#AREADATA Name The Mutant Dump~ Builders None~ VNUMs 11800 11899 Continent 1 Mobtier 0 Credits {y[{D65--90{y]{c Keldar {RThe Mutant Dump{X~ Security 9 Flags 0 End #MOBILES #11800 krukith giant wolf~ the {^Wolf-headed {8Krukith{0~ A {^Wolf-headed {8Krukith{0 draws his blade. ~ The {8Krukith{0 were giants that once lived in the hills and mountains near here. Caught and enslaved by the {1Mages {7of {6Spire{0, these poor souls today are the product of breeding and magic performed upon them. This one looks to be a crossbreed of wolf and giant. ~ unique~ ACEFGH DFQZ O -500 11800 86 43 26d33+2992 28d32+3247 2d51+53 slash -32 -31 -33 -31 BCDU ALQ BHIK EJP stand stand male 1000 ABHMV ABCDEFGHIJKV huge unknown V -1 A -1 #11801 krukith giant bear~ the {3Bear-headed {8Krukith{0~ A {3Bear-headed {8Krukith{0 draws his blade. ~ The {8Krukith{0 were giants that once lived in the hills and mountains near here. Caught and enslaved by the {1Mages {7of {6Spire{0, these poor souls today are the product of breeding and magic performed upon them. This one looks to be a crossbreed of a grizzly bear and giant. ~ unique~ ACFGT DFZ O -500 11800 90 43 14d71+3678 21d49+4190 7d14+56 claw -36 -34 -34 -31 CDEKLU ALQ BHI FJP stand stand male 1000 ABHMV ABCDEFGHIJKUV huge unknown V -1 A -1 #11802 krukith giant hyena~ the {$Hyena-headed {8Krukith{0~ A {$Hyena-headed {8Krukith{0 cackles as he sees you.. ~ The {8Krukith were giants that once lived in the hills and mountains near here. Caught and enslaved by the {1Mages {7of {6Spire{0, these poor souls today are the product of breeding and magic performed upon them. This one looks to be a crossbreed of hyena and giant. ~ unique~ ACGHS DFPQZ O -500 11800 86 43 27d35+3527 24d35+2874 2d51+54 pierce -31 -33 -33 -30 BFHU ALQ BHIK GJP stand stand male 1000 ABHMV ABCDEFGHIJKV large unknown V -1 A -1 #11803 krukith giant cyote~ the {8Cyote-headed Krukith{0~ A {8Cyote-headed Krukith{0 draws his blade. ~ The {8Krukith{0 were giants that once lived in the hills and mountains near here. Caught and enslaved by the {1Mages {7of {6Spire{0, these poor souls today are the product of breeding and magic performed upon them. This one looks to be a crossbreed of cyote and giant. ~ unique~ ACEGH DFQZ O -500 11800 84 43 26d33+2992 19d47+3117 6d15+51 pierce -33 -33 -32 -29 BCDFR ALQ BHIK EJP stand stand male 1000 ABHMV ABCDEFGHIJKV large unknown V -1 A -1 #11804 krukith giant lion~ the {3Lion-headed {8Krukith{0~ A {3Lion-headed {8Krukith{0 roars as you approach. ~ The Krukith were giants that once lived in the hills and mountains near here. Caught and enslaved by the {1Mages {7of {6Spire{0, these poor souls today are the product of breeding and magic performed upon them. This one looks to be a crossbreed of an lion and giant. ~ dog~ AFGT DFZc O -500 11800 90 43 31d31+3848 31d31+3848 7d14+56 pierce -32 -35 -36 -31 CDEFHU ALQ BEFHIK EJP stand stand male 1000 ABGHMV ABCDEFGHIJKUV giant unknown V -1 A -1 #11805 dreadmage robed man figure~ a {1Dreadmage{0~ A black robed figure grins evilly at you. ~ This being is living proof that power has it's price. Once one of the {1Mages {7of {6Spire{0, prolonged exposure to chemicals has caused him serious brain damage. Cast out of {6Spire{0, the mage now roams these lands with an army of deformed soldiers. The mage wears a simple black robe. ~ human~ AFGRW DFTUV BDH -800 11800 90 20 25d37+3384 17d61+4003 5d20+55 stab -36 -35 -36 -31 AFP AJ BKL GN stand stand either 1000 ABCHMV ABCDEFGHIJK medium unknown V -1 A -1 #11806 huge serpent guardian drezil~ The {3Drezil {4Serpent{0~ A huge {3Drezil {4Serpent{0 is happy to see its next meal. ~ {3Drezil {4Serpents{0 normally are deep sea creatures. This one has been preverted into a sludge craving being. Ten feet in length and covered with slimy scales from head to tail, this beast will eat anything. ~ wyvern~ ABCFT DFQb O -500 11801 82 10 15d51+2361 24d35+2874 7d13+53 charge -30 -30 -29 -27 CEFHMU AEGL BH FIJS stand stand none 0 ABGQac ADEFKLOQVX huge unknown F aff T F for Z F par CHJ V -1 A -1 #11807 snake alvisian python large~ the {#Alvisian {2Python{0~ A large snake uncoils itself and slithers you way. ~ This snake is 25 feet long and greenish in color. It's skin seems to keeps changing shades as it slithers through the brush towards you. It's large fangs ooze as it's long tongue tests the air. ~ snake~ AGTU FJPQVb O 0 11801 70 10 24d24+1572 22d27+1696 4d20+44 bite -23 -23 -28 -21 DEFMU AB GL IO stand stand none 0 AGXYc ADEFKLQVX huge unknown V -1 A -1 #11808 monkey schamic~ a {5Schamic {&Monkey{0~ A large monkey is swinging through the trees here. ~ The {5Shamic {&Monkeys{0 are normally quit small in stature. This specimen stands 4 feet tall and has claws to help grip the branches and vines. It has white fur and those deep set eyes that reguard you show just a little too much intelligence to be normal. ~ orc~ ACHQXY JZ 0 -500 11801 70 5 23d27+1752 24d27+1884 6d12+43 claw -25 -23 -27 -18 CDEFMU AEL KQ IS stand stand either 0 ABHMV ABCDEFGHJKQU large unknown F par I V -1 A -1 #11809 schamic ape~ the {5Shamic {4Ape{0~ The {5Shamic {4Ape{0 looks you over. ~ This creature is huge in stature. The hulking ape watches you carefully as you enter the area. Flexing its long shaggy purple fur covered arms, the {5Shamic {4Ape{0 looks strong enough to tear you limb from limb. ~ troll~ ACFT FJZ O -100 11801 76 76 10d69+1956 23d31+2188 6d14+48 pound -29 -28 -29 -22 CDEIU ALQ BEK H stand stand either 0 ABHMV ABCDEFGHIJK huge unknown F aff c F vul K F par UV V -1 A -1 #11810 worm grey enormous~ the {*Worm{0~ An enormous {8Worm{0 plows it's way towards you. ~ The linage of this creatue is unknown, but the locals have taken to calling it 'Worm'. Simple as it may be that describes the {8Worm{0 perfectly. Twenty feet in length, the monster can literally rearange the countryside. It's grey mass moves like some huge acordian as it crosses the earth. ~ centipede~ ACGTUY IZc O 0 11800 86 10 26d33+2992 28d32+3247 2d51+53 bite -34 -33 -33 -29 AMU ABLOQ EFIJ 0 stand stand none 0 ABRc ADFQ giant unknown F vul E F for GO F par CK V -1 A -1 #11811 worm grey large~ the {8Worm{0~ A large {8Worm{0 plows it's way towards you. ~ The linage of this creatue is unknown, but the locals have taken to calling it 'Worm'. Simple as it may be, that describes the {8Worm{0 perfectly. Ten feet in length, the monster can really do a number on the country side. It's grey mass moves like some huge acordian as it crosses the earth. ~ centipede~ ACFGTUY IZc 0 0 11804 70 0 11d56+1629 23d27+1752 3d27+44 bite -25 -26 -27 -20 AMU ABLOQ EFIJ 0 stand stand none 0 ABRc ADFQ huge unknown F vul E F for GO F par CK V -1 A -1 #11812 field mouse mutant~ the {1Mutant {7Mouse{0~ A mutated {7Mouse{0 lumbers about here. ~ Oozing sores cover the patchy skin of this {1Mutant {7Mouse{0. Four feet long and weighing in at over 200 pounds, this mouse is no longer the fuzzy little take home variety. The beady bloodshot eyes size you up while it twitches it's long gray tail. ~ dog~ ACGHSU JPZ 0 0 11804 70 10 24d27+1884 20d32+1817 3d27+43 bite -27 -25 -25 -21 EFHMNRU AKLQ N R stand stand none 0 ABGV ACDEFHJKLQUV medium unknown V -1 A -1 #11813 mutant dude~ the {1Mutant Dude{0~ A mutated man is here, grinning evily. ~ Once a member of a local community, this man spent too much time here. Exposed to viruses and chemicals within the area he began to mutate. When his fur and fangs appeared, the village forced him into exile. He is now one of the many creatures struggling to survive here. He wears the ragged clothing of a woodsman. ~ human~ ACEFG JPZ O -500 0 80 20 10d81+2552 23d31+2188 6d15+52 slice -31 -29 -28 -27 CDFJR AKLQ G H stand stand male 2000 ABHMV ABCDEFGHIJK large unknown V -1 A -1 #11814 mutant babe~ the {1Mutant Babe{0~ A mutated woman licks her cracked lips. ~ Once a member of a local community, this woman spent too much time here. Exposed to viruses and chemicals within the area she began to mutate. When her fur and fangs appeared, the village forced her into exile. She is now one of the many creatures struggling to survive here. She wears the ragged dress she was forced out in. ~ human~ ACEFG JPZ O -500 0 80 20 16d51+2654 10d81+2552 6d15+52 slice -31 -31 -32 -27 CDFJR AKLQ G H stand stand female 2000 ABHMV ABCDEFGHIJK large unknown V -1 A -1 #11815 mutant lynx~ the {1Mutant {6Lynx{0~ A {1Mutant {6Lynx {0 hisses at you from the brush. ~ The shiny scales on this {6Lynx{0 glitter as it makes it's way through the paths in the underbrush. Three feet tall and 5 1/2 long, this kitty is amoung the most dangerous felines ever. With a deep throated hiss, it's warning to you is very clear. ~ human~ AGHTY DPZ 0 0 0 70 70 20d32+1817 22d27+1696 3d27+44 claw -26 -25 -27 -20 DEFH 0 AEGHILQ J stand stand none 0 ABGHMV ABCDEFGHIJKQUVX medium unknown V -1 A -1 #11816 tree carnivorous willow~ the {3Willow {2Tree{0~ A carnivorous {3Willow {2Tree{0 reaches for you. ~ With roots in the soil of this blasted place, some of the plants have started to under go mutations as well. This mamoth {3Willow {2Tree{0 is a prime example. The 20 to 30 feet whip thin braches and a knot hole filled with teeth show the nutrition requirements for this tree are just a little more demanding than what the soil can provide. ~ troll~ ABFGMTY FIJLTZc 0 0 0 84 40 16d51+2654 26d33+2992 6d15+51 whip -31 -31 -32 -29 ADEMN ACLQRSX BEFG IJK stand stand none 0 Ec N giant unknown F vul H F for ABHMV F par ABCDEFGHIJKUV V -1 A -1 #11817 elephant roc ickratan~ the {8Ickratan{0~ An {8Ickratan{0 wings its way through air. ~ This hybred has the body of a huge roc and a head of an elephant. The {8Ickratans{0 wing span is atleast 12 feet in length. Large tusks protrude from the mammoth head. ~ wyvern~ AGHSY DFLTZ O 0 0 80 10 15d51+2361 15d51+2361 8d10+49 thrust -30 -30 -28 -25 BCFHR ALQ I HS stand stand none 0 ABGZ ACDEFHJKPQUVXY huge unknown V -1 A -1 #11818 alligator gator reptile saber~ The {7Saber Toothed{9 Gator{0~ An alligator slithers towards you. ~ There isn't much visible mutation on this beast, only the four large saber teeth protruding from its mouth show that it is infected. The gator is 20 feet in length with the normal skin of an alligator. ~ lizardman~ AFGT PZbc 0 0 0 76 10 23d31+2188 14d51+2107 4d21+47 chomp -27 -28 -30 -22 CDFM AG FGHL I stand stand none 0 ABGHMVXc ABCDEFGHIJKQV huge unknown V -1 A -1 #11819 druid wilbur~ Wilbur~ Wilbur the druid his here trying to take all the pain away. ~ Wilbur the druid is here to help these poor souls. Healing those he can, he tries to right the wrongs caused by the {1Mages {7of {6Spire{0. ~ human~ AGHLZa DFJZ HN 1000 0 110 90 13d119+8804 39d39+9201 8d17+69 thwack -44 -44 -43 -41 EFHKT ABKLQ EFGHIJMS 0 stand stand male 9000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #0 #OBJECTS #11800 mushroom black spotted~ a {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom~ A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is growing here.~ food~ pill APT A 50 'restore mana' '' '' '' 0 5 0 P E black spotted mushroom~ The mushroom gives off a very stale odder. Just a whiff is quite overpowering. One inch in diameter, black with white spots, this mushroom is found in only the darkest areas of most forests. ~ #11801 mushroom gray red stripped~ a {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom~ A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is growing here.~ food~ pill APT A 50 'restore mana' '' '' '' 0 5 0 P E gray red stripped mushroom~ The mushroom gives off a very stale odder. Just a whiff is quite overpowering. It is approximately 1/2 inch in diameter, gray and has red stripes. ~ #11802 mushroom white large~ a large {7white{0 mushroom~ A large {7white{0 mushroom is growing here.~ food~ pill APT A 50 'blindness' 'refresh' '' '' 0 4 0 P E large white mushroom~ The smell of the mushroom is sweet. Slightly bigger than an orange, the mushroom is completely white. ~ #11803 banana green~ a {2green{0 {#banana{0~ There is a {2green{0 {#banana{0 here.~ food~ food APT AE 3 3 0 0 0 0 8 0 P E green banana~ Fresh off the tree, this banana isn't ripe yet. ~ #11804 vest tanned hides armor~ a hide vest~ a smelly vest of hides lies here~ hard leather~ armor Y AD AE AE BE BCD A 83 180 0 P A 19 6 A 18 4 A 1 2 A 13 50 E hide~ This is a well tanned vest of animal hides. It is quite well used but in very good condition, besides the odder. ~ #11805 long chain armour~ some chain armour~ some chain armour is lying here~ steel~ armor ABJL AD E ABE E BCD B 81 200 1000 P A 12 100 A 18 6 A 19 3 E chain~ The chain armour is well oiled. Sparkling in the light the way it does show it has been well maintained. ~ #11806 large hide gauntlets~ some hide gauntlets~ a set of hide gauntlets are lying here~ hard leather~ armor 0 AH BE E ABE ABCD A 83 100 0 P A 18 7 A 19 4 A 13 60 A 1 1 E guantlets~ The gauntlets have a faint odder of sweat about them, but look to be in good order. Hides from some animal have been used to make these gauntlets. ~ #11807 glowing foxfire~ some foxfire~ some foxfire is glowing softly here~ wood~ light A AO 0 0 BDEFGH 0 0 70 10 0 P A 1 1 A 2 1 A 12 80 A 13 80 A 17 -10 A 18 7 A 19 5 E foxfire wood light~ The chunk of foxfire is 1 foot long and 3 inches in diameter. It gives of a low but steady glow that illuminates a surprisingly large area. ~ #11808 beautiful ordinate lamp~ a beautiful lamp~ a beautiful lamp is lying here~ glass~ light HY AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 70 30 2000 P A 12 100 A 18 7 A 19 3 E lamp light~ The lamp is exquisitely made. The detail of the fine carvings almost makes you lose yourself within the lines. It is breath breathtakingly beautiful and is surely worth holding on to. ~ #11809 glowing braided horse hair ring~ a glowing horse hair ring~ A glowing ring made of braided hair lies here~ fur~ armor A AB BC D D ABC 0 76 3 0 P A 1 1 A 13 40 A 17 15 A 18 7 A 19 7 E ring horse hair~ The ring is made of tightly braided horse hair. The strains of hair are shinny from age. ~ #11810 gaudy golden ring~ a gaudy gold ring~ A chipped gaudy golden ring was dropped here~ copper~ armor 0 AB ABCD AE ABCD ABD 0 76 5 500 P A 1 2 A 18 6 A 19 6 A 12 90 E gaudy gold ring~ The heavy gold ring doesn't shine at all. Cheap in design and make, it certainly isn't much to look at. ~ #11811 choke chain collar~ a choke chain collar~ A discarded collar was left here~ iron~ armor 0 AC E AE ABCD ACD 0 78 20 0 P A 18 8 A 19 6 A 13 70 E choke chain collar~ This collar was used to control something at one time. There are bits of hair still stuck on the buckle. ~ #11812 billowing cape~ a billowing cape~ A billowing cape has been discarded here~ velvet~ armor 0 AC E ABE BE CD 0 77 80 5000 P A 12 90 A 18 5 A 19 5 A 13 60 E cape billowing~ The cape is well tailored. The cut is beautiful, but the material itself has seen some use. ~ #11813 thorny vine headband~ a headband~ A headband made of thorny vines lies here~ hardwood~ armor 0 AE AE BE BE BCD 0 78 20 100 P A 18 7 A 19 7 A 13 50 E thorny headband~ The headband is crudely fashioned from tough thorny vines. ~ #11814 glimmering shinny chain coif~ a shinny chain coif~ A glimmering chain coif lying here~ mithril~ armor AMY AD E AE E ACD 0 82 200 3000 P A 18 7 A 19 7 A 17 -7 E gleaming chain coif~ The coif is made from the finest of mithril stock. The armor looks quite expensive and well made, as well as having a decorative look. ~ #11815 fine riding gloves~ some fine riding gloves~ A pair of {8black{0 riding gloves are lying here~ soft leather~ armor 0 AH ABCD AE AE CD 0 77 20 1000 P A 12 90 A 18 9 E riding gloves~ The gloves were made for riding. The supple leather allows for free movement and for some feeling to get through to the hands. ~ #11816 worn boots~ some very worn boots~ A pair of well used boots have been left here~ hard leather~ armor 0 AG ABCD AE E CD 0 74 70 30 P A 5 2 A 17 4 A 18 7 A 14 70 A 2 2 E worn boots~ The boots have seen better days. They look to have been quite fine in their day, how long ago that was is hard to say from their condition now. They are still quite functional. ~ #11817 riding boots~ a pair of riding boots~ A pair of highly polished riding boots are lying here~ soft leather~ armor 0 AG ABCD AE ABCD BCD 0 81 50 1500 P A 2 2 A 18 8 A 17 -5 E riding boots~ These are a very fine pair of boots. The well crafted, finely tooled boots look like something a great lord would have for riding. ~ #11818 tiger skin leggings~ some tiger skin leggings~ A pile of fur is lying here~ fur~ armor C AF BE BE ABE ABD 0 83 150 100 P A 18 8 A 19 5 A 1 2 A 2 1 E tiger skin leggings~ Once part of the king of the jungle, this hide has been crafted in to a crudely but solidly made set of leggings. ~ #11819 tailored pants~ some well