asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The City of Anon~
Builders None~
VNUMs 12500 12899
Continent 1
Mobtier 0
Credits {y[{G  ALL {y]{c Yaegar   {GThe City of Anon{X~
Security 9
Flags 0
End

#MOBILES
#12500
Gath healer~
Gath the Healer~
Gath, High Priest and Healer of Anon, greets you politely.
~
"Greetings, Fair Adventurer. How may I help thee? If thou art but a youngster
I shall aid thee with my magic for free, but if thou art a veteran, then thou
wilst have to pay... To see how I may help thee, type HEAL, which will also
show you the cost of each service".

~
human~
ABDGL 0 HN 1000 0
99 16 15d80+5187 33d37+5662 3d39+61 none
-38 -37 -39 -37
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12501
driud guildmaster~
the Druid Guildmaster~
The Druid Guildmaster stands here, patiently watching you.
~
"Welcome, my child, to the Guild of the Druids. Should you wish to
practice a skill or spell that is within my area of expertise, simply
type PRAC <skillname>. Typing PRAC without an argument will display what
skills or spells you may learn here".
~
human~
ABGJKNb 0 HN 1000 0
10 1 2d21+59 7d7+82 2d4+6 none
4 6 6 9
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12502
jolob smith blacksmith~
Jolob the Blacksmith~
Jolob the Blacksmith grunts a greeting as you enter.
~
"Well, how can I help ye? If its repairs ye're after, then hand o'er the
item that be damaged. If not, then I'm afeared there ain't
nuthin' I can help ye with".
~
human~
ABG 0 HN 1000 0
99 16 22d59+6184 25d45+4979 3d39+62 none
-37 -39 -39 -36
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12503
armorer~
the Armorer~
The Armorer offers to show you some of his wares.
~
"Welcome to my place of business, adventurer. Got something you're after?
Just type BUY <Item>. If you want to know WHAT you can buy (usually a wise
move) tpye LIST. If you're just after a specific type of item, say a shield,
type LIST shield, and I'll show you what I have that matches that
description. If you want to sell me something, type SELL <item>. If you
just want to know what it's worth, type VALUE <item> and I'll give you a
free valuation".
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 18d71+5917 10d10+61 none
-40 -40 -39 -36
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12504
weaponsmith smith~
the Weaponsmith~
The Weaponsmith eyes you curiously.
~
"Greetings stranger, or have we met before? Never mind. Either way, to
see what I have for sale, type LIST. if you want to buy an item you see
there, type BUY <item> (simple, huh?). If you want me to buy something off
you, type SELL <item>. If you just want a valuation, type VALUE <item> and
I'll let you know what its worth for free".
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 33d37+5662 3d39+62 none
-36 -39 -40 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12505
mercenary master~
the Mercenary Master~
The Mercenary Master grunts as you enter.
~
"Want a Mercenary? Then type LIST to see what I sell, then type BUY <name>
to hire 'im. That's it. Now pay up or get out".
~
human~
ABG 0 HN 1000 0
99 16 25d45+4979 18d71+5917 10d10+61 none
-40 -39 -40 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12506
mage~
the Mage~
The Mage smiles sweetly and asks how she may be of service.
~
"To see what you can buy here," she begins sweetly,"type LIST. If you
see something you'd like, type BUY <item>. If you have something you
think I may like to buy, type SELL <item>. Alternatively I can give you
a free evaluation of the item- simply type VALUE <item>".
~
human~
ABG 0 HN 1000 0
99 16 28d39+4767 18d71+5917 7d16+63 none
-38 -38 -37 -35
0 0 0 0
stand stand female 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12507
mitzak sage~
Mitzak the Sage~
Mitzak the Sage waves at you feebly as you enter his home.
~
"Hullo. Come to ID some equipment have you? Well, the process is quite
simple really. Even dwarves can understand it... hmmph... yes now where was
I? Ah yes... the process... hmmm... well, simply type GIVE <item> mitzak,
and then I will identify it, tell you what it does, and hand it back. Easy,
eh? Hmmph... Anyway..."
~
human~
ABG CDEF HN 1000 0
99 16 25d45+4979 30d39+5433 5d23+63 none
-37 -37 -42 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12508
pet owner~
the Pet Shop Owner~
The Pet Shop Owner smiles politely and waits for your request.
~
"Greetings. You wish to buy a pet? Well, to see what I have in stock, type
LIST. Be sure to note the Level of the items that interest you, as you can
not buy a pet of higher level than yourself. When you see one that you want
to buy, simply type BUY <pet>, and if you wish to name it, add the name that
you want it to have to the same line, i.e, BUY mouse harold".
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 22d59+6184 10d10+61 none
-39 -37 -41 -32
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12509
mage guildmaster~
the Mage Guildmaster~
The Mage Guildmaster welcomes you to his office.
~
"Welcome, friend, to the Guild of the Mages. Should you wish to practice
a skill or spell that is within my area of expertise, simply type PRAC
<skillname>. Typing PRAC without an argument will display what skills or
spells you may learn here".
~
human~
ABGJKb 0 HN 1000 0
10 1 5d5+43 5d8+67 2d4+7 none
4 5 4 11
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12510
grocer~
the Grocer~
The Grocer smiles and welcomes you to her store.
~
"To see what you can buy here," she begins sweetly,"type LIST. If you
see something you'd like, type BUY <item>. If you have something you
think I may like to buy, type SELL <item>. Alternatively I can give you
a free evaluation of the item- simply type VALUE <item>".
~
human~
ABG 0 HN 1000 0
99 16 15d80+5187 33d37+5662 3d39+61 none
-40 -39 -39 -35
0 0 0 0
stand stand female 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12511
dwarf baker~
the Baker~
The Baker, a rough-looking dwarf, demands your business.
~
"Bread? Course I got bread, STUPID! Thats why it's called a BAKERY. I also
got pies, rolls an' sandwiches. If ya want an exact list, then type LIST.
If ya wanna buy something, then type BUY <item>. If ya think ya got sumptin'
I might wanna buy, type SELL <item>. Now buy up!"
~
dwarf~
ABG J HN 1000 0
99 16 15d80+5187 33d37+5662 3d39+62 none
-39 -40 -41 -34
0 0 LQ R
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12512
bartender~
the Bartender~
The Bartender grins smugly as he cleans a glass.
~
"Want a drink, friend? Of COURSE you do. Especially if you're one of them
spellflinging types. To see whats on tap, type LIST. If you see something
you fancy, well, then type BUY <item>. OK?"
~
human~
ABG 0 HN 1000 0
99 16 22d59+6184 18d71+5917 3d39+61 none
-41 -39 -39 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12513
warrior guildmaster~
the Warrior Guildmaster~
The Warrior Guildmaster stares at you grimly.
~
"You want to train to fight? Good. You want to train to kill? Better. To
see if I can help you, type PRAC, and that will list what I can teach you
currently. If you see something you want to learn, type PRAC <skill>. Then
you can kill KIll KILL!"
~
human~
ABGJKQb 0 HN 1000 0
10 1 5d8+67 4d5+35 2d6+8 none
4 6 7 8
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12514
thief guildmaster~
the Thieves Guildmaster~
The Thieves Guildmaster grins impishly at you.
~
"Sooooo... How can I help you? You want to learn how to STEAL???? How
insulting! Are you insinuating that I am a- a THIEF??? Listen, we
do NOT STEAL! We BORROW... Now with that out of the way, type PRAC to see
what I can teach you, and PRAC skill to learn one of the skills shown."
~
human~
ABCGJKOb 0 HN 1000 0
10 1 4d12+75 5d8+67 2d6+8 none
4 4 3 8
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12515
druid waiter~
a Druid Waiter~
A Druid Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 9d59+1266 18d27+1178 5d13+38 none
-21 -20 -22 -15
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12516
mage waiter~
a Mage Waiter~
A Mage Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 6d81+1095 8d65+1221 6d10+36 none
-19 -19 -20 -17
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12517
warrior waiter~
a Warrior Waiter~
A Warrior Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 17d28+1136 17d28+1136 6d10+36 none
-20 -20 -18 -15
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12518
greasy bartender~
a Greasy Bartender~
A Greasy Bartender is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 8d65+1221 18d27+1178 6d10+37 none
-19 -20 -22 -14
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12519
mouse~
the mouse~
A small field mouse.
~
The mouse looks like a cute, little, fierce fighter.
~
human~
AI 0 0 400 0
4 0 2d4+16 2d6+21 1d5+3 none
9 9 10 12
0 0 0 0
stand stand none 40
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12520
badger~
the badger~
A loyal, vicious badger growls at you.
~
The badger looks like a fierce fighter.
~
human~
AI 0 0 400 0
10 1 5d6+51 4d12+75 2d4+7 none
7 4 4 9
0 0 0 0
stand stand none 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12521
eagle~
the eagle~
A large, quick, loyal eagle is here.
~
The eagle looks like a fierce fighter.
~
human~
AI P 0 400 0
15 2 6d10+99 6d10+99 2d6+9 none
2 3 3 8
0 0 0 0
stand stand none 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12522
grizzly bear~
the grizzly bear~
A large, loyal grizzly bear is here.
~
The grizzly bear looks like a strong, fierce fighter.
~
human~
AI 0 0 0 0
20 3 8d10+135 9d11+168 3d5+11 none
1 -2 -1 3
0 0 0 0
stand stand none 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12523
elephant~
the elephant~
A HUGE Bull Elephant stomps its feet and lowers its head to charge.
~
The elephant is a BAD ASS.
~
human~
AI 0 0 0 0
30 5 12d14+307 7d27+327 5d6+20 none
-4 -5 -6 -2
0 0 0 0
stand stand none 300
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12524
cuervo headsman~
Cuervo the headsman~
Cuervo the Headsman stands here eyeing you cautiously.
~
Cuervo has lopped more heads off with his trusty guillotine then you EVER
will with your weapons.
~
human~
ABDG 0 HN 0 0
99 16 28d47+6463 15d80+5187 3d39+61 none
-39 -39 -39 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12525
aod dealer~
Aod the dealer~
Aod the dealer stands in the shadows here.
~
Aod the dealer looks just like the hoodlum dealer types you see on TV.
He's wearing a concert shirt, and Levi's 501 jeans.  His hair is pulled back
into a ponytail.  A beard and moustache complete the look.  Aod has
brought some drugs with him from Generic MUD.

<worn on penis>         (Broke In) A Trojan (TM) Condom.

