 0 0 42634 D2 ~ ~ 0 0 42639 D3 ~ ~ 0 0 42636 S #42636 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42626 D1 ~ ~ 0 0 42635 D2 ~ ~ 0 0 42637 D3 ~ ~ 0 0 42547 S #42637 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42636 D1 ~ ~ 0 0 42639 D2 ~ ~ 0 0 42641 D3 ~ ~ 0 0 42638 S #42638 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42547 D1 ~ ~ 0 0 42637 D2 ~ ~ 0 0 42642 D3 ~ ~ 0 0 42545 S #42639 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42635 D1 ~ ~ 0 0 42674 D2 ~ ~ 0 0 42640 D3 ~ ~ 0 0 42637 S #42640 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42639 D1 ~ ~ 0 0 42673 D2 ~ ~ 0 0 42647 D3 ~ ~ 0 0 42641 S #42641 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42637 D1 ~ ~ 0 0 42640 D2 ~ ~ 0 0 42646 D3 ~ ~ 0 0 42642 S #42642 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42638 D1 ~ ~ 0 0 42641 D2 ~ ~ 0 0 42645 D3 ~ ~ 0 0 42643 S #42643 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42545 D1 ~ ~ 0 0 42642 D2 ~ ~ 0 0 42644 D3 ~ ~ 0 0 42551 S #42644 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42643 D1 ~ ~ 0 0 42645 D2 ~ ~ 0 0 42651 D3 ~ ~ 0 0 42552 S #42645 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42642 D1 ~ ~ 0 0 42646 D2 ~ ~ 0 0 42650 D3 ~ ~ 0 0 42644 S #42646 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42641 D1 ~ ~ 0 0 42647 D2 ~ ~ 0 0 42649 D3 ~ ~ 0 0 42645 S #42647 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42640 D1 ~ ~ 0 0 42672 D2 ~ ~ 0 0 42648 D3 ~ ~ 0 0 42646 S #42648 {dOn The {DBlack Water{x~ ~ 0 8196 6 D0 ~ ~ 0 0 42647 D1 ~ ~ 0 0 42671 D2 ~ ~ 0 0 42657 D3 ~ ~ 0 0 42649 S #42649 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42646 D1 ~ ~ 0 0 42648 D2 ~ ~ 0 0 42656 D3 ~ ~ 0 0 42650 S #42650 {dOn The {DBlack Water{x~ ~ 0 8192 6 D0 ~ ~ 0 0 42645 D1 ~ ~ 0 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~ ~ 0 0 42777 D3 ~ ~ 0 0 42775 S #42777 {ySandy Shores{x~ ~ 0 0 2 D0 ~ ~ 0 0 42776 D2 ~ ~ 0 0 42778 D3 ~ ~ 0 0 42763 S #42778 {ySandy Shores{x~ ~ 0 0 2 D0 ~ ~ 0 0 42777 D2 ~ ~ 0 0 42769 D3 ~ ~ 0 0 42766 S #42779 {yDirt Road{x~ ~ 0 4 2 D1 ~ ~ 0 0 42780 D2 ~ ~ 0 0 42776 D3 ~ ~ 0 0 42774 S #42780 {yA Busy Street~ ~ 0 0 1 D0 ~ ~ 0 0 42781 D3 ~ ~ 0 0 42779 S #42781 {yA Busy Street~ ~ 0 8192 1 D0 ~ ~ 0 0 42782 D1 ~ ~ 0 0 42806 D2 ~ ~ 0 0 42780 S #42782 {yA Busy Street~ ~ 0 8192 1 D0 ~ ~ 0 0 42783 D2 ~ ~ 0 0 42781 S #42783 {yTemple Entrance{x~ ~ 0 0 1 D0 ~ ~ 0 0 42796 D1 ~ ~ 0 0 42797 D2 ~ ~ 0 0 42782 D3 ~ ~ 0 0 42784 S #42784 {yBefore the Temple{x~ ~ 0 0 1 D1 ~ ~ 0 0 42783 D3 ~ ~ 0 0 42785 S #42785 {yTemple Entrance{x~ ~ 0 0 1 D0 ~ ~ 0 0 42791 D1 ~ ~ 0 0 42784 D2 ~ ~ 0 0 42786 D3 ~ ~ 1 0 42790 S #42786 {yA Small Street{x~ ~ 0 0 1 D0 ~ ~ 0 0 42785 D2 ~ ~ 0 0 42787 D3 ~ ~ 1 0 42789 S #42787 {yA Small Street{x~ ~ 0 0 1 D0 ~ ~ 0 0 42786 D2 ~ ~ 0 0 42774 D3 ~ ~ 1 0 42788 S #42788 {yA Humble Home{x~ ~ 0 0 0 D1 ~ ~ 1 0 42787 S #42789 {yMikael's General Store{x~ ~ 0 0 0 D1 ~ ~ 1 0 42786 S #42790 {yMaintainence Shed{x~ ~ 0 0 0 D1 ~ ~ 1 0 42785 D5 ~ ~ 1 0 42815 S #42791 {yWest Gate of the Temple{x~ ~ 0 8 1 D0 ~ ~ 1 0 42792 D2 ~ ~ 0 0 42785 S #42792 {yTemple Hallway~ ~ 0 0 0 D1 ~ ~ 0 0 42793 D2 ~ ~ 1 0 42791 S #42793 {yTemple Hallway~ ~ 0 0 0 D0 ~ ~ 0 0 42795 D1 ~ ~ 0 0 42794 D3 ~ ~ 0 0 42792 S #42794 {yTemple Hallway~ ~ 0 0 0 D2 ~ ~ 1 0 42796 D3 ~ ~ 0 0 42793 S #42795 {yThe Altar{x~ ~ 0 0 0 D2 ~ ~ 0 0 42793 M 550 H 550 S #42796 {yEast Gate of the Temple{x~ ~ 0 0 1 D0 ~ ~ 1 0 42794 D2 ~ ~ 0 0 42783 S #42797 {yA Broad Alleyway{x~ ~ 0 8192 1 D1 ~ ~ 0 0 42798 D3 ~ ~ 0 0 42783 S #42798 {yA Broad Alleyway{x~ ~ 0 8192 1 D0 ~ ~ 1 0 42799 D1 ~ ~ 0 0 42800 D3 ~ ~ 0 0 42797 S #42799 {yWennigo's Wards{x~ There is a small note on the wall. ~ 0 0 0 E note~ Bring me 5 {CIn{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bms{x and I will make you a special potion! Hint: They grow underground or inside of dark places. Give the mushrooms to my assistent Tavin and say "brew" ~ D2 ~ ~ 1 0 42798 S #42800 {yA Broad Alleyway{x~ ~ 0 0 1 D1 ~ ~ 1 0 42801 D2 ~ ~ 1 0 42802 D3 ~ ~ 0 0 42798 S #42801 {yRundown Shack{x~ ~ 0 256 0 D3 ~ ~ 1 0 42800 S #42802 {yCity Hall{x~ ~ 0 0 0 D0 ~ ~ 1 0 42800 D3 ~ ~ 0 0 42803 S #42803 {yCity Hall{x~ ~ 0 0 0 D1 ~ ~ 0 0 42802 D2 ~ ~ 1 0 42805 D3 ~ ~ 1 0 42804 S #42804 {yLord Perth's Chambers{x~ ~ 0 0 0 D1 ~ ~ 1 0 42803 S #42805 {ySouth Alley{x~ ~ 0 8192 1 D0 ~ ~ 1 0 42803 D3 ~ ~ 0 0 42806 S #42806 {ySouth Alley{x~ ~ 0 0 0 D1 ~ ~ 0 0 42805 D3 ~ ~ 0 0 42781 S #42807 {dL{we{Wp{we{dr's R{Def{du{wg{de{x~ A small round room, Priscilla sits on a pile of furs and cushions on one side, sewing something. All sorts of goods are spread out on the blankets around her, all home made. A small altar sits next to priscilla. Another room similar to this one is to the west. ~ 0 0 0 D3 ~ ~ 0 0 42808 D4 ~ ~ 3 0 42524 M 600 H 600 S #42808 {dL{we{Wp{we{dr's R{Def{du{wg{de{x~ A large dugout cave with roughly plastered walls and ceiling, hammocks are strung all about to sleep in. Father Alen moves about, healing and praying with the sick. To the east is another room similar to this one. ~ 0 0 0 D1 ~ ~ 0 0 42807 D4 ~ ~ 3 42510 42590 M 800 H 300 S #42809 {RBURIED ALIVE!