#AREADATA Name Quest Projects~ Builders Unlinked~ VNUMs 4500 4999 Continent 0 Mobtier 0 Credits (null)~ Security 1 Flags 0 End #MOBILES #4500 quest marshall ezekial~ {YQ{yuest {MM{marshall {GE{gzekial{x~ {DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x ~ ~ human~ ABJZb 0 0 0 0 300 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M SPEECH 4503 reset~ M SPEECH 4501 commence~ M RANDOM 4500 100~ M SPEECH 4502 home~ #4501 Champion Hel~ {rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x ~ ~ human~ ABT TVc H -1000 0 200 475 415d415+41500 30d30+300 42d42+420 flame 48 48 48 48 ACEFGHIJKN 0 0 I stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4512 100~ #4502 Champion Aegir~ {rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x ~ ~ human~ ABT TVc H -1000 0 200 450 400d400+40000 30d30+300 41d41+420 flash 45 45 45 45 CEFGHIJKN 0 0 J stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4503 Champion Odin~ {rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x ~ ~ human~ ABT TVc H 1000 0 200 350 400d400+41000 30d30+300 40d40+410 divine 45 45 45 45 CE 0 0 M stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4504 Thor Champion~ {rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x ~ ~ human~ ABT TVc H 1000 0 200 250 400d400+40000 30d30+300 37d37+370 none 37 37 37 37 CE 0 0 Z stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4509 100~ #4505 Champion Loki~ {rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x ~ ~ human~ ABT DFJTVZc 0 0 0 200 250 300d300+30000 30d30+300 41d41+450 drain 35 35 35 35 CEGJ 0 0 N stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4508 100~ #4506 modi champion~ {rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x ~ ~ human~ ABT TVc H 0 0 200 250 290d290+31000 30d30+300 39d39+390 grep 52 52 52 52 EHJK 0 0 Y stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4507 Champion Sif~ {rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rS{Ri{Df {yawaits your dismay.{x ~ ~ human~ ABT TVc H 350 0 200 300 400d400+40000 30d30+300 30d30+300 none 53 53 53 53 CEFGJ 0 0 P stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4515 100~ #4508 Champion Magni~ {rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x ~ ~ human~ ABT TVc H -350 0 200 300 350d350+34000 30d30+300 35d35+325 acbite 40 40 40 40 CEFGIJ 0 0 X stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4511 100~ #4509 Champion Ull~ {rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x ~ ~ human~ ABT DFTVZc H 0 0 200 200 350d350+30000 30d30+300 42d42+410 sonic 49 49 49 49 EHJ 0 0 T stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4507 100~ #4510 Champion Njord~ {rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x ~ ~ human~ ABT DFJTVZac H 0 0 200 200 300d300+30000 30d30+300 40d40+400 shbite 45 45 45 45 ACEHJ 0 0 R stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4504 100~ #4511 Snotra Champion~ {rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x ~ ~ human~ ABT TVc H 0 0 200 200 300d300+30000 30d30+300 38d38+380 chill 48 48 48 48 EHJ 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4505 100~ #4512 Champion Frey~ {rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x ~ ~ human~ ABT TVc H 0 0 200 250 310d310+31000 30d30+300 41d41+410 chomp 50 50 50 50 CEH 0 0 K stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M DEATH 4506 100~ #4513 Champion Hel~ {rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x ~ ~ human~ ABT 0 0 -1000 0 200 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 ACEFGHIJKN 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4514 Champion Aegir~ {rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x ~ ~ human~ ABT 0 0 0 0 175 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 CEFGHIJKN 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4515 Champion Odin~ {rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 175 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4516 Thor Champion~ {rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4517 Champion Loki~ {rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x ~ ~ human~ ABT 0 0 0 0 200 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4518 modi champion~ {rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4519 Champion Sif~ {rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{ of {rS{Ri{Df {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4520 Champion Magni~ {rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4521 Champion Ull~ {rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4522 Champion Njord~ {rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4523 Snotra Champion~ {rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4524 Champion Frey~ {rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4525 Champion Hel~ {rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x ~ ~ human~ ABT 0 0 -1000 0 225 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 ACEFGHIJKN 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4526 Champion Aegir~ {rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x ~ ~ human~ ABT 0 0 0 0 175 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 CEFGHIJKN 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4527 Champion Odin~ {rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 175 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4528 Thor Champion~ {rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4529 Champion Loki~ {rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x ~ ~ human~ ABT 0 0 0 0 250 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4530 modi champion~ {rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4531 Champion Sif~ {rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{ of {rS{Ri{Df {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4532 Champion Magni~ {rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4533 Champion Ull~ {rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4534 Champion Njord~ {rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x ~ ~ human~ AB 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4535 Snotra Champion~ {rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4536 Champion Frey~ {rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~ {yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x ~ ~ human~ A 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #4537 Quest Marshall Lanthorl~ {YQ{yuest {MM{marshall {GL{ganthorl{x~ {DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x ~ ~ human~ ABJZb DFJZ 0 0 0 300 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 4517 southeast perimeter~ M ACT 4516 northeast perimeter~ #4538 Quest Marshall Lanthorl~ {YQ{yuest {MM{marshall {GL{ganthorl{x~ {DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x ~ ~ human~ ABJZb 0 0 0 0 300 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #0 #OBJECTS #4500 Chest Games~ {BGame {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container R 0 10000 0 0 0 0 1 1 0 P #4501 Quest Flag Gauntlet Easy~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({GEASY{M){x~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({GEASY{M){x~ unknown~ treasure R A 0 0 0 0 0 0 0 0 P #4502 Quest Flag Gauntlet Normal~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({BNORMAL{M){x~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({BNORMAL{M){x~ unknown~ treasure R A 0 0 0 0 0 0 0 0 P #4503 Quest Flag Gauntlet Hard~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({RHARD{M){x~ {y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({RHARD{M){x~ unknown~ treasure R A 0 0 0 0 0 0 0 0 P #4504 Gateway field conquests~ {bG{Ba{ct{Ce{cw{Ba{by{x~ {bG{Ba{ct{Ce{cw{Ba{by{D to the {yField {wof {cConquests{x~ unknown~ portal 0 0 BD H D ACEHIM 0 0 0 0 P #4505 North east hill top chest~ {Y({RN{y/{GE{Y) {DHill Top {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container RSY 0 10000 0 0 1000 0 1 1 0 P #4506 North West Hill Top Chest~ {Y({RN{y/{MW{Y) {DHill Top {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 1 0 P #4507 South West Hill Top Chest~ {Y({BS{y/{MW{Y) {DHill Top {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 1 0 P #4508 South East Hill Top Chest~ {Y({BS{y/{GE{Y) {DHill Top {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 0 0 P #4509 South East Perimeter Chest~ {Y({BS{y/{GE{Y) {mPerimeter {yChest{x~ {DA huge {ychest{D rests on the ground.{x~ unknown~ container RSY 0 10000 0 0 0 0 1 1 0 P #4510 South West Perimeter Chest~ {Y({BS{y/{MW{Y) {mPerimeter {yChest{x~ {DA huge {ychest {Drests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 0 0 P #4511 North West Perimeter Chest~ {Y({RN{y/{MW{Y) {mPerimeter {yChest{x~ {DA huge {ychest {Drests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 0 0 P #4512 North East Perimeter Chest~ {Y({RN{y/{GE{Y) {mPerimeter {yChest{x~ {DA huge {ychest {Drests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 1 0 0 P #4513 Gauntlet Prize Chest~ {CG{ca{wuntl{ce{Ct {YP{Gr{Yi{Gz{Ye {yChest{x~ {DAn enormous {ychest {Drests on the ground.