asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Quest Projects~
Builders Unlinked~
VNUMs 4500 4999
Continent 0
Mobtier 0
Credits (null)~
Security 1
Flags 0
End

#MOBILES
#4500
quest marshall ezekial~
{YQ{yuest {MM{marshall {GE{gzekial{x~
{DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x
~
~
human~
ABJZb 0 0 0 0
300 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M SPEECH 4503 reset~
M SPEECH 4501 commence~
M RANDOM 4500 100~
M SPEECH 4502 home~
#4501
Champion Hel~
{rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x
~
~
human~
ABT TVc H -1000 0
200 475 415d415+41500 30d30+300 42d42+420 flame
48 48 48 48
ACEFGHIJKN 0 0 I
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4512 100~
#4502
Champion Aegir~
{rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x
~
~
human~
ABT TVc H -1000 0
200 450 400d400+40000 30d30+300 41d41+420 flash
45 45 45 45
CEFGHIJKN 0 0 J
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4503
Champion Odin~
{rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x
~
~
human~
ABT TVc H 1000 0
200 350 400d400+41000 30d30+300 40d40+410 divine
45 45 45 45
CE 0 0 M
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4504
Thor Champion~
{rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x 
~
~
human~
ABT TVc H 1000 0
200 250 400d400+40000 30d30+300 37d37+370 none
37 37 37 37
CE 0 0 Z
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4509 100~
#4505
Champion Loki~
{rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x 
~
~
human~
ABT DFJTVZc 0 0 0
200 250 300d300+30000 30d30+300 41d41+450 drain
35 35 35 35
CEGJ 0 0 N
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4508 100~
#4506
modi champion~
{rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x
~
~
human~
ABT TVc H 0 0
200 250 290d290+31000 30d30+300 39d39+390 grep
52 52 52 52
EHJK 0 0 Y
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4507
Champion Sif~
{rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rS{Ri{Df {yawaits your dismay.{x
~
~
human~
ABT TVc H 350 0
200 300 400d400+40000 30d30+300 30d30+300 none
53 53 53 53
CEFGJ 0 0 P
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4515 100~
#4508
Champion Magni~
{rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x 
~
~
human~
ABT TVc H -350 0
200 300 350d350+34000 30d30+300 35d35+325 acbite
40 40 40 40
CEFGIJ 0 0 X
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4511 100~
#4509
Champion Ull~
{rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x
~
~
human~
ABT DFTVZc H 0 0
200 200 350d350+30000 30d30+300 42d42+410 sonic
49 49 49 49
EHJ 0 0 T
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4507 100~
#4510
Champion Njord~
{rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x
~
~
human~
ABT DFJTVZac H 0 0
200 200 300d300+30000 30d30+300 40d40+400 shbite
45 45 45 45
ACEHJ 0 0 R
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4504 100~
#4511
Snotra Champion~
{rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x
~
~
human~
ABT TVc H 0 0
200 200 300d300+30000 30d30+300 38d38+380 chill
48 48 48 48
EHJ 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4505 100~
#4512
Champion Frey~
{rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x
~
~
human~
ABT TVc H 0 0
200 250 310d310+31000 30d30+300 41d41+410 chomp
50 50 50 50
CEH 0 0 K
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M DEATH 4506 100~
#4513
Champion Hel~
{rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x
~
~
human~
ABT 0 0 -1000 0
200 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ACEFGHIJKN 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4514
Champion Aegir~
{rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x
~
~
human~
ABT 0 0 0 0
175 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
CEFGHIJKN 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4515
Champion Odin~
{rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x
~
~
human~
A 0 0 0 0
175 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4516
Thor Champion~
{rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4517
Champion Loki~
{rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x 
~
~
human~
ABT 0 0 0 0
200 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4518
modi champion~
{rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4519
Champion Sif~
{rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{ of {rS{Ri{Df {yawaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4520
Champion Magni~
{rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4521
Champion Ull~
{rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4522
Champion Njord~
{rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4523
Snotra Champion~
{rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4524
