asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Hope City~
Builders Bree~
VNUMs 43000 43300
Continent 2
Mobtier 5
Credits {y[{Y95-101{y]{c Bree     {YHope City{X~
Security 9
Flags 0
End

#MOBILES
#43000
Xyfer~
Xyfer~
Xyfer the potion master is here, moving about.
~
~
dwarf~
ABG DFJZ 0 1000 0
0 0 1d1+20000 0d0+0 1d1+500 none
0 0 0 0
0 0 L 0
stand stand none 990000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#43001
Baelor~
Baelor~
Baelor the jeweler is here, polishing something.
~
~
high-elf~
ABG J 0 0 0
101 0 1d1+40000 0d0+0 0d0+0 none
0 0 0 0
0 B 0 0
stand stand none 999999
AHMV ABCDEFGHIJK medium unknown
V 12
A -1
#43002
Hope Cityguard~
Hope Cityguard~
A Hope Cityguard stands here, defending the weak.
~
~
human~
AGT DFJZ O 1000 0
155 145 1d1+16500 1d1+200 5d35+50 slash
-75 -75 -75 -75
CFHKQ AB 0 E
stand stand male 22005
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#43003
Grand Gate Guard~
The Grand Gate Guard~
The Grand Gate Guard is stands here, protecting the gate.
~
~
human~
ABGT DFJZ 0 1000 0
155 150 1d1+17000 0d0+0 4d40+50 slash
-65 -65 -65 -65
FHU AB 0 0
stand stand male 23990
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
M GRALL 43000 100~
#43004
A Hope City Soldier~
A Hope City {4Sol{$d{4ier{X~
A Hope City {4Sol{$d{4ier{X is here, looking at you.
~
A loyal soldier for the Hope City stands before you,
dressed completely in armored mail, he makes for
one imposing figure. Better stand clear.
~
human~
ABGT 0 0 1000 0
160 150 1d1+17500 0d0+0 5d40+50 pierce
-80 -80 -80 -80
CFHKQ A 0 0
stand stand none 32000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#43005
peasant~
A peasant~
A peasant is here, going about his daily routine.
~
A lowly peasant is what this man is. He has
nothing, nor will probably ever have anything
during the course of his life. So sad.
~
human~
AG 0 0 1000 0
155 120 1d1+15000 0d0+0 6d39+25 pound
-30 -30 -30 -30
CF A 0 0
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43006
thief~
A Thief~
A thief lurks around in the shadows here.
~
A thief, always lurking in the shadows, eyeing your
coin purse. Better watch out!
~
human~
AGS DFJZ 0 0 0
160 100 1d1+15500 0d0+0 4d41+20 none
-25 -25 -25 -25
FHN 0 0 0
stand stand none 29800
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43007
Arlingorath merchant~
An {1Arlingorath{X merchant~
A merchant from {1Arlingorath{X is here, looking for a deal.
~
This merchant has traveled all the way from Arlingorath to check out
the new wares and merchandise from this corner of the realm.
~
human~
AG 0 0 1000 0
155 120 1d1+17000 0d0+0 6d39+45 scratch
-25 -25 -25 -25
CFH A 0 0
stand stand none 35000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43008
merchant solace~
A {4Solace{X merchant~
A merchant from the town of {4Solace{X bustles about here.
~
Just an average merchant from the town of Solace, looking
to strike a deal with a merchant in Hope.
~
human~
AG V 0 1000 0
155 130 1d1+17000 0d0+0 6d40+50 thwack
-25 -25 -25 -25
CFH A 0 0
stand stand none 36000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43009
a shimmering mage~
a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage~
A {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage is floating around here.
~
Shimmering in and out of the light, this mage is almost impossible
to even get a glimpse at! Light as air, and blending in just the
same.
~
high-elf~
AGR DFJVZ D 1000 0
160 125 1d1+17000 1d1+30000 9d40+65 magic
-45 -45 -45 -45
FGH AB P 0
stand stand none 32000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#43010
Gilk~
Gilk~
Gilk, the Dwarven Travel {!Ma{1st{!er{X is here, peering up at you.
~
~
white-dwarf~
ABG DFZ 0 0 0
0 0 1d1+18000 0d0+0 40d10+60 pound
0 0 0 0
0 0 L R
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
F aff J
V -1
A -1
M DELAY 43003 5~
M BRIBE 43002 100000~
M GRALL 43001 100~
#43011
Red Guard~
The {1R{!e{1d{X Guard~
The {1R{!e{1d{X Guard stands here, defending the draw bridge.
~
Mean as they come, the {1R{!e{1d{X Guard does not take
touble from anyone, least of all the likes of YOU.
~
human~
ABGT DFJVZ N 1000 0
165 135 1d1+18600 1d1+400 15d38+50 none
-95 -95 -95 -95
CDFKO ABP 0 0
stand stand male 45000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43012
citizen of hope city~
A citizen of Hope City~
A citizen of Hope City is here, going about his buisness.
~
An average citizen of Hope City, going about his
daily life. Standing about five and a half feet
tall, with brown hair and blue eyes, he makes
an imposing figure.
~
human~
AGS 0 0 1000 0
160 120 1d1+16000 0d0+0 10d40+55 pound
-50 -40 -50 -40
FHN A 0 0
stand stand male 35000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43013
Red Keep Guard~
{1R{!e{1d{X {*Keep{X Guard~
A {1R{!e{1d{X {*Keep{X Guard is here, patroling the area.
~
A guard for the red keep stands before you, he is well
over six feet tall, and built like an ox. It's obvious
why he was picked for this duty, better steer clear.
~
human~
ABGT DFJZ O 1000 0
175 145 1d1+17000 1d1+5000 10d40+75 slice
-85 -85 -85 -85
CDFIKU AB 0 H
stand stand none 45000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43014
knight~
a Knight~
A Knight is here, practicing the art of war.
~
~
human~
ABGT 0 0 1000 0
163 125 1d1+17000 1d1+500 10d40+75 charge
-87 -87 -87 -87
CHIK AN 0 H
stand stand male 25000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43015
gate guard red~
a {1R{!e{1d{X Gate Guard~
A {1R{!e{1d{X Gate Guard is here, guarding the entrance.
~
~
human~
ABGT 0 0 1000 0
162 125 1d1+17600 0d0+0 20d50+140 pierce
-80 -80 -80 -80
CHIK A N 0
stand stand none 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43016
Maeker~
Maeker~
Maeker, the {4Ha{$n{4d{X of the {1K{!in{1g{X, stands before you.
~
Standing about five and a half feet tall, Maeker does not
give off an intimidating vibe from his appearance. Infact,
it is not until most people see his eyes, which are Violet,
specked with gold, that they begin to notice what an imposing
figure he truely is. When Maeker speaks in that soft tone
of his, larger men pause to listen.
~
human~
ABEG DFJVZ N 1000 0
175 165 1d1+30000 1d1+6000 25d55+140 wrath
-110 -110 -110 -110
ACDEFHIK AB NS K
stand stand male 75000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 8
A -1
#43017
hand's personal guards~
The Hand of the King's Guard~
The Hand of the King's Guard is here, guarding the Hand.
~
~
human~
ABFG DJZ 0 1000 0
165 145 1d1+35000 0d0+0 40d50+175 slice
-100 -100 -100 -100
CFIK AB NS H
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 8
A -1
#43018
Daeron~
Daeron~
Daeron, one of the Small Council members, is bustling about.
~
Dressed mainly in silk, this is a man who loves his
pleasures. And as a member of the Hand's Small Council,
he can certainly afford them.
~
human~
ABGT 0 0 1000 0
172 124 1d1+28000 0d0+0 20d45+125 beating
-100 -100 -100 -100
CIJK AB NS K
stand stand none 33000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 8
A -1
#43019
Sorthur~
Sorthur~
Sorthur, the town gossip, is here talking away.
~
~
human~
ABG DFJZ 0 1000 0
0 0 1d1+10000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 8
A -1
M SPEECH 43020 yes~
M GRALL 43019 100~
#43020
herald~
The Herald~
The Royal Herald is here, waiting for his cue.
~
~
human~
ABEGT V 0 1000 0
172 145 1d1+21000 0d0+0 15d49+145 thwack
-90 -90 -90 -90
CFHKN A N HK
stand stand none 34000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 8
A -1
#43021
knight kings guard~
A Knight of the {DK{win{Wgs{wgu{Dar{wd{X~
A Knight of the {DK{win{Wgs{wgu{Dar{wd{X is here, protecting his king.
~
This is a member of the legendary Kingsguard, one of
five men chosen to protect the King's life, because
they are simply the best Knights in this realm, or any.
It would be unwise to threaten the King in their presence
~
human~
ABEFGT DFJTVZ N 1000 0
179 165 1d1+40000 1d1+5000 29d48+45 slice
-145 -145 -145 -145
CDEFHIJKU ABMP NS H
stand stand male 20000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#43022
Jaehaerys king~
Jaehaerys~
Jaehaerys, King of the Realm stands here, looking down on you.
~
Jaehaerys, the Second of His Name, stands before you in all of
his glory. Standing atleast six feet tall, his long platinum white
hair falling down his back, he makes an imposing figure. Best not
to disturb him.
~
human~
ABEFGT DFJVZ NO 1000 0
178 150 1d1+50000 1d1+5000 30d40+40 wrath
-100 -100 -100 -100
ADEFGHIK ABNS 0 HK
stand stand male 90000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#43023
drow prisoner~
a Drow prisoner~
A Drow prisoner is here, looking at you suspiciously.
~
~
dark-elf~
ABFGT FZ 0 -1000 0
170 125 1d1+30000 0d0+0 30d40+150 pound
-90 -90 -90 -90
FHIJ AB 0 S
stand stand male 39000
AHMV ABCDEFGHIJK medium unknown
F aff J
V 12
A -1
#43024
dungeon master~
The Dungeon Master~
The Dungeon Master is here, looking after his charges.
