asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Blackwater Park~
Builders Fesdor Noquest~
VNUMs 42500 42849
Continent 2
Mobtier 0
Credits {y[{Y70-101{y]{c Fesdor   {YBlackwater Park{X~
Security 9
Flags 0
End

#MOBILES
#42500
death~
{dD{Deat{dh{x~
{dD{Deat{dh is here, taking lives at will.{x
~
Death.  The Grim Reaper.  Whatever name he goes by, his eternal task is
still the same.  
~
human~
ABFPQR CDEFGJKLPQTVZc BNO -1000 0
200 300 130000d1+0 1d1+100000 400d3+100 drain
-110 -110 -110 -110
FGHK AM EHIKO 0
stand stand none 50000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
S 1
V 35
A -1
M FIGHT 42500 100~
#42501
soul collector soulcollector~
The Soulcollector~
A dark form shifts in and out of reality,
~
~
human~
AMNPRST DFJKPQTUVZ B -1000 0
200 150 5000d1+0 5000d1+1000 250d1+0 drain
-30 -30 -30 -30
BFGH M NS 0
stand stand none 40000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 20
A -1
M ACT 42507 is dead!!~
M GREET 42501 100~
M DEATH 42509 100~
M DELAY 42502 100~
#42502
evil voice~
An evil voice~
{x
~
~
human~
ABQR FJPQZ B -1000 0
150 0 1d1+1 50000d1+0 0d0+0 psias
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42503
hands 1~
a pair of white hands~
{x
~
~
human~
AB DFJQZ B 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42503 100~
#42504
hands 2~
black tentacles~
{x
~
~
human~
AB DFQZ B 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42504 100~
#42505
hands 2~
a dark force~
{x
~
~
human~
AB DFQZ B 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42505 100~
#42506
hands 3~
a strange whirlpool~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42506 100~
#42507
hands 4~
long vines~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42508 100~
#42508
hands 6~
A huge wave~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42510 80~
#42509
hands 7~
A floating timber~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42515 100~
#42510
hands 8~
a pair of white hands~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42516 100~
#42511
hands 9~
black tentacles~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42517 100~
#42512
hands 10~
long vines~
{x
~
~
human~
AB DFQZ 0 0 0
150 0 1d1+10 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42518 75~
#42513
hands 11~
A powerful gust~
{x
~
~
human~
AB DFJQZ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42519 30~
#42514
bloated corpse~
A bloated corpse~
A bloated corpse floats face down in the water.
~
~
human~
ABFO FJPZb 0 0 0
130 100 1d1+15000 0d0+0 5d20+100 claw
-20 -20 -20 -20
H MR ILQ 0
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#42515
ferocious ghoul~
A ferocious ghoul~
A ghoul floats here, baring razor-sharp teeth.
~
~
human~
ABFO DJKPZb 0 0 0
130 100 1d1+13999 0d0+0 5d25+110 bite
-30 -30 -30 -50
FGHKN IM LQ NS
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#42516
black serpent~
A black serpent~
A large black serpent swims on the surface of the lake.
~
~
human~
ABF DFJZb 0 0 0
130 100 1d1+10499 0d0+0 5d15+85 acbite
-10 -10 -10 -10
FM LQ 0 0
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 5
A -1
#42517
bone golem~
{WA {wB{do{wn{We G{wo{Wl{we{dm{x~
{WA {wB{do{wn{We G{wo{Wl{we{dm {xtowers over you{x
~
~
human~
AFT DFVZc N -1000 0
190 150 30000d1+1 0d0+0 30d100+50 crush
-100 -40 -100 -70
CD A 0 0
stand stand none 50000
H ABCGHI huge unknown
F for AMV
F par DEFJK
V 11
A -1
#42518
decaying corpse~
A Decaying Corpse~
A partially decayed corpse lurches about, brought to life by some dark force.
~
~
human~
ABFO DFJVZ 0 -1000 0
130 50 10000d1+1 0d0+0 24d51+73 claw
80 0 80 40
F 0 0 NS
stand stand none 50000
AHMV ABCDEFGHIJK medium unknown
V 6
A -1
#42519
tormented spirit young girl~
A Tormented Spirit~
The tormented spirit of a young girl who was brutally murdered seeks revenge on the world.
~
~
human~
ABF DFJVZ 0 -1000 0
130 50 10000d1+1 0d0+0 24d51+73 wrath
40 40 40 100
FG 0 0 NS
stand stand none 50000
AHMV ABCDEFGHIJK medium unknown
V 6
A -1
#42520
lord perth ldkshghkeiqt~
Lord Perth~
Lord Perth of enormous girth.
~
An absolutely enormous man, at least seven feet of rippling muscle and
polished steel.  Lord Perth is an exceptional fighter, and is not used to
losing ...  So you better have brought your "A" game today.  
~
hill-giant~
ABFST DFJLPVZ H 53 0
185 50000 15000d1+0 100000d1+0 25d25+300 punch
-90 -90 -90 -85
BCDEFHJK 0 0 0
stand stand male 250000
AHMV ABCDEFGHIJK huge unknown
F vul C
V 10
A -1
M RANDOM 42529 100~
M GIVE 42526 42558~
M GRALL 42523 100~
M ACT 42522 is dead!!~
M FIGHT 42520 50~
#42521
towering moose huge~
A towering moose~
A huge moose towers above you.
~
~
human~
ABGST 0 0 1000 0
160 125 1d1+10000 1d1+750 6d17+0 charge
-22 -22 -22 -19
CH B 0 0
stand stand female 2000
AMV ABCDEFGH large unknown
F for H
F par IJK
V -1
A -1
#42522
malnourished woman skinny~
A malnourished woman~
A woman so skinny her bones are showing stands here.
~
This woman is clearly malnurished.  Her throat is drawn in, her ribs and
shoulder bones show through an old tattered smock.  Her eyes are sunken into
her head, and her hair clings to her frail skull and neck.  Clearly she is
in need of some help ...  Or ripe for a reaping.  
~
human~
AG 0 0 1000 0
135 150 1d1+10000 1d1+500 12d15+1 none
-25 -25 -25 -21
N B 0 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#42523
man haggard~
A haggard man~
A man stoops over here, his dirty hair a mess.
~
This man's scraggly beard clings to his chin, long greasy hair spilling
into his eyes.  His eyes are sunken and hollow, he looks about 15 years too
old for his age.  
~
human~
ABT 0 0 1000 0
130 100 1d1+9500 1d1+1500 5d15+10 punch
-15 -15 -15 -11
E B 0 0
sleep sleep male 10000
AMV BCDEFG medium unknown
F for H
F par AHIJK
V -1
A -1
#42524
leper filthy man~
A filthy leper~
A man in the late stages of leprosy huddles here beneath a tree.
~
This man's skin is pale, and covered in open leprosy sores.  He seems to
have lost all hope in life, and is just waiting to return to the earth.  
~
human~
AG 0 0 1000 0
160 150 1d1+8000 1d1+500 12d15+1 scratch
-25 -25 -25 -21
E B 0 0
stand stand none 0
AMV ABCDEFGH medium unknown
F for H
F par IJK
V -1
A -1
#42525
rabid badger~
A rabid badger~
A large badger is growling here, foam dripping from its mouth.
~
~
wolf~
ABFGST CDEFGZ 0 1000 0
145 50 1d11000+1 500d1+0 15d15+3 bite
-11 -11 -11 -1
FHM AB 0 0
stand stand none 2000
AGV ACDEFJKQUVW large unknown
V -1
A -1
#42526
giant centipede~
A giant centipede~
A giant centipede at least 20 feet long spirals up the inside of the hollow tree.
~
~
centipede~
ABFT DFJZ 0 1000 0
150 100 1d1+15000 1d1+1500 15d15+20 sting
-15 -15 -15 -11
ACFHM BL FI 0
sleep sleep male 10000
ABGMOV ABCDEFGK huge unknown
F vul E
V 3
A -1
#42527
father alen~
Father Alen~
Father Alen is here, aiding the lepers.
~
~
human~
ABa 0 0 1000 0
160 20 1d1+10000 0d0+0 0d0+0 punch
0 0 0 0
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#42528
Priscilla~
Priscilla~
Priscilla, Alen's wife, is here selling a few things.
~
~
human~
AB DFJZ 0 0 0
150 0 1d1+599 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42529
arena keeper man~
The arena keeper~
A man stands here before the gate to the arena.
~
~
human~
AB DFJZ 0 0 0
100 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M EXIT 42511 0~
#42530
wolverine enraged~
An enraged wolverine~
A wolverine stands here, uttering a low growl through bared teeth
~
~
dog~
ABGST Jc 0 1000 0
130 125 1d1+10000 1d1+750 6d17+0 fury
-22 -22 -22 -19
DH B 0 0
stand stand either 2000
AGMV ABCDEFGHJKUV medium unknown
V -1
A -1
#42531
emaciated zombie~
An emaciated zombie~
A zombie lurches about, it's bones showing through it's decaying skin.
~
~
human~
AFO DFJPVZc 0 -1000 0
145 100 1d1+19500 0d0+0 50d10+50 scratch
-10 -10 -10 -10
HU 0 EM NS
stand stand none 500
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#42532
ghost witch~
A witch's ghost~
The ghost of a witch, burned alive for her craft, floats about seeking revenge on the world.
~
~
human~
AFO DFJPVZc 0 -1000 0
145 100 1d1+19500 1d50000+100 50d10+50 magic
-10 -10 -10 -10
HU 0 FM NS
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#42533
ghost young child~
A young child's ghost~
The ghost of a young child who was buried alive searches for its home.
~
~
human~
AFO DFJPVZc 0 -1000 0
145 100 1d1+19500 1d50000+100 50d10+50 drain
-10 -10 -10 -10
HU 0 GM NS
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#42534
executioner zombie corpse~
The executioner's corpse~
The corpse of the executioner has come to life!
~
~
human~
ABFO DFJZc 0 -1000 0
150 150 1d30000+0 0d0+0 100d5+50 punch
0 0 0 0
CDEHQ 0 M 0
stand stand none 50000
AHMV ABCDEFGHIJK large unknown
V 7
A -1
#42535
maggot infested corpse~
A maggot-infested corpse~
A decaying corpse infested with maggots fills its surroundings with a horrid stench.
~
~
human~
ABFO FJVZ 0 0 0
140 50 1d7500+0 0d0+0 50d5+50 slap
10 10 10 100
H 0 E G
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 42512 100~
#42536
bloody mass maggots writhing~
A mass of maggots~
A bloody, writhing mass of maggots devours any living thing in sight.
~
~
human~
ABFM DFJVZc 0 -1000 0
125 50 1d5000+0 0d0+0 50d5+50 digestion
0 0 0 0
H FG 0 CE
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 42513 50~
#42537
pain~
{RP{rai{Rn{x~
{RPa{rin w{Re{rake{Rns a{rll{x
~
~
centaur~
ABF DFJVZc 0 1000 0
175 200 1d15000+1 0d0+0 50d10+600 flbite
-150 -150 -150 -150
FGHK 0 0 0
stand stand none 100000
AHNV ABCDEFGHIJK medium unknown
V 10
A -1
#42538
hunger~
{YH{yu{gn{yg{ge{Gr{x~
{YH{yun{gger {Yc{gon{ysu{gm{ye{Ys {gyo{Gu{x
~
~
human~
ABF DFJVZc 0 1000 0
175 200 1d15000+1 0d0+0 50d10+600 digestion
-150 -150 -150 -150
FGHK 0 0 0
stand stand none 100000
AHMV ABCDEFGHIJK medium unknown
V 10
A -1
#42539
blood spirit~
{RA B{rlo{Rod Sp{ri{Rr{rit{x~
A spirit seemingly formed from fresh blood floats here, dripping.
~
~
human~
AF DFJVZc 0 -1000 0
150 150 20000d1+0 0d0+0 50d15+130 drain
-300 10 -300 100
EFGH FG 0 EM
stand stand none 50000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
M DEATH 42539 75~
#42540
giant tarantula~
{yA G{gia{ynt Tar{rant{yula{x~
A gigantic tarantula is poised to attack.
~
~
human~
AF DFJZ 0 -1000 0
150 200 15000d1+0 0d0+0 50d28+75 bite
0 -90 -10 -40
FH L PT M
stand stand none 50000
Pc ACEFKMV giant unknown
F for AHMV
F par BDGHIJ
V 6
A -1
#42541
hooded ghost~
{WA H{wo{Dod{we{Wd Gh{wo{Wst{x~
A ghost in a hooded robe of the purest white slowly drifts about.
~
~
human~
AQR DFJTVZ H 0 0
150 200 15000d1+0 50000d1+0 50d20+25 magic
-80 -10 -80 -10
FGHK 0 NS M
stand stand either 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 6
A -1
#42542
horned ghoul~
{DA H{dor{rne{dd Gh{Doul{x~
A ghoul with large horns attacks!
~
~
human~
AF DFJVZc NO 0 0
150 150 2d25000+0 0d0+0 40d20+75 acbite
-10 -80 -10 -80
DEFGHK 0 M 0
stand stand male 50000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#42543
fire sprite~
{YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x~
A fire sprite flickers about.
~
~
human~
ABF DFJZc D 0 0
130 100 2000d1+0 100d100+10000 20d30+150 flbite
-80 -80 -80 -200
FGH HI D R
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#42544
red rock monster~
{RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x~
A giant monster of living red rock walks about.
~
~
human~
AFT FJVc 0 0 0
175 100 30000d2+0 0d0+0 20d20+75 crush
-200 -200 -200 0
CKO MNPST HI CK
stand stand none 50000
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#42545
fog monster~
{wA Fog Monster{x~
{x
~
~
human~
ABFM DFJZ 0 0 0
100 100 5000d1+0 0d0+0 50d10+50 chill
-400 -400 -400 100
FGH D 0 0
stand stand none 0
K 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42546
alvarixus gigantic creature~
{YTh{ye A{Rlv{Yar{Rix{rus{x~
A gigantic creature drenched in blood and gore stands here.
~
~
human~
ABFT DFJVZ 0 -1000 0
140 150 5000d1+0 0d0+0 50d20+100 fury
-20 -20 -20 -20
CFHKMO 0 HIN 0
stand stand none 0
Qc LMNPQUVWXY medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 42524 100~
#42547
moon guardian~
{DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x~
The guardian of the ancient moon temple still stands at its post.
~
~
storm-giant~
ABFT DFJTVZ HO -1000 0
175 150 40000d1+0 0d0+0 50d20+100 psias
-100 -100 -100 -100
CDFHK IJ M PT
stand stand male 100000
AHMV ABCDEFGHIJK giant unknown
V 18
A -1
#42548
sun guardian huge fire giant~
{YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x~
A huge fire giant stands here, guarding the sun temple for eternity.
~
~
fire-giant~
ABFT DFJTVZ HN -1000 0
175 150 40000d1+0 0d0+0 50d20+100 blaze
-100 -100 -100 -100
CDFHK EH N I
stand stand male 100000
AHMV ABCDEFGHIJK giant unknown
V 18
A -1
#42549
force evil~
{DA Force of Evil{x~
A purely evil presence can be felt here.
~
~
human~
ABFPS DFJPQVZc BO -1000 0
180 300 20000d1+0 0d0+0 30d40+100 drain
-50 -50 -50 -50
FGHK M N S
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M DEATH 42549 95~
#42550
benevolent elder man ancient~
{yA Benevolent Elder{x~
A positively ancient man walks about healing the sick.
~
~
human~
Aa DFJZ 0 1000 0
150 0 1d1+1 50000d1+0 0d0+0 slap
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42551
temple guard~
{yA Temple Guard{x~
A guard stands here, protecting the temple.
~
~
human~
AB V 0 1000 0
150 150 10000d1+0 0d0+0 10d30+100 punch
-50 -50 -50 -50
Q 0 0 0
stand stand male 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 3
A -1
#42552
wennigo~
{CW{Me{Cnnig{Mo{x~
Wennigo stands here, muttering an incantation.
~
~
human~
AB DFJZ 0 0 0
150 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand female 5000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42553
mikael akerfeldt~
{RMi{rkae{dl Ake{Drfe{Rldt{x~
Mikael Akerfeldt stands here, selling his goods.
~
~
human~
AB DFJZ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 5000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42554
melinda young woman~
Melinda~
A young woman of incredible beauty sobs quietly over her work.
~
~
human~
AB DFJZ 0 1000 0
150 0 1d1+1 0d0+0 0d0+0 slap
0 0 0 0
0 0 0 0
sit sit female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42527 100~
M ACT 42528 yes~
#42555
elite guard~
{yLord Perth's Elite Guard{x~
An elite guard sworn to protect Lord Perth stands at attention.
~
~
human~
A DFJVZ 0 53 0
150 100 30000d1+0 0d0+0 30d50+100 slash
-50 -50 -50 -50
CEFKQ 0 0 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#42556
arena ref 1~
{x~
{x
~
~
human~
ABK DFJZ 0 0 0
150 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 ABCD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 42530 100~
#42557
arena ref 2~
{x~
{x
~
~
human~
ABK DFJZ 0 0 0
150 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 ABCD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 42531 100~
#42558
arena ref 3~
{x~
{x
~
~
human~
ABK DFJZ 0 0 0
150 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 ABCD 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 42532 100~
#42559
raino merchant~
Raino~
Raino the merchant wanders the streets.
~
~
human~
AG DFJZ 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 50000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42560
lelk insane~
{xLelk the Insane~
Lelk huddles in the corner, muttering to himself
~
~
human~
ABF FJZ 0 0 0
150 0 1d1+0 0d0+0 1d1+500 bite
0 0 0 0
F 0 0 CD
stand stand male 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42561
huge wolfhound~
A Wolfhound~
A huge wolfhound sits here, panting.
~
~
dog~
A 0 0 0 0
160 50 5000d1+0 0d0+0 10d20+75 bite
0 0 0 0
H 0 0 0
stand stand either 0
AGV ACDEFHJKUV medium unknown
V -1
A -1
#42562
villager~
A Villager~
A villager walks the streets.
~
~
human~
A V 0 0 0
160 75 7500d1+0 0d0+0 20d20+75 slap
0 0 0 0
0 0 0 0
stand stand either 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#42563
living brambles~
{gLi{dvi{gng Bra{dmble{gs{x~
The brambles that line this room lash out and attack!
~
~
human~
ABF DFJVZc 0 0 0
135 1000 15000d1+0 0d0+0 50d50+100 scratch
-200 -200 50 0
AEHN EFPT ILMNOS GHK
stand stand none 1000
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#42564
{x~
a thorny vine~
{x
~
~
human~
AB DFJQZ 0 0 0
1 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42533 80~
#42565
kevah~
Kevah~
Kevah is here, a look of melancholy on his face.
~
~
human~
AB DFJVZ 0 0 0
140 75 30000d1+0 0d0+0 15d15+100 punch
-40 -40 -40 -10
CFH 0 0 0
stand stand male 80000
AHMV ABCDEFGHIJK medium unknown
V 5
A -1
#42566
flesh eating plant~
{gA F{Rl{re{Rs{Gh-{gEating Plant{x~
{x
~
~
human~
ABF DFJZ 0 0 0
110 500 1d1+6000 0d0+0 5d20+5 digestion
0 0 0 0
0 ABLQ 0 H
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 42566 100~
#42567
tavin assistant~
Tavin~
Tavin the assistant is sweeping the shop
~
~
human~
ABc DFJZ 0 -300 0
110 75 50d50+10000 0d0+0 20d20+75 slap
-30 -30 -30 -30
FH 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M ACT 42552 brew~
#42800
trick~
RANDOM~
A trick is here.
~
~
human~
A Q 0 0 0
300 0 1d1+0 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 CD
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
M DEATH 20 100~
#0



