asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Enoch~
Builders None~
VNUMs 2600 2799
Continent 1
Mobtier 0
Credits {y[{Y  LGD {y]{c Snaek    {YCity of Enoch{X~
Security 9
Flags 0
End

#MOBILES
#2600
Cain Master~
{8Cain the son of {6Adam{x~
{8Cain stands here, Praying in silence.{X
~
Before you stands a man of conviction.  After being cursed to wander
he founded the city of enoch.  He now stands here, trying to atone with
the lord.
~
human~
ABRTV CDEFQVc 0 1000 5706
150 100 100d100+29999 100d100+29999 15d15+100 punch
-100 -100 -100 -100
ADFHK AB CDM 0
stand stand male 35000
ABCGHMV ABCDEFGHIJK medium unknown
V 5
A -1
#2601
guardian beast fearsome creature~
{8The {!G{1u{!a{1r{!d{1i{!a{1n {8Beast{x~
A fearsome creature crouches on all fours.
~
{#Yellow{x eyes stare at you with a inhuman intelligence.  Though it has
canine properties it is definately not a dog.
~
human~
ABFG DFJTV 0 -1000 0
200 130 1d1+75000 110d10+100 900d3+1 bite
-100 -85 -85 -85
AEFGHK AIJ CDEMZ H
stand stand male 80000
I ABCDEFGHIJK medium unknown
F for AHMV
V 40
A -1
#2602
warden~
{8The Warden{x~
{8The Warden stands here barking orders{x
~
A fearsome man dressed in black leather armor stands before you.  
a grizzly face covered in scars stares through you.  Seasoned by combat,
hardened by dealing with enoch's worst criminals.  This man is truly
a fearsome opponent.
~
unique~
ABCFGRS DFPTVc 0 0 0
110 3 50d50+19500 1d100+18000 8d6+60 wrath
-44 -45 -45 -45
EFGHJK 0 CDFHIK 0
stand stand male 15000
0 0 medium unknown
V 3
A -1
#2603
castle blademaster blade master~
{2The {4BladeMaster{x~
{2The {4Castle Blademaster{x {2stands here training recruits.{x
~
All you see is flashing steel and a mencacing grimice as he trains his
students in the way of the sword.  
~
human~
ABT JTV 0 -600 0
190 290 1d1+59999 23d9+100 9d10+41 slash
-75 -75 -75 -75
CEFNU D D C
stand stand none 5000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#2604
abomination mass twisted limbs~
{8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x~
A mass of twisting limbs and flesh writhes in the darkness.
~
A mass of flesh, horribly twisted by science, stands before you.  The
doctor who created this was unable to destroy it and hoped to make it
weaker through starvation. 
~
human~
ABFG DFJTV 0 -1000 0
200 130 1d1+75000 110d10+100 900d3+1 fury
-100 -85 -85 -85
AEFGHK AIJ CDEMZ 0
stand stand male 80000
I ABCDEFGHIJK medium unknown
F for AHMV
V 40
A -1
M DEATH 2700 30~
#2606
holy ghost light being~
{&The H{#o{&ly Gh{#o{&st{x~
{&A being of pure white light, stands before you.{x
~
The Holy energy that stands before you blinds you to the outside world.
You cannot make out features, but rather a formless presence.
~
human~
ABFGT DFJTV HN 1000 0
200 130 1d1+89999 110d10+100 750d3+10 wrath
-100 -85 -85 -85
AEFGN ABJKM DEHZ 0
stand stand male 80000
E 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 40
A -1
M DEATH 2606 100~
#2607
mad scientist man diabolical~
{@The M{8a{@d Doctor{x~
A Diabolical little man runs about, tending his experiments.
~
The very term "Mad Scientist" seems to fit this man.  His short stature,
barely allows him to view the tabletops.  As he notices your presence he
begains to scream at you to "LEAVE At ONCE!!!"
~
dwarf~
AB DFJ 0 800 0
140 200 1d1+17000 40d9+100 50d10+40 slap
10 10 10 10
CFIU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 3
A -1
#2608
Grail~
{8Grail{x~
Grail, the Dragon Boy/Thief, lies here battered and beaten.
~
~
human~
ABFGT EFQV 0 900 0
210 0 1d1+10 1d1+99 1000d1000+20000 none
10 10 10 10
ABCEFGHIJKOU B A CD
stand stand male 400
AHMV ABCDEFGHIJK medium unknown
V 10
A -1
#2609
lilith~
{5Lilith{x~
{5Lilith{x the first wife of adam, lies here waiting for Cain.
~
~
dwarf~
ABG DFJ 0 -1000 0
155 0 1d1+25000 50d9+100 70d10+50 none
20 20 20 20
CEFIK AB L 0
rest rest female 10000
AHMV ABCDEFGHIJK giant unknown
V 2
A -1
#2610
sorcerer negativity dark cloaked figure~
{8The Sorcerer of {6Negativity{x~
{8A Dark figure is cloaked here{x
~
~
human~
ABFG Vc 0 -1000 0
155 400 1d1+13500 5d5+5 75d40+75 wrath
-45 -45 -45 -45
CDEHI AC 0 S
stand stand none 39000
0 BCK large unknown
F for AHMV
F par ADEFGHIJ
V 5
A -1
#2611
jim bagwell~
{^Jimmy{x~
Jim Bagwell sits here, enjoying a beer
~
As you meet his gaze, blue eyes glare fiercly back.  A hat covers most
of his brow but you make out a few brown hairs poking out from underneath.
It doesnt look like hes had a good day, it would be best to move along.
~
dwarf~
AB DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 none
20 20 20 20
EFI AB LQ R
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2612
Gifford~
{^Gifford{x~
Jason Gifford is here, ordering another drink.
~
A taller man stands before you.  a Small amount of scruff lies at the
base of his chin underneath a good natured smile.  Brown hair is pulled
behind his ears, as he takes another drink.
~
half-ogre~
AB DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 beating
20 20 20 20
FI AB LQ R
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2613
Ricky Michika~
{^Rick Man{x~
Rick Michika stands here, dancing on a table.
~
A good natured smile never seems to leave his face.  Blond hair dangles
in front of blue eyes, as he dances to some music only he can hear.
~
human~
AB DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 punch
20 20 20 20
FI AB LQ R
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2614
Chris Kube Langlois~
{^Kube{x~
Chris Langlois dances here, totally Inebriated.
~
Blond hair, that was combed neatly atop his head, now lies in disarray.
Glasses and a wicked smile are the only thing that that is on his face.
A thin frame deceptivly hides the strength of a raging Kubee.  He looks
straight at you and says "{5Damnit Jim I told you to Behave!{x".
~
dwarf~
AB DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 chomp
20 20 20 20
FI AB LQ R
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2615
Jared Lobato Jeddy hito~
{^Jared{x~
Jared Lobato is here, looking for his friends.
~
As you meet his eyes, the smile of a lunatic meets your face.  Short 
hair shaved close to the scalp fades into long bangs.  A person of average
height, you cant help but wonder why hes still grinning.
~
dwarf~
AB DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 slice
20 20 20 20
FI AB LQ 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2617
luke bartender~
{^Luke{x~
Luke the bartender is here, mixing drinks.
~
A slender bartender, looks around making sure his bar runs smoothly.
This man seems like he is in way to good of a mood.
~
human~
ABV 0 0 900 0
45 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2618
Dave Gifford~
{^Dave{x~
Dave Gifford is here, making sure only paying customers go west.
~
A giant of a man stands before you.  You did not think it was possible
for a man to get that big.  The brother of Jason Gifford, he is tasked
with making sure that everything runs smoothly.
~
frost-giant~
ABV 0 0 900 0
45 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN ABI CD H
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2619
girl hottie~
A Girl~
A hot girl is here, dancing next to chris.
~
~
dwarf~
AB DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 scratch
10 10 10 10
CFIKU AB LQ 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2620
ragsdale pig fat jason jas~
{^Ragsdale{x~
Jason Ragsdale lies here bleeding, and wheezing.
~
This fat pig is very hungry. He eats just about ANYTHING.
~
pig~
ABCGH Gb 0 -1000 0
5 0 2d6+60 49d1+1 1d6+1 slime
5 5 5 9
BDEI 0 0 0
stand stand either 35
ABGV ACDEFHJKV huge unknown
V -1
A -1
#2621
Gunter vec~
{!Gunter{x~
{!Gunter Vec{x is here, blocking the way down.
~
~
human~
ABFTV CDFJVZ 0 1000 3000
185 200 90d90+12000 1d1+499 10d10+10 smash
-25 -25 -25 -15
DEFHIKLNOQT ABP CD 0
stand stand male 15000
AHMV ABCDEFGHIJK huge unknown
V 4
A -1
#2622
Povel Vec~
{!Povel{x~
{!Povel Vec{x is here, assisting {!Gunter{x
~
~
dog~
ABFTV CDFJVZ 0 -1000 3000
185 200 100d100+30000 1d1+499 15d15+180 smash
-25 -25 -25 -15
ACDEFHIKLNOQT ABP CD 0
stand stand male 15000
AGV ABCDEFHJKLQTUV huge unknown
V 4
A -1
#2623
scholar~
A {2S{@c{2h{@o{2l{@a{2r{x~
A {2S{@c{2h{@o{2l{@a{2r{w roams here looking over the books.{x
~
~
dwarf~
A DFJ 0 800 0
140 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
FIU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2624
chamber guard~
{8A Chamber Guard{x~
A {8Chamber Guard{x stands here guarding the way North.
~
~
human~
ABF DFJ 0 -1000 0
150 0 1d1+20000 40d9+100 50d10+40 chop
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2625
master chef~
the {@M{2a{@s{2t{@e{2R {@Ch{7e{@f{x~
The {@M{2a{@s{2t{@e{2R {@Ch{7e{@f{x is here preparing a cullinary delite.
~
~
dwarf~
AB DFJ 0 1000 0
145 0 1d1+20000 40d9+100 50d10+40 slap
10 10 10 10
FI AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2626
scullery boys~
{@A Scullery Boy{X~
A {@Scullery Boy{x stands here, washing pots and pans.
~
~
human~
AB 0 0 900 0
140 0 1d1+20000 40d9+100 50d10+40 punch
10 10 10 10
IR AB 0 0
stand stand male 10000
ABGHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2627
queen enoch~
The {^Queen{x ~
The {^Queen{x of Enoch sits here, watching her guests.
~
~
human~
AB DFc 0 1000 0
160 0 1d1+30000 40d9+100 50d10+75 slap
40 40 40 40
CFIK AB 0 0
stand stand female 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 2
A -1
#2628
King enoch~
The {!King{x~
The {!King{x of Enoch sits here, eating.
~
~
human~
AB DFc 0 1000 0
160 0 1d1+30000 40d9+100 50d10+75 none
40 40 40 40
CFIK AB 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 2
A -1
#2629
Royal Guest~
A {#Royal {2Guest{x~
A {#Royal{X Guest is here, enjoying their meal.
~
~
human~
AB DFJ 0 1000 0
150 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
CFIKLU AB LQ 0
stand stand either 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2630
servant~
A {6Palace{x Servant~
A {6Palace{x servant is here, trying to look busy.
~
~
human~
A DFJ 0 0 0
145 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
FI AB LQ 0
stand stand either 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2631
palace guard~
A {6Palace{x Guard~
A {6Palace{x Guard stands here, guarding the {6Palace{x.
~
~
dwarf~
AB DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 none
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2632
stable master~
The {3Stable{#M{3a{#s{3t{#e{3r{x~
The {3Stable{#M{3a{#s{3t{#e{3r{x is here, tending to the horses.
~
~
dwarf~
ABG DFJ 0 -1000 0
155 0 1d1+25000 50d9+100 70d10+50 none
20 20 20 20
CEFIK AB L 0
stand stand male 10000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#2633
stable boy~
A {3Stable{x Boy~
A {3Stable{x Boy stands here, cleaning a Horses pen.
~
~
dwarf~
A J 0 1000 0
140 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
CFKQU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2634
recruit trainee~
A {1Recruit{x~
A {1Recruit{x stands here, trying to learn all he can.
~
~
human~
AB J 0 1000 0
180 0 1d1+20000 40d9+100 50d10+40 slash
-22 -22 -22 -22
I AB LQ 0
stand stand either 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2635
ri eccles~
{^Rikki{x~
{$Ri{7kk{$i Eccles{x is here, instructing recruits in medicine.
~
Before you stands a gorgeous girl, with blonde hair and blue eyes. Having
achieved a medical degree, she now works at instrucing the recruits.
Type 'heal' to see a listing of spells.
~
human~
ABQVa DF 0 1000 0
153 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand female 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2636
Marine Naval Infantry~
A {!M{3a{1r{#i{!n{3e{x~
A member of the Naval Infantry sits here, polishing his boots.
~
~
human~
A Jc 0 900 0
190 0 1d1+20000 40d9+100 50d10+40 beating
-30 -30 -30 -30
CFIU AB LQ 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2637
gate guard~
A {$Gate{x Guard~
A {$Gate{x Guard is here guarding the castle entrance.
~
~
human~
AB DFJ 0 1000 0
155 0 1d1+20000 40d9+100 10d15+60 none
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2638
Dryad Rose~
A {RRose Dryad{x~
A {!Rose Dryad{x is here, playing in the {!Roses{x
~
~
human~
AB J 0 900 0
150 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2639
tullip dryad~
A {$Tullip Dryad{x~
A {$Tullip Dryad{x is here playing in the {$Tullips{x
~
~
human~
AB J 0 800 0
150 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2640
dryad lilly~
A {#Lilly Dryad{x~
A {#Lilly Dryad{x is here playing in the {#Lillies{x
~
~
human~
AB J 0 800 0
150 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2641
cherry dryad~
A {1Cherry Dryad{x~
A {1Cherry Dryad{x is here, playing among the {1Cherry{x Trees.
~
~
human~
AB J 0 800 0
150 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2642
dryad lotus~
A {&Lotus Dryad{x~
A {&Lotus Dryad{x is here, playing among the {&Lotuses{x
~
~
dwarf~
AB J 0 800 0
150 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2643
fortune teller~
The {^F{3o{6r{#t{^u{3n{6e{x Teller~
The {^F{3o{6r{#t{^u{3n{6e{x Teller is here, gazing into her crystal ball.
~
~
dwarf~
ABG DFJ 0 -1000 0
155 0 1d1+25000 50d9+100 70d10+50 psias
20 20 20 20
CFIK A L 0
stand stand female 10000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#2644
witch doctor~
The {#W{8i{3t{8c{#h{8-{#D{8o{3c{8t{#o{8r{x~
The {#W{8i{3t{8c{#h{8-{#D{8o{3c{8t{#o{8r{x sits here, drawing symbols in the Dirt.
~
~
human~
ABG DFJ 0 -1000 0
155 0 1d1+25000 50d9+100 70d10+50 chop
20 20 20 20
CEFIK A L 0
stand stand male 10000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#2645
potion tester~
The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x~
The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x is here, drinking...um...something.
~
A skinny man witha nervous twitch stands before you.  After years of 
testing various brews, some of the side affects are begaining to show.
~
human~
ABV 0 0 900 0
46 300 1d1+19999 1d1+99 30d30+200 beating
-15 -15 -15 -15
CDF ABCD 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2646
High Scholar theology~
The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x~
The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x sits here, reading on the mysteries of Religion.
~
A small man sits in front of you.  Long gray hair is pulled back in a 
ponytail, that hangs to his mid back.  Small beady eyes stare through thick
coke-bottle glasses, as he attempts to translate an ancient norse text.
~
human~
ABV DFJ 0 -1000 0
110 0 70d10+35490 50d9+100 70d10+50 none
40 40 40 40
BCFHIK ABCDEG KLMNQ R
stand stand male 5000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2647
Jimmy the blackjack dealer~
{#J{%i{3m{5m{#y{x~
{#J{%i{3m{5m{#y{x the dealer is here, sizing you up.
~
~
human~
ABG 0 0 0 0
105 0 4d5+400 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#2648
Weapon master Polkowski al~
{7Al {#P{3o{7lk{&ow{3s{#ki{x~
{7Al {#P{3o{7lk{&ow{3s{#ki{x the bladesmith is here, forging a fine weapon.
~
~
human~
ABV DFJ 0 -1000 0
110 0 70d10+35490 50d9+100 70d10+50 none
40 40 40 40
BCFHIK ABCDEG KLMNQ R
stand stand male 5000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2649
hath hathcock armorer~
{#H{3a{7th{#C{3o{7ck{x~
{#H{3a{7th{#C{3o{7ck{x is here, polishing some Platemail.
~
~
dwarf~
ABV DFJ 0 -1000 0
110 0 70d10+35490 50d9+100 70d10+50 none
40 40 40 40
BCFHIK ABCDEG KLMNQ R
stand stand male 5000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2650
silver smith Treva~
{WTr{we{Wva{x~
{&Tr{7e{&va{x the {&Silver-Smith{x is here polising her wares.
~
~
human~
ABV DFJ 0 -1000 0
110 0 70d10+35490 50d9+100 70d10+50 none
40 40 40 40
BCFHIK ABCDEG KLMNQ R
stand stand female 50000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2651
Alfred cannibal~
{!Alfred{x ~
{!Alfred{x the Cannibal is here, eating...something{x
~
~
human~
ABV 0 0 900 0
46 300 1d1+19999 1d1+99 30d30+200 beating
-15 -15 -15 -15
CDF ABCD 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2652
Metaphysician~
{^Metaphysician{x~
The {^Metaphysician{x is here, tending to a new patient.
~
~
human~
ABV DFJ 0 -1000 0
185 0 70d10+35490 50d9+100 70d10+50 none
40 40 40 40
BCFHIK ABCDEG KLMNQ 0
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2653
firebreather breather~
A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X~
A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X is here, igniting your clothes.
~
~
human~
A Jc 0 800 0
155 0 1d1+20000 40d9+100 50d10+40 flash
10 10 10 10
CFIU AB LQ 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2654
midget bearded lady~
The {8Bearded {5Lady{x~
A midget {8Bearded {5Lady{x stands here, looking mean.
