#AREADATA Name Ocean Passage~ Builders Noquest~ VNUMs 13700 13999 Continent 1 Mobtier 0 Credits {y[ {YLGD {y] {CIsh/Mdk {MOcean Passage{x~ Security 9 Flags 0 End #MOBILES #13700 rock troll~ a rock troll~ A large rock troll stands here ready for battle. ~ ~ troll~ ABF DFJVc 0 0 0 180 200 1d1+25000 0d0+0 20d50+100 pound -25 -25 -25 -25 CDEFHK 0 BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV large unknown V 12 A -1 #13701 rock guardian~ a rock guardian~ A 20ft tall walking pile of rocks stands here ready to pummel you!!!! ~ ~ troll~ ABF DFJVc 0 0 0 185 200 1d1+25000 0d0+0 25d50+100 pound -25 -25 -25 -25 CDEFHK 0 BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV large unknown V 15 A -1 M DEATH 13700 100~ #13702 troll shaman~ a troll shaman~ A gnarled old troll stands here hunched over. ~ ~ troll~ ABS DFJPZc 0 0 0 150 0 1d1+45000 0d0+0 10d21+50 drain 0 0 0 0 D C BE HK stand stand none 50000 ABHMV ABCDEFGHIJKUV medium unknown V 15 A -1 M DELAY 13702 100~ M ACT 13701 leaves~ #13703 troll king~ The Troll King~ A massive troll stands here commanding his troops. ~ ~ troll~ ABFGRS DFJTVc 0 -1000 0 200 500 1d1+75000 110d10+100 750d6+250 bite -100 -85 -85 -85 ADEFGHK ACIJ ABCDEMZ HK stand stand male 80000 ABHIMV ABCDEFGHIJUV medium unknown F par K V 60 A -1 M DEATH 13815 100~ #13704 a darkly clad man~ a darkly clad man~ A darkly clad man stands here guarding the cavern below. ~ ~ human~ ABGVa DFJZ 0 0 0 150 300 1d1+18723 0d0+0 4d25+10 pound -20 -20 -20 -20 CEFH AB 0 0 stand stand none 63200 AHMV ABCDEFGHIJK medium unknown V 5 A -1 M GRALL 13704 100~ M EXALL 13705 5~ #13705 glutinous lipopod~ a glutinous lipopod~ A glutinous lipopod oozes in the area. ~ ~ human~ A V 0 0 0 150 250 1d1+12000 0d0+0 12d38+75 acbite -20 -20 -20 -20 0 EKR BDH IM stand stand none 0 S 0 large unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 M DEATH 13815 90~ #13706 oversized glutinous lipopod~ an oversized lipopod~ An enourmously oversized lipopid oozes here. ~ ~ human~ AB V 0 0 0 190 250 1d1+25000 0d0+0 1d400+100 acbite -35 -35 -35 -35 0 EKR BDH IM stand stand none 0 S 0 large unknown F for AHMV F par ABCDEFGHIJK V 5 A -1 M DEATH 13707 100~ #13800 sleeping goblin~ a starving goblin~ A goblin lies asleep, chained in the corner. ~ This goblin looks extremely hungry. ~ goblin~ A J 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 S sleep sleep none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M ACT 13800 wakes~ #13801 starving goblin~ a goblin~ A starving goblin stands straining against his chains. ~ This goblin looks extremely hungry. ~ goblin~ A J 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 S stand stand none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GIVE 13801 13809~ M RANDOM 13804 100~ M GRALL 13803 100~ #13802 rat~ a plague rat~ A plague infested rat swims along in the sewage. ~ This small rat is covered with plague sores. ~ human~ A X 0 0 0 115 100 1d1+9000 0d0+0 5d25+28 bite -5 -5 -5 -5 0 LQ R 0 stand stand none 12390 G ABCEFJQU small unknown F for AHMV F par DGHIK V -1 A -1 #13803 glutinous lipopod~ a glutinous lipopod~ A glutinous lipopod oozes in the area. ~ ~ human~ A V 0 0 0 150 250 1d1+12000 0d0+0 12d38+75 acbite -20 -20 -20 -20 0 EKR BDH IM stand stand none 0 S 0 large unknown F for AHMV F par ABCDEFGHIJK V 3 A -1 M DEATH 13815 95~ #13804 troll rock~ a rock troll~ A rock troll stands here glaring at you. ~ Rock Troll! ~ troll~ A DFJac 0 0 0 165 300 1d1+18000 0d0+0 6d28+48 none -30 -30 -30 -30 CDE QRSX ABCDEIJLXYZ HKOPT stand stand none 48340 ABHMV ABCDEFGHIJKUV large unknown V 3 A -1 #13805 scaled worm~ a scaled worm~ A large scaled worm rears back at your entrance. ~ Thick scales provide armor like protection for this giant worm. ~ snake~ A DFVa 0 0 0 145 500 1d1+13988 0d0+0 6d28+23 digestion -45 -45 -45 -40 0 ABL L I stand stand none 0 AGXYc ADEFKLQVX large unknown V 2 A -1 #13806 dark spirit death~ a dark spirit~ A dark spirit floats here. ~ ~ human~ A DFc 0 0 0 160 500 1d1+4000 1d700+10 10d30+100 drain 0 0 0 0 F ABCDEFGHIJKLPQTXYZ 0 MNOS stand stand none 0 AHMV ABCDEFGHIJK medium unknown V 4 A -1 #13807 a darkly clad man~ a darkly clad man~ A darkly clad man stands here guarding the passage east. ~ ~ human~ A DFJZ CDE 0 0 150 300 1d1+18723 0d0+0 4d25+10 pound -20 -20 -20 -20 CEFH AB 0 0 stand stand none 63200 AHMV ABCDEFGHIJK medium unknown V 5 A -1 M GRALL 13805 100~ M GIVE 13806 13814~ M EXALL 13807 1~ M SPEECH 13808 skul~ #13808 worm blind~ a blind worm~ A large blind worm wriggles on the floor. ~ ~ lizardman~ A Ab 0 0 0 90 0 1d1+8000 0d0+0 5d20+20 none -2 -2 -2 -2 0 BT 0 S stand stand none 0 AHMV ABCDEFGHIJKQ medium unknown V -1 A -1 #13809 tunnel worker man~ a tunnel worker~ A man stands here making sure the tunnel is in perfect condition. ~ ~ human~ A 0 0 1000 0 87 25 1d1+6000 0d0+0 3d15+15 slice -2 -2 -2 -2 0 0 0 0 stand stand none 32001 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #13810 shade assassin~ a shade assassin~ A shade assassin quietly stalks its prey in the shadows. ~ ~ human~ A DFPQTVc B 0 0 155 0 1d1+15000 0d0+0 7d27+50 stab 0 0 0 0 BDEFHIK 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown V 7 A -1 M GRALL 13809 100~ M HPCNT 13811 39~ #13811 no name~ {x~ {x ~ ~ human~ AB DF 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13812 100~ #13950 offspring scylla great daughter beast~ an offspring of Scylla~ One of the great daughters of Scylla lies here threateningly. ~ This 6 headed beast is the direct offspring of the great Scylla herself who fought the crew of Oddyseus' ship and ate 6 of their men. Unfortunately in her reproduction she had many children... ~ human~ ABFT DFJQZbc 0 0 0 195 1 1d1+10000 1d1+1000 5d30+5 thwack -80 -80 -80 -80 0 B R 0 stand stand female 100000 0 ABDEFKLNQUVX giant unknown F for AHMV F par CGHIJ V 10 A -1 M GRALL 13950 100~ #13951 head scylla beast~ a head of Scylla~ One of the heads of the beast attacks! ~ ~ human~ ABFT FJZabc 0 0 0 195 800 1d1+25000 0d0+0 300d3+250 bite -100 -100 -100 -100 HO 0 0 0 stand stand female 100000 0 AEKLVX medium unknown F for AHMV F par BCDFGHIJ V 20 A -1 #13952 spawn charybdis~ a spawn of Charybdis~ A spawn of Charybdis dwells here greedily reaching out. ~ ~ human~ ABFGT FZc 0 0 0 190 1000 1d1+15000 0d0+0 300d3+200 drain 0 0 0 0 ADFNO B CD 0 stand stand none 100000 0 LNOUV medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #13953 spawn chaybdis~ a spawn of Charybdis~ A spawn of Charybdis dwells here greedily reaching out. ~ ~ human~ AFGT FZc 0 0 0 180 1000 1d1+15000 0d0+0 1d1+2200 drain 0 0 0 0 ADFNO B CD 0 stand stand none 100000 0 LNOUV medium unknown F for AHMV F