asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Mutant Dump~
Builders None~
VNUMs 11800 11899
Continent 1
Mobtier 0
Credits {y[{D65--90{y]{c Keldar   {RThe Mutant Dump{X~
Security 9
Flags 0
End

#MOBILES
#11800
krukith giant wolf~
the {^Wolf-headed {8Krukith{0~
A {^Wolf-headed {8Krukith{0 draws his blade.
~
The {8Krukith{0 were giants that once lived in the hills
and mountains near here.  Caught and enslaved by the
{1Mages {7of {6Spire{0, these poor souls today are the
product of breeding and magic performed upon them.
This one looks to be a crossbreed of wolf and giant.
~
unique~
ACEFGH DFQZ O -500 11800
86 43 26d33+2992 28d32+3247 2d51+53 slash
-32 -31 -33 -31
BCDU ALQ BHIK EJP
stand stand male 1000
ABHMV ABCDEFGHIJKV huge unknown
V -1
A -1
#11801
krukith giant bear~
the {3Bear-headed {8Krukith{0~
A {3Bear-headed {8Krukith{0 draws his blade.
~
The {8Krukith{0 were giants that once lived in the hills
and mountains near here.  Caught and enslaved by the
{1Mages {7of {6Spire{0, these poor souls today are the
product of breeding and magic performed upon them.
This one looks to be a crossbreed of a grizzly bear and
giant.
~
unique~
ACFGT DFZ O -500 11800
90 43 14d71+3678 21d49+4190 7d14+56 claw
-36 -34 -34 -31
CDEKLU ALQ BHI FJP
stand stand male 1000
ABHMV ABCDEFGHIJKUV huge unknown
V -1
A -1
#11802
krukith giant hyena~
the {$Hyena-headed {8Krukith{0~
A {$Hyena-headed {8Krukith{0 cackles as he sees you..
~
The {8Krukith were giants that once lived in the hills
and mountains near here.  Caught and enslaved by the
{1Mages {7of {6Spire{0, these poor souls today are the
product of breeding and magic performed upon them.
This one looks to be a crossbreed of hyena and giant.
~
unique~
ACGHS DFPQZ O -500 11800
86 43 27d35+3527 24d35+2874 2d51+54 pierce
-31 -33 -33 -30
BFHU ALQ BHIK GJP
stand stand male 1000
ABHMV ABCDEFGHIJKV large unknown
V -1
A -1
#11803
krukith giant cyote~
the {8Cyote-headed Krukith{0~
A {8Cyote-headed Krukith{0 draws his blade.
~
The {8Krukith{0 were giants that once lived in the hills
and mountains near here.  Caught and enslaved by the
{1Mages {7of {6Spire{0, these poor souls today are the
product of breeding and magic performed upon them.
This one looks to be a crossbreed of cyote and giant.
~
unique~
ACEGH DFQZ O -500 11800
84 43 26d33+2992 19d47+3117 6d15+51 pierce
-33 -33 -32 -29
BCDFR ALQ BHIK EJP
stand stand male 1000
ABHMV ABCDEFGHIJKV large unknown
V -1
A -1
#11804
krukith giant lion~
the {3Lion-headed {8Krukith{0~
A {3Lion-headed {8Krukith{0 roars as you approach.
~
The Krukith were giants that once lived in the hills
and mountains near here.  Caught and enslaved by the
{1Mages {7of {6Spire{0, these poor souls today are the
product of breeding and magic performed upon them.
This one looks to be a crossbreed of  an lion and giant.
~
dog~
AFGT DFZc O -500 11800
90 43 31d31+3848 31d31+3848 7d14+56 pierce
-32 -35 -36 -31
CDEFHU ALQ BEFHIK EJP
stand stand male 1000
ABGHMV ABCDEFGHIJKUV giant unknown
V -1
A -1
#11805
dreadmage robed man figure~
a {1Dreadmage{0~
A black robed figure grins evilly at you.
~
This being is living proof that power has it's price.
Once one of the {1Mages {7of {6Spire{0,  prolonged
exposure to chemicals has caused him serious brain
damage. Cast out of {6Spire{0, the mage now roams
these lands with an army of deformed soldiers. The
mage wears a simple black robe.
~
human~
AFGRW DFTUV BDH -800 11800
90 20 25d37+3384 17d61+4003 5d20+55 stab
-36 -35 -36 -31
AFP AJ BKL GN
stand stand either 1000
ABCHMV ABCDEFGHIJK medium unknown
V -1
A -1
#11806
huge serpent guardian drezil~
The {3Drezil {4Serpent{0~
A huge {3Drezil {4Serpent{0 is happy to see its next meal.
~
{3Drezil {4Serpents{0 normally are deep sea creatures.
This one has been preverted into a sludge craving being.
Ten feet in length and covered with slimy scales from head
to tail, this beast will eat anything.
~
wyvern~
ABCFT DFQb O -500 11801
82 10 15d51+2361 24d35+2874 7d13+53 charge
-30 -30 -29 -27
CEFHMU AEGL BH FIJS
stand stand none 0
ABGQac ADEFKLOQVX huge unknown
F aff T
F for Z
F par CHJ
V -1
A -1
#11807
snake alvisian python large~
the {#Alvisian {2Python{0~
A large snake uncoils itself and slithers you way.
~
This snake is 25 feet long and greenish in color.  It's
skin seems to keeps changing shades as it slithers
through the brush towards you.  It's large fangs ooze
as it's long tongue tests the air.
~
snake~
AGTU FJPQVb O 0 11801
70 10 24d24+1572 22d27+1696 4d20+44 bite
-23 -23 -28 -21
DEFMU AB GL IO
stand stand none 0
AGXYc ADEFKLQVX huge unknown
V -1
A -1
#11808
monkey schamic~
a {5Schamic {&Monkey{0~
A large monkey is swinging through the trees here.
~
The {5Shamic {&Monkeys{0 are normally quit small in
stature.  This specimen stands 4 feet tall and has claws
to help grip the branches and vines.  It has white fur and
those deep set eyes that reguard you show just a little
too much intelligence to be normal.
~
orc~
ACHQXY JZ 0 -500 11801
70 5 23d27+1752 24d27+1884 6d12+43 claw
-25 -23 -27 -18
CDEFMU AEL KQ IS
stand stand either 0
ABHMV ABCDEFGHJKQU large unknown
F par I
V -1
A -1
#11809
schamic ape~
the {5Shamic {4Ape{0~
The {5Shamic {4Ape{0 looks you over.
~
This creature is huge in stature. The hulking ape watches
you carefully as you enter the area. Flexing its long
shaggy purple fur covered arms,  the {5Shamic {4Ape{0
looks strong enough to tear you limb from limb.
~
troll~
ACFT FJZ O -100 11801
76 76 10d69+1956 23d31+2188 6d14+48 pound
-29 -28 -29 -22
CDEIU ALQ BEK H
stand stand either 0
ABHMV ABCDEFGHIJK huge unknown
F aff c
F vul K
F par UV
V -1
A -1
#11810
worm grey enormous~
the {*Worm{0~
An enormous {8Worm{0 plows it's way towards you.
~
The linage of this creatue is unknown, but the locals
have taken to calling it 'Worm'.  Simple as it may be
that describes the {8Worm{0 perfectly.  Twenty feet in
length, the monster can literally rearange the countryside.
It's grey mass moves like some huge acordian as it
crosses the earth.
~
centipede~
ACGTUY IZc O 0 11800
86 10 26d33+2992 28d32+3247 2d51+53 bite
-34 -33 -33 -29
AMU ABLOQ EFIJ 0
stand stand none 0
ABRc ADFQ giant unknown
F vul E
F for GO
F par CK
V -1
A -1
#11811
worm grey large~
the {8Worm{0~
A large {8Worm{0 plows it's way towards you.
~
The linage of this creatue is unknown, but the locals have
taken to calling it 'Worm'.  Simple as it may be, that
describes the {8Worm{0 perfectly.  Ten feet in length, the
monster can really do a number on the country side.  It's
grey mass moves like some huge acordian as it crosses
the earth.
~
centipede~
ACFGTUY IZc 0 0 11804
70 0 11d56+1629 23d27+1752 3d27+44 bite
-25 -26 -27 -20
AMU ABLOQ EFIJ 0
stand stand none 0
ABRc ADFQ huge unknown
F vul E
F for GO
F par CK
V -1
A -1
#11812
field mouse mutant~
the {1Mutant {7Mouse{0~
A mutated {7Mouse{0 lumbers about here.
~
Oozing sores cover the patchy skin of this {1Mutant
{7Mouse{0.  Four feet long and weighing in at over 200
pounds, this mouse is no longer the fuzzy little take
home variety.  The beady bloodshot eyes size you up
while it twitches it's long gray tail.
~
dog~
ACGHSU JPZ 0 0 11804
70 10 24d27+1884 20d32+1817 3d27+43 bite
-27 -25 -25 -21
EFHMNRU AKLQ N R
stand stand none 0
ABGV ACDEFHJKLQUV medium unknown
V -1
A -1
#11813
mutant dude~
the {1Mutant Dude{0~
A mutated man is here, grinning evily.