~
~
human~
ABEFGT FJVZ 0 1000 0
172 145 1d1+35000 0d0+0 35d50+200 beating
-110 -110 -110 -110
CEFHJ ABMP NS HK
stand stand none 3000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#43025
frost giant prisoner~
A frost-giant prisoner~
A frost-giant prisoner stands here sulking.
~
~
frost-giant~
ABFGT DJZ 0 -1000 0
170 145 1d1+38000 0d0+0 40d50+100 pound
-100 -100 -100 -100
CFHIJKO ABI 0 H
stand stand none 0
AHMV ABCDEFGHIJK huge unknown
V 12
A -1
#43026
ogre prisoner~
an ogre prisoner~
An ogre prisoner is here, pounding on the door!
~
~
ogre~
ABFGT FJZa 0 -1000 0
170 125 1d1+31000 0d0+0 30d50+100 wrath
-90 -90 -90 -90
CEFHIK ABP 0 K
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
V 12
A -1
#43027
Draconian prisoner~
a Draconian prisoner~
A Draconian prisoner starts to rush at you!
~
~
draconian~
ABFGT DFJTVZ 0 -1000 0
167 120 1d1+30000 0d0+0 20d50+125 slap
-100 -100 -100 -100
CDEFIK AB E F
stand stand female 0
AHMXc ABCDEFGHIJKPQ medium unknown
V 12
A -1
#43028
dungeon guard~
a dungeon guard~
A dungeon guard is here, walking his patrol.
~
~
human~
ABFGT DJVZ H 1000 0
172 145 1d1+29000 0d0+0 30d50+110 fury
-110 -110 -110 -110
0 ABP 0 HK
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 10
A -1
#43029
healer grythen~
Grythen~
Grythen, the keep's Maester, stands here chanting.
~
A long chain, made from the links of every metal known to
the world hangs around his neck. Each link symbolizes a
differant art he has learned, one for healing, one for
currency, one for warcraft, so on and so forth.
~
human~
ABGa 0 0 0 0
130 0 1d1+20000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43030
tunnel gremlin~
a tunnel gremlin~
A tunnel gremlin sees you and attacks!
~
~
gremlin~
AFGT DFJTVZ 0 -1000 0
150 120 1d1+16000 0d0+0 20d40+100 scratch
-60 -60 -60 -60
EFHJ A D 0
stand stand none 0
AHMV ABCDEFGHIJKP medium unknown
V -1
A -1
#43031
Pycelle~
Pycelle~
Pycelle, the general's second in command, is here freaking out.
~
~
human~
AB 0 0 0 0
0 0 1d1+4999 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M SPEECH 43139 yes~
M GRALL 43100 100~
#43032
general Kaey~
General Kaey~
General Kaey is here, pacing to and fro.
~
~
human~
ABGT DJVZ 0 1000 0
180 200 1d1+90000 0d0+0 50d70+300 wrath
-130 -130 -130 -130
ACDEFHIKNO ABHKNPS 0 0
stand stand none 0
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V 15
A -1
M GIVE 43148 43028~
M GRALL 43102 100~
#43033
Citywatch member~
a member of the {#Citywatch{X~
A member of the {#Citywatch{X stands here, protecting the population.
~
Dressed mainly in yellow armor, this is a member of the city's police
force, called the Citywatch. Their training is different, it is meant
to police the population, and keep the peace by non-leathal means.
~
human~
ABGT V 0 1000 0
169 120 1d1+20000 0d0+0 20d40+100 slice
-90 -90 -90 -90
CEHKO A 0 0
stand stand male 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 7
A -1
#43041
rat~
a rat~
A rat is scurrying around here.
~
Eckk! a rat!
~
gremlin~
AFGT DFJTVZ 0 -1000 0
155 100 1d1+17000 0d0+0 15d45+75 scratch
-60 -60 -60 -60
DHJMN A D 0
stand stand none 0
AHMV ABCDEFGHIJKP medium unknown
V -1
A -1
#43042
army captain~
An Army Captain~
An Army Captain is here, looking over the day's reports.
~
~
human~
ABEGT DJVZ N 1000 0
165 125 1d1+30000 0d0+0 20d50+100 pound
-100 -100 -100 -100
CDEFHK AB NS 0
stand stand male 35000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#43043
army major~
an army Major~
An Army Major is here, looking at a situation report.
~
~
human~
ABEGT DFJV 0 1000 0
165 120 1d1+45000 0d0+0 30d60+110 pierce
-120 -120 -120 -120
CDEFHIK AB NS HK
stand stand male 80000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V 12
A -1
#43044
Tiberious~
Tiberious~
A large man is here, eyeing you from behind the counter.
~
~
human~
ABG 0 0 0 0
0 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 90000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43045
Inmust~
Inmust~
Inmust, the banker of Hope City is here.
~
~
human~
ABGd 0 0 0 0
0 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 300009
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43046
fisherman~
a fisherman~
A fisherman is here, sorting through his catch.
~
~
human~
ABGT 0 0 1000 0
159 100 1d1+18500 0d0+0 20d35+100 pound
-60 -60 -60 -60
CDI A 0 0
stand stand none 30000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#43047
fisherman lonely~
A lonely fisherman~
A lonely fisherman is here, selling his catch.
~
~
human~
ABG DF 0 0 0
0 0 1d1+1000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#0



#OBJECTS
#43001
bottle marked heal~
a bottle marked, 'heal'~
A small bottle lies here, gathering dust.~
unknown~
potion 0 AO
100 'heal' 'heal' 'heal' 'refresh'
101 0 87000 P
#43002
small blue potion~
a small {4blue{X potion~
A small potion lies here.~
unknown~
potion 0 AO
101 'armor' 'steel flesh' 'stone skin' 'shield'
101 0 34000 P
#43003
obsidian ring~
an {*obsidian{X ring~
A small black ring lies here.~
unknown~
jewelry 0 AB
0 0 0 0 0
101 0 430000 P
A
13 100
A
18 12
A
19 10
#43004
small platinum earring~
a small platinum earring~
A small earring lies on the ground here.~
unknown~
jewelry 0 AS
0 0 0 0 0
101 0 460000 P
A
18 15
A
17 -15
#43005
Emerald studded link~
an {@Eme{2r{@ald{X studded link~
A small link made of a green material lies here.~
unknown~
jewelry 0 AT
0 0 0 0 0
101 1 500000 P
A
2 1
A
17 -10
A
18 12
A
13 45
#43006
guard sword~
a guard sword~
A small yet intimidating sword lies here.~
unknown~
weapon 0 AN
sword 8 25 slash B
101 2 45000 P
A
18 9
#43007
dull iron mail~
dull {*iron{X mail~
A dull looking set of armor lies here.~
unknown~
armor 0 AD
CE CE CE CE 0
101 4 50000 P
A
19 7
A
17 -10
#43008
Silver pendant~
a {*Silver{X Pendant~
A small, dark looking pendant lies here.~
unknown~
jewelry G AC
0 0 0 0 0
101 1 60400 P
A
9 4
A
17 -9
A
19 11
A
12 125
#43009
floating thumb~
a {4flo{$at{4ing{X {8thumb{X~
A peice of flesh lies here, collecting dust.~
unknown~
treasure 0 AQ
0 0 0 0 0
101 0 75000 P
A
12 245
A
3 2
A
18 12
F
A 0 0 U
#43010
red ruined armplates~
{1R{!e{1d{X {4ru{$in{4ed{X armplates~
A set of {4ru{$in{4ed{X armplates lie here in the dirt.~
unknown~
armor 0 AI
CE CE CE CE 0
101 2 64000 P
A
1 3
A
19 14
#43011
red key~
a {1R{!e{1d{X key~
A {1R{!e{1d{X key has been left here on the ground.~
unknown~
key 0 AO
0 0 0 0 0
0 0 0 P
#43012
gold linked hands chain~
a {3gold{X chain of hands~
A {3gold{X chain of hands, each clasping the next sparkles here in the sun.~
unknown~
jewelry G AC
0 0 0 0 0
101 1 99000 P
A
18 5
A
13 -100
A
19 15
A
17 -16
#43013
an oak chest~
an {3oak{X chest~
An {3oak{X chest sits in the corner here.~
unknown~
container 0 0
10000 AC 0 10000 500
0 0 0 P
#43014
solid platinum bar~
a solid platinum bar~
A solid platinum bar lies on the ground here.~
unknown~
treasure 0 A
0 0 0 0 0
0 4 202000 P
#43015
fireplace portal~
a {!fireplace{X~
A {!fireplace{X sits against the far wall.~
unknown~
portal AB 0
0 0 0 ADFGLNP 0
0 0 0 P
#43016
small bed~
a small bed~
A small, plush bed sits in the corner of the room.~
unknown~
furniture 0 0
A CEFGHI BEHK EHI EHI
0 0 0 P
#43017
oak table~
an {3oak{X table~
An {3oak{X table sits here in the middle of the room.~
unknown~
furniture 0 0
C DFGHIJ BE BEF BEF
0 0 0 P
#43018
Platemail kings guard~
{DPl{wat{Wem{wa{Dil of the {DKi{wng{Wsgu{wa{Drd{X~
A suit of platemail lies here, discarded.~
unknown~
armor A AD
BCDE BCDE BCDE BCDE 0
101 5 100000 P
A
2 -2
A
17 -5
A
19 12
#43019
Aura of Jaehaerys~
the {DA{wu{Wr{Da{X of {DJa{weh{Wae{wr{Dys{X~
A writhing aura lies on the ground here.~
unknown~
treasure 0 AQ
0 0 0 0 0
101 0 86000 P
A
19 14
A
12 150
F
A 0 0 U
A
18 5
A
9 10
#43020
ring of conquest~
ring of {Dco{Wnq{wue{Dst{X~
A small ring has been left here.~
unknown~
jewelry 0 AB
0 0 0 0 0
101 0 89000 P
A
28 10
A
18 12
#43021
dungeon key~
dungeon key~
A small key lies on the ground here.~
unknown~
key 0 AO
0 0 0 0 0
0 0 0 P
#43022
Bracer of the drow~
bracer of the {DD{wr{Wo{Dw{X~
A small bracer lies here.~
unknown~
armor 0 AM
AE AE AE BCD 0
101 1 98000 P
A
19 12
A
13 100
#43023
Belt frost giant~
belt of the {Dfr{wost{W-{wgia{Dnt{X~
A cold looking belt lies here.~
unknown~
jewelry 0 AL
0 0 0 0 0
101 2 60000 P
A
13 150
A
19 12
F
R 0 0 I
A
1 2
#43024
decay corps ~
a decaying corpse~
A decaying corpse is here, rotting.~
unknown~
container 0 0
0 0 0 0 0
0 0 0 P
#43025
Draconian gem~
a Draconian {#g{&e{#m{X~
A small gem has been left here, shining in the sun.~
unknown~
treasure 0 AO
0 0 0 0 0
101 1 100000 P
A
13 150
A
26 5
A
19 7
A
18 7
A
2 -2
#43026
baton guard~
a guard's baton~
A long baton has been left here.~
unknown~
weapon 0 AN
exotic 4 50 none EG
101 0 0 P
A
19 5
#43027
couch~
a couch~
A plush green couch sits against the far wall.~
unknown~
furniture 0 0
AB DFGHIJ EHK DFGHIJ DFGHIJ
101 0 0 P
#43028
crumpled up paper~
some crumpled up paper~
A piece of paper lies here.~
unknown~
trash 0 A
0 0 0 0 0
0 0 0 P
E
paper~
It's definatly a message, but it looks to be in code.
