#AREADATA Name Catacombs of the Forgotten~ Builders Unlinked Revye~ VNUMs 42000 42199 Continent 0 Mobtier 0 Credits [101] Digaaz Catacombs of the Forgotten~ Security 9 Flags 0 End #MOBILES #42000 withered old man~ A withered old man~ A man that time has forgotten sits here. ~ Times have not been nice to this man. His flesh is withered and full of wrinkles. If you had to rough guess his age, you would say he has been around since time began. ~ human~ ABQRST CDEFGJZc CDEHNO 0 0 50 350 1000d1000+0 1000d1000+5000 100d100+1000 magic -100 -100 -100 -100 CDEFGHIJK ABCDE 0 0 sit sit male 0 AHMV ABCDEFGHIJK large unknown V -1 A -1 M FIGHT 42002 15~ M SPEECH 42001 midgaard~ M GRALL 42000 100~ #42001 undead zombie~ {*A {1Z{*o{1m{*b{1i{*e{x~ {*A {1Z{*o{1m{*b{1i{*e {*shambles towards you.{x ~ {*With flesh rotting off its bones the only logical conclusion is it is one of many of the Undead the withered old man told you about. {x ~ human~ AFGPRST CDEFGJ NO -1000 0 220 300 30000d1+0 6000d1+0 60d10+250 none -30 -30 -30 -30 AEFKU ABLMQ FGPT EHNS stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M FIGHT 42003 15~ M FIGHT 42004 2~ #42002 skeleton undead~ {&A {8S{&k{8e{&l{8e{&t{8o{&n{x~ {&A {8S{&k{8e{&l{8e{&t{8o{&n {*shambles around here.{x ~ {*A risen skeleton of a warrior long past. He turns his head towards you and raises his weapon. {x ~ human~ AOST CDEFGJ N -1000 0 180 425 35000d1+0 50d100+1000 25d75+300 crush -46 -46 -46 -60 CDFGHK ABLMQ CDPT ENS stand stand none 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #42003 crypt rat~ {*A {1c{*r{1y{*p{1t {*r{1a{*t{x~ A gigantic rat is here foraging for food. ~ A rather huge sized rat almost the size of a horse. God only knows what it has eaten to get this size. It sniffs the air and looks directly at you, rather hungrily. ~ bear~ AHSTU CDEFGUXZa N 0 0 165 225 1d1+20000 1d1+5000 40d6+300 bite -55 -50 -55 -50 DEFGHMO AB EI S stand stand none 25000 AGV ABCDEFHJKUV medium unknown V -1 A -1 #42004 large skeleton~ a {*L{&arg{*e {&Ske{*le{&ton{x~ A massive skeleton lumbers around here. ~ {*Twice the size of the normal skeletons, this skeleton lifts its weapon in one hand and moves towards you. {x ~ jotun~ AOST CDEFGJ N -1000 0 170 300 30000d1+0 0d0+0 30d9+350 crush -40 -40 -40 -44 CDFHJK ABMO CILQ NPS stand stand none 25000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #42005 ghoul spirit~ {8A ghoul{x~ An evil spirit is here unearthing corpses. ~ {*Hovering around unearthing corpses of the dead. Its eyes are blank as it rips the corpse from the coffin and bites into it. {x ~ elf~ AOPRT CDEFGJUZ BN -1000 0 145 325 22500d1+0 50d100+1000 25d50+250 magic -55 -55 -55 -55 FGK AB CD NS stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M FIGHT 42005 15~ M DEATH 42006 15~ #42006 wraith ghost figure ghostly~ a wraith~ A ghostly figure is here destroying everything in sight. ~ ~ mountain-dwarf~ AGOPRST CDEFGV N -1000 0 200 400 1d10000+0 100d70+500 60d40+300 psias -10 -10 -10 -15 AFGH AB IM NS stand stand none 30000 AHMV ABCDEFGHIJK medium unknown F aff J F res L F vul R V -1 A -1 #42007 death knight~ the {1D{*eat{1h {1K{*nigh{1t{x~ A knight is here reeking of death and destruction. ~ {*A kight of times past, he reeks of death and has a demented look in his eyes. He doesn't seem to notice your presence as he stares at something that isn't there. {x ~ dragon~ ABESTU CDEFGJT H 0 0 185 -5000 30000d1+0 5000d1+0 10d30+300 crush -20 -20 -20 -20 CDEFHJK AB EH FI stand