asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Castle of Empar~
Builders Fesdor~
VNUMs 37000 37099
Continent 2
Mobtier 0
Credits {y[{Y  LGD{y ]{c Tien/Fes{Y Castle of Empar{X~
Security 9
Flags 0
End

#MOBILES
#37001
nobody~
nobody~
Nobody is here.
~
~
human~
ABN 0 A 0 0
1 0 1d1+1 0d0+0 1d1+1 none
0 0 0 0
0 AB 0 S
stand stand none 1000000
DGS 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37002
BlackSmith~
A blacksmith~
A blacksmith stands here selling his wares.
~
~
human~
AB 0 0 0 0
150 0 1d1+1 0d0+0 1d1+20 none
0 0 0 0
0 AB 0 0
stand stand male 1000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37003
Peasant~
A Peasant~
A Peasant stands here waiting for your order.
~
You see nothing special about this peasant shopkeeper.  
~
human~
AB 0 0 0 0
150 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 300000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37004
Butcher~
A Butcher~
A Butcher stands here cutting up a slab of beef.
~
His hands are bloody and they look kinda worn down.  I don't think I
would stay around too long, he may want you for dinner.  
~
human~
AB 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#37005
Baker~
A Baker~
A Baker stands here with flour on his clothes.
~
His hands are bloody and they look kinda worn down.  I don't think I
would stay around too long, he may want you for dinner.  A Baker stands
here.  Catch him before he eats your doughnuts!  
~
human~
AB 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37006
Apothecary~
An Apothecary~
An Apothecary stands here mixing medicines.
~
A normal alchemist stands before you looking ragged and worn down.  
~
human~
AB 0 0 0 0
0 0 10d10+100000 0d0+0 10d10+1000 none
0 0 0 0
0 AB 0 0
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37007
Librarian~
A Librarian~
A Librarian stands here reading a book.
~
It's an old lady, what did you expect?  
~
human~
AB 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37008
Healer~
A {&Healer{0~
A {&Healer{x stands here with his arms outstretched.
~
A normal run of the mill priest.  
~
human~
ABa 0 0 0 0
150 0 100d150+10000 200d200+50000 200d200+5000 none
0 0 0 0
0 AB 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37009
Grave Digger~
A {&G{*rave {^D{6igger{x~
A {&G{*rave {^D{6igger{x sits here indian style waiting for a corpse.
~
{*Big and tuff, Watch out before he takes your corpse before it's done!  
~
human~
AB 0 0 0 0
0 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 AB 0 0
stand stand none 500000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#37010
Portal Guard~
a {^P{6ortal {!G{1uard{X~
A {^P{6ortal {!G{1uard{X sits here.
~
You see nothing special about the {^P{6ortal {!  G{1uard.  {x 
~
storm-giant~
ABFT DFJVZa 0 1000 0
140 30 50d10+12500 0d0+0 20d7+0 grep
-10 -10 -10 -10
CKU AB 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
F imm J
F vul P
V 4
A -1
#37011
guard~
A {!G{1uard{x~
A {!G{1uard{x sits here.
~
A {!  G{1uard{x stands here looking kinda bored.  
~
storm-giant~
ABT 0 0 -1000 0
150 30 50d60+10000 0d0+0 50d20+40 slash
-25 -25 -25 -25
CFIKU AB 0 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
F imm J
F vul P
V 4
A -1
#37012
undead peasant~
A {^P{6easant{x~
An {!u{1ndead {^p{6easant{x stands here cleaning up the castle.
~
Put them out of their misery!
~
beastman~
A Ka 0 -1000 0
130 100 50d10+10940 0d0+0 50d10+40 scratch
-20 -20 -20 -20
F AB C 0
stand stand male 20000
AHMV ABCDEFGHIJK large unknown
V 4
A -1
#37013
regal prince~
A {&P{*rince{x~
A {!R{1egal {&P{*rince{x is standing here.
~
The prince is here worrying about his kingdom.  
~
storm-giant~
ABT 0 N 1000 0
140 30 50d60+10000 0d0+0 7d9+50 slash
-25 -25 -25 -25
FHIK AB CD 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
F imm J
F vul P
V 4
A -1
#37014
Princess~
A {&V{*irtuous {^P{6rincess{x~
A {&V{*irtuous {^P{6rincess{x stands here waiting.
~
A Queen in the making.
~
sylvan-elf~
AB J N 1000 0
130 0 1d1+60000 0d0+0 50d50+400 none
-30 -30 -30 -30
0 AB 0 0
stand stand female 10000
AHMV ABCDEFGHIJK large unknown
V 12
A -1
#37015
tower guard~
A {^T{6ower {!G{1uard{x~
A {&W{*hite {^T{6ower {!G{1uard{x stands here.
~
He guards the towers.
~
hill-giant~
ABF 0 N 0 0
130 400 10d20+15000 0d0+0 25d25+25 none
-30 -30 -30 -30
U AB 0 C
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#37016
Skeleton~
A {&S{*keleton{x~
A {&S{*keleton{x stands here rattling away.
~
AHH! A skeleton!!
~
kenku~
AB FLT O -1000 0
140 0 5d10+15000 0d0+0 10d15+10 none
-40 -40 -40 -40
0 AB 0 0
stand stand none 20000
AHMV ABCDEFGHIJKP medium unknown
V 3
A -1
#37017
soul~
A {!S{1oul{x~
A {!S{1oul{x stands here screaming at you!
~
A Soul, It sounds mean too!
~
storm-giant~
AB 0 0 -1000 0
140 0 50d60+15000 0d0+0 10d15+30 none
0 0 0 0
0 AB J 0
stand stand none 20000
AHMV ABCDEFGHIJK medium unknown
F imm J
F vul P
V 3
A -1
#37018
Ghoul~
A {^G{6houl{x~
A {^G{6houl{x stands here laughing in your face.
~
Do you REALLY wanna know what it looks like?
~
bullywug~
AB b 0 0 0
140 0 50d60+15000 0d0+0 10d15+10 none
-30 -30 -30 -30
0 AB 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
F off R
V 3
A -1
#37019
dying prisoner~
A {!D{1ying {^P{6risoner{x~
A {!D{1ying {^P{6risoner{x is laying on his back weeping.
~
Remember the night of the living dead?
~
human~
AB M 0 1000 0
140 0 50d60+15000 0d0+0 10d15+10 scratch
-30 -30 -30 -30
0 AB 0 0
stand stand none 20000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#37020
prison guard~
A {&P{*rison {!G{1uard{x~
A {&P{*rison {!G{1uard{x stands here waiting for you to attack.
~
Big and tuff, what else did ya expect?
~
ogre~
AB 0 O -1000 0
140 0 50d60+15000 0d0+0 10d15+10 crush
-30 -30 -30 -30
0 AB 0 0
stand stand none 20000
AHMV ABCDEFGHIJK large unknown
V 3
A -1
#37021
pit viper~
A {!P{1it {^V{6iper{x~
A {!P{1it {^V{6iper{x strikes at your legs!
~
It's gonna bite ya, RUN!
~
snake~
ABFOP 0 N -1000 0
130 0 50d60+15000 0d0+0 10d15+10 bite
-30 -30 -30 -30
ADFHMU AB L 0
stand stand male 0
AGXYc ADEFKLQVX medium unknown
F vul I
V 3
A -1
#37022
King~
The {!K{1ing{x~
The {!K{1ing{x is sitting here praying for rescue.