~
Once a member of a local community, this man spent
too much time here.  Exposed to viruses and chemicals
within the area he began to mutate.  When his fur and
fangs appeared, the village forced him into exile.  He
is now one of the many creatures struggling to survive
here.  He wears the ragged clothing of a woodsman.
~
human~
ACEFG JPZ O -500 0
80 20 10d81+2552 23d31+2188 6d15+52 slice
-31 -29 -28 -27
CDFJR AKLQ G H
stand stand male 2000
ABHMV ABCDEFGHIJK large unknown
V -1
A -1
#11814
mutant babe~
the {1Mutant Babe{0~
A mutated woman licks her cracked lips.
~
Once a member of a local community, this woman spent
too much time here.  Exposed to viruses and chemicals
within the area she began to mutate.  When her fur and
fangs appeared, the village forced her into exile.  She is
now one of the many creatures struggling to survive here.
She wears the ragged dress she was forced out in.
~
human~
ACEFG JPZ O -500 0
80 20 16d51+2654 10d81+2552 6d15+52 slice
-31 -31 -32 -27
CDFJR AKLQ G H
stand stand female 2000
ABHMV ABCDEFGHIJK large unknown
V -1
A -1
#11815
mutant lynx~
the {1Mutant {6Lynx{0~
A {1Mutant {6Lynx {0 hisses at you from the brush.
~
The shiny scales on this {6Lynx{0 glitter as it makes
it's way through the paths in the underbrush.  Three feet
tall and 5 1/2 long, this kitty is amoung the most dangerous
felines ever.  With a deep throated hiss, it's warning to
you is very clear.
~
human~
AGHTY DPZ 0 0 0
70 70 20d32+1817 22d27+1696 3d27+44 claw
-26 -25 -27 -20
DEFH 0 AEGHILQ J
stand stand none 0
ABGHMV ABCDEFGHIJKQUVX medium unknown
V -1
A -1
#11816
tree carnivorous willow~
the {3Willow {2Tree{0~
A carnivorous {3Willow {2Tree{0 reaches for you.
~
With roots in the soil of this blasted place, some of the
plants have started to under go mutations as well. This
mamoth {3Willow {2Tree{0 is a prime example. The 20 to 30
feet whip thin braches and a knot hole filled with teeth
show the nutrition requirements for this tree are just a
little more demanding than what the soil can provide.
~
troll~
ABFGMTY FIJLTZc 0 0 0
84 40 16d51+2654 26d33+2992 6d15+51 whip
-31 -31 -32 -29
ADEMN ACLQRSX BEFG IJK
stand stand none 0
Ec N giant unknown
F vul H
F for ABHMV
F par ABCDEFGHIJKUV
V -1
A -1
#11817
elephant roc ickratan~
the {8Ickratan{0~
An {8Ickratan{0 wings its way through air.
~
This hybred has the body of a huge roc and a head of
an elephant.  The {8Ickratans{0 wing span is atleast 12
feet in length.  Large tusks protrude from the mammoth
head.
~
wyvern~
AGHSY DFLTZ O 0 0
80 10 15d51+2361 15d51+2361 8d10+49 thrust
-30 -30 -28 -25
BCFHR ALQ I HS
stand stand none 0
ABGZ ACDEFHJKPQUVXY huge unknown
V -1
A -1
#11818
alligator gator reptile saber~
The {7Saber Toothed{9 Gator{0~
An alligator slithers towards you.
~
There isn't much visible mutation on this beast, only the
four large saber teeth protruding from its mouth show
that it is infected.  The gator is 20 feet in length with the
normal skin of an alligator.
~
lizardman~
AFGT PZbc 0 0 0
76 10 23d31+2188 14d51+2107 4d21+47 chomp
-27 -28 -30 -22
CDFM AG FGHL I
stand stand none 0
ABGHMVXc ABCDEFGHIJKQV huge unknown
V -1
A -1
#11819
druid wilbur~
Wilbur~
Wilbur the druid his here trying to take all the pain away.
~
Wilbur the druid is here to help these poor souls.
Healing those he can, he tries to right the wrongs caused
by the {1Mages {7of {6Spire{0.
~
human~
AGHLZa DFJZ HN 1000 0
110 90 13d119+8804 39d39+9201 8d17+69 thwack
-44 -44 -43 -41
EFHKT ABKLQ EFGHIJMS 0
stand stand male 9000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#0



#OBJECTS
#11800
mushroom black spotted~
a {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom~
A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is growing here.~
food~
pill APT A
50 'restore mana' '' '' ''
0 5 0 P
E
black spotted mushroom~
The mushroom gives off a very stale odder.  Just a whiff
is quite overpowering.  One inch in diameter, black with
white spots, this mushroom is found in only the darkest
areas of most forests.
~
#11801
mushroom gray red stripped~
a {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom~
A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is growing here.~
food~
pill APT A
50 'restore mana' '' '' ''
0 5 0 P
E
gray red stripped mushroom~
The mushroom gives off a very stale odder.  Just a whiff
is quite overpowering.  It is approximately 1/2 inch in
diameter, gray and has red stripes.
~
#11802
mushroom white large~
a large {7white{0 mushroom~
A large {7white{0 mushroom is growing here.~
food~
pill APT A
50 'blindness' 'refresh' '' ''
0 4 0 P
E
large white mushroom~
The smell of the mushroom is sweet.  Slightly bigger than
an orange, the mushroom is completely white.
~
#11803
banana green~
a {2green{0 {#banana{0~
There is a {2green{0 {#banana{0 here.~
food~
food APT AE
3 3 0 0 0
0 8 0 P
E
green banana~
Fresh off the tree, this banana isn't ripe yet.
~
#11804
vest tanned hides armor~
a hide vest~
a smelly vest of hides lies here~
hard leather~
armor Y AD
AE AE BE BCD A
83 180 0 P
A
19 6
A
18 4
A
1 2
A
13 50
E
hide~
This is a well tanned vest of animal hides.  It is quite
well used but in very good condition, besides the odder.
~
#11805
long chain armour~
some chain armour~
some chain armour is lying here~
steel~
armor ABJL AD
E ABE E BCD B
81 200 1000 P
A
12 100
A
18 6
A
19 3
E
chain~
The chain armour is well oiled. Sparkling in the light
the way it does show it has been well maintained.
~
#11806
large hide gauntlets~
some hide gauntlets~
a set of hide gauntlets are lying here~
hard leather~
armor 0 AH
BE E ABE ABCD A
83 100 0 P
A
18 7
A
19 4
A
13 60
A
1 1
E
guantlets~
The gauntlets have a faint odder of sweat about them,
but look to be in good order.  Hides from some
animal have been used to make these gauntlets.
~
#11807
glowing foxfire~
some foxfire~
some foxfire is glowing softly here~
wood~
light A AO
0 0 BDEFGH 0 0
70 10 0 P
A
1 1
A
2 1
A
12 80
A
13 80
A
17 -10
A
18 7
A
19 5
E
foxfire wood light~
The chunk of foxfire is 1 foot long and 3 inches in
diameter.  It gives of a low but steady glow that
illuminates a surprisingly large area.
~
#11808
beautiful ordinate lamp~
a beautiful lamp~
a beautiful lamp is lying here~
glass~
light HY AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
70 30 2000 P
A
12 100
A
18 7
A
19 3
E
lamp light~
The lamp is exquisitely made.  The detail of the fine
carvings almost makes you lose yourself within
the lines.  It is breath breathtakingly beautiful and is
surely worth holding on to.
~
#11809
glowing braided horse hair ring~
a glowing horse hair ring~
A glowing ring made of braided hair lies here~
fur~
armor A AB
BC D D ABC 0
76 3 0 P
A
1 1
A
13 40
A
17 15
A
18 7
A
19 7
E
ring horse hair~
The ring is made of tightly braided horse hair.  The
strains of hair are shinny from age.
~
#11810
gaudy golden ring~
a gaudy gold ring~
A chipped gaudy golden ring was dropped here~
copper~
armor 0 AB
ABCD AE ABCD ABD 0
76 5 500 P
A
1 2
A
18 6
A
19 6
A
12 90
E
gaudy gold ring~
The heavy gold ring doesn't shine at all.  Cheap in
design and make, it certainly isn't much to look at.
~
#11811
choke chain collar~
a choke chain collar~
A discarded collar was left here~
iron~
armor 0 AC
E AE ABCD ACD 0
78 20 0 P
A
18 8
A
19 6
A
13 70
E
choke chain collar~
This collar was used to control something at one time.
There are bits of hair still stuck on the buckle.
~
#11812
billowing cape~
a billowing cape~
A billowing cape has been discarded here~
velvet~
armor 0 AC
E ABE BE CD 0
77 80 5000 P
A
12 90
A
18 5
A
19 5
A
13 60
E
cape billowing~
The cape is well tailored.  The cut is beautiful, but
the material itself has seen some use.