AOD apparently practices safe sex...
~
human~
ACG DF 0 0 0
60 10 18d27+1178 17d28+1136 7d9+39 none
-20 -20 -20 -14
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12526
vampire guildmaster~
the Vampire Guildmaster~
The Vampire Guildmaster greets you telepathically.
~
"Greetings," intones the Guildmaster, his thoughts ringing in your head."You
wish to train in my arts? Very well. Type PRAC to see what you can learn
from me, then PRAC <skill> to learn any skill that you desire. Say... you
have a NICE cranium..."
~
human~
ABEGJKb 0 HN 0 0
10 1 5d8+67 2d21+59 2d4+6 none
8 5 5 11
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12527
cleric guildmaster~
the Cleric Guildmaster~
The Cleric Guildmaster bows before you.
~
"Welcome, honorable student, to the most honorable Guild of the Clerics. If
you wish to learn here, type PRAC to see what I may teach you. If you see
a skill you'd like to learn, type PRAC <skill> to learn it. Practice well,
train hard, and dedicate yourself to the higher disciplines of the healing
arts".
~
human~
ABGJKPb 0 HN 1000 0
10 1 4d12+75 4d12+75 2d3+6 none
5 8 3 9
0 A 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12528
ranger guildmaster~
the Ranger Guildmaster~
The Ranger Guildmaster sqwaks loudly and welcomes you to her nest.
~
"*>SCREECH<* You wish to learn Ranger skills? Type PRAC to see what I can
teach you, and if there is something I can teach you that you wish to learn,
type PRAC <skill>. *>SQWAAK<*"
~
unique~
ABGJKYb DFJLT HN 1000 0
10 1 4d5+35 4d5+35 2d5+8 none
6 3 7 7
0 A J LQ
stand stand female 100
AHMV ABCDEFGHIJKP medium unknown
V -1
A -1
#12529
vampire waiter~
a Vampire Waiter~
A Vampire Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 22d24+1418 20d26+1313 7d8+36 none
-20 -20 -21 -17
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12530
cleric waiter~
a Cleric Waiter~
A Cleric Waiter is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 9d59+1266 8d65+1221 7d9+39 none
-20 -20 -20 -17
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12531
ranger waitress~
a Ranger Waitress~
A Ranger Waitress is here serving drinks.
~
A prominent employee of the Guild.
Honest, Reliable and Courteous (yeah right).
~
human~
ABG 0 HN 0 0
60 10 17d28+1136 8d65+1221 5d13+38 none
-20 -23 -20 -16
0 0 0 0
stand stand female 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12532
castellan~
the Castellan of Anon~
The Castellan of Anon politely welcomes you to his city.
~
The Castellan is a tall, lean man of middle years with graying hair and
a sinewy frame. He is always polite and helpful, but is more than prepared
to do what it takes to defend his city. A veteran of more than twenty years
of combat, he is not a man to be toyed with.
~
human~
AG CD HN 1000 0
60 10 13d42+1361 8d65+1221 7d9+38 none
-21 -20 -21 -16
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12533
citizen~
a citizen~
A citizen of Anon passes by you.
~
Anon is not a huge city in terms of population, but there are a fair number
of residents, such as this fellow.
~
human~
AG 0 0 0 0
5 0 3d5+26 5d6+51 2d2+4 none
7 6 6 11
0 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12534
citizen~
a citizen~
A citizen of Anon passes by you.
~
Anon is not a huge city in terms of population, but there are a fair number
of residents, such as this lady.
~
human~
AG 0 0 0 0
5 0 5d5+43 2d6+21 1d3+3 none
10 9 11 12
0 0 0 0
stand stand female 50
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12535
child~
a child~
A child frolics in the street here.
~
There are not that many children in Anon, so those that are present are
treasured by the locals. However, this endearment certainly isn't shared by
visitors, who find the spoiled brats insufferable.
~
human~
AG 0 0 0 0
3 0 1d3+5 4d5+35 1d3+3 none
10 9 10 14
0 0 0 0
stand stand male 30
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12536
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
"Grumble grumble... you don't think I got anything better to do than pick up
YOUR crap? Grumble grumble... and these BLOODSTAINS! *SIGH*"
~
human~
AG D 0 900 0
6 1 5d5+43 2d2+12 2d2+4 none
7 10 9 10
0 0 0 0
stand stand male 60
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12537
footpad~
a footpad~
A footpad stalks around looking for an easy victim.
~
The footpad skulks about, looking for someone to conk over the head.
~
human~
ACG 0 0 -200 0
6 1 4d5+35 2d6+21 2d3+5 none
9 5 5 9
0 0 0 0
stand stand male 60
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12538
drunk~
a drunk~
A singing, happy drunk.
~
A drunk who seems to be too happy, and to carry too much money. He mumbles some
thing unintelligible and stumbles away.
~
human~
AG 0 0 400 0
4 0 4d5+35 2d4+16 1d3+2 none
8 11 8 13
0 0 0 0
stand stand male 40
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12539
beggar~
a beggar~
A beggar is here, well... begging.
~
"Hey mista! Spare a veteran a dime?"
~
human~
ABG 0 0 400 0
3 0 2d2+12 1d5+8 1d3+2 none
8 7 12 14
0 0 0 0
stand stand male 30
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12540
thief~
a thief~
A thief adroitly cuts the strings of another fat merchant's purse.
~
This clever fellow has robbed dozens of unsuspecting visitors to Anon.
~
human~
AGH Q B 0 0
10 1 2d21+59 4d12+75 2d4+7 none
5 6 4 9
0 0 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12541
fido~
a beastly fido~
The beastly fido is here looking for food.
~
The beastly fido is foaming at the mouth. You smell the aroma of his latest kil
l.
~
human~
AGH 0 0 0 0
5 0 3d5+26 5d6+51 2d3+5 none
9 8 8 13
0 0 0 0
stand stand none 50
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12542
rat~
a huge sewer rat~
A huge sewer rat that probably WOULDN'T taste like pumpkin pie.
~
Rats! Eeyew! They come up out of the sewer and steal the children of Anon.
Good.
~
human~
AGH 0 0 0 0
3 0 2d6+21 2d2+12 1d3+2 none
10 8 8 12
0 0 0 0
stand stand none 30
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12543
cat~
a cat~
A stray cat rummages through some trash here.
~
The cat suddenly emerges, triumphant, with a half-eaten steak, and runs off.
~
dog~
AGH 0 0 0 0
2 0 3d5+26 1d2+5 1d3+2 none
9 11 10 16
H 0 0 0
stand stand female 20
AGHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#12544
guard~
a City Guard~
A Member of the City Guard warns you to stay out of trouble.
~
This fellow is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice
and the Anon Way :).
~
human~
ADG C HN 1000 0
50 8 16d24+835 11d38+904 7d7+31 none
-16 -16 -13 -9
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12545
guard~
a City Guard~
A Member of the City Guard warns you to stay out of trouble.
~
This lady is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, she is the epitome of Truth, Justice
and the Anon Way :).
~
human~
ADG C HN 1000 0
50 8 15d25+802 13d31+869 6d8+31 none
-14 -16 -16 -12
0 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12546
guard~
a City Guard~
A Member of the City Guard stands rigidly at attention here.
~
This fellow is a member of one of the best Law Enforcement Agencies on the
continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice
and the Anon Way :).
~
human~
ABDG C HN 1000 0
50 8 11d38+904 16d24+835 7d7+32 none
-13 -15 -14 -8
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12547
hobbit merc1~
Hobbit Mercenary~
A Hobbit Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
human~
AI F 0 0 0
15 2 6d11+107 6d11+107 3d5+10 none
0 1 0 7
0 0 0 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12548
elven elf merc2~
Elven Mercenary~
An Elven Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
elf~
AI DJ 0 0 0
20 3 10d11+194 6d21+208 2d9+12 none
-2 -2 0 5
0 B B Z
stand stand male 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12549
dwarf dwarven merc3~
Dwarven Mercenary~
A Dwarven Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
dwarf~
AI J N 0 0
25 4 6d24+238 7d19+223 4d5+14 none
-3 -3 -2 1
0 0 LQ R
stand stand male 250
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12550
troll trollish merc4~
Trollish Mercenary~
A Trollish Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
troll~
AI FJc N 0 0
30 5 11d13+254 7d23+271 5d5+18 none
-6 -6 -5 -3
D 0 BE HK
stand stand male 300
ABHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#12551
giant merc5~
Hill Giant Mercenary~
A Hill Giant Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
unique~
AI 0 N 0 0
35 5 4d51+347 14d14+367 3d12+22 none
-6 -6 -8 -2
0 0 HI JP
stand stand male 350
AHMV ABCDEFGHIJK large unknown
V -1
A -1
#12552
half-dragon dragon merc6~
Half-Dragon Mercenary~
A Half-Dragon Mercenary scowls menacingly at you.
~
This Merc looks big and tough. Better be careful.
~
draconian~
AI DFPT 0 0 0
40 6 16d16+508 14d21+623 4d10+24 none
-12 -9 -8 -4
0 LQ EHI FGJ
stand stand male 400
AHMVXc ABCDEFGHIJKPQ medium unknown
V -1
A -1
#12553
salvatore~
Salvatore~
Salvatore says, in a broad Scottish accent, "What yer havin'?"
~
Salvatore is a broad man of Mediterranean descent in his middle years. He
goes on to tell you that you can have anything you want, as long as it's
deep-fried. That includes the pizza...
~
human~
ABDG 0 HN 1000 0
99 16 30d39+5433 18d71+5917 5d23+63 none
-39 -38 -38 -34
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12691
east wall guard~
an east wall guard~
An east wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
ADG 0 HN 500 0
50 8 16d24+835 11d38+904 7d7+32 none
-15 -16 -16 -12
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12692
south wall guard~
a south wall guard~
A south wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
ADG 0 HN 500 0
50 8 16d24+835 11d38+904 7d7+31 none
-14 -12 -14 -11
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12693
north wall guard~
a north wall guard~
A north wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
ADG 0 HN 500 0
50 8 11d38+904 11d38+904 7d7+32 none
-15 -14 -13 -9
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12694
west wall guard~
an west wall guard~
An west wall guard patrols the battlements, ever alert for approaching enemies.
~
These dedicated guards are among the elite of the guards of the city,
selected for their dedication, endurance and keen eyesight. They remain
eternally vigilant, not wishing for their city to fall under the domination
of evil forces.
~
human~
ADG 0 HN 500 0
50 8 15d25+802 16d24+835 6d8+31 none
-15 -14 -14 -8
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12695
guard captain east wall~
the east wall guard captain~
The east wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
ABDG CDEF HN 800 0
55 9 17d26+1015 20d20+946 6d9+34 none
-14 -15 -15 -14
0 0 0 0
stand stand male 550
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12696
guard captain south wall~
the south wall guard captain~
The south wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
ABDG CDEF HN 800 0
55 9 17d26+1015 6d81+1095 6d9+33 none
-17 -16 -16 -14
0 0 0 0
stand stand male 550
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12697
guard captain north wall~
the north wall guard captain~
The north wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
ABDG CDEF HN 800 0
55 9 17d28+1136 17d26+1015 6d9+34 none
-17 -18 -18 -13
0 0 0 0
stand stand male 550
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12698
guard captain west wall~
the west wall guard captain~
The west wall guard captain stares grimly at you.
~
This stern fellow is in charge of the guards on this wall, and has no time
for idle chit-chat with civilians. Or silly adventurers either. Scars on his
face and the cold look in his eye bespeak of a man who definitely knows how
to handle himself in battle.
~
human~
ABDG CDEF HN 800 0
55 9 16d27+977 20d20+946 7d8+35 none
-18 -17 -17 -15
0 0 0 0
stand stand male 550
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12699
knight~
a knight~
A well-armored knight strolls the battlements.
~
The knights of Anon are a well-respected and renowned order that has been
in existence for 15 generations. However constant wars and incursions of
chaos have severely depleted their numbers, and now very few remain.
~
human~
ABDG CDEF HN 1000 0
58 9 9d59+1266 17d26+1015 4d15+34 none
-19 -16 -21 -15
0 0 0 0
stand stand male 580
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12700
battle mage~
an elven battle mage~
An elven battle mage stands ready.
~
While Elves are not by nature particularly interested in war or soldiering,
there are, as in all races, "black sheep" who feel the call to arms as
keenly as any Dwarven or Human mercenary. These few become mercenaries or
adventurers. Some of them, such as this fellow, labor for the forces of
good, if the price is right.
~
human~
ABDG CDEFP 0 0 0
120 9 1000d4+10000 18d27+1178 15d15+70 none
-17 -19 -16 -15
0 0 0 0
stand stand male 560
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12701
marshal~
the marshal~
The marshal of the guards marches back and forth, inspecting his men.
~
This ancient veteran is clad in an immaculate uniform that sports more
medals than it does material. He marches proudly along, constantly on
duty, ever eager to make sure order is maintained on HIS walls.
~
human~
ABDG CDEF HN 800 0
62 10 9d59+1266 13d42+1361 7d9+38 none
-21 -20 -23 -18
0 0 0 0
stand stand male 620
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12702
crossbowman~
a crossbowman~
A crossbowman patrols here, alert for invaders.
~
The crossbowmen of the city of Anon are renowned for their marksmanship
across the land. Only the very best can ever hope to join their elite
ranks.
~
human~
ABDG 0 N 400 0
48 8 11d38+904 10d35+705 2d27+29 none
-14 -15 -15 -10
0 0 0 0
stand stand male 480
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12703
smith~
the guard smith~
The wall guard smith grunts at you.
~
This doughty dwarf spends all his time repairing damaged equipment. He isn't
one for much conversation.
~
dwarf~
ABDG CDEFJ HN 0 0
59 9 9d59+1266 18d27+1178 6d10+36 none
-20 -19 -21 -14
0 0 LQ R
stand stand male 590
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12704
spectre~
a vile spectre~
A vile spectre lunges at you.
~
This is the evil soul of a vile sergeant-at-arms who imprisoned the young
girl here who eventually slew him, dying herself in the process. He has been
condemned to remain here for eternity in punishment for his sins.
~
human~
ABDFG CDEFP HN -1000 0
60 10 17d28+1136 8d65+1221 7d9+39 none
-20 -19 -20 -16
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12705
ghost~
a ghost~
A nearly-insubstantial ghost flits silently about.
~
This is the tormented soul of an innocent peasant girl, captured and dragged
here by a wicked guard intent on marrying her. She slew him while trying to
escape, but died herself in the process, slipping in his blood and breaking
her neck. Her spirit remains here, tormented by its misery.
~
human~
ABDGH CDEFP BHN 1000 0
60 10 8d65+1221 6d81+1095 6d10+36 none
-21 -20 -21 -15
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12706
priestess~
a priestess of Vengeance~
A priestess of Vengeance is here tending to the sick.
~
This kind woman cures the injuries and ailments of the city guards. She
smiles at you as you enter, and bids you state your injuries so she can
heal them.
~
human~
ABDGL CDEF HN 1000 0
60 10 6d81+1095 13d42+1361 6d10+36 none
-20 -23 -19 -16
0 0 0 0
stand stand female 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12707
worker~
a burly worker~
A burly worker shoves a heavy barrel onto a scow.
~
These burly fellows would be a tough foe in a barroom brawl. They have more
tattoos than skin, it seems, and more hair than the average Kodiak grizzly.
~
human~
ADG 0 N 0 0
8 1 2d21+59 5d5+43 2d3+5 none
7 5 7 10
0 0 0 0
stand stand male 80
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12708
sailor~
a sailor~
A crusty old sailor swigs from his bottle of rum.
~
This disreputable-looking fellow is a crew member from one of the scows. He
is simply waiting till its time to go.
~
human~
ADG 0 N 0 0
7 1 3d5+26 3d5+26 2d4+7 none
10 6 7 10
0 0 0 0
stand stand male 70
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12709
dock master~
the dock master~
The dock master is here checking cargo inventories.
~
He is far too busy to speak to you.
~
human~
ABDG 0 H 400 0
12 2 6d9+91 5d8+67 2d5+8 none
4 4 3 7
0 0 0 0
stand stand male 120
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12811
broken toy~
broken toy~
Broken toy shivers and suffers.
~
Its rude to stare at people.
~
human~
ABDGL CF HN 1000 0
99 16 30d39+5433 33d37+5662 9d12+64 none
-41 -41 -39 -37
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12812
automaton~
automaton~
Automaton is here.
~
A gleaming silver construct. Bright yellow eyes glare malevolently from two
deep black sockets in its bulky cranium.
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 18d71+5917 5d23+63 none
-37 -40 -39 -37
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12813
monkey~
crazy monkey~
Crazy monkey with a wooden leg throws tomatoes at you.
~
A wounded veteran of some pointless war fought centuries ago on distant, blood
soaked fields against villainous otherworldly primates of unsure origin and
diabolical nature.
~
human~
ABG 0 HN 1000 0
99 16 22d59+6184 25d45+4979 3d39+62 none
-37 -37 -40 -34
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12814
whirlwind~
whirlwind~
Whirlwind whirls.
~
A rather unusual abberation from the elemental plane of air with a sentience
akin to that of an average human of your own dimension.
~
human~
ABG 0 HN 1000 0
99 16 28d47+6463 15d80+5187 3d39+61 none
-42 -38 -38 -34
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12815
pig~
irritated pig~
Irritated pig, the porcine swine.
~
Irritated pig, sole survivor of a fatal meeting between George Orwell's Animal
Farm and an abattoir.
~
human~
ABG 0 HN 1000 0
99 16 30d39+5433 18d71+5917 3d39+61 none
-40 -39 -39 -37
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12816
soul music~
soul music~
Sweet soul music.
~
"Doooo you like soul music, sweet soul music???"
~
human~
ABG 0 HN 1000 0
99 16 15d80+5187 22d59+6184 5d23+63 none
-38 -39 -36 -37
0 0 0 0
stand stand female 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12817
insane muppet~
insane muppet~
Insane muppet swears at the stars.
~
Angry young drop-out from an old TV show who never quite recovered in the
usual way and instead hangs around low east-end dives in hopes of some vain
retribution.
~
human~
ABG 0 HN 1000 0
99 16 18d71+5917 22d59+6184 3d39+61 none
-39 -39 -39 -34
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12818
sentient elbow~
sentient elbow~
Sentient elbow.
~
"DAWN OF THE ELBOWS!" its  a funny anime film... never mind
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 33d37+5662 9d12+64 none
-36 -40 -39 -33
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12819
carrot~
carrot~
Carrot carrot carrot.
~
A carrot is a vegetable.
~
human~
ABG 0 HN 1000 0
99 16 18d71+5917 33d37+5662 7d16+63 none
-37 -38 -38 -33
0 0 0 0
stand stand female 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12820
vogue~
vogue~
Vogue flows.
~
Attitude.
~
human~
ABG 0 HN 1000 0
99 16 22d59+6184 22d59+6184 10d10+61 none
-39 -38 -36 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12821
bullet~
shiny silver bullet~
Shiny silver bullet has been loaded.
~
Long, tall, gleaming silver phallic symbol creation of the mind of a rather
bored script writer decades before TV became popular.
~
human~
ABG 0 HN 1000 0
99 16 33d37+5662 28d47+6463 10d10+61 none
-39 -40 -40 -35
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12827
salvador~
Salvador Dali~
Salvador Dali takes notes.
~
"Verily, a truer scene of surrealism was never before seen!"
~
human~
ABDG 0 HN 0 0
99 16 33d37+5662 18d71+5917 3d39+62 none
-37 -38 -38 -36
0 0 0 0
stand stand male 990
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12828
drug~
drug that killed River Phoenix~
The drug that killed River Phoenix.
~
Don't take it.
~
human~
ACG DF 0 0 0
60 10 9d59+1266 8d65+1221 6d10+37 none
-20 -20 -18 -17
0 0 0 0
stand stand male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12829
vision~
abstract vision of the future~
Abstract vision of the future escapes museum. Details Page 12.
~
I doubt it will return.
~
human~
AG CD HN 1000 0
60 10 8d65+1221 18d27+1178 5d13+38 none
-18 -19 -18 -13
0 0 0 0
stand stand none 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12830
passing craze~
passing craze~
A passing craze passes.
~
It was out before it was in.
~
human~
AG 0 0 0 0
8 1 5d6+51 5d5+43 1d5+4 none
4 6 7 9
0 0 0 0
stand stand male 80
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12831
vague nausea~
vague sense of nausea~
Vague sense of nausea plagues you.
~
With all these colors its hardly surprising.
~
human~
AG 0 0 0 0
8 1 4d12+75 3d5+26 2d3+5 none
7 8 6 9
0 0 0 0
stand stand female 80
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12832
world peace~
world peace~
World peace.
~
There's no such thing, you must be imagining it. Maybe not.
~
human~
AG 0 0 0 0
5 0 2d6+21 4d5+35 1d3+2 none
6 8 8 11
0 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12833
vacuum~
vacuum~
Vacuums suck.
~
Brrrrrrrr....
~
human~
AG D 0 900 0
6 1 5d6+51 5d5+43 1d5+3 none
5 8 7 11
0 0 0 0
stand stand male 60
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12834
birth~
birth~
Birth occurs.
~
You are awed by the miracle of creation.
~
human~
ACG 0 0 -200 0
6 1 3d5+26 5d5+43 2d3+5 none
10 9 7 13
0 0 0 0
stand stand male 60
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12835
bowel movement~
bowel movement~
Bowel movement disturbs you.
~
Smelly substyle.
~
human~
AG 0 0 400 0
4 0 2d6+21 1d3+5 1d5+4 none
9 10 7 12
0 0 0 0
stand stand male 40
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12836
liquid~
liquid~
Liquid oozes.
~
Ichor of unknown origin.
~
human~
ABG 0 0 400 0
3 0 1d5+8 1d5+8 1d3+2 none
9 10 9 10
0 0 0 0
stand stand male 30
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12837
wind~
wind~
Wind is blowin'.
~
Check it for answers.
~
human~
AGH Q B 0 0
10 1 4d5+35 2d21+59 2d3+6 none
2 6 4 8
0 0 0 0
stand stand male 100
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12838
foaming maniac~
foaming maniac~
Foaming maniac toothy grins.
~
Looks familiar.
~
human~
AGH 0 0 0 0
5 0 3d5+26 4d5+35 1d3+3 none
8 8 7 11
0 0 0 0
stand stand none 50
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12839
prozac~
prozac~
Glowing prozac capsule.
~
You feel strangely better.
~
human~
AGH 0 0 0 0
3 0 4d5+35 2d2+12 1d3+2 none
10 10 9 12
0 0 0 0
stand stand none 30
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12840
hippy~
hippy~
Hippy on trip.
~
Wants it all to end.
~
human~
AGH 0 0 0 0
2 0 1d2+5 2d2+12 1d3+2 none
8 10 10 14
0 0 0 0
stand stand female 20
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12841
cowboy~
cowboy~
Cowboy is lonesome dove.
~
As I... walked down... the streets of Laredo.
~
human~
ADG C HN 1000 0
50 8 15d25+802 10d36+737 6d9+33 none
-12 -13 -17 -9
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12842
heroin~
heroin~
Heroin entices you.
~
Nico enters with Velvet Underground.
~
human~
ADG C HN 1000 0
50 8 16d24+835 16d24+835 7d7+31 none
-16 -16 -17 -10
0 0 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12843
pillar~
pillar of strength~
Pillar of strength.
~
Another bland euphemism come to life.
~
human~
ABDG C HN 1000 0
50 8 16d24+835 16d24+835 7d7+31 none
-17 -17 -12 -8
0 0 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12844
rabbit~
white rabbit~
White rabbit.
~
"Ask Alice, when she's ten feet tall".
~
human~
AI F 0 0 0
15 2 6d9+91 6d10+99 3d5+10 none
3 2 2 9
0 A 0 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12845
mello yello~
mello yello~
Mello Yello.
~
A concept rather than a manifestation.
~
human~
AI D 0 0 0
20 3 8d10+135 9d11+168 3d7+14 none
-1 0 0 5
0 A 0 0
stand stand male 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12846
sunshine superman~
sunshine superman~
Sunshine superman.
~
"Sunshine came softly through my... window today"
~
human~
AI 0 N 0 0
25 4 7d19+223 9d11+168 3d8+15 none
-3 -3 -1 3
0 A 0 0
stand stand male 250
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12847
giant cat~
giant cat~
Giant cat devours London.
~
MEOW
~
dog~
AI 0 N 0 0
30 5 7d27+327 7d27+327 4d7+18 none
-2 -5 -4 1
H A 0 0
stand stand male 300
AGHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#12848
peter pan~
peter pan~
Peter pan.
~
Another result of another bad trip.
~
human~
AI 0 N 0 0
35 5 13d16+389 14d17+458 5d7+23 none
-8 -5 -6 -4
0 A 0 0
stand stand male 350
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#12849
communism~
communism~
Communism.
~
"For sale- Communist revolutions".
~
human~
AI DFP 0 0 0
40 6 17d17+658 14d17+458 5d8+25 none
-7 -11 -9 -4
0 A 0 0
stand stand male 400
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#0



#OBJECTS
#12500
key~
a tasselled key~
The Key to the City Gates.
~
nothingness~
key 0 AO
0 0 0 0 0
0 1 0 P
#12501
key~
a bronze key~
The Key to the City Dungeon.
~
nothingness~
key 0 AO
0 0 0 0 0
0 1 0 P
#12502
barrel beer~
a Barrel of Argh's beer~
A beer barrel has been left here.
~
nothingness~
drink 0 A
30 30 'beer' 0 0
0 60 50 P
#12503
bottle beer~
a bottle of Yaegar (TM) beer~
A beer bottle has been left here.~
nothingness~
drink 0 A
4 4 'beer' 0 0
0 10 20 P
#12504
bottle ale~
a Bottle of Marius (TM) ale~
A dark bottle of Marius (TM) ale has been left here.~
nothingness~
drink 0 A
5 5 'ale' 0 0
0 10 24 P
#12505
bottle firebreather~
a Bottle of Rainman firebreather~
A firebreather has been left here.~
nothingness~
drink 0 A
8 8 'firebreather' 0 0
0 10 26 P
#12506
bottle local~
a bottle of Mud specialty~
A dark bottle has been left here.~
nothingness~
drink 0 A
8 8 'local specialty' 0 0
0 10 25 P
#12507
torch~
a torch~
A large torch.~
nothingness~
light 0 AQ
0 0 ADE 0 0
1 1 20 P
#12508
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
nothingness~
light 0 AO
0 0 CFG 0 0
0 4 39 P
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
E
letters~
They say, "Use 'hold lantern' to activate."
~
#12509
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
nothingness~
scroll G A
20 'identify' '' '' ''
20 1 120 P
#12510
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
nothingness~
potion G A
20 'detect invis' '' '' ''
20 1 140 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#12511
skin water buffalo~
a buffalo water skin~
A buffalo water skin is on the floor.~
nothingness~
drink 0 A
22 22 'water' 0 0
1 5 20 P
A
13 29
#12512
jug water~
a jug of water~
A large jug of water sloshes on the floor.~
nothingness~
drink A A
60 60 'water' 0 0
1 85 40 P
A
13 10
#12513
club~
a heavy lead-sheathed club~
A heavy club sheathed in lead lies here.
~
nothingness~
weapon 0 AN
mace 4 3 crush 0
7 30 70 P
A
18 -3
A
19 4
#12514
mace~
a Sturdy Mace~
A Sturdy Mace lies here.
~
nothingness~
weapon 0 AN
exotic 2 7 pound 0
8 20 80 P
A
18 1
A
19 1
#12515
dagger~
a Dagger~
A good backstabbing weapon, this.
~
nothingness~
weapon 0 AN
dagger 3 3 pierce 0
6 15 60 P
A
18 3
A
2 1
A
19 -4
#12516
wicked curved scimitar~
a Wickedly-Curved Scimitar~
A Wickedly-Curved Scimitar hums ominously here.
~
nothingness~
weapon BEGJ AN
sword 4 5 slash 0
12 12 120 P
A
1 2
#12517
boots~
a pair of tough leather boots~
A pair of tough leather boots lie here.~
nothingness~
armor 0 AG
A C B ACDEFGHIJKLMNOPQRSTUVWXYZabcdef A
9 15 90 P
A
17 -4
#12518
belt~
a narrow leather belt~
A narrow leather belt is curled up here.~
nothingness~
armor 0 AL
B C AB 0 A
10 2 100 P
A
13 30
#12519
kamikaze headband~
a kamikaze headband~
A kamikaze headband.~
nothingness~
armor 0 AE
0 AC AC 0 A
10 5 100 P
A
19 5
#12520
scarf~
a WWI Aviator's Scarf~
A WWI aviator's scarf is here.~
nothingness~
armor 0 AC
AB C B 0 A
15 5 150 P
A
18 3
#12521
fountain~
a city fountain~
This fountain has been kindly provided by the Castellan of Anon.~
nothingness~
fountain 0 0
-1 -1 'water' 0 0
1 1000 0 P
A
13 50
#12522
ring~
a gold ring~
A GOLD RING!
~
nothingness~
key A AB
0 0 0 0 0
17 1 170 P
A
20 -1
A
13 11
#12523
cake ~
a sweet cake~
A sweet cake.
~
nothingness~
food 0 A
3 3 0 0 0
1 1 12 P
#12524
roll~
a roll~
A bread roll.
~
nothingness~
food 0 A
5 5 0 0 0
1 1 15 P
#12525
sandwich~
a sandwich~
A sandwich would make the perfect snack.
~
nothingness~
food 0 A
5 5 0 0 0
1 1 15 P
#12526
loaf bread~
a HUGE loaf of bread~
This loaf of bread would fill you up for a day!
~
nothingness~
food 0 A
24 24 0 0 0
1 3 72 P
#12527
coffee cup mug java~
a cup of coffee~
A mug o' hot java steams away here.~
nothingness~
drink 0 AO
1 1 'coffee' 0 0
0 1 15 P
#12528
potion~
a psychedelic potion~
A psychedelic potion rolls around here.~
nothingness~
potion ABG A
45 'change sex' '' 'bless' ''
22 2 470 P
#12529
guillotine~
a nasty guillotine~
A Guillotine with a razor-sharp blade stands ready here.
~
nothingness~
furniture 0 0
BD EIJKN E 0 0
1 1000 0 P
#12530
mask~
a Headsman's Black Face Mask~
The Headsman's mask is here.
~
nothingness~
armor 0 AR
CE ACE ACE CE A
99 75 990 P
A
13 140
A
18 5
#12531
sword longsword~
the Castellan's Longsword~
The Castellan's Longsword is lying here in the dirt.
~
nothingness~
weapon G AN
dagger 6 20 pierce 0
60 25 600 P
A
18 6
A
19 6
#12532
sap~
a sap~
A footpad's sap, used to stun victims.~
nothingness~
weapon 0 AN
exotic 2 6 pound 0
6 15 60 P
A
18 2
#12533
sword longsword~
an Ornate Longsword~
An Ornate Longsword is lying here.~
nothingness~
weapon G AN
sword 6 16 slash 0
50 25 500 P
A
18 7
A
19 10
#12534
breastplate plate~
an Ornate Breastplate~
An Ornate Breastplate with a black and gold coat of arms is lying here.~
nothingness~
armor 0 AD
BD BD BD C A
50 20 500 P
A
5 2
A
17 -7
#12535
bracer~
an Ornate Bracer~
An Ornate Bracer with a black and gold coat of arms is lying here.~
nothingness~
armor 0 AM
AD BD D ABC A
50 15 500 P
A
14 20
A
2 3
A
18 2
#12536
cloak~
a black cloak with gold trim~
A Black Cloak with Gold Trim is lying here.~
nothingness~
armor 0 AC
BD ACD BD BC A
50 10 500 P
A
17 -8
A
12 25
#12537
helm~
an Ornate Helm~
An Ornate Helm bearing a black and gold coat of arms lies here.~
nothingness~
armor 0 AE
BD AD CD ABC A
50 10 500 P
A
3 1
A
4 1
A
17 -7
#12538
shield~
an Ornate Shield~
A Shield bearing the crest of the House of Vengeance lies here.
~
nothingness~
armor 0 AJ
AD AD AD D A
50 20 500 P
A
17 -20
A
23 -2
A
24 -2
#12539
spear~
a Throwing Spear~
A sturdy Throwing Spear has been thrust into the ground here.
~
nothingness~
weapon G ANO
staff 7 14 stab 0
50 20 500 P
A
19 7
A
18 8
#12540
scroll~
a blank scroll~
A blank scroll is here.
~
nothingness~
scroll 0 AO
0 '' '' '' ''
0 1 10 P
#12541
potion~
a shimmering potion~
A shimmering potion is here.
~
nothingness~
potion G AO
30 'invisibility' 'fly' 'infravision' ''
21 1 650 P
#12542
sticker~
a bright red sticker that reads "DORK"~
A bright red sticker has been left here. Pick it up!
~
nothingness~
armor AHMb AR
A C 0 A A
15 1 0 P
A
3 -2
A
4 -2
A
20 -4
A
19 10
A
18 4
E
sticker~
The wearer of this item has been officially marked by the deity Yaegar as
a genuine bona fide irredeemable DORK.
~
#12543
tent~
a sturdy canvas tent~
A sturdy canvas tent is here.~
nothingness~
container S A
1000 A 0 1000 100
0 25 450 P
#12544
rowboat~
a sturdy wooden rowboat~
A sturdy wooden rowboat is moored here.~
nothingness~
container ST A
1000 0 0 1000 100
0 50 240 P
#12545
battered fried fish~
a piece of battered fried fish~
A piece of battered fish that has been fried to death.~
nothingness~
food 0 A
4 4 0 0 0
1 1 12 P
#12546
pile steaming chips~
a pile of steaming chips~
(Steaming) These chips are wrapped in butcher's paper and look very tasty.~
nothingness~
food 0 A
6 6 0 0 0
1 1 18 P
#12547
chips salt sauce~
chips with salt and sauce~
(Steaming) These chips are covered with salt and sauce.~
nothingness~
food 0 A
7 7 0 0 0
1 1 21 P
#12548
black pudding~
a black pudding~
A black pudding congeals here.~
nothingness~
food 0 A
4 4 0 0 0
1 1 12 P
#12549
white pudding~
a white pudding~
A white pudding, only slightly less disgusting than black pud, sits here.~
nothingness~
food 0 A
4 4 0 0 0
1 1 12 P
#12550
pizza~
a piece of pizza~
This pizza looks like no pizza you have ever seen before.~
nothingness~
food 0 A
5 5 0 0 0
1 1 15 P
#12551
lard~
a lump of lard~
This lard has been deep-fried.~
nothingness~
food 0 A
1 1 0 0 0
1 1 3 P
#12552
potato scallop~
a potato scallop~
You wonder how long this potato scallop has been sitting here.~
nothingness~
food 0 A
2 2 0 0 0
1 1 6 P
#12553
curry sauce~
some curry sauce~
This sauce is great with chips. Apparently.~
nothingness~
food 0 A
1 1 0 0 0
1 1 3 P
#12554
chicken kiev~
chicken kiev~
This chicken Kiev didn't come from any Kiev you have ever heard of.~
nothingness~
food 0 A
4 4 0 0 0
1 1 12 P
#12555
crumbed drumstick~
a crumbed drumstick~
A crumbed drumstick has been sitting here for a few hours.~
nothingness~
food 0 A
3 3 0 0 0
1 1 12 P
#12556
battered sav~
a battered sav~
A battered sav lies here.~
nothingness~
food 0 A
2 2 0 0 0
1 1 6 P
#12557
kabana~
a kabana~
A fried kabana looks truly disgusting.~
nothingness~
food 0 A
3 3 0 0 0
1 1 9 P
#12558
fish cake~
a fish cake~
Yeah, SURE it's fish.~
nothingness~
food 0 A
2 2 0 0 0
1 1 6 P
#12559
haggis~
it's... HAGGIS~
This conglomeration looks like a boiled foetus.~
nothingness~
food 0 A
8 8 0 0 0
1 2 24 P
E
haggis~
You DO know what's in haggis, don't you?
~
#12691
sword longsword~
an ornate Longsword~
An ornate Longsword is lying here.~
nothingness~
weapon G AN
sword 4 27 slash 0
55 25 550 P
A
18 8
A
19 9
#12692
breastplate plate~
an ornate Breastplate~
An ornate Breastplate with a black and gold coat of arms is lying here.~
nothingness~
armor 0 AD
ABD BCD CD BC A
55 20 550 P
A
5 2
A
17 -7
#12693
bracer~
an ornate Bracer~
An ornate Bracer with a black and gold coat of arms is lying here.~
nothingness~
armor 0 AM
BD ACD BCD AD A
55 15 550 P
A
2 3
A
18 2
#12694
cloak~
a black cloak with gold trim~
A black cloak with Gold Trim is lying here.~
nothingness~
armor 0 AC
ABD ABD ABD AC A
55 10 550 P
A
12 25
A
17 -15
#12695
helm~
an ornate helm~
An ornate helm bearing a black and gold coat of arms lies here.~
nothingness~
armor 0 AE
CD ABD ACD ABC A
55 10 550 P
A
3 1
A
4 1
A
17 -7
#12696
shield~
an ornate shield~
A shield bearing the crest of the House of Vengeance lies here.~
nothingness~
armor 0 AJ
AD CD BD D A
55 20 550 P
A
23 -2
A
24 -2
A
17 -12
#12697
spear~
a throwing spear~
A sturdy throwing spear has been thrust into the ground here.~
nothingness~
weapon G ANO
staff 7 16 stab 0
55 20 550 P
A
18 2
A
19 2
#12698
ring~
a signet ring~
A signet ring that identifies the wearer as a trusted wall guard lies here.~
nothingness~
armor AB AB
BD CD ACD BD A
55 1 550 P
A
18 2
A
19 2
A
17 -8
A
2 1
#12699
suit plate mail~
a suit of plate mail~
A suit of heavy plate mail is piled up here.~
nothingness~
armor K AD
ACD ABCD ABD CE A
58 50 580 P
A
17 -10
#12700
broadsword~
a finely-made broadsword~
A knight's broadsword lies here.~
nothingness~
weapon AGK AN
sword 5 23 slash 0
58 10 580 P
A
18 8
A
19 8
#12701
shield~
a knight's shield~
A knight's shield lies here.~
nothingness~
armor K AJ
ABD ACD ACD ABC A
58 10 580 P
A
17 -20
A
23 -3
A
24 -3
#12702
helm~
a knight's helm~
A knight's helm lies here.~
nothingness~
armor K AE
ACD ABD CD BD A
58 5 580 P
A
4 3
#12703
gauntlets~
a pair of mail gauntlets~
A pair of mail gauntlets lie here.~
nothingness~
armor GK AE
BCD ACD ABD ABC A
58 4 580 P
A
1 2
A
18 2
A
19 3
A
13 70
#12704
ring~
a holy signet ring~
A holy signet ring lies here.~
nothingness~
armor ABGK AB
CD ACD BCD D A
58 10 580 P
A
17 -11
#12705
marshal uniform~
the marshal's uniform~
The marshal's uniform lies here, neatly pressed.~
nothingness~
armor 0 AD
ABD ABCD BCD BD A
62 5 620 P
A
18 3
A
19 3
A
13 90
#12706
swagger stick~
the marshal's swagger stick~
The marshal's swagger stick lies here.~
nothingness~
staff ABK AO
0 1 1 'enchant weapon' 0
62 1 620 P
A
20 -5
A
12 60
#12707
beacon~
a wall beacon~
This beacon illuminates the walls for guards patrolling at night.~
nothingness~
light G AQ
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
10 5 600 P
#12708
pot boiling oil~
a pot of boiling oil~
A pot of boiling oil bubbles away here.~
nothingness~
furniture A 0
BD EIJKN E 0 0
1 100 0 P
E
pot boiling oil~
It is far too heavy to lift.~
#12709
murderhole murder hole~
a murder hole~
A murder hole is in the middle of the floor here.~
nothingness~
furniture 0 0
BD EIJKN E 0 0
1 1 0 P
E
murder hole~
A small square hole with a series of metal bars across it through which
boiling oil can be poured onto attackers below.~
#12710
crossbow~
a crossbow~
A finely-crafted crossbow lies here.~
nothingness~
weapon 0 AP
exotic 8 11 pierce 0
48 10 480 P
A
19 13
A
18 6
#12711
chainmail~
a suit of chainmail~
A suit of chainmail lies here.~
nothingness~
armor 0 AD
AD BD CD AC A
48 5 480 P
A
5 2
#12712
leather leggings~
a pair of leather leggings~
A pair of leather leggings lie here.~
nothingness~
armor 0 AF
BD BCD AD BC A
48 5 480 P
A
13 25
#12713
leather wristguard~
a crossbowman's leather wristguard~
A strip of hardened leather lies here.~
nothingness~
armor 0 AM
BD ABD AD BC A
48 1 480 P
A
20 -3
A
13 45
#12714
scroll~
a torn scroll~
~
nothingness~
scroll 0 AO
30 'dispel magic' '' '' ''
21 1 210 P
#12715
key~
an old key~
An old key lies here.~
nothingness~
key 0 AO
0 0 0 0 0
0 1 0 P
E
key~
This key is inscribed with silvery runes.
~
#12716
scroll~
an old scroll~
An old scroll has been left here, neatly rolled and sealed.~
nothingness~
scroll G AO
35 'flamestrike' 'flamestrike' 'flamestrike' ''
25 1 600 P
A
4 3
E
scroll~
The scroll reads-

