asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name The Museum of Creatures~
Builders None~
VNUMs 4200 4499
Continent 1
Mobtier 0
Credits {y[{G  ALL {y]{c Kefka    {GMuseum of Creatures{X~
Security 9
Flags 0
End

#MOBILES
#4200
dracoliche dragon exhibit~
a {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{x~
An ancient {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{x of unbelieveable size occupies the bulk of this exhibit.
~
More than a powerful form of undead a dracolich is a dragon who has
voluntarily tied its soul to a phylactery, freeing itself from death. A type
of lich, the creature's spirit can possess any dead serpentine body, usually
their original form, and retain all the powers and abilities of the former
body. That means a dracolich has the supernatural fear aura, spells, and
breath weapon it had in life, plus the terrible might of the undead.
 
A dracolich has the strange ability to inhabit the body of any reptilian
corpse upon death though they are at their most powerful when inhabiting the
corpse of a dragon. When killed in its corporeal body the dracolich doesn't
"die". Its spirit flees and hides in the phylactery, awaiting another suitable
body to animate and inhabit. Like other types of lich a dracolich is only
truly annihilated when its phylactery is destroyed.
 
~
dragon~
ABGORT TVZc CEO -1000 0
240 750 100d100+80000 100d100+80000 55d55+550 drain
-180 -180 -180 -180
CFGHKMOU ABR CDEFGHIMPT NOSY
stand stand none 0
HIZ ACHPQUVWX giant unknown
F aff J
F res B
F vul FI
F for A
F par DEFGIJK
S 1
V 40
A -1
M KILL 4401 100~
M FIGHT 4405 25~
M DEATH 4201 100~
M DEATH 4215 18~
#4201
museum guard~
a Museum Guard~
A guard is here keeping peace and order in the Museum.
~
The guard is dressed in the colors of the Museum and appears to be dutifully
surveying it's surroundings in an attempt to keep Peace and Order within the
Museum.
~
human~
AGTU FV 0 0 0
175 50 1d1+20000 1d1+1000 40d10+40 slice
-25 -25 -25 -25
CDEFIKU AB 0 0
stand stand either 3000
AGHMV ABCDEFGHIJKL medium unknown
V -1
A -1
#4202
poltergeist~
the poltergeist~
A wavy spirit is floating here. It's a Poltergeist!
~
The spirit is pinkish, 6' tall, wearing white rags, and hold chains.
~
unique~
ABGMNO DFJUZ BO -500 0
15 15 5d5+75 5d5+75 1d6+10 claw
5 5 5 5
EFK BLMQRXZ 0 0
stand stand male 0
DILc ABCDEFGHIJKL medium unknown
V -1
A -1
#4203
animated dog skeleton~
an animal skeleton~
An animated dog skeleton is here standing silently.
~
Skeletons are undead animated corpses similar to zombies but are completely
devoid of flesh and do not feed on the living. They can be made from virtually
any solid creature and as such their size and power varies widely. In addition
to the basic humanoid skeleton there are also skeletons created from wolves,
trolls, ettins and even giants. Animated skeletons are immune to mind
affecting spells; they cannot be rendered unconscious and cannot tire. Clerics
often have the ability to repel or destroy undead creatures, of which animated
skeletons are usually the weakest of such adversaries.
 
~
dog~
ABGO Z 0 -300 0
15 15 5d5+75 5d5+75 1d6+10 scratch
5 5 5 5
EFHK BLPQ X 0
stand stand none 0
ABGIMVc ABCGHI small unknown
F par DEFJKUV
V -1
A -1
#4204
skeleton~
a skeleton~
A humanoid skeleton is standing here stone still.
~
Skeletons are undead animated corpses similar to zombies but are completely
devoid of flesh and do not feed on the living. They can be made from virtually
any solid creature and as such their size and power varies widely. In addition
to the basic humanoid skeleton there are also skeletons created from wolves,
trolls, ettins and even giants. Animated skeletons are immune to mind
affecting spells; they cannot be rendered unconscious and cannot tire. Clerics
often have the ability to repel or destroy undead creatures, of which animated
skeletons are usually the weakest of such adversaries.
 
~
human~
ABGO Z 0 -500 0
25 25 2d10+150 2d10+150 1d10+5 scratch
2 2 2 2
CFK ABLPQ FX 0
stand stand none 0
IM ABCGHI medium unknown
F for AHV
F par DEFJK
V -1
A -1
#4205
ghoul~
the ghoul~
A ghoul is here, contemplating your existance.
~
Ghouls are humanoid undead that feed on the flesh of corpses. They lair within
ancient crypts or hide in graveyards where food is plentiful. Whenever
possible a ghoul will attack a living target as a rare opportunity to have
fresh meat.
 
A ghoul appears to be an emaciated humanoid creature with putrid grey skin.
It's teeth have worn away into fangs and it has a long-lashing tongue. The
fingers and toes of a ghoul end in sharp claws, blackened from constantly
digging up grave dirt.
 
People rightfully fear ghouls and their corpse-eating ways. The bite of a
ghoul inflicts a terrible disease. Any who die from the illness arises as a
ghoul soon afterward. The touch of a ghoul carries a necromantic power that
paralyzes those whom it touches.
 
~
unique~
ABGOS QV O -700 0
25 25 2d10+150 2d10+150 1d10+5 slash
2 2 2 2
BEFHJKU B 0 0
stand stand none 0
ABIc ABCDEFGHIJKL medium unknown
V -1
A -1
#4206
lacedon~
a lacedon~
A lacedon is here rotting in it's little pool of water.
~
Lacedons are an aquatic subtype of Ghoul. They are relatively common but first
of all sea creatures. A ghoul appears to be an emaciated humanoid creature
with putrid blue-grey skin. It's teeth have worn away into fangs and it has a
long-lashing tongue. The fingers and toes of a ghoul end in sharp claws.
 
~
unique~
ABGOST Q O -1000 0
50 50 5d10+325 5d10+325 2d10+5 slash
-2 -2 -2 -2
BCFHKU ABLMPQR I NY
stand stand none 0
ABI ABCDEFGHIJKL medium unknown
V -1
A -1
#4207
ghast~
a ghast~
A ghast is standing here stupidly with it's long tongue lolling from it's mouth.
~
Ghasts are just another type of ghoul. They resemble very closely their undead
cousins except perhaps being just a bit more slender and ghost-like. Ghasts
are also far more deadly and cunning with their paralytic touch being very
dangeorus.
 
~
unique~
ABGOST QVZ 0 -1000 0
50 50 5d10+325 5d10+325 2d10+5 claw
-2 -2 -2 -2
EFK ABLMPQR IT HNY
stand stand none 0
ABI ABCDEFGHJKLU medium unknown
V -1
A -1
#4208
heucuva~
a heucuva~
A heucuva undead being is standing here stone still and silent.
~
The heucuva appears to be a humanoid skeleton of normal size. His bones are 
covered by a robe that is little more than tattered rags.
 
~
unique~
ABGOT VZ 0 -1000 0
75 75 5d10+500 5d10+500 5d6+10 claw
-5 -5 -5 -5
EFK ABLPQR FGHI NY
stand stand none 0
I ABCGHI medium unknown
V -1
A -1
#4209
zombie~
a zombie~
A zombie is here moaning softly in it's quest for brains.
~
A zombie is an undead creature usually created by the re-animation of a
corpse. Unlike animated skeletons zombies still retain some flesh on their
bodies and give off a horrid, rank smell. They are almost mindless but can be
given simple commands such as "kill anyone who opens the treasure chest."
Virtually any solid creature can be turned into a zombie; in addition to
humanoids troglodytes, minotaurs, and even beholders can turned into zombies.
 
~
unique~
ABGOT Zd 0 -299 0
75 75 5d10+500 5d10+500 5d6+10 bite
-5 -5 -5 -5
CEOU ABLPQR IT HNY
stand stand none 0
ABI ABCDEFGHIJK medium unknown
V -1
A -1
#4210
dark shadow~
a dark shadow~
A dark shadow like being is flitting around here chaotically.
~
A dark shadow is an undead, incorporeal creature of sentient darkness. It's
touch saps the strength of living creatures and turns them into new shadows
upon death. Shadows can be found anywhere and appear as patches of mobile
gloom with a more or less humanoid shape. Shadows are always malevolent.
 
~
unique~
ABGMNOS QV 0 -450 0
100 100 15d10+1850 15d10+1850 5d10+20 drain
-7 -7 -7 -7
BFHJU ABLPQR DHI NY
stand stand none 0
IL 0 medium unknown
V -1
A -1
#4211
ju-ju zombie~
a Ju-ju Zombie~
A Ju-ju zombie is here bouncing off it's prison walls over and over.
~
A ju-ju zombie is an undead creature created with a singular purpose by dark
voodoo magic from a fresh humanoid corpse. Depending on the age of the ju-ju
zombie it can be freshly rotted or almost mummified in appearance. The ju-ju
zombie variation of the zombie is quite a bit more powerful than a run of the
mill zombie. A ju-ju zombie will always pursue and attempt to complete what
ever purpose it was assigned and bound to upon creation. Upon completing said
purpose it will immediately crumble into dust.
 
~
unique~
ABGO Zd 0 -295 0
100 100 15d10+1850 15d10+1850 5d10+20 chomp
-7 -7 -7 -7
FOU ABLMPQR IT HNY
stand stand none 0
ABC ABCDEFGHIJK medium unknown
V -1
A -1
#4212
wight~
a wight~
A wight is here shuffling around in a furious rage.
~
A wight is an undead creature given a semblance of life through sheer violence
and hatred. They can drain the life energy out of victims by touch, turning
them into new wights upon death. Wights appear as a weird and twisted
reflection of the form it had in life.
 
~
unique~
ABGOST Z 0 -300 0
115 115 25d10+3750 25d10+3750 6d10+25 scratch
-10 -10 -10 -10
BCFGHU ABLMPQR IT HNY
stand stand none 0
ABC ABCDEFGHIJKL large unknown
V -1
A -1
#4213
giant skeleton~
a giant skeleton~
A giant skeleton is stand still here, it's eyes little red glowing pinpoints of light.
~
Skeletons are undead animated corpses similar to zombies but are completely
devoid of flesh and do not feed on the living. They can be made from virtually
any solid creature and as such their size and power varies widely. In addition
to the basic humanoid skeleton there are also skeletons created from wolves,
trolls, ettins and even giants. Animated skeletons are immune to mind
affecting spells; they cannot be rendered unconscious and cannot tire. Clerics
often have the ability to repel or destroy undead creatures, of which animated
skeletons are usually the weakest of such adversaries.
 
~
human~
ABGO Z 0 -1000 0
115 115 25d10+3750 25d10+3750 6d10+25 drain
-10 -10 -10 -10
EFK ABLMPQR EFGHIT NY
stand stand none 0
ABCHIMV ABCDEFGHIJKL giant unknown
V -1
A -1
#4214
haunt form~
a haunt~
A haunt is here haunting you in a spooky manner.
~
A haunt is the spirit of a deceased humanoid. This type of undead is
incorporeal in nature and only vulnerable to conventional weapons on the
Ethereal Plane. The haunt exists on two planes, the material and the Astral
Plane. It's connection to the material plane is severed when you destroy it,
but in a few days the haunt will usually come back. Haunts are a repetitive
nusiance for those who live in it's chosen or assigned area.
 
A haunt can also be under the control of wizards, sorcerers, liches, etc...
In this case the haunt is finally put to rest when destroyed on material plane
or it's master is dead. This is usually uncommon though, because to raise a
haunt it requires more magic than raising a regular undead.
 
~
unique~
ABGMNO TUVc 0 0 0
125 125 50d10+4500 50d10+4500 8d10+25 drain
-15 -15 -15 -15
FHKU ABLMPQR EFHI NOY
stand stand none 0
DIL 0 medium unknown
V -1
A -1
#4215
wraith~
a wraith~
A wraith is coalescing here in all it's inky black darkness.
~
A wraith is an undead creature born of evil and darkness that despises light
and all things living. They can drain the life from living creatures turning
them into new wraiths upon death. Wraiths are powerless in natural sunlight,
appearing as a sinister spectral figure robed in darkness. They have no visual
features or appendages except for their glowing red eyes.
 
~
unique~
ABGMNO TUV 0 0 0
140 140 20d25+7000 20d25+7000 6d10+30 drain
-15 -15 -15 -15
FGHU ABLMPQR EFG NOSY
stand stand none 0
DIL 0 large unknown
V -1
A -1
#4216
mummy~
a mummy~
A mummy is here shuffling about and moaning softly in anger.
~
A mummy is an undead creature that has been created from a preserved corpse.
These horrid creatures are often marked with symbols of the gods. While other
undead often stink of carrion the herbs and powders used to create a mummy
give off a sharp, pungent spice odor. Mummies often cause immense fear in the
living and any creature they touch is affected by it's rotting disease often
called mummy rot. Inhabiting great tombs or temple complexes they maintain a
timeless vigil over their master's treasure.
 
A mummy moves with a slow, shambling gait and groans with the weight of the
ages when it pursues and attacks intruders. Being magically created the mummy
will fight to the death every time.
 
~
unique~
ABGOT Zd 0 -500 0
150 150 25d40+10000 25d40+10000 8d10+30 fury
-15 -15 -15 -15
CDFOU ABLMPQR IT HN
stand stand either 0
ABIM ABCGHIJ large unknown
V -1
A -1
#4217
zombie lord~
a zombie lord~
A zombie lord is slowly shuffling about here moaning all the while.
~
A zombie lord is a more powerful version of the standard zombie that has been
imbued with a modicium of intelligence so it can herd and organize regular
zombies in order to accomplish it's master's goals. Unlike animated skeletons
zombies still retain some flesh on their bodies and give off a horrid, rank
smell.
 
~
unique~
ABGO Zd 0 -500 0
160 160 50d10+12500 50d10+12500 10d25+25 chomp
-16 -16 -16 -16
CFHOU ABLMPQR IT HNY
stand stand none 0
ABIM ABCDEFGHIJKU large unknown
V -1
A -1
#4218
banshee~
a banshee~
A forlorn looking banshee is here, wailing mournfully at the top of it's lungs.
~
A Banshee is a female phantom that embodies the essence of hideousness.
Banshees are the spirits of strongwilled, selfish humanoids. They are undead
creatures who delights in bringing death to any living creature.
 
A banshee appears as a translucent image of its former self. With the passage
of time the image of the banshee tends to become blurred and indistinct but
still recognizable as humanoid. A banshee is incorporeal having no physical
body or form. The banshee is infamous for it's wailing scream that is said to
deplete the life of creatures by accelerating their aging process.
 
~
unique~
ABGMNO TUVZ 0 -780 0
160 170 55d10+15000 55d10+15000 15d25+25 sonic
-17 -17 -17 -17
AFGHU ABLMQR IT NOSY
stand stand female 0
IM 0 medium unknown
V -1
A -1
#4219
undead beholder zombie~
a beholder zombie~
A beholder zombie is floating above the ground here.
~
Someone has taken the time to zombify a beholder corpse for some reason. The
rotting fleshy orb bobs slowly in the air above the ground and it's tongue
hangs stupidly out of it's mouth. Most of it's eye stalks have rotted off,
the few remaining one hang limp and are filmed over.
 
~
unique~
ABGO Td 0 -800 0
160 175 1d1+18000 1d1+18000 50d10+45 wrath
-17 -17 -17 -17
ACFU ABLPQR IM HNSY
stand stand none 0
ABIM DEFKM medium unknown
V -1
A -1
#4220
spectre~
a spectre~
A spectre is slowing floating around the edges of it's prison here.
~
Specters are undead, incorporeal creatures that resemble ghosts, with a hatred
for all living things. Specters drain the life energy from living creatures,
turning them into new specters upon death. They are powerless in natural
sunlight to the point of fleeing from it. A specter appears as a humanoid with
a mostly transparent and faintly luminous form; it look much as it did in life
and can be recognized by someone who knows what the person looked like.
 
~
unique~
ABGO TUVZc 0 -1000 0
180 180 1d1+20000 1d1+20000 50d10+50 drain
-18 -18 -18 -18
FGHU ABLMPQR FGT NOSY
stand stand either 0
DIKL 0 medium unknown
V -1
A -1
#4221
revenant~
a revenant~
A revenant is shuffling around the exhibit area here.
~
The revenant appears as a spectral, decayed version of its appearance at the
time of its death. Its pallid skin is drawn tightly over its bones.  The flesh
is cold and clammy.  The sunken eyes are dull and heavy-lidded but, when the
revenant faces you, the eyes blaze with unnatural intensity.  The revenant
bears an aura of sadness, anger, and determination.
 
~
human~
ABOT VZ 0 -400 0
170 185 1d1+20000 1d1+20000 50d10+60 claw
-18 -18 -18 -18
CFHOU ABLMPQR I HNSY
stand stand either 0
AHMV ABCDEFGHJKLU medium unknown
F par I
V -1
A -1
#4222
vampire~
a vampire~
A vampire stands before you calmly trying to lock stares with you.
~
A vampire is an undead creature. A humanoid or monstrous humanoid can become a
vampire and looks as it did in life but with paler skin, haunting red eyes and
a feral cast to its features. A new vampire is created when another vampire
drains the life out of a living creature or when a living creature is killed
by its Energy Drain. Vampires are drawn to feed on the blood of the living and
can only survive on blood, obtaining it in any way they possibly can. They do
not cast shadows, nor do they possess a reflection.
 
~
human~
ABOPRST JTVZc 0 -900 0
175 190 1d1+20000 1d1+20000 50d10+75 bite
-19 -19 -19 -19
BCFGHKU ABLMPQR ILT HNSY
stand stand either 0
AHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#4223
death knight~
a death knight~
A death knight clad in blackened armor stands here at attention.
~
A death knight is a mighty undead warrior, created by gods of death, evil
deities, demon lords or other malevolent forces. These horrible champions of
evil are most commonly raised from the ranks of blackguards, fighters, rangers
and barbarians. A paladin who falls from grace near the moment of death may
also become a death knight.
 
A death knight's physical form is that of its decayed body, with a blackened
skull, patches of rotting flesh and two pinpoints of eerie light in the eye
sockets. Its voice is chilling, seeming to echo from deep within. Once
powerful people in life, death knights often prefer to wear expensive or magic
clothing and armor, along with flowing capes to mark them as figures of
importance.
 
~
human~
ABOST VZ 0 -900 0
175 190 1d1+20000 1d1+20000 50d10+75 slash
-19 -19 -19 -19
BCEFGHJKU ABLMPQR CIT NSY
stand stand male 0
AHMV ABCDEFGHJKU medium unknown
F par I
V -1
A -1
#4224
skeletal warrior~
a skeletal warrior~
A large skeletal warrior is standing here still as stone.
~
Skeletons are undead animated corpses similar to zombies but are completely
devoid of flesh and do not feed on the living. They can be made from virtually
any solid creature and as such their size and power varies widely. In addition
to the basic humanoid skeleton there are also skeletons created from wolves,
trolls, ettins and even giants. Animated skeletons are immune to mind
affecting spells; they cannot be rendered unconscious and cannot tire. Clerics
often have the ability to repel or destroy undead creatures, of which animated
skeletons are usually the weakest of such adversaries.
 
~
unique~
ABOT Z 0 -500 0
180 190 1d1+20000 1d1+20000 50d10+75 claw
-19 -19 -19 -19
0 ABLMPQR FGIT NSY
stand stand none 0
IM ABCGHIUV large unknown
V -1
A -1
#4225
ghost~
a ghost~
A blurred translucent ghost like form is slowly milling about here.
~
A ghost is the spirit of a deceased humanoid. This type of undead is
incorporeal in nature and only vulnerable to conventional weapons on the
Ethereal Plane. The ghost exists on two planes, the material and the Astral
Plane. It's connection to the material plane is severed when you destroy it,
but in a few days the ghost will usually come back. Ghosts are a repetitive
nusiance for those who live in it's chosen or assigned area.
 
A ghost can also be under the control of wizards, sorcerers, liches, etc...
In this case the ghost is finally put to rest when destroyed on material plane
or it's master is dead. This is usually uncommon though, because to raise a
ghost it requires more magic than raising a regular undead.
 
~
unique~
ABMNORST VZ 0 -900 0
180 190 1d1+20000 1d1+20000 50d10+75 drain
-19 -19 -19 -19
CFGHU ABKLPQR FGIT NSY
stand stand none 0
0 0 medium unknown
V -1
A -1
#4226
lich~
a lich~
A lich is standing here silent and immobile, it's eyes simmering with red light.
~
Liches are aform of undead spellcaster of great power, usually wizards, but
they can also be sorcerers or clerics. They are feared by mortal beings for
their malignant magic, their intelligence and their willingness to embrace
undeath for a chance to live forever (or rather, exist forever). Because
liches have eternal longevity they often use this time to form schemes that
take decades to develope, sometimes preferring to outlive a foe instead of
confronting it, and as such most liches live in secluded areas.

Liches are generally gaunt and skeletal with withered flesh stretched tight
across horribly visible bones, but can vary greatly in appearance depending
on their age (some appear as skeletons dressed in regal finery, yet others may
appear to be nothing more than lepers). Bright pinpoints of crimson light burn
in the empty sockets of those whose eyes have been destroyed or otherwise lost
or are so old they have simply rotted away. They are often clad in dark,
tattered robes. When moving they seem to glide as if floating on water.
 
Liches often do not have lips or the necessary organs to produce natural
speech, but they have the ability to project speech from their mouths
magically, moving the jaw (if present) to aid the illusion.
 
~
unique~
ABOPR VZ CEO -1000 0
175 190 1d1+20000 1d1+20000 50d10+75 drain
-19 -19 -19 -19
FGHU ABLPQR CHIT NOSY
stand stand none 0
IM ABCGHI medium unknown
V -1
A -1
#4227
skeletal dragon~
a skeletal dragon~
A skeletal dragon is standing here in it's exhibit prison as still as stone.
~
Skeletons are undead animated corpses similar to zombies but are completely
devoid of flesh and do not feed on the living. They can be made from virtually
any solid creature and as such their size and power varies widely. In addition
to the basic humanoid skeleton there are also skeletons created from wolves,
trolls, ettins and even giants. Animated skeletons are immune to mind
affecting spells; they cannot be rendered unconscious and cannot tire. Clerics
often have the ability to repel or destroy undead creatures, of which animated
skeletons are usually the weakest of such adversaries.
 
~
dragon~
ABGOT JTVZ 0 -1000 0
180 190 1d1+20000 1d1+20000 50d10+75 claw
-19 -19 -19 -19
ACFHMO ABLPQR FGIT NSY
stand stand none 0
ACHIZ ABCHIPQUVW giant unknown
F res BEH
F vul FI
F par DEFGJKX
V -1
A -1
#4228
orc~
The orc~
An orc stands here, smelling very bad.
~
Orcs vary in appearance, based on region and subrace, but all share certain
physical qualities. Orcs of all kinds usually have grayish skin, coarse hair,
stooped postures, low foreheads, and porcine faces that feature lower canines
that resemble boar tusks. Many also have wolf-like ears that are pointed on
the ends, similar to elves. Orcs are roughly the same size as humans.
 
Orcs breed fast and live short lives compared with most other races. They are
considered adults anywhere between 11 and 14 years of age; they are considered
middle-aged at seventeen, old at twenty three, and venerable at thirty five
years of age. The average orc seldom lives longer than 40 years, even if it
manages to avoid violent death. It is unheard of for an orc to live longer
than forty five years without magical aid.
 
~
orc~
ABS J 0 -500 0
15 15 5d5+75 5d5+75 1d6+10 claw
5 5 5 5
NR AB 0 S
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#4259
stingray ray~
the sting ray~
A very large sting ray with a wicked looking tail swims here.
~
You see a large ray with sharp fangs and a barbed tail. 
~
human~
ABTU Vb 0 -500 0
150 150 25d40+10000 25d40+10000 8d10+30 sting
-15 -15 -15 -15
HMU ABR 0 J
stand stand either 0
Ab ADEFOQX small unknown
F for HMV
F par BCGHIJK
V -1
A -1
#4260
mermaid~
a mermaid~
A mermaid is swimming around here, searching for a way out.
~
Half woman, half fish! The mermaid has the upper torso of a human woman with a
skin that is lightly tinged green, and the lower torso of a fish complete with
tail, fins and scales. She's not wearing a top, Yay for Titties!
~
human~
ABTU JVb 0 -1000 0
160 175 1d1+18000 1d1+18000 50d10+45 wave
-20 -20 -20 -20
CDEFHKMU ABR 0 J
stand stand female 0
AHMVb ABDEFGIJKOQX medium unknown
F par CH
V -1
A -1
#4261
sahuagin~
a sahuagin~
A sahuagin is swimming about here looking for an esape route.
~
Sahuagin are usually green skinned, darker on the back and lighter on the
belly. Many have dark stripes, bands, or spots, but these tend to fade with
age. An adult male sahuagin stands roughly 6 feet (1.83 m) tall and weighs
about 200 pounds (91 kg). Sahuagin are highly fish-like, with webbed feet and
hands, gills, and a finned tail.
 
About one in every 216 hatchlings possesses four functional arms. While
Sahuagin usually kill off defective hatchlings they allow these to live.
 
~
beastman~
ABTU Vb 0 -1000 0
170 180 1d1+20000 1d1+20000 45d10+50 punch
-22 -22 -22 -22
CDEFHIKU ABR 0 IJ
stand stand either 0
AHMa ABCDEFGHKOX medium unknown
F res C
F for V
F par IJ
V -1
A -1
#4262
tiger shark~
the tiger shark~
A shark with strange broad stripes swims in circles here.
~
The tiger shark is thick and squatish in appearance. You think its jaws 
would make a fine trophy.
~
human~
ABGTU VZb 0 0 0
150 135 1d1+19000 14d14+367 10d10+75 chomp
-5 -6 -4 -3
CFHMOR ABR 0 J
stand stand none 5000
AGHMVb ADEFKOQX medium unknown
F par BCGHIJ
V -1
A -1
#4263
geigenbauer2 mad enchanter~
Geigenbauer~
The Mad Enchanter stands before you exuding power.
~
Geigenbauer, the infamous Mad Enchanter, has taken you into his confidence and
you now accompany him within his inner sanctum. His promise of even more
dragon powered artifacts proved to much to resist. Here within the hub of his
power and work he seems to stand a bit taller and exude an elevated level of
exuberance. His robes are now suddenly a equisite looking set, colored black
and purple and embroidered with runes and glyphs. What have you gotten
yourself into?
~
human~
ABGRUc DEFJVZc CDE 0 0
101 1000 100d100+75000 100d100+75000 55d55+1000 magic
-500 -500 -500 -500
FGHK AB CDELQ 0
stand stand male 19999
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M SPEECH 4263 huntspear~
M SPEECH 4262 warspear~
M SPEECH 4261 katzbalger~
M SPEECH 4260 claidheamh~
M SPEECH 4259 bladeflail~
M SPEECH 4258 threshflail~
M SPEECH 4257 bullwhip~
M SPEECH 4256 baselard~
M SPEECH 4255 svaerdstav~
M SPEECH 4254 faustkeil~
M SPEECH 4253 krigsyxa~
M SPEECH 4252 flangmace~
M SPEECH 4251 pernach~
M SPEECH 4250 blunderbuss~
#4264
dragon turtle~
a dragon {yt{Yu{gr{Yt{gl{ye{x~
A very large dragon {yt{Yu{gr{Yt{gl{ye{x is floating stone still in the water here.
~
Dragon turtles are aquatic creatures that are related to dragons. While they
cannot fly, they are adept swimmers and many consider them to be the most
powerful non-dragons, and one of the most dangerous things in the ocean, after
Krakens. Many sailors avoid the territories of dragon turtles or attempt to
placate the creatures with treasure.
 
Dragon turtles appear to be huge sea turtles with long tails used to attain
great swimming speeds. Their bodies are protected with a heavy shell which
makes it impervious to most weapons. Dragon turtles are capable of expelling
a blast of scalding steam from their mouths. An adult dragon turtle can
measure from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet
in diameter, and can weigh 8,000 to 32,000 pounds.
 
~
dragon~
ABGTU Jbd 0 0 0
193 410 100d100+35000 100d100+35000 35d35+350 acbite
-100 -100 -100 -100
CFMO ABR EFG IJ
stand stand either 0
AZc ACDEFHKQUX giant unknown
F aff T
F res BH
F vul F
F for H
F par GIJPV
S 1
V 18
A -1
M DEATH 4264 20~
#4265
leviathan~
the {Dl{xe{mv{xi{Da{xt{mh{xa{Dn{x~
The massive shadowy shape of the {Dl{xe{mv{xi{Da{xt{mh{xa{Dn{x is floating in the water here.
~
The {DL{xe{mv{xi{Da{xt{mh{xa{Dn{x, nightmare and scoure of seamen everywhere, is a beast of great
size and power. It lives in the darkest depths of the world's oceans but
surfaces from time to time to feed on and destroy just about anything it can
find. It's heard to tell exactly what the beast looks like as it's but a dark
shadow in the water.
 
~
human~
ABTU VZab 0 0 0
194 430 100d100+45000 100d100+45000 45d45+450 chomp
-125 -125 -125 -125
CFHKMO ABR 0 J
stand stand either 0
Ab ADEFKLOQ giant unknown
F for HMV
F par BCGHIJ
S 1
V 19
A -1
M DEATH 4265 20~
#4266
kracken~
the {Dk{xr{ma{xc{mk{xe{Dn{x~
An enormous {Dblack{x tentacled {Dk{xr{ma{xc{mk{xe{Dn{x churns the water here.
~
The {Dk{xr{ma{xc{mk{xe{Dn{x is a horror of a beast made of horribly strong tentacles and a
flesh rending maw. The {Dk{xr{ma{xc{mk{xe{Dn{x is feared by all who brave the seas.
 
~
dragon~
ABRTU Jb 0 0 0
195 450 100d100+55000 100d100+55000 55d55+550 acbite
-150 -150 -150 -150
CDFHMO ABR BCEI J
stand stand either 0
AZb ADEFKNOUVX giant unknown
F aff T
F res H
F vul FI
F for H
F par CGHIJPQ
S 1
V 20
A -1
M DEATH 4266 20~
#4268
museum gift shoppe attendant~
the Museum Gift Shoppe Attendant~
The Museum's Gift Shoppe Attendant is here at his counter.
~
The Ye Olde Gift Shoppe Attendant is dressed in museum colors and is very neat
and kept. He greets everybody who enters his store with a friendly smile and
a sing song Hello or Wilkommen!
~
human~
ABGUac EPV ANO 0 0
195 1000 100d100+75000 100d100+75000 1000d1000+10000 punch
-600 -600 -600 -600
FGHK ABCDLQ 0 0
stand stand male 99999
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
#4269
vampire bat~
a vampire bat~
A vampire bat is hanging here from a floating perch.
~
Feared throughout the realms by night the vampire bat usually hunts with a
very large pack of bats which is capable of sucking warm blooded creatures
dry of blood within seconds.
~
bat~
ABPU TVZ 0 0 0
15 15 5d5+75 5d5+75 1d6+10 suction
5 5 5 5
EFHU AB 0 S
stand stand male 0
AGVW ACDEFHJKPV small unknown
V -1
A -1
#4270
giant eagle~
a giant eagle~
A giant eagle is sitting here preening it's feathers on a floating perch.
~
It looks just like an eagle except it's giant. Just estimating you guess it's
wingspan to be over thirty feet from tip to tip. Just the thought of being
seized in it's claws or picked apart by it's beak gut wrenching.
~
song bird~
ABU FTVZ 0 0 0
75 75 5d10+500 5d10+500 5d6+10 claw
-5 -5 -5 -5
CFHO AB 0 H
stand stand either 0
AGW ACDEFHKPQU giant unknown
V -1
A -1
#4271
off-duty museum acquisition hunter~
an off-duty Acquisition Hunter~
An off-duty Acquisition Hunter is here preparing to go on-duty or leave.
~
This off-duty Acquisition Hunter is part of the an elite team trained and
employed by the Museum to trap and capture creatures for it's exhibits. Led
by Lord Tennyson the Museum Hunters are a step apart from the Museum's Guards.
~
human~
ABTU 0 0 0 0
190 0 1d1+20000 40d9+100 40d10+40 thwack
-25 -25 -25 -25
CEFHJKU AB LQ 0
stand stand either 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#4272
harpy~
a harpy~
A harpy is here resting on a perch glaring at you with hate filled eyes.
~
The harpy looks at you with blood in her eyes.  Her entire body is
caked in filth and grime and she stinks to high heaven.  Her razor-
sharp talons flex as she considers you for her dinner.
~
human~
ABTU TV 0 0 0
100 100 15d10+1850 15d10+1850 5d10+20 claw
-7 -7 -7 -7
CDEFHOU AB 0 H
stand stand female 0
AHMVW ABCDEFGIJKPQUV large unknown
F par H
V -1
A -1
#4273
aarakocran~
an aarakocran~
An aarakocran bird man is sitting here on a floating perch motionless.
~
The aarakocran race is a primitive race that looks to be a cross between a
humanoid and a bird. They are tall and lanky with feathered bodies and very
large wings. Their eyes simmer with an intelligence not found in plain 'ole
animals.
~
unique~
ABGTU TV 0 0 0
125 125 25d40+10000 25d40+10000 6d10+25 slash
-15 -15 -15 -15
CDEFHIKU AB 0 H
stand stand either 0
MW ABCDEFGIJKPQU large unknown
V -1
A -1
#4275
roc bird prey~
a roc~
A huge bird of prey sits here on a perch.
~
Rocs are gargantuan birds, an eagle-like animal. They inhabit the highest
mountains in warm regions. They prey upon large creatures such as cattle,
horses, and elephants. The roc swoops down upon prey, seizes it in its
powerful talons, and carries it off to its lair. If the creature resists, the
roc will strike it with its beak. The lair of a roc will be a vast nest of
trees, branches, and the like. There its treasure will be strewn about, for
the creature does not value suchit is the residue of its victims. Rocs are
occasionally tamed and used by giants.
 