~
#11813
thorny vine headband~
a headband~
A headband made of thorny vines lies here~
hardwood~
armor 0 AE
AE BE BE BCD 0
78 20 100 P
A
18 7
A
19 7
A
13 50
E
thorny headband~
The headband is crudely fashioned from tough thorny
vines.
~
#11814
glimmering shinny chain coif~
a shinny chain coif~
A glimmering chain coif  lying here~
mithril~
armor AMY AD
E AE E ACD 0
82 200 3000 P
A
18 7
A
19 7
A
17 -7
E
gleaming chain coif~
The coif is made from the finest of mithril stock.
The armor looks quite expensive and well made,
as well as having a decorative look.
~
#11815
fine riding gloves~
some fine riding gloves~
A pair of {8black{0 riding gloves are lying here~
soft leather~
armor 0 AH
ABCD AE AE CD 0
77 20 1000 P
A
12 90
A
18 9
E
riding gloves~
The gloves were made for riding.  The supple leather
allows for free movement and for some feeling to get
through to the hands.
~
#11816
worn boots~
some very worn boots~
A pair of well used boots have been left here~
hard leather~
armor 0 AG
ABCD AE E CD 0
74 70 30 P
A
5 2
A
17 4
A
18 7
A
14 70
A
2 2
E
worn boots~
The boots have seen better days.  They look to have
been quite fine in their day, how long ago that was is
hard to say from their condition now.  They are
still quite functional.
~
#11817
riding boots~
a pair of riding boots~
A pair of highly polished riding boots are lying here~
soft leather~
armor 0 AG
ABCD AE ABCD BCD 0
81 50 1500 P
A
2 2
A
18 8
A
17 -5
E
riding boots~
These are a very fine pair of boots.  The well crafted,
finely tooled boots look like something a great lord
would have for riding.
~
#11818
tiger skin leggings~
some tiger skin leggings~
A pile of fur is lying here~
fur~
armor C AF
BE BE ABE ABD 0
83 150 100 P
A
18 8
A
19 5
A
1 2
A
2 1
E
tiger skin leggings~
Once part of the king of the jungle, this hide has
been crafted in to a crudely but solidly made set
of leggings.
~
#11819
tailored pants~
some well tailored pants~
Some pants made of fine material have been lost here~
silk~
armor C AF
ABCD ABCD ACD ACD 0
70 60 2000 P
A
12 90
A
13 90
E
silk tailored pants~
The pants are of a fine weave.  Made from the finest silk,
the look suitable for any festive occasion.
~
#11820
dusty old cloak~
a dusty old cloak~
A pile of dirty rags has been dropped here~
cloth~
armor C AK
BE ABE AE ACD 0
77 100 1000 P
A
18 7
A
19 7
A
13 40
E
dusty old cloak~
The cloak looks to have been left unattended for quite
some time.  The dust and dirt upon it seem to be
ground right into the material.
~
#11821
green shroud~
a dark {2green{0 shroud~
A dark {2green{0 shroud has been forgotten here~
silk~
armor C AK
E BE AE BCD 0
83 40 2000 P
A
12 100
A
19 8
E
green shroud~
The shroud is of the darkest green die.  Well tailored
and quiet dressy, it blends well with the color of foliage.
~
#11822
swarm~
a swarm~
A bunch of insects are swarming here~
slime~
armor G AQ
CD BCD AE BD 0
71 0 0 P
A
18 13
A
13 -20
E
insects swarm~
The insects swarm about in a 1 foot by 1 foot area.  They
seem content with just flying aimlessly around within the
circle.
~
#11823
floating eye~
a floating eye~
An eye slowly rotates to get a better look~
gut~
armor G AQ
ABCD E ABCD ABD 0
73 0 30000 P
A
3 2
A
14 40
A
18 4
A
19 4
A
20 -2
E
floating eye~
The eye floats about, looking over everything it passes.
It is bloodshot because of the lack of an eyelid to blink
but it seems unaffected in it's ability to take in the
surroundings.
~
#11824
wide leather belt~
a wide leather belt~
A leather belt is partially hidden here~
hard leather~
armor 0 AL
ABCD AE AE ACD 0
80 60 1000 P
A
18 6
A
19 8
A
13 70
E
wide leather belt~
A plain but sturdy belt, it could be something a hauler
might wear as he went about his work.  It look very
functional, but unadorned.
~
#11825
chain belt~
a fine chain belt~
A delicate finely crafted chain belt lies here~
mithril~
armor A AL
E AE BE CD 0
75 40 4000 P
A
12 100
A
13 20
A
18 5
E
chain belt~
This belt is made from mithril stock.  The delicate links
look too fine to be as strong as they are.  This is
a fine piece of work.
~
#11826
glowing metal buckler~
a glowing metal buckler~
A glowing metal buckler has been dropped here~
mithril~
armor AG AJ
ABCD AE ACD BCD 0
72 60 4000 P
A
12 85
A
18 6
A
19 5
A
13 40
E
metal buckler~
This small shinny buckler as the look of fine craftsmanship.
An intricate design has been engraved on the front of
the buckler.
~
#11827
platinum cufflink~
a platinum cufflink~
Something glittering is lying here~
platinum~
armor AG AM
E AE ABE CD 0
77 1 10000 P
A
13 50
A
18 6
A
19 6
A
17 -2
E
platinum cufflink~
The cufflink is highly polished and the light glitters off
of it.  The cufflink is finely crafted, and in the exact
center are the letters 'RHY'.
~
#11828
long serrated broad sword~
a serrated broad sword~
A very effective looking sword has been left here~
steel~
weapon ABGM AN
sword 9 15 cleave AEH
75 150 2000 P
A
1 -1
A
19 6
A
18 6
A
13 30
E
serrated broad sword~
The sword has small teeth all along both edges, with
a blood groove down the center of both sides.  The
tang is leather bound with a metal skull affixed to it.
~
#11829
sleek steel whip~
a sleek steel whip~
A sleek looking steel whip has been left coiled here~
steel~
weapon BGM AN
whip 12 11 sting ADEG
85 60 10000 P
A
18 9
A
19 9
E
sleek steel whip~
The whip looks to be of standard design, but perhaps
a shade slimmer than the norm.  The metal links have
been well oiled.
~
#11830
dull metal dagger~
a dull metal dagger~
A dull metal dagger is sticking up from the ground~
adamantite~
weapon CGM AN
dagger 11 11 pierce ACDH
75 90 3000 P
A
13 40
A
18 7
A
19 8
F
S 0 0 C
#11831
enormous battleaxe~
an enormous battleaxe~
An enormous battleaxe has been dropped here~
steel~
weapon 0 AN
axe 14 9 smash ADEF
75 200 2000 P
A
1 1
A
18 8
A
19 8
E
enormous battle axe~
This monstrous axe was made for killing and nothing
else.  The huge 3/4 moon front edge and the large
spike on the back could have been made for no other
purpose than to take apart your opponent with ease.
~
#11832
bec de corbin~
a gruesome bec de corbin~
A gruesome bec de corbin has been discarded~
steel~
weapon M AN
polearm 10 12 cleave AEFG
75 150 3000 P
A
1 1
A
12 50
A
18 8
A
19 17
E
bec de corbin~
This design dates back hundreds of years.  The only
thing that keeps it in use today is it's effectiveness in
battle.
~
#11833
nasty flail~
a flail~
A nasty looking flail is lying upon the ground~
iron~
weapon HM AN
flail 9 16 pound AGH
83 100 3000 P
A
1 3
A
13 50
A
18 7
A
19 8
E
nasty flail~
A slightly ribbed handle adds a sure grip to this flail.
The chain is 2 feet long and the iron ball at the end
as several gleaming spikes upon it.
~
#0



#ROOMS
#11800
Entrance to the {1Mutant {8Dump{0.~
You find yourself at the edge of the Dump. The howls
of unknown horrors can be heard as you stand and
gaze out over these strange lands.  Far off on the
horizon, rising high above the forest,  you can see a
great snow capped spire.  A trail leads off the east.
There is a sign posted here.
~
0 4 2
E
sign~
{1 ** WARNING **{0

You are entering the an area that has contaminated
animals within.  I strongly suggest you leave at once.

{1Rhythamon{0, {7Headmaster of {6Spire{0.
~
D1
You see brushlands east.
~
~
0 -1 11801
D3
~
~
0 0 6124
S
#11801
Wandering through the brush.~
Following the trail as it zigzags through the brush, there
are old campsites not far off the trail.  Old fire pits
and trampled areas show that this area is not deserted.
There are small paths to the west and north.
~
0 0 3
D0
You see brushlands to the north.
~
~
0 -1 11802
D3
You see a clearing to the west.
~
~
0 -1 11800
S
#11802
Wandering through the brush.~
Following the trail as it zigzags through the brush, there
are old campsites not far off the trail.  Old fire pits
and trampled areas show that this area is not deserted.
There are paths lead to the south and east.
~
0 0 3
D1
You see brushlands to the east.
~
~
0 -1 11803
D2
You see brushlands to the south.
~
~
0 -1 11801
S
#11803
Wandering through the brush.~
Following the trail as it zigzags through the brush, there
are old campsites not far off the trail.  Old fire pits
and trampled areas show that this area is not deserted.
