asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name City of Despair~
Builders Zyx Unlinked~
VNUMs 30400 30499
Continent 0
Credits {y[{D40--80{y]{c Zyx     {R City of Despair{X~
Security 1
Flags 0
End

#MOBILES
#30400
gate guard~
{7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x~
{7A {8G{7a{8t{7e {8G{7u{8a{7r{8d{x stands here diligently watching the entrance.
~
~
human~
AB 0 0 -1000 0
135 0 1d1+10000 10d10+100 6d6+18 none
-18 -18 -18 -12
TU 0 0 O
stand stand male 2500
AHMV ABCDEFGHIJK medium unknown
#30401
sleepy guard~
{7A {4S{7l{4e{7e{4p{7y{x Guard~
{7A {4S{7l{4e{7e{4p{7y{x Guard walks around after finishing his shift.
~
~
human~
AB 0 0 -1000 0
135 0 1d1+10000 10d10+100 6d6+18 none
-12 -12 -12 -8
U 0 0 O
stand stand male 2500
AHMV ABCDEFGHIJK medium unknown
#30402
small kid~
{4A {6S{4m{6a{4l{6l {4K{6i{4d{x~
{7A {6S{4m{6a{4l{6l {4K{6i{4d{x runs around in ragged clothes.
~
~
human~
AB Y 0 0 0
100 0 25d10+6500 10d10+100 6d6+18 none
-18 -18 -18 -12
0 0 0 O
stand stand male 2500
AHMV ABCDEFGHIJK small unknown
#30403
weak looking man~
{7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x~
{7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x walks around pointlessly.
~
~
human~
AB Y 0 0 0
100 0 25d10+6500 10d10+100 6d6+18 none
-16 -16 -16 -10
0 0 0 O
stand stand none 2500
AHMV ABCDEFGHIJK medium unknown
#30404
tired looking woman~
{7A {^T{7i{^r{7e{^d{x Woman{x~
{7A {^t{7i{^r{7e{^d{x woman{x walks around slowly.
~
~
human~
AB 0 0 0 0
100 0 25d10+6500 10d10+100 6d6+18 thwack
-16 -16 -16 -10
0 0 0 O
stand stand female 2500
AHMV ABCDEFGHIJK medium unknown
#30405
Burly guard patrol~
{7A {!B{#u{!r{#l{!y{x Guard{x~
{7A {!b{#u{!r{#l{!y{x guard{x patrols the streets.
~
~
human~
AB 0 0 0 0
135 0 1d1+10000 10d10+100 6d6+18 none
-18 -18 -18 -16
0 0 0 O
stand stand male 2500
AHMV ABCDEFGHIJK medium unknown
#30406
homeless old lady sleeping~
{7A {#hom{7el{#ess {8l{7a{8d{7y~
{7A {#hom{7el{#ess {7o{8l{7d {8l{7a{8d{7y{x is here sleeping in the streets.
~
~
human~
AB 0 0 0 0
100 0 25d10+6500 10d10+100 6d6+18 slap
-16 -16 -16 -10
0 0 0 O
sleep stand female 2500
AHMV ABCDEFGHIJK medium unknown
#30407
mangy dog~
{7A {1m{@a{1n{@g{1y{7 dog{x~
{7A {1m{@a{1n{@g{1y{7 dog{x roams the streets.
~
~
wolf~
AB VZ 0 0 0
100 0 25d10+6500 10d10+100 6d6+18 bite
-15 -15 -15 -10
FH 0 0 O
stand stand male 2500
AGHMV ABCDEFGHIJKQV medium unknown
#30408
travelling merchant tall~
A tall travelling merchant.~
A tall travelling merchant stands before you haggling his wares.
~
~
human~
AB CDEFGJZ 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 100000000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#30409
snotty looking woman~
{7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x~
{7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x walks around ignoring your existance.
~
~
human~
AB 0 0 0 0
130 150 1d1+10000 1d1+500 12d15+1 slap
-25 -25 -25 -25
0 0 0 O
stand stand female 12500
AHMV 0 medium unknown
F par ABCDEFGHIJK
#30410
rich noble man~
{7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x~
{7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x walks around admiring his wealth.
~
~
human~
AB 0 0 0 0
130 150 1d1+10000 1d1+500 12d15+1 none
-25 -25 -25 -25
0 0 0 O
stand stand male 12500
AHMV ABCDEFGHIJK medium unknown
#30411
guard commander frank~
{#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x~
{#F{!r{&a{!n{#k, {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x, stands here looking strong.