#OBJECTS
#42500
reaper scythe~
{DThe R{deape{Dr's Sc{dyt{Dhe{x~
A huge scythe lies here, exuding an aura of pure evil.~
unknown~
weapon CEHJLMT AN
polearm 17 12 slice CEF
101 200 30000 P
A
2 -1
A
5 -2
A
18 -20
A
13 200
A
19 10
#42501
shroud reaper black~
{DSh{dro{Dud of the Re{dap{Der{x~
A black shroud lies here, seemingly absorbing light.~
unknown~
armor CEJLST AK
ADE ADE ADE ADE 0
101 6 50000 P
A
13 -50
A
5 -2
A
9 10
A
19 22
#42502
ebony staff~
{DAn E{dbo{Dny {dSt{Daf{df{x~
A fine staff fashioned out of ebony lies here.~
unknown~
staff CES AO
120 5 5 'soul burn' 0
101 4 20000 P
A
13 75
A
17 -10
A
19 10
#42503
scroll black~
{DA Bl{dac{Dk S{dcr{Dol{dl{x~
A scroll lies here, its paper black as the night sky.~
unknown~
scroll ACEGSY AO
127 'soul burn' 'soul burn' 'energy drain' 'energy drain'
101 1 10000 P
#42504
torture instrument~
torture instruments~
A set of instruments used for torture lies here.~
unknown~
weapon CT AN
exotic 20 4 drain CDE
58 0 0 P
A
19 16
#42505
pentagram cookie~
{RA P{Den{Rt{Dag{Rra{Dm Co{Ro{Dk{Rie{x~
A very very evil cookie lies here!~
unknown~
pill HTYZ A
666 'haste' 'quest pill' 'quest pill' 'frenzy'
0 0 0 P
#42506
nightmarish dagger~
{DA Nig{rhtm{Ra{rr{Dish D{ra{Dgger{x~
A dagger formed from the stuff of bad dreams lies here.~
nightmares!~
weapon BCEHJM AN
dagger 17 11 pierce CEJ
101 0 0 P
A
9 20
A
18 -10
#42507
incandescent mushroom small glowing~
{BA{Cn In{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bm{x~
A small glowing mushroom grows on the wall.~
unknown~
light AU A
0 0 ADE 0 0
101 2 0 P
A
2 1
A
17 -20
A
18 10
A
12 50
A
13 75
A
19 20
#42508
lord perth axe~
{xLord Perth's axe~
Lord Perth's immense axe lies here.~
unknown~
weapon GMT AN
axe 56 3 chop 0
101 30 20000 P
#42509
small pool~
{bA Small Pool{x~
{x~
unknown~
fountain OR 0
-1 -1 'water' 0 0
0 0 0 P
#42510
worn wooden key~
a worn wooden key~
A small wooden key on a leather lace hangs here.~
unknown~
key U A
0 0 0 0 0
0 0 0 P
#42511
leather hammock~
a leather hammock~
A leather hammock hangs in the corner.~
platinum~
furniture RY 0
BEF DHIJM EHK EHI CDEFHJ
0 100000 0 P
#42512
fine wool bedroll~
a fine bedroll~
A fine wool bedroll lies here, looking inviting.~
wool~
furniture R A
A DFGHIJ BEIL AHI BCDEGI
70 15 200000 P
#42513
water bag~
a large water bag~
A large water bag on a shoulder strap lies here in a heap.~
unknown~
drink Y A
500 0 'water' 0 0
70 40 150000 P
#42514
sheet of jerky~
a sheet of jerky~
A sheet of seasoned jerky has been left here.~
unknown~
food Y A
52 52 0 0 0
70 1 5000 P
#42515
pill small green~
a small green pill~
A small green pill lies here, ready to be eaten.~
unknown~
pill Y AO
180 'cure poison' 'cure poison' 'reserved' 'reserved'
70 1 10000 P
#42516
large canvas bag~
a large canvas bag~
A large canvas bag with a drawstring top lies here.~
unknown~
container Y AO
500 A 0 150 50
70 3 200000 P
#42517
small altar~
a small altar~
A small altar with a strange cross and a picture of a young boy stands in the corner.~
unknown~
trash R 0
0 0 0 0 0
0 0 0 P
E
altar~
The altar reads:
In memory of timothy, our beloved child.
We will never forget you as we help your kind every day.
~
#42518
skull reaper~
{DS{dk{wu{dl{Dl of t{dh{De R{dea{Dper{x~
A skull lies on the ground, eminating negative energy.~
unknown~
armor CEJLS AE
ABF ABF DF DF 0
101 2 20000 P
A
13 -50
A
19 15
A
5 -1
A
2 -1
A
9 15
#42519
hovering key~
a hovering key~
A key hovers here above a small cloud of black energy.~
unknown~
key BHZ AO
0 0 0 0 0
0 0 0 P
#42520
mythril gauntlets~
{wM{Wy{wth{Wr{wil Gau{Wn{wtl{We{wts{x~
Large gauntlets fashioned from mythril lie here.~
mythril~
armor GTY AH
CE CE CE CE 0
101 3 50000 P
A
13 75
A
19 10
A
20 -2
#42521
canvas hammock~
a canvas hammock~
A canvas hammock hangs from the ceiling.~
platinum~
furniture RY 0
BEF DHIJM EHK DEGJ EHI
0 100000 0 P
#42522
coffin key~
a coffin key~
A key to a locking coffin lies here.~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
#42523
tree~
{gThe {dHa{rng{ding {gTree{x~
{x~
unknown~
container R A
5 AC 0 5 100
0 50000 0 P
#42524
ghastly axe immense~
{DA G{dha{rstly A{Dxe{x~
An axe of immense size and evil lies here, ready to wreak havoc.~
unknown~
weapon CEJM AN
axe 44 4 cleave CF
101 25 50000 P
A
17 13
A
13 -200
A
19 20
#42525
skeleton~
a skeleton~
The skeleton of a man executed long ago hangs from the Hanging Tree.~
unknown~
container R 0
500 0 0 500 0
0 0 0 P
#42526
scrap weathered parchment~
a scrap of weathered parchment~
A scrap of weathered parchment has been forgotten here~
unknown~
trash U A
0 0 0 0 0
0 1 0 P
E
parchment scrap weathered~
The black water is perilous, so proceed across it with great caution! 
Strange things live below its surface that will disorient or dismember you,
and should you find yourself in trouble no one will be able to help you, not
even the gods themselves.  
~
#42527
face pain expression twisted~
{RT{rhe F{Rac{re o{Rf Pa{rin{x~
A twisted expression of pain stares up at you from the ground.~
unknown~
armor STY AR
BD ABCD BD ABCD 0
101 2 10000 P
A
19 17
#42528
face hunger~
{YT{ghe F{yac{ge {yo{gf H{yung{ge{Gr{x~
A face with a famished expression stares hopefully ahead.~
unknown~
armor STY AR
BCDE BCDE BCDE BCDE 0
101 2 10000 P
F
V 0 0 Q
A
13 125
A
1 -2
A
2 -2
A
20 -3
#42529
femur bone~
{WA {wFe{dm{wu{Wr{x~
A huge femur bone lies here on the ground.~
unknown~
weapon ESY AN
mace 72 2 crush J
101 18 10000 P
A
18 -18
A
13 -100
A
2 -2
A
19 18
#42530
bloody amulet~
{RA B{rlo{Ro{rd{Ry {YA{ymu{Rl{Yet{x~
A small amulet covered in fresh blood lies here.~
unknown~
armor GT AC
CE CE CE BD 0
101 2 50000 P
A
19 17
A
1 1
#42531
hairy fang~
{YA H{yai{dry Fa{Dng{x~
A large disembodied fang drips poison.~
unknown~
weapon S AN
exotic 3 71 pierce H
101 4 500 P
#42532
ghostly robe~
{wA Gh{dos{wtly {dRo{wbe{x~
A robe that hardly appears real floats just of the ground.~
unknown~
armor ASTY AK
CE CE CE BCDE 0
101 0 30000 P
A
20 -4
A
18 5
A
9 10
F
A 13 25 U
#42533
horn blight~
{RHo{rrn o{Rf B{Dligh{rt{x~
A severed horn the color of dried blood lies here.~
unknown~
wand E AO
160 6 6 'curse' 0
101 2 0 P
#42534
pile warm ashes~
{dA Pile of Warm A{Dshes{x~
A pile of fine ashes lies here . . . human ashes.~
unknown~
furniture R 0
AB DEGJ BEHK CEFGHI CEFGHI
101 0 0 P
#42535
suspended flame ball~
{YSu{Csp{Yen{yded {RFl{Ya{Rme{x~
A ball of flame suspended in animation floats here.~
unknown~
armor ASY AQ
BD ABCD CE BCDE 0
101 0 60000 P
A
19 5
A
20 -4
#42536
red rock shield~
{RTh{re R{Red R{roc{Rk Sh{rie{Rl{rd{x~
A huge shield roughly hewn from a blood red rock rests here.~
unknown~
armor STY AJ
DF DF BEF DF 0
101 30 150000 P
A
1 -1
A
13 50
#42537
key rising sun gold~
{WR{Yisi{Wng S{Yun K{We{Yy{x~
A key made of gold with an image of the rising sun on the handle rests here.~
unknown~
key AU A
0 0 0 0 0
0 1 0 P
#42538
key crescent moon~
{WC{Dr{Wesce{Dnt Moon {WKe{Dy{x~
A key shaped curiously like a crescent moon lies here.~
unknown~
key AU A
0 0 0 0 0
0 1 0 P
#42539
moon pedestal black onyx~
{wThe An{Dcie{wnt M{Doo{wn Pe{Ddest{wal{x~
An ancient black onyx pedestal stands here, illegible engravings covering its surface.~
onyx~
container RY 0
100 AC 0 5 110
0 1000 0 P
#42540
sun pedestal gold~
{YThe Ancient Sun Pedestal{x~
A weathered gold pedestal stands here, worn smooth after eons of existence.~
unknown~
container RSY 0
100 AC 0 5 110
0 2000 0 P
#42541
sunfire blade~
{YS{Wu{Yn{Rf{Yi{Wr{Ye{x~
A blade blazing with the fires of the eternal sun rests here.~
unknown~
weapon KSY AN
sword 10 20 blaze AEG
101 5 200000 P
A
28 -15
A
20 -2
A
19 13
#42542
moonlight dagger~
{WM{wo{do{Dn{Wl{Di{dg{wh{Wt{x~
A dagger seeminly composed of a soft white glow fills the room with moonlight.~
unknown~
weapon JSTY AN
dagger 12 17 drain BCJ
101 4 200000 P
A
20 -2
A
19 5
A
28 -15
#42543
hot spring~
{CA H{Rot S{Cpr{Ri{Cng{x~
The room is built around a large hot spring, reputed for its healing powers.~
unknown~
furniture R 0
BD FHJKPQ CFIL CEFGHI CEFGHI
101 5000 0 P
#42544
bottle pitch~
{DA Bottle of Pitch{x~
A small bottle filled with black pitch lies here.~
unknown~
potion JLY AO
110 'mass healing' 'mass healing' 'cure poison' 'mass healing'
101 1 30000 P
#42545
rainbow bottle~
{XA {RR{Ya{Gi{Cn{Bb{Mo{Dw{x in a Bottle{x~
A bottle shimmering with every color of the spectrum lies here.~
unknown~
potion JLY AO
110 'pass door' 'fly' 'invisibility' 'mass invis'
101 1 5000 P
#42546
fire ward~
{RA F{Yir{Re Ward{x~
A ward against the element of fire lies here.~
unknown~
treasure AW AO
0 0 0 0 0
101 3 15000000 P
F
R 13 -100 H
F
V 19 -10 I
#42547
frost ward~
{CA F{Wros{Ct Ward{x~
A ward against the element of ice lies here.~
unknown~
treasure AW AO
0 0 0 0 0
101 3 15000000 P
F
V 19 -10 H
F
R 13 -100 I
#42548
light ward~
{YA L{Wigh{Yt Ward{x~
A ward against all things holy lies here.~
unknown~
treasure AW AO
0 0 0 0 0
101 3 15000000 P
F
V 19 -10 M
F
R 13 -100 N
#42549
darkness ward~
{DA Da{Wrkne{Dss Ward{x~
A ward against the forces of evil lies here.~
unknown~
treasure AW AO
0 0 0 0 0
101 3 15000000 P
F
V 19 -10 N
F
R 13 -100 M
#42550
poison ward~
{GA Po{Yis{Gon Ward{x~
A ward against poisoning lies here.~
unknown~
treasure AW AO
0 0 0 0 0
101 3 15000000 P
F
R 19 -10 Q
F
I 13 -100 L
#42551
tenty ounce porterhouse steak~
{xA 20 ounce porterhouse steak~
A huge juicy steak lies in the dirt.  What a waste!~
unknown~
food 0 A
75 75 0 0 0
101 2 5000 P
#42552
folding cot~
{xA folding cot~
A finely made cot has been set up here.~
unknown~
furniture R A
A DFGHIJ BEHK CDEJ CEFGHI
101 10 500000 P
#42553
fine backpack~
{xA fine backpack~
A finely crafted backpack lies here.~
unknown~
container SY AX
500 A 0 200 23
101 5 500000 P
#42554
collapsable jug~
{xA collapsable jug~
An odd container that looks like it can collapse on itself lies here unused.~
unknown~
drink SY AO
1000 1000 'lemonade' 0 0
101 3 100000 P
#42555
aquamarine necklace~
{cAn A{gqu{cam{gar{cin{ge N{cec{gkl{cace{x~
A beautiful necklace fashioned from fine aquamarine lies here.~
unknown~
jewelry 0 AC
0 0 0 0 0
1 1 50000 P
A
3 1
A
4 1
A
5 1
A
19 5
A
28 1
#42556
diary page two~
{xKevah's Diary (page two)~
A torn page from a diary lies in the dirt.~
unknown~
trash 0 A
0 0 0 0 0
0 1 0 P
E
diary~
The face of Melinda neath blackened hair
No joy would flicker in her eyes
Brooding sadness came to a rise

Words would falter to atone
Failure had passed the stepping stone
She sworn her vows to another
This is when no-one will bother

And conceded pain in crumbling mirth
A harlot of God upon the earth
Found where she sacrificed her ways
That hollow love in her face

Still I plotted to have her back
The contentment that would fill the crack
My soul released a fluttering sigh
This day fell, the darkness nigh

I took her by the hand to say
All faith forever has been washed away
I returned for you in great dismay
Come with me, far away to stay

Endlessly gazing in nocturnal prime
She spoke of her vices and broke the rhyme
But baffled herself with the final line
My promise is made but my heart is thine
 
~
#42557
diary page one~
{xKevah's Diary (page one)~
A page from a diary has been torn out.~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
E
diary one~
I was foul and tainted, devoid of faith
Wearing my death-mask at birth
The hands of God, decrepit and thin
Cold caress and then nothing

I was taken away from my plight
A treason bestowed to the crowd
Branded a jonah with fevered blood
Ungodly freak, defiler

Pale touch, writhing in the embers
Damp mud burning in my eyes
All the faces turned away
And all would sneer at my demise

Outcast with dogmas forged below
Seared and beaten, banished from where I was born
No mercy would help me on my way
In the pouring rain nothing is the same

Vows in ashes
I pledge myself to no-one
Seethed and spiteful
All shudder at the call of my name
If you'll bear with me
You'll fear of me

{R*{xWritten in what appears to be blood{R*

There is no forgiveness in these eyes
For any of you but one
Dispel the mist for now
Melinda is the reason why I've come

She is waterdrops over the pyre {x
~
#42558
duel agreement paper~
an agreement to duel~
An official looking paper lies here, two names signed at the bottom.~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
E
duel agreement paper~
This paper hereby commits Lord Perth and the undersigned to mortal
combat.  May the winner take whatever is agreed to be in the balance, and may
the loser lose everything.  
 