"Use the power of this scroll to help send the foul sergeant's spectre
to the oblivion it deserves. Unlock the tower and enter. Be not weak of
heart nor of sinew- the spectre is ancient and very powerful. Only the
strongest shall pervail! You will find a key to break the mystic portal,
use it well"
~
#12717
footlocker~
a footlocker~
A footlocker rests near a bed.~
nothingness~
container 0 0
100 A 0 100 100
1 10 0 P
E
footlocker~
It is bolted to the floor. Perhaps its contents are easier to abscond with.
~
#12718
tapestry~
an ancient tapestry~
An ancient tapestry depicting the construction of these walls hangs here.~
nothingness~
treasure A AO
0 0 0 0 0
0 25 0 P
#12719
tapestry~
an ancient tapestry~
An ancient tapestry depicting the construction of Midgaard hangs here.~
nothingness~
treasure A AO
0 0 0 0 0
0 25 0 P
#12720
tapestry~
an ancient tapestry~
An ancient tapestry depicting the construction of NewThalos hangs here.~
nothingness~
treasure A AO
0 0 0 0 0
0 25 0 P
#12721
tapestry~
an ancient tapestry~
An ancient tapestry depicting the construction of Freeport hangs here.~
nothingness~
treasure A AO
0 0 0 0 0
0 25 0 P
#12722
belaying pin~
a belaying pin~
A belaying pin lies here.~
nothingness~
weapon 0 AN
exotic 2 7 pound 0
8 5 80 P
A
18 3
A
3 2
#12723
barrel ale~
a barrel of ale~
A barrel of ale sits here, ready to be transported.~
nothingness~
drink 0 A
25 25 'ale' 0 0
8 25 80 P
#12724
barrel~
an empty barrel~
An empty barrel rests here.~
nothingness~
armor 0 AD
A 0 AB CDEFGHIJKLMNOPQRSTUVWXYZabcdef A
1 5 10 P
A
17 -6
#12725
lantern~
a lantern~
A lantern sits here.~
nothingness~
light 0 AQ
0 0 DGH 0 0
0 2 60 P
#12726
rope~
a coiled rope~
A coil of rope lies here.~
nothingness~
armor 0 AL
C A A BCDEFGHIJKLMNOPQRSTUVWXYZabcdef A
15 2 15 P
A
5 2
#12727
backpack~
a leather backpack~
A leather backpack sits here.~
nothingness~
container 0 AD
100 A 0 100 100
1 2 80 P
#12728
cloth~
a bolt of cloth~
A bolt of cloth lies on the floor here.~
nothingness~
treasure 0 A
0 0 0 0 0
0 5 20 P
#12729
key~
a warehouse key~
A warehouse key is here.~
nothingness~
key 0 AO
0 0 0 0 0
0 1 0 P
#12730
scow~
a scow~
A scow is moored here.~
nothingness~
container ST 0
10000 0 0 10000 100
1 1000 0 P
#12731
cutlass~
a cutlass~
A cutlass lies here.~
nothingness~
weapon 0 AN
sword 10 2 slice 0
15 7 70 P
A
13 55
#12732
ring wizardry~
a ring of wizardry~
A ring of wizardry has been left here.~
nothingness~
armor AG AB
AB AB AB AB A
101 1 560 P
A
12 50
A
1 -2
A
19 -15
A
18 -15
A
2 -2
#12733
staff power~
a staff of power~
A staff of power rests on the floor here.~
nothingness~
weapon AG AN
exotic 17 10 none 0
101 1 560 P
A
20 -5
A
4 2
A
3 2
A
12 200
#12734
robe magi~
a white robe of the magi~
A white robe of the magi lies here.~
nothingness~
armor AGK AK
ABCD ABCD ABCD ABF 0
56 5 560 P
A
12 50
A
20 -5
A
19 -10
A
18 -10
F
A 0 0 U
#12735
boots speed~
a pair of boots of speed~
A pair of boots of speed lie here.~
nothingness~
armor AG AG
CE ABF CE CE A
101 2 560 P
A
19 -10
A
17 -15
A
2 2
A
18 8
#12736
invincible plate~
a suit of invincible plate~
A suit of invincible plate lies here.~
nothingness~
armor BCEFGHJLM AD
ACD ABD CD AD A
60 25 600 P
A
17 -12
#12811
sponge~
sponge~
A sponge sits here.
~
nothingness~
key 0 AO
0 0 0 0 0
0 1 0 P
#12812
green oil~
green oil~
Green oil in a red barrel.~
nothingness~
drink 0 A
30 30 'beer' 0 0
0 60 40 P
#12813
bottle red~
bottle of red~
Bottle of red.~
nothingness~
drink 0 A
4 4 'red wine' 0 0
0 10 10 P
#12814
bottle white~
bottle of white~
Bottle of white.~
nothingness~
drink 0 A
5 5 'white wine' 0 0
0 10 12 P
#12815
firebreather~
firebreather~
Firebreather.~
nothingness~
drink 0 A
8 8 'firebreather' 0 0
0 10 18 P
#12816
liquid orgasm~
liquid orgasm~
Liquid orgasm.~
nothingness~
drink 0 A
8 8 'local specialty' 0 0
0 10 20 P
#12817
glowing star~
glowing star~
Glowing star.~
nothingness~
light A AQ
0 0 DGH 0 0
0 1 100 P
#12818
aura banality~
aura of banality~
Aura of banality.~
nothingness~
light AB AO
0 0 CFG 0 0
0 4 50 P
#12819
eel skin~
eel skin~
Eel skin.~
nothingness~
scroll G A
30 'identify' '' '' ''
10 1 250 P
#12820
vial mucous~
vial of mucous~
Vial of mucous.~
nothingness~
potion G A
40 'remove curse' 'know alignment' '' ''
10 1 300 P
#12821
dead turtle~
dead turtle~
Dead turtle.~
nothingness~
drink 0 A
25 25 'water' 0 0
0 5 15 P
#12822
dead penguin~
dead penguin~
Dead penguin.~
nothingness~
drink A A
60 60 'water' 0 0
0 85 35 P
#12823
rusty muffler~
rusty muffler~
Rusty muffler.
~
nothingness~
weapon 0 AN
mace 2 4 crush 0
4 30 75 P
A
19 5
A
18 -2
#12824
cracked tea pot~
cracked tea pot~
Cracked tea pot.
~
nothingness~
weapon 0 AN
exotic 5 6 pound 0
15 20 50 P
A
4 2
A
18 -4
A
19 -4
#12825
canine tooth~
canine~
Leopard's canine.
~
nothingness~
weapon 0 AN
dagger 8 3 pierce 0
15 15 105 P
A
5 2
A
18 -2
A
19 -2
#12826
tarred brush~
tarred with the same brush~
Tarred with the same brush.
~
nothingness~
weapon BG AN
sword 7 4 slash 0
15 25 70 P
A
1 1
A
18 -2
A
19 -5
#12827
fluffy slippers~
fluffy slippers~
Fluffy bunny slippers.
~
nothingness~
armor 0 AG
AB C 0 BCDEFGHIJKLMNOPQRSTUVWXYZabcdef A
6 15 95 P
A
2 1
A
13 30
#12828
bad smell~
bad smell ~
Bad smell perpetuates.
~
nothingness~
armor M AL
B AB AB ABC A
15 20 10 P
A
17 -2
#12829
headache~
frank black's headache~
Frank Black's headache.~
nothingness~
armor 0 AE
AC ABC AB ABCF A
16 5 235 P
A
3 -2
A
19 -2
A
1 2
#12830
snot~
slick as snot~
Slick as snot.~
nothingness~
armor 0 AC
AB AC C B A
12 5 190 P
A
18 2
A
13 24
#12831
deep pool~
deep pool~
Deep pool amassing purple ooze.~
nothingness~
fountain 0 0
10000 10000 'water' 0 0
1 1000 0 P
#12832
eerie~
eerie~
Eerie feeling.~
nothingness~
armor B AB
C C B B A
19 1 245 P
A
17 -5
#12833
mush~
mush~
Mush.~
nothingness~
food 0 A
6 6 0 0 0
1 1 18 P
#12834
mush~
mush~
Mush.~
nothingness~
food 0 A
6 6 0 0 0
1 1 18 P
#12835
mush~
mush~
Mush.~
nothingness~
food 0 A
6 6 0 0 0
1 1 18 P
#12836
mush~
mush~
Mush.~
nothingness~
food 0 A
6 6 0 0 0
1 1 18 P
#12837
hot diesel~
hot diesel~
Hot diesel. Chug it down fast.~
nothingness~
drink 0 AO
1 1 'coffee' 0 0
1 1 15 P
#12838
potion~
a psychedelic potion~
A psychedelic potion rolls around here.~
nothingness~
potion ABG A
30 'invisibility' 'heal' 'fly' ''
21 2 530 P
#12839
melting clock~
melting clock~
Melting clock is draped over a table.
~
nothingness~
furniture 0 0
BD EIJKN E 0 0
1 1000 0 P
#12840
dali's hat~
dali's hat~
Dali's hat.
~
nothingness~
armor 0 AE
CE BCE BCE AE A
99 5 990 P
A
20 -2
A
13 110
#12841
frame~
picture frame~
Picture frame.
~
nothingness~
weapon G AN
dagger 6 20 pierce 0
60 25 600 P
A
3 1
A
18 8
#12842
gasp~
gasp~
Gasp!.~
nothingness~
weapon 0 AN
exotic 8 3 pound 0
16 15 60 P
A
18 2
A
19 2
#12843
scroll~
a blank scroll~
A blank scroll is here.
~
nothingness~
scroll 0 AO
1 '' '' '' ''
1 1 10 P
A
13 44
#12844
potion~
a shimmering potion~
A shimmering potion is here.
~
nothingness~
potion G AO
30 'invisibility' 'fly' 'infravision' ''
21 1 489 P
A
13 -40
#12845
vortex~
a whirling vortex~
A whirling vortex of magical energies is here.~
nothingness~
furniture 0 0
BD EIJKN E 0 0
1 1000 0 P
A
13 50
#0



#ROOMS
#12500
The Temple of Anon~
You are standing before the Temple of Anon, a truly majestic structure
constructed from pure marble. Tall Corinthian columns flank an impressive
set of bronze-bound oaken portals, which are never shut save in times of
trouble. Through these doors you can glimpse the majestic interior of the
Temple. Atop the pillars rests a plinth bearing an incredibly well-crafted
frieze which depicts the Immortals of RoT at work creating the World.
A broad, tree-lined avenue called "Victory Parade" runs past the Temple.
~
0 0 1
D0
The Interior of the Temple
~
~
1 0 12501
D1
Victory Parade East
~
~
0 -1 12505
D2
Glory Avenue
~
~
0 -1 12504
D3
Victory Parade West
~
~
0 -1 12503
S
#12501
The Interior of the Temple~
Marvelously sculpted likenesses of the Immortals of RoT line the aisle
of this sanctuary of the Gods. Tapestries on the walls depict their victories
over their enemies, and many of the treasures they acquired on such campaigns
are also displayed here. There is a magnificent altar fashioned of purest
obsidian to the north, chased with gold and partially covered with white
cloth. Behind this stands the healer, who will tell you how he can help you
if you look at him.
~
0 1032 0
D2
The Temple of Anon
~
~
1 0 12500
S
#12503
Victory Parade West~
You are walking along Victory Parade West. Guards, citizens and fellow
adventurers pass you in both directions. Tall buildings rise in all
directions, the most notable being the magnificent temple, towering high
directly to the east of here.
~
0 8 0
D1
The Temple of Anon
~
~
0 -1 12500
D3
Victory Parade West
~
~
0 -1 12506
S
#12504
Glory Avenue~
You are walking along Glory Avenue. Directly to the south it meets Valiant
Street, and beyond that the Guild of the Druids. To the north it
enters the grounds of the Temple.
~
0 8 0
D0
The Temple of Anon
~
~
0 -1 12500
D2
Glory Avenue
~
~
0 -1 12507
S
#12505
Victory Parade East~
You are walking along Victory Parade East. The houses of the more notable
residents of the city line the road here. High fences and savage guard dogs
deter you from trespassing however, as does the constant eye of the city
guards. Stalwart Lane cuts across Victory Parade directly east of here.
~
0 8 0
D1
Victory Parade East
~
~
0 -1 12508
D3
The Temple of Anon
~
~
0 -1 12500
S
#12506
An Intersection in Victory Parade West~
You have come to an intersection, where Victory Parade west meets with
Liberty Lane. To the south you can hear the sounds of a hammer striking
an anvil, while to the north you hear nothing. But clearly visible in
both directions are the distinctive walls of Guildhalls.
~
0 8 0
D0
Liberty Lane
~
~
0 -1 12538
D1
Victory Parade West
~
~
0 -1 12503
D2
Liberty Lane
~
~
0 -1 12540
D3
Victory Parade West
~
~
0 -1 12509
S
#12507
Corner of Valiant Street and Glory Avenue~
You have come to a crossroads, where the north-south running Glory Avenue
meets the east-west running Valiant Street. Shops line Valiant to the east
and west, while Glory Avenue runs south toward the Druids' Guild.
~
0 8 0
D0
Glory Avenue
~
~
0 -1 12504
D1
Valiant Street
~
~
0 -1 12567
D2
Glory Avenue
~
~
0 -1 12510
D3
Valiant Street
~
~
0 -1 12565
S
#12508
Corner of Stalwart Lane and Victory Parade East~
You have come to a crossroads, where Stalwart Lane meets Victory Parade
east. Shops and residences line Stalwart Lane to the north and south, while
the gates of the city loom far to the east. The Temple is just to the west
of here.
~
0 8 0
D0
Liberty Lane
~
~
0 -1 12542
D1
Victory Parade East
~
~
0 -1 12511
D2
Liberty Lane
~
~
0 -1 12544
D3
Victory Parade East
~
~
0 -1 12505
S
#12509
Victory Parade West~
You are walking along Victory Parade West. Tall houses line the road, as
do small gardens and parks. White birds circle high overhead, their feathers
dazzling in the sun. Surely they are magical creations of the Elven Mages
of the city.
~
0 8 0
D1
Victory Parade West
~
~
0 -1 12506
D3
Victory Parade West
~
~
0 -1 12512
S
#12510
Glory Avenue~
You are walking along Glory Avenue. To the north Valiant Street meets Glory
Avenue to the east and west, while to the south lies the Druids'
Guild. The great Temple of the city lies to the north, and you are as
ever awed by its size and beauty.
~
0 8 0
D0
Glory Avenue
~
~
0 -1 12507
D2
Outside the Druid Guild
~
~
0 -1 12534
S
#12511
Victory Parade East~
You are walking along Victory Parade East. The imposing cyclopean walls of
the city loom up ahead. Tall buildings with large, stained-glass windows
line each side of the street here, and through them you can see the interiors
of fabulously wealthy homes.
~
0 8 0
D1
Victory Parade East
~
~
0 -1 12513
D3
Victory Parade East
~
~
0 -1 12508
S
#12512
Victory Parade West~
At this point there is a small city square with a fountain and a statue in
the center. The fountain is full of clear drinking water and is quite
palatable. The statue is a likeness of Vengeance, Chief among the Immortals,
and it depicts him officially opening this city.
~
0 8 0
D1
Victory Parade West
~
~
0 -1 12509
D3
Victory Parade West
~
~
0 -1 12514
S
#12513
Victory Parade East~
You are walking along Victory Parade East. Children play and scamper at your
feet, while their mothers watch patiently from the doorways of nearby houses.
Guards occasionally wander by, keeping their eyes open for any sign of
disturbance.
~
0 8 0
D1
Victory Parade East
~
~
0 -1 12515
D3
Victory Parade East
~
~
0 -1 12511
S
#12514
Approaching Gate at Victory Parade West~
You are approaching the western gates of the city, which are constantly
patrolled by guards. There is no-one else about here, as the concentration
of residences and shops is nearer to the Temple.
~
0 8 0
D1
Victory Parade West
~
~
0 -1 12512
D3
The Victory Parade West Gate
~
~
0 -1 12516
S
#12515
Approaching Gate at Victory Parade East~
You are approaching the eastern gates of the city, which are constantly
patrolled by guards. There is no-one else about here, as the concentration
of residences and shops is nearer to the Temple.
~
0 8 0
D1
The Victory Parade East Gate
~
~
0 -1 12517
D3
Victory Parade East
~
~
0 -1 12513
S
#12516
Inside the Victory Parade West Gate~
You have reached the westernmost extent of Victory Parade, the long road that
bisects the city. Tall, mithril gates rise above you to the west, standing
open as they always are, save in times of trouble. Guards nod politely at
you, but remain alert.
~
0 8 0
D0
~
~
0 -1 12691
D1
Victory Parade West
~
~
0 -1 12514
D2
~
~
0 -1 12692
D3
Outside the Gates
~
~
1 12500 12518
S
#12517
Inside the Victory Parade East Gate~
You have reached the easternmost extent of Victory Parade, the long road that
bisects the city. Tall mithril gates rise above you to the east, standing
open as they always are, save in times of trouble. Guards nod politely at
you, but remain alert.