~
~
dwarf~
A J 0 800 0
175 0 1d1+15000 40d9+100 50d10+40 fury
-20 -20 -20 -20
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2655
cyclops~
A {$C{6y{4c{^l{$o{6p{4s{x~
A {$C{6y{4c{^l{$o{6p{4s{x stands here, surveying the crowd.
~
~
frost-giant~
A J 0 1000 0
165 0 1d1+20000 40d9+100 50d10+40 pound
-25 -25 -25 -25
CFKQU ABI LQ H
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2656
Mermaid~
A {^M{2e{6r{@m{^a{2i{6d{x~
A {^M{2e{6r{@m{^a{2i{6d{x splashes happily, in her tank.
~
~
human~
AB b 0 -1000 0
146 146 50d10+14500 10d10+100 25d25+45 wave
-50 -50 -50 -50
0 0 0 0
stand stand female 20000
AHMV ABCDEFGHIJKQ medium unknown
V -1
A -1
#2657
snake dancer~
A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x~
A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x dances here, with her snake.
~
~
human~
A Jc 0 800 0
140 0 1d1+20000 40d9+100 50d10+50 acbite
10 10 10 10
FI AB LQ 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2658
citizen~
A {$C{4i{$t{4i{$z{4e{$n{x~
A {$C{4i{$t{4i{$z{4e{$n{x walks here, examining the shops.
~
~
human~
AG Jc 0 800 0
140 0 1d1+20000 40d9+100 50d10+50 none
10 10 10 10
FI AB LQ 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2659
beggar~
A {#B{3e{#g{3g{#a{3r{x~
A {#B{3e{#g{3g{#a{3r{x sits here looking for someone to take pity on them.
~
A scaggy beggar sits here begging for a dime or two from 
anyone who seems to give a damn.
~
dwarf~
AG J 0 800 0
140 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
I AB LQ 0
stand stand female 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2660
recruiter~
A {!Re{1cr{!ui{1te{!r{x~
A {!Re{1cr{!ui{1te{!r{x smiles as you enter the room.
~
~
human~
ABG DFJ 0 -1000 0
150 0 1d1+25000 50d9+100 70d10+50 none
20 20 20 20
CEFIK AB L 0
stand stand male 10000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#2661
young man~
A {!young{w man{x~
A {!young{7 man stands here signing some papers.{x
~
~
human~
AB Jc 0 800 0
140 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
CFIU AB LQ 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2662
Church goer~
A {&C{7h{8u{7r{&ch{x {7Goer{x~
A {&C{7h{8u{7r{&ch{x {7Goer{x runs towards the Cathedral
~
~
human~
AGS DEFJP 0 800 0
150 0 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
BI AB LQ 0
stand stand either 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2663
Priest~
{wA {DPr{Wie{Dst{x~
{7A {8Pr{&ie{8st{x {7stands here reading from the bible.{x
~
~
human~
AB J 0 1000 0
140 0 1d1+15000 40d9+100 50d10+40 none
10 10 10 10
I AB LQ 0
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2664
zombie~
A {8ZoMbIe{x~
A {8ZoMbIe{x is here, rotting away
~
~
dragon~
ABF DFJKTV 0 -1000 0
160 50 16000d1+0 0d0+0 10d20+20 chomp
-10 -10 -10 -10
DFHK AB I HN
stand stand either 30000
AHVZ ABCDEFGHIJKPQUVWX huge unknown
F res BEH
F vul FI
V 3
A -1
#2665
dungeon lackey~
A {8Dungeon {@La{2ck{@ey{x~
A {8Dungeon {@La{2ck{@ey{x is here, assisting in the dungeon.
~
~
human~
A V 0 -1000 0
140 200 1d1+20000 40d9+100 50d10+40 none
10 10 10 10
FHIR AB 0 0
stand stand male 10000
ABGHMV ABCDEFGHIJKQV medium unknown
V 2
A -1
#2666
corpse eater~
A {1c{1o{&rp{!s{1e {@E{2a{@t{2e{@r{x~
A {1c{1o{&rp{!s{1e {@E{2a{@t{2e{@r{x sits here, eating quietly.
~
~
human~
ABCF DFJ 0 -1000 0
150 0 1d1+20000 40d9+100 10d15+60 digestion
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 2
A -1
#2667
man average interrorgator~
The {!Int{1err{8o{1rga{!tor{x~
A average looking man, washes the blood off his hands.
~
~
human~
ABG DFJc 0 -1000 0
160 0 70d10+25940 50d9+100 70d10+75 drain
30 30 30 30
CFIK AB LQ R
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 4
A -1
#2669
Templar ghost~
A {&Ghost{x~
The {&Ghost{x of a long dead {&Te{6m{^p{6l{&ar{x, is here.
~
~
human~
A DFJ 0 -1000 0
150 0 1d1+20000 50d9+100 50d10+40 divine
10 10 10 10
FIKLQU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2670
Guardian catacomb ~
{8Catacomb{x {&G{7u{3a{#r{&d{#i{3a{&n{x~
The Guardian of the {8Catacombs{x is here, Patroling
~
An againg knight stands before you.  Wisps of gray hair poke out from 
under his visors.  He moves with the grace of a cat. In the blink of time
that he notices you, he turns and swings his sword.
~
human~
AFG DFJ 0 -1000 0
155 0 1d1+25000 50d9+100 70d10+50 cleave
20 20 20 20
CEFIK AB L 0
stand stand male 10000
AHMV ABCDEFGHIJK giant unknown
V -1
A -1
#2671
dark apprentice~
A {8Dark Apprentice{x~
A {8Dark Apprentice{x stands here in the {8Shadows{x
~
~
human~
AF V 0 -1000 0
140 200 1d1+20000 40d9+100 50d10+40 magic
10 10 10 10
FHIR AB 0 0
stand stand male 10000
ABGHMV ABCDEFGHIJKQV medium unknown
V 1
A -1
#2672
dark mage~
A {8Dark Mage{x~
A {8Dark Mage{x steps out of the shadows.
~
~
human~
ABF DFJ 0 -1000 0
150 0 1d1+20000 40d9+100 10d15+60 magic
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2673
dark sorcerer~
A {8Dark Sorcerer{x~
A {8Dark Sorcerer{x is here, enveloped in {8Shadows{x.
~
~
human~
ABF DFc 0 -1000 0
160 0 1d1+30000 40d9+100 50d10+75 magic
40 40 40 40
CFIK AB 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 2
A -1
#2674
light apprentice~
An {&Apprentice of Light{x~
An {&Apprentice of Light{x stands here, {&Glowing{x
~
~
human~
A V 0 1000 0
140 200 1d1+20000 40d9+100 50d10+40 magic
10 10 10 10
FHIR AB 0 0
stand stand male 10000
ABGHMV ABCDEFGHIJKQV medium unknown
V 1
A -1
#2675
light mage~
A {&Mage of Light{x ~
A {&Mage of Light{x is here, radiating {&Light{x
~
~
human~
AB DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 magic
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2676
light sorcerer~
A {&Sorcerer of Light{x~
A {&Sorcerer of Light{x is here basking in the {&Light{x
~
~
human~
AB DFc 0 1000 0
160 0 1d1+30000 40d9+100 50d10+75 magic
40 40 40 40
CFIK AB 0 0
stand stand male 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 2
A -1
#2677
jailer~
A {8Jailer{x~
A {8Jailer{x patrols the {8Dungeon{x
~
~
human~
ABF DFJV 0 1000 0
155 0 1d1+20000 50d9+100 10d10+50 none
20 20 20 20
FI AB LQ R
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
V 2
A -1
#2678
showgirl girl show~
A {YS{Mh{yo{Mw{YG{Mi{yr{ml{x~
A {#S{%h{3o{5w{#G{%i{3r{5l{x entertains the patrons of the {#C{%a{3s{5i{#n{%o{x
~
A beautiful woman stands before you in the skimpiest clothing imaginable.
her job is to provide an excellent view for the patrons of the casino.
~
human~
AB J 0 900 0
155 0 1d1+15000 40d9+100 50d10+40 slap
10 10 10 10
I AB LQ 0
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#2679
electrom~
{#Electrom{x~
Electrom rests here, planning his escape.
~
~
human~
ABF DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 punch
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2680
turok~
{$Tur{^o{$k{x~
Turok stands here, examining the cell for a way out.
~
~
human~
ABF DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 punch
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2681
morpheous~
{1Morpheous{x~
Morpheous stands here, waiting patiently.
~
~
human~
ABF DFJ 0 1000 0
150 0 1d1+20000 40d9+100 10d15+60 punch
10 10 10 10
CFIKU AB LQ 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2682
Carson quest Master~
{#C{%a{3r{5s{#o{%n{x~
{#C{%a{3r{5s{#o{%n{x the {@Quest{2Master{x is here, recruiting gamblers.
~
~
human~
ABGLUV CDEFGJZc 0 0 0
101 0 1d1+29999 1d1+29999 1d1+1 divine
-200 -200 -200 -200
FK ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V 1
A -1
#2683
lord slaughter~
The Lord of {!S{1l{!a{1u{!g{1h{!t{1e{!r{x~
The Lord of {!S{1l{!a{1u{!g{1h{!t{1e{!r{x sits here, resting upon a throne of corpses.
~
A man dressed in crimson armor stands before you.  Blood seems to seep
out of the creases of his armor.  A Grim smile appears on his face as
he turns and looks at you.
~
human~
ABFTV CDFJVZ 0 -1000 3000
150 200 90d90+12000 1d1+499 10d10+10 chop
-25 -25 -25 -15
DEFHIKLNOQT ABP CD 0
stand stand male 15000
AHMV ABCDEFGHIJK huge unknown
V 5
A -1
#0



#OBJECTS
#2600
slot machine~
the {#S{3l{5o{#t{%M{3a{5c{#h{%i{3n{#e{x~
The {#S{3l{5o{#t{%M{3a{5c{#h{%i{3n{#e{x is here.  Type '{7slots{x' to play.~
unknown~
slotmachine ORYd 0
0 0 0 0 0
0 0 5 P
#2601
thor faith thunder~
{$Th{#o{$r's {7Faith in {#T{3h{#u{3n{#d{3e{#r{x~
A patch with a hammer and lightningbolt lies here, forgotten.~
?~
armor ABGSTWd AV
AB AB AB AB 0
101 1 10000000 P
A
18 5
A
13 65
A
19 14
#2602
odin faith creation~
{&O{7di{&n's {7Faith in {&C{7r{8e{8a{2t{2i{@o{@n{x~
A patch with a pale one-eyed face lies here, forgotten.~
?~
armor ABGSTWd AV
B B B D 0
101 1 10000000 P
A
13 100
A
19 10
A
18 10
#2603
hel faith dead~
{!H{1el's {7Faith of {8the Dead{x~
A patch with the fires of hell lies here, forgotten.~
?~
armor ABGSTWd AV
0 0 0 0 0
101 1 10000000 P
A
19 14
A
14 -100
A
20 -5
#2604
loki faith guile~
{@L{8o{2k{8i'{@s {7Faith in {@G{2u{2i{@le{x~
A patch that is constantly shifting lies here, forgotten{x~
?~
armor ABGHMSTWd AV
0 0 0 0 0
101 1 10000000 P
A
18 4
A
2 1
A
20 -5
A
19 8
#2605
Sif Faith Shield~
{^S{6if'{^s {7Faith of the {$S{4h{8ie{7l{&d{x~
A patch with the symbol of a Iron shield, lies here forgotten.~
?~
armor ABGHMSTWd AV
0 0 0 0 0
101 1 10000000 P
A
19 10
A
17 -25
#2606
fenrir faith destruction~
{rF{de{Dnr{di{rr{ds {DFaith in {rDes{Dtru{rtio{Rn{x~
A patch with The Great Wolf's maw lies here forgotten.~
?~
armor ABGHSTWd AV
0 0 0 0 0
101 1 10000000 P
A
19 17
A
20 -2
A
13 60
#2607
modi faith wrath~
{^M{8o{6d{&i{6'{8s {7Faith in {^Wr{8a{^th{x~
A patch with the symbol of rage, lies here forgotten.~
?~
armor ABGHSTWd AV
0 0 0 0 0
101 1 10000000 P
A
1 1
A
20 -2
A
19 14
A
13 60
#2608
jormungand faith poison~
{BJo{crm{Bun{cgu{Bnd{cs {DFaith in {GP{gois{Go{gn{x~
A patch with the symbol of Jormungand lies here forgotten.~
?~
armor ABGSTWd AV
0 0 0 0 0
101 1 10000000 P
A
13 75
F
R 0 0 L
A
14 -300
A
26 25
A
12 -400
#2609
Magni faith Might~
{!M{5a{1g{%n{!i{5'{!s {7Faith in {!Might{x~
A patch depicting great strength lies here, forgotten.~
?~
armor ABGSTWd AV
0 0 0 0 0
101 1 10000000 P
A
19 21
A
17 7
#2610
kinslayer black blade~
"{8Kinslayer{X" the {8Black Blade{x~
A weapon stained with the blood of families is lying here.~
Onyx~
weapon ABEGIJLOT AN
sword 14 14 wrath CEF
100 100 0 P
E
sword legendary Sardinella sardinella~
Etched into the blade of this exotic sword are the words ' You are the 
chosen one ... the holy conquerer...'
~
#2611
tomb ivory~
a Tomb~
{&A dusty Tomb made from {&Ivory{x {&lies here.{x~
Ivory~
container 0 P
10000 ABCD 2797 100000 100000
101 0 0 P
A
13 90
A
14 1
A
12 199
#2612
Ivory Helm Glory~
{&Ivory H{3e{&lm of {&Gl{3o{&ry{x~
A white helm lies here, discarded~
ivory~
armor KLS AE
ADE ADE ADE ADE 0
101 10 20000 P
A
13 75
A
18 10
A
19 15
#2613
ivory girth faith~
{&Ivory {&G{3i{&rth of {&F{3ai{&th{x~
A girth made of Ivory lies here, discarded.~
Ivory~
armor KLS AL
ABCD ABCD ABCD CE 0
101 5 50000 P
A
20 -1
A
18 15
A
19 15
#2614
ivory legplates humility~
{&Ivory {&L{3e{&gpl{3a{&t{3e{&s of {&H{3u{&m{3i{&l{3i{&ty{x~
A pair of ivory legplates lie here, discarded.~
ivory~
armor KLS AF
CE CE CE CE 0
101 8 30000 P
A
19 14
A
14 75
A
18 10
A
20 -2
#2615
ivory armplates of hope~
{&Ivory {3A{&rmpl{3a{&t{3e{&s of {&H{3o{&p{3e{x~
A set of ivory armplates lie here, discarded.~
Ivory~
armor KLS AI
CE CE CE CE 0
101 10 15000 P
A
14 25
A
13 50
A
18 10
A
19 15
#2616
ivory boots Penance~
{&Ivory {&B{3oo{&ts of {&P{3e{&n{3a{&nc{3e{x~
A pair of Ivory boots lie here, discarded.~
ivory~
armor KLS AG
BCE BCE BCE BCE 0
101 12 20000 P
A
18 10
A
19 15
A
2 2
A
14 25
#2617
Ivory cloak Truth~
{&Ivory {&Cl{3oa{&k of {&Tr{3u{&th{x~
A pile of Ivory clothe lies here, discarded.~
Ivory~
armor KLS AK
ADE ADE ADE ADE 0
101 10 50000 P
A
20 -3
A
18 10
A
14 50
A
19 12
#2618
word god~
{7The word of {&G{#o{&d{x~
A omnious voice sounds here.~
air~
armor KS AS
AC AC AC ABCD 0
101 2 10000 P
A
13 75
A
20 -5
#2619
lingerie concubines~
{6Concubines{x {$Li{4ng{6er{^ie{x~
A pile of lace sits here.~
lace~
armor 0 AD
0 0 0 0 0
101 1 20000 P
A
13 25
A
20 -4
A
19 11
#2620
Legendary armplates ~
{#L{3e{#g{3e{#n{3d{#a{3r{#y {3Armplates{x~
A pair of {#Shining{x armplates lie here discarded amongst the wealth.~
gold~
armor AS AI
CE CE CE CE 0
101 5 30000 P
A
19 13
A
13 75
#2621
king kings king's crown~
the False Crown of {@E{2n{@o{2c{@h{x~
A shiny crown lies here collecting dust.~
gold~
armor 0 AE
CE ABE CE E 0
101 10 30000 P
A
19 5
A
13 100
A
2 -1
#2622
sceptre false enoch~
the False Sceptre of {@E{2n{@o{2c{@h{x~
A Sceptre lies here in the dirt.~
silver~
weapon M AN
mace 8 23 pound E
101 10 30000 P
A
13 50
A
20 -5
A
19 9
#2623
skinning knife~
a {7Ceramic {#skinning {&knife{x~
A skinning knife lies here discarded with the blade stuck in the ground.~
unknown~
weapon LM AN
dagger 3 66 pierce E
101 5 12000 P
A
19 10
A
13 80
#2624
calm visage~
a Calm Visage{x~
A sense of tranquility is here.~
flesh~
armor BFI AR
BCD BCD BCD BCD 0
101 20 50000 P
A
18 20
#2625
wicked knife~
a wicked looking Knife~
A jagged weapon lies here~
ats-55~
weapon BCIS AN
dagger 9 23 thrust 0
101 1 50000 P
A
18 6
#2626
assassin mark guild~
mark of the {@As{2sa{8ss{7in{&s{x guild{x~
A strange mark lies here.~
magic cloth~
armor SY AU
0 0 0 0 0
101 0 0 P
A
2 1
A
13 75
A
19 10
A
18 10
#2627
shard glass~
{6a glass shard{x~
A piece of glass wrapped in clothe lies here, hidden from view.~
silver~
weapon CS AN
dagger 2 100 pierce E
101 0 15000 P
A
19 10
A
13 100
#2628
disfiguring Mark~
{8A {!Dis{1fig{8uring Mark{x~
A hideous scar lies here.~
unknown~
armor S AW
CD CD CD CD 0
100 0 10000 P
A
18 7
A
19 9
A
1 3
#2629
hate~
{8Hate{x~
A sense of hate eminates from here.~
glass~
treasure GJS AO
0 0 0 0 0
101 2 640 P
A
9 20
A
18 8
A
4 -1
A
3 -1
A
20 -2
A
19 14
#2630
dried blood~
dried {1Blood{x~
A red stain is on the floor here.~
blood~
armor S AH
CD CE CD CD 0
101 2 30000 P
A
13 90
A
26 5
#2631
scalpel surgical~
{wa surgical scalpel{x~
A small silver scalpel lies here in a pool of blood.~
steel~
weapon LM AN
dagger 4 52 slice E
101 5 12000 P
#2632
screams agony~
{!S{1c{!r{1e{!a{1m{!s {8of {1Agony{x~
An ear peircing scream can be heard.~
sound~
armor GS AS
AC AC AC BE 0
101 20 60000 P
A
13 90
A
18 8
A
19 9
#2633
staff under world underworld~
staff of the {8Under{$Wo{4rld{x~
A staff from the depths of hell rests here.~
Wood~
weapon AGIORTY AN
exotic 3 68 magic F
101 0 60000 P
A
20 -5
A
13 100
A
12 100
A
19 8
#2634
sorcerer mark guild~
mark of the {!So{1rc{3er{#er{&s{x guild~
A strange mark is here.~
magic cloth~
armor SY AU
BD BD BD BD 0
101 0 0 P
A
3 2
A
20 -6
#2635
boot knife bloody~
a small boot knife~
A small knife lies here in the dirt~
steel~
armor 0 AT
AC AC AC AC 0
101 2 100000 P
A
19 18
#2636
nullstone stone~
{8Null{7Stone{x~
The {8Null{7Stone{x lies here warping realility.~
unknown~
treasure ABGIMST AO
0 0 0 0 0
101 5 60000 P
A
14 -650
A
13 -1000
A
12 -1200
A
20 -17
#2637
dusk ring~
{8Ring of {7Du{8sk{x~
A ring heralding the return of night is here.~
night~
jewelry JY AB
0 0 0 0 0
101 5 30000 P
A
12 35
A
19 11
A
13 90
A
20 -3
#2638
dawn ring~
{&Ring of {8Da{&wn{x~
A ring heralding the coming of day is here.~
night~
jewelry KY AB
0 0 0 0 0
101 5 30000 P
A
12 38
A
19 11
A
13 90
A
20 -3
#2639
cloak twilight~
{&T{$w{8i{4l{&i{$g{8h{4t {&Cloak{x~
A cloak of the morning lies here.~
day~
armor AFGKLS AK
BD BD CE BD 0
101 4 30000 P
A
20 -2
A
13 60
A
19 10
E
cloak~
Yes, you have seen a thief wearing this once before.