par ABCDEFGHIJK V 15 A -1 #13954 no name~ a swift current~ {x ~ ~ human~ A 0 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #13955 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 13955 leaves~ M GRALL 13955 100~ #13956 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 13956 leaves~ M GRALL 13956 100~ #13957 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13957 100~ M ACT 13957 leaves~ #13958 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 13958 leaves~ M GRALL 13958 100~ M ACT 13958 bows~ #13959 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M ACT 13959 leaves~ M GRALL 13959 100~ #13960 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #13961 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13961 100~ M ACT 13961 leaves~ #13962 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13962 100~ M ACT 13962 leaves~ #13963 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13963 100~ M ACT 13963 leaves~ #13966 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13966 100~ M ACT 13966 leaves~ #13967 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13967 100~ M ACT 13967 leaves~ #13968 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13968 100~ M ACT 13968 leaves~ #13969 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13969 100~ M ACT 13969 leaves~ #13970 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13970 100~ M ACT 13970 leaves~ #13971 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13971 100~ M ACT 13971 leaves~ #13972 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13972 100~ M ACT 13972 leaves~ #13973 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13973 100~ M ACT 13973 leaves~ #13974 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13974 100~ M ACT 13974 leaves~ #13975 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13975 100~ M ACT 13975 leaves~ #13976 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13976 100~ M ACT 13976 leaves~ #13977 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13977 100~ M ACT 13977 leaves~ #13978 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13978 100~ M ACT 13978 leaves~ #13979 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13979 100~ M ACT 13979 leaves~ #13980 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13980 100~ M ACT 13980 leaves~ #13981 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13981 100~ M ACT 13981 leaves~ #13982 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13982 100~ M ACT 13982 leaves~ #13983 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13983 100~ M ACT 13983 leaves~ #13984 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13984 100~ M ACT 13984 leaves~ #13986 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13986 100~ M ACT 13986 leaves~ #13987 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13987 100~ M ACT 13987 leaves~ #13988 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13988 100~ M ACT 13988 leaves~ #13989 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13989 100~ M ACT 13989 leaves~ #13991 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13991 100~ M ACT 13991 leaves~ #13992 current~ a swift current~ {x ~ ~ human~ AB DFJZ 0 0 0 1 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 13992 100~ M ACT 13992 leaves~ #0 #OBJECTS #13700 pool water~ a shimmering pool of water~ {x~ water~ portal R 0 0 KL A BCGHIJL 0 0 0 0 G #13701 boulder open opening granite~ a large granite boulder~ A large boulder lies in the middle of the room.~ water~ portal R 0 0 KL A BCDHIKMN 0 0 0 0 G #13702 head sammael~ severed head of Sammael~ A severed head lies here staining the ground with crimson blood.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #13703 belt leather spike~ a rough leather belt studded with sharp metal spikes~ A crudely fashioned leather belt lies here.~ unknown~ armor ABRSTY AL BCE BCE BCE BCE 0 101 6 100000 P A 19 17 A 18 5 A 13 25 #13704 mask bone spike~ a spiked bone mask~ A bone face plate lies on the floor.~ unknown~ armor ABRSTY AR CE CE CE CE 0 101 6 100000 P A 19 17 A 13 30 A 18 3 A 20 -1 #13705 spike metal ear~ a thick metal spike~ A large spike lies on the ground~ unknown~ armor 0 AS ABCD ABCD ABCD ABCD 0 101 0 200000 P A 18 10 A 13 50 A 19 15 A 20 -2 #13706 shield spike round oval~ a spiked ironwood buckler~ A small round shield lies on the ground.~ wood~ armor 0 AJ CE CE CE CE 0 101 3 100000 P A 19 12 A 18 4 A 20 -1 #13707 club spiked enormous~ an enormous spiked club~ A massive bloodstained club lies on the ground.~ unknown~ weapon 0 AN mace 42 4 none 0 101 0 0 P A 19 20 A 18 -15 A 2 -5 #13800 water pool basin~ a basin~ {x~ rock~ fountain Y 0 10 10 'water' 0 0 0 2147483647 0 D #13801 chute slide~ a slippery chute~ {x~ rock~ portal R 0 0 KL A BCJKMN 0 0 0 0 G #13802 chute~ chute~ {x~ rock~ portal R 0 0 KL A ABCDEJKMN 0 0 0 0 P #13803 stream water~ stream~ A small stream of water flows through the area.~ water~ fountain R 0 0 0 'water' 0 0 0 0 0 P #13804 pool~ pool~ {x~ unknown~ portal R 0 0 KL A ADEGJKMN 0 0 0 0 P #13805 {x~ stream~ A small stream of water flows through the area.~ water~ fountain R 0 0 0 'water' 0 0 0 0 0 P E stream~ The stream forms a deep pool before rushing through the opening. It appears you could swim through by entering the pool. ~ #13806 stairs~ set of stairs~ {x~ rock~ portal R 0 0 KL A ABCFGJKMN 0 0 0 0 P #13807 gap~ a gap~ {x~ metal~ portal R 0 0 KL A ABILMN 0 0 0 0 P #13808 tunnel~ a side tunnel~ {x~ unknown~ portal 0 0 0 KL A CDEFJKMN 0 0 0 0 P #13809 food leg turkey~ a roasted turkey leg~ {x~ turkey~ food 0 A 1 1 0 0 0 1 0 1 P #13810 sapling tree pine~ a sharp pine sapling~ A small tree sharpened at one end lies discarded.~ wood~ weapon S AN staff 4 37 stab 0 73 25 30000 P A 18 5 A 19 12 A 2 -3 #13811 armor leather breastplate~ a studded leather breastplate~ A suit of leather armor lays discarded collecting dust.~ leather~ armor S AD BCD BCD BCD CD 0 72 35 50000 P A 1 2 A 13 25 #13812 shadow armor mass~ a twisted mass of shadows~ A concentrated mass of shadows sits in the corner.~ shadow~ armor ABCFJKLd AK ABF ABF ABF ABF 0 101 0 0 P #13813 blade shadow~ a condensed mass of shadows~ A dark blade like shape lies on the floor.~ unknown~ weapon ABCJKL AN exotic 12 16 slash E 101 0 0 P #13814 try again travellers~ a travellers glyph~ The sign of a true traveller.~ cloth~ armor ABGTU A 0 0 0 0 0 101 5 100000 P #13815 cloak ebon murky~ a murky ebon cloak~ A dark pile of cloth lays bunched on the floor.~ unknown~ armor C AK AD AD AD AD 0 79 0 100000 P A 4 2 A 3 2 A 12 75 #13816 plate vambraces ebony~ a pair of steel-plated vambraces~ A pair of arm guards lay glinting in the light.