~
0 8 0
D0
~
~
0 -1 12703
D1
Outside the Gates
~
~
1 12500 12519
D2
~
~
0 -1 12704
D3
Victory Parade East
~
~
0 -1 12515
S
#12518
Outside the Victory Parade West Gate~
You are standing outside the Gates at the western end of town. They loom
high above you, tall, gleaming mithril valves designed to keep the most
persistent of intruders out. Guards wander back and forth both on the
below and the battlements high above, where they are barely visible through
the crenelations. Oceanside road leads west.

Paths lead to the north, south and west.
~
0 4 2
D0
The Circuit Road
~
~
0 -1 12520
D1
Victory Parade West
~
~
1 12500 12516
D2
The Circuit Road
~
~
0 -1 12533
D3
Oceanside Road
~
~
0 -1 12870
S
#12519
Outside the Victory Parade East Gate~
You are standing outside the Gates at the eastern end of town. They loom
high above you, tall, gleaming mithril valves designed to keep the most
persistent of intruders out. Guards wander back and forth both on the
below and the battlements high above, where they are barely visible through
the crenelations.

Paths lead to the north, south and east.
~
0 4 2
D0
The Circuit Road
~
~
0 -1 12526
D1
The SouthEast Plains
~
~
0 -1 12871
D2
The Circuit Road
~
~
0 -1 12527
D3
Victory Parade East
~
~
1 12500 12517
S
#12520
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Northwest Corner of the City
~
~
0 -1 12521
D2
Outside the Victory Parade West Gates
~
~
0 -1 12518
S
#12521
Northwest Corner of the Circuit Road~
You are travelling around the northwest corner of the Circuit Road, a broad,
paved path that circles the city, provided by the Rulers for the benefit of
travellers who wish to bypass the city on their journeys.
~
0 0 2
D1
The Circuit Road
~
~
0 -1 12522
D2
The Circuit Road
~
~
0 -1 12520
S
#12522
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
The Circuit Road
~
~
0 -1 12523
D3
Northwest corner of the Circuit Road
~
~
0 -1 12521
S
#12523
The Circuit Road~
At this point in the Circuit Road, you see before you the expanse of the
Sands of Sorrow.  The shifting sands stretch on endlessly to the north,
hiding treasure and adventure.  Looking back directly south, you can
see the gleaming rooftop of the magnificent Temple of Anon, towering
above all else.
~
0 0 2
D1
The Circuit Road
~
~
0 -1 12524
D3
The Circuit Road
~
~
0 -1 12522
S
#12524
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
Northeast Corner of the Circuit Road
~
~
0 -1 12525
D3
The Circuit Road
~
~
0 -1 12523
S
#12525
Northeast Corner of the Circuit Road~
You are travelling around the northeast corner of the Circuit Road, a broad,
paved path that circles the city, provided by the Rulers for the benefit of
travellers who wish to bypass the city on their journeys.
~
0 0 2
D2
The Circuit Road
~
~
0 -1 12526
D3
The Circuit Road
~
~
0 -1 12524
S
#12526
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Northeast Corner of the City
~
~
0 -1 12525
D2
Outside the Victory Parade East Gates
~
~
0 -1 12519
S
#12527
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Outside the Victory Parade East Gates
~
~
0 -1 12519
D2
Southeast Corner of the City
~
~
0 -1 12528
S
#12528
Southeast Corner of the Circuit Road~
You are travelling around the southeast corner of the Circuit Road, a broad,
paved path that circles the city, provided by the Rulers for the benefit of
travellers who wish to bypass the city on their journeys. A small path leads
down the cliff to the ocean below.
~
0 0 2
D0
The Circuit Road
~
~
0 -1 12527
D3
The Circuit Road
~
~
0 -1 12529
D5
~
~
0 -1 12766
S
#12529
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
southeast Corner of the Circuit Road
~
~
0 -1 12528
D3
A Rocky Cliff
~
~
0 -1 12530
S
#12530
A Rocky Cliff~
You stand on a rocky cliff overlooking the southern ocean.
~
0 0 2
D1
The Circuit Road
~
~
0 -1 12529
D3
The Circuit Road
~
~
0 -1 12531
S
#12531
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D1
A Rocky Cliff
~
~
0 -1 12530
D3
Southwest Corner of the Circuit Road
~
~
0 -1 12532
S
#12532
Southwest Corner of the Circuit Road~
You are travelling around the southwest corner of the Circuit Road, a broad,
paved path that circles the city, provided by the Rulers for the benefit of
travellers who wish to bypass the city on their journeys.
~
0 0 2
D0
The Circuit Road
~
~
0 -1 12533
D1
The Circuit Road
~
~
0 -1 12531
S
#12533
The Circuit Road~
You are travelling along the Circuit Road, a broad, paved path that circles
the city, provided by the Rulers for the benefit of travellers who wish to
bypass the city on their travels.
~
0 0 2
D0
Outside the Victory Parade West Gates
~
~
0 -1 12518
D2
The Circuit Road
~
~
0 -1 12532
S
#12534
Outside the Druid Guild~
You are standing outside an impressive wooden structure, surrounded by
cleverly-pruned topiaries and tall ash, oak and elm trees. The faint scent
of incense comes from within. The double doors ahead stand open- you may
enter at any time.
~
0 0 1
D0
Glory Avenue
~
~
0 -1 12510
D2
Inside the Druid Guild
~
~
1 0 12535
S
#12535
Inside the Druid Guild~
Stepping through the doors, you are suddenly overcome by a sense of peace
and serenity that you have never felt before. All around you, everything
seems to be in harmony with its environment- from the intricately carved
wooden furniture to the carefully polished bronze fittings on the doors
and windows, everything is in order. You may proceed east to the Druid
bar, or west to the Guildmaster himself.
~
0 8 0
D0
Outside the Druid Guild
~
~
1 0 12534
D1
The Druid Bar
~
~
0 -1 12537
D3
The Guildmaster
~
~
0 -1 12536
S
#12536
The Guildmaster~
You have entered the sanctum of the Druid Guildmaster. He is always here,
perpetually ready to impart what wisdom he may to any disciples of his
faith that may visit, or students of other faiths that have an interest
in Druid magic. If you are not sure what to do, try looking at the
Guildmaster.
~
0 8 0
D1
Inside the Druid Guild
~
~
0 -1 12535
S
#12537
The Druid Bar~
This is where Druids of all ages and levels of experience come to meet,
converse, drink and basically relax, free from the worries of the outside
world for a short time. Polished oak tables are ringed by wooden stools,
a few of which are currently filled.
~
0 8 0
D3
Inside the Druid Guild
~
~
0 -1 12535
S
#12538
Liberty Lane~
You are heading along the northern half of Liberty Lane. To the south runs
Victory Parade, while to the north lies Justice Street. The Castellan's
office is to the west.
~
0 0 1
D0
Justice Street
~
~
0 -1 12546
D2
Victory Parade
~
~
0 -1 12506
D3
Castellan's Office
~
~
1 0 12539
S
#12539
The Castellan's Office~
This is the office of the Castellan of the City of Anon, appointed by the
rulers of the nation to be the steward of this city. He does an excellent
job, too.
~
0 8 0
D1
Liberty Lane
~
~
1 0 12538
S
#12540
Liberty Lane~
You are heading south along Liberty Lane, towards where it meets up with
Valiant Street. To the north, Victory Parade runs to the east and west,
directly through the heart of the city. There is a Blacksmith to the west,
and above it a fish and chips shop.
~
0 0 1
D0
Victory Parade
~
~
0 -1 12506
D2
Corner of Liberty Lane and Valiant Street
~
~
0 -1 12562
D3
The Smithy
~
~
0 -1 12541
S
#12541
The Smithy~
You are greeted with a sudden blast of heat from the furnace as you enter
the smithy. Wiping sweat from your brow, you gaze about, taking the place
in. Various items of armor in various stages of repair line the walls. A
huge, muscular man is using a massive hammer to beat the dents out of a
suit of rather battered-looking plate mail. If you are unsure what to do,
try looking at the smith.

There is a chippy upstairs from here.
~
0 8 0
D1
Liberty Lane
~
~
0 -1 12540
D4
Chippy
~
~
0 -1 12690
S
#12542
Stalwart Lane~
You are marching along the northern half of Stalwart Lane. To the south lies
Victory Parade, the main road of the City, while to the north runs Justice
Street. There is an armory to the east here.
~
0 0 1
D0
Corner of Justice Street and Stalwart Lane
~
~
0 -1 12554
D1
The Armory
~
~
0 -1 12543
D2
Victory Parade
~
~
0 -1 12508
S
#12543
The Armory~
You have entered the Armory, an impressive place of business with a range
of equipment unmatched on the whole continent. Piles of armor gather dust
in the rear of the shop, while better items are displayed in glass cases
or on racks. If you don't know what to do, try looking at the armorer.
~
0 8 0
D3
Stalwart Lane
~
~
0 -1 12542
S
#12544
Stalwart Lane~
You are advancing along the southern half of Stalwart Lane. To the north
Victory Parade cuts through Stalwart Lane, dividing it into its two halves,
while to the south Stalwart Lane ends in Valiant Street. There is a
Weaponsmith directly east of here.
~
0 0 1
D0
Victory Parade
~
~
0 -1 12508
D1
The Weaponsmith
~
~
0 -1 12545
D2
Corner of Stalwart Lane and Valiant Street
~
~
0 -1 12569
S
#12545
The Weaponsmith~
You have entered the Weaponsmith, a crowded little premise loaded with
military regalia of all types. The Weaponsmith is an avid collector of
memorabilia, but his chief business is the buying and selling of weapons.
If you are rather lost, try looking at him for help.
~
0 8 0
D3
Liberty Lane
~
~
0 -1 12544
S
#12546
Corner of Liberty Lane and Justice Street~
You are standing at the corner of Justice Street and Liberty Lane. There
is a Smithy to the south, and various shops and guilds to the east. A
dark lane runs to the west.
~
0 0 1
D0
mercenaries
~
~
0 -1 12547
D1
Justice Street
~
~
0 -1 12549
D2
Liberty Lane
~
~
0 -1 12538
D3
Vampires Guild
~
~
0 -1 12586
S
#12547
Mercenaries Unlimited~
You have entered a hiring hall for mercenaries. A stout Mercenary Master
grunts as you enter. If you don't know what to do, try looking at him.
~
0 4104 0
D2
Justice Street
~
~
0 -1 12546
S
#12548
Merc Store~
{RIF YOU ARE FOUND IN THIS ROOM YOU WILL BE SLAIN.{x

{RNO QUESTIONS ASKED.{X
 
 
(That means leave now.)
~
0 32780 0
S
#12549
Justice Street~
Justice Street runs past several businesses here, heading west to a
junction with Liberty Lane and east past several shops toward Stalwart
Lane. There is a Magic Shop directly north of here.
~
0 0 1
D0
The Magic Shop
~
~
0 -1 12550
D1
Corner of Honor Avenue and Justice Street
~
~
0 -1 12551
D3
Corner of Justice Street and Liberty Lane
~
~
0 -1 12546
S
#12550
The Magic Shop~
This shop is cram-packed with magical artefacts, items and spell components
of every type imaginable (and several unimaginable). Forcing your way through
the clutter, you eventually find an assistant, a raven-haired mage who smiles
sweetly and welcomes you to her shop. If you don't know what to do here, try
looking at her.
~
0 8 0
D2
Justice Street
~
~
0 -1 12549
S
#12551
Corner of Honor Avenue and Justice Street~
You are standing at the corner of two of the lesser roads in the city. Honor
Avenue is a short road that ends at a small tower to the north, while
Justice Street heads east and west past a variety of shops and houses. Far
to the north, past the tower, rise the impressive crenelated stone battlements
of the city.
~
0 0 1
D0
Honor Avenue
~
~
0 -1 12557
D1
Justice Street
~
~
0 -1 12552
D3
Justice Street
~
~
0 -1 12549
S
#12552
Justice Street~
You are walking through the northeastern quarter of town, along Justice
Street. People garbed in rich, colorful accoutrements hurry past, smiling
briefly when they feel your gaze upon them. To the north there is an
important-looking building with a large sign that reads - "Mitzak the Sage".
~
0 0 1
D0
The Sage
~
~
0 -1 12553
D1
Corner of Honor Avenue and Justice Street
~
~
0 -1 12554
D3
Justice Street
~
~
0 -1 12551
S
#12553
The Sage's Residence~
You have entered the modest dwelling of Mitzak the Sage, an elderly, bearded
gent who will identify anything- for a price. Drawing on his extensive
knowledge of Legend Lore, he will be able to give you exact details of the
function of any item in your possession. if you are not sure how the process
works, try looking at him.
~
0 12 0
D2
Justice Street
~
~
0 -1 12552
S
#12554
Justice Street~
You are advancing along Justice Street, through a small city square where
fetes are held every Spring. At other times of the year it is fairly
deserted, save for the occasional guard or customer for the Pet Shop to the
north. Stalwart Lane leads south out of the square, running past more shops.
~
0 0 1
D0
The Pet Shop
~
~
0 -1 12555
D1
Justice Street
~
~
0 -1 12593
D2
Stalwart Lane
~
~
0 -1 12542
D3
Justice Street
~
~
0 -1 12552
S
#12555
The Pet Shop~
You have entered a virtual Zoo, a crowded shop packed with a menagerie of
animals of every type, size, shape and description imaginable. However,
only a few are for sale- the rest are the owner's personal collection, and
are his pride and joy. To see what to do next, try looking at the owner.
~
0 4104 0
D2
Justice Street
~
~
0 -1 12554
S
#12556
Pet Store Storage~
You shouldn't be here. Go Away. Or I'll Tell.







NOW!
~
0 4 0
S
#12557
Honor Avenue~
You are strolling alone Honor Avenue, a broad, tree-lined boulevard with
several impressive-looking residences to either side. To the north lies the
entrance to the small tower which you saw earlier and now recognize as the
Mages Guild, and beyond that loom the cyclopean city walls.
~
0 0 1
D0
The Mages Guild
~
~
0 -1 12558
D2
Corner of Honor Avenue and Justice Street
~
~
0 -1 12551
S
#12558
The Mages Guild~
You are standing in the forecourt of the tower which holds the chambers of
the Mages Guild. Here, practitioners of the magic of the realm come to
advance their knowledge of their art. Upstairs lie the offices of the Guild,
while downstairs is the Mages Bar.
~
0 8 0
D2
Honor Avenue
~
~
0 -1 12557
D4
The Offices of the Guild
~
~
0 -1 12559
D5
The Mages Bar
~
~
0 -1 12561
S
#12559
The Offices of the Guild~
On this level, the various administrative personnel of the Guild rush to and
fro, preparing documents and memorandums for the various officials of the
city, as the mages also act as the official Scribes' Guild, due to their
fluency in tongue and their adroitness with the quill. Upstairs lies the
office of the Guildmaster himself, while downstairs is the entrance.
~
0 8 0
D4
The Office of the Guildmaster
~
~
0 -1 12560
D5
The Mages Guild
~
~
0 -1 12558
S
#12560
The Office of the Mage Guildmaster~
This spacious office is lined on every wall by tall bookcases crammed with
books on magic and mystical lore, as well as treatises on history, science
mathematics, philosophy and alchemy. The Guildmaster himself sits behind
a large oak desk covered in scrolls, quills, papers and jars of ink. He
looks up as you enter and asks how he may be of service. If you don't know,
try looking at him.
~
0 8 0
D5
The offices of the guild
~
~
0 -1 12559
S
#12561
The Mages Bar~
Mages are notorious drinkers, mainly due to the fact that their power relies
solely on mana, and the best way to rapidly regain mana is to be rip-roaring
drunk. Thus it is extremely rare to see an active adventuring mage remotely
sober.
~
0 8 0
D4
The Mages Guild
~
~
0 -1 12558
S
#12562
The Corner of Liberty Lane and Valiant Street~
You are standing at a tree-lined intersection in the southwest quarter of
town. Liberty Lane runs north from here past shops toward Justice Street.
There is a Bank to the south.
~
0 0 1
D0
Liberty Lane
~
~
0 -1 12540
D1
Valiant Street
~
~
0 -1 12565
D2
The Bank
~
~
0 -1 12563
D3
Valiant Street
~
~
0 -1 12572
S
#12563
The Bank~
You have entered a building obviously built by someone who is fabulously
wealthy. From the gold handles in the doors to the obsidian service counter
and platinum wall fittings, everything is expensive and luxurious.
~
0 8 0
E
sign~
A sign says-
 
"Hello! Welcome to the Anon Consolidated Bank!
 
    You may DEPOSIT or WITHDRAW platinum coins only, 
    in equal amounts of 50 coins.  A 4% penalty will 
    be imposed on all early withdrawals. 
    Do not leave your PASSBOOK unguarded, and your 
    money will be safe. 
    Our operating hours are 8am - 8pm. 
 