stand male 100000 AHZ ACDEFGHIJKPQUVX medium unknown F res B V -1 A -1 M FIGHT 42007 100~ #42008 guardian catacombs man~ The Guardian of the Catacombs~ A man that time has seemingly misplaces stands propped against the door. ~ A man of average height, he stands propped against the door. It seems he guards the door from those exiting, or entering. ~ human~ ABEST DEFIJV H 0 0 185 500 35000d1+0 5000d1+0 60d6+300 smash -70 -70 -70 -80 ACO ABLQ CDEGHIJKMNPSTXYZ 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #42009 gelivir unholy knight~ {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x~ A knight clad in black, bloodstained armor, towers before you. ~ A tall man clad in blackened armor stands before you. A bone chilling shiver crawls slowly up your spine as you take in the fact that this man is well versed in the art of combat, and can easily crush you with a single blow should he so choose. ~ jotun~ ABT DEFGJV 0 -1000 0 500 500 75000d1+0 1000d1+0 60d10+150 cleave -80 -80 -80 -72 CDEH ABLQ IK 0 stand stand male 100000 AHMV ABCDEFGHIJK giant unknown F vul P V -1 A -1 M FIGHT 42008 100~ #0 #OBJECTS #42000 mark forgotten~ {@M{2ar{@k {*of the {@F{2orgotte{@n{x~ A mysterious mark is here throbbing with a strange power.~ unknown~ armor GSf AU DF DF DF DF 0 101 0 50000 P A 4 -5 A 3 -5 A 18 -20 A 20 20 A 19 50 A 13 -500 A 12 -500 A 14 -500 #42001 bone carapace large~ a {WB{Don{We Ca{Dra{Wp{Da{Wce{x~ A large carapace of solid {WB{Don{We{x lies here.~ bone~ armor GMS AD DF DF DF DF 0 101 0 20000 P A 13 -100 A 19 16 A 1 -1 A 18 -10 #42002 bone axe~ a {*B{&on{*e{x Axe~ An axe constructed from bones rests here.~ unknown~ weapon GS AN axe 18 11 slice E 101 0 25000 P A 19 10 #42003 bone scythe~ a {8B{&o{8n{&e Scythe{x~ A long scythe constructed of bone is here in the dirt.~ unknown~ weapon S AN polearm 12 17 drain CF 101 0 25000 P A 2 -2 A 19 16 #42004 finger bone necklace~ {Da {WF{Ding{We{Dr-Bo{Wn{De Ne{Wck{Dlace{x~ A necklace made of finger bones lies here.~ bone~ armor S AC BCDE BCDE BCDE BD 0 101 3 25000 P A 19 13 #42005 broken hole wall~ a broken hole~ {x~ unknown~ portal R 0 0 0 A BEFGKNP 0 0 0 0 P #42006 broken hole wall~ a broken hole~ {x~ unknown~ portal R 0 0 0 A AEKNP 0 0 0 0 P #42007 wall mount holder~ a wall mounted torch holder~ {x~ unknown~ container R 0 20 0 0 10 0 0 0 0 P #42008 blacked torch~ a blackened oil torch~ A long black torch is here, burning in the dirt.~ unknown~ light 0 A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 2 1000 P A 17 -5 A 13 100 A 26 10 #42009 skeleton key~ a {DSk{Wel{de{Wt{Don Key{x~ A skeleton key carved of bone lies here rotting.~ bone~ key PTUV AO 0 0 0 0 0 50 5 100 P A 28 10 A 14 60 #42010 corpse remains fallen adventurer~ {WThe {rc{Ro{Wrp{Rs{re {W of {Ya fallen adventurer{x~ {WThe {rc{Ro{Wrp{Rs{re {W of {Ya fallen adventurer{W sits in the corner.{x~ unknown~ container R 0 500 0 0 10 0 0 0 0 P #42011 gelivirs cloak~ {RG{Del{ri{Dvi{Rr{W'{Ds {RC{dl{Wo{da{Rk{x~ A tattered and torn cloak lies here, forgotten.