~
#42559
bundle incense~
a bundle of incense~
A bundle of sweet-smelling incense lies here~
unknown~
light A A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
1 4 0 P
A
5 1
A
4 1
#42560
gold helmet~
a gold helmet~
A helmet that appears to have been painted gold lies here.~
unknown~
armor 0 AE
BD BD BD BD 0
1 15 50000 P
A
5 1
A
4 1
#42561
gold gloves~
gold gloves~
A pair of gloves that appear to have been painted gold has been left here.~
unknown~
armor 0 AH
C C C C 0
1 5 50000 P
A
5 1
A
19 5
A
18 5
#42562
small ankle charm~
an ankle charm~
A small charm to be worn on the ankle lies here.~
unknown~
jewelry 0 AT
0 0 0 0 0
30 2 50000 P
A
18 5
A
19 7
A
5 1
A
2 1
#42563
carapace alvarixus exoskeleton armor~
{yA{Rlv{Yar{Rix{rus {yC{Rar{Yap{Rac{re{x~
The exoskeleton of a huge insect has been hollowed out and fashioned into armor.~
unknown~
armor S AD
ABF ABF ABF ABF 0
101 20 5000 P
#42564
small~
a bramble tunnel~
{x~
unknown~
portal R 0
0 0 ABD AGIJKNP 0
0 0 0 P
#42565
tunnel~
a bramble tunnel~
{D{x~
unknown~
portal R 0
0 0 AB BGIJKNP 0
0 0 0 P
#42566
blackberry stalk long~
{dA B{glack{dbe{gr{dry St{galk{x~
A long stalk that was once the core of a large blackberry bush lies here.~
unknown~
staff S AO
125 10 3 'entangle' 0
101 4 10000 P
A
17 -10
#42567
silver chain~
{WA Silver Chain{x~
A fine silver chain has been dropped here.~
silver~
armor TY AC
ABE ABE ABE ABE 0
101 2 70000 P
A
13 50
A
19 10
A
20 -3
#42568
strange anklet~
{bA St{cra{bnge Ank{cle{bt{x~
A strange looking anklet lies here on the ground.~
unknown~
armor 0 AT
BE BE BE BE 0
101 3 70000 P
A
19 10
A
20 -3
#42569
faded scroll~
{WA F{wad{ded Sc{Droll{x~
A scroll lies here, the text on it almost unreadable.~
unknown~
scroll GY A
101 'enchant armor' 'enchant armor' 'enchant armor' 'enchant weapon'
101 0 200000 P
#42570
seed pod~
{Da se{Ge{Dd p{Go{Dd{x~
A small seed pod lies here.~
unknown~
pill ST A
130 'mass healing' 'cure poison' 'cure critical' 'faerie fog'
101 2 50 P
#42571
skull viper snake~
{DVip{Ge{Dr's Sk{Yul{Dl{x~
The skull of a snake lies here, fangs gleaming in the sunlight.~
unknown~
treasure S AO
0 0 0 0 0
101 2 5000 P
A
20 -3
A
13 100
F
R 17 -20 L
#42572
small tattered scroll~
{DA T{ra{Dtt{re{Dred Scr{ro{Dll{x~
A small tattered scroll bound by a piece of red string lies here.~
papyrus~
scroll AESTY A
120 'dispel magic' 'madness' 'slow' 'voodan curse'
101 2 2000 P
#42573
mythril helm~
{wM{Wy{wt{Wh{wr{Wi{wl {wH{We{wl{Wm{x~
A Large helm fashioned from mythril lies here.~
mythril~
armor GY AE
AF AF AF AF 0
101 4 50000 P
A
18 7
A
13 25
A
19 14
A
20 -2
#42574
small potion mushroom tincture~
{GA M{gus{Dro{Wom {GTi{gnc{Dtu{Wre{x~
A small potion smelling strongly of mushrooms lies here.~
unknown~
potion G AO
135 'energy drain' 'cure poison' 'earthmeld' 'giant strength'
101 3 0 P
#42575
deployable portal~
deployable Portal!~
BIG OL PORTALLL~
unknown~
portal 0 A
AB 0 0 BCGHIJL 0
0 0 0 P
#42580
hot potato~
{RHOT {YPOTATO{x~
{RHOT {YPOTATO{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#42581
fesdor beatstick stick~
{RF{Desd{Ro{Dr's Be{Rat{DS{Rt{Dick{x~
Fesdor's Beatstick~
unknown~
weapon 0 AN
exotic 1 50000 wrath DE
102 0 0 P
A
19 1000
A
18 1000
#0