 Thank You and have a GOOD day :)"

~
D0
Corner of Valiant Street and Liberty Lane
~
~
0 -1 12562
S
#12565
Valiant Street~
You are walking along Valiant Street, which is met to the west and east by
Liberty Lane and Glory Avenue respectively. To the south there is a Grocery
Store.
~
0 0 1
D1
Corner of Valiant Street and Glory Avenue
~
~
0 -1 12507
D2
The Grocery Store
~
~
0 -1 12566
D3
Corner of Valiant Street and Liberty Lane
~
~
0 -1 12562
S
#12566
The Grocery Store~
You have entered a quaint Grocery Store, the shelves of which are lined with
basic goods of every type. Backpacks, water skins, ropes, lanterns, torches
and pouches are what the Grocer specialises in, though, and if you need any
of those goods, you've come to the right place. If you don't know how to
negotiate a transaction, simply look at the grocer.
~
0 8 0
D0
Valiant Street
~
~
0 -1 12565
S
#12567
Valiant Street~
You are walking along Valiant Street, which is met to the west and east by
Stalwart Lane and Glory Avenue respectively. To the south there is a Bakery,
from which a delicious aroma wafts.
~
0 0 1
D1
Corner of Stalwart Street and Glory Avenue
~
~
0 -1 12569
D2
The Bakery
~
~
0 -1 12568
D3
Corner of Valiant Street and Glory Avenue
~
~
0 -1 12507
S
#12568
The Bakery~
The delicious aroma you smelt outside pervades this entire store. Cakes,
pies, rolls and loaves of freshly-baked bread line the racks behind the
counter. Also behind the counter is a very mean-looking tattooed Dwarf with
missing teeth and fingers, but with a talent for baking unsurpassed in the
entire nation. If you don't know what to do next, try looking at the Dwarf
(if you dare...).
~
0 8 0
D0
Valiant Street
~
~
0 -1 12567
S
#12569
The Corner of Stalwart Lane and Valiant Street~
You are standing at a tree-lined intersection in the southeast quarter of
town. Stalwart Lane runs north from here past shops toward Justice Street.
There is a seedy-looking Bar to the south.
~
0 0 1
D0
Stalwart Lane
~
~
0 -1 12544
D1
Valiant Street
~
~
0 -1 12579
D2
The Bar
~
~
0 -1 12570
D3
Valiant Street
~
~
0 -1 12567
S
#12570
The Bar~
You have entered the main room of the Bar. A slick-looking Bartender with
greasy black hair attempts to come on to the female patrons here. Seeing
you he smiles and offers to make you a drink. To see what sort, try looking
at him. Private booths are available to the south.
~
0 8 0
D0
Corner of Valiant Street and Stalwart Lane
~
~
0 -1 12569
D2
Private Booths
~
~
0 -1 12571
S
#12571
Private Booths~
This is where the more unsavory customers come to negotiate drug deals,
slave trading or prostitution. You get a few stares as you enter. Despite
the rough characters here, no-one ever fights or even lays a blow on another
as powerful magics prevent it.
~
0 1033 0
D0
The Bar
~
~
0 -1 12570
S
#12572
Valiant Street~
You are heading into the Guard Sector of town. Guards wander here and there,
as does the occasional prisoner, led by two guards of course. The road
continues east and west.
~
0 0 1
D1
Corner of Valiant Street and Liberty Lane
~
~
0 -1 12562
D3
Valiant Street
~
~
0 -1 12573
S
#12573
Valiant Street~
You are heading into the Guard Sector of town. Guards wander here and there,
as does the occasional prisoner, led by two guards of course. The road
continues east and west.
~
0 0 1
D1
Valiant Street
~
~
0 -1 12572
D3
A Bend in Valiant Street
~
~
0 -1 12574
S
#12574
A Bend in Valiant Street~
At this point Valiant Street bends, with exits to the east and south. The
prison lies to the south, as does the Warrior Guild.
~
0 0 1
D1
Valiant Street
~
~
0 -1 12573
D2
Outside the Dungeon
~
~
0 -1 12575
S
#12575
Outside the Dungeon~
You are standing outside the grounds of His Majesty's Gaol, the prison of
Anon, where all the perpretrators of heinous acts are kept. To the south
looms the impressive mini-fortress that is the Warrior Guild.
~
0 0 1
D0
Valiant Street
~
~
0 -1 12574
D2
The Warrior Guild
~
~
1 0 12576
S
#12576
The Warrior Guild~
Stone walls rise all around you as you enter the training grounds of the
Warrior Guild. Several young warriors pile eagerly into the bar to the east,
while other, more mature warriors patiently wait to train with the Master
to the south.
~
0 0 1
D0
Valiant Street
~
~
1 0 12575
D1
The Warrior Bar
~
~
0 -1 12578
D2
The Guildmaster
~
~
0 -1 12577
S
#12577
The Guildmaster's Room~
A burly Dwarf is here curtly issuing instructions to two trainees. You may
wish to train as well. If so, and you don't know what to do, try looking at
the Guildmaster.
~
0 8 0
D0
The Guild training yard
~
~
0 -1 12576
S
#12578
The Warrior Bar~
About two dozen hardy warriors drink, smoke, fight and gamble here. The noise
is only equalled in intensity by the acrid stench of stale beer and burning
pipeweed. A small Dwarf busies himself collecting empty steins and
replacing them with fresh ones, being rewarded with the occasional silver
piece or kick in the rump for his efforts.
~
0 8 0
D3
The Guild training yard
~
~
0 -1 12576
S
#12579
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blade will mean the difference
between life and death.
~
0 1 1
D1
Valiant Street
~
~
0 -1 12580
D3
Corner of Stalwart Lane and Valiant Street
~
~
0 -1 12569
S
#12580
Valiant Street~
You have entered a rather seedy area of town, the slums that line the eastern
half of Valiant Street being legendary the world over. A haven for thieves,
assassins, backstabbers, footpads and murderers of every description, it is
a place where a quick mind and a quicker blade will mean the difference
between life and death. You quickly duck the contents of a chamber pot being
emptied into the street by someone in a higher building, and, cursing, move
on.
~
0 1 1
D1
A Bend in Valiant Street
~
~
0 -1 12581
D3
Valiant Street
~
~
0 -1 12579
S
#12581
A Bend in Valiant Street~
At this bend, there is a small grate set in the ground. Looking down through
it, you notice a complex network of interconnecting tunnels more than big
enough for you to wander through, but the grate seems to be welded tight.
~
0 1 1
D2
Outside the Thieves Guild
~
~
0 -1 12582
D3
Valiant Street
~
~
0 -1 12580
S
#12582
Outside the Thieves Guild~
You are standing outside the house of learning for all the rogues of the
city previously mentioned.
The entrance to this shady establishment is through a curtained archway
to the south.
~
0 1 1
D0
Valiant Street above the Sewer
~
~
0 -1 12581
D2
A Curtained Archway
~
curtain~
1 0 12583
S
#12583
Inside the Guild~
You are standing inside the Thieves Guild, surrounded by whores, pimps,
thieves, muggers and vagabonds. What a nice place. The Guildmaster lurks
to the south, while there is a Bar to the west...
~
0 9 0
D0
Valiant Street
~
~
1 0 12582
D2
The Guildmaster
~
~
0 -1 12584
D3
Bar
~
~
0 0 12585
S
#12584
The Guildmaster~
You are in the quarters of the Thieves Guildmaster. A veritable treasure
trove of items of every possible description is piled to the roof in here.
The Guildmaster lounges on a settee and stares inquisitively at you. If you
don't know what to do, try looking at him.
~
0 9 0
D0
Inside the Guild
~
~
0 -1 12583
S
#12585
The Bar~
You have entered a seedy bar full of low-lifes of the lowest common
denominator. A greasy bartender serves drinks to the sullen patrons, while
in the corner a couple of sailors are roughing up an Elf who refused to pay
up upon losing the last hand in poker.
~
0 9 0
D1
Inside the Guild
~
~
0 -1 12583
S
#12586
End of Justice Street~
Justice Street ends in a small lane here that the Vampires Guild opens onto
from the north. Back east several shops open onto Justice Avenue, and before
that Liberty Lane cuts across this street.
~
0 0 1
D0
The Vampires Guild
~
~
0 -1 12590
D1
Justice Street
~
~
0 -1 12546
S
#12587
The Clerics Guild~
You have entered a Martial Arts Dojo devoid of all furniture or decoration
save several practice mats and some wooden weapons hung on hooks attached
to the walls. Several students, clad in white Ghis practice basic Karate
punches and Judo holds with each other, under the watchful eye of their
instructor. The Guildmaster resides to the north, and the Guild relaxation
chambers are to the south.
~
0 8 0
D0
The Guildmaster
~
~
0 -1 12588
D2
The Relaxation Room
~
~
0 -1 12589
D3
Justice Street
~
~
0 -1 12595
S
#12588
The Guildmaster's Room~
The Cleric Guildmaster is here, meditating. As you enter, his eyes flick open
and he quickly leaps to his feet, bowing before you. If you don't know what
to do next, try looking at him.
~
0 8 0
D2
The Clerics Guild
~
~
0 -1 12587
S
#12589
The Relaxation Room~
Rigid and disciplined as they are, the members of this Guild don't spend much
time loafing around. However, when the mood takes them, few can outdrink them
whatever the beverage, and as the mood can take them quite frequently when
their usage of their mental disciplines drains their mana, this place was
constructed.
~
0 8 0
D0
The Clerics Guild
~
~
0 -1 12587
S
#12590
Inside the Vampires Guild~
You have entered the sparsely-furnished chambers of the Vampire Guildmaster
of Anon. The Guildmaster himself resides to the north, while the Vampires
Bar is to the west.
~
0 8 0
D0
The Guildmaster
~
~
0 -1 12592
D2
Justice Street
~
~
0 -1 12586
D3
The Bar
~
~
0 -1 12591
S
#12591
The Vampires' Bar~
Not many Vampires reside in Anon, so this place is usually empty. Combine
this with the fact that Mind Flayers have a reputation of sucking out and
eating the brains of other sentient species, and you'll probably understand
why there are very few non-Vampires in this place at any particular time...
Like all mana-users, Vampires have a need to be constantly intoxicated, and
what better place to do this than in their Guild Bar?
~
0 8 0
D1
The Guild
~
~
0 -1 12590
S
#12592
The Guildmaster~
You have entered a particuarly small, dark and cramped chamber that is
devoid of funiture- the powerful psionicist hovering in the center of the
room has no need for any. If you don't know what to do, try looking at the
purple-skinned, tentacle-mawed instructor and see what he has to think...
~
0 8 0
D2
The Guild
~
~
0 -1 12590
S
#12593
Justice Street~
You are strolling through the fairly deserted northeastern quarter of town.
Up ahead lies the Dojo where the Cleric Guildmaster trains his students, and
to the northeast looms the aerie of the Ranger Guildmistress.
~
0 0 1
D1
Justice Street
~
~
0 -1 12594
D3
Corner of Justice Street and Stalwart Lane
~
~
0 -1 12554
S
#12594
Justice Street~
You are strolling through the fairly deserted northeastern quarter of town.
Up ahead lies the Dojo where the Cleric Guildmaster trains his students, and
to the northeast looms the aerie of the Ranger Guildmistress.
~
0 0 1
D1
Justice Street
~
~
0 -1 12595
D3
Justice Street
~
~
0 -1 12593
S
#12595
Outside the Cleric Dojo~
At this bend in the road, you can head east into the Dojo, north toward the
tall tower which holds the aerie of the Ranger Guildmistress, or back west
toward Stalwart Lane.
~
0 0 1
D0
Outside the Tower
~
~
0 -1 12596
D1
The Guild
~
~
0 -1 12587
D3
Justice Street
~
~
0 -1 12594
S
#12596
Outside the Tower~
You are standing beneath the wooden tower which houses the aerie of the Ranger
Guildmistress. Being generally solitary and outdoor-loving creatures, Rangers
do not congregate here tending instead to visit at odd hours so as to not
be forced to endure a wait indoors for training.
~
0 0 1
D0
Inside the Tower
~
~
0 -1 12597
D2
Outside the Dojo
~
~
0 -1 12595
S
#12597
Inside the Tower~
You have entered the grounds of the Guild. From here you may go up to the
aerie, or downstairs to the Bar.
~
0 8 0
D2
Outside the Tower
~
~
0 -1 12596
D4
The Aerie
~
~
0 -1 12599
D5
The Bar
~
~
0 -1 12598
S
#12598
The Bar~
As mentioned, Rangers aren't the most social of creatures, but they do enjoy
a good drink like anyone else. However, they like it best when few other
people are present, and what few Rangers that are here now will probably get
up and leave if you enter.
~
0 8 0
D4
Inside the Tower
~
~
0 -1 12597
S
#12599
The Aerie~
Here the Ranger Guildmistress rests, in her comfortable nest, waiting for
new students. If you don't know what to do here, try looking at her.
~
0 8 0
D5
Inside the Tower
~
~
0 -1 12597
S
#12690
Inside the Chippy~
You have entered the local chippy. Your nostrils are almsot immediately
assailed by a pleasant aroma- it's amazing how good hot fat smells, isn't
it? You see a portly Italian standing behind a large glass counter full of
fried food. It certainly smells a lot better than it looks. A customer
standing next to you says- "It looks a lot better than it tastes...". Most
of the food has probably been sitting under those hot lights for a couple
of hours. The only thing you can be reasonably sure of is the chips.
By the way, EVERYTHING is fried.
~
0 8 0
D5
~
~
0 -1 12541
S
#12691
Inside the Guard Tower~
You are standing inside the northern guard tower at the west gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture has been arranged about the room for off-
duty guards. A spiral staircase winds its way up to the next floor in one
corner. A fire burns merrily away in a hearth to the east, the smoke
escaping through a small shaft that runs up one side of the turret.
~
0 8 0
D2
~
~
1 0 12516
D4
~
~
0 -1 12693
S
#12692
Inside the Guard Tower~
You are standing inside the southern guard tower at the west gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture has been arranged about the room for off-
duty guards. A set of dominos and a small pile of silver pieces suggest that
a friendly game between some guards was recently in progress. It seems the
guards were called away in a hurry, for they left their winnings behind. A
spiral staircase winds its way up to the next floor in one corner.
~
0 8 0
D0
~
~
1 0 12516
D4
~
~
0 -1 12698
S
#12693
Inside the North Tower, West Gatehouse~
You are standing inside the north tower at the west gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor and down
to street level.
~
0 8 0
D0
~
~
1 0 12694
D2
~
~
1 0 12707
D4
~
~
0 -1 12717
D5
~
~
0 -1 12691
S
#12694
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, west gatehouse.
~
0 8 0
D0
~
~
0 -1 12695
D2
~
~
1 0 12693
S
#12695
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 8 0
D0
~
~
0 -1 12696
D2
~
~
0 -1 12694
S
#12696
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into the northwest tower.
~
0 8 0
D0
~
~
1 -1 12697
D2
~
~
0 -1 12695
S
#12697
Northwest Tower~
This massive circular tower rises at the northwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the east and south allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 12 0
D1
~
~
1 0 12721
D2
~
~
1 0 12696
D4
~
~
0 -1 12747
D5
~
~
0 -1 12743
S
#12698
Inside the South Tower, West Gatehouse~
You are standing inside the north tower at the west gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor and down
to street level. A pile of old weapons lies in one corner, waiting to be
removed.
~
0 8 0
D0
~
~
1 0 12707
D2
~
~
1 0 12699
D4
~
~
0 -1 12718
D5
~
~
0 -1 12692
S
#12699
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into the south tower, west gatehouse.
~
0 8 0
D0
~
~
1 0 12698
D2
~
~
0 -1 12700
S
#12700
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 8 0
D0
~
~
0 -1 12699
D2
~
~
0 -1 12701
S
#12701
Inside the Western City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the northwest tower.
~
0 8 0
D0
~
~
0 -1 12700
D2
~
~
1 0 12702
S
#12702
Southwest Tower~
This massive circular tower rises at the southwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the east and north allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.

You hear the ringing of metal against metal coming from below, and feel a
sudden wave of heat, as if from a furnace.
~
0 12 0
D0
~
~
1 0 12701
D1
~
~
1 0 12732
D4
~
~
0 -1 12749
D5
~
~
0 -1 12745
S
#12703
Inside the Guard Tower~
You are standing inside the northern guard tower at the east gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture, deeply scored with dagger cuts, has been
arranged about the room for off-duty guards. Several pewter mugs half-full
of the local brew sit about near a game of draughts. A spiral staircase winds
its way up to the next floor in one corner. A fire burns merrily away in a
hearth to the east, the smoke escaping through a small shaft that runs up one
side of the turret.
~
0 8 0
D2
~
~
1 0 12517
D4
~
~
0 -1 12705
S
#12704
Inside the Guard Tower~
You are standing inside the southern guard tower at the east gate. This
tower is a circular affair approximately twenty feet in diameter and forty
feet high. Straw has been scattered across the stone floor, and some plain
but functional wooden furniture, deeply scored with dagger cuts, has been
arranged about the room for off-duty guards. A spiral staircase winds
its way up to the next floor in one corner. A fire burns merrily away in a
hearth to the east, the smoke escaping through a small shaft that runs up one
side of the turret. A small cat purrs contentedly near the fire.
~
0 8 0
D0
~
~
1 0 12517
D4
~
~
0 -1 12706
S
#12705
Inside the North Tower, East Gatehouse~
You are standing inside the north tower at the east gatehouse. Doors lead
north into the passages that run through the city walls, and south into the
gatehouse proper. A staircase winds its way up to the next floor and down
to street level. The eastern wall is crossletted, allowing you to gaze out
upon the southeast plains, and the ocean beyond.
~
0 8 0
D0
~
~
1 0 12709
D2
~
~
1 0 12708
D4
~
~
0 -1 12719
D5
~
~
0 -1 12703
S
#12706
Inside the South Tower, East Gatehouse~
You are standing inside the south tower at the east gatehouse. Doors lead
south into the passages that run through the city walls, and north into the
gatehouse proper. A staircase winds its way up to the next floorand down to
street level. The eastern wall is crossletted, allowing you to gaze out
upon the southeast plains, and the ocean beyond. There is some writing on
the wall here.
~
0 8 0
E
writing wall~
The writing says-

"Now my charms are all o'erthrown, and what strength I have's mine own;
 which is most faint; now, 'tis true, I must be here confined by you, or
 send to Naples. Let me not, since I have my dukedom got and pardon'd the
 deceiver dwell in this bare siland by your spell; but release me from my
 bands with the help fo your good hands. Gentle breath of yours my sails
 must fill, or else my project fails, which was to please. Now I want spirits
 to enforce, art to enchant; and my ending is despair, unless I be reliev'd
 by prayer, which pierces so that it assaults mercy itself and frees all
 faults. As you from crimes would pardon'd be, let your indulgence set me
 free". (The Tempest, Epilogue)
~
D0
~
~
1 0 12708
D2
~
~
1 0 12713
D4
~
~
0 -1 12720
D5
~
~
0 -1 12704
S
#12707
The Gatehouse~
You are standing in the gatehouse that houses the great western mithril
valves of the City of Anon. Massive guard towers lie to the north and south.
There are murder holes set in the floor at your feet, allowing defenders
to pour boiling oil upon any who manage to breach the gate. The western wall
is crossletted for archers, and through it you can see the plains of
western Anon, and beyond them an impenetrable mountain range.
~
0 8 0
D0
~
~
1 0 12693
D2
~
~
1 0 12698
S
#12708
The Gatehouse~
You are standing in the gatehouse that houses the great eastern mithril
valves of the City of Anon. Massive guard towers lie to the north and south.
There are murder holes set in the floor at your feet, allowing defenders
to pour boiling oil upon any who manage to breach the gate. The western wall
is crossletted for archers, and through it you can see the southeast plains.
~
0 8 0
D0
~
~
1 0 12705
D2
~
~
1 0 12706
S
#12709
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, east gatehouse.
~
0 8 0
D0
~
~
0 -1 12710
D2
~
~
1 0 12705
S
#12710
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 8 0
D0
~
~
0 -1 12711
D2
~
~
0 -1 12709
S
#12711
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the City of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads north into northeast tower.
~
0 8 0
D0
~
~
1 -1 12712
D2
~
~
0 -1 12710
S
#12712
Northeast Tower~
This massive circular tower rises at the northeast corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the west and south allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 12 0
D2
~
~
1 0 12711
D3
~
~
1 0 12731
D4
~
~
0 -1 12748
D5
~
~
0 -1 12744
S
#12713
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into the north tower, east gatehouse.
~
0 8 0
D0
~
~
1 0 12706
D2
~
~
0 -1 12714
S
#12714
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.
~
0 8 0
D0
~
~
0 -1 12713
D2
~
~
0 -1 12715
S
#12715
Inside the Eastern City Wall~
You are making you way along a narrow corridor that runs through the
center of the cyclopean walls of the city of Anon. Crossbow slits at regular
intervals allow you to look out upon the western plains that lie beyond
the city. Crossbowmen walk back and forth, talking and joking but ever alert
for any signs of attack. After a while you begin to feel slightly
claustrophobic.

A door leads south into southeast tower.
~
0 8 0
D0
~
~
0 -1 12714
D2
~
~
1 -1 12716
S
#12716
Southeast Tower~
This massive circular tower rises at the southwest corner of the city walls.
It is sixty feet tall, and thirty feet in diameter, making it just about the
largest tower you've ever seen. Guards march back and forth past you,
barely sparing you a second glance as they busily go about their duty. Doors
to the west and north allow you to enter the passages that run through the
bowels of the walls, and a staircase allows you to proceed up or down
through the tower.
~
0 12 0
D0
~
~
1 0 12715
D3
~
~
1 0 12742
D4
~
~
0 -1 12750
D5
~
~
0 -1 12746
S
#12717
North Tower, Western Gatehouse~
You are in the north tower, western gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 8 0
D0
~
~
1 0 12761
D2
~
~
1 0 12759
D4
~
~
0 -1 12751
D5
~
~
0 -1 12693
S
#12718
South Tower, Western Gatehouse~
You are in the south tower, western gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 8 0
D0
~
~
1 0 12759
D2
~
~
1 0 12762
D4
~
~
0 -1 12752
D5
~
~
0 -1 12698
S
#12719
North Tower, Eastern Gatehouse~
You are in the north tower, eastern gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 8 0
D0
~
~
1 0 12763
D2
~
~
1 0 12760
D4
~
~
0 -1 12753
D5
~
~
0 -1 12705
S
#12720
South Tower, Eastern Gatehouse~
You are in the south tower, eastern gatehouse. The staircase you have been
using continues up and down through the tower. Doors lead north and south
onto the battlements.
~
0 8 0
D0
~
~
1 0 12760
D2
~
~
1 0 12764
D4
~
~
0 -1 12754
D5
~
~
0 -1 12706
S
#12721
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads west into northwest tower.
~
0 8 0
D1
~
~
0 -1 12722
D3
~
~
1 0 12697
S
#12722
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12723
D3
~
~
0 -1 12721
S
#12723
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12724
D3
~
~
0 -1 12722
S
#12724
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12725
D3
~
~
0 -1 12723
S
#12725
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12726
D3
~
~
0 -1 12724
S
#12726
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12727
D3
~
~
0 -1 12725
S
#12727
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12728
D3
~
~
0 -1 12726
S
#12728
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12729
D3
~
~
0 -1 12727
S
#12729
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12730
D3
~
~
0 -1 12728
S
#12730
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12731
D3
~
~
0 -1 12729
S
#12731
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast northern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads east into northeast tower.
~
0 8 0
D1
~
~
1 -1 12712
D3
~
~
0 -1 12730
S
#12732
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door leads west into southwest tower.
~
0 8 0
D1
~
~
0 -1 12733
D3
~
~
1 0 12702
S
#12733
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12734
D3
~
~
0 -1 12732
S
#12734
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12735
D3
~
~
0 -1 12733
S
#12735
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12736
D3
~
~
0 -1 12734
S
#12736
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12737
D3
~
~
0 -1 12735
S
#12737
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12738
D3
~
~
0 -1 12736
S
#12738
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12739
D3
~
~
0 -1 12737
S
#12739
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12740
D3
~
~
0 -1 12738
S
#12740
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12741
D3
~
~
0 -1 12739
S
#12741
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.
~
0 8 0
D1
~
~
0 -1 12742
D3
~
~
0 -1 12740
S
#12742
Within the Walls~
You are advancing along the long narrow passage that runs through the
center of the vast southern wall of the City of Anon. This passage, like
the shorter eastern and western versions, is crossletted at regular
intervals, and regularly patrolled by squads of crossbowmen.