~
song bird~
ABGTU TV 0 0 0
150 150 25d40+10000 25d40+10000 8d10+30 peck
-15 -15 -15 -15
FH AB 0 H
stand stand either 0
AGW ACDEFKPU giant unknown
F par H
V -1
A -1
#4276
manticore~
a manticore~
A fabled manticore is lounging on a floating perch eyeing you hungrily.
~
A manticore is a large magical beast with the body of a lion, dragon-like
wings, and a somewhat humanoid head. Its long tail has a cluster of deadly
spikes, which the creature can launch at its foes as weapons. It has dagger
like claws and fangs.
 
~
human~
ABTU TV 0 0 0
160 160 50d10+12500 50d10+12500 10d25+25 sting
-16 -16 -16 -16
CDMOU AB C 0
stand stand none 0
GVW ACDEFHKLPQUVWX large unknown
F for AHM
F par BGIJ
V -1
A -1
#4278
griffon~
a griffon~
A legendary griffon is flying through the air here.
~
A griffon is an intelligent beast with the body of a lion and the wings,
forelegs and head of an eagle.[1] In the wild they live in open caverns set in
hills and mountain regions. When acquainted with humans, they are usually
stabled in airy, doorless stone halls, vaguely resembling their lairs.
 
Griffons usually make their homes in high places in the mountains. They do
this so that their young can be safe from those who would seek to steal them
and use them as mounts. Due to the fact that these beasts are intelligent,
using a griffon as a mount is seen as a form of slavery in some locations.
 
~
song bird~
ABGTU TV 0 0 0
165 165 50d10+14500 50d10+14500 10d25+25 claw
-16 -16 -16 -16
FHMOU AB 0 H
stand stand either 0
AGW ACDEFHKPQUW large unknown
V -1
A -1
#4279
chimera~
a chimera~
A strange piecemail looking chimera lounges on a floating perch here.
~
A chimera has the hindquarters of a goat, the forequarters of a lion, and a
set of dragon wings. Additionally, a chimera has three heads, that of a horned
goat, a lioness, and a dragon. The goat head is often white or black in color,
though in both cases it is marked by red eyes while the lion head exhibits
green.
 
~
human~
ABTU TV 0 -500 0
155 170 55d10+15000 55d10+15000 15d25+25 none
-17 -17 -17 -17
CFHIMOU AB CH 0
stand stand none 0
AHVWZ ACDEFHJPQUVW large unknown
F for M
F par BGIK
V -1
A -1
#4281
pegasus exhibit~
a {dp{Weg{da{Wsu{ds{x~
A {dp{Weg{da{Wsu{ds{x is standing on a floating perch, snorting and stamping it's hooves.
~
Pegasi are a breed of magical beasts that, at first glance, resemble mere
horses with large bird-like wings. Despite this, they have other avian
features as well. Their lower legs are feathered instead of furred and their
manes and tails are also of feathers. They most commonly live in temperate
forest enviroments.
 
~
human~
ABTU TVc NO 0 0
193 410 100d100+35000 100d100+35000 35d35+350 smash
-100 -100 -100 -100
CFHO AB CE 0
stand stand either 0
AHMV ACDEFJKPQ large unknown
F par BGHI
S 1
V 18
A -1
M DEATH 4281 20~
#4282
phoenix bird exhibit~
a {rP{Rh{yo{Ye{Wn{Yi{Rx{x~
A {rp{Rh{yo{Ye{Wn{Yi{rx{x, legendary bird of {rf{Rl{Ya{Wm{re{x, is flying in a slow circle here.
~
The {rp{Rh{yo{Ye{Wn{Yi{rx{x, legendary bird of {rf{Rl{Ya{Wm{re{x, is a very rare creature indeed. With a
wingspam of over one hundreed feet the birds feathers steam with the heat of
it's power. Legends say that when a {rp{Rh{yo{Ye{Wn{Yi{rx{x dies it is reborn of it's own
{rf{Rl{Ya{Wm{ye{rs{x.
 
~
song bird~
ABGNRTU TVc NO 0 0
194 430 100d100+45000 100d100+45000 45d45+450 flbite
-125 -125 -125 -125
CFGHMO ABHLQX CDOPSTY 0
stand stand none 0
AGW ACDEFHKPQU giant unknown
S 1
V 19
A -1
M DEATH 4282 20~
#4283
thunderbird~
a {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x~
The fabled {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x is sitting on a floating perch here.
~
The legendary {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x is sitting on a perch here. You estimate it's
wingspan to be well over three hundreed feet and it's black and blue feathers
shimmer and crackle with electrical energy. The {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x is revered by many
tribal cultures and it's claws and feathers are purported to posses incredible
magic powers.
 
~
song bird~
ABNRTU TVc ENO 0 0
195 450 100d100+55000 100d100+55000 55d55+550 shbite
-150 -150 -150 -150
CFGHMO ABJLOQ CDEPRT 0
stand stand either 0
AGW ACDEFKPQUW giant unknown
F par H
S 1
V 20
A -1
M DEATH 4283 20~
#4285
twillinger museum guard captain~
Twillinger~
The Museum's Guard Captain is here surveying the grounds.
~
Twillinger is the Museum's Guard Captain. He maintains order in the museum
and runs the guard crew. Approximately six foot tall he is a blonde man with
a sweeping mustache. He wears an ornate broadsword on his hip and a tabard
bearing the Museum's emblem and colors upon it.
~
human~
AGTc DFJPVZc N 500 0
190 300 100d100+55000 100d100+100 10d10+45 punch
-75 -75 -75 -75
CDEFHJK AB 0 0
stand stand none 7500
BMV ABCDEFGHIJK medium unknown
F for AH
S 1
V -1
A -1
#4290
great white shark~
the great white shark~
A 20' long shark is cruising here to the theme from Jaws.
~
Yes, our good old buddy the great white has scented your foul trail of
Ofcol in the water, and found it pleasing enough to pursue across the
great expanse of water.
~
human~
ABGTU Vb 0 0 0
150 135 1d1+19000 14d17+458 10d10+75 chomp
-6 -7 -6 -2
CFHMOR ABR 0 J
stand stand none 5000
AHMb ADEFOPQX large unknown
F for V
F par BCGHIJK
V -1
A -1
#4291
mako shark~
the mako shark~
A slender, fast swimming shark swims for your leg!
~
The mako shark, when you come down to it, makes a fine meal. Please feel
free to sample its lovingly prepared body parts after the combat. No, 
you should drink white wine with Mako.
~
human~
ABGTU 0 0 0 0
160 135 1d1+19000 7d19+223 10d10+75 chomp
-4 -1 -2 -1
CFHMOR ABR 0 J
stand stand none 25000
Ab ADEFKOQX medium unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4292
hammerhead shark~
the hammerhead shark~
Hey look at the weird head on that shark!
~
The hammerhead shark is swimming slowly along at a great depth, oblivious
to your presence.
~
human~
ABGTU 0 0 0 0
155 135 1d1+19000 7d27+327 10d10+75 chomp
-4 -8 -8 -4
CFHMOU ABR 0 J
stand stand none 5000
Ab ADEFKOQX large unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4293
blue shark~
the blue shark~
A torpedo shaped blue shark cruises along here.
~
The blue shark having just had a fine dinner of mortal body parts, is out
for its leisurely evening swim. Maybe if you throw fresh blood in the water
you can get its attention.
~
human~
ABGTU 0 0 0 0
155 155 1d1+19000 7d24+289 10d10+75 chomp
-5 -2 -5 0
FHMOR ABR 0 J
stand stand none 5000
Ab ADEFKOQX medium unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4296
quasit demon~
a quasit demon~
A tiny impish quasit demon is here staring at you.
~
A tiny gargoyle like creature with spiky horns and bat wings the quasit demon
has tiny hands and feet that are long and slender, with long, claw tipped
digits. Warts and pustules cover its greenish skin. Quasits are insidious
demons from the Abyss. They are often found serving spellcasters as counselors
and spies. In its natural form, a quasit stands about 1-1/2 feet tall.

A quasit is a tiny demon that delights in tormenting mortals with vicious and
often lethal pranks. They delight in causing mischief mayhem. Sometimes,
a quasit will bind themselves to a mortal spellcaster to act as a familiar.
These demons do so as a means to corrupt the mortal wizard into using her
magic as destructively as possible.
 
~
demon~
ABGMR JTUVZac DO -1000 0
15 15 5d5+75 5d5+75 1d6+10 sting
5 5 5 5
ADEFGHIJKMU ABHLMQ C NS
stand stand male 0
AHMV ABCDEFGHIJKLPQUVW tiny unknown
F res M
S 1
V -1
A -1
#4297
githyanki~
a githyanki~
A githyanki is standing here with it's arms folded across it's chest.
~
The githyanki are a once-human species of Astral Sea-dwellers. The ancestors
of the githyanki were once human slaves to the illithids, a race devoted to
mentally dominating sentient humanoids to work as the backbone of their vast
empire. It is believed these original human slaves were transformed through
selective breeding. After eventually developing mental resistance to their
masters' mind control the slaves revolted and gained their liberty.
 
~
human~
ABGMRT JTVc O -500 0
50 50 5d10+325 5d10+325 2d10+5 wrath
2 2 2 2
EFNU AB C Y
stand stand either 500
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
#4298
dretch demon~
a dretch demon~
A dretch demon is standing here with a cascade of saliva overflowing it's lips.
~
The dretch demon is the least powerful of demonkind, although still a deadly
foe to any mortal creature. While pathetic creatures, they are thoroughly
wicked and possess a driving need to cause dismay and ruin. Dretches usually
gather in large mobs which they use to overwhelm their victims. Singularly,
these demons are rather cowardly. 
 
The dretch appears to be an ape-like creature with extended forearms ending in
clawed hands. It stands about four feet tall and looks to weigh approximately
sixty'ish or so pounds.
 
~
demon~
ABGMRT JUc DO -1000 0
100 100 15d10+1850 15d10+1850 5d10+20 smash
-7 -7 -7 -7
CFGOU ABLMQ CIM NS
stand stand male 0
AHMV ABCDEFGHIJKV small unknown
F par Q
S 1
V -1
A -1
#4299
hell hound elemental~
a hell hound~
A hell hound is standing here growling at you, flames spitting from it's maw.
~
A hell hound is a big, powerfully built dog with short, rust-red fur; it's
markings, teeth, and tongue are sooty black. It has red, glowing eyes. Hell
hounds prefer to hunt in packs and will use their fiery breath on an opponent
first and then close in for the kill.
 
~
dog~
ABDGMRT JVc DNO 0 0
115 115 25d10+5000 25d10+3750 6d10+25 flbite
-10 -10 -10 -10
EFHNU ABH CD IRY
stand stand none 0
AGHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#4310
storm giant~
a {Bs{bt{xo{Wr{Bm{x giant~
A {Bs{bt{xo{Wr{Bm{x giant is standing here with a solemn look upon his face.
~
Storm giants stand over twenty feet tall and can weigh around twelve thousand
pounds. They tend to wear fine tunics and belted sandals. When they enter
battle, storm giants don bronze breastplates and Corinthian helmets.
 
Storm giants are the most powerful of giant-kin; their power is near that of
the ancient titans. Much like a violent storm, a storm giant is prone to
sudden bouts of violence and mood swings. They are brutal and dangerous foes
who wield the power of weather and can hurl lightning with a gesture.
 
Storm giants make their homes on isolated islands or along coastal regions of
the world. Despite their temperamental behavior these beings are the most
civilized of the giant races. They will even engage in trade with communities
of small folk.
~
storm-giant~
ABGRTU JTVc E 0 0
195 450 100d100+55000 100d100+55000 55d55+550 shock
-150 -150 -150 -150
CFHKO ABJ CE 0
stand stand either 0
AHMV ABCDEFGHIJK giant unknown
F vul P
S 1
V 20
A -1
M DEATH 4310 20~
#4314
ugly kobold~
the kobold~
An ugly kobold mumbles something under its breath.
~
Kobolds are aggressive, inward, yet industrious small humanoid creatures. They
are noted for their skill at building traps and preparing ambushes, and
mining. Kobolds are distantly related to dragons and urds and are often found
serving the former as minions.
 
Kobolds are a bipedal form of reptile. A kobold stands between 2' and 2'6"
(60cm  75cm) tall, weighing 35 to 45 pounds (16  20kg). They have scaly
reptilian skin between reddish brown and black in color, with burnt orange
to red eyes. Their legs are sinewy and double-jointed. They have long, clawed
fingers and a jaw like a crocodile. Small white or tan horns protrude from
their head, and they have rat-like tails. Kobolds smell of wet dog and
stagnant water. They like to wear red or orange garments, which are usually
ragged.
 
~
kobold~
ABCGS J 0 -100 0
25 25 2d10+150 2d10+150 1d10+5 claw
2 2 2 2
R AB L S
stand stand either 0
ABHMV ABCDEFGHIJKQ small unknown
F aff Z
V -1
A -1
#4315
goblin~
a goblin~
A goblin stand here before you.
~
Goblins are small goblinoids that many consider little more than a nuisance.
They have flat faces, broad noses, pointed ears, and small, sharp fangs. Their
foreheads slope back, and their eyes vary in color from red to yellow. Their
skin color ranges from yellow through any shade of orange to a deep red;
usually all members of the same tribe share the same colored skin, though they
also come in shades of green. Goblins are typically found in dark leathers
soiled by poor hygiene and colored in a similar range of tones to their skin.
Goblins usually stand between 3'4" and 3'8" and weigh about 40 to 55 pounds
on average. Goblins breed extremely rapidly compared with many other races,
accounting for their large population.
 
~
goblin~
ABCST J 0 -350 9815
50 50 5d10+325 5d10+325 2d10+5 pound
-2 -2 -2 -2
BFKV AB PQ 0
sit sit either 0
AHMV ABCDEFGHIJK small unknown
F vul S
V -1
A -1
#4316
hobgoblin~
a hobgoblin~
A hobgoblin is standing here looking very irritated.
~
By and large hobgoblins, like their kin, are considered evil creatures and
often meet this expectation. Goblinoid society is cruel and harsh, but some
individuals yet escape it to carry on lives of virtue, though fewer such
individuals are hobgoblins than true goblins. Those few who do take this risk
and succeed often meet cautious praise and acceptance from outsiders. 
 
Those that do are, however, continuously plagued by their nature. Though
hobgoblins are not necessarily evil they are prone to violence and hot tempers
and find it difficult to be truly altruistic. When provoked, which is often
easy, hobgoblins are vindictive creatures who take glee in causing pain to
those that injured them. Those hobgoblins who overcome this nature often do
so because of the rewards they find in serving good, rather than evil.
 
~
goblin~
ABT J 0 -250 0
75 75 5d10+500 5d10+500 5d6+10 claw
-5 -5 -5 -5
CFU AB 0 S
sit stand either 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#4317
ettin~
an ettin~
A large ettin is here, rage induced spittle dripping from his lips.
~
Ettin are giant like creatures with two heads, each of which is capable of
independent thought and each controlling one arm. The left head directs the
left arm and right head directs the right arm. They are vicious and
unpredictable scavengers that stalk the night. Their two heads make them
exceptionally sharp-eyed and alert.
 
An ettin never bathes if it can help it, which usually leaves it so grimy and
dirty that their skin resembles thick grey hide. Adult ettins are about 13
feet tall, and weigh about 5,200 pounds. They live about 75 years. Ettins
talk among themselves without difficulty, despite their low inteligence, and
a lone Ettin often whiles away the hours chatting to itself.
 
~
human~
ABCT J 0 200 0
100 100 15d10+1850 15d10+1850 5d10+20 smash
-7 -7 -7 -7
CFKNOU AB 0 0
rest rest male 0
AHMV ABCDEFGHIJK huge unknown
V -1
A -1
#4318
hill giant~
a hill giant~
A hill giant stands here scowling stupidly at his unfortunate situation.
~
Hill giants are short and stocky in comparison to other giants. They are
extremely muscular and capable of hurling boulders up to 300 lbs through the
air. The reason hill giants appear to be more muscular than other giants is
because of their shorter limbs. Hill giants are not particularly intelligent
and usually live in tribal societies.
 
~
ogre~
ABGT 0 0 -275 0
115 115 25d10+3750 25d10+3750 6d10+25 smash
-10 -10 -10 -10
DOR AB E 0
stand stand either 0
AHMV ABCDEFGHIJK huge unknown
V -1
A -1
#4319
troll~
a troll~
A green and spindly limbed troll stands here before you.
~
Trolls are a massive, predatory species of giant-kin and they are considered
to be "stupid bastards" by other species of giants except for ogres who are
generally treated about the same. The most distinctive feature of trolls is
their ability to regenerate. If any part of a troll's body is cut off, it will
grow back after a while and the felled limb has a chance to evolve into an
entirely new troll. The only things that can stop this are fire and acid, both
of which trolls fear greatly.
 
Trolls initially seem to be somewhat shorter, due to their sagging shoulders
and tendency to hunch forward. They walk with an uneven gait, and their arms
dangle and drag the ground when running. Despite this apparent awkwardness
trolls are quite agile.
 
~
troll~
ABG Jc 0 -500 0
125 125 50d10+4500 50d10+4500 6d10+25 claw
-15 -15 -15 -15
DEFNR AB E HK
stand rest either 0
ABHMV ABCDEFGHIJKUV huge unknown
F aff F
F res B
V -1
A -1
#4320
oldstyle gnoll~
a gnoll~
There is a mean looking gnoll here.
~
Gnolls are extremely tall, the average member of the race standing anywhere
between seven and nine feet tall but are relatively lean for their height. In
part because of their height and lean musculature gnolls are very quick
compared with many other races such as humans. Gnoll skin is a greenish-gray,
and their furry hide is light or dark brown marked sometimes with spots or
stripes. Many gnolls also have a dirty yellow to reddish gray crest like mane
that stands on end when a gnoll is angry.
 
It is believed by some that gnolls have traces of demonic blood, which may be
evidenced by unusual features found amongst some of the gnoll bloodlines.
These anamolies can include include talons, gleaming red eyes or black fur
with fiery orange spots.
 
~
gnoll~
ABGT 0 0 -500 0
140 140 20d25+7000 20d25+7000 8d10+30 punch
-15 -15 -15 -15
EFNU AB 0 0
stand stand either 0
AHMV ABCDEFGHIJKUV large unknown
V -1
A -1
#4321
ogre~
the ogre~
A large ogre stands here looking very pissed off.
~
Ogres are a species of commonly found giant-kin. They are considered bastards
by the other giant races except for trolls. They stand between nine and ten
feet tall and can weigh up to six hundred and fifty pounds. They tend to be
lazy and brutish, preferring to rely on ambush and overwhelming numbers in
battle. Ogres often work as mercenaries, hoping for easy plunder.
 
~
ogre~
ABG 0 0 -350 0
150 150 25d40+10000 25d40+10000 8d10+30 pound
-15 -15 -15 -15
EFNU 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK huge unknown
V -1
A -1
#4322
centaur~
a centaur~
A centaur is here looking very unhappy about his current circumstance.
~
The centaur species is a composite of a human and a horse. From it's head to
it's belly it is in all aspects a human except for elf like pointed ears. From
the bottom of it's belly onward it is like a massive war horse.
 
Centaurs generally live in tribal hunter-gatherer societies. They have good
relations with elves, being as they are both creatures of the forest. They
generally despise humans and dwarves but aren't actively hostile to them.
Centaur warriors are famous for their long bow and swordmanship skills.
 
~
centaur~
ABG Ja 0 200 0
160 160 50d10+12500 50d10+12500 10d25+25 punch
-16 -16 -16 -16
EFNU AB 0 0
stand stand either 0
AHMNV ABCDEFGHIJK large unknown
V -1
A -1
#4323
ogre mage~
an ogre mage~
An ogre mage is here testing magical blasts against his prison walls.
~
Ogre Mages are a variation of the Ogre giant-kin race with an innate ability
to shape and wield raw magical power. Although considerably more intelligent
than their mundane cousins they are still considered to be a bastard race by
the other species of giant kind. Ogre Mages stand any where between nine and
ten feet tall and can weight up to six hunder and fifty pounds. Their skin is
blue tinged in color and a small set of horns protrude from their head.
 
~
ogre~
ABGRT V 0 -350 0
165 165 50d10+14500 50d10+14500 10d25+25 magic
-16 -16 -16 -16
CFGHOU AB CE 0
stand stand either 0
AHMV ABCDEFGHIJKW huge unknown
V -1
A -1
#4324
flind~
a flind~
A flind is here sniffing around for a way out.
~
The Flind is a distant cousin of the Gnoll. Furry, bidpedal and dog headed the
flind stands at an impressive twelve feet tall and sports quite a muscular
build.
 
~
flind~
ABGT 0 0 -500 0
170 170 55d10+15000 55d10+15000 15d25+25 punch
-17 -17 -17 -17
CEFJKN AB 0 0
stand stand either 0
AHMV ABCDEFGHIJKUV large unknown
V -1
A -1
#4325
bugbear~
a bugbear~
An angry bugbear is standing here.
~
A bugbear is a massive humanoid distantly related to, but larger and stronger
than, goblins and hobgoblins. Like many goblinoids bugbears speak goblin. They
are one of the only goblinoids to be covered in fur.
 
Bugbears resemble hairy, feral goblins standing approximately seven feet tall.
They take their name from their noses and claws, which are similar to those of
bears. Their claws are not long and sharp enough to be used as weapons so
bugbears often armor and arm themselves with a variety of purloined gear. Most
often, this gear is second-rate and in poor repair. Many scholars believe that
bugbears and goblins were both bred by the hobgoblins as slave races, with
bugbears intended to serve as elite soldiers.
 
~
bugbear~
ABST J 0 -500 0
160 175 1d1+18000 1d1+18000 50d10+45 bite
-20 -20 -20 -20
BCDEFHJKNU AB 0 0
stand stand either 0
AHMV ABCDEFGHIJKY large unknown
V -1
A -1
#4326
lizardman~
a lizardman~
A lizardman is standing here, his beady little reptile eyes staring you down.
~
This lizardman is just that, a humanoid bidpedal reptile complete with scales,
tongue, teeth and claws. Watch out for it's tail, it's viscious.
 
~
lizardman~
ABGST J 0 -500 0
155 180 1d1+20000 1d1+20000 45d10+50 bite
-22 -22 -22 -22
BCFJKMU AB 0 0
stand stand either 0
AHMV ABCDEFGHIJKQVX large unknown
F aff b
V -1
A -1
#4327
minotaur~
a minotaur~
A minotaur is here, his tail switching and nostrils flaring in rage.
~
Minotaurs are a strong and combative race of monstrous humanoids resembling
bull-human hybrids. They posses the ability to see in the dark and are feared
across the realms as fearsome warriors. Most minotaurs are not clever, but
they all possess an innate logical ability; this manifests as never becoming
lost, being able to track creatures by smell and a developed immunity to
mazes and maze spells.
 
~
minotaur~
ABST J 0 -500 0
185 185 1d1+20000 1d1+20000 45d10+50 charge
-25 -25 -25 -25
BCFHJKOU AB 0 0
stand stand male 0
AHMV ABCDEFGHIJKW huge unknown
V -1
A -1
#4328
stone giant~
a stone giant~
A stone giant stands here still as stone.
~
A stone giant is one of the many spiecies of giant-kin abundant in the world.
Adult stone giants average about twelve feet in height and can weigh around
one thousand five hundred pounds. Stone giants prefer to fight using ranged
weapons such as boulders but if forced into melee they usually wield gigantic
stone clubs. Stone giants have an excellent sense of smell and also possess
infravision which allows them to see better at night.
 
~
hill-giant~
ABST V 0 0 0
190 190 1d1+20000 1d1+20000 50d10+50 crush
-30 -30 -30 -30
BCFHJKOU ABX LQYZ R
stand stand either 0
AHMV ABCDEFGHIJK giant unknown
F vul C
V -1
A -1
#4329
frost giant~
a {Bf{Cr{Wo{Cs{Bt{x giant~
A massive {Bf{Cr{Wo{Cs{Bt{x giant is standing here like an ice sculpture.
~
Frost giants are large type giants that live in caverns or castles in cold,
mountainous environments. They average about fifteen feet, (4.6m), in height
and can weigh two thousand eight hundred pounds, (1270kg). They have white
skin and either blue or dirty yellow hair, wearing skins or pelts, along with
all of the jewellery they own. Their eye colour usually matches their hair
colour. Frost Giant can live up to two hundred and fifty years and often
survive by means of hunting and raiding. Some Frost Giant clans have been
known to seek out honest trade with nearby cities or settlements.
 
~
frost-giant~
ABGRSTU JVc C 0 0
193 410 100d100+35000 100d100+35000 35d35+350 frbite
-100 -100 -100 -100
BCFHJKO ABI E H
stand stand either 0
AHMV ABCDEFGHIJK giant unknown
S 1
V 18
A -1
M DEATH 4329 20~
#4330
fire giant~
a {Rf{yi{rr{Ye{x giant~
A massive {Rf{yi{rr{Ye{x giant is standing here smoldering.
~
Fire giants average about twelve feet, (3.66m), in height and have a dwarf
like appearance and build with orange or red hair and very dark skin. Fire
giants can weight up to seven thousand pounds, (3175kg). They prefer to live
in hot environments like volcanic areas either in caverns or castles and exist
in societies often led by a king or a queen. Their clothing is usually flame
coloured or black and their armors are crafted from the finest steel. Fire
Giants will use magically flaming weapons if possible and attack with rocks
heated in fire or lava. They favour the taking of captives and will often
extort payment from the lesser creatures in surrounding areas in exchange for
"protection."
 
~
fire-giant~
ABGRSTU JVc D 0 0
190 430 100d100+45000 100d100+45000 45d45+450 flbite
-125 -125 -125 -125
CFHJKO ABH E IR
stand stand either 0
AHMV ABCDEFGHIJK giant unknown
S 1
V 19
A -1
M DEATH 4330 20~
#4331
lion fish~
a lion fish~
A strange and beautiful lion fish is swimming lazy circles.
~
A strange and beautiful lion fish swims in lazy circles here.
~
human~
ABG b 0 200 0
15 15 5d5+75 5d5+75 1d6+10 bite
5 5 5 5
CFHMU ABR 0 J
stand stand none 0
Ab ADEFKOQX medium unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4332
giant squid~
a giant squid~
A giant squid swims around here.
~
It's gigantic. It's a squid. It's a gigantic squid.
~
human~
ABGU Vb 0 0 0
25 25 2d10+150 2d10+150 1d10+5 crush
2 2 2 2
ACFHOU ABR 0 J
stand stand male 0
Ab ADEFKNO giant unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4333
giant octopus~
a giant octopus~
A giant octopus is floating about lazily here.
~
It's gigantic, it's an octopus, it's a Gigantic Octopus!
~
human~
ABGU Vb 0 0 0
50 50 5d10+325 5d10+325 2d10+5 crush
-2 -2 -2 -2
ACFHOU ABR 0 J
stand stand either 0
Ab ADEFKNO giant unknown
F for HMV
F par BCGHIJ
V -1
A -1
#4334
siren~
a siren~
A beautiful naked siren floats atop the water here.
~
The siren is a devious creature indeed! Atop it's head is what appears to be
a beautiful naked woman that is constantly singing a beautiful melody. But
what lurks beneath is too horrible to imagine. More than one sailor has been
caught with his breeches down.
~
human~
ABRTU Zb 0 0 0
75 75 5d10+500 5d10+500 5d6+10 sonic
-5 -5 -5 -5
CFHOU ABR 0 J
stand stand female 0
AGHMV ABCDEFGHIJKQV medium unknown
V -1
A -1
#4335
giant crab~
a giant crab~
A giant crab crawls around looking for food.
~
It's big. It's a crab.
~
human~
ABGU Vb 0 -1000 0
100 100 15d10+1850 15d10+1850 5d10+20 claw
-7 -7 -7 -7
CEFHOU ABR 0 J
stand stand either 0
AQ ACDEFMUW medium unknown
F for HMV
F par BGHIJK
V -1
A -1
#4336
merman~
a merman~
A merman is here looking for somewhere to swim.
~
Half man, half fish! The merman has the upper torso of a human with a skin
that is lightly tinged green, and the lower torso of a fish complete with
tail, fins and scales.
~
human~
ABTU JVb 0 -1000 0
125 125 5d10+4500 5d10+4500 6d10+25 wave
-15 -15 -15 -15
CDEFHKMU ABR 0 J
stand stand male 0
AHMVb ABDEFGIJKOQX medium unknown
F par CH
V -1
A -1
#4337
yochlol demon~
a yochlol demon~
A yochlol demon is here shivering and writhing it's tentacles in fury.
~
A yochlol is a type of lesser demon who act as "handmaidens" to Lolth, the
drow goddess of chaos. Their natural home is the Demonweb Pits. Only the
Queen of Spider's high priestesses are told how to summon a yochlol and they
are only supposed to be called upon in dire need or to witness sacrifices in
the name of their dark goddess.
 
In their natural form they appear as tentacled blobs of melted wax and
continually emit a foul stench. They also have the power to change their
shapes usually to a comely drow female, (although other elves and humans are
possible for them), or to a large spider, (usually a black widow). They can
also change themselves into a gaseous form, allowing their unknowing victims
to inhale them, and then suffocating them.
 
Lloth created the Yochlol from succubi she captured from Abyssal layers. She
has never revealed what she does to transform the succubi into yochlols but
when the process is complete, the yochlol remembers nothing of it's former
life and is completely loyal to her new mistress.
 
~
demon~
ABGMQ JTUVc DO -1000 0
140 140 20d25+7000 20d25+7000 6d10+30 slap
-15 -15 -15 -15
ACEFGHKU ABLM CHIM NS
stand stand none 0
AHMV ADEFKN medium unknown
F par BCGHIJQ
S 1
V -1
A -1
#4338
djinn elemental~
a djinn~
A djinn is floating above the ground here, looking very angry.
~
The Djinn is an extremely tall creature resembling a human man with a well
muscled physique. It's features are aristocratic and could be considered
attractive by human standards. It's skin tone is a pale blue. It's eyes are
brown. The Djinn's garments made of a shimmering silk, designed for comfort
and to flaunt it's muscular physique.
 
Djinns are creatures born of Elemental Chaos. Having aided the wrong side in
some ancient forogtten extraplanar war most were imprisoned in common objects
and scattered across the material plane. The few who are free seek to reclaim
the glory of their once powerful empire. Only the noble djinn posses the power
of a wish.
 
~
human~
ABGMRT TVc NO 0 0
125 125 50d10+4500 50d10+4500 6d10+25 flash
-15 -15 -15 -15
ACFGHKOU ABL CO 0
stand stand either 0
CHMV ABCDEFGHIJK large unknown
F for A
S 1
V -1
A -1
#4339
succubus demon~
a succubus~
A drop dead gorgeous succubus demon is here licking her lips at your approach.
~
Of the many demons that exist in the universe, the succubus is the one most
often encountered in the mortal world. This is due to her extraordinary beauty
and carnal desires; traits that attract mortal spellcasters to summon the
demoness forth to use for their own debased desire. Succubi delight in causing
suffering by manipulating the desires of mortals and tempting them into
depraved acts that they would normally avoid. This strife often causes the
destruction of long-term relationships and sows distrust between life long
friends and lovers. Succubi are not warriors. Their method of causing
destruction is slow and manipulative when compared to other demons. These
beautiful fiends will often go to great lengths to avoid battle, using their
many demonic powers to assume mortal guises and manipulate others around them
to fight in their stead.
 
~
demon~
ABGMRST JTUVc DO -1000 0
160 160 50d10+12500 50d10+12500 10d25+25 suction
-16 -16 -16 -16
ACEFGHKU ABLM CHI NS
stand stand female 0
AHMV ABCDEFGHIJKPVW medium unknown
F res M
F par Q
S 1
V -1
A -1
#4340
illithid mind-flayer flayer~
an illithid~
An illithid is here staring at you with hate filled eyes.
~
The illithid, also called the mind-flayer, is an evil and sadistic being
humanoid in appearance but with a four tentacled octopus like head. These
beings are feared throughout the Underdark for their telepathic abilities and
usually are not without two or more slaves, mentally bound, to each individual
illithid. Although they cooperate to achieve a goal they will back away from
any venture at the first sign that it's not profitable. They are capable of
speech but prefer telepathic communication and will attempt to mentally
dominate any non-slave, non-illithid they meet. Some have theorized that
illithids are aliens from the future that have come back in time to save their
species from extinction. Another tale is that they are cursed inbred mutant
offspring of humans from a distant world. However, more convincing evidence
points to a more sinister origin. They feed on the brains of sentient
creatures and are thus feared. Their natural psionic abilities also make them
respected in the eyes of the drow, beholders, duergar and the other dominant
races of the Underdark and Outer Planes.
 
