#AREADATA Name Death Valley~ Builders Unlinked~ VNUMs 50300 50350 Continent 0 Credits (null)~ Security 9 Flags 0 End #MOBILES #50300 shadow demon~ {8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0~ A {8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0 stands here. ~ ~ dragon~ ABGOPWc JPTUVZce CDE -1000 0 150 200 20d100+10000 150d150+999 20d20+75 claw 70 70 70 70 CDFIJKMNO 0 JQ ABFHNS stand stand male 5000 AHZ ACDEFGHIJKPQUVX huge unknown F res BEH F vul I #50301 gila monster~ {3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0~ A {3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0 is standing here. ~ ~ human~ Ac VZ 0 -1000 0 160 100 200d200+999 150d10+100 15d15+150 bite -50 -50 -50 -50 0 AB 0 HNS stand stand none 60000 AX ABCDEFGHIJKLMNOPQUVWXY medium unknown F for HMV #50302 Sand Dracolich~ {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0~ A {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0 is standing here. ~ ~ human~ A 0 0 -1000 0 160 250 350d350+999 200d10+100 15d15+150 psias -45 -45 -45 -45 CDFIJKMNO 0 JQ HNS stand stand none 60000 AE ABCDEFGHIJKLMNOPQUVWXY huge unknown F for HMV #50304 no name~ (no short description)~ (no long description) ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #50321 pill pop popper~ {WPill P{coppe{WR{x~ Strung out on pills, the Popper rises to save his stash. ~ ~ storm-giant~ AF DFPQTVa CDEH 0 0 180 0 1d1+65000 0d0+0 250d5+1 none 10 10 10 10 0 J EG P stand stand none 0 AHMV ABCDEFGHIJK medium unknown #50322 no name~ (no short description)~ (no long description) ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #50344 genie mystical~ Mystical Genie~ Beware of the {BMy{bs{Wti{bc{Bal G{be{Wn{bi{Be{x ~ ~ kenku~ ABFGS FLPQT 0 1000 0 145 200 1d1+50000 250d5+1 250d5+1 none -25 -25 -25 -20 BDFHJKN ABX 0 EQ stand stand none 0 AHMV ABCDEFGHIJKP medium unknown #50345 Leveler~ leveler~ Here stands leveler, kill me ~ ~ human~ AB 0 0 0 0 2000 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #50300 sign~ sign~ A sign is stuck in the ground.~ wood~ trash 0 0 0 0 0 0 0 0 0 0 P E sign~ _ This area is for LGD's only. IF you are not a LGD and want to travel on into the area I say that you have been Warned that these mobs are no day in the park and Death walks this Lands destruction is what these mob are great at. _ Thank you Area creator Raziel ~ #50301 sword fire~ {7sw{8o{7rd{0 of {1f{3i{1r{3e{0~ A {7sw{8o{7rd{0 of {1f{3i{1r{3e{0 lies here.~ fire~ weapon ARTY AN sword 10 19 slice AF 101 30 50000 P A 14 50 A 18 5 A 13 100 A 19 10 #50321 scar poppers~ {WP{coppe{WR's {RS{rc{Ra{rr{x~ A scar from a pillhead who could not stand up~ clot~ armor ABFT AL BCD E E BD 0 101 1 25000 P A 13 30 A 1 1 A 19 10 #50322 key untold treasures~ key to untold {YTreasures{x~ A key of bone, unlocking a treasure room of miracles~ bone~ key NOST AO 0 0 0 0 0 1 0 0 P #50333 Turkey~ a {YT{yu{wrk{ye{Yy {xGobbles here~ A {YT{yu{wrk{ye{Yy {xGobbles here~ unknown~ trash OTYa A 0 0 0 0 0 1 0 0 P #50334 calamirs anger~ {WC{xalamir{Ws A{xnge{Wr{x~ Here lies Calamirs pissy mood~ unknown~ armor A AW 0 0 0 0 0 101 0 0 P A 19 20 #50342 pool cave cavern~ {cA {CG{Wl{ci{wm{Cm{We{cr{wi{Cn{Wg {CP{coo{Cl{x~ A {CG{Wl{ci{wm{Cm{We{cr{wi{Cn{Wg {CP{coo{Cl{x gurgles here.~ unknown~ portal OR 0 0 0 ABC BDGHKOP 0 0 0 0 P #50344 Mystical genie armband~ {BM{by{Wstic{ba{Bl G{be{Wni{be{Bs {YG{yo{Yl{yd{Ye{yn {WArmband{x~ Here lies the golden armband of a mystical genie.