Champion Frey~
{rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4525
Champion Hel~
{rH{Re{Dl{w'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rH{Re{Dl {yawaits your dismay.{x
~
~
human~
ABT 0 0 -1000 0
225 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ACEFGHIJKN 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4526
Champion Aegir~
{rA{Re{Dg{wi{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn {Dof {rA{Re{Dg{wi{rr{y awaits your dismay.{x
~
~
human~
ABT 0 0 0 0
175 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
CEFGHIJKN 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4527
Champion Odin~
{rO{Rd{Di{rn{D'{rs C{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {RC{Rh{Da{wmp{Di{Ro{rn{D of {rO{Rd{Di{rn {yawaits your dismay.{x
~
~
human~
A 0 0 0 0
175 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4528
Thor Champion~
{rT{Rh{Do{rr{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rT{Rh{Do{rr{y awaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4529
Champion Loki~
{rL{Ro{Dk{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rL{Ro{Dk{ri {yawaits your dismay.{x 
~
~
human~
ABT 0 0 0 0
250 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4530
modi champion~
{rM{Ro{Dd{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ro{Dd{ri{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4531
Champion Sif~
{rS{Ri{Df{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{ of {rS{Ri{Df {yawaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4532
Champion Magni~
{rM{Ra{Dg{wn{ri{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rM{Ra{Dg{wn{ri {yawaits your dismay.{x 
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4533
Champion Ull~
{rU{Rl{Dl{r'{Ds {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rU{Rl{Dl{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4534
Champion Njord~
{rN{Rj{Do{wr{rd{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rN{Rj{Do{wr{rd{y awaits your dismay.{x
~
~
human~
AB 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4535
Snotra Champion~
{rS{Rn{Do{wt{Dr{ra{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rS{Rn{Do{wt{Dr{ra{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4536
Champion Frey~
{rF{Rr{De{ry{D'{rs {rC{Rh{Da{wmp{Di{Ro{rn{x~
{yA long undefeated {rC{Rh{Da{wmp{Di{Ro{rn{D of {rF{Rr{De{ry{y awaits your dismay.{x
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#4537
Quest Marshall Lanthorl~
{YQ{yuest {MM{marshall {GL{ganthorl{x~
{DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x
~
~
human~
ABJZb DFJZ 0 0 0
300 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M ACT 4517 southeast perimeter~
M ACT 4516 northeast perimeter~
#4538
Quest Marshall Lanthorl~
{YQ{yuest {MM{marshall {GL{ganthorl{x~
{DStanding before you is the {YQ{yuest {MM{marshall{D of {rA{Rs{yg{Ya{Wr{Yd{x
~
~
human~
ABJZb 0 0 0 0
300 0 1d1+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 giant unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#0



#OBJECTS
#4500
Chest Games~
{BGame {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container R 0
10000 0 0 0 0
1 1 0 P
#4501
Quest Flag Gauntlet Easy~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({GEASY{M){x~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({GEASY{M){x~
unknown~
treasure R A
0 0 0 0 0
0 0 0 P
#4502
Quest Flag Gauntlet Normal~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({BNORMAL{M){x~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({BNORMAL{M){x~
unknown~
treasure R A
0 0 0 0 0
0 0 0 P
#4503
Quest Flag Gauntlet Hard~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({RHARD{M){x~
{y<{YQUEST{y-{YFLAG{y> {cGauntlet {M({RHARD{M){x~
unknown~
treasure R A
0 0 0 0 0
0 0 0 P
#4504
Gateway field conquests~
{bG{Ba{ct{Ce{cw{Ba{by{x~
{bG{Ba{ct{Ce{cw{Ba{by{D to the {yField {wof {cConquests{x~
unknown~
portal 0 0
BD H D ACEHIM 0
0 0 0 P
#4505
North east hill top chest~
{Y({RN{y/{GE{Y) {DHill Top {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container RSY 0
10000 0 0 1000 0
1 1 0 P
#4506
North West Hill Top Chest~
{Y({RN{y/{MW{Y) {DHill Top {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 1 0 P
#4507
South West Hill Top Chest~
{Y({BS{y/{MW{Y) {DHill Top {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 1 0 P
#4508
South East Hill Top Chest~
{Y({BS{y/{GE{Y) {DHill Top {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 0 0 P
#4509
South East Perimeter Chest~
{Y({BS{y/{GE{Y) {mPerimeter {yChest{x~
{DA huge {ychest{D rests on the ground.{x~
unknown~
container RSY 0
10000 0 0 0 0
1 1 0 P
#4510
South West Perimeter Chest~
{Y({BS{y/{MW{Y) {mPerimeter {yChest{x~
{DA huge {ychest {Drests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 0 0 P
#4511