~
human~
ABGMR DJTVc O -1000 0
150 150 25d40+10000 25d40+10000 8d10+30 psias
-15 -15 -15 -15
CFHKU ABP CLOT 0
stand stand none 0
AHMV ABCDEFGHIJKN large unknown
S 1
V -1
A -1
#4341
babau demon~
a babau demon~
A babau demon is here watching you with glowing red eyes.
~
Babaus usually serve as a spy or assassin to more powerful demons of the Abyss
or sometimes to spellcasters on the material plane. Babaus strike with sudden
ferocity after forming careful, devious plans. Most demon lords have at least
several babaus as minions. Babaus usually try to summon another Babau before
battle so they can both lay plans together using their telepathy and strike
from either side of the opponent to get a flanking attack.
 
Babaus stand about eight feet tall and resemble a gaunt humanoid covered in
black leathery skin with pointed ears and a long curved horn jutting out of
the back of their heads. They also are covered by a red protective slimy jelly
that damages anything it touches like acid.
 
~
demon~
ABGMRT JUVc DO -1000 0
155 170 55d10+15000 55d10+15000 15d25+25 acbite
-17 -17 -17 -17
CFGHKOU ABLMQR CM NS
stand stand none 0
AHMV ABCDEFGHJKLQUVW giant unknown
F par I
S 1
V -1
A -1
#4342
greater fire elemental~
a greater fire elemental~
A greater fire elemental is here lighting the entire room with it's flame.
~
The Greater Fire Elemental embodies the destructive and creative force of
fire. They are fast-moving creatures that delight in setting things ablaze
with their fiery touch. As one would theorize a fire elemental cannot enter
water or a vacuum as their flaming bodies requires oxygen to continue it's
fiery existence.
 
~
human~
ABGMRT TVc DNO 0 0
165 165 50d10+14500 50d10+14500 10d25+25 flbite
-16 -16 -16 -16
CFGHKO ABHLPQT OS IR
stand stand none 0
AHMV 0 giant unknown
F par ABCDEFGHIJK
S 1
V -1
A -1
#4343
glabrezu demon~
a glabrezu demon~
A glabrezu demon is here, eyes glowing with flame and claws clacking.
~
The glabrezu demon is one of the Hell's more frightening entities. It towers
at about twenty feet in height, it's body is covered in bony plates and it's
head is vaguely doggish and it's ears are huge. Massive fangs protrude from
it's mouth and great black horns curl up from it's forehead. It's legs end in
giant cloven hooves. The demon's arms end in great fearsome looking razor
sharp claws and it's tail end's in another claw.
~
demon~
ABGMRT JTUVc DO -1000 0
170 180 1d1+20000 1d1+20000 45d10+50 crush
-22 -22 -22 -22
CFGHKMOU ABLM CHIM NS
stand stand male 0
AHMV ABCDEFGHJKQUVW huge unknown
F par I
S 1
V -1
A -1
#4344
maelephant demon~
a maelephant demon~
A massive maelephant demon is standing here, it's tusks gleaming in the light.
~
The maelephant is a denizen of the Nine Hells and a powerful guardian used to
protect the treasures of greater fiends and powerful archmages. It is humanoid
in shape, standing approximately twenty feet tall and weighing thousands of
pounds. Its oversized hands are tipped with vicious claws and its head is just
like that of a small elephant. Generally they are bound into service but some
have escaped and can be found roaming the outer planes following their natural
instinct to guard and protect something. A maelephant will fight to the death
to protect its territory or its charge but will not usually pursue intruders. 
 
~
demon~
ABGMRT JUVc DO 0 0
160 175 1d1+18000 1d1+18000 50d10+45 smash
-20 -20 -20 -20
CFGHJKMOU ABLMPQ CPT NS
stand stand none 0
AHMV ABCDEFGHIJKQVY giant unknown
F res M
S 1
V -1
A -1
#4345
ghour demon~
a ghour demon~
A ghour demon stands here staring at you with it's glowing red eyes.
~
The Ghours are a race of demons that can be found in the service of various
different demon lords and mortal spell casters. These monstrosities work their
master's will taking great joy in manipulation, terror and fear.
 
Ghours are 20-foot tall humanoid creatures that resemble a cross between an
oversized ogre and a minotaur. Its hide is thick and hairy, its features
bestial, and its body powerfully muscled. It has cloven hooves in place of
feet and two enormous horns jut forwards from its skull.
 
~
demon~
ABGMRT JUVc DO -1000 0
190 190 1d1+20000 1d1+20000 50d10+50 fury
-30 -30 -30 -30
CEFGHJKOU ABLM CHIM NS
stand stand male 0
AHMV ABCDEFGHJKUW giant unknown
F par IQ
S 1
V -1
A -1
#4346
angel aasimon~
an angel~
An angel is sitting here with it's wings wrapped around itself.
~
Angels, also known as the Aasimon, are celestial immortals of varying humanoid
forms that hail from any of the Celestial Planes or the Astral Sea. In the
Dawn War, angels served deities as soldiers, though they are not necessarily
in the service of the gods anymore. Angels are ancient enemies of elementals
as well as all manner of fiends.
 
Angels, who range from human-like to ogre-like in size, are not so much
physical beings as energy given form. Made both from the essence of the Astral
Sea and that of the Celestial Planes angels are basically the energy of both
given form. This form is vaguely humanoid, with varying degrees of similarity
to mortals. Most angels have only the most basic masculine or feminine
features. Angels all exhibit wings of some form, which they can use to fly or
otherwise utilize during battle.
 
~
human~
ABGMRT TUVc ENO 0 0
185 185 1d1+20000 1d1+20000 45d10+50 magic
-25 -25 -25 -25
ACEFGHJKOU ABLOPQRST CDENYZ 0
stand stand either 0
CHMV ABCDEFGHIJKP large unknown
F for A
S 1
V -1
A -1
#4347
bebilith demon~
a {Rb{De{rb{Di{Rl{Dit{Rh{x demon~
A {Rb{De{rb{Di{Rl{Dit{Rh{x demon is here clacking it's claws eagerly.
~
A bebilith is a massive demonic spider the size of an elephant. They delight
in causing suffering and pain in others, but especially so in demons whom they
hunt for food. The bebilith seem to be some form of supernatural demon
predators.
 
Bebiliths have spider-shaped bodies, with long fore-legs ending in razor-sharp
claws. These claws are used to penetrate and rip armor plating from the
bebiliths foes. Just as with spiders, bebiliths have a lethal bite, but
rather than a venom, (to which demons are immune), they inject a vile fluid
that causes an accelerated rotting of the flesh.
 
~
demon~
ABGRT JUVc CDENO -1000 0
194 430 100d100+45000 100d100+45000 45d45+450 claw
-125 -125 -125 -125
CEFGHKO ABHIM C NS
stand stand none 0
AHMV ABCDEFJKLUV giant unknown
F res M
F par GHIQ
S 1
V 19
A -1
M DEATH 4347 20~
#4348
valkyrie~
a {BV{Wa{Bl{Wk{By{Wr{Bi{We{x~
A {BV{Wa{Bl{Wk{By{Wr{Bi{We{x is here singing a song of sadness from within her wings.
~
Valkyrie's appear to be very attractive human females with large luxurious
wings and voices that incompacitate mortals with joy and sadness to the point
of incapacitation when heard. These winged creatures appear at the death of
great warriors and transport their souls to Valhalla so that they may eat,
drink and war for all eternity in the afterlife.
 
~
human~
ABGNTU TVc NO 0 0
193 410 100d100+30000 100d100+30000 30d30+300 sonic
-100 -100 -100 -100
CFGHKO ABLPQT COS 0
stand stand female 15000
AHMV ABCDEFGHIJKP large unknown
S 1
V 18
A -1
M DEATH 4348 20~
#4349
archangel aasimon angel~
an {ma{Br{mc{Bh{man{Bge{ml{x~
An {ma{Br{mc{Bh{man{Bge{ml{x is standing here stone still and silent, it's wings wrapped about it.
~
Archangels are one of the most powerful angels. With a deep and commanding
voice they stands about nine to twelve feet tall. An archangle is an very
powerful extra-planar being and has many spell like abilities at its disposal,
including polymorphic abilities.
 
Archangels appears to be a powerfully-built humanoid with flawless skin and
immaculate features. Their body sometimes appears to be made of gold, silver
or some other precious metal. They typically have many pairs of wings.
 
~
unique~
ABGNQRT DFTVc ENO 1000 0
195 450 100d100+55000 100d100+55000 55d55+550 divine
-150 -150 -150 -150
AEFGHKO ABLNOPQRT CFKMY M
stand stand either 10000
CHMV ABCDEFGHIJKP large unknown
S 1
V 20
A -1
M DEATH 4349 20~
#4354
wyvern~
a wyvern~
A wyvern is here preening it's scales and keeping a wary eye.
~
A wyvern is a large winged lizard with a stinging tail and sharp teeth. They
have dark brown or grey bodies, approximately fifteen to thirty feet in length
and weighing in at around a ton. Wyverns are are not very intelligent and as a
result hold no aversion to attacking and attempting to devour anything living
around them.
 
~
dragon~
ABT JTc 0 0 0
175 175 1d1+18000 1d1+18000 50d10+45 acbite
-17 -17 -17 -17
FGHMOU ABK EK FI
stand stand none 0
AHZ ACDEFJKPQUVWX huge unknown
F res BH
F par GHI
S 1
V 18
A -1
M DEATH 4354 20~
#4355
felldrake drake~
a felldrake~
A felldrake is here waiting for it's moment of attack.
~
Felldrakes are small, wingless dragons that are descendants of Draconic Blood
lines. Felldrakes are smaller cousins but are fully-blooded dragons. The
felldrakes trace their origin back to Elves. After a particularly nasty demonic
invasion these particular elves captured a few evil dragons and magically
altered them into the beast now known as the Felldrake to aid them in their
battle. There are many variations of the fell drake today; the crested
felldrake, the horned felldrake, the spiked felldrake, the spitting felldrake,
and many more.
 
~
dragon~
ABT Jc 0 0 0
175 150 25d40+10000 25d40+10000 8d10+30 flbite
-15 -15 -15 -15
FGHMO ABH CEK FI
stand stand none 0
AHZ ACDEFJKPQUVWX huge unknown
F aff T
F res BH
F par GHI
S 1
V 18
A -1
M DEATH 4355 20~
#4356
faerie dragon~
a {Bf{Ya{Ge{Br{Ri{Ge{x dragon~
A butterfly winged {Bf{Ya{Ge{Br{Ri{Ge{x dragon is flying around here.
~
{BF{Ya{Ge{Br{Ri{Ge {Cdragons are a mischievious branch of the dragon family tree and are
extremely small in comparison to their larger cousins, only about one to two
feet in length. They have iridescent scales that reflect all colors of the
light spectrum. They have platinum colored butterfly-like wings and a long,
prehensile tail.{x
 
~
dragon~
ABRU IJTc 0 500 0
125 125 50d10+4500 50d10+4500 8d10+25 magic
-15 -15 -15 -15
0 AB BEH FI
stand stand none 0
AHZ ACDEFJKPQUVWX medium unknown
F par GHI
S 1
V 18
A -1
M DEATH 4356 20~
M KILL 4411 100~
M FIGHT 4411 25~
#4357
pseudodragon dragon~
a pseudodragon~
A pseudodragon is sitting here, small tendrils of smoke escaping it's nostrils.
~
A pseudodragon is a small dragon-like creature. Pseudodragons are not true
dragons but are highly valued for their use as wizard's familiars. Pseudodrag-
ons typically have bodies about one foot long, with a two foot tail and weigh
about seven pounds or so. They can communicate telepathically and also through
the vocalization of animal noises. While pseudodragons can bite their main
weapon is a stinging, poisonous tail. They als have chameleon like abilities,
though their color is usually a brownish red.
 
~
dragon~
ABTU JQTc 0 0 0
125 75 5d10+500 5d10+500 5d6+10 sting
-5 -5 -5 -5
FGHM AB P F
stand stand either 0
AHZ ACDEFHJKPQUVWX small unknown
F res BEH
F vul I
F par GI
S 1
V 18
A -1
M DEATH 4357 20~
#4361
amethyst gem dragon exhibit~
an {ma{Mm{Ce{Mth{Cy{Ms{mt{x dragon~
An {ma{Mm{Ce{Mth{Cy{Ms{mt{x dragon is here contemplating his fate.
~
{mA{Mm{Ce{Mth{Cy{Ms{mt{x dragons are considered wise even by dragon standards. They tend to be
poor flyers but can burrow underground. Most {mA{Mm{Ce{Mth{Cy{Ms{mt{x dragons live underground
on the Prime Material Plane or the Elemental Chaos.
 
Adult {mA{Mm{Ce{Mth{Cy{Ms{mt{x dragons prefer to use invisibility to catch their opponents off
guard. {mA{Mm{Ce{Mth{Cy{Ms{mt{x dragons can have two breath weapons; a blast of concusive
force or a crystaline lozenge which explodes on impact.
 
~
dragon~
ABRTU JTVc 0 0 0
231 750 100d100+75000 100d100+75000 55d55+550 blast
-160 -160 -160 -160
CFGHMO AB EFGHILPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res B
F vul FI
F par GHI
S 1
V 31
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4409 100~
M DEATH 4204 100~
M DEATH 4361 18~
#4362
ruby gem dragon exhibit~
a {Rr{ru{Rby{x dragon~
A {Rr{ru{Rby{x dragon is here thrashing about it's exhibit prison in chaotic anger.
~
{RR{ru{Rby{x dragons are chaotic creatures with no allegiance to anyone or anything
but themselves. They are just as likely to help a creature out as they are to
mercilessly kill it. Adult {Rr{ru{Rby{x dragons are quite massive with scales that
look just like rubies scintillating in the light. They are fierce creatures
with immense strength and terrible power. Born of chaos, these creatures can
shape and wield raw magical power into any number of forms. The {Rr{ru{Rby{x dragon
breath weapon is a great gout of flame. Traditionally these loner gem dragons
make their homes within the planes of the Elemental Chaos but they can
occassionally be found on the Prime Material Plane pursuing their own chaotic
interests and agendas.
 
~
dragon~
ABRT JTVc D -1000 0
231 750 100d100+75000 100d100+75000 55d55+550 flbite
-160 -160 -160 -160
CFGHMO ABH EFGIPST 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 31
A -1
M KILL 4401 100~
M FIGHT 4401 25~
M DEATH 4204 100~
M DEATH 4362 18~
#4363
emerald gem dragon exhibit~
an {ge{Gm{xe{Gr{xa{Gl{gd{x dragon~
An {ge{Gm{xe{Gr{xa{Gl{gd{x dragon is here looking none to happy to be an exhibit.
~
{gE{Gm{xe{Gr{xa{Gl{gd{x dragons are inquisitive and are often more knowledgeable than most
sages. However, they tend to be paranoid and distrustful of visitors and their
lairs tend to have many traps. {gE{Gm{xe{Gr{xa{Gl{gd{x dragons prefer to live underground in
areas close to civilization although they seldom make their presense known.
The cones of inactive volcanos are a favored spot for their lair.
 
{gE{Gm{xe{Gr{xa{Gl{gd{x dragons can breath a cone of sonic energy. The may also generate a
cloud of fog to blind opponents.
 
~
dragon~
ABRTU JTVc 0 0 0
228 700 100d100+70000 100d100+70000 45d45+450 sonic
-150 -150 -150 -150
CFGHMOR ABT EFGLPQ 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4408 100~
M DEATH 4203 100~
M DEATH 4363 18~
#4364
crystal gem dragon exhibit~
a {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x dragon~
A {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x dragon is here patiently plotting his escape.
~
{CC{Wr{Cy{Ws{Ct{Wa{Cl{x dragons are among the friendliest of the gem dragons and often enjoy
conversing with other creatures. Dragons of this type who dwell on the Prime
Material Plane prefer to live atop high mountains. They sometimes come into
conflict with White dragons and have been known to steal white dragon wyrmlings
in order to raise them in a friendlier environment.
 
{CC{Wr{Cy{Ws{Ct{Wa{Cl{x dragons are non-aggressive and will rarely start a fight without a
good reason. A Crystal dragon's breath weapon is a cone of white light which
blinds an opponent.
 
~
dragon~
ABRTU JTVc 0 0 0
228 700 100d100+70000 100d100+70000 45d45+450 sonic
-150 -150 -150 -150
CFGHMO ABS EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4407 100~
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M DEATH 4203 100~
M DEATH 4364 18~
#4365
sapphire gem dragon exhibit~
a {ms{Ma{cp{Bp{mh{Ci{Br{me{x dragon~
A {ms{Ma{cp{Bp{mh{Ci{Br{me{x dragon is here, the light refracting through it's scales.
~
{mS{Ma{cp{Bp{mh{Ci{Br{me{x dragons tend to be territorial and antisocial although they love to
discuss military matters and strategy. They prefer to lair in deep, rocky
caves and often keep large spiders in their lairs as a food source.
 
{mS{Ma{cp{Bp{mh{Ci{Br{me{x dragons can breath a cone of sonic energy which harms opponents and
causes them to panic.
 
~
dragon~
ABRTU JTVc 0 0 0
225 650 100d100+65000 100d100+65000 40d45+400 sonic
-145 -145 -145 -145
CFGHMO ABT DEFGLPQ 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4408 100~
M DEATH 4202 100~
M DEATH 4365 18~
#4367
topaz gem dragon exhibit~
a {xt{yop{xa{yz{x dragon~
A {xt{yop{xa{yz{x dragon is here sitting still as stone.
~
{xT{yop{xa{yz{x dragons are selfish and have an erratic personality which makes them
dangerous to deal with. {xT{yop{xa{yz{x dragons are most commonly found in the Elemental
Chaos but sometimes live in lairs on secluded beaches on the Prime Material
Plane. {xT{yop{xa{yz{x dragons breath a cone of dehydration.
 
~
dragon~
ABRTU JTVc D 0 0
225 650 100d100+65000 100d100+65000 40d45+400 flbite
-145 -145 -145 -145
CFGHMO ABH EFGJPT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M KILL 4401 100~
M FIGHT 4401 25~
M DEATH 4202 100~
M DEATH 4367 18~
#4379
adamantine dragon dragon exhibit~
an {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x dragon~
An {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x dragon is crouched down here, ready to strike.
~
{RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Cdragons also known as cave dragons and occasionally Underdark{x
{Cdragons. {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Cdragons are little known on the surface world. Although{x
{Cnot the most intelligent of dragons, these dragons are far smarter than their{x
{Cbrutish, short-tempered behavior would suggest.{x
 
{RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Cdragons are a dark metallic hue. Some underground dwellers that{x
{Chave never seen a true black dragon call {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Res{x {Cby that name. Their{x
{Cscales protrude in a bladelike fashion, ruffling like feathers when the dragon{x
{Cis irritated or hunting. An {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Cdragon has no horns per se, unless you{x
{Ccount the row of spines that begins at the back of its head and runs the{x
{Clength of its body and tail. Its snout is sleeker than those of other dragons,{x
{Cvaguely resembling that of a snapping turtle's. The metallic like scales of{x
{Cthe {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Care nearly impenatrable and are highly prized for the{x
{Cconstruction of exotic magical armors and items.{x
 
{RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Cdragons have no known breath weapon but their physical strength and{x
{Cpower is rarely rivaled by others. The saliva of the adamantine is very acidic{x
{Cbut it lacks the ability to project in a weapon form. {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {Care known{x
{Cto possess and employ minor psionic and magical abilities.{x
 
~
dragon~
ABRT JVZc O -1000 0
230 750 100d100+75000 100d100+75000 55d55+550 acbite
-160 -160 -160 -160
CFGHMO ABX EFGLPQTYZ 0
stand stand either 0
AHZ ACDEFJKQUVWX giant unknown
F aff T
F res BH
F vul FI
F par GHIP
S 1
V 31
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4408 100~
M DEATH 4204 100~
M DEATH 4379 18~
#4380
silver dragon exhibit~
a {ws{xi{Wlv{xe{wr{x dragon~
A {ws{xi{Wlv{xe{wr{x dragon is here, it's eyes studying you in silence.
~
{wS{xi{Wlv{xe{wr{x {Cdragons are one of the second most powerful of the metallic dragons{x
{Cand are friendly towards most all creatures and races. The {ws{xi{Wlv{xe{wr{x {Cdragon{x
{Cenjoys the company of humans and elves so much that it will often take the{x
{Cform of a human or elf and live among them for the majority of its life. It{x
{Cshould be noted that {wS{xi{Wlv{xe{wrs{C, like all dragons, believe themselves the most{x
{Csuperior creatures in the world. However, apart from the ability to fly, which{x
{Cthey enjoy greatly, they tend to prefer the physical forms of humanoids for{x
{Ceveryday life.{x
 
{wS{xi{Wlv{xe{wr{x {Cdragons have two separate breath weapons. The first is a cone of{x
{Cfreezing cold, and the second is a cone of paralyzing gas.{x
 
~
dragon~
ABRT JTVc CN 1000 0
231 750 100d100+75000 100d100+75000 55d55+550 frbite
-160 -160 -160 -160
CFGHMO ABI ELPQT F
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul I
F par GHI
S 1
V 31
A -1
M KILL 4404 100~
M FIGHT 4404 25~
M DEATH 4204 100~
M DEATH 4380 18~
#4381
gold dragon exhibit~
a {Yg{yo{Yld{x dragon~
A {Yg{yo{Yld{x dragon is curled up here, plotting his escape and revenge.
~
{YG{yo{Yld{x {Cdragons are one of the most powerful of the metallic dragons and the most{x
{Cdedicated to defeating evil. They spend the bulk of their lives in human form,{x
{Cseeking out evil and punishing wrongdoers to the best of its considerable{x
{Cabilities. Its typical mode of operation runs roughly along the lines of a{x
{Csting operation: the dragon will listen for stories of dangerous or evil{x
{Ccreatures or persons, then reveal it's true form and mete out punishment.{x
{CThey prefer to turn villains over to law enforcement if available, but will{x
{Cultimately take whatever actions they deem necessary in order to see justice{x
{Cserved. They are best summarized as the paladins of the draconic world.{x
 
{YG{yo{Yld{x {Cdragons can often be seen talking and teaching their acquired wisdom to{x
{Chumans, elves and other non-hostile races. When forced to fight {Yg{yo{Yld{x {Cdragons{x
{Cprefer to converse with intelligent creatures, using intimidation to gain the{x
{Cupper hand. Their attitude towards visibly evil creatures is not as forgiving{x
{Cand they will attempt to eradicate evil in all forms from their respective{x
{Cterritories.{x
 
{YG{yo{Yld{x {Cdragons are the nobility and royalty of the metallic dragonkind. From{x
{Chatching they are instilled with a sense of order tempered with a benevolent{x
{Cnature. Some {Yg{yo{Yld{x {Cdragons, however, see the need to impose order on others for{x
{Cthe good of all. This sense of doing things for the greater good can in some{x
{Crare instances lead a {Yg{yo{Yld{x {Cdown the road of Tyranny.{x
 
{YG{yo{Yld{x {Cdragons are powerful combatants, and they have two breath weapons; the{x
{Cfirst is a cone of fire; the second is a cone of gas that weakens saps and{x
{Cweakens the victims physical strength.{x
 
~
dragon~
ABRT JTVc DN 1000 0
228 700 100d100+70000 100d100+70000 45d45+450 flbite
-150 -150 -150 -150
CFGHMO ABHL EFGPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4401 100~
M FIGHT 4401 25~
M DEATH 4203 100~
M DEATH 4381 18~
#4382
bronze dragon exhibit~
a {ybr{Yo{ynz{Ye{x dragon~
A {ybr{Yo{ynz{Ye{x dragon is here fuming with anger and indignation.
~
{yBr{Yo{ynz{Ye{x {Cdragons are one of the most powerful of the metallic dragons. They{x
{Cenjoy observing and interacting with lesser creatures, most especially humans.{x
{CThey will often go out of their way to help them, such as rescuing humans from{x
{Ca shipwreck or a dangerous foe. In many of these instances the {ybr{Yo{ynz{Ye{x {Cdragon{x
{Cwill transform itself into a humanoid form so that those who it helps never{x
{Cknow who really did the rescuing.{x
 
{COf a noble nature {ybr{Yo{ynz{Yes{x {Cnever seek payment for their help, in any form.{x
{yBr{Yo{ynz{Yes{x {Chave a noble sense of justice and enjoy wielding their awesome power{x
{Cto set right the wrong doings of evil or currupt entities.{x
 
{CPhysically the {ybr{Yo{ynz{Ye{x {Cdragon is quite fierce in appearance, despite its good{x
{Cnature. While most of its body is a reflective {ybr{Yo{ynz{Ye{x {Ccolor the wings are{x
{Coften tipped with green. The dragon has three large horns protruding from{x
{Ceach cheek that point back towards the tail. The tips of these horns are{x
{Cblack and very sharp and are utilized by the dragon for grooming. The tongue{x
{Cis purple-gray, long and pointed but not forked. A large frill runs down the{x
{Cupper part of its neck. These dragons possess the ability to alter their form,{x
{Cassuming the appearance of any type of animal or humanoid creature they choose.{x
 
{yBr{Yo{ynz{Ye{x {Cdragons prefer physical combat but do have two breath weapons at their{x
{Cdisposal. The first is a blast of lightning and the second is a cone of gas{x
{Cthat when inhaled instills a debilitating sense of fear and awe.{x
 
~
dragon~
ABRT JTVc EN 1000 0
228 700 100d100+70000 100d100+70000 45d45+450 shbite
-150 -150 -150 -150
CFGHMO ABJL EFGPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4406 100~
M FIGHT 4406 25~
M DEATH 4203 100~
M DEATH 4382 18~
#4383
mithril dragon exhibit~
a {bm{Bit{bh{Bri{bl{x dragon~
A majestic {bm{Bit{bh{Bri{bl{x dragon is here looking lost and forlorn.
~
{CNo metallic dragon rivals the {bm{Bit{bh{Bri{bl{x {Cfor power and majesty. Natives of the{x
{CAstral Sea, {bm{Bit{bh{Bri{bl{x {Cdragons are known to have uncanny insight. Driven by{x
{Cprophetic visions {bm{Bit{bh{Bri{bls{x {Cwill interact with other creatures only when doing{x
{Cso is necessary to advance their own enigmatic purposes. The few {bm{Bit{bh{Bri{bl{x
{Cdragons that appear in the mortal world do so to aid religious organizations{x
{Cor great causes. {bM{Bit{bh{Bri{bl{x {Cdragons can disappear as suddenly as they appear.{x
{COther {bm{Bit{bh{Bri{bl{x {Ctraverse astral realms, inhabited or otherwise.{x
 
{bM{Bit{bh{Bri{bl{x {Cdragons are fierce fighters posessing awesome strength. They also{x
{Chave the ability to harness and wield raw magical power but, unlike most{x
{Cdragons, have no known breath weapon at their disposal.{x
 
~
dragon~
ABRTU JTVc NO 0 0
228 700 100d100+70000 100d100+70000 45d45+450 blast
-150 -150 -150 -150
CFGHMO AB ELPQT F
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul I
F par GHI
S 1
V 28
A -1
M KILL 4407 100~
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M DEATH 4203 100~
M DEATH 4383 18~
#4384
mercury dragon exhibit~
a {wm{De{Wr{wc{Wu{Dr{wy{x dragon~
A {wm{De{Wr{wc{Wu{Dr{wy{x dragon is here, insanity clouding it's gaze.
~
{wM{De{Wr{wc{Wu{Dr{wy{x {Cdragons are a little bit crazy-but there's definitely a method to{x
{Ctheir madness. A {wm{De{Wr{wc{Wu{Dr{wy{x {Cdragon craves variety above all else. If another{x
{Ccreature offers a wide array of food to hunt and the opportunity to gather a{x
{Choard, a {wm{De{Wr{wc{Wu{Dr{wy{x {Cdragon will serve that creature in an arrangement of{x
{Cconvenience. Thus, {wm{De{Wr{wc{Wu{Dr{wy{x {Cdragons can be found as champions, bodyguards and{x
{Cassassins in the employ of greater powers.{x
 
{CThe breath weapon of the {wm{De{Wr{wc{Wu{Dr{wy{x {Cdragon is a blast of gas that causes those{x
{Cunfortunate enough to be caught in it to experience massive delusions and{x
{Challucinations. In this incompacitated state the {wm{De{Wr{wc{Wu{Dr{wy{x {Cdragon will often{x
{Ctoy with it's victims before deciding whether or not to dispatch them.{x
 
~
dragon~
ABRTU JTVc NO 0 0
228 700 100d100+70000 100d100+70000 45d45+450 wrath
-150 -150 -150 -150
CFGHMO AB EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4405 100~
M FIGHT 4405 25~
M DEATH 4203 100~
M DEATH 4384 18~
#4385
cobalt dragon exhibit~
a {wc{Bo{Wb{Ba{Dl{wt{x dragon~
A {wc{Bo{Wb{Ba{Dl{wt{x dragon is sitting here sullen and forlorn.
~
{wC{Bo{Wb{Ba{Dl{wt {CDragon dragons are grim and sullen in demeanor. They measure success by the{x
{Cterritories they rule and the lesser creatures they subjugate. They suffer no{x
{Ctraveler to pass through their lands without bending knee and acknowledging{x
{Ctheir power. Anyone who refuses quickly comes to regret that error. Most{x
{wc{Bo{Wb{Ba{Dl{wt {Crule over barbaric tribes or small, remote settlements, exacting{x
{Cinstant obedience through claw, fang, and icy breath.{x
 
{CIn addition to its dark, rich blue scales, a {wc{Bo{Wb{Ba{Dl{wt {Cdragon's forward-curving{x
{Cramlike horns and its stocky build distinguish the species. Its wing membranes{x
{Care a pale blue flecked with spots of dark blue. The {wc{Bo{Wb{Ba{Dl{wt{x {Chas wide feet and{x
{Cdiamond-shaped scales.{x
 
{CThe breath weapon of a {wc{Bo{Wb{Ba{Dl{wt{x {Cdragon is a cone shaped blast of frost. They are{x
{Calso known to possess minor psionic and magical abilities.{x
 
~
dragon~
ABRTU JTVc NO 0 0
228 700 100d100+70000 100d100+70000 45d45+450 frbite
-150 -150 -150 -150
CFGHMO ABIP EFGLQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4404 100~
M FIGHT 4404 25~
M DEATH 4203 100~
M DEATH 4385 18~
#4386
orium dragon exhibit~
an {yo{rr{xi{yu{rm{x dragon~
An {yo{rr{xi{yu{rm{x dragon lies here, it's tail twitching ever so slowy in anger.
~
{CNamed after a strange crimson-hued metal, who's creation has been lost to{x
{Ctime, {yo{rr{xi{yu{rm{x {Cdragons are likewise obsessed with the secrets of bygone ages.{x
{yO{rr{xi{yu{rm{x {Cdragons dwell among the crumbling ruins of forgotten fortresses and{x
{Ctemples deep in the jungle. But those ruins are more tha n just a lair to{x
{Cthese dragons. An {yo{rr{xi{yu{rm{x {Cdragon regards its home ruins as its most prized{x
{Cpossession, a hoard composed of more than just coins and jewels. For an {yo{rr{xi{yu{rm{x
{Cdragon, a life spent wresting the secrets from ancient ruins and restoring{x
{Cthose ruins to their former glory is a life well spent. Woe to anyone that{x
{Cwould trespass in an {yo{rr{xi{yu{rm{x {Cdragon's lair or try to thwart its efforts at{x
{Creconstruction.
 