tailored pants~ Some pants made of fine material have been lost here~ silk~ armor C AF ABCD ABCD ACD ACD 0 70 60 2000 P A 12 90 A 13 90 E silk tailored pants~ The pants are of a fine weave. Made from the finest silk, the look suitable for any festive occasion. ~ #11820 dusty old cloak~ a dusty old cloak~ A pile of dirty rags has been dropped here~ cloth~ armor C AK BE ABE AE ACD 0 77 100 1000 P A 18 7 A 19 7 A 13 40 E dusty old cloak~ The cloak looks to have been left unattended for quite some time. The dust and dirt upon it seem to be ground right into the material. ~ #11821 green shroud~ a dark {2green{0 shroud~ A dark {2green{0 shroud has been forgotten here~ silk~ armor C AK E BE AE BCD 0 83 40 2000 P A 12 100 A 19 8 E green shroud~ The shroud is of the darkest green die. Well tailored and quiet dressy, it blends well with the color of foliage. ~ #11822 swarm~ a swarm~ A bunch of insects are swarming here~ slime~ armor G AQ CD BCD AE BD 0 71 0 0 P A 18 13 A 13 -20 E insects swarm~ The insects swarm about in a 1 foot by 1 foot area. They seem content with just flying aimlessly around within the circle. ~ #11823 floating eye~ a floating eye~ An eye slowly rotates to get a better look~ gut~ armor G AQ ABCD E ABCD ABD 0 73 0 30000 P A 3 2 A 14 40 A 18 4 A 19 4 A 20 -2 E floating eye~ The eye floats about, looking over everything it passes. It is bloodshot because of the lack of an eyelid to blink but it seems unaffected in it's ability to take in the surroundings. ~ #11824 wide leather belt~ a wide leather belt~ A leather belt is partially hidden here~ hard leather~ armor 0 AL ABCD AE AE ACD 0 80 60 1000 P A 18 6 A 19 8 A 13 70 E wide leather belt~ A plain but sturdy belt, it could be something a hauler might wear as he went about his work. It look very functional, but unadorned. ~ #11825 chain belt~ a fine chain belt~ A delicate finely crafted chain belt lies here~ mithril~ armor A AL E AE BE CD 0 75 40 4000 P A 12 100 A 13 20 A 18 5 E chain belt~ This belt is made from mithril stock. The delicate links look too fine to be as strong as they are. This is a fine piece of work. ~ #11826 glowing metal buckler~ a glowing metal buckler~ A glowing metal buckler has been dropped here~ mithril~ armor AG AJ ABCD AE ACD BCD 0 72 60 4000 P A 12 85 A 18 6 A 19 5 A 13 40 E metal buckler~ This small shinny buckler as the look of fine craftsmanship. An intricate design has been engraved on the front of the buckler. ~ #11827 platinum cufflink~ a platinum cufflink~ Something glittering is lying here~ platinum~ armor AG AM E AE ABE CD 0 77 1 10000 P A 13 50 A 18 6 A 19 6 A 17 -2 E platinum cufflink~ The cufflink is highly polished and the light glitters off of it. The cufflink is finely crafted, and in the exact center are the letters 'RHY'. ~ #11828 long serrated broad sword~ a serrated broad sword~ A very effective looking sword has been left here~ steel~ weapon ABGM AN sword 9 15 cleave AEH 75 150 2000 P A 1 -1 A 19 6 A 18 6 A 13 30 E serrated broad sword~ The sword has small teeth all along both edges, with a blood groove down the center of both sides. The tang is leather bound with a metal skull affixed to it. ~ #11829 sleek steel whip~ a sleek steel whip~ A sleek looking steel whip has been left coiled here~ steel~ weapon BGM AN whip 12 11 sting ADEG 85 60 10000 P A 18 9 A 19 9 E sleek steel whip~ The whip looks to be of standard design, but perhaps a shade slimmer than the norm. The metal links have been well oiled. ~ #11830 dull metal dagger~ a dull metal dagger~ A dull metal dagger is sticking up from the ground~ adamantite~ weapon CGM AN dagger 11 11 pierce ACDH 75 90 3000 P A 13 40 A 18 7 A 19 8 F S 0 0 C #11831 enormous battleaxe~ an enormous battleaxe~ An enormous battleaxe has been dropped here~ steel~ weapon 0 AN axe 14 9 smash ADEF 75 200 2000 P A 1 1 A 18 8 A 19 8 E enormous battle axe~ This monstrous axe was made for killing and nothing else. The huge 3/4 moon front edge and the large spike on the back could have been made for no other purpose than to take apart your opponent with ease. ~ #11832 bec de corbin~ a gruesome bec de corbin~ A gruesome bec de corbin has been discarded~ steel~ weapon M AN polearm 10 12 cleave AEFG 75 150 3000 P A 1 1 A 12 50 A 18 8 A 19 17 E bec de corbin~ This design dates back hundreds of years. The only thing that keeps it in use today is it's effectiveness in battle. ~ #11833 nasty flail~ a flail~ A nasty looking flail is lying upon the ground~ iron~ weapon HM AN flail 9 16 pound AGH 83 100 3000 P A 1 3 A 13 50 A 18 7 A 19 8 E nasty flail~ A slightly ribbed handle adds a sure grip to this flail. The chain is 2 feet long and the iron ball at the end as several gleaming spikes upon it. ~ #0 #ROOMS #11800 Entrance to the {1Mutant {8Dump{0.~ You find yourself at the edge of the Dump. The howls of unknown horrors can be heard as you stand and gaze out over these strange lands. Far off on the horizon, rising high above the forest, you can see a great snow capped spire. A trail leads off the east. There is a sign posted here. ~ 0 4 2 E sign~ {1 ** WARNING **{0 You are entering the an area that has contaminated animals within. I strongly suggest you leave at once. {1Rhythamon{0, {7Headmaster of {6Spire{0. ~ D1 You see brushlands east. ~ ~ 0 -1 11801 D3 ~ ~ 0 0 6124 S #11801 Wandering through the brush.~ Following the trail as it zigzags through the brush, there are old campsites not far off the trail. Old fire pits and trampled areas show that this area is not deserted. There are small paths to the west and north. ~ 0 0 3 D0 You see brushlands to the north. ~ ~ 0 -1 11802 D3 You see a clearing to the west. ~ ~ 0 -1 11800 S #11802 Wandering through the brush.~ Following the trail as it zigzags through the brush, there are old campsites not far off the trail. Old fire pits and trampled areas show that this area is not deserted. There are paths lead to the south and east. ~ 0 0 3 D1 You see brushlands to the east. ~ ~ 0 -1 11803 D2 You see brushlands to the south. ~ ~ 0 -1 11801 S #11803 Wandering through the brush.~ Following the trail as it zigzags through the brush, there are old campsites not far off the trail. Old fire pits and trampled areas show that this area is not deserted. This trail continues north and south. ~ 0 0 2 D0 You see brushlands to the north. ~ ~ 0 -1 11811 D2 You can see a path to the south. ~ ~ 0 -1 11804 D3 You see brushlands to the west. ~ ~ 0 -1 11802 S #11804 Start of a large trail.~ Off to the east a large trail starts. There are signs of fresh tracks from the hooves of some large beast. The brush has been stomped down making the going a little easier. ~ 0 0 2 D0 You see brushlands to the north. ~ ~ 0 -1 11803 D1 You can see a trail to the east. ~ ~ 0 -1 11805 S #11805 Along the trail.~ Following the trail as it zigzags through the brush, there are old campsites not far off the trail. Old fire pits and trampled areas show that this area is not deserted. The trail gets wider to the north. ~ 0 0 2 D0 You see brushlands to the north. ~ ~ 0 -1 11806 D3 You see a path to the west. ~ ~ 0 -1 11804 S #11806 Along the trail.~ You are crossing a very thick area of brush. The trail runs north and south. ~ 0 0 2 D0 You see a trail to the north. ~ ~ 0 -1 11807 D2 You see a trail to the south. ~ ~ 0 -1 11805 S #11807 Bend in the trail.~ The trail takes a sharp turn to the east and also runs to the south. The signs of passage are very easy to see here. ~ 0 0 2 D1 You see a bend in the trail east. ~ ~ 0 -1 11808 D2 You see a trail to the south. ~ ~ 0 -1 11806 S #11808 Around the bend.~ You're cossing an area of very dense brush. There is a crude stone structure visible though the brush to the south. The trail continues south and west. ~ 0 0 2 D2 You see a trail to the south. ~ ~ 0 -1 11809 D3 You see a trail to the west. ~ ~ 0 -1 11807 S #11809 Before the crumbling {8statue{0.~ Your standing before a stone structure. You can see that it was once a statue of some human male. The distyle is to great too tell more, but you can see the trail leads directly to it. ~ 0 0 2 D0 You see a bend in the trail to the north. ~ ~ 0 -1 11808 D2 You see a statue to the south. ~ ~ 0 -1 11810 S #11810 At the base of the {8statue{0.