{x~ ~ 0 8193 0 D4 ~ coffin~ 4 0 42575 M -750 H -750 S #42810 {RThe A{rr{de{rn{Ra{x~ ~ 0 598532 0 D0 ~ ~ 0 0 42814 D1 ~ ~ 0 0 42812 S #42811 {RThe S{rt{da{Dg{di{rn{Rg A{rre{Ra{x~ ~ 0 8192 0 D0 ~ ~ 0 0 42810 S #42812 {RThe A{rr{de{rn{Ra{x~ ~ 0 75776 0 D0 ~ ~ 0 0 42813 D3 ~ ~ 0 0 42810 S #42813 {RThe A{rr{de{rn{Ra{x~ ~ 0 75776 0 D2 ~ ~ 0 0 42812 D3 ~ ~ 0 0 42814 S #42814 {RThe A{rr{de{rn{Ra{x~ ~ 0 75776 0 D1 ~ ~ 0 0 42813 D2 ~ ~ 0 0 42810 S #42815 {RThe A{rr{de{rn{Ra M{ro{Drg{ru{Re{x~ This room is filled with the corpses of those who have challenge Lord Perth and failed. The smell of decay is enough to make even the strongest of stomachs retch and vomit. There is loot aplenty to be had here, but it is protected by strong magic. ~ 0 4 0 D4 ~ ~ 1 0 42790 S #42816 {wKevah's Room{x~ ~ 0 4 0 S #42817 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D1 ~ ~ 0 0 42819 S #42818 {gA Dim Tunnel{x~ {gThis tunnel leads into the thicket to the east while daylight can be seen through the exit to the west. A soft blanket of pine needles has been spread over the floor of this tunnel, and vines have been tied back against the walls with small lengths of string and dead vine. ~ 0 0 0 D1 ~ ~ 0 0 42829 D3 ~ ~ 0 0 42528 S #42819 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or {gwh{dere it is comin{gg from.{x ~ 0 8193 0 D0 ~ ~ 0 0 42820 D2 ~ ~ 0 0 42821 D3 ~ ~ 0 0 42817 S #42820 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D1 ~ ~ 0 0 42822 D2 ~ ~ 0 0 42819 S #42821 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D0 ~ ~ 0 0 42819 D3 ~ ~ 0 0 42824 S #42822 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D2 ~ ~ 0 0 42823 D3 ~ ~ 0 0 42820 S #42823 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D0 ~ ~ 0 0 42822 D5 ~ ~ 0 0 42824 S #42824 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D0 ~ ~ 0 0 42825 D1 ~ ~ 0 0 42821 D4 ~ ~ 0 0 42823 S #42825 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D1 ~ ~ 0 0 42826 D2 ~ ~ 0 0 42824 S #42826 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D0 ~ ~ 0 0 42825 D2 ~ ~ 0 0 42827 D3 ~ ~ 0 0 42825 S #42827 {dIn T{ghe {dTh{gicke{dt{x~ {gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to s{gt{do{gop over in. The w{dalls are a {gdense tan{dgle o{gf thorns and bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or wh{dere it is comin{gg from. {x ~ 0 8193 0 D0 ~ ~ 0 0 42826 D1 ~ ~ 0 0 42828 S #42828 {gA Ho{dllo{gw{x~ {gThis is a high dom{ded "room" where the de{gnse thicket ha{ds been h{goll{dowed ou{gt to form a s{dmall space about 10 {gfeet high at th{de center of t{ghe roof. {dVines hang down fr{gom the ceili{dng here an{gd the{dre, and a ve{gry thick stal{dk covered in {rth{go{drn{rs {gat least three i{dnches long goes fro{gm the center of the flo{dor up to t{ghe center of the roof. ~ 0 1 0 D3 ~ ~ 0 0 42827 S #42829 {gWidening Tunnel{x~ {gThe tunnel gets wider here, and is about 8 feet tall at the peak of the roof. It narrows to the west but appears to broaden into a large room to the east. ~ 0 0 0 D1 ~ ~ 0 0 42830 D3 ~ ~ 0 0 42818 S #42830 {gK{wev{gah's H{wov{gel{x~ {gThis is the makeshift home of a young man named Kevah. Wooden boards and planks have been used to erect walls and a ceiling to keep the thicket from invading this space. A small pallet stuffed with straw lays in one corner of the room, a table with one chair nearby. Various trinkets and personal belongings lay strewn about carelessly. There is what appears to be a charcoal sketch of an incredibly beautiful woman hanging on the wall. ~ 0 524288 0 D3 ~ ~ 0 0 42829 S #0 #SPECIALS M 42516 spec_poison Load to: A black serpent M 42526 spec_poison Load to: A giant centipede M 42532 spec_cast_undead Load to: A witch's ghost M 42533 spec_poison Load to: A young child's ghost M 42535 spec_poison Load to: A maggot-infested corpse M 42536 spec_poison Load to: A mass of maggots M 42540 spec_poison Load to: {yA G{gia{ynt Tar{rant{yula{x M 42541 spec_cast_cleric Load to: {WA H{wo{Dod{we{Wd Gh{wo{Wst{x M 42543 spec_breath_fire Load to: {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x M 42549 spec_poison Load to: {DA Force of Evil{x M 42566 spec_poison Load to: {gA F{Rl{re{Rs{Gh-{gEating Plant{x S #RESETS D 0 42524 5 1 The down door of {gThick Evergreens{x is closed D 0 42575 5 2 The down door of {gA Sh{dallow Gr{gave{x is closed and locked D 0 42590 5 2 The down door of {gA Game Trail{x is closed and locked D 0 42597 3 1 The west door of {gA Path Through the Underbrush{x is closed D 0 42611 1 1 The east door of {gA Dim Trail{x is closed D 0 42613 1 1 The