#AREADATA Name The City of Anon~ Builders None~ VNUMs 12500 12899 Continent 1 Mobtier 0 Credits {y[{G ALL {y]{c Yaegar {GThe City of Anon{X~ Security 9 Flags 0 End #MOBILES #12500 Gath healer~ Gath the Healer~ Gath, High Priest and Healer of Anon, greets you politely. ~ "Greetings, Fair Adventurer. How may I help thee? If thou art but a youngster I shall aid thee with my magic for free, but if thou art a veteran, then thou wilst have to pay... To see how I may help thee, type HEAL, which will also show you the cost of each service". ~ human~ ABDGL 0 HN 1000 0 99 16 15d80+5187 33d37+5662 3d39+61 none -38 -37 -39 -37 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12501 driud guildmaster~ the Druid Guildmaster~ The Druid Guildmaster stands here, patiently watching you. ~ "Welcome, my child, to the Guild of the Druids. Should you wish to practice a skill or spell that is within my area of expertise, simply type PRAC <skillname>. Typing PRAC without an argument will display what skills or spells you may learn here". ~ human~ ABGJKNb 0 HN 1000 0 10 1 2d21+59 7d7+82 2d4+6 none 4 6 6 9 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12502 jolob smith blacksmith~ Jolob the Blacksmith~ Jolob the Blacksmith grunts a greeting as you enter. ~ "Well, how can I help ye? If its repairs ye're after, then hand o'er the item that be damaged. If not, then I'm afeared there ain't nuthin' I can help ye with". ~ human~ ABG 0 HN 1000 0 99 16 22d59+6184 25d45+4979 3d39+62 none -37 -39 -39 -36 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12503 armorer~ the Armorer~ The Armorer offers to show you some of his wares. ~ "Welcome to my place of business, adventurer. Got something you're after? Just type BUY <Item>. If you want to know WHAT you can buy (usually a wise move) tpye LIST. If you're just after a specific type of item, say a shield, type LIST shield, and I'll show you what I have that matches that description. If you want to sell me something, type SELL <item>. If you just want to know what it's worth, type VALUE <item> and I'll give you a free valuation". ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 18d71+5917 10d10+61 none -40 -40 -39 -36 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12504 weaponsmith smith~ the Weaponsmith~ The Weaponsmith eyes you curiously. ~ "Greetings stranger, or have we met before? Never mind. Either way, to see what I have for sale, type LIST. if you want to buy an item you see there, type BUY <item> (simple, huh?). If you want me to buy something off you, type SELL <item>. If you just want a valuation, type VALUE <item> and I'll let you know what its worth for free". ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 33d37+5662 3d39+62 none -36 -39 -40 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12505 mercenary master~ the Mercenary Master~ The Mercenary Master grunts as you enter. ~ "Want a Mercenary? Then type LIST to see what I sell, then type BUY <name> to hire 'im. That's it. Now pay up or get out". ~ human~ ABG 0 HN 1000 0 99 16 25d45+4979 18d71+5917 10d10+61 none -40 -39 -40 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12506 mage~ the Mage~ The Mage smiles sweetly and asks how she may be of service. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY <item>. If you have something you think I may like to buy, type SELL <item>. Alternatively I can give you a free evaluation of the item- simply type VALUE <item>". ~ human~ ABG 0 HN 1000 0 99 16 28d39+4767 18d71+5917 7d16+63 none -38 -38 -37 -35 0 0 0 0 stand stand female 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12507 mitzak sage~ Mitzak the Sage~ Mitzak the Sage waves at you feebly as you enter his home. ~ "Hullo. Come to ID some equipment have you? Well, the process is quite simple really. Even dwarves can understand it... hmmph... yes now where was I? Ah yes... the process... hmmm... well, simply type GIVE <item> mitzak, and then I will identify it, tell you what it does, and hand it back. Easy, eh? Hmmph... Anyway..." ~ human~ ABG CDEF HN 1000 0 99 16 25d45+4979 30d39+5433 5d23+63 none -37 -37 -42 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12508 pet owner~ the Pet Shop Owner~ The Pet Shop Owner smiles politely and waits for your request. ~ "Greetings. You wish to buy a pet? Well, to see what I have in stock, type LIST. Be sure to note the Level of the items that interest you, as you can not buy a pet of higher level than yourself. When you see one that you want to buy, simply type BUY <pet>, and if you wish to name it, add the name that you want it to have to the same line, i.e, BUY mouse harold". ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 22d59+6184 10d10+61 none -39 -37 -41 -32 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12509 mage guildmaster~ the Mage Guildmaster~ The Mage Guildmaster welcomes you to his office. ~ "Welcome, friend, to the Guild of the Mages. Should you wish to practice a skill or spell that is within my area of expertise, simply type PRAC <skillname>. Typing PRAC without an argument will display what skills or spells you may learn here". ~ human~ ABGJKb 0 HN 1000 0 10 1 5d5+43 5d8+67 2d4+7 none 4 5 4 11 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12510 grocer~ the Grocer~ The Grocer smiles and welcomes you to her store. ~ "To see what you can buy here," she begins sweetly,"type LIST. If you see something you'd like, type BUY <item>. If you have something you think I may like to buy, type SELL <item>. Alternatively I can give you a free evaluation of the item- simply type VALUE <item>". ~ human~ ABG 0 HN 1000 0 99 16 15d80+5187 33d37+5662 3d39+61 none -40 -39 -39 -35 0 0 0 0 stand stand female 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12511 dwarf baker~ the Baker~ The Baker, a rough-looking dwarf, demands your business. ~ "Bread? Course I got bread, STUPID! Thats why it's called a BAKERY. I also got pies, rolls an' sandwiches. If ya want an exact list, then type LIST. If ya wanna buy something, then type BUY <item>. If ya think ya got sumptin' I might wanna buy, type SELL <item>. Now buy up!" ~ dwarf~ ABG J HN 1000 0 99 16 15d80+5187 33d37+5662 3d39+62 none -39 -40 -41 -34 0 0 LQ R stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12512 bartender~ the Bartender~ The Bartender grins smugly as he cleans a glass. ~ "Want a drink, friend? Of COURSE you do. Especially if you're one of them spellflinging types. To see whats on tap, type LIST. If you see something you fancy, well, then type BUY <item>. OK?" ~ human~ ABG 0 HN 1000 0 99 16 22d59+6184 18d71+5917 3d39+61 none -41 -39 -39 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12513 warrior guildmaster~ the Warrior Guildmaster~ The Warrior Guildmaster stares at you grimly. ~ "You want to train to fight? Good. You want to train to kill? Better. To see if I can help you, type PRAC, and that will list what I can teach you currently. If you see something you want to learn, type PRAC <skill>. Then you can kill KIll KILL!" ~ human~ ABGJKQb 0 HN 1000 0 10 1 5d8+67 4d5+35 2d6+8 none 4 6 7 8 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12514 thief guildmaster~ the Thieves Guildmaster~ The Thieves Guildmaster grins impishly at you. ~ "Sooooo... How can I help you? You want to learn how to STEAL???? How insulting! Are you insinuating that I am a- a THIEF??? Listen, we do NOT STEAL! We BORROW... Now with that out of the way, type PRAC to see what I can teach you, and PRAC skill to learn one of the skills shown." ~ human~ ABCGJKOb 0 HN 1000 0 10 1 4d12+75 5d8+67 2d6+8 none 4 4 3 8 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12515 druid waiter~ a Druid Waiter~ A Druid Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 9d59+1266 18d27+1178 5d13+38 none -21 -20 -22 -15 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12516 mage waiter~ a Mage Waiter~ A Mage Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 6d81+1095 8d65+1221 6d10+36 none -19 -19 -20 -17 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12517 warrior waiter~ a Warrior Waiter~ A Warrior Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 17d28+1136 17d28+1136 6d10+36 none -20 -20 -18 -15 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12518 greasy bartender~ a Greasy Bartender~ A Greasy Bartender is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 8d65+1221 18d27+1178 6d10+37 none -19 -20 -22 -14 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12519 mouse~ the mouse~ A small field mouse. ~ The mouse looks like a cute, little, fierce fighter. ~ human~ AI 0 0 400 0 4 0 2d4+16 2d6+21 1d5+3 none 9 9 10 12 0 0 0 0 stand stand none 40 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12520 badger~ the badger~ A loyal, vicious badger growls at you. ~ The badger looks like a fierce fighter. ~ human~ AI 0 0 400 0 10 1 5d6+51 4d12+75 2d4+7 none 7 4 4 9 0 0 0 0 stand stand none 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12521 eagle~ the eagle~ A large, quick, loyal eagle is here. ~ The eagle looks like a fierce fighter. ~ human~ AI P 0 400 0 15 2 6d10+99 6d10+99 2d6+9 none 2 3 3 8 0 0 0 0 stand stand none 150 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12522 grizzly bear~ the grizzly bear~ A large, loyal grizzly bear is here. ~ The grizzly bear looks like a strong, fierce fighter. ~ human~ AI 0 0 0 0 20 3 8d10+135 9d11+168 3d5+11 none 1 -2 -1 3 0 0 0 0 stand stand none 200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12523 elephant~ the elephant~ A HUGE Bull Elephant stomps its feet and lowers its head to charge. ~ The elephant is a BAD ASS. ~ human~ AI 0 0 0 0 30 5 12d14+307 7d27+327 5d6+20 none -4 -5 -6 -2 0 0 0 0 stand stand none 300 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12524 cuervo headsman~ Cuervo the headsman~ Cuervo the Headsman stands here eyeing you cautiously. ~ Cuervo has lopped more heads off with his trusty guillotine then you EVER will with your weapons. ~ human~ ABDG 0 HN 0 0 99 16 28d47+6463 15d80+5187 3d39+61 none -39 -39 -39 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12525 aod dealer~ Aod the dealer~ Aod the dealer stands in the shadows here. ~ Aod the dealer looks just like the hoodlum dealer types you see on TV. He's wearing a concert shirt, and Levi's 501 jeans. His hair is pulled back into a ponytail. A beard and moustache complete the look. Aod has brought some drugs with him from Generic MUD. <worn on penis> (Broke In) A Trojan (TM) Condom. AOD apparently practices safe sex... ~ human~ ACG DF 0 0 0 60 10 18d27+1178 17d28+1136 7d9+39 none -20 -20 -20 -14 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12526 vampire guildmaster~ the Vampire Guildmaster~ The Vampire Guildmaster greets you telepathically. ~ "Greetings," intones the Guildmaster, his thoughts ringing in your head."You wish to train in my arts? Very well. Type PRAC to see what you can learn from me, then PRAC <skill> to learn any skill that you desire. Say... you have a NICE cranium..." ~ human~ ABEGJKb 0 HN 0 0 10 1 5d8+67 2d21+59 2d4+6 none 8 5 5 11 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12527 cleric guildmaster~ the Cleric Guildmaster~ The Cleric Guildmaster bows before you. ~ "Welcome, honorable student, to the most honorable Guild of the Clerics. If you wish to learn here, type PRAC to see what I may teach you. If you see a skill you'd like to learn, type PRAC <skill> to learn it. Practice well, train hard, and dedicate yourself to the higher disciplines of the healing arts". ~ human~ ABGJKPb 0 HN 1000 0 10 1 4d12+75 4d12+75 2d3+6 none 5 8 3 9 0 A 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12528 ranger guildmaster~ the Ranger Guildmaster~ The Ranger Guildmaster sqwaks loudly and welcomes you to her nest. ~ "*>SCREECH<* You wish to learn Ranger skills? Type PRAC to see what I can teach you, and if there is something I can teach you that you wish to learn, type PRAC <skill>. *>SQWAAK<*" ~ unique~ ABGJKYb DFJLT HN 1000 0 10 1 4d5+35 4d5+35 2d5+8 none 6 3 7 7 0 A J LQ stand stand female 100 AHMV ABCDEFGHIJKP medium unknown V -1 A -1 #12529 vampire waiter~ a Vampire Waiter~ A Vampire Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 22d24+1418 20d26+1313 7d8+36 none -20 -20 -21 -17 0 0 0 0 stand stand none 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12530 cleric waiter~ a Cleric Waiter~ A Cleric Waiter is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 9d59+1266 8d65+1221 7d9+39 none -20 -20 -20 -17 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12531 ranger waitress~ a Ranger Waitress~ A Ranger Waitress is here serving drinks. ~ A prominent employee of the Guild. Honest, Reliable and Courteous (yeah right). ~ human~ ABG 0 HN 0 0 60 10 17d28+1136 8d65+1221 5d13+38 none -20 -23 -20 -16 0 0 0 0 stand stand female 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12532 castellan~ the Castellan of Anon~ The Castellan of Anon politely welcomes you to his city. ~ The Castellan is a tall, lean man of middle years with graying hair and a sinewy frame. He is always polite and helpful, but is more than prepared to do what it takes to defend his city. A veteran of more than twenty years of combat, he is not a man to be toyed with. ~ human~ AG CD HN 1000 0 60 10 13d42+1361 8d65+1221 7d9+38 none -21 -20 -21 -16 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12533 citizen~ a citizen~ A citizen of Anon passes by you. ~ Anon is not a huge city in terms of population, but there are a fair number of residents, such as this fellow. ~ human~ AG 0 0 0 0 5 0 3d5+26 5d6+51 2d2+4 none 7 6 6 11 0 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12534 citizen~ a citizen~ A citizen of Anon passes by you. ~ Anon is not a huge city in terms of population, but there are a fair number of residents, such as this lady. ~ human~ AG 0 0 0 0 5 0 5d5+43 2d6+21 1d3+3 none 10 9 11 12 0 0 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12535 child~ a child~ A child frolics in the street here. ~ There are not that many children in Anon, so those that are present are treasured by the locals. However, this endearment certainly isn't shared by visitors, who find the spoiled brats insufferable. ~ human~ AG 0 0 0 0 3 0 1d3+5 4d5+35 1d3+3 none 10 9 10 14 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12536 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ "Grumble grumble... you don't think I got anything better to do than pick up YOUR crap? Grumble grumble... and these BLOODSTAINS! *SIGH*" ~ human~ AG D 0 900 0 6 1 5d5+43 2d2+12 2d2+4 none 7 10 9 10 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12537 footpad~ a footpad~ A footpad stalks around looking for an easy victim. ~ The footpad skulks about, looking for someone to conk over the head. ~ human~ ACG 0 0 -200 0 6 1 4d5+35 2d6+21 2d3+5 none 9 5 5 9 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12538 drunk~ a drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. He mumbles some thing unintelligible and stumbles away. ~ human~ AG 0 0 400 0 4 0 4d5+35 2d4+16 1d3+2 none 8 11 8 13 0 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12539 beggar~ a beggar~ A beggar is here, well... begging. ~ "Hey mista! Spare a veteran a dime?" ~ human~ ABG 0 0 400 0 3 0 2d2+12 1d5+8 1d3+2 none 8 7 12 14 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12540 thief~ a thief~ A thief adroitly cuts the strings of another fat merchant's purse. ~ This clever fellow has robbed dozens of unsuspecting visitors to Anon. ~ human~ AGH Q B 0 0 10 1 2d21+59 4d12+75 2d4+7 none 5 6 4 9 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12541 fido~ a beastly fido~ The beastly fido is here looking for food. ~ The beastly fido is foaming at the mouth. You smell the aroma of his latest kil l. ~ human~ AGH 0 0 0 0 5 0 3d5+26 5d6+51 2d3+5 none 9 8 8 13 0 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12542 rat~ a huge sewer rat~ A huge sewer rat that probably WOULDN'T taste like pumpkin pie. ~ Rats! Eeyew! They come up out of the sewer and steal the children of Anon. Good. ~ human~ AGH 0 0 0 0 3 0 2d6+21 2d2+12 1d3+2 none 10 8 8 12 0 0 0 0 stand stand none 30 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12543 cat~ a cat~ A stray cat rummages through some trash here. ~ The cat suddenly emerges, triumphant, with a half-eaten steak, and runs off. ~ dog~ AGH 0 0 0 0 2 0 3d5+26 1d2+5 1d3+2 none 9 11 10 16 H 0 0 0 stand stand female 20 AGHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #12544 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Anon Way :). ~ human~ ADG C HN 1000 0 50 8 16d24+835 11d38+904 7d7+31 none -16 -16 -13 -9 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12545 guard~ a City Guard~ A Member of the City Guard warns you to stay out of trouble. ~ This lady is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, she is the epitome of Truth, Justice and the Anon Way :). ~ human~ ADG C HN 1000 0 50 8 15d25+802 13d31+869 6d8+31 none -14 -16 -16 -12 0 0 0 0 stand stand female 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12546 guard~ a City Guard~ A Member of the City Guard stands rigidly at attention here. ~ This fellow is a member of one of the best Law Enforcement Agencies on the continent. Dedicated, loyal, efficient, he is the epitome of Truth, Justice and the Anon Way :). ~ human~ ABDG C HN 1000 0 50 8 11d38+904 16d24+835 7d7+32 none -13 -15 -14 -8 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12547 hobbit merc1~ Hobbit Mercenary~ A Hobbit Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ human~ AI F 0 0 0 15 2 6d11+107 6d11+107 3d5+10 none 0 1 0 7 0 0 0 0 stand stand male 150 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12548 elven elf merc2~ Elven Mercenary~ An Elven Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ elf~ AI DJ 0 0 0 20 3 10d11+194 6d21+208 2d9+12 none -2 -2 0 5 0 B B Z stand stand male 200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12549 dwarf dwarven merc3~ Dwarven Mercenary~ A Dwarven Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ dwarf~ AI J N 0 0 25 4 6d24+238 7d19+223 4d5+14 none -3 -3 -2 1 0 0 LQ R stand stand male 250 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12550 troll trollish merc4~ Trollish Mercenary~ A Trollish Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ troll~ AI FJc N 0 0 30 5 11d13+254 7d23+271 5d5+18 none -6 -6 -5 -3 D 0 BE HK stand stand male 300 ABHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #12551 giant merc5~ Hill Giant Mercenary~ A Hill Giant Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ unique~ AI 0 N 0 0 35 5 4d51+347 14d14+367 3d12+22 none -6 -6 -8 -2 0 0 HI JP stand stand male 350 AHMV ABCDEFGHIJK large unknown V -1 A -1 #12552 half-dragon dragon merc6~ Half-Dragon Mercenary~ A Half-Dragon Mercenary scowls menacingly at you. ~ This Merc looks big and tough. Better be careful. ~ draconian~ AI DFPT 0 0 0 40 6 16d16+508 14d21+623 4d10+24 none -12 -9 -8 -4 0 LQ EHI FGJ stand stand male 400 AHMVXc ABCDEFGHIJKPQ medium unknown V -1 A -1 #12553 salvatore~ Salvatore~ Salvatore says, in a broad Scottish accent, "What yer havin'?" ~ Salvatore is a broad man of Mediterranean descent in his middle years. He goes on to tell you that you can have anything you want, as long as it's deep-fried. That includes the pizza... ~ human~ ABDG 0 HN 1000 0 99 16 30d39+5433 18d71+5917 5d23+63 none -39 -38 -38 -34 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12691 east wall guard~ an east wall guard~ An east wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ ADG 0 HN 500 0 50 8 16d24+835 11d38+904 7d7+32 none -15 -16 -16 -12 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12692 south wall guard~ a south wall guard~ A south wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ ADG 0 HN 500 0 50 8 16d24+835 11d38+904 7d7+31 none -14 -12 -14 -11 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12693 north wall guard~ a north wall