~
The king of this castle sits here hoping for comfort.  
~
human~
AB K N 1000 0
140 0 50d60+15000 0d0+0 10d15+10 divine
-40 -40 -40 -40
0 AB 0 0
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#37023
Queen~
The {^Q{6ueen{x~
The {^Q{6ueen{x sits here tapping her foot impatiently.
~
The Queen doesn't like to be delayed.
~
human~
A K N 1000 0
140 0 50d60+15000 0d0+0 10d15+10 divine
-40 -40 -40 -40
0 AB 0 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#37024
Castle Sentry~
a {^C{6astle {!S{1entry{x~
A {^C{6astle {!S{1entry{x sits here on his deathbed.
~
This sentry has been dragged all over the place.  
~
derro~
AB JK N 1000 0
130 0 50d60+15000 0d0+0 10d15+10 scratch
-30 -30 -30 -30
U AB L S
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#37025
giant sewer rat~
A {^S{6ewer {!R{1at{x~
A giant {^s{6ewer {!r{1at{x looks at you with red eyes.
~
A giant sewer rat, run already!!!
~
rabbit~
A 0 0 -1000 0
130 0 50d60+15000 0d0+0 50d10+40 bite
-15 -15 -15 -15
FH AB L I
stand stand none 20000
AGV ACDEFHJKQ medium unknown
V 3
A -1
#37026
avian~
An {^A{6vian{x~
An {^A{6vian{x is flittering around like a butterfly.
~
Just kill it and get it over with.
~
wyvern~
A DFT 0 1000 0
130 0 50d60+15000 0d0+0 10d15+10 bite
-20 -20 -20 -20
CFH ABL 0 S
stand stand none 20000
ABG ACDEFHJKQV medium unknown
F for Z
F par X
V 3
A -1
#37027
air elemental~
An {&A{*ir {!E{1lemental{x~
An {&A{*ir {!E{1lemental{x stands here ready to fight!
~
He's big and tuff and stuff!  
~
wyvern~
A DFT 0 1000 0
130 0 50d60+15000 0d0+0 10d15+10 bite
-20 -20 -20 -20
CFH ABL 0 S
stand stand none 20000
ABG ACDEFHJKQV medium unknown
F for Z
F par X
V 3
A -1
#37028
Skeleton~
{wA S{Wkeleton{x~
A Skeleton stands here, serving its master.
~
~
human~
AFO DFJZ 0 -1000 0
100 250 1d1+5000 0d0+0 1d1+50 slash
0 0 0 0
CEH 0 F E
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 0
A -1
M RANDOM 37000 100~
#37029
lich~
{BA L{bich{x~
A lich stands here, under the Aeternal's control.
~
~
human~
ABFOR DFJZ 0 -1000 0
120 0 1d1+2500 0d0+0 5d50+100 drain
0 0 0 0
H 0 M N
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M RANDOM 37000 100~
#37030
greater demon~
{RA G{rreater {RD{remon{x~
A Greater Demon is here, wreaking havoc.
~
~
human~
ABFP DEJVZ D -1000 0
140 150 1d1+25000 0d0+0 1d1+350 flbite
-10 -10 -10 -10
CDEFHK 0 M NS
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 4
A -1
M RANDOM 37000 100~
#37096
Bill Gates~
{RB{rill {RG{rates{X~
Here stands the new God.
~
~
human~
AT DFJQTUVa H -1000 0
150 21 500d200+500 1d100+0 50d50+50 none
-40 -40 -40 -15
CEHIJN AB D F
stand stand male 10000
A ABCDEFGHIJK medium unknown
F for HMV
V 10
A -1
#37099
Aeternal Evil~
{GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~
{YT{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml {GR{gadiates {ME{mvil{x
~
No time to look at him, he's attacking!!!
~
human~
ABFGLQRT DFJTVZ 0 -1000 0
200 130 50d100+95000 1000d1000+10000 600d3+50 fury
-120 -85 -85 -70
AEFGH ABJKM DEHZ S
stand stand male 200000
E ABCDEFGHIJK medium unknown
F for AHMV
V 17
A -1
M FIGHT 37001 35~
#0



#OBJECTS
#37000
dusty portal~
a {^D{6usty {!P{1ortal{x~
A {^D{6usty {!P{1ortal {xsits here waiting to be used.~
unknown~
portal O 0
0 A A CDHMP 0
0 0 0 P
#37001
dusty portal~
a {^D{6usty {!P{1ortal{x~
A {^D{6usty {!P{1ortal {xsits here waiting to be used.~
unknown~
portal O 0
0 A A ABDHMP 0
0 0 0 P
#37002
viper fangs~
{!V{1iper {^F{6angs{x~
A set of Viper fangs recently pulled lie here.~
unknown~
jewelry AG AS
0 0 0 0 0
90 3 1000 P
A
18 5
A
20 -5
A
13 50
#37003
axe aeternal~
{7Axe of the {%A{@e{#t{^e{!r{#n{@a{%l{x~
{7The Axe of the {%A{@e{#t{^e{!r{#n{@a{%l{7 lies here{x~
unknown~
weapon 0 AN
axe 15 13 cleave E
101 10 50000 P
A
13 100
A
3 -2
A
18 5
A
20 5
A
19 10
#37004
mind control cap~
{xMind Control{x~
A cap with 'Mind Control' lies here waiting.~
leather~
armor ABTdf AR
BD BD BD BD 0
101 10 30000 G
F
R 18 15 P
A
3 -2
A
19 -20
A
20 -5
#37005
handcuffs aeternal~
{7Handcuffs of the {%A{@e{#t{^e{!r{#n{@a{%l{x~
A set of handcuffs lie here unused.~
unknown~
jewelry A AM
0 0 0 0 0
90 2 10000 P
A
5 1
A
20 -2
A
1 -2
A
13 -100
A
17 -15
A
4 1
A
9 15
#37006
portal satan~
a portal to Satan and you soon regret it~
A portal leading to {!S{1atan{x is here with a sign that says {#[{!Suicide Portal{#]{x on it.~
unknown~
portal 0 0
0 KL A CDFGHLN 0
101 5000 0 P
#37007
shortbread~
shortbread~
A delicious piece of shortbread is here waiting to be eaten.~
unknown~
food 0 A
5 3 0 0 0
70 1 100 P
#37008
pitcher orange juice~
a pitcher of {#O{3range {#J{3uice{x~
A pitcher of {#O{3range {#J{3uice{x is here.~
unknown~
drink G AO
300 300 'orange juice' 0 0
70 1 10000 P
#37009
stack pancakes~
pancakes~
An extra tall stack of pancakes lie here waiting to be eaten.~
unknown~
food 0 A
5 3 0 0 0
70 1 100 P
#37010
twinkies~
a {3t{#wi{&n{#ki{3e{x~
A small package containing a twinkie lies here.~
unknown~
food 0 AO
5 3 0 0 0
70 1 100 P
#37011
loaf wonderbread~
a {3loaf{X of {&W{$on{!de{$r{&B{!re{$ad{x~
A {3loaf{X of {&W{$on{!de{$r{&B{!re{$ad{x lies here uneaten.~
unknown~
food 0 AO
5 3 0 0 0
70 1 100 P
#37012
slim jim beef jerky package~
a {#Slim {#Jim{x~
A package of beef jerky lies here unopened.~
unknown~
food 0 AO
5 3 0 0 0
70 1 100 P
#37013
peperoni stick~
a stick of {!p{1e{!p{1e{!r{1o{!n{1i{x~
A stick of {!p{1e{!p{1e{!r{1o{!n{1i{x lies here.~
unknown~
food 0 AO
5 3 0 0 0
70 1 100 P
#37014
t-bone steak tbone~
a {&t-bone{x {1steak{x~
A {&t-bone{x {1steak{x lies here.{x~
unknown~
food 0 AO
4 3 0 0 0
70 1 100 P
#37015
Winged Avian Helm~
{CWi{cng{Ced {CA{cvian {Yhelm{X~
Feathers have been woven together to form a helmet.~
unknown~
armor BI AE
ADE ADE BCDE ADE 0
90 4 20000 P
F
A 0 0 T
A
14 20
A
18 5
#37016
Avian Claw~
{CA{cvian {WClaw{X~
A pair of claws has been ripped off an {CA{cvian{X.  They are encaked in blood and sharp as the finest blade.~
unknown~
weapon 0 AN
exotic 12 15 peck H
91 2 9000 P
A
20 1
A
19 5
A
18 5
#37017
patch royalty~
the Patch of Royalty~
