asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Catacombs of the Forgotten~
Builders Unlinked  Revye~
VNUMs 42000 42199
Continent 0
Mobtier 0
Credits [101] Digaaz Catacombs of the Forgotten~
Security 9
Flags 0
End

#MOBILES
#42000
withered old man~
A withered old man~
A man that time has forgotten sits here.
~
Times have not been nice to this man.  His flesh is withered and full of
wrinkles.  If you had to rough guess his age, you would say he has been
around since time began.  
~
human~
ABQRST CDEFGJZc CDEHNO 0 0
50 350 1000d1000+0 1000d1000+5000 100d100+1000 magic
-100 -100 -100 -100
CDEFGHIJK ABCDE 0 0
sit sit male 0
AHMV ABCDEFGHIJK large unknown
V -1
A -1
M FIGHT 42002 15~
M SPEECH 42001 midgaard~
M GRALL 42000 100~
#42001
undead zombie~
{*A {1Z{*o{1m{*b{1i{*e{x~
{*A {1Z{*o{1m{*b{1i{*e {*shambles towards you.{x
~
{*With flesh rotting off its bones the only logical conclusion is it is
one of many of the Undead the withered old man told you about.  {x 
~
human~
AFGPRST CDEFGJ NO -1000 0
220 300 30000d1+0 6000d1+0 60d10+250 none
-30 -30 -30 -30
AEFKU ABLMQ FGPT EHNS
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M FIGHT 42003 15~
M FIGHT 42004 2~
#42002
skeleton undead~
{&A {8S{&k{8e{&l{8e{&t{8o{&n{x~
{&A {8S{&k{8e{&l{8e{&t{8o{&n {*shambles around here.{x
~
{*A risen skeleton of a warrior long past.  He turns his head towards you
and raises his weapon.  {x 
~
human~
AOST CDEFGJ N -1000 0
180 425 35000d1+0 50d100+1000 25d75+300 crush
-46 -46 -46 -60
CDFGHK ABLMQ CDPT ENS
stand stand none 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#42003
crypt rat~
{*A {1c{*r{1y{*p{1t {*r{1a{*t{x~
A gigantic rat is here foraging for food.
~
A rather huge sized rat almost the size of a horse.  God only knows what
it has eaten to get this size.  It sniffs the air and looks directly at you,
rather hungrily.  
~
bear~
AHSTU CDEFGUXZa N 0 0
165 225 1d1+20000 1d1+5000 40d6+300 bite
-55 -50 -55 -50
DEFGHMO AB EI S
stand stand none 25000
AGV ABCDEFHJKUV medium unknown
V -1
A -1
#42004
large skeleton~
a {*L{&arg{*e {&Ske{*le{&ton{x~
A massive skeleton lumbers around here.
~
{*Twice the size of the normal skeletons, this skeleton lifts its weapon
in one hand and moves towards you.  {x 
~
jotun~
AOST CDEFGJ N -1000 0
170 300 30000d1+0 0d0+0 30d9+350 crush
-40 -40 -40 -44
CDFHJK ABMO CILQ NPS
stand stand none 25000
AHMV ABCDEFGHIJK large unknown
V -1
A -1
#42005
ghoul spirit~
{8A ghoul{x~
An evil spirit is here unearthing corpses.
~
{*Hovering around unearthing corpses of the dead.  Its eyes are blank as
it rips the corpse from the coffin and bites into it.  {x 
~
elf~
AOPRT CDEFGJUZ BN -1000 0
145 325 22500d1+0 50d100+1000 25d50+250 magic
-55 -55 -55 -55
FGK AB CD NS
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M FIGHT 42005 15~
M DEATH 42006 15~
#42006
wraith ghost figure ghostly~
a wraith~
A ghostly figure is here destroying everything in sight.
~
~
mountain-dwarf~
AGOPRST CDEFGV N -1000 0
200 400 1d10000+0 100d70+500 60d40+300 psias
-10 -10 -10 -15
AFGH AB IM NS
stand stand none 30000
AHMV ABCDEFGHIJK medium unknown
F aff J
F res L
F vul R
V -1
A -1
#42007
death knight~
the {1D{*eat{1h {1K{*nigh{1t{x~
A knight is here reeking of death and destruction.
~
{*A kight of times past, he reeks of death and has a demented look in his
eyes.  He doesn't seem to notice your presence as he stares at something
that isn't there.  {x 
~
dragon~
ABESTU CDEFGJT H 0 0
185 -5000 30000d1+0 5000d1+0 10d30+300 crush
-20 -20 -20 -20
CDEFHJK AB EH FI
stand stand male 100000
AHZ ACDEFGHIJKPQUVX medium unknown
F res B
V -1
A -1
M FIGHT 42007 100~
#42008
guardian catacombs man~
The Guardian of the Catacombs~
A man that time has seemingly misplaces stands propped against the door.
~
A man of average height, he stands propped against the door.  It seems he
guards the door from those exiting, or entering.  