{CWhy the obsession with the ruins of the past? More so than other kinds of{x
{Cdragon, {yo{rr{xi{yu{rm{x {Cfeel a strong drive to emulate the ancestral dragons{x
{Cof their bloodline. Many of those bloodlines were sworn to the service of{x
{Cancient long gone empires, (and a few members of {yO{rr{xi{yu{rm{x {Cbloodlines even ruled{x
{Ckingdoms of their own). Thus, the present-day {yO{rr{xi{yu{rm{x {Cdragon sees the{x
{Creconstruction of its ruined lair as act of homage, not an act of archaeology.{x
 
{yO{rr{xi{yu{rm{x {Cdragons have no known breath weapon but are fearsome fighters with an{x
{Cawesome and terrible strength. There are some rumours that the {yo{rr{xi{yu{rm{x {Calso{x
{Cposess incredibe psionic powers but whether this is true or not has yet to be{x
{Cproven.{x
 
~
dragon~
ABRTU JTVc B 0 0
228 700 100d100+70000 100d100+70000 45d45+450 psias
-150 -150 -150 -150
CFGHMO ABYZ EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4407 100~
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M DEATH 4203 100~
M DEATH 4386 18~
#4387
steel dragon exhibit~
a {xs{Dt{We{xe{Dl{x dragon~
A {xs{Dt{We{xe{Dl{x dragon is here lamenting his love of humanoids.
~
{CThe sociable {xs{Dt{We{xe{Dl{x {Cdragons prefer the company of humanoids to that of other{x
{Cdragons. Their reasons range from admiration to greed. {xS{Dt{We{xe{Dl{xs {Ctake humanoid{x
{Cform more often than hey remain in than their natural shape.{x
 
{CCompared to other metallic dragons a {xs{Dt{We{xe{Dl{x {Cdragon has a slight build and a{x
{Csmall head. Sword like frills grow from its head, elbows, and digits. It's{x
{Cwings consist of overlapping blades that look like feathers, and the scales on{x
{Cthe dragon's chest resemble shields. When a {xs{Dt{We{xe{Dl{x {Cdragon adopts a humanoid{x
{Cform, it retains something of its draconic nature: gray eyes, pale skin, hair{x
{Cthe color of {xs{Dt{We{xe{Dl{C, or affectations such as steel jewelry.{x
 
{CUnlike most dragons the {xS{Dt{We{xe{Dl{x {Chave no known breath weapon but are very adept{x
{Cat wielding raw magical power.{x
 
~
dragon~
ABRTc JTVc N 850 0
225 650 100d100+65000 100d100+65000 40d45+400 fury
-145 -145 -145 -145
CFGHMO ABYZ EFGLPQT K
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4409 100~
M DEATH 4202 100~
M DEATH 4387 18~
#4388
iron dragon exhibit~
an {Dir{ro{Dn{x dragon~
An {Dir{ro{Dn{x dragon is here his eyes queitly steaming with fury.
~
{DIr{ro{Dn{x {Cdragons are violent, ill-tempered and undoubtedly the most brutish and{x
{Cvicious of the metallic dragon races. Many {Dir{ro{Dn{x {Cdragons are evil, and most of{x
{Cthe rest are, at best, a particularly hungry and dangerous variety of{x
{Cunaligned. Savage and surly, {Dir{ro{Dn{x {Cdragons are reclusive and prefer to strike{x
{Cfrom ambush. {DIr{ro{Dn{x {Cdragons breathe blasts of lightning.{x
 
~
dragon~
ABRT JTVc 0 -850 0
225 650 100d100+65000 100d100+65000 40d45+400 shock
-145 -145 -145 -145
CFGHMO ABJ EFGLPQT K
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M KILL 4406 100~
M FIGHT 4406 25~
M DEATH 4202 100~
M DEATH 4388 18~
#4389
copper dragon exhibit~
a {Rc{yo{Yp{yp{Ye{rr{x dragon~
A {Rc{yo{Yp{yp{Ye{rr{x dragon is here, a mischeivious sadness in it's eyes.
~
{RC{yo{Yp{yp{Ye{rr{x {Cdragons are one of the weakest of the metallic dragons. They are born{x
{Ctricksters and jokesters. They are quite devious and clever, but their intent{x
{Cis purely benign. They do not seek to harm 'lesser' creatures, but merely wish{x
{Cto impress them with superior intelligence and wit and to fool them with{x
{Cclever pranks. A visitor to a {RC{yo{Yp{yp{Ye{rr{x {Cdragon's lair can expect to be{x
{Centertained at length, although the dragon will become angry if the visitor{x
{Cdoes not appear impressed with her tricks, riddles, and stories.{x
 
{CPhysically, the {Rc{yo{Yp{yp{Ye{rr{x {Cdragon is very striking, with scales of a warm copper{x
{Ccolor tinged with blue. Like the brasses, the copper dragon's wings connect{x
{Cto its body all the way to the tip of its tail. However, its wings have a{x
{Cpronounced bend to them, giving them the appearance of a "V" from when viewed{x
{Cfrom below. {RC{yo{Yp{yp{Ye{rr{x {Cdragons are powerful jumpers and climbers, with massive{x
{Cthigh and shoulder muscles. Their two horns are broad and flat, pointing{x
{Cbackwards towards the tail from the top of their heads. They also have a{x
{Cdistinctive frill protruding from either jaw. When the mouth is closed their{x
{Cteeth are completely hidden.{x
 
{RC{yo{Yp{yp{Ye{rr{x {Cdragons have two breath weapons. The first is a line of powerful acid{x
{Cand the second is a cone of gas that slows and cramps the muscles of anyone{x
{Cunfortunate enough to be caught within it.{x
 
~
dragon~
ABRT JTVc N 850 0
225 650 100d100+65000 100d100+65000 40d45+400 acbite
-145 -145 -145 -145
CFGHMO ABKL EFLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M KILL 4403 100~
M FIGHT 4403 25~
M DEATH 4202 100~
M DEATH 4389 18~
#4390
brass dragon exhibit~
a {yb{Yr{ya{Ys{ys{x dragon~
A {yb{Yr{ya{Ys{ys{x dragon is here looking a bit forlorn and unhappy.
~
{yB{Yr{ya{Ys{ys{x {Cdragons are the least power of the metallic dragons but one of the most
benign of all dragon species. They love to converse with lesser races,
collecting and trading wonderous tales of adventure and excitement. It is not
unusual for a brass dragon to be fluent in an amazing number of languages.
 
Physically the {yb{Yr{ya{Ys{ys{x {Cdragon is highly distinctive. From below its outstretched
wings form a triangular shape as they are attached to its body all the way to
the tip of its tail. The wings are longest at the shoulder and taper gently as
they reach the tail. Their scales seem to radiate heat and light. As their
name implies, {yb{Yr{ya{Ys{ys{x {Cdragons tend to have brass-colored scales. Their scales
are a dull brown at a young age, becoming more glossy and brass in appearance
as they age. The shape of the head is quite unusual as it includes a large,
curved plate that extends from the dragon's eyes and cheeks on either side and
curves upwards into two points. They have two sharp horns on the chin which
become steadily pointier as the dragon ages.
 
{yB{Yr{ya{Ys{ys{x {Cdragons have two separate breath weapons. The first is a narrow line of
fire and the second is a cloud of gas that puts it's victims into an instant
slumber.{x
 
~
dragon~
ABRT JTVc DN 850 0
225 650 100d100+65000 100d100+65000 40d45+400 flbite
-145 -145 -145 -145
CFGHMO ABH EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M KILL 4401 100~
M FIGHT 4401 25~
M DEATH 4202 100~
M DEATH 4390 18~
#4391
red dragon exhibit~
a {rr{Re{rd{x dragon~
A {rr{Re{rd{x dragon is lying here curled up, smoke wafting from it's nostrils.
~
{rR{Re{rd{x {Cdragons are covetous, evil creatures, interested only in their own well{x
{Cbeing, vanity and the extension of their treasure hoards. They are supremely{x
{Cconfident of their own abilities and are prone to making snap decisions{x
{Cwithout any forethought. The most powerful of the chromatic dragons, {rR{Re{rd{x
{Cdragons breathe a cone of fire. {rR{Re{rd{x {CDragons are the most fearsome and cruel of{x
{Cthe chromatic dragons. They delight in ruin, death, and destruction.{x
 
~
dragon~
ABRT JTVc D -1000 0
230 750 100d100+75000 100d100+75000 55d55+550 flbite
-160 -160 -160 -160
CFGHMO ABH EGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 31
A -1
M KILL 4401 100~
M FIGHT 4401 25~
M DEATH 4204 100~
M DEATH 4391 18~
#4392
blue dragon chromatic~
a {Bbl{bu{Be{x dragon~
A {Bbl{bu{Be{x dragon is pacing the edges of it's prison here.
~
{BBl{bu{Be{x {Cdragons are orderly creatures and are unusual for chromatics in that they{x
{Ckeep fairly well-ordered, hierarchical societies. They are more likely to be{x
{Cmocking and manipulative than outrightly cruel or murderous to 'lesser'{x
{Ccreatures, aided greatly by their natural talents for hallucination. They are{x
{Cinfamous for tricking desert travelers into drinking sand or going miles out{x
{Cof their way to avoid nonexistent dust basins.{x
 
{BBl{bu{Be{x {Cdragons are native to arid wastelands and deserts. They make their lairs{x
{Cin underground caves; easily accessible to the dragons, as they can burrow{x
{Cthrough the ground. These dragons fly above their territory, using the bleak{x
{Clandscape and its sparse terrain features as their best chance of spotting{x
{Copponents. The typical {Bbl{bu{Be{x {Cdragon lair is dug into one of the towering rock{x
{Cformations that dominate desert landscapes. As with all dragon lairs, the {BBl{bu{Be{x
{Cdragon's lair will have two entrances: one at ground level and hidden by the{x
{Csand, and one opening onto a high ledge on which it can perch and survey it's{x
{Cterritory.{x
 
~
dragon~
ABRT JTVc E -1000 0
230 750 100d100+75000 100d100+75000 55d55+550 shbite
-160 -160 -160 -160
CFGHMO ABJ EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 31
A -1
M KILL 4406 100~
M FIGHT 4406 25~
M DEATH 4204 100~
M DEATH 4392 18~
#4393
green dragon chromatic~
a {ggr{Gee{gn{x dragon~
A {ggr{Gee{gn{x dragon is stand here, a noxious green vapour wafting from it's nostrils.
~
{gGr{Gee{gn{x {Cdragons revel in combat and will often attack for no apparent reason.{x
{CThey are highly territorial and will often view any intrusion into their{x
{Cdomain, voluntary or not, as a personal affront. They are extremely cunning{x
{Cand duplicitous foes with a love of double-crossing others.{x
 
{CA traveler who stumbles into a {ggr{Gee{gn{x {Cdragon's territory may be able to bribe{x
{Cthe dragon for safe passage but more often than not the dragon will pretend to{x
{Cagree and then attack the unsuspecting offender once their guard is down. They{x
{Care mean-tempered, cruel, and rude. These dragons love intrigue and secrets.{x
{CThey delight in stalking their enemies and listening in for any information{x
{Cthey can gather before moving to attack. {gGr{Gee{gn{x {Cdragons enjoy consuming elves{x
{Cand fey creatures  especially pixies.{x
 
{gGr{Gee{gns{x {Care known for their debilitating chrlorine gas breath weapon and their{x
{Cability to wield and shape raw magical power.{x
 
~
dragon~
ABRT JTVc 0 -1000 0
228 700 100d100+70000 100d100+70000 45d45+450 fury
-150 -150 -150 -150
CFGHMO ABL EGPQT F
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul I
F par GHI
S 1
V 28
A -1
M KILL 4405 100~
M FIGHT 4405 25~
M DEATH 4203 100~
M DEATH 4393 18~
#4394
purple dragon chromatic~
a {mp{Du{mrpl{De{x dragon~
A {mp{Du{mrpl{De{x dragon is lying here curled up, one eye peeking out from beneath it's scales.
~
{mP{Du{mrpl{De{x {Cdragons, also known as deep dragons, are possibly the least well known{x
{Cof the chromatic dragon family. Most surface creatures have no knowledge of{x
{Cthe existence of {mp{Du{mrpl{De{x {Cdragons. Many of those that have heard of {mp{Du{mrpl{De{x
{Cdragons dismiss such stories as myth or misconception. After all, in the{x
{Cdarkness below the earth, who can say whether a dragons scales are {mp{Du{mrpl{De{x {Cor{x
{Cblack?{x
 
{CRaces that live permanently in the deep hollows of the earth know {mP{Du{mrpl{De{x
{Cdragons as an all-too-real and a much feared threat. A {mp{Du{mrpl{De{x {Cdragon is a{x
{Ctalented manipulator of other creatures. It achieves control through lies,{x
{Cmisdirection, and direct mental domination. A {mp{Du{mrpl{De{x {Cdragon might seek control{x
{Cfor any number of reasons, including sheer delight in bandying its power about,{x
{Ca desire to form a bulwark of allies and thralls for security, or curiosity{x
{Cabout newly discovered tunnels or crevices leading to unknown areas deeper{x
{Cbelow, for which recruiting bands of disposable explorers might serve its{x
{Cpurposes.{x
 
{CAs much as {mp{Du{mrpl{De{x {Cdragons enjoy controlling other creatures they{x
{Cenjoy the thrill of exploration even more. Even as explorers discover new{x
{Clands on the surface, {mp{Du{mrpl{De{x {Cdragons consider the globes surface a paltry{x
{Cexpanse compared to the deep volume of the worlds interior, a space{x
{Ccontaining orders of magnitude more possibility. In such a vast space,{x
{Cwonderful mysteries await discovery.{x
 
{mP{Du{mrpl{De{x {Care not known to posess any breath weapons but their saliva is acidic{x
{Cand they have a very competent mastery of psionics and magic.{x
 
~
dragon~
ABRT JTVc 0 -1000 0
228 700 100d100+70000 100d100+70000 45d45+450 acbite
-150 -150 -150 -150
CFGHMO ABK EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX huge unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4407 100~
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M DEATH 4203 100~
M DEATH 4394 18~
#4395
white dragon chromatic~
a {wwh{Wi{wt{We{x dragon~
A {wwh{Wi{wt{We{x dragon is tossing about here, seeking a means of escape.
~
{wWh{Wi{wt{We{x {Cdragons, (also known as ice dragons or glacial wyrms), are the weakest{x
{Cand the most feral of the classic chromatic dragons, but they are by no means{x
{Cstupid or harmless. They are still powerful enough to overwhelm most humans{x
{Cand have exceptional long-term memories. Adult {wwh{Wi{wt{We{x {Cdragons have several{x
{Cabilities well suited to their arctic habitat: they can climb ice cliffs with{x
{Cease, fly very high and fast, and are exceptional swimmers. They love to swim{x
{Cin cold water; the more frigid, the better. Much of their diet often consists{x
{Cof aquatic creatures, even whales. {wWh{Wi{wt{We{x {Cdragons are always hungry, and tend{x
{Cto become more savage as they mature. Knowing that they are the smallest and{x
{Cweakest of chromoatic dragons, many {wwh{Wi{wt{We{ws{x {Charbor inferiority complexes. They{x
{Ctake any opportunity to bully beings such as giants and younger dragons of{x
{Cother species.{x
 
{CThe breath weapon of the {wWh{Wi{wt{We{x {Cdragon is a frosty blast of cold in the the{x
{Cform of a cone.{x
 
~
dragon~
ABRT JTVc C -1000 0
228 700 100d100+70000 100d100+70000 45d45+450 frbite
-150 -150 -150 -150
CFGHMO ABI EGLPQT FH
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul I
F par GHI
S 1
V 28
A -1
M KILL 4404 100~
M FIGHT 4404 25~
M DEATH 4203 100~
M DEATH 4395 18~
#4396
black dragon chromatic~
a {Dbl{da{Dck{x dragon~
A {Dbl{da{Dck{x dragon stands here motionless, it's eyes boring into you.
~
{DBl{da{Dck{x {Cdragons, also known as skull dragons, are far and away the most vile{x
{Ctempered and cruel of all chromatic dragons. {DBl{da{Dck{x {Cdragons appear abnormally{x
{Cslender in comparison to other chromatic dragonswiry, but not gaunt.{x
{CPhysically, {Dbl{da{Dck{x {Cdragons are most distinguished by their horns, which protrude{x
{Cfrom the sides of their heads and wrap around, projecting forward. A large{x
{Cfrill adorns the upper part of the neck. They smell like rotting vegetation and{x
{Cfoul water.{x
 
{CThe breath weapon of the {Dbl{da{Dck{x {Cdragon is a concentrated stream of acid. {DBl{da{Dcks{x
{Care also know to be adept at various glamours and protective glyphs which they{x
{Cuse to booby trap their swampy lairs.{x
 
~
dragon~
ABRT JTVc 0 -1000 0
228 700 100d100+70000 100d100+70000 45d45+450 acbite
-150 -150 -150 -150
CFGHMO ABK EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 28
A -1
M KILL 4403 100~
M FIGHT 4403 25~
M DEATH 4203 100~
M DEATH 4396 18~
#4397
gray dragon chromatic~
a {Dgr{wa{Dy{x dragon~
A {Dgr{wa{Dy{x dragon is lying here motionless, still as stone.
~
{CIn some ways {Dgr{wa{Dy{x {Cdragons are the most enigmatic of all chromatics. Lacking in{x
{Cdistinctive hue they are hunters on stony borderlands forever soaring in the{x
{Cskys embrace. Also called fang dragons, stone dragons, and spike dragons{x
{Cthese beasts share the worst qualities of other chromatic dragons. {DGr{wa{Dys{x
{Cdelight in the hunt at least as much as its fruits. Their desperate, animal{x
{Clove of stalking prey might be their defining characteristic. Few {Dgr{wa{Dy{x {Cdragons{x
{Ccan muster sufficient self-discipline to reach the heights of power and{x
{Creputation other chromatics enjoy. {DGr{wa{Dys{x {Cspend their time far from their lairs{x
{Cglorying in the savage thrill of the hunt and basking in their quarrys fear.{x
{DGr{wa{Dy{x {Cdragons are corruptible beasts, willing to compromise any stated{x
{Cprinciple when better alternatives come along.{x
 
{DGr{wa{Dy{x {CDragons posess no known breath weapons but are adept at wielding raw{x
{Cmagical power.{x
 
~
dragon~
ABRT JTVc 0 -1000 0
225 650 100d100+65000 100d100+65000 40d45+400 claw
-145 -145 -145 -145
CFGHMO ABX EFGLPQT 0
stand stand either 0
AHZ ACDEFJKPQUVWX giant unknown
F res BH
F vul FI
F par GHI
S 1
V 25
A -1
M FIGHT 4409 20~
M FIGHT 4408 15~
M FIGHT 4407 10~
M KILL 4408 100~
M DEATH 4202 100~
M DEATH 4397 18~
#4398
brown dragon chromatic~
a {ybr{do{ywn{x dragon~
A {ybr{do{ywn{x dragon is here, it's webbed claws flexing in anger.
~
{yBr{do{ywn{x {Cdragons, also known as great desert dragons, are ferocious dragons that{x
{Clive under the desert sands. They have sand colored scales, though unlike other{x
{Ctypes of dragon their scales are leathery. They have small webbed claws and{x
{Cvery large, long mouths. Unlike most other types of dragons, they are wingless{x
{Cand their breath weapon is an acid stream of spit.{x
 
~
dragon~
ABRT JVc 0 -800 0
225 650 100d100+65000 100d100+65000 40d45+400 acbite
-145 -145 -145 -145
CFGHMO ABK EFGLPQT 0
stand stand either 0
AHZ ACDEFJKQUVWX giant unknown
F aff T
F res BH
F vul FI
F par GHIP
S 1
V 25
A -1
M KILL 4403 100~
M FIGHT 4403 25~
M DEATH 4202 100~
M DEATH 4398 18~
#4399
tiamat chromatic dragon queen~
{RT{Wi{Da{Gm{Ba{Dt{x~
The chromatic dragon demi-goddess {RT{Wi{Da{Gm{Ba{Dt{x is trapped here on display.
~
{RT{Wi{Da{Gm{Ba{Dt{x, {Cthe Five Headed Dragon Queen, is the chromatic dragon demi-goddess.{x
{CShe normally dwells within the outer planes of existence but will{x
{Coccassionally materialize on the prime material plane to puruse her own goals.{x
{RT{Wi{Da{Gm{Ba{Dt{x {Chas the ability to assume humanoid shapes but her favorite is that of{x
{Ca human female. In dragon form {RT{Wi{Da{Gm{Ba{Dt{x {Cis a five headed dragon of such{x
{Cmassive proportion the scope of it is almost unfathomable.  Each of her five{x
{Cheads correspond in color to each of the most common chromatic dragons: black,{x
{Cwhite, green, blue and red. Each of the heads can utilize the breath weapon of{x
{Cit's corresponding character and {RT{Wi{Da{Gm{Ba{Dt{x, {Cbeing the demi-goddess she is, her{x
{Cskill with with magic is nearly unmatched by mortals.{x
 
~
dragon~
ABRT JTVc CDEO -1000 0
205 900 100d100+90000 100d100+75000 75d75+750 psias
-200 -200 -200 -200
CFGHMO ABEHIJKL FGPQT 0
stand stand female 0
AHZ ACDEFJKPQUVWX giant unknown
F res BEH
F vul FI
F par GHI
S 1
V -1
A -1
M KILL 4410 100~
M FIGHT 4410 15~
M DEATH 4200 100~
M DEATH 4399 15~
#4400
museum guard off-duty~
an off-duty Museum Guard~
An off-duty guard is here preparing to leave the Museum or go on-duty.
~
This Museum Guard is currently off-duty and only partially suited it's
official work regalia.
~
human~
ABGT 0 0 250 0
175 0 1d1+20000 1d1+1000 40d10+40 slash
-25 -25 -25 -25
CEFIKU AB 0 0
stand stand either 3000
AGHMV ABCDEFGHIJKL medium unknown
V -1
A -1
#4401
geigenbauer1 disheveled man mad enchanter~
Geigenbauer~
A disheveled looking man swathed in layers of robes is lost in thought here.
~
Geigenbauer, the infamous Mad Enchanter, is a middle aged man swathed in a
tangle of robes. His hair is long, white and tangled in every way imaginable.
Once Geigenbauer was the most prominent researcher in the field of dragons,
alchemy and enchantment who was often a guest teacher within the Tower of
High Sorcery. However, his unyielding obession with dragons consumed his life
and led him down the road to obscurity. Nobody is really sure what became of
him, but here he stands before you now.
 
Some of the finest potion recipes and magical enchantment processes known to
to the world were pioneered and spearheaded by Geigenbauer himself. Some of
the world's most powerful dragon themed artifacts where thought up and created
by Geigenbauer himself. One might wonder if he's still in posession of or 
possibly capable of producing such items of power.
 
~
human~
ABGUa DEFJPZc AB 0 0
101 1000 100d100+75000 100d100+75000 0d0+0 magic
-500 -500 -500 -500
FGHK ABLQ CD 0
stand stand male 9999
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M GRALL 4413 35~
M SPEECH 4415 artifact~
#4402
museum curator~
the Museum Curator~
The Museum Curator is here touring and inspecting his charge.
~
The Museum's Curator is a man of average height and build. He is well dressed
and neat in appearance. His face is clean shaven and his hair is a dull gray.
He pays you no mind as he strolls about his museum surveying and inspecting
it's condition.
~
human~
AGRU DFJPVZc NO 0 0
185 300 100d100+50000 100d100+50000 10d10+50 magic
-65 -65 -65 -65
DFHJT AB 0 0
stand stand male 10000
BMV ABCDEFGHIJ medium unknown
F for AH
F par K
S 1
V -1
A -1
#4403
museum acquisition hunter~
an Acquisition Hunter~
An Acquisition Hunter is here, obviously on Museum business.
~
The Museum's Acquisition Hunters are part of an elite team trained and led by
Lord Tennyson. The acquisitions department of the Museum is charged with the
duty of locating and capturing creatures to feature in the Museum's Exhibits.
The Acquisition Hunters are well trained and very skilled.
~
human~
ATU PQ 0 0 0
190 50 1d1+20000 40d9+100 40d10+40 thwack
-25 -25 -25 -25
CEFHJKU AB LQ 0
stand stand either 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#4404
museum guard~
a Museum Guard~
A guard is here keeping peace and order in the Museum.
~
The guard is dressed in the colors of the Museum and appears to be dutifully
surveying it's surroundings in an attempt to keep Peace and Order within the
Museum.
~
human~
ABGT F 0 250 0
175 50 1d1+20000 1d1+1000 40d10+40 slice
-25 -25 -25 -25
CEFIKTU AB 0 0
stand stand either 3000
AGHMV ABCDEFGHIJKL medium unknown
V -1
A -1
#4405
lord tennyson acquisition hunter captain~
{xLord Tennyson~
The Museum's Acquisition Hunter Captain is here puffing on his pipe.
~
Lord Tennyson is the famed big game trapper employed by The Museum of
Creatures to capture and return interesting specimens for it's Exhibits.The
Acquisition Hunter Captain is getting on in years these days and his sweeping
once blonde moustache is now more gray than anything. Always on the take, Lord
Tennyson can most often be found wandering about puffing on his pipe and lost
in thought as he ponders which magnificient creature to next capture.
~
human~
AGSTUc DFJPQVZc 0 0 0
190 300 100d100+55000 100d100+100 10d10+45 fury
-75 -75 -75 -75
BCEFHJKQ AB 0 0
stand stand none 7500
BMV ABCDEFGHIJK medium unknown
F for AH
V -1
A -1
#0



#OBJECTS
#4200
shadow silver obsidian disc portal~
an obsidian and shadow silver disc~
A disc shaped portal crafted of {Dsh{wa{Dd{wo{Dw{x {ws{Di{wlv{De{wr{x and {mo{Dbs{mi{Dd{mia{Dn{x stands here.~
shadow silver~
portal RTY 0
0 AB E 0 0
1 99999 500000 P
#4201
sword guard museum~
museum Guard's Sword~
A sword bearing the emblem of the Museum of Creatures lies here.~
steel~
weapon T AN
sword 16 12 slash D
101 70 30000 P
A
2 2
A
1 2
A
19 15
A
18 10
#4202
creature museum guard shield~
a Museum Guard's Shield~
A shield bearing the emblem of the Museum of Creatures has been left here.~
silver~
armor GITY AJ
ABF ABF ABF ABF B
101 50 20000 P
A
17 -5
A
5 2
A
19 10
A
18 5
A
13 61
#4203
marble milk fountain~
a milk fountain~
A marble fountain spews forth a froth white liquid here.~
stone~
fountain RTY 0
1 1 'milk' 0 0
1 1 1 P
#4204
brown leather sofa~
a relaxing {3l{ge{Ga{yt{yh{Ge{3r{x sofa~
A brown {3l{ge{Ga{yt{yh{Ge{3r{x relaxing sofa sits here against the North wall.~
leather~
furniture GRY 0
AC ABCDIJKN BEHKN DFGHIJ DFGHIJ
1 1 1 P
#4205
museum creature porcelain toilet~
the Museum's Porcelain Toilet~
The Museum has indoor plumbing with a great big Porcelain Toilet.~
porcelain~
portal AGRTY 0
0 A E 0 0
1 99999 75000 P
#4206
strange potion curatives~
a strange potion of curatives~
A strange potion purported to have curative powers has been left here.~
liquid~
potion TY AO
105 'cure poison' 'cure disease' 'cure poison' 'cure disease'
101 1 25000 P
#4207
dark potion enhancement~
a potion of enhancement~
A dark colored container containing a mysterious liquid has been left here.~
liquid~
potion TY AO
105 'haste' 'detect invis' 'fly' 'pass door'
101 1 25000 P
#4208
unused~
unused~
Unused~
unknown~
trash 0 0
0 0 0 0 0
1 1 0 P
#4209
museum creatures tunic~
a {Y[ {CMuseum of Creatures {Y]{x Tunic~
A tunic made of a cheap textile lies here crumpled on the ground.~
cotton fiber~
armor T AD
ABCD ABCD ABCD ABCD 0
25 2 10000 P
A
19 3
A
12 60
A
5 2
A
1 2
A
13 60
#4210
museum creatures balloon~
a {Y[ {CMuseum of Creatures {Y]{x Balloon~
A neato balloon is floating inches off the ground here.~
silk~
armor T AQ
ABC ABC ABC ABC 0
25 1 10000 P
F
A 13 125 T
A
1 1
A
2 1
A
5 1
A
3 1
A
4 1
#4211
museum creatures wristband~
a {Y[ {CMuseum of Creatures {Y]{x Wristband~
A nifty looking wristband has been abandoned or forgotten here.~
cotton fiber~
armor T AM
BD BD BD BD 0
25 1 10000 P
A
12 50
A
13 50
A
2 1
A
18 5
A
19 5
F
A 1 1 c
#4212
museum creature glow stick~
a {Y[ {CMuseum of Creatures {Y]{x Glow Stick~
A glow stick lies here at your feet emitting a sickly greenish light.~
wood~
light T A
0 0 CEFGHI 0 0
25 1 10000 P
A
13 75
A
12 50
A
5 2
A
2 2
A
17 -10
A
14 25
A
18 5
F
A 19 5 J
#4213
museum creatures decoder ring~
a {Y[ {CMuseum of Creatures {Y]{x Decoder Ring~
A spiffy looking decoder ring has been forgotten here on the ground.~
iron~
armor T AB
D D D D 0
25 1 10000 P
A
12 25
A
18 6
A
13 50
A
4 1
A
3 1
F
A 19 8 D
#4214
museum creature ankle charm~
a {Y[ {CMuseum of Creatures {Y]{x Ankle Charm~
A sparkling ankle charm has been abandoned or forgotten here on the ground.~
iron~
armor T AT
BD BD BD BD 0
25 1 10000 P
A
13 75
A
12 50
A
2 2
A
18 6
F
A 19 8 b
#4215
museum creature collapsable fan~
a {Y[ {CMuseum of Creatures {Y]{x Collapsable Fan~
A cheap looking collapsable fan lies here at your feet.~
parchment~
armor T AO
D D D D 0
25 1 10000 P
A
3 1
A
2 1
A
18 6
A
19 8
A
12 25
F
R 13 25 H
#4216
museum creature clip-on ear hoop~
a {Y[ {CMuseum of Creatures {Y]{x Clip-On Ear Hoop~
A cheesy looking clip-on ear hoop lies here forgotten.~
brass~
jewelry T AS
0 0 0 0 0
25 1 10000 P
F
S 17 -10 D
A
13 65
A
12 30
A
18 3
A
19 5
A
4 2
#4217
museum creatures rhinestone studded belt~
a {Y[ {CMuseum of Creatures {Y]{x Rhinestone Studded Belt~
A gaudy looking belt studded with rhinestones is here on the ground.~
cotton fiber~
armor T AL
AC AC AC AC 0
25 1 10000 P
A
5 2
A
18 5
A
19 10
A
13 30
A
12 15
F
A 14 25 P
#4218
museum creatre rub-on tattoo~
a {Y[ {CMuseum of Creatures {Y]{x Rub-On Tattoo~
A novelty rub-on tattoo is fluttering about in the breeze here.~
parchment~
armor T AW
D D D D 0
25 1 10000 P
A
12 50
A
13 75
A
20 -1
A
14 25
A
19 5
F
S 1 2 B
#4219
museum creature jungle juice~
a bottle of {Y[ {CMuseum of Creatures {Y]{x Jungle Juice~
A bottle bearing the inscription Jungle Juice lies here on the ground.~
liquid~
potion T AO
50 'haste' 'armor' 'giant strength' 'shield'
25 1 5000 P
#4220
sapphire dragon bone battle axe~
a {mS{Ma{cp{Bp{mh{Ci{Br{me{x Dragon Bone Battle Axe~
A strange looking battle axe made of {ms{Ma{cp{Bp{mh{Ci{Br{me{x lies here.~
sapphire dragon bone~
weapon TY AN
axe 17 12 sonic EF
101 10 500000 P
A
19 10
A
13 225
#4221
topaz dragon bone mace~
a {xT{yop{xa{yz{x Dragon Bone Mace~
A mace crafted of bone and {xt{yop{xa{yz{x has been abandoned here.~
topaz dragon bone~
weapon TY AN
mace 3 70 blast H
101 5 500000 P
A
20 -2
A
19 10
A
18 10
A
13 160
#4222
emerald dragon bone flail~
an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Bone Flail~
A strange emerald studded flail of bone has been left here.~
dragon bone~
weapon TY AN
flail 1 214 sonic J
101 10 500000 P
A
19 10
A
9 10
A
18 5
A
13 60
#4223
crystal dragon bone dagger~
a {CC{Wr{Cy{Ws{Ct{Wa{Cl{x Dragon Bone Dagger~
A strange dagger with a blade of {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x has been left behind here.~
dragon bone~
weapon TY AN
dagger 43 4 flash E
101 10 500000 P
A
9 5
A
18 5
A
19 5
A
13 190
#4224
amethyst dragon bone spear~
an {mA{Mm{Ce{Mth{Cy{Ms{mt{x Dragon Bone Spear~
A strange spear of {ma{Mm{Ce{Mth{Cy{Ms{mt{x and bone has been forsaken here.~
dragon bone~
weapon TY AN
staff 31 6 blast G
101 10 500000 P
F
S 19 15 B
A
1 1
#4225
ruby dragon bone sword~
a {RR{ru{Rby{x Dragon Bone Sword~
A intricate sword crafted of {Rr{ru{Rby{x and bone has been left here.~
unknown~
weapon TY AN
sword 43 4 blaze A
101 0 500000 P
F
S 19 10 D
A
13 170
#4226
copper dragon bone quarterstaff staff~
a {RC{yo{Yp{yp{Ye{rr{x Dragon Bone Quarterstaff~
A quarterstaff the color of {Rc{yo{Yp{yp{Ye{rr{x lifes here.~
dragon bone~
weapon TY AN
polearm 14 15 acbite F
101 5 750000 P
A
26 5
A
13 75
A
28 5
#4227
brass dragon bone lance~
a {yB{Yr{ya{Ys{ys{x Brass Dragon Bone Lance~
A {yb{Yr{ya{Ys{ys{x colored lance of bone lies here.~
dragonbone~
weapon TY AN
exotic 31 6 flbite A
101 5 750000 P
A
13 75
A
19 10
F
S 9 10 D
#4228
iron dragon bone maul~
an {DIr{ro{Dn{x Dragon Bone Maul~
An {Dir{ro{Dn{x tinted maul of massive proportions lies here.~
dragon bone~
weapon TY AN
mace 14 15 shbite FG
101 10 750000 P
A
2 1
A
17 -10
F
S 20 -2 E
#4229
steel dragon bone spiked axe~
a {xS{Dt{We{xe{Dl{x Dragon Bone Spiked Axe~
A {xs{Dt{We{xe{Dl{x axe of bone is here on the ground.~
dragon bone~
weapon TY AN
axe 31 6 cleave E
101 5 750000 P
F
S 13 25 B
F
A 19 15 Q
#4230
orium dragon bone zweihander sword~
an {yO{rr{xi{yu{rm{x Dragon Bone Zweihander~
A Zweihander sword made of bone and {yo{rr{xi{yu{rm{x lies discarded here.~
dragon bone~
weapon TY AN
sword 44 4 psias FJ
101 15 750000 P
A
1 2
A
20 -1
A
19 10
#4231
cobalt dragon bone double nunchaktu flail~
a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Bone Double Nunchaktu~
A strange doubled up flail made of a {wc{Bo{Wb{Ba{Dl{wt{x colored bone lies here.~
dragon bone~
weapon TY AN
flail 55 3 frbite BF
101 15 750000 P
A
13 100
F
S 19 10 C
#4232
mercury dragon bone javelin~
a {wM{De{Wr{wc{Wu{Dr{wy{x Dragon Bone Javelin~
A {wm{De{Wr{wc{Wu{Dr{wy{x infused bone javelin lies here shimmering.~
dragon bone~
weapon TY AN
staff 31 6 wrath H
101 10 750000 P
A
9 10
A
13 120
A
1 1
F
A 19 10 a
#4233
mithril dragon bone blunderbuss~
a {bM{Bit{bh{Bri{bl{x Dragon Bone Blunderbuss~
An very strange item inlaid with {bm{Bit{bh{Bri{bl{x colored bone lies here.~
dragon bone~
weapon TY AN
exotic 11 19 blast AF
101 15 750000 P
A
13 61
A
20 -3
A
12 50
A
9 4
A
3 1
#4234
bronze dragon bone sabre sword~
a {yBr{Yo{ynz{Ye{x Dragon Bone Sabre~
A sabre of {ybr{Yo{ynz{Ye{x and bone has been carelessly discarded here.~
dragon bone~
weapon TY AN
exotic 72 2 shbite GH
101 5 750000 P
F
S 19 10 E
A
9 5
A
13 50
#4235
gold dragon bone flamberge sword~
a {YG{yo{Yld{x Dragon Bone Flamberge~
A large flamberge sword made of {Yg{yo{Yld{x tingted bone has been left here.~
dragon bone~
weapon TY AN
sword 10 21 blaze AF
101 15 750000 P
F
S 20 -5 D
#4236
silver dragon bone hunting spear~
a {wS{xi{Wlv{xe{wr{x Dragon Bone Hunting Spear~
A spear shaped length of {ws{xi{Wlv{xe{wr{x tinged bone has been left here.~
dragon bone~
weapon TY AN
staff 24 8 frbite B
101 10 750000 P
F
S 19 10 C
A
9 5
A
20 -2
A
13 25
#4237
adamantine dragon bone long spear~
a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Bone Long Spear~
A long spear crafted of {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x tinted bone lies here.~
dragon bone~
weapon TY AN
staff 44 4 acbite EF
101 15 750000 P
A
19 15
A
13 75
#4238
gray dragon bone cudgel~
a {DGr{wa{Dy{x Dragon Bone Cudgel~
A cudgel made of a gray hued bone lies here lost or forgotten.~
dragon bone~
weapon TY AN
mace 4 52 crush 0
101 5 750000 P
A
19 20
A
18 9
#4239
brown dragon bone spiked mace~
a {yBr{do{ywn{x Dragon Bone Spiked Mace~
A spiked mace crafted of a {ybr{do{ywn{x colored bone lies here forgotten.~
dragon bone~
weapon TY AN
mace 72 2 acbite 0
101 5 750000 P
A
20 -1
A
19 10
A
26 10
#4240
black dragon bone pike~
a {DBl{da{Dck{x Dragon Bone Pike~
A pike made of a wicked looking {DBl{da{Dck{x hued bone has been left here.~
dragon bone~
weapon TY AN
polearm 22 9 acbite F
101 15 750000 P
A
2 1
A
19 10
A
26 5
A
28 5
#4241
white dragon tail bone spiked whip~
a {wWh{Wi{wt{We{x Dragon Tail Bone Spiked Whip~
A wicked looking whip made of {wwh{Wi{wt{We{x leather and bone is here.~
dragon bone~
weapon TY AN
whip 2 106 frbite B
101 5 750000 P
A
19 5
A
13 200
F
S 12 100 C
#4242
purple dragon bone dirk dagger~
a {mP{Du{mrpl{De{x Dragon Bone Dirk~
A dirk shaped sliver of {mp{Du{mrpl{De{x hued bone has been left here.~
dragon bone~
weapon TY AN
dagger 53 3 acbite 0
101 1 750000 P
A
18 10
A
2 2
A
20 -3
A
13 150
A
12 50
#4243
green dragon bone war axe~
a {gGr{Gee{gn{x Dragon Bone War Axe~
A double bladed war axe crafted of a {ggr{Gee{gn{x tinted bone lies here.~
dragon bone~
weapon TY AN
axe 44 4 cleave FH
101 15 750000 P
A
13 50
A
18 10
A
19 15
#4244
blue dragon bone war spear~
a {BBl{bu{Be{x Dragon Bone War Spear~
A large wickedly barbed spear of {Bbl{bu{Be{x tinged bone lies here abandoned.~
dragon bone~
weapon TY AN
staff 10 21 shbite EF
101 15 750000 P
A
13 75
A
26 5
F
S 20 -3 E
#4245
red dragone bone scimitar sword~
a {rR{Re{rd{x Dragon Bone Scimitar~
A scimitar made of {rr{Re{rd{x tinted bone has been abandoned here.~
dragon bone~
weapon TY AN
sword 31 6 blaze AE
101 10 750000 P
F
S 19 10 D
#4246
chromatic sleeves tiamat~
the Chromatic Sleeves of {RT{Wi{Da{Gm{Ba{Dt{x~
A set of sleeves crafted of {Rc{Gh{Yr{Wo{Bm{Ga{Wt{Di{Rc{x colored scales has been left here.~
chromatic dragon scale~
armor TY AI
BCDE BCDE BCDE BCDE 0
101 1 10000000 P
A
13 105
A
18 10
A
19 20
A
20 -5
A
9 5
#4247
plain iron key~
a plain iron key~
An ordinary looking iron key lies here in the dust.~
iron~
key T AO
0 0 0 0 0
1 1 1 P
#4248
twillinger's ornate broadsword~
{xTwillinger's Orante Broadsword~
An ornate broadsword has been left here in it's sheath.~
steel~
weapon TY AN
sword 53 3 slice E
101 10 75000 P
F
A 19 15 J
A
18 5
A
13 78
#4249
museum guard captain tabard rank~
the Museum Guard Captain's Tabard of Rank~
A comfortable looking tabard bearing the Museum's colors and emblem is here.~
silk~
armor T AK
BCDE BCDE BCDE BCDE 0
101 1 75000 P
F
A 19 15 U
A
18 10
A
13 107
#4250
plain steel key~
a plain steel key~
A plain steel key has been left here.~
steel~
key T AO
0 0 0 0 0
1 1 100 P
#4251
wooden desk~
a wooden desk~
A good sized wooden desk is here up against the wall.~
unknown~
container R 0
10000 ACD 4250 99999 1
1 99999 10000 P
#4252
captain's logbook~
the captain's logbook~
A large book entitled "Captain's Log" is here full of entries.~
parchment~
map T AO
0 0 0 0 0
1 1 1 P
E
entries~
Captain's Log Book
 