~
#2640
midnight cloak~
{8M{$i{8d{4n{8i{$g{8h{4t {8Cloak{x~
A cloak of the night sky lies here.~
day~
armor AFGJLS AK
BD BD CE BD 0
101 4 30000 P
A
20 -2
A
13 60
A
19 10
E
cloak~
Yes, you have seen a thief wearing this once before.
~
#2641
crest darkness~
{8Crest of {8Darkness{x~
A symbol of night lies here.~
night~
armor CFGJS AC
CE ADE CE BD 0
101 1 30000 P
A
13 75
A
2 -2
A
20 -2
A
19 9
#2642
crest illumination~
{&Crest of Illumination{x~
A symbol of day lies here.~
night~
armor FGKS AC
CE ADE CE BD 0
101 1 30000 P
A
13 75
A
2 -2
A
20 -2
A
19 9
#2643
whip long leather~
a long leather Whip.~
A long leather whip lies coiled here.~
leather~
weapon BS AN
whip 10 20 whip 0
101 140 20000 P
A
13 20
A
19 15
A
18 -12
#2644
swordsmans mark guild~
mark of the {$Sw{4or{6ds{^ma{&ns{x guild~
A strange mark is here.~
magic cloth~
armor SY AU
0 0 0 0 0
101 0 0 P
A
1 1
A
19 15
A
13 50
A
18 2
#2645
poison dart~
{8A {@P{3o{2i{#s{@o{3n{x {8Dart{x~
A bamboo stick lies here on the ground.~
bamboo~
wand GS AO
140 10 10 'sleep' 0
101 1 320 P
E
wand~
It has a little note that says 'point this end at target'.
~
#2646
protection vial~
a {!Red{x Vial labeled "Protection"~
A vial of red liquid lies here~
unknown~
potion 0 A
104 'armor' 'stone skin' 'shield' 'steel flesh'
101 5 25500 P
#2647
glowing vial holy~
a {#Glowing{x vial labeled "Holy"{x~
A glowing vial lies here.~
unknown~
potion AB A
102 'frenzy' 'haste' 'haste' 'bless'
101 5 30000 P
#2648
heal blue vial~
a {^Blue{x vial labeled "Heal"~
A blue vial sits here in the dirt.~
unknown~
potion B A
104 'heal' 'heal' 'heal' 'heal'
101 5 50000 P
#2649
gray vial remove~
a {&G{7r{8a{7y{x vial labeled "Remove"~
A gray vial lies hee in the dirt~
unknown~
potion B A
104 'cancellation' 'cancellation' 'cancellation' 'cancellation'
101 5 60000 P
#2650
eye vial~
a vial with a disembodied {@e{#y{@e{x inside.~
A vial with a something inside lies here in the dirt.~
glass~
potion B A
100 'cure blindness' 'cure blindness' '' ''
101 0 60000 P
#2651
mjollnir replica~
replica of {$Mj{4ol{8ln{7i{&r{x~
A Hammer with a short handle lies here.~
oldstyle~
weapon AGKL AN
mace 3 69 blast E
101 240 200000 P
A
19 4
E
dawnbringer mace huge~
The runes "DAwNbRIngER" are scrawled along the handle.
~
#2652
gungir slender spear~
the slender spear "{3Gu{#ng{7i{&r{x"~
A wicked spear rests on the ground here.~
oldstyle~
weapon G AN
staff 4 52 thrust 0
101 18 200000 P
A
18 11
#2653
laevateinin sword wounding wand~
the sword "{&La{7ev{8at{1ei{!nin{x" the wounding wand~
A gleaming blade lies here.~
steel~
weapon HM AN
sword 4 55 slash F
101 250 200000 P
E
sword gith~
The blade of this sword is a featureless gray.  As you touch it you feel an
evil presence reaching out to consume your soul.

Maybe picking it up wasn't such a good idea.
~
#2654
scythe etched harvesting~
an etched harvesting Scythe~
A grim scythe lies here against the wall.~
oldstyle~
weapon AB AN
polearm 11 18 thrust EF
101 35 200000 P
A
19 15
#2655
neck guard~
{8^*^*Neck GuarD*^*^{x~
A neck plate lies here in the dirt.~
steel~
armor S AC
CE CE CE AC 0
101 1 200000 P
A
19 15
#2656
wrist guard~
{8^*^*Wrist GuarD*^*^{x~
A stainless steel wrist guard sits here~
stainless steel~
armor SY AM
CE CE CE AC 0
101 10 200000 P
A
19 15
#2657
benty grange helmet~
the {7Benty {@G{2r{@a{2n{@g{2e {7Helmet{x~
An antique looking helmet lies here~
oldstyle~
armor G AE
ABCF ABCF ABCF ABCF 0
101 300 200000 P
#2658
svalin shield sun before~
"{#S{3v{#a{3l{#i{3n{x" the shield before the {#Sun{x~
An antique looking shield lies here.~
unknown~
armor S AJ
BCD ACD CD ABD 0
101 20 200000 P
A
19 16
#2659
cloak valland~
cloak of "{!V{1a{!l{1l{!a{1n{!d{x"~
A cloak from the realm of slaughter is here.~
blood~
armor AGS AK
B B B B 0
101 4 200000 P
A
19 20
A
2 -4
A
1 2
E
cloak~
Yes, you have seen a thief wearing this once before.
~
#2660
diamond blue gem~
a {Bblue diamond{x~
A {Bblue diamond{x catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 1 7500000 P
A
13 40
#2661
cubic zirconium gem~
a cubic zirconium~
A cubic zirconium catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 1 750000 P
A
13 40
#2663
head shrunken~
a shrunken Head~
A shrunken head lies on the ground.~
glass~
drink G AO
400 400 'cranberry juice' 0 0
50 1 700000 P
E
mug everfull~
The ale is a light orange color with a hint of fuggles hops in
its aroma.
~
#2664
liver~
a {!Liver{x~
A organ lies on the ground in a pool of blood.~
food~
food Y A
3 3 0 0 0
10 20 22 P
#2665
brain~
a {$b{4r{&a{4i{$n{x~
A pile of {4b{$r{&ai{$n{4s{x lies here on the ground.~
food~
food 0 A
1 20 0 1 0
0 20 22 P
#2666
tree knowledge great~
the tree of {4Knowledge{x~
A great tree sits here, its roots digging deep into the soil.~
Ivory~
container 0 P
10000 ABC 0 100000 100000
101 0 0 P
A
19 20
A
13 -30
#2667
apple snake red~
a {@S{2n{@a{2k{@e{x coiled around a {!Red Apple{x~
A serpent coiled around a piece of fruit lies at your feet.~
evil~
treasure GS AO
0 0 0 0 0
101 10 20000 P
A
12 100
A
13 100
A
20 -5
#2668
ebony key tree knowledge~
a Key from the tree of {4Knowledge{x~
A key carved out of a strange black wood lies here.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2669
labratory key~
the {@Labratory{x key~
A key to the labratory vault, has been left here.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2670
power room key~
the {#Power Room{x key~
A key to the {#Power room{x lies here.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2671
maximum security key~
the {8Maximum Security{x Key~
A key lies here to the palace {8Dungeon{x.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2672
chamber key~
the {8Chamber{x Key~
A key to the {8Masters Chamber{x lies here.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2673
holy key~
a {&Holy{x key~
A glowing key lies here on the ground.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2674
boom room key~
the {%Boom Boom Room{x key~
A glowing key lies here on the ground.~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2675
mikes hard lemonade~
a bottle of {3Mikes{x hard {#L{3e{#m{3o{#n{3a{#d{3e{x~
A bottle of Mikes hard lemonade sits here, looking for someone to drink it.~
glass~
drink 0 A
16 16 'lemonade' 0 0
0 10 5 P
A
13 40
#2676
pint guinness~
a pint of {&G{7u{8inness{x~
A pint of Guinness is here, looking for Jared to drink it.~
glass~
drink 0 A
16 16 'lemonade' 0 0
0 10 5 P
A
13 40
#2677
burger hamburger juicy raven~
a Burger from the {8Raven{x~
A juicy hamburger lies here, begging to be eaten.~
food~
food 0 A
3 3 0 0 0
0 20 22 P
#2678
raven T shirt T-shirt leveling bar grill~
a {8Raven{x Bar and Grill, leveling T-Shirt~
A pile of black clothe lies here.~
leather~
armor 0 AD
0 0 0 0 0
1 50 144 P
A
3 2
A
4 2
A
5 2
A
17 16
#2679
vault key~
the {#V{3a{#u{3l{#t{x Key~
A key to the Castle {#V{3a{#u{3l{#t{x~
mood~
key ABPUd A
0 0 0 0 0
20 0 0 P
A
13 60
#2680
legendary chain mail~
{#L{3e{#g{3e{#n{3d{#a{3r{#y {3chain mail{x~
A pile of {#Shining{x mail lies here, amongst the wealth.~
Gold~
armor ABGSY AD
BCDE BCDE BCDE BCDE 0
101 20 50000 P
A
13 100
A
18 10
A
3 -2
A
12 -100
A
19 15
A
4 -2
#2681
clockwork work Demon~
{3The {#C{3l{#o{3c{#k{3w{#o{3r{#k {3Demon{x ~
A {#Shining{x Imp lies here atop the axe Grinning.{x~
unknown~
armor EF AQ
AE AE AE AE 0
101 1 100000 P
A
19 17
A
13 50
A
20 -1
A
5 -3
A
14 -100
#2682
axe legendary~
{#L{3e{#g{3e{#n{3d{#a{3r{#y {3AxE{x~
A {#Shining{x Axe Lies here amongst the wealth.~
steel~
weapon GS AN
axe 26 7 slice EG
101 120 60000 P
A
19 8
#2683
benevolant key~
{Wa benevolant key{x~
{wA {Wbenevolant key{w lies here in the dirt.{x~
unknown~
key Ta A
0 0 0 0 0
1 1 0 P
#2685
benevolant sphere quest~
{WA Benevolant Sphere{x~
Floating nearby you see a large, white, glowing sphere.~
unknown~
treasure T A
0 0 0 0 0
1 1 0 P
#2796
bloody scar~
a {RBloody{x {8S{7c{8a{7r{x~
(no description)~
unknown~
armor Y AR
ABCD ABCD ABCD ABCD 0
101 1 0 P
A
2 1
A
20 -1
A
18 12
A
19 24
A
13 -100
#2797
Ivory Key~
{WAn Ivory Key{x~
A thin key made of the finest ivory is here.~
unknown~
key HMVZ A
0 0 0 0 0
0 0 0 P
#2798
key bloodstained~
{YThe {RBl{roo{Rds{rta{Rin{red {YKey{x~
A gold key soaked in blood drips here.~
unknown~
key HMV AO
0 0 0 0 0
0 0 0 P
#2799
treasure chest~
{yT{YH{yE {YT{yR{YE{yA{YS{yU{YR{yE {YC{yH{YE{yS{YT{x~
A huge golden treasure chest sits on a platform.~
unknown~
container 0 0
100000 ABCD 2798 100000 0
0 0 0 P
#0



#ROOMS
#2600
{4Before the City of Legends{x~
Before you stands a city older then the mountains themselves.  Its
once proud walls stand before you, crumbling in the prevading elements.
Far to the North stands a Dark Castle, Past it on the Horizon you 
see two, twin towers.  A Bright beam dances wildly between the Spires.
You turn your attention to the city before you, The buzzing of the 
market fills your ears.
~
0 0 1
D0
~
~
0 0 2601
D2
~
~
0 0 6002
S
#2601
{4Highstreet{x~
The Highstreet runs to the north and south.  To the east you see a
small building with a symbol of an Eagle and Anchor etched into the 
door.  From the look of things it would seem that this city has a 
low criminal population.
~
0 0 1
D0
~
~
0 0 2603
D1
~
~
0 0 2602
D2
~
~
0 0 2600
S
#2602
Inside the Guard Shack~
Many posters fill the walls of this small building.  You Gather that
the Symbol of the anchor and the eagle stands for the Naval Infantry
of this city, strangely the name of this city continues to elude you.
this building also serves as the recruiting office.  Many of this 
cities youth await the chance to serve the city and smite its enemies
the only exit is to the west, onto the Highstreet.
~
0 8 1
D3
~
~
0 0 2601
S
#2603
{2Intersection of {4Highstreet {2and {3Balance way{x~
The Highstreet extends north and south.  Far to the north is the 
out-line of a Dark castle.  Far to the south lies the exit to the exit
to this great city.  Balance way runs east and west, and both directions
are in stark contrast to one another.  To the East lies a Large cathedral
with the street lined withexpensive looking houses.  To the West lies
a Darker part of the city.  The poorest people of the city appear to
live there a testimant to poverty and crime.  The the far west is a 
GraveYard.  The Sounds of the city fill your ears.
~
0 0 1
D0
~
~
0 0 2636
D1
~
~
0 0 2604
D2
~
~
0 0 2601
D3
~
~
0 0 2618
S
#2604
{3East Balance way{x~
The amount of people along the streetside is staggering, strangely
all the people are silent, as they shuffle towards the east.  The
Ringing of Churchbells suddenly fills your ears.  Fine houses line 
the street.  To the West you see the Intersection to the Highstreet.
~
0 0 1
D1
~
~
0 0 2605
D3
~
~
0 0 2603
S
#2605
{7Before the Cathedral{x~
The towers of the Cathedral seem to reach the sky.  The Cathedrals
white walls seem emaculate despite the elemants constant barrage.
The ringing of the bells continue, and it sends a chill down your
spine.  To the west is Balance way. and to the east is a stream of 
people entering the Cathedral.
~
0 0 1
D1
~
~
1 0 2606
D3
~
~
0 0 2604
S
#2606
{7Inside the Cathedral of Saint Kellam{x~
This Cathedral seems to be a work of god.  Its Ivory walls stretch high, 
to reveal a a mural on the Ceiling, depiction mans fall from grace, and
The Asscension of Christ.  Rows of people stand in silence, praying,
and paying Hommage to the Lord.  You feel it would be unwise to speak
at such a holy gathering.  To the East is the Altar.  To the west is 
the door to the Cathedral.
~
0 134217736 0
D1
~
~
0 0 2607
D3
~
~
1 0 2605
S
#2607
{7Before the Altar{x~
Before you Stands the Alter.  Behind it is a Huge sculpture depicting
the crucification of Christ.  It seems to be almost alive with some type
of Holy Energy.  Two stained Glass Pictures stand Depicting a man dressed
in Bright Ivory Armor. Far to the West is the Entrance to the Cathedral.
~
0 134217736 1
D3
~
~
0 0 2606
D5
~
~
3 2683 2608
S
#2608
{8Cathedral Catacombs{x~
As you slowly step down the stairs into the Catacombs, the stench of 
the dead invades your nostrils.  Dim torches light the room, they burn
eternally to light the way for all those that would venture into the
resting place of the Churches most Holy Warriors.  Up the stairs lead
back to the Cathedral.  To the east the Catacombs continue.
~
0 8200 0
D1
~
~
0 0 2609
D4
~
~
3 0 2607
S
#2609
{8Cathedral Catacombs{x~
The Hallway continues to the east and west.  Torches line the Walls.
to the North and south lay the resting place of noble Templars.  
