#AREADATA Name Forgotten Fields~ Builders None~ VNUMs 39500 39599 Continent 1 Mobtier 0 Credits {y[{Y LGD {y]{c Bree {YForgotten Fields{X~ Security 9 Flags 0 End #MOBILES #39500 old withered man~ An old withered man~ An old withered man is here ~ ~ human~ ABG V 0 -1000 0 155 270 1d1+10000 5d5+5 60d15+50 fury -60 -60 -60 -35 DEFGHI AK BCQ N stand stand none 50000 0 ABCK medium unknown F for AHMV F par DEFGHIJ V -1 A -1 M GREET 39500 1000~ #39501 a skeleton warrior~ a skeleton warrior~ A skeleton warrior is here ~ ~ human~ ABGO Vc 0 -1000 0 125 270 1d1+11000 5d5+5 60d30+50 slice -45 -45 -45 -15 CDEHI AB K ENS stand stand none 34000 I 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #39502 An Undead dwarf~ an Undead Dwarf~ An Undead Dwarf is here, looking for a fight ~ ~ dwarf~ AGO JV 0 -1000 0 130 275 1d1+12000 10d10+10 65d25+50 smash -65 -65 -65 -15 CDEHIN A L NS stand stand none 30400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #39503 King Zombad~ King Zombad~ King Zombad is here, chewing on his dinner, a human arm. ~ ~ human~ ABFGO Vc D -1000 0 145 400 1d1+13500 5d5+5 75d40+75 wrath -45 -45 -45 -45 CDEHI AC 0 NS stand stand none 39000 0 BCK large unknown F for AHMV F par ADEFGHIJ V -1 A -1 M GRALL 39501 1000~ #39504 a rotting zombie~ A rotting zombie~ A rotting zombie is here, wandering around. ~ ~ human~ ABGO TVc 0 -1000 0 130 350 1d1+11000 10d10+10 70d32+0 thwack 20 20 20 20 DEFHI A BCF HPT stand stand none 40300 I AJK large unknown F for AHMV F par BCDEFGHI V -1 A -1 #39505 an Undead Knight~ an Undead Knight~ An Undead Knight is here, looking for a fight. ~ ~ human~ ABGO V 0 -1000 0 125 350 1d1+13500 10d10+100 60d30+0 smash 20 20 20 20 H 0 0 0 stand stand none 23110 I A large unknown F for AHMV F par BCDEFGHIJK V -1 A -1 #39506 Tarpid~ Tarpid~ Tarpid is here, pissed off because you disturbed him. ~ ~ human~ A 0 0 0 0 140 0 1d1+5000 0d0+0 0d0+0 none 1 1 1 1 0 A 0 0 stand stand none 50000 0 0 small unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 39502 1000~ #0 #OBJECTS #39500 a blue key~ a blue key~ A blue key is here.~ unknown~ key 0 A 0 0 0 0 0 0 1 0 P #39501 Faith of the undead~ faith of the {8u{xn{8d{xe{8a{xd~ An erie patch lies here.~ unknown~ armor A AV B B B 0 0 101 1 30000 P A 19 10 A 13 150 #39502 gauntlets forgotten~ gauntlets of the {rForgotten{x~ A pair of forgotten gauntlets lie here.~ unknown~ armor A AH BD BD BD BD 0 101 2 30000 P A 13 90 A 19 14 #39503 Sword past~ sword of the {2Past{x~ A very old sword is stuck into the ground.~ unknown~ weapon ABF AN sword 4 49 wrath CE 101 4 30000 P A 19 5 #39504 a large axe~ a large Axe~ A rather large axe is sitting on the ground.~ unknown~ weapon B AN axe 12 16 chop F 101 5 30000 P A 19 17 A 13 150 #39505 Bracer of undead might~ bracer of {8undead{x might~ An erie bracer lies here.~ unknown~ armor AB AM ABCD ABCD ABCD ABCD 0 101 2 30000 P A 3 -2 A 2 2 A 19 14 #39506 herbs of life~ {^H{6erb{^s {xof {4Life{x~ Some herbs lie on the ground here.~ unknown~ pill A A 101 'cure blindness' 'bless' 'cure poison' 'cure disease' 90 1 4000 P #39507 potion of the past~ potion of the {1Past{x~ A very old potion sits here.