This trail continues north and south.
~
0 0 2
D0
You see brushlands to the north.
~
~
0 -1 11811
D2
You can see a path to the south.
~
~
0 -1 11804
D3
You see brushlands to the west.
~
~
0 -1 11802
S
#11804
Start of a large trail.~
Off to the east a large trail starts.  There are signs
of fresh tracks from the hooves of some large beast.
The brush has been stomped down making the going a little
easier.
~
0 0 2
D0
You see brushlands to the north.
~
~
0 -1 11803
D1
You can see a trail to the east.
~
~
0 -1 11805
S
#11805
Along the trail.~
Following the trail as it zigzags through the brush, there
are old campsites not far off the trail.  Old fire pits and
trampled areas show that this area is not deserted.
The trail gets wider to the north.
~
0 0 2
D0
You see brushlands to the north.
~
~
0 -1 11806
D3
You see a path to the west.
~
~
0 -1 11804
S
#11806
Along the trail.~
You are crossing a very thick area of brush.   The trail
runs north and south.
~
0 0 2
D0
You see a trail to the north.
~
~
0 -1 11807
D2
You see a trail to the south.
~
~
0 -1 11805
S
#11807
Bend in the trail.~
The trail takes a sharp turn to the east and also runs to
the south.  The signs of passage are very easy to see here.
~
0 0 2
D1
You see a bend in the trail east.
~
~
0 -1 11808
D2
You see a trail to the south.
~
~
0 -1 11806
S
#11808
Around the bend.~
You're cossing an area of very dense brush.  There is a
crude stone structure visible though the brush to the south.
The trail continues south and west.
~
0 0 2
D2
You see a trail to the south.
~
~
0 -1 11809
D3
You see a trail to the west.
~
~
0 -1 11807
S
#11809
Before the crumbling {8statue{0.~
Your standing before a stone structure.  You can see
that it was once a statue of some human male.  The
distyle is to great too tell more, but you can see the
trail leads directly to it.
~
0 0 2
D0
You see a bend in the trail to the north.
~
~
0 -1 11808
D2
You see a statue to the south.
~
~
0 -1 11810
S
#11810
At the base of the {8statue{0.~
You crane your neck to look up at the statue.  The face
is weather worn and there are several chunks missing.
There is a cude altar set up behind the statue.
~
0 0 2
E
statue man~
The crumbling statue's face is too weather worn to
make out many details.  The man is looking down at you
as if to pass judgment or to show disapproval with your
actions. Upon closer inspection you see that the statue
isn't that old, it was just poorly made and hasn't stood
the test of time well.
~
E
altar~
The altar is covered with dried old blood and insects buzz
noisily around it.  The piles of bones beside the stone
altar shows you weren't the first people to have come this way.
~
D0
You see a trail to the north.
~
~
0 -1 11809
S
#11811
Wandering through the brush.~
You're traveling through dense brush.  There is a game
trail running north and south with the tracks of some
strange beast upon it.
~
0 0 3
D0
You see a sharp turn to the north.
~
~
0 -1 11812
D2
You see brushlands to the south.
~
~
0 -1 11803
S
#11812
A sharp turn.~
The brush is becoming dense again and traveling has become
more difficult.  To the south the trail appears to be a little
better.  To the east is a small path.
~
0 0 3
D1
You see brushlands to the east.
~
~
0 -1 11813
D2
You see brushlands to the south.
~
~
0 -1 11811
S
#11813
A faint trail.~
The trail has become faint again.  The brush is as close
nitted as most cloak weaves.  There are small breaks in
the brush to the east, west and north.
~
0 0 3
D0
You see brushlands to the north.
~
~
0 -1 11816
D1
You see brushlands to the east.
~
~
0 -1 11814
D3
You see brushlands to the west.
~
~
0 -1 11812
S
#11814
Through the thick brush.~
The grey and brown brush grabs at your legs likes some
hungry beggar.  The going looks easier to the north and
west.
~
0 0 3
D0
You see brushlands to the north.
~
~
0 -1 11815
D3
You see brushlands to the west.
~
~
0 -1 11813
S
#11815
Through the thick brush.~
Your traveling along a path in very thick brush.  To the
west and south the passage looks easier.
~
0 0 3
D2
You see brushlands to the south.
~
~
0 -1 11814
D3
You see brushlands to the west.
~
~
0 -1 11816
S
#11816
Through the tick brush.~
The brush is extreemly thick here.  If each plant were a
tree, you would be in choking forest.  You can make out
small breaks in the brush to the east, south and north.
~
0 0 3
D0
You see a bend to the north.
~
~
0 -1 11817
D1
You see brushlands to the east.
~
~
0 -1 11815
D2
You see brushlands to the south.
~
~
0 -1 11813
S
#11817
Another bend.~
You can again see a trail.  It runs south and east with a
sharp turn on the eastern end. The brush seems to keep
getting more dense.
~
0 0 3
D1
You see a trail to the east.
~
~
0 -1 11818
D2
You see brushlands to the south.
~
~
0 -1 11816
S
#11818
Trudging along.~
The brush is so dense here that a trail must be forced
as you move along this east/west trail.  To the east
you can see the trail turns south again.
~
0 0 3
D1
You see a trun to the east.
~
~
0 -1 11819
D3
You see a bend to the west.
~
~
0 -1 11817
S
#11819
Rounding the bend.~
A faint trail through the brush turns south here or you
can follow it west.  There is a circle of stones down the
trail to the south.  A faint smell of smoke is in the air.
~
0 0 3
D2
You see a trail to the south.
~
~
0 -1 11820
D3
You see a trail to the west.
~
~
0 -1 11818
S
#11820
Looking at the circle.~
Just to the south there is a circle of stones.  The stones
and the ground within are charred black.  The circle is
3 paces in diameter.  The smell of smoke is very strong here.
~
0 0 3
E
stone circle~
The circle looks to be 3 paces in diameter.  Something
has charred the rocks and ground black.  Within the
middle of the circle, partially covered with ash, something
is gleaming.
~
D0
You see a turn to the north.
~
~
1 -1 11819
D2
You see a stone circle south.
~
~
0 -1 11821
S
#11821
After the {7FLASH{0.~
There is a {&FLASH of LIGHT{0!!  Your clothing is still
smoking a bit as your vision clears.  There is no sign
of the circle, but you can see a way through the
underbrush to the north.
~
0 0 3
D0
You see trees to the north.
~
~
0 -1 11822
S
#11822
A change of scenery~
There is a change coming over the land here.  The air is
more humid and the brush is starting to become small
bent trees. There is a trail to the west.
~
0 0 3
D3
You see a trees to the west.
~
~
0 -1 11823
S
#11823
The beginnings of a forest.~
The trees are becoming more numerous.  The underbrush
that was grabing at you is starting to give way.  To the
west there are more trees and to the south you can skirt
the forest's edge.
~
0 0 3
D1
You see small trees to the east.
~
~
0 -1 11822
D2
You see trees to the south.
~
~
0 -1 11824
D3
You see a forest to the west.
~
~
0 -1 11831
S
#11824
The beginnings of a forest.~
The trees are very numerous here.  The underbrush is
thick, but not so thick as to be much of a hinderance .
To the south and north you can skirt the forest and west
leads you toward the denser trees.
~
0 0 3
D0
You see trees to the north.
~
~
0 -1 11823
D2
You see trees to the south.
~
~
0 -1 11825
D3
You see a forest to the west.
~
~
0 -1 11830
S
#11825
Along the edge of a forest.~
The trees are very numerous here, but the underbrush is
very sparse.  To the south and north you can skirt the
forest and west leads you toward the denser trees.
~
0 0 3
D0
You see trees to the north.
~
~
0 -1 11824
D2
You see trees to the south.
~
~
0 -1 11826
D3
You see a forest to the east.
~
~
0 -1 11829
S
#11826
Along the edge of a forest.~
The trees are very numerous here, but the underbrush is
somewhat sparse.  To the north you can  skirt the forest
and west leads you toward the denser trees.
~
0 0 3
D0
You see trees to the north.
~
~
0 -1 11825
D3
You see a forest to the west.
~
~
0 -1 11827
S
#11827
Just inside the forest.~
You are within a forest.  There is little in the way of
underbrush here, but the trees are dense enough to prevent
traveling in a straight line.  You can go south, east, north or
west into a thicker part of the forest.
~
0 0 3
D0
The forest continues north.
~
~
0 -1 11829
D1
The trees thin to the east.
~
~
0 -1 11826
D2
The forest continues south.
~
~
0 -1 11828
D3
You see heavy forest west.
~
~
0 -1 11835
S
#11828
Coming to a halt.~
You travel south and see that your way is blocked by a
great rock face.  How you didn't see it through the trees
is hard to understand, but there is no way past it.  The
only way out to to go back north.
~
0 0 3
E
face cliff rock~
The hard grey stone is very smooth.  It rises up for 200
feet before it meets the sky.
~
D0
The forest continues north.
