asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Death Valley~
Builders Unlinked~
VNUMs 50300 50350
Continent 0
Credits (null)~
Security 9
Flags 0
End

#MOBILES
#50300
shadow demon~
{8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0~
A {8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0 stands here.
~
~
dragon~
ABGOPWc JPTUVZce CDE -1000 0
150 200 20d100+10000 150d150+999 20d20+75 claw
70 70 70 70
CDFIJKMNO 0 JQ ABFHNS
stand stand male 5000
AHZ ACDEFGHIJKPQUVX huge unknown
F res BEH
F vul I
#50301
gila monster~
{3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0~
A {3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0 is standing here.
~
~
human~
Ac VZ 0 -1000 0
160 100 200d200+999 150d10+100 15d15+150 bite
-50 -50 -50 -50
0 AB 0 HNS
stand stand none 60000
AX ABCDEFGHIJKLMNOPQUVWXY medium unknown
F for HMV
#50302
Sand Dracolich~
{&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0~
A {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0 is standing here.
~
~
human~
A 0 0 -1000 0
160 250 350d350+999 200d10+100 15d15+150 psias
-45 -45 -45 -45
CDFIJKMNO 0 JQ HNS
stand stand none 60000
AE ABCDEFGHIJKLMNOPQUVWXY huge unknown
F for HMV
#50304
no name~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#50321
pill pop popper~
{WPill P{coppe{WR{x~
Strung out on pills, the Popper rises to save his stash.
~
~
storm-giant~
AF DFPQTVa CDEH 0 0
180 0 1d1+65000 0d0+0 250d5+1 none
10 10 10 10
0 J EG P
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
#50322
no name~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#50344
genie mystical~
Mystical Genie~
Beware of the {BMy{bs{Wti{bc{Bal G{be{Wn{bi{Be{x
~
~
kenku~
ABFGS FLPQT 0 1000 0
145 200 1d1+50000 250d5+1 250d5+1 none
-25 -25 -25 -20
BDFHJKN ABX 0 EQ
stand stand none 0
AHMV ABCDEFGHIJKP medium unknown
#50345
Leveler~
leveler~
Here stands leveler, kill me
~
~
human~
AB 0 0 0 0
2000 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#50300
sign~
sign~
A sign is stuck in the ground.~
wood~
trash 0 0
0 0 0 0 0
0 0 0 P
E
sign~
_
This area is for LGD's only. IF you  are not
a LGD and want to travel on into the area I
say that you have been Warned that these mobs
are no day in the park and Death walks this
Lands destruction is what these mob are great at.
_
Thank you
Area creator
Raziel
~
#50301
sword fire~
{7sw{8o{7rd{0 of {1f{3i{1r{3e{0~
A {7sw{8o{7rd{0 of {1f{3i{1r{3e{0 lies here.~
fire~
weapon ARTY AN
sword 10 19 slice AF
101 30 50000 P
A
14 50
A
18 5
A
13 100
A
19 10
#50321
scar poppers~
{WP{coppe{WR's {RS{rc{Ra{rr{x~
A scar from a pillhead who could not stand up~
clot~
armor ABFT AL
BCD E E BD 0
101 1 25000 P
A
13 30
A
1 1
A
19 10
#50322
key untold treasures~
key to untold {YTreasures{x~
A key of bone, unlocking a treasure room of miracles~
bone~
key NOST AO
0 0 0 0 0
1 0 0 P
#50333
Turkey~
a {YT{yu{wrk{ye{Yy {xGobbles here~
A {YT{yu{wrk{ye{Yy {xGobbles here~
unknown~
trash OTYa A
0 0 0 0 0
1 0 0 P
#50334
calamirs anger~
{WC{xalamir{Ws A{xnge{Wr{x~
Here lies Calamirs pissy mood~
unknown~
armor A AW
0 0 0 0 0
101 0 0 P
A
19 20
#50342
pool cave cavern~
{cA {CG{Wl{ci{wm{Cm{We{cr{wi{Cn{Wg {CP{coo{Cl{x~
A {CG{Wl{ci{wm{Cm{We{cr{wi{Cn{Wg {CP{coo{Cl{x gurgles here.~
unknown~
portal OR 0
0 0 ABC BDGHKOP 0
0 0 0 P
#50344
Mystical genie armband~
{BM{by{Wstic{ba{Bl G{be{Wni{be{Bs {YG{yo{Yl{yd{Ye{yn {WArmband{x~
Here lies the golden armband of a mystical genie.~
gold~
armor AB AM
ACE CE AE AE 0
101 10 101000 P
A
19 15
A
1 -2
A
13 -150
A
18 10
#0