~
~
human~
AB 0 0 0 0
140 150 1d1+20000 1d1+500 12d15+1 none
-50 -50 -50 -50
0 0 0 O
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
#30412
pickpocket young town~
{8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x~
{8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x stands here unnoticed.
~
~
human~
AGHS PQVa BNO 0 0
200 150 1d1+20000 10d10+100 6d6+18 thwack
0 0 0 0
GHJ 0 D O
stand stand male 15000
AHMV ABCDEFGHIJK small unknown
M FIGHT 30401 100~
#30413
crazy looking old man~
{!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x~
A {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x stands here looking nutty!
~
~
human~
AB CDFGUVc 0 1000 0
40 500 1d1+20000 0d0+0 6d6+18 none
-50 -50 -50 -50
DHJQ 0 D 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#30400
simple healing pill~
{&A simple {4h{6e{&ali{6n{4g {&pill.{x~
{&A simple {4h{6e{&ali{6n{4g {&pill.{x~
none~
pill AY AO
50 'mass healing' 'cure serious' 'refresh' 'refresh'
40 0 2500 P
#30401
simple combat pill~
{&A simple {#c{1o{&mb{1a{#t{& pill.{x~
{&A simple {#c{1o{&mb{1a{#t{& pill.{x~
unknown~
pill AY AO
50 'haste' 'giant strength' 'frenzy' 'constance'
40 0 2500 P
#30402
simple defense pill~
{&A simple {$d{2e{&fen{2s{$e{& pill.{x~
{&A simple {$d{2e{&fen{2s{$e{& pill.{x~
unknown~
pill AY AO
40 'armor' 'steel flesh' 'illusionary armor' 'stone skin'
40 0 2500 P
#30403
blunt stick~
a blunt stick.~
An extremely long blunt stick.~
unknown~
weapon AHPSYZ AN
exotic 10 20 thwack F
101 0 0 P
#30404
portal rift~
rift~
{x~
unknown~
portal R 0
0 KL A BCEFGHJKMNO 0
0 0 0 P
#30405
basic guard sword~
{xBasic Guard Sword{x~
The guard's sword lies here worn and neglected.{x~
unknown~
weapon ABSY AN
sword 30 1 slash A
30 3 20000 P
#30406
Basic Sparring Flail~
{xBasic Sparring Flail{x~
A basic sparring flail lies here after its extensive use in training.~
unknown~
weapon ASY AN
flail 30 1 crush E
30 3 20000 P
#30407
basic shiv~
{xBasic Shiv{x~
A sharpened piece of metal lies here looking dangerously jagged.~
unknown~
weapon ASY AN
dagger 30 1 pierce H
30 3 20000 P
#30408
basic hatchet~
{xBasic Hatchet{x~
A small wooden handled hatchet lies here stuck in the ground.~
unknown~
weapon ASY AN
axe 30 1 chop B
30 3 20000 P
#30409
basic spiculum~
{xBasic Spiculum{x~
A long thing pole lies here with a sharpened stone tip on the end.~
unknown~
weapon ASY AN
staff 30 1 thrust E
30 3 20000 P
#30410
basic barbed mace~
{xBasic Barbed Mace{x~
A large barbed mace lies here buried in the dirt.~
unknown~
weapon ASY AN
mace 30 1 crush C
30 3 20000 P
#30411
basic knotted rope~
{xBasic Knotted Rope{x~
A length of rope lies tangled on the ground with a large knot on the end.~
unknown~
weapon ASY AN
whip 30 1 acbite H
30 3 20000 P
#30412
basic training lance~
{xBasic Training Lance{x~
A long wooden lance lies here barely sharpened on its tip.~
unknown~
weapon ASY AN
polearm 30 1 pierce G
30 3 20000 P
#30413
adequate warrior sword~
{xan Adequate Warrior's Sword{x~
A long slender sword lies here stuck into the ground tip first.~
unknown~
weapon ASY AN
sword 1 102 frbite B
50 5 50000 P
#30414
adequate rondel~
{xan Adequate Rondel{x~
A discarded rondel lies covered in dust on the ground.~
unknown~
weapon ASY AN
dagger 1 102 pierce G
50 5 50000 P
#30415
lethal misericorde~
a Lethal Miscricorde~
(no description)~
unknown~
weapon ASY AN
dagger 10 13 stab E
70 7 70000 P
#30416
adequate trident~
an Adequate Trident{x~
A trident lies here covered in blood.~
unknown~
weapon ASY AN
staff 1 102 thrust B
50 5 50000 P
#30417
lethal awl pike~
a Lethal Awl Pike~
A deadly looking pike stands here stabbed into the ground.~
unknown~
weapon ASY AN
staff 10 13 charge G
70 7 70000 P
#30418
lethal spatha~
a Lethal Spatha~
A long blade lies here demanding respect as you walk by.~