~
~
0 -1 11827
S
#11829
Just inside the forest.~
You are within a forest.  There is little in the way of
underbrush here, but the trees are dense enough to
prevent traveling in a straight line.  You see a break in
the trees to the east, north and south.  To the west the
forest thickens.
~
0 0 3
D0
The forest continues north.
~
~
0 -1 11830
D1
The trees thin to the east.
~
~
0 -1 11825
D2
The forest continues south.
~
~
0 -1 11827
S
#11830
Just inside the forest.~
You are within a forest.  There is little in the way of
underbrush here, but the trees are dense enough to
prevent traveling in a straight line.  To the east the forest
tapers, it continues to the north and south and westward
it thickens.
~
0 0 3
D0
The forest continues north.
~
~
0 -1 11831
D1
The trees thin to the east.
~
~
0 -1 11824
D2
The forest continues south.
~
~
0 -1 11829
D3
You see heavy forest west.
~
~
0 -1 11833
S
#11831
Just inside the forest.~
You are within a forest.  There is little in the way of
underbrush here, but the trees are dense enough to
prevent traveling in a straight line.  You can see easier
going east and south, to the west the forest thickens.
~
0 0 3
D1
The trees thin to the east.
~
~
0 -1 11823
D2
The forest continues to the south.
~
~
0 -1 11830
D3
You see heavy forest west.
~
~
0 -1 11832
S
#11832
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see small trails leading east and south.
~
0 1 3
D1
The trees thin to the east.
~
~
0 -1 11831
D2
It is too dark to see much south.
~
~
0 -1 11833
S
#11833
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see small zigzaging trails leading east, west, north
and south.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11832
D1
The trees thin to the east.
~
~
0 -1 11830
D2
It is too dark to see much south.
~
~
0 -1 11834
D3
It is too dark to see much west.
~
~
0 -1 11839
S
#11834
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see small zigzaging trails leading west, north
and south.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11833
D2
It is too dark to see much south.
~
~
0 -1 11835
D3
It is too dark to see much west.
~
~
0 -1 11840
S
#11835
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see small trails leading east north and south.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11834
D1
The trees thin to the east.
~
~
0 -1 11827
D2
It is too dark to see much west.
~
~
0 -1 11836
S
#11836
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see a faint trail going north and south.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11835
D2
It is too dark to see much south.
~
~
0 -1 11837
S
#11837
Within the forest.~
The normal woodland sounds seem to be absent within
these trees.  The forest is very thick and dark.  The floor
of the forest is littered with old branches and dead falls.
You can see small a trail leading north. To the west the
forest thickens.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11836
D3
It is too dark to see much west.
~
~
0 -1 11843
S
#11838
Under the vast branches.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness feels almost
repressive.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  The trees and thorn
bushes to the north, east and west are so dense they form
a living wall.  There is a path to the south.
~
0 1 3
E
thorn bushes wall~
The thorns are very sharp.  You can only assume the
liquid dripping from this is caused by the humidity.
~
D2
It is too dark to see much south.
~
~
0 -1 11839
S
#11839
In the gloom of the forest.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness closes in
around you.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  You can make a
way out to the north and east through the dim light.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11838
D1
It is too dark to see much east.
~
~
0 -1 11833
S
#11840
In the gloom of the forest.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness closes in
around you.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  You can make a way
out to the south and east through the dim light.
~
0 1 3
D1
It is too dark to see much east.
~
~
0 -1 11834
D2
It is too dark to see much south.
~
~
0 -1 11841
S
#11841
In the gloom of the forest.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness closes in
around you.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  You can make a
way out to the north and to the west you can see a mist forming.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11840
D3
You see a mist forming to the west.
~
~
0 -1 11846
S
#11842
In the gloom of the forest.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness closes in
around you.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  You can make a way
out to the south and to the west you can see a mist forming.
~
0 1 3
D2
It is too dark to see much south.
~
~
0 -1 11843
D3
You see a mist forming to the west.
~
~
0 -1 11845
S
#11843
In the gloom of the forest.~
The trees are huge and there are years of fallen leaves
and branches on the ground.  The darkness closes in
around you.  The air is so humid that even the drooping
leaves seem to feel the weight of it.  You can make a way
out to the north and east through the dim light.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11842
D1
It is too dark to see much east.
~
~
0 -1 11837
S
#11844
A path in the jungle.~
Swarms of biting insects surround you as you traverse
the jungle.  The thick vines and twisted trunks of the trees
block out light and whatever breeze there might have been.
You see a path running north and west.
~
0 1 3
D0
It is too dark to see much north.
~
~
0 -1 11845
D3
It is too dark to see much west.
~
~
0 -1 11847
S
#11845
Welcome to the Jungle.~
You chop your way through a dense jungle teaming with
insects and other parasites.  The air is very humid within
this cook pot of twisted trees and vines.  To the east you
can just make out the forest and to the south you can see
a pathway.
~
0 1 10
D1
It is too dark to see much east.
~
~
0 -1 11842
D2
It is too dark to see much south.
~
~
0 -1 11844
S
#11846
Just north of the jungle.~
The air is noticeably warmer and humid here.  The foliage
is dripping with condensation and the ground is spongy.
To the south you can see a jungle but no way to get there
from here.  To the east is the forest.
~
0 1 3
D1
It is too dark to see much east.
~
~
0 -1 11841
S
#11847
Along a the path in the jungle.~
There is a path that runs east and west here. The ground
is becoming very wet and your boots sink in a little as
you walk along. The one constant is, the insects seem
happy to see you.  There is an old sign nailed to the base
of a huge tree.
~
0 5 10
E
sign~
There is a crude drawing of a skull and crossbones on
the sign.  The writing is very worn and there are only 2
letters you can make out: ___k_ __r______.  The rest
of the sign is too rotted to read.
~
D1
You can only see more jungle east.
~
~
0 -1 11844
D3
You can only see more jungle west.
~
~
0 -1 11848
S
#11848
Deep in the jungle.~
The thick vines and twisted trunks of the trees block out
light and whatever breeze there might have been in this
place.  To the east and north the path goes on.
~
0 1 10
D0
You can only see more jungle north.
~
~
0 -1 11849
D1
You can only see more jungle and a path east.
~
~
0 -1 11847
S
#11849
Deep in the jungle.~
Swarms of biting insects surround you as you traverse
the jungle.  The thick vines and twisted trunks of the
trees block out light and whatever breeze there might
have been.  To the west and south the way looks passable.
~
0 1 10
D2
You can only see more jungle south.
~
~
0 -1 11848
D3
You can only see more jungle west.
~
~
0 -1 11850
S
#11850
Deep in the jungle.~
You continue to make your way through the jungle.
To the east, west and south the path continues.
~
0 1 10
D1
You can only see more jungle east.
~
~
0 -1 11849
D2
You can only see more jungle south.
~
~
0 -1 11851
D3
The jungle seems to then a bit west.
~
~
0 -1 11853
S
#11851
Deep in the jungle.~
The jungle heat hammers down upon you, uncaring of
your discomfort.  As you are slowly being eaten alive
your options present themsleves in the form of a path
that goes to the west and north.
~
0 1 10
D0
You can only see more jungle north.
~
~
0 -1 11850
D3
The jungle seems to thin a bit west.
~
~
0 -1 11852
S
#11852
On swampy ground.~
The ground is nearly saturated here.  Your boots make
slurping sounds as come up out of the muck.  No sooner
does your foot leave the hole than it fills itself back in.
To the east, north and west there is only more swamp.
~
0 1 10
D0
The quagmire continues north.
~
~
0 -1 11853
D1
The ground looks firmer east.
~
~
0 -1 11851
D3
The swamp continues west.
~
~
0 -1 11854
S
#11853
On swampy ground.~
The ground is nearly saturated here.  Your boots make
slurping sounds as come up out of the muck.  No sooner
does your foot leave the hole than it fills itself back in.
To the east there are twisted trees and to the south there
is only more swamp.
~
0 1 10
D1
The ground looks firmer east.
~
~
0 -1 11850
D2
The swamp continues south.
~
~
0 -1 11852
S
#11854
On swampy ground.~
The ground is nearly saturated here.  Your boots make
slurping sounds as they come up out of the muck.  No
sooner does your boot leave the hole than it fills itself
back in.  To the east and north there is only more swamp.
~
0 1 10
D0
The swamp continues north.
~
~
0 -1 11855
D1
The swamp continues east.
~
~
0 -1 11852
S
#11855
On swampy ground.~
The ground is nearly saturated here.  Your boots make
slurping sounds as come up out of the muck.  No sooner
does your foot leave the hole than it fills itself back in.
There are puddles to the north and more swamp to the south.
~
0 1 10
D0
The swamp seems to recede to the north.
~
~
0 -1 11856
D2
The swamp continues south.
~
~
0 -1 11854
S
#11856
At the beginning of a  trail.~
There are puddles all around.  Making it's way through
them is a small trail heading north and east.  To the
south is swampy ground.
~
0 0 3
D0
You can see a beaten trail north.
~
~
0 -1 11858
D1
There is a trail to the east.
~
~
0 -1 11857
D2
There is a swamp south.