~
0 8200 0
D0
~
~
0 0 2610
D1
~
~
0 0 2612
D2
~
~
0 0 2611
D3
~
~
0 0 2608
S
#2610
{8Cathedral Catacombs{x~
Here lies a tomb, of a Knight Templar.  His Tomb is Open allowing you 
to see his Decaying remains.  His sword and shield lay rusting in the Damp
air of the Catacombs.  The only exit is to the South.
~
0 8200 0
D2
~
~
0 0 2609
S
#2611
{8Cathedral Catacombs{x~
Here lies a tomb, of a Knight Templar.  His Tomb is Open allowing you 
to see his Decaying remains.  His sword and shield lay rusting in the Damp
air of the Catacombs.  The only exit is to the North.
~
0 8200 0
D0
~
~
0 0 2609
S
#2612
{8Cathedral Catacombs{x~
To the east the Hallway continues deeper into the Catacombs.  To the 
west the incline leads you to believe that you are getting closer to 
the Surface.
~
0 8200 0
D1
~
~
0 0 2613
D3
~
~
0 0 2609
S
#2613
{8Bend in the Catacombs{x~
The Torches seem to have gotten Brighter. The Hallway takes a sharp
turn to the south, where you make out the faint glow of candles.  To 
the west, the hallway extends.
~
0 8200 0
D2
~
~
0 0 2614
D3
~
~
0 0 2612
S
#2614
{8Tomb of an Unknown Priest{x~
Before you lies an imacculate Tomb.  There is no trace of dirt or rust 
on the Tomb.  I circle of strange red candles surrond the tomb.
the only exit is to the North.
~
0 8200 0
D0
~
~
0 0 2613
D5
~
~
1 0 2615
S
#2615
{8Amidst the Broken Bones{x~
You Smash face first into the rotting corpses.  A wave of nausea passes
over you.  As you regain your composure, and brush off the dirt on 
your armor, you see a Blinding light to the west.  You would do well
to proceed with caution.
~
0 8 0
D3
~
~
1 0 2616
S
#2616
{8Before the {&Holy {7Ghost{x~
You Stand in AWE of the Being before you.  Its Bright Light all but
blinds you to anything else, but its granduer.  You stand in contemplation
of all your mistakes, vices, and misgivings.  You feel your soul quiver
with anticipation.  You dont know if there is a way out of this room.
~
0 73736 0
D1
~
~
1 0 2615
D3
~
~
4 2673 2617
S
#2617
{8The True Tomb of {7Saint Kellam{x~
There seems to be a unnatural light emmanating from no where in this
room.  A single Tomb lies at the center of the room.  A quiet humming
fills your ears as a sense of great power emits from the tomb.  Are you
worthy of recieving such power?
~
0 532488 0
D1
~
~
4 0 2616
S
#2618
{3West Balance way{x~
From the look of things this area appears to be the poorer side of town.
Dark alley ways, and shifty people move in and out of the street.  
Bright flashing lights and music Come from a door to the North, as 
does the smell of good food.  It would appear that even this dark
district has a haven.  To the Far west is a graveyard.
~
0 0 1
D0
~
~
1 0 2637
D1
~
~
0 0 2603
D3
~
~
0 0 2619
S
#2619
{2Before the {8Graveyard{x~
The Gates to the GraveYard appear rusted from disuse.  The wind blows
at your back, seemingly pushing you to the west.  A glance through the
Gates reveals rows and rows of Tombstones.  Some Appear to be erroded
down to almost nothing, a testimant to time itself.  The only exit is
to the east, back on to Balance way.
~
0 0 1
D1
~
~
0 0 2618
D3
~
~
1 0 2620
S
#2620
{8Among the Tombstones{x~
Rows and rows of graves fill your vision, a product of the great war
that claimed the lives of many of the heroes of this city.  You pause 
at that thought.  Do you even know the name of this city?  A dark cloud
hangs low overhead, even with the wind, it appears unmoving.  The
gates lie to the east.  The Graveyard continues to the south and west.
~
0 8193 1
D1
~
~
1 0 2619
D2
~
~
0 0 2622
D3
~
~
0 0 2621
S
#2621
{8Among the Tombstones{x~
As you tread through the rows of graves, you notice a Dark building to
the west.  It appears dark and empty.  You wonder what type of building
would be in a GraveYard?  The Graveyard continues to the east and south.
~
0 8193 1
D1
~
~
0 0 2620
D2
~
~
0 0 2623
D3
~
~
3 0 2624
S
#2622
{8Among the Tombstones~
Rows of Fresh graves line the area in front of you.  While the City
does not appear to be mobilizing for war, it would appear that it is 
always ready for new bodies to show up. The Graveyard continues to the
north and the west.
~
0 8192 0
D0
~
~
0 0 2620
D3
~
~
0 0 2623
S
#2623
{8Among the Tombstones{x~
This appears to be the oldest area of the Graveyard.  The Names on the
tombstones seem so archaeic that you can barely read them.  Another
thought crosses your mind, How old is this city?  A Raven caws in the
distance seeming to mock your very question.  The Graveyard continues 
to the north and the east.
~
0 0 0
D0
~
~
0 0 2621
D1
~
~
0 0 2622
S
#2624
{2The {8Mortuary{x~
As you enter the Mortuary, you look around, and see a single coffin
at the center of the room.  The benches that should be filled with
mourners are strangely empty.  A single candle burns, casting strange
shadows about the room.  Something is not right here.  The only exit
is a door to the east, back into the Graveyard.
~
0 8 0
D1
~
~
3 0 2621
D5
~
~
3 0 2625
S
#2625
{8At the Bottom of the Mortuary stairs{x~
As you descend the stairs, you wonder why a mortuary would have a hidden
staircase.  You can make out many sets of footprints through the dust on
the floor.  This pathway is obviously used quite often.  Your only exits
are back up the stairs into the Mortuary, or south into depths unknown.
~
0 8201 0
D2
~
~
0 0 2626
D4
~
~
3 0 2624
S
#2626
{2Inside the {8Dungeon{x~
This is not making any sense to you as to why there is a dungeon below
the Mortuary.  The Dungeon branches off into three directions, North
to the Stair case, south into a dark hallway, and east into a dark room
~
0 8200 0
D0
~
~
0 0 2625
D1
~
~
0 0 2628
D2
~
~
0 0 2627
S
#2627
{2A bend in the {8Dungeon {2Hallway{x~
Torches along the wall light your path.  The Hallway extends to the 
North, and to the east.
~
0 8200 0
D0
~
~
0 0 2626
D1
~
~
0 0 2629
S
#2628
{2Alcove in the {8Dungeon{x~
Many tables fill this room.  Piles of clothes and armor are upon each 
one.  Upon closter examination you realize that blood is soaked into
all the piles.  The only exit is to the west.
~
0 8200 0
D3
~
~
0 0 2626
S
#2629
{2A {8Dungeon {2Hallway{x~
Torches along the wall light your path.  The Hallway extends to the
east and the west.
~
0 8200 0
D1
~
~
0 0 2631
D3
~
~
0 0 2627
S
#2630
{2The {1Torture {2Chamber{x~
This Large room Contains many impliments of torture.  A large rack is
at the center, with the Iron Maiden adjacent.  A table with surgical
equipment is covered in huge amounts of blood.  The only exit from this
gruesome room is to the south.
~
0 8200 0
D2
~
~
0 0 2631
S
#2631
{2A T-shaped Intersection in the {8Dungeon{x~
The Hallway comes to an abrubt stop.  Sceaming echos from the north.
glancing about you see a dark room to the south, although you can make
out anything due to the darkness, the stench of death is heavy there.
A single stone block appears cracked at your feet.  
~
0 8200 0
D0
~
~
0 0 2630
D2
~
~
0 0 2632
D3
~
~
0 0 2629
D5
~
~
1 0 2633
S
#2632
{2A Pile of Corpses{x~
A huge pile of limbs, and bodies lie at your feet.  The pile is so high
that is is almost touching the raftors of the ceiling.  Drainage gates
let the blood flow out of the room and into the floor, where you here
the sound of rushing water.  The Only exit is to the north.
~
0 8201 0
D0
~
~
0 0 2631
S
#2633
{2The Broken Stairs Below the {8Dungeon{x~
The broken stairs creak as you walk upon them.  More then once a stair 
gives way and you almost tumble to your demise.  At the foot of the 
stairs is a pile of limbs, heads and organs in a big metal basin.  All
the blood and fluid seems to have been drained out.  To the North is
a door with rays of light poking from underneath the door.  Up the stairs
leads to the dungeon.
~
0 9 0
D0
~
~
1 0 2634
D4
~
~
1 0 2631
S
#2634
{2The Lost {@Labratory{x~
As you enter the {@Labratory{x The stench of chemicals makes you dizzy 
for a moment.  Mismatched limbs lay half put together on metal tables
Human heads, matched with giants torsos, matched again with Gremlin
wings.  The atrocity of it makes you sick.  Electricity dances on copper
wires attached to the Corpses, bring jerky twitching movements.  There
are two doors to this room one to the south, and one to the north that
appears to have been reinforced on what already appears to be sturdy
hinges fit for a banks vault.
~
0 8200 0
D0
~
~
4 2669 2635
D2
~
~
1 0 2633
S
#2635
{2The Experiment gone {!Wrong!{x~
As you open the door, you realize your folly, and in haste attempt to 
close the door.  But you are too late. One of the beings many hands
slam onto the door blocking it.  Your only option is to fight your
way out to the south, and back into the labratory.
~
0 65801 0
D2
~
~
4 2669 2634
S
#2636
{4Highstreet{x~
The Highstreet continues to the north and south.  The sounds of children
playing mixed with the shouts of vendors, helps to relax your Nerves.'
~
0 0 1
D0
~
~
0 0 2643
D2
~
~
0 0 2603
S
#2637
{2The {8Raven {2Bar and Grill{x~
As you step into the building, your senses are overwhelmed.  Loud music
is booming from the west.  The Smell of Smoke, and food emit from the
north.  Sounds of fighting and screaming come from the east.  A set of
stair lead up towards a Large man.  Welcome to the {8Raven{x a local 
hangout for all the Naval Infantry Members.  The only exit is to the
south, and out to Balance way.
~
0 8 0
D0
~
~
0 0 2783
D1
~
~
0 0 2784
D2
~
~
1 0 2618
D3
~
~
0 0 2675
D4
~
~
0 0 2638
S
#2638
{2Outside the {8Raven's {2Brothel{x~
The doorway to the west is a cheap looking frame.  Its a wonder that 
it even stands.  But then again with the size of the bouncer, it may
as well be a vault door.  Down the stairs leads back to the lobby of
the {8Raven{x.  Or Perhaps you could negotiate with the boucer to 
somehow go to the west.
~
0 0 0
D3
~
~
4 2674 2639
D5
~
~
0 0 2637
S
#2639
{%The Boom Boom Room{x~
You shyly step inside the room, and glance about.  A {%Pink{x 
Heart-Shaped bed lies at the center of the room rotating.  Various
oils and Lotions are on a nightstand near the bed.  The smell of 
perfume wafts from all directions.  What you do from here is up to 
you, "Big Boy".  The only exit is a door to the east.
~
0 0 0
D1
~
~
4 0 2638
S
#2640
The {4Castle {$Training Grounds{x~
The sounds of war fill your vision, even if only mock combat the 
prowess of these warriors impresses even you.  Rows of training dummies
are set before students while the castle Surgeon instructs on the
proper use of bandages and herbs to save lives.  The training grounds 
continue to the north.  To the west a barracks building stands proud
~
0 0 1
D0
~
~
0 0 2744
S
#2641
{2The {3Great Library {2of Alexandretta{x~
A great mass of books fill this room, all are scattered about and are in
no apparant order. All the books you notice deal with religion, or the 
gods.  The only exit is to the North
~
0 8 0
D0
~
~
0 0 2652
S
#2642
{2The {#W{8i{3t{8c{#h{8-{#D{8o{3c{8t{#o{8r'{3s {2Hut{x~
Light streams in from holes in the thatch building.  Shruken heads are 
lined in neat rows.  Strange diagrams are drawn in the dirt on the floor.
A small fire burns in the center of the room.  The only exit is to the
north.
~
0 8 0
D0
~
~
0 0 2651
S
#2643
{4Highstreet{x~
The Highstreet continues to the North and South.  To the East is a 
small Iron gate that appears to lead to some sort of Garden.
To the north, appears to be a busy intersection.
~
0 0 1
D0
~
~
0 0 2650
D1
~
~
1 0 2644
D2
~
~
0 0 2636
S
#2644
{2The {@Garden {2side Gate{x~
The side gate to the {@Garden{x sways in the breeze.  To the west you
hear the sounds of a busy street.  To the east the smell of {&Lotuses{X
fill your nostrils.  To the North you make out what seems to be a dirt 
path.
~
0 0 3
D0
~
~
0 0 2649
D1
~
~
0 0 2645
D3
~
~
1 0 2643
S
#2645
{2By the {&Lotus {2Garden{x~
{&Bright white Lotuses fill your vision.  The White of the flowers
combined with the white of the cloudy sky, seems to envelope you.  To 
the north you make out what appears to be a dirt path.  To the east
you see some fallen {1Cherries{x{&.  To the west is what appears to be
a side entrance into the {@Garden{x.
~
0 0 3
D0
~
~
0 0 2648
D1
~
~
0 0 2646
D3
~
~
0 0 2644
S
#2646
{2By the {1Cherry {2Grove{x~
{RRows and rows of cherry trees stand before you dropping their fruit
at your feet.  To the North you make out the roots of a great tree.
to the west you smell what appears to be {&Lotuses{x.
~
0 0 3
D0
~
~
0 0 2647
D3
~
~
0 0 2645
S
#2647
{2Before the Tree of Knowledge{x~
Before you stands a tree older then the surrounding mountains.  Its
gnarled roots puntcture deep into the surrounding soil. Its trunk stands
as thick as five men, and stretches to the sky.  The strange hue of the
leaves, lets you believe that this tree is one of a kind.  Scrawled into
the Trunk is the words "No Man should recieve such Power".  To the west
is a dirt path.  To the north you see scattered {#Lillies{x, to the 
south you make out what appears to be {1Cherrie{x Branches.
~
0 0 3
D0
~
~
0 0 2662
D2
~
~
0 0 2646
D3
~
~
0 0 2648
S
#2648
{2A Lane through the {@Garden{x~
The Dirt path continues to the east and west.  The Smell of {$Tullips{x
drifts from the north.  From the south you make the faint scent of
{&Lotuses{x.  To the east you make out the roots of a great tree.
~
0 0 3
D0
~
~
0 0 2661
D1
~
~
0 0 2647
D2
~
~
0 0 2645
D3
~
~
0 0 2649
S
#2649
{2A Lane through the {@Garden{x~
A small dirt path leads you through the Garden.  Its leafy paradise
is a monument to Beauty.  The smell of {!Roses{x comes strongly from
the north.  To the west you see a busy intersection. To the South you
notice a gate.  The path continues to the east.
~
0 0 3
D0
~
~
0 0 2660
D1
~
~
0 0 2648
D2
~
~
0 0 2644
D3
~
~
0 0 2650
S
#2650
{2Intersection of {4Highstreet{2, {!CaRnIvAL {2road{2, and {@Garden {2way{x ~
This appears to be the busiest intersection of this city.  The Highstreet
comes to an abrubt halt as to the north you can make out the castle
gates.  To the East you see a small path leading through a garden.
to the West you see total and utter {!Chaos{x  many so called freaks
offer their services for the right amount of coin. {!CaRnIvAL{x road
is like nothing you have ever seen before.  To the south is the Highstreet
~
0 0 0
D0
~
~
0 0 2659
D1
~
~
0 0 2649
D2
~
~
0 0 2643
D3
~
~
0 0 2651
S
#2651
{!CaRnIvAL {2road{x~
Freaks of all sorts line the streets here.  Many stand entertaining
the spectators as they watch in awe.  Once a temporary thing in this
city it has become a permament addition to the city after many years.
To the east you see a busy intersection.  To the north a small sign
with a glowing crystal ball catches your eyes.  To the south you see a 
small straw hut.  The road continues to the west.
~
0 0 1
D0
~
~
0 0 2658
D1
~
~
0 0 2650
D2
~
~
0 0 2642
D3
~
~
0 0 2652
S
#2652
{!CaRnIvAL {2road{x~
Freaks of all sorts line the streets here.  Many stand entertaining
the spectators as they watch in awe.  Once a temporary thing in this
city it has become a permament addition to the city after many years.
To the north you sea a small sign with a glowing vial.  To the south
you see a sign with a book and various holy symbols surrounding it.
the {!CaRnIvAL{x continues to the east and west.
~
0 0 1
D0
~
~
0 0 2657
D1
~
~
0 0 2651
D2
~
~
0 0 2641
D3
~
~
0 0 2654
S
#2653
{2A Bend in {!CaRnIvAL {2road{x~
The road seems to take a sharp turn to the north.  The loud sounds of 
hammering come from the west.  To the south a appears to be a circus,
but it now appears closed.  The {!CaRnIvAL{x runs east and north.
~
0 0 1
D0
~
~
0 0 2691
D1
~
~
0 0 2654
D3
~
~
0 0 2655
S
#2654
{!CaRnIvAL {2road{x~
Freaks of all sorts line the streets here.  Many stand entertaining
the spectators as they watch in awe.  Once a temporary thing in this
city it has become a permament addition to the city after many years.
To the north you see a a commotion of flashing lights and the jingling
of money.  The {!CaRnIvAL{x continues to the east and west.
~
0 0 1
D0
~
~
0 0 2656
D1
~
~
0 0 2652
D3
~
~
0 0 2653
S
#2655
{2The Weaponsmaster's {#F{3o{&r{3g{#e{x~
The sounds of hammering fill your ears. A blast of heat hits your face
as huge bellows are pumped by two small goblins.  On display are weapons
that you did not dream were possible to forge by human hands.  The only
exit is to the east.