east door of {gInside a Tree{x is closed D 0 42613 3 1 The west door of {gInside a Tree{x is closed D 0 42737 5 1 The down door of {DBase of the Tower{x is closed D 0 42738 4 1 The up door of {DThe Mass Grave{x is closed D 0 42742 4 2 The up door of {wA L{Wa{wnd{din{Dg{x is closed and locked D 0 42743 5 2 The down door of {dSw{wir{dli{Dng Clo{dud{Ds{x is closed and locked D 0 42785 3 1 The west door of {yTemple Entrance{x is closed D 0 42786 3 1 The west door of {yA Small Street{x is closed D 0 42787 3 1 The west door of {yA Small Street{x is closed D 0 42788 1 1 The east door of {yA Humble Home{x is closed D 0 42789 1 1 The east door of {yMikael's General Store{x is closed D 0 42790 1 1 The east door of {yMaintainence Shed{x is closed D 0 42790 5 1 The down door of {yMaintainence Shed{x is closed D 0 42791 0 1 The north door of {yWest Gate of the Temple{x is closed D 0 42792 2 1 The south door of {yTemple Hallway is closed D 0 42794 2 1 The south door of {yTemple Hallway is closed D 0 42796 0 1 The north door of {yEast Gate of the Temple{x is closed D 0 42798 0 1 The north door of {yA Broad Alleyway{x is closed D 0 42799 2 1 The south door of {yWennigo's Wards{x is closed D 0 42800 1 1 The east door of {yA Broad Alleyway{x is closed D 0 42800 2 1 The south door of {yA Broad Alleyway{x is closed D 0 42801 3 1 The west door of {yRundown Shack{x is closed D 0 42802 0 1 The north door of {yCity Hall{x is closed D 0 42803 2 1 The south door of {yCity Hall{x is closed D 0 42803 3 1 The west door of {yCity Hall{x is closed D 0 42804 1 1 The east door of {yLord Perth's Chambers{x is closed D 0 42805 0 1 The north door of {ySouth Alley{x is closed D 0 42807 4 1 The up door of {dL{we{Wp{we{dr's R{Def{du{wg{de{x is closed D 0 42808 4 2 The up door of {dL{we{Wp{we{dr's R{Def{du{wg{de{x is closed and locked D 0 42809 4 2 The up door of {RBURIED ALIVE!{x is closed and locked D 0 42815 4 1 The up door of {RThe A{rr{de{rn{Ra M{ro{Drg{ru{Re{x is closed M 0 42530 6 42511 6 *Load An enraged wolverine M 0 42521 6 42512 6 *Load A towering moose M 0 42521 6 42514 6 *Load A towering moose M 0 42521 6 42516 6 *Load A towering moose O 0 42509 0 42518 *{ba small pool{x loaded to {bA Small Pool{x M 0 42524 6 42519 6 *Load A filthy leper M 0 42521 6 42521 6 *Load A towering moose M 0 42524 6 42522 6 *Load A filthy leper M 0 42521 6 42523 6 *Load A towering moose M 0 42524 6 42524 6 *Load A filthy leper M 0 42524 6 42525 6 *Load A filthy leper M 0 42524 6 42527 6 *Load A filthy leper O 0 42565 0 42528 *A bramble tunnel loaded to {gA Thicket{x O 0 42564 0 42528 *A bramble tunnel loaded to {gA Thicket{x M 0 42525 1 42528 1 *Load A rabid badger E 0 42510 0 3 *A worn wooden key is loaded around the neck (1) of A rabid badger O 0 42525 0 42542 *A skeleton loaded to {gTh{de Ha{rng{ding T{gree{x P 0 42526 1 42525 1 *A scrap of weathered parchment put inside a scrap of weathered parchment O 0 42523 0 42542 *{gthe {dha{rng{ding {gtree{x loaded to {gTh{de Ha{rng{ding T{gree{x P 0 42522 1 42523 1 *A coffin key put inside a coffin key P 0 42507 1 42523 1 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x put inside {BA{Cn In{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bm{x M 0 42545 3 42546 3 *Load {wA Fog Monster{x M 0 42545 3 42560 3 *Load {wA Fog Monster{x M 0 42534 1 42564 1 *Load The executioner's corpse E 0 42524 0 16 *{da g{dha{rstly a{dxe{x is loaded wielded of The executioner's corpse M 0 42545 3 42566 3 *Load {wA Fog Monster{x M 0 42531 3 42574 3 *Load An emaciated zombie M 0 42535 3 42575 3 *Load A maggot-infested corpse M 0 42533 2 42576 2 *Load A young child's ghost M 0 42531 3 42577 3 *Load An emaciated zombie M 0 42535 3 42578 3 *Load A maggot-infested corpse M 0 42533 2 42579 2 *Load A young child's ghost M 0 42531 3 42580 3 *Load An emaciated zombie M 0 42532 2 42581 2 *Load A witch's ghost M 0 42532 2 42582 2 *Load A witch's ghost M 0 42535 3 42583 3 *Load A maggot-infested corpse M 0 42522 4 42585 4 *Load A malnourished woman M 0 42522 4 42587 4 *Load A malnourished woman M 0 42522 4 42588 4 *Load A malnourished woman M 0 42546 1 42592 1 *Load {YTh{ye A{Rlv{Yar{Rix{rus{x E 0 42563 0 5 *{ya{rlv{yar{rix{rus {yc{rar{yap{rac{re{x is loaded on the body of {YTh{ye A{Rlv{Yar{Rix{rus{x M 0 42523 6 42595 6 *Load A haggard man M 0 42523 1 42596 1 *Load A haggard man M 0 42522 4 42596 4 *Load A malnourished woman M 0 42523 6 42597 6 *Load A haggard man M 0 42566 3 42598 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x M 0 42530 6 42598 6 *Load An enraged wolverine M 0 42523 6 42599 6 *Load A haggard man M 0 42566 3 42600 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x M 0 42530 6 42600 6 *Load An enraged wolverine M 0 42566 3 42602 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x M 0 42530 6 42602 6 *Load An enraged wolverine M 0 42530 6 42605 6 *Load An enraged wolverine M 0 42521 6 42606 6 *Load A towering moose M 0 42530 6 42608 6 *Load An enraged wolverine M 0 42523 6 42610 6 *Load A haggard man M 0 42523 6 42612 6 *Load A haggard man O 0 42507 0 42613 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {gInside a Tree{x M 0 42526 1 42613 1 *Load A giant centipede M 0 42511 2 42617 2 *Load black tentacles M 0 42516 8 42618 8 *Load A black serpent M 0 42506 2 42618 2 *Load a strange whirlpool M 0 42514 10 42619 10 *Load A bloated corpse M 0 42514 10 42621 10 *Load A bloated corpse M 0 42514 10 42622 10 *Load A bloated corpse M 0 42504 2 42622 2 *Load black tentacles M 0 42514 10 42626 10 *Load A bloated corpse M 0 42507 2 42627 2 *Load long vines M 0 42516 8 42627 8 *Load A black serpent M 0 42515 7 42628 7 *Load A ferocious ghoul M 0 42510 2 42629 2 *Load a pair of white hands M 0 42516 8 42630 8 *Load A black serpent M 0 42512 2 42631 2 *Load long vines M 0 42509 2 42634 2 *Load A floating timber M 0 42514 10 42635 10 *Load A bloated corpse M 0 42515 7 42636 7 *Load A ferocious ghoul M 0 42505 2 42636 2 *Load a dark force M 0 42516 8 42637 8 *Load A black serpent M 0 42511 2 42639 2 *Load black tentacles M 0 42515 7 42639 7 *Load A ferocious ghoul M 0 42501 1 42640 1 *Load The Soulcollector E 0 42506 0 16 *{da nig{rhtm{ra{rr{dish d{ra{dgger{x is loaded wielded of The Soulcollector M 0 42515 7 42641 7 *Load A ferocious ghoul M 0 42507 2 42642 2 *Load long vines M 0 42515 7 42642 7 *Load A ferocious ghoul M 0 42516 8 42644 8 *Load A black serpent M 0 42516 8 42645 8 *Load A black serpent M 0 42514 10 42646 10 *Load A bloated corpse M 0 42504 2 42647 2 *Load black tentacles M 0 42515 7 42648 7 *Load A ferocious ghoul M 0 42512 2 42649 2 *Load long vines M 0 42515 7 42649 7 *Load A ferocious ghoul M 0 42505 2 42650 2 *Load a dark force M 0 42514 10 42651 10 *Load A bloated corpse M 0 42503 2 42651 2 *Load a pair of white hands M 0 42516 8 42655 8 *Load A black serpent M 0 42506 2 42655 2 *Load a strange whirlpool M 0 42514 10 42656 10 *Load A bloated corpse M 0 42510 2 42657 2 *Load a pair of white hands M 0 42514 10 42660 10 *Load A bloated corpse M 0 42503 2 42661 2 *Load a pair of white hands M 0 42516 8 42662 8 *Load A black serpent M 0 42514 10 42663 10 *Load A bloated corpse M 0 42509 2 42665 2 *Load A floating timber M 0 42540 4 42691 4 *Load {yA G{gia{ynt Tar{rant{yula{x M 0 42541 3 42692 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x M 0 42542 2 42693 2 *Load {DA H{dor{rne{dd Gh{Doul{x E 0 42533 0 6 *{rho{rrn o{rf b{dligh{rt{x is loaded over the head of {DA H{dor{rne{dd Gh{Doul{x M 0 42540 4 42695 4 *Load {yA G{gia{ynt Tar{rant{yula{x E 0 42531 0 20 *{ya h{yai{dry fa{dng{x is loaded on the face of {yA G{gia{ynt Tar{rant{yula{x M 0 42540 4 42697 4 *Load {yA G{gia{ynt Tar{rant{yula{x M 0 42539 5 42700 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x E 0 42530 0 3 *{ra b{rlo{ro{rd{ry {ya{ymu{rl{yet{x is loaded around the neck (1) of {RA B{rlo{Rod Sp{ri{Rr{rit{x M 0 42539 5 42701 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x M 0 42539 5 42705 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x E 0 42530 0 3 *{ra b{rlo{ro{rd{ry {ya{ymu{rl{yet{x is loaded around the neck (1) of {RA B{rlo{Rod Sp{ri{Rr{rit{x M 0 42541 3 42706 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x M 0 42541 3 42708 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x E 0 42532 0 12 *{wa gh{dos{wtly {dro{wbe{x is loaded about the shoulders of {WA H{wo{Dod{we{Wd Gh{wo{Wst{x M 0 42542 2 42709 2 *Load {DA H{dor{rne{dd Gh{Doul{x E 0 42533 0 6 *{rho{rrn o{rf b{dligh{rt{x is loaded over the head of {DA H{dor{rne{dd Gh{Doul{x M 0 42540 4 42711 4 *Load {yA G{gia{ynt Tar{rant{yula{x M 0 42544 1 42713 1 *Load {RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x E 0 42536 0 11 *{rth{re r{red r{roc{rk sh{rie{rl{rd{x is loaded as a shield of {RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x M 0 42539 5 42714 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x O 0 42534 0 42717 *{da pile of warm a{dshes{x loaded to {dA{ws{Dh{we{ds of t{Dhe {dP{ry{dre{x M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x E 0 42535 0 18 *{ysu{csp{yen{yded {rfl{ya{rme{x is loaded floating nearby of {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x O 0 10446 0 42718 *Fire. loaded to {DCr{Rem{Da{Rt{Do{Rr{Dy {RP{Yy{yr{re{x M 0 42549 4 42722 4 *Load {DA Force of Evil{x O 0 42539 0 42724 *{wthe an{dcie{wnt m{doo{wn pe{ddest{wal{x loaded to {DTe{dm{Dple R{dui{Dns{x M 0 42547 1 42724 1 *Load {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x E 0 42542 0 18 *{wm{wo{do{dn{wl{di{dg{wh{wt{x is loaded floating nearby of {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x E 0 42538 0 17 *{wc{dr{wesce{dnt moon {wke{dy{x is loaded held in the hands of {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x