~
~
0 -1 11855
S
#11857
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to your
north. The stagnate waters churn slowly, causing waves
of stench to roll out.  The trail dead ends here.
~
0 0 3
D0
You see stagnate waters north.
~
~
0 -1 11859
D3
You can see a beaten trail west.
~
~
0 -1 11856
S
#11858
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
east. The stagnate waters churn slowly, causing waves
of stench to roll out.  There is a trail leading north and
south.
~
0 0 3
D0
You can see a beaten trail north.
~
~
0 -1 11860
D1
You see stagnate waters east.
~
~
0 -1 11859
D2
You can see a beaten trail south.
~
~
0 -1 11856
S
#11859
In the murky waters. ~
The waves of stench are thick here.  The noxious fumes
continue to waif up as the brown waters churns.  There
is a small island not far to the east and the lake continues
to the north.  Just to the west there is dry ground.
~
0 0 7
D0
You see stagnate waters north.
~
~
0 -1 11871
D1
You see a small island east.
~
~
0 -1 11872
D2
You can see land south.
~
~
0 -1 11857
D3
You see land west.
~
~
0 -1 11858
S
#11860
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
east.  The stagnate waters churn slowly, causing waves
of stench to roll out.  There is a trail leading north and south.
~
0 0 3
D0
You can see a beaten trail north.
~
~
0 -1 11861
D1
You see stagnate waters east.
~
~
0 -1 11871
D2
You can see a beaten trail south.
~
~
0 -1 11858
S
#11861
On the trail by the lake.~
You are on a sparsely wooded trail.  To the east and
south the trail continues.
~
0 0 3
D1
You can see a beaten trail east.
~
~
0 -1 11862
D2
You can see a beaten trail south.
~
~
0 -1 11860
S
#11862
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
south.  The stagnate waters churn slowly, causing waves
of stench to roll out.  The trail goes east and west.
~
0 0 3
D1
You can see a beaten trail east.
~
~
0 -1 11863
D2
You see stagnate waters south.
~
~
0 -1 11871
D3
You can see a beaten trail west.
~
~
0 -1 11861
S
#11863
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
south.  The stagnate waters churn slowly, causing waves
of stench to roll out.  There is a trail going east and west.
~
0 0 3
D1
You can see a beaten trail east.
~
~
0 -1 11864
D2
You see stagnate waters south.
~
~
0 -1 11870
D3
You can see a beaten trail west.
~
~
0 -1 11862
S
#11864
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
south.  The stagnate waters churn slowly, causing waves
of stench to roll out.  There is a trail going east and west.
~
0 0 3
D1
You can see a beaten trail east.
~
~
0 -1 11865
D2
You see stagnate waters south.
~
~
0 -1 11869
D3
You can see a beaten trail west.
~
~
0 -1 11863
S
#11865
On the trail by the lake.~
You are on a sparsely wooded trail.  The is a trail goes
west and south.
~
0 0 3
D2
You can see a beaten trail south.
~
~
0 -1 11866
D3
You can see a beaten trail west.
~
~
0 -1 11864
S
#11866
On the trail by the lake.~
You are on a sparsely wooded trail with a lake to the
west.  The stagnate waters churn slowly, causing waves
of stench to roll out.  The trail goes north and south.
~
0 0 3
D0
You can see a beaten trail north.
~
~
0 -1 11865
D2
You can see a beaten trail south.
~
~
0 -1 11867
D3
You see stagnate waters west.
~
~
0 -1 11869
S
#11867
At the end of a trail.~
This is a sparcely wooded area. To the west see a lake
and a trail leads to the north. Near the lake there is an
old row boat.
~
0 0 3
E
old row boat~
You see an old boat here.  It would have been perfect
for crossing the waters if it wasn't for the huge hole in
the bottom.
~
D0
You can see a beaten trail north.
~
~
0 -1 11866
D3
You see stagnate waters west.
~
~
0 -1 11868
S
#11868
In the murky waters.~
The waves of stench are thick here.  The noxious fumes
continue to waif up as the brown waters churns.  There
is a small island not far to the west and the lake continues
to the north.  Just to the east there is dry ground.
~
0 0 7
D0
You see stagnate waters north.
~
~
0 -1 11869
D1
You see land east.
~
~
0 -1 11867
D3
You see a small island west.
~
~
0 -1 11872
S
#11869
In the murky waters.~
The waves of stench are thick here.  The noxious fumes
continue to waif up as the brown waters churns.  To the
north and east there is dry ground and the lake continues
to the west and south.
~
0 0 7
D0
You see land north.
~
~
0 -1 11864
D1
You see land east.
~
~
0 -1 11866
D2
You see stagnate waters south.
~
~
0 -1 11868
D3
You see stagnate waters west.
~
~
0 -1 11870
S
#11870
In the murky waters.~
The waves of stench are thick here.  The noxious fumes
continue to waif up as the brown waters churns.  There is
a small island not far to the south and the lake continues to
the east and west.  Just to the north there is dry ground.
~
0 0 7
D0
You see land north.
~
~
0 -1 11863
D1
You see stagnate waters east.
~
~
0 -1 11869
D2
You see a small island south.
~
~
0 -1 11872
D3
You see stagnate waters west.
~
~
0 -1 11871
S
#11871
In the murky waters.~
The waves of stench are thick here.  The noxious fumes
continue to waif up as the brown waters churns.  Just to
the north and west there is dry ground and to the south
and east the lake continues.
~
0 0 7
D0
You see land north.
~
~
0 -1 11862
D1
You see stagnate waters east.
~
~
0 -1 11870
D2
You see stagnate waters south.
~
~
0 -1 11859
D3
You see land west.
~
~
0 -1 11860
S
#11872
On the isle.~
After crossing the murky waters, you finally arrive at the
island.  It is even smaller than what it appeared to be from
the distyle.  With only a small half sunken stone hut in the
exact middle.  You see nothing but water all around you.
~
0 0 3
E
small hut~
The hut is unremarkable.  You can see the door has long
ago been torn from it's hinges.
~
D0
You see stagnate waters north.
~
~
0 -1 11870
D1
You see stagnate waters east.
~
~
0 -1 11868
D3
You see stagnate waters west.
~
~
0 -1 11859
D5
You can see into the hut from here.
~
~
0 -1 11873
S
#11873
Inside the hut.~
By all appearances the hut hasn't been used in quite some
time.  Thick dust on the sills is the only thing inside.  The
only exit is back out to the east.
~
0 5 0
D1
You can see the yard in front of the hut.
~
~
0 -1 11874
S
#11874
Front yard.~
Standing just to the east of  the hut,  there some thickly
forest foothills visible further to the east.  There is a spire
quite aways off to the north.  There is a hut to the west
and east there is a footpath to the hills.
~
0 0 4
D1
You can see some hills to the east.
~
~
0 -1 11875
D3
You can a hut west.
~
~
0 -1 11873
S
#11875
Start of the steep hills.~
The steep hills rise all around you and the shadow's within
are deep.  There is a draw of sorts to the north and a trail
to the west.
~
0 0 4
D0
You can see a draw north.
~
~
0 -1 11876
D3
You can see a clearing west.
~
~
0 -1 11874
S
#11876
Through the hills.~
The steep hills rise all around you and the wind howls through
the trees.  The hills continue to the north south.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11881
D2
You can see the end of the hills south.
~
~
0 -1 11875
S
#11877
Through the hills.~
The steep hills rise all around you and the wind howls through
the trees.  The hills continue to the north and there is a path
to the east.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11880
D1
You can only see more hills east.
~
~
0 -1 11878
S
#11878
Through the hills.~
Your crossing some very steep and thickly wooded hills.
You can see a trampled path north and west.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11879
D3
You can only see more hills west.
~
~
0 -1 11877
S
#11879
Through the hills.~
The steep hills rise all around you and the wind howls
through the trees.  The hills continue to the north and south.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11885
D2
You can only see more hills south.
~
~
0 -1 11878
S
#11880
Through the hills.~
The steep hills rise all around you and the wind howls
through the trees.  There is an old trail that runs west
and south.
~
0 0 4
D2
You can only see more hills south.
~
~
0 -1 11877
D3
You can only see more hills west.
~
~
0 -1 11881
S
#11881
Through the hills.~
Your crossing some very steep and thickly wooded hills.
It is impossible see very far, but there is an old footpath
to the east.  To the south are more hills.
~
0 0 4
D1
You can only see more hills east.
~
~
0 -1 11880
D2
You can only see more hills south.
~
~
0 -1 11876
S
#11882
Through the hills.~
The steep hills rise all around you and the wind howls
through the trees.  Between the trees the spire can be
glimpsed off to the north. There is a trail heading north
and a path to the east.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11889
D1
You can only see more hills east.
~
~
0 -1 11883
S
#11883
Through the hills.~
The steep hills rise all around you and the wind howls
through the trees.  The hills continue to the east and west.
To the south is a poor trail.
~
0 0 4
D1
You can only see more hills east.
~
~
0 -1 11884
D2
The way south looks very difficult.
~
~
0 -1 11881
D3
You can only see more hills west.