The patch of the royal family of Empar is here, crest shining brightly.~
unknown~
armor A AW
ABCD ABCD ABCD ABCD 0
101 2 25000 P
A
19 8
A
18 8
#37018
Air Trident~
{WTr{Dident {Wof {RA{rir{X~
Barely visible it floats here waiting for a worthy soul to master it.~
unknown~
weapon 0 AN
polearm 16 12 charge F
101 8 2000 P
A
18 15
A
2 2
A
20 -2
#37019
tower guard tower shield~
{CT{cower {RG{ruard {WS{whield{X~
A Tower Guard's shield sits here protecting the user.~
unknown~
armor AI AJ
ABCF ABCF ABCF ABCF 0
101 12 15000 P
#37020
skimpy lingerie~
the {Cq{cueen's {Xlingerie~
You PERVERT! You stole the {Cq{cueen's {Xlingerie!! GIVE IT BACK NOW!~
unknown~
armor 0 AD
ACDE ACDE ACDE CDE 0
101 1 20000 P
F
A 0 0 U
A
2 2
A
9 5
#37021
royal dagger~
{CR{coyal {RD{ragger{X~
A dagger owned by the royal family of Empar lies here.~
unknown~
weapon FG AN
dagger 15 13 pierce H
101 5 15000 P
A
13 50
A
18 8
#37022
prison guard shield~
{WA {WP{Drison {RG{ruard's {WS{Dhield{x~
A prison guard's shield lies here.~
unknown~
armor 0 AJ
BCDE BCDE BCDE BCDE 0
101 9 20000 P
A
18 5
A
19 5
#37023
hot sausage link~
{!h{1o{!t {3sausage{x~
A link of hot sausage lies here waiting to be eaten.~
unknown~
food 0 AO
15 15 0 0 0
70 1 100 P
#37024
guard sword~
a {RG{ruard's {Xsword~
The {RG{ruard's{X sword has been soaked with blood while defending the castle from invaders. The blade is as sharp as any ever produced.~
unknown~
weapon 0 AN
sword 21 9 slash DEF
101 14 20000 P
A
1 1
A
18 5
A
19 5
#37025
skeleton sharp bone~
{dS{Dkeletal {dB{Dracer{X~
The ripped off arm of a {dS{Dkeleton{X waits for a new body.~
unknown~
armor J AM
ABCD ABCD ACD BCD 0
101 3 20000 P
A
13 20
A
20 -3
#37026
soul breath~
{RS{roul's {Xlast breath~
The breath from a departed human floats here.~
unknown~
light 0 A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
90 30 15000 P
A
20 -6
#37027
twisted rapier~
{WA T{wwisted {WR{wapier{x~
A rapier with a twisted blade lies here.~
unknown~
weapon 0 AN
sword 5 27 thrust E
70 5 50000 P
A
19 10
#37028
steel club~
{DA S{dteel {DC{dlub{x~
A club made entirely of steel lies here.~
unknown~
weapon 0 AN
mace 2 75 crush 0
70 25 50000 P
A
18 -25
A
19 14
#37029
thin dagger~
{RA T{rhin {RD{ragger{x~
A long, thin dagger lies in the dirt~
unknown~
weapon 0 AN
dagger 8 15 pierce 0
70 6 50000 P
A
2 3
A
19 21
#37030
hunting hatchet~
{GA H{gunting {GH{gatchet{x~
A hatchet used for hunting lies here.~
unknown~
weapon 0 AN
axe 14 9 chop 0
70 7 50000 P
A
18 5
A
19 10
A
13 80
#37031
pitch torch~
{YA P{yitch {YT{yorch{x~
A torch soaked in pitch lies here, burning away~
unknown~
light A A
0 0 BCDJK 0 0
70 5 10000 P
#37032
satchel leather~
{yA Leather Satchel{x~
A satchel made of leather lies here~
unknown~
container 0 AO
250 A 0 200 30
70 1 30000 P
#37033
canvas canteen~
{gA {GC{gan{Gv{gas {gC{Ga{gnt{Ge{gen{x~
A canteen made of canvas is here.~
unknown~
drink 0 AO
525 1 'water' 0 0
70 11 20000 P
#37034
potion divine~
{WA D{Yiv{Win{Ye P{Wot{Yio{Wn{x~
A potion sits here, radiating a divine aura~
unknown~
potion AB AO
90 'protection evil' 'armor' 'steel flesh' 'stone skin'
70 1 15000 P
#37035
potion hatred hate~
{RA P{Dot{Rio{Dn {Rof H{Dat{Rred{x~
A dark red potion labeled "Hatred" lies here.~
unknown~
potion E AO
90 'frenzy' 'giant strength' 'haste' 'protection good'
70 1 15000 P
#37036
sprig sage~
{GS{Cpri{Gg {Cof {GS{Cag{Ge{x~
A spring of sage lies here, giving off a strong aroma.~
unknown~
pill 0 AO
90 'stone skin' 'shield' 'protection evil' 'mass invis'
70 1 15000 P
#37037
sprig thyme~
{gA S{cpri{gg {cof {gTh{cy{gme{x~
A sprig of thyme looks delicious.~
unknown~
pill A AO
105 'cure blindness' 'cure disease' 'cure poison' 'remove curse'
70 1 15000 P
#37038
tome power~
{RA T{rome {Ro{rf {RP{rower{x~
A tome is here, radiating an evil power~
unknown~
scroll B AO
70 'demonfire' 'blindness' 'cure blindness' 'cure serious'
70 5 20000 P
#37039
book blessing~
{WA B{Yoo{Wk of D{Yivin{We W{Yrat{Wh{x~
A book with holy markings on its cover lies here.~
unknown~
scroll A AO
70 'holy word' 'curse' 'remove curse' ''
70 7 20000 P
#37089
cloak Aeternal~
{%Cl{5oak {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~
The cloak of the Aeternal sits in a pile~
Ivory~
armor ABS AK
BE BE BE BE 0
101 10 50000 P
A
13 50
A
18 12
A
19 12
#37090
armplates aeternal~
{MArm{mplates {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~
Armplates belonging to the Aeternal lie here~
unknown~
armor ABS AI
CE CE CE CE 0
101 10 50000 P
A
18 7
A
26 5
A
19 15
#37091
girth aeternal~
{%Gi{5rth {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~
The girth of the aeternal sits here.~
unknown~
armor ABS AL
ABCD ABCD ABCD ABCD 0
101 3 50000 P
A
12 75
A
19 14
F
S 18 10 C
#37092
helm aeternal~
{%He{5lm {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~
The helm of the aeternal sits here.~
unknown~
armor AB AE
CE CE CE CE 0
101 2 50000 P
A
13 50
A
19 9
A
18 12
A
9 15
A
12 50
#37093
Kiam's Coffin~
{RK{ri{Da{dm{w'{Ws C{wo{df{Df{ri{Rn{x~
A coffin sits here~
unknown~
furniture 0 0
A EGIJOP CFIL CDFI CDFI
0 0 0 P
A
19 -16
#37094
legplates aeternal~
{MLegp{mlates {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~
Legplates belonging to the Aeternal lie here~
unknown~
armor AB AF
BD CE CE BCDE 0
101 7 50000 P
A
28 3
A
20 -2
A
18 7
A
19 15
#37095
throne darkness vex~
{#T{3hron{#e {7of {6Dar{3kne{1ss{x~
A throne stands here, high-backed and shrouded in darkness and magic.~
unknown~
furniture ABC 0
AB EFGIJKM BEH DGKMNOPQRSTUVWXYZabcdef EFLMNOPQRSTUVWXYZabcdef
1 0 0 P
A
13 50
#37098
bowl blood~
a {&b{7ow{&l{x of {!B{1loo{!d{x~
A bowl of blood lies here, filled to the brim.~
unknown~
drink ABG AO
1000 1000 'blood' 0 0
104 1 1 P
#37099
boots aeternal~
{MBo{mots {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~
Boots belonging to the Aeternal have been forgotten~
unknown~
armor ABS AG
BCE BCE BCE BCE 0
101 7 50000 P
A
18 15
A
19 9
A
14 25
A
9 5
A
2 1
#0



#ROOMS
#37000
Fesdor's Room~
Welcome to FESDOR'S ROOM! Have fun!