M 0 42549 4 42727 4 *Load {DA Force of Evil{x M 0 42549 4 42731 4 *Load {DA Force of Evil{x O 0 42540 0 42733 *{ythe ancient sun pedestal{x loaded to {DT{dem{Dple R{dui{Dns{x M 0 42548 1 42733 1 *Load {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x E 0 42541 0 18 *{ys{wu{yn{rf{yi{wr{ye{x is loaded floating nearby of {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x E 0 42537 0 17 *{wr{yisi{wng s{yun k{we{yy{x is loaded held in the hands of {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x M 0 42549 4 42734 4 *Load {DA Force of Evil{x O 0 42507 0 42738 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {DThe Mass Grave{x M 0 42518 1 42738 1 *Load A Decaying Corpse M 0 42519 1 42739 1 *Load A Tormented Spirit M 0 42517 1 42741 1 *Load {WA {wB{do{wn{We G{wo{Wl{we{dm{x E 0 42529 0 7 *{wa {wfe{dm{wu{wr{x is loaded on the legs of {WA {wB{do{wn{We G{wo{Wl{we{dm{x G 0 42519 0 *A hovering key is given to {WA {wB{do{wn{We G{wo{Wl{we{dm{x M 0 42500 1 42743 1 *Load {dD{Deat{dh{x E 0 42500 0 16 *{dthe r{deape{dr's sc{dyt{dhe{x is loaded wielded of {dD{Deat{dh{x E 0 42501 0 12 *{dsh{dro{dud of the re{dap{der{x is loaded about the shoulders of {dD{Deat{dh{x E 0 42518 0 6 *{ds{dk{wu{dl{dl of t{dh{de r{dea{dper{x is loaded over the head of {dD{Deat{dh{x G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x E 0 42502 0 17 *{dan e{dbo{dny {dst{daf{df{x is loaded held in the hands of {dD{Deat{dh{x G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x M 0 42513 10 42744 10 *Load A powerful gust M 0 42513 10 42745 10 *Load A powerful gust M 0 42513 10 42746 10 *Load A powerful gust M 0 42513 10 42747 10 *Load A powerful gust M 0 42513 10 42748 10 *Load A powerful gust M 0 42513 10 42749 10 *Load A powerful gust M 0 42513 10 42750 10 *Load A powerful gust M 0 42513 10 42751 10 *Load A powerful gust M 0 42513 10 42752 10 *Load A powerful gust M 0 42513 10 42753 10 *Load A powerful gust M 0 42537 1 42754 1 *Load {RP{rai{Rn{x E 0 42527 0 20 *{rt{rhe f{rac{re o{rf pa{rin{x is loaded on the face of {RP{rai{Rn{x M 0 42538 1 42755 1 *Load {YH{yu{gn{yg{ge{Gr{x E 0 42528 0 20 *{yt{ghe f{yac{ge {yo{gf h{yung{ge{gr{x is loaded on the face of {YH{yu{gn{yg{ge{Gr{x M 0 42561 3 42781 3 *Load A Wolfhound M 0 42562 3 42782 3 *Load A Villager M 0 42561 3 42784 3 *Load A Wolfhound M 0 42561 3 42787 3 *Load A Wolfhound M 0 42554 1 42788 1 *Load Melinda G 0 42568 0 *{ba st{cra{bnge ank{cle{bt{x is given to Melinda G 0 42555 0 *{can a{gqu{cam{gar{cin{ge n{cec{gkl{cace{x is given to Melinda M 0 42553 1 42789 1 *Load {RMi{rkae{dl Ake{Drfe{Rldt{x G 0 42553 0 *{xa fine backpack is given to {RMi{rkae{dl Ake{Drfe{Rldt{x G 0 42552 0 *{xa folding cot is given to {RMi{rkae{dl Ake{Drfe{Rldt{x G 0 42554 0 *{xa collapsable jug is given to {RMi{rkae{dl Ake{Drfe{Rldt{x G 0 42551 0 *{xa 20 ounce porterhouse steak is given to {RMi{rkae{dl Ake{Drfe{Rldt{x O 0 42559 0 42790 *A bundle of incense loaded to {yMaintainence Shed{x M 0 42551 2 42791 2 *Load {yA Temple Guard{x E 0 42560 0 6 *A gold helmet is loaded over the head of {yA Temple Guard{x M 0 42550 1 42795 1 *Load {yA Benevolent Elder{x O 0 42543 0 42795 *{ca h{rot s{cpr{ri{cng{x loaded to {yThe Altar{x M 0 42551 2 42796 2 *Load {yA Temple Guard{x E 0 42561 0 9 *Gold gloves is loaded on the hands of {yA Temple Guard{x M 0 42562 3 42798 3 *Load A Villager M 0 42567 1 42799 1 *Load Tavin M 0 42552 1 42799 1 *Load {CW{Me{Cnnig{Mo{x G 0 42550 0 *{ga po{yis{gon ward{x is given to {CW{Me{Cnnig{Mo{x G 0 42549 0 *{da da{wrkne{dss ward{x is given to {CW{Me{Cnnig{Mo{x G 0 42548 0 *{ya l{wigh{yt ward{x is given to {CW{Me{Cnnig{Mo{x G 0 42547 0 *{ca f{wros{ct ward{x is given to {CW{Me{Cnnig{Mo{x G 0 42546 0 *{ra f{yir{re ward{x is given to {CW{Me{Cnnig{Mo{x G 0 42545 0 *{xa {rr{ya{gi{cn{bb{mo{dw{x in a bottle{x is given to {CW{Me{Cnnig{Mo{x G 0 42544 0 *{da bottle of pitch{x is given to {CW{Me{Cnnig{Mo{x M 0 42560 1 42801 1 *Load {xLelk the Insane M 0 42520 1 42804 1 *Load Lord Perth E 0 42520 0 9 *{wm{wy{wth{wr{wil gau{wn{wtl{we{wts{x is loaded on the hands of Lord Perth E 0 42508 0 16 *{xlord perth's axe is loaded wielded of Lord Perth E 0 42573 0 6 *{wm{wy{wt{wh{wr{wi{wl {wh{we{wl{wm{x is loaded over the head of Lord Perth M 0 42559 1 42805 1 *Load Raino G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to Raino G 0 42562 0 *An ankle charm is given to Raino M 0 42562 3 42806 3 *Load A Villager O 0 42517 0 42807 *A small altar loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x M 0 42528 1 42807 1 *Load Priscilla G 0 42512 0 *A fine bedroll is given to Priscilla G 0 42516 0 *A large canvas bag is given to Priscilla G 0 42513 0 *A large water bag is given to Priscilla G 0 42515 0 *A small green pill is given to Priscilla G 0 42514 0 *A sheet of jerky is given to Priscilla M 0 42527 1 42808 1 *Load Father Alen O 0 42511 0 