North West Perimeter Chest~
{Y({RN{y/{MW{Y) {mPerimeter {yChest{x~
{DA huge {ychest {Drests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 0 0 P
#4512
North East Perimeter Chest~
{Y({RN{y/{GE{Y) {mPerimeter {yChest{x~
{DA huge {ychest {Drests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
1 0 0 P
#4513
Gauntlet Prize Chest~
{CG{ca{wuntl{ce{Ct {YP{Gr{Yi{Gz{Ye {yChest{x~
{DAn enormous {ychest {Drests on the ground.{x~
unknown~
container RSY 0
10000 0 0 10000 0
0 0 0 P
#4514
gateway market square~
{bG{Ba{ct{Ce{cw{Ba{by{x~
{bG{Ba{ct{Ce{cw{Ba{by {Dto {rM{Ra{Wrk{Ret {DSq{Wu{ware{x~
unknown~
portal SY 0
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef H A BCGHIJL 0
0 0 0 P
#4515
Practice Ticket~
{Y({G1{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G1{Y){x~
{Y({G1{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4516
Practice Ticket~
{Y({G2{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G2{Y){x~
{Y({G2{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G2{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4517
Practice Ticket~
{Y({G3{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G3{Y){x~
{Y({G3{Y)    {RP{rr{Ra{rc{Rt{ri{Rc{re {CT{cicke{Ct   {Y({G3{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4518
one train ticket~
{Y({G1{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G1{Y){x~
{Y({G1{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4519
two Train Ticket~
{Y({G2{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G2{Y){x~
{Y({G2{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G2{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4520
Three Train Ticket~
{Y({G3{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G3{Y){x~
{Y({G3{Y)     {gT{Gr{ga{Gi{gn {CT{cicke{Ct     {Y({G3{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4521
fifty platinum ticket~
{Y({G1{Y)   {B50 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y)   {B50 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4522
one hundered platinum ticket~
{Y({G1{Y)  {B100 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y)  {B100 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4523
two platinum ticket~
{Y({G1{Y)  {B250 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y)  {B250 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4524
five platinum ticket~
{Y({G1{Y)  {B500 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y) {B500  {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4525
thousand platinum ticket~
{Y({G1{Y) {B1000 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y) {B1000 {mP{Ml{wa{Wti{wn{Mu{mm {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4526
one iq ticket~
{Y({G1{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G1{Y){x~
{Y({G1{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4527
two iq ticket~
{Y({G2{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G2{Y){x~
{Y({G2{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G2{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4528
three iq ticket~
{Y({G3{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G3{Y){x~
{Y({G3{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G3{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4529
four iq ticket~
{Y({G4{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G4{Y){x~
{Y({G4{Y)    {YI{w-{YQ{yues{Yt {CT{cicke{Ct    {Y({G4{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4530
unique ticket~
{Y({G1{Y)    {RU{rn{Diqu{re{Rs {CT{cicke{Ct    {Y({G1{Y){x~
{Y({G1{Y)    {RU{rn{Diqu{re{Rs {CT{cicke{Ct    {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4531
random ticket~
{Y({G1{Y)    {WS{wp{Deci{wa{Wl {CT{cicke{Ct    {Y({G1{Y){x~
{Y({G1{Y)    {WS{wp{Deci{wa{Wl {CT{cicke{Ct    {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4532
vinir ticket~
{Y({G1{Y)     {cV{Ci{Wn{Ci{cr {CT{cicke{Ct     {Y({G1{Y){x~
{Y({G1{Y)     {cV{Ci{Wn{Ci{cr {CT{cicke{Ct     {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4533
aesir ticket~
{Y({G1{Y)     {GA{Ye{Ws{Yi{Gr {CT{cicke{Ct     {Y({G1{Y){x~
(no description)~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4534
one silver babble ticket~
{Y({G1{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~
{Y({G1{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4535
two silver babble ticket~
{Y({G2{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~
{Y({G2{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G2{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4536
three silver babble ticket~
{Y({G3{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~
{Y({G3{Y) {DS{wi{Wlv{we{Dr {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G3{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4537
one blue babble ticket~