Entry XII.
  Patrons have complained that a hermit like old man has been harassing them
on the trails near the Museum. Accounts all state that he has spoken of the
Museum's dragon exhibits and magical items of power. There was also some
metion of an orb of some type or another. I have dispatched a small group of
guards to scout the areas near the road's and trails leading to the Museum.
 
Entry XXVI.
  My guards were unable to locate the hermit museum patrons have been report-
ing as harrassing them so I ventured into the hills myself. I did come across
this strange old man and was able to briefly speak with him. He refused to
provide me with any information regarding his intent and instead spoke to me
of the powers waiting to be harnessed from the dragons we have on display. I
get the feeling that this old man is more than he appears and that something
strange is afoot. After a brief conversation I decided to try and apprehend
the loiterer but he vanished in the blink of an eye. I suspect he is some
sort of wizard or sorcerer.
 
Entry XXXVIII.
  While wandering the halls of the museum I caught a glimpse of the strange
hermit that's been wandering our hills on the Dragon Exhibit Floor. He was
holding a strange glowing object in his hand. I pursued him down a hallway
but as I turned the corner he was no longer in sight. Not really expecting to
find him I searched every floor of the museum to no avail. I've notified the
museum's master hunter and tracker Lord Tennyson. There have been additional
complaints of harrassment by the hermit from our patrons. So far as I can
tell no harm has come from any of this but I suspect that there is more to
this than I can readily see.
 
Entry XLVI.
  The museum curator called a meeting with myself and Lord Tennyson today.
He is not pleased with the activities of the hermit in the hills and has
informed us that he is a mad wizard formerly of the Tower of High Sorcery in
New Thalos. He warns us that the man is very dangerous and highly volatile.
Apparently he was released from a teaching position within the tower itself
when he developed an unhealthy obession with hunting dragons and infusing
their power into magical objects. We may have to seek outside aid in appreh-
-ending this man as I think he is way to crafty and powerful to be captured
by the likes of Lord Tennyson or myself.
 
Entry LVII.
  Today one of our lesser dragon-kin was discovered slain within it's exhibit.
Lord Tennyson surveyed the area and surmised that a small battle of some sort
had occured. Troubled by this event I ventured into the hills where I encoun-
-tered the hermit of the hills again. I informed him that the Museum was not
happy with his presence and that he needed to leave the grounds immediately.
The old man cackled to himself madly. I drew my sword and advanced upon him
but when I was within a few feet of him he looked me in the eye and smiled
briefly before dissolving into smoke and blowing away in the wind. This is
most definately a problem that we cannot handle on our own.
 
~
#4253
plain non-descript key~
a plain non-descript key~
A plain non-descript key has been left here.~
unknown~
key T AO
0 0 0 0 0
1 1 1 P
#4254
granite topped desk~
a granite topped desk~
A costly looking granite topped desk is here.~
granite~
container R 0
9999999 ACD 4253 9999999 1
1 9999999 0 P
#4255
correspondence letter bundle~
a bundle of correspondence letters~
A bundle of letters is tied neatly and tucked away here.~
parchment~
map T AO
0 0 0 0 0
1 0 1 P
E
letters~
{CLetters of Correspondence{x
 
{YTo Grand Mistress - Tower of High Sorcery - New Thalos{x
  ... assistance would be greatly appreciated in determining the identiy of
this old rogue hermit haunting our roads and harassing our patrons. He appears
to be a wizard of some power, possibly known by or once associated with the
High Tower. Your knowledge ....
 
{CTo Museum Curator - Museum of Creatures - Midgaard{x
  ... by your description. I have dispatched an emissary to investigate the
matter on your behalf. It is quite possible he was once a student or possibly
associated with our school in some manner. I can't believe that a ...
 
{YTo Grand Mistress - Tower of High Sorcery - New Thalos{x
  ... greatly appreciated. We expected to host your emissary but have yet to
hear of their arrival. On a side note one of my hunters has retrieved a
strange orb from one of our patrons. The patron claims that a strange old man
approached and gave it to him on the roads outside the museum, speaking of
the museum's dragon exhibits. I have enclosed said orb as I have determined
that is of a magical nature. Please ...

{CTo Museum Curator - Museum of Creatures - Midgaard{x
  ... and imprisoned in an extra dimensional holding chamber. The emissary was
not harmed but this does not bode well for your predicament. After questioning
my emissary and examining the orb sent with your last correspondence I have
determined that your hermit is none other than the Mad Enchanter Geigenbauer.
He is one of the land's most powerful wizards and was once employed as both a
teacher and researcher within the Tower itself. He was eventually dismissed
as his obsession with dragons consumed his life ...
 
{YTo Grand Mistress - Tower of High Sorcery - New Thalos{x
  ... your assistance in this matter. I appreciate the lengths to which you
have gone and have decided to request the formal assistance of the High Tower
in dealing with ...
 
~
#4256
row lockers~
a row of lockers~
A long row of lockers for use by the museum employees is here.~
steel~
container RT 0
99999 AC 0 99999 1
0 9999 1 P
#4257
tile lined bathing pool~
a tile lined bathing pool~
A tile lined bathing pool steams slowly at the far end of the room.~
tile~
furniture R 0
BD ABCDEFJOQRST CFILOP CEFGHI CEFGHI
1 99999 1 P
#4258
acquisition hunter quarterstaff staff~
an Acquisition Hunter's Quarterstaff~
A sturdy looking quarterstaff has been left here.~
wood~
weapon T AN
staff 1 215 thwack F
101 20 1500 P
A
19 15
A
18 15
#4259
acquisition hunter net~
an Acquisition Hunter's Net~
A net made of a metallic fiber mesh lies here crumpbled in a pile.~
silver~
armor TY AD
0 0 0 0 0
1 100 1000 P
F
A 17 500 d
A
2 -10
A
14 -1000
#4260
museum curator signet ring~
the Museum Curator's Signet Ring~
A valuable looking ring has been either misplaced or abandoned here.~
gold~
jewelry TY AB
0 0 0 0 0
101 1 250000 P
A
20 -7
A
13 87
A
17 -25
#4261
lord tennyson's obsidian walking cane~
{xLord Tennyson's Obsidian Walking Cane~
An exquisite walking cane crafted of obsidian has been left here.~
obsidian~
weapon T AN
staff 2 104 shbite G
101 5 450000 P
A
19 5
A
18 15
A
2 1
A
13 67
#4262
lord tennyson's hunting net~
{xLord Tennyson's Hunting Net~
A hunting net spun of magical mithril filament lies here crumpled.~
mithril fiber~
armor GMTY AD
0 0 0 0 0
1 100 125000 P
A
14 -2500
A
2 -10
A
17 1000
#4263
brushed steel key~
a key of brushed steel~
A sparkling steel key has been left here.~
steel~
key T AO
0 0 0 0 0
1 1 1 P
#4264
simple elegant desk~
a simple but elegant desk~
A simple but elegant desk is one of the few items in this rooms.~
granite~
container R 0
9999999 ACD 4263 9999999 1
1 9999999 0 P
#4265
lord tennyson's personal journal~
{xLord Tennyson's Personal Journal~
A leatherbound book labeled {yJOURNAL{x with interesting entries is here.~
unknown~
map T AO
0 0 0 0 0
1 5 1 P
E
entries~
{YLord Tennyson's Person Journal{x
 
{Y- {CA Passage of Note {Y-{x
{Y  ... {Cour greatest triumph to date. Of course this is but one of the{x
{Cdemigoddess's many mortal coils, but it a great acheivement none the less.{x
{CThe only stain upon our success being the price paid in blood. I lost five{x
{Cof my best hunters, two of the High Tower's loaned mages and numerous porters.{x
{CA sifter of brandy shall be raised in toast.{x
{C  On a side note, the day after this glorious acquisition I was meandering{x
{Cabout the hills surrounding the Museum reflecting upon our recent tactics{x
{Cwhen I was greeted by a strange old man. While I detected no immediate threat{x
{Cin his demeaor I could sense a great power emanating from him. He{x
{Ccongratulated me on my recent success and from within his robes produced three{x
{Cdark colored orbs which he began to juggle. As I watched his display he spoke{x
{Cof the unknown powers of dragonkind just waiting to be harnessed. He pointed{x
{Cin the direction of the museum and I glanced over my shoulder briefly. When{x
{Cmy gaze returned searching for the man he was gone with nary a track or mark{x
{Cto indicate he'd ever been there. I have no doubt that this mysterious{x
{Cstranger was the Hermit the Curator has been blathering on about for the past{x
{Cfew months. I suspect something interesting is afoot.{x
 
~
#4266
museum creatures chocolate fudge~
some delicious fudge~
A piece of fudge bearing the mark of the {Y[{CMuseum of Creatures{Y]{x lies here.~
chocolate~
pill T A
105 'cure light' 'cure serious' 'cure critical' 'heal'
1 1 100 P
#4267
six armed winged angelic warrior statue~
a six winged, six armed {WAn{Yg{Wel{Yi{Wc{x Warrior statue~
A six winged, six armed {WAn{Yg{Wel{Yi{Wc{x Warrior is immortalized in statue form here.~
marble~
container RTY 0
99999 AC 0 99999 1
101 99999 125000 P
E
statue~
This statue has been painstakenly carved from a single pice of marble and
sits here upon a pedestal for all to see. The {mA{Br{mc{Bh{man{Bge{ml{x depicted, all six
arms and six wings of him, is exquisitely detailed and looks almost life
like.
~
#4268
museum cotton candy~
some {Y[{CMuseum{Y]{x {MCotton Candy{x~
A fluff of {Y[{CMuseum{Y] {MCotton Candy{x is here looking all sugary.~
sugar~
pill T AO
105 'giant strength' 'haste' 'fly' 'cure light'
1 1 50000 P
#4269
museum pegasus statue~
a statue of {dP{Weg{da{Wsu{ds{x~
A massive {dP{Weg{da{Wsu{ds{x statue dominates the center of this hall.~
gemstone~
container RTY 0
99999 AC 0 99999 1
1 99999 500000 P
E
statue~
{dP{Weg{da{Wsu{ds{x has been brought to life through this piece of art. Every strand of
mane and feather of wing has been lovingly sculpted into this representation
of the majestic beast. It's muscles seems to ripple with life and it's wings
are swept back as if the beast is preparing to leap into flight.
~
#4270
bottle museum creatures sarsaparilla~
a bottle of {Y[{CMuseum{Y]{x Sarsaparilla~
A bottle of {Y[{CMuseum{Y]{x Sarsaparilla lies here looking refreshing.~
glass~
potion T AO
105 'refresh' 'refresh' 'cure light' 'cure serious'
1 1 25000 P
#4271
museum dragon turtle statue~
a Dragon {yT{Yu{Gr{Yt{gl{ye{x statue~
A very large statue depicting an impressive Dragon {yT{Yu{Gr{Yt{gl{ye{x is here.~
marble~
container RTY 0
99999 AC 0 99999 1
101 99999 125000 P
E
statue~
This statue is carved from marble that has a tinge of green and blue given
life by the colored swirls and whorls found through out it. The Dragon {yT{Yu{Gr{Yt{gl{ye{x
likeness is posed so that it is on a slant and appears to be diving downward
towards the spectators. The detail and life like qualities of this piece are
absolutely exquisite.
~
#4272
museum creatures butterscotch hard candy~
a piece of {Y[{CMuseum{Y]{x Butterscotch Hard Candy~
A piece of {Y[{CMuseum{Y]{x Butterscotch Hard Candy lies here looking yummy.~
hard candy~
pill T AO
101 'bless' 'heal' 'detect invis' 'cure disease'
101 1 15000 P
#4273
museum creatures obsidian skeletal warrior statue~
{Da Sk{me{Dl{me{Dt{ma{Dl Warrior statue{x~
{DA Sk{me{Dl{me{Dt{ma{Dl Warrior statue stands here upon a pedestal of {mo{Dbs{mi{Dd{mia{Dn.{x~
obsidian~
container RTY 0
99999 AC 0 99999 1
101 99999 125000 P
E
statue~
A wonderfully dark piece, this statue has been chipped and carved from a very
large piece of {mo{Dbs{mi{Dd{mia{Dn{x that came from who knows where. The subject matter is
that of a skeletal warrior in a time decayed suit of armor wielding a sword
and shield. The piece is set upon a pedestal of what also appears to be a
single massive piece of {mo{Dbs{mi{Dd{mia{Dn{x.
~
#4274
museum creatures black liquorice root candy~
a piece of {Y[{CMuseum{Y]{x {DBl{da{Dck L{di{Dqu{do{Dr{di{Dc{de{x candy~
A piece of {Y[{CMuseum{Y]{x {DBl{da{Dck L{di{Dqu{do{Dr{di{Dc{de{x candy lies here.~
liquorice~
pill T AO
105 'invisibility' 'steel flesh' 'cure disease' 'bless'
1 1 15000 P
#4275
dracoliche talon~
a {DD{xr{ma{xc{Do{xl{mi{xc{Dh{x Talon~
A wicked looking talon stained by time lies here at your feet.~
dragon bone~
armor TY AM
ADE ADE ADE ADE 0
101 1 500000 P
A
13 135
A
26 10
A
19 10
#4276
dracoliche horn~
a {DD{xr{ma{xc{Do{xl{mi{xc{mh{De{x Horn~
An ancient looking horn stained by time has been left here.~
dragon bone~
armor TY AO
ADE ADE ADE ADE 0
101 1 500000 P
A
13 122
A
26 5
A
28 5
A
20 -3
#4277
dragon turtle shell shield~
a Dragon {yT{Yu{gr{Yt{gl{ye{x Shell Shield~
A shield made of {yt{Yu{gr{Yt{gl{ye{x shell has been left here.~
shell~
armor TY AJ
DF DF DF ADF 0
101 5 125000 P
F
A 1 1 b
A
19 18
#4278
leviathan wrist leather~
{DL{xe{mv{xi{Da{xt{mh{xa{Dn{x Wrist Leather~
A wrist leather made of an exotic leather has been left here.~
unknown~
armor TY AM
ADE ADE ADE ADE 0
101 2 125000 P
A
13 110
F
A 19 20 b
#4279
kracken tentacle belt~
the {DK{xr{ma{xc{mk{xe{Dn{x Tentacle Belt~
A strange tentacle shaped belt of an unidentifiable material is here.~
tentacle~
armor TY AL
CE CE CE CE 0
101 1 125000 P
A
13 50
A
20 -1
F
A 18 10 b
A
19 18
#4280
frost giant ice gauntlets~
{BF{Cr{Wo{Cs{Bt{x Giant Ice Gauntlets~
An ice covered pair of gauntlets lie here steaming lightly.~
unknown~
armor TY AH
ABCE ABCE ABCE ABCE 0
101 5 125000 P
A
26 10
A
18 10
F
S 19 10 C
#4281
pegasus hooves~
{dP{Weg{da{Wsu{ds{x Hooves~
A shiny pair of boots toed with hooves stand here.~
leather~
armor TY AG
BCDE BCDE BCDE BCDE 0
101 5 125000 P
F
A 19 20 T
A
13 55
#4282
ruby heart phoenix~
{xRuby Heart of the {rP{Rh{yo{Ye{Wn{Yi{Rx{x~
A large heart shaped {Rr{ru{Rby{x floats inches above the ground here.~
ruby~
jewelry TY AO
0 0 0 0 0
101 1 125000 P
A
13 21
A
17 -20
F
S 26 20 D
#4283
thunderbird feather~
{DT{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x Feather~
Thunder~
feather~
armor TY AC
ABCE ABCE ABCE ABCE 0
101 1 125000 P
F
S 13 15 E
F
A 19 15 T
A
26 10
#4284
ruby arm plates of the fire giant~
{RR{ru{Rby{x Arm Plates of the {RF{yi{rr{Ye{x Giant~
A pair of {Rr{ru{Rby{x encrusted arm plates lie here forgotten.~
ruby~
armor TY AI
CDE CDE CDE CDE 0
101 5 125000 P
A
20 -1
A
18 5
A
19 10
F
S 26 10 D
#4285
braided swatch storm giant hair~
{xBraided Swatch of {BS{bt{xo{Wr{Bm{x Giant Hair~
A braided swatch of hair has been formed into a ringlet and left here.~
hair~
armor TY AT
BCE BCE BCE BCE 0
101 1 125000 P
A
26 5
A
18 10
F
S 19 15 E
#4286
artifact fused shadow silver dragon fire double barreled blunderbuss~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wF{Ri{Dr{we{x {DD{wou{Dbl{we{x {wB{Da{wrr{De{wl{De{wd{x {DBl{wu{Dnd{we{Drb{wu{Dss{x ~
An magnificient double barreled blunderbuss lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYd AN
exotic 25 9 flbite AEF
101 0 10000000 P
F
A 20 -2 L
#4287
artifact fused shadow silver dragon bone studded pernach~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSt{wu{Ddd{we{Dd{x {wP{De{wrn{da{wch{x~
An incredible Pernach style mace lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
mace 20 10 acbite AN
101 1 10000000 P
A
19 15
A
18 5
A
26 5
F
S 9 5 D
A
20 -5
#4288
artifact fused shadow silver dragon bone flanged great mace~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DFl{wa{Dng{we{Dd{x {wGr{Dea{wt{x {DM{wa{Dc{we{x~
An awesome Flanged Great Mace lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
mace 26 8 acbite ACF
101 2 10000000 P
A
19 15
A
18 5
F
S 9 5 D
#4289
artifact fused shadow silver dragon bone krigsyxa~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DKr{wi{Dgsyx{wa{x~
A beautifully crafted Krigsyxa lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
axe 39 5 sonic EFN
101 2 10000000 P
A
26 5
A
19 18
A
18 5
#4290
artifact fused shadow silver dragon bone faustkeil~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DF{wau{Dstk{wei{Dl{x~
A wonderfully crafted Faustkeil styled hand axe has been left here.~
shadow silver dragon bone~
weapon ORTYdf AN
axe 28 7 sonic EN
101 1 10000000 P
A
26 5
A
19 20
A
18 5
#4291
artifact artifact fused shadow silver dragon bone svaerdstav~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSv{wae{Drdst{wa{Dv{x~
A amazingly well crafted Svaerdstav lies here shimmer in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
polearm 17 13 flbite EFH
101 2 10000000 P
F
S 26 5 D
A
19 17
#4292
artifact artifact fused shadow silver dragon bone baselard~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DB{wa{Ds{we{Dl{wa{Drd{x~
A exquisitely crafted Baselard lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
dagger 37 5 acbite BE
101 1 10000000 P
A
18 5
A
19 20
F
A 26 5 J
#4293
artifact artifact fused shadow silver dragon bone barbed bullwhip~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DB{wa{Drb{we{Dd{x {wB{Du{wllwh{Di{wp{x~
An incredibly well crafted Bullwhip lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
whip 11 19 sonic BD
101 1 10000000 P
A
18 12
A
19 20
F
S 26 5 C
#4294
artifact fused shadow silver dragon bone barbed threshing flail~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSp{wi{Dk{we{Dd{x {wThr{De{wsh{Di{wng{x {DFl{wai{Dl{x~
A wonderfully crafted Flail lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
flail 23 9 frbite ADF
101 2 10000000 P
A
18 8
A
19 20
F
S 26 5 D
#4295
artifact fused shadow silver dragon bone bladed flail~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DBl{wa{Dd{we{Dd{x {wFl{Dai{wl{x~
An awesome looking Flail lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
flail 44 4 sonic BE
101 1 10000000 P
A
18 8
A
19 20
F
S 26 5 C
#4296
artifact fused shadow silver dragon bone claidheamh cuil~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DCl{wai{Ddh{wea{Dmh{x {wC{Dui{wl{x~
An exquisitely crafted Claidheamh Cuil lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
sword 15 15 psias AEF
101 2 10000000 P
A
19 12
F
S 26 5 D
#4297
artifact fused shadow silver dragon bone katzbalger~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DK{wa{Dtzb{wa{Dlg{we{Dr{x~
A incredibly well crafted Katzbalger lies here shimmering in the light.~
shadow silver dragone bone~
weapon ORTYdf AN
sword 45 4 blaze AEG
101 1 10000000 P
A
19 15
F
S 26 5 E
#4298
artifact fused shadow silver dragon bone war spear~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DW{wa{Dr{x {wSp{Dea{wr{x~
A magnificent looking War Spear lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
staff 17 13 shbite CFG
101 1 10000000 P
A
19 14
F
S 26 5 E
#4299
artifact fused shadow silver dragon bone hunting spear~
{DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DH{wu{Dnt{wi{Dng{x {wSp{Dea{wr{x~
A beautifully forged Hunting Spear lies here shimmering in the light.~
shadow silver dragon bone~
weapon ORTYdf AN
staff 32 6 chill BHN
101 1 10000000 P
A
19 20
F
S 26 5 C
#4300
museum creatures hard rock candy~
some hard rock candy~
A piece of candy bearing the mark of the {Y[{CMuseum of Creatures{Y]{x lies here.~
candy~
pill T A
105 'cure light' 'cure poison' 'cure light' 'cure disease'
1 1 100 P
#4301
alabaster statue armored knight~
an {WA{wl{Wa{wb{Wa{wst{We{wr{x Armored Knight Statue~
An {Wa{wl{Wa{wb{Wa{wst{We{wr{x statue of a Fully Armored Knight sits in the center of the room.~
unknown~
container RTY 0
99999 AC 0 99999 1
101 99999 125000 P
E
statue~
This statue is elegantly crafted in every one of it's many details. The stone
from which it has been molded was a single piece and it's pedestal stand is a
part of the statue itself.  The knight has a human face seen through the open
visor of it's great helm and it's body is fully covered in full regalia plate
mail. The armor itself is engraved with many of the emblems and sigils of the
families and institutions that donated funds to see the Museum created and
maintained.
~
#4308
gold key grad~
a grand {#gold{x key~
A large {#gold{x key lies here~
unknown~
key 0 A
0 0 0 0 0
1 0 1000 P
#4327
potion self improvement~
a potion of self improvement~
A potion of self improvement has been left here.~
liquid~
potion TY AN
105 'bless' 'giant strength' 'refresh' 'heal'
101 1 25000 P
#4329
draconian coat arms chest patch~
a Draconian Coat of Arms~
A chest patch bearing the image of a dragon has been forgotten here.~
dragon scale~
jewelry TY AW
0 0 0 0 0
101 1 10000000 P
A
18 5
A
19 5
A
12 125
A
13 125
F
A 20 -1 T
A
1 1
A
17 -15
#4330
shield dragon scale buckler~
a Dragon Scale Buckler~
A buckler made of leathery scales lies here forgotten.~
dragon scale~
armor TY AJ
ABF ABF ABF DF 0
101 15 10000000 P
A
9 5
A
2 2
A
13 100
A
12 75
A
20 -1
#4347
crystalized heart bebilith demon~
{xCrystalized Heart of a {RB{De{rb{Di{Rl{Dit{Rh{x Demon{x~
A crystaline heart looking object floats and pulsates here.~
crystal~
armor TY AQ
ADE BCDE ADE BCDE 0
101 5 125000 P
A
1 1
A
20 -2
A
26 10
A
19 10
#4348
horned helmet valkyrie~
{xHorned Helm of the {BV{Wa{Bl{Wk{By{Wr{Bi{We{x~
A magnificent horn adorned helmet has been left here.~
iron~
armor TY AE
BCF BCF BCF BCF 0
101 5 125000 P
A
13 15
A
18 10
F
A 19 15 T
#4349
archangel wings light~
{mA{Br{mc{Bh{man{Bge{ml{x Wings of Light~
A ehtereal looking set of wings floats here inches off the ground.~
ethereal feathers~
armor TY AX
AC AC AC AC 0
101 1 125000 P
A
12 25
A
14 25
A
13 25
A
4 2
F
A 1 2 Z
F
A 2 2 T
#4350
wyvern tongue talon whip~
a Wyvern Tongue Talon Tipped Whip~
A strange leather whip barped with bits of talon and bone lies here.~
dragon leather~
weapon TY AN
whip 5 41 slash DH
101 2 150000 P
A
4 1
A
13 150
A
12 150
A
20 -3
A
19 5
#4351
pseudodragon scale~
a Pseudodragon Scale~
A strange leathery scale has been carelessly discarded here.~
dragon scale~
armor TY AW
BE BE BE CE 0
101 5 150000 P
A
20 -1
F
A 19 15 F
A
2 2
A
1 2
A
13 125
#4352
pseudodragon dragon claw~
a Pseudodragon Claw~
A wickedly tipped claw lies at your feet on the ground.~
dragon bone~
weapon TY AN
dagger 5 41 pierce EH
101 1 150000 P
F
A 1 3 Z
F
A 19 15 U
#4353
spine felldrake spear~
the Spine of the Felldrake~
A long spear that vaguely resembles a spine has been left here.~
dragon bone~
weapon TY AN
staff 10 21 pierce F
101 5 150000 P
A
13 50
A
19 20
#4354
wyvern tail belt~
a Wyvern Tail Belt~
A strange belt with a buckle resembling a talon lies here.~
dragon leather~
armor TY AL
CE CE CE ADE 0
101 1 150000 P
A
20 -2
A
1 3
A
12 100
A
13 150
A
5 3
#4355
claws felldrake~
the Claws of the Felldrake~
A strange set of hand sized claws has been abandoned here.~
dragon bone~
armor TY AH
ADE ADE ADE BCDE 0
101 5 150000 P
A
18 10
A
19 15
A
13 150
#4356
faerie dragon wings~
{BF{Ya{Ge{Br{Ri{Ge{x Dragon Wings~
A small and colorful set of wings lies here.~
gossamer dragon silk~
armor TY AX
AD AD AD AD 0
101 1 150000 P
A
4 1
A
3 1
A
5 1
A
2 1
A
1 1
F
A 20 -3 T
#4357
faerie dragon talon~
a {BF{Ya{Ge{Br{Ri{Ge{x Dragon Talon~
A sharp looking Talon has been left here, forgotten.~
dragon bone~
jewelry TY AB
0 0 0 0 0
101 1 150000 P
A
17 -25
A
20 -3
A
12 250
F
A 2 2 L
A
13 125
#4358
ruby faerie dragon statue~
a {RR{ru{Rby{x {BF{Ya{Ge{Br{Ri{Ge{x Dragon Statue~
A {RR{ru{Rby{x {BF{Ya{Ge{Br{Ri{Ge{x Dragon Statue sits here upon a pedestal.~
gemstone~
container RTY 0
99999 AC 0 99999 1
1 99999 500000 P
E
grafitti~
{CCloser examination of the grafitti reveals a little rhyme that someone must{x
{Cof thought clever enough to mar the beauty of this art piece with. The rhyme{x
{Creads:{x
 