#ROOMS
#50300
Death Valley~
You have entered Death Valley. There are {!r{1e{!d {1e{!y{1e{!s{0 looking at you. It
seems like there are thousands of creatures here looking to eat you alive.
In the center of these {1e{!y{1e{!s{0 a dark shadow begins to form and a
Creature the size of a mountain steps forward to take you into the abyss.
~
0 65537 4
D1
~
~
0 0 50301
M 25 H 25
S
#50301
Death Valley~
Travling farther into Death Valley, carnage is every.
There is a strong feeling that you should leave before
it is to late.
~
0 65537 4
D1
~
~
0 0 50302
D3
~
~
0 0 50300
M 25 H 25
S
#50302
Death Valley~
Traveling further into Death Valley knowing that anytime
now it could be your last breath. In the distances the
path is starting to turn towards the north.
~
0 65537 4
D1
~
~
0 0 50303
D3
~
~
0 0 50301
M 25 H 25
S
#50303
Death Valley~
Traveling further into Death Valley and you can see {1blood{0 everywhere.
There is a trail of {1blood{0, almost like drag marks leading to the north.
There is a  Sound comming from the north almost sounds like someone is screaming.
~
0 65537 4
D0
~
~
0 0 50304
D3
~
~
0 0 50302
M 25 H 25
S
#50304
Death Valley~
As you enter the room you see some type of creature finshing off it
victim. With his last dying breath Aegir says '{6leave this area before
it is to late.{0' then he dies. The beast turns around and come towards
you.
~
0 1 4
D0
~
~
0 0 50305
D2
~
~
0 0 50303
M 25 H 25
S
#50305
~
~
0 0 0
D2
~
~
0 0 50304
S
#50321
~
~
0 8455168 0
D3
~
~
0 50322 50322
S
#50322
Room of untold {YTreasures{x~
Treasure litters the floor, no doubt the spoils of the thefts commited by
the pill popper and his gang.  It is here for the taking, and not a thank
you is expected.  Steal and steal alike I always say....  
~
0 9220 0
S
#50333
{GF{go{Gr{ge{Gs{gt {yTrail{x~
A small dirt trail leads upward through the pines, starting its assent up
the mountain.  The wind blows softly through the trees, making this almost a
serene place to be , the sound of birds, and the noises of other animals
echo through the trees as well.
~
0 0 0
D4
~
~
0 0 50334
S
#50334
{GF{go{Gr{ge{Gs{gt {yTrail{x~
A small dirt trail leads upward through the pines, starting its assent up
the mountain.  The wind blows softly through the trees, making this almost a
serene place to be , the sound of birds, and the noises of other animals
echo through the trees as well.
~
0 0 0
D4
~
~
0 0 50335
D5
~
~
0 0 50333
S
#50335
{DC{ya{Dv{ye {xEntrance~
The trail ends here at the base of the mountain.  Sheer cliffs rise up
thousands of feet beyond mortal sight.  A slight crack in the wall of the
mountain looks like a good place to explore.  Or is it?  
~
0 0 0
D0
~
~
0 0 50336
D5
~
~
0 0 50334
S
#50336
{DA {DT{yi{Dg{yh{Dt {DSqueeze{x~
This is one skinny little area with hardly enough room for a person to
fit through.  Beyond it in the dim light can be seen a larger opening, but
the fit seems to get tighter before the opening.  
~
0 0 0
D0
~
~
0 0 50337
D2
~
~
0 0 50335
S
#50337
{yA {DT{yi{Dg{yh{Dt{ye{Dr {ySqueeze{x~
This is even tighter then the last few yards, but a cavern can be seem
just ahead.  The light here is dim, but upwards way up there is a stream of
light shining through what looks to be a man made hole.  The light seems to
shine right on through to the cavern then onto some rocks on the far side.  
~
0 0 0
D0
~
~
0 0 50338
D2
~
~
0 0 50336
S
#50338
Entrance to the {yC{Da{yv{De{yr{Dn{x~