~
#43029
generals gauntlets~
general's {DGa{wun{Wtl{we{Dts{X~
A massive pair of gaunlets lie on the ground here.~
unknown~
armor 0 AH
BCE BCE BCE AE 0
101 0 0 P
A
17 -3
A
2 -1
A
19 15
#43030
officer's patch~
an officer's patch~
A small patch lies on the floor here.~
unknown~
jewelry 0 AV
0 0 0 0 0
101 0 90000 P
A
13 125
A
19 9
A
18 9
A
9 6
#43031
strip of rank~
a strip of rank~
A small cloth lies here.~
unknown~
jewelry 0 AI
0 0 0 0 0
101 2 83400 P
A
28 3
A
3 2
A
12 200
A
18 10
#43032
golden sword~
a {#golden{X sword~
A long, golden colored sword is here.~
unknown~
weapon 0 AN
sword 5 36 slash A
90 0 100000 P
A
18 10
#43033
bladed dagger~
a bladed dagger~
A small, sharp dagger has been left here.~
unknown~
weapon 0 AN
dagger 10 17 pierce D
85 1 110000 P
#43034
fish~
a fish~
A small fish is here.~
unknown~
food 0 A
4 3 0 0 0
0 0 1000 P
#43035
crabs~
crabs~
Some crabs are here, left on the ground.~
unknown~
food 0 A
5 3 0 0 0
0 0 2000 P
#43036
portal~
a portal~
A portal is here.~
unknown~
portal 0 0
0 0 0 ABCFGLNP 0
0 0 0 P
#0



#ROOMS
#43008
The Grand Gate~
It's obvious for anyone to see where this gate gets it's name from. Standing
well over thirty feet in height, and roughly two feet thick, this gate is
truely massive. All up and down the sides of it are runes carved in some
ancient dialect, warding evil. A god-like figure is carved into the very
top of the gate, smiling down on you.
~
0 0 0
D0
~
~
1 0 43009
D1
~
~
0 0 43007
S
#43009
Entrance to {DHope{X City~
This is the begining of the great city called {wH{Do{wp{We{X. A city with history dating
back so far, that it is difficult to actually say when the city was built. Every
single thing in the city was carefully, and painstakingly planned, so as to be
a city that people would talk about for thousands of years to come. Decorative
seems to be the theme of this city, where the nights are cool, and the {#sun{X is
always shining.
~
0 0 1
D0
~
~
0 0 43023
D1
~
~
0 0 43032
D2
~
~
1 0 43008
D3
~
~
0 0 43010
S
#43010
Under The Wall~
Looking up at the wall from so close, there doesn't appear to be an end at all.
Soldiers are busy here, running to and fro, always prepared for a possible
attack. Off to the left, there are a few soldiers hunkered down in the shade,
sharpening their swords. The street continues west and east.
~
0 0 1
D0
~
~
0 0 43030
D1
~
~
0 0 43009
D3
~
~
0 0 43011
S
#43011
Under The Wall~
Looking up at the wall from so close, there doesn't appear to be an end at all.
Soldiers are busy here, running to and fro, always prepared for a possible
attack. Off to the left, there are a few soldiers hunkered down in the shade,
sharpening their swords. The street continues west and east.
~
0 0 1
D0
~
~
0 0 43031
D1
~
~
0 0 43010
D3
~
~
0 0 43012
S
#43012
An Intersection~
This is the intersection between the road under the wall and Prince Street. A
few merchants can be seen walking the street, along with guards and soldiers.
The ground is made of {3c{8o{3b{8b{3l{8e{3s{8t{3o{8n{3e{X, and small carts can be seen being set up
along the side of the road.
~
0 0 1
D0
~
~
0 0 43013
D1
~
~
0 0 43011
S
#43013
Prince Street~
This street has the feel of importance about it, doors leading to the more
expensive looking houses can be seen to both the left and right. This
road appears to be where the more privlaged of the city call their homes.
The {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X on this road is not as cracked as it is in the rest of the
city, and less of the riff raff appear to hang out here.
~
0 0 1
D0
~
~
0 0 43014
D2
~
~
0 0 43012
S
#43014
Intersection at Prince Street and Cross Road~
This is where Cross Road intersects with Prince Street, providing a way
through the middle of the southern half of the city. Soldiers and merchants
alike can be seen all along the road, busy going about their daily lives.
~
0 0 1
D0
~
~
0 0 43015
D1
~
~
0 0 43045
D2
~
~
0 0 43013
S
#43015
Prince Street~
This street has the feel of importance about it, doors leading to the more
expensive looking houses can be seen to both the left and right. This
road appears to be where the more privlaged of the city call their homes.
The {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X on this road is not as cracked as it is in the rest of the
city, and less of the riff raff appear to hang out here.
~
0 0 1
D0
~
~
0 0 43016
D1
~
~
0 0 43153
D2
~
~
0 0 43014
S
#43016
Prince Street~
This street has the feel of importance about it, doors leading to the more
expensive looking houses can be seen to both the left and right. This
road appears to be where the more privlaged of the city call their homes.
The {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X on this road is not as cracked as it is in the rest of the
city, and less of the riff raff appear to hang out here.
~
0 0 1
D0
~
~
0 0 43017
D2
~
~
0 0 43015
S
#43017
Intersection of Prince Street and King's Way~
This is the junction between King's Way to the east, and Prince Street,
off the the south. Sounds of busy merchants echo off the ground and
buildings around you. Merchants can be seen in both directions, along
with a few guards.
~
0 0 1
D1
~
~
0 0 43018
D2
~
~
0 0 43016
S
#43018
King's Way~
Walking along King's Way, many of the more wealthy citizens of the
city seem to be present. It is obvious that this is a more wealthy
part of the city, with emaculate buildings and statue or two decorating
the street.
~
0 0 1
D1
~
~
0 0 43019
D3
~
~
0 0 43017
S
#43019
King's Way~
Walking along King's Way, many of the more wealthy citizens of the
city seem to be present. It is obvious that this is a more wealthy
part of the city, with emaculate buildings and statue or two decorating
the street.
~
0 0 1
D1
~
~
0 0 43020
D3
~
~
0 0 43018
S
#43020
A Four-Way Intersection~
King's Way intersects with Merchant Lane here. There is also a path off
to the north, making this a four-way intersection. To the north, the
road seems to be inclined, and leads off to a hill of some kind, leading
eventually to the northern half of the city. King's Way runs east and
west, with Merchant's Lane going off to the south.
~
0 0 1
D0
~
~
0 0 43022
D1
~
~
0 0 43056
D2
~
~
0 0 43026
D3
~
~
0 0 43019
S
#43021
King's Way~
~
0 0 0
D3
~
~
0 0 43020
S
#43022
Path up Visceries' High Hill~
This is the path that ascendes Visceries' High Hill. The Hill got it's name
from one of the most earliest Kings of this realm. It was He whom built the
now famous {1R{!e{1d{X {*Keep{X, that sits atop the loft hill named in his honor. The
path itself is made up of a marble like material, smooth, and polished to
a high gleam.
~
0 0 1
D2
~
~
0 0 43020
D4
~
~
0 0 43027
S
#43023
Merchant's Lane~
Walking along Merchant Lane, serveral shops are apparent to the west and
east. Several merchants have set up small carts on the {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X road,
selling wares out of them. Noise bustles from all along the street, music
to the citizen's ears.
~
0 0 1
D0
~
~
0 0 43024
D2
~
~
0 0 43009
D3
~
~
0 0 43060
S
#43024
{wH{Do{wp{We{X Square~
This is the famous Hope Square, it acts as a four way intersection that
connects several streets in the city. Several of the more prosperous merchants
have set up shop here, hoping to catch your eye.
~
0 0 1
D0
~
~
0 0 43025
D1
~
~
0 0 43053
D2
~
~
0 0 43023
D3
~
~
0 0 43047
S
#43025
Merchant's Lane~
Walking along Merchant Lane, several shops are apparent to the west and
east. Several merchants have set up small carts on the {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X road,
selling wares out of them. Noise bustles from all along the street, music
to the citizen's ears.