~
human~
ABEST DEFIJV H 0 0
185 500 35000d1+0 5000d1+0 60d6+300 smash
-70 -70 -70 -80
ACO ABLQ CDEGHIJKMNPSTXYZ 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#42009
gelivir unholy knight~
{RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x~
A knight clad in black, bloodstained armor, towers before you.
~
A tall man clad in blackened armor stands before you.  A bone chilling
shiver crawls slowly up your spine as you take in the fact that this man is
well versed in the art of combat, and can easily crush you with a single
blow should he so choose.  
~
jotun~
ABT DEFGJV 0 -1000 0
500 500 75000d1+0 1000d1+0 60d10+150 cleave
-80 -80 -80 -72
CDEH ABLQ IK 0
stand stand male 100000
AHMV ABCDEFGHIJK giant unknown
F vul P
V -1
A -1
M FIGHT 42008 100~
#0



#OBJECTS
#42000
mark forgotten~
{@M{2ar{@k {*of the {@F{2orgotte{@n{x~
A mysterious mark is here throbbing with a strange power.~
unknown~
armor GSf AU
DF DF DF DF 0
101 0 50000 P
A
4 -5
A
3 -5
A
18 -20
A
20 20
A
19 50
A
13 -500
A
12 -500
A
14 -500
#42001
bone carapace large~
a {WB{Don{We Ca{Dra{Wp{Da{Wce{x~
A large carapace of solid {WB{Don{We{x lies here.~
bone~
armor GMS AD
DF DF DF DF 0
101 0 20000 P
A
13 -100
A
19 16
A
1 -1
A
18 -10
#42002
bone axe~
a {*B{&on{*e{x Axe~
An axe constructed from bones rests here.~
unknown~
weapon GS AN
axe 18 11 slice E
101 0 25000 P
A
19 10
#42003
bone scythe~
a {8B{&o{8n{&e Scythe{x~
A long scythe constructed of bone is here in the dirt.~
unknown~
weapon S AN
polearm 12 17 drain CF
101 0 25000 P
A
2 -2
A
19 16
#42004
finger bone necklace~
{Da {WF{Ding{We{Dr-Bo{Wn{De Ne{Wck{Dlace{x~
A necklace made of finger bones lies here.~
bone~
armor S AC
BCDE BCDE BCDE BD 0
101 3 25000 P
A
19 13
#42005
broken hole wall~
a broken hole~
{x~
unknown~
portal R 0
0 0 A BEFGKNP 0
0 0 0 P
#42006
broken hole wall~
a broken hole~
{x~
unknown~
portal R 0
0 0 A AEKNP 0
0 0 0 P
#42007
wall mount holder~
a wall mounted torch holder~
{x~
unknown~
container R 0
20 0 0 10 0
0 0 0 P
#42008
blacked torch~
a blackened oil torch~
A long black torch is here, burning in the dirt.~
unknown~
light 0 A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 2 1000 P
A
17 -5
A
13 100
A
26 10
#42009
skeleton key~
a {DSk{Wel{de{Wt{Don Key{x~
A skeleton key carved of bone lies here rotting.~
bone~
key PTUV AO
0 0 0 0 0
50 5 100 P
A
28 10
A
14 60
#42010
corpse remains fallen adventurer~
{WThe {rc{Ro{Wrp{Rs{re {W of {Ya fallen adventurer{x~
{WThe {rc{Ro{Wrp{Rs{re {W of {Ya fallen adventurer{W sits in the corner.{x~
unknown~
container R 0
500 0 0 10 0
0 0 0 P
#42011
gelivirs cloak~
{RG{Del{ri{Dvi{Rr{W'{Ds {RC{dl{Wo{da{Rk{x~
A tattered and torn cloak lies here, forgotten.~
unknown~
treasure EJLMSYa AK
0 0 0 0 0
101 50 500000 P
A
9 25
A
20 5
A
19 17
A
17 -20
#0



#ROOMS
#42000
Stairwell into the Darkness~
The dimly light hall opens up, amassing in a giant staircase going down
into darkness.  Echoing through the halls are the groans and moans of the
damn.  Leaning against the wall, sits an old man, his skin withered, and his
body frail, yet he looks up with hardly any effort as he hears the sounds of
footsteps approaching.  
~
0 8192 0
D5
~
~
0 0 42001
S
#42001
Stairwell into the Darkness~
The stairwell bottoms out fast, as the stairs run to a dead end.  In the
corner, barely visible is a missing portion of the wall.  The forboding
moans of the dead, echoing from the other side of the broken hole, making
the entrance to the Catacombs official.  