guard~ A north wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ ADG 0 HN 500 0 50 8 11d38+904 11d38+904 7d7+32 none -15 -14 -13 -9 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12694 west wall guard~ an west wall guard~ An west wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ ADG 0 HN 500 0 50 8 15d25+802 16d24+835 6d8+31 none -15 -14 -14 -8 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12695 guard captain east wall~ the east wall guard captain~ The east wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABDG CDEF HN 800 0 55 9 17d26+1015 20d20+946 6d9+34 none -14 -15 -15 -14 0 0 0 0 stand stand male 550 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12696 guard captain south wall~ the south wall guard captain~ The south wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABDG CDEF HN 800 0 55 9 17d26+1015 6d81+1095 6d9+33 none -17 -16 -16 -14 0 0 0 0 stand stand male 550 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12697 guard captain north wall~ the north wall guard captain~ The north wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABDG CDEF HN 800 0 55 9 17d28+1136 17d26+1015 6d9+34 none -17 -18 -18 -13 0 0 0 0 stand stand male 550 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12698 guard captain west wall~ the west wall guard captain~ The west wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABDG CDEF HN 800 0 55 9 16d27+977 20d20+946 7d8+35 none -18 -17 -17 -15 0 0 0 0 stand stand male 550 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12699 knight~ a knight~ A well-armored knight strolls the battlements. ~ The knights of Anon are a well-respected and renowned order that has been in existence for 15 generations. However constant wars and incursions of chaos have severely depleted their numbers, and now very few remain. ~ human~ ABDG CDEF HN 1000 0 58 9 9d59+1266 17d26+1015 4d15+34 none -19 -16 -21 -15 0 0 0 0 stand stand male 580 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12700 battle mage~ an elven battle mage~ An elven battle mage stands ready. ~ While Elves are not by nature particularly interested in war or soldiering, there are, as in all races, "black sheep" who feel the call to arms as keenly as any Dwarven or Human mercenary. These few become mercenaries or adventurers. Some of them, such as this fellow, labor for the forces of good, if the price is right. ~ human~ ABDG CDEFP 0 0 0 120 9 1000d4+10000 18d27+1178 15d15+70 none -17 -19 -16 -15 0 0 0 0 stand stand male 560 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12701 marshal~ the marshal~ The marshal of the guards marches back and forth, inspecting his men. ~ This ancient veteran is clad in an immaculate uniform that sports more medals than it does material. He marches proudly along, constantly on duty, ever eager to make sure order is maintained on HIS walls. ~ human~ ABDG CDEF HN 800 0 62 10 9d59+1266 13d42+1361 7d9+38 none -21 -20 -23 -18 0 0 0 0 stand stand male 620 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12702 crossbowman~ a crossbowman~ A crossbowman patrols here, alert for invaders. ~ The crossbowmen of the city of Anon are renowned for their marksmanship across the land. Only the very best can ever hope to join their elite ranks. ~ human~ ABDG 0 N 400 0 48 8 11d38+904 10d35+705 2d27+29 none -14 -15 -15 -10 0 0 0 0 stand stand male 480 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12703 smith~ the guard smith~ The wall guard smith grunts at you. ~ This doughty dwarf spends all his time repairing damaged equipment. He isn't one for much conversation. ~ dwarf~ ABDG CDEFJ HN 0 0 59 9 9d59+1266 18d27+1178 6d10+36 none -20 -19 -21 -14 0 0 LQ R stand stand male 590 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12704 spectre~ a vile spectre~ A vile spectre lunges at you. ~ This is the evil soul of a vile sergeant-at-arms who imprisoned the young girl here who eventually slew him, dying herself in the process. He has been condemned to remain here for eternity in punishment for his sins. ~ human~ ABDFG CDEFP HN -1000 0 60 10 17d28+1136 8d65+1221 7d9+39 none -20 -19 -20 -16 0 0 0 0 stand stand none 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12705 ghost~ a ghost~ A nearly-insubstantial ghost flits silently about. ~ This is the tormented soul of an innocent peasant girl, captured and dragged here by a wicked guard intent on marrying her. She slew him while trying to escape, but died herself in the process, slipping in his blood and breaking her neck. Her spirit remains here, tormented by its misery. ~ human~ ABDGH CDEFP BHN 1000 0 60 10 8d65+1221 6d81+1095 6d10+36 none -21 -20 -21 -15 0 0 0 0 stand stand none 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12706 priestess~ a priestess of Vengeance~ A priestess of Vengeance is here tending to the sick. ~ This kind woman cures the injuries and ailments of the city guards. She smiles at you as you enter, and bids you state your injuries so she can heal them. ~ human~ ABDGL CDEF HN 1000 0 60 10 6d81+1095 13d42+1361 6d10+36 none -20 -23 -19 -16 0 0 0 0 stand stand female 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12707 worker~ a burly worker~ A burly worker shoves a heavy barrel onto a scow. ~ These burly fellows would be a tough foe in a barroom brawl. They have more tattoos than skin, it seems, and more hair than the average Kodiak grizzly. ~ human~ ADG 0 N 0 0 8 1 2d21+59 5d5+43 2d3+5 none 7 5 7 10 0 0 0 0 stand stand male 80 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12708 sailor~ a sailor~ A crusty old sailor swigs from his bottle of rum. ~ This disreputable-looking fellow is a crew member from one of the scows. He is simply waiting till its time to go. ~ human~ ADG 0 N 0 0 7 1 3d5+26 3d5+26 2d4+7 none 10 6 7 10 0 0 0 0 stand stand male 70 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12709 dock master~ the dock master~ The dock master is here checking cargo inventories. ~ He is far too busy to speak to you. ~ human~ ABDG 0 H 400 0 12 2 6d9+91 5d8+67 2d5+8 none 4 4 3 7 0 0 0 0 stand stand male 120 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12811 broken toy~ broken toy~ Broken toy shivers and suffers. ~ Its rude to stare at people. ~ human~ ABDGL CF HN 1000 0 99 16 30d39+5433 33d37+5662 9d12+64 none -41 -41 -39 -37 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12812 automaton~ automaton~ Automaton is here. ~ A gleaming silver construct. Bright yellow eyes glare malevolently from two deep black sockets in its bulky cranium. ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 18d71+5917 5d23+63 none -37 -40 -39 -37 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12813 monkey~ crazy monkey~ Crazy monkey with a wooden leg throws tomatoes at you. ~ A wounded veteran of some pointless war fought centuries ago on distant, blood soaked fields against villainous otherworldly primates of unsure origin and diabolical nature. ~ human~ ABG 0 HN 1000 0 99 16 22d59+6184 25d45+4979 3d39+62 none -37 -37 -40 -34 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12814 whirlwind~ whirlwind~ Whirlwind whirls. ~ A rather unusual abberation from the elemental plane of air with a sentience akin to that of an average human of your own dimension. ~ human~ ABG 0 HN 1000 0 99 16 28d47+6463 15d80+5187 3d39+61 none -42 -38 -38 -34 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12815 pig~ irritated pig~ Irritated pig, the porcine swine. ~ Irritated pig, sole survivor of a fatal meeting between George Orwell's Animal Farm and an abattoir. ~ human~ ABG 0 HN 1000 0 99 16 30d39+5433 18d71+5917 3d39+61 none -40 -39 -39 -37 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12816 soul music~ soul music~ Sweet soul music. ~ "Doooo you like soul music, sweet soul music???" ~ human~ ABG 0 HN 1000 0 99 16 15d80+5187 22d59+6184 5d23+63 none -38 -39 -36 -37 0 0 0 0 stand stand female 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12817 insane muppet~ insane muppet~ Insane muppet swears at the stars. ~ Angry young drop-out from an old TV show who never quite recovered in the usual way and instead hangs around low east-end dives in hopes of some vain retribution. ~ human~ ABG 0 HN 1000 0 99 16 18d71+5917 22d59+6184 3d39+61 none -39 -39 -39 -34 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12818 sentient elbow~ sentient elbow~ Sentient elbow. ~ "DAWN OF THE ELBOWS!" its a funny anime film... never mind ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 33d37+5662 9d12+64 none -36 -40 -39 -33 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12819 carrot~ carrot~ Carrot carrot carrot. ~ A carrot is a vegetable. ~ human~ ABG 0 HN 1000 0 99 16 18d71+5917 33d37+5662 7d16+63 none -37 -38 -38 -33 0 0 0 0 stand stand female 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12820 vogue~ vogue~ Vogue flows. ~ Attitude. ~ human~ ABG 0 HN 1000 0 99 16 22d59+6184 22d59+6184 10d10+61 none -39 -38 -36 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12821 bullet~ shiny silver bullet~ Shiny silver bullet has been loaded. ~ Long, tall, gleaming silver phallic symbol creation of the mind of a rather bored script writer decades before TV became popular. ~ human~ ABG 0 HN 1000 0 99 16 33d37+5662 28d47+6463 10d10+61 none -39 -40 -40 -35 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12827 salvador~ Salvador Dali~ Salvador Dali takes notes. ~ "Verily, a truer scene of surrealism was never before seen!" ~ human~ ABDG 0 HN 0 0 99 16 33d37+5662 18d71+5917 3d39+62 none -37 -38 -38 -36 0 0 0 0 stand stand male 990 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12828 drug~ drug that killed River Phoenix~ The drug that killed River Phoenix. ~ Don't take it. ~ human~ ACG DF 0 0 0 60 10 9d59+1266 8d65+1221 6d10+37 none -20 -20 -18 -17 0 0 0 0 stand stand male 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12829 vision~ abstract vision of the future~ Abstract vision of the future escapes museum. Details Page 12. ~ I doubt it will return. ~ human~ AG CD HN 1000 0 60 10 8d65+1221 18d27+1178 5d13+38 none -18 -19 -18 -13 0 0 0 0 stand stand none 600 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12830 passing craze~ passing craze~ A passing craze passes. ~ It was out before it was in. ~ human~ AG 0 0 0 0 8 1 5d6+51 5d5+43 1d5+4 none 4 6 7 9 0 0 0 0 stand stand male 80 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12831 vague nausea~ vague sense of nausea~ Vague sense of nausea plagues you. ~ With all these colors its hardly surprising. ~ human~ AG 0 0 0 0 8 1 4d12+75 3d5+26 2d3+5 none 7 8 6 9 0 0 0 0 stand stand female 80 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12832 world peace~ world peace~ World peace. ~ There's no such thing, you must be imagining it. Maybe not. ~ human~ AG 0 0 0 0 5 0 2d6+21 4d5+35 1d3+2 none 6 8 8 11 0 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12833 vacuum~ vacuum~ Vacuums suck. ~ Brrrrrrrr.... ~ human~ AG D 0 900 0 6 1 5d6+51 5d5+43 1d5+3 none 5 8 7 11 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12834 birth~ birth~ Birth occurs. ~ You are awed by the miracle of creation. ~ human~ ACG 0 0 -200 0 6 1 3d5+26 5d5+43 2d3+5 none 10 9 7 13 0 0 0 0 stand stand male 60 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12835 bowel movement~ bowel movement~ Bowel movement disturbs you. ~ Smelly substyle. ~ human~ AG 0 0 400 0 4 0 2d6+21 1d3+5 1d5+4 none 9 10 7 12 0 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12836 liquid~ liquid~ Liquid oozes. ~ Ichor of unknown origin. ~ human~ ABG 0 0 400 0 3 0 1d5+8 1d5+8 1d3+2 none 9 10 9 10 0 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12837 wind~ wind~ Wind is blowin'. ~ Check it for answers. ~ human~ AGH Q B 0 0 10 1 4d5+35 2d21+59 2d3+6 none 2 6 4 8 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12838 foaming maniac~ foaming maniac~ Foaming maniac toothy grins. ~ Looks familiar. ~ human~ AGH 0 0 0 0 5 0 3d5+26 4d5+35 1d3+3 none 8 8 7 11 0 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12839 prozac~ prozac~ Glowing prozac capsule. ~ You feel strangely better. ~ human~ AGH 0 0 0 0 3 0 4d5+35 2d2+12 1d3+2 none 10 10 9 12 0 0 0 0 stand stand none 30 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12840 hippy~ hippy~ Hippy on trip. ~ Wants it all to end. ~ human~ AGH 0 0 0 0 2 0 1d2+5 2d2+12 1d3+2 none 8 10 10 14 0 0 0 0 stand stand female 20 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12841 cowboy~ cowboy~ Cowboy is lonesome dove. ~ As I... walked down... the streets of Laredo. ~ human~ ADG C HN 1000 0 50 8 15d25+802 10d36+737 6d9+33 none -12 -13 -17 -9 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12842 heroin~ heroin~ Heroin entices you. ~ Nico enters with Velvet Underground. ~ human~ ADG C HN 1000 0 50 8 16d24+835 16d24+835 7d7+31 none -16 -16 -17 -10 0 0 0 0 stand stand female 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12843 pillar~ pillar of strength~ Pillar of strength. ~ Another bland euphemism come to life. ~ human~ ABDG C HN 1000 0 50 8 16d24+835 16d24+835 7d7+31 none -17 -17 -12 -8 0 0 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12844 rabbit~ white rabbit~ White rabbit. ~ "Ask Alice, when she's ten feet tall". ~ human~ AI F 0 0 0 15 2 6d9+91 6d10+99 3d5+10 none 3 2 2 9 0 A 0 0 stand stand male 150 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12845 mello yello~ mello yello~ Mello Yello. ~ A concept rather than a manifestation. ~ human~ AI D 0 0 0 20 3 8d10+135 9d11+168 3d7+14 none -1 0 0 5 0 A 0 0 stand stand male 200 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12846 sunshine superman~ sunshine superman~ Sunshine superman. ~ "Sunshine came softly through my... window today" ~ human~ AI 0 N 0 0 25 4 7d19+223 9d11+168 3d8+15 none -3 -3 -1 3 0 A 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12847 giant cat~ giant cat~ Giant cat devours London. ~ MEOW ~ dog~ AI 0 N 0 0 30 5 7d27+327 7d27+327 4d7+18 none -2 -5 -4 1 H A 0 0 stand stand male 300 AGHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #12848 peter pan~ peter pan~ Peter pan. ~ Another result of another bad trip. ~ human~ AI 0 N 0 0 35 5 13d16+389 14d17+458 5d7+23 none -8 -5 -6 -4 0 A 0 0 stand stand male 350 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #12849 communism~ communism~ Communism. ~ "For sale- Communist revolutions". ~ human~ AI DFP 0 0 0 40 6 17d17+658 14d17+458 5d8+25 none -7 -11 -9 -4 0 A 0 0 stand stand male 400 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #0 #OBJECTS #12500 key~ a tasselled key~ The Key to the City Gates. ~ nothingness~ key 0 AO 0 0 0 0 0 0 1 0 P #12501 key~ a bronze key~ The Key to the City Dungeon. ~ nothingness~ key 0 AO 0 0 0 0 0 0 1 0 P #12502 barrel beer~ a Barrel of Argh's beer~ A beer barrel has been left here. ~ nothingness~ drink 0 A 30 30 'beer' 0 0 0 60 50 P #12503 bottle beer~ a bottle of Yaegar (TM) beer~ A beer bottle has been left here.~ nothingness~ drink 0 A 4 4 'beer' 0 0 0 10 20 P #12504 bottle ale~ a Bottle of Marius (TM) ale~ A dark bottle of Marius (TM) ale has been left here.~ nothingness~ drink 0 A 5 5 'ale' 0 0 0 10 24 P #12505 bottle firebreather~ a Bottle of Rainman firebreather~ A firebreather has been left here.~ nothingness~ drink 0 A 8 8 'firebreather' 0 0 0 10 26 P #12506 bottle local~ a bottle of Mud specialty~ A dark bottle has been left here.~ nothingness~ drink 0 A 8 8 'local specialty' 0 0 0 10 25 P #12507 torch~ a torch~ A large torch.~ nothingness~ light 0 AQ 0 0 ADE 0 0 1 1 20 P #12508 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ nothingness~ light 0 AO 0 0 CFG 0 0 0 4 39 P E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #12509 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ nothingness~ scroll G A 20 'identify' '' '' '' 20 1 120 P #12510 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ nothingness~ potion G A 20 'detect invis' '' '' '' 20 1 140 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #12511 skin water buffalo~ a buffalo water skin~ A buffalo water skin is on the floor.~ nothingness~ drink 0 A 22 22 'water' 0 0 1 5 20 P A 13 29 #12512 jug water~ a jug of water~ A large jug of water sloshes on the floor.~ nothingness~ drink A A 60 60 'water' 0 0 1 85 40 P A 13 10 #12513 club~ a heavy lead-sheathed club~ A heavy club sheathed in lead lies here. ~ nothingness~ weapon 0 AN mace 4 3 crush 0 7 30 70 P A 18 -3 A 19 4 #12514 mace~ a Sturdy Mace~ A Sturdy Mace lies here. ~ nothingness~ weapon 0 AN exotic 2 7 pound 0 8 20 80 P A 18 1 A 19 1 #12515 dagger~ a Dagger~ A good backstabbing weapon, this. ~ nothingness~ weapon 0 AN dagger 3 3 pierce 0 6 15 60 P A 18 3 A 2 1 A 19 -4 #12516 wicked curved scimitar~ a Wickedly-Curved Scimitar~ A Wickedly-Curved Scimitar hums ominously here. ~ nothingness~ weapon BEGJ AN sword 4 5 slash 0 12 12 120 P A 1 2 #12517 boots~ a pair of tough leather boots~ A pair of tough leather boots lie here.~ nothingness~ armor 0 AG A C B ACDEFGHIJKLMNOPQRSTUVWXYZabcdef A 9 15 90 P A 17 -4 #12518 belt~ a narrow leather belt~ A narrow leather belt is curled up here.~ nothingness~ armor 0 AL B C AB 0 A 10 2 100 P A 13 30 #12519 kamikaze headband~ a kamikaze headband~ A kamikaze headband.~ nothingness~ armor 0 AE 0 AC AC 0 A 10 5 100 P A 19 5 #12520 scarf~ a WWI Aviator's Scarf~ A WWI aviator's scarf is here.~ nothingness~ armor 0 AC AB C B 0 A 15 5 150 P A 18 3 #12521 fountain~ a city fountain~ This fountain has been kindly provided by the Castellan of Anon.~ nothingness~ fountain 0 0 -1 -1 'water' 0 0 1 1000 0 P A 13 50 #12522 ring~ a gold ring~ A GOLD RING! ~ nothingness~ key A AB 0 0 0 0 0 17 1 170 P A 20 -1 A 13 11 #12523 cake ~ a sweet cake~ A sweet cake. ~ nothingness~ food 0 A 3 3 0 0 0 1 1 12 P #12524 roll~ a roll~ A bread roll. ~ nothingness~ food 0 A 5 5 0 0 0 1 1 15 P #12525 sandwich~ a sandwich~ A sandwich would make the perfect snack. ~ nothingness~ food 0 A 5 5 0 0 0 1 1 15 P #12526 loaf bread~ a HUGE loaf of bread~ This loaf of bread would fill you up for a day! ~ nothingness~ food 0 A 24 24 0 0 0 1 3 72 P #12527 coffee cup mug java~ a cup of coffee~ A mug o' hot java steams away here.~ nothingness~ drink 0 AO 1 1 'coffee' 0 0 0 1 15 P #12528 potion~ a psychedelic potion~ A psychedelic potion rolls around here.~ nothingness~ potion ABG A 45 'change sex' '' 'bless' '' 22 2 470 P #12529 guillotine~ a nasty guillotine~ A Guillotine with a razor-sharp blade stands ready here. ~ nothingness~ furniture 0 0 BD EIJKN E 0 0 1 1000 0 P #12530 mask~ a Headsman's Black Face Mask~ The Headsman's mask is here. ~ nothingness~ armor 0 AR CE ACE ACE CE A 99 75 990 P A 13 140 A 18 5 #12531 sword longsword~ the Castellan's Longsword~ The Castellan's Longsword is lying here in the dirt. ~ nothingness~ weapon G AN dagger 6 20 pierce 0 60 25 600 P A 18 6 A 19 6 #12532 sap~ a sap~ A footpad's sap, used to stun victims.~ nothingness~ weapon 0 AN exotic 2 6 pound 0 6 15 60 P A 18 2 #12533 sword longsword~ an Ornate Longsword~ An Ornate Longsword is lying here.~ nothingness~ weapon G AN sword 6 16 slash 0 50 25 500 P A 18 7 A 19 10 #12534 breastplate plate~ an Ornate Breastplate~ An Ornate Breastplate with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AD BD BD BD C A 50 20 500 P A 5 2 A 17 -7 #12535 bracer~ an Ornate Bracer~ An Ornate Bracer with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AM AD BD D ABC A 50 15 500 P A 14 20 A 2 3 A 18 2 #12536 cloak~ a black cloak with gold trim~ A Black Cloak with Gold Trim is lying here.~ nothingness~ armor 0 AC BD ACD BD BC A 50 10 500 P A 17 -8 A 12 25 #12537 helm~ an Ornate Helm~ An Ornate Helm bearing a black and gold coat of arms lies here.