~
0 0 1
D0
~
~
0 0 43026
D1
~
~
0 0 43061
D2
~
~
0 0 43024
S
#43026
Merchant's Lane~
Walking along Merchant Lane, several shops are apparent to the west and
east. Several merchants have set up small carts on the {3c{8o{3b{8b{3e{8l{3s{8t{3o{8n{3e{X road,
selling wares out of them. Noise bustles from all along the street, music
to the citizen's ears.
~
0 0 1
D0
~
~
0 0 43020
D2
~
~
0 0 43025
D3
~
~
0 0 43152
S
#43027
Visceries' Path~
Climbing the hill now, footing is becoming more difficult due to the
extent that the road is polished. It's obvious that this is an important
road, to be cared for this well.
~
0 0 1
D4
~
~
0 0 43028
D5
~
~
0 0 43022
S
#43028
Visceries' Path~
Climbing the hill now, footing is becoming more difficult due to the
extent that the road is polished. It's obvious that this is an important
road, to be cared for this well.
~
0 0 1
D0
~
~
0 0 43029
D5
~
~
0 0 43027
S
#43029
Visceries' High Hill~
Standing atop Visceries' High Hill is like standing atop the world! The
view from up here is incredible. The city below seems to stretch on for
miles and miles, and even the forest is visible, vibrantly displayed in
a plush aura of {@green{X
~
0 0 1
D0
~
~
0 0 43064
D1
~
~
0 0 43065
D2
~
~
0 0 43028
S
#43030
Guard Station~
This is a one of many guard stations built through out the city. It is a place
for the guards and soldiers of the city to take a break, or to plan for an
up comming battle. Two couches line the two side walls, with a table in the
middle. A large map is posted on the wall, with area's outlined in red.
~
0 0 0
D2
~
~
0 0 43010
S
#43031
Guard Station~
This is a one of many guard stations built through out the city. It is a place
for the guards and soldiers of the city to take a break, or to plan for an
up comming battle. Two couches line the two side walls, with a table in the
middle. A large map is posted on the wall, with area's outlined in red.
~
0 0 0
D2
~
~
0 0 43011
S
#43032
Under The Wall~
Looking up at the wall from so close, there doesn't appear to be an end at all.
Soldiers are busy here, running to and fro, always prepared for a possible
attack. Off to the left, there are a few soldiers hunkered down in the shade,
sharpening their swords. The street continues west and east.
~
0 0 1
D0
~
~
0 0 43058
D1
~
~
0 0 43033
D3
~
~
0 0 43009
S
#43033
Under The Wall~
Looking up at the wall from so close, there doesn't appear to be an end at all.
Soldiers are busy here, running to and fro, always prepared for a possible
attack. Off to the left, there are a few soldiers hunkered down in the shade,
sharpening their swords. The street continues west and east.
~
0 0 1
D0
~
~
0 0 43059
D1
~
~
0 0 43034
D3
~
~
0 0 43032
S
#43034
An Intersection~
This street leaves the wall behind, and continues north. This looks to be
a much more poorer section of the city, the buildings have fallen somewhat
into disrepair, and the cobbelstones on the street appear to have been
chipped and broken. Peasants can be seen walking all along this street.
~
0 0 1
D0
~
~
0 0 43048
D3
~
~
0 0 43033
S
#43045
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43046
D3
~
~
0 0 43014
S
#43046
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43047
D3
~
~
0 0 43045
S
#43047
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43024
D3
~
~
0 0 43046
S
#43048
Peasant Lane~
This street leaves the wall behind, and continues north. This looks to be
a much more poorer section of the city, the buildings have fallen somewhat
into disrepair, and the cobbelstones on the street appear to have been
chipped and broken. Peasants can be seen walking all along this street.
~
0 0 1
D0
~
~
0 0 43049
D2
~
~
0 0 43034
D3
~
~
0 0 43063
S
#43049
An Intersection at Peasant Lane~
Cross road intersects with Peasant Lane here, added a much needed style
to this section of town. Everything looks both newer and brighter to the
west, as this street cuts across to the more wealthier parts of town.
~
0 0 1
D0
~
~
0 0 43050
D2
~
~
0 0 43048
D3
~
~
0 0 43055
S
#43050
Peasant Lane~
This street leaves the wall behind, and continues north. This looks to be
a much more poorer section of the city, the buildings have fallen somewhat
into disrepair, and the cobbelstones on the street appear to have been
chipped and broken. Peasants can be seen walking all along this street.
~
0 0 1
D0
~
~
0 0 43051
D2
~
~
0 0 43049
D3
~
~
0 0 43062
S
#43051
Peasant Lane~
This street leaves the wall behind, and continues north. This looks to be
a much more poorer section of the city, the buildings have fallen somewhat
into disrepair, and the cobbelstones on the street appear to have been
chipped and broken. Peasants can be seen walking all along this street.
~
0 0 1
D0
~
~
0 0 43052
D2
~
~
0 0 43050
S
#43052
An Intersection at King's Way and Peasant Lane~
King's Way runs into Peasant road here, it is obvious that the road
on King's Way has been kept in better upkeep then this street. Many
of the Nobels walk along this street, dressed in fine silks and other
wares.
~
0 0 1
D2
~
~
0 0 43051
D3
~
~
0 0 43057
S
#43053
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43054
D3
~
~
0 0 43024
S
#43054
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43055
D3
~
~
0 0 43053
S
#43055
Cross Road~
Cross road cuts the southern most section of the city in half, providing a
means for venders and also soldiers to get to parts of the city quicker.
The ground here is also made of cobbelstone, and several high buildings
flank you, as the street continues both west and east.
~
0 0 1
D1
~
~
0 0 43049
D3
~
~
0 0 43054
S
#43056
King's Way~
Walking along King's Way, many of the more wealthy citizens of the
city seem to be present. It is obvious that this is a more wealthy
part of the city, with emaculate buildings and statue or two decorating
the street.
~
0 0 1
D1
~
~
0 0 43057
D3
~
~
0 0 43020
S
#43057
King's Way~
Walking along King's Way, many of the more wealthy citizens of the
city seem to be present. It is obvious that this is a more wealthy
part of the city, with emaculate buildings and statue or two decorating
the street.
~
0 0 1
D1
~
~
0 0 43052
D3
~
~
0 0 43056
S
#43058
Guard Station~
This is a one of many guard stations built through out the city. It is a place
for the guards and soldiers of the city to take a break, or to plan for an
up comming battle. Two couches line the two side walls, with a table in the
middle. A large map is posted on the wall, with area's outlined in red.
~
0 0 0
D2
~
~
0 0 43032
S
#43059
Guard Station~
This is a one of many guard stations built through out the city. It is a place
for the guards and soldiers of the city to take a break, or to plan for an
up comming battle. Two couches line the two side walls, with a table in the
middle. A large map is posted on the wall, with area's outlined in red.
~
0 0 0
D2
~
~
0 0 43033
S
#43060
Xyfer's Potion Shop~
Chaos doesn't begin to cover the scene inside of this shop. Potions
of all colors, and in all size bottles are strewn all around the
shop. A hyperactive old dwarf scampers around the room, moving this
and that around from case to case, or floor to case, depending.
~
0 0 0
D1
~
~
0 0 43023
S
#43061
Jeweler's Shop~
This shop literally glimmers in the sun light leaked in from an open
window above. Jewels of all types, shapes, sizes, and origins line
several large glass cases around the room. Behind one of the cases
is an elf, who appears to be polishing a diamond.
~
0 0 0
D3
~
~
0 0 43025
S
#43062
A Peasant's House~
This is without a doubt the home of an extremely poor peasant. An
old, ripped up chair sits in one corner, opposite a filthy bed in
the other. Not much in the way of decoration in the room, minus a
poorly drawn picture on the wall.
~
0 0 0
D1
~
~
0 0 43050
S
#43063
A Peasant's House~
This is without a doubt the home of an extremely poor peasant. An
old, ripped up chair sits in one corner, opposite a filthy bed in
the other. Not much in the way of decoration in the room, minus a
poorly drawn picture on the wall.
~
0 0 0
D1
~
~
0 0 43048
S
#43064
Visceries' High Hill~
Standing atop Visceries' High Hill is like standing atop the world! The
view from up here is incredible. The city below seems to stretch on for
miles and miles, and even the forest is visible, vibrantly displayed in
a plush aura of {@green{X
~
0 0 1
D2
~
~
0 0 43029
D4
~
~
0 0 43070
S
#43065
Path off the Hill~
This path seems to lead to some kind of a bridge. It is fully
enclosed by glass, and appears to have been kept in very
good condition.
~
0 0 1
D1
~
~
0 0 43066
D3
~
~
0 0 43029
S
#43066
An Enclosed Bridge~
This bridge appears to be one of a kind. It is fully enclosed
in glass, protecting the people who walk it from the elements,
and also from arrows, should the need arise. A small hand rail
is attached to the both sides of the wall.
~
0 0 0
D1
~
~
0 0 43067
D3
~
~
0 0 43065
S
#43067
An Enclosed Bridge~
This bridge appears to be one of a kind. It is fully enclosed
in glass, protecting the people who walk it from the elements,
and also from arrows, should the need arise. A small hand rail
is attached to the both sides of the wall.
~
0 0 0
D1
~
~
0 0 43068
D3
~
~
0 0 43066
S
#43068
An Enclosed Bridge~
This bridge appears to be one of a kind. It is fully enclosed
in glass, protecting the people who walk it from the elements,
and also from arrows, should the need arise. A small hand rail
is attached to the both sides of the wall.
~
0 0 0
D1
~
~
0 0 43069
D3
~
~
0 0 43067
S
#43069
A Checkpoint~
This appears to be a checkpoint of some kind. A small structure in
the shape of a rectangle is situated off to one side, and a very
stocky dwarf is standing directly infront of you, wondering what
it is you want.