~ metal~ armor 0 AI BD BD BD BD 0 79 0 50000 P A 19 7 A 1 2 A 18 5 #13817 greaves steel plate~ a pair of steel-plated greaves~ A pair of greaves lay here glinting in the light.~ steel~ armor 0 AF BCD BCD BCD BCD 0 79 0 50000 P A 2 3 A 19 5 #13818 ebony steel breastplate~ an ebony steel breastplate~ A dark breastplate ectched with the figure of a man binding a serpent.~ steel~ armor 0 AD BE BE BE BE 0 79 25 80000 P A 5 3 #13819 black boots~ a pair of soft black boots~ A pair of black boots.~ cloth~ armor 0 AG ABCD ABCD ABCD ABCD 0 77 2 40000 P A 14 100 A 18 5 #13820 dark leather cowl~ a dark leather cowl~ A piece of headgear made of dark leather.~ leather~ armor 0 AE BE BE BE BE 0 81 3 75000 P A 13 75 A 20 -2 #13821 scorched longsword~ a scorched longsword~ A blackened longsword lies discarded.~ unknown~ weapon C AN sword 8 19 slash A 85 10 123099 P A 2 2 A 19 12 A 18 10 #13822 pickaxe~ a pickaxe~ The tool of a tunnel working repairing the tunnel.~ axe~ weapon 0 AN axe 14 14 thwack D 101 0 40000 P A 18 5 #13823 timber beam~ a wooden support beam~ A long timber beam used for supporting the tunnel lays on its side.~ wood~ trash 0 0 0 0 0 0 0 0 1309 0 P #13824 jadded obsidian blade~ a jagged obsidian blade~ A jagged piece of dark rock.~ obsidian~ weapon C AN dagger 10 20 stab 0 101 1 120000 P A 19 10 A 18 7 #13825 forest path~ a path through the forest~ {x~ path~ portal R 0 0 KL A ABCEFGJKMN 0 0 0 0 P #13826 small rock crystal~ a small rock crystal~ A small rock crystal glitters in the light.~ crystal~ gem 0 A 0 0 0 0 0 0 1 100000 P #13827 medium rock crystal~ a medium rock crystal~ A medium rock crystal glitters in the light.~ crystal~ gem 0 A 0 0 0 0 0 0 1 135000 P #13828 large rock crystal~ a large rock crystal~ A large rock crystal glitters in the light.~ crystal~ gem 0 A 0 0 0 0 0 0 1 177250 P #13829 huge rock crystal~ a huge rock crystal~ A huge rock crystal glitters in the light.~ crystal~ gem 0 A 0 0 0 0 0 0 1 250000 P #13830 small turquoise stone~ a small turquoise stone~ A small turquoise stone glows softly in the light.~ turquoise~ gem 0 A 0 0 0 0 0 0 1 120000 P #13831 medium turquoise stone~ a medium turquoise stone~ A medium turquoise stone glows softly in the light.~ turquoise~ gem 0 A 0 0 0 0 0 0 1 187500 P #13832 large turquoise stone~ a large turquoise stone~ A large turquoise stone glows softly in the light.~ turquoise~ gem 0 A 0 0 0 0 0 0 1 230000 P #13833 huge turquoise stone~ a huge turquoise stone~ A huge turquoise stone glows softly in the light.~ turquoise~ gem 0 A 0 0 0 0 0 0 1 297750 P #13834 small black pearl~ a small black pearl~ A small black pearl swallows all light touching it.~ pearl~ gem 0 A 0 0 0 0 0 0 1 200000 P #13835 medium black pearl~ a medium black pearl~ A medium black pearl swallows all light touching it.~ pearl~ gem 0 A 0 0 0 0 0 0 1 280000 P #13836 large black pearl~ a large black pearl~ A large black pearl swallows all light touching it.~ pearl~ gem 0 A 0 0 0 0 0 0 1 330000 P #13837 huge black pearl~ a huge black pearl~ A huge black pearl swallows all light touching it.~ pearl~ gem 0 A 0 0 0 0 0 0 1 375000 P #13838 small fire opal~ a small fire opal~ A small fire opal shines in the light.~ opal~ gem 0 A 0 0 0 0 0 0 1 275000 P #13839 medium fire opal~ a medium fire opal~ A medium fire opal shines in the light.~ opal~ gem 0 A 0 0 0 0 0 0 1 350000 P #13840 large fire opal~ a large fire opal~ A large fire opal shines in the light.~ opal~ gem 0 A 0 0 0 0 0 0 1 455000 P #13841 huge fire opal~ a huge fire opal~ A huge fire opal shines in the light.~ opal~ gem 0 A 0 0 0 0 0 0 1 570000 P #13842 small ruby~ a small ruby~ A small ruby sparkles in the light.~ ruby~ gem 0 A 0 0 0 0 0 0 1 500000 P #13843 medium ruby~ a medium ruby~ A medium ruby sparkles in the light.~ ruby~ gem 0 A 0 0 0 0 0 0 1 677500 P #13844 large ruby~ a large ruby~ A large ruby sparkles in the light.~ ruby~ gem 0 A 0 0 0 0 0 0 1 775000 P #13845 huge ruby~ a huge ruby~ A huge ruby sparkles in the light.~ ruby~ gem 0 A 0 0 0 0 0 0 1 1000000 P #13846 massive green sapphire~ a massive green sapphire~ A massive green sapphire radiates brightly in the light.~ sapphire~ gem 0 A 0 0 0 0 0 0 0 10000000 P #13847 travellers glyph~ a travellers glyph~ The sign of a true traveller.~ cloth~ armor ABGTU AQ ABCD ABCD ABCD ABCD 0 101 5 0 P A 13 80 A 18 7 A 19 17 #13976 funnel~ a funnel~ {x~ unknown~ portal 0 0 0 0 A BCDFHJKMN 0 1 10000 0 P #13998 sea green annulet~ a sea-green annulet~ A sea-green annulet passes by flashing in the waves.~ unknown~ jewelry G AB 0 0 0 0 0 101 0 0 P A 12 500 A 17 -10 A 28 5 #0 #ROOMS #13700 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 1 0 D0 ~ ~ 0 0 13707 D1 ~ ~ 0 0 13701 D2 ~ ~ 0 0 13704 D3 ~ ~ 0 0 13702 S #13701 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. A large shimmering pool of water sits in the corner. ~ 0 1 0 D0 ~ ~ 0 0 13708 D1 ~ ~ 0 0 13702 D2 ~ ~ 0 0 13705 D3 ~ ~ 0 0 13700 S #13702 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 1 0 D0 ~ ~ 0 0 13706 D1 ~ ~ 0 0 13700 D2 ~ ~ 0 0 13703 D3 ~ ~ 0 0 13701 S #13703 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. A large shimmering pool of water sits in the corner. ~ 0 1 0 D0 ~ ~ 0 0 13702 D1 ~ ~ 0 0 13704 D2 ~ ~ 0 0 13706 D3 ~ ~ 0 0 13705 S #13704 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 5 0 D0 ~ ~ 0 0 13700 D1 ~ ~ 0 0 13705 D2 ~ ~ 0 0 13707 D3 ~ ~ 0 0 13703 S #13705 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 5 0 D0 ~ ~ 0 0 13701 D1 ~ ~ 0 0 13703 D2 ~ ~ 0 0 13708 D3 ~ ~ 0 0 13704 S #13706 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 1 0 D0 ~ ~ 0 0 13703 D1 ~ ~ 0 0 13707 D2 ~ ~ 0 0 13702 D3 ~ ~ 0 0 13708 S #13707 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. A large pool of shimmering water sits in the corner. ~ 0 5 0 D0 ~ ~ 0 0 13704 D1 ~ ~ 0 0 13708 D2 ~ ~ 0 0 13700 D3 ~ ~ 0 0 13706 S #13708 Into the Darkness~ The cavern extends around you, the soft glow of your light revealing little and fading into darkness. You estimate the cavern may extend for miles in either direction. ~ 0 5 0 D0 ~ ~ 0 0 13705 D1 ~ ~ 0 0 13706 D2 ~ ~ 0 0 13701 D3 ~ ~ 0 0 13707 S #13709 Into the Darkness~ As you slide down the slope you realize you will not be able to return to the surface!!!! Your only option is to continue down into the depths of the cavern. ~ 0 8197 0 D5 ~ ~ 0 0 13700 S #13710 Underground Lair~ You step out into a large cavern with bits of bones and rock littering the floor. A loud growling can be heard from the north accompanied by the smell of burning flesh. In the corner, you see a shimmering pool of water. ~ 0 4 0 D0 ~ ~ 0 0 13711 