~ You crane your neck to look up at the statue. The face is weather worn and there are several chunks missing. There is a cude altar set up behind the statue. ~ 0 0 2 E statue man~ The crumbling statue's face is too weather worn to make out many details. The man is looking down at you as if to pass judgment or to show disapproval with your actions. Upon closer inspection you see that the statue isn't that old, it was just poorly made and hasn't stood the test of time well. ~ E altar~ The altar is covered with dried old blood and insects buzz noisily around it. The piles of bones beside the stone altar shows you weren't the first people to have come this way. ~ D0 You see a trail to the north. ~ ~ 0 -1 11809 S #11811 Wandering through the brush.~ You're traveling through dense brush. There is a game trail running north and south with the tracks of some strange beast upon it. ~ 0 0 3 D0 You see a sharp turn to the north. ~ ~ 0 -1 11812 D2 You see brushlands to the south. ~ ~ 0 -1 11803 S #11812 A sharp turn.~ The brush is becoming dense again and traveling has become more difficult. To the south the trail appears to be a little better. To the east is a small path. ~ 0 0 3 D1 You see brushlands to the east. ~ ~ 0 -1 11813 D2 You see brushlands to the south. ~ ~ 0 -1 11811 S #11813 A faint trail.~ The trail has become faint again. The brush is as close nitted as most cloak weaves. There are small breaks in the brush to the east, west and north. ~ 0 0 3 D0 You see brushlands to the north. ~ ~ 0 -1 11816 D1 You see brushlands to the east. ~ ~ 0 -1 11814 D3 You see brushlands to the west. ~ ~ 0 -1 11812 S #11814 Through the thick brush.~ The grey and brown brush grabs at your legs likes some hungry beggar. The going looks easier to the north and west. ~ 0 0 3 D0 You see brushlands to the north. ~ ~ 0 -1 11815 D3 You see brushlands to the west. ~ ~ 0 -1 11813 S #11815 Through the thick brush.~ Your traveling along a path in very thick brush. To the west and south the passage looks easier. ~ 0 0 3 D2 You see brushlands to the south. ~ ~ 0 -1 11814 D3 You see brushlands to the west. ~ ~ 0 -1 11816 S #11816 Through the tick brush.~ The brush is extreemly thick here. If each plant were a tree, you would be in choking forest. You can make out small breaks in the brush to the east, south and north. ~ 0 0 3 D0 You see a bend to the north. ~ ~ 0 -1 11817 D1 You see brushlands to the east. ~ ~ 0 -1 11815 D2 You see brushlands to the south. ~ ~ 0 -1 11813 S #11817 Another bend.~ You can again see a trail. It runs south and east with a sharp turn on the eastern end. The brush seems to keep getting more dense. ~ 0 0 3 D1 You see a trail to the east. ~ ~ 0 -1 11818 D2 You see brushlands to the south. ~ ~ 0 -1 11816 S #11818 Trudging along.~ The brush is so dense here that a trail must be forced as you move along this east/west trail. To the east you can see the trail turns south again. ~ 0 0 3 D1 You see a trun to the east. ~ ~ 0 -1 11819 D3 You see a bend to the west. ~ ~ 0 -1 11817 S #11819 Rounding the bend.~ A faint trail through the brush turns south here or you can follow it west. There is a circle of stones down the trail to the south. A faint smell of smoke is in the air. ~ 0 0 3 D2 You see a trail to the south. ~ ~ 0 -1 11820 D3 You see a trail to the west. ~ ~ 0 -1 11818 S #11820 Looking at the circle.~ Just to the south there is a circle of stones. The stones and the ground within are charred black. The circle is 3 paces in diameter. The smell of smoke is very strong here. ~ 0 0 3 E stone circle~ The circle looks to be 3 paces in diameter. Something has charred the rocks and ground black. Within the middle of the circle, partially covered with ash, something is gleaming. ~ D0 You see a turn to the north. ~ ~ 1 -1 11819 D2 You see a stone circle south. ~ ~ 0 -1 11821 S #11821 After the {7FLASH{0.~ There is a {&FLASH of LIGHT{0!! Your clothing is still smoking a bit as your vision clears. There is no sign of the circle, but you can see a way through the underbrush to the north. ~ 0 0 3 D0 You see trees to the north. ~ ~ 0 -1 11822 S #11822 A change of scenery~ There is a change coming over the land here. The air is more humid and the brush is starting to become small bent trees. There is a trail to the west. ~ 0 0 3 D3 You see a trees to the west. ~ ~ 0 -1 11823 S #11823 The beginnings of a forest.~ The trees are becoming more numerous. The underbrush that was grabing at you is starting to give way. To the west there are more trees and to the south you can skirt the forest's edge. ~ 0 0 3 D1 You see small trees to the east. ~ ~ 0 -1 11822 D2 You see trees to the south. ~ ~ 0 -1 11824 D3 You see a forest to the west. ~ ~ 0 -1 11831 S #11824 The beginnings of a forest.~ The trees are very numerous here. The underbrush is thick, but not so thick as to be much of a hinderance . To the south and north you can skirt the forest and west leads you toward the denser trees. ~ 0 0 3 D0 You see trees to the north. ~ ~ 0 -1 11823 D2 You see trees to the south. ~ ~ 0 -1 11825 D3 You see a forest to the west. ~ ~ 0 -1 11830 S #11825 Along the edge of a forest.~ The trees are very numerous here, but the underbrush is very sparse. To the south and north you can skirt the forest and west leads you toward the denser trees. ~ 0 0 3 D0 You see trees to the north. ~ ~ 0 -1 11824 D2 You see trees to the south. ~ ~ 0 -1 11826 D3 You see a forest to the east. ~ ~ 0 -1 11829 S #11826 Along the edge of a forest.~ The trees are very numerous here, but the underbrush is somewhat sparse. To the north you can skirt the forest and west leads you toward the denser trees. ~ 0 0 3 D0 You see trees to the north. ~ ~ 0 -1 11825 D3 You see a forest to the west. ~ ~ 0 -1 11827 S #11827 Just inside the forest.~ You are within a forest. There is little in the way of underbrush here, but the trees are dense enough to prevent traveling in a straight line. You can go south, east, north or west into a thicker part of the forest. ~ 0 0 3 D0 The forest continues north. ~ ~ 0 -1 11829 D1 The trees thin to the east. ~ ~ 0 -1 11826 D2 The forest continues south. ~ ~ 0 -1 11828 D3 You see heavy forest west. ~ ~ 0 -1 11835 S #11828 Coming to a halt.~ You travel south and see that your way is blocked by a great rock face. How you didn't see it through the trees is hard to understand, but there is no way past it. The only way out to to go back north. ~ 0 0 3 E face cliff rock~ The hard grey stone is very smooth. It rises up for 200 feet before it meets the sky. ~ D0 The forest continues north. ~ ~ 0 -1 11827 S #11829 Just inside the forest.~ You are within a forest. There is little in the way of underbrush here, but the trees are dense enough to prevent traveling in a straight line. You see a break in the trees to the east, north and south. To the west the forest thickens. ~ 0 0 3 D0 The forest continues north. ~ ~ 0 -1 11830 D1 The trees thin to the east. ~ ~ 0 -1 11825 D2 The forest continues south. ~ ~ 0 -1 11827 S #11830 Just inside the forest.~ You are within a forest. There is little in the way of underbrush here, but the trees are dense enough to prevent traveling in a straight line. To the east the forest tapers, it continues to the north and south and westward it thickens. ~ 0 0 3 D0 The forest continues north. ~ ~ 0 -1 11831 D1 The trees thin to the east. ~ ~ 0 -1 11824 D2 The forest continues south. ~ ~ 0 -1 11829 D3 You see heavy forest west. ~ ~ 0 -1 11833 S #11831 Just inside the forest.~ You are within a forest. There is little in the way of underbrush here, but the trees are dense enough to prevent traveling in a straight line. You can see easier going east and south, to the west the forest thickens. ~ 0 0 3 D1 The trees thin to the east. ~ ~ 0 -1 11823 D2 The forest continues to the south. ~ ~ 0 -1 11830 D3 You see heavy forest west. ~ ~ 0 -1 11832 S #11832 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see small trails leading east and south. ~ 0 1 3 D1 The trees thin to the east. ~ ~ 0 -1 11831 D2 It is too dark to see much south. ~ ~ 0 -1 11833 S #11833 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see small zigzaging trails leading east, west, north and south. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11832 D1 The trees thin to the east. ~ ~ 0 -1 11830 D2 It is too dark to see much south. ~ ~ 0 -1 11834 D3 It is too dark to see much west. ~ ~ 0 -1 11839 S #11834 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see small zigzaging trails leading west, north and south. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11833 D2 It is too dark to see much south. ~ ~ 0 -1 11835 D3 It is too dark to see much west. ~ ~ 0 -1 11840 S #11835 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see small trails leading east north and south. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11834 D1 The trees thin to the east. ~ ~ 0 -1 11827 D2 It is too dark to see much west. ~ ~ 0 -1 11836 S #11836 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see a faint trail going north and south. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11835 D2 It is too dark to see much south. ~ ~ 0 -1 11837 S #11837 Within the forest.~ The normal woodland sounds seem to be absent within these trees. The forest is very thick and dark. The floor of the forest is littered with old branches and dead falls. You can see small a trail leading north. To the west the forest thickens. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11836 D3 It is too dark to see much west. ~ ~ 0 -1 11843 S #11838 Under the vast branches.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness feels almost repressive. The air is so humid that even the drooping leaves seem to feel the weight of it. The trees and thorn bushes to the north, east and west are so dense they form a living wall. There is a path to the south. ~ 0 1 3 E thorn bushes wall~ The thorns are very sharp. You can only assume the liquid dripping from this is caused by the humidity. ~ D2 It is too dark to see much south. ~ ~ 0 -1 11839 S #11839 In the gloom of the forest.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness closes in around you. The air is so humid that even the drooping leaves seem to feel the weight of it. You can make a way out to the north and east through the dim light. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11838 D1 It is too dark to see much east. ~ ~ 0 -1 11833 S #11840 In the gloom of the forest.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness closes in around you. The air is so humid that even the drooping leaves seem to feel the weight of it. You can make a way out to the south and east through the dim light. ~ 0 1 3 D1 It is too dark to see much east. ~ ~ 0 -1 11834 D2 It is too dark to see much south. ~ ~ 0 -1 11841 S #11841 In the gloom of the forest.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness closes in around you. The air is so humid that even the drooping leaves seem to feel the weight of it. You can make a way out to the north and to the west you can see a mist forming. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11840 D3 You see a mist forming to the west. ~ ~ 0 -1 11846 S #11842 In the gloom of the forest.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness closes in around you. The air is so humid that even the drooping leaves seem to feel the weight of it. You can make a way out to the south and to the west you can see a mist forming. ~ 0 1 3 D2 It is too dark to see much south. ~ ~ 0 -1 11843 D3 You see a mist forming to the west. ~ ~ 0 -1 11845 S #11843 In the gloom of the forest.~ The trees are huge and there are years of fallen leaves and branches on the ground. The darkness closes in around you. The air is so humid that even the drooping leaves seem to feel the weight of it. You can make a way out to the north and east through the dim light. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11842 D1 It is too dark to see much east. ~ ~ 0 -1 11837 S #11844 A path in the jungle.~ Swarms of biting insects surround you as you traverse the jungle. The thick vines and twisted trunks of the trees block out light and whatever breeze there might have been. You see a path running north and west. ~ 0 1 3 D0 It is too dark to see much north. ~ ~ 0 -1 11845 D3 It is too dark to see much west. ~ ~ 0 -1 11847 S #11845 Welcome to the Jungle.~ You chop your way through a dense jungle teaming with insects and other parasites. The air is very humid within this cook pot of twisted trees and vines. To the east you can just make out the forest and to the south you can see a pathway. ~ 0 1 10 D1 It is too dark to see much east. ~ ~ 0 -1 11842 D2 It is too dark to see much south. ~ ~ 0 -1 11844 S #11846 Just north of the jungle.~ The air is noticeably warmer and humid here. The foliage is dripping with condensation and the ground is spongy. To the south you can see a jungle but no way to get there from here. To the east is the forest. ~ 0 1 3 D1 It is too dark to see much east. ~ ~ 0 -1 11841 S #11847 Along a the path in the jungle.~ There is a path that runs east and west here. The ground is becoming very wet and your boots sink in a little as you walk along. The one constant is, the insects seem happy to see you. There is an old sign nailed to the base of a huge tree. ~ 0 5 10 E sign~ There is a crude drawing of a skull and crossbones on the sign. The writing is very worn and there are only 2 letters you can make out: ___k_ __r______. The rest of the sign is too rotted to read. ~ D1 You can only see more jungle east. ~ ~ 0 -1 11844 D3 You can only see more jungle west. ~ ~ 0 -1 11848 S #11848 Deep in the jungle.~ The thick vines and twisted trunks of the trees block out light and whatever breeze there might have been in this place. To the east and north the path goes on. ~ 0 1 10 D0 You can only see more jungle north. ~ ~ 0 -1 11849 D1 You can only see more jungle and a path east. ~ ~ 0 -1 11847 S #11849 Deep in the jungle.~ Swarms of biting insects surround you as you traverse the jungle. The thick vines and twisted trunks of the trees block out light and whatever breeze there might have been. To the west and south the way looks passable. ~ 0 1 10 D2 You can only see more jungle south. ~ ~ 0 -1 11848 D3 You can only see more jungle west. ~ ~ 0 -1 11850 S #11850 Deep in the jungle.~ You continue to make your way through the jungle. To the east, west and south the path continues. ~ 0 1 10 D1 You can only see more jungle east. ~ ~ 0 -1 11849 D2 You can only see more jungle south. ~ ~ 0 -1 11851 D3 The jungle seems to then a bit west. ~ ~ 0 -1 11853 S #11851 Deep in the jungle.~ The jungle heat hammers down upon you, uncaring of your discomfort. As you are slowly being eaten alive your options present themsleves in the form of a path that goes to the west and north. ~ 0 1 10 D0 You can only see more jungle north. ~ ~ 0 -1 11850 D3 The jungle seems to thin a bit west. ~ ~ 0 -1 11852 S #11852 On swampy ground.~ The ground is nearly saturated here. Your boots make slurping sounds as come up out of the muck. No sooner does your foot leave the hole than it fills itself back in. To the east, north and west there is only more swamp. ~ 0 1 10 D0 The quagmire continues north. ~ ~ 0 -1 11853 D1 The ground looks firmer east. ~ ~ 0 -1 11851 D3 The swamp continues west. ~ ~ 0 -1 11854 S #11853 On swampy ground.~ The ground is nearly saturated here. Your boots make slurping sounds as come up out of the muck. No sooner does your foot leave the hole than it fills itself back in. To the east there are twisted trees and to the south there is only more swamp. ~ 0 1 10 D1 The ground looks firmer east. ~ ~ 0 -1 11850 D2 The swamp continues south. ~ ~ 0 -1 11852 S #11854 On swampy ground.~ The ground is nearly saturated here. Your boots make slurping sounds as they come up out of the muck. No sooner does your boot leave the hole than it fills itself back in. To the east and north there is only more swamp. ~ 0 1 10 D0 The swamp continues north. ~ ~ 0 -1 11855 D1 The swamp continues east. ~ ~ 0 -1 11852 S #11855 On swampy ground.~ The ground is nearly saturated here. Your boots make slurping sounds as come up out of the muck. No sooner does your foot leave the hole than it fills itself back in. There are puddles to the north and more swamp to the south. ~ 0 1 10 D0 The swamp seems to recede to the north. ~ ~ 0 -1 11856 D2 The swamp continues south. ~ ~ 0 -1 11854 S #11856 At the beginning of a trail.