~ unknown~ treasure EJLMSYa AK 0 0 0 0 0 101 50 500000 P A 9 25 A 20 5 A 19 17 A 17 -20 #0 #ROOMS #42000 Stairwell into the Darkness~ The dimly light hall opens up, amassing in a giant staircase going down into darkness. Echoing through the halls are the groans and moans of the damn. Leaning against the wall, sits an old man, his skin withered, and his body frail, yet he looks up with hardly any effort as he hears the sounds of footsteps approaching. ~ 0 8192 0 D5 ~ ~ 0 0 42001 S #42001 Stairwell into the Darkness~ The stairwell bottoms out fast, as the stairs run to a dead end. In the corner, barely visible is a missing portion of the wall. The forboding moans of the dead, echoing from the other side of the broken hole, making the entrance to the Catacombs official. ~ 0 8192 0 D4 ~ ~ 0 0 42000 S #42002 ~ ~ 0 8192 0 D1 ~ ~ 0 0 42006 S #42003 ~ ~ 0 0 0 D1 ~ ~ 0 0 42009 S #42004 ~ ~ 0 0 0 D1 ~ ~ 0 0 42012 S #42005 ~ ~ 0 0 0 D1 ~ ~ 0 0 42014 D2 ~ ~ 0 0 42006 S #42006 ~ ~ 0 0 0 D0 ~ ~ 0 0 42005 D1 ~ ~ 0 0 42015 D2 ~ ~ 0 0 42007 D3 ~ ~ 0 0 42002 S #42007 ~ ~ 0 0 0 D0 ~ ~ 0 0 42006 D1 ~ ~ 0 0 42016 S #42008 ~ ~ 0 0 0 D1 ~ ~ 0 0 42017 D2 ~ ~ 0 0 42009 S #42009 ~ ~ 0 0 0 D0 ~ ~ 0 0 42008 D1 ~ ~ 0 0 42018 D2 ~ ~ 0 0 42010 D3 ~ ~ 0 0 42003 S #42010 ~ ~ 0 0 0 D0 ~ ~ 0 0 42009 D1 ~ ~ 0 0 42019 S #42011 ~ ~ 0 0 0 D1 ~ ~ 0 0 42020 D2 ~ ~ 0 0 42012 S #42012 ~ ~ 0 0 0 D0 ~ ~ 0 0 42011 D1 ~ ~ 0 0 42021 D2 ~ ~ 0 0 42013 D3 ~ ~ 0 0 42004 S #42013 ~ ~ 0 0 0 D0 ~ ~ 0 0 42012 D1 ~ ~ 0 0 42022 S #42014 ~ ~ 0 0 0 D2 ~ ~ 0 0 42015 D3 ~ ~ 0 0 42005 S #42015 ~ ~ 0 0 0 D0 ~ ~ 0 0 42014 D1 ~ ~ 0 0 42023 D2 ~ ~ 0 0 42016 D3 ~ ~ 0 0 42006 S #42016 ~ ~ 0 0 0 D0 ~ ~ 0 0 42015 D3 ~ ~ 0 0 42007 S #42017 ~ ~ 0 0 0 D2 ~ ~ 0 0 42018 D3 ~ ~ 0 0 42008 S #42018 ~ ~ 0 0 0 D0 ~ ~ 0 0 42017 D1 ~ ~ 0 0 42024 D2 ~ ~ 0 0 42019 D3 ~ ~ 0 0 42009 S #42019 ~ ~ 0 0 0 D0 ~ ~ 0 0 42018 D3 ~ ~ 0 0 42010 S #42020 ~ ~ 0 0 0 D2 ~ ~ 0 0 42021 D3 ~ ~ 0 0 42011 S #42021 ~ ~ 0 0 0 D0 ~ ~ 0 0 42020 D1 ~ ~ 0 0 42025 D2 ~ ~ 0 0 42022 D3 ~ ~ 0 0 42012 S #42022 ~ ~ 0 0 0 D0 ~ ~ 0 0 42021 D3 ~ ~ 0 0 42013 S #42023 ~ ~ 0 0 0 D1 ~ ~ 0 0 42029 D3 ~ ~ 0 0 42015 S #42024 ~ ~ 0 0 0 D1 ~ ~ 0 0 42032 D3 ~ ~ 0 0 42018 S #42025 ~ ~ 0 0 0 D1 ~ ~ 0 0 42035 D3 ~ ~ 0 0 42021 S #42026 ~ ~ 0 0 0 D1 ~ ~ 0 0 42040 D2 ~ ~ 0 0 42027 S #42027 ~ ~ 0 0 0 D0 ~ ~ 0 0 42026 D1 ~ ~ 0 0 42041 S #42028 ~ ~ 0 0 0 D1 ~ ~ 0 0 42043 D2 ~ ~ 0 0 42029 S #42029 ~ ~ 0 0 0 D0 ~ ~ 0 0 42028 D1 ~ ~ 0 0 42044 D2 ~ ~ 0 0 42030 D3 ~ ~ 0 0 42023 S #42030 ~ ~ 0 0 0 D0 ~ ~ 0 0 42029 D1 ~ ~ 0 0 42045 S #42031 ~ ~ 0 0 0 D1 ~ ~ 0 0 42046 D2 ~ ~ 0 0 42032 S #42032 ~ ~ 0 0 0 D0 ~ ~ 0 0 42031 D1 ~ ~ 0 0 42047 D2 ~ ~ 0 0 42033 D3 ~ ~ 0 0 42024 S #42033 ~ ~ 0 0 0 D0 ~ ~ 0 0 42032 D1 ~ ~ 0 0 42048 S #42034 ~ ~ 0 0 0 D1 ~ ~ 0 0 42049 D2 ~ ~ 0 0 42035 S #42035 ~ ~ 0 0 0 D0 ~ ~ 0 0 42034 D1 ~ ~ 0 0 42050 D2 ~ ~ 0 0 42036 D3 ~ ~ 0 0 42025 S #42036 ~ ~ 0 0 0 D0 ~ ~ 0 0 42035 D1 ~ ~ 0 0 42051 S #42037 ~ ~ 0 0 0 D1 ~ ~ 0 0 42053 D2 ~ ~ 0 0 42038 S #42038 ~ ~ 0 0 0 D0 ~ ~ 0 0 42037 D1 ~ ~ 0 0 42054 S #42039 ~ ~ 0 0 0 D2 ~ ~ 0 0 42040 S #42040 ~ ~ 0 0 0 D0 ~ ~ 0 0 42039 D1 ~ ~ 0 0 42056 D2 ~ ~ 0 0 42041 D3 ~ ~ 0 0 42026 S #42041 ~ ~ 0 0 0 D0 ~ ~ 0 0 42040 D1 ~ ~ 0 0 42057 D2 ~ ~ 0 0 42042 D3 ~ ~ 0 0 42027 S #42042 ~ ~ 0 0 0 D0 ~ ~ 0 0 42041 D2 ~ ~ 0 0 42043 S #42043 ~ ~ 0 0 0 D0 ~ ~ 0 0 42042 D1 ~ ~ 0 0 42058 D2 ~ ~ 0 0 42044 D3 ~ ~ 0 0 42028 S #42044 The Main Hallway Northwest~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42043 D1 ~ ~ 0 0 42059 D2 ~ ~ 0 0 42045 D3 ~ ~ 0 0 42029 S #42045 The Main Hallway West~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42044 D2 ~ ~ 0 0 42046 D3 ~ ~ 0 0 42030 S #42046 The Main Hallway West~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42045 D2 ~ ~ 0 0 42047 D3 ~ ~ 0 0 42031 S #42047 The Main Hallway West~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42046 D2 ~ ~ 0 0 42048 D3 ~ ~ 0 0 42032 S #42048 The Main