          {WFor power and might one dost thirst{x
          {WMortal coil may be born by hearce{x
          {WAn orb of power, thirst may be slain{x
          {WPower in play can rip thee in twain{x
          {WWith hills about thee as my home{x
          {WThou canst find me where I roam{x
 
~
E
pedestal~
The pedestal upon which the statue sits is crafted of a pure white marble and
must of cost a pretty silver. It's flawless nature is only marred by a bit of
grafitti that someone has scratched into it near the base.
~
E
plate~
{CThe plate affixed to this statue identifies and entitles the piece as so:{x

                 {Y  -------------------------------------{x
                 {Y/                                       \{x
                 {Y|       {C"Pure Mischief in Flight"{x       {Y|{x
                 {Y|                                       {Y|{x
                 {Y|              {CCrafted by{x               {Y|{x
                 {Y|            {CGrehgar Schmidt{x            {Y|{x
                 {Y\                                       {Y/{x
                 {Y  -------------------------------------{x
~
E
statue~
{xThis statue is elegantly and expertly crafted of the precious gemstone {Rr{ru{Rby{x.{x
{xIt depicts a playful {BF{Ya{Ge{Br{Ri{Ge{x Dragon in flight with a wry and mischevious grin{x
{xupon it's toothy maw. It's wings are the very thinnest slivers of gemstone{x
{xfitted together so seemlessly that it is impossible to discern the individual{x
{xpieces. The pedestal upon which the statue sits is a pure white marble and{x
{xbears a plate that identifies the artist and entitles the piece "Pure Mischeif{x
{xin Flight".{x
~
#4361
amethyst dragon eye gemstone~
an {mA{Mm{Ce{Mth{Cy{Ms{mt{x Dragon Eye Gemstone~
A large {ma{Mm{Ce{Mth{Cy{Ms{mt{x gemstone has been left here.~
dragon gemstone~
treasure TY AO
0 0 0 0 0
101 1 500000 P
A
12 200
A
13 225
A
20 -3
A
2 2
A
3 2
A
4 3
#4362
ruby dragon eye gemstone~
a {RR{ru{Rby{x Dragon Eye Gemstone~
A gorgeous {Rr{ru{Rby{x of immense value has been left here, forgotten.~
dragon gemstone~
treasure TY AQ
0 0 0 0 0
101 1 500000 P
F
S 13 250 D
A
19 20
A
18 10
#4363
emerald dragon eye gemstone~
an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Eye Gemstone~
A beautiful {ge{Gm{xe{Gr{xa{Gl{gd{x has been carelessly discarded here.~
dragon gemstone~
treasure TY AQ
0 0 0 0 0
101 1 500000 P
A
1 1
A
18 10
A
19 20
A
17 -15
#4364
crystal dragon eye gemstone~
a {CC{Wr{Cy{Ws{Ct{Wa{Cl{x Dragon Eye Gemstone~
A {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x gemstone has been left here by some fool!~
dragon gemstone~
treasure TY AO
0 0 0 0 0
101 1 500000 P
A
19 20
A
9 25
#4365
sapphire dragon eye gemstone~
a {mS{Ma{cp{Bp{mh{Ci{Br{me{x Dragon Eye Gemstone~
A brilliant {ms{Ma{cp{Bp{mh{Ci{Br{me{x gemstone has been carelessly left here.~
gemstone~
treasure TY AO
0 0 0 0 0
101 1 500000 P
A
12 100
A
13 200
A
17 -25
A
20 -5
#4367
topaz dragon eye gemstone~
the {xT{yop{xa{yz{x Dragon Eye Gemstone~
A pristine {xt{yop{xa{yz{x gemstone has somehow been forgotten here.~
gemstone~
treasure TY AR
0 0 0 0 0
101 1 500000 P
A
18 5
F
A 19 5 E
F
A 20 -2 J
F
A 12 100 L
F
A 17 -25 D
F
A 13 200 F
#4379
adamantine dragon scale~
a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Scale~
An {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x hued scale lies here on the ground.~
dragon scale~
armor TY AS
ABCD ABCD ABCD CE 0
100 1 750000 P
A
19 15
A
13 125
A
1 2
A
26 5
#4380
silver dragon scale~
a {wS{xi{Wlv{xe{wr{x Dragon Scale~
A strange scale with a {wS{xi{Wlv{xe{wr{Wy{x hue lies here abandoned and forgotten.~
dragon scale~
light TY A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 1 750000 P
F
S 17 -10 C
A
20 -5
A
9 5
A
19 5
A
26 5
A
13 50
#4381
gold dragon scale~
a {YG{yo{Yld{x Dragon Scale~
A {Yg{yo{Yld{x ring of dragon scale and bone lies here abandoned.~
dragon bone~
armor TY AB
CE CE CE ADE 0
101 1 750000 P
F
S 20 -5 D
A
12 150
A
13 175
A
3 1
#4382
bronze dragon scale~
a {yBr{Yo{ynz{Ye{x Dragon Scale~
A {ybr{Yo{ynz{Ye{x colored scale has been left here.~
dragon bone~
armor TY AR
CE CE CE ADE 0
101 5 750000 P
F
S 19 20 E
A
9 5
A
1 1
A
13 25
#4383
mithril dragon scale~
a {bM{Bit{bh{Bri{bl{x Dragon Scale~
A {bm{Bit{bh{Bri{bl{x colored scale lies here on the ground.~
dragon scale~
armor TY AH
ADE ADE ADE CE 0
101 3 750000 P
A
20 -3
A
12 100
A
13 150
A
28 5
A
9 5
#4384
mercury dragon scale~
a {wM{De{Wr{wc{Wu{Dr{wy{x Dragon Scale~
A {wm{De{Wr{wc{Wu{Dr{wy{x scale shimmering like liquid silver lies here.~
dragon scale~
armor TY AV
ABCD ABCD ABCD BD 0
101 5 750000 P
A
9 20
F
A 19 20 a
#4385
cobalt dragon scale~
a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Scale~
A {wc{Bo{Wb{Ba{Dl{wt{x hued scale lies here at your feet.~
dragon scale~
armor TY AW
CE CE CE ADE 0
100 5 750000 P
F
S 19 15 C
A
18 10
A
13 200
#4386
orium dragon scale~
an {yO{rr{xi{yu{rm{x Dragon Scale~
A large scale akin to {yo{rr{xi{yu{rm{x in color has been left here.~
dragon scale~
armor TY AU
ABCD ABCD ABCD ABCD 0
101 5 750000 P
A
13 225
A
20 -2
A
3 1
A
4 1
A
19 10
A
9 10
#4387
steel dragon scale~
a {xS{Dt{We{xe{Dl{x Dragon Scale~
A small {xs{Dt{We{xe{Dl{x colored scale lies here abandoned.~
dragon scale~
armor TY AS
ABCD CE ABCD CE 0
101 1 750000 P
A
13 25
A
14 25
A
18 5
A
19 5
A
20 -1
F
S 5 2 B
F
A 2 2 P
F
A 1 2 Q
#4388
iron dragon scale~
an {DIr{ro{Dn{x Dragon Scale~
An {Dir{ro{Dn{x colored scale has been forgotten here.~
dragon scale~
armor TY AM
CE ADE ADE CE 0
101 1 750000 P
F
S 20 -3 E
A
13 150
A
26 5
A
28 5
#4389
copper dragon scale~
a {RC{yo{Yp{yp{Ye{rr{x Dragon Scale~
A scale that shimmers like {Rc{yo{Yp{yp{Ye{rr{x lies here forgotten.~
dragonscale~
armor TY AC
ADE ADE ADE CE 0
101 5 750000 P
A
26 10
A
28 10
#4390
brass dragon scale~
a {yB{Yr{ya{Ys{ys{x Dragon Scale~
A very large {yb{Yr{ya{Ys{ys{x colored scale lies here forgotten.~
dragon scale~
armor TY AT
CE CE CE ADE 0
101 5 750000 P
A
13 205
A
19 15
F
S 18 10 D
#4391
red dragon scale~
a {rR{Re{rd{x Dragon Scale~
A gorgeous {rr{Re{rd{x hued scale scale shimmers in the light here.~
unknown~
light TY A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 1 750000 P
A
13 100
A
9 5
A
20 -2
A
18 5
A
19 10
F
S 17 -25 D
#4392
blue dragon scale~
a {BBl{bu{Be{x Dragon Scale~
A strange {Bbl{bu{Be{x colored scale has been forgotten here on the ground.~
dragon scale~
armor TY AW
BE BE BE CE 0
101 1 750000 P
A
26 5
A
13 225
F
S 20 -5 E
#4393
green dragon leather girdle~
a {gGr{Gee{gn{x Dragon Leather Girdle~
A girdle made of a {ggr{Gee{gn{x colored leather and bone lies here abandoned.~
dragon leather~
armor TY AL
ADE ADE ADE BCDE 0
101 2 75000 P
A
13 150
A
18 10
A
19 15
#4394
purple dragon talon~
a {mP{Du{mrpl{De{x Dragon Talon~
A deadly looking talon with a {mp{Du{mrpl{De{x hue lies here forgotten.~
dragon bone~
armor TY AM
CE CE CE ADE 0
101 2 750000 P
A
18 10
A
2 2
A
20 -3
A
13 150
A
12 100
#4395
white dragon horns~
a Pair of {wWh{Wi{wt{We{x Dragon Horns~
A pair of bleached {wwh{Wi{wt{We{x horns have been discarded here.~
dragon horn~
armor TY AE
DF DF DF DF 0
101 5 750000 P
A
13 175
A
12 100
A
1 1
F
S 20 -2 C
#4396
black dragon fang~
a {DBl{da{Dck{x Dragon Fang~
A wicked looking {Dbl{da{Dck{x fang has been left here.~
dragon bone~
armor TY AT
ADE CE ADE CE 0
101 1 750000 P
A
28 10
A
26 10
#4397
gray dragon horn~
a {DGr{wa{Dy{x Dragon Horn~
A dragon horn,{Dgr{wa{Dy{x in color, has been left here.~
dragon horn~
armor TY AC
DE DE DE ADE 0
101 3 750000 P
A
19 20
A
18 10
#4398
brown dragon talon~
a {yBr{do{ywn{x Dragon Talon~
An interesting {ybr{do{ywn{x and curled talon lies here at your feet.~
dragon horn~
armor TY AB
CE CE CE ABCD 0
101 1 750000 P
A
20 -3
A
19 10
A
9 10
A
26 10
#4399
chromatic mark tiamat~
the Chromatic Mark of {RT{Wi{Da{Gm{Ba{Dt{x~
A mark crated from the shimmering {Rm{Wu{Dl{Gt{Bi{D-{Bc{Go{Dl{Wo{Rr{We{Dd{x scales has been left here.~
dragon scale~
armor TY AV
CE CE CE CE 0
101 1 10000000 P
A
18 15
A
19 20
A
20 -5
A
13 75
A
9 5
#4401
dragon horn helmet~
a Dragon Horn Helmet~
An exquisite horned helmet lies here radiating power.~
dragon horn~
armor TY AE
BCDE BCDE BCDE DF 0
101 25 10000000 P
A
3 2
A
20 -2
A
12 100
A
13 150
#4402
dragon fang necklace~
a Dragon Fang Necklace~
A large fang attached to a leather thong has been left here.~
bone~
jewelry TY AC
0 0 0 0 0
101 1 10000000 P
A
17 -25
F
A 12 150 J
F
A 13 200 P
A
19 10
#4403
dragon spike ear cuff~
a Dragon Spike Ear Cuff~
A small ear cuff made of some sort of bone spike has been left here.~
bone~
armor TY AS
CE CE CE ADE 0
101 5 10000000 P
F
A 12 150 F
F
A 13 200 Q
A
20 -3
A
2 1
A
1 1
#4404
dragon leather ankle guard~
a Dragon Leather Ankle Guard~
A leather ankle guard has been carelessly discarded here.~
dragon leather~
armor TY AT
ADE ADE ADE BCDE 0
101 25 10000000 P
A
2 3
A
13 150
A
12 150
A
20 -2
#4405
essence infusion orb~
an {De{xss{me{xnc{De {Di{xn{Df{mu{xs{Dio{xn {Do{xr{Db{x~
A strange {Dd{xa{mr{Dk {Do{xr{Db{x has been left here.~
shadow silver~
demon_stone GPTYdf AO
0 0 0 0 0
101 1 10000000 P
A
20 -6
A
1 2
A
2 2
A
5 2
A
3 2
A
4 2
#4406
granite shadow silver enlaid desk~
an {mo{Dbs{mi{Dd{mia{Dn{x desk inlaid with {Dsh{wa{Dd{wo{Dw{x {ws{Di{wlv{de{wr{x~
An {mo{Dbs{mi{Dd{mia{Dn{x desk inlaid with {Dsh{wa{Dd{wo{Dw{x {ws{Di{wlv{de{wr{x is here.~
obsidian~
container RTY 0
99999 AC 0 99999 1
101 99999 50000 P
#4407
geigenbauer's catalogue of armored draconian artifacts~
{DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {mA{Drm{mo{Dr{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x~
A copy of {DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {mA{Drm{mo{Dr{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x is here.~
dragon leather~
map TY AO
0 0 0 0 0
1 100 150000 P
E
catalogue~
bob
~
#4408
geigenbauer's catalogue weaponized dragon artifacts~
{DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {DW{mea{Dp{mo{Dn{mi{Dz{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x~
A copy of {DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {DW{mea{Dp{mo{Dn{mi{Dz{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x is here.~
dragon leather~
map TY AO
0 0 0 0 0
101 25 150000 P
E
catalogue~
{DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {DW{mea{Dp{mo{Dn{mi{Dz{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x
 
{C  Through a considerable investment of time, money and effort I have developed the{x
{Cmethods needed to evolve Draconian Artifacts to the next level power. Below you will find{x
{Cthe items needed to empower the following Weaponized Dragon Artifacts. Each listing has a{x
{Creference phrase that will be used to refer to any one specific item. As with all Dragon{x
{CArtifacts, these more powerful specifmens specifically, it is very difficult to empower{x
{Cthese items. There is a chance that the process will be unsuccessful and leave you empty{x
{Chanded. Buyer Beware!{x
 
  {DH{mu{DntSp{mea{Dr{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DH{wu{Dnt{wi{Dng{x {wSp{Dea{wr{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {wM{De{Wr{wc{Wu{Dr{wy{x Dragon Bone Javelin
       {Y*{x an {mA{Mm{Ce{Mth{Cy{Ms{mt{x Dragon Bone Spear         {Y*{x an {mA{Mm{Ce{Mth{Cy{Ms{mt{x Dragon Eye Gemstone
       {Y*{x a {wS{xi{Wlv{xe{wr{x Dragon Bone Hunting Spear    {Y*{x a {wS{xi{Wlv{xe{wr{x Dragon Scale
 
  {DW{ma{DrSp{mea{Dr{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DW{wa{Dr{x {wSp{Dea{wr{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {RR{ru{Rby{x Dragon Eye Gemstone
       {Y*{x a {BBl{bu{Be{x Dragon Bone War Spear          {Y*{x a {BBl{bu{Be{x Dragon Scale
       {Y*{x a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Bone Long Spear   {Y*{x a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Scale
 
  {DK{ma{Dtzb{ma{Dlg{me{Dr{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DK{wa{Dtzb{wa{Dlg{we{Dr{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {yBr{Yo{ynz{Ye{x Dragon Bone Sabre
       {Y*{x a {RR{ru{Rby{x Dragon Bone Sword              {Y*{x a {RR{ru{Rby{x Dragon Eye Gemstone
       {Y*{x a {rR{Re{rd{x Dragon Bone Scimitar            {Y*{x a {rR{Re{rd{x Dragon Scale
 
  {DCl{mai{Ddh{mea{Dmh{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DCl{wai{Ddh{wea{Dmh{x {wC{Dui{wl{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x an {mA{Mm{Ce{Mth{Cy{Ms{mt{x Dragon Eye Gemstone
       {Y*{x a {YG{yo{Yld{x Dragon Bone Flamberge          {Y*{x a {YG{yo{Yld{x Dragon Scale
       {Y*{x an {yO{rr{xi{yu{rm{x Dragon Bone Zweihander       {Y*{x an {yO{rr{xi{yu{rm{x Dragon Scale
 
   {DBl{ma{Dd{me{DFl{mai{Dl{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DBl{wa{Dd{we{Dd{x {wFl{Dai{wl{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {wWh{Wi{wt{We{x Dragon Tail Bone Spiked Whip
       {Y*{x an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Bone Flail          {Y*{x an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Eye Gemstone
       {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Bone Double Nunchaktu {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Scale
 
   {DThr{me{DshFl{mai{Dl{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSp{wi{Dk{we{Dd{x {wThr{De{wsh{Di{wng{x {DFl{wai{Dl{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {RC{yo{Yp{yp{Ye{rr{x Dragon Bone Quarterstaff
       {Y*{x an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Bone Flail          {Y*{x an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Eye Gemstone
       {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Bone Double Nunchaktu {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Scale
 
  {DB{mu{DllWh{mi{Dp{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DB{wa{Drb{we{Dd{x {wB{Du{wllwh{Di{wp{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {wWh{Wi{wt{We{x Dragon Tail Bone Spiked Whip
       {Y*{x an {gE{Gm{xe{Gr{xa{Gl{gd{x Dragon Bone Flail          {Y*{x a {xT{yop{xa{yz{x Dragon Eye Gemstone
       {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Bone Double Nunchaktu {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Scale
 
  {DB{ma{Ds{me{Dl{ma{Drd{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DB{wa{Ds{we{Dl{wa{Drd{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {bM{Bit{bh{Bri{bl{x Dragon Scale
       {Y*{x a {mP{Du{mrpl{De{x Dragon Bone Dirk             {Y*{x a {mP{Du{mrpl{De{x Dragon Talon
       {Y*{x a {CC{Wr{Cy{Ws{Ct{Wa{Cl{x Dragon Bone Dagger          {Y*{x a {CC{Wr{Cy{Ws{Ct{Wa{Cl{x Dragon Eye Gemstone
 
  {DSv{mae{Drdst{ma{Dv{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSv{wae{Drdst{wa{Dv{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {DBl{da{Dck{x Dragon Bone Pike
       {Y*{x a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Bone Long Spear   {Y*{x a {RC{yo{Yp{yp{Ye{rr{x Dragon Bone Quarterstaff
       {Y*{x a {yB{Yr{ya{Ys{ys{x Dragon Scale                  {Y*{x a {yB{Yr{ya{Ys{ys{x {yB{Yr{ya{Ys{ys{x Dragon Bone Lance
 
  {DF{mau{Dstk{mei{Dl{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DF{wau{Dstk{wei{Dl{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {xS{Dt{We{xe{Dl{x Dragon Bone Spiked Axe
       {Y*{x a {mP{Du{mrpl{De{x Dragon Talon                 {Y*{x a {DBl{da{Dck{x Dragon Fang
       {Y*{x a {DGr{wa{Dy{x Dragon Horn                    {Y*{x a {wM{De{Wr{wc{Wu{Dr{wy{x Dragon Scale
 
  {DKr{mi{Dgs{my{Dxa{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DKr{wi{Dgsyx{wa{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {gGr{Gee{gn{x Dragon Bone War Axe
       {Y*{x a {xS{Dt{We{xe{Dl{x Dragon Scale                  {Y*{x a {xS{Dt{We{xe{Dl{x Dragon Bone Spiked Axe
       {Y*{x a {mS{Ma{cp{Bp{mh{Ci{Br{me{x Dragon Bone Battle Axe     {Y*{x a {mS{Ma{cp{Bp{mh{Ci{Br{me{x Dragon Eye Gemstone
 
  {DFl{ma{DngM{ma{Dc{me{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DFl{wa{Dng{we{Dd{x {wGr{Dea{wt{x {DM{wa{Dc{we{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {wC{Bo{Wb{Ba{Dl{wt{x Dragon Scale
       {Y*{x an {DIr{ro{Dn{x Dragon Bone Maul              {Y*{x a {xT{yop{xa{yz{x Dragon Bone Mace
       {Y*{x a {DGr{wa{Dy{x Dragon Bone Cudgel             {Y*{x a {yBr{do{ywn{x Dragon Bone Spiked Mace
 
  {DP{me{Drn{ma{Dch{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wB{Do{wn{De{x {DSt{wu{Ddd{we{Dd{x {wP{De{wrn{da{wch{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {xT{yop{xa{yz{x Dragon Bone Mace
       {Y*{x a {DGr{wa{Dy{x Dragon Horn                    {Y*{x a {DGr{wa{Dy{x Dragon Bone Cudgel
       {Y*{x a {yBr{do{ywn{x Dragon Talon                  {Y*{x a {yBr{do{ywn{x Dragon Bone Spiked Mace
 
  {DBl{mu{Dd{me{Drb{mu{Dss{x - {DF{wu{Ds{we{Dd{x {DSh{wa{Dd{wo{Dw{x {wS{Di{wlv{De{wr{x {wDr{Da{wg{Do{wn{x {wF{Ri{Dr{we{x {DD{wou{Dbl{we{x {wB{Da{wrr{De{wl{De{wd{x {DBl{wu{Dnd{we{Drb{wu{Dss{x
    {CThe items needed to empower this dragon artifact are as follows{w:{x
       {Y*{x an {DE{dss{me{dnc{De{x {DI{dn{Df{mu{ds{Dio{dn{x {DO{dr{Db{x               {Y*{x a {rR{Re{rd{x Dragon Scale
       {Y*{x a {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x Dragon Scale             {Y*{x a {RR{ru{Rby{x Dragon Eye Gemstone
       {Y*{x a {bM{Bit{bh{Bri{bl{x Dragon Scale                {Y*{x a {bM{Bit{bh{Bri{bl{x Dragon Bone Blunderbuss
 
    {YD{Ri{Yscla{Ri{Ymer{r:{x {RBuyer Beware{Y! {RThis process may be unsuccessful and result in loss of all{x
  {Rartifacts involved{Y.{x {RThe Mad Enchanter and{Y/{Ror his associates may not be held responsible{Y.{x
 
~
#0



#ROOMS
#4201
{Y[ {CThe Middle of Nowhere {Y]{x~
You are standing in the middle of nowhere. You can see a distant dot on the
horizon to the west. The forest is back to the east. A sign is pounded into
the dirt.
~
0 0 2
E
sign dirt~
{W/{M*{Y------------------------------{M*{W\{x
{Y|    {MThe Museum of Creatures     {Y|{x
{Y|     {MThis area is made by       {Y|{x
{Y|            {MKefka               {Y|{x
{Y|    {MDesigned for all levels     {Y|{x
{Y|                                {Y|{x
{Y|    {MAdditional  Modifications   {Y|{x
{Y|              {Mby                {Y|{x
{Y|            {DS{xk{Wa{xh{Wl{Dd              {Y|{x
{W\{M*{Y------------------------------{M*{W/{x
~
D1
You see the dark forest.
~
~
0 -1 6137
D3
You see a dot on the horizon.
~
~
0 -1 4202
S
#4202
{Y[ {CThe Rough and Dusty Trail Ends {Y]{x~
You are walking on the trail leading east-west. Dust floats around you as you
kick it up. Far to the west you can make out the shape of a huge building.
The trail continues to the east.
~
0 0 2
D0
A small trail obscured by think undergrowth leads off to the north.
~
~
0 0 4366
D1
The trail continues.
~
~
0 -1 4201
D3
The trail continues.
~
~
0 -1 4203
S
#4203
{Y[ {CApproaching the Museum of Creatures {Y]{x~
The trail you travel is still rather dusty, and the dry air tickles your throat.
To the west, you can see a huge building, and to the east, the trail continues.
~
0 0 2
D1
The trail continues.
~
~
0 -1 4202
D3
The museum can be seen
~
~
0 -1 4204
S
#4204
{Y[ {CBefore the Museum of Creatures {Y]{x~
From where you stand on the dusty trail, you can see the fine marble structure
of the well crafted museum. It's craftsmanship is so well done, it looks as if
it was made by the gods them selves.. but no, it was dwarves! The trail heads
west towards the museum, and east into nowhere.
~
0 0 2
D1
The trail continues.
~
~
0 -1 4203
D3
The entrance to museum awaits.
~
~
0 -1 4205
S
#4205
{Y[ {CEntrance Gates to the Museum of Creatures {Y]{x~
You stand before the gates of the museum. The air here is moist, and gives you
a feeling of refreshment. The trail extends to the east, back to no man's land.
~
0 0 2
D1
The trail continues.
~
~
0 -1 4204
D3
White wooden doors block your path.
~
door gate~
3 -1 4206
S
#4206
{Y[ {CThe Main Lobby {Y]{x~
You are stranding just inside of the entrance of the museum.  The lobby
is to the west, and to the north, you can see an elevator, taking you to the
various sections of the museum.  A map is posted on the wall.  
~
0 8 0
D0
You the doors to an elevator.
~
door elevator~
1 -1 4209
D1
White wooden doors block your path.
~
door gate~
3 -1 4205
D2
The Ye Olde Museum Gift Shoppe entrance can be seen to the South.
~
~
0 0 4402
D3
You see the lobby of the museum.
~
~
0 -1 4207
S
#4207
{Y[ {CThe Lobby {Y]{x~
The lobby is decorated with rich tapestries, and fabulous rugs. A feeling of
holyness surrounds you. Strangely coloured lights are placed along the walls
of the room, making anything with lustre glint in strange tones. The entrance
is to the east, and the bathroom, to the south.
~
0 8 0
D1
You see the entrance to the museum.
~
~
0 -1 4206
D2
The bathroom awaits.
~
~
0 -1 4208
D3
A door labeled Administration Offices bars the way West.
~
~
3 4247 4403
S
#4208
{Y[ {CRestroom Area {Y]{x~
The bathroom is basically what you expected. There is a sink on the west wall.
The floor is covered in white tiles, and the room reeks.
~
0 8 0
D0
A arch shaped doorway leads north back into the Museum's Main Lobby Area.
~
~
0 -1 4207
D3
A doorway marked STORAGE CLOSET is set into the West wall.
~
~
1 0 4400
S
#4209
{Y[ {CMuseum Elevator Ground Floor {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D2
The elevator exits to the entrance of the Museum of Creatures.
~
~
0 -1 4206
D4
The elevator shaft extends into oblivion.
~
~
0 0 4211
D5
The elevator shaft extends into oblivion.
~
~
0 -1 4210
S
#4210
{Y[ {CElevator Basement Floor{Y: {CHall of the {DU{xn{Wd{xe{Wa{Dd {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4219
D4
The elevator shaft extends into oblivion.
~
~
0 -1 4209
S
#4211
{Y[ {CElevator First Floor{Y: {CThe {GG{gr{ya{Gn{Yd {CHall of {GH{gu{ym{Ga{Yn{go{yi{Gd{ys {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D0
A well lit Grand Hall extends out before you to the North.
~
~
0 0 4300
D4
The elevator shaft extends into oblivion.
~
~
0 -1 4212
D5
The elevator shaft extends into oblivion.
~
~
0 0 4209
S
#4212
{Y[ {CElevator Second Floor{Y: {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc {CCreatures {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D0
The very blue Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x lies to the North.
~
~
0 0 4216
D4
The elevator shaft extends into oblivion.
~
~
0 0 4213
D5
The elevator shaft extends into oblivion.
~
~
0 -1 4211
S
#4213
{Y[ {CElevator Third Floor{Y: {CThe Hall of {BA{ce{Cr{Wi{Ca{Bl{Bs {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x lies just beyond the elevator doors.
~
~
0 0 4267
D4
The elevator shaft extends into oblivion.
~
~
0 -1 4214
D5
The elevator shaft extends into oblivion.
~
~
0 0 4212
S
#4214
{Y[ {CElevator Fourth Floor{Y: {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D0
The elevator exits here to the Hall of The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures.
~
~
0 0 4284
D4
The elevator shaft extends into oblivion.
~
~
0 -1 4215
D5
The elevator shaft extends into oblivion.
~
~
0 -1 4213
S
#4215
{Y[ {CElevator Fifth Floor{Y: {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {CHall {Y]{x~
This is the Museum of Creature's famed Elevator. A marvel of modern magical
innovation. The walls are constructed of brushed steel and for those of you
who can read there are little buttons with numbers printed upon them mounted
on a gleaming metal panel. Through the elevator doorway you can see a lighted
area.
~
0 8 0
D0
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4350
D5
The elevator shaft extends into oblivion.
~
~
0 -1 4214
S
#4216
{Y[ {CEntrance to the Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. The Museum's elevator lies to the
South and the hall itself continues on to the north.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4217
D2
The Museum of Creature's famous elevator lies in that direction.
~
~
0 0 4212
S
#4217
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South. An exquisite statue of a Dragon {yT{Yu{Gr{Yt{gl{ye{x dominates the center
of this room, sitting upon a pedestal.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4290
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4331
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4216
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4332
S
#4218
{Y[ {DD{xr{ma{xc{Do{xl{mi{xc{Dh{me {CExhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D1
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4256
S
#4219
{Y[ {CEntrance to The {DU{xn{Wd{xe{Wa{Dd {CHallway{Y ]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. A large {mo{Dbs{mi{Dd{mia{Dn{x statue of an armored skeletal
knight dominates the center of this hallway. To the west the hallway streches
out and disappears into the distance. The elevator that brouth you to this
level of the Museum of the Creatures lies to the east.
~
0 8 0
D1
The open doors of the Museum's elevator lie in that direction.
~
~
0 -1 4210
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4220
S
#4220
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4221
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4219
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4222
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4223
S
#4221
{Y[ {CPoltergeist Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4220
S
#4222
{Y[ {CAnimated Dog Skeleton Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4220
S
#4223
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4224
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4220
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4225
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4226
S
#4224
{Y[ {CSkeleton Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4223
S
#4225
{Y[ {CGhoul Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4223
S
#4226
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4227
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4223
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4228
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4229
S
#4227
{Y[ {CLacedon Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4226
S
#4228
{Y[ {CGhast Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4226
S
#4229
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4230
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4226
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 -1 4231
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4232
S
#4230
{Y[ {CHeucuva Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4229
S
#4231
{Y[ {CZombie Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 -1 4229
S
#4232
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4233
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4229
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4234
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 -1 4235
S
#4233
{Y[ {CShadow Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4232
S
#4234
{Y[ {CJu-Ju Zombie Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4232
S
#4235
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4236
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4232
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4237
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4238
S
#4236
{Y[ {CWight Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4235
S
#4237
{Y[ {CGiant Skeleton Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4235
S
#4238
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4239
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4235
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4240
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4241
S
#4239
{Y[ {CHaunt Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4238
S
#4240
{Y[ {CWraith Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4238
S
#4241
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4242
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4238
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4243
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4244
S
#4242
{Y[ {CMummy Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4241
S
#4243
{Y[ {CZombie Lord Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4241
S
#4244
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4245
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4241
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4246
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4247
S
#4245
{Y[ {CBanshee Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4244
S
#4246
{Y[ {CUndead Beholder Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4244
S
#4247
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4248
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4244
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4249
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4250
S
#4248
{Y[ {CSpectre Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4247
S
#4249
{Y[ {CRevenant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4247
S
#4250
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4251
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4247
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4252
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4253
S
#4251
{Y[ {CVampire Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4250
S
#4252
{Y[ {CDeath Knight Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4250
S
#4253
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4254
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4250
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4255
D3
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4256
S
#4254
{Y[ {CSkeletal Warrior Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4253
S
#4255
{Y[ {CGhost Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4253
S
#4256
{Y[ {CThe {DU{xn{Wd{xe{Wa{Dd {CHallway {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
dark light absorbing wall paper and an arched ceiling that towers high above
your head. Murals depicting various scenes of death and reanimated unlife are
the bulk of the subject matter. To the East and West the hallway streches
out and disappears into the distance. Arched portals lead to museum exhibits
to both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4257
D1
The {DU{xn{Wd{xe{Wa{Dd{x Hallway continues onward in this direction.
~
~
0 0 4253
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4258
D3
~
~
0 0 4218
S
#4257
{Y[ {CLich Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D2
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4256
S
#4258
{Y[ {CSkeletal Dragon Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway.
~
0 9 0
D0
An arched portal leads back to the {DU{xn{Wd{xe{Wa{Dd{x Hallway in this direction.
~
~
0 0 4256
S
#4259
{Y[ {CStingray Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4311
S
#4260
{Y[ {CMermaid Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4311
S
#4261
{Y[ {CSahuagin Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4312
S
#4262
{Y[ {CShark Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4312
S
#4263
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4266
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4264
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4312
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4265
S
#4264
{Y[ {CDragon {yT{Yu{gr{Yt{gl{ye {CExhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4263
S
#4265
{Y[ {DL{xe{mv{xi{Da{xt{mh{xa{Dn {CExhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4263
S
#4266
{Y[ {DK{xr{ma{xc{mk{xe{Dn {CExhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D2
An arched portal leads back to the hallway in this direction.
~
~
0 0 4263
S
#4267
{Y[ {CEntrance to the Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of aerial
beasties. A large statue of a {dP{Weg{da{Wsu{ds{x dominates the center of this hall. The
elevator that brought you to this level can be seen to the South and the hall
itself stretches onward to the North.
~
0 8 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4268
D2
The Museum's elevator can be seen to the south.
~
~
0 0 4213
S
#4268
{Y[ {CThe Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depicting all kinds of aerial
beasties. The hallway stretches out to both the North and South and arched
portals lead to the East and West, each boasting a sign promising marvelous
museum exhibits this way.
~
0 0 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4271
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4269
D2
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4267
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4270
S
#4269
{Y[ {CVampire Bat Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4268
S
#4270
{Y[ {CGiant Eagle Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4268
S
#4271
{Y[ {CThe Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depicting all kinds of aerial
beasties. The hallway stretches out to both the North and South and arched
portals lead to the East and West, each boasting a sign promising marvelous
museum exhibits this way.
~
0 0 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4274
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4272
D2
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4268
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4273
S
#4272
{Y[ {CHarpy Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4271
S
#4273
{Y[ {CAarakocran Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4271
S
#4274
{Y[ {CThe Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depicting all kinds of aerial
beasties. The hallway stretches out to both the North and South and arched
portals lead to the East and West, each boasting a sign promising marvelous
museum exhibits this way.
~
0 0 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4277
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4275
D2
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4271
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4276
S
#4275
{Y[ {CRoc Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4274
S
#4276
{Y[ {CManticore Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4274
S
#4277
{Y[ {CThe Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depicting all kinds of aerial
beasties. The hallway stretches out to both the North and South and arched
portals lead to the East and West, each boasting a sign promising marvelous
museum exhibits this way.
~
0 0 0
D0
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4280
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4278
D2
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4274
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4279
S
#4278
{Y[ {CGriffon Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4277
S
#4279
{Y[ {CChimera Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4277
S
#4280
{Y[ {CThe Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depicting all kinds of aerial
beasties. The hallway stretches out to the South and arched portals lead
to the East, the West and the North, each boasting a sign promising
marvelous museum exhibits this way.
~
0 0 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4283
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4281
D2
The Hall of {BA{ce{Cr{Wi{Ca{cl{Bs{x continues onward in the direction.
~
~
0 0 4277
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4282
S
#4281
{Y[ {dP{Weg{da{Wsu{ds{x {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4280
S
#4282
{Y[ {rP{Rh{yo{Ye{Wn{Yi{Rx{x {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 268435464 0
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4280
S
#4283
{Y[ {DT{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. A large circle of what appears to be a red precious
stone is inlaid in the floor. Within the circle you can see various hovering
perches and marvelous winged creatures flying about. An arched portal leads
out of the exhibit to the main hallway.
~
0 8 0
D2
An arched portal leads back to the hallway in this direction.
~
~
0 0 4280
S
#4284
{Y[ {CEntrance to the Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {Rd{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x entities. A large statue of a six armed and six winged {WAn{Yg{We{Yl{Wic{x
Warrior dominates the center of this hall. The elevator that brought you to
this level can be seen to the South and the hall itself stretches onward to
the North.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4285
D2
The Museum's famed elevator lies in this direction.
~
~
0 0 4214
S
#4285
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4286
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4297
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4284
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4296
S
#4286
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4287
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4299
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4285
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4298
S
#4287
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4288
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4338
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4286
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4337
S
#4288
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4289
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4340
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4287
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4339
S
#4289
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4293
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4342
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4288
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4341
S
#4290
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4291
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4333
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4217
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4334
S
#4291
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4311
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4335
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4290
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4336
S
#4293
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4294
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4344
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4289
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4343
S
#4294
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4295
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4346
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4293
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4345
S
#4295
{Y[ {CThe Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x~
You are currently standing in a massive marbled hallway with extremely high
vaulted ceilings that are painted with murals depecting all kinds of {RD{De{Rm{Do{rn{Di{Rc{x
and {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Entities. Arched shaped portals lead to the East and West with
signs advertising extraordinary exhibits and the main hall continues on to
both the North and the South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4349
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4348
D2
The Hall of {RD{De{Rm{Do{rn{Di{Rc{x & {WE{xxt{Wr{xa{Wp{xla{Wna{xr{x Creatures continues onward.
~
~
0 0 4294
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4347
S
#4296
{Y[ {CQuasit Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4285
S
#4297
{Y[ {CGiithyanki Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4285
S
#4298
{Y[ {CDretch Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4286
S
#4299
{Y[ {CHell Hound Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4286
S
#4300
{Y[ {CEntrance to the {GG{gr{ya{Gn{Yd {CHall {Y]{x~
You stand in a marble hallway of which the halls are covered in magnificient
red wallpaper and an arched ceiling that towers high above your head. Murals
depicting days of yore cover the ceiling with subject matter ranging from war
to exploration. A large alabaster statue of a fully armored knight dominates
the center of this hallway. To the north the hallway stretches out and
disappears into the distance. The elevator that brought you to this level
of the Museum of Creatures lies to the south.
~
0 8 0
D0
The Grand Hallway stretches out before you.
~
~
0 0 4301
D2
The entrance to the Museum's Lift lies in this direction.
~
~
0 0 4211
S
#4301
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4302
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4313
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4300
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4314
S
#4302
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 0 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4303
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4315
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4301
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4316
S
#4303
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4304
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4317
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4302
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4318
S
#4304
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4305
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4319
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4303
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4320
S
#4305
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4306
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4321
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4304
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4322
S
#4306
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4307
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4323
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4305
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4324
S
#4307
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
The Grand Hallway continues onward in this direction.
~
~
0 0 4308
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4325
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4306
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4326
S
#4308
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
The massive marble hallway continues on, the walls covered in the same
magnificent red wallpaper and the ceiling decorated with more of the intricate
murals seen at the entrance. Alcoves lead off to the both the East and West
and signs boast of marvelous creature exhibits. The Grand Hallway continues on
to both the North and the South.
~
0 8 0
D0
~
~
0 0 4309
D1
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4327
D2
The Grand Hallway continues onward in this direction.
~
~
0 0 4307
D3
An alcove opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4328
S
#4309
{Y[ {CThe {GG{gr{ya{Gn{Yd {CHallway {Y]{x~
This is the end of the Grand Hallway. The decoration here doesn't vary much
from the Entrance or the other parts of the Grand Hallway you passed through
to get here. Arched portals lead to the East, West and North, each with a sign
boasting Marvelous and Magnificent Exhibits This Way ----> . The Grand Hallway
continues on to the South, back towards the brushed steel of the museum's
famed elevator.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4310
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4329
D2
~
~
0 0 4308
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit this way.
~
~
0 0 4330
S
#4310
{Y[ {BS{bt{xo{Wr{Bm {CGiant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D2
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4309
S
#4311
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4312
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4259
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4291
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4260
S
#4312
{Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x~
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x is a massive hall tiled in blue marble man sized tiles.
Murals depicting various nautical themed subjects cover the vaulted ceiling
and warm friendly light fills the room. Arch shaped portals lead to exhibits
in both the East and the West and the hall itself continues on to the North
and the South.
~
0 8 0
D0
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4263
D1
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4261
D2
The Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs{x continues on in that direction.
~
~
0 0 4311
D3
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4262
S
#4313
{Y[ {COrc Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4301
S
#4314
{Y[ {CKobold Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4301
S
#4315
{Y[ {CGoblin Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4302
S
#4316
{Y[ {CHobGoblin Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4302
S
#4317
{Y[ {CEttin Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4303
S
#4318
{Y[ {CHill Giant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4303
S
#4319
{Y[ {CTroll Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4304
S
#4320
{Y[ {CGnoll Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4304
S
#4321
{Y[ {COgre Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4305
S
#4322
{Y[ {CCentaur Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4305
S
#4323
{Y[ {COgre Mage Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4306
S
#4324
{Y[ {CFlind Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4306
S
#4325
{Y[ {CBugbear Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4307
S
#4326
{Y[ {CLizardman Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4307
S
#4327
{Y[ {CMinotaur Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4308
S
#4328
{Y[ {CStone Giant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4308
S
#4329
{Y[ {BF{Cr{Wo{Cs{Bt{x {CGiant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 8 0
D3
~
~
0 0 4309
S
#4330
{Y[ {RF{yi{rr{Ye {CGiant Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen so
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you can see
the creatures of this particular exhibit looking very angry. An arched portal
leads out of the exhibit back to the Grand Hallway.
~
0 268435464 0
D1
An arched portal leads back to the Grand Hallway in this direction.
~
~
0 0 4309
S
#4331
{Y[ {CLion Fish Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4217
S
#4332
{Y[ {CGiant Squid Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4217
S
#4333
{Y[ {CGiant Octopus Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4290
S
#4334
{Y[ {CSiren Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4290
S
#4335
{Y[ {CGiant Crab Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D3
An arched portal leads back to the hallway in this direction.
~
~
0 0 4291
S
#4336
{Y[ {CMerman Exhibit {Y]{x~
This chamber is very large and square, crafted from the same marble seen
throughout the museum so far. A large circle of what appears to be a red
colored precious stone is inlaid in the floor. Within the circle you is a
suspended column of water in which can be seen shadow shapes moving about.
An arched portal leads back out of the exhibit into the main hall.
~
0 8 6
D1
An arched portal leads back to the hallway in this direction.
~
~
0 0 4291
S
#4337
{Y[ {CYochlol Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4287
S
#4338
{Y[ {CDjinn Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4287
S
#4339
{Y[ {CSuccubus Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4288
S
#4340
{Y[ {CIllithid Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4288
S
#4341
{Y[ {CBabau Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4289
S
#4342
{Y[ {CGreater Fire Elemental Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 268435464 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4289
S
#4343
{Y[ {CGlabrezu Exhibit {Y]{x~
Glabrezu are one of the most powerful demons. A glabrezu tempts its victims
into ruin by luring them with power or wealth. Their imposing stature radiates
authority and control, which they use to sway mortals into accepting their
gifts...for a price. They use lies and deception to destroy the lives of all
whom these demons meet.
 