~
~
0 -1 11882
S
#11884
Through the hills.~
The hills are very steep and thickly wooded. There is an old
trail to that follows the draw north and a game trail to the
west.  A poor path leads south.
~
0 0 4
D0
You can only see more hills north.
~
~
0 -1 11887
D2
The way south looks very difficult.
~
~
0 -1 11880
D3
You can only see more hills west.
~
~
0 -1 11883
S
#11885
Through the hills.~
The steep hills rise all around you and the wind howls
through the trees.  There is a rugged trail to the north
and south.
~
0 0 4
D0
You can see some mountains north.
~
~
0 -1 11886
D2
You can only see more hills south.
~
~
0 -1 11879
S
#11886
The edge of the mountain.~
The lower sweeps of the mountains begin here.  Over
the high cliffs as spire is visible to the north.  There is a
trail running west and south here.
~
0 0 5
D2
You can only see more hills south.
~
~
0 -1 11885
D3
You can see mountains west.
~
~
0 -1 11887
S
#11887
The edge of the mountain.~
The lower sweeps of the mountains begin here.  Over
the high cliffs as spire is visible to the north.  The trail
runs east and south here.
~
0 0 5
D1
You can see mountains east.
~
~
0 -1 11886
D2
You can see some hills south.
~
~
0 -1 11884
S
#11888
The edge of the mountain.~
The lower sweeps of the mountains begin here.  Over
the high cliffs as spire is visible to the north.   There is
a trail to the west and a rocky path leading north.
~
0 0 5
D0
You can mountains north.
~
~
0 -1 11891
D3
You can mountains west.
~
~
0 -1 11889
S
#11889
The edge of the mountain.~
The lower sweeps of the mountains begin here.  Over
the high cliffs as spire is visible to the north.  There is
a trail to the south and east.
~
0 0 5
D1
You can see mountains east.
~
~
0 -1 11888
D2
You can see some hills to the south.
~
~
0 -1 11882
S
#11890
A boxed in canyon.~
You come down the path only to find that you must go
right back up.  The towering cliffs to the north, west
and south effectively cut off any travel in this direction.
~
0 1 5
E
cliffs~
The smooth granite cliffs rise for better than 200 feet,
casting long shadows into the canyon.
~
D1
You can see a way out east.
~
~
0 -1 11891
S
#11891
On the mountain side.~
The mountain is very steep here.  The spire is in clear
veiw now to the north.  The ground gently sloops down
to the west, a trail leads east and there is a path back to
the hills to the south.
~
0 0 5
D1
You can see mountains east.
~
~
0 -1 11892
D2
You can see mountains south.
~
~
0 -1 11888
D3
You can see a gently slopping path west.
~
~
0 -1 11890
S
#11892
On the mountain side.~
The mountain climbs sharply here and the shale threatens
to dislodge you with every step.  There is a of a broad
path to the east and a trail leads through the mountains
to the west.
~
0 0 5
D1
You can see the start of a path east.
~
~
0 -1 11893
D3
You can see mountains west.
~
~
0 -1 11891
S
#11893
On the broad path.~
There is a broad path here running north and west.
~
0 0 3
D0
You can see a high piece of ground north.
~
~
0 -1 11894
D3
You can see mountains west.
~
~
0 -1 11892
S
#11894
Topping another rise.~
Following the path eventually brings you to a high rise
in the ground.  From this vantage point a full view of the
spire to the north is possible.  Barely visible on the side
of the spire is a complex of some sort.  The path goes
north and south.  There is a sign posted here.
~
0 0 4
E
sign~
{1 ** WARNING **{0

You are entering the an area that has contaminated
animals within.  I strongly suggest you leave the area
at once.

{1Rhythamon{0, {7Headmaster of {6Spire{0.
~
E
spire~
Looking closely you can see several buildings on the side
of the great spire.  Just above the buildings you can make
out what might be a cave.
~
E
complex buildings~
It is too far to see more than a cluster of buildings is on
the side of the spire.  A bridge leads across a small
chasm to the north.  A path runs to the buildings from there.
~
D0
You can see a path north, and a bridge farther on.
~
~
0 -1 11895
D2
You can see a broad path south.
~
~
0 -1 11893
S
#11895
Southside of a bridge.~
A strong looking bridge spans a small chasm here.  To
the north is a bridge and a broad path leads to the south.
~
0 0 3
D0
You see a strong bridge north.
~
~
0 -1 11896
D2
The ground rises to the south.
~
~
0 -1 11894
S
#11896
On the bridge.~
Your footsteps thump solidly upon the bridge.  Whoever
made this bridge, they made it to last.  The bridge
continues to the north and south.
~
0 4 1
D0
The bridge comes to an end to the north.
~
~
0 -1 11897
D2
The bridge comes to an end to the south.
~
~
0 -1 11895
S
#11897
Nothside of the bridge.~
You can see a village to the north and a bridge spans a
small chasm to the south.  A path leads up to the village.
~
0 4 3
D2
You can see a strong bridge south.
~
~
0 -1 11896
S
#11898
{1Keldar{0's pad~
First thought that hits you is 'what a mess'.  Upon the
writing desk are papers scattered in what can only
be termed a whirlwind filling system.  Empty bottles
of firebreathers are scattered about the room, as well
as scraps from some meal long since eaten.
~
0 9740 0
S
#11899
YOU MESS UP!~
You were put here to be delt with when the IMM gets
ready to deal with you.  You might consider 2 things
while you wait.  Did I break an obvious rule?  Did
I do something that wasn't a posted rule but was still
dumb to do?
~
0 9228 0
S
#0



#SPECIALS
M 11805 spec_cast_mage Load to: a {1Dreadmage{0
M 11808 spec_cast_cleric Load to: a {5Schamic {&Monkey{0
M 11812 spec_thief Load to: the {1Mutant {7Mouse{0
M 11819 spec_cast_cleric Load to: Wilbur
S



#RESETS
D 0 11820 0 2 The north door of Looking at the circle. is closed and locked
M 0 11815 6 11803 1 *Load the {1Mutant {6Lynx{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {6Lynx{0
M 0 11815 6 11804 1 *Load the {1Mutant {6Lynx{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {6Lynx{0
M 0 11811 7 11805 1 *Load the {8Worm{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Worm{0
M 0 11812 5 11806 1 *Load the {1Mutant {7Mouse{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {7Mouse{0
M 0 11813 6 11807 1 *Load the {1Mutant Dude{0
E 0 11822 0 18 *A swarm is loaded floating nearby of the {1Mutant Dude{0
M 0 11814 6 11807 1 *Load the {1Mutant Babe{0
E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Babe{0
M 0 11811 7 11808 1 *Load the {8Worm{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {8Worm{0
M 0 11812 5 11808 1 *Load the {1Mutant {7Mouse{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {7Mouse{0
M 0 11815 6 11808 1 *Load the {1Mutant {6Lynx{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {1Mutant {6Lynx{0
M 0 11810 4 11811 1 *Load the {*Worm{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {*Worm{0
M 0 11811 7 11811 1 *Load the {8Worm{0
M 0 11812 5 11813 1 *Load the {1Mutant {7Mouse{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {1Mutant {7Mouse{0
M 0 11811 7 11814 1 *Load the {8Worm{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {8Worm{0
M 0 11817 6 11814 1 *Load the {8Ickratan{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Ickratan{0
M 0 11812 5 11815 1 *Load the {1Mutant {7Mouse{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {7Mouse{0
M 0 11812 5 11816 1 *Load the {1Mutant {7Mouse{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {7Mouse{0
M 0 11811 7 11817 1 *Load the {8Worm{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Worm{0
M 0 11815 6 11819 1 *Load the {1Mutant {6Lynx{0
M 0 11811 7 11824 1 *Load the {8Worm{0
M 0 11815 6 11824 1 *Load the {1Mutant {6Lynx{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {1Mutant {6Lynx{0
M 0 11817 6 11825 1 *Load the {8Ickratan{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {8Ickratan{0
M 0 11816 3 11828 1 *Load the {3Willow {2Tree{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {3Willow {2Tree{0
M 0 11813 6 11829 1 *Load the {1Mutant Dude{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0
E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Dude{0
M 0 11814 6 11829 1 *Load the {1Mutant Babe{0
E 0 11813 0 6 *A headband is loaded over the head of the {1Mutant Babe{0
M 0 11813 6 11832 1 *Load the {1Mutant Dude{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0
E 0 11813 0 6 *A headband is loaded over the head of the {1Mutant Dude{0
M 0 11814 6 11832 1 *Load the {1Mutant Babe{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0
E 0 11820 0 12 *A dusty old cloak is loaded about the shoulders of the {1Mutant Babe{0
M 0 11811 7 11833 1 *Load the {8Worm{0
M 0 11815 6 11833 1 *Load the {1Mutant {6Lynx{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {1Mutant {6Lynx{0
M 0 11816 3 11838 1 *Load the {3Willow {2Tree{0
O 0 11803 0 11845 *A {2green{0 {#banana{0 loaded to Welcome to the Jungle.