unknown~
weapon ASY AN
sword 10 13 fury C
70 7 70000 P
#30419
adequate war hammer~
an Adequate War Hammer~
A war hammer lies here discarded by its owner.~
unknown~
weapon ASY AN
mace 1 102 crush H
50 5 50000 P
#30420
lethal flanged mace~
a Lethal Flanged Mace~
A flanged mace await to crush its next victim's head.~
unknown~
weapon ASY AN
mace 10 13 blast E
70 7 70000 P
#30421
adequate adze~
an Adequate Adze~
A razor sharp adze is ready to split wood or your opponent.~
unknown~
weapon ASY AN
axe 1 102 flbite A
50 5 50000 P
#30422
lethal valaska~
a Lethal Valaska~
A sturdy valaska lies here ready to aid you.~
unknown~
weapon ASY AN
axe 10 13 crush G
70 7 70000 P
#30423
adequate flail~
an Adequate Flail~
A heavy stick is here with many chains hanging off awaiting to rip flesh.~
unknown~
weapon ASY AN
flail 1 102 shbite G
50 5 50000 P
#30424
lethal morning star~
a Lethal Morning Star~
A giant ball of spikes lays here radiating energy on the end of its chain.~
unknown~
weapon ASY AN
flail 10 13 frbite B
70 7 70000 P
#30425
adequate bullwhip~
an Adequate Bullwhip~
A long leather whip lays coiled ready to keep things moving.~
unknown~
weapon ASY AN
whip 1 102 slash H
50 5 50000 P
#30426
lethal cat o'nine~
a Lethal Cat O'Nine Tails~
A sadistic whip lays here pulsating a need to punish.~
unknown~
weapon ASY AN
whip 10 13 slice A
70 7 70000 P
#0



#ROOMS
#30400
Approaching the City~
You approach the once great gate of the City of Distress.  Years of
conflict has slowly worn on the city and is now nothing more then a ruin. 
Guards stand here watching the gate keeping their rule absolute.  As their
backs are turned you enter this once grand city.  
~
0 8192 3
D0
~
~
0 0 30401
D2
~
~
0 0 14512
S
#30401
Intersection in the South Road~
Your first steps in the city is met with mixed emotions.  In the distance
there are sounds of laughter and song.  Much closer you can hear the sounds
of children coughing, trash cans falling over, and many people conspiring
under their breaths with one another.  The stone road is missing several
pieces and the buildings around sway with the slightest breeze, you decide
it's time to move on.  
~
0 8192 0
D0
~
~
0 0 30433
D1
~
~
0 0 30402
D2
~
~
0 0 30400
D3
~
~
0 0 30432
D5
~
~
0 0 30454
S
#30402
Along the South Road~
To the south is the wall keeping you within the rule of the opressors. 
Dogs run around chasing rats attempting to get a meal.  To the west is the
gate of the city.  
~
0 8192 0
D1
~
~
0 0 30403
D3
~
~
0 0 30401
S
#30403
Along the South Road~
To the south is the wall keeping you within the rule of the opressors.  A
guard stands here and looks you up and down trying to figure out your
purpose in this town.  
~
0 8192 0
D1
~
~
0 0 30404
D3
~
~
0 0 30402
S
#30404
Along the South Road~
To the south is the wall keeping you within the rule of the opressors. 
Dogs run around chasing rats attempting to get a meal.  A stone in the road
cracks and nearly sends you falling to the ground.  
~
0 8192 0
D1
~
~
0 0 30405
D3
~
~
0 0 30403
S
#30405
Turn In the Road~
Here is the corner of the eastern and southern walls.  Buildings sway
over you and a falling brick nearly hits you square in the head.  The wall
here is nearly completely destroyed but a fortification is here preventing
any escape.  
~
0 8192 0
D0
~
~
0 0 30406
D3
~
~
0 0 30404
S
#30406
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D0
~
~
0 0 30407
D2
~
~
0 0 30405
S
#30407
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D0
~
~
0 0 30408
D2
~
~
0 0 30406
S
#30408
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D0
~
~
0 0 30409
D2
~
~
0 0 30407
S
#30409
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight.  To
the west is the center of town and beggars come up to you asking from any
spare money.  