A door to the east leads into southeast tower.
~
0 8 0
D1
~
~
1 -1 12716
D3
~
~
0 -1 12741
S
#12743
Base of Northwest Tower~
You have reached the bottom of Northwest tower, the huge tower at the
northwestern corner of the walls of the City of Anon. It appears to serve
as some sort of storage area, being as it is full of weapons and armor.
There are no visible exits, besides the staircase back up.
~
0 13 0
D4
~
~
0 -1 12697
S
#12744
Base of Northeast Tower~
This room is dusty and full of cobwebs. It probably hasn't been entered in
ages. Coughing, you make your way through a jumble of debris, looking for
another exit, but you find none. You do spy several torn scraps of what
looks like scrolls scattered about, though.
~
0 13 0
D4
~
~
0 -1 12712
S
#12745
Base of Southwest Tower~
This chamber serves as quarters for the wall guard smith. He spends most of
his day down here in this smithy, repairing the damaged equipment of the
guards. He may even repair yours.
~
0 8 0
D4
~
~
0 -1 12702
S
#12746
Base of Southeast Tower~
This rooms is totally devoid of furniture, and looks to have been swept
recently. Wonder what it will be used for...?
~
0 13 0
D4
~
~
0 -1 12716
S
#12747
Northwest Tower~
You are inside the northwest tower of the walls of Anon. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
east and south out onto the battlements.
~
0 12 0
D1
~
~
1 0 12777
D2
~
~
1 0 12767
D4
~
~
0 -1 12799
D5
~
~
0 -1 12697
S
#12748
Northeast Tower~
You are inside the northwest tower of the walls of Anon. From the look of it
it hasn't been cleaned in ages. A bolted iron trapdoor blocks the staircase
leading up. How odd...
~
0 13 0
D2
~
~
1 0 12776
D3
~
~
1 0 12787
D4
As you look closer, you notice the door is lined with silver runes...
~
door trapdoor up~
1 12715 12802
D5
~
~
0 -1 12712
S
#12749
Southwest Tower~
You are inside the southwest tower of the walls of Anon. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
east and north out onto the battlements.
~
0 12 0
D0
~
~
1 0 12770
D1
~
~
1 0 12788
D4
~
~
0 -1 12800
D5
~
~
0 -1 12702
S
#12750
Southeast Tower~
You are inside the southeast tower of the walls of Anon. Up from here are
the offices of some of the guard officers and other personnel. Doors lead
west and north out onto the battlements.
~
0 12 0
D0
~
~
1 0 12773
D3
~
~
1 0 12798
D4
~
~
0 -1 12801
D5
~
~
0 -1 12716
S
#12751
North Tower, West Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 8 0
D4
~
~
1 0 12755
D5
~
~
0 -1 12717
S
#12752
South Tower, West Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 8 0
D4
~
~
1 0 12756
D5
~
~
0 -1 12718
S
#12753
North Tower, East Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 8 0
D4
~
~
1 0 12758
D5
~
~
0 -1 12719
S
#12754
South Tower, East Gatehouse~
Guards nod briefly at you, with slight curiosity as you advance up into
this guard tower. This level appears to be the quarters of many of them,
judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling
leads up the the roof of the tower.
~
0 8 0
D4
~
~
1 0 12757
D5
~
~
0 -1 12720
S
#12755
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Anon to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies the great expanse of the southern ocean.
~
0 0 1
D5
~
~
1 0 12751
S
#12756
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Anon to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies the great expanse of the southern ocean.
~
0 0 1
D5
~
~
1 0 12752
S
#12757
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Anon to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies the great expanse of the southern ocean.
~
0 0 1
D5
~
~
1 0 12754
S
#12758
The Roof of the Tower~
You are standing on the roof of the tower. Looking around, you can see the
sprawl of Anon to the east, the roof of the temple dominating the scene in
the mid-center. To the west you can see the vast plains that stretch for
miles to the distant mountain ranges, where few have dared to travel. To
the south lies the great expanse of the southern ocean.
~
0 0 1
D5
~
~
1 0 12753
S
#12759
Atop the Gatehouse~
You are standing on the short section of the battlements that runs between
the north and south towers of the western gatehouse. Below, you can see
travellers making their way into and out of the city.
~
0 0 1
D0
~
~
1 0 12717
D2
~
~
1 0 12718
S
#12760
Atop the Gatehouse~
You are standing on the short section of the battlements that runs between
the north and south towers of the eastern gatehouse. Below, you can see
travellers making their way into and out of the city. Looking west, you
see smoke rising from the blasted terrain of the southeast plains, and
wonder if there is another raiding party coming.
~
0 0 1
D0
~
~
1 0 12719
D2
~
~
1 0 12720
S
#12761
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.

A door to the south leads into the north tower, western gatehouse.
~
0 0 1
D0
~
~
0 -1 12765
D2
~
~
1 0 12717
S
#12762
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.

A door to the north leads into the southern tower, western gatehouse.
~
0 0 1
D0
~
~
1 0 12718
D2
~
~
0 -1 12768
S
#12763
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the southeast plains. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.

A door to the south leads into the northern tower, eastern gatehouse.
~
0 0 1
D0
~
~
0 -1 12774
D2
~
~
1 0 12719
S
#12764
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the southern ocean is just south of town.

A door to the north leads into the southern tower, eastern gatehouse.
~
0 0 1
D0
~
~
1 0 12720
D2
~
~
0 -1 12771
S
#12765
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.
~
0 0 1
D0
~
~
0 -1 12767
D2
~
~
0 -1 12761
S
#12766
The Anon Docks~
This collection of buildings serves as the dock for the city on the southern
ocean. As most of the city's trade comes in by caravan, the docks are not
very large. Laughter and screams spill from the doorway of a decrepit
building to the south.
~
0 0 1
D1
~
~
0 -1 12811
D2
~
~
0 -1 12769
D3
~
~
0 -1 12772
D4
~
~
0 -1 12528
S
#12767
Heading Along the Battlements~
You are heading along the northern half of the battlements on the western
wall. Looking west, you can see far across the plains. Smoke rises from
several settlements, including Solace, Midgaard, the Gnome village and the
Shire.

A door leads into northwest tower north of here.
~
0 0 1
D0
~
~
1 -1 12747
D2
~
~
0 -1 12765
S
#12768
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.
~
0 0 1
D0
~
~
1 0 12762
D2
~
~
0 -1 12770
S
#12769
The Pier~
Several small punts and a couple of larger scows are moored at the jetty
here. A couple of burly laborers work at moving several heavy barrels onto
one of the scows. They grunt in greeting as you watch.
~
0 0 1
D0
~
~
0 -1 12766
S
#12770
Heading Along the Battlements~
You are heading along the southern half of the battlements on the western
wall. Guards nod at you as you pass, before quickly returning to their
observation of the land and the city, and you admire their dedication to
their work.

A door to the south leads into southwest tower.
~
0 0 1
D0
~
~
0 0 12768
D2
~
~
1 -1 12749
S
#12771
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the southern ocean is just south of town.
~
0 0 1
D0
~
~
0 -1 12764
D2
~
~
0 -1 12773
S
#12772
Warehouses~
You are standing outside several warehouses. Most of them are boarded up and
empty. However, there is one to the south that appears to be still in use.
~
0 0 1
D1
~
~
0 -1 12766
D2
~
~
1 12729 12775
S
#12773
Heading Along the Battlements~
You are heading along the southern half of the battlements on the eastern
wall. Seagulls circle overhead, and you are puzzling at their presence when
you suddenly remember the southern ocean is just south of town.

A door to the south leads into southeast tower.
~
0 0 1
D0
~
~
0 0 12771
D2
~
~
1 -1 12750
S
#12774
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the southeast plains. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.
~
0 0 1
D0
~
~
0 -1 12776
D2
~
~
0 -1 12763
S
#12775
A Warehouse~
This warehouse is filled with general goods such as coils of rope, piles of
cheap cloth, barrels of ale and wine, lanterns, flasks of oil, jars of
spices and dried meats. There is a sweet aroma in the air.
~
0 9 0
D0
~
~
1 12729 12772
S
#12776
Heading Along the Battlements~
You are heading along the northern half of the battlements on the eastern
wall. Peering over the crenelations, you shudder as you gaze upon the
desolate wastes of the southeast plains. You cast your eye about to try and
spot something more pleasing, but only see the old marsh and the acid forest.
Charming terrain.

A door to the north leads into northwest tower. There is a sign tacked to it.
~
0 0 1
D0
The sign reads- "KEEP OUT! By order of the Marshal"
~
door sign~
1 -1 12748
D2
~
~
0 0 12774
S
#12777
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?

A door leads west into northwest tower.
~
0 0 1
D1
~
~
0 -1 12778
D3
~
~
1 0 12747
S
#12778
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12779
D3
~
~
0 -1 12777
S
#12779
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12780
D3
~
~
0 -1 12778
S
#12780
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12781
D3
~
~
0 -1 12779
S
#12781
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12782
D3
~
~
0 -1 12780
S
#12782
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12783
D3
~
~
0 -1 12781
S
#12783
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12784
D3
~
~
0 -1 12782
S
#12784
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12785
D3
~
~
0 -1 12783
S
#12785
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12786
D3
~
~
0 -1 12784
S
#12786
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?
~
0 0 1
D1
~
~
0 -1 12787
D3
~
~
0 -1 12785
S
#12787
Heading Along the Battlements~
You are heading along the huge northern wall of the City of Anon. This wall
extends for at least twice the distyle of the east and west walls,
protecting the vulnerable northern aspect of the city from the constant
attacks by warring raiders from the northern plains. Peering about, you see
little of note, save the dark stretch of Mirkwood. Who knows what adventures
may be found in there...?

A door leads east into northeast tower. There is a sign tacked to it.
~
0 0 1
D1
The sign says- "Keep Out! By order of the Marshal"
~
door sign~
1 -1 12748
D3
~
~
0 -1 12786
S
#12788
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.

A door to the west leads into southwest tower.
~
0 0 1
D1
~
~
0 -1 12789
D3
~
~
1 0 12749
S
#12789
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12790
D3
~
~
0 -1 12788
S
#12790
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12791
D3
~
~
0 -1 12789
S
#12791
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12792
D3
~
~
0 -1 12790
S
#12792
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12793
D3
~
~
0 -1 12791
S
#12793
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12794
D3
~
~
0 -1 12792
S
#12794
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12795
D3
~
~
0 -1 12793
S
#12795
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12796
D3
~
~
0 -1 12794
S
#12796
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12797
D3
~
~
0 -1 12795
S
#12797
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.
~
0 0 1
D1
~
~
0 -1 12798
D3
~
~
0 -1 12796
S
#12798
Heading Along the Battlements~
You are strolling along the vast southern wall of the City of Anon, enjoying
the cool breeze and the scenic view. The guards call this the "easy spot"
because there has never been an assault from the south on the city, mostly
due to the presence of the southern ocean, which lies just outside this
wall. You smile, relax and enjoy the walk.

A door to the east leads into southeast tower.
~
0 0 1
D1
~
~
1 -1 12750
D3
~
~
0 -1 12797
S
#12799
Northwest Tower~
This room serves as the quarters of the commanders of the north and west
wall guards. It is sparsely decorated, featuring only two beds, two wardrobes,
a mirror and two footlockers. A few weapons are neatly arranged on one wall,
and a throw rug lies near the staircase.
~
0 8 0
D4
~
~
0 -1 12803
D5
~
~
0 -1 12747
S
#12800
Southwest Tower~
This room serves as quarters to the Knights of the Grand and Holy Order of
Anon assigned to wall guard duty. This room resembles a chapel more than
anything, with two small cots arranged near an altar bearing a chalice and
a ewer. A tapestry hangs on one wall, depicting knights receiving blessings
from Vengeance.
~
0 8 0
D4
~
~
0 -1 12805
D5
~
~
0 -1 12749
S
#12801
Southeast Tower~
This room serves as the quarters of the commanders of the south and east
wall guards. It is sparsely decorated, featuring only two beds, two wardrobes,
a mirror and two footlockers. A few weapons are neatly arranged on one wall,
and a throw rug lies near the staircase.
~
0 8 0
D4
~
~
0 -1 12807
D5
~
~
0 -1 12750
S
#12802
A Dusty Chamber~
This room has an evil feel to it. The smashed furniture, bloodstains and
broken bones are bad enough, but in addition there is a definite evil aura
to this fell domain, as if some foul deed has been perpetrated here. You
get the distinct feeling that this place is haunted.
~
0 8201 0
D4
~
~
0 -1 12809
D5
~
~
1 12715 12748
S
#12803
The Top of Northwest Tower~
This room is the quarters of the Guards Provost-Marshal, Glenwellucan Mad-
Llleweleucam. He is a rather senile old veteran of more wars than he could
possibly count. The room is littered with memorabilia, probably worth a
fortune to a collector, but useless to you. Then again, maybe not...
~
0 8 0
D4
~
~
1 0 12804
D5
~
~
0 -1 12799
S
#12804
The Roof of Northwest Tower~
The Marshal uses this area as a relaxation area. There is a deckchair and
a small table, for use on sunny days- the Marshal sports a very healthy
tan. An umbrella lies folded up next to a bookcase with several tattered
magazines.
~
0 0 1
D5
~
~
1 0 12803
S
#12805
The Battlemages' Quarters~
Here reside the battlemages currently in the employ of the City. As they
spend little free time doing anything but meditating or learning new spells,
this room has little of interest. There is a bookcase full of scrolls, but
none of them are magical.
~
0 8 0
D4
~
~
1 0 12806
D5
~
~
0 -1 12800
S
#12806
The Roof of Southwest Tower~
This roof is totally featureless. Peering through the crenelations, you
get a good view of southwestern Anon, though. Due south lies the cursed
forest wherein a Witches' Coven is supposed to exist, and beyond that lies
the fabled elemental canyon.
~
0 0 1
D5
~
~
1 0 12805
S
#12807
The Healing Chambers~
In this room, generous priests and priestesses of Vengeance give up their
time to tend to the illnesses of the city guards. They will tend to others'
injuries as well, for a fee. Such is the way of Vengeance.
~
0 8 0
D4
~
~
1 0 12808
D5
~
~
0 -1 12801
S
#12808
The Roof of Southeast Tower~
This roof has been recently swept clean, and a stone altar erected to the
Gods. The sun is caught by a reflecting crystal so that it shines directly
onto the altar at all times during the day. The effect is quite splendid.
You feel totally at ease in this place.
~
0 1024 0
D5
~
~
1 0 12807
S
#12809
A Dusty Chamber~
This room has an evil feel to it. The smashed furniture, bloodstains and
broken bones are bad enough, but in addition there is a definite evil aura
to this fell domain, as if some foul deed has been perpetrated here. You
get the distinct feeling that this place is haunted.
~
0 8201 0
D4
~
~
1 12715 12810
D5
~
~
1 12715 12802
S
#12810
The Roof of the Cursed Northeast Tower~
This roof has not bee visited in a long time. The trapdoor is covered in
silvery mystic runes, as is the stone around it. A chill wind blows here,
at all times, and birds have been known to die when flying too close. It
is truly a cursed place.
~
0 8193 1
D5
~
~
1 12715 12809
S
#12811
Insanity~
Writhing black masses of steaming tentacles emerge from large round pink
juicy holes in the sides of tall massive overgrown stone sentinels either side
of a bright red corvette which lies upside down providing shelter for hapless
refugees and a skanky British diplomat in high heels next to an oil refinery
that escaped Thatcherism under red skies clouded with gray raindrops the size
of refectories that have been filled with disposable lunch bags made in a tiny
nation somewhere near Angkor and have been left to rot as a result of rabid
imperialism and soothsayers telling numberless lies to irritated masses who
are unhappy but don't know why.
~
0 0 1
D0
~
~
1 0 12812
D1
~
~
0 -1 12815
D2
~
~
0 -1 12814
D3
~
~
0 -1 12813
S
#12812
Insanity~
Gittish Yiddish prophets speak idiocy in banal debates with Semitic spokesmen
from another race while pawns of governments too big to ignore wax lyrical
on the laws of man as long as they can exercise command and then there is
some superior knowledge cast unto the vortex, a whirling cesspool from which
sprang all that is corruptible and virgin in the world that we no longer know
nor care to in a format we no longer can comprehend at any level.
~
0 1032 0
D2
~
~
1 0 12811
S
#12813
Insanity~
Foolish pride makes weak the eager youth who like no other goes to where he
has gone before but thinks he hasn't and in his naiveity is lost and then
cast unto great red pillars of salt that stand at either end of a long yellow
runway.
~
0 8 0
D1
~
~
0 -1 12811
D3
~
~
0 -1 12816
S
#12814
Insanity~
Your head hurts/ but still you struggle onwards.
~
0 8 0
D0
~
~
0 -1 12811
D2
~
~
0 -1 12817
S
#12815
Insanity~
Irridescent flashes of colors beyond your mortal ken assault your senses in
a warm and fuzzy globe of incoherence that you struggle to deny because you
cannot accept the insanity that is the norm on any political platform to
which you are subsequently subjected.
~
0 8 0
D1
~
~
0 -1 12818
D3
~
~
0 -1 12811
S
#12816
Insanity~
"Crying won't help ya, prayin' won't do you no good"
"Crying won't help ya, prayin' won't do you no good"
~
0 8 0
D0
~
~
0 -1 12830
D1
~
~
0 -1 12813
D2
~
~
0 -1 12832
D3
~
~
0 -1 12819
S
#12817
Insanity~
A Zoo emerges triumphant from the misty confines of the mortal world, bearing
with it a cargo of strange animals like none you have ever seen and you marvel
at their incredible physiology as they are led into a stinking vat of
processed food and turned into what your pet eats.
~
0 8 0
D0
~
~
0 -1 12814
D1
~
~
0 -1 12853
D2
~
~
0 -1 12820
D3
~
~
0 -1 12851
S
#12818
Insanity~
A river of blood rushes past you, threatening to carry you off to its source,
you struggle and reject its evil offering and continue through a diabolical
wasteland populated by midgets scared to climb down from the trapezes they
have been hung from.
~
0 8 0
D0
~
~
0 -1 12834
D1
~
~
0 -1 12821
D2
~
~
0 -1 12836
D3
~
~
0 -1 12815
S
#12819
Insanity~
A myriad of multi-colored birds fly in fixed formation across an ochre sky
toward a huge nest made of twisted steel girders that lies atop seven hills
covered with dead Goths and Romans that cause you to look aside in dismay
lest you be drawn into their conflicts without your written consent.
~
0 8 0
D1
~
~
0 -1 12816
D3
~
~
0 -1 12822
S
#12820
Insanity~
Cogito Ego Sum. You hope.
~
0 8 0
D0
~
~
0 -1 12817
S
#12821
Insanity~
Sudden slashes of bright light cut across a dark velvet tapestry covered
with a stunningly-well rendered mosaic of an ancient people in an ancient
land constructing ancient temples to ancient gods and you fight back a strange
feeling of deja vu as you feel the inhabitants of this world stare back at you
across the intervening milennia.
~
0 8 0
D1
~
~
0 -1 12823
D3
~
~
0 -1 12818
S
#12822
Insanity~
Green fields with the freshest grass you have ever seen lie all about you and
you pause to reflect upon your life so far.
~
0 8 0
D1
~
~
0 -1 12819
D3
~
~
0 -1 12824
S
#12823
Insanity~
A strange high-pitched whining emerges from energetic power tools which
operate independent of any human controller as they hack and smash at a tiny
altar carved of the bedrock of the mountains that once surrounded this place
but were long ago destroyed by callous miners and bored Dwarves.
~
0 8 0
D1
~
~
0 -1 12825
D3
~
~
0 -1 12821
S
#12824
Insanity~
Madness surrounds and encompasses you struggle on but find your progress has
been but all in vain as the area around you continually morphs and adapts
itself to perpetually puzzle and disturb you with bizarre manifestations you
cannot possibly comprehend.
~
0 8 0
D1
~
~
0 -1 12822
D3
~
~
0 -1 12826
S
#12825
Insanity~
"It's life Jim, but not as we know it".
~
0 8 0
D1
~
~
0 -1 12827
D3
~
~
0 -1 12823
S
#12826
Insanity~
Whirling vortices surround you as you enter a pink parabola inscribed upon
the ground by a huge calloused finger belonging to some angry demon or
demented deity of realms long forgotten but determined to not lie still for
eternity.
~
0 8 0
D1
~
~
0 -1 12824
D3
~
~
1 12811 12828
S
#12827
Insanity~
You suddenly scream as you are bombarded with a plethora of images from your
past which have been distorted into forms almost unrecognizable in their
hideousness and you lurch backward, revolted to the core by this sudden
apparition and you find yourself hurtling toward the ground at near-light
speed before you realize you never left it.
~
0 8 0
D1
~
~
1 12811 12829
D3
~
~
0 -1 12825
S
#12828
Insanity~
An escape from the Insanity?
~
0 4 2
D1
~
~
1 12811 12826
D3
~
~
0 -1 12766
S
#12829
Insanity~
You burst forth into a pleasant green field. The insanity has not managed to
project itself this far yet, but there is nowhere to go from here but back
inside... Except a path that leads into a small forest and some mountains.
~
0 4 2
D1
~
~
0 -1 3512
D3
~
~
1 12811 12827
S
#12830
Insanity~
A vast plain stretches as far as you can see in all directions, including up
and down, and you pause to collect your bearings seconds before being
bombarded by a horde of tiny angry tourists who begin to kick and bite at
you before asking you to take their photographs, the thought of which makes
you ill as you gaze upon their horrid bermuda shorts and panama hats doubtless
bought at some cheap department store in the midwest for $3.99 each.
~
0 0 1
D0
~
~
0 -1 12838
D2
~
~
0 -1 12816
D3
~
~
1 0 12831
S
#12831
Insanity~
A museum that has escaped the madness. Unfortunately, it is currently hosting
an exhibition of surrealist art. You quickly leave.
~
0 8 0
D1
~
~
1 0 12830
S
#12832
Insanity~
Screeching, creaking preachers on antiquated pennyfarthing bicycles suddenly
dismount and enter a quaint English pub seconds before a sudden explosion
rends them to pieces as you pass and you find yourself dodging a shower of
gore and you curse yourself for forgetting to bring your umbrella.
~
0 0 1
D0
~
~
0 -1 12816
D2
~
~
0 -1 12850
D3
~
~
0 -1 12833
S
#12833
Insanity~
Piles and piles of scrap metal as far as you can see.
~
0 8 0
D1
~
~
0 -1 12832
S
#12834
Insanity~
Screaming children are abducted by monstrous creatures from a failed daytime
soap opera while their parents are distracted by a baby-eating bishop who
delights them with cute impressions of famous people in between his regular
devourings of hapless infants scarcely old enough to be out of the cradle.
~
0 0 1
D0
~
~
0 -1 12846
D1
~
~
0 -1 12835
D2
~
~
0 -1 12818
S
#12835
Insanity~
Vicious dogs tear each other apart in a small pit while grown men bet huge
wads of money on the outcome and a strange monkey giggles insanely from atop
a high pile of unwanted clothing too good to give to charity and too poor to
sell for a decent price so they are left to rot.
~
0 8 0
D3
~
~
0 -1 12834
S
#12836
Insanity~
left
right
left
right
left
right
left
right
left
right
~
0 0 1
D0
~
~
0 -1 12818
D1
~
~
0 -1 12837
D2
~
~
0 -1 12855
S
#12837
Insanity~
A huge stopsign stops you and demands that you pause to reconsider where your
travels have brought you and you suddenly find hope of escaping this horrid
nightmare when the sign giggles insanely and disappears, leaving you with
pocketfuls of leaves and an empty heart.
~
0 8 0
D3
~
~
0 -1 12836
S
#12838
Insanity~
Screaming Octopii demand to be put back in the water as they are dragged off
by wicked old men with large baseball bats and pith helmets toward an evil-
smelling bakery where they are considered a delicacy and then there is a
sudden explosion and everyone is rained with dying salmon that John West
rejected.
~
0 0 1
D0
~
~
0 -1 12839
D1
~
~
0 -1 12841
D2
~
~
0 -1 12830
S
#12839
Insanity~
"I'm going slightly mad, I'm going slightly mad"
~
0 4104 0
D2
~
~
0 -1 12838
S
#12840
Merc Store~
You shouldn't be here, LEAVE OR DIE BY TIEN'S HAND!
~
0 12 0
S
#12841
Insanity~
"Somehow I don't think we're in Kansas anymore..."
~
0 0 1
D0
~
~
0 -1 12842
D1
~
~
0 -1 12843
D3
~
~
0 -1 12838
S
#12842
Insanity~
You see a tea party staffed by villainous serfs with large axes who promptly
decapitate anyone stupid enough to complain about the service except for a
large hare wearing a silly hat with the price tag still attached whom they
seem to revere and you whom they seem to ignore.