#ROOMS
#42500
Trade Route~
This broad road leads south from the Border Town.  Brushland surrounds
the road to the east and west, and a large forest can be seen in the
distance to the south.  
~
0 4 3
D0
~
~
0 0 17547
D2
~
~
0 0 42501
S
#42501
Trade Route~
This broad road leads southward from the Border Town.  Brushland
surrounds the road to the east and west, and a large forest can be seen in
the distance to the south.  
~
0 4 3
D0
~
~
0 0 42500
D1
~
~
0 0 42502
S
#42502
Trade Route~
This broad road leads southward from the Border Town.  Brushland
surrounds the road to the east and west, and a large forest can be seen in
the distance to the south.  
~
0 0 3
D2
~
~
0 0 42503
D3
~
~
0 0 42501
S
#42503
Trade Route~
This broad road leads southward from the Border Town.  Brushland
surrounds the road to the east and west, and a large forest can be seen in
the distance to the south.  
~
0 0 3
D0
~
~
0 0 42502
D2
~
~
0 0 42504
S
#42504
Trade Route~
This broad road leads southward from the Border Town.  Brushland
surrounds the road to the east and west, and a large forest can be seen to
the south.  
~
0 0 3
D0
~
~
0 0 42503
D2
~
~
0 0 42505
S
#42505
Bend in the Trade Route~
The trade route takes a sharp jog here, parallelling what seems to be an
impassable wall of trees a small distance to the south.  A small town can be
seen on the northern horizon.  
~
0 0 3
D0
~
~
0 0 42504
D3
~
~
0 0 42506
S
#42506
Trade Route~
The trade route parallels what seems to be an impassable wall of trees a
small distance to the south.  A small town can be seen on the northern
horizon.  
~
0 0 3
D1
~
~
0 0 42505
D3
~
~
0 0 42507
S
#42507
Bend in the Trade Route~
The trade route takes a sharp turn here.  Immediately south is a small
opening in what seems to be an immense forest.  A small town can be seen on
the northern horizon past a vast expanse of brushland.  
~
0 0 3
D1
~
~
0 0 42506
D2
~
~
0 0 42508
S
#42508
Before the {gWoods{x~
Immense maple trees and other deciduous trees tower high above the trade
route as it disappears into their shadows to the south.  The sound of small
birds and animals drift out of the woods on a cool southern breeze which
rustles the brush along the road here.  The road continues north into the
brushland.  
~
0 4 3
D0
~
~
0 0 42507
D2
~
~
0 0 42509
S
#42509
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads south deeper into the woods.
~
0 0 3
D0
~
~
0 0 42508
D2
~
~
0 0 42512
D3
~
~
0 0 42510
S
#42510
{GThe Light Woods{x~
{GThe woods aren't especially dense here, with a large tree standing
about every twenty or thirty feet.  The ground is a carpet of decaying
leaves and other organic matter.  Small ferns and other plants flourish on
the forest floor.  {x 
~
0 0 3
D1
~
~
0 0 42509
D2
~
~
0 0 42511
S
#42511
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads south and east through the
woods.  {x 
~
0 0 3
D0
~
~
0 0 42510
D1
~
~
0 0 42512
D2
~
~
0 0 42604
D3
~
~
0 0 42513
S
#42512
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads north and west through the
woods.  {x 
~
0 4 3
D0
~
~
0 0 42509
D1
~
~
0 0 42514
D3
~
~
0 0 42511
S
#42513
{GThe Light Woods{x~
{GThe woods aren't especially dense here, with a large tree standing
about every twenty or thirty feet.  The ground is a carpet of decaying
leaves and other organic matter.  Small ferns and other plants flourish on
the forest floor.  
~
0 0 3
D1
~
~
0 0 42511
D2
~
~
0 0 42605
S
#42514
{GThe Light Woods{x~
{G The woods aren't especially dense here, with a large tree standing
about every twenty or thirty feet.  The ground is a carpet of decaying
leaves and other organic matter.  Small ferns and other plants flourish on
the forest floor.  
~
0 0 3
D2
~
~
0 0 42515
D3
~
~
0 0 42512
S
#42515
{GThe Light Woods{x~
{G The woods aren't especially dense here, with a large tree standing
about every twenty or thirty feet.  The ground is a carpet of decaying
leaves and other organic matter.  Small ferns and other plants flourish on
the forest floor.  
~
0 0 3
D0
~
~
0 0 42514
D1
~
~
0 0 42516
D2
~
~
0 0 42517
S
#42516
{GThe Light Woods{x~
{G The woods aren't especially dense here, with a large tree standing
about every twenty or thirty feet.  The ground is a carpet of decaying
leaves and other organic matter.  Small ferns and other plants flourish on
the forest floor.  
~
0 0 3
D2
~
~
0 0 42518
D3
~
~
0 0 42515
S
#42517
{gA Stand of Oak{x~
{gThe biodiversity common among the trees in most of the forest is
inapparent here.  This area is dominated by large brooding oak trees, their
dense canopy casting a deep shadow over their surroundings.  There appears
to be a pool of water through the trees to the east.  
~
0 0 3
D0
~
~
0 0 42515
D1
~
~
0 0 42518
S
#42518
{bA Small Pool{x~
{gThis small {bpool{g is surrounded by short grass that has been trampled
down by creatures coming to its shore to drink.  Its clear {bwater{g reveals
a {wrocky{g bottom with a spring bubbling up out of the ground on the
northern side.  Mighty oak trees surround this small clearing on all sides. 
~
0 0 3
D0
~
~
0 0 42516
D2
~
~
0 0 42519
D3
~
~
0 0 42517
S
#42519
{gA Stand of Oak{x~
{gThe biodiversity common among the trees in most of the forest is
inapparent here.  This area is dominated by large brooding oak trees, their
dense canopy casting a deep and uneasy shadow over their surroundings.  A
small pool of water can be seen through the trees to the north.  
~
0 0 3
D0
~
~
0 0 42518
D1
~
~
0 0 42521
D2
~
~
0 0 42523
S
#42520
{gA Stand of Oak{x~
{gThe biodiversity common among the trees in most of the forest is
inapparent here.  This area is dominated by large brooding oak trees, their
dense canopy casting a deep shadow over their surroundings.  A small clear
pool of water can be seen through the trees to the west.  
~
0 0 3
D2
~
~
0 0 42521
D3
~
~
0 0 42518
S
#42521
{gA Stand of Oak{x~
{gThe biodiversity common among the trees in most of the forest is
inapparent here.  This area is dominated by large brooding oak trees, their
dense canopy casting a deep shadow over their surroundings.  The faint sound
of trickling water can be heard to the northwest.  
~
0 0 3
D0
~
~
0 0 42520
D2
~
~
0 0 42522
D3
~
~
0 0 42519
S
#42522
{gThick Evergreens{x~
{gIn sharp contrast to the deciduous trees that dominate the northern
part of the forest, these tall evergreen trees have grown very close
together making it very hard to move through them.  The air feels colder
here than it does to the north, and the sense of cheer that surrounded the
northern woods has been replaced by a blanket of {Dforboding{g.  
~
0 0 3
D0
~
~
0 0 42521
D1
~
~
0 0 42526
D2
~
~
0 0 42525
D3
~
~
0 0 42523
S
#42523
{gThick Evergreens{x~
{gIn sharp contrast to the deciduous trees that dominate the northern
part of the forest, these tall evergreen trees have grown very close
together making it very hard to move through them.  The air feels colder
here than it does to the north, and the sense of cheer that surrounded the
northern woods has been replaced by a blanket of {dforboding{g. 
~
0 0 3
D0
~
~
0 0 42519
D1
~
~
0 0 42522
D2
~
~
0 0 42524
S
#42524
{gThick Evergreens{x~
{gThe trees are especially thick here, their branches intertwining to
create a prickly wall of needles and sap.  A thick blanket of dead needles
softens every footfall, making it so it would be very easy to {Dsn{dea{wk up{g
on an unsuspecting traveller.  The normally homogenous forest floor has
been recently disturbed underneath one of the larger trees.  
~
0 0 3
D0
~
~
0 0 42523
D1
~
~
0 0 42525
D5
~
~
3 42510 42807
S
#42525
{gThick Evergreens{x~
{gIn sharp contrast to the deciduous trees that dominate the northern
part of the forest, these tall evergreen trees have grown very close
together making it very hard to move through them.  The air feels colder
here than it does to the north, and the sense of cheer that surrounded the
northern woods has been replaced by a blanket of {dforboding{g.  
~
0 0 3
D0
~
~
0 0 42522
D2
~
~
0 0 42538
D3
~
~
0 0 42524
S
#42526
{gA Pine Trail{x~
{gA thin passage between impassable ranks of pine trees leads east.
The pines appear to thin out a bit to the west.  A thin veil of {wmist{g is
barely noticeable seeping out from between the dense forest to the east, its
color that of the {wb{dl{De{da{wk {dgray sky.  {x 
~
0 0 3
D1
~
~
0 0 42527
D3
~
~
0 0 42522
S
#42527
{gA Pine Trail{x~
{gThe thin path through the pines leads west and south here, with a thin
{wmist{g concealing anything that may lie in those directions.  To the east
the forest appears to change in composition and noises that sound like a
large animal can be heard.  
~
0 0 3
D1
~
~
0 0 42528
D2
~
~
0 0 42529
D3
~
~
0 0 42526
S
#42528
{gA Thicket{x~
{gThe trees of the forest have surrendured to a large thicket of
blackberry bushes and other thorn-covered plant life.  Tunnels at the ground
level lead in and out of the dense tangle of briars, and here and there the
plants appear to have been recently chewed on.  
~
0 4 3
D1
~
~
0 0 42818
D3
~
~
0 0 42527
S
#42529
{gFog{dgy Pin{ges{x~
{gThe path between the p{dines grows m{gore amb{dig{guous as the mi{dst
to the n{gorth has become le{dgitimate fog.  It's still possible to see the
{gtrail from time to time, v{danishing into dens{ger fog to the south.  
~
0 4 3
D0
~
~
0 0 42527
D2
~
~
0 0 42530
S
#42530
{dFoggy Pin{ges{x~
The air here is damp and stick{gy as t{dhe f{go{dg clings to everything
that passes through it.  Th{ge pine tr{dees are actually dripping wi{gth
d{dew, at least the {dones that can be seen within about a 4 f{goot
ra{ddius.  {x 
~
0 0 3
D0
~
~
0 0 42529
D2
~
~
0 0 42531
S
#42531
{dFoggy Pines{x~
{dIt is impossible to get any bearings in this section of the forest, as
it has been consumed by a thick fog.  Occasionally a pine tree will leap out
of the fog two or three feet away, the thick haze pouring out of the gaps
between its branches.  
~
0 0 3
D0
~
~
0 0 42530
D1
~
~
0 0 42534
D2
~
~
0 0 42537
D3
~
~
0 0 42532
S
#42532
{dDen{gse F{dog Ba{gn{dk{x~
{gThis section of the forest is imm{dersed i{gn a thic{dk bank of f{gog. 
It is only pos{dsible to see abo{gut five f{dee{gt in any di{drec{gtion, but
every now and then stran{dge s{go{dunds can be heard, {gespecially from the
east.  
~
0 0 3
D1
~
~
0 0 42531
D2
~
~
0 0 42533
D3
~
~
0 0 42539
S
#42533
{dDen{gs{de Fog Ba{gn{dk{x~
{gThis sect{dion{g of the forest is i{dmme{grsed in a thick b{dank{g of fog.;
It is only {dpos{gsible to {dsee{g about {dfiv{ge feet {din a{gny di{drec{gtion, but;
every now and then stra{dnge{g sounds can be he{dard, {gespecially from the
east.
~
0 0 3
D0
~
~
0 0 42532
D1
~
~
0 0 42537
D3
~
~
0 0 42540
S
#42534
{dDense Fog{x~
{dIt is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.  
~
0 0 3
D2
~
~
0 0 42536
D3
~
~
0 0 42531
S
#42535
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D1
~
~
0 0 42616
D2
~
~
0 0 42624
D3
~
~
0 0 42536
S
#42536
{dDense Fog{x~
It is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.
~
0 0 3
D0
~
~
0 0 42534
D1
~
~
0 0 42535
D2
~
~
0 0 42550
D3
~
~
0 0 42537
S
#42537
{dDense Fog{x~
It is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.
~
0 0 3
D0
~
~
0 0 42531
D1
~
~
0 0 42536
D2
~
~
0 0 42549
D3
~
~
0 0 42533
S
#42538
{gThin Fog{x~
{gFog seeps through the branches of the trees, dulling all the vibrant
colors of the forest into a grayish-green wash.  It is still fairly easy to
see to the north, but the fog appears to get more dense to the south.  
~
0 4 3
D0
~
~
0 0 42525
D2
~
~
0 0 42539
S
#42539
{gThic{dke{gnin{dg F{gog{x~
{gIt is difficult to judge distance in the {dhaze{g that has set in, but
it is possible to see about two trees in any direction.  The forest has
become surprisingly quiet, as the sounds of animals and the wind in the high
branches of the trees are noticeably abset.  
~
0 0 3
D0
~
~
0 0 42538
D1
~
~
0 0 42532
D2
~
~
0 0 42540
S
#42540
{gThic{dkening F{gog{x~
It is difficult to judge distance in the {dhaze{g that has set in, but it
is {dpossible to see about two trees in any {ddirection.  {g The forest has
become {dsurprisingly quiet, as the sounds of {danimals{g and the wind in
the high branches of the trees 
~
0 0 3
D0
~
~
0 0 42539
D1
~
~
0 0 42533
D2
~
~
0 0 42541
S
#42541
{gFo{dggy Pa{gth{x~
{gWhile there is no actual path through the trees, the {dfog itself
se{gems to have parted to reveal a thin str{dip of slightly clearer {gforest
{dheading north and so{guth.  Furthermore, the fog is completely
{Dimpenetrable{g to the east and west.  
~
0 0 3
D0
~
~
0 0 42540
D2
~
~
0 0 42542
S
#42542
{gTh{de Ha{rng{ding T{gree{x~
{dThe fog and fo{grest have opened up into a small clearing.  The center
of the clearing is dominated by a twisted {Dblack {gtree, long dead.  A
weathered {wskeleton {ghangs from a piece of fra{dyed rope attac{ghed to a
large limb of the tree.  
~
0 0 3
D0
~
~
0 0 42541
D2
~
~
0 0 42543
S
#42543
{gFo{dggy Path{x~
{dWhile there is no actual path through the trees, the fog itself seems
to have parted to reveal a thin strip of slightly clearer forest heading
north and south.  While impenetrable to the west, the fog does seem a bit
lighter to the east.  
~
0 0 3
D0
~
~
0 0 42542
D1
~
~
0 0 42546
D2
~
~
0 0 42544
S
#42544
{dDense Fog{x~
{dIt is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.
~
0 0 3
D0
~
~
0 0 42543
D1
~
~
0 0 42545
D2
~
~
0 0 42551
S
#42545
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42546
D1
~
~
0 0 42638
D2
~
~
0 0 42643
D3
~
~
0 0 42544
S
#42546
{dDense Fog{x~
{dIt is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.
~
0 0 3
D1
~
~
0 0 42547
D2
~
~
0 0 42545
D3
~
~
0 0 42543
S
#42547
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42548
D1
~
~
0 0 42636
D2
~
~
0 0 42638
D3
~
~
0 0 42546
S
#42548
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42549
D2
~
~
0 0 42547
S
#42549
{dDense Fog{x~
{dIt is impossible to tell north from south, west from east, up from down
in this incredibly thick fog.  The ground however feels rocky and hard
underfoot, a change from the soft bed of leaves and needles in the forest.
~
0 0 3
D0
~
~
0 0 42537
D1
~
~
0 0 42550
D2
~
~
0 0 42548
S
#42550
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42536
D1
~
~
0 0 42624
D2
~
~
0 0 42626
D3
~
~
0 0 42549
S
#42551
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42544
D1
~
~
0 0 42643
D2
~
~
0 0 42552
S
#42552
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42551
D1
~
~
0 0 42644
D2
~
~
0 0 42652
D3
~
~
0 0 42553
S
#42553
{dThinning Fog{x~
~
0 0 3
D0
~
~
0 0 42567
D1
~
~
0 0 42552
D2
~
~
0 0 42554
S
#42554
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42553
D1
~
~
0 0 42652
D2
~
~
0 0 42555
D3
~
~
0 0 42560
S
#42555
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42554
D1
~
~
0 0 42653
D2
~
~
0 0 42556
D3
~
~
0 0 42559
S
#42556
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42555
D1
~
~
0 0 42664
D2
~
~
0 0 42557
S
#42557
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42556
D1
~
~
0 0 42558
S
#42558
{dOn a D{Des{dol{wat{de Sh{Dore{x~
~
0 0 3
D0
~
~
0 0 42664
D3
~
~
0 0 42557
S
#42559
{dLost in the Fog{x~
~
0 0 3
D0
~
~
0 0 42560
D1
~
~
0 0 42555
S
#42560
{dLost in the Fog{x~
~
0 0 3
D1
~
~
0 0 42554
D2
~
~
0 0 42559
D3
~
~
0 0 42561
S
#42561
{dDense Fog{x~
~
0 0 3
D1
~
~
0 0 42560
D3
~
~
0 0 42562
S
#42562
{gDe{dnse Fog{x~
~
0 0 3
D0
~
~
0 0 42563
D1
~
~
0 0 42561
S
#42563
{gDe{dnse F{gog{x~
~
0 4 3
D0
~
~
0 0 42564
D2
~
~
0 0 42562
S
#42564
{dEx{recu{dti{Don S{di{rte{x~
~
0 0 3
D0
~
~
0 0 42578
D1
~
~
0 0 42565
D2
~
~
0 0 42563
D3
~
~
0 0 42577
S
#42565
{gThick Fog{x~
~
0 4 3
D1
~
~
0 0 42566
D3
~
~
0 0 42564
S
#42566
{gTh{dick F{gog{x~
~
0 0 3
D0
~
~
0 0 42569
D1
~
~
0 0 42567
D3
~
~
0 0 42565
S
#42567
{gTh{dick Fog{x~
~
0 0 3
D0
~
~
0 0 42568
D2
~
~
0 0 42553
D3
~
~
0 0 42566
S
#42568
{dThick F{gog{x~
~
0 0 3
D2
~
~
0 0 42567
D3
~
~
0 0 42569
S
#42569
{gTh{dick F{gog{x~
~
0 0 3
D0
~
~
0 0 42570
D1
~
~
0 0 42568
D2
~
~
0 0 42566
S
#42570
{gFogg{dy Tr{gail{x~
~
0 0 3
D0
~
~
0 0 42571
D2
~
~
0 0 42569
S
#42571
{gFoggy Trail{x~
~
0 4 3
D0
~
~
0 0 42594
D2
~
~
0 0 42570
D3
~
~
0 0 42572
S
#42572
{gFoggy Trail{x~
~
0 0 3
D1
~
~
0 0 42571
D3
~
~
0 0 42573
S
#42573
{gA Small Trail{x~
~
0 4 3
D1
~
~
0 0 42572
D3
~
~
0 0 42574
S
#42574
{gA Clearing{x~
~
0 0 3
D0
~
~
0 0 42584
D1
~
~
0 0 42573
D2
~
~
0 0 42575
D3
~
~
0 0 42581
S
#42575
{gA Sh{dallow Gr{gave{x~
~
0 0 3
D0
~
~
0 0 42574
D2
~
~
0 0 42576
D3
~
~
0 0 42580
D5
~
coffin~
4 42522 42809
S
#42576
{gA Clearing{x~
~
0 0 3
D0
~
~
0 0 42575
D1
~
~
0 0 42578
D2
~
~
0 0 42577
D3
~
~
0 0 42579
S
#42577
{gA Clearing~
~
0 0 3
D0
~
~
0 0 42576
D1
~
~
0 0 42564
S
#42578
{gFoggy Trees{x~
~
0 4 3
D2
~
~
0 0 42564
D3
~
~
0 0 42576
S
#42579
{gA Clearing{x~
~
0 0 3
D0
~
~
0 0 42580
D1
~
~
0 0 42576
S
#42580
{gBurial Site{x~
~
0 0 3
D0
~
~
0 0 42581
D1
~
~
0 0 42575
D2
~
~
0 0 42579
S
#42581
{gA Clearing{x~
~
0 0 3
D0
~
~
0 0 42583
D1
~
~
0 0 42574
D2
~
~
0 0 42580
D3
~
~
0 0 42582
S
#42582
{gBurial Site{x~
~
0 0 3
D1
~
~
0 0 42581
S
#42583
{gNorth End of a Clearing{x~
~
0 0 3
D1
~
~
0 0 42584
D2
~
~
0 0 42581
S
#42584
{gNorth End of a Clearing{x~
~
0 0 3
D0
~
~
0 0 42585
D2
~
~
0 0 42574
D3
~
~
0 0 42583
S
#42585
{gDense Forest{x~
{g The forest is incredibly thick here with all sorts of 10 and 15 foot
plants and small trees thriving beneath the larger trees.  The plants are
wet with what seems to be a 24-hour dew, soaking everything that brushes
against them.  
~
0 4 3
D0
~
~
0 0 42587
D1
~
~
0 0 42586
D2
~
~
0 0 42584
S
#42586
{gDense Forest{x~
{gThe forest is incredibly thick here with all sorts of 10 and 15 foot
plants and small trees thriving beneath the larger trees.  The plants are
wet with what seems to be a 24-hour dew, soaking everything that brushes
against them.  All directions but west are closed off in a wall of flora.
~
0 0 3
D3
~
~
0 0 42585
S
#42587
{gDense Forest{x~
{gThe forest is incredibly thick here with all sorts of 10 and 15 foot
plants and small trees thriving beneath the larger trees.  The plants are
wet with what seems to be a 24-hour dew, soaking everything that brushes
against them. 
~
0 0 3
D0
~
~
0 0 42588
D2
~
~
0 0 42585
S
#42588
{gDense Forest{x~
{gThe forest is incredibly thick here with all sorts of 10 and 15 foot
plants and small trees thriving beneath the larger trees.  It appears to
clear up some, and bright sunlight can be seen from the west.  The east and
south lead into the dense brush.  
~
0 0 3
D1
~
~
0 0 42589
D2
~
~
0 0 42587
D3
~
~
0 0 42595
S
#42589
{gDense Forest{x~
{gThe forest is incredibly thick here with all sorts of 10 and 15 foot
plants and small trees thriving beneath the larger trees.  The plants are
wet with what seems to be a 24-hour dew, soaking everything that brushes
against them.  {x 
~
0 0 3
D1
~
~
0 0 42590
D3
~
~
0 0 42588
S
#42590
{gA Game Trail{x~
{gThis thin trail is well travelled by deer, boar, and other large game.
These game are not to be seen though, as they appear to have gone into
hiding.  The trail curves south and west.  
~
0 0 3
D2
~
~
0 0 42591
D3
~
~
0 0 42589
D5
~
~
3 42510 42808
S
#42591
{gA Game Trail{x~
{gThis thin trails is well travelled by dear, boar, and other large game.
These game are not to be seen though, as they appear to have gone into
hiding. The trail curves north and east.
~
0 0 3
D0
~
~
0 0 42590
D1
~
~
0 0 42592
S
#42592
{rBl{Roo{rd{gy Tre{re{gs{x~
{gThe trees here have been covered in blood and gore.  A bit of
{rfl{we{rsh{g hangs from a branch to the right, and {rbl{Roo{rd{g drips from
{gthe leaves.  Trees have been cut down by what look like enormous claws and
teeth, some even appearing to have been taken down in one swipe.  
~
0 0 3
D2
~
~
0 0 42593
D3
~
~
0 0 42591
S
#42593
{gA Game Trail{x~
{gThis thin trails is well travelled by dear, boar, and other large game.
These game are not to be seen though, as they appear to have gone into
hiding.  The trail runs north and south, with an awful stench drifting in
from the north.  
~
0 0 3
D0
~
~
0 0 42592
D2
~
~
0 0 42594
S
#42594
{gA Game Trail{x~
{gThis thin trails is well travelled by dear, boar, and other large game.
These game are not to be seen though, as they appear to have gone into
hiding. The trail curves north and east.
~
0 0 3
D0
~
~
0 0 42593
D2
~
~
0 0 42571
S
#42595
{gA Path Through the Underbrush{x~
{gThis bend in the path is almost a perfect angle instead of a smooth
curve.  The underbrush appears to have been beaten or trimmed back in
places.  Occassionaly a small rodent will scamper across the path, or a bird
will explode out of the brush at the edge of the trail.
~
0 0 3
D0
~
~
0 0 42596
D1
~
~
0 0 42588
S
#42596
{gA Path Through the Underbrush{x~