~
0 0 0
D0
~
~
0 0 30410
D2
~
~
0 0 30408
D3
~
~
0 0 30448
S
#30410
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 8192 0
D0
~
~
0 0 30411
D2
~
~
0 0 30409
S
#30411
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D0
~
~
0 0 30412
D2
~
~
0 0 30410
S
#30412
Along the Eastern Road~
Along the eastern wall the road splits and cracks under your weight. 
Roaches walk out from under the stones as you step on them, well what's left
of them.  
~
0 0 0
D0
~
~
0 0 30413
D2
~
~
0 0 30411
S
#30413
Turn In the Road~
The northeast corner of the wall meets here as two people walk around
aimlessly talking about the past and the golden age of the town.  To the
west you can start to hear the sounds of happiness a little more clearly. 
Buildings creak and moan as the residence that dwell in them move around.  
~
0 0 0
D2
~
~
0 0 30412
D3
~
~
0 0 30414
S
#30414
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30413
D3
~
~
0 0 30415
S
#30415
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30414
D3
~
~
0 0 30416
S
#30416
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30415
D3
~
~
0 0 30417
S
#30417
Along the Northern Road~
The northern center of town is an odd place.  A transition from poverty
and happiness is here.  Above you wine trickles down on your face and an
abundance flows from the oppressors.  As you stand here you get a feeling of
how bad this life must be for the orginal people of the city.  
~
0 0 0
D1
~
~
0 0 30416
D2
~
~
0 0 30443
D3
~
~
0 0 30418
D4
~
~
0 0 30455
S
#30418
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30417
D3
~
~
0 0 30419
S
#30419
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30418
D3
~
~
0 0 30420
S
#30420
Along the Northern Road~
Along the northern wall people wander around trying to find an escape
from the town.  The road itself is in poor condition and the buildings are
falling apart around you.  
~
0 0 0
D1
~
~
0 0 30419
D3
~
~
0 0 30421
S
#30421
Turn In the Road~
In the nortwest corner of town the two roads meet.  To the east is the
northern wall and the faint sounds of happiness becoming louder.  
~
0 0 0
D1
~
~
0 0 30420
D2
~
~
0 0 30422
S
#30422
Along the Western Road~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D0
~
~
0 0 30421
D2
~
~
0 0 30423
S
#30423
Along the Western Road~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A guard is here attempting to make his rounds.
~
0 0 0
D0
~
~
0 0 30422
D2
~
~
0 0 30424
S
#30424
Along the Western Road~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A dog barks at you and attempts to bite at
your leg trying to get an ounce of food.  
~
0 0 0
D0
~
~
0 0 30423
D2
~
~
0 0 30425
S
#30425
Along the Western Road~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  To the east is towards the center of town.  
~
0 0 0
D0
~
~
0 0 30424
D1
~
~
0 0 30453
D2
~
~
0 0 30426
S
#30426
Along the Western Road~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D0
~
~
0 0 30425
D2
~
~
0 0 30427
S
#30427
Along the Western Road~
Making your way up the western side of the town the road has many holes
and rodents crawling around.  A guard is here attempting to make his rounds.
~
0 0 0
D0
~
~
0 0 30426
D2
~
~
0 0 30428
S
#30428
Along the Western Road~
Making your way up the western side of the town the road has many holes and rodents crawling around.
~
0 0 0
D0
~
~
0 0 30427
D2
~
~
0 0 30429
S
#30429
Turn In the Road~
At the corner of the south and west walls you feel extremely closed in. 
A building that would have once stood strong slowly leans over towards the
wall.  Bricks and trash scatter the ground as the towns citizens walk around
without a purpose.  
~
0 0 0
D0
~
~
0 0 30428
D1
~
~
0 0 30430
S
#30430
Along the South Road~
To the south is the wall keeping you within the rule of the oppressors. 
The western wall is seen in the distance and still nothing is getting any
better.  The towns integrity is falling more and more as you progress and
you're worried there may be little you can hope to accomplish here.  
~
0 0 0
D1
~
~
0 0 30431
D3
~
~
0 0 30429
S
#30431
Along the South Road~
To the south is the wall keeping you within the rule of the oppressors. 
A guard walks the streets keeping the people under control.  As you walk by
he looks you up and down trying to figure out your purpose in being here.  
~
0 0 0
D1
~
~
0 0 30432
D3
~
~
0 0 30430
S
#30432
Along the South Road~
To the south is the wall keeping you within the rule of the oppressors. 
A dog barks at your approach and attempts to hide bhind a trash can to
escape your stare.  To the east is the gate to the city.  