42808 *A leather hammock loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x O 0 42521 0 42808 *A canvas hammock loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x M 0 42558 1 42810 1 *Load {x M 0 42557 1 42810 1 *Load {x M 0 42556 4 42810 4 *Load {x M 0 42556 4 42812 4 *Load {x M 0 42556 4 42813 4 *Load {x M 0 42556 4 42814 4 *Load {x M 0 42564 4 42819 4 *Load a thorny vine M 0 42564 4 42822 4 *Load a thorny vine M 0 42564 4 42824 4 *Load a thorny vine M 0 42564 4 42825 4 *Load a thorny vine M 0 42563 1 42828 1 *Load {gLi{dvi{gng Bra{dmble{gs{x E 0 42566 0 17 *{da b{glack{dbe{gr{dry st{galk{x is loaded held in the hands of {gLi{dvi{gng Bra{dmble{gs{x E 0 42566 0 10 *{da b{glack{dbe{gr{dry st{galk{x is loaded on the arms of {gLi{dvi{gng Bra{dmble{gs{x E 0 42566 0 20 *{da b{glack{dbe{gr{dry st{galk{x is loaded on the face of {gLi{dvi{gng Bra{dmble{gs{x E 0 42566 0 18 *{da b{glack{dbe{gr{dry st{galk{x is loaded floating nearby of {gLi{dvi{gng Bra{dmble{gs{x O 0 42507 0 42830 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {gK{wev{gah's H{wov{gel{x M 0 42565 1 42830 1 *Load Kevah G 0 42557 0 *{xkevah's diary (page one) is given to Kevah G 0 42556 0 *{xkevah's diary (page two) is given to Kevah S #SHOPS 42503 0 0 0 0 0 100 100 0 23 42504 0 0 0 0 0 100 100 0 23 42505 0 0 0 0 0 100 100 0 23 42506 0 0 0 0 0 100 100 0 23 42507 0 0 0 0 0 100 100 0 23 42508 0 0 0 0 0 100 100 0 23 42509 0 0 0 0 0 100 100 0 23 42510 0 0 0 0 0 100 100 0 23 42512 0 0 0 0 0 100 100 0 23 42513 0 0 0 0 0 100 100 0 23 42528 12 15 17 19 26 100 100 0 23 42529 0 0 0 0 0 100 100 0 23 42552 33 10 2 3 8 100 50 2 20 42553 5 19 17 12 9 100 50 2 20 42554 33 0 0 0 0 100 100 0 23 42559 9 5 33 8 10 125 75 0 23 42564 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #42500 mob remember $r mob echoat $q {dD{Deat{dh grabs you by the throat and sucks your life away!{x mob echoaround $q Death grabs $q by $Z throat! mob echoaround $q $q struggles for a second, then goes limp. mob damage $q 35000 45000 lethal mob forget ~ #42501 mob cast sleep $n mob cast blind $n mob cast slow $n mob cast slow $n mob cast weaken $n mob cast weaken $n mob cast curse $n mob cast 'faerie fire' $n mob remember $n backstab $n say {RYou are lost to me. You will sleep forever.{x mob delay 5 ~ #42502 if hastarget $i else mob goto $q if hastarget $i say {RYou cannot run from me.{x backstab $q mob forget end ~ #42503 if room $i == 42651 mob remember $r mob echoat $q A pair of pale white hands suddenly break the surface and pull you under! mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths! mob transfer $q 42661 mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . . mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air! mob forget else mob remember $r mob echoat $q A pair of pale white hands suddenly break the surface and pull you under! mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths! mob transfer $q 42651 mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . . mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air! mob forget endif ~ #42504 if room $i == 42647 mob remember $r mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths! mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface! mob transfer $q 42622 mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water! mob forget else mob remember $r mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths! mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface! mob transfer $q 42647 mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water! mob forget endif ~ #42505 if room $i == 42636 mob remember $r mob echoat $q Suddenly you feel something tugging you downwards, as you slowly slip below the surface . . . mob echoaround $q $q suddenly begins sinking below the surface, leaving only a few bubbles behind . . . mob transfer $q 42650 mob at $q mob echoat $q The strange force lets go, and you float back to the surface . . . mob at $q mob echoaround $q $q silently emerges from the black water in front of you. mob forget else mob remember $r mob echoat $q Suddenly you feel something tugging you downwards, as you slowly slip below the surface . . . mob echoaround $q $q suddenly begins sinking below the surface, leaving only a few bubbles behind . . . mob transfer $q 42636 mob at $q mob echoat $q The strange force lets go, and you float back to the surface . . . mob at $q mob echoaround $q $q silently emerges from the black water in front of you. mob forget endif ~ #42506 if room $i == 42655 mob remember $r mob echoat $q A whirlpool begins swirling around you! You are sucked into the depths . . . mob echoaround $q A whirlpool swirls around $q, $q is sucked screaming below the surface. mob transfer $q 42618 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget else mob remember $r mob echoat $q A whirlpool begins swirling