~
0 8192 0
D4
~
~
0 0 42000
S
#42002
~
~
0 8192 0
D1
~
~
0 0 42006
S
#42003
~
~
0 0 0
D1
~
~
0 0 42009
S
#42004
~
~
0 0 0
D1
~
~
0 0 42012
S
#42005
~
~
0 0 0
D1
~
~
0 0 42014
D2
~
~
0 0 42006
S
#42006
~
~
0 0 0
D0
~
~
0 0 42005
D1
~
~
0 0 42015
D2
~
~
0 0 42007
D3
~
~
0 0 42002
S
#42007
~
~
0 0 0
D0
~
~
0 0 42006
D1
~
~
0 0 42016
S
#42008
~
~
0 0 0
D1
~
~
0 0 42017
D2
~
~
0 0 42009
S
#42009
~
~
0 0 0
D0
~
~
0 0 42008
D1
~
~
0 0 42018
D2
~
~
0 0 42010
D3
~
~
0 0 42003
S
#42010
~
~
0 0 0
D0
~
~
0 0 42009
D1
~
~
0 0 42019
S
#42011
~
~
0 0 0
D1
~
~
0 0 42020
D2
~
~
0 0 42012
S
#42012
~
~
0 0 0
D0
~
~
0 0 42011
D1
~
~
0 0 42021
D2
~
~
0 0 42013
D3
~
~
0 0 42004
S
#42013
~
~
0 0 0
D0
~
~
0 0 42012
D1
~
~
0 0 42022
S
#42014
~
~
0 0 0
D2
~
~
0 0 42015
D3
~
~
0 0 42005
S
#42015
~
~
0 0 0
D0
~
~
0 0 42014
D1
~
~
0 0 42023
D2
~
~
0 0 42016
D3
~
~
0 0 42006
S
#42016
~
~
0 0 0
D0
~
~
0 0 42015
D3
~
~
0 0 42007
S
#42017
~
~
0 0 0
D2
~
~
0 0 42018
D3
~
~
0 0 42008
S
#42018
~
~
0 0 0
D0
~
~
0 0 42017
D1
~
~
0 0 42024
D2
~
~
0 0 42019
D3
~
~
0 0 42009
S
#42019
~
~
0 0 0
D0
~
~
0 0 42018
D3
~
~
0 0 42010
S
#42020
~
~
0 0 0
D2
~
~
0 0 42021
D3
~
~
0 0 42011
S
#42021
~
~
0 0 0
D0
~
~
0 0 42020
D1
~
~
0 0 42025
D2
~
~
0 0 42022
D3
~
~
0 0 42012
S
#42022
~
~
0 0 0
D0
~
~
0 0 42021
D3
~
~
0 0 42013
S
#42023
~
~
0 0 0
D1
~
~
0 0 42029
D3
~
~
0 0 42015
S
#42024
~
~
0 0 0
D1
~
~
0 0 42032
D3
~
~
0 0 42018
S
#42025
~
~
0 0 0
D1
~
~
0 0 42035
D3
~
~
0 0 42021
S
#42026
~
~
0 0 0
D1
~
~
0 0 42040
D2
~
~
0 0 42027
S
#42027
~
~
0 0 0
D0
~
~
0 0 42026
D1
~
~
0 0 42041
S
#42028
~
~
0 0 0
D1
~
~
0 0 42043
D2
~
~
0 0 42029
S
#42029
~
~
0 0 0
D0
~
~
0 0 42028
D1
~
~
0 0 42044
D2
~
~
0 0 42030
D3
~
~
0 0 42023
S
#42030
~
~
0 0 0
D0
~
~
0 0 42029
D1
~
~
0 0 42045
S
#42031
~
~
0 0 0
D1
~
~
0 0 42046
D2
~
~
0 0 42032
S
#42032
~
~
0 0 0
D0
~
~
0 0 42031
D1
~
~
0 0 42047
D2
~
~
0 0 42033
D3
~
~
0 0 42024
S
#42033
~
~
0 0 0
D0
~
~
0 0 42032
D1
~
~
0 0 42048
S
#42034
~
~
0 0 0
D1
~
~
0 0 42049
D2
~
~
0 0 42035
S
#42035
~
~
0 0 0
D0
~
~
0 0 42034
D1
~
~
0 0 42050
D2
~
~
0 0 42036
D3
~
~
0 0 42025
S
#42036
~
~
0 0 0
D0
~
~
0 0 42035
D1
~
~
0 0 42051
S
#42037
~
~
0 0 0
D1
~
~
0 0 42053
D2
~
~
0 0 42038
S
#42038
~
~
0 0 0
D0
~
~
0 0 42037
D1
~
~
0 0 42054
S
#42039
~
~
0 0 0
D2
~
~
0 0 42040
S
#42040
~
~
0 0 0
D0
~
~
0 0 42039
D1
~
~
0 0 42056
D2
~
~
0 0 42041
D3
~
~
0 0 42026
S
#42041
~
~
0 0 0
D0
~
~
0 0 42040
D1
~
~
0 0 42057
D2
~
~
0 0 42042
D3
~
~
0 0 42027
S
#42042
~
~
0 0 0
D0
~
~
0 0 42041
D2
~
~
0 0 42043
S
#42043
~
~
0 0 0
D0
~
~
0 0 42042
D1
~
~
0 0 42058
D2
~
~
0 0 42044
D3
~
~
0 0 42028
S
#42044
The Main Hallway Northwest~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42043
D1
~
~
0 0 42059
D2
~
~
0 0 42045
D3
~
~
0 0 42029
S
#42045
The Main Hallway West~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42044
D2
~
~
0 0 42046
D3
~
~
0 0 42030
S
#42046
The Main Hallway West~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42045
D2
~
~
0 0 42047
D3
~
~
0 0 42031
S
#42047
The Main Hallway West~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42046
D2
~
~
0 0 42048
D3
~
~
0 0 42032
S
#42048
The Main Hallway West~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42047