"Hey! I didn't order this!"

*** THWAP ***
~
0 8 0
D2
~
~
0 -1 12841
S
#12843
Insanity~
Rows and rows of multicolored bricks line this narrow yellow path that is
covered with raisenettes and silly party hats worn by dying children from
faraway nations who decided to migrate and become immortal upon their
imminent demises.
~
0 0 1
D0
~
~
0 -1 12849
D1
~
~
0 -1 12844
D3
~
~
0 -1 12841
S
#12844
Insanity~
Hot air balloons crowded with curious fruit bats soar high below the bottoms
of small belfries full of bats which seem to annoy the hunchbacked errand
boy named Quasimodo to no end as he constantly chases them out while wearing
daisy chains and dancing around a maypole he stole from some kids in another
land.
~
0 0 1
D0
~
~
0 -1 12845
D1
~
~
0 -1 12846
D3
~
~
0 -1 12843
S
#12845
Insanity~
"The lunatic is on the grass,
 the lunatic is on the grass,
 Remembering days, and daisy chains and laughs,
 Got to keep the loonies on the path"
~
0 12 0
D2
~
~
0 -1 12844
S
#12846
Insanity~
The moon sings in dulcet tones to a bemused star who wandered too far from
its home and is now lost in another world it cannot comprehend so it turns
to you for inspiration, and gets none, not surprisingly.
~
0 0 1
D0
~
~
0 -1 12847
D1
~
~
0 -1 12860
D2
~
~
0 -1 12834
D3
~
~
0 -1 12844
S
#12847
Insanity~
A small poker-faced lady tells you - "there's someone in my head, but its
not me". You know how she feels.
~
0 4104 0
D2
~
~
0 -1 12846
S
#12848
Pet Store Storage~
You shouldn't be here. Go Away. Or I'll Tell.
~
0 12 0
S
#12849
Insanity~
You emerge onto a railroad and are shocked and dismayed to see a huge
locomotive bearing down upon you, then relieved when it disappears as quickly
as it came, leaving a faint whiff of burning embers and engine oil.
~
0 0 1
D2
~
~
0 -1 12843
S
#12850
Insanity~
Screaming banshees from some rmeote Scottish highland descend upon you and
threaten to drive you mad with their wailings, but you take one look at your
current surroundings and laugh in their dejected faces as a large mullet
swims by and devours them.
~
0 0 1
D0
~
~
0 -1 12832
D1
~
~
0 -1 12851
D3
~
~
0 -1 12858
S
#12851
Insanity~
A mythical hero strides forth from the mist that divides us all and declares
himself ruler of this fell domain, and is suddenly covered with a pile of
leaves so massive it obscures the sun, and then when the wind blows the leaves
away he is gone to some other realm.
~
0 0 1
D1
~
~
0 -1 12817
D2
~
~
0 -1 12852
D3
~
~
0 -1 12850
S
#12852
Insanity~
"Living is easy with eyes closed,
 misunderstanding all you see.
 It's getting hard to be someone but it all works out,
 It doesn't matter much to me"
~
0 8 0
D0
~
~
0 -1 12851
S
#12853
Insanity~
Choking fumes emerge from the rusted tailpipe of an antiquated chariot
parked outside of a building advertising brotherhood, and you resist the
urge to jump in the front door of a funeral parlour like a hobo sailor does.
~
0 0 1
D1
~
~
0 -1 12855
D2
~
~
0 -1 12854
D3
~
~
0 -1 12817
S
#12854
Insanity~
Mush/
~
0 8 0
D0
~
~
0 -1 12853
S
#12855
Insanity~
Bedsheets tied together to form a rope hang from a nearby tenement and you
are amazed to see some garbled transmissions climbing down it, making their
convenient escape from a broken transistor radio on the top floor.
~
0 0 1
D0
~
~
0 -1 12836
D1
~
~
0 -1 12859
D2
~
~
0 -1 12856
D3
~
~
0 -1 12853
S
#12856
Insanity~
A vaudeville act is placed upon a central stage near a large Peavey amp which
blares out Caliope music to the delight of hundreds of interested fans of
strange 1950's science fiction movies; you spot Yaegar in the crowd, and
lurch toward him in an attempt to force him to end this madness, but he grins
and disappears.
~
0 8 0
D0
~
~
0 -1 12855
D2
~
~
0 -1 12857
S
#12857
Insanity~
Bleary-eyed, you stagger on.
~
0 9 0
D0
~
~
0 -1 12856
S
#12858
Insanity~
A wall of paper cups prevents further progress to the west.
.
.
.
.
.

You shudder and hurry back.
~
0 0 1
D1
~
~
0 -1 12850
S
#12859
Insanity~
You enter a dead end full of burnt out rock stars who beg for a dime and
offer to play you a tune that was a hit before your mother was born...

"...though she was born a long, long time ago, your mother should know,
 your mother should know"
~
0 1 1
D3
~
~
0 -1 12855
S
#12860
Insanity~
You are being followed by a Moon shadow, though you decline to write a song
about it because you are fighting off a wave of nausea induced by the sight
of rotting fish guts heaped up to the east.
~
0 0 1
D3
~
~
0 -1 12846
S
#12870
Oceanside Road~
You stand on a gravel road that follows the shoreline to the south.
To your east, the road enters the city gates of Anon.  To your west,
the gravel becomes stone as the road leads to higher ground.
~
0 0 1
D1
~
~
0 -1 12518
D3
~
~
0 -1 2319
S
#12871
A Path in the Plains~
You stand on a small footpath in the southeast plains.  To your
west, you can make out the east wall of the City of Anon.  To your
east, a narrow strip of land extends out into the ocean.
~
0 0 1
D1
~
~
0 -1 12872
D3
~
~
0 -1 12519
S
#12872
A Path in the Plains~
You stand on a small footpath in the southeast plains. To your
west, the path continues into the distyle.  North of you, a cliff
drops into the eastern ocean.  South of you, another cliff overlooks
the southern ocean. The path bends northward to the east.
~
0 0 1
D1
~
~
0 -1 12873
D3
~
~
0 -1 12871
S
#12873
A Bend in the Path~
The path bends here, heading north and west.
~
0 0 1
D0
~
~
0 0 14012
D3
~
~
0 -1 12872
S
#0



#SPECIALS
M 12500 spec_cast_adept Load to: Gath the Healer
M 12514 spec_thief Load to: the Thieves Guildmaster
M 12518 spec_thief Load to: a Greasy Bartender
M 12524 spec_executioner Load to: Cuervo the headsman
M 12536 spec_janitor Load to: the janitor
M 12540 spec_thief Load to: a thief
M 12541 spec_fido Load to: a beastly fido
M 12542 spec_fido Load to: a huge sewer rat
M 12544 spec_guard Load to: a City Guard
M 12545 spec_guard Load to: a City Guard
M 12546 spec_guard Load to: a City Guard
M 12691 spec_guard Load to: an east wall guard
M 12692 spec_guard Load to: a south wall guard
M 12693 spec_guard Load to: a north wall guard
M 12694 spec_guard Load to: an west wall guard
M 12695 spec_guard Load to: the east wall guard captain
M 12696 spec_guard Load to: the south wall guard captain
M 12697 spec_guard Load to: the north wall guard captain
M 12698 spec_guard Load to: the west wall guard captain
M 12699 spec_cast_cleric Load to: a knight
M 12700 spec_cast_mage Load to: an elven battle mage
M 12701 spec_cast_judge Load to: the marshal
M 12702 spec_cast_judge Load to: a crossbowman
M 12704 spec_cast_undead Load to: a vile spectre
M 12705 spec_cast_adept Load to: a ghost
M 12706 spec_cast_adept Load to: a priestess of Vengeance
M 12811 spec_cast_adept Load to: broken toy
M 12827 spec_executioner Load to: Salvador Dali
M 12833 spec_janitor Load to: vacuum
M 12838 spec_fido Load to: foaming maniac
M 12839 spec_fido Load to: prozac
S