{Y({G1{Y)  {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct  {Y({G1{Y){x~
{Y({G1{Y) {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct {Y({G1{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4538
two blue babble kill~
{Y({G2{Y)  {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct  {Y({G2{Y){x~
{Y({G2{Y)  {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct  {Y({G2{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4539
three blue babble ticket~
{Y({G3{Y)  {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct  {Y({G3{Y){x~
{Y({G3{Y)  {BB{blu{Be {MB{ma{rb{mb{Ml{re {CT{cicke{Ct  {Y({G3{Y){x~
unknown~
treasure SY A
0 0 0 0 0
1 0 0 P
#4540
control object~
{y<{DControl Object {W({R1{W){y>{x~
{y<{DControl Object {W({R1{W){y>{x~
unknown~
trash V A
0 0 0 0 0
0 0 0 P
#4541
control object~
{y<{DControl Object {W({R2{W){y>{x~
{y<{DControl Object {W({R2{W){y>{x~
unknown~
trash V A
0 0 0 0 0
0 0 0 P
#4542
control~
{y<{DControl Object {W({R3{W){y>{x~
{y<{DControl Object {W({R3{W){y>{x~
unknown~
trash V A
0 0 0 0 0
1 0 0 P
#4543
control~
{y<{DControl Object {W({R4{W){y>{x~
{y<{DControl Object {W({R4{W){y>{x~
unknown~
trash V A
0 0 0 0 0
1 0 0 P
#4544
Control ~
{y<{DControl Object {W({R5{W){y>{x~
{y<{DControl Object {W({R5{W){y>{x~
unknown~
trash V A
0 0 0 0 0
0 0 0 P
#4545
Control Object~
{y<{DControl Object {W({R6{W){y>{x~
{y<{DControl Object {W({R6{W){y>{x~
unknown~
trash V A
0 0 0 0 0
0 0 0 P
#4546
Control Object~
{y<{DControl Object {W({R7{W){y>{x~
{y<{DControl Object {W({R7{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4547
Control object~
{y<{DControl Object {W({R8{W){y>{x~
{y<{DControl Object {W({R8{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4548
Control Object~
{y<{DControl Object {W({R9{W){y>{x~
{y<{DControl Object {W({R9{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4549
Control Object~
{y<{DControl Object {W({R10{W){y>{x~
{y<{DControl Object {W({R10{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4550
Control Object~
{y<{DControl Object {W({R11{W){y>{x~
{y<{DControl Object {W({R11{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4551
Control Object~
{y<{DControl Object {W({R12{W){y>{x~
{y<{DControl Object {W({R12{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4552
Control Object~
{y<{DControl Object {W({R13{W){y>{x~
{y<{DControl Object {W({R13{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4553
Control Object~
{y<{DControl Object {W({R14{W){y>{x~
{y<{DControl Object {W({R14{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4554
Control Object~
{y<{DControl Object {W({R15{W){y>{x~
{y<{DControl Object {W({R15{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4555
Control Object~
{y<{DControl Object {W({R16{W){y>{x~
{y<{DControl Object {W({R16{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4556
Control Object~
{y<{DControl Object {W({R17{W){y>{x~
{y<{DControl Object {W({R17{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4557
Control Object~
{y<{DControl Object {W({R18{W){y>{x~
{y<{DControl Object {W({R18{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4558
Control Object~
{y<{DControl Object {W({R19{W){y>{x~
{y<{DControl Object {W({R19{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#4559
Control Object~
{y<{DControl Object {W({R20{W){y>{x~
{y<{DControl Object {W({R20{W){y>{x~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#4500
{y<{YSTART ROOM{y>{x~
Currently only a few commands to use.
To use these commands, simply say the word.
Home - Creates a Gateway home and Marshall forces you through it.
commence - Will start whichever flag is is on the ground (only easy works)
reset - will clear the battlefield of all objects/mobs (rdy for new game)
~
0 4 0
S
#4501
{D<{yField {wof {cConquests{D> {mCenter{x~
~
0 0 2
D0
~
~
0 0 4530
D1
~
~
0 0 4502
D2
~
~
0 0 4532
D3
~
~
0 0 4528
S
#4502
{D<{yField {wof {cConquests{D> {mEast Path{x~
~
0 0 2
D0
~
~
0 0 4534
D1
~
~
0 0 4503
D2
~
~
0 0 4536
D3
~
~
0 0 4501
S
#4503
{D<{yField {wof {cConquests{D> {mEast Path{x~
~
0 0 2
D1
~
~
0 0 4504
D3
~
~
0 0 4502
S
#4504
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4505
D2
~
~
0 0 4527
D3
~
~
0 0 4503
S
#4505
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4506
D2
~
~
0 0 4504
S
#4506
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4507
D2
~
~
0 0 4505
S
#4507
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D2
~
~
0 0 4506
D3
~
~
0 0 4508
S
#4508
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4507
D3
~
~
0 0 4509
S
#4509
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4508
D3
~
~
0 0 4510
S
#4510
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4509
D2
~
~
0 0 4531
D3
~
~
0 0 4511
S
#4511
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4510