{x~ unknown~ container RSY 0 10000 0 0 10000 0 0 0 0 P #4514 gateway market square~ {bG{Ba{ct{Ce{cw{Ba{by{x~ {bG{Ba{ct{Ce{cw{Ba{by {Dto {rM{Ra{Wrk{Ret {DSq{Wu{ware{x~ unknown~ portal SY 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef H A BCGHIJL 0 0 0 0 P #4515 Practice Ticket~ {Y({G1{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4516 Practice Ticket~ {Y({G2{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G2{Y){x~ {Y({G2{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G2{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4517 Practice Ticket~ {Y({G3{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G3{Y){x~ {Y({G3{Y) {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct {Y({G3{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4518 one train ticket~ {Y({G1{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4519 two Train Ticket~ {Y({G2{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G2{Y){x~ {Y({G2{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G2{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4520 Three Train Ticket~ {Y({G3{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G3{Y){x~ {Y({G3{Y) {gT{Gr{ga{Gi{gn {CT{cicke{Ct {Y({G3{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4521 fifty platinum ticket~ {Y({G1{Y) {B50 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {B50 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4522 one hundered platinum ticket~ {Y({G1{Y) {B100 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {B100 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4523 two platinum ticket~ {Y({G1{Y) {B250 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {B250 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4524 five platinum ticket~ {Y({G1{Y) {B500 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {B500 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4525 thousand platinum ticket~ {Y({G1{Y) {B1000 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {B1000 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4526 one iq ticket~ {Y({G1{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4527 two iq ticket~ {Y({G2{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G2{Y){x~ {Y({G2{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G2{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4528 three iq ticket~ {Y({G3{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G3{Y){x~ {Y({G3{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G3{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4529 four iq ticket~ {Y({G4{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G4{Y){x~ {Y({G4{Y) {YI{w-{YQ{yues{Yt {CT{cicke{Ct {Y({G4{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4530 unique ticket~ {Y({G1{Y) {RU{rn{Diqu{re{Rs {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {RU{rn{Diqu{re{Rs {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4531 random ticket~ {Y({G1{Y) {WS{wp{Deci{wa{Wl {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {WS{wp{Deci{wa{Wl {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4532 vinir ticket~ {Y({G1{Y) {cV{Ci{Wn{Ci{cr {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {cV{Ci{Wn{Ci{cr {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4533 aesir ticket~ {Y({G1{Y) {GA{Ye{Ws{Yi{Gr {CT{cicke{Ct {Y({G1{Y){x~ (no description)~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4534 one silver babble ticket~ {Y({G1{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4535 two silver babble ticket~ {Y({G2{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~ {Y({G2{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4536 three silver babble ticket~ {Y({G3{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~ {Y({G3{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4537 one blue babble ticket~ {Y({G1{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~ {Y({G1{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4538 two blue babble kill~ {Y({G2{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~ {Y({G2{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4539 three blue babble ticket~ {Y({G3{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~ {Y({G3{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~ unknown~ treasure SY A 0 0 0 0 0 1 0 0 P #4540 control object~ {y<{DControl Object {W({R1{W){y>{x~ {y<{DControl Object {W({R1{W){y>{x~ unknown~ trash V A 0 0 0 0 0 0 0 0 P #4541 control object~ {y<{DControl Object {W({R2{W){y>{x~ {y<{DControl Object {W({R2{W){y>{x~ unknown~ trash V A 0 0 0 0 0 0 0 0 P #4542 control~ {y<{DControl Object {W({R3{W){y>{x~ {y<{DControl Object {W({R3{W){y>{x~ unknown~ trash V A 0 0 0 0 0 1 0 0 P #4543 control~ {y<{DControl Object {W({R4{W){y>{x~ {y<{DControl Object {W({R4{W){y>{x~ unknown~ trash V A 0 0 0 0 0 1 0 0 P #4544 Control ~ {y<{DControl Object {W({R5{W){y>{x~ {y<{DControl Object {W({R5{W){y>{x~ unknown~ trash V A 0 0 0 0 0 0 0 0 P #4545 Control Object~ {y<{DControl Object {W({R6{W){y>{x~ {y<{DControl Object {W({R6{W){y>{x~ unknown~ trash V A 0 0 0 0 0 0 0 0 P #4546 Control Object~ {y<{DControl Object {W({R7{W){y>{x~ {y<{DControl Object {W({R7{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4547 Control object~ {y<{DControl Object {W({R8{W){y>{x~ {y<{DControl Object {W({R8{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4548 Control Object~ {y<{DControl Object {W({R9{W){y>{x~ {y<{DControl Object {W({R9{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4549 Control Object~ {y<{DControl Object {W({R10{W){y>{x~ {y<{DControl Object {W({R10{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4550 Control Object~ {y<{DControl Object {W({R11{W){y>{x~ {y<{DControl Object {W({R11{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4551 Control Object~ {y<{DControl Object {W({R12{W){y>{x~ {y<{DControl Object {W({R12{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4552 Control Object~ {y<{DControl Object {W({R13{W){y>{x~ {y<{DControl Object {W({R13{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4553 Control Object~ {y<{DControl Object {W({R14{W){y>{x~ {y<{DControl Object {W({R14{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4554 Control Object~ {y<{DControl Object {W({R15{W){y>{x~ {y<{DControl Object {W({R15{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4555 Control Object~ {y<{DControl Object {W({R16{W){y>{x~ {y<{DControl Object {W({R16{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4556 Control Object~ {y<{DControl Object {W({R17{W){y>{x~ {y<{DControl Object {W({R17{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4557 Control Object~ {y<{DControl Object {W({R18{W){y>{x~ {y<{DControl Object {W({R18{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4558 Control Object~ {y<{DControl Object {W({R19{W){y>{x~ {y<{DControl Object {W({R19{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4559 Control Object~ {y<{DControl Object {W({R20{W){y>{x~ {y<{DControl Object {W({R20{W){y>{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #0 #ROOMS #4500 {y<{YSTART ROOM{y>{x~ Currently only a few commands to use. To use these commands, simply say the word. Home - Creates a Gateway home and Marshall forces you through it. commence - Will start whichever flag is is on the ground (only easy works) reset - will clear the battlefield of all objects/mobs (rdy for new game) ~ 0 4 0 S #4501 {D<{yField {wof {cConquests{D> {mCenter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4530 D1 ~ ~ 0 0 4502 D2 ~ ~ 0 0 4532 D3 ~ ~ 0 0 4528 S #4502 {D<{yField {wof {cConquests{D> {mEast Path{x~ ~ 0 0 2 D0 ~ ~ 0 0 4534 D1 ~ ~ 0 0 4503 D2 ~ ~ 0 0 4536 D3 ~ ~ 0 0 4501 S #4503 {D<{yField {wof {cConquests{D> {mEast Path{x~ ~ 0 0 2 D1 ~ ~ 0 0 4504 D3 ~ ~ 0 0 4502 S #4504 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4505 D2 ~ ~ 0 0 4527 D3 ~ ~ 0 0 4503 S #4505 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4506 D2 ~ ~ 0 0 4504 S #4506 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4507 D2 ~ ~ 0 0 4505 S #4507 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D2 ~ ~ 0 0 4506 D3 ~ ~ 0 0 4508 S #4508 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4507 D3 ~ ~ 0 0 4509 S #4509 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4508 D3 ~ ~ 0 0 4510 S #4510 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4509 D2 ~ ~ 0 0 4531 D3 ~ ~ 0 0 4511 S #4511 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4510 D3 ~ ~ 0 0 4512 S #4512 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4511 D3 ~ ~ 0 0 4513 S #4513 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4512 D2 ~ ~ 0 0 4514 S #4514 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4513 