Water droplets can be seen and heard falling from the stalagmites and
stalagtites that adorn this whole cavern.  The only light that illuminates
this room comes from the light through the hole above head.  Ahead a few
steps the light hits the wall, to the nothwest lays a pool of refreshing
looking water.  Other non-distinguishable sounds can be heard in echos.  
~
0 0 0
D0
~
~
0 0 50341
D1
~
~
0 0 50340
D2
~
~
0 0 50337
D3
~
~
0 0 50339
S
#50339
{yC{Da{yv{De{yr{Dn{x~
The ground is smooth from all of the years of water falling or running
over it.  The only obstacles are the sharp stalagmites protruding from the
ground.  There are glimmers from the rocks, that lay about, but sadly it's
only pirite, a flaky, shiny rock.  
~
0 0 0
D0
~
~
0 0 50342
D1
~
~
0 0 50338
S
#50340
{yC{Da{yv{De{yr{Dn{x~
The ground is smooth from all of the years of water falling or running
over it.  The only obstacles are the sharp stalagmites protruding from the
ground.  There are glimmers from the rocks, that lay about, but sadly it's
only pirite, a flaky, shiny rock.  
~
0 0 0
D0
~
~
0 0 50343
D3
~
~
0 0 50338
S
#50341
Center of the {yC{Da{yv{De{yr{Dn{x~
This is the middle of the cavern, where all can be seen..  And heard? 
The sound seem to be amplified here, and this is where most people figure
out that they are not alone in this cavern.  It must be animals of some sort
that got in, and live here.  
~
0 0 0
D0
~
~
0 0 50344
D1
~
~
0 0 50343
D2
~
~
0 0 50338
D3
~
~
0 0 50342
S
#50342
{yC{Da{yv{De {CP{coo{Cl{x~
Not a very big pool, but a pool none the less.  The water looks
refreshing, so clear it looks very deep.  Something at the bottom of the
pool looks shiny, but it's hard to tell because there is a rush of water
over the top as the springs pour into the pool 
~
0 0 0
D1
~
~
0 0 50341
D2
~
~
0 0 50339
S
#50343
{yC{Da{yv{De{yr{Dn {yCor{Dn{yer{x~
This really looks like the corner of any wall.  There is a corner edge
just as seen in a house, perfectly straight, and the walls are smooth. 
There seems to be less stalagmites protruding from the floor, and the rock
seems polished.  Looks almost like the 
~
0 0 0
D2
~
~
0 0 50340
D3
~
~
0 0 50341
S
#50344
{YG{Wl{Yy{Wp{Yh{Ws {xof {WL{Yi{Wg{Yh{Wt{x~
The light seen in the tight sqeeze to the cavern shines right on this
wall.  Drawn on this wall are ancient glyphs, so old that they do not even
show up in any records an adventurer may have.  The light shines right in
the middle of the glyph, and it shows upon a hole in the wall of this caven.
But of what use is this hole if you cannot make out the writting.  This is
where the adventure begins.  
~
0 0 0
D2
~
~
0 0 50341
S
#50345
~
~
0 0 0
D0
~
~
0 0 50346
S
#50346
~
~
0 0 0
D0
~
~
0 0 50347
D2
~
~
0 0 50345
S
#50347
~
~
0 0 0
D2
~
~
0 0 50346
D4
~
~
0 0 50349
D5
~
~
0 0 50348
S
#50348
~
~
0 0 0
D4
~
~
0 0 50347
S
#50349
~
~
0 0 0
D5
~
~
0 0 50347
S
#50350
~
~
0 4 0
S
#0



#SPECIALS
S



#RESETS
M 0 50300 1 50300 1 *Load {8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0
O 0 50300 0 50300 *Sign loaded to Death Valley
M 0 50301 1 50301 1 *Load {3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0
M 0 50302 6 50302 3 *Load {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0
E 0 50301 0 16 *{7sw{8o{7rd{0 of {1f{3i{1r{3e{0 is loaded wielded of {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0
O 0 50342 0 50342 *{ca {cg{wl{ci{wm{cm{we{cr{wi{cn{wg {cp{coo{cl{x loaded to {yC{Da{yv{De {CP{coo{Cl{x
S



#SHOPS
0



#MOBPROGS
#0

#$