~ nothingness~ armor 0 AE BD AD CD ABC A 50 10 500 P A 3 1 A 4 1 A 17 -7 #12538 shield~ an Ornate Shield~ A Shield bearing the crest of the House of Vengeance lies here. ~ nothingness~ armor 0 AJ AD AD AD D A 50 20 500 P A 17 -20 A 23 -2 A 24 -2 #12539 spear~ a Throwing Spear~ A sturdy Throwing Spear has been thrust into the ground here. ~ nothingness~ weapon G ANO staff 7 14 stab 0 50 20 500 P A 19 7 A 18 8 #12540 scroll~ a blank scroll~ A blank scroll is here. ~ nothingness~ scroll 0 AO 0 '' '' '' '' 0 1 10 P #12541 potion~ a shimmering potion~ A shimmering potion is here. ~ nothingness~ potion G AO 30 'invisibility' 'fly' 'infravision' '' 21 1 650 P #12542 sticker~ a bright red sticker that reads "DORK"~ A bright red sticker has been left here. Pick it up! ~ nothingness~ armor AHMb AR A C 0 A A 15 1 0 P A 3 -2 A 4 -2 A 20 -4 A 19 10 A 18 4 E sticker~ The wearer of this item has been officially marked by the deity Yaegar as a genuine bona fide irredeemable DORK. ~ #12543 tent~ a sturdy canvas tent~ A sturdy canvas tent is here.~ nothingness~ container S A 1000 A 0 1000 100 0 25 450 P #12544 rowboat~ a sturdy wooden rowboat~ A sturdy wooden rowboat is moored here.~ nothingness~ container ST A 1000 0 0 1000 100 0 50 240 P #12545 battered fried fish~ a piece of battered fried fish~ A piece of battered fish that has been fried to death.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #12546 pile steaming chips~ a pile of steaming chips~ (Steaming) These chips are wrapped in butcher's paper and look very tasty.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #12547 chips salt sauce~ chips with salt and sauce~ (Steaming) These chips are covered with salt and sauce.~ nothingness~ food 0 A 7 7 0 0 0 1 1 21 P #12548 black pudding~ a black pudding~ A black pudding congeals here.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #12549 white pudding~ a white pudding~ A white pudding, only slightly less disgusting than black pud, sits here.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #12550 pizza~ a piece of pizza~ This pizza looks like no pizza you have ever seen before.~ nothingness~ food 0 A 5 5 0 0 0 1 1 15 P #12551 lard~ a lump of lard~ This lard has been deep-fried.~ nothingness~ food 0 A 1 1 0 0 0 1 1 3 P #12552 potato scallop~ a potato scallop~ You wonder how long this potato scallop has been sitting here.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #12553 curry sauce~ some curry sauce~ This sauce is great with chips. Apparently.~ nothingness~ food 0 A 1 1 0 0 0 1 1 3 P #12554 chicken kiev~ chicken kiev~ This chicken Kiev didn't come from any Kiev you have ever heard of.~ nothingness~ food 0 A 4 4 0 0 0 1 1 12 P #12555 crumbed drumstick~ a crumbed drumstick~ A crumbed drumstick has been sitting here for a few hours.~ nothingness~ food 0 A 3 3 0 0 0 1 1 12 P #12556 battered sav~ a battered sav~ A battered sav lies here.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #12557 kabana~ a kabana~ A fried kabana looks truly disgusting.~ nothingness~ food 0 A 3 3 0 0 0 1 1 9 P #12558 fish cake~ a fish cake~ Yeah, SURE it's fish.~ nothingness~ food 0 A 2 2 0 0 0 1 1 6 P #12559 haggis~ it's... HAGGIS~ This conglomeration looks like a boiled foetus.~ nothingness~ food 0 A 8 8 0 0 0 1 2 24 P E haggis~ You DO know what's in haggis, don't you? ~ #12691 sword longsword~ an ornate Longsword~ An ornate Longsword is lying here.~ nothingness~ weapon G AN sword 4 27 slash 0 55 25 550 P A 18 8 A 19 9 #12692 breastplate plate~ an ornate Breastplate~ An ornate Breastplate with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AD ABD BCD CD BC A 55 20 550 P A 5 2 A 17 -7 #12693 bracer~ an ornate Bracer~ An ornate Bracer with a black and gold coat of arms is lying here.~ nothingness~ armor 0 AM BD ACD BCD AD A 55 15 550 P A 2 3 A 18 2 #12694 cloak~ a black cloak with gold trim~ A black cloak with Gold Trim is lying here.~ nothingness~ armor 0 AC ABD ABD ABD AC A 55 10 550 P A 12 25 A 17 -15 #12695 helm~ an ornate helm~ An ornate helm bearing a black and gold coat of arms lies here.~ nothingness~ armor 0 AE CD ABD ACD ABC A 55 10 550 P A 3 1 A 4 1 A 17 -7 #12696 shield~ an ornate shield~ A shield bearing the crest of the House of Vengeance lies here.~ nothingness~ armor 0 AJ AD CD BD D A 55 20 550 P A 23 -2 A 24 -2 A 17 -12 #12697 spear~ a throwing spear~ A sturdy throwing spear has been thrust into the ground here.~ nothingness~ weapon G ANO staff 7 16 stab 0 55 20 550 P A 18 2 A 19 2 #12698 ring~ a signet ring~ A signet ring that identifies the wearer as a trusted wall guard lies here.~ nothingness~ armor AB AB BD CD ACD BD A 55 1 550 P A 18 2 A 19 2 A 17 -8 A 2 1 #12699 suit plate mail~ a suit of plate mail~ A suit of heavy plate mail is piled up here.~ nothingness~ armor K AD ACD ABCD ABD CE A 58 50 580 P A 17 -10 #12700 broadsword~ a finely-made broadsword~ A knight's broadsword lies here.~ nothingness~ weapon AGK AN sword 5 23 slash 0 58 10 580 P A 18 8 A 19 8 #12701 shield~ a knight's shield~ A knight's shield lies here.~ nothingness~ armor K AJ ABD ACD ACD ABC A 58 10 580 P A 17 -20 A 23 -3 A 24 -3 #12702 helm~ a knight's helm~ A knight's helm lies here.~ nothingness~ armor K AE ACD ABD CD BD A 58 5 580 P A 4 3 #12703 gauntlets~ a pair of mail gauntlets~ A pair of mail gauntlets lie here.~ nothingness~ armor GK AE BCD ACD ABD ABC A 58 4 580 P A 1 2 A 18 2 A 19 3 A 13 70 #12704 ring~ a holy signet ring~ A holy signet ring lies here.~ nothingness~ armor ABGK AB CD ACD BCD D A 58 10 580 P A 17 -11 #12705 marshal uniform~ the marshal's uniform~ The marshal's uniform lies here, neatly pressed.~ nothingness~ armor 0 AD ABD ABCD BCD BD A 62 5 620 P A 18 3 A 19 3 A 13 90 #12706 swagger stick~ the marshal's swagger stick~ The marshal's swagger stick lies here.~ nothingness~ staff ABK AO 0 1 1 'enchant weapon' 0 62 1 620 P A 20 -5 A 12 60 #12707 beacon~ a wall beacon~ This beacon illuminates the walls for guards patrolling at night.~ nothingness~ light G AQ 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 10 5 600 P #12708 pot boiling oil~ a pot of boiling oil~ A pot of boiling oil bubbles away here.~ nothingness~ furniture A 0 BD EIJKN E 0 0 1 100 0 P E pot boiling oil~ It is far too heavy to lift.~ #12709 murderhole murder hole~ a murder hole~ A murder hole is in the middle of the floor here.~ nothingness~ furniture 0 0 BD EIJKN E 0 0 1 1 0 P E murder hole~ A small square hole with a series of metal bars across it through which boiling oil can be poured onto attackers below.~ #12710 crossbow~ a crossbow~ A finely-crafted crossbow lies here.~ nothingness~ weapon 0 AP exotic 8 11 pierce 0 48 10 480 P A 19 13 A 18 6 #12711 chainmail~ a suit of chainmail~ A suit of chainmail lies here.~ nothingness~ armor 0 AD AD BD CD AC A 48 5 480 P A 5 2 #12712 leather leggings~ a pair of leather leggings~ A pair of leather leggings lie here.~ nothingness~ armor 0 AF BD BCD AD BC A 48 5 480 P A 13 25 #12713 leather wristguard~ a crossbowman's leather wristguard~ A strip of hardened leather lies here.~ nothingness~ armor 0 AM BD ABD AD BC A 48 1 480 P A 20 -3 A 13 45 #12714 scroll~ a torn scroll~ ~ nothingness~ scroll 0 AO 30 'dispel magic' '' '' '' 21 1 210 P #12715 key~ an old key~ An old key lies here.~ nothingness~ key 0 AO 0 0 0 0 0 0 1 0 P E key~ This key is inscribed with silvery runes. ~ #12716 scroll~ an old scroll~ An old scroll has been left here, neatly rolled and sealed.~ nothingness~ scroll G AO 35 'flamestrike' 'flamestrike' 'flamestrike' '' 25 1 600 P A 4 3 E scroll~ The scroll reads- "Use the power of this scroll to help send the foul sergeant's spectre to the oblivion it deserves. Unlock the tower and enter. Be not weak of heart nor of sinew- the spectre is ancient and very powerful. Only the strongest shall pervail! You will find a key to break the mystic portal, use it well" ~ #12717 footlocker~ a footlocker~ A footlocker rests near a bed.~ nothingness~ container 0 0 100 A 0 100 100 1 10 0 P E footlocker~ It is bolted to the floor. Perhaps its contents are easier to abscond with. ~ #12718 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of these walls hangs here.~ nothingness~ treasure A AO 0 0 0 0 0 0 25 0 P #12719 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of Midgaard hangs here.~ nothingness~ treasure A AO 0 0 0 0 0 0 25 0 P #12720 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of NewThalos hangs here.~ nothingness~ treasure A AO 0 0 0 0 0 0 25 0 P #12721 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of Freeport hangs here.~ nothingness~ treasure A AO 0 0 0 0 0 0 25 0 P #12722 belaying pin~ a belaying pin~ A belaying pin lies here.~ nothingness~ weapon 0 AN exotic 2 7 pound 0 8 5 80 P A 18 3 A 3 2 #12723 barrel ale~ a barrel of ale~ A barrel of ale sits here, ready to be transported.~ nothingness~ drink 0 A 25 25 'ale' 0 0 8 25 80 P #12724 barrel~ an empty barrel~ An empty barrel rests here.~ nothingness~ armor 0 AD A 0 AB CDEFGHIJKLMNOPQRSTUVWXYZabcdef A 1 5 10 P A 17 -6 #12725 lantern~ a lantern~ A lantern sits here.~ nothingness~ light 0 AQ 0 0 DGH 0 0 0 2 60 P #12726 rope~ a coiled rope~ A coil of rope lies here.~ nothingness~ armor 0 AL C A A BCDEFGHIJKLMNOPQRSTUVWXYZabcdef A 15 2 15 P A 5 2 #12727 backpack~ a leather backpack~ A leather backpack sits here.~ nothingness~ container 0 AD 100 A 0 100 100 1 2 80 P #12728 cloth~ a bolt of cloth~ A bolt of cloth lies on the floor here.~ nothingness~ treasure 0 A 0 0 0 0 0 0 5 20 P #12729 key~ a warehouse key~ A warehouse key is here.~ nothingness~ key 0 AO 0 0 0 0 0 0 1 0 P #12730 scow~ a scow~ A scow is moored here.~ nothingness~ container ST 0 10000 0 0 10000 100 1 1000 0 P #12731 cutlass~ a cutlass~ A cutlass lies here.~ nothingness~ weapon 0 AN sword 10 2 slice 0 15 7 70 P A 13 55 #12732 ring wizardry~ a ring of wizardry~ A ring of wizardry has been left here.~ nothingness~ armor AG AB AB AB AB AB A 101 1 560 P A 12 50 A 1 -2 A 19 -15 A 18 -15 A 2 -2 #12733 staff power~ a staff of power~ A staff of power rests on the floor here.~ nothingness~ weapon AG AN exotic 17 10 none 0 101 1 560 P A 20 -5 A 4 2 A 3 2 A 12 200 #12734 robe magi~ a white robe of the magi~ A white robe of the magi lies here.~ nothingness~ armor AGK AK ABCD ABCD ABCD ABF 0 56 5 560 P A 12 50 A 20 -5 A 19 -10 A 18 -10 F A 0 0 U #12735 boots speed~ a pair of boots of speed~ A pair of boots of speed lie here.~ nothingness~ armor AG AG CE ABF CE CE A 101 2 560 P A 19 -10 A 17 -15 A 2 2 A 18 8 #12736 invincible plate~ a suit of invincible plate~ A suit of invincible plate lies here.~ nothingness~ armor BCEFGHJLM AD ACD ABD CD AD A 60 25 600 P A 17 -12 #12811 sponge~ sponge~ A sponge sits here. ~ nothingness~ key 0 AO 0 0 0 0 0 0 1 0 P #12812 green oil~ green oil~ Green oil in a red barrel.~ nothingness~ drink 0 A 30 30 'beer' 0 0 0 60 40 P #12813 bottle red~ bottle of red~ Bottle of red.~ nothingness~ drink 0 A 4 4 'red wine' 0 0 0 10 10 P #12814 bottle white~ bottle of white~ Bottle of white.~ nothingness~ drink 0 A 5 5 'white wine' 0 0 0 10 12 P #12815 firebreather~ firebreather~ Firebreather.~ nothingness~ drink 0 A 8 8 'firebreather' 0 0 0 10 18 P #12816 liquid orgasm~ liquid orgasm~ Liquid orgasm.~ nothingness~ drink 0 A 8 8 'local specialty' 0 0 0 10 20 P #12817 glowing star~ glowing star~ Glowing star.~ nothingness~ light A AQ 0 0 DGH 0 0 0 1 100 P #12818 aura banality~ aura of banality~ Aura of banality.~ nothingness~ light AB AO 0 0 CFG 0 0 0 4 50 P #12819 eel skin~ eel skin~ Eel skin.~ nothingness~ scroll G A 30 'identify' '' '' '' 10 1 250 P #12820 vial mucous~ vial of mucous~ Vial of mucous.~ nothingness~ potion G A 40 'remove curse' 'know alignment' '' '' 10 1 300 P #12821 dead turtle~ dead turtle~ Dead turtle.~ nothingness~ drink 0 A 25 25 'water' 0 0 0 5 15 P #12822 dead penguin~ dead penguin~ Dead penguin.~ nothingness~ drink A A 60 60 'water' 0 0 0 85 35 P #12823 rusty muffler~ rusty muffler~ Rusty muffler. ~ nothingness~ weapon 0 AN mace 2 4 crush 0 4 30 75 P A 19 5 A 18 -2 #12824 cracked tea pot~ cracked tea pot~ Cracked tea pot. ~ nothingness~ weapon 0 AN exotic 5 6 pound 0 15 20 50 P A 4 2 A 18 -4 A 19 -4 #12825 canine tooth~ canine~ Leopard's canine. ~ nothingness~ weapon 0 AN dagger 8 3 pierce 0 15 15 105 P A 5 2 A 18 -2 A 19 -2 #12826 tarred brush~ tarred with the same brush~ Tarred with the same brush. ~ nothingness~ weapon BG AN sword 7 4 slash 0 15 25 70 P A 1 1 A 18 -2 A 19 -5 #12827 fluffy slippers~ fluffy slippers~ Fluffy bunny slippers. ~ nothingness~ armor 0 AG AB C 0 BCDEFGHIJKLMNOPQRSTUVWXYZabcdef A 6 15 95 P A 2 1 A 13 30 #12828 bad smell~ bad smell ~ Bad smell perpetuates. ~ nothingness~ armor M AL B AB AB ABC A 15 20 10 P A 17 -2 #12829 headache~ frank black's headache~ Frank Black's headache.~ nothingness~ armor 0 AE AC ABC AB ABCF A 16 5 235 P A 3 -2 A 19 -2 A 1 2 #12830 snot~ slick as snot~ Slick as snot.~ nothingness~ armor 0 AC AB AC C B A 12 5 190 P A 18 2 A 13 24 #12831 deep pool~ deep pool~ Deep pool amassing purple ooze.~ nothingness~ fountain 0 0 10000 10000 'water' 0 0 1 1000 0 P #12832 eerie~ eerie~ Eerie feeling.~ nothingness~ armor B AB C C B B A 19 1 245 P A 17 -5 #12833 mush~ mush~ Mush.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #12834 mush~ mush~ Mush.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #12835 mush~ mush~ Mush.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #12836 mush~ mush~ Mush.~ nothingness~ food 0 A 6 6 0 0 0 1 1 18 P #12837 hot diesel~ hot diesel~ Hot diesel. Chug it down fast.~ nothingness~ drink 0 AO 1 1 'coffee' 0 0 1 1 15 P #12838 potion~ a psychedelic potion~ A psychedelic potion rolls around here.~ nothingness~ potion ABG A 30 'invisibility' 'heal' 'fly' '' 21 2 530 P #12839 melting clock~ melting clock~ Melting clock is draped over a table. ~ nothingness~ furniture 0 0 BD EIJKN E 0 0 1 1000 0 P #12840 dali's hat~ dali's hat~ Dali's hat. ~ nothingness~ armor 0 AE CE BCE BCE AE A 99 5 990 P A 20 -2 A 13 110 #12841 frame~ picture frame~ Picture frame. ~ nothingness~ weapon G AN dagger 6 20 pierce 0 60 25 600 P A 3 1 A 18 8 #12842 gasp~ gasp~ Gasp!.~ nothingness~ weapon 0 AN exotic 8 3 pound 0 16 15 60 P A 18 2 A 19 2 #12843 scroll~ a blank scroll~ A blank scroll is here. ~ nothingness~ scroll 0 AO 1 '' '' '' '' 1 1 10 P A 13 44 #12844 potion~ a shimmering potion~ A shimmering potion is here. ~ nothingness~ potion G AO 30 'invisibility' 'fly' 'infravision' '' 21 1 489 P A 13 -40 #12845 vortex~ a whirling vortex~ A whirling vortex of magical energies is here.~ nothingness~ furniture 0 0 BD EIJKN E 0 0 1 1000 0 P A 13 50 #0 #ROOMS #12500 The Temple of Anon~ You are standing before the Temple of Anon, a truly majestic structure constructed from pure marble. Tall Corinthian columns flank an impressive set of bronze-bound oaken portals, which are never shut save in times of trouble. Through these doors you can glimpse the majestic interior of the Temple. Atop the pillars rests a plinth bearing an incredibly well-crafted frieze which depicts the Immortals of RoT at work creating the World. A broad, tree-lined avenue called "Victory Parade" runs past the Temple. ~ 0 0 1 D0 The Interior of the Temple ~ ~ 1 0 12501 D1 Victory Parade East ~ ~ 0 -1 12505 D2 Glory Avenue ~ ~ 0 -1 12504 D3 Victory Parade West ~ ~ 0 -1 12503 S #12501 The Interior of the Temple~ Marvelously sculpted likenesses of the Immortals of RoT line the aisle of this sanctuary of the Gods. Tapestries on the walls depict their victories over their enemies, and many of the treasures they acquired on such campaigns are also displayed here. There is a magnificent altar fashioned of purest obsidian to the north, chased with gold and partially covered with white cloth. Behind this stands the healer, who will tell you how he can help you if you look at him. ~ 0 1032 0 D2 The Temple of Anon ~ ~ 1 0 12500 S #12503 Victory Parade West~ You are walking along Victory Parade West. Guards, citizens and fellow adventurers pass you in both directions. Tall buildings rise in all directions, the most notable being the magnificent temple, towering high directly to the east of here. ~ 0 8 0 D1 The Temple of Anon ~ ~ 0 -1 12500 D3 Victory Parade West ~ ~ 0 -1 12506 S #12504 Glory Avenue~ You are walking along Glory Avenue. Directly to the south it meets Valiant Street, and beyond that the Guild of the Druids. To the north it enters the grounds of the Temple. ~ 0 8 0 D0 The Temple of Anon ~ ~ 0 -1 12500 D2 Glory Avenue ~ ~ 0 -1 12507 S #12505 Victory Parade East~ You are walking along Victory Parade East. The houses of the more notable residents of the city line the road here. High fences and savage guard dogs deter you from trespassing however, as does the constant eye of the city guards. Stalwart Lane cuts across Victory Parade directly east of here. ~ 0 8 0 D1 Victory Parade East ~ ~ 0 -1 12508 D3 The Temple of Anon ~ ~ 0 -1 12500 S #12506 An Intersection in Victory Parade West~ You have come to an intersection, where Victory Parade west meets with Liberty Lane. To the south you can hear the sounds of a hammer striking an anvil, while to the north you hear nothing. But clearly visible in both directions are the distinctive walls of Guildhalls. ~ 0 8 0 D0 Liberty Lane ~ ~ 0 -1 12538 D1 Victory Parade West ~ ~ 0 -1 12503 D2 Liberty Lane ~ ~ 0 -1 12540 D3 Victory Parade West ~ ~ 0 -1 12509 S #12507 Corner of Valiant Street and Glory Avenue~ You have come to a crossroads, where the north-south running Glory Avenue meets the east-west running Valiant Street. Shops line Valiant to the east and west, while Glory Avenue runs south toward the Druids' Guild. ~ 0 8 0 D0 Glory Avenue ~ ~ 0 -1 12504 D1 Valiant Street ~ ~ 0 -1 12567 D2 Glory Avenue ~ ~ 0 -1 12510 D3 Valiant Street ~ ~ 0 -1 12565 S #12508 Corner of Stalwart Lane and Victory Parade East~ You have come to a crossroads, where Stalwart Lane meets Victory Parade east. Shops and residences line Stalwart Lane to the north and south, while the gates of the city loom far to the east. The Temple is just to the west of here. ~ 0 8 0 D0 Liberty Lane ~ ~ 0 -1 12542 D1 Victory Parade East ~ ~ 0 -1 12511 D2 Liberty Lane ~ ~ 0 -1 12544 D3 Victory Parade East ~ ~ 0 -1 12505 S #12509 Victory Parade West~ You are walking along Victory Parade West. Tall houses line the road, as do small gardens and parks. White birds circle high overhead, their feathers dazzling in the sun. Surely they are magical creations of the Elven Mages of the city. ~ 0 8 0 D1 Victory Parade West ~ ~ 0 -1 12506 D3 Victory Parade West ~ ~ 0 -1 12512 S #12510 Glory Avenue~ You are walking along Glory Avenue. To the north Valiant Street meets Glory Avenue to the east and west, while to the south lies the Druids' Guild. The great Temple of the city lies to the north, and you are as ever awed by its size and beauty. ~ 0 8 0 D0 Glory Avenue ~ ~ 0 -1 12507 D2 Outside the Druid Guild ~ ~ 0 -1 12534 S #12511 Victory Parade East~ You are walking along Victory Parade East. The imposing cyclopean walls of the city loom up ahead. Tall buildings with large, stained-glass windows line each side of the street here, and through them you can see the interiors of fabulously wealthy homes. ~ 0 8 0 D1 Victory Parade East ~ ~ 0 -1 12513 D3 Victory Parade East ~ ~ 0 -1 12508 S #12512 Victory Parade West~ At this point there is a small city square with a fountain and a statue in the center. The fountain is full of clear drinking water and is quite palatable. The statue is a likeness of Vengeance, Chief among the Immortals, and it depicts him officially opening this city. ~ 0 8 0 D1 Victory Parade West ~ ~ 0 -1 12509 D3 Victory Parade West ~ ~ 0 -1 12514 S #12513 Victory Parade East~ You are walking along Victory Parade East. Children play and scamper at your feet, while their mothers watch patiently from the doorways of nearby houses. Guards occasionally wander by, keeping their eyes open for any sign of disturbance. ~ 0 8 0 D1 Victory Parade East ~ ~ 0 -1 12515 D3 Victory Parade East ~ ~ 0 -1 12511 S #12514 Approaching Gate at Victory Parade West~ You are approaching the western gates of the city, which are constantly patrolled by guards. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 8 0 D1 Victory Parade West ~ ~ 0 -1 12512 D3 The Victory Parade West Gate ~ ~ 0 -1 12516 S #12515 Approaching Gate at Victory Parade East~ You are approaching the eastern gates of the city, which are constantly patrolled by guards. There is no-one else about here, as the concentration of residences and shops is nearer to the Temple. ~ 0 8 0 D1 The Victory Parade East Gate ~ ~ 0 -1 12517 D3 Victory Parade East ~ ~ 0 -1 12513 S #12516 Inside the Victory Parade West Gate~ You have reached the westernmost extent of Victory Parade, the long road that bisects the city. Tall, mithril gates rise above you to the west, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. ~ 0 8 0 D0 ~ ~ 0 -1 12691 D1 Victory Parade West ~ ~ 0 -1 12514 D2 ~ ~ 0 -1 12692 D3 Outside the Gates ~ ~ 1 12500 12518 S #12517 Inside the Victory Parade East Gate~ You have reached the easternmost extent of Victory Parade, the long road that bisects the city. Tall mithril gates rise above you to the east, standing open as they always are, save in times of trouble. Guards nod politely at you, but remain alert. ~ 0 8 0 D0 ~ ~ 0 -1 12703 D1 Outside the Gates ~ ~ 1 12500 12519 D2 ~ ~ 0 -1 12704 D3 Victory Parade East ~ ~ 0 -1 12515 S #12518 Outside the Victory Parade West Gate~ You are standing outside the Gates at the western end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Oceanside road leads west. Paths lead to the north, south and west. ~ 0 4 2 D0 The Circuit Road ~ ~ 0 -1 12520 D1 Victory Parade West ~ ~ 1 12500 12516 D2 The Circuit Road ~ ~ 0 -1 12533 D3 Oceanside Road ~ ~ 0 -1 12870 S #12519 Outside the Victory Parade East Gate~ You are standing outside the Gates at the eastern end of town. They loom high above you, tall, gleaming mithril valves designed to keep the most persistent of intruders out. Guards wander back and forth both on the below and the battlements high above, where they are barely visible through the crenelations. Paths lead to the north, south and east. ~ 0 4 2 D0 The Circuit Road ~ ~ 0 -1 12526 D1 The SouthEast Plains ~ ~ 0 -1 12871 D2 The Circuit Road ~ ~ 0 -1 12527 D3 Victory Parade East ~ ~ 1 12500 12517 S #12520 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northwest Corner of the City ~ ~ 0 -1 12521 D2 Outside the Victory Parade West Gates ~ ~ 0 -1 12518 S #12521 Northwest Corner of the Circuit Road~ You are travelling around the northwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D1 The Circuit Road ~ ~ 0 -1 12522 D2 The Circuit Road ~ ~ 0 -1 12520 S #12522 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 The Circuit Road ~ ~ 0 -1 12523 D3 Northwest corner of the Circuit Road ~ ~ 0 -1 12521 S #12523 The Circuit Road~ At this point in the Circuit Road, you see before you the expanse of the Sands of Sorrow. The shifting sands stretch on endlessly to the north, hiding treasure and adventure. Looking back directly south, you can see the gleaming rooftop of the magnificent Temple of Anon, towering above all else. ~ 0 0 2 D1 The Circuit Road ~ ~ 0 -1 12524 D3 The Circuit Road ~ ~ 0 -1 12522 S #12524 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 Northeast Corner of the Circuit Road ~ ~ 0 -1 12525 D3 The Circuit Road ~ ~ 0 -1 12523 S #12525 Northeast Corner of the Circuit Road~ You are travelling around the northeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D2 The Circuit Road ~ ~ 0 -1 12526 D3 The Circuit Road ~ ~ 0 -1 12524 S #12526 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Northeast Corner of the City ~ ~ 0 -1 12525 D2 Outside the Victory Parade East Gates ~ ~ 0 -1 12519 S #12527 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade East Gates ~ ~ 0 -1 12519 D2 Southeast Corner of the City ~ ~ 0 -1 12528 S #12528 Southeast Corner of the Circuit Road~ You are travelling around the southeast corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. A small path leads down the cliff to the ocean below. ~ 0 0 2 D0 The Circuit Road ~ ~ 0 -1 12527 D3 The Circuit Road ~ ~ 0 -1 12529 D5 ~ ~ 0 -1 12766 S #12529 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 southeast Corner of the Circuit Road ~ ~ 0 -1 12528 D3 A Rocky Cliff ~ ~ 0 -1 12530 S #12530 A Rocky Cliff~ You stand on a rocky cliff overlooking the southern ocean. ~ 0 0 2 D1 The Circuit Road ~ ~ 0 -1 12529 D3 The Circuit Road ~ ~ 0 -1 12531 S #12531 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D1 A Rocky Cliff ~ ~ 0 -1 12530 D3 Southwest Corner of the Circuit Road ~ ~ 0 -1 12532 S #12532 Southwest Corner of the Circuit Road~ You are travelling around the southwest corner of the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their journeys. ~ 0 0 2 D0 The Circuit Road ~ ~ 0 -1 12533 D1 The Circuit Road ~ ~ 0 -1 12531 S #12533 The Circuit Road~ You are travelling along the Circuit Road, a broad, paved path that circles the city, provided by the Rulers for the benefit of travellers who wish to bypass the city on their travels. ~ 0 0 2 D0 Outside the Victory Parade West Gates ~ ~ 0 -1 12518 D2 The Circuit Road ~ ~ 0 -1 12532 S #12534 Outside the Druid Guild~ You are standing outside an impressive wooden structure, surrounded by cleverly-pruned topiaries and tall ash, oak and elm trees. The faint scent of incense comes from within. The double doors ahead stand open- you may enter at any time. ~ 0 0 1 D0 Glory Avenue ~ ~ 0 -1 12510 D2 Inside the Druid Guild ~ ~ 1 0 12535 S #12535 Inside the Druid Guild~ Stepping through the doors, you are suddenly overcome by a sense of peace and serenity that you have never felt before. All around you, everything seems to be in harmony with its environment- from the intricately carved wooden furniture to the carefully polished bronze fittings on the doors and windows, everything is in order. You may proceed east to the Druid bar, or west to the Guildmaster himself. ~ 0 8 0 D0 Outside the Druid Guild ~ ~ 1 0 12534 D1 The Druid Bar ~ ~ 0 -1 12537 D3 The Guildmaster ~ ~ 0 -1 12536 S #12536 The Guildmaster~ You have entered the sanctum of the Druid Guildmaster. He is always here, perpetually ready to impart what wisdom he may to any disciples of his faith that may visit, or students of other faiths that have an interest in Druid magic. If you are not sure what to do, try looking at the Guildmaster. ~ 0 8 0 D1 Inside the Druid Guild ~ ~ 0 -1 12535 S #12537 The Druid Bar~ This is where Druids of all ages and levels of experience come to meet, converse, drink and basically relax, free from the worries of the outside world for a short time. Polished oak tables are ringed by wooden stools, a few of which are currently filled. ~ 0 8 0 D3 Inside the Druid Guild ~ ~ 0 -1 12535 S #12538 Liberty Lane~ You are heading along the northern half of Liberty Lane. To the south runs Victory Parade, while to the north lies Justice Street. The Castellan's office is to the west. ~ 0 0 1 D0 Justice Street ~ ~ 0 -1 12546 D2 Victory Parade ~ ~ 0 -1 12506 D3 Castellan's Office ~ ~ 1 0 12539 S #12539 The Castellan's Office~ This is the office of the Castellan of the City of Anon, appointed by the rulers of the nation to be the steward of this city. He does an excellent job, too. ~ 0 8 0 D1 Liberty Lane ~ ~ 1 0 12538 S #12540 Liberty Lane~ You are heading south along Liberty Lane, towards where it meets up with Valiant Street. To the north, Victory Parade runs to the east and west, directly through the heart of the city. There is a Blacksmith to the west, and above it a fish and chips shop. ~ 0 0 1 D0 Victory Parade ~ ~ 0 -1 12506 D2 Corner of Liberty Lane and Valiant Street ~ ~ 0 -1 12562 D3 The Smithy ~ ~ 0 -1 12541 S #12541 The Smithy~ You are greeted with a sudden blast of heat from the furnace as you enter the smithy. Wiping sweat from your brow, you gaze about, taking the place in. Various items of armor in various stages of repair line the walls. A huge, muscular man is using a massive hammer to beat the dents out of a suit of rather battered-looking plate mail. If you are unsure what to do, try looking at the smith. There is a chippy upstairs from here. ~ 0 8 0 D1 Liberty Lane ~ ~ 0 -1 12540 D4 Chippy ~ ~ 0 -1 12690 S #12542 Stalwart Lane~ You are marching along the northern half of Stalwart Lane. To the south lies Victory Parade, the main road of the City, while to the north runs Justice Street. There is an armory to the east here. ~ 0 0 1 D0 Corner of Justice Street and Stalwart Lane ~ ~ 0 -1 12554 D1 The Armory ~ ~ 0 -1 12543 D2 Victory Parade ~ ~ 0 -1 12508 S #12543 The Armory~ You have entered the Armory, an impressive place of business with a range of equipment unmatched on the whole continent. Piles of armor gather dust in the rear of the shop, while better items are displayed in glass cases or on racks. If you don't know what to do, try looking at the armorer. ~ 0 8 0 D3 Stalwart Lane ~ ~ 0 -1 12542 S #12544 Stalwart Lane~ You are advancing along the southern half of Stalwart Lane. To the north Victory Parade cuts through Stalwart Lane, dividing it into its two halves, while to the south Stalwart Lane ends in Valiant Street. There is a Weaponsmith directly east of here. ~ 0 0 1 D0 Victory Parade ~ ~ 0 -1 12508 D1 The Weaponsmith ~ ~ 0 -1 12545 D2 Corner of Stalwart Lane and Valiant Street ~ ~ 0 -1 12569 S #12545 The Weaponsmith~ You have entered the Weaponsmith, a crowded little premise loaded with military regalia of all types. The Weaponsmith is an avid collector of memorabilia, but his chief business is the buying and selling of weapons. If you are rather lost, try looking at him for help. ~ 0 8 0 D3 Liberty Lane ~ ~ 0 -1 12544 S #12546 Corner of Liberty Lane and Justice Street~ You are standing at the corner of Justice Street and Liberty Lane. There is a Smithy to the south, and various shops and guilds to the east. A dark lane runs to the west. ~ 0 0 1 D0 mercenaries ~ ~ 0 -1 12547 D1 Justice Street ~ ~ 0 -1 12549 D2 Liberty Lane ~ ~ 0 -1 12538 D3 Vampires Guild ~ ~ 0 -1 12586 S #12547 Mercenaries Unlimited~ You have entered a hiring hall for mercenaries. A stout Mercenary Master grunts as you enter. If you don't know what to do, try looking at him. ~ 0 4104 0 D2 Justice Street ~ ~ 0 -1 12546 S #12548 Merc Store~ {RIF YOU ARE FOUND IN THIS ROOM YOU WILL BE SLAIN.{x {RNO QUESTIONS ASKED.{X (That means leave now.) ~ 0 32780 0 S #12549 Justice Street~ Justice Street runs past several businesses here, heading west to a junction with Liberty Lane and east past several shops toward Stalwart Lane. There is a Magic Shop directly north of here. ~ 0 0 1 D0 The Magic Shop ~ ~ 0 -1 12550 D1 Corner of Honor Avenue and Justice Street ~ ~ 0 -1 12551 D3 Corner of Justice Street and Liberty Lane ~ ~ 0 -1 12546 S #12550 The Magic Shop~ This shop is cram-packed with magical artefacts, items and spell components of every type imaginable (and several unimaginable). Forcing your way through the clutter, you eventually find an assistant, a raven-haired mage who smiles sweetly and welcomes you to her shop. If you don't know what to do here, try looking at her. ~ 0 8 0 D2 Justice Street ~ ~ 0 -1 12549 S #12551 Corner of Honor Avenue and Justice Street~ You are standing at the corner of two of the lesser roads in the city. Honor Avenue is a short road that ends at a small tower to the north, while Justice Street heads east and west past a variety of shops and houses. Far to the north, past the tower, rise the impressive crenelated stone battlements of the city. ~ 0 0 1 D0 Honor Avenue ~ ~ 0 -1 12557 D1 Justice Street ~ ~ 0 -1 12552 D3 Justice Street ~ ~ 0 -1 12549 S #12552 Justice Street~ You are walking through the northeastern quarter of town, along Justice Street. People garbed in rich, colorful accoutrements hurry past, smiling briefly when they feel your gaze upon them. To the north there is an important-looking building with a large sign that reads - "Mitzak the Sage". ~ 0 0 1 D0 The Sage ~ ~ 0 -1 12553 D1 Corner of Honor Avenue and Justice Street ~ ~ 0 -1 12554 D3 Justice Street ~ ~ 0 -1 12551 S #12553 The Sage's Residence~ You have entered the modest dwelling of Mitzak the Sage, an elderly, bearded gent who will identify anything- for a price. Drawing on his extensive knowledge of Legend Lore, he will be able to give you exact details of the function of any item in your possession. if you are not sure how the process works, try looking at him. ~ 0 12 0 D2 Justice Street ~ ~ 0 -1 12552 S #12554 Justice Street~ You are advancing along Justice Street, through a small city square where fetes are held every Spring. At other times of the year it is fairly deserted, save for the occasional guard or customer for the Pet Shop to the north. Stalwart Lane leads south out of the square, running past more shops. ~ 0 0 1 D0 The Pet Shop ~ ~ 0 -1 12555 D1 Justice Street ~ ~ 0 -1 12593 D2 Stalwart Lane ~ ~ 0 -1 12542 D3 Justice Street ~ ~ 0 -1 12552 S #12555 The Pet Shop~ You have entered a virtual Zoo, a crowded shop packed with a menagerie of animals of every type, size, shape and description imaginable. However, only a few are for sale- the rest are the owner's personal collection, and are his pride and joy. To see what to do next, try looking at the owner. ~ 0 4104 0 D2 Justice Street ~ ~ 0 -1 12554 S #12556 Pet Store Storage~ You shouldn't be here. Go Away. Or I'll Tell. NOW! ~ 0 4 0 S #12557 Honor Avenue~ You are strolling alone Honor Avenue, a broad, tree-lined boulevard with several impressive-looking residences to either side. To the north lies the entrance to the small tower which you saw earlier and now recognize as the Mages Guild, and beyond that loom the cyclopean city walls. ~ 0 0 1 D0 The Mages Guild ~ ~ 0 -1 12558 D2 Corner of Honor Avenue and Justice Street ~ ~ 0 -1 12551 S #12558 The Mages Guild~ You are standing in the forecourt of the tower which holds the chambers of the Mages Guild. Here, practitioners of the magic of the realm come to advance their knowledge of their art. Upstairs lie the offices of the Guild, while downstairs is the Mages Bar. ~ 0 8 0 D2 Honor Avenue ~ ~ 0 -1 12557 D4 The Offices of the Guild ~ ~ 0 -1 12559 D5 The Mages Bar ~ ~ 0 -1 12561 S #12559 The Offices of the Guild~ On this level, the various administrative personnel of the Guild rush to and fro, preparing documents and memorandums for the various officials of the city, as the mages also act as the official Scribes' Guild, due to their fluency in tongue and their adroitness with the quill. Upstairs lies the office of the Guildmaster himself, while downstairs is the entrance. ~ 0 8 0 D4 The Office of the Guildmaster ~ ~ 0 -1 12560 D5 The Mages Guild ~ ~ 0 -1 12558 S #12560 The Office of the Mage Guildmaster~ This spacious office is lined on every wall by tall bookcases crammed with books on magic and mystical lore, as well as treatises on history, science mathematics, philosophy and alchemy. The Guildmaster himself sits behind a large oak desk covered in scrolls, quills, papers and jars of ink. He looks up as you enter and asks how he may be of service. If you don't know, try looking at him. ~ 0 8 0 D5 The offices of the guild ~ ~ 0 -1 12559 S #12561 The Mages Bar~ Mages are notorious drinkers, mainly due to the fact that their power relies solely on mana, and the best way to rapidly regain mana is to be rip-roaring drunk. Thus it is extremely rare to see an active adventuring mage remotely sober. ~ 0 8 0 D4 The Mages Guild ~ ~ 0 -1 12558 S #12562 The Corner of Liberty Lane and Valiant Street~ You are standing at a tree-lined intersection in the southwest quarter of town. Liberty Lane runs north from here past shops toward Justice Street. There is a Bank to the south. ~ 0 0 1 D0 Liberty Lane ~ ~ 0 -1 12540 D1 Valiant Street ~ ~ 0 -1 12565 D2 The Bank ~ ~ 0 -1 12563 D3 Valiant Street ~ ~ 0 -1 12572 S #12563 The Bank~ You have entered a building obviously built by someone who is fabulously wealthy. From the gold handles in the doors to the obsidian service counter and platinum wall fittings, everything is expensive and luxurious. ~ 0 8 0 E sign~ A sign says- "Hello! Welcome to the Anon Consolidated Bank! You may DEPOSIT or WITHDRAW platinum coins only, in equal amounts of 50 coins. A 4% penalty will be imposed on all early withdrawals. Do not leave your PASSBOOK unguarded, and your money will be safe. Our operating hours are 8am - 8pm. Thank You and have a GOOD day :)" ~ D0 Corner of Valiant Street and Liberty Lane ~ ~ 0 -1 12562 S #12565 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Liberty Lane and Glory Avenue respectively. To the south there is a Grocery Store. ~ 0 0 1 D1 Corner of Valiant Street and Glory Avenue ~ ~ 0 -1 12507 D2 The Grocery Store ~ ~ 0 -1 12566 D3 Corner of Valiant Street and Liberty Lane ~ ~ 0 -1 12562 S #12566 The Grocery Store~ You have entered a quaint Grocery Store, the shelves of which are lined with basic goods of every type. Backpacks, water skins, ropes, lanterns, torches and pouches are what the Grocer specialises in, though, and if you need any of those goods, you've come to the right place. If you don't know how to negotiate a transaction, simply look at the grocer. ~ 0 8 0 D0 Valiant Street ~ ~ 0 -1 12565 S #12567 Valiant Street~ You are walking along Valiant Street, which is met to the west and east by Stalwart Lane and Glory Avenue respectively. To the south there is a Bakery, from which a delicious aroma wafts. ~ 0 0 1 D1 Corner of Stalwart Street and Glory Avenue ~ ~ 0 -1 12569 D2 The Bakery ~ ~ 0 -1 12568 D3 Corner of Valiant Street and Glory Avenue ~ ~ 0 -1 12507 S #12568 The Bakery~ The delicious aroma you smelt outside pervades this entire store. Cakes, pies, rolls and loaves of freshly-baked bread line the racks behind the counter. Also behind the counter is a very mean-looking tattooed Dwarf with missing teeth and fingers, but with a talent for baking unsurpassed in the entire nation. If you don't know what to do next, try looking at the Dwarf (if you dare...). ~ 0 8 0 D0 Valiant Street ~ ~ 0 -1 12567 S #12569 The Corner of Stalwart Lane and Valiant Street~ You are standing at a tree-lined intersection in the southeast quarter of town. Stalwart Lane runs north from here past shops toward Justice Street. There is a seedy-looking Bar to the south. ~ 0 0 1 D0 Stalwart Lane ~ ~ 0 -1 12544 D1 Valiant Street ~ ~ 0 -1 12579 D2 The Bar ~ ~ 0 -1 12570 D3 Valiant Street ~ ~ 0 -1 12567 S #12570 The Bar~ You have entered the main room of the Bar. A slick-looking Bartender with greasy black hair attempts to come on to the female patrons here. Seeing you he smiles and offers to make you a drink. To see what sort, try looking at him. Private booths are available to the south. ~ 0 8 0 D0 Corner of Valiant Street and Stalwart Lane ~ ~ 0 -1 12569 D2 Private Booths ~ ~ 0 -1 12571 S #12571 Private Booths~ This is where the more unsavory customers come to negotiate drug deals, slave trading or prostitution. You get a few stares as you enter. Despite the rough characters here, no-one ever fights or even lays a blow on another as powerful magics prevent it. ~ 0 1033 0 D0 The Bar ~ ~ 0 -1 12570 S #12572 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Corner of Valiant Street and Liberty Lane ~ ~ 0 -1 12562 D3 Valiant Street ~ ~ 0 -1 12573 S #12573 Valiant Street~ You are heading into the Guard Sector of town. Guards wander here and there, as does the occasional prisoner, led by two guards of course. The road continues east and west. ~ 0 0 1 D1 Valiant Street ~ ~ 0 -1 12572 D3 A Bend in Valiant Street ~ ~ 0 -1 12574 S #12574 A Bend in Valiant Street~ At this point Valiant Street bends, with exits to the east and south. The prison lies to the south, as does the Warrior Guild. ~ 0 0 1 D1 Valiant Street ~ ~ 0 -1 12573 D2 Outside the Dungeon ~ ~ 0 -1 12575 S #12575 Outside the Dungeon~ You are standing outside the grounds of His Majesty's Gaol, the prison of Anon, where all the perpretrators of heinous acts are kept. To the south looms the impressive mini-fortress that is the Warrior Guild. ~ 0 0 1 D0 Valiant Street ~ ~ 0 -1 12574 D2 The Warrior Guild ~ ~ 1 0 12576 S #12576 The