~ gold~ armor AB AM ACE CE AE AE 0 101 10 101000 P A 19 15 A 1 -2 A 13 -150 A 18 10 #0 #ROOMS #50300 Death Valley~ You have entered Death Valley. There are {!r{1e{!d {1e{!y{1e{!s{0 looking at you. It seems like there are thousands of creatures here looking to eat you alive. In the center of these {1e{!y{1e{!s{0 a dark shadow begins to form and a Creature the size of a mountain steps forward to take you into the abyss. ~ 0 65537 4 D1 ~ ~ 0 0 50301 M 25 H 25 S #50301 Death Valley~ Travling farther into Death Valley, carnage is every. There is a strong feeling that you should leave before it is to late. ~ 0 65537 4 D1 ~ ~ 0 0 50302 D3 ~ ~ 0 0 50300 M 25 H 25 S #50302 Death Valley~ Traveling further into Death Valley knowing that anytime now it could be your last breath. In the distances the path is starting to turn towards the north. ~ 0 65537 4 D1 ~ ~ 0 0 50303 D3 ~ ~ 0 0 50301 M 25 H 25 S #50303 Death Valley~ Traveling further into Death Valley and you can see {1blood{0 everywhere. There is a trail of {1blood{0, almost like drag marks leading to the north. There is a Sound comming from the north almost sounds like someone is screaming. ~ 0 65537 4 D0 ~ ~ 0 0 50304 D3 ~ ~ 0 0 50302 M 25 H 25 S #50304 Death Valley~ As you enter the room you see some type of creature finshing off it victim. With his last dying breath Aegir says '{6leave this area before it is to late.{0' then he dies. The beast turns around and come towards you. ~ 0 1 4 D0 ~ ~ 0 0 50305 D2 ~ ~ 0 0 50303 M 25 H 25 S #50305 ~ ~ 0 0 0 D2 ~ ~ 0 0 50304 S #50321 ~ ~ 0 8455168 0 D3 ~ ~ 0 50322 50322 S #50322 Room of untold {YTreasures{x~ Treasure litters the floor, no doubt the spoils of the thefts commited by the pill popper and his gang. It is here for the taking, and not a thank you is expected. Steal and steal alike I always say.... ~ 0 9220 0 S #50333 {GF{go{Gr{ge{Gs{gt {yTrail{x~ A small dirt trail leads upward through the pines, starting its assent up the mountain. The wind blows softly through the trees, making this almost a serene place to be , the sound of birds, and the noises of other animals echo through the trees as well. ~ 0 0 0 D4 ~ ~ 0 0 50334 S #50334 {GF{go{Gr{ge{Gs{gt {yTrail{x~ A small dirt trail leads upward through the pines, starting its assent up the mountain. The wind blows softly through the trees, making this almost a serene place to be , the sound of birds, and the noises of other animals echo through the trees as well. ~ 0 0 0 D4 ~ ~ 0 0 50335 D5 ~ ~ 0 0 50333 S #50335 {DC{ya{Dv{ye {xEntrance~ The trail ends here at the base of the mountain. Sheer cliffs rise up thousands of feet beyond mortal sight. A slight crack in the wall of the mountain looks like a good place to explore. Or is it? ~ 0 0 0 D0 ~ ~ 0 0 50336 D5 ~ ~ 0 0 50334 S #50336 {DA {DT{yi{Dg{yh{Dt {DSqueeze{x~ This is one skinny little area with hardly enough room for a person to fit through. Beyond it in the dim light can be seen a larger opening, but the fit seems to get tighter before the opening. ~ 0 0 0 D0 ~ ~ 0 0 50337 D2 ~ ~ 0 0 50335 S #50337 {yA {DT{yi{Dg{yh{Dt{ye{Dr {ySqueeze{x~ This is even tighter then the last few yards, but a cavern can be seem just ahead. The light here is dim, but upwards way up there is a stream of light shining through what looks to be a man made hole. The light seems to shine right on through to the cavern then onto some rocks on the far side. ~ 0 0 0 D0 ~ ~ 0 0 50338 D2 ~ ~ 0 