D3
~
~
0 0 4512
S
#4512
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4511
D3
~
~
0 0 4513
S
#4513
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4512
D2
~
~
0 0 4514
S
#4514
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4513
D2
~
~
0 0 4515
S
#4515
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4514
D2
~
~
0 0 4516
S
#4516
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4515
D1
~
~
0 0 4529
D2
~
~
0 0 4517
S
#4517
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4516
D2
~
~
0 0 4518
S
#4518
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4517
D2
~
~
0 0 4519
S
#4519
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4518
D1
~
~
0 0 4520
S
#4520
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4521
D3
~
~
0 0 4519
S
#4521
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4522
D3
~
~
0 0 4520
S
#4522
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4533
D1
~
~
0 0 4523
D3
~
~
0 0 4521
S
#4523
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4524
D3
~
~
0 0 4522
S
#4524
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D1
~
~
0 0 4525
D3
~
~
0 0 4523
S
#4525
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4526
D3
~
~
0 0 4524
S
#4526
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4527
D2
~
~
0 0 4525
S
#4527
{D<{yField {wof {cConquests{D> {mPerimeter{x~
~
0 0 2
D0
~
~
0 0 4504
D2
~
~
0 0 4526
S
#4528
{D<{yField {wof {cConquests{D> {mWest Path{x~
~
0 0 0
D0
~
~
0 0 4535
D1
~
~
0 0 4501
D2
~
~
0 0 4537
D3
~
~
0 0 4529
S
#4529
{D<{yField {wof {cConquests{D> {mWest Path{x~
~
0 0 0
D1
~
~
0 0 4528
D3
~
~
0 0 4516
S
#4530
{D<{yField {wof {cConquests{D> {mNorth Path{x~
~
0 0 2
D0
~
~
0 0 4531
D1
~
~
0 0 4534
D2
~
~
0 0 4501
D3
~
~
0 0 4535
S
#4531
{D<{yField {wof {cConquests{D> {mNorth Path{x~
~
0 0 2
D0
~
~
0 0 4510
D2
~
~
0 0 4530
S
#4532
{D<{yField {wof {cConquests{D> {mSouth Path{x~
~
0 0 2
D0
~
~
0 0 4501
D1
~
~
0 0 4536
D2
~
~
0 0 4533
D3
~
~
0 0 4537
S
#4533
{D<{yField {wof {cConquests{D> {mSouth Path{x~
~
0 0 2
D0
~
~
0 0 4532
D2
~
~
0 0 4522
S
#4534
{D<{yField {wof {cConquests{D> {mN/E Center{x~
~
0 0 2
D0
~
~
0 0 4539
D1
~
~
0 0 4538
D2
~
~
0 0 4502
D3
~
~
0 0 4530
S
#4535
{D<{yField {wof {cConquests{D> {mN/W Center{x~
~
0 0 2
D0
~
~
0 0 4542
D1
~
~
0 0 4530
D2
~
~
0 0 4528
D3
~
~
0 0 4541
S
#4536
{D<{yField {wof {cConquests{D> {mS/E Center{x~
~
0 0 2
D0
~
~
0 0 4502
D1
~
~
0 0 4547
D2
~
~
0 0 4548
D3
~
~
0 0 4532
S
#4537
{D<{yField {wof {cConquests{D> {mS/W Center{x~
~
0 0 2
D0
~
~
0 0 4528
D1
~
~
0 0 4532
D2
~
~
0 0 4545
D3
~
~
0 0 4544
S
#4538
{D<{yField {wof {cConquests{D> {mN/E Hill{x~
~
0 0 2
D0
~
~
0 0 4540
D3
~
~
0 0 4534
S
#4539
{D<{yField {wof {cConquests{D> {mN/E Hill{x~
~
0 0 2
D1
~
~
0 0 4540
D2
~
~
0 0 4534
S
#4540
{D<{yField {wof {cConquests{D> {mN/E Hill Top{x~
~
0 0 2
D2
~
~
0 0 4538
D3
~
~
0 0 4539
S
#4541
{D<{yField {wof {cConquests{D> {mN/W Hill{x~
~
0 0 2
D0
~
~
0 0 4543
D1
~
~
0 0 4535
S
#4542
{D<{yField {wof {cConquests{D> {mN/W Hill{x~
~
0 0 2
D2
~
~
0 0 4535
D3
~
~
0 0 4543
S
#4543
{D<{yField {wof {cConquests{D> {mN/W Hill Top{x~
~
0 0 2
D1
~
~
0 0 4542
D2
~
~
0 0 4541
S
#4544
{D<{yField {wof {cConquests{D> {mS/W Hill{x~
~
0 0 0
D1
~
~
0 0 4537
D2
~
~
0 0 4546
S
#4545
{D<{yField {wof {cConquests{D> {mS/W Hill{x~
~
0 0 0
D0
~
~
0 0 4537
D3
~
~
0 0 4546
S
#4546
{D<{yField {wof {cConquests{D> {mS/W Hill Top{x~
~
0 0 0
D0
~
~
0 0 4544
D1
~
~
0 0 4545
S
#4547
{D<{yField {wof {cConquests{D> {mS/E Hill{x~
~
0 0 0
D2
~
~
0 0 4549
D3
~
~
0 0 4536
S
#4548
{D<{yField {wof {cConquests{D> {mS/E Hill{x~
~
0 0 0
D0
~
~
0 0 4536
D1
~
~
0 0 4549
S
#4549
{D<{yField {wof {cConquests{D> {mS/E Hill Top{x~
~
0 0 0
D0
~
~
0 0 4547
D3
~
~
0 0 4548
S
#4550
{WControl Room{x~
~
0 4 0
S
#4801
~
~
0 4 0
S
#0



#SPECIALS
S



#RESETS
M 0 4500 1 4500 1 *Load {YQ{yuest {MM{marshall {GE{gzekial{x
M 0 4537 1 4550 1 *Load {YQ{yuest {MM{marshall {GL{ganthorl{x
S



#SHOPS
0



#MOBPROGS
#4500
if objhere 4500
else
mob oload 4500
mob oload 4501
mob oload 4502
mob oload 4503
put flag chest
put flag chest
put flag chest
endif
~
#4501
if objhere 4503
or objhere 4502
or objhere 4501
   mob goto 4525
       if objhere 4509
          mob goto 4500
          break
       endif
   mob oload 4509
   mob goto 4519
   mob oload 4510
   mob goto 4513
   mob oload 4511
   mob goto 4507
   mob oload 4512
   mob goto 4540
   mob oload 4505
   mob goto 4543
   mob oload 4506
   mob goto 4546
   mob oload 4507
   mob goto 4549
   mob oload 4508
   mob goto 4501
   mob oload 4513
mob mload 4538
   mob goto 4500
endif
if objhere 4503
   mob goto 4534
       if mobhere 4534
          mob goto 4500
          say The field is already prepared, you should enter the gateway.