D2
~
~
0 0 42049
D3
~
~
0 0 42033
S
#42049
The Main Hallway West~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42048
D2
~
~
0 0 42050
D3
~
~
0 0 42034
S
#42050
The Main Hallway Southwest~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42049
D1
~
~
0 0 42065
D2
~
~
0 0 42051
D3
~
~
0 0 42035
S
#42051
~
~
0 0 0
D0
~
~
0 0 42050
D1
~
~
0 0 42066
D2
~
~
0 0 42052
D3
~
~
0 0 42036
S
#42052
~
~
0 0 0
D0
~
~
0 0 42051
D2
~
~
0 0 42053
S
#42053
~
~
0 0 0
D0
~
~
0 0 42052
D1
~
~
0 0 42067
D2
~
~
0 0 42054
D3
~
~
0 0 42037
S
#42054
~
~
0 8192 0
D0
~
~
0 0 42053
D1
~
~
0 0 42068
D2
~
~
0 0 42055
D3
~
~
0 0 42038
S
#42055
~
~
0 8192 0
D0
~
~
0 0 42054
S
#42056
~
~
0 0 0
D2
~
~
0 0 42057
D3
~
~
0 0 42040
S
#42057
~
~
0 0 0
D0
~
~
0 0 42056
D3
~
~
0 0 42041
S
#42058
~
~
0 0 0
D2
~
~
0 0 42059
D3
~
~
0 0 42043
S
#42059
The Main Hallway North~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42058
D1
~
~
0 0 42072
D3
~
~
0 0 42044
S
#42060
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42073
D2
~
~
0 0 42061
S
#42061
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42060
D2
~
~
0 0 42062
S
#42062
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42061
D1
~
~
0 0 42075
D2
~
~
0 0 42063
S
#42063
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42062
D2
~
~
0 0 42064
S
#42064
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42063
D1
~
~
0 0 42077
S
#42065
The Main Hallway South~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D1
~
~
0 0 42078
D2
~
~
0 0 42066
D3
~
~
0 0 42050
S
#42066
~
~
0 8192 0
D0
~
~
0 0 42065
D3
~
~
0 0 42051
S
#42067
~
~
0 0 0
D2
~
~
0 0 42068
D3
~
~
0 0 42053
S
#42068
~
~
0 0 0
D0
~
~
0 0 42067
D3
~
~
0 0 42054
S
#42069
~
~
0 0 0
D1
~
~
0 0 42083
D2
~
~
0 0 42070
S
#42070
~
~
0 0 0
D0
~
~
0 0 42069
D1
~
~
0 0 42084
S
#42071
~
~
0 0 0
D1
~
~
0 0 42086
D2
~
~
0 0 42072
S
#42072
The Main Hallway North~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42071
D1
~
~
0 0 42087
D3
~
~
0 0 42059
S
#42073
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42088
D3
~
~
0 0 42060
S
#42074
Inner Arena Ring~
Odd runes are engraved in the floor of the room and glow with an erie
aura.  There is exits leading east and south.  
~
0 8456 0
D1
~
~
0 0 42089
D2
~
~
0 0 42075
S
#42075
Inner Arena Ring~
A standard arena room with exits leading in all directions.  
~
0 8200 0
D0
~
~
0 0 42074
D1
~
~
0 0 42090
D2
~
~
0 0 42076
D3
~
~
0 0 42062
S
#42076
Inner Arena Ring~
Odd runes are engraved in the floor of the room and glow with an erie
aura.  There is exits leading east and north.  
~
0 8456 0
D0
~
~
0 0 42075
D1
~
~
0 0 42091
S
#42077
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42092
D3
~
~
0 0 42064
S
#42078
The Main Hallway South~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D1
~
~
0 0 42093
D2
~
~
0 0 42079
D3
~
~
0 0 42065
S
#42079
A Side Room in the Entrance Hallway~
Slumped in the corner is the corpse of a fallen adventurer, his head
seems to have been cleaved clean off by a very sharp blade.  Several large
bites have been taken out of its remains, leaving it defiled.  
~
0 0 0
D0
~
~
0 0 42078
D1
~
~
0 0 42094
S
#42080
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.