Hallway West~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42047 D2 ~ ~ 0 0 42049 D3 ~ ~ 0 0 42033 S #42049 The Main Hallway West~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42048 D2 ~ ~ 0 0 42050 D3 ~ ~ 0 0 42034 S #42050 The Main Hallway Southwest~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42049 D1 ~ ~ 0 0 42065 D2 ~ ~ 0 0 42051 D3 ~ ~ 0 0 42035 S #42051 ~ ~ 0 0 0 D0 ~ ~ 0 0 42050 D1 ~ ~ 0 0 42066 D2 ~ ~ 0 0 42052 D3 ~ ~ 0 0 42036 S #42052 ~ ~ 0 0 0 D0 ~ ~ 0 0 42051 D2 ~ ~ 0 0 42053 S #42053 ~ ~ 0 0 0 D0 ~ ~ 0 0 42052 D1 ~ ~ 0 0 42067 D2 ~ ~ 0 0 42054 D3 ~ ~ 0 0 42037 S #42054 ~ ~ 0 8192 0 D0 ~ ~ 0 0 42053 D1 ~ ~ 0 0 42068 D2 ~ ~ 0 0 42055 D3 ~ ~ 0 0 42038 S #42055 ~ ~ 0 8192 0 D0 ~ ~ 0 0 42054 S #42056 ~ ~ 0 0 0 D2 ~ ~ 0 0 42057 D3 ~ ~ 0 0 42040 S #42057 ~ ~ 0 0 0 D0 ~ ~ 0 0 42056 D3 ~ ~ 0 0 42041 S #42058 ~ ~ 0 0 0 D2 ~ ~ 0 0 42059 D3 ~ ~ 0 0 42043 S #42059 The Main Hallway North~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42058 D1 ~ ~ 0 0 42072 D3 ~ ~ 0 0 42044 S #42060 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42073 D2 ~ ~ 0 0 42061 S #42061 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42060 D2 ~ ~ 0 0 42062 S #42062 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42061 D1 ~ ~ 0 0 42075 D2 ~ ~ 0 0 42063 S #42063 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42062 D2 ~ ~ 0 0 42064 S #42064 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42063 D1 ~ ~ 0 0 42077 S #42065 The Main Hallway South~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D1 ~ ~ 0 0 42078 D2 ~ ~ 0 0 42066 D3 ~ ~ 0 0 42050 S #42066 ~ ~ 0 8192 0 D0 ~ ~ 0 0 42065 D3 ~ ~ 0 0 42051 S #42067 ~ ~ 0 0 0 D2 ~ ~ 0 0 42068 D3 ~ ~ 0 0 42053 S #42068 ~ ~ 0 0 0 D0 ~ ~ 0 0 42067 D3 ~ ~ 0 0 42054 S #42069 ~ ~ 0 0 0 D1 ~ ~ 0 0 42083 D2 ~ ~ 0 0 42070 S #42070 ~ ~ 0 0 0 D0 ~ ~ 0 0 42069 D1 ~ ~ 0 0 42084 S #42071 ~ ~ 0 0 0 D1 ~ ~ 0 0 42086 D2 ~ ~ 0 0 42072 S #42072 The Main Hallway North~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42071 D1 ~ ~ 0 0 42087 D3 ~ ~ 0 0 42059 S #42073 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42088 D3 ~ ~ 0 0 42060 S #42074 Inner Arena Ring~ Odd runes are engraved in the floor of the room and glow with an erie aura. There is exits leading east and south. ~ 0 8456 0 D1 ~ ~ 0 0 42089 D2 ~ ~ 0 0 42075 S #42075 Inner Arena Ring~ A standard arena room with exits leading in all directions. ~ 0 8200 0 D0 ~ ~ 0 0 42074 D1 ~ ~ 0 0 42090 D2 ~ ~ 0 0 42076 D3 ~ ~ 0 0 42062 S #42076 Inner Arena Ring~ Odd runes are engraved in the floor of the room and glow with an erie aura. There is exits leading east and north. ~ 0 8456 0 D0 ~ ~ 0 0 42075 D1 ~ ~ 0 0 42091 S #42077 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42092 D3 ~ ~ 0 0 42064 S #42078 The Main Hallway South~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D1 ~ ~ 0 0 42093 D2 ~ ~ 0 0 42079 D3 ~ ~ 0 0 42065 S #42079 A Side Room in the Entrance Hallway~ Slumped in the corner is the corpse of a fallen adventurer, his head seems to have been cleaved clean off by a very sharp blade. Several large bites have been taken out of its remains, leaving it defiled. ~ 0 0 0 D0 ~ ~ 0 0 42078 D1 ~ ~ 0 0 42094 S #42080 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D1 ~ ~ 0 0 42096 D2 ~ ~ 0 0 42081 S #42081 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D0 ~ ~ 0 0 42080 D1 ~ ~ 0 0 42097 S #42082 {DG{de{Wliv{di{Dr{W'{Ds {rL{Ros{rt {DBa{dttle{Dgr{Woun{Dd{x~ A unique tapestry