~
0 0 0
D0
~
~
1 0 43069
D3
~
~
0 0 43068
S
#43070
Visceries' High Hill~
Standing atop Visceries' High Hill is like standing atop the world! The
view from up here is incredible. The city below seems to stretch on for
miles and miles, and even the forest is visible, vibrantly displayed in
a plush aura of {@green{X
~
0 0 0
D0
~
~
0 0 43071
D5
~
~
0 0 43064
S
#43071
Path to the {1R{!e{1d{X {8Keep{X~
This is the path to the {1R{!e{1d{X {*Keep{X. It was the castle that King Visceries
had built during his reign. At the time, it was the most impressive of all
castles anywhere in the realm. It is said that Visceries had all of the masons
who labored on his giant keep killed, so as to make sure they could never
reveal the secrets of the keep.
~
0 0 0
D0
~
~
0 0 43074
D2
~
~
0 0 43070
S
#43072
Road to the Citidal~
The decorative nature that fills the rest of the city seems to be
somewhat lacking here. The simple stone road is neither flashy nor
decorative. It is chiped in places, and idented in others, obviously
from alot of use.
~
0 0 0
D1
~
~
0 0 43073
D2
~
~
0 0 43069
S
#43073
Road to the Citidal~
The decorative nature that fills the rest of the city seems to be
somewhat lacking here. The simple stone road is neither flashy nor
decorative. It is chiped in places, and idented in others, obviously
from alot of use.
~
0 0 0
D1
~
~
0 0 43133
D3
~
~
0 0 43072
S
#43074
The {1R{!e{1d{X {*Gate{X~
The {1R{!e{1d{X {*Gate{X marks the entrance to the famous {1R{!e{1d{X {*Keep{X, surrounded on
all sides by a moat, the only entrance is the gate before you. The gate
is guarded by a member of the {1R{!e{1d{X Guard, an elite division of the King's
Keep Guards.
~
0 0 0
D0
~
~
1 43011 43075
D2
~
~
0 0 43071
S
#43075
The Courtyard~
The courtyard is just within ear shot of the gate, and marks the begining
of the path that leads to the {1R{!e{1d{X {*Keep{X proper. Off to the west are the
training grounds, where the knights of the realm practice and run drills
to stay in combat readyness.
~
0 0 1
D0
~
~
0 0 43077
D2
~
~
1 0 43074
D3
~
~
0 0 43084
S
#43076
~
~
0 4 0
S
#43077
The Courtyard~
The courtyard is just within ear shot of the gate, and marks the begining
of the path that leads to the {1R{!e{1d{X {*Keep{X proper. Off to the west are the
training grounds, where the knights of the realm practice and run drills
to stay in combat readyness.
~
0 0 0
D0
~
~
0 0 43078
D2
~
~
0 0 43075
D3
~
~
0 0 43081
S
#43078
The {1R{!e{1d{X Path~
This path seems to be made up of some kind of {1red{X material, polished to
such a high shine that it is blinding in the sun. The path continues on
for another twenty feet or so, where a large keep looms, slightly elevated
off the ground.
~
0 0 0
D0
~
~
0 0 43079
D2
~
~
0 0 43077
S
#43079
The {1R{!e{1d{X Path~
This path seems to be made up of some kind of {1red{X material, polished to
such a high shine that it is blinding in the sun. The path continues on
for another twenty feet or so, where a large keep looms, slightly elevated
off the ground.
~
0 0 0
D0
~
~
0 0 43080
D2
~
~
0 0 43078
S
#43080
Before the {1R{!e{1d{X {*Keep{X~
The path stops short of a rather large and obtrusive door, flanked
on both sides by equally large and obtrusive guards men. The door
shimmers brilliantly in the light, and it is not until you are
about to leave, that you realize the door is made of solid platinum.
~
0 0 0
D0
~
~
0 0 43086
D2
~
~
0 0 43079
S
#43081
The Training Grounds~
These are the training grounds, where knights from all over the city
come to polish and hone their skills in the arts of war. Several mail
clad knights can be seen, mock dueling, while others practice their
riding. Sounds of steel on steel ring through out the grounds.
~
0 0 0
D1
~
~
0 0 43077
D2
~
~
0 0 43085
D3
~
~
0 0 43082
S
#43082
The Training Grounds~
These are the training grounds, where knights from all over the city
come to polish and hone their skills in the arts of war. Several mail
clad knights can be seen, mock dueling, while others practice their
riding. Sounds of steel on steel ring through out the grounds.
~
0 0 0
D1
~
~
0 0 43081
D2
~
~
0 0 43083
D5
~
~
0 0 43154
S
#43083
The Training Grounds~
These are the training grounds, where knights from all over the city
come to polish and hone their skills in the arts of war. Several mail
clad knights can be seen, mock dueling, while others practice their
riding. Sounds of steel on steel ring through out the grounds.
~
0 0 0
D0
~
~
0 0 43082
D1
~
~
0 0 43084
S
#43084
The Training Grounds~
These are the training grounds, where knights from all over the city
come to polish and hone their skills in the arts of war. Several mail
clad knights can be seen, mock dueling, while others practice their
riding. Sounds of steel on steel ring through out the grounds.
~
0 0 0
D0
~
~
0 0 43085
D1
~
~
0 0 43075
D3
~
~
0 0 43083
S
#43085
The Training Grounds~
These are the training grounds, where knights from all over the city
come to polish and hone their skills in the arts of war. Several mail
clad knights can be seen, mock dueling, while others practice their
riding. Sounds of steel on steel ring through out the grounds.
~
0 0 0
D0
~
~
0 0 43081
D2
~
~
0 0 43084
S
#43086
Foyer of the {1R{!e{1d{X {*Keep{X~
The foyer of the {1R{!e{1d{X {*Keep{X is a grand thing indeed. Two large obsidian
statues, in the form of bats hang almost in midair, half way between
the floor and the ceiling. Two Murals flank the entrance way, one looks
to be of the King, and the other his wife.
~
0 0 0
D0
~
~
0 0 43099
D1
~
~
0 0 43093
D2
~
~
0 0 43080
D3
~
~
0 0 43087
S
#43087
A {4Blue{X Hallway~
This hallway is made up of some kind of sparkling marterial, all {4blue{X
in color. Decorative tapestries adorn the walls, hanging above antique
suits of armor.
~
0 0 0
D1
~
~
0 0 43086
D3
~
~
0 0 43088
S
#43088
A {4Blue{X Hallway~
This hallway is made up of some kind of sparkling marterial, all {4blue{X
in color. Decorative tapestries adorn the walls, hanging above antique
suits of armor.
~
0 0 0
D0
~
~
0 0 43089
D1
~
~
0 0 43087
S
#43089
A {4Blue{X Hallway~
This hallway is made up of some kind of sparkling marterial, all {4blue{X
in color. Decorative tapestries adorn the walls, hanging above antique
suits of armor.
~
0 0 0
D0
~
~
0 0 43090
D2
~
~
0 0 43088
S
#43090
A {4Blue{X Hallway~
This hallway is made up of some kind of sparkling marterial, all {4blue{X
in color. Decorative tapestries adorn the walls, hanging above antique
suits of armor.
~
0 0 0
D0
~
~
0 0 43091
D2
~
~
0 0 43089
S
#43091
A {4Blue{X Stairwell~
This hallway is made up of some kind of sparkling marterial, all {4blue{X
in color. Decorative tapestries adorn the walls, hanging above antique
suits of armor.
~
0 0 0
D2
~
~
0 0 43090
D5
~
~
0 0 43092
S
#43092
A Stairwell~
This stairwell is very baren compared with the rest of the keep. Just plain
stone walls, and a hard stone floor, both void of any decoration what
so ever.
~
0 0 0
D4
~
~
0 0 43091
D5
~
~
0 0 43120
S
#43093
A {2Green{X Hallway~
Both the walls and the floor are made up of some green material that is
radiating light in all directions. Small pictures adorne the walls on
both sides, as far as the eye can see. Some of people, others of some
landscape.
~
0 0 0
D1
~
~
0 0 43094
D3
~
~
0 0 43086
S
#43094
A {2Green{X Hallway~
Both the walls and the floor are made up of some green material that is
radiating light in all directions. Small pictures adorne the walls on
both sides, as far as the eye can see. Some of people, others of some
landscape.
~
0 0 0
D0
~
~
0 0 43095
D3
~
~
0 0 43093
S
#43095
A {2Green{X Hallway~
Both the walls and the floor are made up of some green material that is
radiating light in all directions. Small pictures adorne the walls on
both sides, as far as the eye can see. Some of people, others of some
landscape.
~
0 0 0
D0
~
~
0 0 43096
D2
~
~
0 0 43094
S
#43096
A {2Green{X Hallway~
Both the walls and the floor are made up of some green material that is
radiating light in all directions. Small pictures adorne the walls on
both sides, as far as the eye can see. Some of people, others of some
landscape.
~
0 0 0
D0
~
~
0 0 43097
D2
~
~
0 0 43095
S
#43097
A {2Green{X Stairwell~
The {2Green{X hallway ends, and a stairwell leads up to a higher section
of the keep. Oddly enough, the stairs are also made up of some kind of
green material, as are the walls.
~
0 0 0
D2
~
~
0 0 43096
D4
~
~
0 0 43098
S
#43098
The Tower of the Hand Stairwell~
The stairwell continues up, as the green colors being to have a calming 
effect on you. A few pictures line the walls here, mostly of the same
man, amists different scenery.
~
0 0 0
D4
~
~
0 0 43105
D5
~
~
0 0 43097
S
#43099
A {1R{!e{1d{X Hallway~
This hallway glitters in the light from the bulbs, situated over head.
The {1red{X material that makes up both the floors and the walls
actually appears to be ruby! It must take a very vain, and very rich
king to compose an entire hallway of ruby.
~
0 0 0
D0
~
~
0 0 43100
D2
~
~
0 0 43086
S
#43100
A {1R{!e{1d{X Hallway~
This hallway glitters in the light from the bulbs, situated over head.
The {1red{X material that makes up both the floors and the walls
actually appears to be ruby! It must take a very vain, and very rich
king to compose an entire hallway of ruby.