~
0 0 0
D1
~
~
0 0 30401
D3
~
~
0 0 30431
S
#30433
Southern End of the City~
As you approach the city you notice the complete lack of anything.  There
is no song and no laughter.  People move around without a purpose of
anything.  Even the buildings are completely bare and hardly meet the
requirements of a basic shelter.  
~
0 0 0
D0
~
~
0 0 30434
D2
~
~
0 0 30401
S
#30434
Southern End of the City~
Inside the city the poverty starts to sink in.  The homes near you are
completely decrepit and trash just sits on the the sides of the streets
waiting for someone to care.  
~
0 0 0
D0
~
~
0 0 30437
D1
~
~
0 0 30436
D2
~
~
0 0 30433
D3
~
~
0 0 30435
S
#30435
Small House~
A small dwelling is here.  Barely able to be called a home for anyone. 
The residents inside look at you with fear hoping that you will not take any
of their little pocessions.  
~
0 0 0
D1
~
~
0 0 30434
S
#30436
Small House~
A small dwelling is here.  Barely able to be called a home for anyone. 
The residents inside look at you with fear hoping that you will not take any
of their little pocessions.  
~
0 0 0
D3
~
~
0 0 30434
S
#30437
Southern End of the City~
South of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  
~
0 0 0
D0
~
~
0 0 30438
D2
~
~
0 0 30434
S
#30438
Center of the City~
The once great square of the city is here.  There is a complete lack of
any activity here anymore.  The marble which made several decorations in the
road has been removed and taken elsewhere.  People loiter on the foundation
of what used to be a fountain.  
~
0 0 0
D0
~
~
0 0 30439
D1
~
~
0 0 30444
D2
~
~
0 0 30437
D3
~
~
0 0 30449
S
#30439
Northern End of the City~
North of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  
~
0 0 0
D0
~
~
0 0 30440
D2
~
~
0 0 30438
S
#30440
Northern End of the City~
North of the square there are few houses lining the street.  The houses
themselves are in poor condition and can barely be seen supporting any life
other then the rodents and pour out of the cracks in the walls.  
~
0 0 0
D0
~
~
0 0 30443
D1
~
~
0 0 30442
D2
~
~
0 0 30439
D3
~
~
0 0 30441
S
#30441
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D1
~
~
0 0 30440
S
#30442
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D3
~
~
0 0 30440
S
#30443
Northern End of the City~
Approaching the northern part of town you feel completely sick to your
stomach having seen what you have.  Never before have you seen people being
oppressed like this.  The way they were treated you wonder what kind of
people could do this.  
~
0 0 0
D0
~
~
0 0 30417
D2
~
~
0 0 30440
S
#30444
Eastern End of the City~
East of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  An old lady
sleeps on the streets here just waiting to die and leave her misery behind. 
~
0 0 0
D1
~
~
0 0 30445
D3
~
~
0 0 30438
S
#30445
Eastern End of the City~
Inside the city itself there are few dwellings around.  And where ones
once stood there is nothing more but rubble and make shift shelters.  A
guard stands making his rounds and plundering what he can from the citizens
of the city.  
~
0 0 0
D0
~
~
0 0 30446
D1
~
~
0 0 30448
D2
~
~
0 0 30447
D3
~
~
0 0 30444
S
#30446
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D2
~
~
0 0 30445
S
#30447
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D0
~
~
0 0 30445
S
#30448
Eastern End of the City~
To the east is the city wall and to the west is the center of town. 
People walk the streets looking for a place to sleep or any food.  A lady
lays here after colapsing of complete exhaustion.  
~
0 0 0
D1
~
~
0 0 30409
D3
~
~
0 0 30445
S
#30449
Western End of the City~
West of the main square in the city you can see how this city might have
once been.  Decaying decorations and empty flower beds lay on the sides of
the road.  The oppressors must have been here for a while now.  
~
0 0 0
D1
~
~
0 0 30438
D3
~
~
0 0 30450
S
#30450
Western End of the City~
Inside the city itself there are few dwellings around.  And where ones
once stood there is nothing more but rubble and make shift shelters.  A
guard stands making his rounds and plundering what he can from the citizens
of the city.  
~
0 0 0
D0
~
~
0 0 30451
D1
~
~
0 0 30449
D2
~
~
0 0 30452
D3
~
~
0 0 30453
S
#30451
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D2
~
~
0 0 30450
S
#30452
Small House~
A small house is here.  The walls themselves seem to be falling aparty. 
Chunks of the ceiling fall on you as you step into the house.  The young kid
here looks bruised a battered, he must have cross a guard the wrong way.  