~ unknown~ potion AB A 101 'farsight' 'invisibility' 'mass invis' 'mass healing' 101 1 9000 P #0 #ROOMS #39500 Entrance to the Fields~ You have reached the entrance to some desolate fields. There are a number of large trees on the outskirts of the entrance, most of the grass on the fields looks like it has been burnt many years ago. A glorious battle must have taken place here. ~ 0 8196 0 D0 ~ ~ 0 0 39532 D2 ~ ~ 0 0 39501 S #39501 Walking through the fields~ You are walking through the fields now, there is a small path to the West and this path continues South. You can almost hear voices to the West, almost like screaming and shouting. To the south you cannot make out much, except more trees. ~ 0 8192 0 D0 ~ ~ 0 0 39500 D2 ~ ~ 0 0 39502 D3 ~ ~ 0 0 39503 S #39502 A desolate field~ Upon crossing this desolate field, the stench of death is evident. Things are burnt to a crisp, such as the grass and whats left of the trees. This is not a spot where you should spend your vacation time, no sir. ~ 0 8192 0 D0 ~ ~ 0 0 39501 D2 ~ ~ 0 0 39515 S #39503 A trail of blood~ There is a trail of blood here, it continues to lead West. You wonder if maybe you did not miss the battle by much, or maybe you did not miss it at all. The path leads West, and back the way you came to the East. ~ 0 8192 0 D1 ~ ~ 0 0 39501 D3 ~ ~ 0 0 39504 S #39504 A trail of blood~ The blood trail grows much thicker here, it almost covers the entire ground you are walking on. There is much yelling going on to the West, and you can make out the sounds of sword fighting. ~ 0 8320 0 D1 ~ ~ 0 0 39503 D3 ~ ~ 0 0 39505 S #39505 Entrance to the battle field.~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8320 0 D1 ~ ~ 0 0 39504 D3 ~ ~ 0 0 39506 S #39506 Northeast corner of the battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D1 ~ ~ 0 0 39505 D2 ~ ~ 0 0 39513 D3 ~ ~ 0 0 39507 S #39507 Northern battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D1 ~ ~ 0 0 39506 D2 ~ ~ 0 0 39514 D3 ~ ~ 0 0 39508 S #39508 Northwest corner of the battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D1 ~ ~ 0 0 39507 D2 ~ ~ 0 0 39509 S #39509 The western side of the battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D0 ~ ~ 0 0 39508 D1 ~ ~ 0 0 39514 D2 ~ ~ 0 0 39510 S #39510 Southwest corner of the battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D0 ~ ~ 0 0 39509 D1 ~ ~ 0 0 39511 S #39511 Southern battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D0 ~ ~ 0 0 39514 D1 ~ ~ 0 0 39512 D3 ~ ~ 0 0 39510 S #39512 Southeast corner of the battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D0 ~ ~ 0 0 39513 D3 ~ ~ 0 0 39511 S #39513 Eastern battle field~ You have entered the main battle field, the ground is burnt to a crisp, and any trees that there may have been here, are gone now. The scent of death surrounds you, and you start to wonder if it was such a good idea of you to come here. ~ 0 8192 0 D0 ~ ~ 0 0 39506 D2 ~ ~ 0 0 39512 D3 ~ ~ 0 0 39514 S #39514 Center of the battle~ Quick! on your guard! You are the most open here, the outskirts do not give you cover here! Find a way out quick before you become what your stepping on. ~ 0 8192 0 D0 ~ ~ 0 0 39507 D1 ~ ~ 0 0 39513 D2 ~ ~ 0 0 39511 D3 ~ ~ 0 0 39509 S #39515 A desolate field~ Upon crossing this desolate field, the stench of death is evident. Things are burnt to a crisp, such as the grass and whats left of the trees. This is not a spot where you should spend your vacation time, no sir. ~ 0 8192 0 D0 ~ ~ 0 0 39502 D2 ~ ~ 0 0 39516 D5 ~ ~ 1 0 39528 S #39516 An intersection in the fields~ You have come to an intersection in the fields, the two paths look almost exactly alike, mostly burnt grass and little tree lines can be seen. However the Intersection cannot just be put here by chance, right? ~ 0 8192 0 D0 ~ ~ 0 0 39515 D1 ~ ~ 0 0 39517 D3 ~ ~ 0 0 39521 S #39517 Path through an isolated field~ Walking through this part of the fields, you notice how isolated it feels with trees surrounding you on all sides except the way you came and the way you are going. ~ 0 8192 0 D1 ~ ~ 0 0 39518 D3 ~ ~ 0 0 39516 S #39518 Path through an isolated field~ Walking through this part of the fields, you notice how isolated it feels with trees surrounding you on all sides except the way you came and the way you are going. ~ 0 8192 0 D1 ~ ~ 0 0 39519 D3 ~ ~ 0 0 39517 S #39519 A transition in the path.