~
0 0 0
D0
~
~
0 0 43101
D2
~
~
0 0 43099
S
#43101
A {1R{!e{1d{X Hallway~
This hallway glitters in the light from the bulbs, situated over head.
The {1red{X material that makes up both the floors and the walls
actually appears to be ruby! It must take a very vain, and very rich
king to compose an entire hallway of ruby.
~
0 0 0
D2
~
~
0 0 43100
D4
~
~
0 0 43102
S
#43102
A {1R{!e{1d{X Stairwell~
This hallway glitters in the light from the bulbs, situated over head.
The {1red{X material that makes up both the floors and the walls
actually appears to be ruby!
~
0 0 0
D4
~
~
0 0 43103
D5
~
~
0 0 43101
S
#43103
A {1R{!e{1d{X Stairwell~
This hallway glitters in the light from the bulbs, situated over head.
The {1red{X material that makes up both the floors and the walls
actually appears to be ruby!
~
0 0 0
D0
~
~
0 0 43104
D5
~
~
0 0 43102
S
#43104
Entrance to the Audience Chamber~
This entire chamber is made up of some of the finest {1red{X {3oak{X in the
lands. Hanging all along both walls are enormous hunting tapistries,
plush with velvet and lace. Suits of armor stand below those tapistries,
as silent guard.
~
0 0 0
D0
~
~
0 0 43114
D2
~
~
0 0 43103
S
#43105
The Tower of the Hand Stairwell~
The stairwell continues up, as the green colors being to have a calming 
effect on you. A few pictures line the walls here, mostly of the same
man, amists different scenery.
~
0 0 0
D4
~
~
0 0 43106
D5
~
~
0 0 43098
S
#43106
The Tower of the Hand Stairwell~
The stairwell continues up, as the green colors being to have a calming 
effect on you. A few pictures line the walls here, mostly of the same
man, amists different scenery.
~
0 0 0
D4
~
~
0 0 43107
D5
~
~
0 0 43105
S
#43107
The Tower of the Hand~
The stairwell continues up, as the green colors being to have a calming 
effect on you. A few pictures line the walls here, mostly of the same
man, amists different scenery.
~
0 0 0
D1
~
~
0 0 43108
D5
~
~
0 0 43106
S
#43108
A Hallway~
This hallway is adorned by various suits of armor, some from the present
time, others from years past. All however, are shined up to a high
gleam, enough to blind you when the light from an above source hits the
armor.
~
0 0 0
D1
~
~
0 0 43109
D3
~
~
0 0 43107
S
#43109
A Hallway~
This hallway is adorned by various suits of armor, some from the present
time, others from years past. All however, are shined up to a high
gleam, enough to blind you when the light from an above source hits the
armor.
~
0 0 0
D0
~
~
1 0 43111
D1
~
~
1 0 43110
D2
~
~
1 0 43112
D3
~
~
0 0 43108
S
#43110
The Study~
This is where the Hand of the King sits down and goes over his dailey
paperwork, of which he has alot. The Hand is responsible for handeling
the mundane tasks of the realm, leaving the King free to do, well,
whatever it is the King does.
~
0 0 0
D3
~
~
1 0 43109
S
#43111
Chamber of The Hand of the King~
This is where the Hand of the King comes to lay his head and sleep his
worries away at the end of the day. It is remarkably small for a man
of his standing, with only a small, plush bed, and a fireplace on the
far wall for furnishment.
~
0 0 0
D2
~
~
1 0 43109
S
#43112
Small Council's Room~
The Hand of the King has a council of advisors, much the same as the King's
Large Council, that is named The Small Council. It is made up of only 
three men, probably hence the name. There is a large {3oak{X table in the
center of the room here, with four chairs situated across from each other.
~
0 0 0
D0
~
~
1 0 43109
S
#43113
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D1
~
~
0 0 43116
S
#43114
Walking the {1Red{X Carpet~
A plush, rich, {1red{X velvet carpet is rustling as you walk down the
room towards the throne. Large windows in the shapes of rectangles
allow light to leek through into the chamber, shimmering off the
carpet.
~
0 0 0
D0
~
~
0 0 43115
D2
~
~
0 0 43104
S
#43115
Before the {#Throne{X~
Twin sphinx's, with eyes made of {1rubies{X, flank the pure {#gold{X throne.
A guard of the Kingsguard stand before them, guarding the man sitting
on the throne. Large banners are hung above the throne, shinning color
down upon you.
~
0 0 0
D2
~
~
0 0 43114
S
#43116
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D1
~
~
0 0 43117
D3
~
~
0 0 43113
S
#43117
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D1
~
~
0 0 43118
D3
~
~
0 0 43116
S
#43118
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D0
~
~
0 0 43119
D3
~
~
0 0 43117
S
#43119
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D1
~
~
0 0 43135
D2
~
~
0 0 43118
S
#43120
A Stairwell~
This stairwell is very baren compared with the rest of the keep. Just
plain stone walls, and a hard stone floor, both void of any decoration
what so ever
~
0 0 0
D4
~
~
0 0 43092
D5
~
~
0 0 43121
S
#43121
A Stairwell~
This stairwell is very baren compared with the rest of the keep. Just
plain stone walls, and a hard stone floor, both void of any decoration
what so ever.
~
0 0 0
D1
~
~
0 0 43122
D4
~
~
0 0 43120
S
#43122
Path to the Dungeon~
This is the dungeon. Everything on this level of the keep is completely
functional. Nothing has been given over to decoration, if it doesn't
have a use down here, it doesn't belong down here.
~
0 0 0
D1
~
~
0 0 43123
D3
~
~
0 0 43121
S
#43123
The Dungeon~
This is the dungeon. Everything on this level of the keep is completely
functional. Nothing has been given over to decoration, if it doesn't
have a use down here, it doesn't belong down here.
~
0 0 0
D0
~
~
1 43021 43126
D1
~
~
0 0 43124
D2
~
~
1 43021 43127
D3
~
~
0 0 43122
S
#43124
The Dungeon~
This is the dungeon. Everything on this level of the keep is completely
functional. Nothing has been given over to decoration, if it doesn't
have a use down here, it doesn't belong down here.
~
0 0 0
D0
~
~
1 43021 43129
D1
~
~
0 0 43125
D2
~
~
1 43021 43128
D3
~
~
0 0 43123
S
#43125
The Dungeon~
This is the dungeon. Everything on this level of the keep is completely
functional. Nothing has been given over to decoration, if it doesn't
have a use down here, it doesn't belong down here.
~
0 0 0
D0
~
~
1 43021 43130
D1
~
~
0 0 43132
D2
~
~
1 43021 43131
D3
~
~
0 0 43124
S
#43126
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D2
~
~
1 0 43123
S
#43127
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D0
~
~
1 0 43123
S
#43128
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D0
~
~
1 0 43124
S
#43129
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D2
~
~
1 0 43124
S
#43130
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D2
~
~
1 0 43125
S
#43131
A Prison Cell~
Bleek and baren, just like a prison cell should be. Just stone for the
walls, stone for the floors, and stone for the 'bed'.
~
0 0 0
D0
~
~
1 0 43125
S
#43132
Guard Station~
A small couch is situated across from the entrance on the far wall,
flanked on both sides by small wood tables, both with left over
drink containers on top of them.
~
0 0 0
D3
~
~
0 0 43125
S
#43133
Road to the Citidal~
The decorative nature that fills the rest of the city seems to be
somewhat lacking here. The simple stone road is neither flashy nor
decorative. It is chiped in places, and idented in others, obviously
from alot of use.
~
0 0 0
D1
~
~
0 0 43134
D3
~
~
0 0 43073
S
#43134
Before the War Citidal~
Directly before you is a somewhat small structure, only one floor,
and not very flashy. It seems to be made up of white stone, possibly
granite. An extremely wide door is at it's begining, made up of
simple metals.
~
0 0 0
D1
~
~
1 0 43142
D3
~
~
0 0 43133
S
#43135
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D0
~
~
0 0 43136
D3
~
~
0 0 43119
S
#43136
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D0
~
~
0 0 43137
D2
~
~
0 0 43135
S
#43137
A Hidden Tunnel~
It's too dark to see!
~
0 1 0
D2
~
~
0 0 43136
D5
~
~
0 0 43138
S
#43138
A Rung Ladder~
It's too dark to see!
~
0 1 0
D4
~
~
0 0 43137
D5
~
~
0 0 43139
S
#43139
A Rung Ladder~
It's too dark to see!
~
0 1 0
D4
~
~
0 0 43138
D5
~
~
0 0 43140
S
#43140
Entrance to the Black Cells~
It's too dark to see!
~
0 1 0
D0
~
~
0 0 43141
D4
~
~
0 0 43139
S
#43141
The Black Cells~
These used to be the Black Cells. Before a cave in cut these cells off
from the rest of the keep, this was where the king housed those men
whom he deemed would never again see the light of day. It was said
that even the prisoners did not scream for help here, because they
knew that no one would ever hear them.
~
0 1 0
D2
~
~
0 0 43140
S
#43142
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D0
~
~
0 0 43143
D1
~
~
0 0 43147
D3
~
~
1 0 43134
S
#43143
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D0
~
~
0 0 43144
D1
~
~
0 0 43146
D2
~
~
0 0 43142
S
#43144
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D1
~
~
0 0 43145
D2
~
~
0 0 43143
S
#43145
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D0
~
~
1 0 43148
D1
~
~
0 0 43149
D2
~
~
0 0 43146
D3
~
~
0 0 43144
S
#43146
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D0
~
~
0 0 43145
D2
~
~
0 0 43147
D3
~
~
0 0 43143
S
#43147
Inside The War Citidal~
The war citidal appears to be only a housing barracks for the city
watch, and a breifing station for the general and his men. Plain
stone walls area apparent, as well as a plain stone floor. There
is very little decoration in this building.