around you! You are sucked into the depths . . . mob echoaround $q A whirlpool swirls around $q, $q is sucked screaming below the surface. mob transfer $q 42655 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget ~ #42507 mob forget ~ #42508 if room $i == 42627 mob remember $r mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down! mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . . mob transfer $q 42642 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget else mob remember $r mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down! mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . . mob transfer $q 42627 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget ~ #42509 mob junk hatred ~ #42510 if room $i == 42624 mob remember $r mob echoat $q A freak wave towers over you momentarily, before breaking and driving you underwater! mob echoaround $q A freak wave rises out of the water and crashes on $q, driving them under! mob transfer $q 42645 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget else mob remember $r mob echoat $q A freak wave towers over you momentarily, before breaking and driving you underwater! mob echoaround $q A freak wave rises out of the water and crashes on $q, driving them under! mob transfer $q 42624 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget ~ #42511 say Lord Perth is already engaged in battle, you cannot enter. ~ #42512 mob echoat $n Your blow opens a huge hole in the corpse's chest! mob echoaround $n $n's blow opens a huge hole in the corpse's chest! mob echo A mass of writhing maggots and blackish-red blood sprays from the wound, drenching you! mob echo You suddenly feel thousands of pinpricks as the maggots begin to devour your flesh! mob mload 42536 mob force maggots kill $r mob mload 42536 mob force maggots kill $r mob mload 42536 mob force maggots kill $r mob mload 42536 mob force maggots kill $r mob mload 42536 mob force maggots kill $r ~ #42513 kill $r ~ #42514 0 mob mload 42327 mob force evil k $n ~ #42515 if room $i == 42634 mob remember $r mob echoat $q A wave tosses a large timber in the air and it comes down on you, knocking you out cold! mob echoaround $q A wave tosses a large timber in the air, it falls on $q's head knocking them out cold! $q is quickly lost below the surface . . . mob transfer $q 42665 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget else mob remember $r mob echoat $q A wave tosses a large timber in the air and it comes down on you, knocking you out cold! mob echoaround $q A wave tosses a large timber in the air, it falls on $q's head knocking them out cold! $q is quickly lost below the surface . . . mob transfer $q 42634 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget ~ #42516 if room $i == 42629 mob remember $r mob echoat $q A pair of pale white hands suddenly break the surface and pull you under! mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths! mob transfer $q 42657 mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . . mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air! mob forget else mob remember $r mob echoat $q A pair of pale white hands suddenly break the surface and pull you under! mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths! mob transfer $q 42629 mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . . mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air! mob forget endif ~ #42517 if room $i == 42639 mob remember $r mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths! mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface! mob transfer $q 42617 mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water! mob forget else mob remember $r mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths! mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface! mob transfer $q 42639 mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water! mob forget endif ~ #42518 if room $i == 42649 mob remember $r mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down! mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . . mob transfer $q 42631 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget else mob remember $r mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down! mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . . mob transfer $q 42649 mob at $q mob echoat $q You burst back into the open, gasping desperately for air. mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air. mob forget ~ #42519 if rand == 90 mob transfer $r 42748 else if rand == 55 mob transfer $r 42753 else if rand == 50 mob transfer $r 42744 else if rand == 55 mob transfer $r 42745 else if rand == 60 mob transfer $r 42746 if rand == 80 if rand == 65 mob transfer $r 42747 else if rand == 70 mob transfer $r 42752 else if rand == 75 mob transfer $r 42749 else if rand == 20 mob transfer $r 42750 