~
0 8 0
D1
~
~
0 0 2653
S
#2656
{2The {#C{%a{3s{5i{#n{%o{x~
Flashing lights fill your vision as you enter the Casino.  Happy people
shout as they win HUGE sums of money. Not so Happy people hang their heads
in sorrow, realizing that they have lost everything.  Upwards a twisting
staircase leads towards higher levels.  To the south is {!CaRnIvAL{x road.
~
0 264 0
D2
~
~
0 0 2654
D4
~
~
0 0 2683
S
#2657
{2The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x~
Rows of glass jars and vials fill this room.  A small fire burns on a 
table heating up a strange tube filled with blue liquid.  Most of the
potions are labeled some are not.  The only exit is to the South.
~
0 8 0
D2
~
~
0 0 2652
S
#2658
{2The {^F{3o{6r{#t{^u{3n{6e {2Teller{x~
A large Crystal ball stands at the center of the room.  Colored incense
swirls in the air.  The star pattern of the inside of the tent gives the
appearance of the night sky.  The only exit is to the south.
~
0 8 0
D0
~
~
3 0 2682
D2
~
~
0 0 2651
S
#2659
Before the {4Castle {$Gates{x~
The Castle portcullis is to the north.  The walls seem to be made of
a single piece of blue stone that was carved, rather then built with
stone and mortar.  The members of the Naval Infantry move in and out
of the gates in formation.  To the south is a busy intersection.
~
0 0 1
D0
~
~
0 0 2746
D2
~
~
0 0 2650
S
#2660
{2By the {!Rose {2Gardern{x~
{!Before you lies a sea of red, so many Roses fill your view that it 
seems almost unatural.  To the south you see a dirt path.  To the east
you smell {$Tullips{x
~
0 0 3
D1
~
~
0 0 2661
D2
~
~
0 0 2649
S
#2661
{2By the {$Tullip {2Garden{x~
{$This entire section of the garden appears to be strictly for {$Tullips{$.
The smell of the flowers seem to calm your fears.  To the south you
see a dirth path.  To the west you smell the scent of {!Roses{x. {$To
the east you see a few scattered {#Lillies{x.
~
0 0 3
D1
~
~
0 0 2662
D2
~
~
0 0 2648
D3
~
~
0 0 2660
S
#2662
{2By the {#Lilly {2Garden{x~
{#A sea of Yellow fills your vision.  The only plants in this section
of the {@Garden{x{#, appear to be Lillies.  There is a small rusted
gate leading to the east.  To the west you smell the faint scent of
{$Tullips{x{#.  To the South you notice the roots of a great tree.{x
~
0 0 3
D1
~
~
3 2668 2663
D2
~
~
0 0 2647
D3
~
~
0 0 2661
S
#2663
{2Behind the {@Garden{x~
You seem to have entered a small clearing behind the {@Garden{x. To
the north a path continues north along the Castle wall.  To the west is
a small gate to the {@Garden{x
~
0 0 1
D0
~
~
0 0 2664
D3
~
~
3 0 2662
S
#2664
{2Along the {4Castle {2Outer Wall{x~
The path along the outside of the wall, runs north and south.
~
0 0 1
D0
~
~
0 0 2665
D2
~
~
0 0 2663
S
#2665
{2Along the {4Castle {2Outer Wall{x~
The path along the outside of the wall, runs north and south.
~
0 0 1
D0
~
~
0 0 2671
D2
~
~
0 0 2664
S
#2666
{8A Dark Tunnel{x~
This tunnel seems freshly dug.  The tunnel extends to the east and west.
~
0 513 5
D1
~
~
0 0 2667
D3
~
~
0 0 2668
S
#2667
{8Hidden Entrance to the {4Castle{x~
Up above you, you make out the out-line of a door.  A dark tunnel
extends to the west.
~
0 521 5
D3
~
~
0 0 2666
D4
~
~
3 0 2672
S
#2668
{8A Dark Tunnel{x~
This tunnel seems freshly dug.  The tunnel extends to the east and west.
~
0 513 5
D1
~
~
0 0 2666
D3
~
~
0 0 2669
S
#2669
{8A Dark Tunnel{x~
This tunnel seems freshly dug.  The tunnel extends to the east and west.
~
0 513 5
D1
~
~
0 0 2668
D3
~
~
0 0 2670
S
#2670
{8Above a Prisoners Cell{x~
You appear to be standing directly over a prisoners cell.  Could it be
that one of the prisoners escaped?  The outline of a trap door is below
you the Tunnel extends to the east.
~
0 513 0
D1
~
~
0 0 2669
D5
~
~
3 0 2730
S
#2671
{2Along the {4Castle {2Outer Wall{x~
The path along the outside of the wall, runs north and south.  A strange
set of footprints disappears in the eastern direction.
~
0 0 0
D0
~
~
0 0 2673
D1
~
~
1 0 2672
D2
~
~
0 0 2665
S
#2672
{2A {8Hidden {2Clearing{x~
You stand in the center of a clearing in the surrounding forrest.  A 
set of footprints seems to vanish into Nothing.
~
0 0 0
D3
~
~
1 0 2671
D5
~
~
3 0 2667
S
#2673
{2North-East Corner of the {4Castle {2Outer Wall{x~
The path continues west , or south along the outer wall of the castle.
~
0 0 1
D2
~
~
0 0 2671
D3
~
~
0 0 2674
S
#2674
{2Behind the {4Castle {2Outer Wall{x~
The path continues east and west along the outside of the castle wall.
~
0 0 1
D1
~
~
0 0 2673
D3
~
~
0 0 2676
S
#2675
{2The {8Raven's {!D{^A{$N{@C{%E {2Floor{x~
The Flashing lights, and loud music leave you disoriented for a moment.
As you regain your sense you look around and see that the Dance floor
is packed with people.  Men, and women dance, seemingly oblivious to 
everyone but their partner.  The only exit is to the east.
~
0 0 0
D1
~
~
0 0 2637
S
#2676
{2Behind the {4Castle {2Outer Wall{x~
The path continues east and west along the outside of the castle wall.
~
0 0 1
D1
~
~
0 0 2674
D3
~
~
0 0 2677
S
#2677
{2Behind the {4Castle {2Outer Wall{x~
The path continues east and west along the outside of the castle wall.
~
0 0 1
D1
~
~
0 0 2676
D3
~
~
0 0 2678
S
#2678
{2Behind the {4Castle {2Outer Wall{x~
The path continues east and west along the outside of the castle wall.
~
0 0 1
D1
~
~
0 0 2677
D3
~
~
0 0 2679
S
#2679
{2North-West Corner of the {4Castle {2Outer Wall{x~
The path continues east or south along the outside of the castle wall.
~
0 0 1
D1
~
~
0 0 2678
D2
~
~
0 0 2680
S
#2680
{2Between the {!CaRnIvAL{2, and {4Castle {2Wall{x~
The Path continues behind the {!CaRnIvAL{x Tents, and along the western wall.
~
0 0 1
D0
~
~
0 0 2679
D2
~
~
0 0 2681
S
#2681
{2Between the {!CaRnIvAL{2, and {4Castle {2Wall{x~
The Path continues behind the {!CaRnIvAL{x Tents, and along the western wall.
~
0 0 1
D0
~
~
0 0 2680
D2
~
~
0 0 2682
S
#2682
{2Between the {!CaRnIvAL{2, and {4Castle {2Wall{x~
The Path continues behind the {!CaRnIvAL{x Tents, and along the western wall.
The path ends at the back of one the tents.  You make out a rip in
the tents fabric to the south.
~
0 0 1
D0
~
~
0 0 2681
D2
~
~
3 0 2658
S
#2683
{2The {#S{%{3l{5o{#t{%M{3a{5c{#h{%i{3n{5{#e{x~
Before you stands a Huge Slot Machine.  It towers above you reaching almost
the ceiling.  Strange gods appear on the faces of the Machine, as you
watch them spin.  A long line of people appear to be waiting to use the
machine.  A staircase spirals up and down.
~
0 264 0
D4
~
~
0 0 2684
D5
~
~
0 0 2656
S
#2684
{YThe {YB{Ml{ya{mc{Yk{MJ{ya{mc{Yk {YTable{x~
Before you stands a HUGE BlackJack table.  It seats almost twenty people,
with even more people standing around watching.  HUGE sums of money are
won or lost with the flip of every card, with the crowd cheering or 
sighing everytime.  A spiraling staircase leads downward.
~
0 264 0
D5
~
~
0 0 2683
S
#2685
{2Before the {6Twin {2Towers of {8Negativity{x~
Before you is the base of the {&White{x Tower.  Its length stretches
skyward where a strange Lightning dances from the tip of this tower, to
the tip of a {8Dark{x tower far to the east.  You feel a faint tingling
to the north.  To the south is a small road.
~
0 134217728 1
D0
~
~
1 0 2693
D2
~
~
0 0 2686
S
#2686
{2A Silent Trail{x~
As you step onto this road you realize something is amiss.  The are no
birds chirping, even the sounds of your footsteps seem to be lost. As
you raise your voice in alarm even that comes out silent.  To the south
is {!CaRnIvAL{x road.  To the North is a {&white{x spire touching the
Heavens.
~
0 134217728 1
D0
~
~
0 0 2685
D2
~
~
0 0 2688
S
#2687
{2The {^Metaphysician{x~
This shop contains numerous tables, and glass tanks.  Inside the tanks
you notice are living appendages, and creatures that will be spliced 
and combined as the Metaphysician sees fit.  On a Table you see a 
elf with newly grafted wings.  The only exit is to the east.
~
0 8 0
D1
~
~
0 0 2688
S
#2688
{!CaRnIvAL {2road{x~
Freaks of all sorts line the streets here.  Many stand entertaining
the spectators as they watch in awe.  Once a temporary thing in this
city it has become a permament addition to the city after many years.
To the east you see a sign with a sandwich with what appears to be fingers
hanging out.  To the west you see a small sign with a scalpel and hammer
crossed.  To the south the {!CaRnIvAL{x continues.  To the North the 
road turns into a small trail.
~
0 0 1
D0
~
~
0 0 2686
D1
~
~
0 0 2689
D2
~
~
0 0 2691
D3
~
~
0 0 2687
S
#2689
{2The {!Cannibal {#Snack {!Shack{x~
As you enter this small Tiki Hut, The smell of food cooking fills your
nostrils.  A glass case displays newly butchered meat. Three Cannibals
watch you hugrily.  The only exit is to the west.
~
0 8 0
D3
~
~
0 0 2688
S
#2690
{2The {7Silver-Smith{x~
Glass cases display this shops fine wares.  Small Gnomes are heating
wax that will be used to give the silver its shape.  Silver inlaid with
jewels cover most of the pieces.  You wonder how much these fine pieces
will cost you.  The only exit is to the east.
~
0 8 0
D1
~
~
0 0 2691
S
#2691
{!CaRnIvAL {2road{x~
Freaks of all sorts line the streets here.  Many stand entertaining
the spectators as they watch in awe.  Once a temporary thing in this
city it has become a permament addition to the city after many years.
To the east you hear the loud clang of Hammer on steel. To the west
you see a small sign picturing a silver necklace encrusted with jewels.
The {!CaRnIvAL{x runs north and south.
~
0 0 1
D0
~
~
0 0 2688
D1
~
~
0 0 2692
D2
~
~
0 0 2653
D3
~
~
0 0 2690
S
#2692
{2The Armorer's {#F{3o{&r{3g{#e{x~
The sounds of hammering fill your ears as the Armorer pounds away at
a new piece of mail.  A gleam catches your eye as two child dwarves
vigorously polish their fathers newest creation.  Sets of Armor stand
on display, waiting to be bought.  For the proper price of course.
~
0 8 0
D3
~
~
0 0 2691
S
#2693
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
To the north the tower continues. To the south is the Exit to the tower.{x
~
0 134226184 0
D0
~
~
0 0 2698
D2
~
~
1 0 2685
S
#2694
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the north and west.{x
~
0 134226184 0
D0
~
~
0 0 2697
D3
~
~
0 0 2695
S
#2695
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the north and east.{x
~
0 134226184 0
D0
~
~
0 0 2696
D1
~
~
0 0 2694
S
#2696
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the north and south.{x
~
0 134226184 0
D0
~
~
0 0 2699
D2
~
~
0 0 2695
S
#2697
{2Before a set of {&White {2Stairs{x~
{&Before you a set of white stairs extend upward, seemingly forver.
To the south is the white hallway that extends on the base floor.{x
~
0 134226184 0
D2
~
~
0 0 2694
D4
~
~
0 0 2702
S
#2698
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the North and south.{x
~
0 134226184 0
D0
~
~
0 0 2701
D2
~
~
0 0 2693
S
#2699
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the east and south.{x
~
0 134226184 0
D1
~
~
0 0 2700
D2
~
~
0 0 2696
S
#2700
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the east and west.{x
~
0 134226184 0
D1
~
~
0 0 2701
D3
~
~
0 0 2699
S
#2701
{2Base of the {&White {2Tower{x~
{&The room appears white and emtpy of all decorations.  The walls seem
to have no edges, that curve seemlessly into the ceiling and floor.
The hallway continues to the west and south.{x
~
0 134226184 0
D2
~
~
0 0 2698
D3
~
~
0 0 2700
S
#2702
{2Atop the {&White {2Stairs{x~
{&At the top of the stairs, another hallway extend to the north.  You
glace down and cannot begain to tell the distance to the next floor.{x
~
0 134226184 0
D0
~
~
0 0 2704
D5
~
~
0 0 2697
S
#2703
{2Before a set of {&White {2Stairs{x~
{&As the hallway comes to an end you stand at the base of another set
of stairs, that extend upward.  Its distance is udecernable.  To the north
is this floors hallway.{x
~
0 134226184 0
D0
~
~
0 0 2705
D4
~
~
0 0 2706
S
#2704
{2Climbing the {&White {2Tower{x~
{&This hallway appears the same as the one on the first floor.  Its walls
devoid of all pleasantry and decoration.  It appears that these walls
were carved rather then built. The hallway extends to the east and south{x
~
0 134226184 0
D1
~
~
0 0 2705
D2
~
~
0 0 2702
S
#2705
{2Climbing the {&White {2Tower{x~
{&This hallway appears the same as the one on the first floor.  Its walls
devoid of all pleasantry and decoration.  It appears that these walls
were carved rather then built. The hallway extends to the west and south{x
~
0 134226184 0
D2
~
~
0 0 2703
D3
~
~
0 0 2704
S
#2706
{2Atop the {&White {2Stairs{x~
{&As you stand atop the Stairway, you are again amazed at the length
in which they descend to the north another hallway extends{x
~
0 134226184 0
D0
~
~
0 0 2709
D5
~
~
0 0 2703
S
#2707
{2Before the {%Energy Bridge{x~
{&The hallway from the north comes to an abrubt end, and you turn your
attention to the east.  A large hole appears to have been carved out
the wall, and the night sky fills your vision, mixed with crackling
{%Energy.{X
~
0 134226184 0
D0
~
~
0 0 2708
D1
~
~
0 0 2710
S
#2708
{2Atop the {&White {2Tower{x~
{&The same white hallway that was on the first and second floors is before
you, The same blank walls, same curving passageways.  In fact you arent
even sure what floor you are on.  The Hallway continues to the west and south.{x
~
0 134226184 0
D2
~
~
0 0 2707
D3
~
~
0 0 2709
S
#2709
{2Atop the {&White {2Tower{x~
{&The same white hallway that was on the first and second floors is before
you, The same blank walls, same curving passageways.  In fact you arent
even sure what floor you are on.  The Hallway continues to the east and south.{x
~
0 134226184 0
D1
~
~
0 0 2708
D2
~
~
0 0 2706
S
#2710
{%Energy Bridge{x~
The {%energy{X crackling around you brings spasm of pain to your fragile
body.  As you gaze down you look upon the city, if not for this terrible
pain this might be a wonderous view.  To the west a large hole in the
{&White{x tower provides relief from this pain.  Other wise the {%energy{x
bridge continues to the east{x
~
0 1073741824 9
D1
~
~
0 0 2711
D3
~
~
0 0 2707
S
#2711
{%Energy Bridge{x~
As you aproach the center of the bridge the pain increases by a ten fold
the {%energy{x bridge continues to the east and west.
~
0 1073741824 9
D1
~
~
0 0 2712
D3
~
~
0 0 2710
S
#2712
{%Energy Bridge{x~
Pain seems to flow through your body, as you hang in the beam of the
{%Energy{x bridge.  To the west the Bridge continues.  To the east a 
gaping hole in the side of a {8Dark{x tower offers relief from this
torment.
~
0 1073741824 9
D1
~
~
0 0 2713
D3
~
~
0 0 2711
S
#2713
{2Before the {%Energy Bridge{x~
{8A large whole in the west side of the wall shows a glimpse of 
{%Electricity{X {8and the night sky.  To the north a dark hallway
beckons.{X
~
0 134226185 0
D0
~
~
0 0 2714
D3
~
~
0 0 2712
S
#2714
{2Atop the {8Black {2Tower{x~
{8The darkness before you is almost tangible.  The walls of this room
are of the pitchest black, making even your light almost worthless.
You think the hallway continues to the east and south.{x
~
0 134226185 0
D1
~
~
0 0 2715
D2
~
~
0 0 2713
S
#2715
{2Atop the {8Black {2Tower{x~
{8The darkness before you is almost tangible.  The walls of this room
are of the pitchest black, making even your light almost worthless.