#RESETS
D 0 12500 0 2 The north door of The Temple of Anon is closed and locked
D 0 12501 2 2 The south door of The Interior of the Temple is closed and locked
D 0 12516 3 2 The west door of Inside the Victory Parade West Gate is closed and locked
D 0 12517 1 2 The east door of Inside the Victory Parade East Gate is closed and locked
D 0 12518 1 2 The east door of Outside the Victory Parade West Gate is closed and locked
D 0 12519 3 2 The west door of Outside the Victory Parade East Gate is closed and locked
D 0 12534 2 2 The south door of Outside the Druid Guild is closed and locked
D 0 12535 0 2 The north door of Inside the Druid Guild is closed and locked
D 0 12538 3 2 The west door of Liberty Lane is closed and locked
D 0 12539 1 2 The east door of The Castellan's Office is closed and locked
D 0 12575 2 2 The south door of Outside the Dungeon is closed and locked
D 0 12576 0 2 The north door of The Warrior Guild is closed and locked
D 0 12582 2 2 The south door of Outside the Thieves Guild is closed and locked
D 0 12583 0 2 The north door of Inside the Guild is closed and locked
D 0 12691 2 2 The south door of Inside the Guard Tower is closed and locked
D 0 12692 0 2 The north door of Inside the Guard Tower is closed and locked
D 0 12693 0 2 The north door of Inside the North Tower, West Gatehouse is closed and locked
D 0 12693 2 2 The south door of Inside the North Tower, West Gatehouse is closed and locked
D 0 12694 2 2 The south door of Inside the Western City Wall is closed and locked
D 0 12696 0 2 The north door of Inside the Western City Wall is closed and locked
D 0 12697 1 2 The east door of Northwest Tower is closed and locked
D 0 12697 2 2 The south door of Northwest Tower is closed and locked
D 0 12698 0 2 The north door of Inside the South Tower, West Gatehouse is closed and locked
D 0 12698 2 2 The south door of Inside the South Tower, West Gatehouse is closed and locked
D 0 12699 0 2 The north door of Inside the Western City Wall is closed and locked
D 0 12701 2 2 The south door of Inside the Western City Wall is closed and locked
D 0 12702 0 2 The north door of Southwest Tower is closed and locked
D 0 12702 1 2 The east door of Southwest Tower is closed and locked
D 0 12703 2 2 The south door of Inside the Guard Tower is closed and locked
D 0 12704 0 2 The north door of Inside the Guard Tower is closed and locked
D 0 12705 0 2 The north door of Inside the North Tower, East Gatehouse is closed and locked
D 0 12705 2 2 The south door of Inside the North Tower, East Gatehouse is closed and locked
D 0 12706 0 2 The north door of Inside the South Tower, East Gatehouse is closed and locked
D 0 12706 2 2 The south door of Inside the South Tower, East Gatehouse is closed and locked
D 0 12707 0 2 The north door of The Gatehouse is closed and locked
D 0 12707 2 2 The south door of The Gatehouse is closed and locked
D 0 12708 0 2 The north door of The Gatehouse is closed and locked
D 0 12708 2 2 The south door of The Gatehouse is closed and locked
D 0 12709 2 2 The south door of Inside the Eastern City Wall is closed and locked
D 0 12711 0 2 The north door of Inside the Eastern City Wall is closed and locked
D 0 12712 2 2 The south door of Northeast Tower is closed and locked
D 0 12712 3 2 The west door of Northeast Tower is closed and locked
D 0 12713 0 2 The north door of Inside the Eastern City Wall is closed and locked
D 0 12715 2 2 The south door of Inside the Eastern City Wall is closed and locked
D 0 12716 0 2 The north door of Southeast Tower is closed and locked
D 0 12716 3 2 The west door of Southeast Tower is closed and locked
D 0 12717 0 2 The north door of North Tower, Western Gatehouse is closed and locked
D 0 12717 2 2 The south door of North Tower, Western Gatehouse is closed and locked
D 0 12718 0 2 The north door of South Tower, Western Gatehouse is closed and locked
D 0 12718 2 2 The south door of South Tower, Western Gatehouse is closed and locked
D 0 12719 0 2 The north door of North Tower, Eastern Gatehouse is closed and locked
D 0 12719 2 2 The south door of North Tower, Eastern Gatehouse is closed and locked
D 0 12720 0 2 The north door of South Tower, Eastern Gatehouse is closed and locked
D 0 12720 2 2 The south door of South Tower, Eastern Gatehouse is closed and locked
D 0 12721 3 2 The west door of Within the Walls is closed and locked
D 0 12731 1 2 The east door of Within the Walls is closed and locked
D 0 12732 3 2 The west door of Within the Walls is closed and locked
D 0 12742 1 2 The east door of Within the Walls is closed and locked
D 0 12747 1 2 The east door of Northwest Tower is closed and locked
D 0 12747 2 2 The south door of Northwest Tower is closed and locked
D 0 12748 2 2 The south door of Northeast Tower is closed and locked
D 0 12748 3 2 The west door of Northeast Tower is closed and locked
D 0 12748 4 2 The up door of Northeast Tower is closed and locked
D 0 12749 0 2 The north door of Southwest Tower is closed and locked
D 0 12749 1 2 The east door of Southwest Tower is closed and locked
D 0 12750 0 2 The north door of Southeast Tower is closed and locked
D 0 12750 3 2 The west door of Southeast Tower is closed and locked
D 0 12751 4 2 The up door of North Tower, West Gatehouse is closed and locked
D 0 12752 4 2 The up door of South Tower, West Gatehouse is closed and locked
D 0 12753 4 2 The up door of North Tower, East Gatehouse is closed and locked
D 0 12754 4 2 The up door of South Tower, East Gatehouse is closed and locked
D 0 12755 5 2 The down door of The Roof of the Tower is closed and locked
D 0 12756 5 2 The down door of The Roof of the Tower is closed and locked
D 0 12757 5 2 The down door of The Roof of the Tower is closed and locked
D 0 12758 5 2 The down door of The Roof of the Tower is closed and locked
D 0 12759 0 2 The north door of Atop the Gatehouse is closed and locked
D 0 12759 2 2 The south door of Atop the Gatehouse is closed and locked
D 0 12760 0 2 The north door of Atop the Gatehouse is closed and locked
D 0 12760 2 2 The south door of Atop the Gatehouse is closed and locked
D 0 12761 2 2 The south door of Heading Along the Battlements is closed and locked
D 0 12762 0 2 The north door of Heading Along the Battlements is closed and locked
D 0 12763 2 2 The south door of Heading Along the Battlements is closed and locked
D 0 12764 0 2 The north door of Heading Along the Battlements is closed and locked
D 0 12767 0 2 The north door of Heading Along the Battlements is closed and locked
D 0 12768 0 2 The north door of Heading Along the Battlements is closed and locked
D 0 12770 2 2 The south door of Heading Along the Battlements is closed and locked
D 0 12772 2 2 The south door of Warehouses is closed and locked
D 0 12773 2 2 The south door of Heading Along the Battlements is closed and locked
D 0 12775 0 2 The north door of A Warehouse is closed and locked
D 0 12776 0 2 The north door of Heading Along the Battlements is closed and locked
D 0 12777 3 2 The west door of Heading Along the Battlements is closed and locked
D 0 12787 1 2 The east door of Heading Along the Battlements is closed and locked
D 0 12788 3 2 The west door of Heading Along the Battlements is closed and locked
D 0 12798 1 2 The east door of Heading Along the Battlements is closed and locked
D 0 12802 5 2 The down door of A Dusty Chamber is closed and locked
D 0 12803 4 2 The up door of The Top of Northwest Tower is closed and locked
D 0 12804 5 2 The down door of The Roof of Northwest Tower is closed and locked
D 0 12805 4 2 The up door of The Battlemages' Quarters is closed and locked
D 0 12806 5 2 The down door of The Roof of Southwest Tower is closed and locked
D 0 12807 4 2 The up door of The Healing Chambers is closed and locked
D 0 12808 5 2 The down door of The Roof of Southeast Tower is closed and locked
D 0 12809 4 2 The up door of A Dusty Chamber is closed and locked
D 0 12809 5 2 The down door of A Dusty Chamber is closed and locked
D 0 12810 5 2 The down door of The Roof of the Cursed Northeast Tower is closed and locked
D 0 12811 0 2 The north door of Insanity is closed and locked
D 0 12812 2 2 The south door of Insanity is closed and locked
D 0 12826 3 2 The west door of Insanity is closed and locked
D 0 12827 1 2 The east door of Insanity is closed and locked
D 0 12828 1 2 The east door of Insanity is closed and locked
D 0 12829 3 2 The west door of Insanity is closed and locked
D 0 12830 3 2 The west door of Insanity is closed and locked
D 0 12831 1 2 The east door of Insanity is closed and locked
O 0 12529 0 12500 *A nasty guillotine loaded to The Temple of Anon
O 0 12521 0 12500 *A city fountain loaded to The Temple of Anon
M 0 12524 1 12500 1 *Load Cuervo the headsman
E 0 12530 0 6 *A headsman's black face mask is loaded over the head of Cuervo the headsman
M 0 12544 8 12500 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12500 1 12501 1 *Load Gath the Healer
M 0 12543 6 12507 6 *Load a cat
O 0 12521 0 12512 *A city fountain loaded to Victory Parade West
M 0 12539 3 12512 3 *Load a beggar
M 0 12535 3 12513 3 *Load a child
M 0 12534 3 12514 3 *Load a citizen
M 0 12546 8 12516 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12546 8 12517 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12501 1 12536 1 *Load the Druid Guildmaster
M 0 12515 1 12537 1 *Load a Druid Waiter
G 0 12502 0 *A barrel of argh's beer is given to a Druid Waiter
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Druid Waiter
G 0 12504 0 *A bottle of marius (tm) ale is given to a Druid Waiter
G 0 12505 0 *A bottle of rainman firebreather is given to a Druid Waiter
G 0 12506 0 *A bottle of mud specialty is given to a Druid Waiter
M 0 12532 1 12539 1 *Load the Castellan of Anon
G 0 12501 0 *A bronze key is given to the Castellan of Anon
E 0 12531 0 16 *The castellan's longsword is loaded wielded of the Castellan of Anon
M 0 12502 1 12541 1 *Load Jolob the Blacksmith
M 0 12503 1 12543 1 *Load the Armorer
G 0 12517 0 *A pair of tough leather boots is given to the Armorer
G 0 12518 0 *A narrow leather belt is given to the Armorer
G 0 12519 0 *A kamikaze headband is given to the Armorer
G 0 12520 0 *A wwi aviator's scarf is given to the Armorer
G 0 12522 0 *A gold ring is given to the Armorer
M 0 12504 1 12545 1 *Load the Weaponsmith
G 0 12513 0 *A heavy lead-sheathed club is given to the Weaponsmith
G 0 12514 0 *A sturdy mace is given to the Weaponsmith
G 0 12515 0 *A dagger is given to the Weaponsmith
G 0 12516 0 *A wickedly-curved scimitar is given to the Weaponsmith
M 0 12544 8 12546 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12505 1 12547 1 *Load the Mercenary Master
M 0 12547 1 12548 1 *Load Hobbit Mercenary
M 0 12548 1 12548 1 *Load Elven Mercenary
M 0 12549 1 12548 1 *Load Dwarven Mercenary
M 0 12550 1 12548 1 *Load Trollish Mercenary
M 0 12551 1 12548 1 *Load Hill Giant Mercenary
M 0 12552 1 12548 1 *Load Half-Dragon Mercenary
M 0 12506 1 12550 1 *Load the Mage
G 0 12509 0 *A scroll of identify is given to the Mage
G 0 12510 0 *A yellow potion of see invisible is given to the Mage
G 0 12528 0 *A psychedelic potion is given to the Mage
G 0 12540 0 *A blank scroll is given to the Mage
G 0 12541 0 *A shimmering potion is given to the Mage
M 0 12541 8 12551 8 *Load a beastly fido
M 0 12507 1 12553 1 *Load Mitzak the Sage
M 0 12545 8 12554 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12508 1 12555 1 *Load the Pet Shop Owner
M 0 12519 1 12556 1 *Load the mouse
M 0 12520 1 12556 1 *Load the badger
M 0 12521 1 12556 1 *Load the eagle
M 0 12522 1 12556 1 *Load the grizzly bear
M 0 12523 1 12556 1 *Load the elephant
M 0 12509 1 12560 1 *Load the Mage Guildmaster
M 0 12516 1 12561 1 *Load a Mage Waiter
G 0 12502 0 *A barrel of argh's beer is given to a Mage Waiter
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Mage Waiter
G 0 12504 0 *A bottle of marius (tm) ale is given to a Mage Waiter
G 0 12505 0 *A bottle of rainman firebreather is given to a Mage Waiter
G 0 12506 0 *A bottle of mud specialty is given to a Mage Waiter
M 0 12534 3 12565 3 *Load a citizen
M 0 12510 1 12566 1 *Load the Grocer
G 0 12507 0 *A torch is given to the Grocer
G 0 12508 0 *A hooded brass lantern is given to the Grocer
G 0 12511 0 *A buffalo water skin is given to the Grocer
G 0 12512 0 *A jug of water is given to the Grocer
G 0 12543 0 *A sturdy canvas tent is given to the Grocer
G 0 12544 0 *A sturdy wooden rowboat is given to the Grocer
M 0 12511 1 12568 1 *Load the Baker
G 0 12523 0 *A sweet cake is given to the Baker
G 0 12524 0 *A roll is given to the Baker
G 0 12525 0 *A sandwich is given to the Baker
G 0 12526 0 *A huge loaf of bread is given to the Baker
M 0 12544 8 12569 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12512 1 12570 1 *Load the Bartender
G 0 12502 0 *A barrel of argh's beer is given to the Bartender
G 0 12503 0 *A bottle of yaegar (tm) beer is given to the Bartender
G 0 12504 0 *A bottle of marius (tm) ale is given to the Bartender
G 0 12505 0 *A bottle of rainman firebreather is given to the Bartender
G 0 12506 0 *A bottle of mud specialty is given to the Bartender
G 0 12527 0 *A cup of coffee is given to the Bartender
M 0 12538 6 12571 6 *Load a drunk
M 0 12536 6 12573 6 *Load the janitor
M 0 12533 3 12574 3 *Load a citizen
M 0 12545 8 12574 8 *Load a City Guard
E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard
E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard
E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard
E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard
E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard
E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard
E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard
E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard
M 0 12513 1 12577 1 *Load the Warrior Guildmaster
M 0 12517 1 12578 1 *Load a Warrior Waiter
G 0 12502 0 *A barrel of argh's beer is given to a Warrior Waiter
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Warrior Waiter
G 0 12504 0 *A bottle of marius (tm) ale is given to a Warrior Waiter
G 0 12505 0 *A bottle of rainman firebreather is given to a Warrior Waiter
G 0 12506 0 *A bottle of mud specialty is given to a Warrior Waiter
M 0 12525 1 12579 1 *Load Aod the dealer
G 0 12528 0 *A psychedelic potion is given to Aod the dealer
M 0 12537 8 12580 8 *Load a footpad
E 0 12532 0 16 *A sap is loaded wielded of a footpad
M 0 12542 6 12581 6 *Load a huge sewer rat
M 0 12540 2 12582 2 *Load a thief
M 0 12514 1 12584 1 *Load the Thieves Guildmaster
M 0 12518 1 12585 1 *Load a Greasy Bartender
G 0 12502 0 *A barrel of argh's beer is given to a Greasy Bartender
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Greasy Bartender
G 0 12504 0 *A bottle of marius (tm) ale is given to a Greasy Bartender
G 0 12505 0 *A bottle of rainman firebreather is given to a Greasy Bartender
G 0 12506 0 *A bottle of mud specialty is given to a Greasy Bartender
M 0 12527 1 12588 1 *Load the Cleric Guildmaster
M 0 12530 1 12589 1 *Load a Cleric Waiter
G 0 12502 0 *A barrel of argh's beer is given to a Cleric Waiter
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Cleric Waiter
G 0 12504 0 *A bottle of marius (tm) ale is given to a Cleric Waiter
G 0 12505 0 *A bottle of rainman firebreather is given to a Cleric Waiter
G 0 12506 0 *A bottle of mud specialty is given to a Cleric Waiter
M 0 12529 1 12591 1 *Load a Vampire Waiter
G 0 12502 0 *A barrel of argh's beer is given to a Vampire Waiter
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Vampire Waiter
G 0 12504 0 *A bottle of marius (tm) ale is given to a Vampire Waiter
G 0 12505 0 *A bottle of rainman firebreather is given to a Vampire Waiter
G 0 12506 0 *A bottle of mud specialty is given to a Vampire Waiter
M 0 12526 1 12592 1 *Load the Vampire Guildmaster
M 0 12533 3 12594 3 *Load a citizen
M 0 12531 1 12598 1 *Load a Ranger Waitress
G 0 12502 0 *A barrel of argh's beer is given to a Ranger Waitress
G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Ranger Waitress
G 0 12504 0 *A bottle of marius (tm) ale is given to a Ranger Waitress
G 0 12505 0 *A bottle of rainman firebreather is given to a Ranger Waitress
G 0 12506 0 *A bottle of mud specialty is given to a Ranger Waitress
M 0 12528 1 12599 1 *Load the Ranger Guildmaster
M 0 12553 1 12690 1 *Load Salvatore
G 0 12545 0 *A piece of battered fried fish is given to Salvatore
G 0 12546 0 *A pile of steaming chips is given to Salvatore
G 0 12547 0 *Chips with salt and sauce is given to Salvatore
G 0 12548 0 *A black pudding is given to Salvatore
G 0 12549 0 *A white pudding is given to Salvatore
G 0 12550 0 *A piece of pizza is given to Salvatore
G 0 12551 0 *A lump of lard is given to Salvatore
G 0 12552 0 *A potato scallop is given to Salvatore
G 0 12553 0 *Some curry sauce is given to Salvatore
G 0 12554 0 *Chicken kiev is given to Salvatore
G 0 12555 0 *A crumbed drumstick is given to Salvatore
G 0 12556 0 *A battered sav is given to Salvatore
G 0 12557 0 *A kabana is given to Salvatore
G 0 12558 0 *A fish cake is given to Salvatore
G 0 12559 0 *It's... haggis is given to Salvatore
O 0 12707 0 12693 *A wall beacon loaded to Inside the North Tower, West Gatehouse
O 0 12707 0 12694 *A wall beacon loaded to Inside the Western City Wall
O 0 12707 0 12696 *A wall beacon loaded to Inside the Western City Wall
M 0 12702 8 12696 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
O 0 12707 0 12697 *A wall beacon loaded to Northwest Tower
O 0 12707 0 12698 *A wall beacon loaded to Inside the South Tower, West Gatehouse
O 0 12707 0 12699 *A wall beacon loaded to Inside the Western City Wall
O 0 12707 0 12701 *A wall beacon loaded to Inside the Western City Wall
M 0 12702 8 12701 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
O 0 12707 0 12702 *A wall beacon loaded to Southwest Tower
O 0 12707 0 12705 *A wall beacon loaded to Inside the North Tower, East Gatehouse
O 0 12707 0 12706 *A wall beacon loaded to Inside the South Tower, East Gatehouse
O 0 12708 0 12707 *A pot of boiling oil loaded to The Gatehouse
O 0 12709 0 12707 *A murder hole loaded to The Gatehouse
O 0 12708 0 12708 *A pot of boiling oil loaded to The Gatehouse
O 0 12709 0 12708 *A murder hole loaded to The Gatehouse
O 0 12707 0 12709 *A wall beacon loaded to Inside the Eastern City Wall
O 0 12707 0 12711 *A wall beacon loaded to Inside the Eastern City Wall
M 0 12702 8 12711 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
O 0 12707 0 12712 *A wall beacon loaded to Northeast Tower
O 0 12707 0 12713 *A wall beacon loaded to Inside the Eastern City Wall
O 0 12707 0 12715 *A wall beacon loaded to Inside the Eastern City Wall
O 0 12707 0 12716 *A wall beacon loaded to Southeast Tower
M 0 12702 8 12716 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
M 0 12691 4 12718 4 *Load an east wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard
O 0 12707 0 12721 *A wall beacon loaded to Within the Walls
O 0 12707 0 12724 *A wall beacon loaded to Within the Walls
M 0 12702 8 12726 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
O 0 12707 0 12727 *A wall beacon loaded to Within the Walls
O 0 12707 0 12731 *A wall beacon loaded to Within the Walls
O 0 12707 0 12732 *A wall beacon loaded to Within the Walls
O 0 12707 0 12736 *A wall beacon loaded to Within the Walls
M 0 12702 8 12737 8 *Load a crossbowman
E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman
E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman
E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman
E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman
O 0 12707 0 12739 *A wall beacon loaded to Within the Walls
O 0 12707 0 12742 *A wall beacon loaded to Within the Walls
O 0 12714 0 12744 *A torn scroll loaded to Base of Northeast Tower
M 0 12703 1 12745 1 *Load the guard smith
O 0 12707 0 12759 *A wall beacon loaded to Atop the Gatehouse
O 0 12707 0 12760 *A wall beacon loaded to Atop the Gatehouse
M 0 12694 4 12760 4 *Load an west wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard
M 0 12691 4 12765 4 *Load an east wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard
M 0 12708 4 12766 4 *Load a sailor
E 0 12731 0 16 *A cutlass is loaded wielded of a sailor
M 0 12691 4 12768 4 *Load an east wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard
O 0 12723 0 12769 *A barrel of ale loaded to The Pier
O 0 12724 0 12769 *An empty barrel loaded to The Pier
O 0 12730 0 12769 *A scow loaded to The Pier
M 0 12707 4 12769 4 *Load a burly worker
G 0 12723 0 *A barrel of ale is given to a burly worker
E 0 12722 0 16 *A belaying pin is loaded wielded of a burly worker
M 0 12709 1 12769 1 *Load the dock master
G 0 12729 0 *A warehouse key is given to the dock master
M 0 12694 4 12771 4 *Load an west wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard
M 0 12694 4 12774 4 *Load an west wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard
O 0 12723 0 12775 *A barrel of ale loaded to A Warehouse
O 0 12724 0 12775 *An empty barrel loaded to A Warehouse
O 0 12725 0 12775 *A lantern loaded to A Warehouse
O 0 12726 0 12775 *A coiled rope loaded to A Warehouse
O 0 12727 0 12775 *A leather backpack loaded to A Warehouse
O 0 12728 0 12775 *A bolt of cloth loaded to A Warehouse
M 0 12693 4 12777 4 *Load a north wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard
M 0 12693 4 12782 4 *Load a north wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard
M 0 12697 1 12782 1 *Load the north wall guard captain
E 0 12691 0 16 *An ornate longsword is loaded wielded of the north wall guard captain
E 0 12692 0 5 *An ornate breastplate is loaded on the body of the north wall guard captain
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the north wall guard captain
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the north wall guard captain
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the north wall guard captain
E 0 12695 0 6 *An ornate helm is loaded over the head of the north wall guard captain
E 0 12696 0 11 *An ornate shield is loaded as a shield of the north wall guard captain
E 0 12697 0 17 *A throwing spear is loaded held in the hands of the north wall guard captain
E 0 12698 0 1 *A signet ring is loaded on the left finger of the north wall guard captain
M 0 12693 4 12787 4 *Load a north wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard
M 0 12692 4 12788 4 *Load a south wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard
M 0 12696 1 12791 1 *Load the south wall guard captain
E 0 12691 0 16 *An ornate longsword is loaded wielded of the south wall guard captain
E 0 12692 0 5 *An ornate breastplate is loaded on the body of the south wall guard captain
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the south wall guard captain
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the south wall guard captain
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the south wall guard captain
E 0 12695 0 6 *An ornate helm is loaded over the head of the south wall guard captain
E 0 12696 0 11 *An ornate shield is loaded as a shield of the south wall guard captain
E 0 12697 0 17 *A throwing spear is loaded held in the hands of the south wall guard captain
E 0 12698 0 1 *A signet ring is loaded on the left finger of the south wall guard captain
M 0 12692 4 12793 4 *Load a south wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard
M 0 12692 4 12798 4 *Load a south wall guard
E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard
E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard
E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard
E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard
E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard
E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard
M 0 12695 1 12799 1 *Load the east wall guard captain
E 0 12691 0 16 *An ornate longsword is loaded wielded of the east wall guard captain
E 0 12692 0 5 *An ornate breastplate is loaded on the body of the east wall guard captain
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the east wall guard captain
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the east wall guard captain
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the east wall guard captain
E 0 12695 0 6 *An ornate helm is loaded over the head of the east wall guard captain
E 0 12696 0 11 *An ornate shield is loaded as a shield of the east wall guard captain
E 0 12697 0 17 *A throwing spear is loaded held in the hands of the east wall guard captain
E 0 12698 0 1 *A signet ring is loaded on the left finger of the east wall guard captain
M 0 12699 1 12800 1 *Load a knight
E 0 12699 0 5 *A suit of plate mail is loaded on the body of a knight
E 0 12700 0 16 *A finely-made broadsword is loaded wielded of a knight
E 0 12701 0 11 *A knight's shield is loaded as a shield of a knight
E 0 12702 0 6 *A knight's helm is loaded over the head of a knight
E 0 12703 0 9 *A pair of mail gauntlets is loaded on the hands of a knight
E 0 12704 0 1 *A holy signet ring is loaded on the left finger of a knight
M 0 12698 1 12801 1 *Load the west wall guard captain
E 0 12691 0 16 *An ornate longsword is loaded wielded of the west wall guard captain
E 0 12692 0 5 *An ornate breastplate is loaded on the body of the west wall guard captain
E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the west wall guard captain
E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the west wall guard captain
E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the west wall guard captain
E 0 12695 0 6 *An ornate helm is loaded over the head of the west wall guard captain
E 0 12696 0 11 *An ornate shield is loaded as a shield of the west wall guard captain
E 0 12697 0 17 *A throwing spear is loaded held in the hands of the west wall guard captain
E 0 12698 0 1 *A signet ring is loaded on the left finger of the west wall guard captain
M 0 12705 1 12802 1 *Load a ghost
O 0 12717 0 12803 *A footlocker loaded to The Top of Northwest Tower
P 0 12715 0 12717 1 *An old key put inside an old key
P 0 12716 0 12717 1 *An old scroll put inside an old scroll
O 0 12718 0 12803 *An ancient tapestry loaded to The Top of Northwest Tower
M 0 12701 1 12803 1 *Load the marshal
E 0 12705 0 5 *The marshal's uniform is loaded on the body of the marshal
E 0 12706 0 17 *The marshal's swagger stick is loaded held in the hands of the marshal
O 0 12719 0 12805 *An ancient tapestry loaded to The Battlemages' Quarters
M 0 12700 1 12805 1 *Load an elven battle mage
E 0 12732 0 1 *A ring of wizardry is loaded on the left finger of an elven battle mage
E 0 12733 0 17 *A staff of power is loaded held in the hands of an elven battle mage
E 0 12734 0 12 *A white robe of the magi is loaded about the shoulders of an elven battle mage
E 0 12735 0 8 *A pair of boots of speed is loaded on the feet of an elven battle mage
O 0 12720 0 12807 *An ancient tapestry loaded to The Healing Chambers
M 0 12706 1 12807 1 *Load a priestess of Vengeance
O 0 12721 0 12809 *An ancient tapestry loaded to A Dusty Chamber
M 0 12704 1 12809 1 *Load a vile spectre
E 0 12736 0 5 *A suit of invincible plate is loaded on the body of a vile spectre
O 0 12839 0 12811 *Melting clock loaded to Insanity
O 0 12831 0 12811 *Deep pool loaded to Insanity
M 0 12827 1 12811 1 *Load Salvador Dali
E 0 12840 0 6 *Dali's hat is loaded over the head of Salvador Dali
M 0 12841 8 12811 8 *Load cowboy
O 0 12845 0 12812 *A whirling vortex loaded to Insanity
M 0 12811 1 12812 1 *Load broken toy
M 0 12840 6 12817 6 *Load hippy
M 0 12837 2 12818 2 *Load wind
M 0 12833 6 12820 6 *Load vacuum
O 0 12831 0 12822 *Deep pool loaded to Insanity
M 0 12836 3 12822 3 *Load liquid
M 0 12832 3 12823 3 *Load world peace
M 0 12831 3 12824 3 *Load vague sense of nausea
G 0 12811 0 *Sponge is given to vague sense of nausea
M 0 12843 8 12826 8 *Load pillar of strength
M 0 12843 8 12827 8 *Load pillar of strength
M 0 12829 1 12831 1 *Load abstract vision of the future
E 0 12841 0 16 *Picture frame is loaded wielded of abstract vision of the future
M 0 12812 1 12833 1 *Load automaton
M 0 12813 1 12835 1 *Load crazy monkey
G 0 12827 0 *Fluffy slippers is given to crazy monkey
G 0 12828 0 *Bad smell  is given to crazy monkey
G 0 12829 0 *Frank black's headache is given to crazy monkey
G 0 12830 0 *Slick as snot is given to crazy monkey
G 0 12832 0 *Eerie is given to crazy monkey
M 0 12814 1 12837 1 *Load whirlwind
G 0 12823 0 *Rusty muffler is given to whirlwind
G 0 12824 0 *Cracked tea pot is given to whirlwind
G 0 12825 0 *Canine is given to whirlwind
G 0 12826 0 *Tarred with the same brush is given to whirlwind
M 0 12841 8 12838 8 *Load cowboy
M 0 12815 1 12839 1 *Load irritated pig
M 0 12844 1 12840 1 *Load white rabbit
M 0 12845 1 12840 1 *Load mello yello
M 0 12846 1 12840 1 *Load sunshine superman
M 0 12847 1 12840 1 *Load giant cat
M 0 12848 1 12840 1 *Load peter pan
M 0 12849 1 12840 1 *Load communism
M 0 12816 1 12842 1 *Load soul music
G 0 12819 0 *Eel skin is given to soul music
G 0 12820 0 *Vial of mucous is given to soul music
G 0 12838 0 *A psychedelic potion is given to soul music
G 0 12843 0 *A blank scroll is given to soul music
G 0 12844 0 *A shimmering potion is given to soul music
M 0 12838 8 12843 8 *Load foaming maniac
M 0 12817 1 12845 1 *Load insane muppet
M 0 12842 8 12846 8 *Load heroin
M 0 12818 1 12847 1 *Load sentient elbow
M 0 12839 6 12850 6 *Load prozac
M 0 12831 3 12851 3 *Load vague sense of nausea
G 0 12811 0 *Sponge is given to vague sense of nausea
M 0 12819 1 12852 1 *Load carrot
G 0 12817 0 *Glowing star is given to carrot
G 0 12818 0 *Aura of banality is given to carrot
G 0 12821 0 *Dead turtle is given to carrot
G 0 12822 0 *Dead penguin is given to carrot
M 0 12820 1 12854 1 *Load vogue
G 0 12833 0 *Mush is given to vogue
G 0 12834 0 *Mush is given to vogue
G 0 12835 0 *Mush is given to vogue
G 0 12836 0 *Mush is given to vogue
M 0 12841 8 12855 8 *Load cowboy
M 0 12821 1 12856 1 *Load shiny silver bullet
G 0 12812 0 *Green oil is given to shiny silver bullet
G 0 12813 0 *Bottle of red is given to shiny silver bullet
G 0 12814 0 *Bottle of white is given to shiny silver bullet
G 0 12815 0 *Firebreather is given to shiny silver bullet
G 0 12816 0 *Liquid orgasm is given to shiny silver bullet
G 0 12837 0 *Hot diesel is given to shiny silver bullet
M 0 12835 6 12857 6 *Load bowel movement
M 0 12834 6 12858 6 *Load birth
E 0 12842 0 16 *Gasp is loaded wielded of birth
M 0 12828 1 12859 1 *Load drug that killed River Phoenix
G 0 12838 0 *A psychedelic potion is given to drug that killed River Phoenix
M 0 12830 3 12859 3 *Load passing craze
G 0 12811 0 *Sponge is given to passing craze
M 0 12830 3 12860 3 *Load passing craze
G 0 12811 0 *Sponge is given to passing craze
S



#SHOPS
12503 9 0 0 0 0 150 80 0 23
12504 5 0 0 0 0 150 80 0 23
12505 0 0 0 0 0 150 80 0 23
12506 2 3 4 10 26 150 80 0 23
12508 0 0 0 0 0 150 50 0 23
12510 15 13 8 1 18 150 80 0 23
12511 19 0 0 0 0 180 20 0 23
12512 17 0 0 0 0 180 20 0 23
12515 17 0 0 0 0 200 0 0 23
12516 17 0 0 0 0 200 0 0 23
12517 17 0 0 0 0 200 0 0 23
12518 17 0 0 0 0 200 0 0 23
12525 5 9 10 15 18 180 20 0 23
12529 17 0 0 0 0 200 0 0 23
12530 17 0 0 0 0 200 0 0 23
12531 17 0 0 0 0 200 0 0 23
12553 19 0 0 0 0 180 20 0 23
12813 9 0 0 0 0 150 50 0 23
12814 5 0 0 0 0 150 50 0 23
12815 0 0 0 0 0 150 50 0 23
12816 2 3 4 10 26 150 50 0 23
12818 0 0 0 0 0 150 50 0 23
12819 15 13 8 1 18 150 50 0 23
12820 19 0 0 0 0 180 20 0 23
12821 17 0 0 0 0 180 20 0 23
12828 5 9 10 15 18 180 20 0 23
0



#MOBPROGS
#0

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