          break
       endif
   mob mload 4534
   mob goto 4535
   mob mload 4535
   mob goto 4537
   mob mload 4536
   mob goto 4536
   mob mload 4533
   mob goto 4522
   mob mload 4532
   mob goto 4510
   mob mload 4531
   mob goto 4516
   mob mload 4530
   mob goto 4504
   mob mload 4529
   mob goto 4506
mob mload 4528
   mob goto 4508
   mob mload 4528
   mob goto 4512
   mob mload 4527
   mob goto 4514
   mob mload 4527
   mob goto 4518
   mob mload 4526
   mob goto 4520
   mob mload 4526
   mob goto 4524
   mob mload 4525
   mob goto 4526
   mob mload 4525
   mob goto 4500
   say The field is prepared, enter the gateway to begin.
   mob oload 4504
else
if objhere 4502
   mob goto 4534
       if mobhere 4522
          mob goto 4500
          say The field is already prepared, you should enter the gateway.
          break
       endif
   mob mload 4522
   mob goto 4535
   mob mload 4523
   mob goto 4537
   mob mload 4524
   mob goto 4536
   mob mload 4521
   mob goto 4522
   mob mload 4520
   mob goto 4510
   mob mload 4519
   mob goto 4516
   mob mload 4518
   mob goto 4504
   mob mload 4517
   mob goto 4506
   mob mload 4516
   mob goto 4508
   mob mload 4516
   mob goto 4512
mob mload 4515
   mob goto 4514
   mob mload 4515
   mob goto 4518
   mob mload 4514
   mob goto 4520
   mob mload 4514
   mob goto 4524
   mob mload 4513
   mob goto 4526
   mob mload 4513
   mob goto 4500
   say The field is prepared, enter the gateway to begin.
   mob oload 4504
else
if objhere 4501
   mob goto 4534
       if mobhere 4510
          mob goto 4500
          say The field is already prepared, you should enter the gateway.
          break
       endif
   mob mload 4510
   mob goto 4535
   mob mload 4511
   mob goto 4537
   mob mload 4512
   mob goto 4536
   mob mload 4509
   mob goto 4522
   mob mload 4508
   mob goto 4510
   mob mload 4507
   mob goto 4516
   mob mload 4506
   mob goto 4504
   mob mload 4505
   mob goto 4506
mob mload 4504
   mob goto 4508
   mob mload 4504
   mob goto 4512
   mob mload 4503
   mob goto 4514
   mob mload 4503
   mob goto 4518
   mob mload 4502
   mob goto 4520
   mob mload 4502
   mob goto 4524
   mob mload 4501
   mob goto 4526
   mob mload 4501
   mob goto 4500
   say The field is prepared, enter the gateway to begin.
   mob oload 4504
else
   say There is no Game Flag present, please pick one from the Chest.
endif
endif
endif
~
#4502
mob oload 4514
say If its home you want to go, then its home you shall be.
mob force $n enter market
~
#4503
mob goto 4501
mob purge
mob goto 4502
mob purge
mob goto 4503
mob purge
mob goto 4504
mob purge
mob goto 4505
mob purge
mob goto 4506
mob purge
mob goto 4507
mob purge
mob goto 4508
mob purge
mob goto 4509
mob purge
mob goto 4510
mob purge
mob goto 4511
mob purge
mob goto 4512
mob purge
mob goto 4513
mob purge
mob goto 4514
mob purge
mob goto 4515
mob purge
mob goto 4516
mob purge
mob goto 4517
mob purge
mob goto 4518
mob purge
mob goto 4519
mob purge
mob goto 4520
mob purge
mob goto 4521
mob purge
mob goto 4522
mob purge
mob goto 4523
mob purge
mob goto 4524
mob purge
mob goto 4525
mob purge
mob goto 4526
mob purge
mob goto 4527
mob purge
mob goto 4528
mob purge
mob goto 4529
mob purge
mob goto 4530
mob purge
mob goto 4531
mob purge
mob goto 4532
mob purge
mob goto 4533
mob purge
mob goto 4534
mob purge
mob goto 4535
mob purge
mob goto 4536
mob purge
mob goto 4537
mob purge
mob goto 4538
mob purge
mob goto 4539
mob purge
mob goto 4540
mob purge
mob goto 4541
mob purge
mob goto 4542
mob purge
mob goto 4543
mob purge
mob goto 4544
mob purge
mob goto 4545
mob purge
mob goto 4546
mob purge
mob goto 4547
mob purge
mob goto 4548
mob purge
mob goto 4549
mob purge
mob goto 4500
say The field has been reset, so what shall we do instead?