You think the hallway continues to the west and south.{x
~
0 134226185 0
D2
~
~
0 0 2716
D3
~
~
0 0 2714
S
#2716
{2Atop the {8Black {2Stairs{x~
{8As you walk your feet step over a stair and you almost plumit to your
death.  With out a railing descending these stairs will be difficult.
to the north you think the hallway contiues{x
~
0 134226185 0
D0
~
~
0 0 2715
D5
~
~
0 0 2717
S
#2717
{2Before a set of {8Black {2Stairs{x~
{8As you feel a small gust of wind against your neck, you think there
is a stairway leading upward.  The Darkness mixed with the blackness
of the walls makes it impossible to see anything but yourself.  You
think the Hallway continues to the south.{x
~
0 134226185 0
D2
~
~
0 0 2719
D4
~
~
0 0 2716
S
#2718
{2Atop the {8Black {2Stairs{x~
{8As you walk, you have learned to be more cautious with the darkness
in this area, and thankfully it pays off.  You feel the edge of a step
leading downward.  To the South the hallway continues, you think.{x
~
0 134226185 0
D2
~
~
0 0 2720
D5
~
~
0 0 2723
S
#2719
{2Descending the {8Black {2Tower{x~
{8As you stumble through the darkness, you are again frustrated at the 
lack of light in this accursed place.  You think the hallway contiues
to the north and to the east.{x
~
0 134226185 0
D0
~
~
0 0 2717
D1
~
~
0 0 2720
S
#2720
{2Descending the {8Black {2Tower{x~
{8As you stumble through the darkness, you are again frustrated at the 
lack of light in this accursed place.  You think the hallway contiues
to the north and to the west.{x
~
0 134226185 0
D0
~
~
0 0 2718
D3
~
~
0 0 2719
S
#2721
{2Base of the {8Black {2Tower{x~
{8The darkness surrounds you, but you walk faster as you near the end.  
To the east the hallway continues, and to the south the humming persists.{x
~
0 134226185 0
D1
~
~
0 0 2722
D2
~
~
0 0 2724
S
#2722
{2Base of the {8Black {2Tower{x~
{8The darkness surrounds you, but you are no longer afraid.  To the
east the hallway continues, and to the west the humming persists.{x
~
0 134226185 0
D1
~
~
0 0 2723
D3
~
~
0 0 2721
S
#2723
{2Before a set of {8Black {2Stairs{x~
{8The stairway before you is no suprise your cautious efforts have payed
off and the ascending stairs do not make you trip.  To the west you hear
a soft humming.{x
~
0 134226185 0
D3
~
~
0 0 2722
D4
~
~
0 0 2718
S
#2724
{2Base of the {8Black {2Tower{x~
{8The darkness surrounds you, but you walk faster as you near the end.  
To the north the hallway continues, and to the south the humming grows
louder.{x
~
0 134226185 0
D0
~
~
0 0 2721
D2
~
~
0 0 2727
S
#2725
{2Chamber of the {8NuLL {7Stone{x~
{8NuLL{7Stone{x insanity {8NuLL{7Stone{x plays {8NuLL{7Stone{x upon
{8NuLL{7Stone{x your {8NuLL{7Stone{x mind {8NuLL{7Stone{x as {8NuLL{7Stone{x
you {8NuLL{7Stone{x enter {8NuLL{7Stone{x this {8NuLL{7Stone{x room
{8NuLL{7Stone{x you {8NuLL{7Stone{x can {8NuLL{7Stone{x only {8NuLL{7Stone{x
think {8NuLL{7Stone{x of {8NuLL{7Stone{x one {8NuLL{7Stone{x thing {8NuLL{7Stone{x
the {8NuLL{7Stone{x.
~
0 256 0
D1
~
~
4 0 2726
S
#2726
{2Before the {#Power Source{x~
Power seems to eminate from this room.  Strange magical symbols are
inscribed on every strange device in this room.  All the devices seem 
to make up the walls here, then flow smoothly into the darkness to the
south.  To the west a vault door blocks your way.
~
0 134226185 0
D2
~
~
1 0 2729
D3
~
~
4 2670 2725
S
#2727
{2Base of the {8Black {2Tower{x~
{8The darkness surrounds you, but you walk faster as you near the end.  
To the north the hallway continues, and to the east the humming grows
louder.{x
~
0 134226185 0
D0
~
~
0 0 2724
D1
~
~
0 0 2728
S
#2728
{2Base of the {8Black {2Tower{x~
{8The darkness surrounds you, but you walk faster as you near the end.  
To the west the hallway continues, and to the east the humming grows
almost unbearable.{x
~
0 134226185 0
D1
~
~
0 0 2729
D3
~
~
0 0 2727
S
#2729
{2Base of the {8Black {2Tower{x~
{8The Darkess begans to dissipate as a soft glow comes from the north.
You began to actually feel the humming eminating from the north.
To the west is the familiar blackness that you associate with this place.{x
~
0 134226185 0
D0
~
~
1 0 2726
D3
~
~
0 0 2728
S
#2730
{8Prison Cell{x~
A pile of hay and some rotting food are the only things in this cell.
the only exit is to the south.
~
0 9 0
D2
~
~
1 0 2731
D4
~
~
3 0 2670
S
#2731
{8Prison Hallway{x~
The shouting intensifys as you walk between the cells.  Cries for help
and mercy come from all directions.  The smell of rotting food and body
odor almost makes you heave in nausia.  The Prison hallway continues to
the west.  To the north and south are the cells of the castle prisoners.
On the floor a granite slab covered in locked chains blocks the path
downward.
~
0 8 0
D0
~
~
1 0 2730
D2
~
~
1 0 2732
D3
~
~
0 0 2734
D5
~
~
3 0 2736
S
#2732
{8Prison Cell{x~
A pile of hay and some rotting food are the only things in this cell.
the only exit is to the north.
~
0 9 0
D0
~
~
1 0 2731
S
#2733
{8Prison Cell{x~
A pile of hay and some rotting food are the only things in this cell.
the only exit is to the south.
~
0 9 0
D2
~
~
1 0 2734
S
#2734
{8Prison Hallway~
The shouting intensifys as you walk between the cells.  Cries for help
and mercy come from all directions.  The smell of rotting food and body
odor almost makes you heave in nausia.  The Prison hallway continues to
the east and west.  To the north and south are the cells of the castle
prisoners.
~
0 8 0
D0
~
~
1 0 2733
D1
~
~
0 0 2731
D2
~
~
1 0 2735
D3
~
~
0 0 2739
S
#2735
{8Prison Cell{x~
A pile of hay and some rotting food are the only things in this cell.
the only exit is to the north.
~
0 9 0
D0
~
~
1 0 2734
S
#2736
{8Maximum Security Area{x~
As you enter the Maximum security area, you notice rows of guards waiting
in anticipation for the prisoner to attempt escape...Again.  The walls
appear to be reinforced with steel bars.  Upward is the exit to the 
regular prison area.  The Maximum security area continues to the east.
~
0 8201 0
D1
~
~
0 0 2737
D4
~
~
3 0 2731
S
#2737
{8Maximum Security Area{x~
As you enter the Maximum security area, you notice rows of guards waiting
in anticipation for the prisoner to attempt escape...Again.  The walls
appear to be reinforced with steel bars.  To the east a Huge door made 
of solid steel, blocks your entry.  To the west the Maximum security area
continues
~
0 8201 0
D1
~
~
4 2671 2738
D3
~
~
0 0 2736
S
#2738
{8Maximum Security Prison Cell{x~
There is nothing in this room.  Anything in which the prisoner could get 
his hands on has been removed.  Even his food is thrown on the floor.
The only exit is through the steel door to the west.
~
0 9 0
D3
~
~
4 2671 2737
S
#2739
{8Before the Dungeon{x~
As you glance to the east you see the hallway continue, flanked by rows  
of prison cells.  A quick glance westward reminds you, that you can still
exit to the west and out of this accursed place.
~
0 8 0
D1
~
~
0 0 2734
D3
~
~
0 0 2740
S
#2740
{8At the bottom of the Dungeon Stairs{x~
Moans of agony, and screams of pain fill your ears.  A dark staircase
spirals upward, and a dim hallway leads east.
~
0 8 0
D1
~
~
0 0 2739
D4
~
~
0 0 2741
S
#2741
{8Down the Dungeon Stairs{x~
The smell of must and sweat come from the depths below.  You turn your
face upwards and inhale in an attempt to get a breath of fresh air. 
The stairway spirals down and upward.
~
0 9 0
D4
~
~
0 0 2753
D5
~
~
0 0 2740
S
#2742
Barracks~
Hundreds of Bunkbeds line the squad bay.  Footlockers rest at the foot
of each Bed.  Soldiers sit up them some polishing their boots, some
writing family that they may never see again.  you cannot believe how
clean this bay is.  To the north the barracks continues.  
~
0 8 0
D0
~
~
0 0 2743
S
#2743
Barracks~
Hundreds of Bunkbeds line the squad bay.  Footlockers rest at the foot
of each one.  Soldiers sit up them some polishing their boots, some
writing family that they may never see again.  you cannot believe how
clean this bay is.  To the south the barracks continues.  To the east
is the training grounds
~
0 8 0
D1
~
~
1 0 2744
D2
~
~
0 0 2742
S
#2744
The {4Castle {$Training Grounds{x~
The sounds of war fill your vision, even if only mock combat the 
prowess of these warriors impresses even you.  Rows of training dummies
are set before students while the castle Blademaster instructs on the
vital areas for stabbing and slashing.  The training grounds continue
to the south.  To the west a barracks building stands. to the east is
the castle courtyard.
~
0 0 1
D1
~
~
0 0 2745
D2
~
~
0 0 2640
D3
~
~
1 0 2743
S
#2745
The {4Castle {$Courtyard{x~
The castle courtyard extends in four directions.  To the east the smell
of hay and animals lead you to believe that is the location to the 
stables.  To the west the sounds of clanging steel and warcries, indicate
the castle training grounds.  To the north a set of large doors mark
the entryway to the castle.  To the south you see the path to the main
gate.
~
0 0 1
D0
~
~
0 0 2759
D1
~
~
0 0 2747
D2
~
~
0 0 2746
D3
~
~
0 0 2744
S
#2746
Courtyard entrance~
The Castle courtyard stretches to the north.  Many of the castles servants
and soldiers run doing errands, and helpig their king in anyway they can.
To the south is the castle gates.
~
0 0 1
D0
~
~
0 0 2745
D2
~
~
0 0 2659
S
#2747
The {3Stables{x~
Many rows of individual pens line the stables.  Each on containg a 
suitable mount for one of the Naval infantry elite.  Hay barrels are
being broken down to provide food for the hungry equinnes.  The stable
continues to the east.  To the west is the castle Courtyard.
~
0 0 1
D1
~
~
0 0 2748
D3
~
~
0 0 2745
S
#2748
The {3Stables{x~
Many rows of individual pens line the stables.  Each on containg a 
suitable mount for one of the Naval infantry elite.  Stable boys run back
and fourth trying to satisfy the orders of the {3StableMaster{X. The
stables continue to the west.
~
0 0 1
D3
~
~
0 0 2747
S
#2749
Hallway~
The hallway seems dimly lit.  This section of the palace does not seem
as finely furnished as the rest.  To the east you see an intersection
of the Hallway, otherwise the hallway continues to the west.
~
0 8 0
D1
~
~
0 0 2758
D3
~
~
0 0 2761
S
#2750
The {6Palace {$Entryway{x~
As you enter the palace, the passage way splits in two directions, east
and west.  As you glance upward you see a second floor and a Dark set 
of Doors.  There is no way to reach them from here.  To the south is the
palace exit.
~
0 8 0
D1
~
~
0 0 2751
D2
~
~
3 0 2759
D3
~
~
0 0 2758
S
#2751
A T-shaped Intersection of the {6Palace{x~
You come to a T-shaped intersection.  To the east you smell the scent 
of Food cooking and the sounds of conversation.  To the north you see
an ornate set of stairs.  To the west the Hallway continues.
~
0 8 0
D0
~
~
0 0 2752
D1
~
~
0 0 2755
D3
~
~
0 0 2750
S
#2752
Before a {#Gilded {$Stairway{x~
Before you is an ornate Stairway stretching to the upper levels of the
Palace.  To the east you see a stone archway guarded by many guards.
To the south you see a intersection of the Hallway.
~
0 8 0
D1
~
~
0 0 2753
D2
~
~
0 0 2751
D4
~
~
0 0 2767
S
#2753
Stairs to the {4Castle {8Dungeon{x~
A large stone arch ecompasses the room.  A dark set of stone stairs,
spiral down into the darkness.  As you try peeking downward, you recieve
a harsh glare from on of the guards.  To the west is a Hallway.
~
0 8 0
D3
~
~
0 0 2752
D5
~
~
0 0 2741
S
#2754
The {2Kitchen{x~
Pots and pans clang, as food is being prepared.  The Master Chef's voice
barks out orders to the scullery boys who try to keep up with his demands.
Numerous cooks prepare exotic dishes for the king and his guests. to the
south is the Dining Hall.
~
0 8 0
D2
~
~
0 0 2756
S
#2755
The Dining Hall~
A long table extands from this room and far to the east.  Food and wine
of all variety sit upon the great table.  Servents rush back and forth 
in an attempt to satisfy all of the guests of the King.  The dining room
continues to the east.  To the west is a Hallway.
~
0 0 0
D1
~
~
0 0 2756
D3
~
~
0 0 2751
S
#2756
The Dining Hall~
A long table extands from this room and far to the west.  Food and wine
of all variety sit upon the great table.  Servents rush back and forth 
in an attempt to satisfy all of the guests of the King.  The dining room
continues to the west.  To the north is the Kithchen.
~
0 8 0
D0
~
~
0 0 2754
D3
~
~
0 0 2755
S
#2757
Before a {#Gilded {$Stairway{x~
Before you is an ornate stairway stretching to the upper levels of the
Palace.  To the south you see an intersection of the Hallway.
~
0 0 0
D2
~
~
0 0 2758
D4
~
~
0 0 2773
S
#2758
A T-shaped Intersection of the {6Palace{x~
You come to a T-shaped intersection, to the east and west the hallway
continues.  To the North you see an ornate set of stairs.
~
0 8 0
D0
~
~
0 0 2757
D1
~
~
0 0 2750
D3
~
~
0 0 2749
S
#2759
Before the {6Palace {$Doors{x~
A Pair of Ornate doors block your way to the north.  The exquisite
craftsmanship astounds you.  as you peer upward you notice a dark cloud
hangs low directly over the castle, as if some unseem force corrupts
this castle and all its inhabitants.  To the south is the castle courtyard.
~
0 0 1
D0
~
~
3 0 2750
D2
~
~
0 0 2745
S
#2760
Servants Chambers{x~
A shabby bed lies at the center of the room.  A small desk and lamp
are provided to the servents but nothing else.  The only exit is to the
south
~
0 8 0
D2
~
~
1 0 2761
S
#2761
Hallway~
This hallway seems undecorated, and almost vacant.  A few servents rush
past in silence as if hoping not to get tasked for extra duty.  The
hallway continues east and west.  To the north and south you see sets 
of doors.
~
0 8 0
D0
~
~
1 0 2760
D1
~
~
0 0 2749
D2
~
~
1 0 2762
D3
~
~
0 0 2764
S
#2762
Servants Chambers{x~
A shabby bed lies at the center of the room.  A small desk and lamp
are provided to the servents but nothing else.  The only exit is to the
north.
~
0 8 0
D0
~
~
1 0 2761
S
#2763
Servants Chambers{x~
A shabby bed lies at the center of the room.  A small desk and lamp
are provided to the servents but nothing else.  The only exit is to the
north.
~
0 8 0
D0
~
~
1 0 2764
S
#2764
Hallway~
This hallway seems undecorated, and almost vacant.  A few servents rush
past in silence as if hoping not to get tasked for extra duty.  The
hallway continues to the east.  To the north and south you see sets of doors.
~
0 8 0
D0
~
~
1 0 2765
D1
~
~
0 0 2761
D2
~
~
1 0 2763
S
#2765
Servants Chambers~
A shabby bed lies at the center of the room.  A small desk and lamp
are provided to the servents but nothing else.  The only exit is to the
south.
~
0 0 0
D2
~
~
1 0 2764
S
#2766
Before the {8Master's {$Chamber{x~
Two Great Ebony doors stand before you.  Ornate carvings of angels on
one door are contrasted by the Dark carvings of Demons on the other.
From underneath the door you see the flickerings of dim light.  The
hallway continues to the east and west.
~
0 8 0
D0
~
~
3 0 2771
D1
~
~
0 0 2767
D3
~
~
0 0 2773
S
#2767
Atop a {#Gilded {$Stairway{x~
At the top of the stairway, a grand hallway extends to the east and
west.  Downward the stairs lead to the castles lower level.
~
0 8 0
D1
~
~
0 0 2768
D3
~
~
0 0 2766
D5
~
~
0 0 2752
S
#2768
Hallway~
Before you to the east is a set of Doors.  You wonder who would have 
the Honor of staying so close to the Master.  The hallway continues to 
west towards a staircase.
~
0 8 0
D1
~
~
1 0 2769
D3
~
~
0 0 2767
S
#2769
The {5Concubines {$Chamber{x~
A elegant sense of beauty has gone into the furnishing of this room.
A Silk bed is at the center of the room, it is so large that it takes
up nearly half the space in the room.  The scent of Oils and perfume,
waft from a small table near the bed.  To the west is a doorway.
~
0 8 0
D3
~
~
1 0 2768
D4
~
~
3 0 2770
S
#2770
Atop a {8Secret {$Passage{x~
Hidden atop the Concubines room led the entrance to this passage.  You 
wonder what could be so valuable that would make someone design a entrance
such as this.  To the east is the smell of fresh blood and decay. Downward
lies the entrance to the concubines room.
~
0 8 0
D1
~
~
0 0 2778
D5
~
~
3 0 2769
S
#2771
The {8Master's {$Study{x~
As you enter the study you notice the thousands of books all neatly lined
on ebony book cases.  As you glance at some of the titles, you notice
that you are unable to make out the languages of some, and others the
title has worn away with time.  The are two sets of doors, one to the 
north, and one to the south.
~
0 8 0
D0
~
~
3 2672 2777
D2
~
~
3 0 2766
S
#2772
The {#T{3R{#E{3A{#S{3U{#R{3E {$room{x~
A great amount of wealth has been accumulated in this room.  Piles of 
coins and jewels lay at your feet.  Ornate weapons lay on displays
that hold as much beauty as the weapons themselves.  Armor so brightly
polished that it hurts your eyes, lays among fine silks.  To the south
is a set of vault doors.