0 50336 S #50338 Entrance to the {yC{Da{yv{De{yr{Dn{x~ Water droplets can be seen and heard falling from the stalagmites and stalagtites that adorn this whole cavern. The only light that illuminates this room comes from the light through the hole above head. Ahead a few steps the light hits the wall, to the nothwest lays a pool of refreshing looking water. Other non-distinguishable sounds can be heard in echos. ~ 0 0 0 D0 ~ ~ 0 0 50341 D1 ~ ~ 0 0 50340 D2 ~ ~ 0 0 50337 D3 ~ ~ 0 0 50339 S #50339 {yC{Da{yv{De{yr{Dn{x~ The ground is smooth from all of the years of water falling or running over it. The only obstacles are the sharp stalagmites protruding from the ground. There are glimmers from the rocks, that lay about, but sadly it's only pirite, a flaky, shiny rock. ~ 0 0 0 D0 ~ ~ 0 0 50342 D1 ~ ~ 0 0 50338 S #50340 {yC{Da{yv{De{yr{Dn{x~ The ground is smooth from all of the years of water falling or running over it. The only obstacles are the sharp stalagmites protruding from the ground. There are glimmers from the rocks, that lay about, but sadly it's only pirite, a flaky, shiny rock. ~ 0 0 0 D0 ~ ~ 0 0 50343 D3 ~ ~ 0 0 50338 S #50341 Center of the {yC{Da{yv{De{yr{Dn{x~ This is the middle of the cavern, where all can be seen.. And heard? The sound seem to be amplified here, and this is where most people figure out that they are not alone in this cavern. It must be animals of some sort that got in, and live here. ~ 0 0 0 D0 ~ ~ 0 0 50344 D1 ~ ~ 0 0 50343 D2 ~ ~ 0 0 50338 D3 ~ ~ 0 0 50342 S #50342 {yC{Da{yv{De {CP{coo{Cl{x~ Not a very big pool, but a pool none the less. The water looks refreshing, so clear it looks very deep. Something at the bottom of the pool looks shiny, but it's hard to tell because there is a rush of water over the top as the springs pour into the pool ~ 0 0 0 D1 ~ ~ 0 0 50341 D2 ~ ~ 0 0 50339 S #50343 {yC{Da{yv{De{yr{Dn {yCor{Dn{yer{x~ This really looks like the corner of any wall. There is a corner edge just as seen in a house, perfectly straight, and the walls are smooth. There seems to be less stalagmites protruding from the floor, and the rock seems polished. Looks almost like the ~ 0 0 0 D2 ~ ~ 0 0 50340 D3 ~ ~ 0 0 50341 S #50344 {YG{Wl{Yy{Wp{Yh{Ws {xof {WL{Yi{Wg{Yh{Wt{x~ The light seen in the tight sqeeze to the cavern shines right on this wall. Drawn on this wall are ancient glyphs, so old that they do not even show up in any records an adventurer may have. The light shines right in the middle of the glyph, and it shows upon a hole in the wall of this caven. But of what use is this hole if you cannot make out the writting. This is where the adventure begins. ~ 0 0 0 D2 ~ ~ 0 0 50341 S #50345 ~ ~ 0 0 0 D0 ~ ~ 0 0 50346 S #50346 ~ ~ 0 0 0 D0 ~ ~ 0 0 50347 D2 ~ ~ 0 0 50345 S #50347 ~ ~ 0 0 0 D2 ~ ~ 0 0 50346 D4 ~ ~ 0 0 50349 D5 ~ ~ 0 0 50348 S #50348 ~ ~ 0 0 0 D4 ~ ~ 0 0 50347 S #50349 ~ ~ 0 0 0 D5 ~ ~ 0 0 50347 S #50350 ~ ~ 0 4 0 S #0 #SPECIALS S #RESETS M 0 50300 1 50300 1 *Load {8S{7h{8a{7d{8o{7w {8D{7e{8m{7o{8n{0 O 0 50300 0 50300 *Sign loaded to Death Valley M 0 50301 1 50301 1 *Load {3G{1i{3l{1a {8M{7o{8n{7s{8t{7e{8r{0 M 0 50302 6 50302 3 *Load {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0 E 0 50301 0 16 *{7sw{8o{7rd{0 of {1f{3i{1r{3e{0 is loaded wielded of {&S{8a{#n{7d {8D{&r{3a{7c{3o{8l{7i{3c{7h{0 O 0 50342 0 50342 *{ca {cg{wl{ci{wm{cm{we{cr{wi{cn{wg {cp{coo{cl{x loaded to {yC{Da{yv{De {CP{coo{Cl{x S #SHOPS 0 #MOBPROGS #0 #$