S #13711 Throne Room of the Troll King~ ~ 0 8192 0 D2 ~ ~ 0 0 13710 S #13712 Before the Gate~ Before you stands a large wooden gate with a sign that reads, "Enter at your own risk!" . An odd posting considering beyond the gate you see nothing but green pastures and several large bovines grazing leisurely. ~ 0 256 2 D0 ~ ~ 0 0 22700 S #13713 Passage End~ The corridor ends abruptly before a large hole leading down. The faint trickle of water can be heard and a damp smell surrounds you. ~ 0 1 0 D0 ~ ~ 0 0 13871 D5 ~ ~ 0 0 13723 S #13714 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 4 0 D0 ~ ~ 0 0 13718 D1 ~ ~ 0 0 13719 D2 ~ ~ 0 0 13715 D3 ~ ~ 0 0 13723 S #13715 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13714 D1 ~ ~ 0 0 13720 D2 ~ ~ 0 0 13716 D3 ~ ~ 0 0 13724 S #13716 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13715 D1 ~ ~ 0 0 13721 D2 ~ ~ 0 0 13718 D3 ~ ~ 0 0 13725 S #13718 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13716 D1 ~ ~ 0 0 13722 D2 ~ ~ 0 0 13714 D3 ~ ~ 0 0 13726 S #13719 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13722 D1 ~ ~ 0 0 13723 D2 ~ ~ 0 0 13720 D3 ~ ~ 0 0 13714 S #13720 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13719 D1 ~ ~ 0 0 13724 D2 ~ ~ 0 0 13721 D3 ~ ~ 0 0 13715 S #13721 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13720 D1 ~ ~ 0 0 13725 D2 ~ ~ 0 0 13722 D3 ~ ~ 0 0 13716 S #13722 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13721 D1 ~ ~ 0 0 13726 D2 ~ ~ 0 0 13719 D3 ~ ~ 0 0 13718 S #13723 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13726 D1 ~ ~ 0 0 13714 D2 ~ ~ 0 0 13724 D3 ~ ~ 0 0 13719 D4 ~ ~ 0 0 13713 S #13724 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13723 D1 ~ ~ 0 0 13715 D2 ~ ~ 0 0 13725 D3 ~ ~ 0 0 13720 S #13725 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13724 D1 ~ ~ 0 0 13716 D2 ~ ~ 0 0 13726 D3 ~ ~ 0 0 13727 S #13726 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13725 D1 ~ ~ 0 0 13718 D2 ~ ~ 0 0 13723 D3 ~ ~ 0 0 13722 S #13727 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13724 D1 ~ ~ 0 0 13725 D2 ~ ~ 0 0 13726 D3 ~ ~ 0 0 13728 S #13728 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 0 0 D0 ~ ~ 0 0 13729 D1 ~ ~ 0 0 13727 D2 ~ ~ 0 0 13726 D3 ~ ~ 0 0 13721 S #13729 Spacious Cavern~ The cavern extends in all directions with large stalagmites and stalactites throughout the area. Your footsteps echo around you with every step and you can see nothing but darkness beyond the edge of your light. ~ 0 4 0 D0 ~ ~ 0 0 13726 D1 ~ ~ 0 0 13724 D2 ~ ~ 0 0 13728 D3 ~ ~ 0 0 13730 S #13730 Dead End~ You wander back into what can only be called a small cave. You are only able to head back in the direction you came. ~ 0 1 0 D1 ~ ~ 0 0 13729 S #13800 Beginning of the Passage~ The entrance to the passage is illuminated by a torch on either side, fasted in iron sconces. Moss lined rock walls lay out the path ahead, sloping slightly downwards, leading into the depths of darkness. ~ 0 8197 0 D0 ~ ~ 0 0 13801 D3 ~ ~ 0 0 13944 S #13801 Turn in the Passage~ The dim flickering of the torch light still provides a faint glow showing the sharp turn eastward in the passage. Little is revealed about the path ahead only the faint sound of running water can be heard from the darkness. ~ 0 8193 0 D1 ~ ~ 0 0 13802 D2 ~ ~ 0 0 13800 S #13802 Turn in the Passage~ The light from the entrance can no longer be seen and yet another turn in the passage looms ahead turning sharply towards the north. The sound of running water is now more distinct but the location is still unclear. ~ 0 8193 0 D0 ~ ~ 0 0 13803 D3 ~ ~ 0 0 13801 S #13803 Split in the Passage~ A small stream runs from east to west as the passage splits into a T-junction. The western passage slopes down into darkness. The eastern path slopes up and appears almost identical to the western passage. ~ 0 8193 0 D1 ~ ~ 0 0 13804 D2 ~ ~ 0 0 13802 D3 ~ ~ 0 0 13814 S #13804 Dark Passage~ The passage continues on along side the small stream that is flowing down the slight incline to the west. Strangely the southern wall is void of all moss and growth, revealing a smooth wet rock wall. ~ 0 8193 0 D1 ~ ~ 0 0 13805 D3 ~ ~ 0 0 13803 S #13805 Turn in the Passage~ The stream disappears into the eastern rock wall as the passage takes yet another sharp turn. The passage to the south continues to slope up and is void of any distinguishing signs or landmarks. ~ 0 8193 0 D2 ~ ~ 0 0 13806 D3 ~ ~ 0 0 13804 S #13806 Turn in the Passage~ The passage twists sharply again leading into the unknown. The eastern passage continues on a slight incline, while the northern passage declines and leads back to the stream. ~ 0 8193 0 D0 ~ ~ 0 0 13805 D1 ~ ~ 0 0 13807 S #13807 Turn in the Passage~ The passage continues its winding path deeper into the darkness. A lone stalagtite hangs from the ceiling slowly dripping water into a small basin below. ~ 0 8193 0 E basin~ Formed through thousands of years of erosion, water dripped from the stalagtite above pools in this natrual basin. ~ D2 ~ ~ 0 0 13808 D3 ~ ~ 0 0 13806 S #13808 Dark Passage~ The passage continues on in the darkness sloping up in the northern direction and down in the southern direction. A decaying skeleton leans up against the eastern wall undoubtably the remains of a lost adventurer. ~ 0 8193 0 D0 ~ ~ 0 0 13807 D2 ~ ~ 0 0 13809 S #13809 Turn in the Passage~ The passage snakes along in the darkness its mundane rock walls offer no indication of when or where an exit will appear. ~ 0 1 0 D0 ~ ~ 0 0 13808 D1 ~ ~ 0 0 71100 D3 ~ ~ 0 0 13810 S #13810 Dark Passage~ The passage levels off and appears to head into a long dark corridor surrounded by solid rock. Off to the side the charred remains of an old camp fire lay soaking with moister. ~ 0 8193 0 E remains~ Upon closer examination the fire blackened logs are forming an arrow pointing off to the east. ~ E fire~ Upon closer examination the fire blackened logs are forming an arrow pointing off to the east. ~ E camp~ Upon closer examination the fire blackened logs are forming an arrow pointing off to the east. ~ D1 ~ ~ 0 0 13809 D3 ~ ~ 0 0 13811 S #13811 Dark Passage~ The passage continues on without further clues as to an exit. On the ceiling small drops of water seep throw a narrow crack. ~ 0 8193 0 D1 ~ ~ 0 0 13810 D3 ~ ~ 0 0 13812 S #13812 Turn in the Passage~ The dark corridor abruptly ends and twists north. A dim flickering of torch light can be seen to the north ~ 0 8193 0 E north~ Looking more carefully you notice that the torch is attached close to the ceiling and that infact it is a long drop down below. ~ D0 ~ ~ 0 0 13813 D1 ~ ~ 0 0 13811 S #13813 