~
0 8 0
D2
~
~
2 0 2778
S
#2773
Atop a {#Gilded {$Stairway{x~
At the top of the stairway, a grand hallway extends to the east and
west.  Downward the stairs lead to the castles lower level.
~
0 8 0
D1
~
~
0 0 2766
D3
~
~
0 0 2774
D5
~
~
0 0 2757
S
#2774
Hallway{x~
Before you to the north is a set of Doors.  To the east the hallway continues
to a set of stairs.
~
0 8 0
D0
~
~
1 0 2776
D1
~
~
0 0 2773
S
#2775
The {3Library{x~
As you Stand in the Library, thousands upon thousands of books fill your
vision.  They are all nicely kept and appear to be sorted by subject.
To the North the Library continues.
~
0 8 0
D0
~
~
0 0 2779
S
#2776
The {3Library{x~
As you Stand in the Library, thousands upon thousands of books fill your
vision.  They are all nicely kept and appear to be sorted by subject.
To the west the Library continues.  To the south there is a set of Doors.
~
0 8 0
D2
~
~
1 0 2774
D3
~
~
0 0 2779
S
#2777
The {8Master's {$Chamber{x~
Many exotic pieces of weaponry line the walls of this room.  A large
bed is at the North wall, that appears to have never been used.  An
altar to Christ is along the western wall.  The only exit is through
the doors to the south.
~
0 65536 0
D2
~
~
3 2672 2771
S
#2778
Amidst the {!Carnage{x~
Pile of broken bodies lie here half eaten and dismembered.  The walls
of this stone room are splashed in blood.  At your feet pools of blood
begain to soak into your boots.  To the north a set of Iron vault doors
block your way.  To the west leads an easy escape from this grissly room.
~
0 8200 0
D0
~
~
4 2679 2772
D3
~
~
0 0 2770
S
#2779
A {8Dark {$Corner of the {3Library{x~
This section appears to be filled with books that the librarian is trying
to forget rather then Keep.  Books on the Occult and Satanism line the
walls.  A great sense of evil seem to emminate from below.  The library
continues to the east and south.
~
0 8 0
D1
~
~
0 0 2776
D2
~
~
0 0 2775
D5
~
~
3 0 2780
S
#2780
{8Below the {3Library{x~
The darkness of this room unerves you.  Upward a set of stairs leads to
a hidden door.  To the north you see a faint glow.
~
0 9 0
D0
~
~
0 0 2781
D4
~
~
3 0 2779
S
#2781
{8A {!T{3o{1r{#c{!h{3l{1i{#T {8Hallway{x~
A row of torches line the wall illuminating an otherwise empty hallway
as you walk your footsteps echo in the hall.  You must be getting close.
the Hallway continues to the east and south.
~
0 8 0
D1
~
~
0 0 2782
D2
~
~
0 0 2780
S
#2782
{8Before the Ebony Door{x~
Before you to the East stands a great door made of Ebony wood.  Enscrawled
upon it is a Great tree.  You swear that you have seen this Tree before,
but where?  Strange whisper fill your ears, as they talk of power and
Knowledge.  To the west is a Hallway.
~
0 0 0
D1
~
~
4 2668 10476
D3
~
~
0 0 2781
S
#2783
{2The {8Raven {2Bar{x~
A huge Oak bar stands in front of you, bottles of multi-colored liquid
hang upside down.  The acrid smell of smoke fills your nostrils.
Sawdust rustles as you make your way to the bar.  the only exit is to 
south.
~
0 8 0
D2
~
~
0 0 2637
S
#2784
{2The {8Raven {2Dueling Pit{x~
"Enter The Arena"  a booming voice echos.  You can smell the dried 
blood caked on the walls of this room.  One Bloody competetor walks
slowly walks out of the Pit.  The other competetor is dragged out.
This is where all disputes are settled, if you have the stomach for it.
The only exit is to the west.
~
0 8 0
D3
~
~
0 0 2637
S
#2785
Hall of {!S{1l{!a{1u{!g{1h{!t{1e{!r{x~
Blood and gristle cover the walls of this hall.  Weaponry lays discarded
and in a dissaray upon the floor.  No decorations are present except for 
the mangled bodies that lay on the ground.
~
0 8196 0
D2
~
~
0 0 2786
S
#2786
~
~
0 0 0
D0
~
~
0 0 2785
S
#0



#SPECIALS
M 2600 spec_breath_any Load to: {8Cain the son of {6Adam{x
M 2601 spec_breath_fire Load to: {8The {!G{1u{!a{1r{!d{1i{!a{1n {8Beast{x
M 2602 spec_cast_mage Load to: {8The Warden{x
M 2604 spec_breath_fire Load to: {8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x
M 2621 spec_executioner Load to: {!Gunter{x
M 2622 spec_executioner Load to: {!Povel{x
M 2635 spec_cast_adept Load to: {^Rikki{x
M 2662 spec_thief Load to: A {&C{7h{8u{7r{&ch{x {7Goer{x
M 2664 spec_breath_gas Load to: A {8ZoMbIe{x
M 2682 spec_questmaster Load to: {#C{%a{3r{5s{#o{%n{x
M 2683 spec_executioner Load to: The Lord of {!S{1l{!a{1u{!g{1h{!t{1e{!r{x
S



#RESETS
D 0 2607 5 2 The down door of {7Before the Altar{x is closed and locked
D 0 2608 4 2 The up door of {8Cathedral Catacombs{x is closed and locked
D 0 2614 5 1 The down door of {8Tomb of an Unknown Priest{x is closed
D 0 2615 3 1 The west door of {8Amidst the Broken Bones{x is closed
D 0 2616 3 2 The west door of {8Before the {&Holy {7Ghost{x is closed and locked
D 0 2617 1 2 The east door of {8The True Tomb of {7Saint Kellam{x is closed and locked
D 0 2618 0 1 The north door of {3West Balance way{x is closed
D 0 2619 3 1 The west door of {2Before the {8Graveyard{x is closed
D 0 2620 1 1 The east door of {8Among the Tombstones{x is closed
D 0 2621 3 2 The west door of {8Among the Tombstones{x is closed and locked
D 0 2624 1 2 The east door of {2The {8Mortuary{x is closed and locked
D 0 2624 5 2 The down door of {2The {8Mortuary{x is closed and locked
D 0 2625 4 2 The up door of {8At the Bottom of the Mortuary stairs{x is closed and locked
D 0 2631 5 1 The down door of {2A T-shaped Intersection in the {8Dungeon{x is closed
D 0 2633 0 1 The north door of {2The Broken Stairs Below the {8Dungeon{x is closed
D 0 2633 4 1 The up door of {2The Broken Stairs Below the {8Dungeon{x is closed
D 0 2634 0 2 The north door of {2The Lost {@Labratory{x is closed and locked
D 0 2634 2 1 The south door of {2The Lost {@Labratory{x is closed
D 0 2635 2 2 The south door of {2The Experiment gone {!Wrong!{x is closed and locked
D 0 2637 2 1 The south door of {2The {8Raven {2Bar and Grill{x is closed
D 0 2638 3 2 The west door of {2Outside the {8Raven's {2Brothel{x is closed and locked
D 0 2639 1 2 The east door of {%The Boom Boom Room{x is closed and locked
D 0 2658 0 2 The north door of {2The {^F{3o{6r{#t{^u{3n{6e {2Teller{x is closed and locked
D 0 2662 1 2 The east door of {2By the {#Lilly {2Garden{x is closed and locked
D 0 2663 3 2 The west door of {2Behind the {@Garden{x is closed and locked
D 0 2667 4 2 The up door of {8Hidden Entrance to the {4Castle{x is closed and locked
D 0 2670 5 2 The down door of {8Above a Prisoners Cell{x is closed and locked
D 0 2671 1 1 The east door of {2Along the {4Castle {2Outer Wall{x is closed
D 0 2672 3 1 The west door of {2A {8Hidden {2Clearing{x is closed
D 0 2672 5 2 The down door of {2A {8Hidden {2Clearing{x is closed and locked
D 0 2682 2 2 The south door of {2Between the {!CaRnIvAL{2, and {4Castle {2Wall{x is closed and locked
D 0 2685 0 1 The north door of {2Before the {6Twin {2Towers of {8Negativity{x is closed
D 0 2693 2 1 The south door of {2Base of the {&White {2Tower{x is closed
D 0 2725 1 2 The east door of {2Chamber of the {8NuLL {7Stone{x is closed and locked
D 0 2726 2 1 The south door of {2Before the {#Power Source{x is closed
D 0 2726 3 2 The west door of {2Before the {#Power Source{x is closed and locked
D 0 2729 0 1 The north door of {2Base of the {8Black {2Tower{x is closed
D 0 2730 2 2 The south door of {8Prison Cell{x is closed and locked
D 0 2730 4 2 The up door of {8Prison Cell{x is closed and locked
D 0 2731 0 2 The north door of {8Prison Hallway{x is closed and locked
D 0 2731 2 2 The south door of {8Prison Hallway{x is closed and locked
D 0 2731 5 2 The down door of {8Prison Hallway{x is closed and locked
D 0 2732 0 2 The north door of {8Prison Cell{x is closed and locked
D 0 2733 2 2 The south door of {8Prison Cell{x is closed and locked
D 0 2734 0 2 The north door of {8Prison Hallway is closed and locked
D 0 2734 2 2 The south door of {8Prison Hallway is closed and locked
D 0 2735 0 2 The north door of {8Prison Cell{x is closed and locked
D 0 2736 4 2 The up door of {8Maximum Security Area{x is closed and locked
D 0 2737 1 2 The east door of {8Maximum Security Area{x is closed and locked
D 0 2738 3 2 The west door of {8Maximum Security Prison Cell{x is closed and locked
D 0 2743 1 1 The east door of Barracks is closed
D 0 2744 3 1 The west door of The {4Castle {$Training Grounds{x is closed
D 0 2750 2 1 The south door of The {6Palace {$Entryway{x is closed
D 0 2759 0 1 The north door of Before the {6Palace {$Doors{x is closed
D 0 2760 2 1 The south door of Servants Chambers{x is closed
D 0 2761 0 1 The north door of Hallway is closed
D 0 2761 2 1 The south door of Hallway is closed
D 0 2762 0 1 The north door of Servants Chambers{x is closed
D 0 2763 0 1 The north door of Servants Chambers{x is closed
D 0 2764 0 1 The north door of Hallway is closed
D 0 2764 2 1 The south door of Hallway is closed
D 0 2765 2 1 The south door of Servants Chambers is closed
D 0 2766 0 1 The north door of Before the {8Master's {$Chamber{x is closed
D 0 2768 1 1 The east door of Hallway is closed
D 0 2769 3 1 The west door of The {5Concubines {$Chamber{x is closed
D 0 2769 4 2 The up door of The {5Concubines {$Chamber{x is closed and locked
D 0 2770 5 2 The down door of Atop a {8Secret {$Passage{x is closed and locked
D 0 2771 0 2 The north door of The {8Master's {$Study{x is closed and locked
D 0 2771 2 1 The south door of The {8Master's {$Study{x is closed
D 0 2772 2 2 The south door of The {#T{3R{#E{3A{#S{3U{#R{3E {$room{x is closed and locked
D 0 2774 0 1 The north door of Hallway{x is closed
D 0 2776 2 1 The south door of The {3Library{x is closed
D 0 2777 2 2 The south door of The {8Master's {$Chamber{x is closed and locked
D 0 2778 0 2 The north door of Amidst the {!Carnage{x is closed and locked
D 0 2779 5 2 The down door of A {8Dark {$Corner of the {3Library{x is closed and locked
D 0 2780 4 2 The up door of {8Below the {3Library{x is closed and locked
D 0 2782 1 2 The east door of {8Before the Ebony Door{x is closed and locked
M 0 2658 10 2601 1 *Load A {$C{4i{$t{4i{$z{4e{$n{x
M 0 2660 1 2602 1 *Load A {!Re{1cr{!ui{1te{!r{x
M 0 2661 2 2602 2 *Load A {!young{w man{x
M 0 2660 4 2602 4 *Load A {!Re{1cr{!ui{1te{!r{x
M 0 2658 12 2603 8 *Load A {$C{4i{$t{4i{$z{4e{$n{x
M 0 2658 10 2603 1 *Load A {$C{4i{$t{4i{$z{4e{$n{x
M 0 2659 4 2603 1 *Load A {#B{3e{#g{3g{#a{3r{x
M 0 2662 4 2603 1 *Load A {&C{7h{8u{7r{&ch{x {7Goer{x
M 0 2662 4 2604 1 *Load A {&C{7h{8u{7r{&ch{x {7Goer{x
M 0 2662 4 2605 1 *Load A {&C{7h{8u{7r{&ch{x {7Goer{x
M 0 2662 4 2606 1 *Load A {&C{7h{8u{7r{&ch{x {7Goer{x
M 0 2663 1 2607 1 *Load {wA {DPr{Wie{Dst{x
E 0 2618 0 21 *{7the word of {&g{#o{&d{x is loaded on the ears of {wA {DPr{Wie{Dst{x
M 0 2669 6 2609 1 *Load A {&Ghost{x
M 0 2669 6 2610 1 *Load A {&Ghost{x
M 0 2669 6 2611 1 *Load A {&Ghost{x
M 0 2669 6 2612 1 *Load A {&Ghost{x
M 0 2669 6 2613 1 *Load A {&Ghost{x
M 0 2670 1 2614 1 *Load {8Catacomb{x {&G{7u{3a{#r{&d{#i{3a{&n{x
M 0 2669 6 2614 1 *Load A {&Ghost{x
M 0 2606 1 2616 1 *Load {&The H{#o{&ly Gh{#o{&st{x
G 0 2685 0 *{wa benevolant sphere{x is given to {&The H{#o{&ly Gh{#o{&st{x
G 0 2673 0 *A {&holy{x key is given to {&The H{#o{&ly Gh{#o{&st{x
O 0 2611 0 2617 *A tomb loaded to {8The True Tomb of {7Saint Kellam{x
P 0 2612 1 2611 1 *{&ivory h{3e{&lm of {&gl{3o{&ry{x put inside {&Ivory H{3e{&lm of {&Gl{3o{&ry{x
P 0 2613 1 2611 1 *{&ivory {&g{3i{&rth of {&f{3ai{&th{x put inside {&Ivory {&G{3i{&rth of {&F{3ai{&th{x
P 0 2614 1 2611 1 *{&ivory {&l{3e{&gpl{3a{&t{3e{&s of {&h{3u{&m{3i{&l{3i{&ty{x put inside {&Ivory {&L{3e{&gpl{3a{&t{3e{&s of {&H{3u{&m{3i{&l{3i{&ty{x
P 0 2615 1 2611 1 *{&ivory {3a{&rmpl{3a{&t{3e{&s of {&h{3o{&p{3e{x put inside {&Ivory {3A{&rmpl{3a{&t{3e{&s of {&H{3o{&p{3e{x
P 0 2616 1 2611 1 *{&ivory {&b{3oo{&ts of {&p{3e{&n{3a{&nc{3e{x put inside {&Ivory {&B{3oo{&ts of {&P{3e{&n{3a{&nc{3e{x
P 0 2617 1 2611 1 *{&ivory {&cl{3oa{&k of {&tr{3u{&th{x put inside {&Ivory {&Cl{3oa{&k of {&Tr{3u{&th{x
M 0 2659 4 2618 1 *Load A {#B{3e{#g{3g{#a{3r{x
M 0 2659 4 2619 1 *Load A {#B{3e{#g{3g{#a{3r{x
M 0 2664 8 2620 2 *Load A {8ZoMbIe{x
M 0 2664 8 2621 3 *Load A {8ZoMbIe{x
M 0 2664 8 2622 1 *Load A {8ZoMbIe{x
M 0 2664 8 2623 2 *Load A {8ZoMbIe{x
M 0 2665 10 2625 1 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2665 10 2626 2 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2665 10 2627 2 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2665 10 2628 2 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2665 10 2629 1 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2667 1 2630 1 *Load The {!Int{1err{8o{1rga{!tor{x
E 0 2631 0 16 *{wa surgical scalpel{x is loaded wielded of The {!Int{1err{8o{1rga{!tor{x
E 0 2632 0 21 *{!s{1c{!r{1e{!a{1m{!s {8of {1agony{x is loaded on the ears of The {!Int{1err{8o{1rga{!tor{x
M 0 2665 10 2631 1 *Load A {8Dungeon {@La{2ck{@ey{x
M 0 2666 3 2632 3 *Load A {1c{1o{&rp{!s{1e {@E{2a{@t{2e{@r{x
M 0 2607 1 2634 1 *Load {@The M{8a{@d Doctor{x
G 0 2669 0 *The {@labratory{x key is given to {@The M{8a{@d Doctor{x
M 0 2604 1 2635 1 *Load {8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x
E 0 2628 0 27 *{8a {!dis{1fig{8uring mark{x is loaded as a patch of {8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x