{gThe path continues south through the underbrush, broadening into more
of a small road.  There are even {Ydu{Dsty p{Yat{yches{g and the ocassional
animal track or footprint.  
~
0 0 3
D0
~
~
0 0 42597
D2
~
~
0 0 42595
S
#42597
{gA Path Through the Underbrush{x~
{gThere is a small path about a foot wide carved through the underbrush. 
At this point it curls around an especially large tree and moves south.  The
tree appears to be only about 30 feet tall, but it is ancient and knotted. 
The faint outline of a door can be seen on its trunk.  
~
0 0 3
E
tree~
Carved into one of the lower limbs of the tree is a single phrase: "Arlingor will rise."
~
D1
~
~
0 0 42598
D2
~
~
0 0 42596
D3
~
~
3 0 42613
S
#42598
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful! 
~
0 0 3
D0
~
~
0 0 42601
D1
~
~
0 0 42599
D3
~
~
0 0 42597
S
#42599
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful! 
~
0 0 3
D0
~
~
0 0 42600
D3
~
~
0 0 42598
S
#42600
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful! 
~
0 0 3
D0
~
~
0 0 42603
D2
~
~
0 0 42599
D3
~
~
0 0 42601
S
#42601
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful! 
~
0 0 3
D0
~
~
0 0 42602
D1
~
~
0 0 42600
D2
~
~
0 0 42598
S
#42602
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful!  
~
0 4 3
D0
~
~
0 0 42605
D1
~
~
0 0 42603
D2
~
~
0 0 42601
S
#42603
{gThick Underbrush{x~
{gThe forest here has opened up into a clearer area with very few trees. 
The ground thrives with plant life, creating an almost waist-deep sea of
bushes, ferns, and other strange plants.  Any of these foreign plants could
be {Dpoi{Gso{Dno{gu{Gs{g ...  Be careful!  
~
0 4 3
D0
~
~
0 0 42604
D2
~
~
0 0 42600
D3
~
~
0 0 42602
S
#42604
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads north and west through the
woods.  {x 
~
0 0 3
D0
~
~
0 0 42511
D2
~
~
0 0 42603
D3
~
~
0 0 42605
S
#42605
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads east and west through the
woods.  {x 
~
0 0 3
D0
~
~
0 0 42513
D1
~
~
0 0 42604
D2
~
~
0 0 42602
D3
~
~
0 0 42606
S
#42606
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads east and west through the
woods.  {x 
~
0 0 3
D1
~
~
0 0 42605
D3
~
~
0 0 42607
S
#42607
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads south and east through the
woods.  {x 
~
0 0 3
D1
~
~
0 0 42606
D2
~
~
0 0 42608
S
#42608
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads north and west through the
woods.  {x 
~
0 0 3
D0
~
~
0 0 42607
D3
~
~
0 0 42609
S
#42609
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads east and west through the
woods.  {x 
~
0 0 3
D1
~
~
0 0 42608
D2
~
~
0 0 42610
D3
~
~
0 0 42614
S
#42610
{gA Dim Trail{x~
{gThe forest has closed in a bit, and there is much less light.  The
occassional ray filters through a gap in all the leaves and branches.  A
trail though this thick forest leads north and south.  
~
0 4 3
D0
~
~
0 0 42609
D2
~
~
0 0 42611
S
#42611
{gA Dim Trail{x~
{gThe forest has closed in a bit, and there is much less light.  The
occassional ray filters through a gap in all the leaves and branches.  A
trail though this thick forest leads north and south.  An especially large
tree is on the east side of the trail here, looming over everything else.  
~
0 0 3
D0
~
~
0 0 42610
D1
~
~
3 0 42613
D2
~
~
0 0 42612
S
#42612
{gA Dim Trail{x~
{gThe thin trail through the dim forest has come to an end, as the forest
has closed in from all sides.  It does however lead north into a slightly
lighter area.  
~
0 0 3
D0
~
~
0 0 42611
S
#42613
{gInside a Tree{x~
It is very dark inside this hollow tree, but it feels like there's a fair
amount of room in here.  An occassional clicking noise and something like
the sound of millions of tiny footsteps can be heard from time to time.
~
0 524289 0
D1
~
tree~
3 0 42597
D3
~
trunk~
3 0 42611
S
#42614
{gTrade Route Through the Woods{x~
{gWithin the calm embrace of the woods there is a surprising amount of
open air beneath the high boughs of the trees.  Small animals dart in and
out of the undergrowth as the trade route leads east and west through the
woods.  {x 
~
0 0 3
D1
~
~
0 0 42609
D3
~
~
0 0 42615
S
#42615
The Edge of the {gWoods{x~
The trade route breaks out into the open air here, the woods stand
looming immediately to the east.  It appears the road continues west into
the mountains, but it has been blocked off by an enormous rock slide.  
~
0 0 3
D1
~
~
0 0 42614
S
#42616
{dOn The {DBlack Water{x~
~
0 8192 6
D1
~
~
0 0 42617
D2
~
~
0 0 42623
D3
~
~
0 0 42535
S
#42617
{dOn The {DBlack Water{x~
~
0 8192 6
D1
~
~
0 0 42618
D2
~
~
0 0 42622
D3
~
~
0 0 42616
S
#42618
{dOn The {DBlack Water{x~
~
0 8192 6
D1
~
~
0 0 42619
D2
~
~
0 0 42621
D3
~
~
0 0 42617
S
#42619
{dOn The {DBlack Water{x~
~
0 8196 6
D1
~
~
0 0 42682
D2
~
~
0 0 42620
D3
~
~
0 0 42618
S
#42620
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42619
D1
~
~
0 0 42681
D2
~
~
0 0 42630
D3
~
~
0 0 42621
S
#42621
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42618
D1
~
~
0 0 42620
D2
~
~
0 0 42629
D3
~
~
0 0 42622
S
#42622
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42617
D1
~
~
0 0 42621
D2
~
~
0 0 42628
D3
~
~
0 0 42623
S
#42623
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42616
D1
~
~
0 0 42622
D2
~
~
0 0 42627
D3
~
~
0 0 42624
S
#42624
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42535
D1
~
~
0 0 42623
D2
~
~
0 0 42625
D3
~
~
0 0 42550
S
#42625
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42624
D1
~
~
0 0 42627
D2
~
~
0 0 42635
D3
~
~
0 0 42626
S
#42626
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42550
D1
~
~
0 0 42625
D2
~
~
0 0 42636
S
#42627
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42623
D1
~
~
0 0 42628
D2
~
~
0 0 42634
D3
~
~
0 0 42625
S
#42628
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42622
D1
~
~
0 0 42629
D2
~
~
0 0 42633
D3
~
~
0 0 42627
S
#42629
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42621
D1
~
~
0 0 42630
D2
~
~
0 0 42632
D3
~
~
0 0 42628
S
#42630
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42620
D1
~
~
0 0 42680
D2
~
~
0 0 42631
D3
~
~
0 0 42629
S
#42631
{dOn The {DBlack Water{x~
~
0 4 6
D0
~
~
0 0 42630
D1
~
~
0 0 42679
D2
~
~
0 0 42677
D3
~
~
0 0 42632
S
#42632
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42629
D1
~
~
0 0 42631
D2
~
~
0 0 42676
D3
~
~
0 0 42633
S
#42633
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42628
D1
~
~
0 0 42632
D2
~
~
0 0 42675
D3
~
~
0 0 42634
S
#42634
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42627
D1
~
~
0 0 42633
D2
~
~
0 0 42674
D3
~
~
0 0 42635
S
#42635
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42625
D1
~
~
0 0 42634
D2
~
~
0 0 42639
D3
~
~
0 0 42636
S
#42636
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42626
D1
~
~
0 0 42635
D2
~
~
0 0 42637
D3
~
~
0 0 42547
S
#42637
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42636
D1
~
~
0 0 42639
D2
~
~
0 0 42641
D3
~
~
0 0 42638
S
#42638
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42547
D1
~
~
0 0 42637
D2
~
~
0 0 42642
D3
~
~
0 0 42545
S
#42639
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42635
D1
~
~
0 0 42674
D2
~
~
0 0 42640
D3
~
~
0 0 42637
S
#42640
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42639
D1
~
~
0 0 42673
D2
~
~
0 0 42647
D3
~
~
0 0 42641
S
#42641
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42637
D1
~
~
0 0 42640
D2
~
~
0 0 42646
D3
~
~
0 0 42642
S
#42642
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42638
D1
~
~
0 0 42641
D2
~
~
0 0 42645
D3
~
~
0 0 42643
S
#42643
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42545
D1
~
~
0 0 42642
D2
~
~
0 0 42644
D3
~
~
0 0 42551
S
#42644
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42643
D1
~
~
0 0 42645
D2
~
~
0 0 42651
D3
~
~
0 0 42552
S
#42645
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42642
D1
~
~
0 0 42646
D2
~
~
0 0 42650
D3
~
~
0 0 42644
S
#42646
{dOn The {DBlack Water{x~
~
0 8192 6
D0
~
~
0 0 42641
D1
~
~
0 0 42647
D2
~
~
0 0 42649
D3
~
~
0 0 42645
S
#42647
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42640
D1
~
~
0 0 42672
D2
~
~
0 0 42648
D3
~
~
0 0 42646
S
#42648
{dOn The {DBlack Water{x~
~
0 8196 6
D0
~
~
0 0 42647
D1
~
~
0 0 42671
D2
~
~
0 0 42657
D3
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S
#42649
{dOn The {DBlack Water{x~
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D1
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~
0 0 42648
D2
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~
0 0 42656
D3
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0 0 42650
S
#42650
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42645
D1
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~
0 0 42649
D2
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~
0 0 42655
D3
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~
0 0 42651
S
#42651
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42644
D1
~
~
0 0 42650
D2
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~
0 0 42654
D3
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0 0 42652
S
#42652
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42552
D1
~
~
0 0 42651
D2
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~
0 0 42653
D3
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0 0 42554
S
#42653
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42652
D1
~
~
0 0 42654
D2
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0 0 42664
D3
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0 0 42555
S
#42654
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42651
D1
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~
0 0 42655
D2
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0 0 42663
D3
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0 0 42653
S
#42655
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42650
D1
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0 0 42656
D2
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0 0 42662
D3
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0 0 42654
S
#42656
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42649
D1
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~
0 0 42657
D2
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~
0 0 42661
D3
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0 0 42655
S
#42657
{dOn The {DBlack Water{x~
~
0 8192 6
D0
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0 0 42648
D1
~
~
0 0 42658
D2
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~
0 0 42660
D3
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~
0 0 42656
S
#42658
{dOn The {DBlack Water{x~
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0 8196 6
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0 0 42671
D1
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~
0 0 42669
D2
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~
0 0 42659
D3
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~
0 0 42657
S
#42659
{dOn The {DBlack Water{x~
~
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0 0 42658
D1
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~
0 0 42668
D3
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~
0 0 42660
S
#42660
{dOn The {DBlack Water{x~
~
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0 0 42657
D1
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~
0 0 42659
D3
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~
0 0 42661
S
#42661
{dOn The {DBlack Water{x~
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0 8192 6
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0 0 42656
D1
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0 0 42660
D2
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~
0 0 42667
D3
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0 0 42662
S
#42662
{dOn The {DBlack Water{x~
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0 8192 6
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0 0 42655
D1
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~
0 0 42661
D2
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~
0 0 42666
D3
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~
0 0 42663
S
#42663
{dOn The {DBlack Water{x~
~
0 8192 6
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0 0 42654
D1
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~
0 0 42662
D2
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~
0 0 42665
D3
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~
0 0 42664
S
#42664
{dOn The {DBlack Water{x~
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0 8192 6
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0 0 42653
D1
~
~
0 0 42663
D2
~
~
0 0 42558
D3
~
~
0 0 42556
S
#42665
{dOn The {DBlack Water{x~
~
0 8192 6
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~
~
0 0 42663
D1
~
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0 0 42666
S
#42666
{dOn The {DBlack Water{x~
~
0 8192 6
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~
~
0 0 42662
D1
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~
0 0 42667
D3
~
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0 0 42665
S
#42667
{dOn The {DBlack Water{x~
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0 8192 6
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~
~
0 0 42661
D3
~
~
0 0 42666
S
#42668
{dDa{rrk S{da{rnd{ds{x~
~
0 8192 10
D0
~
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0 0 42669
D1
~
~
0 0 42699
D2
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0 0 42751
D3
~
~
0 0 42659
S
#42669
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42670
D2
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~
0 0 42668
D3
~
~
0 0 42658
S
#42670
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
D1
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~
0 0 42702
D2
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0 0 42669
D3
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0 0 42671
S
#42671
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42672
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~
0 0 42670
D2
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0 0 42658
D3
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0 0 42648
S
#42672
{dDa{rrk S{da{rnd{ds{x~
~
0 8192 10
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0 0 42673
D2
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~
0 0 42671
D3
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0 0 42647
S
#42673
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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D2
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~
0 0 42672
D3
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0 0 42640
S
#42674
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42634
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~
0 0 42675
D2
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0 0 42673
D3
~
~
0 0 42639
S
#42675
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42633
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0 0 42676
D3
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~
0 0 42674
S
#42676
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42632
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~
0 0 42677
D2
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~
0 0 42704
D3
~
~
0 0 42675
S
#42677
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42631
D1
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0 0 42678
D3
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0 0 42676
S
#42678
{dDa{rrk S{da{rnd{ds{x~
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0 8192 10
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0 0 42679
D2
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0 0 42713
D3
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~
0 0 42677
S
#42679
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
D0
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~
0 0 42680
D1
~
~
0 0 42715
D2
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~
0 0 42678
D3
~
~
0 0 42631
S
#42680
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
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0 8192 10
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~
0 0 42681
D2
~
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0 0 42679
D3
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0 0 42630
S
#42681
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
D0
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0 0 42682
D1
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0 0 42684
D2
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0 0 42680
D3
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0 0 42620
S
#42682
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
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0 8192 10
D0
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0 0 42752
D1
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D2
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0 0 42681
D3
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0 0 42619
S
#42683
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
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0 0 42753
D1
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0 0 42759
D2
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0 0 42684
D3
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0 0 42682
S
#42684
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
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D1
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0 0 42685
D3
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0 0 42681
S
#42685
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
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0 0 42759
D1
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0 0 42762
D2
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0 0 42686
D3
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~
0 0 42684
S
#42686
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
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0 0 42685
D1
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0 0 42765
D2
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0 0 42687
S
#42687
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
~
0 8192 10
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0 0 42686
D1
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~
0 0 42688
D3
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0 0 42715
S
#42688
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
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0 8192 10
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0 0 42765
D1
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~
0 0 42768
D2
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0 0 42689
D3
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0 0 42687
S
#42689
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
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0 8192 10
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0 0 42771
D2
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S
#42690
{DOb{Wsi{wdi{dan S{who{Wre{Dline{x~
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0 8192 10
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D2
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D3
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S
#42691
{dTo{wwe{bring Ro{wc{dks{x~
~
0 8192 10
D0
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~
0 0 42690
D1
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0 0 42716
D2
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0 0 42692
D3
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0 0 42710
S
#42692
{dC{wru{dmbl{win{dg Co{wl{dumns{x~
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0 8196 10
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D2
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D3
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0 0 42709
S
#42693
{dBr{wo{dken M{war{dble{x~
~
0 8196 10
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D1
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D2
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D3
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0 0 42708
S
#42694
{dOver{gh{dan{ggin{dg B{ga{dnk{x~
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0 8192 2
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D2
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D3
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S
#42695
{dOv{gerh{dan{ggin{dg B{ga{dnk{x~
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0 8192 2
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D2