~ There are puddles all around. Making it's way through them is a small trail heading north and east. To the south is swampy ground. ~ 0 0 3 D0 You can see a beaten trail north. ~ ~ 0 -1 11858 D1 There is a trail to the east. ~ ~ 0 -1 11857 D2 There is a swamp south. ~ ~ 0 -1 11855 S #11857 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to your north. The stagnate waters churn slowly, causing waves of stench to roll out. The trail dead ends here. ~ 0 0 3 D0 You see stagnate waters north. ~ ~ 0 -1 11859 D3 You can see a beaten trail west. ~ ~ 0 -1 11856 S #11858 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the east. The stagnate waters churn slowly, causing waves of stench to roll out. There is a trail leading north and south. ~ 0 0 3 D0 You can see a beaten trail north. ~ ~ 0 -1 11860 D1 You see stagnate waters east. ~ ~ 0 -1 11859 D2 You can see a beaten trail south. ~ ~ 0 -1 11856 S #11859 In the murky waters. ~ The waves of stench are thick here. The noxious fumes continue to waif up as the brown waters churns. There is a small island not far to the east and the lake continues to the north. Just to the west there is dry ground. ~ 0 0 7 D0 You see stagnate waters north. ~ ~ 0 -1 11871 D1 You see a small island east. ~ ~ 0 -1 11872 D2 You can see land south. ~ ~ 0 -1 11857 D3 You see land west. ~ ~ 0 -1 11858 S #11860 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the east. The stagnate waters churn slowly, causing waves of stench to roll out. There is a trail leading north and south. ~ 0 0 3 D0 You can see a beaten trail north. ~ ~ 0 -1 11861 D1 You see stagnate waters east. ~ ~ 0 -1 11871 D2 You can see a beaten trail south. ~ ~ 0 -1 11858 S #11861 On the trail by the lake.~ You are on a sparsely wooded trail. To the east and south the trail continues. ~ 0 0 3 D1 You can see a beaten trail east. ~ ~ 0 -1 11862 D2 You can see a beaten trail south. ~ ~ 0 -1 11860 S #11862 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the south. The stagnate waters churn slowly, causing waves of stench to roll out. The trail goes east and west. ~ 0 0 3 D1 You can see a beaten trail east. ~ ~ 0 -1 11863 D2 You see stagnate waters south. ~ ~ 0 -1 11871 D3 You can see a beaten trail west. ~ ~ 0 -1 11861 S #11863 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the south. The stagnate waters churn slowly, causing waves of stench to roll out. There is a trail going east and west. ~ 0 0 3 D1 You can see a beaten trail east. ~ ~ 0 -1 11864 D2 You see stagnate waters south. ~ ~ 0 -1 11870 D3 You can see a beaten trail west. ~ ~ 0 -1 11862 S #11864 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the south. The stagnate waters churn slowly, causing waves of stench to roll out. There is a trail going east and west. ~ 0 0 3 D1 You can see a beaten trail east. ~ ~ 0 -1 11865 D2 You see stagnate waters south. ~ ~ 0 -1 11869 D3 You can see a beaten trail west. ~ ~ 0 -1 11863 S #11865 On the trail by the lake.~ You are on a sparsely wooded trail. The is a trail goes west and south. ~ 0 0 3 D2 You can see a beaten trail south. ~ ~ 0 -1 11866 D3 You can see a beaten trail west. ~ ~ 0 -1 11864 S #11866 On the trail by the lake.~ You are on a sparsely wooded trail with a lake to the west. The stagnate waters churn slowly, causing waves of stench to roll out. The trail goes north and south. ~ 0 0 3 D0 You can see a beaten trail north. ~ ~ 0 -1 11865 D2 You can see a beaten trail south. ~ ~ 0 -1 11867 D3 You see stagnate waters west. ~ ~ 0 -1 11869 S #11867 At the end of a trail.~ This is a sparcely wooded area. To the west see a lake and a trail leads to the north. Near the lake there is an old row boat. ~ 0 0 3 E old row boat~ You see an old boat here. It would have been perfect for crossing the waters if it wasn't for the huge hole in the bottom. ~ D0 You can see a beaten trail north. ~ ~ 0 -1 11866 D3 You see stagnate waters west. ~ ~ 0 -1 11868 S #11868 In the murky waters.~ The waves of stench are thick here. The noxious fumes continue to waif up as the brown waters churns. There is a small island not far to the west and the lake continues to the north. Just to the east there is dry ground. ~ 0 0 7 D0 You see stagnate waters north. ~ ~ 0 -1 11869 D1 You see land east. ~ ~ 0 -1 11867 D3 You see a small island west. ~ ~ 0 -1 11872 S #11869 In the murky waters.~ The waves of stench are thick here. The noxious fumes continue to waif up as the brown waters churns. To the north and east there is dry ground and the lake continues to the west and south. ~ 0 0 7 D0 You see land north. ~ ~ 0 -1 11864 D1 You see land east. ~ ~ 0 -1 11866 D2 You see stagnate waters south. ~ ~ 0 -1 11868 D3 You see stagnate waters west. ~ ~ 0 -1 11870 S #11870 In the murky waters.~ The waves of stench are thick here. The noxious fumes continue to waif up as the brown waters churns. There is a small island not far to the south and the lake continues to the east and west. Just to the north there is dry ground. ~ 0 0 7 D0 You see land north. ~ ~ 0 -1 11863 D1 You see stagnate waters east. ~ ~ 0 -1 11869 D2 You see a small island south. ~ ~ 0 -1 11872 D3 You see stagnate waters west. ~ ~ 0 -1 11871 S #11871 In the murky waters.~ The waves of stench are thick here. The noxious fumes continue to waif up as the brown waters churns. Just to the north and west there is dry ground and to the south and east the lake continues. ~ 0 0 7 D0 You see land north. ~ ~ 0 -1 11862 D1 You see stagnate waters east. ~ ~ 0 -1 11870 D2 You see stagnate waters south. ~ ~ 0 -1 11859 D3 You see land west. ~ ~ 0 -1 11860 S #11872 On the isle.~ After crossing the murky waters, you finally arrive at the island. It is even smaller than what it appeared to be from the distyle. With only a small half sunken stone hut in the exact middle. You see nothing but water all around you. ~ 0 0 3 E small hut~ The hut is unremarkable. You can see the door has long ago been torn from it's hinges. ~ D0 You see stagnate waters north. ~ ~ 0 -1 11870 D1 You see stagnate waters east. ~ ~ 0 -1 11868 D3 You see stagnate waters west. ~ ~ 0 -1 11859 D5 You can see into the hut from here. ~ ~ 0 -1 11873 S #11873 Inside the hut.~ By all appearances the hut hasn't been used in quite some time. Thick dust on the sills is the only thing inside. The only exit is back out to the east. ~ 0 5 0 D1 You can see the yard in front of the hut. ~ ~ 0 -1 11874 S #11874 Front yard.~ Standing just to the east of the hut, there some thickly forest foothills visible further to the east. There is a spire quite aways off to the north. There is a hut to the west and east there is a footpath to the hills. ~ 0 0 4 D1 You can see some hills to the east. ~ ~ 0 -1 11875 D3 You can a hut west. ~ ~ 0 -1 11873 S #11875 Start of the steep hills.~ The steep hills rise all around you and the shadow's within are deep. There is a draw of sorts to the north and a trail to the west. ~ 0 0 4 D0 You can see a draw north. ~ ~ 0 -1 11876 D3 You can see a clearing west. ~ ~ 0 -1 11874 S #11876 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. The hills continue to the north south. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11881 D2 You can see the end of the hills south. ~ ~ 0 -1 11875 S #11877 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. The hills continue to the north and there is a path to the east. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11880 D1 You can only see more hills east. ~ ~ 0 -1 11878 S #11878 Through the hills.~ Your crossing some very steep and thickly wooded hills. You can see a trampled path north and west. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11879 D3 You can only see more hills west. ~ ~ 0 -1 11877 S #11879 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. The hills continue to the north and south. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11885 D2 You can only see more hills south. ~ ~ 0 -1 11878 S #11880 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. There is an old trail that runs west and south. ~ 0 0 4 D2 You can only see more hills south. ~ ~ 0 -1 11877 D3 You can only see more hills west. ~ ~ 0 -1 11881 S #11881 Through the hills.~ Your crossing some very steep and thickly wooded hills. It is impossible see very far, but there is an old footpath to the east. To the south are more hills. ~ 0 0 4 D1 You can only see more hills east. ~ ~ 0 -1 11880 D2 You can only see more hills south. ~ ~ 0 -1 11876 S #11882 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. Between the trees the spire can be glimpsed off to the north. There is a trail heading north and a path to the east. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11889 D1 You can only see more hills east. ~ ~ 0 -1 11883 S #11883 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. The hills continue to the east and west. To the south is a poor trail. ~ 0 0 4 D1 You can only see more hills east. ~ ~ 0 -1 11884 D2 The way south looks very difficult. ~ ~ 0 -1 11881 D3 You can only see more hills west. ~ ~ 0 -1 11882 S #11884 Through the hills.~ The hills are very steep and thickly wooded. There is an old trail to that follows the draw north and a game trail to the west. A poor path leads south. ~ 0 0 4 D0 You can only see more hills north. ~ ~ 0 -1 11887 D2 The way south looks very difficult. ~ ~ 0 -1 11880 D3 You can only see more hills west. ~ ~ 0 -1 11883 S #11885 Through the hills.~ The steep hills rise all around you and the wind howls through the trees. There is a rugged trail to the north and south. ~ 0 0 4 D0 You can see some mountains north. ~ ~ 0 -1 11886 D2 You can only see more hills south. ~ ~ 0 -1 11879 S #11886 The edge of the mountain.~ The lower sweeps of the mountains begin here. Over the high cliffs as spire is visible to the north. There is a trail running west and south here. ~ 0 0 5 D2 You can only see more hills south. ~ ~ 0 -1 11885 D3 You can see mountains west. ~ ~ 0 -1 11887 S #11887 The edge of the mountain.~ The lower sweeps of the mountains begin here. Over the high cliffs as spire is visible to the north. The trail runs east and south here. ~ 0 0 5 D1 You can see mountains east. ~ ~ 0 -1 11886 D2 You can see some hills south. ~ ~ 0 -1 11884 S #11888 The edge of the mountain.~ The lower sweeps of the mountains begin here. Over the high cliffs as spire is visible to the north. There is a trail to the west and a rocky path leading north. ~ 0 0 5 D0 You can mountains north. ~ ~ 0 -1 11891 D3 You can mountains west. ~ ~ 0 -1 11889 S #11889 The edge of the mountain.~ The lower sweeps of the mountains begin here. Over the high cliffs as spire is visible to the north. There is a trail to the south and east. ~ 0 0 5 D1 You can see mountains east. ~ ~ 0 -1 11888 D2 You can see some hills to the south. ~ ~ 0 -1 11882 S #11890 A boxed in canyon.~ You come down the path only to find that you must go right back up. The towering cliffs to the north, west and south effectively cut off any travel in this direction. ~ 0 1 5 E cliffs~ The smooth granite cliffs rise for better than 200 feet, casting long shadows into the canyon. ~ D1 You can see a way out east. ~ ~ 0 -1 11891 S #11891 On the mountain side.~ The mountain is very steep here. The spire is in clear veiw now to the north. The ground gently sloops down to the west, a trail leads east and there is a path back to the hills to the south. ~ 0 0 5 D1 You can see mountains east. ~ ~ 0 -1 11892 D2 You can see mountains south. ~ ~ 0 -1 11888 D3 You can see a gently slopping path west. ~ ~ 0 -1 11890 S #11892 On the mountain side.~ The mountain climbs sharply here and the shale threatens to dislodge you with every step. There is a of a broad path to the east and a trail leads through the mountains to the west. ~ 0 0 5 D1 You can see the start of a path east. ~ ~ 0 -1 11893 D3 You can see mountains west. ~ ~ 0 -1 11891 S #11893 On the broad path.~ There is a broad path here running north and west. ~ 0 0 3 D0 You can see a high piece of ground north. ~ ~ 0 -1 11894 D3 You can see mountains west. ~ ~ 0 -1 11892 S #11894 Topping another rise.~ Following the path eventually brings you to a high rise in the ground. From this vantage point a full view of the spire to the north is possible. Barely visible on the side of the spire is a complex of some sort. The path goes north and south. There is a sign posted here. ~ 0 0 4 E sign~ {1 ** WARNING **{0 You are entering the an area that has contaminated animals within. I strongly suggest you leave the area at once. {1Rhythamon{0, {7Headmaster of {6Spire{0. ~ E spire~ Looking closely you can see several buildings on the side of the great spire. Just above the buildings you can make out what might be a cave. ~ E complex buildings~ It is too far to see more than a cluster of buildings is on the side of the spire. A bridge leads across a small chasm to the north. A path runs to the buildings from there. ~ D0 You can see a path north, and a bridge farther on. ~ ~ 0 -1 11895 D2 You can see a broad path south. ~ ~ 0 -1 11893 S #11895 Southside of a bridge.~ A strong looking bridge spans a small chasm here. To the north is a bridge and a broad path leads to the south. ~ 0 0 3 D0 You see a strong bridge north. ~ ~ 0 -1 11896 D2 The ground rises to the south. ~ ~ 0 -1 11894 S #11896 On the bridge.~ Your footsteps thump solidly upon the bridge. Whoever made this bridge, they made it to last. The bridge continues to the north and south. ~ 0 4 1 D0 The bridge comes to an end to the north. ~ ~ 0 -1 11897 D2 The bridge comes to an end to the south. ~ ~ 0 -1 11895 S #11897 Nothside of the bridge.~ You can see a village to the north and a bridge spans a small chasm to the south. A path leads up to the village. ~ 0 4 3 D2 You can see a strong bridge south. ~ ~ 0 -1 11896 S #11898 {1Keldar{0's pad~ First thought that hits you is 'what a mess'. Upon the writing desk are papers scattered in what can only be termed a whirlwind filling system. Empty bottles of firebreathers are scattered about the room, as well as scraps from some meal long since eaten. ~ 0 9740 0 S #11899 YOU MESS UP!~ You were put here to be delt with when the IMM gets ready to deal with you. You might consider 2 things while you wait. Did I break an obvious rule? Did I do something that wasn't a posted rule but was still dumb to do? ~ 0 9228 0 S #0 #SPECIALS M 11805 spec_cast_mage Load to: a {1Dreadmage{0 M 11808 spec_cast_cleric Load to: a {5Schamic {&Monkey{0 M 11812 spec_thief Load to: the {1Mutant {7Mouse{0 M 11819 spec_cast_cleric Load to: Wilbur S #RESETS D 0 11820 0 2 The north door of Looking at the circle. is closed and locked M 0 11815 6 11803 1 *Load the {1Mutant {6Lynx{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {6Lynx{0 M 0 11815 6 11804 1 *Load the {1Mutant {6Lynx{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {6Lynx{0 M 0 11811 7 11805 1 *Load the {8Worm{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Worm{0 M 0 11812 5 11806 1 *Load the {1Mutant {7Mouse{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {7Mouse{0 M 0 11813 6 11807 1 *Load the {1Mutant Dude{0 E 0 11822 0 18 *A swarm is loaded floating nearby of the {1Mutant Dude{0 M 0 11814 6 11807 1 *Load the {1Mutant Babe{0 E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Babe{0 M 0 11811 7 11808 1 *Load the {8Worm{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {8Worm{0 M 0 11812 5 11808 1 *Load the {1Mutant {7Mouse{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {7Mouse{0 M 0 11815 6 11808 1 *Load the {1Mutant {6Lynx{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {1Mutant {6Lynx{0 M 0 11810 4 11811 1 *Load the {*Worm{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {*Worm{0 M 0 11811 7 11811 1 *Load the {8Worm{0 M 0 11812 5 11813 1 *Load the {1Mutant {7Mouse{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {1Mutant {7Mouse{0 M 0 11811 7 11814 1 *Load the {8Worm{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {8Worm{0 M 0 11817 6 11814 1 *Load the {8Ickratan{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Ickratan{0 M 0 11812 5 11815 1 *Load the {1Mutant {7Mouse{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {7Mouse{0 M 0 11812 5 11816 1 *Load the {1Mutant {7Mouse{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {7Mouse{0 M 0 11811 7 11817 1 *Load the {8Worm{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Worm{0 M 0 11815 6 11819 1 *Load the {1Mutant {6Lynx{0 M 0 11811 7 11824 1 *Load the {8Worm{0 M 0 11815 6 11824 1 *Load the {1Mutant {6Lynx{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {6Lynx{0 M 0 11817 6 11825 1 *Load the {8Ickratan{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {8Ickratan{0 M 0 11816 3 11828 1 *Load the {3Willow {2Tree{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {3Willow {2Tree{0 M 0 11813 6 11829 1 *Load the {1Mutant Dude{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0 E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Dude{0 M 0 11814 6 11829 1 *Load the {1Mutant Babe{0 E 0 11813 0 6 *A headband is loaded over the head of the {1Mutant Babe{0 M 0 11813 6 11832 1 *Load the {1Mutant Dude{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0 