D2 ~ ~ 0 0 4515 S #4515 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4514 D2 ~ ~ 0 0 4516 S #4516 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4515 D1 ~ ~ 0 0 4529 D2 ~ ~ 0 0 4517 S #4517 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4516 D2 ~ ~ 0 0 4518 S #4518 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4517 D2 ~ ~ 0 0 4519 S #4519 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4518 D1 ~ ~ 0 0 4520 S #4520 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4521 D3 ~ ~ 0 0 4519 S #4521 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4522 D3 ~ ~ 0 0 4520 S #4522 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4533 D1 ~ ~ 0 0 4523 D3 ~ ~ 0 0 4521 S #4523 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4524 D3 ~ ~ 0 0 4522 S #4524 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D1 ~ ~ 0 0 4525 D3 ~ ~ 0 0 4523 S #4525 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4526 D3 ~ ~ 0 0 4524 S #4526 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4527 D2 ~ ~ 0 0 4525 S #4527 {D<{yField {wof {cConquests{D> {mPerimeter{x~ ~ 0 0 2 D0 ~ ~ 0 0 4504 D2 ~ ~ 0 0 4526 S #4528 {D<{yField {wof {cConquests{D> {mWest Path{x~ ~ 0 0 0 D0 ~ ~ 0 0 4535 D1 ~ ~ 0 0 4501 D2 ~ ~ 0 0 4537 D3 ~ ~ 0 0 4529 S #4529 {D<{yField {wof {cConquests{D> {mWest Path{x~ ~ 0 0 0 D1 ~ ~ 0 0 4528 D3 ~ ~ 0 0 4516 S #4530 {D<{yField {wof {cConquests{D> {mNorth Path{x~ ~ 0 0 2 D0 ~ ~ 0 0 4531 D1 ~ ~ 0 0 4534 D2 ~ ~ 0 0 4501 D3 ~ ~ 0 0 4535 S #4531 {D<{yField {wof {cConquests{D> {mNorth Path{x~ ~ 0 0 2 D0 ~ ~ 0 0 4510 D2 ~ ~ 0 0 4530 S #4532 {D<{yField {wof {cConquests{D> {mSouth Path{x~ ~ 0 0 2 D0 ~ ~ 0 0 4501 D1 ~ ~ 0 0 4536 D2 ~ ~ 0 0 4533 D3 ~ ~ 0 0 4537 S #4533 {D<{yField {wof {cConquests{D> {mSouth Path{x~ ~ 0 0 2 D0 ~ ~ 0 0 4532 D2 ~ ~ 0 0 4522 S #4534 {D<{yField {wof {cConquests{D> {mN/E Center{x~ ~ 0 0 2 D0 ~ ~ 0 0 4539 D1 ~ ~ 0 0 4538 D2 ~ ~ 0 0 4502 D3 ~ ~ 0 0 4530 S #4535 {D<{yField {wof {cConquests{D> {mN/W Center{x~ ~ 0 0 2 D0 ~ ~ 0 0 4542 D1 ~ ~ 0 0 4530 D2 ~ ~ 0 0 4528 D3 ~ ~ 0 0 4541 S #4536 {D<{yField {wof {cConquests{D> {mS/E Center{x~ ~ 0 0 2 D0 ~ ~ 0 0 4502 D1 ~ ~ 0 0 4547 D2 ~ ~ 0 0 4548 D3 ~ ~ 0 0 4532 S #4537 {D<{yField {wof {cConquests{D> {mS/W Center{x~ ~ 0 0 2 D0 ~ ~ 0 0 4528 D1 ~ ~ 0 0 4532 D2 ~ ~ 0 0 4545 D3 ~ ~ 0 0 4544 S #4538 {D<{yField {wof {cConquests{D> {mN/E Hill{x~ ~ 0 0 2 D0 ~ ~ 0 0 4540 D3 ~ ~ 0 0 4534 S #4539 {D<{yField {wof {cConquests{D> {mN/E Hill{x~ ~ 0 0 2 D1 ~ ~ 0 0 4540 D2 ~ ~ 0 0 4534 S #4540 {D<{yField {wof {cConquests{D> {mN/E Hill Top{x~ ~ 0 0 2 D2 ~ ~ 0 0 4538 D3 ~ ~ 0 0 4539 S #4541 {D<{yField {wof {cConquests{D> {mN/W Hill{x~ ~ 0 0 2 D0 ~ ~ 0 0 4543 D1 ~ ~ 0 0 4535 S #4542 {D<{yField {wof {cConquests{D> {mN/W Hill{x~ ~ 0 0 2 D2 ~ ~ 0 0 4535 D3 ~ ~ 0 0 4543 S #4543 {D<{yField {wof {cConquests{D> {mN/W Hill Top{x~ ~ 0 0 2 D1 ~ ~ 0 0 4542 D2 ~ ~ 0 0 4541 S #4544 {D<{yField {wof {cConquests{D> {mS/W Hill{x~ ~ 0 0 0 D1 ~ ~ 0 0 4537 D2 ~ ~ 0 0 4546 S #4545 {D<{yField {wof {cConquests{D> {mS/W Hill{x~ ~ 0 0 0 D0 ~ ~ 0 0 4537 D3 ~ ~ 0 0 4546 S #4546 {D<{yField {wof {cConquests{D> {mS/W Hill Top{x~ ~ 0 0 0 D0 ~ ~ 0 0 4544 D1 ~ ~ 0 0 4545 S #4547 {D<{yField {wof {cConquests{D> {mS/E Hill{x~ ~ 0 0 0 D2 ~ ~ 0 0 4549 D3 ~ ~ 0 0 4536 S #4548 {D<{yField {wof {cConquests{D> {mS/E Hill{x~ ~ 0 0 0 D0 ~ ~ 0 0 4536 D1 ~ ~ 0 0 4549 S #4549 {D<{yField {wof {cConquests{D> {mS/E Hill Top{x~ ~ 0 0 0 D0 ~ ~ 0 0 4547 D3 ~ ~ 0 0 4548 S #4550 {WControl Room{x~ ~ 0 4 0 S #4801 ~ ~ 0 4 0 S #0 #SPECIALS S #RESETS M 0 4500 1 4500 1 *Load {YQ{yuest {MM{marshall {GE{gzekial{x M 0 4537 1 4550 1 *Load {YQ{yuest {MM{marshall {GL{ganthorl{x S #SHOPS 0 #MOBPROGS #4500 if objhere 4500 else mob oload 4500 mob oload 4501 mob oload 4502 mob oload 4503 put flag chest put flag chest put flag chest endif ~ #4501 if objhere 4503 or objhere 4502 or objhere 4501 mob goto 4525 if objhere 4509 mob goto 4500 break endif mob oload 4509 mob goto 4519 mob oload 4510 mob goto 4513 mob oload 4511 mob goto 4507 mob oload 4512 mob goto 4540 mob oload 4505 mob goto 4543 mob oload 4506 mob goto 4546 mob oload 4507 mob goto 4549 mob oload 4508 mob goto 4501 mob oload 4513 mob mload 4538 mob goto 4500 endif if objhere 4503 mob goto 4534 if mobhere 4534 mob goto 4500 say The field is already prepared, you should enter the gateway. break endif mob mload 4534 mob goto 4535 mob mload 4535 mob