Warrior Guild~ Stone walls rise all around you as you enter the training grounds of the Warrior Guild. Several young warriors pile eagerly into the bar to the east, while other, more mature warriors patiently wait to train with the Master to the south. ~ 0 0 1 D0 Valiant Street ~ ~ 1 0 12575 D1 The Warrior Bar ~ ~ 0 -1 12578 D2 The Guildmaster ~ ~ 0 -1 12577 S #12577 The Guildmaster's Room~ A burly Dwarf is here curtly issuing instructions to two trainees. You may wish to train as well. If so, and you don't know what to do, try looking at the Guildmaster. ~ 0 8 0 D0 The Guild training yard ~ ~ 0 -1 12576 S #12578 The Warrior Bar~ About two dozen hardy warriors drink, smoke, fight and gamble here. The noise is only equalled in intensity by the acrid stench of stale beer and burning pipeweed. A small Dwarf busies himself collecting empty steins and replacing them with fresh ones, being rewarded with the occasional silver piece or kick in the rump for his efforts. ~ 0 8 0 D3 The Guild training yard ~ ~ 0 -1 12576 S #12579 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. ~ 0 1 1 D1 Valiant Street ~ ~ 0 -1 12580 D3 Corner of Stalwart Lane and Valiant Street ~ ~ 0 -1 12569 S #12580 Valiant Street~ You have entered a rather seedy area of town, the slums that line the eastern half of Valiant Street being legendary the world over. A haven for thieves, assassins, backstabbers, footpads and murderers of every description, it is a place where a quick mind and a quicker blade will mean the difference between life and death. You quickly duck the contents of a chamber pot being emptied into the street by someone in a higher building, and, cursing, move on. ~ 0 1 1 D1 A Bend in Valiant Street ~ ~ 0 -1 12581 D3 Valiant Street ~ ~ 0 -1 12579 S #12581 A Bend in Valiant Street~ At this bend, there is a small grate set in the ground. Looking down through it, you notice a complex network of interconnecting tunnels more than big enough for you to wander through, but the grate seems to be welded tight. ~ 0 1 1 D2 Outside the Thieves Guild ~ ~ 0 -1 12582 D3 Valiant Street ~ ~ 0 -1 12580 S #12582 Outside the Thieves Guild~ You are standing outside the house of learning for all the rogues of the city previously mentioned. The entrance to this shady establishment is through a curtained archway to the south. ~ 0 1 1 D0 Valiant Street above the Sewer ~ ~ 0 -1 12581 D2 A Curtained Archway ~ curtain~ 1 0 12583 S #12583 Inside the Guild~ You are standing inside the Thieves Guild, surrounded by whores, pimps, thieves, muggers and vagabonds. What a nice place. The Guildmaster lurks to the south, while there is a Bar to the west... ~ 0 9 0 D0 Valiant Street ~ ~ 1 0 12582 D2 The Guildmaster ~ ~ 0 -1 12584 D3 Bar ~ ~ 0 0 12585 S #12584 The Guildmaster~ You are in the quarters of the Thieves Guildmaster. A veritable treasure trove of items of every possible description is piled to the roof in here. The Guildmaster lounges on a settee and stares inquisitively at you. If you don't know what to do, try looking at him. ~ 0 9 0 D0 Inside the Guild ~ ~ 0 -1 12583 S #12585 The Bar~ You have entered a seedy bar full of low-lifes of the lowest common denominator. A greasy bartender serves drinks to the sullen patrons, while in the corner a couple of sailors are roughing up an Elf who refused to pay up upon losing the last hand in poker. ~ 0 9 0 D1 Inside the Guild ~ ~ 0 -1 12583 S #12586 End of Justice Street~ Justice Street ends in a small lane here that the Vampires Guild opens onto from the north. Back east several shops open onto Justice Avenue, and before that Liberty Lane cuts across this street. ~ 0 0 1 D0 The Vampires Guild ~ ~ 0 -1 12590 D1 Justice Street ~ ~ 0 -1 12546 S #12587 The Clerics Guild~ You have entered a Martial Arts Dojo devoid of all furniture or decoration save several practice mats and some wooden weapons hung on hooks attached to the walls. Several students, clad in white Ghis practice basic Karate punches and Judo holds with each other, under the watchful eye of their instructor. The Guildmaster resides to the north, and the Guild relaxation chambers are to the south. ~ 0 8 0 D0 The Guildmaster ~ ~ 0 -1 12588 D2 The Relaxation Room ~ ~ 0 -1 12589 D3 Justice Street ~ ~ 0 -1 12595 S #12588 The Guildmaster's Room~ The Cleric Guildmaster is here, meditating. As you enter, his eyes flick open and he quickly leaps to his feet, bowing before you. If you don't know what to do next, try looking at him. ~ 0 8 0 D2 The Clerics Guild ~ ~ 0 -1 12587 S #12589 The Relaxation Room~ Rigid and disciplined as they are, the members of this Guild don't spend much time loafing around. However, when the mood takes them, few can outdrink them whatever the beverage, and as the mood can take them quite frequently when their usage of their mental disciplines drains their mana, this place was constructed. ~ 0 8 0 D0 The Clerics Guild ~ ~ 0 -1 12587 S #12590 Inside the Vampires Guild~ You have entered the sparsely-furnished chambers of the Vampire Guildmaster of Anon. The Guildmaster himself resides to the north, while the Vampires Bar is to the west. ~ 0 8 0 D0 The Guildmaster ~ ~ 0 -1 12592 D2 Justice Street ~ ~ 0 -1 12586 D3 The Bar ~ ~ 0 -1 12591 S #12591 The Vampires' Bar~ Not many Vampires reside in Anon, so this place is usually empty. Combine this with the fact that Mind Flayers have a reputation of sucking out and eating the brains of other sentient species, and you'll probably understand why there are very few non-Vampires in this place at any particular time... Like all mana-users, Vampires have a need to be constantly intoxicated, and what better place to do this than in their Guild Bar? ~ 0 8 0 D1 The Guild ~ ~ 0 -1 12590 S #12592 The Guildmaster~ You have entered a particuarly small, dark and cramped chamber that is devoid of funiture- the powerful psionicist hovering in the center of the room has no need for any. If you don't know what to do, try looking at the purple-skinned, tentacle-mawed instructor and see what he has to think... ~ 0 8 0 D2 The Guild ~ ~ 0 -1 12590 S #12593 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies the Dojo where the Cleric Guildmaster trains his students, and to the northeast looms the aerie of the Ranger Guildmistress. ~ 0 0 1 D1 Justice Street ~ ~ 0 -1 12594 D3 Corner of Justice Street and Stalwart Lane ~ ~ 0 -1 12554 S #12594 Justice Street~ You are strolling through the fairly deserted northeastern quarter of town. Up ahead lies the Dojo where the Cleric Guildmaster trains his students, and to the northeast looms the aerie of the Ranger Guildmistress. ~ 0 0 1 D1 Justice Street ~ ~ 0 -1 12595 D3 Justice Street ~ ~ 0 -1 12593 S #12595 Outside the Cleric Dojo~ At this bend in the road, you can head east into the Dojo, north toward the tall tower which holds the aerie of the Ranger Guildmistress, or back west toward Stalwart Lane. ~ 0 0 1 D0 Outside the Tower ~ ~ 0 -1 12596 D1 The Guild ~ ~ 0 -1 12587 D3 Justice Street ~ ~ 0 -1 12594 S #12596 Outside the Tower~ You are standing beneath the wooden tower which houses the aerie of the Ranger Guildmistress. Being generally solitary and outdoor-loving creatures, Rangers do not congregate here tending instead to visit at odd hours so as to not be forced to endure a wait indoors for training. ~ 0 0 1 D0 Inside the Tower ~ ~ 0 -1 12597 D2 Outside the Dojo ~ ~ 0 -1 12595 S #12597 Inside the Tower~ You have entered the grounds of the Guild. From here you may go up to the aerie, or downstairs to the Bar. ~ 0 8 0 D2 Outside the Tower ~ ~ 0 -1 12596 D4 The Aerie ~ ~ 0 -1 12599 D5 The Bar ~ ~ 0 -1 12598 S #12598 The Bar~ As mentioned, Rangers aren't the most social of creatures, but they do enjoy a good drink like anyone else. However, they like it best when few other people are present, and what few Rangers that are here now will probably get up and leave if you enter. ~ 0 8 0 D4 Inside the Tower ~ ~ 0 -1 12597 S #12599 The Aerie~ Here the Ranger Guildmistress rests, in her comfortable nest, waiting for new students. If you don't know what to do here, try looking at her. ~ 0 8 0 D5 Inside the Tower ~ ~ 0 -1 12597 S #12690 Inside the Chippy~ You have entered the local chippy. Your nostrils are almsot immediately assailed by a pleasant aroma- it's amazing how good hot fat smells, isn't it? You see a portly Italian standing behind a large glass counter full of fried food. It certainly smells a lot better than it looks. A customer standing next to you says- "It looks a lot better than it tastes...". Most of the food has probably been sitting under those hot lights for a couple of hours. The only thing you can be reasonably sure of is the chips. By the way, EVERYTHING is fried. ~ 0 8 0 D5 ~ ~ 0 -1 12541 S #12691 Inside the Guard Tower~ You are standing inside the northern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 8 0 D2 ~ ~ 1 0 12516 D4 ~ ~ 0 -1 12693 S #12692 Inside the Guard Tower~ You are standing inside the southern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A set of dominos and a small pile of silver pieces suggest that a friendly game between some guards was recently in progress. It seems the guards were called away in a hurry, for they left their winnings behind. A spiral staircase winds its way up to the next floor in one corner. ~ 0 8 0 D0 ~ ~ 1 0 12516 D4 ~ ~ 0 -1 12698 S #12693 Inside the North Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor and down to street level. ~ 0 8 0 D0 ~ ~ 1 0 12694 D2 ~ ~ 1 0 12707 D4 ~ ~ 0 -1 12717 D5 ~ ~ 0 -1 12691 S #12694 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, west gatehouse. ~ 0 8 0 D0 ~ ~ 0 -1 12695 D2 ~ ~ 1 0 12693 S #12695 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 8 0 D0 ~ ~ 0 -1 12696 D2 ~ ~ 0 -1 12694 S #12696 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the northwest tower. ~ 0 8 0 D0 ~ ~ 1 -1 12697 D2 ~ ~ 0 -1 12695 S #12697 Northwest Tower~ This massive circular tower rises at the northwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 12 0 D1 ~ ~ 1 0 12721 D2 ~ ~ 1 0 12696 D4 ~ ~ 0 -1 12747 D5 ~ ~ 0 -1 12743 S #12698 Inside the South Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor and down to street level. A pile of old weapons lies in one corner, waiting to be removed. ~ 0 8 0 D0 ~ ~ 1 0 12707 D2 ~ ~ 1 0 12699 D4 ~ ~ 0 -1 12718 D5 ~ ~ 0 -1 12692 S #12699 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the south tower, west gatehouse. ~ 0 8 0 D0 ~ ~ 1 0 12698 D2 ~ ~ 0 -1 12700 S #12700 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 8 0 D0 ~ ~ 0 -1 12699 D2 ~ ~ 0 -1 12701 S #12701 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the northwest tower. ~ 0 8 0 D0 ~ ~ 0 -1 12700 D2 ~ ~ 1 0 12702 S #12702 Southwest Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. You hear the ringing of metal against metal coming from below, and feel a sudden wave of heat, as if from a furnace. ~ 0 12 0 D0 ~ ~ 1 0 12701 D1 ~ ~ 1 0 12732 D4 ~ ~ 0 -1 12749 D5 ~ ~ 0 -1 12745 S #12703 Inside the Guard Tower~ You are standing inside the northern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. Several pewter mugs half-full of the local brew sit about near a game of draughts. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 8 0 D2 ~ ~ 1 0 12517 D4 ~ ~ 0 -1 12705 S #12704 Inside the Guard Tower~ You are standing inside the southern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. A small cat purrs contentedly near the fire. ~ 0 8 0 D0 ~ ~ 1 0 12517 D4 ~ ~ 0 -1 12706 S #12705 Inside the North Tower, East Gatehouse~ You are standing inside the north tower at the east gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor and down to street level. The eastern wall is crossletted, allowing you to gaze out upon the southeast plains, and the ocean beyond. ~ 0 8 0 D0 ~ ~ 1 0 12709 D2 ~ ~ 1 0 12708 D4 ~ ~ 0 -1 12719 D5 ~ ~ 0 -1 12703 S #12706 Inside the South Tower, East Gatehouse~ You are standing inside the south tower at the east gatehouse. Doors lead south into the passages that run through the city walls, and north into the gatehouse proper. A staircase winds its way up to the next floorand down to street level. The eastern wall is crossletted, allowing you to gaze out upon the southeast plains, and the ocean beyond. There is some writing on the wall here. ~ 0 8 0 E writing wall~ The writing says- "Now my charms are all o'erthrown, and what strength I have's mine own; which is most faint; now, 'tis true, I must be here confined by you, or send to Naples. Let me not, since I have my dukedom got and pardon'd the deceiver dwell in this bare siland by your spell; but release me from my bands with the help fo your good hands. Gentle breath of yours my sails must fill, or else my project fails, which was to please. Now I want spirits to enforce, art to enchant; and my ending is despair, unless I be reliev'd by prayer, which pierces so that it assaults mercy itself and frees all faults. As you from crimes would pardon'd be, let your indulgence set me free". (The Tempest, Epilogue) ~ D0 ~ ~ 1 0 12708 D2 ~ ~ 1 0 12713 D4 ~ ~ 0 -1 12720 D5 ~ ~ 0 -1 12704 S #12707 The Gatehouse~ You are standing in the gatehouse that houses the great western mithril valves of the City of Anon. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the plains of western Anon, and beyond them an impenetrable mountain range. ~ 0 8 0 D0 ~ ~ 1 0 12693 D2 ~ ~ 1 0 12698 S #12708 The Gatehouse~ You are standing in the gatehouse that houses the great eastern mithril valves of the City of Anon. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the southeast plains. ~ 0 8 0 D0 ~ ~ 1 0 12705 D2 ~ ~ 1 0 12706 S #12709 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 8 0 D0 ~ ~ 0 -1 12710 D2 ~ ~ 1 0 12705 S #12710 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 8 0 D0 ~ ~ 0 -1 12711 D2 ~ ~ 0 -1 12709 S #12711 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into northeast tower. ~ 0 8 0 D0 ~ ~ 1 -1 12712 D2 ~ ~ 0 -1 12710 S #12712 Northeast Tower~ This massive circular tower rises at the northeast corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 12 0 D2 ~ ~ 1 0 12711 D3 ~ ~ 1 0 12731 D4 ~ ~ 0 -1 12748 D5 ~ ~ 0 -1 12744 S #12713 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 8 0 D0 ~ ~ 1 0 12706 D2 ~ ~ 0 -1 12714 S #12714 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 8 0 D0 ~ ~ 0 -1 12713 D2 ~ ~ 0 -1 12715 S #12715 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into southeast tower. ~ 0 8 0 D0 ~ ~ 0 -1 12714 D2 ~ ~ 1 -1 12716 S #12716 Southeast Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 12 0 D0 ~ ~ 1 0 12715 D3 ~ ~ 1 0 12742 D4 ~ ~ 0 -1 12750 D5 ~ ~ 0 -1 12746 S #12717 North Tower, Western Gatehouse~ You are in the north tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 8 0 D0 ~ ~ 1 0 12761 D2 ~ ~ 1 0 12759 D4 ~ ~ 0 -1 12751 D5 ~ ~ 0 -1 12693 S #12718 South Tower, Western Gatehouse~ You are in the south tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 8 0 D0 ~ ~ 1 0 12759 D2 ~ ~ 1 0 12762 D4 ~ ~ 0 -1 12752 D5 ~ ~ 0 -1 12698 S #12719 North Tower, Eastern Gatehouse~ You are in the north tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 8 0 D0 ~ ~ 1 0 12763 D2 ~ ~ 1 0 12760 D4 ~ ~ 0 -1 12753 D5 ~ ~ 0 -1 12705 S #12720 South Tower, Eastern Gatehouse~ You are in the south tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 8 0 D0 ~ ~ 1 0 12760 D2 ~ ~ 1 0 12764 D4 ~ ~ 0 -1 12754 D5 ~ ~ 0 -1 12706 S #12721 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into northwest tower. ~ 0 8 0 D1 ~ ~ 0 -1 12722 D3 ~ ~ 1 0 12697 S #12722 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12723 D3 ~ ~ 0 -1 12721 S #12723 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12724 D3 ~ ~ 0 -1 12722 S #12724 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12725 D3 ~ ~ 0 -1 12723 S #12725 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12726 D3 ~ ~ 0 -1 12724 S #12726 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12727 D3 ~ ~ 0 -1 12725 S #12727 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12728 D3 ~ ~ 0 -1 12726 S #12728 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12729 D3 ~ ~ 0 -1 12727 S #12729 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12730 D3 ~ ~ 0 -1 12728 S #12730 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12731 D3 ~ ~ 0 -1 12729 S #12731 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads east into northeast tower. ~ 0 8 0 D1 ~ ~ 1 -1 12712 D3 ~ ~ 0 -1 12730 S #12732 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into southwest tower. ~ 0 8 0 D1 ~ ~ 0 -1 12733 D3 ~ ~ 1 0 12702 S #12733 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12734 D3 ~ ~ 0 -1 12732 S #12734 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12735 D3 ~ ~ 0 -1 12733 S #12735 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12736 D3 ~ ~ 0 -1 12734 S #12736 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12737 D3 ~ ~ 0 -1 12735 S #12737 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12738 D3 ~ ~ 0 -1 12736 S #12738 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12739 D3 ~ ~ 0 -1 12737 S #12739 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12740 D3 ~ ~ 0 -1 12738 S #12740 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12741 D3 ~ ~ 0 -1 12739 S #12741 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 8 0 D1 ~ ~ 0 -1 12742 D3 ~ ~ 0 -1 12740 S #12742 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door to the east leads into southeast tower. ~ 0 8 0 D1 ~ ~ 1 -1 12716 D3 ~ ~ 0 -1 12741 S #12743 Base of Northwest Tower~ You have reached the bottom of Northwest tower, the huge tower at the northwestern corner of the walls of the City of Anon. It appears to serve as some sort of storage area, being as it is full of weapons and armor. There are no visible exits, besides the staircase back up. ~ 0 13 0 D4 ~ ~ 0 -1 12697 S #12744 Base of Northeast Tower~ This room is dusty and full of cobwebs. It probably hasn't been entered in ages. Coughing, you make your way through a jumble of debris, looking for another exit, but you find none. You do spy several torn scraps of what looks like scrolls scattered about, though. ~ 0 13 0 D4 ~ ~ 0 -1 12712 S #12745 Base of Southwest Tower~ This chamber serves as quarters for the wall guard smith. He spends most of his day down here in this smithy, repairing the damaged equipment of the guards. He may even repair yours. ~ 0 8 0 D4 ~ ~ 0 -1 12702 S #12746 Base of Southeast Tower~ This rooms is totally devoid of furniture, and looks to have been swept recently. Wonder what it will be used for...? ~ 0 13 0 D4 ~ ~ 0 -1 12716 S #12747 Northwest Tower~ You are inside the northwest tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and south out onto the battlements. ~ 0 12 0 D1 ~ ~ 1 0 12777 D2 ~ ~ 1 0 12767 D4 ~ ~ 0 -1 12799 D5 ~ ~ 0 -1 12697 S #12748 Northeast Tower~ You are inside the northwest tower of the walls of Anon. From the look of it it hasn't been cleaned in ages. A bolted iron trapdoor blocks the staircase leading up. How odd... ~ 0 13 0 D2 ~ ~ 1 0 12776 D3 ~ ~ 1 0 12787 D4 As you look closer, you notice the door is lined with silver runes... ~ door trapdoor up~ 1 12715 12802 D5 ~ ~ 0 -1 12712 S #12749 Southwest Tower~ You are inside the southwest tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and north out onto the battlements. ~ 0 12 0 D0 ~ ~ 1 0 12770 D1 ~ ~ 1 0 12788 D4 ~ ~ 0 -1 12800 D5 ~ ~ 0 -1 12702 S #12750 Southeast Tower~ You are inside the southeast tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead west and north out onto the battlements. ~ 0 12 0 D0 ~ ~ 1 0 12773 D3 ~ ~ 1 0 12798 D4 ~ ~ 0 -1 12801 D5 ~ ~ 0 -1 12716 S #12751 North Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 8 0 D4 ~ ~ 1 0 12755 D5 ~ ~ 0 -1 12717 S #12752 South Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 8 0 D4 ~ ~ 1 0 12756 D5 ~ ~ 0 -1 12718 S #12753 North Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 8 0 D4 ~ ~ 1 0 12758 D5 ~ ~ 0 -1 12719 S #12754 South Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 8 0 D4 ~ ~ 1 0 12757 D5 ~ ~ 0 -1 12720 S #12755 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies the great expanse of the southern ocean. ~ 0 0 1 D5 ~ ~ 1 0 12751 S #12756 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies the great expanse of the southern ocean. ~ 0 0 1 D5 ~ ~ 1 0 12752 S #12757 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies the great expanse of the southern ocean. ~ 0 0 1 D5 ~ ~ 1 0 12754 S #12758 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies the great expanse of the southern ocean. ~ 0 0 1 D5 ~ ~ 1 0 12753 S #12759 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the western gatehouse. Below, you can see travellers making their way into and out of the city. ~ 0 0 1 D0 ~ ~ 1 0 12717 D2 ~ ~ 1 0 12718 S #12760 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the eastern gatehouse. Below, you can see travellers making their way into and out of the city. Looking west, you see smoke rising from the blasted terrain of the southeast plains, and wonder if there is another raiding party coming. ~ 0 0 1 D0 ~ ~ 1 0 12719 D2 ~ ~ 1 0 12720 S #12761 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door to the south leads into the north tower, western gatehouse. ~ 0 0 1 D0 ~ ~ 0 -1 12765 D2 ~ ~ 1 0 12717 S #12762 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the north leads into the southern tower, western gatehouse. ~ 0 0 1 D0 ~ ~ 1 0 12718 D2 ~ ~ 0 -1 12768 S #12763 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the southeast plains. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the south leads into the northern tower, eastern gatehouse. ~ 0 0 1 D0 ~ ~ 0 -1 12774 D2 ~ ~ 1 0 12719 S #12764 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the southern ocean is just south of town. A door to the north leads into the southern tower, eastern gatehouse. ~ 0 0 1 D0 ~ ~ 1 0 12720 D2 ~ ~ 0 -1 12771 S #12765 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. ~ 0 0 1 D0 ~ ~ 0 -1 12767 D2 ~ ~ 0 -1 12761 S #12766 The Anon Docks~ This collection of buildings serves as the dock for the city on the southern ocean. As most of the city's trade comes in by caravan, the docks are not very large. Laughter and screams spill from the doorway of a decrepit building to the south. ~ 0 0 1 D1 ~ ~ 0 -1 12811 D2 ~ ~ 0 -1 12769 D3 ~ ~ 0 -1 12772 D4 ~ ~ 0 -1 12528 S #12767 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door leads into northwest tower north of here. ~ 0 0 1 D0 ~ ~ 1 -1 12747 D2 ~ ~ 0 -1 12765 S #12768 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. ~ 0 0 1 D0 ~ ~ 1 0 12762 D2 ~ ~ 0 -1 12770 S #12769 The Pier~ Several small punts and a couple of larger scows are moored at the jetty here. A couple of burly laborers work at moving several heavy barrels onto one of the scows. They grunt in greeting as you watch. ~ 0 0 1 D0 ~ ~ 0 -1 12766 S #12770 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the south leads into southwest tower. ~ 0 0 1 D0 ~ ~ 0 0 12768 D2 ~ ~ 1 -1 12749 S #12771 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the southern ocean is just south of town. ~ 0 0 1 D0 ~ ~ 0 -1 12764 D2 ~ ~ 0 -1 12773 S #12772 Warehouses~ You are standing outside several warehouses. Most of them are boarded up and empty. However, there is one to the south that appears to be still in use. ~ 0 0 1 D1 ~ ~ 0 -1 12766 D2 ~ ~ 1 12729 12775 S #12773 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the southern ocean is just south of town. A door to the south leads into southeast tower. ~ 0 0 1 D0 ~ ~ 0 0 12771 D2 ~ ~ 1 -1 12750 S #12774 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the southeast plains. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. ~ 0 0 1 D0 ~ ~ 0 -1 12776 D2 ~ ~ 0 -1 12763 S #12775 A Warehouse~ This warehouse is filled with general goods such as coils of rope, piles of cheap cloth, barrels of ale and wine, lanterns, flasks of oil, jars of spices and dried meats. There is a sweet aroma in the air. ~ 0 9 0 D0 ~ ~ 1 12729 12772 S #12776 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the southeast plains. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the north leads into northwest tower. There is a sign tacked to it. ~ 0 0 1 D0 The sign reads- "KEEP OUT! By order of the Marshal" ~ door sign~ 1 -1 12748 D2 ~ ~ 0 0 12774 S #12777 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads west into northwest tower. ~ 0 0 1 D1 ~ ~ 0 -1 12778 D3 ~ ~ 1 0 12747 S #12778 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12779 D3 ~ ~ 0 -1 12777 S #12779 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12780 D3 ~ ~ 0 -1 12778 S #12780 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12781 D3 ~ ~ 0 -1 12779 S #12781 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12782 D3 ~ ~ 0 -1 12780 S #12782 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12783 D3 ~ ~ 0 -1 12781 S #12783 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12784 D3 ~ ~ 0 -1 12782 S #12784 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12785 D3 ~ ~ 0 -1 12783 S #12785 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12786 D3 ~ ~ 0 -1 12784 S #12786 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 1 D1 ~ ~ 0 -1 12787 D3 ~ ~ 0 -1 12785 S #12787 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distyle of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads east into northeast tower. There is a sign tacked to it. ~ 0 0 1 D1 The sign says- "Keep Out! By order of the Marshal" ~ door sign~ 1 -1 12748 D3 ~ ~ 0 -1 12786 S #12788 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. A door to the west leads into southwest tower. ~ 0 0 1 D1 ~ ~ 0 -1 12789 D3 ~ ~ 1 0 12749 S #12789 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12790 D3 ~ ~ 0 -1 12788 S #12790 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12791 D3 ~ ~ 0 -1 12789 S #12791 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12792 D3 ~ ~ 0 -1 12790 S #12792 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12793 D3 ~ ~ 0 -1 12791 S #12793 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12794 D3 ~ ~ 0 -1 12792 S #12794 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12795 D3 ~ ~ 0 -1 12793 S #12795 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12796 D3 ~ ~ 0 -1 12794 S #12796 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12797 D3 ~ ~ 0 -1 12795 S #12797 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. ~ 0 0 1 D1 ~ ~ 0 -1 12798 D3 ~ ~ 0 -1 12796 S #12798 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the southern ocean, which lies just outside this wall. You smile, relax and enjoy the walk. A door to the east leads into southeast tower. ~ 0 0 1 D1 ~ ~ 1 -1 12750 D3 ~ ~ 0 -1 12797 S #12799 Northwest Tower~ This room serves as the quarters of the commanders of the north and west wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 8 0 D4 ~ ~ 0 -1 12803 D5 ~ ~ 0 -1 12747 S #12800 Southwest Tower~ This room serves as quarters to the Knights of the Grand and Holy Order of Anon assigned to wall guard duty. This room resembles a chapel more than anything, with two small cots arranged near an altar bearing a chalice and a ewer. A tapestry hangs on one wall, depicting knights receiving blessings from Vengeance. ~ 0 8 0 D4 ~ ~ 0 -1 12805 D5 ~ ~ 0 -1 12749 S #12801 Southeast Tower~ This room serves as the quarters of the commanders of the south and east wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 8 0 D4 ~ ~ 0 -1 12807 D5 ~ ~ 0 -1 12750 S #12802 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 8201 0 D4 ~ ~ 0 -1 12809 D5 ~ ~ 1 12715 12748 S #12803 The Top of Northwest Tower~ This room is the quarters of the Guards Provost-Marshal, Glenwellucan Mad- Llleweleucam. He is a rather senile old veteran of more wars than he could possibly count. The room is littered with memorabilia, probably worth a fortune to a collector, but useless to you. Then again, maybe not... ~ 0 8 0 D4 ~ ~ 1 0 12804 D5 ~ ~ 0 -1 12799 S #12804 The Roof of Northwest Tower~ The Marshal uses this area as a relaxation area. There is a deckchair and a small table, for use on sunny days- the Marshal sports a very healthy tan. An umbrella lies folded up next to a bookcase with several tattered magazines. ~ 0 0 1 D5 ~ ~ 1 0 12803 S #12805 The Battlemages' Quarters~ Here reside the battlemages currently in the employ of the City. As they spend little free time doing anything but meditating or learning new spells, this room has little of interest. There is a bookcase full of scrolls, but none of them are magical. ~ 0 8 0 D4 ~ ~ 1 0 12806 D5 ~ ~ 0 -1 12800 S #12806 The Roof of Southwest Tower~ This roof is totally featureless. Peering through the crenelations, you get a good view of southwestern Anon, though. Due south lies the cursed forest wherein a Witches' Coven is supposed to exist, and beyond that lies the fabled elemental canyon. ~ 0 0 1 D5 ~ ~ 1 0 12805 S #12807 The Healing Chambers~ In this room, generous priests and priestesses of Vengeance give up their time to tend to the illnesses of the city guards. They will tend to others' injuries as well, for a fee. Such is the way of Vengeance. ~ 0 8 0 D4 ~ ~ 1 0 12808 D5 ~ ~ 0 -1 12801 S #12808 The Roof of Southeast Tower~ This roof has been recently swept clean, and a stone altar erected to the Gods. The sun is caught by a reflecting crystal so that it shines directly onto the altar at all times during the day. The effect is quite splendid. You feel totally at ease in this place. ~ 0 1024 0 D5 ~ ~ 1 0 12807 S #12809 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 8201 0 D4 ~ ~ 1 12715 12810 D5 ~ ~ 1 12715 12802 S #12810 The Roof of the Cursed Northeast Tower~ This roof has not bee visited in a long time. The trapdoor is covered in silvery mystic runes, as is the stone around it. A chill wind blows here, at all times, and birds have been known to die when flying too close. It is truly a cursed place. ~ 0 8193 1 D5 ~ ~ 1 12715 12809 S #12811 Insanity~ Writhing black masses of steaming tentacles emerge from large round pink juicy holes in the sides of tall massive overgrown stone sentinels either side of a bright red corvette which lies upside down providing shelter for hapless refugees and a skanky British diplomat in high heels next to an oil refinery that escaped Thatcherism under red skies clouded with gray raindrops the size of refectories that have been filled with disposable lunch bags made in a tiny nation somewhere near Angkor and have been left to rot as a result of rabid imperialism and soothsayers telling numberless lies to irritated masses who are unhappy but don't know why. ~ 0 0 1 D0 ~ ~ 1 0 12812 D1 ~ ~ 0 -1 12815 D2 ~ ~ 0 -1 12814 D3 ~ ~ 0 -1 12813 S #12812 Insanity~ Gittish Yiddish prophets speak idiocy in banal debates with Semitic spokesmen from another race while pawns of governments too big to ignore wax lyrical on the laws of man as long as they can exercise command and then there is some superior knowledge cast unto the vortex, a whirling cesspool from which sprang all that is corruptible and virgin in the world that we no longer know nor care to in a format we no longer can comprehend at any level. ~ 0 1032 0 D2 ~ ~ 1 0 12811 S #12813 Insanity~ Foolish pride makes weak the eager youth who like no other goes to where he has gone before but thinks he hasn't and in his naiveity is lost and then cast unto great red pillars of salt that stand at either end of a long yellow runway. ~ 0 8 0 D1 ~ ~ 0 -1 12811 D3 ~ ~ 0 -1 12816 S #12814 Insanity~ Your head hurts/ but still you struggle onwards. ~ 0 8 0 D0 ~ ~ 0 -1 12811 D2 ~ ~ 0 -1 12817 S #12815 Insanity~ Irridescent flashes of colors beyond your mortal ken assault your senses in a warm and fuzzy globe of incoherence that you struggle to deny because you cannot accept the insanity that is the norm on any political platform to which you are subsequently subjected. ~ 0 8 0 D1 ~ ~ 0 -1 12818 D3 ~ ~ 0 -1 12811 S #12816 Insanity~ "Crying won't help ya, prayin' won't do you no good" "Crying won't help ya, prayin' won't do you no good" ~ 0 8 0 D0 ~ ~ 0 -1 12830 D1 ~ ~ 0 -1 12813 D2 ~ ~ 0 -1 12832 D3 ~ ~ 0 -1 12819 S #12817 Insanity~ A Zoo emerges triumphant from the misty confines of the mortal world, bearing with it a cargo of strange animals like none you have ever seen and you marvel at their incredible physiology as they are led into a stinking vat of processed food and turned into what your pet eats. ~ 0 8 0 D0 ~ ~ 0 -1 12814 D1 ~ ~ 0 -1 12853 D2 ~ ~ 0 -1 12820 D3 ~ ~ 0 -1 12851 S #12818 Insanity~ A river of blood rushes past you, threatening to carry you off to its source, you struggle and reject its evil offering and continue through a diabolical wasteland populated by midgets scared to climb down from the trapezes they have been hung from. ~ 0 8 0 D0 ~ ~ 0 -1 12834 D1 ~ ~ 0 -1 12821 D2 ~ ~ 0 -1 12836 D3 ~ ~ 0 -1 12815 S #12819 Insanity~ A myriad of multi-colored birds fly in fixed formation across an ochre sky toward a huge nest made of twisted steel girders that lies atop seven hills covered with dead Goths and Romans that cause you to look aside in dismay lest you be drawn into their conflicts without your written consent. ~ 0 8 0 D1 ~ ~ 0 -1 12816 D3 ~ ~ 0 -1 12822 S #12820 Insanity~ Cogito Ego Sum. You hope. ~ 0 8 0 D0 ~ ~ 0 -1 12817 S #12821 Insanity~ Sudden slashes of bright light cut across a dark velvet tapestry covered with a stunningly-well rendered mosaic of an ancient people in an ancient land constructing ancient temples to ancient gods and you fight back a strange feeling of deja vu as you feel the inhabitants of this world stare back at you across the intervening milennia. ~ 0 8 0 D1 ~ ~ 0 -1 12823 D3 ~ ~ 0 -1 12818 S #12822 Insanity~ Green fields with the freshest grass you have ever seen lie all about you and you pause to reflect upon your life so far. ~ 0 8 0 D1 ~ ~ 0 -1 12819 D3 ~ ~ 0 -1 12824 S #12823 Insanity~ A strange high-pitched whining emerges from energetic power tools which operate independent of any human controller as they hack and smash at a tiny altar carved of the bedrock of the mountains that once surrounded this place but were long ago destroyed by callous miners and bored Dwarves. ~ 0 8 0 D1 ~ ~ 0 -1 12825 D3 ~ ~ 0 -1 12821 S #12824 Insanity~ Madness surrounds and encompasses you struggle on but find your progress has been but all in vain as the area around you continually morphs and adapts itself to perpetually puzzle and disturb you with bizarre manifestations you cannot possibly comprehend. ~ 0 8 0 D1 ~ ~ 0 -1 12822 D3 ~ ~ 0 -1 12826 S #12825 Insanity~ "It's life Jim, but not as we know it". ~ 0 8 0 D1 ~ ~ 0 -1 12827 D3 ~ ~ 0 -1 12823 S #12826 Insanity~ Whirling vortices surround you as you enter a pink parabola inscribed upon the ground by a huge calloused finger belonging to some angry demon or demented deity of realms long forgotten but determined to not lie still for eternity. ~ 0 8 0 D1 ~ ~ 0 -1 12824 D3 ~ ~ 1 12811 12828 S #12827 Insanity~ You suddenly scream as you are bombarded with a plethora of images from your past which have been distorted into forms almost unrecognizable in their hideousness and you lurch backward, revolted to the core by this sudden apparition and you find yourself hurtling toward the ground at near-light speed before you realize you never left it. ~ 0 8 0 D1 ~ ~ 1 12811 12829 D3 ~ ~ 0 -1 12825 S #12828 Insanity~ An escape from the Insanity? ~ 0 4 2 D1 ~ ~ 1 12811 12826 D3 ~ ~ 0 -1 12766 S #12829 Insanity~ You burst forth into a pleasant green field. The insanity has not managed to project itself this far yet, but there is nowhere to go from here but back inside... Except a path that leads into a small forest and some mountains. ~ 0 4 2 D1 ~ ~ 0 -1 3512 D3 ~ ~ 1 12811 12827 S #12830 Insanity~ A vast plain stretches as far as you can see in all directions, including up and down, and you pause to collect your bearings seconds before being bombarded by a horde of tiny angry tourists who begin to kick and bite at you before asking you to take their photographs, the thought of which makes you ill as you gaze upon their horrid bermuda shorts and panama hats doubtless bought at some cheap department store in the midwest for $3.99 each. ~ 0 0 1 D0 ~ ~ 0 -1 12838 D2 ~ ~ 0 -1 12816 D3 ~ ~ 1 0 12831 S #12831 Insanity~ A museum that has escaped the madness. Unfortunately, it is currently hosting an exhibition of surrealist art. You quickly leave. ~ 0 8 0 D1 ~ ~ 1 0 12830 S #12832 Insanity~ Screeching, creaking preachers on antiquated pennyfarthing bicycles suddenly dismount and enter a quaint English pub seconds before a sudden explosion rends them to pieces as you pass and you find yourself dodging a shower of gore and you curse yourself for forgetting to bring your umbrella. ~ 0 0 1 D0 ~ ~ 0 -1 12816 D2 ~ ~ 0 -1 12850 D3 ~ ~ 0 -1 12833 S #12833 Insanity~ Piles and piles of scrap metal as far as you can see. ~ 0 8 0 D1 ~ ~ 0 -1 12832 S #12834 Insanity~ Screaming children are abducted by monstrous creatures from a failed daytime soap opera while their parents are distracted by a baby-eating bishop who delights them with cute impressions of famous people in between his regular devourings of hapless infants scarcely old enough to be out of the cradle. ~ 0 0 1 D0 ~ ~ 0 -1 12846 D1 ~ ~ 0 -1 12835 D2 ~ ~ 0 -1 12818 S #12835 Insanity~ Vicious dogs tear each other apart in a small pit while grown men bet huge wads of money on the outcome and a strange monkey giggles insanely from atop a high pile of unwanted clothing too good to give to charity and too poor to sell for a decent price so they are left to rot. ~ 0 8 0 D3 ~ ~ 0 -1 12834 S #12836 Insanity~ left right left right left right left right left right ~ 0 0 1 D0 ~ ~ 0 -1 12818 D1 ~ ~ 0 -1 12837 D2 ~ ~ 0 -1 12855 S #12837 Insanity~ A huge stopsign stops you and demands that you pause to reconsider where your travels have brought you and you suddenly find hope of escaping this horrid nightmare when the sign giggles insanely and disappears, leaving you with pocketfuls of leaves and an empty heart. ~ 0 8 0 D3 ~ ~ 0 -1 12836 S #12838 Insanity~ Screaming Octopii demand to be put back in the water as they are dragged off by wicked old men with large baseball bats and pith helmets toward an evil- smelling bakery where they are considered a delicacy and then there is a sudden explosion and everyone is rained with dying salmon that John West rejected. ~ 0 0 1 D0 ~ ~ 0 -1 12839 D1 ~ ~ 0 -1 12841 D2 ~ ~ 0 -1 12830 S #12839 Insanity~ "I'm going slightly mad, I'm going slightly mad" ~ 0 4104 0 D2 ~ ~ 0 -1 12838 S #12840 Merc Store~ You shouldn't be here, LEAVE OR DIE BY TIEN'S HAND! ~ 0 12 0 S #12841 Insanity~ "Somehow I don't think we're in Kansas anymore..." ~ 0 0 1 D0 ~ ~ 0 -1 12842 D1 ~ ~ 0 -1 12843 D3 ~ ~ 0 -1 12838 S #12842 Insanity~ You see a tea party staffed by villainous serfs with large axes who promptly decapitate anyone stupid enough to complain about the service except for a large hare wearing a silly hat with the price tag still attached whom they seem to revere and you whom they seem to ignore. "Hey! I didn't order this!" *** THWAP *** ~ 0 8 0 D2 ~ ~ 0 -1 12841 S #12843 Insanity~ Rows and rows of multicolored bricks line this narrow yellow path that is covered with raisenettes and silly party hats worn by dying children from faraway nations who decided to migrate and become immortal upon their imminent demises. ~ 0 0 1 D0 ~ ~ 0 -1 12849 D1 ~ ~ 0 -1 12844 D3 ~ ~ 0 -1 12841 S #12844 Insanity~ Hot air balloons crowded with curious fruit bats soar high below the bottoms of small belfries full of bats which seem to annoy the hunchbacked errand boy named Quasimodo to no end as he constantly chases them out while wearing daisy chains and dancing around a maypole he stole from some kids in another land. ~ 0 0 1 D0 ~ ~ 0 -1 12845 