~
0 540676 0
D5
~
~
0 0 109
S
#37001
The Base of a Mountain~
A path begins to emerge from the pure wilderness that is the top of this
ridge.  It leads North towards the slopes of a giant mountain.  The shrubs
and trees here are shriveled as a result of the extreme elevation, and the
air is much thinner, making every step much more laborious.  
~
0 0 2
D0
~
~
0 0 37003
D2
~
~
0 0 17848
S
#37002
Road to Castle Empar~
As you continue along the path you notice the trees and brush slowly
becoming more immaculate and well groomed.  As you look around for any signs
of life, you see only the grass and trees.  You slowly come to realize there
are no animals or insects and the sounds of birds have all but dissapeared. 
This is strange, strange indeed.  
~
0 4 2
S
#37003
The Portal to Castle Empar~
Far above you on the peak of a mountain sits the Castle Empar.  Cliffs
thousands of feet tall surround it on all sides, making it completely
inaccessible by normal means.  A portal rises from the ground at the end of
the path, it can only lead one place ...  
~
0 0 2
D2
~
~
0 0 37001
S
#37004
Inside the Walls~
As you step out of the portal into the bright sunlight of the courtyard,
you notice that you are trapped within it's dark grey walls.  The only way
through those walls is the dusty pipe from which you emerged.  The energy of
the Aeternal radiates throughout this place, his curse penetrating the very
fabric of the rooms.  
~
0 0 1
D0
~
~
0 0 37007
S
#37005
The Blacksmith~
You are standing in an old blacksmithing room.  There is a large forge in
the corner covered with black soot.  A large rack on the back wall displays
the equipment for sale.  The smell of smoke is heavy but bearable.  
~
0 132 0
D0
~
~
0 0 37008
D1
~
~
0 0 37066
S
#37006
Butcher's House~
You enter a small shop that specializes in meat.  There is a lot of meat,
all kept in chilled glass cases for open view.  Remarkably these meats don't
look spoiled or even slightly browned.  Yet another mystery of this strange
place.  
~
0 132 0
D0
~
~
0 0 37009
D3
~
~
0 0 37064
S
#37007
Center of the Marketplace~
You enter a large courtyard, filled with the remains of an old
marketplace.  To the west is the food court, only the baker and the butcher
have remained.  To the east, the blacksmith's and the general store is all
that remains open from a once great armoury.  
~
0 0 1
D0
~
~
0 0 37010
D1
~
~
0 0 37008
D2
~
~
0 0 37004
D3
~
~
0 0 37009
S
#37008
Eastern Armoury~
You enter the old armoury area.  The walls are even darker here than in
other parts of the castle.  You can hear the solitary banging of the
blacksmith and the soft cries of Bob as he greets the few remaining peasants
outside of the castle proper.  
~
0 0 0
D0
~
~
0 0 37011
D2
~
~
0 0 37005
D3
~
~
0 0 37007
S
#37009
Western Food Court~
As you enter the small food court, the smell of fresh baked bread
overwhelms you.  The smell of the cakes and cookies of the bakery almost
drive you insane.  You look around and wonder how a market such as this
could exist this close to the castle.  Yet another puzzle in this intriguing
place.  
~
0 0 0
D0
~
~
0 0 37012
D1
~
~
0 0 37007
D2
~
~
0 0 37006
S
#37010
Bottom of South Stairwell~
You are at the base of a very large red velvet staircase.  The outer wall
is a sickly pale color.  The interior walls are a deep obsidian, reflecting
how you feel as you go deeper into the castle.  My, what a strange place
this is!  
~
0 0 0
D2
~
~
0 0 37007
D4
~
~
0 0 37013
S
#37011
Supply Store~
You step into a small store.  A bell rings as the door closes behind you.
As you walk around looking in the cases you see many useful items, only a
few of which are actually for sale.  A smell of musk hangs in the air.  
~
0 132 0
D1
~
~
0 0 37063
D2
~
~
0 0 37008
S
#37012
Baker's Place~
You enter a quaint shop.  There are all types of breads here to purchase.
A cake is cooling on a rack beside you on the counter.  
~
0 132 0
D2
~
~
0 0 37009
D3
~
~
0 0 37065
S
#37013
South Stairwell~
You are standing in the heart of the southern stairwell.  The stairwell
continues up into the black tower and down towards the castle entrance.  The
eastern and western exits lead to the other parts of the castle.  
~
0 1 0
D1
~
~
0 0 37014
D3
~
~
0 0 37015
D4
~
~
0 0 37035
D5
~
~
0 0 37010
S
#37014
Cross hall~
You are standing at the intersection of the southern hallway and the
eastern hallway.  To the north lays the eastern hallway.  To the west is the
south stairs, to the east is the entrance to a white tower.  
~
0 1 0
D0
~
~
0 0 37016
D1
~
~
0 0 37039
D3
~
~
0 0 37013
S
#37015
Cross hall~
You are standing at the intersection of the southern hallway and the
western hallway.  To the north lays the western hallway.  To the east is the
south stairs, to the west is the entrance to a white tower.  