~ The path suddenly ends, but you notice a small hole below your feet, you can probably squeeze into it, but be careful, for you have no idea of what may lie ahead of you in the fields. ~ 0 8192 0 D3 ~ ~ 0 0 39518 D5 ~ ~ 1 0 39520 S #39520 A large pit~ Oh shit, you've done it now. When the king gets disturbed, he does not take it lightly. He's pissed off and i think he is going to take it out on anyone in his line of sight. ~ 0 16785665 2 D4 ~ ~ 1 39500 39519 S #39521 Path to a small abode~ Upon walking westward, a small house suddenly appears from almost out of nowhere. The front door is partialy cracked open, and an erie aura is being emmited from the house. ~ 0 8192 0 D1 ~ ~ 0 0 39516 D3 ~ ~ 1 0 39522 S #39522 Inside the Foyer of the house~ Upon entering the house, you notice the old wood floor boards. The house looks very old, be careful not to break anything on your way in or out. ~ 0 8192 0 D1 ~ ~ 1 0 39521 D3 ~ ~ 0 0 39523 S #39523 The kitchen~ This is the kitchen, there is a large wooden table in the center of the room, a rusted down sink is on the far wall and counter top surrounds the perimeter of the room. ~ 0 8192 0 D1 ~ ~ 0 0 39522 D2 ~ ~ 0 0 39524 S #39524 A small hallway~ This is a very short hallway, leading from the kitchen to a small step ladder that apparently leads up into the attic. The hatch for the attic has been left wide open, maybe the owner of this house is up there doing something. ~ 0 8192 0 D0 ~ ~ 0 0 39523 D4 ~ ~ 0 0 39527 S #39525 The Attic~ You stand at the far corner of the attic, there is a small window on the north wall that overlooks the garden in back. Such a pretty view, well if it wasn't for those undead monsters outside anyway. ~ 0 8192 0 D2 ~ ~ 0 0 39526 S #39526 The attic~ My word, the spider webs up here are terrible! As if that wasn't enough, the dust up here is enough to blind someone for days, the owner must really hire a maid. ~ 0 8192 0 D0 ~ ~ 0 0 39525 D3 ~ ~ 0 0 39527 S #39527 A small ladder leading to the attic~ My word, the spider webs up here are terrible! As if that wasn't enough, the dust up here is enough to blind someone for days, the owner must really hire a maid. ~ 0 8192 0 D1 ~ ~ 0 0 39526 D5 ~ ~ 0 0 39524 S #39528 An underground passageway~ This tunnel feels like it might collapse at any moment, it must have been here for many decades to become this structuraly unstable. The tunnel continues south if you can the idea of being buried alive out of your head. ~ 0 0 0 D2 ~ ~ 0 0 39529 D4 ~ ~ 1 0 39515 S #39529 An underground passageway~ The tunnel seems to want to cave in with every footstep, be very careful if traveling this path, it continues south and north. ~ 0 0 0 D0 ~ ~ 0 0 39528 D2 ~ ~ 0 0 39530 S #39530 An underground passageway~ Buried deep within the dirt, a small hatch can be noticed with a sign hanging from it. It reads, 'Do not disturbe.' Are there other people living here besides the undead? ~ 0 0 0 D0 ~ ~ 0 0 39529 D5 ~ ~ 0 0 39531 S #39531 Tarpid's domain~ You have entered Tarpid's humble home. Its nothing special to look at, and no he isn't just being modest, this is a real hell hole. However, maybe he will help you out a little, if your nice enough and have enough platinum