~
0 0 0
D0
~
~
0 0 30450
S
#30453
Western End of the City~
The west end of the city is here.  To the west is the wall of the city
and the roads cumble and shake under your feet.  As you contine to the east
is the center of the town.  
~
0 0 0
D1
~
~
0 0 30450
D3
~
~
0 0 30425
S
#30454
Merchant's Cave~
A secret room lies dug deep into the ground as to avoid being pillaged by
the guards.  A single travelling merchant remains behind to try to aid those
that wish to release the village from the grasp of poverty.  
~
0 128 0
D4
~
~
0 0 30401
S
#30455
Fancy Road in the City~
Stepping into the fancy part of the city you are in shock.  How can these
people live like this why their neighbors live in such poverty.  You begin
to forget everything as a beautiful lady walks by.  Simply smiling at her,
she turns away with her nose turned up by your presence.  
~
0 0 0
D1
~
~
0 0 30461
D2
~
~
0 0 30480
D3
~
~
0 0 30456
D4
~
~
0 0 30460
D5
~
~
0 0 30417
S
#30456
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The nobles walking around glare at you knowing that you don't belong here.  
~
0 0 0
D1
~
~
0 0 30455
D3
~
~
0 0 30457
S
#30457
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here completely involved with herself to notice you.  
~
0 0 0
D1
~
~
0 0 30456
D3
~
~
0 0 30458
S
#30458
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble man walks around showing off his wealth to anyone that will ask.  
~
0 0 0
D1
~
~
0 0 30457
D3
~
~
0 0 30459
S
#30459
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
~
0 0 0
D1
~
~
0 0 30458
D2
~
~
0 0 30479
S
#30460
Guards Barracks~
The guard barracks are here.  The guards rest here after a day of
oppressing the lower classes below.  Their loot sits beside them as they
sleep with golden blankets wrapped around them.  
~
0 0 0
D2
~
~
0 0 30489
D5
~
~
0 0 30455
S
#30461
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors.  Nobles walk around laughing
about their money and admiring their existance.  
~
0 0 0
D1
~
~
0 0 30462
D3
~
~
0 0 30455
S
#30462
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors.  Nobles walk around laughing
about their money and admiring their existance.  Again a beautiful lady
catches your eye but you let this one be.  
~
0 0 0
D1
~
~
0 0 30463
D3
~
~
0 0 30461
S
#30463
Fancy Road in the City~
You feel grateful to be able to walk on such roadss compared to what was
below.  Roads are filled with life and colors.  The people walk around with
a self pride that radiates from them.  A noble walks around showing off his
wealth to anyone that ask.  
~
0 0 0
D1
~
~
0 0 30464
D3
~
~
0 0 30462
S
#30464
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  The roads are filled with life and colors.  A woman stands here
completely ignoring you knowing that you are not from money.  
~
0 0 0
D2
~
~
0 0 30465
D3
~
~
0 0 30463
S
#30465
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A nobleman walks around blinding you with his glistening jewlery he wears.  
~
0 0 0
D0
~
~
0 0 30464
D2
~
~
0 0 30466
S
#30466
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but she has already turned her back to
you completely ignoring your existance.  
~
0 0 0
D0
~
~
0 0 30465
D2
~
~
0 0 30467
S
#30467
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The people walk around with a self pride that radiates from them.  A noble
walks around showing off his wealth to anyone that ask.  
~
0 0 0
D0
~
~
0 0 30466
D2
~
~
0 0 30468
S
#30468
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but she has already turned her back to
you completely ignoring your existance.  
~
0 0 0
D0
~
~
0 0 30467
D3
~
~
0 0 30469
S
#30469
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing about his wealth compared to yours.  
~
0 0 0
D1
~
~
0 0 30468
D3
~
~
0 0 30470
S
#30470
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here keeping to herself looks into a mirror admiring her own
beauty.  
~
0 0 0
D1
~
~
0 0 30469
D3
~
~
0 0 30471
S
#30471
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing about his wealth compared to yours.  
~
0 0 0
D1
~
~
0 0 30470
D3
~
~
0 0 30472
S
#30472
Fancy Road in the City~
The middle of the upper class town is here.  The statue from below has
been moved up here so people can admire it's beauty without having to
associate with the people downtown.  Frank the Guard Commander stands here
looking bored and waiting for a riot.  In the mean time though he indulges
with the many woman that throw themselves at him.  
~
0 0 0
D0
~
~
0 0 30482
D1
~
~
0 0 30471
D2
~
~
0 0 30483
D3
~
~
0 0 30473
S
#30473
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A rich noble walks around complaining of back pains from how heavy his coin
purse is.  