D1 ~ ~ 0 -1 12846 D3 ~ ~ 0 -1 12843 S #12845 Insanity~ "The lunatic is on the grass, the lunatic is on the grass, Remembering days, and daisy chains and laughs, Got to keep the loonies on the path" ~ 0 12 0 D2 ~ ~ 0 -1 12844 S #12846 Insanity~ The moon sings in dulcet tones to a bemused star who wandered too far from its home and is now lost in another world it cannot comprehend so it turns to you for inspiration, and gets none, not surprisingly. ~ 0 0 1 D0 ~ ~ 0 -1 12847 D1 ~ ~ 0 -1 12860 D2 ~ ~ 0 -1 12834 D3 ~ ~ 0 -1 12844 S #12847 Insanity~ A small poker-faced lady tells you - "there's someone in my head, but its not me". You know how she feels. ~ 0 4104 0 D2 ~ ~ 0 -1 12846 S #12848 Pet Store Storage~ You shouldn't be here. Go Away. Or I'll Tell. ~ 0 12 0 S #12849 Insanity~ You emerge onto a railroad and are shocked and dismayed to see a huge locomotive bearing down upon you, then relieved when it disappears as quickly as it came, leaving a faint whiff of burning embers and engine oil. ~ 0 0 1 D2 ~ ~ 0 -1 12843 S #12850 Insanity~ Screaming banshees from some rmeote Scottish highland descend upon you and threaten to drive you mad with their wailings, but you take one look at your current surroundings and laugh in their dejected faces as a large mullet swims by and devours them. ~ 0 0 1 D0 ~ ~ 0 -1 12832 D1 ~ ~ 0 -1 12851 D3 ~ ~ 0 -1 12858 S #12851 Insanity~ A mythical hero strides forth from the mist that divides us all and declares himself ruler of this fell domain, and is suddenly covered with a pile of leaves so massive it obscures the sun, and then when the wind blows the leaves away he is gone to some other realm. ~ 0 0 1 D1 ~ ~ 0 -1 12817 D2 ~ ~ 0 -1 12852 D3 ~ ~ 0 -1 12850 S #12852 Insanity~ "Living is easy with eyes closed, misunderstanding all you see. It's getting hard to be someone but it all works out, It doesn't matter much to me" ~ 0 8 0 D0 ~ ~ 0 -1 12851 S #12853 Insanity~ Choking fumes emerge from the rusted tailpipe of an antiquated chariot parked outside of a building advertising brotherhood, and you resist the urge to jump in the front door of a funeral parlour like a hobo sailor does. ~ 0 0 1 D1 ~ ~ 0 -1 12855 D2 ~ ~ 0 -1 12854 D3 ~ ~ 0 -1 12817 S #12854 Insanity~ Mush/ ~ 0 8 0 D0 ~ ~ 0 -1 12853 S #12855 Insanity~ Bedsheets tied together to form a rope hang from a nearby tenement and you are amazed to see some garbled transmissions climbing down it, making their convenient escape from a broken transistor radio on the top floor. ~ 0 0 1 D0 ~ ~ 0 -1 12836 D1 ~ ~ 0 -1 12859 D2 ~ ~ 0 -1 12856 D3 ~ ~ 0 -1 12853 S #12856 Insanity~ A vaudeville act is placed upon a central stage near a large Peavey amp which blares out Caliope music to the delight of hundreds of interested fans of strange 1950's science fiction movies; you spot Yaegar in the crowd, and lurch toward him in an attempt to force him to end this madness, but he grins and disappears. ~ 0 8 0 D0 ~ ~ 0 -1 12855 D2 ~ ~ 0 -1 12857 S #12857 Insanity~ Bleary-eyed, you stagger on. ~ 0 9 0 D0 ~ ~ 0 -1 12856 S #12858 Insanity~ A wall of paper cups prevents further progress to the west. . . . . . You shudder and hurry back. ~ 0 0 1 D1 ~ ~ 0 -1 12850 S #12859 Insanity~ You enter a dead end full of burnt out rock stars who beg for a dime and offer to play you a tune that was a hit before your mother was born... "...though she was born a long, long time ago, your mother should know, your mother should know" ~ 0 1 1 D3 ~ ~ 0 -1 12855 S #12860 Insanity~ You are being followed by a Moon shadow, though you decline to write a song about it because you are fighting off a wave of nausea induced by the sight of rotting fish guts heaped up to the east. ~ 0 0 1 D3 ~ ~ 0 -1 12846 S #12870 Oceanside Road~ You stand on a gravel road that follows the shoreline to the south. To your east, the road enters the city gates of Anon. To your west, the gravel becomes stone as the road leads to higher ground. ~ 0 0 1 D1 ~ ~ 0 -1 12518 D3 ~ ~ 0 -1 2319 S #12871 A Path in the Plains~ You stand on a small footpath in the southeast plains. To your west, you can make out the east wall of the City of Anon. To your east, a narrow strip of land extends out into the ocean. ~ 0 0 1 D1 ~ ~ 0 -1 12872 D3 ~ ~ 0 -1 12519 S #12872 A Path in the Plains~ You stand on a small footpath in the southeast plains. To your west, the path continues into the distyle. North of you, a cliff drops into the eastern ocean. South of you, another cliff overlooks the southern ocean. The path bends northward to the east. ~ 0 0 1 D1 ~ ~ 0 -1 12873 D3 ~ ~ 0 -1 12871 S #12873 A Bend in the Path~ The path bends here, heading north and west. ~ 0 0 1 D0 ~ ~ 0 0 14012 D3 ~ ~ 0 -1 12872 S #0 #SPECIALS M 12500 spec_cast_adept Load to: Gath the Healer M 12514 spec_thief Load to: the Thieves Guildmaster M 12518 spec_thief Load to: a Greasy Bartender M 12524 spec_executioner Load to: Cuervo the headsman M 12536 spec_janitor Load to: the janitor M 12540 spec_thief Load to: a thief M 12541 spec_fido Load to: a beastly fido M 12542 spec_fido Load to: a huge sewer rat M 12544 spec_guard Load to: a City Guard M 12545 spec_guard Load to: a City Guard M 12546 spec_guard Load to: a City Guard M 12691 spec_guard Load to: an east wall guard M 12692 spec_guard Load to: a south wall guard M 12693 spec_guard Load to: a north wall guard M 12694 spec_guard Load to: an west wall guard M 12695 spec_guard Load to: the east wall guard captain M 12696 spec_guard Load to: the south wall guard captain M 12697 spec_guard Load to: the north wall guard captain M 12698 spec_guard Load to: the west wall guard captain M 12699 spec_cast_cleric Load to: a knight M 12700 spec_cast_mage Load to: an elven battle mage M 12701 spec_cast_judge Load to: the marshal M 12702 spec_cast_judge Load to: a crossbowman M 12704 spec_cast_undead Load to: a vile spectre M 12705 spec_cast_adept Load to: a ghost M 12706 spec_cast_adept Load to: a priestess of Vengeance M 12811 spec_cast_adept Load to: broken toy M 12827 spec_executioner Load to: Salvador Dali M 12833 spec_janitor Load to: vacuum M 12838 spec_fido Load to: foaming maniac M 12839 spec_fido Load to: prozac S #RESETS D 0 12500 0 2 The north door of The Temple of Anon is closed and locked D 0 12501 2 2 The south door of The Interior of the Temple is closed and locked D 0 12516 3 2 The west door of Inside the Victory Parade West Gate is closed and locked D 0 12517 1 2 The east door of Inside the Victory Parade East Gate is closed and locked D 0 12518 1 2 The east door of Outside the Victory Parade West Gate is closed and locked D 0 12519 3 2 The west door of Outside the Victory Parade East Gate is closed and locked D 0 12534 2 2 The south door of Outside the Druid Guild is closed and locked D 0 12535 0 2 The north door of Inside the Druid Guild is closed and locked D 0 12538 3 2 The west door of Liberty Lane is closed and locked D 0 12539 1 2 The east door of The Castellan's Office is closed and locked D 0 12575 2 2 The south door of Outside the Dungeon is closed and locked D 0 12576 0 2 The north door of The Warrior Guild is closed and locked D 0 12582 2 2 The south door of Outside the Thieves Guild is closed and locked D 0 12583 0 2 The north door of Inside the Guild is closed and locked D 0 12691 2 2 The south door of Inside the Guard Tower is closed and locked D 0 12692 0 2 The north door of Inside the Guard Tower is closed and locked D 0 12693 0 2 The north door of Inside the North Tower, West Gatehouse is closed and locked D 0 12693 2 2 The south door of Inside the North Tower, West Gatehouse is closed and locked D 0 12694 2 2 The south door of Inside the Western City Wall is closed and locked D 0 12696 0 2 The north door of Inside the Western City Wall is closed and locked D 0 12697 1 2 The east door of Northwest Tower is closed and locked D 0 12697 2 2 The south door of Northwest Tower is closed and locked D 0 12698 0 2 The north door of Inside the South Tower, West Gatehouse is closed and locked D 0 12698 2 2 The south door of Inside the South Tower, West Gatehouse is closed and locked D 0 12699 0 2 The north door of Inside the Western City Wall is closed and locked D 0 12701 2 2 The south door of Inside the Western City Wall is closed and locked D 0 12702 0 2 The north door of Southwest Tower is closed and locked D 0 12702 1 2 The east door of Southwest Tower is closed and locked D 0 12703 2 2 The south door of Inside the Guard Tower is closed and locked D 0 12704 0 2 The north door of Inside the Guard Tower is closed and locked D 0 12705 0 2 The north door of Inside the North Tower, East Gatehouse is closed and locked D 0 12705 2 2 The south door of Inside the North Tower, East Gatehouse is closed and locked D 0 12706 0 2 The north door of Inside the South Tower, East Gatehouse is closed and locked D 0 12706 2 2 The south door of Inside the South Tower, East Gatehouse is closed and locked D 0 12707 0 2 The north door of The Gatehouse is closed and locked D 0 12707 2 2 The south door of The Gatehouse is closed and locked D 0 12708 0 2 The north door of The Gatehouse is closed and locked D 0 12708 2 2 The south door of The Gatehouse is closed and locked D 0 12709 2 2 The south door of Inside the Eastern City Wall is closed and locked D 0 12711 0 2 The north door of Inside the Eastern City Wall is closed and locked D 0 12712 2 2 The south door of Northeast Tower is closed and locked D 0 12712 3 2 The west door of Northeast Tower is closed and locked D 0 12713 0 2 The north door of Inside the Eastern City Wall is closed and locked D 0 12715 2 2 The south door of Inside the Eastern City Wall is closed and locked D 0 12716 0 2 The north door of Southeast Tower is closed and locked D 0 12716 3 2 The west door of Southeast Tower is closed and locked D 0 12717 0 2 The north door of North Tower, Western Gatehouse is closed and locked D 0 12717 2 2 The south door of North Tower, Western Gatehouse is closed and locked D 0 12718 0 2 The north door of South Tower, Western Gatehouse is closed and locked D 0 12718 2 2 The south door of South Tower, Western Gatehouse is closed and locked D 0 12719 0 2 The north door of North Tower, Eastern Gatehouse is closed and locked D 0 12719 2 2 The south door of North Tower, Eastern Gatehouse is closed and locked D 0 12720 0 2 The north door of South Tower, Eastern Gatehouse is closed and locked D 0 12720 2 2 The south door of South Tower, Eastern Gatehouse is closed and locked D 0 12721 3 2 The west door of Within the Walls is closed and locked D 0 12731 1 2 The east door of Within the Walls is closed and locked D 0 12732 3 2 The west door of Within the Walls is closed and locked D 0 12742 1 2 The east door of Within the Walls is closed and locked D 0 12747 1 2 The east door of Northwest Tower is closed and locked D 0 12747 2 2 The south door of Northwest Tower is closed and locked D 0 12748 2 2 The south door of Northeast Tower is closed and locked D 0 12748 3 2 The west door of Northeast Tower is closed and locked D 0 12748 4 2 The up door of Northeast Tower is closed and locked D 0 12749 0 2 The north door of Southwest Tower is closed and locked D 0 12749 1 2 The east door of Southwest Tower is closed and locked D 0 12750 0 2 The north door of Southeast Tower is closed and locked D 0 12750 3 2 The west door of Southeast Tower is closed and locked D 0 12751 4 2 The up door of North Tower, West Gatehouse is closed and locked D 0 12752 4 2 The up door of South Tower, West Gatehouse is closed and locked D 0 12753 4 2 The up door of North Tower, East Gatehouse is closed and locked D 0 12754 4 2 The up door of South Tower, East Gatehouse is closed and locked D 0 12755 5 2 The down door of The Roof of the Tower is closed and locked D 0 12756 5 2 The down door of The Roof of the Tower is closed and locked D 0 12757 5 2 The down door of The Roof of the Tower is closed and locked D 0 12758 5 2 The down door of The Roof of the Tower is closed and locked D 0 12759 0 2 The north door of Atop the Gatehouse is closed and locked D 0 12759 2 2 The south door of Atop the Gatehouse is closed and locked D 0 12760 0 2 The north door of Atop the Gatehouse is closed and locked D 0 12760 2 2 The south door of Atop the Gatehouse is closed and locked D 0 12761 2 2 The south door of Heading Along the Battlements is closed and locked D 0 12762 0 2 The north door of Heading Along the Battlements is closed and locked D 0 12763 2 2 The south door of Heading Along the Battlements is closed and locked D 0 12764 0 2 The north door of Heading Along the Battlements is closed and locked D 0 12767 0 2 The north door of Heading Along the Battlements is closed and locked D 0 12768 0 2 The north door of Heading Along the Battlements is closed and locked D 0 12770 2 2 The south door of Heading Along the Battlements is closed and locked D 0 12772 2 2 The south door of Warehouses is closed and locked D 0 12773 2 2 The south door of Heading Along the Battlements is closed and locked D 0 12775 0 2 The north door of A Warehouse is closed and locked D 0 12776 0 2 The north door of Heading Along the Battlements is closed and locked D 0 12777 3 2 The west door of Heading Along the Battlements is closed and locked D 0 12787 1 2 The east door of Heading Along the Battlements is closed and locked D 0 12788 3 2 The west door of Heading Along the Battlements is closed and locked D 0 12798 1 2 The east door of Heading Along the Battlements is closed and locked D 0 12802 5 2 The down door of A Dusty Chamber is closed and locked D 0 12803 4 2 The up door of The Top of Northwest Tower is closed and locked D 0 12804 5 2 The down door of The Roof of Northwest Tower is closed and locked D 0 12805 4 2 The up door of The Battlemages' Quarters is closed and locked D 0 12806 5 2 The down door of The Roof of Southwest Tower is closed and locked D 0 12807 4 2 The up door of The Healing Chambers is closed and locked D 0 12808 5 2 The down door of The Roof of Southeast Tower is closed and locked D 0 12809 4 2 The up door of A Dusty Chamber is closed and locked D 0 12809 5 2 The down door of A Dusty Chamber is closed and locked D 0 12810 5 2 The down door of The Roof of the Cursed Northeast Tower is closed and locked D 0 12811 0 2 The north door of Insanity is closed and locked D 0 12812 2 2 The south door of Insanity is closed and locked D 0 12826 3 2 The west door of Insanity is closed and locked D 0 12827 1 2 The east door of Insanity is closed and locked D 0 12828 1 2 The east door of Insanity is closed and locked D 0 12829 3 2 The west door of Insanity is closed and locked D 0 12830 3 2 The west door of Insanity is closed and locked D 0 12831 1 2 The east door of Insanity is closed and locked O 0 12529 0 12500 *A nasty guillotine loaded to The Temple of Anon O 0 12521 0 12500 *A city fountain loaded to The Temple of Anon M 0 12524 1 12500 1 *Load Cuervo the headsman E 0 12530 0 6 *A headsman's black face mask is loaded over the head of Cuervo the headsman M 0 12544 8 12500 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12500 1 12501 1 *Load Gath the Healer M 0 12543 6 12507 6 *Load a cat O 0 12521 0 12512 *A city fountain loaded to Victory Parade West M 0 12539 3 12512 3 *Load a beggar M 0 12535 3 12513 3 *Load a child M 0 12534 3 12514 3 *Load a citizen M 0 12546 8 12516 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12546 8 12517 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12501 1 12536 1 *Load the Druid Guildmaster M 0 12515 1 12537 1 *Load a Druid Waiter G 0 12502 0 *A barrel of argh's beer is given to a Druid Waiter G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Druid Waiter G 0 12504 0 *A bottle of marius (tm) ale is given to a Druid Waiter G 0 12505 0 *A bottle of rainman firebreather is given to a Druid Waiter G 0 12506 0 *A bottle of mud specialty is given to a Druid Waiter M 0 12532 1 12539 1 *Load the Castellan of Anon G 0 12501 0 *A bronze key is given to the Castellan of Anon E 0 12531 0 16 *The castellan's longsword is loaded wielded of the Castellan of Anon M 0 12502 1 12541 1 *Load Jolob the Blacksmith M 0 12503 1 12543 1 *Load the Armorer G 0 12517 0 *A pair of tough leather boots is given to the Armorer G 0 12518 0 *A narrow leather belt is given to the Armorer G 0 12519 0 *A kamikaze headband is given to the Armorer G 0 12520 0 *A wwi aviator's scarf is given to the Armorer G 0 12522 0 *A gold ring is given to the Armorer M 0 12504 1 12545 1 *Load the Weaponsmith G 0 12513 0 *A heavy lead-sheathed club is given to the Weaponsmith G 0 12514 0 *A sturdy mace is given to the Weaponsmith G 0 12515 0 *A dagger is given to the Weaponsmith G 0 12516 0 *A wickedly-curved scimitar is given to the Weaponsmith M 0 12544 8 12546 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12505 1 12547 1 *Load the Mercenary Master M 0 12547 1 12548 1 *Load Hobbit Mercenary M 0 12548 1 12548 1 *Load Elven Mercenary M 0 12549 1 12548 1 *Load Dwarven Mercenary M 0 12550 1 12548 1 *Load Trollish Mercenary M 0 12551 1 12548 1 *Load Hill Giant Mercenary M 0 12552 1 12548 1 *Load Half-Dragon Mercenary M 0 12506 1 12550 1 *Load the Mage G 0 12509 0 *A scroll of identify is given to the Mage G 0 12510 0 *A yellow potion of see invisible is given to the Mage G 0 12528 0 *A psychedelic potion is given to the Mage G 0 12540 0 *A blank scroll is given to the Mage G 0 12541 0 *A shimmering potion is given to the Mage M 0 12541 8 12551 8 *Load a beastly fido M 0 12507 1 12553 1 *Load Mitzak the Sage M 0 12545 8 12554 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12508 1 12555 1 *Load the Pet Shop Owner M 0 12519 1 12556 1 *Load the mouse M 0 12520 1 12556 1 *Load the badger M 0 12521 1 12556 1 *Load the eagle M 0 12522 1 12556 1 *Load the grizzly bear M 0 12523 1 12556 1 *Load the elephant M 0 12509 1 12560 1 *Load the Mage Guildmaster M 0 12516 1 12561 1 *Load a Mage Waiter G 0 12502 0 *A barrel of argh's beer is given to a Mage Waiter G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Mage Waiter G 0 12504 0 *A bottle of marius (tm) ale is given to a Mage Waiter G 0 12505 0 *A bottle of rainman firebreather is given to a Mage Waiter G 0 12506 0 *A bottle of mud specialty is given to a Mage Waiter M 0 12534 3 12565 3 *Load a citizen M 0 12510 1 12566 1 *Load the Grocer G 0 12507 0 *A torch is given to the Grocer G 0 12508 0 *A hooded brass lantern is given to the Grocer G 0 12511 0 *A buffalo water skin is given to the Grocer G 0 12512 0 *A jug of water is given to the Grocer G 0 12543 0 *A sturdy canvas tent is given to the Grocer G 0 12544 0 *A sturdy wooden rowboat is given to the Grocer M 0 12511 1 12568 1 *Load the Baker G 0 12523 0 *A sweet cake is given to the Baker G 0 12524 0 *A roll is given to the Baker G 0 12525 0 *A sandwich is given to the Baker G 0 12526 0 *A huge loaf of bread is given to the Baker M 0 12544 8 12569 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12512 1 12570 1 *Load the Bartender G 0 12502 0 *A barrel of argh's beer is given to the Bartender G 0 12503 0 *A bottle of yaegar (tm) beer is given to the Bartender G 0 12504 0 *A bottle of marius (tm) ale is given to the Bartender G 0 12505 0 *A bottle of rainman firebreather is given to the Bartender G 0 12506 0 *A bottle of mud specialty is given to the Bartender G 0 12527 0 *A cup of coffee is given to the Bartender M 0 12538 6 12571 6 *Load a drunk M 0 12536 6 12573 6 *Load the janitor M 0 12533 3 12574 3 *Load a citizen M 0 12545 8 12574 8 *Load a City Guard E 0 12533 0 16 *An ornate longsword is loaded wielded of a City Guard E 0 12534 0 5 *An ornate breastplate is loaded on the body of a City Guard E 0 12535 0 14 *An ornate bracer is loaded on the left wrist of a City Guard E 0 12535 0 15 *An ornate bracer is loaded on the right wrist of a City Guard E 0 12536 0 3 *A black cloak with gold trim is loaded around the neck (1) of a City Guard E 0 12537 0 6 *An ornate helm is loaded over the head of a City Guard E 0 12538 0 11 *An ornate shield