that is. ~ 0 0 0 D4 ~ ~ 0 0 39530 S #39532 Into the deeper darkness~ And you thought the darkness couldn't get worse, guess what, its worse. Umm, you are positive you want to continue south right? ~ 0 8193 0 D0 ~ ~ 0 0 39533 D2 ~ ~ 0 0 39500 S #39533 Path into the darkness~ With every movement, the darkness seems to consume every living and non-living thing in the vicinity. Turning around is not an option, press on! The exits are east and south. ~ 0 8193 0 D1 ~ ~ 0 0 39534 D2 ~ ~ 0 0 39532 S #39534 Path into the darkness~ With every movement, the darkness seems to consume every living and non-living thing in the vicinity. Turning around is not an option, press on! The exits are west and north. ~ 0 8193 0 D0 ~ ~ 0 0 39535 D3 ~ ~ 0 0 39533 S #39535 Path into the darkness~ Entering a path of complete darkness, there is not much to notice. Darkness to your left, darkness to your right, its a sure stroke of luck that you figure out that this room leads both north and south. ~ 0 8193 0 D0 ~ ~ 0 0 3528 D2 ~ ~ 0 0 39534 S #0 #SPECIALS S #RESETS D 0 39515 5 1 The down door of A desolate field is closed D 0 39519 5 1 The down door of A transition in the path. is closed D 0 39520 4 1 The up door of A large pit is closed D 0 39521 3 1 The west door of Path to a small abode is closed D 0 39522 1 1 The east door of Inside the Foyer of the house is closed M 0 39500 1 39500 1 *Load An old withered man M 0 39501 9 39501 2 *Load a skeleton warrior M 0 39505 10 39502 1 *Load an Undead Knight M 0 39504 9 39503 1 *Load A rotting zombie M 0 39501 1 39504 9 *Load a skeleton warrior M 0 39505 10 39504 1 *Load an Undead Knight M 0 39501 9 39505 2 *Load a skeleton warrior M 0 39501 9 39505 2 *Load a skeleton warrior E 0 39503 0 16 *Sword of the {2past{x is loaded wielded of a skeleton warrior M 0 39502 2 39506 1 *Load an Undead Dwarf E 0 39504 0 16 *A large axe is loaded wielded of an Undead Dwarf M 0 39501 9 39507 2 *Load a skeleton warrior M 0 39501 9 39507 2 *Load a skeleton warrior E 0 39503 0 16 *Sword of the {2past{x is loaded wielded of a skeleton warrior M 0 39502 3 39512 1 *Load an Undead Dwarf E 0 39504 0 16 *A large axe is loaded wielded of an Undead Dwarf M 0 39501 9 39513 1 *Load a skeleton warrior M 0 39501 2 39513 9 *Load a skeleton warrior M 0 39501 2 39513 9 *Load a skeleton warrior M 0 39501 9 39514 1 *Load a skeleton warrior M 0 39502 3 39514 1 *Load an Undead Dwarf M 0 39504 9 39516 1 *Load A rotting zombie M 0 39505 10 39516 1 *Load an Undead Knight E 0 39505 0 14 *Bracer of {8undead{x might is loaded on the left wrist of an Undead Knight M 0 39505 10 39518 1 *Load an Undead Knight M 0 39504 9 39519 1 *Load A rotting zombie M 0 39503 1 39520 1 *Load King Zombad G 0 39500 0 *A blue key is given to King Zombad E 0 39501 0 26 *Faith of the {8u{xn{8d{xe{8a{xd is loaded as a religious patch of King Zombad E 0 39502 0 9 *Gauntlets of the {rforgotten{x is loaded on the hands of King Zombad M 0 39504 9 39523 1 *Load A rotting zombie M 0 39505 10 39524 1 *Load an Undead Knight E 0 39505 0 15 *Bracer of {8undead{x might is loaded on the right wrist of an Undead Knight M 0 39504 9 39525 1 *Load A rotting zombie M 0 39506 1 39531 1 *Load Tarpid G 0 39506 0 *{^h{6erb{^s {xof {4life{x is given to Tarpid G 0 39507 0 *Potion of the {1past{x is given to Tarpid S #SHOPS 39500 0 0 0 0 0 100 100 0 23 39506 0 26 10 0 0 100 100 0 23 0 #MOBPROGS #39500 say Be warned! This is not a place for brave newbies! Only the strong will survive. ~ #39501 cac close up lock up ~ #39502 gack say The do not disturb sign was clearly posted!! ~ #0 #$