depicts a battle raging on as a knight wearing black, {Rbloodied{W armor walks through the field. The image makes the knights actions seem effortless as dozens of bodies are befallen in his wake. In the center of the room is a massive nine foot long long sarcophagus sits in the middle giving off an eerie presence. ~ 0 8193 2 D2 ~ ~ 0 0 42083 S #42083 ~ ~ 0 0 0 D0 ~ ~ 0 0 42082 D1 ~ ~ 0 0 42099 D2 ~ ~ 0 0 42084 D3 ~ ~ 0 0 42069 S #42084 ~ ~ 0 0 0 D0 ~ ~ 0 0 42083 D1 ~ ~ 0 0 42100 D2 ~ ~ 0 0 42085 D3 ~ ~ 0 0 42070 S #42085 ~ ~ 0 0 0 D0 ~ ~ 0 0 42084 D2 ~ ~ 0 0 42086 S #42086 ~ ~ 0 0 0 D0 ~ ~ 0 0 42085 D1 ~ ~ 0 0 42101 D2 ~ ~ 0 0 42087 D3 ~ ~ 0 0 42071 S #42087 The Main Hallway North~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42086 D1 ~ ~ 0 0 42102 D3 ~ ~ 0 0 42072 S #42088 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42103 D2 ~ ~ 0 0 42089 D3 ~ ~ 0 0 42073 S #42089 Inner Arena Ring~ A standard arena room with exits in all directions ~ 0 8200 0 D0 ~ ~ 0 0 42088 D1 ~ ~ 0 0 42104 D2 ~ ~ 0 0 42090 D3 ~ ~ 0 0 42074 S #42090 Center of the Catacombs Arena~ A pile of skulls is stacked in the middle of the room as a declaration of those who have not succeded in their task. The walls are caked in dried blood with a large dried pool in the center of the room. ~ 0 8200 0 D0 ~ ~ 0 0 42089 D1 ~ ~ 0 0 42105 D2 ~ ~ 0 0 42091 D3 ~ ~ 0 0 42075 S #42091 Inner Arena Ring~ A standard arena room with exits leading in all directions. ~ 0 8200 0 D0 ~ ~ 0 0 42090 D1 ~ ~ 0 0 42106 D2 ~ ~ 0 0 42092 D3 ~ ~ 0 0 42076 S #42092 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42091 D1 ~ ~ 0 0 42107 D3 ~ ~ 0 0 42077 S #42093 The Main Hallway South~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D1 ~ ~ 0 0 42108 D2 ~ ~ 0 0 42094 D3 ~ ~ 0 0 42078 S #42094 Inside the Catacombs~ There the a massive door just south, this side has various glyphs set in it that are radiating a blue hue. They are obviously magical, in a long forgotten language that has been unused for a millenia. There is several marks on the door that look like claw rakes, and a disemboweled body whose parts are scattered around the room. ~ 0 8192 0 D0 ~ ~ 0 0 42093 D1 ~ ~ 0 0 42109 D2 ~ ~ 3 42009 42095 D3 ~ ~ 0 0 42079 S #42095 The Giant Wooden Door~ The massive wooden door to the north stands erect, locked with a giant iron lock. There is severe wear on the wood as portions of it has rotted away. Rust consumes the iron workings of the door, a declaration of time's effects. The walls are drenched with blood of the fallen, with a giant pool in the middle of the room. ~ 0 8192 0 D0 ~ ~ 0 42009 42094 D2 ~ ~ 0 0 42096 S #42096 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D0 ~ ~ 0 0 42095 D1 ~ ~ 0 0 42110 D2 ~ ~ 0 0 42097 D3 ~ ~ 0 0 42080 S #42097 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D0 ~ ~ 0 0 42096 D1 ~ ~ 0 0 42111 D2 ~ ~ 0 0 42098 D3 ~ ~ 0 0 42081 S #42098 In the Catacombs~ The moans of the dead fill the halls, echoing from everywhere. The floor is stained with the blood of the fallen adventurers, as well as the bones of those not fortunate enough to make it out. The wall has a gaping hole with a steady calming breeze coming through it. ~ 0 8192 0 D0 ~ ~ 0 0 42097 M 300 H 300 S #42099 ~ ~ 0 0 0 D2 ~ ~ 0 0 42100 D3 ~ ~ 0 0 42083 S #42100 ~ ~ 0 0 0 D0 ~ ~ 0 0 42099 D3 ~ ~ 0 0 42084 S #42101 ~ ~ 0 0 0 D2 ~ ~ 0 0 42102 D3 ~ ~ 0 0 42086 S #42102 The Main Hallway North~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42101 