~
0 0 0
D0
~
~
0 0 43146
D3
~
~
0 0 43142
S
#43148
The General's Staff Room~
This is the general's staff room, the place where he comes to call
a meeting of the highest brass in the army and, if the situation
requires, the citywatch. A large oak table sits in the middle of
the room, with half a dozen maps scattered upon it. Six chairs are
situated at various points around the table.
~
0 0 0
D2
~
~
1 0 43145
S
#43149
A Small Hallway~
This is a very small hallway indeed, it leads to a closed door at
the end of the hall, with a stuffed eagle hanging above it. There
are duty rosters and personel situation reports hanging on the
walls.
~
0 0 0
D1
~
~
1 0 43150
D3
~
~
0 0 43145
S
#43150
Officer's Room~
This appears to be part of the officer's quarters, where the officers of
this army go for a respite from their daily activites. A few chairs
and stands are scattered around the room, along with left over drink
containers sitting on top of them.
~
0 0 0
D0
~
~
0 0 43151
D3
~
~
1 0 43149
S
#43151
Officer's Room~
This appears to be part of the officer's quarters, where the officers of
this army go for a respite from their daily activites. A few chairs
and stands are scattered around the room, along with left over drink
containers sitting on top of them.
~
0 0 0
D2
~
~
0 0 43150
S
#43152
Tiberious' Weapons~
This shop is filled from floor to ceiling with weapons. Weapons of
all varieties, all shapes and sizes. A rather large man sits at
a counter behind a glass case, eyeing you as you enter.
~
0 0 0
D1
~
~
0 0 43026
S
#43153
Bank of Hope City~
A long, wood counter stretches from wall to wall, and encased in very
thick glass. A small slot, in three seperate locations along
the glass allows money to be passed to the man behind that counter.
~
0 0 0
D3
~
~
0 0 43015
S
#43154
A Hill~
This hill leads down towards the bay, where the fisher folk of Hope
City make their living. The bay holds an aboundance of fish and
other sea life, all ripe for the plucking. Or catching as the
case may be.
~
0 0 0
D4
~
~
0 0 43082
D5
~
~
0 0 43155
S
#43155
Below the Keep~
This hill leads down towards the bay, where the fisher folk of Hope
City make their living. The bay holds an aboundance of fish and
other sea life, all ripe for the plucking. Or catching as the
case may be.
~
0 0 0
D3
~
~
0 0 43156
D4
~
~
0 0 43154
S
#43156
Down Near the Bay~
The bay stretches out as far as the eye can see, small boats, like dots,
line the horizon. A few people are here, selling various types of
fish and seafood out of small carts, calling to you as you walk by.
~
0 0 0
D1
~
~
0 0 43155
D3
~
~
0 0 43157
S
#43157
Down Near the Bay~
The bay stretches out as far as the eye can see, small boats, like dots,
line the horizon. A few people are here, selling various types of
fish and seafood out of small carts, calling to you as you walk by.
~
0 0 0
D1
~
~
0 0 43156
S
#43000
A {2forest{X {3road{X~
~
0 0 0
D0
~
~
0 0 43001
S
#43001
A {2forest{X {3road{X~
~
0 0 0
D2
~
~
0 0 43000
S
#43002
Out from the Boulders~
The boulders fade away here, as a new path seems to magically open up
in front of you. This new path seems to have been well traveled in
the past, and continues to the west.
~
0 0 0
D0
~
~
0 0 14568
D3
~
~
0 0 43003
S
#43003
Western Road~
The western road is flanked on both sides by enormous trees of indeterminable
origin. Each is no less then fourty feet in height, and sprouting limbs as
large as any you have ever seen. The ground is littered with a {3yellow{X
powder, with several sets of tracks on it.
~
0 0 0
D1
~
~
0 0 43002
D3
~
~
0 0 43004
S
#43004
Western Road~
The western road is flanked on both sides by enormous trees of indeterminable
origin. Each is no less then fourty feet in height, and sprouting limbs as
large as any you have ever seen. The ground is littered with a {3yellow{X
powder, with several sets of tracks on it.
~
0 0 0
D1
~
~
0 0 43003
D3
~
~
0 0 43005
S
#43005
Western Road~
The western road is flanked on both sides by enormous trees of indeterminable
origin. Each is no less then fourty feet in height, and sprouting limbs as
large as any you have ever seen. The ground is littered with a {3yellow{X
powder, with several sets of tracks on it.
~
0 0 0
D1
~
~
0 0 43004
D3
~
~
0 0 43006
S
#43006
Western Road~
The western road is flanked on both sides by enormous trees of indeterminable
origin. Each is no less then fourty feet in height, and sprouting limbs as
large as any you have ever seen. The ground is littered with a {3yellow{X
powder, with several sets of tracks on it.
~
0 0 0
D1
~
~
0 0 43005
D3
~
~
0 0 43007
S
#43007
Before a Town~
A town becomes visible off in the distance, with a huge white wall
surrounding it. The city looks completely massive, and appears to
hold a population of prehaps thousands. Something this big would not
be left undefended.
~
0 0 0
D1
~
~
0 0 43006
D3
~
~
0 0 43008
S
#0



#SPECIALS
M 43009 spec_cast_mage Load to: a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
M 43016 spec_breath_frost Load to: Maeker
M 43022 spec_breath_lightning Load to: Jaehaerys
M 43006 spec_thief Load to: A Thief
S



#RESETS
D 0 43008 0 1 The north door of The Grand Gate is closed
D 0 43009 2 1 The south door of Entrance to {DHope{X City is closed
D 0 43069 0 1 The north door of A Checkpoint is closed
D 0 43074 0 2 The north door of The {1R{!e{1d{X {*Gate{X is closed and locked
D 0 43075 2 2 The south door of The Courtyard is closed and locked
D 0 43109 0 1 The north door of A Hallway is closed
D 0 43109 1 1 The east door of A Hallway is closed
D 0 43109 2 1 The south door of A Hallway is closed
D 0 43110 3 1 The west door of The Study is closed
D 0 43111 2 1 The south door of Chamber of The Hand of the King is closed
D 0 43112 0 1 The north door of Small Council's Room is closed
D 0 43123 0 2 The north door of The Dungeon is closed and locked
D 0 43123 2 2 The south door of The Dungeon is closed and locked
D 0 43124 0 2 The north door of The Dungeon is closed and locked
D 0 43124 2 2 The south door of The Dungeon is closed and locked
D 0 43125 0 2 The north door of The Dungeon is closed and locked
D 0 43125 2 2 The south door of The Dungeon is closed and locked
D 0 43126 2 2 The south door of A Prison Cell is closed and locked
D 0 43127 0 2 The north door of A Prison Cell is closed and locked
D 0 43128 0 2 The north door of A Prison Cell is closed and locked
D 0 43129 2 2 The south door of A Prison Cell is closed and locked
D 0 43130 2 2 The south door of A Prison Cell is closed and locked
D 0 43131 0 2 The north door of A Prison Cell is closed and locked
D 0 43134 1 1 The east door of Before the War Citidal is closed
D 0 43142 3 1 The west door of Inside The War Citidal is closed
D 0 43145 0 1 The north door of Inside The War Citidal is closed
D 0 43148 2 1 The south door of The General's Staff Room is closed
D 0 43149 1 1 The east door of A Small Hallway is closed
D 0 43150 3 1 The west door of Officer's Room is closed
M 0 43003 2 43008 2 *Load The Grand Gate Guard
E 0 43006 0 16 *A guard sword is loaded wielded of The Grand Gate Guard
M 0 43009 6 43009 4 *Load a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
M 0 43002 8 43010 10 *Load Hope Cityguard
M 0 43002 8 43012 10 *Load Hope Cityguard
M 0 43008 7 43013 10 *Load A {4Solace{X merchant
M 0 43002 8 43014 10 *Load Hope Cityguard
M 0 43008 7 43016 10 *Load A {4Solace{X merchant
M 0 43012 10 43016 10 *Load A citizen of Hope City
M 0 43006 5 43017 7 *Load A Thief
M 0 43002 8 43017 10 *Load Hope Cityguard
M 0 43007 4 43019 6 *Load An {1Arlingorath{X merchant
M 0 43002 8 43019 10 *Load Hope Cityguard
M 0 43009 6 43020 4 *Load a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
E 0 43009 0 18 *A {4flo{$at{4ing{x {8thumb{x is loaded floating nearby of a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
M 0 43012 10 43020 10 *Load A citizen of Hope City
M 0 43009 6 43023 4 *Load a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
M 0 43012 10 43023 10 *Load A citizen of Hope City
M 0 43007 4 43024 6 *Load An {1Arlingorath{X merchant
M 0 43008 7 43024 10 *Load A {4Solace{X merchant
M 0 43012 10 43025 10 *Load A citizen of Hope City
M 0 43007 4 43026 6 *Load An {1Arlingorath{X merchant