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D3
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S
#42696
{dOv{gerh{dan{gging B{dank{x~
~
0 8192 2
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D1
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D2
~
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D3
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S
#42697
{dS{go{dut{ghe{drn {gBank{x~
~
0 8192 2
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D2
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0 0 42748
D3
~
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S
#42698
{dS{go{duthern {gBank{x~
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0 8192 2
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0 0 42700
D1
~
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0 0 42697
D2
~
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0 0 42749
D3
~
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0 0 42699
S
#42699
{dSout{ghe{drn {gBank{x~
~
0 8192 2
D1
~
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0 0 42698
D2
~
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0 0 42750
D3
~
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0 0 42668
S
#42700
{dAmong the {DSt{Ron{Des{x~
~
0 8192 10
D0
~
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0 0 42701
D2
~
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S
#42701
{dAmong the {DSt{Ro{Dnes{x~
~
0 8192 10
D1
~
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0 0 42705
D2
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0 0 42700
D3
~
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S
#42702
{dIn the {DShadow{d of the {DStones{x~
~
0 8192 10
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0 0 42701
D3
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S
#42703
{dIn the {DShadow{d of the {DStones{x~
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0 8192 10
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S
#42704
{dSh{warp R{doc{wks{x~
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0 8192 10
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0 0 42676
D2
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S
#42705
{dAmong the {RS{Dt{Ron{Des{x~
~
0 8192 10
D0
~
~
0 0 42714
D1
~
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0 0 42706
D3
~
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S
#42706
{wCru{dmbl{wing Col{du{wmns{x~
~
0 8196 10
D1
~
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0 0 42709
D2
~
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0 0 42707
D3
~
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S
#42707
{wBro{dke{wn Mar{db{wle{x~
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0 8196 10
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0 0 42708
D2
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S
#42708
{wBro{dken M{war{dble{x~
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0 8196 10
D0
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0 0 42709
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0 0 42693
D2
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D3
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S
#42709
{wCru{dmbl{win{dg {wCol{dum{wns{x~
~
0 8196 10
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0 0 42710
D1
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0 0 42692
D2
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D3
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0 0 42706
S
#42710
{dTo{wwe{bring Ro{wc{dks{x~
~
0 8192 10
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0 0 42711
D1
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0 0 42691
D2
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S
#42711
{dTo{wwe{bring Ro{wc{dks{x~
~
0 8192 10
D1
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0 0 42690
D2
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0 0 42710
D3
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S
#42712
{rR{Red Ro{rc{Rks{x~
~
0 8192 10
D1
~
~
0 0 42711
D3
~
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0 0 42713
S
#42713
{RR{red Ro{Rc{rks{x~
~
0 8192 10
D0
~
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0 0 42678
D1
~
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0 0 42712
D2
~
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0 0 42714
S
#42714
{dAmong the {RS{Dt{Ron{De{Rs{x~
~
0 8192 10
D0
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0 0 42713
D2
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0 0 42705
S
#42715
{dAmo{Dng t{dhe R{woc{dks{x~
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0 8192 10
D1
~
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0 0 42687
D3
~
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0 0 42679
S
#42716
{dTo{wwe{bring Ro{wc{dks{x~
~
0 0 10
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0 0 42717
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S
#42717
{dA{ws{Dh{we{ds of t{Dhe {dP{ry{dre{x~
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0 8196 10
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D1
~
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D2
~
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D3
~
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0 0 42692
M 200 H 300
S
#42718
{DCr{Rem{Da{Rt{Do{Rr{Dy {RP{Yy{yr{re{x~
~
0 8196 10
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0 0 42717
D1
~
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0 0 42720
D2
~
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0 0 42719
D3
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S
#42719
{dA{wsh{dy S{who{dr{we{x~
~
0 8192 10
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~
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0 0 42718
D2
~
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0 0 42744
D3
~
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0 0 42694
S
#42720
{DBlight{x~
~
0 8196 10
D0
~
~
0 0 42721
D1
~
~
0 0 42737
D3
~
~
0 0 42718
M 100 H -200
S
#42721
{DBlight{x~
~
0 8196 10
D1
~
~
0 0 42722
D2
~
~
0 0 42720
D3
~
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0 0 42717
M 100 H -200
S
#42722
{DDesolation{x~
~
0 8196 10
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~
~
0 0 42723
D1
~
~
0 0 42725
D2
~
~
0 0 42737
D3
~
~
0 0 42721
M 100 H -200
S
#42723
{DDesolation{x~
~
0 8196 10
D1
~
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0 0 42724
D2
~
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0 0 42722
M 100 H -200
S
#42724
{DTe{dm{Dple R{dui{Dns{x~
~
0 8196 10
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~
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0 0 42725
D3
~
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S
#42725
{DBase of the Tower{x~
~
0 8196 10
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~
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0 0 42724
D1
~
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0 0 42726
D3
~
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0 0 42722
M 100 H -200
S
#42726
{DWre{dtched W{Dastes{x~
~
0 8196 10
D1
~
~
0 0 42727
D3
~
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0 0 42725
M 100 H -200
S
#42727
{DWre{dtched W{Dastes{x~
~
0 8196 10
D2
~
~
0 0 42728
D3
~
~
0 0 42726
M 100 H -200
S
#42728
{DWre{dtched W{Dastes{x~
~
0 8196 10
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~
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0 0 42727
D2
~
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0 0 42731
D3
~
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0 0 42729
M 100 H -200
S
#42729
{DBase of the Tower{x~
~
0 8196 10
D1
~
~
0 0 42728
D2
~
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0 0 42730
M 100 H -200
S
#42730
{DWre{dtched W{Dastes{x~
~
0 8196 10
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0 0 42729
D1
~
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0 0 42731
D2
~
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D3
~
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0 0 42732
M 100 H -200
S
#42731
{DWre{dtched W{Dastes{x~
~
0 8196 10
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~
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M 100 H -200
S
#42732
{DBase of the Tower{x~
~
0 8196 10
D1
~
~
0 0 42730
D2
~
~
0 0 42734
D3
~
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0 0 42736
M 100 H -200
S
#42733
{DT{dem{Dple R{dui{Dns{x~
~
0 8196 10
D0
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0 0 42730
D3
~
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0 0 42734
M 0 H 0
S
#42734
{DWre{dtched W{Dastes{x~
~
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~
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D3
~
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M 100 H -200
S
#42735
{DDesolation{x~
~
0 8196 10
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~
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~
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M 100 H -200
S
#42736
{DDesolation{x~
~
0 8196 10
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~
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~
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D2
~
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M 100 H -200
S
#42737
{DBase of the Tower{x~
~
0 8196 10
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~
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D3
~
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M 100 H -200
S
#42738
{DThe Mass Grave{x~
~
0 8192 0
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~
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0 0 42739
D4
~
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S
#42739
{DC{Ror{rp{ds{we T{du{Dnnel{x~
~
0 8192 0
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~
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S
#42740
{wSta{Wir{ws {dof {wB{Wo{wne{x~
~
0 8192 0
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S
#42741
{WSta{wir{Ws {Dof {WB{wo{Wne{x~
~
0 8192 0
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#42742
{wA L{Wa{wnd{din{Dg{x~
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~
trapdoor~
1 42519 42743
D5
~
~
0 0 42741
S
#42743
{dSw{wir{dli{Dng Clo{dud{Ds{x~
~
0 0 9
D5
~
trapdoor~
1 42519 42742
S
#42744
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42719
D3
~
~
0 0 42745
S
#42745
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42694
D1
~
~
0 0 42744
D3
~
~
0 0 42746
S
#42746
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42695
D1
~
~
0 0 42745
D3
~
~
0 0 42747
S
#42747
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42696
D1
~
~
0 0 42746
D3
~
~
0 0 42748
S
#42748
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42697
D1
~
~
0 0 42747
D3
~
~
0 0 42749
S
#42749
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42698
D1
~
~
0 0 42748
D3
~
~
0 0 42750
S
#42750
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42699
D1
~
~
0 0 42749
D3
~
~
0 0 42751
S
#42751
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42668
D1
~
~
0 0 42750
S
#42752
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42754
D1
~
~
0 0 42753
D2
~
~
0 0 42682
S
#42753
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42755
D1
~
~
0 0 42756
D2
~
~
0 0 42683
D3
~
~
0 0 42752
S
#42754
{dA {DBlack{d Whirpool~
~
0 8192 0
D1
~
~
0 0 42755
D2
~
~
0 0 42752
S
#42755
{dA {DBlack{d Whirpool~
~
0 8192 0
D2
~
~
0 0 42753
D3
~
~
0 0 42754
S
#42756
{dOn The {DBlack Water{x~
~
0 8192 0
D1
~
~
0 0 42757
D2
~
~
0 0 42759
D3
~
~
0 0 42753
S
#42757
{dOn The {DBlack Water{x~
~
0 8192 0
D1
~
~
0 0 42773
D2
~
~
0 0 42758
D3
~
~
0 0 42756
S
#42758
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42757
D1
~
~
0 0 42760
D2
~
~
0 0 42762
D3
~
~
0 0 42759
S
#42759
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42756
D1
~
~
0 0 42758
D2
~
~
0 0 42685
D3
~
~
0 0 42683
S
#42760
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42773
D1
~
~
0 0 42775
D2
~
~
0 0 42761
D3
~
~
0 0 42758
S
#42761
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42760
D1
~
~
0 0 42763
D2
~
~
0 0 42764
D3
~
~
0 0 42762
S
#42762
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42758
D1
~
~
0 0 42761
D2
~
~
0 0 42765
D3
~
~
0 0 42685
S
#42763
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42775
D1
~
~
0 0 42777
D2
~
~
0 0 42766
D3
~
~
0 0 42761
S
#42764
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42761
D1
~
~
0 0 42766
D2
~
~
0 0 42768
D3
~
~
0 0 42765
S
#42765
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42762
D1
~
~
0 0 42764
D2
~
~
0 0 42688
D3
~
~
0 0 42686
S
#42766
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42763
D1
~
~
0 0 42778
D2
~
~
0 0 42767
D3
~
~
0 0 42764
S
#42767
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42766
D1
~
~
0 0 42769
D2
~
~
0 0 42770
D3
~
~
0 0 42768
S
#42768
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42764
D1
~
~
0 0 42767
D2
~
~
0 0 42771
D3
~
~
0 0 42688
S
#42769
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42778
D3
~
~
0 0 42767
S
#42770
{dOn The {DBlack Water{x~
~
0 8192 0
D0
~
~
0 0 42767
D3
~
~
0 0 42771
S
#42771
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42768
D1
~
~
0 0 42770
D2
~
~
0 0 42772
D3
~
~
0 0 42689
S
#42772
{dOn The {DBlack Water{x~
~
0 8196 0
D0
~
~
0 0 42771
D3
~
~
0 0 42690
S
#42773
{ySandy Shores{x~
~
0 0 2
D1
~
~
0 0 42774
D2
~
~
0 0 42760
D3
~
~
0 0 42757
S
#42774
{yDirt Road{x~
~
0 4 2
D0
~
~
0 0 42787
D1
~
~
0 0 42779
D2
~
~
0 0 42775
D3
~
~
0 0 42773
S
#42775
{ySandy Shores{x~
~
0 0 2
D0
~
~
0 0 42774
D1
~
~
0 0 42776
D2
~
~
0 0 42763
D3
~
~
0 0 42760
S
#42776
{ySandy Shores{x~
~
0 0 2
D0
~
~
0 0 42779
D2
~
~
0 0 42777
D3
~
~
0 0 42775
S
#42777
{ySandy Shores{x~
~
0 0 2
D0
~
~
0 0 42776
D2
~
~
0 0 42778
D3
~
~
0 0 42763
S
#42778
{ySandy Shores{x~
~
0 0 2
D0
~
~
0 0 42777
D2
~
~
0 0 42769
D3
~
~
0 0 42766
S
#42779
{yDirt Road{x~
~
0 4 2
D1
~
~
0 0 42780
D2
~
~
0 0 42776
D3
~
~
0 0 42774
S
#42780
{yA Busy Street~
~
0 0 1
D0
~
~
0 0 42781
D3
~
~
0 0 42779
S
#42781
{yA Busy Street~
~
0 8192 1
D0
~
~
0 0 42782
D1
~
~
0 0 42806
D2
~
~
0 0 42780
S
#42782
{yA Busy Street~
~
0 8192 1
D0
~
~
0 0 42783
D2
~
~
0 0 42781
S
#42783
{yTemple Entrance{x~
~
0 0 1
D0
~
~
0 0 42796
D1
~
~
0 0 42797
D2
~
~
0 0 42782
D3
~
~
0 0 42784
S
#42784
{yBefore the Temple{x~
~
0 0 1
D1
~
~
0 0 42783
D3
~
~
0 0 42785
S
#42785
{yTemple Entrance{x~
~
0 0 1
D0
~
~
0 0 42791
D1
~
~
0 0 42784
D2
~
~
0 0 42786
D3
~
~
1 0 42790
S
#42786
{yA Small Street{x~
~
0 0 1
D0
~
~
0 0 42785
D2
~
~
0 0 42787
D3
~
~
1 0 42789
S
#42787
{yA Small Street{x~
~
0 0 1
D0
~
~
0 0 42786
D2
~
~
0 0 42774
D3
~
~
1 0 42788
S
#42788
{yA Humble Home{x~
~
0 0 0
D1
~
~
1 0 42787
S
#42789
{yMikael's General Store{x~
~
0 0 0
D1
~
~
1 0 42786
S
#42790
{yMaintainence Shed{x~
~
0 0 0
D1
~
~
1 0 42785
D5
~
~
1 0 42815
S
#42791
{yWest Gate of the Temple{x~
~
0 8 1
D0
~
~
1 0 42792
D2
~
~
0 0 42785
S
#42792
{yTemple Hallway~
~
0 0 0
D1
~
~
0 0 42793
D2
~
~
1 0 42791
S
#42793
{yTemple Hallway~
~
0 0 0
D0
~
~
0 0 42795
D1
~
~
0 0 42794
D3
~
~
0 0 42792
S
#42794
{yTemple Hallway~
~
0 0 0
D2
~
~
1 0 42796
D3
~
~
0 0 42793
S
#42795
{yThe Altar{x~
~
0 0 0
D2
~
~
0 0 42793
M 550 H 550
S
#42796
{yEast Gate of the Temple{x~
~
0 0 1
D0
~
~
1 0 42794
D2
~
~
0 0 42783
S
#42797
{yA Broad Alleyway{x~
~
0 8192 1
D1
~
~
0 0 42798
D3
~
~
0 0 42783
S
#42798
{yA Broad Alleyway{x~
~
0 8192 1
D0
~
~
1 0 42799
D1
~
~
0 0 42800
D3
~
~
0 0 42797
S
#42799
{yWennigo's Wards{x~
There is a small note on the wall.
~
0 0 0
E
note~
Bring me 5 {CIn{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bms{x and I will make you a special potion!
Hint: They grow underground or inside of dark places.
Give the mushrooms to my assistent Tavin and say "brew"
~
D2
~
~
1 0 42798
S
#42800
{yA Broad Alleyway{x~
~
0 0 1
D1
~
~
1 0 42801
D2
~
~
1 0 42802
D3
~
~
0 0 42798
S
#42801
{yRundown Shack{x~
~
0 256 0
D3
~
~
1 0 42800
S
#42802
{yCity Hall{x~
~
0 0 0
D0
~
~
1 0 42800
D3
~
~
0 0 42803
S
#42803
{yCity Hall{x~
~
0 0 0
D1
~
~
0 0 42802
D2
~
~
1 0 42805
D3
~
~
1 0 42804
S
#42804
{yLord Perth's Chambers{x~
~
0 0 0
D1
~
~
1 0 42803
S
#42805
{ySouth Alley{x~
~
0 8192 1
D0
~
~
1 0 42803
D3
~
~
0 0 42806
S
#42806
{ySouth Alley{x~
~
0 0 0
D1
~
~
0 0 42805
D3
~
~
0 0 42781
S
#42807
{dL{we{Wp{we{dr's R{Def{du{wg{de{x~
A small round room, Priscilla sits on a pile of furs and cushions on one
side, sewing something.  All sorts of goods are spread out on the blankets
around her, all home made.  A small altar sits next to priscilla.  Another
room similar to this one is to the west.  
~
0 0 0
D3
~
~
0 0 42808
D4
~
~
3 0 42524
M 600 H 600
S
#42808
{dL{we{Wp{we{dr's R{Def{du{wg{de{x~
A large dugout cave with roughly plastered walls and ceiling, hammocks
are strung all about to sleep in.  Father Alen moves about, healing and
praying with the sick.  To the east is another room similar to this one.  
~
0 0 0
D1
~
~
0 0 42807
D4
~
~
3 42510 42590
M 800 H 300
S
#42809
{RBURIED ALIVE!{x~
~
0 8193 0
D4
~
coffin~
4 0 42575
M -750 H -750
S
#42810
{RThe A{rr{de{rn{Ra{x~
~
0 598532 0
D0
~
~
0 0 42814
D1
~
~
0 0 42812
S
#42811
{RThe S{rt{da{Dg{di{rn{Rg A{rre{Ra{x~
~
0 8192 0
D0
~
~
0 0 42810
S
#42812
{RThe A{rr{de{rn{Ra{x~
~
0 75776 0
D0
~
~
0 0 42813
D3
~
~
0 0 42810
S
#42813
{RThe A{rr{de{rn{Ra{x~
~
0 75776 0
D2
~
~
0 0 42812
D3
~
~
0 0 42814
S
#42814
{RThe A{rr{de{rn{Ra{x~
~
0 75776 0
D1
~
~
0 0 42813
D2
~
~
0 0 42810
S
#42815
{RThe A{rr{de{rn{Ra M{ro{Drg{ru{Re{x~
This room is filled with the corpses of those who have challenge Lord
Perth and failed.  The smell of decay is enough to make even the strongest
of stomachs retch and vomit.  There is loot aplenty to be had here, but it
is protected by strong magic.  
~
0 4 0
D4
~
~
1 0 42790
S
#42816
{wKevah's Room{x~
~
0 4 0
S
#42817
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D1
~
~
0 0 42819
S
#42818
{gA Dim Tunnel{x~
{gThis tunnel leads into the thicket to the east while daylight can be
seen through the exit to the west.  A soft blanket of pine needles has been
spread over the floor of this tunnel, and vines have been tied back against
the walls with small lengths of string and dead vine.  
~
0 0 0
D1
~
~
0 0 42829
D3
~
~
0 0 42528
S
#42819
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
{gwh{dere it is comin{gg from.{x
~
0 8193 0
D0
~
~
0 0 42820
D2
~
~
0 0 42821
D3
~
~
0 0 42817
S
#42820
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D1
~
~
0 0 42822
D2
~
~
0 0 42819
S
#42821
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D0
~
~
0 0 42819
D3
~
~
0 0 42824
S
#42822
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D2
~
~
0 0 42823
D3
~
~
0 0 42820
S
#42823
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D0
~
~
0 0 42822
D5
~
~
0 0 42824
S
#42824
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D0
~
~
0 0 42825
D1
~
~
0 0 42821
D4
~
~
0 0 42823
S
#42825
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D1
~
~
0 0 42826
D2
~
~
0 0 42824
S
#42826
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D0
~
~
0 0 42825
D2
~
~
0 0 42827
D3
~
~
0 0 42825
S
#42827
{dIn T{ghe {dTh{gicke{dt{x~
{gIt is v{dery dark and th{gis tu{dnne{gl is bare{dly large enough to
s{gt{do{gop over in.  The w{dalls are a {gdense tan{dgle o{gf thorns and
bri{dars, an{gd it is impossi{dble to t{gell where{d this tunn{gel leads or
wh{dere it is comin{gg from.  {x 
~
0 8193 0
D0
~
~
0 0 42826
D1
~
~
0 0 42828
S
#42828
{gA Ho{dllo{gw{x~
{gThis is a high dom{ded "room" where the de{gnse thicket ha{ds been
h{goll{dowed ou{gt to form a s{dmall space about 10 {gfeet high at th{de
center of t{ghe roof.  {dVines hang down fr{gom the ceili{dng here an{gd
the{dre, and a ve{gry thick stal{dk covered in {rth{go{drn{rs {gat least
three i{dnches long goes fro{gm the center of the flo{dor up to t{ghe center
of the roof.  
~
0 1 0
D3
~
~
0 0 42827
S
#42829
{gWidening Tunnel{x~
{gThe tunnel gets wider here, and is about 8 feet tall at the peak of the
roof.  It narrows to the west but appears to broaden into a large room to
the east.  
~
0 0 0
D1
~
~
0 0 42830
D3
~
~
0 0 42818
S
#42830
{gK{wev{gah's H{wov{gel{x~
{gThis is the makeshift home of a young man named Kevah.  Wooden boards
and planks have been used to erect walls and a ceiling to keep the thicket
from invading this space.  A small pallet stuffed with straw lays in one
corner of the room, a table with one chair nearby.  Various trinkets and
personal belongings lay strewn about carelessly.  There is what appears to
be a charcoal sketch of an incredibly beautiful woman hanging on the wall.  
~
0 524288 0
D3
~
~
0 0 42829
S
#0