Long Fall~ Above you a single torch is fastened in an iron sconce high near the ceiling. Back to the south is a high unscalable rock wall, the only passage is off to the west. ~ 0 8192 0 D3 ~ ~ 0 0 13800 S #13814 Turn in the Passage~ The passage twists to the north, while the stream disappears into the rock face. The passage to the north descends further into the unknown. ~ 0 8193 0 D0 ~ ~ 0 0 13815 D1 ~ ~ 0 0 13803 S #13815 Turn in the Passage~ The passage makes another abrupt turn moving deeper into the depths, moving closer towards an unknown destination. ~ 0 8193 0 D2 ~ ~ 0 0 13814 D3 ~ ~ 0 0 13816 S #13816 Turn in the Passage~ The passage snakes north and continues its way deeper into the depths. Laying scattered in the corner are pieces of rusted armor, long since discarded by their owner. ~ 0 8193 0 E armor~ This armor is throughly rusted and absolutely of no use to anyone. ~ D0 ~ ~ 0 0 13817 D1 ~ ~ 0 0 13815 S #13817 Dark Passage~ The passage levels off and continues further towards the unknown destination. The green moss growing on the walls creates the affect of a bland one color tapestry. ~ 0 8193 0 D0 ~ ~ 0 0 13818 D2 ~ ~ 0 0 13816 S #13818 Dark Passage~ The passage continues onward its rock walls glisten with moister from the large water source above. On the eastern wall there are several deep gouges in the rock face. ~ 0 8193 0 E wall~ Looking closer you notice that an arrow is gouged into the rock pointing north. ~ E east~ Looking closer you notice that an arrow is gouged into the rock pointing north. ~ D0 ~ ~ 0 0 13819 D2 ~ ~ 0 0 13817 S #13819 Turn in the Passage~ The passage turns abruptly making its destination even more confusing. Water from a narrow crack in the ceiling drips down from above. ~ 0 8193 0 D1 ~ ~ 0 0 13820 D2 ~ ~ 0 0 13818 S #13820 Split in the Passage~ The passage splits off into two directions each looking identical and equally foreboding. ~ 0 8193 0 D0 ~ ~ 0 0 13824 D2 ~ ~ 0 0 13821 D3 ~ ~ 0 0 13819 S #13821 Turn in the Passage~ The passage twists sharply in the darkness deeper into the unknown. The moss lined walls drip with moisture and provide no sign of an end to this path. ~ 0 8193 0 D0 ~ ~ 0 0 13820 D1 ~ ~ 0 0 13822 S #13822 Split in the Passage~ The passage splits off to the east and north. Both paths equally shrouded in darkness void of any clues of which to take. A small pile of stones lay gathered at the base of the southern wall. ~ 0 8193 0 E stones~ Looking closer you see that the stones have been shaped to form a small arrow pointing north. ~ D0 ~ ~ 0 0 13825 D1 ~ ~ 0 0 13823 D3 ~ ~ 0 0 13821 S #13823 Turn in the Passage~ The main passage runs into a solid rock wall, however, what appears to be a small side passage runs south. The entrance to the southern passage appears as if all the moss has been scraped off in someones last ditch effort to stop their descent. ~ 0 8193 0 E south~ The passage to the south isnt really a passage at all, rather a slippery chute headed back in the direction of the entrance. ~ D2 ~ ~ 0 0 13804 D3 ~ ~ 0 0 13822 S #13824 Turn in the Passage~ The passage continues twisting and winding deeper in the darkness. On the northern wall it appears a message has been acid etched into the rock face. ~ 0 8193 0 E wall~ Welcome to the Underground Passage built by Ishamael the Betrayer of Hope. Do not be discouraged if you feel hopelessly and stuck in this tunnel. A word of advice look carefully this zone is not built to be spammed through. ~ E rock~ Welcome to the Underground Passage built by Ishamael the Betrayer of Hope. Do not be discouraged if you feel hopelessly and stuck in this tunnel. A word of advice look carefully this zone is not built to be spammed through. ~ E message~ Welcome to the Underground Passage built by Ishamael the Betrayer of Hope. Do not be discouraged if you feel hopelessly and stuck in this tunnel. A word of advice look carefully this zone is not built to be spammed through. ~ D1 ~ ~ 0 0 13825 D2 ~ ~ 0 0 13820 S #13825 Split in the Passage~ The passage splits off towards the north and the south. Each passage equally dark and mysterious offering no clue as which is the right choice. ~ 0 8193 0 D0 ~ ~ 0 0 13826 D2 ~ ~ 0 0 13822 D3 ~ ~ 0 0 13824 S #13826 Turn in the Passage~ The passage makes another abrupt turn moving deeper into the depths, moving closer towards an unknown destination. Strangely the passage ceiling appears to be incredibly high in this section. ~ 0 8193 0 D2 ~ ~ 0 0 13825 D3 ~ ~ 0 0 13827 S #13827 Turn in the Passage~ The passage twists sharply in the darkness deeper into the unknown. The moss lined walls drip with moisture and provide no sign of an end to this path. ~ 0 8193 0 D0 ~ ~ 0 0 13828 D1 ~ ~ 0 0 13826 S #13828 Dark Passage~ The passage levels off and continues further towards the unknown destination. The green moss growing on the walls creates the affect of a bland one color tapestry. ~ 0 8193 0 D0 ~ ~ 0 0 13829 D2 ~ ~ 0 0 13827 S #13829 Dead End~ Surrounded by solid rock walls the only passage is back to the south. A large mound of debris is used to hide something in the northeast corner. ~ 0 134217729 0 E debris~ Looking underneath all the debris you see a slippery chute headed deeper into the earth. It is a extremely good idea you enter this. ~ E corner~ Looking underneath all the debris you see a slippery chute headed deeper into the earth. It is a extremely good idea you enter this. ~ E northeast~ Looking underneath all the debris you see a slippery chute headed deeper into the earth. It is a extremely good idea you enter this. ~ D2 ~ ~ 0 0 13828 S #13830 Cavern~ The wide open area is filled with ruined weapons and armor strewn haphazardly on the floor. Battered support beams provide small arch-like exits to the east and north. ~ 0 1 0 D0 ~ ~ 0 0 13835 D1 ~ ~ 0 0 13831 S #13831 Cavern~ Crumbling bits of rock litter the floor and splintered logs lay scattered everywhere. A solid rock wall prevents any travel to the south. ~ 0 8192 0 D0 ~ ~ 0 0 13836 D1 ~ ~ 0 0 13832 D3 ~ ~ 0 0 13830 S #13832 Cavern~ Skeletal remains of a human body lay partially buried by a cave-in to the east. The large hunks of rock prevent passage in this direction forcing travel to the west and north. ~ 0 1 0 D0 ~ ~ 0 0 13837 D3 ~ ~ 0 0 13831 S #13833 Cavern~ The torso of a human skeleton lay partially burried by a cave-in the to west. The large hunks of rock prevent passage in this direction forcing travel to the east and north. ~ 0 8196 0 D0 ~ ~ 0 0 13838 D1 ~ ~ 0 0 13834 S #13834 Cavern~ Oddly the room is clear of all forms of debris. In the northwest corner a small table is set with some food on