This demon's broad, muscular body is as large as a giant, with two pairs of
arms; one is humanoid ending in hands, while the others are monstrous ending
in a pair of crab-like pincers. Its caninelike head is horned with a muzzle
full of sharp teeth. A glabrezu towers in height at approximately fifteen feet
tall and looks to weigh as much as a building.
 
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4293
S
#4344
{Y[ {CMalelephant Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4293
S
#4345
{Y[ {CGhour Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4294
S
#4346
{Y[ {CAngel Exhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4294
S
#4347
{Y[ {RB{De{rb{Di{Rl{Dit{Rh {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D1
An arched portal leads back to the main hallway.
~
~
0 0 4295
S
#4348
{Y[ {BV{Wa{Bl{Wk{By{Wr{Bi{We {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D3
An arched portal leads back to the main hallway.
~
~
0 0 4295
S
#4349
{Y[ {mA{Br{mc{Bh{man{Bge{ml {CExhibit {Y]{x~
This chamber is very large and circular in design, crafted from the same
marble seen already throughout the museum. The ceilings are so high you can
barely make them out. Two large circles of what appear to be a red precious
stone are inlaid in the floor and between them runes and glyphs are carved
into the marble. The room's exhibit lurks about inside the circles and an
arched portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4295
S
#4350
{Y[ {CEntrance to The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {CHall{Y ]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. A small {rr{Ru{Db{Ry{x statue of a butterfly winged {BF{Ya{Ge{Br{Ri{Ge{x
dragon sits on a pedestal in the center of this hall. The famous museum
elevator lies just to the South and the hall itself continues onward to the
North.
~
0 8 0
D0
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4351
D2
The Museum's famous Elevator can be seen to the South.
~
~
0 0 4215
S
#4351
{Y[ {CThe {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {CHall{Y ]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends in every direction
and there is a large gilded {Ysign{x hovering inches off the floor in the center
of the room.
~
0 8 0
E
sign~
{Y ----------------------------------------------------------------------------{x
{Y|                                                                            {Y|{x
{Y|                            {CWelcome Museum Patrons{x                          {Y|{x
{Y|                                                                            {Y|{x
{Y|  {GThe {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {GKind Exhibit: Featuring multiple specimens of many of the   {Y|{x
{Y|  {Gthe worlds most exotic dragon species. These beasts are very intelligent  {Y|{x
{Y|  {Gand powerful, a wonder to behold.                                         {Y|{x 
{Y|                                                                            {Y|{x
{Y|                          {CChromatic and Metallic Dragons{x                    {Y|{x
{Y|                                                                            {Y|{x
{Y|                    {CGem Dragons{x {W<-{R-{W-{x    {W|{R|{W|{x    {W-{R-{W-> {CLesser Dragon-kin       {Y|{x
{Y|                                                                            {Y|{x
{Y|                                 {CMuseum Elevators{x                           {Y|{x
{Y|                                                                            {Y|{x
{Y ---------------------------------------------------------------------------- {x
 
~
D0
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4368
D1
The Hall of Lesser {RD{rr{Ga{rg{Do{Rn{D-{RK{Di{rn{x continues onward.
~
~
0 0 4352
D2
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4350
D3
The Hall of {C{RG{Ge{Ym{x Dragons continues onward.
~
~
0 0 4358
S
#4352
{Y[ {CThe Lesser {RD{rr{Ga{rg{Do{Rn{D-{RK{Di{rn {CHall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4356
D1
The Hall of Lesser {RD{rr{Ga{rg{Do{Rn{D-{RK{Di{rn{x continues onward.
~
~
0 0 4353
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4357
D3
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4351
S
#4353
{Y[ {CThe Lesser {RD{rr{Ga{rg{Do{Rn{D-{RK{Di{rn {CHall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the West and arch
shaped portals with signs promising Extraordinary Exhibits can be seen to the
North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4354
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4355
D3
The Hall of Lesser {RD{rr{Ga{rg{Do{Rn{D-{RK{Di{rn{x continues onward.
~
~
0 0 4352
S
#4354
{Y[ {CWyvern Dragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4353
S
#4355
{Y[ {CFelldrake Dragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4353
S
#4356
{Y[ {BF{Ya{Ge{Br{Ri{Ge{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4352
S
#4357
{Y[ {CPseudodragon {CExhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4352
S
#4358
{Y[ {CThe {RG{Ge{Ym {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4365
D1
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4351
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4367
D3
The Hall of {C{RG{Ge{Ym{x Dragons continues onward.
~
~
0 0 4359
S
#4359
{Y[ {CThe {RG{Ge{Ym {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4363
D1
The Hall of {C{RG{Ge{Ym{x Dragons continues onward.
~
~
0 0 4358
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4364
D3
The Hall of {C{RG{Ge{Ym{x Dragons continues onward.
~
~
0 0 4360
S
#4360
{Y[ {CThe {RG{Ge{Ym {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and arch
shaped portals with signs promising Extraordinary Exhibits can be seen to the
North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4361
D1
The Hall of {C{RG{Ge{Ym{x Dragons continues onward.
~
~
0 0 4359
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4362
S
#4361
{Y[ {mA{Mm{Ce{Mth{Cy{Ms{mt{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4360
S
#4362
{Y[ {RR{ru{Rby{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4360
S
#4363
{Y[ {gE{Gm{xe{Gr{xa{Gl{gd{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4359
S
#4364
{Y[ {CC{Wr{Cy{Ws{Ct{Wa{Cl{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4359
S
#4365
{Y[ {mS{Ma{cp{Bp{mh{Ci{Br{me{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4358
S
#4366
{Y[ {CA Rocky Cliff Face {Y]{x~
The trail off the main road is overgrown and looks to be relatively unused.
It ends here at a rocky cliff wall to the North. The overgrown path leads
back to the South.
~
0 524288 4
D0
A camoflauged cave entrance can just be made out to the North.
~
~
3 0 4401
D2
The little overgrown trail leads back to the main road in that direction.
~
~
0 0 4202
S
#4367
{Y[ {xT{yop{xa{yz{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4358
S
#4368
{Y[ {CThe {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {CHall{Y ]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East, West
and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4399
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4369
D2
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4351
D3
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4375
S
#4369
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4389
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4370
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4390
D3
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4368
S
#4370
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4387
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4371
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4388
D3
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4369
S
#4371
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4385
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4372
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4386
D3
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4370
S
#4372
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4383
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4373
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4384
D3
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4371
S
#4373
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4381
D1
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4374
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4382
D3
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4372
S
#4374
{Y[ {CThe {DM{xe{Wt{Ca{xl{Wl{Ci{Dc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the West and arch
shaped portals with signs promising Extraordinary Exhibits can be seen to the
North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4379
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4380
D3
The Hall of {DM{xe{Wt{Ca{xl{Wl{Ci{Dc{x Dragons continues onward.
~
~
0 0 4373
S
#4375
{Y[ {CThe {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4397
D1
The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn{x Hall extends out before you.
~
~
0 0 4368
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4398
D3
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4376
S
#4376
{Y[ {CThe {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4395
D1
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4375
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4396
D3
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4377
S
#4377
{Y[ {CThe {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and West
and arch shaped portals with signs promising Extraordinary Exhibits can be
seen to the North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4393
D1
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4376
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4394
D3
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4378
S
#4378
{Y[ {CThe {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc {CDragon Hall {Y]{x~
You find yourself in a marble hallway of which the halls are covered in a
multi-colored wall paper and there is an arched ceiling that towers high above
your head. Murals depicting various creatures of draconian orgin are the bulk
of the mural's subject matter. The hallway itself extends to the East and arch
shaped portals with signs promising Extraordinary Exhibits can be seen to the
North and South.
~
0 8 0
D0
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4391
D1
The Hall of {RC{Gh{Yr{Wo{Bm{Ga{Wt{xi{Rc{x Dragons continues onward.
~
~
0 0 4377
D2
An arched portal opens off the hallway and signs boast of a marvelous exhibit.
~
~
0 0 4392
S
#4379
{Y[ {RA{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4374
S
#4380
{Y[ {wS{xi{Wlv{xe{wr{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4374
S
#4381
{Y[ {YG{yo{Yld{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4373
S
#4382
{Y[ {yBr{Yo{ynz{Ye{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4373
S
#4383
{Y[ {bM{Bit{bh{Bri{bl{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4372
S
#4384
{Y[ {wM{De{Wr{wc{Wu{Dr{wy{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4372
S
#4385
{Y[ {wC{Bo{Wb{Ba{Dl{wt{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4371
S
#4386
{Y[ {yO{rr{xi{yu{rm{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4371
S
#4387
{Y[ {xS{Dt{We{xe{Dl{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4370
S
#4388
{Y[ {DIr{ro{Dn{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4370
S
#4389
{Y[ {RC{yo{Yp{yp{Ye{rr{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4369
S
#4390
{Y[ {yB{Yr{ya{Ys{ys{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4369
S
#4391
{Y[ {rR{Re{rd{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4378
S
#4392
{Y[ {BBl{bu{Be{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4378
S
#4393
{Y[ {gGr{Gee{gn{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4377
S
#4394
{Y[ {mP{Du{mrpl{De{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4377
S
#4395
{Y[ {wWh{Wi{wt{We{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4376
S
#4396
{Y[ {DBl{da{Dck{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4376
S
#4397
{Y[ {DGr{wa{Dy{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4375
S
#4398
{Y[ {yBr{do{ywn{x {CDragon Exhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D0
An arched portal leads back to the main hallway.
~
~
0 0 4375
S
#4399
{Y[ {RT{Wi{Da{Gm{Ba{Dt{x {CExhibit{x {Y]{x~
This exhibit chamber is very large and circular in design, crafted from the
same marble seen already throughout the museum. The ceilings are so high you
can barely make them out. Five large circles of what appear to be a red
precious stone are inlaid in the floor and between them runes and glyphs are
carved into the marble. The room's exhibit can be seen inside the precious
stone circles and an arched shaped portal leads back out into the main hall.
~
0 8 0
D2
An arched portal leads back to the main hallway.
~
~
0 0 4368
S
#4400
{Y[ {CSupply Closet {Y]{x~
This closet is full of cleaning supplies such as brooms, mops, towels, etc.,
that are employed by the Museum's after hours Mexican cleaning crew. They're
not just in your country illegally anymore... now they're in your MUD.
~
0 8 0
D1
The closet door opens back up into the Museum's Restroom area.
~
~
1 0 4208
S
#4401
{Y[ {CA Small Cave In the Hills {Y]{x~
The interior of this cave is quite surprising seeing as the entrance is
overgrown and appears to be little used. Inside small balls of light float
about the high ceiling giving off a soft warm glow and tables littered with
all manner of strange and intriguing objects can be seen. Shelves stuffed
with scrolls and books line the walls. While the cave interior is a bit
cluttered it is none the less clean and well kept.
~
0 524296 0
D2
The camoflauged exit of this cave can be seen to the South.
~
~
3 0 4366
S
#4402
{Y[ {CThe Museum's Ye Olde Gift Shoppe {Y]{x~
The Ye Olde Gift Shoppe is full of museum schwag designed to catch the eye
of visitor's and generate a tasty profit in an effort to finance the immense
cost of operating such an exotic museum. The room is squarish in design with
a sales counter at it's center. Shelves and racks line the walls. Everywhere
you turn there is something eye catching tickling your retinas. An arched
portal leads back into the museum's entrance hall to the North.
~
0 8 0
D0
An arched portal leads back to the Museum's Lobby.
~
~
0 0 4206
S
#4403
{Y[ {CAdministration Hallway {Y]{x~
This hallway is well lit with soft white light that seems to emanate from
nowhere in particular. Doors lie to the North and South and the hallway
continues on to the West. A door leading back to the Public parts of the
Museum lies to the East.
~
0 8 0
D0
A door labeled Museum Curator's Office bars the way North.
~
~
3 4253 4408
D1
A very stout appearing doorway bars the way East.
~
~
3 4247 4207
D2
A doorway marked Guard Captain's Office bars the way South.
~
~
3 4250 4409
D3
The Administration Hallway continues on Westward!
~
~
0 0 4404
S
#4404
{Y[ {CAdministration Hallway {Y]{x~
This hallway is well lit with a soft white light that seems to emanate from
nowhere in particular. Doors lie to the North, South and West. The hallway
itself leads back to the East.
~
0 8 0
D0
A swinging door labeled "Guard's Locker Room" lies to the north.
~
~
1 0 4405
D1
The Administration Hallway continues on to the East.
~
~
0 0 4403
D2
A swinging door labeled Acquisition Specialist Locker Room lies to the south.
~
~
1 0 4406
D3
A large heavy door that reads Acquisition Captain's Office bars the was West.
~
~
3 4263 4407
S
#4405
{Y[ {CMuseum Guard's Locker Room {Y]{x~
This room is very large and the floor is paved in very large granite tiles.
A wooden bench is bolted to the floor in the middle of the room and runs the
the length. A row of lockers covers one wall and a tile lined bathing pool
dominates the northern end of the room. A well oiled swinging door of wood
blocks the way South.
~
0 8 0
D2
A swinging door leads South into the Administration Hallway.
~
~
1 0 4404
M 500 H 500
S
#4406
{Y[ {CAcquisition Hunter's Locker Room {Y]{x~
This room is very large and the floor is paved in very large granite tiles.
A wooden bench is bolted to the floor in the middle of the room and runs
the length. A row of lockers covers one wall and a tile lined bathing pool
dominates the southern end of the room. A well oiled swining door of wood
bars the way North.
~
0 8 0
D0
A swinging wooden door bars the way North to the Administration Hallway.
~
~
1 0 4404
M 500 H 500
S
#4407
{Y[ {CAcquisition Captain's Office {Y]{x~
The Acquisition Captain's office is sparsely decorated. Other than a desk, a
few chairs and some tables covered with maps the room doesn't hold much but
a shelf or two of books and scrolls.
~
0 8 0
D1
A solid looking wooden door labeled Acquisition Captain's Office bars the way East.
~
~
3 4263 4404
S
#4408
{Y[ {CThe Curator's Plush Office {Y]{x~
The museum curator's office is very neat and tidy with a granite topped desk
and two chairs set facing it that dominate the center of the room. The walls
are lined with shelves that are packed to overflowing with books, tomes,
scrolls and parchment of every type imaginable. Soft white light fills the
office though it's source is not readily apparent. A doorway leads out of the
office to the South.
~
0 8 0
D2
A doorway with a heavy wooden door guards the way South.
~
~
3 4253 4403
S
#4409
{Y[ {CGuard Captain's Office {Y]{x~
The Captain of the Guard's office is very cluttered and disorganized looking.
A good sized wooden desk is shoved up against one wall and there are a few
shelves holding a book or two along with various odds'n'ends. A cornucopia of
equipment in various states of disrepair and cleaning lay stacked haphazardly
in nearly every available space. The room is well lit with a soft white light
that emanates from nowhere obvious. A solid looking wooden door bars the
doorway leading to the North.
~
0 8 0
D0
A solid looking door bars the doorway to the North.
~
~
3 4250 4403
S
#4410
{Y[ {CGeigenbauer's Inner Sanctum {Y]{x~
You immediately notice an enormous difference between Geigenbauer's sanctum
compared to his mountain cave "Shop". The boundries of this area cannot be
seen as walls or ceiling are non-apparent. The floor is laid with enourmous
tiles that seem to be made of the same strange material as the Essence
Infusion Orbs. All of the furniture and tables are made of stone enlaid with
thick ribbons of the strange material as well. How exactly you got here and
how exactly you are going to get out are questionable at this point.
~
0 524300 0
S
#0



#SPECIALS
M 4200 spec_breath_any Load to: a {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{x
M 4225 spec_cast_mage Load to: a ghost
M 4226 spec_cast_undead Load to: a lich
M 4227 spec_breath_fire Load to: a skeletal dragon
M 4263 spec_breath_any Load to: Geigenbauer
M 4264 spec_breath_gas Load to: a dragon {yt{Yu{gr{Yt{gl{ye{x
M 4265 spec_breath_gas Load to: the {Dl{xe{mv{xi{Da{xt{mh{xa{Dn{x
M 4266 spec_breath_any Load to: the {Dk{xr{ma{xc{mk{xe{Dn{x
M 4276 spec_breath_fire Load to: a manticore
M 4279 spec_breath_any Load to: a chimera
M 4282 spec_breath_fire Load to: a {rP{Rh{yo{Ye{Wn{Yi{Rx{x
M 4283 spec_breath_lightning Load to: a {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x
M 4296 spec_cast_mage Load to: a quasit demon
M 4297 spec_cast_mage Load to: a githyanki
M 4298 spec_cast_mage Load to: a dretch demon
M 4299 spec_breath_fire Load to: a hell hound
M 4310 spec_breath_lightning Load to: a {Bs{bt{xo{Wr{Bm{x giant
M 4323 spec_cast_mage Load to: an ogre mage
M 4329 spec_breath_frost Load to: a {Bf{Cr{Wo{Cs{Bt{x giant
M 4330 spec_breath_fire Load to: a {Rf{yi{rr{Ye{x giant
M 4334 spec_cast_mage Load to: a siren
M 4337 spec_cast_cleric Load to: a yochlol demon
M 4338 spec_cast_mage Load to: a djinn
M 4339 spec_cast_mage Load to: a succubus
M 4340 spec_cast_mage Load to: an illithid
M 4341 spec_cast_mage Load to: a babau demon
M 4342 spec_breath_fire Load to: a greater fire elemental
M 4343 spec_cast_mage Load to: a glabrezu demon
M 4344 spec_cast_mage Load to: a maelephant demon
M 4345 spec_cast_mage Load to: a ghour demon
M 4347 spec_cast_mage Load to: a {Rb{De{rb{Di{Rl{Dit{Rh{x demon
M 4348 spec_cast_mage Load to: a {BV{Wa{Bl{Wk{By{Wr{Bi{We{x
M 4349 spec_cast_mage Load to: an {ma{Br{mc{Bh{man{Bge{ml{x
M 4354 spec_poison Load to: a wyvern
M 4355 spec_breath_fire Load to: a felldrake
M 4356 spec_cast_mage Load to: a {Bf{Ya{Ge{Br{Ri{Ge{x dragon
M 4357 spec_poison Load to: a pseudodragon
M 4361 spec_cast_mage Load to: an {ma{Mm{Ce{Mth{Cy{Ms{mt{x dragon
M 4362 spec_breath_fire Load to: a {Rr{ru{Rby{x dragon
M 4363 spec_cast_mage Load to: an {ge{Gm{xe{Gr{xa{Gl{gd{x dragon
M 4364 spec_cast_mage Load to: a {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x dragon
M 4365 spec_cast_mage Load to: a {ms{Ma{cp{Bp{mh{Ci{Br{me{x dragon
M 4367 spec_breath_fire Load to: a {xt{yop{xa{yz{x dragon
M 4379 spec_cast_mage Load to: an {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x dragon
M 4380 spec_breath_frost Load to: a {ws{xi{Wlv{xe{wr{x dragon
M 4381 spec_breath_fire Load to: a {Yg{yo{Yld{x dragon
M 4382 spec_breath_lightning Load to: a {ybr{Yo{ynz{Ye{x dragon
M 4383 spec_cast_mage Load to: a {bm{Bit{bh{Bri{bl{x dragon
M 4384 spec_breath_gas Load to: a {wm{De{Wr{wc{Wu{Dr{wy{x dragon
M 4385 spec_breath_frost Load to: a {wc{Bo{Wb{Ba{Dl{wt{x dragon
M 4386 spec_cast_mage Load to: an {yo{rr{xi{yu{rm{x dragon
M 4387 spec_cast_mage Load to: a {xs{Dt{We{xe{Dl{x dragon
M 4388 spec_breath_lightning Load to: an {Dir{ro{Dn{x dragon
M 4389 spec_breath_acid Load to: a {Rc{yo{Yp{yp{Ye{rr{x dragon
M 4390 spec_breath_fire Load to: a {yb{Yr{ya{Ys{ys{x dragon
M 4391 spec_breath_fire Load to: a {rr{Re{rd{x dragon
M 4392 spec_breath_lightning Load to: a {Bbl{bu{Be{x dragon
M 4393 spec_breath_gas Load to: a {ggr{Gee{gn{x dragon
M 4394 spec_cast_mage Load to: a {mp{Du{mrpl{De{x dragon
M 4395 spec_breath_frost Load to: a {wwh{Wi{wt{We{x dragon
M 4396 spec_breath_acid Load to: a {Dbl{da{Dck{x dragon
M 4397 spec_cast_mage Load to: a {Dgr{wa{Dy{x dragon
M 4398 spec_breath_acid Load to: a {ybr{do{ywn{x dragon
M 4399 spec_breath_any Load to: {RT{Wi{Da{Gm{Ba{Dt{x
M 4400 spec_guard Load to: an off-duty Museum Guard
M 4402 spec_breath_any Load to: the Museum Curator
S