#SPECIALS
M 42516 spec_poison Load to: A black serpent
M 42526 spec_poison Load to: A giant centipede
M 42532 spec_cast_undead Load to: A witch's ghost
M 42533 spec_poison Load to: A young child's ghost
M 42535 spec_poison Load to: A maggot-infested corpse
M 42536 spec_poison Load to: A mass of maggots
M 42540 spec_poison Load to: {yA G{gia{ynt Tar{rant{yula{x
M 42541 spec_cast_cleric Load to: {WA H{wo{Dod{we{Wd Gh{wo{Wst{x
M 42543 spec_breath_fire Load to: {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x
M 42549 spec_poison Load to: {DA Force of Evil{x
M 42566 spec_poison Load to: {gA F{Rl{re{Rs{Gh-{gEating Plant{x
S



#RESETS
D 0 42524 5 1 The down door of {gThick Evergreens{x is closed
D 0 42575 5 2 The down door of {gA Sh{dallow Gr{gave{x is closed and locked
D 0 42590 5 2 The down door of {gA Game Trail{x is closed and locked
D 0 42597 3 1 The west door of {gA Path Through the Underbrush{x is closed
D 0 42611 1 1 The east door of {gA Dim Trail{x is closed
D 0 42613 1 1 The east door of {gInside a Tree{x is closed
D 0 42613 3 1 The west door of {gInside a Tree{x is closed
D 0 42737 5 1 The down door of {DBase of the Tower{x is closed
D 0 42738 4 1 The up door of {DThe Mass Grave{x is closed
D 0 42742 4 2 The up door of {wA L{Wa{wnd{din{Dg{x is closed and locked
D 0 42743 5 2 The down door of {dSw{wir{dli{Dng Clo{dud{Ds{x is closed and locked
D 0 42785 3 1 The west door of {yTemple Entrance{x is closed
D 0 42786 3 1 The west door of {yA Small Street{x is closed
D 0 42787 3 1 The west door of {yA Small Street{x is closed
D 0 42788 1 1 The east door of {yA Humble Home{x is closed
D 0 42789 1 1 The east door of {yMikael's General Store{x is closed
D 0 42790 1 1 The east door of {yMaintainence Shed{x is closed
D 0 42790 5 1 The down door of {yMaintainence Shed{x is closed
D 0 42791 0 1 The north door of {yWest Gate of the Temple{x is closed
D 0 42792 2 1 The south door of {yTemple Hallway is closed
D 0 42794 2 1 The south door of {yTemple Hallway is closed
D 0 42796 0 1 The north door of {yEast Gate of the Temple{x is closed
D 0 42798 0 1 The north door of {yA Broad Alleyway{x is closed
D 0 42799 2 1 The south door of {yWennigo's Wards{x is closed
D 0 42800 1 1 The east door of {yA Broad Alleyway{x is closed
D 0 42800 2 1 The south door of {yA Broad Alleyway{x is closed
D 0 42801 3 1 The west door of {yRundown Shack{x is closed
D 0 42802 0 1 The north door of {yCity Hall{x is closed
D 0 42803 2 1 The south door of {yCity Hall{x is closed
D 0 42803 3 1 The west door of {yCity Hall{x is closed
D 0 42804 1 1 The east door of {yLord Perth's Chambers{x is closed
D 0 42805 0 1 The north door of {ySouth Alley{x is closed
D 0 42807 4 1 The up door of {dL{we{Wp{we{dr's R{Def{du{wg{de{x is closed
D 0 42808 4 2 The up door of {dL{we{Wp{we{dr's R{Def{du{wg{de{x is closed and locked
D 0 42809 4 2 The up door of {RBURIED ALIVE!{x is closed and locked
D 0 42815 4 1 The up door of {RThe A{rr{de{rn{Ra M{ro{Drg{ru{Re{x is closed
M 0 42530 6 42511 6 *Load An enraged wolverine
M 0 42521 6 42512 6 *Load A towering moose
M 0 42521 6 42514 6 *Load A towering moose
M 0 42521 6 42516 6 *Load A towering moose
O 0 42509 0 42518 *{ba small pool{x loaded to {bA Small Pool{x
M 0 42524 6 42519 6 *Load A filthy leper
M 0 42521 6 42521 6 *Load A towering moose
M 0 42524 6 42522 6 *Load A filthy leper
M 0 42521 6 42523 6 *Load A towering moose
M 0 42524 6 42524 6 *Load A filthy leper
M 0 42524 6 42525 6 *Load A filthy leper
M 0 42524 6 42527 6 *Load A filthy leper
O 0 42565 0 42528 *A bramble tunnel loaded to {gA Thicket{x
O 0 42564 0 42528 *A bramble tunnel loaded to {gA Thicket{x
M 0 42525 1 42528 1 *Load A rabid badger
E 0 42510 0 3 *A worn wooden key is loaded around the neck (1) of A rabid badger
O 0 42525 0 42542 *A skeleton loaded to {gTh{de Ha{rng{ding T{gree{x
P 0 42526 1 42525 1 *A scrap of weathered parchment put inside a scrap of weathered parchment
O 0 42523 0 42542 *{gthe {dha{rng{ding {gtree{x loaded to {gTh{de Ha{rng{ding T{gree{x
P 0 42522 1 42523 1 *A coffin key put inside a coffin key
P 0 42507 1 42523 1 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x put inside {BA{Cn In{cc{ban{Bde{wsce{Wn{Ct Mu{Bs{Dh{Wro{Do{bm{x
M 0 42545 3 42546 3 *Load {wA Fog Monster{x
M 0 42545 3 42560 3 *Load {wA Fog Monster{x
M 0 42534 1 42564 1 *Load The executioner's corpse
E 0 42524 0 16 *{da g{dha{rstly a{dxe{x is loaded wielded of The executioner's corpse
M 0 42545 3 42566 3 *Load {wA Fog Monster{x
M 0 42531 3 42574 3 *Load An emaciated zombie
M 0 42535 3 42575 3 *Load A maggot-infested corpse
M 0 42533 2 42576 2 *Load A young child's ghost
M 0 42531 3 42577 3 *Load An emaciated zombie
M 0 42535 3 42578 3 *Load A maggot-infested corpse
M 0 42533 2 42579 2 *Load A young child's ghost
M 0 42531 3 42580 3 *Load An emaciated zombie
M 0 42532 2 42581 2 *Load A witch's ghost
M 0 42532 2 42582 2 *Load A witch's ghost
M 0 42535 3 42583 3 *Load A maggot-infested corpse
M 0 42522 4 42585 4 *Load A malnourished woman
M 0 42522 4 42587 4 *Load A malnourished woman
M 0 42522 4 42588 4 *Load A malnourished woman
M 0 42546 1 42592 1 *Load {YTh{ye A{Rlv{Yar{Rix{rus{x
E 0 42563 0 5 *{ya{rlv{yar{rix{rus {yc{rar{yap{rac{re{x is loaded on the body of {YTh{ye A{Rlv{Yar{Rix{rus{x
M 0 42523 6 42595 6 *Load A haggard man
M 0 42523 1 42596 1 *Load A haggard man
M 0 42522 4 42596 4 *Load A malnourished woman
M 0 42523 6 42597 6 *Load A haggard man
M 0 42566 3 42598 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x
G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x
G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x
M 0 42530 6 42598 6 *Load An enraged wolverine
M 0 42523 6 42599 6 *Load A haggard man
M 0 42566 3 42600 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x
G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x
M 0 42530 6 42600 6 *Load An enraged wolverine
M 0 42566 3 42602 3 *Load {gA F{Rl{re{Rs{Gh-{gEating Plant{x
G 0 42570 0 *{da se{ge{dd p{go{dd{x is given to {gA F{Rl{re{Rs{Gh-{gEating Plant{x
M 0 42530 6 42602 6 *Load An enraged wolverine
M 0 42530 6 42605 6 *Load An enraged wolverine
M 0 42521 6 42606 6 *Load A towering moose
M 0 42530 6 42608 6 *Load An enraged wolverine
M 0 42523 6 42610 6 *Load A haggard man
M 0 42523 6 42612 6 *Load A haggard man
O 0 42507 0 42613 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {gInside a Tree{x
M 0 42526 1 42613 1 *Load A giant centipede
M 0 42511 2 42617 2 *Load black tentacles
M 0 42516 8 42618 8 *Load A black serpent
M 0 42506 2 42618 2 *Load a strange whirlpool
M 0 42514 10 42619 10 *Load A bloated corpse
M 0 42514 10 42621 10 *Load A bloated corpse
M 0 42514 10 42622 10 *Load A bloated corpse
M 0 42504 2 42622 2 *Load black tentacles
M 0 42514 10 42626 10 *Load A bloated corpse
M 0 42507 2 42627 2 *Load long vines
M 0 42516 8 42627 8 *Load A black serpent
M 0 42515 7 42628 7 *Load A ferocious ghoul
M 0 42510 2 42629 2 *Load a pair of white hands
M 0 42516 8 42630 8 *Load A black serpent
M 0 42512 2 42631 2 *Load long vines
M 0 42509 2 42634 2 *Load A floating timber
M 0 42514 10 42635 10 *Load A bloated corpse
M 0 42515 7 42636 7 *Load A ferocious ghoul
M 0 42505 2 42636 2 *Load a dark force
M 0 42516 8 42637 8 *Load A black serpent
M 0 42511 2 42639 2 *Load black tentacles
M 0 42515 7 42639 7 *Load A ferocious ghoul
M 0 42501 1 42640 1 *Load The Soulcollector
E 0 42506 0 16 *{da nig{rhtm{ra{rr{dish d{ra{dgger{x is loaded wielded of The Soulcollector
M 0 42515 7 42641 7 *Load A ferocious ghoul
M 0 42507 2 42642 2 *Load long vines
M 0 42515 7 42642 7 *Load A ferocious ghoul
M 0 42516 8 42644 8 *Load A black serpent
M 0 42516 8 42645 8 *Load A black serpent
M 0 42514 10 42646 10 *Load A bloated corpse
M 0 42504 2 42647 2 *Load black tentacles
M 0 42515 7 42648 7 *Load A ferocious ghoul
M 0 42512 2 42649 2 *Load long vines
M 0 42515 7 42649 7 *Load A ferocious ghoul
M 0 42505 2 42650 2 *Load a dark force
M 0 42514 10 42651 10 *Load A bloated corpse
M 0 42503 2 42651 2 *Load a pair of white hands
M 0 42516 8 42655 8 *Load A black serpent
M 0 42506 2 42655 2 *Load a strange whirlpool
M 0 42514 10 42656 10 *Load A bloated corpse
M 0 42510 2 42657 2 *Load a pair of white hands
M 0 42514 10 42660 10 *Load A bloated corpse
M 0 42503 2 42661 2 *Load a pair of white hands
M 0 42516 8 42662 8 *Load A black serpent
M 0 42514 10 42663 10 *Load A bloated corpse
M 0 42509 2 42665 2 *Load A floating timber
M 0 42540 4 42691 4 *Load {yA G{gia{ynt Tar{rant{yula{x
M 0 42541 3 42692 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x
M 0 42542 2 42693 2 *Load {DA H{dor{rne{dd Gh{Doul{x
E 0 42533 0 6 *{rho{rrn o{rf b{dligh{rt{x is loaded over the head of {DA H{dor{rne{dd Gh{Doul{x
M 0 42540 4 42695 4 *Load {yA G{gia{ynt Tar{rant{yula{x
E 0 42531 0 20 *{ya h{yai{dry fa{dng{x is loaded on the face of {yA G{gia{ynt Tar{rant{yula{x
M 0 42540 4 42697 4 *Load {yA G{gia{ynt Tar{rant{yula{x
M 0 42539 5 42700 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x
E 0 42530 0 3 *{ra b{rlo{ro{rd{ry {ya{ymu{rl{yet{x is loaded around the neck (1) of {RA B{rlo{Rod Sp{ri{Rr{rit{x
M 0 42539 5 42701 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x
M 0 42539 5 42705 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x
E 0 42530 0 3 *{ra b{rlo{ro{rd{ry {ya{ymu{rl{yet{x is loaded around the neck (1) of {RA B{rlo{Rod Sp{ri{Rr{rit{x
M 0 42541 3 42706 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x
M 0 42541 3 42708 3 *Load {WA H{wo{Dod{we{Wd Gh{wo{Wst{x
E 0 42532 0 12 *{wa gh{dos{wtly {dro{wbe{x is loaded about the shoulders of {WA H{wo{Dod{we{Wd Gh{wo{Wst{x
M 0 42542 2 42709 2 *Load {DA H{dor{rne{dd Gh{Doul{x
E 0 42533 0 6 *{rho{rrn o{rf b{dligh{rt{x is loaded over the head of {DA H{dor{rne{dd Gh{Doul{x
M 0 42540 4 42711 4 *Load {yA G{gia{ynt Tar{rant{yula{x
M 0 42544 1 42713 1 *Load {RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x
E 0 42536 0 11 *{rth{re r{red r{roc{rk sh{rie{rl{rd{x is loaded as a shield of {RT{rhe {RRe{rd Ro{Rck M{ro{Rns{rter{x
M 0 42539 5 42714 5 *Load {RA B{rlo{Rod Sp{ri{Rr{rit{x
O 0 42534 0 42717 *{da pile of warm a{dshes{x loaded to {dA{ws{Dh{we{ds of t{Dhe {dP{ry{dre{x
M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x
E 0 42535 0 18 *{ysu{csp{yen{yded {rfl{ya{rme{x is loaded floating nearby of {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x
M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x
M 0 42543 3 42718 3 *Load {YA {RF{Yi{Rr{re {RS{Yp{Rr{rit{Re{x
O 0 10446 0 42718 *Fire. loaded to {DCr{Rem{Da{Rt{Do{Rr{Dy {RP{Yy{yr{re{x
M 0 42549 4 42722 4 *Load {DA Force of Evil{x
O 0 42539 0 42724 *{wthe an{dcie{wnt m{doo{wn pe{ddest{wal{x loaded to {DTe{dm{Dple R{dui{Dns{x
M 0 42547 1 42724 1 *Load {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x
E 0 42542 0 18 *{wm{wo{do{dn{wl{di{dg{wh{wt{x is loaded floating nearby of {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x
E 0 42538 0 17 *{wc{dr{wesce{dnt moon {wke{dy{x is loaded held in the hands of {DThe Gu{Ward{Dian {Wo{Df t{Wh{De M{Woo{Dn{x
M 0 42549 4 42727 4 *Load {DA Force of Evil{x
M 0 42549 4 42731 4 *Load {DA Force of Evil{x
O 0 42540 0 42733 *{ythe ancient sun pedestal{x loaded to {DT{dem{Dple R{dui{Dns{x
M 0 42548 1 42733 1 *Load {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x
E 0 42541 0 18 *{ys{wu{yn{rf{yi{wr{ye{x is loaded floating nearby of {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x
E 0 42537 0 17 *{wr{yisi{wng s{yun k{we{yy{x is loaded held in the hands of {YTh{We Gu{Yar{Rdi{Yan o{Wf t{Yhe S{Ru{Yn{x
M 0 42549 4 42734 4 *Load {DA Force of Evil{x
O 0 42507 0 42738 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {DThe Mass Grave{x
M 0 42518 1 42738 1 *Load A Decaying Corpse
M 0 42519 1 42739 1 *Load A Tormented Spirit
M 0 42517 1 42741 1 *Load {WA {wB{do{wn{We G{wo{Wl{we{dm{x
E 0 42529 0 7 *{wa {wfe{dm{wu{wr{x is loaded on the legs of {WA {wB{do{wn{We G{wo{Wl{we{dm{x
G 0 42519 0 *A hovering key is given to {WA {wB{do{wn{We G{wo{Wl{we{dm{x
M 0 42500 1 42743 1 *Load {dD{Deat{dh{x
E 0 42500 0 16 *{dthe r{deape{dr's sc{dyt{dhe{x is loaded wielded of {dD{Deat{dh{x
E 0 42501 0 12 *{dsh{dro{dud of the re{dap{der{x is loaded about the shoulders of {dD{Deat{dh{x
E 0 42518 0 6 *{ds{dk{wu{dl{dl of t{dh{de r{dea{dper{x is loaded over the head of {dD{Deat{dh{x
G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x
G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x
G 0 42503 0 *{da bl{dac{dk s{dcr{dol{dl{x is given to {dD{Deat{dh{x
E 0 42502 0 17 *{dan e{dbo{dny {dst{daf{df{x is loaded held in the hands of {dD{Deat{dh{x
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to {dD{Deat{dh{x
G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x
G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x
G 0 42572 0 *{da t{ra{dtt{re{dred scr{ro{dll{x is given to {dD{Deat{dh{x
M 0 42513 10 42744 10 *Load A powerful gust
M 0 42513 10 42745 10 *Load A powerful gust
M 0 42513 10 42746 10 *Load A powerful gust
M 0 42513 10 42747 10 *Load A powerful gust
M 0 42513 10 42748 10 *Load A powerful gust
M 0 42513 10 42749 10 *Load A powerful gust
M 0 42513 10 42750 10 *Load A powerful gust
M 0 42513 10 42751 10 *Load A powerful gust
M 0 42513 10 42752 10 *Load A powerful gust
M 0 42513 10 42753 10 *Load A powerful gust
M 0 42537 1 42754 1 *Load {RP{rai{Rn{x
E 0 42527 0 20 *{rt{rhe f{rac{re o{rf pa{rin{x is loaded on the face of {RP{rai{Rn{x
M 0 42538 1 42755 1 *Load {YH{yu{gn{yg{ge{Gr{x
E 0 42528 0 20 *{yt{ghe f{yac{ge {yo{gf h{yung{ge{gr{x is loaded on the face of {YH{yu{gn{yg{ge{Gr{x
M 0 42561 3 42781 3 *Load A Wolfhound
M 0 42562 3 42782 3 *Load A Villager
M 0 42561 3 42784 3 *Load A Wolfhound
M 0 42561 3 42787 3 *Load A Wolfhound
M 0 42554 1 42788 1 *Load Melinda
G 0 42568 0 *{ba st{cra{bnge ank{cle{bt{x is given to Melinda
G 0 42555 0 *{can a{gqu{cam{gar{cin{ge n{cec{gkl{cace{x is given to Melinda
M 0 42553 1 42789 1 *Load {RMi{rkae{dl Ake{Drfe{Rldt{x
G 0 42553 0 *{xa fine backpack is given to {RMi{rkae{dl Ake{Drfe{Rldt{x
G 0 42552 0 *{xa folding cot is given to {RMi{rkae{dl Ake{Drfe{Rldt{x
G 0 42554 0 *{xa collapsable jug is given to {RMi{rkae{dl Ake{Drfe{Rldt{x
G 0 42551 0 *{xa 20 ounce porterhouse steak is given to {RMi{rkae{dl Ake{Drfe{Rldt{x
O 0 42559 0 42790 *A bundle of incense loaded to {yMaintainence Shed{x
M 0 42551 2 42791 2 *Load {yA Temple Guard{x
E 0 42560 0 6 *A gold helmet is loaded over the head of {yA Temple Guard{x
M 0 42550 1 42795 1 *Load {yA Benevolent Elder{x
O 0 42543 0 42795 *{ca h{rot s{cpr{ri{cng{x loaded to {yThe Altar{x
M 0 42551 2 42796 2 *Load {yA Temple Guard{x
E 0 42561 0 9 *Gold gloves is loaded on the hands of {yA Temple Guard{x
M 0 42562 3 42798 3 *Load A Villager
M 0 42567 1 42799 1 *Load Tavin
M 0 42552 1 42799 1 *Load {CW{Me{Cnnig{Mo{x
G 0 42550 0 *{ga po{yis{gon ward{x is given to {CW{Me{Cnnig{Mo{x
G 0 42549 0 *{da da{wrkne{dss ward{x is given to {CW{Me{Cnnig{Mo{x
G 0 42548 0 *{ya l{wigh{yt ward{x is given to {CW{Me{Cnnig{Mo{x
G 0 42547 0 *{ca f{wros{ct ward{x is given to {CW{Me{Cnnig{Mo{x
G 0 42546 0 *{ra f{yir{re ward{x is given to {CW{Me{Cnnig{Mo{x
G 0 42545 0 *{xa {rr{ya{gi{cn{bb{mo{dw{x in a bottle{x is given to {CW{Me{Cnnig{Mo{x
G 0 42544 0 *{da bottle of pitch{x is given to {CW{Me{Cnnig{Mo{x
M 0 42560 1 42801 1 *Load {xLelk the Insane
M 0 42520 1 42804 1 *Load Lord Perth
E 0 42520 0 9 *{wm{wy{wth{wr{wil gau{wn{wtl{we{wts{x is loaded on the hands of Lord Perth
E 0 42508 0 16 *{xlord perth's axe is loaded wielded of Lord Perth
E 0 42573 0 6 *{wm{wy{wt{wh{wr{wi{wl {wh{we{wl{wm{x is loaded over the head of Lord Perth
M 0 42559 1 42805 1 *Load Raino
G 0 42569 0 *{wa f{wad{ded sc{droll{x is given to Raino
G 0 42562 0 *An ankle charm is given to Raino
M 0 42562 3 42806 3 *Load A Villager
O 0 42517 0 42807 *A small altar loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x
M 0 42528 1 42807 1 *Load Priscilla
G 0 42512 0 *A fine bedroll is given to Priscilla
G 0 42516 0 *A large canvas bag is given to Priscilla
G 0 42513 0 *A large water bag is given to Priscilla
G 0 42515 0 *A small green pill is given to Priscilla
G 0 42514 0 *A sheet of jerky is given to Priscilla
M 0 42527 1 42808 1 *Load Father Alen
O 0 42511 0 42808 *A leather hammock loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x
O 0 42521 0 42808 *A canvas hammock loaded to {dL{we{Wp{we{dr's R{Def{du{wg{de{x
M 0 42558 1 42810 1 *Load {x
M 0 42557 1 42810 1 *Load {x
M 0 42556 4 42810 4 *Load {x
M 0 42556 4 42812 4 *Load {x
M 0 42556 4 42813 4 *Load {x
M 0 42556 4 42814 4 *Load {x
M 0 42564 4 42819 4 *Load a thorny vine
M 0 42564 4 42822 4 *Load a thorny vine
M 0 42564 4 42824 4 *Load a thorny vine
M 0 42564 4 42825 4 *Load a thorny vine
M 0 42563 1 42828 1 *Load {gLi{dvi{gng Bra{dmble{gs{x
E 0 42566 0 17 *{da b{glack{dbe{gr{dry st{galk{x is loaded held in the hands of {gLi{dvi{gng Bra{dmble{gs{x
E 0 42566 0 10 *{da b{glack{dbe{gr{dry st{galk{x is loaded on the arms of {gLi{dvi{gng Bra{dmble{gs{x
E 0 42566 0 20 *{da b{glack{dbe{gr{dry st{galk{x is loaded on the face of {gLi{dvi{gng Bra{dmble{gs{x
E 0 42566 0 18 *{da b{glack{dbe{gr{dry st{galk{x is loaded floating nearby of {gLi{dvi{gng Bra{dmble{gs{x
O 0 42507 0 42830 *{ba{cn in{cc{ban{bde{wsce{wn{ct mu{bs{dh{wro{do{bm{x loaded to {gK{wev{gah's H{wov{gel{x
M 0 42565 1 42830 1 *Load Kevah
G 0 42557 0 *{xkevah's diary (page one) is given to Kevah
G 0 42556 0 *{xkevah's diary (page two) is given to Kevah
S