it. The cavern corners off heading to the west and north. ~ 0 0 0 E table~ On the table rests a large juicy roast turkey leg. ~ D0 ~ ~ 0 0 13839 D3 ~ ~ 0 0 13833 S #13835 Cavern~ The sprawl of debris makes walking through the room diffucult. The northern passage funnels into a narrow rock passage. The eastern and southern passage continue into the cavern. ~ 0 0 0 D0 ~ ~ 0 0 13840 D1 ~ ~ 0 0 13836 D2 ~ ~ 0 0 13830 S #13836 Cavern~ The area is a total disaster, strewn bits of of armor and bones lay covering most of the floor. The cavern corners off and heads off to the west and south. ~ 0 0 0 D2 ~ ~ 0 0 13831 D3 ~ ~ 0 0 13835 S #13837 Cavern~ The large cavern's size is diminished by the ammount of junk strewn around the area. Bits of tables, broken pieces of armor, and shattered logs make up only a small part of the mess. The debris are piled so high, the passage to the west is blocked ~ 0 1 0 D0 ~ ~ 0 0 13842 D1 ~ ~ 0 0 13838 D2 ~ ~ 0 0 13832 S #13838 Cavern~ The cavern spreads out allowing passage in all directions. The wide open space of the cavern draws attention away from the ammount of junk that has been accumulated and scattered around the floor. ~ 0 0 0 D0 ~ ~ 0 0 13843 D1 ~ ~ 0 0 13839 D2 ~ ~ 0 0 13833 D3 ~ ~ 0 0 13837 S #13839 Cavern~ Large piles of debris prevent further passage north in the cavern. A few broken pieces of timber lay up against the eastern wall forming a makeshift weapon rack. ~ 0 5 0 D2 ~ ~ 0 0 13834 D3 ~ ~ 0 0 13838 S #13840 Narrow Passage~ The narrow passage provides a small shortcut connecting the cavern to another large cavern. The slick rock walls guide your passage along into the cavern. ~ 0 0 0 D0 ~ ~ 0 0 13845 D2 ~ ~ 0 0 13835 S #13841 Cavern~ Passage to the west and south are blocked by solid rock walls as the cavern appears to end in those directions. Large spiderwebs cover the corner formed by these walls, the dew on them glistening on the dark. ~ 0 0 0 D0 ~ ~ 0 0 13846 D1 ~ ~ 0 0 13842 S #13842 Cavern~ The cavern spreads out allowing passage in all directions. The wide open space of the cavern draws attention away from the ammount of junk that has been accumulated and scattered around the floor. ~ 0 0 0 D0 ~ ~ 0 0 13847 D1 ~ ~ 0 0 13843 D2 ~ ~ 0 0 13837 D3 ~ ~ 0 0 13841 S #13843 Cavern~ Battered and broken pieces of wood and rock form a barricade to the north. Only a small amount of space is cleared making passage impossible. ~ 0 134225921 0 D1 ~ ~ 0 0 13844 D2 ~ ~ 0 0 13838 D3 ~ ~ 0 0 13842 S #13844 Cavern~ The cavern is littered with chunks of rock making it diffucult to move quickly. The way to the south is impassable and the only options are to head west or north. ~ 0 8192 0 D0 ~ ~ 0 0 13849 D3 ~ ~ 0 0 13843 S #13845 Cavern~ The cavern comes to an abrupt end. Narrow passages lead off to the north and south, while the eastern direction heads off into the cavern. Resting at the base of the western wall an enourmous but empty barrel of sits slowly rotting away. ~ 0 134217729 0 E barrel~ Looking in the large barrel you notice not only the lid but the bottom of the barrel are missing covering over a narrow chute headed down into darkness. ~ E west~ The barrel sitting at the base of the wall appears overly large and strange in some way. Perhaps you should look at it! ~ D0 ~ ~ 0 0 13850 D1 ~ ~ 0 0 13846 D2 ~ ~ 0 0 13840 S #13846 Cavern~ The size of the cavern has greatly diminished and the ammount of debris seems to have increased in the area. The solid rock wall prevents passage to the north. ~ 0 0 0 D1 ~ ~ 0 0 13847 D2 ~ ~ 0 0 13841 D3 ~ ~ 0 0 13845 S #13847 Cavern~ The cavern ends to the north, only a small passage through the rock leads in that direction. ~ 0 134225921 0 D0 ~ ~ 0 0 13852 D2 ~ ~ 0 0 13842 D3 ~ ~ 0 0 13846 S #13848 Cavern~ Passage to the south is blocked by battered timber and debris, the setup of a makeshift barricade. Several suits of armor lay cluttered on the floor gathered around a group of spears. ~ 0 8196 0 D0 ~ ~ 0 0 13853 D1 ~ ~ 0 0 13849 S #13849 Cavern~ The cavern opens up providing more directions to travel. The area is littered with crumbling rock and broken pieces of timber. Through the pile of broken timber along the eastern wall you can just make out a side tunnel that could be entered. ~ 0 4 0 D0 ~ ~ 0 0 13854 D2 ~ ~ 0 0 13844 D3 ~ ~ 0 0 13848 S #13850 Narrow Passage~ Surrounded by walls of solid rock, there is little choice but to head to the east further down the passage. The entrace south opens up into the main cavern. ~ 0 134225921 0 D1 ~ ~ 0 0 13851 D2 ~ ~ 0 0 13845 S #13851 Narrow Passage~ Surrounded by solid rock walls there is little choice but to head east or west in this passage. ~ 0 0 0 D1 ~ ~ 0 0 13852 D3 ~ ~ 0 0 13850 S #13852 Narrow Passage~ Surrounded by walls of solid rock, there is little choice but to head to the west further down the passage. The entrace south opens up into the main cavern. ~ 0 0 0 D2 ~ ~ 0 0 13847 D3 ~ ~ 0 0 13851 S #13853 Cavern~ The cavern is nearing an end, passage is blocked to the west and north by solid rock walls. In the corner lies a pile of broken brokens and crushed skulls, the remains of fallen adventurers. ~ 0 4 0 D1 ~ ~ 0 0 13854 D2 ~ ~ 0 0 13848 S #13854 Cavern~ The cavern is nearing an end, passage is blocked to the east and north by solid rock walls. In the corner lies a pile of broken brokens and crushed skulls, the remains of fallen adventurers. ~ 0 8196 0 D2 ~ ~ 0 0 13849 D3 ~ ~ 0 0 13853 S #13855 Dark Corridor~ Small beads of moister glisten on the smooth limestone walls of the corridor. Little can be determined about the path ahead, the area is clear of all markings and sign of life. ~ 0 4 0 D3 ~ ~ 0 0 13856 S #13856 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage east or west. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 5 0 D1 ~ ~ 0 0 13855 D3 ~ ~ 0 0 13857 S #13857 Four-Way Intersection~ The corridor opens up into a large room with paths branching out in all directions. In the center of the room a large stalagmite hangs a few inches from touching its couterpart stalagtite. ~ 0 1 0 D0 ~ ~ 0 0 13858 D1 ~ ~ 0 0 13856 D2 ~ ~ 0 0 13867 D3 ~ ~ 0 0 13860 S #13858 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 1 0 D0 ~ ~ 0 0 13859 D2 ~ ~ 0 0 13857 S #13859 Corridors End~ Solid rock walls block travel in the limestone corridor. Though off to the east is a slick chute sliding down into the darkness. ~ 0 5 0 D1 ~ ~ 0 0 13850 D2 ~ ~ 0 0 13858 S #13860 Sharp Turn~ The corridor turns sharply headed off to the north and east. The smooth limestone walls shine softly in the dim light. ~ 0 5 0 D0 ~ ~ 0 0 13861 D1 ~ ~ 0 0 13857 S #13861 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 5 0 D0 ~ ~ 0 0 13862 D2 ~ ~ 0 0 13860 S #13862 Dead End~ Solid rock prevents passage further along the corridor. The only option is to turn back and head south. ~ 0 0 0 D2 ~ ~ 0 0 13861 D5 ~ ~ 0 0 13709 S #13863 Sharp Turn~ The corridor turns sharply a solid wall preventing passage south and west. The path shifts to head east and north, its limestone walls glowing softly in the dim. ~ 0 8197 0 D0 ~ ~ 0 0 13867 D1 ~ ~ 0 0 13864 S #13864 Sharp Turn~ The corridor twists sharply again headed back in the original direction south and west. The limestone walls provide guidance for the path in the darkness. ~ 0 0 0 D2 ~ ~ 0 0 13865 D3 ~ ~ 0 0 13863 S #13865 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 5 0 D0 ~ ~ 0 0 13864 D2 ~ ~ 0 0 13866 S #13866 Corridors End~ The corridor comes to an unexpected end, limestone walls prevent travel further along the corridor. A new passage heads off east down into a dark passageway. ~ 0 5 0 D0 ~ ~ 0 0 13865 D1 ~ ~ 0 0 13828 S #13867 Three-Way Intersection~ The large room from the north continues here before splitting off into two corridors headed west and south. Each passage appears equally identical smooth rock walls headed off in each direction. ~ 0 0 0 D0 ~ ~ 0 0 13857 D2 ~ ~ 0 0 13863 D3 ~ ~ 0 0 13868 S #13868 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage east or west. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 0 0 D1 ~ ~ 0 0 13867 D3 ~ ~ 0 0 13869 S #13869 Three-Way Intersection~ The corridor splits off headed west and south while the eastern direction heads back towards the main tunnel. A foul stench whaffs from the southern direction. ~ 0 0 0 D1 ~ ~ 0 0 13868 D2 ~ ~ 0 0 13870 D3 ~ ~ 0 0 13879 S #13870 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. The stench is becoming more pungent lingering like a cloud in the area. ~ 0 8197 0 D0 ~ ~ 0 0 13869 D2 ~ ~ 0 0 13871 S #13871 Dark Corridor~ The corridor turns sharply headed west and north, its limestone walls guiding passage. The thick stench grows stronger engulfing the area with its pungency. A newly discovered passage can be seen to the south!!! ~ 0 5 0 D0 ~ ~ 0 0 13870 D2 ~ ~ 0 0 13713 D3 ~ ~ 0 0 13872 S #13872 Dead End~ The corridor runs into a dead end, the stench now lingering everywhere, becoming unbearable. On the ground a thick matel grate leads down further into the depths. ~ 0 0 0 D1 ~ ~ 0 0 13871 D5 ~ ~ 1 0 13875 S #13873 Sewers End~ The murky brown water cascades down through a large grate, bits of waste block several entrances slowing the flow. Passage further east is not possible a large rock wall blocks passage. ~ 0 1 0 D3 ~ ~ 0 0 13874 S #13874 Underground Sewer~ Ankle deep murky brown water flows off to the east, small bits of refuge float by with the slow current. The overpowering reek engulfs everything within the area. ~ 0 1 0 D1 ~ ~ 0 0 13873 D3 ~ ~ 0 0 13875 S #13875 Underground Sewer~ Ankle deep murky brown water flows off to the east, small bits of refuge float by with the slow current. The overpowering reek engulfs everything within the area. A rusty ladder leads up providing an escape from the stench. ~ 0 0 0 D1 ~ ~ 0 0 13874 D3 ~ ~ 0 0 13876 D4 ~ ~ 1 0 13872 S #13876 Underground Sewer~ Ankle deep murky brown water flows off to the east, small bits of refuge float by with the slow current. The overpowering reek engulfs everything within the area. ~ 0 0 0 D1 ~ ~ 0 0 13875 D3 ~ ~ 0 0 13877 S #13877 Underground Sewer~ Ankle deep murky brown water flows off to the east, small bits of refuge float by with the slow current. The overpowering reek engulfs everything within the area. ~ 0 8197 0 D1 ~ ~ 0 0 13876 D3 ~ ~ 0 0 13878 S #13878 Underground Sewer~ A large metal grate prevents further passage west, beneath you murky brown water flows off to the east. A small rusty ladder leads up towards a hatch in the ceiling. An overpowering stench shrouds the area. ~ 0 0 0 D1 ~ ~ 0 0 13877 D4 ~ ~ 1 0 9591 S #13879 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage east or west. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 5 0 D1 ~ ~ 0 0 13869 D3 ~ ~ 0 0 13880 S #13880 Sharp Turn~ The corridor turns sharply headed north, its limestone walls guiding the passage further. In the corner broken peglegs and several torn eyepatchs sit discarded, the owners long forgotten them. ~ 0 5 0 D0 ~ ~ 0 0 13881 D1 ~ ~ 0 0 13879 S #13881 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 8197 0 D0 ~ ~ 0 0 13882 D2 ~ ~ 0 0 13880 S #13882 Dark Corridor~ Smooth, pale white walls enclose the area allowing only passage north or south. Little else can be found, only small chips of limestone lay scattered about the floor. ~ 0 8197 0 D0 ~ ~ 0 0 13883 D2 ~ ~ 0 0 13881 S #13883 Dead End~ The corridor runs into a dead end, solid limestone walls block passage further into the depths. Only a rusty metal ladder hangs from the ceiling headed up towards daylight. ~ 0 4 0 D2 ~ ~ 0 0 13882 D4 ~ ~ 0 0 13939 S #13884 Tunnel Entrance~ A single torch burns brightly signifying the begining of a new tunnel. The tunnel heads east void of any signs of direction in refrence to the surface. ~ 0 0 0 D1 ~ ~ 0 0 13885 S #13885 Sharp Turn~ Soft flickering torchlight from the entrance provides some illumination through the area. The tunnel twists sharply headed towards the south its rock walls guiding passage. ~ 0 0 0 D2 ~ ~ 0 0 13886 D3 ~ ~ 0 0 13884 S #13886 In the Tunnel~ Small drops of water seap through the overhead ceiling gently splashing on the rock floor below. A dark cave looms to the east and the tunnel continues on its north-south route. ~ 0 0 0 D0 ~ ~ 0 0 13885 D1 ~ ~ 0 0 13887 D2 ~ ~ 0 0 13889 S #13887 Cave Entrance~ The tunnel opens up into a small cave, stalagmites hang from the ceiling like jagged teeth. The cave opens up further to the east and the path west leads back to the tunnel. ~ 0 5 0 D1 ~ ~ 0 0 13888 D3 ~ ~ 0 0 13886 S #13888 Dark Cave~ Several stalagmites hang from the ceiling slowing dripping water towards the floor. Remains of small animals lay scattered throughout the cave crunching softly when stepped on. ~ 0 1 0 D3 ~ ~ 0 0 13887 S #13889 Curve in the Tunnel~ The tunnel bends slightly towards the east forming the upper half of a giant S shaped curve. The polished rock walls guide passage further along towards an unknown destination. ~ 0 1 0 D0 ~ ~ 0 0 13886 D1 ~ ~ 0 0 13890 S #13890 Curve in the Tunnel~ The tunnel bends slightly towards the south forming the lower half of a giant S shaped curve. The polished rock walls guide passage further along towards an unknown destination. ~ 0 1 0 D2 ~ ~ 0 0 13891 D3 ~ ~ 0 0 13889 S #13891 In the Tunnel~ The