is loaded as a shield of a City Guard E 0 12539 0 17 *A throwing spear is loaded held in the hands of a City Guard M 0 12513 1 12577 1 *Load the Warrior Guildmaster M 0 12517 1 12578 1 *Load a Warrior Waiter G 0 12502 0 *A barrel of argh's beer is given to a Warrior Waiter G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Warrior Waiter G 0 12504 0 *A bottle of marius (tm) ale is given to a Warrior Waiter G 0 12505 0 *A bottle of rainman firebreather is given to a Warrior Waiter G 0 12506 0 *A bottle of mud specialty is given to a Warrior Waiter M 0 12525 1 12579 1 *Load Aod the dealer G 0 12528 0 *A psychedelic potion is given to Aod the dealer M 0 12537 8 12580 8 *Load a footpad E 0 12532 0 16 *A sap is loaded wielded of a footpad M 0 12542 6 12581 6 *Load a huge sewer rat M 0 12540 2 12582 2 *Load a thief M 0 12514 1 12584 1 *Load the Thieves Guildmaster M 0 12518 1 12585 1 *Load a Greasy Bartender G 0 12502 0 *A barrel of argh's beer is given to a Greasy Bartender G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Greasy Bartender G 0 12504 0 *A bottle of marius (tm) ale is given to a Greasy Bartender G 0 12505 0 *A bottle of rainman firebreather is given to a Greasy Bartender G 0 12506 0 *A bottle of mud specialty is given to a Greasy Bartender M 0 12527 1 12588 1 *Load the Cleric Guildmaster M 0 12530 1 12589 1 *Load a Cleric Waiter G 0 12502 0 *A barrel of argh's beer is given to a Cleric Waiter G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Cleric Waiter G 0 12504 0 *A bottle of marius (tm) ale is given to a Cleric Waiter G 0 12505 0 *A bottle of rainman firebreather is given to a Cleric Waiter G 0 12506 0 *A bottle of mud specialty is given to a Cleric Waiter M 0 12529 1 12591 1 *Load a Vampire Waiter G 0 12502 0 *A barrel of argh's beer is given to a Vampire Waiter G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Vampire Waiter G 0 12504 0 *A bottle of marius (tm) ale is given to a Vampire Waiter G 0 12505 0 *A bottle of rainman firebreather is given to a Vampire Waiter G 0 12506 0 *A bottle of mud specialty is given to a Vampire Waiter M 0 12526 1 12592 1 *Load the Vampire Guildmaster M 0 12533 3 12594 3 *Load a citizen M 0 12531 1 12598 1 *Load a Ranger Waitress G 0 12502 0 *A barrel of argh's beer is given to a Ranger Waitress G 0 12503 0 *A bottle of yaegar (tm) beer is given to a Ranger Waitress G 0 12504 0 *A bottle of marius (tm) ale is given to a Ranger Waitress G 0 12505 0 *A bottle of rainman firebreather is given to a Ranger Waitress G 0 12506 0 *A bottle of mud specialty is given to a Ranger Waitress M 0 12528 1 12599 1 *Load the Ranger Guildmaster M 0 12553 1 12690 1 *Load Salvatore G 0 12545 0 *A piece of battered fried fish is given to Salvatore G 0 12546 0 *A pile of steaming chips is given to Salvatore G 0 12547 0 *Chips with salt and sauce is given to Salvatore G 0 12548 0 *A black pudding is given to Salvatore G 0 12549 0 *A white pudding is given to Salvatore G 0 12550 0 *A piece of pizza is given to Salvatore G 0 12551 0 *A lump of lard is given to Salvatore G 0 12552 0 *A potato scallop is given to Salvatore G 0 12553 0 *Some curry sauce is given to Salvatore G 0 12554 0 *Chicken kiev is given to Salvatore G 0 12555 0 *A crumbed drumstick is given to Salvatore G 0 12556 0 *A battered sav is given to Salvatore G 0 12557 0 *A kabana is given to Salvatore G 0 12558 0 *A fish cake is given to Salvatore G 0 12559 0 *It's... haggis is given to Salvatore O 0 12707 0 12693 *A wall beacon loaded to Inside the North Tower, West Gatehouse O 0 12707 0 12694 *A wall beacon loaded to Inside the Western City Wall O 0 12707 0 12696 *A wall beacon loaded to Inside the Western City Wall M 0 12702 8 12696 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman O 0 12707 0 12697 *A wall beacon loaded to Northwest Tower O 0 12707 0 12698 *A wall beacon loaded to Inside the South Tower, West Gatehouse O 0 12707 0 12699 *A wall beacon loaded to Inside the Western City Wall O 0 12707 0 12701 *A wall beacon loaded to Inside the Western City Wall M 0 12702 8 12701 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman O 0 12707 0 12702 *A wall beacon loaded to Southwest Tower O 0 12707 0 12705 *A wall beacon loaded to Inside the North Tower, East Gatehouse O 0 12707 0 12706 *A wall beacon loaded to Inside the South Tower, East Gatehouse O 0 12708 0 12707 *A pot of boiling oil loaded to The Gatehouse O 0 12709 0 12707 *A murder hole loaded to The Gatehouse O 0 12708 0 12708 *A pot of boiling oil loaded to The Gatehouse O 0 12709 0 12708 *A murder hole loaded to The Gatehouse O 0 12707 0 12709 *A wall beacon loaded to Inside the Eastern City Wall O 0 12707 0 12711 *A wall beacon loaded to Inside the Eastern City Wall M 0 12702 8 12711 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman O 0 12707 0 12712 *A wall beacon loaded to Northeast Tower O 0 12707 0 12713 *A wall beacon loaded to Inside the Eastern City Wall O 0 12707 0 12715 *A wall beacon loaded to Inside the Eastern City Wall O 0 12707 0 12716 *A wall beacon loaded to Southeast Tower M 0 12702 8 12716 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman M 0 12691 4 12718 4 *Load an east wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard O 0 12707 0 12721 *A wall beacon loaded to Within the Walls O 0 12707 0 12724 *A wall beacon loaded to Within the Walls M 0 12702 8 12726 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman O 0 12707 0 12727 *A wall beacon loaded to Within the Walls O 0 12707 0 12731 *A wall beacon loaded to Within the Walls O 0 12707 0 12732 *A wall beacon loaded to Within the Walls O 0 12707 0 12736 *A wall beacon loaded to Within the Walls M 0 12702 8 12737 8 *Load a crossbowman E 0 12710 0 16 *A crossbow is loaded wielded of a crossbowman E 0 12711 0 5 *A suit of chainmail is loaded on the body of a crossbowman E 0 12712 0 7 *A pair of leather leggings is loaded on the legs of a crossbowman E 0 12713 0 14 *A crossbowman's leather wristguard is loaded on the left wrist of a crossbowman O 0 12707 0 12739 *A wall beacon loaded to Within the Walls O 0 12707 0 12742 *A wall beacon loaded to Within the Walls O 0 12714 0 12744 *A torn scroll loaded to Base of Northeast Tower M 0 12703 1 12745 1 *Load the guard smith O 0 12707 0 12759 *A wall beacon loaded to Atop the Gatehouse O 0 12707 0 12760 *A wall beacon loaded to Atop the Gatehouse M 0 12694 4 12760 4 *Load an west wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard M 0 12691 4 12765 4 *Load an east wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard M 0 12708 4 12766 4 *Load a sailor E 0 12731 0 16 *A cutlass is loaded wielded of a sailor M 0 12691 4 12768 4 *Load an east wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an east wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an east wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an east wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an east wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an east wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an east wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an east wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an east wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an east wall guard O 0 12723 0 12769 *A barrel of ale loaded to The Pier O 0 12724 0 12769 *An empty barrel loaded to The Pier O 0 12730 0 12769 *A scow loaded to The Pier M 0 12707 4 12769 4 *Load a burly worker G 0 12723 0 *A barrel of ale is given to a burly worker E 0 12722 0 16 *A belaying pin is loaded wielded of a burly worker M 0 12709 1 12769 1 *Load the dock master G 0 12729 0 *A warehouse key is given to the dock master M 0 12694 4 12771 4 *Load an west wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard M 0 12694 4 12774 4 *Load an west wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of an west wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of an west wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of an west wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of an west wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of an west wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of an west wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of an west wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of an west wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of an west wall guard O 0 12723 0 12775 *A barrel of ale loaded to A Warehouse O 0 12724 0 12775 *An empty barrel loaded to A Warehouse O 0 12725 0 12775 *A lantern loaded to A Warehouse O 0 12726 0 12775 *A coiled rope loaded to A Warehouse O 0 12727 0 12775 *A leather backpack loaded to A Warehouse O 0 12728 0 12775 *A bolt of cloth loaded to A Warehouse M 0 12693 4 12777 4 *Load a north wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard M 0 12693 4 12782 4 *Load a north wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard M 0 12697 1 12782 1 *Load the north wall guard captain E 0 12691 0 16 *An ornate longsword is loaded wielded of the north wall guard captain E 0 12692 0 5 *An ornate breastplate is loaded on the body of the north wall guard captain E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the north wall guard captain E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the north wall guard captain E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the north wall guard captain E 0 12695 0 6 *An ornate helm is loaded over the head of the north wall guard captain E 0 12696 0 11 *An ornate shield is loaded as a shield of the north wall guard captain E 0 12697 0 17 *A throwing spear is loaded held in the hands of the north wall guard captain E 0 12698 0 1 *A signet ring is loaded on the left finger of the north wall guard captain M 0 12693 4 12787 4 *Load a north wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a north wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a north wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a north wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a north wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a north wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a north wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a north wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a north wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a north wall guard M 0 12692 4 12788 4 *Load a south wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard M 0 12696 1 12791 1 *Load the south wall guard captain E 0 12691 0 16 *An ornate longsword is loaded wielded of the south wall guard captain E 0 12692 0 5 *An ornate breastplate is loaded on the body of the south wall guard captain E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the south wall guard captain E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the south wall guard captain E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the south wall guard captain E 0 12695 0 6 *An ornate helm is loaded over the head of the south wall guard captain E 0 12696 0 11 *An ornate shield is loaded as a shield of the south wall guard captain E 0 12697 0 17 *A throwing spear is loaded held in the hands of the south wall guard captain E 0 12698 0 1 *A signet ring is loaded on the left finger of the south wall guard captain M 0 12692 4 12793 4 *Load a south wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard M 0 12692 4 12798 4 *Load a south wall guard E 0 12691 0 16 *An ornate longsword is loaded wielded of a south wall guard E 0 12692 0 5 *An ornate breastplate is loaded on the body of a south wall guard E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of a south wall guard E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of a south wall guard E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of a south wall guard E 0 12695 0 6 *An ornate helm is loaded over the head of a south wall guard E 0 12696 0 11 *An ornate shield is loaded as a shield of a south wall guard E 0 12697 0 17 *A throwing spear is loaded held in the hands of a south wall guard E 0 12698 0 1 *A signet ring is loaded on the left finger of a south wall guard M 0 12695 1 12799 1 *Load the east wall guard captain E 0 12691 0 16 *An ornate longsword is loaded wielded of the east wall guard captain E 0 12692 0 5 *An ornate breastplate is loaded on the body of the east wall guard captain E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the east wall guard captain E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the east wall guard captain E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the east wall guard captain E 0 12695 0 6 *An ornate helm is loaded over the head of the east wall guard captain E 0 12696 0 11 *An ornate shield is loaded as a shield of the east wall guard captain E 0 12697 0 17 *A throwing spear is loaded held in the hands of the east wall guard captain E 0 12698 0 1 *A signet ring is loaded on the left finger of the east wall guard captain M 0 12699 1 12800 1 *Load a knight E 0 12699 0 5 *A suit of plate mail is loaded on the body of a knight E 0 12700 0 16 *A finely-made broadsword is loaded wielded of a knight E 0 12701 0 11 *A knight's shield is loaded as a shield of a knight E 0 12702 0 6 *A knight's helm is loaded over the head of a knight E 0 12703 0 9 *A pair of mail gauntlets is loaded on the hands of a knight E 0 12704 0 1 *A holy signet ring is loaded on the left finger of a knight M 0 12698 1 12801 1 *Load the west wall guard captain E 0 12691 0 16 *An ornate longsword is loaded wielded of the west wall guard captain E 0 12692 0 5 *An ornate breastplate is loaded on the body of the west wall guard captain E 0 12693 0 14 *An ornate bracer is loaded on the left wrist of the west wall guard captain E 0 12693 0 15 *An ornate bracer is loaded on the right wrist of the west wall guard captain E 0 12694 0 3 *A black cloak with gold trim is loaded around the neck (1) of the west wall guard captain E 0 12695 0 6 *An ornate helm is loaded over the head of the west wall guard captain E 0 12696 0 11 *An ornate shield is loaded as a shield of the west wall guard captain E 0 12697 0 17 *A throwing spear is loaded held in the hands of the west wall guard captain E 0 12698 0 1 *A signet ring is loaded on the left finger of the west wall guard captain M 0 12705 1 12802 1 *Load a ghost O 0 12717 0 12803 *A footlocker loaded to The Top of Northwest Tower P 0 12715 0 12717 1 *An old key put inside an old key P 0 12716 0 12717 1 *An old scroll put inside an old scroll O 0 12718 0 12803 *An ancient tapestry loaded to The Top of Northwest Tower M 0 12701 1 12803 1 *Load the marshal E 0 12705 0 5 *The marshal's uniform is loaded on the body of the marshal E 0 12706 0 17 *The marshal's swagger stick is loaded held in the hands of the marshal O 0 12719 0 12805 *An ancient tapestry loaded to The Battlemages' Quarters M 0 12700 1 12805 1 *Load an elven battle mage E 0 12732 0 1 *A ring of wizardry is loaded on the left finger of an elven battle mage E 0 12733 0 17 *A staff of power is loaded held in the hands of an elven battle mage E 0 12734 0 12 *A white robe of the magi is loaded about the shoulders of an elven battle mage E 0 12735 0 8 *A pair of boots of speed is loaded on the feet of an elven battle mage O 0 12720 0 12807 *An ancient tapestry loaded to The Healing Chambers M 0 12706 1 12807 1 *Load a priestess of Vengeance O 0 12721 0 12809 *An ancient tapestry loaded to A Dusty Chamber M 0 12704 1 12809 1 *Load a vile spectre E 0 12736 0 5 *A suit of invincible plate is loaded on the body of a vile spectre O 0 12839 0 12811 *Melting clock loaded to Insanity O 0 12831 0 12811 *Deep pool loaded to Insanity M 0 12827 1 12811 1 *Load Salvador Dali E 0 12840 0 6 *Dali's hat is loaded over the head of Salvador Dali M 0 12841 8 12811 8 *Load cowboy O 0 12845 0 12812 *A whirling vortex loaded to Insanity M 0 12811 1 12812 1 *Load broken toy M 0 12840 6 12817 6 *Load hippy M 0 12837 2 12818 2 *Load wind M 0 12833 6 12820 6 *Load vacuum O 0 12831 0 12822 *Deep pool loaded to Insanity M 0 12836 3 12822 3 *Load liquid M 0 12832 3 12823 3 *Load world peace M 0 12831 3 12824 3 *Load vague sense of nausea G 0 12811 0 *Sponge is given to vague sense of nausea M 0 12843 8 12826 8 *Load pillar of strength M 0 12843 8 12827 8 *Load pillar of strength M 0 12829 1 12831 1 *Load abstract vision of the future E 0 12841 0 16 *Picture frame is loaded wielded of abstract vision of the future M 0 12812 1 12833 1 *Load automaton M 0 12813 1 12835 1 *Load crazy monkey G 0 12827 0 *Fluffy slippers is given to crazy monkey G 0 12828 0 *Bad smell is given to crazy monkey G 0 12829 0 *Frank black's headache is given to crazy monkey G 0 12830 0 *Slick as snot is given to crazy monkey G 0 12832 0 *Eerie is given to crazy monkey M 0 12814 1 12837 1 *Load whirlwind G 0 12823 0 *Rusty muffler is given to whirlwind G 0 12824 0 *Cracked tea pot is given to whirlwind G 0 12825 0 *Canine is given to whirlwind G 0 12826 0 *Tarred with the same brush is given to whirlwind M 0 12841 8 12838 8 *Load cowboy M 0 12815 1 12839 1 *Load irritated pig M 0 12844 1 12840 1 *Load white rabbit M 0 12845 1 12840 1 *Load mello yello M 0 12846 1 12840 1 *Load sunshine superman M 0 12847 1 12840 1 *Load giant cat M 0 12848 1 12840 1 *Load peter pan M 0 12849 1 12840 1 *Load communism M 0 12816 1 12842 1 *Load soul music G 0 12819 0 *Eel skin is given to soul music G 0 12820 0 *Vial of mucous is given to soul music G 0 12838 0 *A psychedelic potion is given to soul music G 0 12843 0 *A blank scroll is given to soul music G 0 12844 0 *A shimmering potion is given to soul music M 0 12838 8 12843 8 *Load foaming maniac M 0 12817 1 12845 1 *Load insane muppet M 0 12842 8 12846 8 *Load heroin M 0 12818 1 12847 1 *Load sentient elbow M 0 12839 6 12850 6 *Load prozac M 0 12831 3 12851 3 *Load vague sense of nausea G 0 12811 0 *Sponge is given to vague sense of nausea M 0 12819 1 12852 1 *Load carrot G 0 12817 0 *Glowing star is given to carrot G 0 12818 0 *Aura of banality is given to carrot G 0 12821 0 *Dead turtle is given to carrot G 0 12822 0 *Dead penguin is given to carrot M 0 12820 1 12854 1 *Load vogue G 0 12833 0 *Mush is given to vogue G 0 12834 0 *Mush is given to vogue G 0 12835 0 *Mush is given to vogue G 0 12836 0 *Mush is given to vogue M 0 12841 8 12855 8 *Load cowboy M 0 12821 1 12856 1 *Load shiny silver bullet G 0 12812 0 *Green oil is given to shiny silver bullet G 0 12813 0 *Bottle of red is given to shiny silver bullet G 0 12814 0 *Bottle of white is given to shiny silver bullet G 0 12815 0 *Firebreather is given to shiny silver bullet G 0 12816 0 *Liquid orgasm is given to shiny silver bullet G 0 12837 0 *Hot diesel is given to shiny silver bullet M 0 12835 6 12857 6 *Load bowel movement M 0 12834 6 12858 6 *Load birth E 0 12842 0 16 *Gasp is loaded wielded of birth M 0 12828 1 12859 1 *Load drug that killed River Phoenix G 0 12838 0 *A psychedelic potion is given to drug that killed River Phoenix M 0 12830 3 12859 3 *Load passing craze G 0 12811 0 *Sponge is given to passing craze M 0 12830 3 12860 3 *Load passing craze G 0 12811 0 *Sponge is given to passing craze S #SHOPS 12503 9 0 0 0 0 150 80 0 23 12504 5 0 0 0 0 150 80 0 23 12505 0 0 0 0 0 150 80 0 23 12506 2 3 4 10 26 150 80 0 23 12508 0 0 0 0 0 150 50 0 23 12510 15 13 8 1 18 150 80 0 23 12511 19 0 0 0 0 180 20 0 23 12512 17 0 0 0 0 180 20 0 23 12515 17 0 0 0 0 200 0 0 23 12516 17 0 0 0 0 200 0 0 23 12517 17 0 0 0 0 200 0 0 23 12518 17 0 0 0 0 200 0 0 23 12525 5 9 10 15 18 180 20 0 23 12529 17 0 0 0 0 200 0 0 23 12530 17 0 0 0 0 200 0 0 23 12531 17 0 0 0 0 200 0 0 23 12553 19 0 0 0 0 180 20 0 23 12813 9 0 0 0 0 150 50 0 23 12814 5 0 0 0 0 150 50 0 23 12815 0 0 0 0 0 150 50 0 23 12816 2 3 4 10 26 150 50 0 23 12818 0 0 0 0 0 150 50 0 23 12819 15 13 8 1 18 150 50 0 23 12820 19 0 0 0 0 180 20 0 23 12821 17 0 0 0 0 180 20 0 23 12828 5 9 10 15 18 180 20 0 23 0 #MOBPROGS #0 #$