~
0 8192 0
D1
~
~
0 0 42096
D2
~
~
0 0 42081
S
#42081
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.
~
0 8192 0
D0
~
~
0 0 42080
D1
~
~
0 0 42097
S
#42082
{DG{de{Wliv{di{Dr{W'{Ds {rL{Ros{rt {DBa{dttle{Dgr{Woun{Dd{x~
A unique tapestry depicts a battle raging on as a knight wearing black,
{Rbloodied{W armor walks through the field.  The image makes the knights
actions seem effortless as dozens of bodies are befallen in his wake.  In
the center of the room is a massive nine foot long long sarcophagus sits in
the middle giving off an eerie presence.  
~
0 8193 2
D2
~
~
0 0 42083
S
#42083
~
~
0 0 0
D0
~
~
0 0 42082
D1
~
~
0 0 42099
D2
~
~
0 0 42084
D3
~
~
0 0 42069
S
#42084
~
~
0 0 0
D0
~
~
0 0 42083
D1
~
~
0 0 42100
D2
~
~
0 0 42085
D3
~
~
0 0 42070
S
#42085
~
~
0 0 0
D0
~
~
0 0 42084
D2
~
~
0 0 42086
S
#42086
~
~
0 0 0
D0
~
~
0 0 42085
D1
~
~
0 0 42101
D2
~
~
0 0 42087
D3
~
~
0 0 42071
S
#42087
The Main Hallway North~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42086
D1
~
~
0 0 42102
D3
~
~
0 0 42072
S
#42088
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42103
D2
~
~
0 0 42089
D3
~
~
0 0 42073
S
#42089
Inner Arena Ring~
A standard arena room with exits in all directions
~
0 8200 0
D0
~
~
0 0 42088
D1
~
~
0 0 42104
D2
~
~
0 0 42090
D3
~
~
0 0 42074
S
#42090
Center of the Catacombs Arena~
A pile of skulls is stacked in the middle of
the room as a declaration of those who have not
succeded in their task. The walls are caked in
dried blood with a large dried pool in the
center of the room.
~
0 8200 0
D0
~
~
0 0 42089
D1
~
~
0 0 42105
D2
~
~
0 0 42091
D3
~
~
0 0 42075
S
#42091
Inner Arena Ring~
A standard arena room with exits leading in all directions.
~
0 8200 0
D0
~
~
0 0 42090
D1
~
~
0 0 42106
D2
~
~
0 0 42092
D3
~
~
0 0 42076
S
#42092
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42091
D1
~
~
0 0 42107
D3
~
~
0 0 42077
S
#42093
The Main Hallway South~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D1
~
~
0 0 42108
D2
~
~
0 0 42094
D3
~
~
0 0 42078
S
#42094
Inside the Catacombs~
There the a massive door just south, this side has various glyphs set in
it that are radiating a blue hue.  They are obviously magical, in a long
forgotten language that has been unused for a millenia.  There is several
marks on the door that look like claw rakes, and a disemboweled body whose
parts are scattered around the room.  
~
0 8192 0
D0
~
~
0 0 42093
D1
~
~
0 0 42109
D2
~
~
3 42009 42095
D3
~
~
0 0 42079
S
#42095
The Giant Wooden Door~
The massive wooden door to the north stands erect, locked with a giant
iron lock.  There is severe wear on the wood as portions of it has rotted
away.  Rust consumes the iron workings of the door, a declaration of time's
effects.  The walls are drenched with blood of the fallen, with a giant pool
in the middle of the room.  
~
0 8192 0
D0
~
~
0 42009 42094
D2
~
~
0 0 42096
S
#42096
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.  
~
0 8192 0
D0
~
~
0 0 42095
D1
~
~
0 0 42110
D2
~
~
0 0 42097
D3
~
~
0 0 42080
S
#42097
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.
~
0 8192 0
D0
~
~
0 0 42096
D1
~
~
0 0 42111
D2
~
~
0 0 42098
D3
~
~
0 0 42081
S
#42098
In the Catacombs~
The moans of the dead fill the halls, echoing from everywhere.  The
floor is stained with the blood of the fallen adventurers, as well as the
bones of those not fortunate enough to make it out.  The wall has a gaping
hole with a steady calming breeze coming through it.  
~
0 8192 0
D0
~
~
0 0 42097
M 300 H 300
S
#42099
~
~
0 0 0
D2
~
~
0 0 42100
D3
~
~
0 0 42083
S
#42100
~
~
0 0 0
D0
~
~
0 0 42099
D3
~
~
0 0 42084
S
#42101
~
~
0 0 0
D2
~
~
0 0 42102
D3
~
~
0 0 42086
S
#42102
The Main Hallway North~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42101
D1
~
~
0 0 42115
D3
~
~
0 0 42087
S
#42103
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42116
D3
~
~
0 0 42088
S
#42104
Inner Arena Ring~
Odd runes are engraved in the floor of the room and glow with an erie
aura.  There is exits leading west and north.  