D1 ~ ~ 0 0 42115 D3 ~ ~ 0 0 42087 S #42103 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42116 D3 ~ ~ 0 0 42088 S #42104 Inner Arena Ring~ Odd runes are engraved in the floor of the room and glow with an erie aura. There is exits leading west and north. ~ 0 8456 0 D2 ~ ~ 0 0 42105 D3 ~ ~ 0 0 42089 S #42105 Inner Arena Ring~ A standard arena room with exits leading in all directions. ~ 0 8200 0 D0 ~ ~ 0 0 42104 D1 ~ ~ 0 0 42118 D2 ~ ~ 0 0 42106 D3 ~ ~ 0 0 42090 S #42106 Inner Arena Ring~ Odd runes are engraved in the floor of the room and glow with an erie aura. There is exits leading west and north. ~ 0 8456 0 D0 ~ ~ 0 0 42105 D3 ~ ~ 0 0 42091 S #42107 Outter Arena Ring~ ~ 0 8200 0 D1 ~ ~ 0 0 42120 D3 ~ ~ 0 0 42092 S #42108 The Main Hallway South~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D1 ~ ~ 0 0 42121 D2 ~ ~ 0 0 42109 D3 ~ ~ 0 0 42093 S #42109 A Side Room in the Entrance Hallway~ Little splashes of blood litter the room, upon closer inspection there appears to be what looks like footprints from some sort of rodent... A really large rodent. The footprints pad off in almost every direction, smearing the blood on the floor like a painting. ~ 0 8192 0 D0 ~ ~ 0 0 42108 D3 ~ ~ 0 0 42094 S #42110 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D2 ~ ~ 0 0 42111 D3 ~ ~ 0 0 42096 S #42111 The Entrance Hall~ Loosely mounted corner torches illuminate the surrounding rooms of the Catacombs, showing the horror that is to be expected. Piles of bones and skulls are scattered all over the floor. Many of the remains have their limbs severed completely from their bodies, others just have their skulls crushed in. The walls of the hallway are caked in the dried blood of those that were unfortunate to come this far in. ~ 0 8192 0 D0 ~ ~ 0 0 42110 D3 ~ ~ 0 0 42097 S #42112 ~ ~ 0 0 0 D1 ~ ~ 0 0 42126 D2 ~ ~ 0 0 42113 S #42113 ~ ~ 0 0 0 D0 ~ ~ 0 0 42112 D1 ~ ~ 0 0 42127 S #42114 ~ ~ 0 0 0 D1 ~ ~ 0 0 42129 D2 ~ ~ 0 0 42115 S #42115 The Main Hallway North~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42114 D1 ~ ~ 0 0 42130 D3 ~ ~ 0 0 42102 S #42116 Outter Arena Ring~ ~ 0 8200 0 D2 ~ ~ 0 0 42117 D3 ~ ~ 0 0 42103 S #42117 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42116 D2 ~ ~ 0 0 42118 S #42118 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42117 D2 ~ ~ 0 0 42119 D3 ~ ~ 0 0 42105 S #42119 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42118 D2 ~ ~ 0 0 42120 S #42120 Outter Arena Ring~ ~ 0 8200 0 D0 ~ ~ 0 0 42119 D3 ~ ~ 0 0 42107 S #42121 The Main Hallway South~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D1 ~ ~ 0 0 42136 D2 ~ ~ 0 0 42122 D3 ~ ~ 0 0 42108 S #42122 ~ ~ 0 0 0 D0 ~ ~ 0 0 42121 D1 ~ ~ 0 0 42137 S #42123 ~ ~ 0 0 0 D1 ~ ~ 0 0 42139 D2 ~ ~ 0 0 42124 S #42124 ~ ~ 0 0 0 D0 ~ ~ 0 0 42123 D1 ~ ~ 0 0 42140 S #42125 ~ ~ 0 0 0 D2 ~ ~ 0 0 42126 S #42126 ~ ~ 0 0 0 D0 ~ ~ 0 0 42125 D1 ~ ~ 0 0 42142 D2 ~ ~ 0 0 42127 D3 ~ ~ 0 0 42112 S #42127 ~ ~ 0 0 0 D0 ~ ~ 0 0 42126 D1 ~ ~ 0 0 42143 D2 ~ ~ 0 0 42128 D3 ~ ~ 0 0 42113 S #42128 ~ ~ 0 0 0 D0 ~ ~ 0 0 42127 D2 ~ ~ 0 0 42129 S #42129 ~ ~ 0 0 0 D0 ~ ~ 0 0 42128 D1 ~ ~ 0 0 42144 D2 ~ ~ 0 0 42130 D3 ~ ~ 0 0 42114 S #42130 The Main Hallway Northeast~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42129 D1 ~ ~ 0 0 42145 D2 ~ ~ 0 0 42131 D3 ~ ~ 0 0 42115 S #42131 The Main Hallway East~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42130 D1 ~ ~ 0 0 42146 D2 ~ ~ 0 0 42132 S #42132 The Main Hallway