~
0 1 0
D0
~
~
0 0 37022
D1
~
~
0 0 37013
D3
~
~
0 0 37021
S
#37016
Eastern Hallway~
You find yourself in a carpeted hallway.  The walls are a dark obsidian
color.  The doors along the hallway have been chained shut from the inside
and out.  There is no way of entering them.  
~
0 1 0
D0
~
~
0 0 37017
D2
~
~
0 0 37014
S
#37017
Eastern Hallway~
You stand next to the entrance to the dungeon.  To the east you can hear
the sounds of the ghosts wailing.  To the north the hallway continues on.  
~
0 1 0
D0
~
~
0 0 37019
D1
~
~
0 0 37018
D2
~
~
0 0 37016
S
#37018
East Dungeon Entrance~
You enter a dark room with drab walls. A deep stairwell leads into the dungeons. You feel that it may not be wise to continue down into the dungeons.
~
0 0 0
D3
~
~
0 0 37017
D5
~
~
0 0 37056
S
#37019
Eastern Hallway~
You find yourself in a carpeted hallway.  The walls are a dark obsidian
color.  The doors along the hallway have been chained shut from the inside
and out.  There is no way of entering them.  
~
0 1 0
D0
~
~
0 0 37020
D2
~
~
0 0 37017
S
#37020
Cross Hall~
You are standing at the intersection of the northern hallway and the
eastern hallway.  To the south lays the eastern hallway.  To the east is the
entrance to a white tower.  To the west is the north stairs.  
~
0 1 0
D1
~
~
0 0 37037
D2
~
~
0 0 37019
D3
~
~
0 0 37027
S
#37021
Base of South West Tower~
You stand at the entrance to a white tower.  You can feel the power
eminating from it, pushing back the blackness of the rest of the castle. 
You feel safer here.  
~
0 5 0
D1
~
~
0 0 37015
D4
~
~
0 0 37038
S
#37022
Western Hallway~
You find yourself in a carpeted hallway.  The walls are a dark obsidian
color.  The doors along the hallway have been chained shut from the inside
and out.  There is no way of entering them.  
~
0 1 0
D0
~
~
0 0 37023
D2
~
~
0 0 37015
S
#37023
Western Hallway~
You stand in the middle of the corridor.  A large gaping hole catches
your attention immediately.  You wonder where it could lead.  
~
0 1 0
D0
~
~
0 0 37025
D2
~
~
0 0 37022
D5
~
~
0 0 37024
S
#37024
Bottom of the Broken Shaft.~
You find yourself at the bottom of a narrow shaft, From the wails of the
prisoners you suspect you are in the dungeons of this massive castle.  You
have to wonder who could be locked in the dungeons while someone as evil as
the Aeternal are in power.  
~
0 1073741828 0
D1
~
~
0 0 37076
D2
~
~
0 0 37082
S
#37025
Western Hallway~
You find yourself in a carpeted hallway.  The walls are a dark obsidian
color.  The doors along the hallway have been chained shut from the inside
and out.  There is no way of entering them.  
~
0 1 0
D0
~
~
0 0 37026
D2
~
~
0 0 37023
S
#37026
Cross Hall~
You are standing at the intersection of the northern hallway and the
western hallway.  To the south lays the western hallway.  To the east is the
north stairs, to the west is the entrance to a white tower.  
~
0 1 0
D1
~
~
0 0 37027
D2
~
~
0 0 37025
D3
~
~
0 0 37028
S
#37027
North Stairwell~
You are standing at the base of the northern stairwell.  The stairwell
continues up into the black tower and south into the castle cistern.  The
eastern and western exits lead to the other parts of the castle.  
~
0 1 0
D1
~
~
0 0 37020
D2
~
~
0 0 37067
D3
~
~
0 0 37026
D4
~
~
0 0 37029
S
#37028
Base of North West Tower~
You stand at the entrance to a white tower.  You can feel the power
eminating from it, pushing back the blackness of the rest of the castle. 
You feel safer here.  
~
0 5 0
D1
~
~
0 0 37026
D4
~
~
0 0 37042
S
#37029
North Stairs~
You find yourself on the first floor of the black tower.  Down leads back
down to the main floor.  Up leads further into the tower.  To the south is
the well room where you can check out the castle cistern.  
~
0 5 0
D2
~
~
0 0 37072
D4
~
~
0 0 37030
D5
~
~
0 0 37027
S
#37030
North Stairs~
You are standing near the top of the north stairwell.  The walls are a
very dark black color.  To the south is the room of healing.  You think it
might be helpful later on.  
~
0 1 0
D2
~
~
0 0 37036
D4
~
~
0 0 37031
D5
~
~
0 0 37029
S
#37031
Before the Bed Chamber~
You stand at the top of the north stairwell.  To the south is the bed
chamber of the Aeternal.  The evil has turned the walls of the stairwell
blacker than soot at this point.  You recite an old prayer and prepare
yourself.  
~
0 1 0
D2
~
~
0 0 37032
D5
~
~
0 0 37030
S
#37032
Bed Chamber~
You enter the bedchamber and look around.  There is a small table by the
wall, a bed in the center of the room and a ladder attached to the wall
leading up to a trapdoor.  You can feel the evil that radiates from this
room.  
~
0 0 0
D0
~
~
0 0 37031
D2
~
~
0 0 37033
D4
~
trapdoor~
1 0 37081
S
#37033
Before the Bed Chamber~
You stand at the top of the south stairwell.  To the north is the bed
chamber of the Aeternal.  The evil has turned the walls of the stairwell
blacker than soot at this point.  You shudder quietly to yourself and steel
your nerves.  
~
0 1 0
D0
~
~
0 0 37032
D5
~
~
0 0 37034
S
#37034
South Stairs~
You are standing near the top of the south stairwell.  The walls are a
very dark black color.  To the north is the room of healing.  You don't dare
think about why it would be this close to the Aeternal.  
~
0 1 0
D0
~
~
0 0 37036
D4
~
~
0 0 37033
D5
~
~
0 0 37035
S
#37035
South Stairs~
You find yourself on the first floor of the black tower.  Down leads back
down to the main floor.  Up leads further into the tower.  To the north is
the well room where you can check out the castle well.  
~
0 5 0
D0
~
~
0 0 37072
D4
~
~
0 0 37034
D5
~
~
0 0 37013
S
#37036
Room of Healing~
You enter a pure white room.  The walls are encrusted with special
gemstones that have been infused with holy energies.  This area is safe from
all attacks.  
~
0 1028 0
D0
~
~
0 0 37030
D2
~
~
0 0 37034
M 2000 H 2000
S
#37037
Base of North East Tower~
You stand at the entrance to a white tower.  You can feel the power
eminating from it, pushing back the blackness of the rest of the castle. 
You feel safer here.  
~
0 5 0
D3
~
~
0 0 37020
D4
~
~
0 0 37044
S
#37038
Middle of South West Tower~
You enter the midsection of the south-west white tower.  Above you is the
Princess' Quarters, these towers being the only safe place of refuge for
her.  
~
0 0 0
D0
~
~
0 0 37047
D1
~
~
0 0 37073
D4
~
~
0 0 37046
D5
~
~
0 0 37021
S
#37039
Base of South East Tower~
You stand at the entrance to a white tower.  You can feel the power
eminating from it, pushing back the blackness of the rest of the castle. 
You feel safer here.  