goto 4537 mob mload 4536 mob goto 4536 mob mload 4533 mob goto 4522 mob mload 4532 mob goto 4510 mob mload 4531 mob goto 4516 mob mload 4530 mob goto 4504 mob mload 4529 mob goto 4506 mob mload 4528 mob goto 4508 mob mload 4528 mob goto 4512 mob mload 4527 mob goto 4514 mob mload 4527 mob goto 4518 mob mload 4526 mob goto 4520 mob mload 4526 mob goto 4524 mob mload 4525 mob goto 4526 mob mload 4525 mob goto 4500 say The field is prepared, enter the gateway to begin. mob oload 4504 else if objhere 4502 mob goto 4534 if mobhere 4522 mob goto 4500 say The field is already prepared, you should enter the gateway. break endif mob mload 4522 mob goto 4535 mob mload 4523 mob goto 4537 mob mload 4524 mob goto 4536 mob mload 4521 mob goto 4522 mob mload 4520 mob goto 4510 mob mload 4519 mob goto 4516 mob mload 4518 mob goto 4504 mob mload 4517 mob goto 4506 mob mload 4516 mob goto 4508 mob mload 4516 mob goto 4512 mob mload 4515 mob goto 4514 mob mload 4515 mob goto 4518 mob mload 4514 mob goto 4520 mob mload 4514 mob goto 4524 mob mload 4513 mob goto 4526 mob mload 4513 mob goto 4500 say The field is prepared, enter the gateway to begin. mob oload 4504 else if objhere 4501 mob goto 4534 if mobhere 4510 mob goto 4500 say The field is already prepared, you should enter the gateway. break endif mob mload 4510 mob goto 4535 mob mload 4511 mob goto 4537 mob mload 4512 mob goto 4536 mob mload 4509 mob goto 4522 mob mload 4508 mob goto 4510 mob mload 4507 mob goto 4516 mob mload 4506 mob goto 4504 mob mload 4505 mob goto 4506 mob mload 4504 mob goto 4508 mob mload 4504 mob goto 4512 mob mload 4503 mob goto 4514 mob mload 4503 mob goto 4518 mob mload 4502 mob goto 4520 mob mload 4502 mob goto 4524 mob mload 4501 mob goto 4526 mob mload 4501 mob goto 4500 say The field is prepared, enter the gateway to begin. mob oload 4504 else say There is no Game Flag present, please pick one from the Chest. endif endif endif ~ #4502 mob oload 4514 say If its home you want to go, then its home you shall be. mob force $n enter market ~ #4503 mob goto 4501 mob purge mob goto 4502 mob purge mob goto 4503 mob purge mob goto 4504 mob purge mob goto 4505 mob purge mob goto 4506 mob purge mob goto 4507 mob purge mob goto 4508 mob purge mob goto 4509 mob purge mob goto 4510 mob purge mob goto 4511 mob purge mob goto 4512 mob purge mob goto 4513 mob purge mob goto 4514 mob purge mob goto 4515 mob purge mob goto 4516 mob purge mob goto 4517 mob purge mob goto 4518 mob purge mob goto 4519 mob purge mob goto 4520 mob purge mob goto 4521 mob purge mob goto 4522 mob purge mob goto 4523 mob purge mob goto 4524 mob purge mob goto 4525 mob purge mob goto 4526 mob purge mob goto 4527 mob purge mob goto 4528 mob purge mob goto 4529 mob purge mob goto 4530 mob purge mob goto 4531 mob purge mob goto 4532 mob purge mob goto 4533 mob purge mob goto 4534 mob purge mob goto 4535 mob purge mob goto 4536 mob purge mob goto 4537 mob purge mob goto 4538 mob purge mob goto 4539 mob purge mob goto 4540 mob purge mob goto 4541 mob purge mob goto 4542 mob purge mob goto 4543 mob purge mob goto 4544 mob purge mob goto 4545 mob purge mob goto 4546 mob purge mob goto 4547 mob purge mob goto 4548 mob purge mob goto 4549 mob purge mob goto 4500 say The field has been reset, so what shall we do instead? mob purge ~ #4504 if rand 90 mob goto 4540 mob oload 4517 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4516 put ticket chest mob goto 4534 else mob goto 4540 mob oload 4515 put ticket chest mob goto 4534 endif endif if rand 90 mob goto 4540 mob oload 4520 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4519 put ticket chest mob goto 4534 else mob goto 4540 mob oload 4518 put ticket chest mob goto 4534 endif endif if rand 90 mob goto 4540 mob oload 4536 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4535 put ticket chest mob goto 4534 else if rand 50 mob goto 4540 mob oload 4534 put ticket chest mob goto 4534 endif endif endif if rand 90 mob goto 4540 mob oload 4539 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4538 put ticket chest mob goto 4534 else if rand 50 mob goto 4540 mob oload 4537 put ticket chest mob goto 4534 endif endif endif if rand 90 mob goto 4540 mob oload 4529 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4528 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4527 put ticket chest mob goto 4534 else mob goto 4540 mob oload 4526 put ticket