East~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42131 D1 ~ ~ 0 0 42147 D2 ~ ~ 0 0 42133 S #42133 The Main Hallway East~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42132 D1 ~ ~ 0 0 42148 D2 ~ ~ 0 0 42134 S #42134 The Main Hallway East~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42133 D1 ~ ~ 0 0 42149 D2 ~ ~ 0 0 42135 S #42135 The Main Hallway East~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42134 D1 ~ ~ 0 0 42150 D2 ~ ~ 0 0 42136 S #42136 The Main Hallway Southeast~ The hall is sloshed with blood, smeared everywhere. The wall has dried candlewax that runs all the way down, and the candles long burnt out. The sounds of the dead are louder now and echo horribly through the halls, surpassed only by the clash of weaponry dragging on the floor. ~ 0 8192 0 D0 ~ ~ 0 0 42135 D1 ~ ~ 0 0 42151 D2 ~ ~ 0 0 42137 D3 ~ ~ 0 0 42121 S #42137 ~ ~ 0 0 0 D0 ~ ~ 0 0 42136 D1 ~ ~ 0 0 42152 D2 ~ ~ 0 0 42138 D3 ~ ~ 0 0 42122 S #42138 ~ ~ 0 0 0 D0 ~ ~ 0 0 42137 D2 ~ ~ 0 0 42139 S #42139 ~ ~ 0 0 0 D0 ~ ~ 0 0 42138 D1 ~ ~ 0 0 42153 D2 ~ ~ 0 0 42140 D3 ~ ~ 0 0 42123 S #42140 ~ ~ 0 0 0 D0 ~ ~ 0 0 42139 D1 ~ ~ 0 0 42154 D2 ~ ~ 0 0 42141 D3 ~ ~ 0 0 42124 S #42141 ~ ~ 0 0 0 D0 ~ ~ 0 0 42140 S #42142 ~ ~ 0 0 0 D2 ~ ~ 0 0 42143 D3 ~ ~ 0 0 42126 S #42143 ~ ~ 0 0 0 D0 ~ ~ 0 0 42142 D3 ~ ~ 0 0 42127 S #42144 ~ ~ 0 0 0 D2 ~ ~ 0 0 42145 D3 ~ ~ 0 0 42129 S #42145 ~ ~ 0 0 0 D0 ~ ~ 0 0 42144 D1 ~ ~ 0 0 42155 D2 ~ ~ 0 0 42146 D3 ~ ~ 0 0 42130 S #42146 ~ ~ 0 0 0 D0 ~ ~ 0 0 42145 D3 ~ ~ 0 0 42131 S #42147 ~ ~ 0 0 0 D2 ~ ~ 0 0 42148 D3 ~ ~ 0 0 42132 S #42148 ~ ~ 0 0 0 D0 ~ ~ 0 0 42147 D1 ~ ~ 0 0 42156 D2 ~ ~ 0 0 42149 D3 ~ ~ 0 0 42133 S #42149 ~ ~ 0 0 0 D0 ~ ~ 0 0 42148 D3 ~ ~ 0 0 42134 S #42150 ~ ~ 0 0 0 D2 ~ ~ 0 0 42151 D3 ~ ~ 0 0 42135 S #42151 ~ ~ 0 0 0 D0 ~ ~ 0 0 42150 D1 ~ ~ 0 0 42157 D2 ~ ~ 0 0 42152 D3 ~ ~ 0 0 42136 S #42152 ~ ~ 0 0 0 D0 ~ ~ 0 0 42151 D3 ~ ~ 0 0 42137 S #42153 ~ ~ 0 0 0 D2 ~ ~ 0 0 42154 D3 ~ ~ 0 0 42139 S #42154 ~ ~ 0 0 0 D0 ~ ~ 0 0 42153 D3 ~ ~ 0 0 42140 S #42155 ~ ~ 0 0 0 D1 ~ ~ 0 0 42159 D3 ~ ~ 0 0 42145 S #42156 ~ ~ 0 0 0 D1 ~ ~ 0 0 42162 D3 ~ ~ 0 0 42148 S #42157 ~ ~ 0 0 0 D1 ~ ~ 0 0 42165 D3 ~ ~ 0 0 42151 S #42158 ~ ~ 0 0 0 D1 ~ ~ 0 0 42167 D2 ~ ~ 0 0 42159 S #42159 ~ ~ 0 0 0 D0 ~ ~ 0 0 42158 D1 ~ ~ 0 0 42168 D2 ~ ~ 0 0 42160 D3 ~ ~ 0 0 42155 S #42160 ~ ~ 0 0 0 D0 ~ ~ 0 0 42159 D1 ~ ~ 0 0 42169 S #42161 ~ ~ 0 0 0 D1 ~ ~ 0 0 42170 D2 ~ ~ 0 0 42162 S #42162 ~ ~ 0 0 0 D0 ~ ~ 0 0 42161 D1 ~ ~ 0 0 42171 D2 ~ ~ 0 0 42163 D3 ~ ~ 0 0 42156 S #42163 ~ ~ 0 0 0 D0 ~ ~ 0 0 42162 D1 ~ ~ 0 0 42172 S #42164 ~ ~ 0 0 0 D1 ~ ~ 0 0 42173 D2 ~ ~ 0 0 42165 S #42165 ~ ~ 0 0 0 D0 ~ ~ 0 0 42164 D1 ~ ~ 0 0 42174 D2 ~ ~ 0 0 42166 D3 ~ ~ 0 0 42157 S #42166 ~ ~ 0 0 0 D0 ~ ~ 0 0 42165 D1 ~ ~ 0 0 42175 S #42167 ~ ~ 0 0 0 D2 ~ ~ 0 0 42168 D3 ~ ~ 0 0 42158 S #42168 ~ ~ 0 0 0 D0 ~ ~ 0 0 42167 D1 ~ ~ 0 0 42176 D2 ~ ~ 0 0 42169 D3 ~ ~ 0 0 42159 S #42169 ~ ~ 0 0 0 D0 ~ ~ 0 0 42168 D3 ~ ~ 0 0 42160 S #42170 ~ ~ 0 0 0 D2 ~ ~ 0 0 42171 D3 ~ ~ 0 0 42161 S #42171 ~ ~ 0 0 0 D0 ~ ~ 0 0 42170 D1 ~ ~ 0 0 42177 D2 ~ ~ 0 0 42172 D3 ~ ~ 0 0 42162 S #42172 ~ ~ 0 0 0 D0 ~ ~ 0 0 42171 D3 ~ ~ 0 0 42163 S #42173 ~ ~ 0 0 0 D2 ~ ~ 0 0 42174 D3 ~ ~ 0 0 42164 S #42174 ~ ~ 0 0 0 D0 ~ ~ 0 0 42173 D1 ~ ~ 0 0 42178 D2 ~ ~ 0 0 42175 D3 ~ ~ 0 0 42165 S #42175 ~ ~ 0 0 0 D0 ~ ~ 0 0 42174 D3 ~ ~ 0 0 42166 S #42176 ~ ~ 0 0 0 D3 ~ ~ 0 0 42168 S #42177 ~ ~ 0 0 0 D3 ~ ~ 0 0 42171 S #42178 ~ ~ 0 0 0 D3 ~ ~ 0 0 42174 S #42179 Stairwell into the Darkness~ ~ 