~
0 5 0
D3
~
~
0 0 37014
D4
~
~
0 0 37040
S
#37040
Middle of South East Tower~
You stand in the middle of the south-east tower.  Above you is the castle
apothecary.  It's walls contain an assortment of ointments and potions that
can cure what ails you.  
~
0 0 0
D0
~
~
0 0 37055
D3
~
~
0 0 37075
D4
~
~
0 0 37041
D5
~
~
0 0 37039
S
#37041
Apothecary Shop~
This room is covered with holy artifacts.  There are many spellbooks and
cookbooks opened to different pages laying around.  A small counter displays
a wide variety of potions for your enjoyment.  
~
0 132 0
D5
~
~
0 0 37040
S
#37042
Middle of North West Tower~
You enter the midsection of the north-west white tower.  Above you is the
Prince's Quarters, these towers being the only safe place of refuge while
the Aeternal resides here.  
~
0 0 0
D1
~
~
0 0 37050
D2
~
~
0 0 37049
D4
~
~
0 0 37043
D5
~
~
0 0 37028
S
#37043
Prince's Quarters~
You enter a small chamber at the top of the tower.  There are religious
charms all over the place.  A large block sits in the middle of the room,
glowing slightly with a white aura.  You can no longer feel the evil force
of the Aeternal within this room.  
~
0 5 0
D5
~
~
0 0 37042
S
#37044
Middle of North East Tower~
You stand in the middle of the north-east tower.  Above you is the castle
library, where you can read up on the history of this strange castle.  A
very powerful good energy has almost whitewashed the stone here.  
~
0 0 0
D2
~
~
0 0 37053
D3
~
~
0 0 37052
D4
~
~
0 0 37045
D5
~
~
0 0 37037
S
#37045
Castle Library~
You enter a small room filled with bookshelves.  Most of these books
catalog the history of this damned castle.  A few magically enhanced scrolls
are laying around on a counter as well, maybe you can buy a few to take with
you.  
~
0 132 0
D5
~
~
0 0 37044
S
#37046
Princess's Quarters~
You find yourself inside the core of one of the white towers.  Everything
in this room reflects a holy aura.  These towers must have some kind of
magical powers restricting the Aeternals influence over the castle.  A large
ornate brass bed sits in the corner of the room.  
~
0 4 0
D5
~
~
0 0 37038
S
#37047
Ramparts~
This section of the ramparts is like all the others, sickly gray.  You
get the feeling that these walls are helping to contain the great evil of
the Aeternal.  
~
0 0 0
D0
~
~
0 0 37048
D2
~
~
0 0 37038
S
#37048
Ramparts~
The ground below you is a dark gray.  The white towers loom over you as
you walk across the ramparts.  The ghosts of dead souls that once inhabited
this place roam everywhere.  
~
0 0 0
D0
~
~
0 0 37049
D2
~
~
0 0 37047
S
#37049
Ramparts~
The ground below you is a sickly gray, a stark contrast to the white
towers that pop up out of the four corners of the castle.  The black tower
in the middle creating a dark atmosphere of death and destruction.  You
can't help but wonder what could be hidden at the top of these towers.  
~
0 0 1
D0
~
~
0 0 37042
D2
~
~
0 0 37048
S
#37050
Ramparts~
The ground below you is a sickly gray, a stark contrast to the white
towers that pop up out of the four corners of the castle.  The black tower
in the middle creating a dark atmosphere of death and destruction.  You
can't help but wonder what could be hidden at the top of these towers.  
~
0 0 0
D1
~
~
0 0 37051
D3
~
~
0 0 37042
S
#37051
Ramparts~
The ground below you is a dark gray.  The white towers loom over you as
you walk across the ramparts.  The ghosts of dead souls that once inhabited
this place roam everywhere.  
~
0 0 0
D1
~
~
0 0 37052
D3
~
~
0 0 37050
S
#37052
Ramparts~
This section of the ramparts is like all the others, sickly gray.  You
get the feeling that these walls are helping to contain the great evil of
the Aeternal.  
~
0 0 0
D1
~
~
0 0 37044
D3
~
~
0 0 37051
S
#37053
Ramparts~
This section of the ramparts is like all the others, sickly gray.  You
get the feeling that these walls are helping to contain the great evil of
the Aeternal.  
~
0 0 0
D0
~
~
0 0 37044
D2
~
~
0 0 37054
S
#37054
Ramparts~
The ground below you is a dark gray.  The white towers loom over you as
you walk across the ramparts.  The ghosts of dead souls that once inhabited
this place roam everywhere.  
~
0 0 0
D0
~
~
0 0 37053
D2
~
~
0 0 37055
S
#37055
Ramparts~
The ground below you is a sickly gray, a stark contrast to the white
towers that pop up out of the four corners of the castle.  The black tower
in the middle creating a dark atmosphere of death and destruction.  You
can't help but wonder what could be hidden at the top of these towers.  
~
0 0 0
D0
~
~
0 0 37054
D2
~
~
0 0 37040
S
#37056
Screaming Souls~
As soon as you enter the room you are blasted to your knees by the
shrieking of all of the dead souls of the people that the Aeternal has
killed so far.  You shudder and keep moving.  
~
0 0 0
D4
~
~
0 0 37018
D5
~
~
0 0 37057
S
#37057
Ghoulish Laughter~
The sounds of laughter haunt you as you go deeper into the dungeons. 
Their cries almost deafening you, making your body shake from the
vibrations.  It may not be wise to stay here long.  
~
0 0 0
D4
~
~
0 0 37056
D5
~
~
0 0 37058
S
#37058
Bottom of the Stairs~
You stand at the bottom of the stairs, the sounds of ghoulish laughter
wafts down from above.  The cries of these long dead inhabitants of this
place fill you with a primal rage.  You must avenge these poor people!  
~
0 0 0
D3
~
~
0 0 37059
D4
~
~
0 0 37057
S
#37059
Cell Block C~
You enter Cell Block C.  The Aeternal threw the crippled and weak into
this cell block and waited for them to die.  You wonder how anyone could
survive such torture.  
~
0 0 0
D0
~
~
1 0 37060
D1
~
~
0 0 37058
D2
~
~
1 0 37061
D3
~
~
0 0 37062
S
#37060
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D2
~
~
1 0 37059
S
#37061
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D0
~
~
1 0 37059
S
#37062
Cell Block B~
You enter Cell Block B.  The walls still bear the scars where the
original inhabitants of this castle were dragged through this room on the
way to their death.  
~
0 0 0
D0
~
~
1 0 37077
D1
~
~
0 0 37059
D2
~
~
1 0 37078
D3
~
~
0 0 37076
S
#37063
Peasant's Room~
As you enter this room your first thought is how small it is.  There is
barely enough room to turn around and leave.  It may not be a wise idea to
stay here too long.  
~
0 4 0
D3
~
~
0 0 37011
S
#37064
Meat Locker~
You enter a small chamber behind the meat locker.  If it wasn't for that
dark mysterious feeling of dread, you would actually consider this room
comfortable.  There is a bed in the corner and a small window overlooking
the shop in one wall.  
~
0 4 0
D1
~
~
0 0 37006
S
#37065
Bread Room~
This room is a plain whitewalled room.  The only thing that seperates it
from the shop is a small curtain drawn across the doorway.  A bed sits in
the corner looking very unused.  