M 0 43006 5 43026 7 *Load A Thief
M 0 43012 10 43027 10 *Load A citizen of Hope City
M 0 43012 10 43029 10 *Load A citizen of Hope City
M 0 43004 10 43030 10 *Load A Hope City {4Sol{$d{4ier{X
M 0 43004 2 43030 2 *Load A Hope City {4Sol{$d{4ier{X
M 0 43004 10 43031 10 *Load A Hope City {4Sol{$d{4ier{X
E 0 43007 0 5 *Dull {*iron{x mail is loaded on the body of A Hope City {4Sol{$d{4ier{X
M 0 43006 5 43032 7 *Load A Thief
M 0 43002 8 43033 10 *Load Hope Cityguard
M 0 43002 8 43033 10 *Load Hope Cityguard
M 0 43009 6 43034 4 *Load a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
E 0 43009 0 18 *A {4flo{$at{4ing{x {8thumb{x is loaded floating nearby of a {Ds{wh{Di{Wm{Dm{we{Dr{Wi{wn{Dg{X mage
M 0 43006 5 43045 7 *Load A Thief
M 0 43012 10 43045 10 *Load A citizen of Hope City
M 0 43007 4 43046 6 *Load An {1Arlingorath{X merchant
M 0 43002 8 43046 10 *Load Hope Cityguard
M 0 43008 7 43046 10 *Load A {4Solace{X merchant
M 0 43006 5 43047 7 *Load A Thief
M 0 43006 5 43048 7 *Load A Thief
M 0 43005 6 43048 10 *Load A peasant
M 0 43012 10 43048 10 *Load A citizen of Hope City
M 0 43005 6 43049 10 *Load A peasant
M 0 43008 7 43049 10 *Load A {4Solace{X merchant
M 0 43002 8 43050 10 *Load Hope Cityguard
M 0 43005 6 43051 10 *Load A peasant
M 0 43012 10 43051 10 *Load A citizen of Hope City
M 0 43006 5 43052 7 *Load A Thief
M 0 43002 8 43052 10 *Load Hope Cityguard
M 0 43008 7 43052 10 *Load A {4Solace{X merchant
M 0 43002 8 43053 10 *Load Hope Cityguard
M 0 43008 7 43054 10 *Load A {4Solace{X merchant
E 0 43008 0 3 *A {*silver{x pendant is loaded around the neck (1) of A {4Solace{X merchant
M 0 43007 4 43057 6 *Load An {1Arlingorath{X merchant
E 0 43008 0 3 *A {*silver{x pendant is loaded around the neck (1) of An {1Arlingorath{X merchant
M 0 43012 10 43057 10 *Load A citizen of Hope City
M 0 43004 10 43058 10 *Load A Hope City {4Sol{$d{4ier{X
M 0 43004 10 43059 10 *Load A Hope City {4Sol{$d{4ier{X
M 0 43004 10 43059 10 *Load A Hope City {4Sol{$d{4ier{X
M 0 43000 1 43060 1 *Load Xyfer
G 0 43001 0 *A bottle marked, 'heal' is given to Xyfer
G 0 43002 0 *A small {4blue{x potion is given to Xyfer
M 0 43001 1 43061 1 *Load Baelor
G 0 43003 0 *An {*obsidian{x ring is given to Baelor
G 0 43004 0 *A small platinum earring is given to Baelor
G 0 43005 0 *An {@eme{2r{@ald{x studded link is given to Baelor
M 0 43005 6 43062 10 *Load A peasant
M 0 43005 6 43063 10 *Load A peasant
M 0 43005 6 43063 10 *Load A peasant
M 0 43019 1 43066 1 *Load Sorthur
M 0 43010 1 43069 1 *Load Gilk
M 0 43011 1 43074 1 *Load The {1R{!e{1d{X Guard
E 0 43010 0 10 *{1r{!e{1d{x {4ru{$in{4ed{x armplates is loaded on the arms of The {1R{!e{1d{X Guard
G 0 43011 0 *A {1r{!e{1d{x key is given to The {1R{!e{1d{X Guard
M 0 43015 2 43080 2 *Load a {1R{!e{1d{X Gate Guard
M 0 43015 2 43080 2 *Load a {1R{!e{1d{X Gate Guard
M 0 43014 10 43081 8 *Load a Knight
M 0 43014 10 43082 8 *Load a Knight
M 0 43014 10 43083 8 *Load a Knight
M 0 43014 10 43084 8 *Load a Knight
M 0 43014 10 43085 8 *Load a Knight
M 0 43020 1 43104 1 *Load The Herald
M 0 43017 4 43109 4 *Load The Hand of the King's Guard
M 0 43017 4 43109 4 *Load The Hand of the King's Guard
M 0 43017 4 43110 4 *Load The Hand of the King's Guard
M 0 43017 4 43110 4 *Load The Hand of the King's Guard
O 0 43013 0 43110 *An {3oak{x chest loaded to The Study
P 0 43014 1 43013 1 *A solid platinum bar put inside a solid platinum bar
M 0 43016 1 43111 1 *Load Maeker
E 0 43012 0 3 *A {3gold{x chain of hands is loaded around the neck (1) of Maeker
O 0 43015 0 43111 *A {!fireplace{x loaded to Chamber of The Hand of the King
O 0 43016 0 43111 *A small bed loaded to Chamber of The Hand of the King
O 0 43017 0 43112 *An {3oak{x table loaded to Small Council's Room
M 0 43018 1 43112 1 *Load Daeron
O 0 43036 0 43113 *A portal loaded to A Hidden Tunnel
M 0 43021 5 43114 5 *Load A Knight of the {DK{win{Wgs{wgu{Dar{wd{X
M 0 43021 5 43114 5 *Load A Knight of the {DK{win{Wgs{wgu{Dar{wd{X
M 0 43021 5 43115 5 *Load A Knight of the {DK{win{Wgs{wgu{Dar{wd{X
E 0 43018 0 5 *{dpl{wat{wem{wa{dil of the {dki{wng{wsgu{wa{drd{x is loaded on the body of A Knight of the {DK{win{Wgs{wgu{Dar{wd{X
M 0 43022 1 43115 1 *Load Jaehaerys
E 0 43019 0 18 *The {da{wu{wr{da{x of {dja{weh{wae{wr{dys{x is loaded floating nearby of Jaehaerys
E 0 43020 0 1 *Ring of {dco{wnq{wue{dst{x is loaded on the left finger of Jaehaerys
M 0 43041 5 43116 1 *Load a rat
M 0 43030 3 43117 1 *Load a tunnel gremlin
M 0 43030 3 43118 1 *Load a tunnel gremlin
M 0 43030 3 43119 1 *Load a tunnel gremlin
M 0 43024 1 43122 1 *Load The Dungeon Master
G 0 43021 0 *Dungeon key is given to The Dungeon Master
M 0 43028 1 43124 1 *Load a dungeon guard
E 0 43026 0 16 *A guard's baton is loaded wielded of a dungeon guard
M 0 43023 1 43126 1 *Load a Drow prisoner
E 0 43022 0 15 *Bracer of the {dd{wr{wo{dw{x is loaded on the right wrist of a Drow prisoner
M 0 43025 1 43127 1 *Load A frost-giant prisoner
E 0 43023 0 13 *Belt of the {dfr{wost{w-{wgia{dnt{x is loaded around the waist of A frost-giant prisoner
O 0 43024 0 43128 *A decaying corpse loaded to A Prison Cell
M 0 43026 1 43129 1 *Load an ogre prisoner
M 0 43027 1 43130 1 *Load a Draconian prisoner
E 0 43025 0 17 *A draconian {#g{&e{#m{x is loaded held in the hands of a Draconian prisoner
O 0 43024 0 43131 *A decaying corpse loaded to A Prison Cell
O 0 43027 0 43132 *A couch loaded to Guard Station
M 0 43029 1 43132 1 *Load Grythen
M 0 43033 7 43134 7 *Load a member of the {#Citywatch{X
M 0 43041 5 43135 1 *Load a rat
M 0 43041 5 43136 1 *Load a rat
M 0 43041 5 43137 1 *Load a rat
M 0 43031 1 43141 1 *Load Pycelle
M 0 43033 7 43142 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43143 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43144 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43144 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43145 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43146 7 *Load a member of the {#Citywatch{X
M 0 43033 7 43147 7 *Load a member of the {#Citywatch{X
M 0 43032 1 43148 1 *Load General Kaey
M 0 43042 1 43150 1 *Load An Army Captain
E 0 43030 0 26 *An officer's patch is loaded as a religious patch of An Army Captain
M 0 43043 1 43151 1 *Load an army Major
E 0 43031 0 10 *A strip of rank is loaded on the arms of an army Major
M 0 43044 1 43152 1 *Load Tiberious
G 0 43032 0 *A {#golden{x sword is given to Tiberious
G 0 43033 0 *A bladed dagger is given to Tiberious
M 0 43045 1 43153 1 *Load Inmust
M 0 43046 4 43155 4 *Load a fisherman
M 0 43046 4 43156 4 *Load a fisherman
M 0 43046 4 43157 4 *Load a fisherman
M 0 43046 4 43157 4 *Load a fisherman
M 0 43047 1 43157 1 *Load A lonely fisherman
G 0 43034 0 *A fish is given to A lonely fisherman
G 0 43035 0 *Crabs is given to A lonely fisherman
S



#SHOPS
43010 0 0 0 0 0 100 100 0 23
43019 0 0 0 0 0 100 100 0 23
43031 0 0 0 0 0 100 100 0 23
43044 0 5 0 0 0 100 100 0 23
43047 0 19 0 0 0 100 100 0 23
43000 0 10 0 0 0 100 100 0 23
43001 0 33 0 0 0 100 100 0 23
0



#MOBPROGS
#43000
if isevil $n
say Leave now evil one! You are not welcome in this holy place!
mob kill $n
else
say Welcome, $n, to the city called Hope.
end if
~
#43001
say Sorry! This road is off limits to all but the King's men!
~
#43002
say Hrm, well, i suppose i could let you slide this time.
mob transfer $n 43072
~
#43003
say Whoa! Where'd ya think YOU'RE going?
mob transfer $n 43069
~
#43019
Say Hello there! Would you like to talk for a while?
chu
~
#43020
say Well then, let me tell you this! Old Gilk up ahead is partial to bribes, see what 10 platinum gets you!
wink
~
#43100
say Thank god! finally someone has come!
delay 5
say I thought i would be down here forever! Listen, friend...
delay 5
say You must find the General, and give him this! The King is planning to betray him!
delay 5
say I'm sure you'll be rewarded, and tell him what happaned to me...
say Will you help me?
~
#43102
say Have you seen Pycelle?! Where the hell is he??
mutter
~
#43139
mob oload 43028
give paper $n
~
#43148
say Betray me!? I'll teach that witless lacky!
say Thank you for your service $n!
say Here is a token of my gratitude.
mob oload 43029
give gau $n
~
#0

#$