~
0 0 0
D1
~
~
0 0 30472
D3
~
~
0 0 30474
S
#30474
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here indulging candies imported in from countries far away.  
~
0 0 0
D1
~
~
0 0 30473
D3
~
~
0 0 30475
S
#30475
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around nearly blinding you with the amount of jewlery he has
on.  
~
0 0 0
D1
~
~
0 0 30474
D3
~
~
0 0 30476
S
#30476
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A beautiful woman catches your eye but by the time you get the courage to
say anything she turns away with her nose held high.  
~
0 0 0
D0
~
~
0 0 30477
D1
~
~
0 0 30475
S
#30477
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around talking with everyone about money and how great it is. 
~
0 0 0
D0
~
~
0 0 30478
D2
~
~
0 0 30476
S
#30478
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman sits here admiring herself in a mirror.  
~
0 0 0
D0
~
~
0 0 30479
D2
~
~
0 0 30477
S
#30479
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A rich noble stands here complaining of back pains from how heavy his coin
purse is.  
~
0 0 0
D0
~
~
0 0 30459
D2
~
~
0 0 30478
S
#30480
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
The people walk the streets drinking wines and singing songs.  
~
0 0 0
D0
~
~
0 0 30455
D2
~
~
0 0 30481
S
#30481
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A noble walks around laughing at your small coin purse compared to his.  
~
0 0 0
D0
~
~
0 0 30480
D2
~
~
0 0 30482
S
#30482
Fancy Road in the City~
You feel grateful to be able to walk on such roads compared to what was
below.  Roads are filled with life and colors as several birds fly overhead.
A woman stands here primping herself to see Frank.  
~
0 0 0
D0
~
~
0 0 30481
D2
~
~
0 0 30472
S
#30483
Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D0
~
~
0 0 30472
D2
~
~
0 0 30484
S
#30484
Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D0
~
~
0 0 30483
D2
~
~
0 0 30485
S
#30485
Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  
~
0 0 0
D0
~
~
0 0 30484
D2
~
~
0 0 30486
S
#30486
Road to the Palace~
The road to the palace is paved with marble.  Flowers line either side of
the road while humming birds go from flower to flower.  People laugh and
sing songs admiring themselves and their royal family.  You are approaching
the palace and the sounds of the great court echo in the distance.  
~
0 0 0
D0
~
~
0 0 30485
D4
~
~
0 0 30487
S
#30487
Before the Palace~
The road to the palace in pave with marble.  Statues depicting themselves
as gods line the road on either side.  As you continue you can sense your
pressence being unwelcome and fear this might not be the greatest idea.  
~
0 0 0
D1
~
~
0 0 30488
D5
~
~
0 0 30486
S
#30488
Gates of the Palace~
The grand gates before the palace are an elobrate piece of work.  Gems
and gold are interlaced in the giant marble gates.  Guards stand here hoping
to not let you pass and displease Frank.  Compared to below these gates seem
like they can hold off an army.  
~
0 0 0
D3
~
~
0 0 30487
S
#30489
Guard's Armoury~
You stand in a large room lined with weapons of different sizes.  Some
glow and hum with ferocity, others sit silently with an eerie feeling
radiating off of them.  A crazy looking man stands behind the counter
grinning madly.  
~
0 128 0
D0
~
~
0 0 30460
S
#0



#SPECIALS
S



#RESETS
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M 0 30406 25 30424 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 20 30425 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30425 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30407 20 30426 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 25 30426 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 20 30426 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30405 20 30427 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30402 25 30427 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30407 20 30428 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 25 30428 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 20 30428 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30403 20 30429 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30429 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30407 20 30430 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 25 30430 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 20 30430 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30405 20 30431 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30402 25 30431 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30407 20 30432 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30406 25 30432 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30406 25 30433 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30433 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30405 20 30434 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 25 30434 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 9 30435 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30435 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30402 9 30436 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30436 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30406 25 30437 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30437 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30402 9 30438 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30438 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30438 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30406 25 30439 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30439 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30405 20 30440 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 25 30440 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 9 30441 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30441 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30441 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30402 9 30442 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30442 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30442 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30406 25 30443 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30443 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30406 25 30444 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30444 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30405 20 30445 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 25 30445 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 9 30446 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30446 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30446 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30402 9 30447 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30403 20 30447 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30404 20 30447 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30406 25 30448 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30448 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30406 25 30449 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30449 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30405 20 30450 1 *Load {7A {!B{#u{!r{#l{!y{x Guard{x
M 0 30407 25 30450 1 *Load {7A {1m{@a{1n{@g{1y{7 dog{x
M 0 30402 9 30451 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30404 20 30451 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30404 20 30451 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30403 20 30451 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30402 9 30452 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30404 20 30452 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30404 20 30452 1 *Load {7A {^T{7i{^r{7e{^d{x Woman{x
M 0 30403 20 30452 1 *Load {7A {3w{7e{3a{7k {8l{7o{8o{7k{8i{7n{8g {7man{x
M 0 30406 25 30453 1 *Load {7A {#hom{7el{#ess {8l{7a{8d{7y
M 0 30402 25 30453 1 *Load {4A {6S{4m{6a{4l{6l {4K{6i{4d{x
M 0 30408 1 30454 1 *Load A tall travelling merchant.