~
0 4 0
D1
~
~
0 0 37012
S
#37066
Smithy's House~
You enter a small chamber.  This room is remarkably clean, considering
it's located next to the blacksmith's shop.  A small table sits in the
corner of the room next to the cot.  You think you could live in this room
if it wasn't for the evil that has woven it's way throughout the very fabric
of this castle.  
~
0 4 0
D3
~
~
0 0 37005
S
#37067
Cistern Entrance~
You are at the top of a flight of stairs leading down into the castle
well.  The entrance is to the well is to the north.  It smells kinda funny
in this place.  There is no way you would drink from this well.  
~
0 5 0
D0
~
~
0 0 37027
D5
~
~
0 0 37068
S
#37068
Bottom of the Cistern~
You look around the waist deep water and spy a small hole in the south
wall leading to parts unknown.  The stairs lead up out of the stagnant
water.  
~
0 1 0
D2
~
~
0 0 37069
D4
~
~
0 0 37067
S
#37069
Dank Pit~
You find yourself at the bottom of the well.  The filthy water comes up
to your waist.  Soaking your clothes, there is a small passage to the north
and the stairs lead up into the well itself.  
~
0 1 0
D0
~
~
0 0 37068
D4
~
~
0 0 37070
S
#37070
Dank Well~
You sit for a second on the steps of the well.  The lurking feeling
sticking to you like a wet t-shirt.  The walls are covered in slime and
mildew.  You stand up and decide not to stick around too long.  
~
0 1 0
D4
~
~
0 0 37071
D5
~
~
0 0 37069
S
#37071
Castle Well~
You find yourself at the top of the castle well.  It's reasonably clean. 
There are stairs leading down into the well itself and up into the well
room.  
~
0 5 0
D4
~
~
0 0 37072
D5
~
~
0 0 37070
S
#37072
Well Room~
You enter a small room with a large well in the center of it with a set
of steps leading down into the darkness.  You wonder what could be down
there in that pitch black hole.  
~
0 1 0
D0
~
~
0 0 37029
D2
~
~
0 0 37035
D5
~
~
0 0 37071
S
#37073
Ramparts~
The ground below you is a sickly gray, a stark contrast to the white
towers that pop up out of the four corners of the castle.  The black tower
in the middle creating a dark atmosphere of death and destruction.  You
can't help but wonder what could be hidden at the top of these towers.  
~
0 0 0
D1
~
~
0 0 37074
D3
~
~
0 0 37038
S
#37074
Ramparts~
The ground below you is a dark gray.  The white towers loom over you as
you walk across the ramparts.  The ghosts of dead souls that once inhabited
this place roam everywhere.  
~
0 0 0
D1
~
~
0 0 37075
D3
~
~
0 0 37073
S
#37075
Ramparts~
This section of the ramparts is like all the others, sickly gray.  You
get the feeling that these walls are helping to contain the great evil of
the Aeternal.  
~
0 0 0
D1
~
~
0 0 37040
D3
~
~
0 0 37074
S
#37076
Cell Block A~
You enter Cell Block A, where the aeternal put his worst enemies. 
Suddenly you wonder what ever happened to the King and the Queen of this
Castle.  
~
0 0 0
D0
~
~
1 0 37080
D1
~
~
0 0 37062
D2
~
~
1 0 37079
D3
~
~
0 0 37024
S
#37077
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D2
~
~
1 0 37062
S
#37078
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D0
~
~
1 0 37062
S
#37079
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D0
~
~
1 0 37076
S
#37080
Cell~
This is a cell of drab grey brick.  There is a torch sitting in a sconce
and the only furniture you see is a small rock slab.  
~
0 0 0
D2
~
~
1 0 37076
S
#37081
Top of the Black Spire~
You stand at the top of the black tower.  The feeling of evil almost
overcomes you.  The wind whips around your body as you look out over the
castle.  The white towers radiating a bright white aura in the face of all
the evil inside the castle.  
~
0 0 0
D5
~
trapdoor~
1 0 37032
S
#37082
Necromatic's Shop~
You enter a small shop with a single lamp burning.  There is something
strangely disturbing about this place.  It looks like a taxidermist's shop
but there are stuffed corpses where the animals should be.  Strange, Very
strange!  
~
0 132 0
D0
~
~
0 0 37024
S
#37083
PetShop~
~
0 4100 0
S
#37084
Stables~
~
0 4096 0
D2
~
~
0 0 37083
S
#37097
Test room 1~
~
0 4 0
S
#37098
Kiam's House of Horrors~
You enter a room bathed in black.  Black carpet, walls, and a black
ceiling surround you.  The only light source comes from a {Rlava lamp{X in
the corner of the room.  There is a stereo which plays songs of rage and
hatred loud then any you've heard before.  There is a bed on the side of the
room opposite the stereo, and a casket in the middle of the room.  The bed is
only used for visitors.  
~
0 98828 0
S
#37099
We Love Tien!~
Tien, you are the one who has helped all of us through this learning process.  We thank you for it all.
                        -  Builders
 
Personalized Messages:
 
Dude, bro, you gave me the chance and I can't thank you enough for that. Just remember to take a break everyone in a while, moron. Heh.
       - Kiam
~
0 4 0
S
#0



#SPECIALS
M 37021 spec_poison Load to: A {!P{1it {^V{6iper{x
M 37029 spec_breath_gas Load to: {BA L{bich{x
M 37099 spec_cast_cleric Load to: {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
S



#RESETS
D 0 37032 4 1 The up door of Bed Chamber is closed
D 0 37059 0 1 The north door of Cell Block C is closed
D 0 37059 2 1 The south door of Cell Block C is closed
D 0 37060 2 1 The south door of Cell is closed
D 0 37061 0 1 The north door of Cell is closed
D 0 37062 0 1 The north door of Cell Block B is closed
D 0 37062 2 1 The south door of Cell Block B is closed
D 0 37076 0 1 The north door of Cell Block A is closed
D 0 37076 2 1 The south door of Cell Block A is closed
D 0 37077 2 1 The south door of Cell is closed
D 0 37078 0 1 The north door of Cell is closed
D 0 37079 0 1 The north door of Cell is closed
D 0 37080 2 1 The south door of Cell is closed
D 0 37081 5 1 The down door of Top of the Black Spire is closed
M 0 37010 2 37003 2 *Load a {^P{6ortal {!G{1uard{X
E 0 37003 0 16 *{7axe of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded wielded of a {^P{6ortal {!G{1uard{X
O 0 37000 0 37003 *A {^d{6usty {!p{1ortal{x loaded to The Portal to Castle Empar
O 0 37001 0 37004 *A {^d{6usty {!p{1ortal{x loaded to Inside the Walls
M 0 37002 1 37005 1 *Load A blacksmith
G 0 37028 0 *{da s{dteel {dc{dlub{x is given to A blacksmith
G 0 37030 0 *{ga h{gunting {gh{gatchet{x is given to A blacksmith
G 0 37029 0 *{ra t{rhin {rd{ragger{x is given to A blacksmith
G 0 37027 0 *{wa t{wwisted {wr{wapier{x is given to A blacksmith
M 0 37004 1 37006 1 *Load A Butcher
G 0 37023 0 *{!h{1o{!t {3sausage{x is given to A Butcher
G 0 37014 0 *A {&t-bone{x {1steak{x is given to A Butcher
G 0 37013 0 *A stick of {!p{1e{!p{1e{!r{1o{!n{1i{x is given to A Butcher
G 0 37012 0 *A {#slim {#jim{x is given to A Butcher
M 0 37011 10 37010 3 *Load A {!G{1uard{x
G 0 37024 0 *A {rg{ruard's {xsword is given to A {!G{1uard{x
M 0 37003 1 37011 1 *Load A Peasant
G 0 37033 0 *{ga {gc{gan{gv{gas {gc{ga{gnt{ge{gen{x is given to A Peasant