chest mob goto 4534 endif endif endif if rand 90 mob goto 4540 mob oload 4523 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4522 put ticket chest mob goto 4534 else mob goto 4540 mob oload 4521 put ticket chest mob goto 4534 endif endif if rand 90 mob goto 4540 mob oload 4531 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4530 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4532 put ticket chest mob goto 4534 else if rand 90 mob goto 4540 mob oload 4533 put ticket chest mob goto 4534 endif endif endif endif ~ #4505 if rand 90 mob goto 4543 mob oload 4520 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4519 put ticket chest mob goto 4535 else mob goto 4543 mob oload 4518 put ticket chest mob goto 4535 endif endif if rand 90 mob goto 4543 mob oload 4536 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4535 put ticket chest mob goto 4535 else if rand 50 mob goto 4543 mob oload 4534 put ticket chest mob goto 4535 endif endif endif if rand 90 mob goto 4543 mob oload 4539 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4538 put ticket chest mob goto 4535 else if rand 50 mob goto 4543 mob oload 4537 put ticket chest mob goto 4535 endif endif endif if rand 90 mob goto 4543 mob oload 4529 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4528 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4527 put ticket chest mob goto 4535 else mob goto 4543 mob oload 4526 put ticket chest mob goto 4535 endif endif endif if rand 90 mob goto 4543 mob oload 4523 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4522 put ticket chest mob goto 4535 else mob goto 4543 mob oload 4521 put ticket chest mob goto 4535 endif endif if rand 90 mob goto 4543 mob oload 4531 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4530 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4532 put ticket chest mob goto 4535 else if rand 90 mob goto 4543 mob oload 4533 put ticket chest mob goto 4535 endif endif endif endif ~ #4506 if rand 90 mob goto 4546 mob oload 4520 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4519 put ticket chest mob goto 4537 else mob goto 4546 mob oload 4518 put ticket chest mob goto 4537 endif endif if rand 90 mob goto 4546 mob oload 4536 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4535 put ticket chest mob goto 4537 else if rand 50 mob goto 4546 mob oload 4534 put ticket chest mob goto 4537 endif endif endif if rand 90 mob goto 4546 mob oload 4539 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4538 put ticket chest mob goto 4537 else if rand 50 mob goto 4546 mob oload 4537 put ticket chest mob goto 4537 endif endif endif if rand 90 mob goto 4546 mob oload 4529 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4528 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4527 put ticket chest mob goto 4537 else mob goto 4546 mob oload 4526 put ticket chest mob goto 4537 endif endif endif if rand 90 mob goto 4546 mob oload 4523 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4522 put ticket chest mob goto 4537 else mob goto 4546 mob oload 4521 put ticket chest mob goto 4537 endif endif if rand 90 mob goto 4546 mob oload 4531 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4530 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4532 put ticket chest mob goto 4537 else if rand 90 mob goto 4546 mob oload 4533 put ticket chest mob goto 4537 endif endif endif endif ~ #4507 if rand 90 mob goto 4549 mob oload 4520 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4519 put ticket chest mob goto 4536 else mob goto 4549 mob oload 4518 put ticket chest mob goto 4536 endif endif if rand 90 mob goto 4549 mob oload 4536 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4535 put ticket chest mob goto 4536 else if rand 50 mob goto 4549 mob oload 4534 put ticket chest mob goto 4536 endif endif endif if rand 90 mob goto 4549 mob oload 4539 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4538 put ticket chest mob goto 4536 else if rand 50 mob goto 4549 mob oload 4537 put ticket chest mob goto 4536 endif endif endif if rand 90 mob goto 4549 mob oload 4529 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4528 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4527 put ticket chest mob goto 4536 else mob goto 4549 mob oload 4526 put ticket chest mob goto 4536 endif endif endif if rand 90 mob goto 4549 mob oload 4523 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4522 put ticket chest mob goto 4536 else mob goto 4549 mob oload 4521 put ticket chest mob goto 4536 endif endif if rand 90 mob goto 4549 mob oload 4531 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4530 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4532 put ticket chest mob goto 4536 else if rand 90 mob goto 4549 mob oload 4533 put ticket chest mob goto 4536 endif endif endif endif ~ #4508 mob goto 4508 if mobhere 4504 mob oload 4540 endif mob goto 4506 if mobhere 4504 mob oload 4541 endif if carries $i 4540 and carries $i 4541 say {mI may have been beaten, but both of Thor's Champions still remain!