E 0 2629 0 17 *{8hate{x is loaded held in the hands of {8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x
E 0 2630 0 9 *Dried {1blood{x is loaded on the hands of {8The {!A{1b{8o{!m{1i{8n{!a{1t{8i{!o{1n{x
M 0 2615 1 2637 1 *Load {^Jared{x
M 0 2618 1 2638 1 *Load {^Dave{x
G 0 2674 0 *The {%boom boom room{x key is given to {^Dave{x
M 0 2635 1 2640 1 *Load {^Rikki{x
M 0 2634 4 2640 2 *Load A {1Recruit{x
M 0 2646 1 2641 1 *Load The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2601 0 *{$th{#o{$r's {7faith in {#t{3h{#u{3n{#d{3e{#r{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2602 0 *{&o{7di{&n's {7faith in {&c{7r{8e{8a{2t{2i{@o{@n{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2603 0 *{!h{1el's {7faith of {8the dead{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2604 0 *{@l{8o{2k{8i'{@s {7faith in {@g{2u{2i{@le{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2605 0 *{^s{6if'{^s {7faith of the {$s{4h{8ie{7l{&d{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2606 0 *{rf{de{dnr{di{rr{ds {dfaith in {rdes{dtru{rtio{rn{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2607 0 *{^m{8o{6d{&i{6'{8s {7faith in {^wr{8a{^th{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2608 0 *{bjo{crm{bun{cgu{bnd{cs {dfaith in {gp{gois{go{gn{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
G 0 2609 0 *{!m{5a{1g{%n{!i{5'{!s {7faith in {!might{x is given to The {3High {#S{3c{#h{3o{#l{3a{#r{x of {3Theology{x
M 0 2644 1 2642 1 *Load The {#W{8i{3t{8c{#h{8-{#D{8o{3c{8t{#o{8r{x
E 0 2645 0 17 *{8a {@p{3o{2i{#s{@o{3n{x {8dart{x is loaded held in the hands of The {#W{8i{3t{8c{#h{8-{#D{8o{3c{8t{#o{8r{x
M 0 2639 3 2644 3 *Load A {$Tullip Dryad{x
M 0 2642 3 2645 3 *Load A {&Lotus Dryad{x
M 0 2641 3 2646 3 *Load A {1Cherry Dryad{x
O 0 2666 0 2647 *The tree of {4knowledge{x loaded to {2Before the Tree of Knowledge{x
P 0 2667 1 2666 1 *A {@s{2n{@a{2k{@e{x coiled around a {!red apple{x put inside a {@S{2n{@a{2k{@e{x coiled around a {!Red Apple{x
P 0 2668 1 2666 1 *A key from the tree of {4knowledge{x put inside a Key from the tree of {4Knowledge{x
M 0 2653 20 2651 4 *Load A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X
M 0 2653 9 2651 2 *Load A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X
M 0 2654 7 2651 2 *Load The {8Bearded {5Lady{x
M 0 2657 5 2651 1 *Load A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x
M 0 2656 3 2651 1 *Load A {^M{2e{6r{@m{^a{2i{6d{x
M 0 2654 7 2652 1 *Load The {8Bearded {5Lady{x
M 0 2657 5 2652 2 *Load A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x
M 0 2655 6 2652 2 *Load A {$C{6y{4c{^l{$o{6p{4s{x
M 0 2654 7 2653 1 *Load The {8Bearded {5Lady{x
M 0 2653 9 2653 3 *Load A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X
M 0 2656 3 2653 1 *Load A {^M{2e{6r{@m{^a{2i{6d{x
M 0 2654 10 2654 6 *Load The {8Bearded {5Lady{x
M 0 2654 7 2654 2 *Load The {8Bearded {5Lady{x
M 0 2653 9 2654 2 *Load A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X
M 0 2655 6 2654 2 *Load A {$C{6y{4c{^l{$o{6p{4s{x
M 0 2648 1 2655 1 *Load {7Al {#P{3o{7lk{&ow{3s{#ki{x
G 0 2651 0 *Replica of {$mj{4ol{8ln{7i{&r{x is given to {7Al {#P{3o{7lk{&ow{3s{#ki{x
G 0 2652 0 *The slender spear "{3gu{#ng{7i{&r{x" is given to {7Al {#P{3o{7lk{&ow{3s{#ki{x
G 0 2653 0 *The sword "{&la{7ev{8at{1ei{!nin{x" the wounding wand is given to {7Al {#P{3o{7lk{&ow{3s{#ki{x
G 0 2654 0 *An etched harvesting scythe is given to {7Al {#P{3o{7lk{&ow{3s{#ki{x
M 0 2682 1 2656 1 *Load {#C{%a{3r{5s{#o{%n{x
M 0 2678 3 2656 3 *Load A {YS{Mh{yo{Mw{YG{Mi{yr{ml{x
M 0 2645 1 2657 1 *Load The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
G 0 2646 0 *A {!red{x vial labeled "protection" is given to The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
G 0 2647 0 *A {#glowing{x vial labeled "holy"{x is given to The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
G 0 2648 0 *A {^blue{x vial labeled "heal" is given to The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
G 0 2649 0 *A {&g{7r{8a{7y{x vial labeled "remove" is given to The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
G 0 2650 0 *A vial with a disembodied {@e{#y{@e{x inside. is given to The {^P{6o{^t{6i{^o{6n {!T{1e{!s{1t{!e{1r{x
M 0 2643 1 2658 1 *Load The {^F{3o{6r{#t{^u{3n{6e{x Teller
M 0 2637 2 2659 2 *Load A {$Gate{x Guard
M 0 2637 4 2659 4 *Load A {$Gate{x Guard
M 0 2638 3 2660 3 *Load A {RRose Dryad{x
M 0 2639 3 2661 3 *Load A {$Tullip Dryad{x
M 0 2640 3 2662 3 *Load A {#Lilly Dryad{x
M 0 2614 1 2675 1 *Load {^Kube{x
M 0 2619 3 2675 3 *Load A Girl
O 0 2600 0 2683 *The {#s{3l{5o{#t{%m{3a{5c{#h{%i{3n{#e{x loaded to {2The {#S{%{3l{5o{#t{%M{3a{5c{#h{%i{3n{5{#e{x
M 0 2647 1 2684 1 *Load {#J{%i{3m{5m{#y{x
M 0 2652 1 2687 1 *Load {^Metaphysician{x
M 0 2653 9 2688 2 *Load A {!F{3i{1r{#e{!B{3r{1e{#a{!t{3h{1e{#r{X
M 0 2657 5 2688 1 *Load A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x
M 0 2656 3 2688 1 *Load A {^M{2e{6r{@m{^a{2i{6d{x
M 0 2651 1 2689 1 *Load {!Alfred{x 
G 0 2663 0 *A shrunken head is given to {!Alfred{x 
G 0 2664 0 *A {!liver{x is given to {!Alfred{x 
G 0 2665 0 *A {$b{4r{&a{4i{$n{x is given to {!Alfred{x 
M 0 2650 1 2690 1 *Load {WTr{we{Wva{x
G 0 2660 0 *A {bblue diamond{x is given to {WTr{we{Wva{x
G 0 2661 0 *A cubic zirconium is given to {WTr{we{Wva{x
M 0 2654 7 2691 2 *Load The {8Bearded {5Lady{x
M 0 2657 5 2691 1 *Load A {@S{2n{#a{@k{3e {@D{2a{@n{2c{@e{2r{x
M 0 2655 6 2691 2 *Load A {$C{6y{4c{^l{$o{6p{4s{x
M 0 2649 1 2692 1 *Load {#H{3a{7th{#C{3o{7ck{x
G 0 2655 0 *{8^*^*neck guard*^*^{x is given to {#H{3a{7th{#C{3o{7ck{x
G 0 2656 0 *{8^*^*wrist guard*^*^{x is given to {#H{3a{7th{#C{3o{7ck{x
G 0 2657 0 *The {7benty {@g{2r{@a{2n{@g{2e {7helmet{x is given to {#H{3a{7th{#C{3o{7ck{x
G 0 2658 0 *"{#s{3v{#a{3l{#i{3n{x" the shield before the {#sun{x is given to {#H{3a{7th{#C{3o{7ck{x
G 0 2659 0 *Cloak of "{!v{1a{!l{1l{!a{1n{!d{x" is given to {#H{3a{7th{#C{3o{7ck{x
M 0 2674 8 2693 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2694 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2695 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2696 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2698 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2699 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2700 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2674 8 2701 1 *Load An {&Apprentice of Light{x
E 0 2638 0 1 *{&ring of {8da{&wn{x is loaded on the left finger of An {&Apprentice of Light{x
M 0 2675 3 2703 1 *Load A {&Mage of Light{x 
E 0 2639 0 12 *{&t{$w{8i{4l{&i{$g{8h{4t {&cloak{x is loaded about the shoulders of A {&Mage of Light{x 
M 0 2675 3 2704 1 *Load A {&Mage of Light{x 
E 0 2639 0 12 *{&t{$w{8i{4l{&i{$g{8h{4t {&cloak{x is loaded about the shoulders of A {&Mage of Light{x 
M 0 2675 3 2705 1 *Load A {&Mage of Light{x 
E 0 2639 0 12 *{&t{$w{8i{4l{&i{$g{8h{4t {&cloak{x is loaded about the shoulders of A {&Mage of Light{x 
M 0 2676 2 2708 1 *Load A {&Sorcerer of Light{x
E 0 2642 0 3 *{&crest of illumination{x is loaded around the neck (1) of A {&Sorcerer of Light{x
M 0 2676 2 2709 1 *Load A {&Sorcerer of Light{x
E 0 2642 0 3 *{&crest of illumination{x is loaded around the neck (1) of A {&Sorcerer of Light{x
M 0 2673 2 2714 1 *Load A {8Dark Sorcerer{x
E 0 2641 0 3 *{8crest of {8darkness{x is loaded around the neck (1) of A {8Dark Sorcerer{x
M 0 2673 2 2715 1 *Load A {8Dark Sorcerer{x
E 0 2641 0 3 *{8crest of {8darkness{x is loaded around the neck (1) of A {8Dark Sorcerer{x
M 0 2672 3 2717 1 *Load A {8Dark Mage{x
E 0 2640 0 12 *{8m{$i{8d{4n{8i{$g{8h{4t {8cloak{x is loaded about the shoulders of A {8Dark Mage{x
M 0 2672 3 2719 1 *Load A {8Dark Mage{x
E 0 2640 0 12 *{8m{$i{8d{4n{8i{$g{8h{4t {8cloak{x is loaded about the shoulders of A {8Dark Mage{x
M 0 2672 3 2720 1 *Load A {8Dark Mage{x
E 0 2640 0 12 *{8m{$i{8d{4n{8i{$g{8h{4t {8cloak{x is loaded about the shoulders of A {8Dark Mage{x
M 0 2671 7 2721 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2671 7 2722 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2671 7 2723 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2671 7 2724 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
O 0 2636 0 2725 *{8null{7stone{x loaded to {2Chamber of the {8NuLL {7Stone{x
M 0 2610 1 2726 1 *Load {8The Sorcerer of {6Negativity{x
E 0 2633 0 16 *Staff of the {8under{$wo{4rld{x is loaded wielded of {8The Sorcerer of {6Negativity{x
E 0 2634 0 25 *Mark of the {!so{1rc{3er{#er{&s{x guild is loaded as a clan patch of {8The Sorcerer of {6Negativity{x
G 0 2670 0 *The {#power room{x key is given to {8The Sorcerer of {6Negativity{x
M 0 2671 7 2727 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2671 7 2728 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2671 7 2729 1 *Load A {8Dark Apprentice{x
E 0 2637 0 1 *{8ring of {7du{8sk{x is loaded on the left finger of A {8Dark Apprentice{x
M 0 2679 1 2732 1 *Load {#Electrom{x
M 0 2680 1 2733 1 *Load {$Tur{^o{$k{x
M 0 2681 1 2735 1 *Load {1Morpheous{x
M 0 2677 7 2736 2 *Load A {8Jailer{x
M 0 2602 1 2737 1 *Load {8The Warden{x
G 0 2671 0 *The {8maximum security{x key is given to {8The Warden{x
M 0 2608 1 2738 1 *Load {8Grail{x
E 0 2624 0 20 *A calm visage{x is loaded on the face of {8Grail{x
E 0 2626 0 25 *Mark of the {@as{2sa{8ss{7in{&s{x guild{x is loaded as a clan patch of {8Grail{x
E 0 2635 0 23 *A small boot knife is loaded around the left ankle of {8Grail{x
G 0 2627 0 *{6a glass shard{x is given to {8Grail{x
G 0 2625 0 *A wicked looking knife is given to {8Grail{x
M 0 2677 7 2741 5 *Load A {8Jailer{x
M 0 2636 10 2742 5 *Load A {!M{3a{1r{#i{!n{3e{x
M 0 2636 10 2743 5 *Load A {!M{3a{1r{#i{!n{3e{x
M 0 2603 1 2744 1 *Load {2The {4BladeMaster{x
E 0 2644 0 25 *Mark of the {$sw{4or{6ds{^ma{&ns{x guild is loaded as a clan patch of {2The {4BladeMaster{x
M 0 2634 4 2744 2 *Load A {1Recruit{x
M 0 2630 10 2745 1 *Load A {6Palace{x Servant
M 0 2632 1 2748 1 *Load The {3Stable{#M{3a{#s{3t{#e{3r{x
E 0 2643 0 16 *A long leather whip. is loaded wielded of The {3Stable{#M{3a{#s{3t{#e{3r{x
M 0 2633 2 2748 2 *Load A {3Stable{x Boy
M 0 2630 12 2751 1 *Load A {6Palace{x Servant
M 0 2630 12 2752 1 *Load A {6Palace{x Servant
M 0 2621 1 2753 1 *Load {!Gunter{x
G 0 2683 0 *{wa benevolant key{x is given to {!Gunter{x
M 0 2622 1 2753 1 *Load {!Povel{x
M 0 2625 1 2754 1 *Load the {@M{2a{@s{2t{@e{2R {@Ch{7e{@f{x
E 0 2623 0 16 *A {7ceramic {#skinning {&knife{x is loaded wielded of the {@M{2a{@s{2t{@e{2R {@Ch{7e{@f{x
M 0 2626 2 2754 2 *Load {@A Scullery Boy{X
M 0 2628 1 2755 1 *Load The {!King{x
E 0 2621 0 6 *The false crown of {@e{2n{@o{2c{@h{x is loaded over the head of The {!King{x
M 0 2629 4 2755 2 *Load A {#Royal {2Guest{x
M 0 2627 1 2756 1 *Load The {^Queen{x 
E 0 2622 0 16 *The false sceptre of {@e{2n{@o{2c{@h{x is loaded wielded of The {^Queen{x 
M 0 2629 4 2756 2 *Load A {#Royal {2Guest{x
M 0 2630 12 2758 1 *Load A {6Palace{x Servant
M 0 2631 2 2759 2 *Load A {6Palace{x Guard
M 0 2630 12 2760 1 *Load A {6Palace{x Servant
M 0 2630 12 2762 1 *Load A {6Palace{x Servant
M 0 2630 12 2763 1 *Load A {6Palace{x Servant
M 0 2630 12 2765 1 *Load A {6Palace{x Servant
M 0 2609 1 2769 1 *Load {5Lilith{x
E 0 2619 0 5 *{6concubines{x {$li{4ng{6er{^ie{x is loaded on the body of {5Lilith{x
M 0 2624 1 2771 1 *Load {8A Chamber Guard{x
G 0 2672 0 *The {8chamber{x key is given to {8A Chamber Guard{x
O 0 2799 0 2772 *{yt{yh{ye {yt{yr{ye{ya{ys{yu{yr{ye {yc{yh{ye{ys{yt{x loaded to The {#T{3R{#E{3A{#S{3U{#R{3E {$room{x
P 0 2681 1 2799 1 *{3the {#c{3l{#o{3c{#k{3w{#o{3r{#k {3demon{x  put inside {3The {#C{3l{#o{3c{#k{3w{#o{3r{#k {3Demon{x 
P 0 2682 1 2799 1 *{#l{3e{#g{3e{#n{3d{#a{3r{#y {3axe{x put inside {#L{3e{#g{3e{#n{3d{#a{3r{#y {3AxE{x
P 0 2680 1 2799 1 *{#l{3e{#g{3e{#n{3d{#a{3r{#y {3chain mail{x put inside {#L{3e{#g{3e{#n{3d{#a{3r{#y {3chain mail{x
P 0 2620 1 2799 1 *{#l{3e{#g{3e{#n{3d{#a{3r{#y {3armplates{x put inside {#L{3e{#g{3e{#n{3d{#a{3r{#y {3Armplates{x
M 0 2630 12 2773 1 *Load A {6Palace{x Servant
M 0 2623 6 2775 2 *Load A {2S{@c{2h{@o{2l{@a{2r{x
M 0 2623 6 2776 2 *Load A {2S{@c{2h{@o{2l{@a{2r{x
M 0 2600 1 2777 1 *Load {8Cain the son of {6Adam{x
E 0 2610 0 16 *"{8kinslayer{x" the {8black blade{x is loaded wielded of {8Cain the son of {6Adam{x
M 0 2601 1 2778 1 *Load {8The {!G{1u{!a{1r{!d{1i{!a{1n {8Beast{x
G 0 2679 0 *The {#v{3a{#u{3l{#t{x key is given to {8The {!G{1u{!a{1r{!d{1i{!a{1n {8Beast{x
G 0 2798 0 *{ythe {rbl{roo{rds{rta{rin{red {ykey{x is given to {8The {!G{1u{!a{1r{!d{1i{!a{1n {8Beast{x
M 0 2623 6 2779 2 *Load A {2S{@c{2h{@o{2l{@a{2r{x
M 0 2617 1 2783 1 *Load {^Luke{x
G 0 2675 0 *A bottle of {3mikes{x hard {#l{3e{#m{3o{#n{3a{#d{3e{x is given to {^Luke{x
G 0 2676 0 *A pint of {&g{7u{8inness{x is given to {^Luke{x
G 0 2677 0 *A burger from the {8raven{x is given to {^Luke{x
G 0 2678 0 *A {8raven{x bar and grill, leveling t-shirt is given to {^Luke{x
M 0 2612 1 2783 1 *Load {^Gifford{x
M 0 2611 1 2783 1 *Load {^Jimmy{x
M 0 2613 1 2783 1 *Load {^Rick Man{x
M 0 2620 1 2784 1 *Load {^Ragsdale{x
S



#SHOPS
2617 0 0 0 0 0 100 100 0 23
2645 0 10 0 0 0 100 100 0 23
2646 0 0 0 0 0 100 100 0 23
2648 0 5 0 0 0 100 100 0 23
2649 0 9 0 0 0 100 100 0 23
2650 33 8 32 0 0 110 100 0 23
2651 0 19 0 0 0 100 100 0 23
0



#MOBPROGS
#2606
mob oload 2797
~
#2700
mob oload 2796
~
#0

#$