mob purge
~
#4504
if rand 90
mob goto 4540
mob oload 4517
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4516
put ticket chest
mob goto 4534
else
mob goto 4540
mob oload 4515
put ticket chest
mob goto 4534
endif
endif
if rand 90
mob goto 4540
mob oload 4520
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4519
put ticket chest
mob goto 4534
else
mob goto 4540
mob oload 4518
put ticket chest
mob goto 4534
endif
endif
if rand 90
mob goto 4540
mob oload 4536
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4535
put ticket chest
mob goto 4534
else
if rand 50
mob goto 4540
mob oload 4534
put ticket chest
mob goto 4534
endif
endif
endif
if rand 90
mob goto 4540
mob oload 4539
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4538
put ticket chest
mob goto 4534
else
if rand 50
mob goto 4540
mob oload 4537
put ticket chest
mob goto 4534
endif
endif
endif
if rand 90
mob goto 4540
mob oload 4529
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4528
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4527
put ticket chest
mob goto 4534
else
mob goto 4540
mob oload 4526
put ticket chest
mob goto 4534
endif
endif
endif
if rand 90
mob goto 4540
mob oload 4523
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4522
put ticket chest
mob goto 4534
else
mob goto 4540
mob oload 4521
put ticket chest
mob goto 4534
endif
endif
if rand 90
mob goto 4540
mob oload 4531
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4530
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4532
put ticket chest
mob goto 4534
else
if rand 90
mob goto 4540
mob oload 4533
put ticket chest
mob goto 4534
endif
endif
endif
endif
~
#4505
if rand 90
mob goto 4543
mob oload 4520
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4519
put ticket chest
mob goto 4535
else
mob goto 4543
mob oload 4518
put ticket chest
mob goto 4535
endif
endif
if rand 90
mob goto 4543
mob oload 4536
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4535
put ticket chest
mob goto 4535
else
if rand 50
mob goto 4543
mob oload 4534
put ticket chest
mob goto 4535
endif
endif
endif
if rand 90
mob goto 4543
mob oload 4539
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4538
put ticket chest
mob goto 4535
else
if rand 50
mob goto 4543
mob oload 4537
put ticket chest
mob goto 4535
endif
endif
endif
if rand 90
mob goto 4543
mob oload 4529
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4528
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4527
put ticket chest
mob goto 4535
else
mob goto 4543
mob oload 4526
put ticket chest
mob goto 4535
endif
endif
endif
if rand 90
mob goto 4543
mob oload 4523
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4522
put ticket chest
mob goto 4535
else
mob goto 4543
mob oload 4521
put ticket chest
mob goto 4535
endif
endif
if rand 90
mob goto 4543
mob oload 4531
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4530
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4532
put ticket chest
mob goto 4535
else
if rand 90
mob goto 4543
mob oload 4533
put ticket chest
mob goto 4535
endif
endif
endif
endif
~
#4506
if rand 90
mob goto 4546
mob oload 4520
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4519
put ticket chest
mob goto 4537
else
mob goto 4546
mob oload 4518
put ticket chest
mob goto 4537
endif
endif
if rand 90
mob goto 4546
mob oload 4536
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4535
put ticket chest
mob goto 4537
else
if rand 50
mob goto 4546
mob oload 4534
put ticket chest
mob goto 4537
endif
endif
endif
if rand 90
mob goto 4546
mob oload 4539
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4538
put ticket chest
mob goto 4537
else
if rand 50
mob goto 4546
mob oload 4537
put ticket chest
mob goto 4537
endif
endif
endif
if rand 90
mob goto 4546
mob oload 4529
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4528
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4527
put ticket chest
mob goto 4537
else
mob goto 4546
mob oload 4526
put ticket chest
mob goto 4537
endif
endif
endif
if rand 90
mob goto 4546
mob oload 4523
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4522
put ticket chest
mob goto 4537
else
mob goto 4546
mob oload 4521
put ticket chest
mob goto 4537
endif
endif
if rand 90
mob goto 4546
mob oload 4531
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4530
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4532
put ticket chest
mob goto 4537
else
if rand 90
mob goto 4546
mob oload 4533
put ticket chest
mob goto 4537
endif
endif
endif
endif
~
#4507
if rand 90
mob goto 4549
mob oload 4520
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4519
put ticket chest
mob goto 4536
else
mob goto 4549
mob oload 4518
put ticket chest
mob goto 4536
endif
endif
if rand 90
mob goto 4549
mob oload 4536
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4535
put ticket chest
mob goto 4536
else
if rand 50
mob goto 4549
mob oload 4534
put ticket chest
mob goto 4536
endif
endif
endif
if rand 90
mob goto 4549