G 0 30401 0 *{&a simple {#c{1o{&mb{1a{#t{& pill.{x is given to A tall travelling merchant.
G 0 30402 0 *{&a simple {$d{2e{&fen{2s{$e{& pill.{x is given to A tall travelling merchant.
G 0 30400 0 *{&a simple {4h{6e{&ali{6n{4g {&pill.{x is given to A tall travelling merchant.
M 0 30410 35 30455 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30455 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30456 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30456 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30457 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30457 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30458 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30458 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30459 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30459 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30401 8 30460 8 *Load {7A {4S{7l{4e{7e{4p{7y{x Guard
M 0 30410 35 30461 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30461 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30462 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30462 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30463 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30463 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30464 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30464 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30465 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30465 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30466 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30466 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30467 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30467 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30468 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30468 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30469 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30469 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30470 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30470 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30471 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30471 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30472 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30472 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30411 1 30472 1 *Load {#F{!r{&a{!n{#k {8t{&h{8e {#G{!u{&a{!r{#d {8C{&o{8m{&m{8a{&n{8d{&e{8r{x
M 0 30410 35 30473 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30473 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30474 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30474 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30475 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30475 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30476 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30476 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30477 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30477 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30478 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30478 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30479 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30479 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30480 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30480 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30481 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30481 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30482 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30482 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30412 2 30482 2 *Load {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x
M 0 30410 35 30483 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30483 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30484 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30484 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30485 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30485 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30410 35 30486 1 *Load {7A {@r{&i{@c{&h {@n{&o{@b{&l{@e{&m{@a{&n{x
M 0 30409 35 30486 1 *Load {7A {#s{&n{#o{&t{#t{&y{x looking {^w{&o{^m{&a{^n{x
M 0 30412 2 30487 2 *Load {8T{7h{8e {8y{7oun{8g {8t{7ow{8n {8p{7ickpocke{8t{x
M 0 30400 8 30488 4 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x
M 0 30400 8 30488 4 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x
M 0 30400 8 30488 4 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x
M 0 30400 8 30488 4 *Load {7T{8h{7e {8G{7a{8t{7e {8G{7u{8a{7r{8d{x
M 0 30413 1 30489 1 *Load {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30406 0 *{xbasic sparring flail{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30405 0 *{xbasic guard sword{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30407 0 *{xbasic shiv{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30408 0 *{xbasic hatchet{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30409 0 *{xbasic spiculum{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30410 0 *{xbasic barbed mace{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30411 0 *{xbasic knotted rope{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30412 0 *{xbasic training lance{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30413 0 *{xan adequate warrior's sword{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30414 0 *{xan adequate rondel{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30416 0 *An adequate trident{x is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30419 0 *An adequate war hammer is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30421 0 *An adequate adze is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30423 0 *An adequate flail is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30425 0 *An adequate bullwhip is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30415 0 *A lethal miscricorde is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30417 0 *A lethal awl pike is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30418 0 *A lethal spatha is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30420 0 *A lethal flanged mace is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30422 0 *A lethal valaska is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30424 0 *A lethal morning star is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
G 0 30426 0 *A lethal cat o'nine tails is given to {!C{&r{!a{&z{!y {#O{&l{#d {@M{&a{@n{x
S



#SHOPS
30408 0 5 9 33 32 100 110 0 24
30413 0 5 9 26 15 100 100 0 24
0



#MOBPROGS
#30400
if isfollow
end
else
if isgood $n
say You look like a good soul.
say Lets get back at these bastards.
oload 30403
wear stick
follow $n
else
say With an attitude like that, you should go see Frank for a job.
~
#30401
flee
flee
flee
flee
hide
hide
hide
~
#0

#$