~
0 8456 0
D2
~
~
0 0 42105
D3
~
~
0 0 42089
S
#42105
Inner Arena Ring~
A standard arena room with exits leading in all directions.
~
0 8200 0
D0
~
~
0 0 42104
D1
~
~
0 0 42118
D2
~
~
0 0 42106
D3
~
~
0 0 42090
S
#42106
Inner Arena Ring~
Odd runes are engraved in the floor of the room and glow with an erie
aura.  There is exits leading west and north.  
~
0 8456 0
D0
~
~
0 0 42105
D3
~
~
0 0 42091
S
#42107
Outter Arena Ring~
~
0 8200 0
D1
~
~
0 0 42120
D3
~
~
0 0 42092
S
#42108
The Main Hallway South~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D1
~
~
0 0 42121
D2
~
~
0 0 42109
D3
~
~
0 0 42093
S
#42109
A Side Room in the Entrance Hallway~
Little splashes of blood litter the room, upon closer inspection there
appears to be what looks like footprints from some sort of rodent...  A
really large rodent.  The footprints pad off in almost every direction,
smearing the blood on the floor like a painting.  
~
0 8192 0
D0
~
~
0 0 42108
D3
~
~
0 0 42094
S
#42110
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.
~
0 8192 0
D2
~
~
0 0 42111
D3
~
~
0 0 42096
S
#42111
The Entrance Hall~
Loosely mounted corner torches illuminate the surrounding rooms of the
Catacombs, showing the horror that is to be expected.  Piles of bones and
skulls are scattered all over the floor.  Many of the remains have their
limbs severed completely from their bodies, others just have their skulls
crushed in.  The walls of the hallway are caked in the dried blood of those
that were unfortunate to come this far in.
~
0 8192 0
D0
~
~
0 0 42110
D3
~
~
0 0 42097
S
#42112
~
~
0 0 0
D1
~
~
0 0 42126
D2
~
~
0 0 42113
S
#42113
~
~
0 0 0
D0
~
~
0 0 42112
D1
~
~
0 0 42127
S
#42114
~
~
0 0 0
D1
~
~
0 0 42129
D2
~
~
0 0 42115
S
#42115
The Main Hallway North~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42114
D1
~
~
0 0 42130
D3
~
~
0 0 42102
S
#42116
Outter Arena Ring~
~
0 8200 0
D2
~
~
0 0 42117
D3
~
~
0 0 42103
S
#42117
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42116
D2
~
~
0 0 42118
S
#42118
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42117
D2
~
~
0 0 42119
D3
~
~
0 0 42105
S
#42119
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42118
D2
~
~
0 0 42120
S
#42120
Outter Arena Ring~
~
0 8200 0
D0
~
~
0 0 42119
D3
~
~
0 0 42107
S
#42121
The Main Hallway South~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D1
~
~
0 0 42136
D2
~
~
0 0 42122
D3
~
~
0 0 42108
S
#42122
~
~
0 0 0
D0
~
~
0 0 42121
D1
~
~
0 0 42137
S
#42123
~
~
0 0 0
D1
~
~
0 0 42139
D2
~
~
0 0 42124
S
#42124
~
~
0 0 0
D0
~
~
0 0 42123
D1
~
~
0 0 42140
S
#42125
~
~
0 0 0
D2
~
~
0 0 42126
S
#42126
~
~
0 0 0
D0
~
~
0 0 42125
D1
~
~
0 0 42142
D2
~
~
0 0 42127
D3
~
~
0 0 42112
S
#42127
~
~
0 0 0
D0
~
~
0 0 42126
D1
~
~
0 0 42143
D2
~
~
0 0 42128
D3
~
~
0 0 42113
S
#42128
~
~
0 0 0
D0
~
~
0 0 42127
D2
~
~
0 0 42129
S
#42129
~
~
0 0 0
D0
~
~
0 0 42128
D1
~
~
0 0 42144
D2
~
~
0 0 42130
D3
~
~
0 0 42114
S
#42130
The Main Hallway Northeast~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42129
D1
~
~
0 0 42145
D2
~
~
0 0 42131
D3
~
~
0 0 42115
S
#42131
The Main Hallway East~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42130
D1
~
~
0 0 42146
D2
~
~
0 0 42132
S
#42132
The Main Hallway East~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42131
D1
~
~
0 0 42147
D2
~
~
0 0 42133
S
#42133
The Main Hallway East~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42132
D1
~
~
0 0 42148
D2
~
~
0 0 42134
S
#42134
The Main Hallway East~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42133
D1
~
~
0 0 42149
D2
~
~
0 0 42135
S
#42135
The Main Hallway East~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42134
D1
~
~
0 0 42150
D2
~
~
0 0 42136
S
#42136
The Main Hallway Southeast~
The hall is sloshed with blood, smeared everywhere.  The wall has dried
candlewax that runs all the way down, and the candles long burnt out.  The
sounds of the dead are louder now and echo horribly through the halls,
surpassed only by the clash of weaponry dragging on the floor.  