G 0 37032 0 *{ya leather satchel{x is given to A Peasant
G 0 37031 0 *{ya p{yitch {yt{yorch{x is given to A Peasant
M 0 37005 1 37012 1 *Load A Baker
G 0 37011 0 *A {3loaf{x of {&w{$on{!de{$r{&b{!re{$ad{x is given to A Baker
G 0 37010 0 *A {3t{#wi{&n{#ki{3e{x is given to A Baker
G 0 37009 0 *Pancakes is given to A Baker
G 0 37007 0 *Shortbread is given to A Baker
G 0 37008 0 *A pitcher of {#o{3range {#j{3uice{x is given to A Baker
M 0 37012 30 37013 5 *Load A {^P{6easant{x
E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x
M 0 37012 30 37017 5 *Load A {^P{6easant{x
E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x
M 0 37016 2 37018 2 *Load A {&S{*keleton{x
E 0 37025 0 14 *{ds{dkeletal {db{dracer{x is loaded on the left wrist of A {&S{*keleton{x
M 0 37015 20 37021 3 *Load A {^T{6ower {!G{1uard{x
E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x
M 0 37012 30 37023 5 *Load A {^P{6easant{x
E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x
M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x
E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x
M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x
E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x
M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x
E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x
M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x
E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x
M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x
E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x
M 0 37012 30 37027 5 *Load A {^P{6easant{x
E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x
M 0 37015 20 37028 3 *Load A {^T{6ower {!G{1uard{x
E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x
O 0 37095 0 37032 *{#t{3hron{#e {7of {6dar{3kne{1ss{x loaded to Bed Chamber
M 0 37008 1 37036 1 *Load A {&Healer{0
M 0 37015 20 37037 3 *Load A {^T{6ower {!G{1uard{x
E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x
M 0 37026 20 37038 5 *Load An {^A{6vian{x
E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x
G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x
M 0 37015 20 37039 3 *Load A {^T{6ower {!G{1uard{x
E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x
M 0 37026 20 37040 5 *Load An {^A{6vian{x
G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x
E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x
M 0 37006 1 37041 1 *Load An Apothecary
G 0 37037 0 *{ga s{cpri{gg {cof {gth{cy{gme{x is given to An Apothecary
G 0 37035 0 *{ra p{dot{rio{dn {rof h{dat{rred{x is given to An Apothecary
G 0 37036 0 *{gs{cpri{gg {cof {gs{cag{ge{x is given to An Apothecary
G 0 37034 0 *{wa d{yiv{win{ye p{wot{yio{wn{x is given to An Apothecary
M 0 37026 20 37042 5 *Load An {^A{6vian{x
G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x
E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x
M 0 37013 1 37043 1 *Load A {&P{*rince{x
E 0 37021 0 16 *{cr{coyal {rd{ragger{x is loaded wielded of A {&P{*rince{x
M 0 37026 20 37044 5 *Load An {^A{6vian{x
G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x
E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x
M 0 37007 1 37045 1 *Load A Librarian
G 0 37038 0 *{ra t{rome {ro{rf {rp{rower{x is given to A Librarian
G 0 37039 0 *{wa b{yoo{wk of d{yivin{we w{yrat{wh{x is given to A Librarian
M 0 37014 1 37046 1 *Load A {&V{*irtuous {^P{6rincess{x
E 0 37017 0 27 *The patch of royalty is loaded as a patch of A {&V{*irtuous {^P{6rincess{x
M 0 37027 20 37048 5 *Load An {&A{*ir {!E{1lemental{x
E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x
M 0 37027 20 37051 5 *Load An {&A{*ir {!E{1lemental{x
E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x
M 0 37027 20 37054 5 *Load An {&A{*ir {!E{1lemental{x
E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x
M 0 37017 5 37056 5 *Load A {!S{1oul{x
E 0 37026 0 0 *{rs{roul's {xlast breath is loaded as a light of A {!S{1oul{x
M 0 37018 5 37057 5 *Load A {^G{6houl{x
M 0 37020 3 37059 1 *Load A {&P{*rison {!G{1uard{x
E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x
E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x
M 0 37019 6 37060 3 *Load A {!D{1ying {^P{6risoner{x
M 0 37019 6 37061 3 *Load A {!D{1ying {^P{6risoner{x
M 0 37020 3 37062 1 *Load A {&P{*rison {!G{1uard{x
E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x
E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x
M 0 37025 10 37068 5 *Load A {^S{6ewer {!R{1at{x
M 0 37025 10 37069 5 *Load A {^S{6ewer {!R{1at{x
M 0 37027 20 37074 5 *Load An {&A{*ir {!E{1lemental{x
E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x
M 0 37020 3 37076 1 *Load A {&P{*rison {!G{1uard{x
E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x
E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x
M 0 37024 10 37077 5 *Load a {^C{6astle {!S{1entry{x
M 0 37024 10 37078 5 *Load a {^C{6astle {!S{1entry{x
M 0 37023 1 37079 1 *Load The {^Q{6ueen{x
E 0 37020 0 12 *The {cq{cueen's {xlingerie is loaded about the shoulders of The {^Q{6ueen{x
M 0 37022 1 37080 1 *Load The {!K{1ing{x
M 0 37099 1 37081 1 *Load {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37092 0 6 *{%he{5lm {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded over the head of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37091 0 13 *{%gi{5rth {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded around the waist of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37090 0 10 *{marm{mplates {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the arms of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37094 0 7 *{mlegp{mlates {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the legs of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37099 0 8 *{mbo{mots {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the feet of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
E 0 37089 0 12 *{%cl{5oak {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded about the shoulders of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x
M 0 37009 1 37082 1 *Load A {&G{*rave {^D{6igger{x
O 0 37093 0 37082 *{rk{ri{da{dm{w'{ws c{wo{df{df{ri{rn{x loaded to Necromatic's Shop
O 0 37093 0 37098 *{rk{ri{da{dm{w'{ws c{wo{df{df{ri{rn{x loaded to Kiam's House of Horrors
S



#SHOPS
37002 5 0 0 0 0 150 50 0 23
37003 1 13 17 15 0 150 50 0 23
37004 19 19 0 0 0 120 80 0 23
37005 19 0 0 0 0 120 80 0 23
37006 10 0 0 0 0 120 90 0 23
37007 28 2 0 0 0 100 100 7 18
37009 23 0 0 0 0 100 100 0 23
0



#MOBPROGS
#37000
kill $r
~
#37001
if rand 25
mob mload 37028
mob echo The Aeternal summons forth a skeleton to aid him in battle!
mob force skeleton k $n
else
if rand 40
mob mload 37029
mob echo The Aeternal summons forth a lich to aid him in battle!
mob force lich kill $n
else
if rand 75
mob mload 37030
mob echo A deafening roar bursts forth as a Greater Demon joins the battle!
mob force demon kill $n
else
mob echo The Aeternal attempts to summon someting, but fails.
endif
endif
endif
~
#0

#$