M 0 11804 4 11845 1 *Load the {3Lion-headed {8Krukith{0
E 0 11833 0 16 *A flail is loaded wielded of the {3Lion-headed {8Krukith{0
E 0 11818 0 7 *Some tiger skin leggings is loaded on the legs of the {3Lion-headed {8Krukith{0
M 0 11807 8 11846 1 *Load the {#Alvisian {2Python{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11807 8 11847 1 *Load the {#Alvisian {2Python{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11809 4 11847 1 *Load the {5Shamic {4Ape{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {5Shamic {4Ape{0
O 0 11803 0 11848 *A {2green{0 {#banana{0 loaded to Deep in the jungle.
M 0 11807 8 11848 1 *Load the {#Alvisian {2Python{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11808 4 11848 1 *Load a {5Schamic {&Monkey{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to a {5Schamic {&Monkey{0
M 0 11807 8 11849 1 *Load the {#Alvisian {2Python{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11808 4 11849 1 *Load a {5Schamic {&Monkey{0
G 0 11802 0 *A large {7white{0 mushroom is given to a {5Schamic {&Monkey{0
M 0 11809 4 11849 1 *Load the {5Shamic {4Ape{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {5Shamic {4Ape{0
M 0 11807 8 11851 1 *Load the {#Alvisian {2Python{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11809 4 11851 1 *Load the {5Shamic {4Ape{0
M 0 11808 4 11852 1 *Load a {5Schamic {&Monkey{0
M 0 11818 4 11852 1 *Load The {7Saber Toothed{9 Gator{0
G 0 11802 0 *A large {7white{0 mushroom is given to The {7Saber Toothed{9 Gator{0
M 0 11807 8 11853 1 *Load the {#Alvisian {2Python{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11817 6 11853 1 *Load the {8Ickratan{0
M 0 11807 8 11855 1 *Load the {#Alvisian {2Python{0
M 0 11809 4 11855 1 *Load the {5Shamic {4Ape{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {5Shamic {4Ape{0
M 0 11808 4 11856 1 *Load a {5Schamic {&Monkey{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to a {5Schamic {&Monkey{0
M 0 11807 8 11857 1 *Load the {#Alvisian {2Python{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {#Alvisian {2Python{0
M 0 11818 4 11858 1 *Load The {7Saber Toothed{9 Gator{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to The {7Saber Toothed{9 Gator{0
M 0 11806 10 11859 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11859 2 *Load The {3Drezil {4Serpent{0
M 0 11818 4 11859 1 *Load The {7Saber Toothed{9 Gator{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to The {7Saber Toothed{9 Gator{0
M 0 11813 6 11861 1 *Load the {1Mutant Dude{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0
E 0 11816 0 8 *Some very worn boots is loaded on the feet of the {1Mutant Dude{0
M 0 11814 6 11861 1 *Load the {1Mutant Babe{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0
E 0 11816 0 8 *Some very worn boots is loaded on the feet of the {1Mutant Babe{0
M 0 11819 1 11861 1 *Load Wilbur
M 0 11816 3 11862 1 *Load the {3Willow {2Tree{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {3Willow {2Tree{0
M 0 11817 6 11863 1 *Load the {8Ickratan{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {8Ickratan{0
M 0 11818 4 11863 1 *Load The {7Saber Toothed{9 Gator{0
M 0 11805 5 11865 1 *Load a {1Dreadmage{0
E 0 11829 0 16 *A sleek steel whip is loaded wielded of a {1Dreadmage{0
E 0 11812 0 3 *A billowing cape is loaded around the neck (1) of a {1Dreadmage{0
E 0 11826 0 11 *A glowing metal buckler is loaded as a shield of a {1Dreadmage{0
M 0 11806 10 11868 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11868 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11869 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11869 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11870 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11870 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11871 2 *Load The {3Drezil {4Serpent{0
M 0 11806 10 11871 2 *Load The {3Drezil {4Serpent{0
M 0 11805 5 11872 1 *Load a {1Dreadmage{0
E 0 11815 0 9 *Some fine riding gloves is loaded on the hands of a {1Dreadmage{0
E 0 11805 0 5 *Some chain armour is loaded on the body of a {1Dreadmage{0
M 0 11805 5 11874 1 *Load a {1Dreadmage{0
E 0 11817 0 8 *A pair of riding boots is loaded on the feet of a {1Dreadmage{0
E 0 11827 0 15 *A platinum cufflink is loaded on the right wrist of a {1Dreadmage{0
M 0 11803 4 11875 1 *Load the {8Cyote-headed Krukith{0
E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0
M 0 11804 4 11876 1 *Load the {3Lion-headed {8Krukith{0
E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {3Lion-headed {8Krukith{0
M 0 11810 4 11877 1 *Load the {*Worm{0
G 0 11802 0 *A large {7white{0 mushroom is given to the {*Worm{0
M 0 11817 6 11877 1 *Load the {8Ickratan{0
G 0 11801 0 *A {8gray{0 and {1red s{8t{1r{8i{1p{8p{1e{8d{0 mushroom is given to the {8Ickratan{0
M 0 11800 4 11881 1 *Load the {^Wolf-headed {8Krukith{0
E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0
E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {^Wolf-headed {8Krukith{0
M 0 11813 6 11881 1 *Load the {1Mutant Dude{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0
E 0 11823 0 18 *A floating eye is loaded floating nearby of the {1Mutant Dude{0
M 0 11814 6 11881 1 *Load the {1Mutant Babe{0
E 0 11810 0 1 *A gaudy gold ring is loaded on the left finger of the {1Mutant Babe{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Babe{0
M 0 11817 6 11881 1 *Load the {8Ickratan{0
M 0 11801 3 11882 1 *Load the {3Bear-headed {8Krukith{0
E 0 11831 0 16 *An enormous battleaxe is loaded wielded of the {3Bear-headed {8Krukith{0
E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {3Bear-headed {8Krukith{0
M 0 11810 4 11882 1 *Load the {*Worm{0
M 0 11803 4 11883 1 *Load the {8Cyote-headed Krukith{0
E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {8Cyote-headed Krukith{0
E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0
M 0 11802 4 11884 1 *Load the {$Hyena-headed {8Krukith{0
M 0 11805 5 11884 1 *Load a {1Dreadmage{0
E 0 11819 0 7 *Some well tailored pants is loaded on the legs of a {1Dreadmage{0
E 0 11825 0 13 *A fine chain belt is loaded around the waist of a {1Dreadmage{0
M 0 11800 4 11886 1 *Load the {^Wolf-headed {8Krukith{0
E 0 11806 0 9 *Some hide gauntlets is loaded on the hands of the {^Wolf-headed {8Krukith{0
M 0 11803 4 11886 1 *Load the {8Cyote-headed Krukith{0
E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0
M 0 11804 4 11886 1 *Load the {3Lion-headed {8Krukith{0
E 0 11833 0 16 *A flail is loaded wielded of the {3Lion-headed {8Krukith{0
M 0 11802 4 11887 1 *Load the {$Hyena-headed {8Krukith{0
E 0 11809 0 1 *A glowing horse hair ring is loaded on the left finger of the {$Hyena-headed {8Krukith{0
E 0 11830 0 16 *A dull metal dagger is loaded wielded of the {$Hyena-headed {8Krukith{0
M 0 11810 4 11887 1 *Load the {*Worm{0
G 0 11800 0 *A {8s{7p{8o{7t{8t{7e{8d{0 {8black{0 mushroom is given to the {*Worm{0
M 0 11800 4 11889 1 *Load the {^Wolf-headed {8Krukith{0
E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0
M 0 11804 4 11890 1 *Load the {3Lion-headed {8Krukith{0
E 0 11824 0 13 *A wide leather belt is loaded around the waist of the {3Lion-headed {8Krukith{0
M 0 11805 5 11890 1 *Load a {1Dreadmage{0
E 0 11814 0 6 *A shinny chain coif is loaded over the head of a {1Dreadmage{0
E 0 11821 0 12 *A dark {2green{0 shroud is loaded about the shoulders of a {1Dreadmage{0
M 0 11813 6 11890 1 *Load the {1Mutant Dude{0
E 0 11807 0 17 *Some foxfire is loaded held in the hands of the {1Mutant Dude{0
M 0 11814 6 11890 1 *Load the {1Mutant Babe{0
M 0 11800 4 11891 1 *Load the {^Wolf-headed {8Krukith{0
E 0 11828 0 16 *A serrated broad sword is loaded wielded of the {^Wolf-headed {8Krukith{0
E 0 11804 0 5 *A hide vest is loaded on the body of the {^Wolf-headed {8Krukith{0
M 0 11803 4 11892 1 *Load the {8Cyote-headed Krukith{0
E 0 11832 0 16 *A gruesome bec de corbin is loaded wielded of the {8Cyote-headed Krukith{0
M 0 11802 4 11893 1 *Load the {$Hyena-headed {8Krukith{0
E 0 11811 0 3 *A choke chain collar is loaded around the neck (1) of the {$Hyena-headed {8Krukith{0
S



#SHOPS
0



#MOBPROGS
#0

#$