E 0 11813 0 6 *A headband is loaded over the head of the {1Mutant Dude{0 M 0 11814 6 11832 1 *Load the {1Mutant Babe{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0 E 0 11820 0 12 *A dusty old cloak is loaded about the shoulders of the {1Mutant Babe{0 M 0 11811 7 11833 1 *Load the {8Worm{0 M 0 11815 6 11833 1 *Load the {1Mutant {6Lynx{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {6Lynx{0 M 0 11816 3 11838 1 *Load the {3Willow {2Tree{0 O 0 11803 0 11845 *A {2green{0 {#banana{0 loaded to Welcome to the Jungle. M 0 11804 4 11845 1 *Load the {3Lion-headed {8Krukith{0 E 0 11833 0 16 *A flail is loaded wielded of the {3Lion-headed {8Krukith{0 E 0 11818 0 7 *Some tiger skin leggings is loaded on the legs of the {3Lion-headed {8Krukith{0 M 0 11807 8 11846 1 *Load the {#Alvisian {2Python{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11807 8 11847 1 *Load the {#Alvisian {2Python{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11809 4 11847 1 *Load the {5Shamic {4Ape{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {5Shamic {4Ape{0 O 0 11803 0 11848 *A {2green{0 {#banana{0 loaded to Deep in the jungle. M 0 11807 8 11848 1 *Load the {#Alvisian {2Python{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11808 4 11848 1 *Load a {5Schamic {&Monkey{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to a {5Schamic {&Monkey{0 M 0 11807 8 11849 1 *Load the {#Alvisian {2Python{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11808 4 11849 1 *Load a {5Schamic {&Monkey{0 G 0 11802 0 *A large {7white{0 mushroom is given to a {5Schamic {&Monkey{0 M 0 11809 4 11849 1 *Load the {5Shamic {4Ape{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {5Shamic {4Ape{0 M 0 11807 8 11851 1 *Load the {#Alvisian {2Python{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11809 4 11851 1 *Load the {5Shamic {4Ape{0 M 0 11808 4 11852 1 *Load a {5Schamic {&Monkey{0 M 0 11818 4 11852 1 *Load The {7Saber Toothed{9 Gator{0 G 0 11802 0 *A large {7white{0 mushroom is given to The {7Saber Toothed{9 Gator{0 M 0 11807 8 11853 1 *Load the {#Alvisian {2Python{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11817 6 11853 1 *Load the {8Ickratan{0 M 0 11807 8 11855 1 *Load the {#Alvisian {2Python{0 M 0 11809 4 11855 1 *Load the {5Shamic {4Ape{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {5Shamic {4Ape{0 M 0 11808 4 11856 1 *Load a {5Schamic {&Monkey{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to a {5Schamic {&Monkey{0 M 0 11807 8 11857 1 *Load the {#Alvisian {2Python{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0 M 0 11818 4 11858 1 *Load The {7Saber Toothed{9 Gator{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to The {7Saber Toothed{9 Gator{0 M 0 11806 10 11859 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11859 2 *Load The {3Drezil {4Serpent{0 M 0 11818 4 11859 1 *Load The {7Saber Toothed{9 Gator{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to The {7Saber Toothed{9 Gator{0 M 0 11813 6 11861 1 *Load the {1Mutant Dude{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0 E 0 11816 0 8 *Some very worn boots is loaded on the feet of the {1Mutant Dude{0 M 0 11814 6 11861 1 *Load the {1Mutant Babe{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0 E 0 11816 0 8 *Some very worn boots is loaded on the feet of the {1Mutant Babe{0 M 0 11819 1 11861 1 *Load Wilbur M 0 11816 3 11862 1 *Load the {3Willow {2Tree{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {3Willow {2Tree{0 M 0 11817 6 11863 1 *Load the {8Ickratan{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {8Ickratan{0 M 0 11818 4 11863 1 *Load The {7Saber Toothed{9 Gator{0 M 0 11805 5 11865 1 *Load a {1Dreadmage{0 E 0 11829 0 16 *A sleek steel whip is loaded wielded of a {1Dreadmage{0 E 0 11812 0 3 *A billowing cape is loaded around the neck (1) of a {1Dreadmage{0 E 0 11826 0 11 *A glowing metal buckler is loaded as a shield of a {1Dreadmage{0 M 0 11806 10 11868 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11868 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11869 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11869 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11870 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11870 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11871 2 *Load The {3Drezil {4Serpent{0 M 0 11806 10 11871 2 *Load The {3Drezil {4Serpent{0 M 0 11805 5 11872 1 *Load a {1Dreadmage{0 E 0 11815 0 9 *Some fine riding gloves is loaded on the hands of a {1Dreadmage{0 E 0 11805 0 5 *Some chain armour is loaded on the body of a {1Dreadmage{0 M 0 11805 5 11874 1 *Load a {1Dreadmage{0 E 0 11817 0 8 *A pair of riding boots is loaded on the feet of a {1Dreadmage{0 E 0 11827 0 15 *A platinum cufflink is loaded on the right wrist of a {1Dreadmage{0 M 0 11803 4 11875 1 *Load the {8Cyote-headed Krukith{0 E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0 M 0 11804 4 11876 1 *Load the {3Lion-headed {8Krukith{0 E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {3Lion-headed {8Krukith{0 M 0 11810 4 11877 1 *Load the {*Worm{0 G 0 11802 0 *A large {7white{0 mushroom is given to the {*Worm{0 M 0 11817 6 11877 1 *Load the {8Ickratan{0 G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Ickratan{0 M 0 11800 4 11881 1 *Load the {^Wolf-headed {8Krukith{0 E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0 E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {^Wolf-headed {8Krukith{0 M 0 11813 6 11881 1 *Load the {1Mutant Dude{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0 E 0 11823 0 18 *A floating eye is loaded floating nearby of the {1Mutant Dude{0 M 0 11814 6 11881 1 *Load the {1Mutant Babe{0 E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Babe{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0 M 0 11817 6 11881 1 *Load the {8Ickratan{0 M 0 11801 3 11882 1 *Load the {3Bear-headed {8Krukith{0 E 0 11831 0 16 *An enormous battleaxe is loaded wielded of the {3Bear-headed {8Krukith{0 E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {3Bear-headed {8Krukith{0 M 0 11810 4 11882 1 *Load the {*Worm{0 M 0 11803 4 11883 1 *Load the {8Cyote-headed Krukith{0 E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {8Cyote-headed Krukith{0 E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0 M 0 11802 4 11884 1 *Load the {$Hyena-headed {8Krukith{0 M 0 11805 5 11884 1 *Load a {1Dreadmage{0 E 0 11819 0 7 *Some well tailored pants is loaded on the legs of a {1Dreadmage{0 E 0 11825 0 13 *A fine chain belt is loaded around the waist of a {1Dreadmage{0 M 0 11800 4 11886 1 *Load the {^Wolf-headed {8Krukith{0 E 0 11806 0 9 *Some hide gauntlets is loaded on the hands of the {^Wolf-headed {8Krukith{0 M 0 11803 4 11886 1 *Load the {8Cyote-headed Krukith{0 E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0 M 0 11804 4 11886 1 *Load the {3Lion-headed {8Krukith{0 E 0 11833 0 16 *A flail is loaded wielded of the {3Lion-headed {8Krukith{0 M 0 11802 4 11887 1 *Load the {$Hyena-headed {8Krukith{0 E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {$Hyena-headed {8Krukith{0 E 0 11830 0 16 *A dull metal dagger is loaded wielded of the {$Hyena-headed {8Krukith{0 M 0 11810 4 11887 1 *Load the {*Worm{0 G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {*Worm{0 M 0 11800 4 11889 1 *Load the {^Wolf-headed {8Krukith{0 E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0 M 0 11804 4 11890 1 *Load the {3Lion-headed {8Krukith{0 E 0 11824 0 13 *A wide leather belt is loaded around the waist of the {3Lion-headed {8Krukith{0 M 0 11805 5 11890 1 *Load a {1Dreadmage{0 E 0 11814 0 6 *A shinny chain coif is loaded over the head of a {1Dreadmage{0 E 0 11821 0 12 *A dark {2green{0 shroud is loaded about the shoulders of a {1Dreadmage{0 M 0 11813 6 11890 1 *Load the {1Mutant Dude{0 E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0 M 0 11814 6 11890 1 *Load the {1Mutant Babe{0 M 0 11800 4 11891 1 *Load the {^Wolf-headed {8Krukith{0 E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0 E 0 11804 0 5 *A hide vest is loaded on the body of the {^Wolf-headed {8Krukith{0 M 0 11803 4 11892 1 *Load the {8Cyote-headed Krukith{0 E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0 M 0 11802 4 11893 1 *Load the {$Hyena-headed {8Krukith{0 E 0 11811 0 3 *A choke chain collar is loaded around the neck (1) of the {$Hyena-headed {8Krukith{0 S #SHOPS 0 #MOBPROGS #0 #$