mob oload 4539
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4538
put ticket chest
mob goto 4536
else
if rand 50
mob goto 4549
mob oload 4537
put ticket chest
mob goto 4536
endif
endif
endif
if rand 90
mob goto 4549
mob oload 4529
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4528
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4527
put ticket chest
mob goto 4536
else
mob goto 4549
mob oload 4526
put ticket chest
mob goto 4536
endif
endif
endif
if rand 90
mob goto 4549
mob oload 4523
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4522
put ticket chest
mob goto 4536
else
mob goto 4549
mob oload 4521
put ticket chest
mob goto 4536
endif
endif
if rand 90
mob goto 4549
mob oload 4531
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4530
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4532
put ticket chest
mob goto 4536
else
if rand 90
mob goto 4549
mob oload 4533
put ticket chest
mob goto 4536
endif
endif
endif
endif
~
#4508
mob goto 4508
if mobhere 4504
mob oload 4540
endif
mob goto 4506
if mobhere 4504
mob oload 4541
endif
if carries $i 4540
and carries $i 4541
say {mI may have been beaten, but both of Thor's Champions still remain!{x
else
if carries $i 4540
or carries $i 4541
say {mI may have been beaten, but one of Thor's Champions still lives!{x
else
say alas
bow
say {mYou may claim your prize at the South Eastern Perimeter, within a chest.{x
mob goto 4550
say northeast perimeter
endif
endif
mob goto 4504
say good job
~
#4509
if room $i == 4508
mob oload 4543
endif
mob goto 4504
if mobhere 4505
mob oload 4540
endif
mob goto 4506
if clones == 1
mob oload 4541
endif
mob goto 4508
if clones == 1
mob oload 4542
endif
if carries $i 4543
mob goto 4508
else
mob goto 4506
endif
if carries $i 4541
or carries $i 4542
and carries $i 4540
say {mYou might of beaten me, but another Champion of Thor, and Loki's Champion still breath!{x
else
if carries $i 4541
or carries $i 4542
say {mYou've beaten Loki's Champion and me, but another one of Thor's Champions lives still!{x
else
if carries $i 4540
say {mYou might of gotten the best of Thor's Champions, but Loki's Champion still remains!{x
else
say {mAlas we have failed!{x
bow
say {mYou may claim your prize at the North Eastern Perimeter, within a chest.{x
mob goto 4550
say northeast perimeter
endif
endif
endif
if carries $i 4543
mob goto 4508
else
mob goto 4506
endif
~
#4510
if rand 75
mob oload 4520
else
if rand 75
mob oload 4519
else
mob oload 4518
endif
endif
if rand 75
mob oload 4536
else
if rand 75
mob oload 4535
else
if rand 50
mob oload 4534
endif
endif
endif
if rand 75
mob oload 4539
else
if rand 75
mob oload 4538
else
if rand 50
mob oload 4537
endif
endif
endif
if rand 75
mob oload 4529
else
if rand 75
mob oload 4528
else
if rand 75
mob oload 4527
else
mob oload 4526
endif
endif
endif
if rand 75
mob oload 4523
else
if rand 75
mob oload 4522
else
mob oload 4521
endif
endif
if rand 75
mob oload 4531
else
if rand 75
mob oload 4530
else
if rand 75
mob oload 4532
else
if rand 75
mob oload 4533
endif
endif
endif
endif
~
#4511
mob goto 4526
if mobhere 4501
mob oload 4540
endif
mob goto 4524
if mobhere 4501
mob oload 4541
endif
if carries $i 4540
and carries $i 4541
else
mob call 4510 $i
endif
mob goto 4525
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
mob goto 4522
~
#4512
if room $i == 4526
mob oload 4543
endif
mob goto 4522
if mobhere 4508
mob oload 4540
endif
mob goto 4524
if clones == 1
mob oload 4541
endif
mob goto 4526
if clones == 1
mob oload 4542
endif
if carries $i 4543
mob goto 4526
else
mob goto 4524
endif
if carries $i 4541
or carries $i 4542
and carries $i 4540
say {mMagni's Champion and another one of Hel's still exist.{x
else
if carries $i 4541
or carries $i 4542
say {mYou've beaten Magni's Champion and me, but another Champion of Hel's still remains!{x
else
if carries $i 4540
say {mYou might of gotten the best of Hel's Champions, but Magni's Champion still remains!{x
else
say {mAlas we have failed!{x
bow
say {mYou may claim your prize at the South Eastern Perimeter, within a chest.{x
mob goto 4550
say southeast perimeter
endif
endif
endif
if carries $i 4543
mob goto 4526
else
mob goto 4524
endif
~
#4513
mob goto 4520
if mobhere 4502
mob oload 4540
endif
mob goto 4518
if mobhere 4502
mob oload 4541
endif
if carries $i 4540
and carries $i 4541
else
mob call 4510 $i
endif
mob goto 4519
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
mob goto 4516
~
#4514
~
#4515
mob goto 4512
if mobhere 4503
mob oload 4540
endif
mob goto 4514
if mobhere 4503
mob oload 4541
endif
if carries $i 4540
and carries $i 4541
else
mob call 4510
endif
mob goto 4513
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
mob goto 4510
~
#4516
mob call 4510 $i
mob goto 4507
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
mob goto 4550
say doing it
~
#4517
mob call 4510 $i
mob goto 4525
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
put ticket chest
mob goto 4550
~
#0

#$