/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" #include "recycle.h" #include "tables.h" void do_boo(CHAR_DATA *ch, char *argument) { char buf[MAX_CHANNEL_LENGTH]; DESCRIPTOR_DATA *d; int wtime; if (argument[0] == '\0') { if (IS_SET(ch->comm,COMM_NOCHAT)) { send_to_char("boo channel is now ON.\n\r", ch); REMOVE_BIT(ch->comm,COMM_NOCHAT); } else { send_to_char("boo channel is now OFF.\n\r", ch); SET_BIT(ch->comm,COMM_NOCHAT); } } else /* CHAT message sent, turn CHAT on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS) || IS_SET(ch->comm,COMM_NOPUBCHAN)) { send_to_char("The gods have revoked your channel priviliges.\n\r", ch); return; } if ((ch->in_room->vnum == ROOM_VNUM_CORNER) && (!IS_IMMORTAL(ch))) { send_to_char( "Just keep your nose in the corner like a good little player.\n\r", ch); return; } REMOVE_BIT(ch->comm,COMM_NOCHAT); sprintf(buf, "{3[{=BOO{3]{x You '{=%s{x'\n\r", argument); send_to_char(buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; int pos; bool found = FALSE; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOCHAT) && !IS_SET(victim->comm,COMM_QUIET)) { for (pos = 0; pos < MAX_FORGET; pos++) { if (IS_NPC(victim)) break; if (victim->pcdata->forget[pos] == NULL) break; if (!str_cmp(ch->name, victim->pcdata->forget[pos])) found = TRUE; } if (!found) { act_new("{3[{=BOO{3]{x $n '{=$t{x'", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } wtime = UMAX(2, 9-(ch->level)); WAIT_STATE( ch, wtime ) ;} void do_chat(CHAR_DATA *ch, char *argument) { char buf[MAX_CHANNEL_LENGTH]; DESCRIPTOR_DATA *d; int wtime; if (argument[0] == '\0') { if (IS_SET(ch->comm,COMM_NOCHAT)) { send_to_char("ooc channel is now ON.\n\r", ch); REMOVE_BIT(ch->comm,COMM_NOCHAT); } else { send_to_char("ooc channel is now OFF.\n\r", ch); SET_BIT(ch->comm,COMM_NOCHAT); } } else /* CHAT message sent, turn CHAT on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS) || IS_SET(ch->comm, COMM_NOPUBCHAN)) { send_to_char("The gods have revoked your channel priviliges.\n\r", ch); return; } /* if ((!str_infix(" fuck ", argument)) || (!str_prefix("fuck ", argument)) || (!str_suffix(" fuck", argument)) || (!str_suffix(" fuck.", argument)) || (!str_suffix(" fuck!", argument)) || (!str_cmp("fuck", argument)) || (!str_cmp("fuck.", argument)) || (!str_cmp("fuck!", argument)) || (!str_cmp("shit", argument)) || (!str_cmp("shit.", argument)) || (!str_cmp("shit!", argument)) || (!str_infix(" shit ", argument)) || (!str_prefix("shit ", argument)) || (!str_suffix(" shit", argument)) || (!str_suffix(" shit.", argument)) || (!str_suffix(" shit!", argument))) { if (!IS_IMMORTAL(ch)) { send_to_char("Don't let the IMM's catch you talking like that!\n\r",ch); return; } } */ if ((ch->in_room->vnum == ROOM_VNUM_CORNER) && (!IS_IMMORTAL(ch))) { send_to_char( "Just keep your nose in the corner like a good little player.\n\r", ch); return; } REMOVE_BIT(ch->comm,COMM_NOCHAT); sprintf(buf, "{3[{=OOC{3]{x You '{=%s{x'\n\r", argument); send_to_char(buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; int pos; bool found = FALSE; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOCHAT) && !IS_SET(victim->comm,COMM_QUIET)) { for (pos = 0; pos < MAX_FORGET; pos++) { if (IS_NPC(victim)) break; if (victim->pcdata->forget[pos] == NULL) break; if (!str_cmp(ch->name, victim->pcdata->forget[pos])) found = TRUE; } if (!found) { act_new("{3[{=OOC{3]{x $n '{=$t{x'", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } wtime = UMAX(2, 9-(ch->level)); WAIT_STATE( ch, wtime ) ;} void do_ic(CHAR_DATA *ch, char *argument) { char buf[MAX_CHANNEL_LENGTH]; DESCRIPTOR_DATA *d; int wtime; if (argument[0] == '\0') { if (IS_SET(ch->comm,COMM_NOCHAT)) { send_to_char("ic channel is now ON.\n\r", ch); REMOVE_BIT(ch->comm,COMM_NOCHAT); } else { send_to_char("ic channel is now OFF.\n\r", ch); SET_BIT(ch->comm,COMM_NOCHAT); } } else /* CHAT message sent, turn CHAT on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS) || IS_SET(ch->comm, COMM_NOPUBCHAN)) { send_to_char("The gods have revoked your channel priviliges.\n\r", ch); return; } /* if ((!str_infix(" fuck ", argument)) || (!str_prefix("fuck ", argument)) || (!str_suffix(" fuck", argument)) || (!str_suffix(" fuck.", argument)) || (!str_suffix(" fuck!", argument)) || (!str_cmp("fuck", argument)) || (!str_cmp("fuck.", argument)) || (!str_cmp("fuck!", argument)) || (!str_cmp("shit", argument)) || (!str_cmp("shit.", argument)) || (!str_cmp("shit!", argument)) || (!str_infix(" shit ", argument)) || (!str_prefix("shit ", argument)) || (!str_suffix(" shit", argument)) || (!str_suffix(" shit.", argument)) || (!str_suffix(" shit!", argument))) { if (!IS_IMMORTAL(ch)) { send_to_char("Don't let the IMM's catch you talking like that!\n\r",ch); return; } } */ if ((ch->in_room->vnum == ROOM_VNUM_CORNER) && (!IS_IMMORTAL(ch))) { send_to_char( "Just keep your nose in the corner like a good little player.\n\r", ch); return; } REMOVE_BIT(ch->comm,COMM_NOCHAT); sprintf(buf, "{3[{=IC{3]{x You '{=%s{x'\n\r", argument); send_to_char(buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; int pos; bool found = FALSE; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOCHAT) && !IS_SET(victim->comm,COMM_QUIET)) { for (pos = 0; pos < MAX_FORGET; pos++) { if (IS_NPC(victim)) break; if (victim->pcdata->forget[pos] == NULL) break; if (!str_cmp(ch->name, victim->pcdata->forget[pos])) found = TRUE; } if (!found) { act_new("{3[{=IC{3]{x $n '{=$t{x'", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } wtime = UMAX(2, 9-(ch->level)); WAIT_STATE( ch, wtime ) ;}