else if rand == 85 mob transfer $r 42751 end ~ #42520 if room $i == 42804 say Guards! Kill this filth who would engage me in dishonorable combat! mob mload 42555 mob force guard kill $n else if rand 50 mob oload 17508 quaff heal else circle end end ~ #42521 if rand 25 mob oload 2650 quaff eye mob call 42521 $i else if rand 20 mob oload 2647 quaff holy else mob oload 17508 quaff heal end ~ #42522 if room $i == 42804 cackle else get corpse mob at 42815 drop corpse mob forget mob purge $i endif ~ #42523 if room $i == 42804 else mob call 42521 $i ~ #42524 mob echoat $n In a dying effort {YTh{ye A{Rlv{Yar{Rix{rus{x falls towards you and gashes you with a spiked appendage! mob damage $n 5000 10000 lethal ~ #42525 if isgood $n mob oload 42537 else mob oload 42538 end ~ #42526 if level $n > 100 say So you wish to engage me in mortal combat? say Oh ho ho, well then, we shall do battle to the death in my personal arena. say Attendants, take him to the staging area! say You may enter the arena whenever you are ready for me. mob echoat $n Two attendents come from a side room and escort you through the town to a large building mob echoat $n You are left in a small room with only one door leading north into the arena . . . mob junk agreement mob transfer $n 42811 mob goto 42810 yell Lay on $n, I have a dinner party to attend! else say Ho ho little one, I would crush you in a second! end ~ #42527 sob say I'm in a bit of a predicament, do you think you can help me? ~ #42528 say My fiance was banished from our town by our Lord Perth say He was beaten badly and sent across the black water . . . say No one knows what lies on the other side. say Perth claimed it was punishment for treason but I know the truth. say Lord Perth was jealous of my love for Kevah. say Now I am being forced to marry him. sob say There is only one way to free me from this horrible situation. say A great hero must challenge Lord Perth to a duel . . . he simply cannot resist say If you would be my hero, give this duel agreement to lord perth and defeat him! mob oload 42558 give agreement $n ~ #42529 if room $i == 42810 if players == 0 mob oload 17508 quaff heal end ~ #42530 if players > 1 mob transfer $r 42804 end ~ #42531 if hpcnt $r < 10 mob remember $r mob echoat $q Lord Perth grabs you by your throat and lifts you off the ground. mob force ldkshghkeiqt say You are pathetic, I will have my men send you across the black water where only the dead live. mob echoat $q Lord Perth savagely headbutts you in the face, sending you tumbling into darkness . . . mob echoat $q mob echoat $q mob echoat $q mob echoat $q mob echoat $q . mob echoat $q . . . mob echoat $q . . . . . mob echoat $q You slowly come to your senses, broken and bleeding, only to find yourself in a very dark and cramped space . . . mob transfer $q 42809 mob forget mob purge ldkshghkeiqt ~ #42532 if players == 1 if mobexists ldkshghkeiqt else mob remember $r mob echoat $q News of your victory has spread quickly through the village, and as you are escorted out of the arena people line the streets to see who has defeated Lord Perth. mob echoat $q You proceed directly to Melinda's house to give her the happy news only to find that she has already left. mob echoat $q Left behind is a note that reads "Thank you $q for all you have done for me. Unfortunately I am but a poor girl and cannot repay you with material things, but I am forever in your debt." mob echoat $q Dissatisfied, you turn your heels to the town on the edge of the black water, hoping never to see it again . . . mob transfer $q 42505 mob forget ~ #42533 mob remember $r mob echoat $q $I lashes out from nowhere and scratches your face! mob echoaround $q $I lashes out at $q and scratches $Z face! mob damage $q 1000 3000 lethal mob forget ~ #42539 mob echo The {RB{rlo{Rod Sp{ri{Rr{rit{x collapses into a pool of blood, only to rise again! mob mload 42539 mob force blood k $n ~ #42549 mob echoat $n Your blow strikes down the evil force, only to see another rise in its place! mob mload 42549 mob force evil k $n ~ #42552 if carries $i 'incandescent mushroom' if carries $i 2.'incandescent mushroom' if carries $i 3.'incandescent mushroom' if carries $i 4.'incandescent mushroom' mob echo Tavin takes the mushrooms to his cauldron and begins to brew a potion... mob oload 42574 mob junk incandescent mob junk incandescent mob junk incandescent mob junk incandescent give tincture $n say Thanks! I need the practice, so come back with more sometime. else say You only need to give me 1 more mushroom! endif else say You still need to give me 2 mushrooms. endif else say I require 3 more mushrooms to make the potion. endif else say You haven't given me anything yet! endif ~ #42566 k $n mob delay 5 mob delay 2 ~ #42567 mob echo A carnivorious plant slithers back into the brush! mob purge $i ~ #0 #$