#SHOPS
42503 0 0 0 0 0 100 100 0 23
42504 0 0 0 0 0 100 100 0 23
42505 0 0 0 0 0 100 100 0 23
42506 0 0 0 0 0 100 100 0 23
42507 0 0 0 0 0 100 100 0 23
42508 0 0 0 0 0 100 100 0 23
42509 0 0 0 0 0 100 100 0 23
42510 0 0 0 0 0 100 100 0 23
42512 0 0 0 0 0 100 100 0 23
42513 0 0 0 0 0 100 100 0 23
42528 12 15 17 19 26 100 100 0 23
42529 0 0 0 0 0 100 100 0 23
42552 33 10 2 3 8 100 50 2 20
42553 5 19 17 12 9 100 50 2 20
42554 33 0 0 0 0 100 100 0 23
42559 9 5 33 8 10 125 75 0 23
42564 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#42500
mob remember $r
mob echoat $q {dD{Deat{dh grabs you by the throat and sucks your life away!{x
mob echoaround $q Death grabs $q by $Z throat!
mob echoaround $q $q struggles for a second, then goes limp.
mob damage $q 35000 45000 lethal
mob forget
~
#42501
mob cast sleep $n
mob cast blind $n
mob cast slow $n
mob cast slow $n
mob cast weaken $n
mob cast weaken $n
mob cast curse $n
mob cast 'faerie fire' $n
mob remember $n
backstab $n
say {RYou are lost to me.  You will sleep forever.{x
mob delay 5
~
#42502
if hastarget $i
else
mob goto $q
if hastarget $i
say {RYou cannot run from me.{x
backstab $q
mob forget
end
~
#42503
if room $i == 42651
mob remember $r
mob echoat $q A pair of pale white hands suddenly break the surface and pull you under!
mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths!
mob transfer $q 42661
mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . .
mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air!
mob forget
else
mob remember $r
mob echoat $q A pair of pale white hands suddenly break the surface and pull you under!
mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths!
mob transfer $q 42651
mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . .
mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air!
mob forget
endif
~
#42504
if room $i == 42647
mob remember $r
mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths!
mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface!
mob transfer $q 42622
mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else
mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water!
mob forget
else
mob remember $r
mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths!
mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface!
mob transfer $q 42647
mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else
mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water!
mob forget
endif
~
#42505
if room $i == 42636
mob remember $r
mob echoat $q Suddenly you feel something tugging you downwards, as you slowly slip below the surface . . .
mob echoaround $q $q suddenly begins sinking below the surface, leaving only a few bubbles behind . . .
mob transfer $q 42650
mob at $q mob echoat $q The strange force lets go, and you float back to the surface . . .
mob at $q mob echoaround $q $q silently emerges from the black water in front of you.
mob forget
else
mob remember $r
mob echoat $q Suddenly you feel something tugging you downwards, as you slowly slip below the surface . . .
mob echoaround $q $q suddenly begins sinking below the surface, leaving only a few bubbles behind . . .
mob transfer $q 42636
mob at $q mob echoat $q The strange force lets go, and you float back to the surface . . .
mob at $q mob echoaround $q $q silently emerges from the black water in front of you.
mob forget
endif
~
#42506
if room $i == 42655
mob remember $r
mob echoat $q A whirlpool begins swirling around you! You are sucked into the depths . . .
mob echoaround $q A whirlpool swirls around $q, $q is sucked screaming below the surface.
mob transfer $q 42618
mob at $q mob echoat $q You burst back into the open, gasping desperately for air. 
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
else
mob remember $r
mob echoat $q A whirlpool begins swirling around you! You are sucked into the depths . . .
mob echoaround $q A whirlpool swirls around $q, $q is sucked screaming below the surface.
mob transfer $q 42655
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
~
#42507
mob forget
~
#42508
if room $i == 42627
mob remember $r
mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down!
mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . .
mob transfer $q 42642
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
else
mob remember $r
mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down!
mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . .
mob transfer $q 42627
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
~
#42509
mob junk hatred
~
#42510
if room $i == 42624
mob remember $r
mob echoat $q A freak wave towers over you momentarily, before breaking and driving you underwater!
mob echoaround $q A freak wave rises out of the water and crashes on $q, driving them under!
mob transfer $q 42645
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
else
mob remember $r
mob echoat $q A freak wave towers over you momentarily, before breaking and driving you underwater!
mob echoaround $q A freak wave rises out of the water and crashes on $q, driving them under!
mob transfer $q 42624
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
~
#42511
say Lord Perth is already engaged in battle, you cannot enter.
~
#42512
mob echoat $n Your blow opens a huge hole in the corpse's chest!
mob echoaround $n $n's blow opens a huge hole in the corpse's chest!
mob echo A mass of writhing maggots and blackish-red blood sprays from the wound, drenching you!
mob echo You suddenly feel thousands of pinpricks as the maggots begin to devour your flesh!
mob mload 42536
mob force maggots kill $r
mob mload 42536
mob force maggots kill $r
mob mload 42536
mob force maggots kill $r
mob mload 42536
mob force maggots kill $r
mob mload 42536
mob force maggots kill $r
~
#42513
kill $r
~
#42514
0 mob mload 42327
mob force evil k $n
~
#42515
if room $i == 42634
mob remember $r
mob echoat $q A wave tosses a large timber in the air and it comes down on you, knocking you out cold!
mob echoaround $q A wave tosses a large timber in the air, it falls on $q's head knocking them out cold!  $q is quickly lost below the surface . . .
mob transfer $q 42665
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
else
mob remember $r
mob echoat $q A wave tosses a large timber in the air and it comes down on you, knocking you out cold!
mob echoaround $q A wave tosses a large timber in the air, it falls on $q's head knocking them out cold!  $q is quickly lost below the surface . . .
mob transfer $q 42634
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
~
#42516
if room $i == 42629
mob remember $r
mob echoat $q A pair of pale white hands suddenly break the surface and pull you under!
mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths!
mob transfer $q 42657
mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . .
mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air!
mob forget
else
mob remember $r
mob echoat $q A pair of pale white hands suddenly break the surface and pull you under!
mob echoaround $q A pair of pale white hands suddenly emerge behind $q, pulling them quickly into the depths!
mob transfer $q 42629
mob at $q mob echoat $q You struggle to the surface, but you seem to be somewhere else . . .
mob at $q mob echoaround $q $q suddenly bursts out of the water, flailing and gasping for air!
mob forget
endif
~
#42517
if room $i == 42639
mob remember $r
mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths!
mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface!
mob transfer $q 42617
mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else
mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water!
mob forget
else
mob remember $r
mob echoat $q A pair of huge black tentacles suddenly burst out of the water and grasp you, dragging you into the depths!
mob echoaround $q A pair of black tentacles grab $q by the throat, quickly dragging them below the surface!
mob transfer $q 42639
mob at $q mob echoat $q The tentacles loose their grip, and you come to the surface . . . . . . somewhere else
mob at $q mob echoaround $q Bubbles begin to appear on the surface, then $q suddenly rises out of the water!
mob forget
endif
~
#42518
if room $i == 42649
mob remember $r
mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down!
mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . .
mob transfer $q 42631
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
else
mob remember $r
mob echoat $q Long muddy vines surge out of the water, wrapping around you and dragging you down!
mob echoaround $q Long muddy vines surge out of the the water around $q, dragging them under . . .
mob transfer $q 42649
mob at $q mob echoat $q You burst back into the open, gasping desperately for air.
mob at $q mob echoaround $q $q bursts out of the lake behind you, gasping for air.
mob forget
~
#42519
if rand == 90
mob transfer $r 42748
else
if rand == 55
mob transfer $r 42753
else
if rand == 50
mob transfer $r 42744
else
if rand == 55
mob transfer $r 42745
else
if rand == 60
mob transfer $r 42746
if rand == 80
if rand == 65
mob transfer $r 42747
else
if rand == 70
mob transfer $r 42752
else
if rand == 75
mob transfer $r 42749
else
if rand == 20
mob transfer $r 42750
else
if rand == 85
mob transfer $r 42751
end
~
#42520
if room $i == 42804
say Guards! Kill this filth who would engage me in dishonorable combat!
mob mload 42555
mob force guard kill $n
else
if rand 50
mob oload 17508
quaff heal
else
circle
end
end
~
#42521
if rand 25
mob oload 2650
quaff eye
mob call 42521 $i
else
if rand 20
mob oload 2647
quaff holy
else
mob oload 17508
quaff heal
end
~
#42522
if room $i == 42804
cackle
else
get corpse
mob at 42815 drop corpse
mob forget
mob purge $i
endif
~
#42523
if room $i == 42804
else
mob call 42521 $i
~
#42524
mob echoat $n In a dying effort {YTh{ye A{Rlv{Yar{Rix{rus{x falls towards you and gashes you with a spiked appendage!
mob damage $n 5000 10000 lethal
~
#42525
if isgood $n
mob oload 42537
else
mob oload 42538
end
~
#42526
if level $n > 100
say So you wish to engage me in mortal combat?
say Oh ho ho, well then, we shall do battle to the death in my personal arena.
say Attendants, take him to the staging area!
say You may enter the arena whenever you are ready for me.
mob echoat $n Two attendents come from a side room and escort you through the town to a large building
mob echoat $n You are left in a small room with only one door leading north into the arena . . .
mob junk agreement
mob transfer $n 42811
mob goto 42810
yell Lay on $n, I have a dinner party to attend!
else
say Ho ho little one, I would crush you in a second!
end
~
#42527
sob
say I'm in a bit of a predicament, do you think you can help me?
~
#42528
say My fiance was banished from our town by our Lord Perth
say He was beaten badly and sent across the black water . . .
say No one knows what lies on the other side.
say Perth claimed it was punishment for treason but I know the truth.
say Lord Perth was jealous of my love for Kevah.
say Now I am being forced to marry him.
sob
say There is only one way to free me from this horrible situation.
say A great hero must challenge Lord Perth to a duel . . . he simply cannot resist
say If you would be my hero, give this duel agreement to lord perth and defeat him!
mob oload 42558
give agreement $n
~
#42529
if room $i == 42810
if players == 0
mob oload 17508
quaff heal
end
~
#42530
if players > 1
mob transfer $r 42804
end
~
#42531
if hpcnt $r < 10
mob remember $r
mob echoat $q Lord Perth grabs you by your throat and lifts you off the ground.
mob force ldkshghkeiqt say You are pathetic, I will have my men send you across the black water where only the dead live.
mob echoat $q Lord Perth savagely headbutts you in the face, sending you tumbling into darkness . . .
mob echoat $q 
mob echoat $q 
mob echoat $q 
mob echoat $q 
mob echoat $q .
mob echoat $q . . .
mob echoat $q . . . . .
mob echoat $q You slowly come to your senses, broken and bleeding, only to find yourself in a very dark and cramped space . . .
mob transfer $q 42809
mob forget
mob purge ldkshghkeiqt
~
#42532
if players == 1
if mobexists ldkshghkeiqt
else
mob remember $r
mob echoat $q News of your victory has spread quickly through the village, and as you are escorted out of the arena people line the streets to see who has defeated Lord Perth.
mob echoat $q You proceed directly to Melinda's house to give her the happy news only to find that she has already left.
mob echoat $q Left behind is a note that reads "Thank you $q for all you have done for me.  Unfortunately I am but a poor girl and cannot repay you with material things, but I am forever in your debt."
mob echoat $q Dissatisfied, you turn your heels to the town on the edge of the black water, hoping never to see it again . . .
mob transfer $q 42505
mob forget
~
#42533
mob remember $r
mob echoat $q $I lashes out from nowhere and scratches your face!
mob echoaround $q $I lashes out at $q and scratches $Z face!
mob damage $q 1000 3000 lethal
mob forget
~
#42539
mob echo The {RB{rlo{Rod Sp{ri{Rr{rit{x collapses into a pool of blood, only to rise again!
mob mload 42539
mob force blood k $n
~
#42549
mob echoat $n Your blow strikes down the evil force, only to see another rise in its place!
mob mload 42549
mob force evil k $n
~
#42552
if carries $i 'incandescent mushroom'
if carries $i 2.'incandescent mushroom'
if carries $i 3.'incandescent mushroom'
if carries $i 4.'incandescent mushroom'
mob echo Tavin takes the mushrooms to his cauldron and begins to brew a potion...
mob oload 42574
mob junk incandescent
mob junk incandescent
mob junk incandescent
mob junk incandescent
give tincture $n
say Thanks! I need the practice, so come back with more sometime.
else
say You only need to give me 1 more mushroom!
endif
else
say You still need to give me 2 mushrooms.
endif
else
say I require 3 more mushrooms to make the potion.
endif
else
say You haven't given me anything yet!
endif
~
#42566
k $n
mob delay 5
mob delay 2
~
#42567
mob echo A carnivorious plant slithers back into the brush!
mob purge $i
~
#0

#$