{x else if carries $i 4540 or carries $i 4541 say {mI may have been beaten, but one of Thor's Champions still lives!{x else say alas bow say {mYou may claim your prize at the South Eastern Perimeter, within a chest.{x mob goto 4550 say northeast perimeter endif endif mob goto 4504 say good job ~ #4509 if room $i == 4508 mob oload 4543 endif mob goto 4504 if mobhere 4505 mob oload 4540 endif mob goto 4506 if clones == 1 mob oload 4541 endif mob goto 4508 if clones == 1 mob oload 4542 endif if carries $i 4543 mob goto 4508 else mob goto 4506 endif if carries $i 4541 or carries $i 4542 and carries $i 4540 say {mYou might of beaten me, but another Champion of Thor, and Loki's Champion still breath!{x else if carries $i 4541 or carries $i 4542 say {mYou've beaten Loki's Champion and me, but another one of Thor's Champions lives still!{x else if carries $i 4540 say {mYou might of gotten the best of Thor's Champions, but Loki's Champion still remains!{x else say {mAlas we have failed!{x bow say {mYou may claim your prize at the North Eastern Perimeter, within a chest.{x mob goto 4550 say northeast perimeter endif endif endif if carries $i 4543 mob goto 4508 else mob goto 4506 endif ~ #4510 if rand 75 mob oload 4520 else if rand 75 mob oload 4519 else mob oload 4518 endif endif if rand 75 mob oload 4536 else if rand 75 mob oload 4535 else if rand 50 mob oload 4534 endif endif endif if rand 75 mob oload 4539 else if rand 75 mob oload 4538 else if rand 50 mob oload 4537 endif endif endif if rand 75 mob oload 4529 else if rand 75 mob oload 4528 else if rand 75 mob oload 4527 else mob oload 4526 endif endif endif if rand 75 mob oload 4523 else if rand 75 mob oload 4522 else mob oload 4521 endif endif if rand 75 mob oload 4531 else if rand 75 mob oload 4530 else if rand 75 mob oload 4532 else if rand 75 mob oload 4533 endif endif endif endif ~ #4511 mob goto 4526 if mobhere 4501 mob oload 4540 endif mob goto 4524 if mobhere 4501 mob oload 4541 endif if carries $i 4540 and carries $i 4541 else mob call 4510 $i endif mob goto 4525 put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest mob goto 4522 ~ #4512 if room $i == 4526 mob oload 4543 endif mob goto 4522 if mobhere 4508 mob oload 4540 endif mob goto 4524 if clones == 1 mob oload 4541 endif mob goto 4526 if clones == 1 mob oload 4542 endif if carries $i 4543 mob goto 4526 else mob goto 4524 endif if carries $i 4541 or carries $i 4542 and carries $i 4540 say {mMagni's Champion and another one of Hel's still exist.{x else if carries $i 4541 or carries $i 4542 say {mYou've beaten Magni's Champion and me, but another Champion of Hel's still remains!{x else if carries $i 4540 say {mYou might of gotten the best of Hel's Champions, but Magni's Champion still remains!{x else say {mAlas we have failed!{x bow say {mYou may claim your prize at the South Eastern Perimeter, within a chest.{x mob goto 4550 say southeast perimeter endif endif endif if carries $i 4543 mob goto 4526 else mob goto 4524 endif ~ #4513 mob goto 4520 if mobhere 4502 mob oload 4540 endif mob goto 4518 if mobhere 4502 mob oload 4541 endif if carries $i 4540 and carries $i 4541 else mob call 4510 $i endif mob goto 4519 put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest mob goto 4516 ~ #4514 ~ #4515 mob goto 4512 if mobhere 4503 mob oload 4540 endif mob goto 4514 if mobhere 4503 mob oload 4541 endif if carries $i 4540 and carries $i 4541 else mob call 4510 endif mob goto 4513 put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest mob goto 4510 ~ #4516 mob call 4510 $i mob goto 4507 put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest mob goto 4550 say doing it ~ #4517 mob call 4510 $i mob goto 4525 put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest put ticket chest mob goto 4550 ~ #0 #$