~
0 8192 0
D0
~
~
0 0 42135
D1
~
~
0 0 42151
D2
~
~
0 0 42137
D3
~
~
0 0 42121
S
#42137
~
~
0 0 0
D0
~
~
0 0 42136
D1
~
~
0 0 42152
D2
~
~
0 0 42138
D3
~
~
0 0 42122
S
#42138
~
~
0 0 0
D0
~
~
0 0 42137
D2
~
~
0 0 42139
S
#42139
~
~
0 0 0
D0
~
~
0 0 42138
D1
~
~
0 0 42153
D2
~
~
0 0 42140
D3
~
~
0 0 42123
S
#42140
~
~
0 0 0
D0
~
~
0 0 42139
D1
~
~
0 0 42154
D2
~
~
0 0 42141
D3
~
~
0 0 42124
S
#42141
~
~
0 0 0
D0
~
~
0 0 42140
S
#42142
~
~
0 0 0
D2
~
~
0 0 42143
D3
~
~
0 0 42126
S
#42143
~
~
0 0 0
D0
~
~
0 0 42142
D3
~
~
0 0 42127
S
#42144
~
~
0 0 0
D2
~
~
0 0 42145
D3
~
~
0 0 42129
S
#42145
~
~
0 0 0
D0
~
~
0 0 42144
D1
~
~
0 0 42155
D2
~
~
0 0 42146
D3
~
~
0 0 42130
S
#42146
~
~
0 0 0
D0
~
~
0 0 42145
D3
~
~
0 0 42131
S
#42147
~
~
0 0 0
D2
~
~
0 0 42148
D3
~
~
0 0 42132
S
#42148
~
~
0 0 0
D0
~
~
0 0 42147
D1
~
~
0 0 42156
D2
~
~
0 0 42149
D3
~
~
0 0 42133
S
#42149
~
~
0 0 0
D0
~
~
0 0 42148
D3
~
~
0 0 42134
S
#42150
~
~
0 0 0
D2
~
~
0 0 42151
D3
~
~
0 0 42135
S
#42151
~
~
0 0 0
D0
~
~
0 0 42150
D1
~
~
0 0 42157
D2
~
~
0 0 42152
D3
~
~
0 0 42136
S
#42152
~
~
0 0 0
D0
~
~
0 0 42151
D3
~
~
0 0 42137
S
#42153
~
~
0 0 0
D2
~
~
0 0 42154
D3
~
~
0 0 42139
S
#42154
~
~
0 0 0
D0
~
~
0 0 42153
D3
~
~
0 0 42140
S
#42155
~
~
0 0 0
D1
~
~
0 0 42159
D3
~
~
0 0 42145
S
#42156
~
~
0 0 0
D1
~
~
0 0 42162
D3
~
~
0 0 42148
S
#42157
~
~
0 0 0
D1
~
~
0 0 42165
D3
~
~
0 0 42151
S
#42158
~
~
0 0 0
D1
~
~
0 0 42167
D2
~
~
0 0 42159
S
#42159
~
~
0 0 0
D0
~
~
0 0 42158
D1
~
~
0 0 42168
D2
~
~
0 0 42160
D3
~
~
0 0 42155
S
#42160
~
~
0 0 0
D0
~
~
0 0 42159
D1
~
~
0 0 42169
S
#42161
~
~
0 0 0
D1
~
~
0 0 42170
D2
~
~
0 0 42162
S
#42162
~
~
0 0 0
D0
~
~
0 0 42161
D1
~
~
0 0 42171
D2
~
~
0 0 42163
D3
~
~
0 0 42156
S
#42163
~
~
0 0 0
D0
~
~
0 0 42162
D1
~
~
0 0 42172
S
#42164
~
~
0 0 0
D1
~
~
0 0 42173
D2
~
~
0 0 42165
S
#42165
~
~
0 0 0
D0
~
~
0 0 42164
D1
~
~
0 0 42174
D2
~
~
0 0 42166
D3
~
~
0 0 42157
S
#42166
~
~
0 0 0
D0
~
~
0 0 42165
D1
~
~
0 0 42175
S
#42167
~
~
0 0 0
D2
~
~
0 0 42168
D3
~
~
0 0 42158
S
#42168
~
~
0 0 0
D0
~
~
0 0 42167
D1
~
~
0 0 42176
D2
~
~
0 0 42169
D3
~
~
0 0 42159
S
#42169
~
~
0 0 0
D0
~
~
0 0 42168
D3
~
~
0 0 42160
S
#42170
~
~
0 0 0
D2
~
~
0 0 42171
D3
~
~
0 0 42161
S
#42171
~
~
0 0 0
D0
~
~
0 0 42170
D1
~
~
0 0 42177
D2
~
~
0 0 42172
D3
~
~
0 0 42162
S
#42172
~
~
0 0 0
D0
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~
0 0 42171
D3
~
~
0 0 42163
S
#42173
~
~
0 0 0
D2
~
~
0 0 42174
D3
~
~
0 0 42164
S
#42174
~
~
0 0 0
D0
~
~
0 0 42173
D1
~
~
0 0 42178
D2
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~
0 0 42175
D3
~
~
0 0 42165
S
#42175
~
~
0 0 0
D0
~
~
0 0 42174
D3
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~
0 0 42166
S
#42176
~
~
0 0 0
D3
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~
0 0 42168
S
#42177
~
~
0 0 0
D3
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~
0 0 42171
S
#42178
~
~
0 0 0
D3
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~
0 0 42174
S
#42179
Stairwell into the Darkness~
~
0 4 0
S
#42180
Stairwell into the Darkness~
~
0 4 0
S
#0



#SPECIALS
M 42003 spec_fido Load to: {*A {1c{*r{1y{*p{1t {*r{1a{*t{x
S



#RESETS
D 0 42094 2 1 The south door of Inside the Catacombs is closed
O 0 42005 0 42001 *A broken hole loaded to Stairwell into the Darkness