#RESETS
D 0 4205 3 1 The west door of {Y[ {CEntrance Gates to the Museum of Creatures {Y]{x is closed
D 0 4206 1 1 The east door of {Y[ {CThe Main Lobby {Y]{x is closed
D 0 4207 3 2 The west door of {Y[ {CThe Lobby {Y]{x is closed and locked
D 0 4208 3 1 The west door of {Y[ {CRestroom Area {Y]{x is closed
D 0 4366 0 1 The north door of {Y[ {CA Rocky Cliff Face {Y]{x is closed
D 0 4400 1 1 The east door of {Y[ {CSupply Closet {Y]{x is closed
D 0 4401 2 1 The south door of {Y[ {CA Small Cave In the Hills {Y]{x is closed
D 0 4403 0 2 The north door of {Y[ {CAdministration Hallway {Y]{x is closed and locked
D 0 4403 1 2 The east door of {Y[ {CAdministration Hallway {Y]{x is closed and locked
D 0 4403 2 2 The south door of {Y[ {CAdministration Hallway {Y]{x is closed and locked
D 0 4404 0 1 The north door of {Y[ {CAdministration Hallway {Y]{x is closed
D 0 4404 2 1 The south door of {Y[ {CAdministration Hallway {Y]{x is closed
D 0 4404 3 2 The west door of {Y[ {CAdministration Hallway {Y]{x is closed and locked
D 0 4405 2 1 The south door of {Y[ {CMuseum Guard's Locker Room {Y]{x is closed
D 0 4406 0 1 The north door of {Y[ {CAcquisition Hunter's Locker Room {Y]{x is closed
D 0 4407 1 2 The east door of {Y[ {CAcquisition Captain's Office {Y]{x is closed and locked
D 0 4408 2 2 The south door of {Y[ {CThe Curator's Plush Office {Y]{x is closed and locked
D 0 4409 0 2 The north door of {Y[ {CGuard Captain's Office {Y]{x is closed and locked
M 0 4403 10 4201 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
G 0 4247 0 *A plain iron key is given to an Acquisition Hunter
M 0 4403 10 4202 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
G 0 4247 0 *A plain iron key is given to an Acquisition Hunter
M 0 4403 10 4203 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
G 0 4247 0 *A plain iron key is given to an Acquisition Hunter
M 0 4403 10 4204 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
G 0 4247 0 *A plain iron key is given to an Acquisition Hunter
M 0 4404 3 4205 2 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
M 0 4404 3 4205 2 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
M 0 4201 10 4206 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
M 0 4402 1 4207 1 *Load the Museum Curator
E 0 4260 0 2 *The museum curator's signet ring is loaded on the right finger of the Museum Curator
G 0 4253 0 *A plain non-descript key is given to the Museum Curator
G 0 4247 0 *A plain iron key is given to the Museum Curator
O 0 4203 0 4207 *A milk fountain loaded to {Y[ {CThe Lobby {Y]{x
O 0 4204 0 4207 *A relaxing {3l{ge{ga{yt{yh{ge{3r{x sofa loaded to {Y[ {CThe Lobby {Y]{x
O 0 4205 0 4208 *The museum's porcelain toilet loaded to {Y[ {CRestroom Area {Y]{x
M 0 4201 10 4216 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
O 0 4271 0 4217 *A dragon {yt{yu{gr{yt{gl{ye{x statue loaded to {Y[ {CThe Hall of {bA{Bq{xu{Wa{xt{Bi{xc{bs {Y]{x
P 0 4272 1 4271 1 *A piece of {y[{cmuseum{y]{x butterscotch hard candy put inside a piece of {Y[{CMuseum{Y]{x Butterscotch Hard Candy
M 0 4200 1 4218 1 *Load a {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{x
O 0 4273 0 4219 *{da sk{me{dl{me{dt{ma{dl warrior statue{x loaded to {Y[ {CEntrance to The {DU{xn{Wd{xe{Wa{Dd {CHallway{Y ]{x
P 0 4274 1 4273 1 *A piece of {y[{cmuseum{y]{x {dbl{da{dck l{di{dqu{do{dr{di{dc{de{x candy put inside a piece of {Y[{CMuseum{Y]{x {DBl{da{Dck L{di{Dqu{do{Dr{di{Dc{de{x candy
M 0 4201 10 4219 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
M 0 4202 3 4221 3 *Load the poltergeist
M 0 4203 3 4222 3 *Load an animal skeleton
M 0 4204 3 4224 3 *Load a skeleton
M 0 4205 3 4225 3 *Load the ghoul
M 0 4206 10 4227 3 *Load a lacedon
M 0 4207 3 4228 3 *Load a ghast
M 0 4403 10 4229 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4208 3 4230 3 *Load a heucuva
M 0 4209 3 4231 3 *Load a zombie
M 0 4210 3 4233 3 *Load a dark shadow
M 0 4211 3 4234 3 *Load a Ju-ju Zombie
M 0 4212 3 4236 3 *Load a wight
M 0 4213 3 4237 3 *Load a giant skeleton
M 0 4214 3 4239 3 *Load a haunt
M 0 4215 3 4240 3 *Load a wraith
M 0 4216 3 4242 3 *Load a mummy
M 0 4217 3 4243 3 *Load a zombie lord
M 0 4218 3 4245 3 *Load a banshee
M 0 4219 3 4246 3 *Load a beholder zombie
M 0 4220 3 4248 3 *Load a spectre
M 0 4221 3 4249 3 *Load a revenant
M 0 4222 10 4251 3 *Load a vampire
M 0 4223 3 4252 3 *Load a death knight
M 0 4405 1 4253 1 *Load {xLord Tennyson
E 0 4261 0 16 *{xlord tennyson's obsidian walking cane is loaded wielded of {xLord Tennyson
G 0 4262 0 *{xlord tennyson's hunting net is given to {xLord Tennyson
G 0 4263 0 *A key of brushed steel is given to {xLord Tennyson
M 0 4224 3 4254 3 *Load a skeletal warrior
M 0 4225 3 4255 3 *Load a ghost
M 0 4226 3 4257 3 *Load a lich
M 0 4227 3 4258 3 *Load a skeletal dragon
M 0 4259 3 4259 3 *Load the sting ray
M 0 4260 3 4260 3 *Load a mermaid
M 0 4261 3 4261 3 *Load a sahuagin
M 0 4262 1 4262 1 *Load the tiger shark
M 0 4290 1 4262 1 *Load the great white shark
M 0 4291 1 4262 1 *Load the mako shark
M 0 4292 1 4262 1 *Load the hammerhead shark
M 0 4293 1 4262 1 *Load the blue shark
M 0 4264 1 4264 1 *Load a dragon {yt{Yu{gr{Yt{gl{ye{x
M 0 4265 1 4265 1 *Load the {Dl{xe{mv{xi{Da{xt{mh{xa{Dn{x
M 0 4266 1 4266 1 *Load the {Dk{xr{ma{xc{mk{xe{Dn{x
O 0 4269 0 4267 *A statue of {dp{weg{da{wsu{ds{x loaded to {Y[ {CEntrance to the Hall of {BA{ce{Cr{Wi{Ca{cl{Bs {Y]{x
P 0 4270 1 4269 1 *A bottle of {y[{cmuseum{y]{x sarsaparilla put inside a bottle of {Y[{CMuseum{Y]{x Sarsaparilla
M 0 4201 10 4267 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
M 0 4403 10 4268 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4269 3 4269 3 *Load a vampire bat
M 0 4270 3 4270 3 *Load a giant eagle
M 0 4272 3 4272 3 *Load a harpy
M 0 4273 3 4273 3 *Load an aarakocran
M 0 4275 3 4275 3 *Load a roc
M 0 4276 3 4276 3 *Load a manticore
M 0 4278 3 4278 3 *Load a griffon
M 0 4279 3 4279 3 *Load a chimera
M 0 4281 1 4281 1 *Load a {dp{Weg{da{Wsu{ds{x
M 0 4282 1 4282 1 *Load a {rP{Rh{yo{Ye{Wn{Yi{Rx{x
M 0 4283 1 4283 1 *Load a {Dt{bh{Bu{xn{Bd{xe{Dr{Bb{bi{xr{Dd{x
O 0 4267 0 4284 *A six winged, six armed {wan{yg{wel{yi{wc{x warrior statue loaded to {Y[ {CEntrance to the Hall of {RD{De{Rm{Do{rn{Di{Rc {C& {WE{xxt{Wr{xa{Wp{xla{Wna{xr {CCreatures {Y]{x
P 0 4268 1 4267 1 *Some {y[{cmuseum{y]{x {mcotton candy{x put inside some {Y[{CMuseum{Y]{x {MCotton Candy{x
M 0 4285 1 4285 1 *Load Twillinger
E 0 4248 0 16 *{xtwillinger's orante broadsword is loaded wielded of Twillinger
E 0 4249 0 12 *The museum guard captain's tabard of rank is loaded about the shoulders of Twillinger
G 0 4250 0 *A plain steel key is given to Twillinger
G 0 4247 0 *A plain iron key is given to Twillinger
M 0 4403 10 4288 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4403 10 4291 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4296 3 4296 3 *Load a quasit demon
M 0 4297 3 4297 3 *Load a githyanki
M 0 4298 3 4298 3 *Load a dretch demon
M 0 4299 3 4299 3 *Load a hell hound
O 0 4301 0 4300 *An {wa{wl{wa{wb{wa{wst{we{wr{x armored knight statue loaded to {Y[ {CEntrance to the {GG{gr{ya{Gn{Yd {CHall {Y]{x
P 0 4300 1 4301 1 *Some hard rock candy put inside some hard rock candy
M 0 4201 10 4301 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
M 0 4403 10 4309 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4310 1 4310 1 *Load a {Bs{bt{xo{Wr{Bm{x giant
M 0 4228 3 4313 3 *Load The orc
M 0 4314 3 4314 3 *Load the kobold
M 0 4315 3 4315 3 *Load a goblin
M 0 4316 3 4316 3 *Load a hobgoblin
M 0 4317 3 4317 3 *Load an ettin
M 0 4318 3 4318 3 *Load a hill giant
M 0 4319 3 4319 3 *Load a troll
M 0 4320 3 4320 3 *Load a gnoll
M 0 4321 3 4321 3 *Load the ogre
M 0 4322 3 4322 3 *Load a centaur
M 0 4323 3 4323 3 *Load an ogre mage
M 0 4324 3 4324 3 *Load a flind
M 0 4325 3 4325 3 *Load a bugbear
M 0 4326 3 4326 3 *Load a lizardman
M 0 4327 3 4327 3 *Load a minotaur
M 0 4328 3 4328 3 *Load a stone giant
M 0 4329 1 4329 1 *Load a {Bf{Cr{Wo{Cs{Bt{x giant
M 0 4330 1 4330 1 *Load a {Rf{yi{rr{Ye{x giant
M 0 4331 3 4331 3 *Load a lion fish
M 0 4332 3 4332 3 *Load a giant squid
M 0 4333 3 4333 3 *Load a giant octopus
M 0 4334 3 4334 3 *Load a siren
M 0 4335 3 4335 3 *Load a giant crab
M 0 4336 3 4336 3 *Load a merman
M 0 4337 3 4337 3 *Load a yochlol demon
M 0 4338 3 4338 3 *Load a djinn
M 0 4339 3 4339 3 *Load a succubus
M 0 4340 3 4340 3 *Load an illithid
M 0 4341 3 4341 3 *Load a babau demon
M 0 4342 3 4342 3 *Load a greater fire elemental
M 0 4343 3 4343 3 *Load a glabrezu demon
M 0 4344 3 4344 3 *Load a maelephant demon
M 0 4345 3 4345 3 *Load a ghour demon
M 0 4346 3 4346 3 *Load an angel
M 0 4347 1 4347 1 *Load a {Rb{De{rb{Di{Rl{Dit{Rh{x demon
M 0 4348 1 4348 1 *Load a {BV{Wa{Bl{Wk{By{Wr{Bi{We{x
M 0 4349 1 4349 1 *Load an {ma{Br{mc{Bh{man{Bge{ml{x
O 0 4358 0 4350 *A {rr{ru{rby{x {bf{ya{ge{br{ri{ge{x dragon statue loaded to {Y[ {CEntrance to The {RD{Rr{ga{Dc{Go{Rn{gi{Da{Rn {CHall{Y ]{x
P 0 4266 1 4358 1 *Some delicious fudge put inside some delicious fudge
M 0 4201 10 4351 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
M 0 4354 1 4354 1 *Load a wyvern
M 0 4355 1 4355 1 *Load a felldrake
M 0 4356 1 4356 1 *Load a {Bf{Ya{Ge{Br{Ri{Ge{x dragon
M 0 4357 1 4357 1 *Load a pseudodragon
M 0 4361 1 4361 1 *Load an {ma{Mm{Ce{Mth{Cy{Ms{mt{x dragon
M 0 4362 1 4362 1 *Load a {Rr{ru{Rby{x dragon
M 0 4363 1 4363 1 *Load an {ge{Gm{xe{Gr{xa{Gl{gd{x dragon
M 0 4364 1 4364 1 *Load a {Cc{Wr{Cy{Ws{Ct{Wa{Cl{x dragon
M 0 4365 1 4365 1 *Load a {ms{Ma{cp{Bp{mh{Ci{Br{me{x dragon
M 0 4367 1 4367 1 *Load a {xt{yop{xa{yz{x dragon
M 0 4403 10 4371 1 *Load an Acquisition Hunter
E 0 4258 0 16 *An acquisition hunter's quarterstaff is loaded wielded of an Acquisition Hunter
G 0 4259 0 *An acquisition hunter's net is given to an Acquisition Hunter
M 0 4379 1 4379 1 *Load an {Ra{rd{Ra{rm{Ra{rnt{Ri{rn{Re{x dragon
M 0 4380 1 4380 1 *Load a {ws{xi{Wlv{xe{wr{x dragon
M 0 4381 1 4381 1 *Load a {Yg{yo{Yld{x dragon
M 0 4382 1 4382 1 *Load a {ybr{Yo{ynz{Ye{x dragon
M 0 4383 1 4383 1 *Load a {bm{Bit{bh{Bri{bl{x dragon
M 0 4384 1 4384 1 *Load a {wm{De{Wr{wc{Wu{Dr{wy{x dragon
M 0 4385 1 4385 1 *Load a {wc{Bo{Wb{Ba{Dl{wt{x dragon
M 0 4386 1 4386 1 *Load an {yo{rr{xi{yu{rm{x dragon
M 0 4387 1 4387 1 *Load a {xs{Dt{We{xe{Dl{x dragon
M 0 4388 1 4388 1 *Load an {Dir{ro{Dn{x dragon
M 0 4389 1 4389 1 *Load a {Rc{yo{Yp{yp{Ye{rr{x dragon
M 0 4390 1 4390 1 *Load a {yb{Yr{ya{Ys{ys{x dragon
M 0 4391 1 4391 1 *Load a {rr{Re{rd{x dragon
M 0 4392 1 4392 1 *Load a {Bbl{bu{Be{x dragon
M 0 4393 1 4393 1 *Load a {ggr{Gee{gn{x dragon
M 0 4394 1 4394 1 *Load a {mp{Du{mrpl{De{x dragon
M 0 4395 1 4395 1 *Load a {wwh{Wi{wt{We{x dragon
M 0 4396 1 4396 1 *Load a {Dbl{da{Dck{x dragon
M 0 4397 1 4397 1 *Load a {Dgr{wa{Dy{x dragon
M 0 4398 1 4398 1 *Load a {ybr{do{ywn{x dragon
M 0 4399 1 4399 1 *Load {RT{Wi{Da{Gm{Ba{Dt{x
M 0 4401 1 4401 1 *Load Geigenbauer
G 0 4206 0 *A strange potion of curatives is given to Geigenbauer
G 0 4207 0 *A potion of enhancement is given to Geigenbauer
G 0 4327 0 *A potion of self improvement is given to Geigenbauer
G 0 4405 0 *An {de{xss{me{xnc{de {di{xn{df{mu{xs{dio{xn {do{xr{db{x is given to Geigenbauer
G 0 4329 0 *A draconian coat of arms is given to Geigenbauer
G 0 4330 0 *A dragon scale buckler is given to Geigenbauer
G 0 4401 0 *A dragon horn helmet is given to Geigenbauer
G 0 4402 0 *A dragon fang necklace is given to Geigenbauer
G 0 4403 0 *A dragon spike ear cuff is given to Geigenbauer
G 0 4404 0 *A dragon leather ankle guard is given to Geigenbauer
M 0 4268 1 4402 1 *Load the Museum Gift Shoppe Attendant
G 0 4219 0 *A bottle of {y[ {cmuseum of creatures {y]{x jungle juice is given to the Museum Gift Shoppe Attendant
G 0 4209 0 *A {y[ {cmuseum of creatures {y]{x tunic is given to the Museum Gift Shoppe Attendant
G 0 4210 0 *A {y[ {cmuseum of creatures {y]{x balloon is given to the Museum Gift Shoppe Attendant
G 0 4211 0 *A {y[ {cmuseum of creatures {y]{x wristband is given to the Museum Gift Shoppe Attendant
G 0 4212 0 *A {y[ {cmuseum of creatures {y]{x glow stick is given to the Museum Gift Shoppe Attendant
G 0 4213 0 *A {y[ {cmuseum of creatures {y]{x decoder ring is given to the Museum Gift Shoppe Attendant
G 0 4214 0 *A {y[ {cmuseum of creatures {y]{x ankle charm is given to the Museum Gift Shoppe Attendant
G 0 4215 0 *A {y[ {cmuseum of creatures {y]{x collapsable fan is given to the Museum Gift Shoppe Attendant
G 0 4216 0 *A {y[ {cmuseum of creatures {y]{x clip-on ear hoop is given to the Museum Gift Shoppe Attendant
G 0 4217 0 *A {y[ {cmuseum of creatures {y]{x rhinestone studded belt is given to the Museum Gift Shoppe Attendant
G 0 4218 0 *A {y[ {cmuseum of creatures {y]{x rub-on tattoo is given to the Museum Gift Shoppe Attendant
M 0 4404 3 4403 1 *Load a Museum Guard
E 0 4201 0 16 *Museum guard's sword is loaded wielded of a Museum Guard
E 0 4202 0 11 *A museum guard's shield is loaded as a shield of a Museum Guard
G 0 4247 0 *A plain iron key is given to a Museum Guard
O 0 4257 0 4405 *A tile lined bathing pool loaded to {Y[ {CMuseum Guard's Locker Room {Y]{x
O 0 4256 0 4405 *A row of lockers loaded to {Y[ {CMuseum Guard's Locker Room {Y]{x
P 0 4201 1 4256 1 *Museum guard's sword put inside museum Guard's Sword
P 0 4202 1 4256 1 *A museum guard's shield put inside a Museum Guard's Shield
M 0 4400 10 4405 10 *Load an off-duty Museum Guard
O 0 4257 0 4406 *A tile lined bathing pool loaded to {Y[ {CAcquisition Hunter's Locker Room {Y]{x
P 0 4258 1 4256 1 *An acquisition hunter's quarterstaff put inside an Acquisition Hunter's Quarterstaff
O 0 4256 0 4406 *A row of lockers loaded to {Y[ {CAcquisition Hunter's Locker Room {Y]{x
P 0 4259 1 4256 1 *An acquisition hunter's net put inside an Acquisition Hunter's Net
P 0 4258 1 4256 1 *An acquisition hunter's quarterstaff put inside an Acquisition Hunter's Quarterstaff
M 0 4271 10 4406 10 *Load an off-duty Acquisition Hunter
O 0 4264 0 4407 *A simple but elegant desk loaded to {Y[ {CAcquisition Captain's Office {Y]{x
P 0 4265 1 4264 1 *{xlord tennyson's personal journal put inside {xLord Tennyson's Personal Journal
O 0 4254 0 4408 *A granite topped desk loaded to {Y[ {CThe Curator's Plush Office {Y]{x
P 0 4255 1 4254 1 *A bundle of correspondence letters put inside a bundle of correspondence letters
O 0 4251 0 4409 *A wooden desk loaded to {Y[ {CGuard Captain's Office {Y]{x
P 0 4252 1 4251 1 *The captain's logbook put inside the captain's logbook
M 0 4263 1 4410 1 *Load Geigenbauer
O 0 4200 0 4410 *An obsidian and shadow silver disc loaded to {Y[ {CGeigenbauer's Inner Sanctum {Y]{x
O 0 4406 0 4410 *An {mo{dbs{mi{dd{mia{dn{x desk inlaid with {dsh{wa{dd{wo{dw{x {ws{di{wlv{de{wr{x loaded to {Y[ {CGeigenbauer's Inner Sanctum {Y]{x
P 0 4408 1 4406 1 *{dg{mei{dg{me{dnb{maue{dr{m'{ds{x {dc{ma{dt{ma{dl{mo{dg{mue{x {mo{df{x {dw{mea{dp{mo{dn{mi{dz{me{dd{x {ddr{ma{dc{mo{dn{mia{dn{x {ma{drt{mi{df{ma{dcts{x put inside {DG{mei{Dg{me{Dnb{maue{Dr{m'{Ds{x {DC{ma{Dt{ma{Dl{mo{Dg{mue{x {mo{Df{x {DW{mea{Dp{mo{Dn{mi{Dz{me{Dd{x {DDr{ma{Dc{mo{Dn{mia{Dn{x {mA{Drt{mi{Df{ma{Dcts{x
S



#SHOPS
4268 9 8 33 10 5 100 75 0 23
4401 10 2 3 4 33 100 75 0 23
0



#MOBPROGS
#4200
mob zecho {x
mob zecho {YA brave adventurer has {RSL{DAI{RN {Ythe Demigoddess {RT{Wi{Da{Gm{Ba{Dt{Y!{x
~
#4201
mob zecho {YA brave adventurer has {RSL{DAI{RN {Ythe dreaded {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{Y!{x
~
#4202
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
~
#4203
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
~
#4204
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
~
#4215
mob zecho {YA brave adventurer has {RSL{DAI{RN{x {Ythe dreaded {Dd{xr{ma{xc{Do{xl{mi{xc{mh{De{Y!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4275
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4276
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4250
if level $n >= 101
if carries $i 4233
if carries $i 4383
if carries $i 4391
if carries $i 4362
if carries $i 4379
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4286
say The Dragon Artifact is now yours $n!
give blunderbuss $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4251
if level $n >= 101
if carries $i 4221
if carries $i 4238
if carries $i 4239
if carries $i 4397
if carries $i 4398
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4287
say The Dragon Artifact is now yours $n!
give pernach $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4252
if level $n >= 101
if carries $i 4228
if carries $i 4221
if carries $i 4238
if carries $i 4239
if carries $i 4385
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4288
say The Dragon Artifact is now yours $n!
give mace $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4253
if level $n >= 101
if carries $i 4220
if carries $i 4243
if carries $i 4229
if carries $i 4365
if carries $i 4387
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4289
say The Dragon Artifact is now yours $n!
give krigsyxa $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4254
if level $n >= 101
if carries $i 4229
if carries $i 4394
if carries $i 4397
if carries $i 4396
if carries $i 4384
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4290
say The Dragon Artifact is now yours $n!
give faustkeil $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4255
if level $n >= 101
if carries $i 4240
if carries $i 4226
if carries $i 4227
if carries $i 4237
if carries $i 4390
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4291
say The Dragon Artifact is now yours $n!
give svaerdstav $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4256
if level $n >= 101
if carries $i 4223
if carries $i 4242
if carries $i 4364
if carries $i 4394
if carries $i 4383
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4292
say The Dragon Artifact is now yours $n!
give baselard $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4257
if level $n >= 101
if carries $i 4241
if carries $i 4231
if carries $i 4222
if carries $i 4362
if carries $i 4385
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4293
say The Dragon Artifact is now yours $n!
give bullwhip $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4258
if level $n >= 101
if carries $i 4222
if carries $i 4231
if carries $i 4226
if carries $i 4363
if carries $i 4385
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4294
say The Dragon Artifact is now yours $n!
give flail $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4259
if level $n >= 101
if carries $i 4222
if carries $i 4231
if carries $i 4241
if carries $i 4363
if carries $i 4385
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4295
say The Dragon Artifact is now yours $n!
give flail $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4260
if level $n >= 101
if carries $i 4235
if carries $i 4230
if carries $i 4381
if carries $i 4386
if carries $i 4361
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4296
say The Dragon Artifact is now yours $n!
give claidheamh $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4261
if level $n >= 101
if carries $i 4225
if carries $i 4245
if carries $i 4234
if carries $i 4362
if carries $i 4391
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4297
say The Dragon Artifact is now yours $n!
give katzbalger $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4262
if level $n >= 101
if carries $i 4244
if carries $i 4237
if carries $i 4392
if carries $i 4379
if carries $i 4362
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4298
say The Dragon Artifact is now yours $n!
give spear $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit. Pick your crap up and get out!
drop all
endif
~
#4263
if level $n >= 101
if carries $i 4224
if carries $i 4236
if carries $i 4232
if carries $i 4361
if carries $i 4380
if carries $i 4405
if rand 20
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies a single Draconian Artifact which Geigenbauer{x
mob echo {wpicks up and hands to you.{x
mob echo {x
mob junk all
mob oload 4299
say The Dragon Artifact is now yours $n!
give spear $n
else
mob echo {x
mob echo {wGeigenbauer takes the dragon artifices and the orb. Laying them on the workbench.{x
mob echo {whe begins to chant slowly in a low murmur. Suddenly the orb begins to expand{x
mob echo {wand encompass all of the artifices. The volume and speed of the Mad Enchanter{x
mob echo {wincreases dramatically and the clap of a thunderous boom fills the Inner{x
mob echo {wSanctum as the orb suddenly collapses in upon itself. All is now silent and in{x
mob echo {wplace of your artifices lies nothing but a pile of ash. Geigenbauer lowers his{x
mob echo {whead for a moment and then smiles apologetically.{x
mob echo {x
say My apologies $n. The empowerment was unsuccessful. This sometimes happens
say as by nature Draconian Power is very great and difficult to harness. Let me
say get you started on collecting the appropriate artifices for another go at it.
mob echo {x
mob junk all
mob oload 4405
give orb $n
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say I'm sorry $n, you do not have the appropriate artifices to empower this item.
drop all
endif
else
say $n, I'm afraid you are not powerful enough to empower or
say utilize Draconian Artifices of this caliber. Please come back and
say see me after you grow up a bit.
drop all
endif
~
#4264
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4277
mob call 4412
endif
endif
~
#4265
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4278
mob call 4412
endif
endif
~
#4266
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4279
mob call 4412
endif
endif
~
#4277
~
#4281
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4281
mob call 4412
endif
endif
~
#4282
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4282
mob call 4412
endif
endif
~
#4283
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4283
mob call 4412
endif
endif
~
#4310
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4285
mob call 4412
endif
endif
~
#4329
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4280
mob call 4412
endif
endif
~
#4330
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4284
mob call 4412
endif
endif
~
#4347
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4347
mob call 4412
endif
endif
~
#4348
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4348
mob call 4412
endif
endif
~
#4349
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob zecho {YA creature's essence has been fused into an Artifact of power!{x
mob award $n 250 exp group
mob oload 4349
mob call 4412
endif
endif
~
#4354
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4350
mob call 4400
else
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4354
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4355
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4355
mob call 4400
else
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4353
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4356
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4356
mob call 4400
else
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4357
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4357
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4351
mob call 4400
else
if rand 50
mob junk all.orb
mob award $n 250 exp group
mob oload 4352
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4361
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4361
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4224
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4362
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4225
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4362
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4363
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4363
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4222
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4364
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4223
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4364
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4365
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4220
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4365
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4367
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4367
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4221
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4379
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4379
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4237
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4380
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4236
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4380
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4381
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4381
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4235
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4382
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4382
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4234
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4383
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4233
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4383
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4384
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4384
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4232
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4385
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4231
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4385
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4386
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4386
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4230
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4387
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4229
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4387
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4388
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4388
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4228
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4389
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4389
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4226
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4390
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4227
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4390
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4391
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4391
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4245
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4392
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4244
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4392
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4393
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 1500 exp group
mob oload 4393
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 1500 exp group
mob oload 4243
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4394
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
mob junk all.orb
mob award $n 500 exp group
mob oload 4242
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4394
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4395
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 1500 exp group
mob oload 4395
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 1500 exp group
mob oload 4241
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4396
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4240
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4396
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4397
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4238
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4397
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4398
mob zecho {YA $i {Ydragon has been {RSL{DAI{RN {Yby a brave adventurer!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4398
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4239
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4399
mob zecho {YA brave adventurer has {RSL{DAI{RN {Ythe Demigoddess {RT{Wi{Da{Gm{Ba{Dt{Y!{x
if carries $i 4405
if level $n >= 101
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4246
mob call 4400
else
if rand 50
mob junk all.orb
mob zecho {YA dragon's essence has been fused into a Dragon Artifact!{x
mob award $n 500 exp group
mob oload 4399
mob call 4400
else
mob junk all.orb
mob oload randobj
mob call 4402
endif
endif
endif
endif
~
#4400
mob zecho {x
mob zecho {WA horrible death cry echoes off the walls and a large thunderous{x
mob zecho {Wboom leaves your ears ringing.{x
mob zecho {x
mob echo {mAs the dragon before you dies the {De{xss{me{xnc{De{x {Di{xn{Df{mu{xs{Dio{xn {Do{xr{Db{x {mexpands{x
mob echo {mto encompass the body. After a moment the orb shrinks and winks{x
mob echo {mout of existence in a flash of {Yw{Whit{Ye{x {Yl{Wigh{Yt{m. In it's place lies{x
mob echo {ma strange object that pulses and radiates with power.{x
mob echo {x
~
#4401
mob echo {x
mob echo {WThe $i dragon rears back and unleashes it's deadly breath weapon upon you!{x
mob echo {x
mob cast 'fire breath' $r
~
#4402
mob zecho {x
mob zecho {WA horrible death cry echoes off the walls and a large thunderous{x
mob zecho {Wboom leaves your ears ringing.{x
mob zecho {x
mob echo {mAs the dragon before you dies the {De{xss{me{xnc{De{x {Di{xn{Df{mu{xs{Dio{xn {Do{xr{Db{x {mexpands{x
mob echo {mto encompass the body. After a moment the orb shrinks and winks{x
mob echo {mout of existence in a flash of {Yw{Whit{Ye{x {Yl{Wigh{Yt{m. But nothing seems{x
mob echo {mto of happened.{x
mob echo {x
~
#4403
mob echo {x
mob echo {WThe $i dragon rears back and unleashes it's deadly breath weapon upon you!{x
mob echo {x
mob cast 'acid breath' $r
~
#4404
mob echo {x
mob echo {WThe $i dragon rears back and unleashes it's deadly breath weapon upon you!{x
mob echo {x
mob cast 'frost breath' $r
~
#4405
mob echo {x
mob echo {WThe $i dragon rears back and unleashes it's deadly breath weapon upon you!{x
mob echo {x
mob cast 'gas breath' $r
~
#4406
mob echo {x
mob echo {WThe $i dragon rears back and unleashes it's deadly breath weapon upon you!{x
mob echo {x
mob cast 'lightning breath' $r
~
#4407
mob echo {x
mob echo {WThe $i dragon speaks a few arcane words and focuses it's raw magical power at you!{x
mob echo {x
mob cast 'dispel magic' $n
mob cast 'acid blast' $n
~
#4408
mob echo {x
mob echo {WThe $i dragon speaks a few arcane words and focuses it's raw magical power at you!{x
mob echo {x
mob cast prismatic $n
mob cast 'acid blast' $n
~
#4409
mob echo {x
mob echo {WThe $i dragon speaks a few arcane words and focuses it's raw magical power at you!{x
mob echo {x
mob cast 'colour spray' $n
mob cast 'acid blast' $n
~
#4410
mob echo {x
mob echo {WThe Demigoddess {RT{Wi{Da{Gm{Ba{Dt {Wrears back and unleashes it's deadly breath weapons upon you!{x
mob echo {x
mob cast 'fire breath' $r
mob cast 'frost breath' $r
mob cast 'acid breath' $r
mob cast 'lightning breath' $r
mob cast 'gas breath' $r
~
#4411
mob echo {x
mob echo {WThe {BF{Ya{Ge{Br{Ri{Ge{x {WDragon rears back and unleashes it's breath weapon upon you!{x
mob echo {x
mob cast 'prismatic spray' $n
~
#4412
mob zecho {x
mob zecho {WA horrible death cry echoes off the walls and a large thunderous{x
mob zecho {Wboom leaves your ears ringing.{x
mob zecho {x
mob echo {mAs the creature before you dies the {De{xss{me{xnc{De{x {Di{xn{Df{mu{xs{Dio{xn {Do{xr{Db{x {mexpands{x
mob echo {mto encompass the body. After a moment the orb shrinks and winks{x
mob echo {mout of existence in a flash of {Yw{Whit{Ye{x {Yl{Wigh{Yt{m. In it's place lies{x
mob echo {ma strange object that pulses and radiates with power.{x
mob echo {x
~
#4413
if carries $n 4220
mob call 4414
endif
if carries $n 4221
mob call 4414
endif
if carries $n 4222
mob call 4414
endif
if carries $n 4223
mob call 4414
endif
if carries $n 4224
mob call 4414
endif
if carries $n 4225
mob call 4414
endif
if carries $n 4226
mob call 4414
endif
if carries $n 4227
mob call 4414
endif
if carries $n 4228
mob call 4414
endif
if carries $n 4229
mob call 4414
endif
if carries $n 4230
mob call 4414
endif
if carries $n 4231
mob call 4414
endif
if carries $n 4232
mob call 4414
endif
if carries $n 4233
mob call 4414
endif
if carries $n 4234
mob call 4414
endif
if carries $n 4235
mob call 4414
endif
if carries $n 4236
mob call 4414
endif
if carries $n 4237
mob call 4414
endif
if carries $n 4238
mob call 4414
endif
if carries $n 4239
mob call 4414
endif
if carries $n 4240
mob call 4414
endif
if carries $n 4241
mob call 4414
endif
if carries $n 4242
mob call 4414
endif
if carries $n 4243
mob call 4414
endif
if carries $n 4244
mob call 4414
endif
if carries $n 4245
mob call 4414
endif
if carries $n 4361
mob call 4414
endif
if carries $n 4362
mob call 4414
endif
if carries $n 4363
mob call 4414
endif
if carries $n 4364
mob call 4414
endif
if carries $n 4365
mob call 4414
endif
if carries $n 4367
mob call 4414
endif
if carries $n 4379
mob call 4414
endif
if carries $n 4380
mob call 4414
endif
if carries $n 4381
mob call 4414
endif
if carries $n 4382
mob call 4414
endif
if carries $n 4383
mob call 4414
endif
if carries $n 4384
mob call 4414
endif
if carries $n 4385
mob call 4414
endif
if carries $n 4386
mob call 4414
endif
if carries $n 4387
mob call 4414
endif
if carries $n 4389
mob call 4414
endif
if carries $n 4390
mob call 4414
endif
if carries $n 4391
mob call 4414
endif
if carries $n 4392
mob call 4414
endif
if carries $n 4393
mob call 4414
endif
if carries $n 4394
mob call 4414
endif
if carries $n 4395
mob call 4414
endif
if carries $n 4396
mob call 4414
endif
if carries $n 4397
mob call 4414
endif
if carries $n 4398
mob call 4414
endif
if carries $n 4399
mob call 4414
endif
~
#4414
mob echo {x
say I see that you are in possession of a Dragon Artifact. Congratulations!
say That was no easy task but none the less it is just the tip of the
say iceberg! Perhaps you are interested in taking your {YARTIFACT{x {mto even{x
say greater heights of power?
~
#4415
mob echo {x
say Most excellent $n! We will retire to my Inner Sanctum and {YBEGIN{m.{x
mob echo {x
mob echo {WA blinding flash of light envelops you and you feel the space around{x
mob echo {Wyou shift and bend!{x
mob echo {x
mob transfer $n 4410
~
#0

#$