0 4 0 S #42180 Stairwell into the Darkness~ ~ 0 4 0 S #0 #SPECIALS M 42003 spec_fido Load to: {*A {1c{*r{1y{*p{1t {*r{1a{*t{x S #RESETS D 0 42094 2 1 The south door of Inside the Catacombs is closed O 0 42005 0 42001 *A broken hole loaded to Stairwell into the Darkness O 0 42010 0 42079 *{wthe {rc{ro{wrp{rs{re {w of {ya fallen adventurer{x loaded to A Side Room in the Entrance Hallway M 0 42009 1 42082 1 *Load {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x E 0 42004 0 4 *{da {wf{ding{we{dr-bo{wn{de ne{wck{dlace{x is loaded around the neck (2) of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x E 0 42002 0 16 *A {*b{&on{*e{x axe is loaded wielded of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x E 0 42001 0 5 *A {wb{don{we ca{dra{wp{da{wce{x is loaded on the body of {RG{Del{ri{Dve{Rr {Dthe {DU{wn{Who{wl{Dy{x M 0 42008 1 42095 1 *Load The Guardian of the Catacombs O 0 42007 0 42096 *A wall mounted torch holder loaded to The Entrance Hall P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch P 0 42008 1 42007 1 *A blackened oil torch put inside a blackened oil torch O 0 42006 0 42098 *A broken hole loaded to In the Catacombs S #SHOPS 0 #MOBPROGS #42000 say I suppose you are venturing to the Catacombs of the Forgotten eh? say Be forewarned, It's a place of long past dead Knight's and their armies. say its not a place where young, untrained adventurer's should be going. say If you want to go back to Midgaard. Then say 'Midgaard' now. say Else may your god have mercy on your soul in this cursed place. wait 1 say The cursed monsters down there won't. mob echo The withered old man quietly mumbles to himself, now oblivious to your presense. ~ #42001 mob echo The withered old man glares at you with ice cold eyes. say Such cowardice and lack for adventure. mob c curse $n mob recover $n mob transfer $n 3014 powertr ~ #42002 say Foolish Mortal. You are nothing compared to me! laugh $n say I am older then time itself. say I was a god in my time. mob cast 'dispel magic' $n ~ #42003 mob echo {*A {1Z{*o{1m{*b{1i{*e{x jerks suddenly. mob cast 'gas breath' mob cast curse $n mob cast curse $r ~ #42004 mob zecho {*A {1Z{*o{1m{*b{1i{*e{x let out a loud moan. mob mload 42001 mob echo More {1z{*o{1m{*b{1i{*e{1s{x start piling in! ~ #42005 mob echoat $n {DA ghoul {wlooks at you and bites your neck.{x mob echoaround $n {DA ghoul {wlooks at $n and bites $s neck.{x mob echoaround $n {DA ghoul{w's feed {W-{w={Y-={y-{WA{wN{YNI{yHIL{YAT{wE{WS{y-{Y=-{w={W-{R $n! {y[215]{x mob echoat $n {DA ghoul{w's feed {W-{w={Y-={y-{WA{wN{YNI{yHIL{YAT{wE{WS{y-{Y=-{w={W-{c you! {y[215]{x mob damage $n 400 500 ~ #42006 mob echo {8A Ghoul{x looks at $n and utters some arcane words. mob echo {8A Ghoul{x wails as its ripped from the realm. mob echo {8A Wraith{x appears seemingly out of nowhere!!! mob mload 42006 mob force wraith kill $n purge $i ~ #42007 say My patience has expired, and so has your life! mob echo The {1D{*eat{1h {1K{*nigh{*t{x grabs the hilt of his sword and with one smooth move unsheaths his weapon and smacks you with the hilt. mob echo {RThe {rD{Deat{rh {rK{Dnigh{rt{R's hilt smash {3={#-{&={#-{3= {3DE{#CA{&PI{#TA{3TES {3={#-{&={#-{3={R you! {y[518]{x mob damage $n 999 1000 ~ #42008 if hpcnt < 10 laugh $n say say You are not even worth my time. Come back when you have gained more experiance in the art of combat $n. mob transfer $n 42000 echo $n disappears in a haze of {Dblack{W and {Rred{W smoke. ~ #0 #$