O 0 42010 0 42079 *{wthe {rc{ro{wrp{rs{re {w of {ya fallen adventurer{x loaded to A Side Room in the Entrance Hallway
M 0 42009 1 42082 1 *Load {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x
E 0 42004 0 4 *{da {wf{ding{we{dr-bo{wn{de ne{wck{dlace{x is loaded around the neck (2) of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x
E 0 42002 0 16 *A {*b{&on{*e{x axe is loaded wielded of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x
E 0 42001 0 5 *A {wb{don{we ca{dra{wp{da{wce{x is loaded on the body of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x
M 0 42008 1 42095 1 *Load The Guardian of the Catacombs
O 0 42007 0 42096 *A wall mounted torch holder loaded to The Entrance Hall
P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch
P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch
P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch
P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch
O 0 42006 0 42098 *A broken hole loaded to In the Catacombs
S



#SHOPS
0



#MOBPROGS
#42000
say I suppose you are venturing to the Catacombs of the Forgotten eh?
say Be forewarned, It's a place of long past dead Knight's and their armies.
say its not a place where young, untrained adventurer's should be going.
say If you want to go back to Midgaard. Then say 'Midgaard' now.
say Else may your god have mercy on your soul in this cursed place.
wait 1
say The cursed monsters down there won't.
mob echo The withered old man quietly mumbles to himself, now oblivious to your presense.
~
#42001
mob echo The withered old man glares at you with ice cold eyes.
say Such cowardice and lack for adventure.
mob c curse $n
mob recover $n
mob transfer $n 3014
powertr
~
#42002
say Foolish Mortal. You are nothing compared to me!
laugh $n
say I am older then time itself. 
say I was a god in my time.
mob cast 'dispel magic' $n
~
#42003
mob echo {*A {1Z{*o{1m{*b{1i{*e{x jerks suddenly.
mob cast 'gas breath'
mob cast curse $n
mob cast curse $r
~
#42004
mob zecho {*A {1Z{*o{1m{*b{1i{*e{x let out a loud moan.
mob mload 42001
mob echo More {1z{*o{1m{*b{1i{*e{1s{x start piling in!
~
#42005
mob echoat $n {DA ghoul {wlooks at you and bites your neck.{x
mob echoaround $n {DA ghoul {wlooks at $n and bites $s neck.{x
mob echoaround $n {DA ghoul{w's feed {W-{w={Y-={y-{WA{wN{YNI{yHIL{YAT{wE{WS{y-{Y=-{w={W-{R $n! {y[215]{x
mob echoat $n {DA ghoul{w's feed {W-{w={Y-={y-{WA{wN{YNI{yHIL{YAT{wE{WS{y-{Y=-{w={W-{c you! {y[215]{x
mob damage $n 400 500
~
#42006
mob echo {8A Ghoul{x looks at $n and utters some arcane words.
mob echo {8A Ghoul{x wails as its ripped from the realm.
mob echo {8A Wraith{x appears seemingly out of nowhere!!!
mob mload 42006
mob force wraith kill $n
purge $i
~
#42007
say My patience has expired, and so has your life!
mob echo The {1D{*eat{1h {1K{*nigh{*t{x grabs the hilt of his sword and with one smooth move unsheaths his weapon and smacks you with the hilt.
mob echo {RThe {rD{Deat{rh {rK{Dnigh{rt{R's hilt smash {3={#-{&={#-{3= {3DE{#CA{&PI{#TA{3TES {3={#-{&={#-{3={R you! {y[518]{x
mob damage $n 999 1000
~
#42008
if hpcnt < 10
laugh $n
say say You are not even worth my time. Come back when you have gained more experiance in the art of combat $n.
mob transfer $n 42000
echo $n disappears in a haze of {Dblack{W and {Rred{W smoke.
~
#0

#$