tunnel straightens out and heads back on its north-south route. The path is clear and easy to negociate with few obstacles blocking passage. ~ 0 1 0 D0 ~ ~ 0 0 13890 D2 ~ ~ 0 0 13892 S #13892 In the Tunnel~ The tunnel continues on its north-south route with little sign of end. Laying against the eastern wall the rusty remains of a suit of armor lay in a small pile. ~ 0 1 0 D0 ~ ~ 0 0 13891 D2 ~ ~ 0 0 13893 S #13893 T-Junction~ The tunnel splits out forming a T, only passage south is impossible. The passage east is littered with broken rock and other debris, while the passage west appears to be in better condition. ~ 0 1 0 D0 ~ ~ 0 0 13892 D1 ~ ~ 0 0 13894 D3 ~ ~ 0 0 13896 S #13894 Abandoned Tunnel~ The tunnel is in absolute shambles, debris is scattered everywhere and the ceiling appears to be near collapse. Travelling further in this tunnel appears to be almost certain death. ~ 0 5 0 D0 ~ ~ 0 0 13895 D3 ~ ~ 0 0 13893 S #13895 Cave In~ Massive ammounts of rock and rubble fill the tunnel making travel impossible. The only path remaining is to head back to the south. ~ 0 1 0 D2 ~ ~ 0 0 13894 S #13896 T-Junction~ The tunnel forks off headed west and south, the western branch narrows slightly compared to the southern branch. From the south a faint splashing echos through the tunnel. ~ 0 0 0 D1 ~ ~ 0 0 13893 D2 ~ ~ 0 0 13904 D3 ~ ~ 0 0 13897 S #13897 Narrow Tunnel~ The walls narrow making travel through this section of the tunnel diffucult. The rock walls are jagged and rough as if this tunnel was never fully completed. ~ 0 0 0 D1 ~ ~ 0 0 13896 D3 ~ ~ 0 0 13898 S #13898 Narrow Tunnel~ Jagged pieces of rock jut out from the side walls, bloodstained from the flight of a hasty adventurer scrambling through. Western passage is blocked by a massive cave-in, however a new tunnel has been started headed to the south. ~ 0 0 0 D1 ~ ~ 0 0 13897 D2 ~ ~ 0 0 13899 S #13899 Narrow Tunnel~ Chunks of rock lay scattered around the floor, crunching with every step. The tunnel continues on its north-south route without any sign of end. ~ 0 1 0 D0 ~ ~ 0 0 13898 D2 ~ ~ 0 0 13900 S #13900 Narrow Tunnel~ Chunks of rock lay scattered around the floor, crunching with every step. The tunnel continues on its north-south route without any sign of end. ~ 0 1 0 D0 ~ ~ 0 0 13899 D2 ~ ~ 0 0 13901 S #13901 Narrow Tunnel~ The bones of a half buried skeleton lay to the south buried under a massive boulder the prevents further passage. A new tunnel has been dug headed to the west to bypass this obstacle. ~ 0 1 0 D0 ~ ~ 0 0 13900 D3 ~ ~ 0 0 13902 S #13902 Narrow Tunnel~ The tunnel inclides steeply leading to the west, the loose stones making the climb diffucult proceeding up this ramp. A dim flickering of torchlight can be seen near the top of the incline. ~ 0 0 0 D1 ~ ~ 0 0 13901 D3 ~ ~ 0 0 13903 S #13903 Before a Dark Chasm~ A solitary torch is fixed in place on the wall provided light to the passage ahead. The tunnel floor comes to a sudden end dropping down into a darker passage to the west. ~ 0 4 0 D1 ~ ~ 0 0 13902 D3 ~ ~ 0 0 13826 S #13904 In the Tunnel~ The tunnel continues south headed through the rock surrounding it. The faint sound of water can be heard far to the south. ~ 0 1 0 D0 ~ ~ 0 0 13896 D2 ~ ~ 0 0 13905 S #13905 In the Tunnel~ The tunnel continues south headed through the rock surrounding it. The sound of running water grows louder to the south. ~ 0 1 0 D0 ~ ~ 0 0 13904 D2 ~ ~ 0 0 13906 S #13906 Along the Stream~ Water flows from the top of the eastern wall forming a small waterfall. The run off forms a small ankle deep stream flowing off towards the east. The tunnel takes a turn and follows the path of the stream ~ 0 1 0 D0 ~ ~ 0 0 13905 D1 ~ ~ 0 0 13907 S #13907 Along the Stream~ The tunnel splits off headed off to the south, while another path follows the stream in the eastern direction. The cool waters of the stream splash slightly as it flows through the passage. ~ 0 0 0 D1 ~ ~ 0 0 13908 D2 ~ ~ 0 0 13909 D3 ~ ~ 0 0 13906 S #13908 Along the Stream~ The tunnel ends only leading back to the west. The small stream disappears under the rock wall its cool waters pooling slightly before it rushes through the opening. ~ 0 1 0 D3 ~ ~ 0 0 13907 S #13909 In the Tunnel~ The tunnel turns away from the stream and heads off to the east. To the north the sound of running water can be heard. ~ 0 1 0 D0 ~ ~ 0 0 13907 D1 ~ ~ 0 0 13910 S #13910 In the Tunnel~ The tunnel continues to run in the east-west route. The surrounding walls begin to narrow to the east making passage through more diffucult. ~ 0 1 0 D1 ~ ~ 0 0 13911 D3 ~ ~ 0 0 13909 S #13911 In the Tunnel~ The tunnel narrows only around seven feet wide limiting travel to single file. Several scrape marks and blood stains are splattered on the walls as if some form of hasty combat occurred here. ~ 0 1 0 D1 ~ ~ 0 0 13912 D3 ~ ~ 0 0 13910 S #13912 Dead End~ Solid rock prevents passage further east in the tunnel making the only choice to turn around and head back west. High up in the northern wall an unreachable opening appears out of place in the wall. ~ 0 1 0 D3 ~ ~ 0 0 13911 S #13913 Water Filled Tunnel~ Chest deep water floods the room slowly funneling through a small hole in the eastern wall. The only path leads south on to higher dryer ground. ~ 0 5 0 D2 ~ ~ 0 0 13914 S #13914 Underground Passage~ A new passage begins headed off to the east, its rock walls supported by several beams of timber to prevent cave-ins. The faint sounds of sloshing water drift from the north. ~ 0 1 0 D0 ~ ~ 0 0 13913 D1 ~ ~ 0 0 13915 S #13915 Underground Passage~ The passage twists as if its designers were unsure of the direction it was to take. Thick support beams uphold the walls to prevent them from collapsing in. ~ 0 1 0 D2 ~ ~ 0 0 13916 D3 ~ ~ 0 0 13914 S #13916 Underground Passage~ The passage twists as if its designers were unsure of the direction it was to take. Thick support beams uphold the walls to prevent them from collapsing in. ~ 0 1 0 D0 ~ ~ 0 0 13915 D1 ~ ~ 0 0 13917 S #13917 Underground Passage~ The passage splits off in two directions headed south and east. The eastern path appears to be in better condition, its supports well maintained. To the south the timbers supporting the ceiling are half rotten potentially near collapse. ~ 0 5 0 D1 ~ ~ 0 0 13918 D2 ~ ~ 0 0 13922 D3 ~ ~ 0 0 13916 S #13918 Underground Passage~ The passage is well maintained, its supports appear near and the path itself is clear of all debris. Several lit torches fixed in bronze sconces provide light through the passage ending the gloom of travel through passages. ~ 0 0 0 D1 ~ ~ 0 0 13919 D3 ~ ~ 0 0 13917 S #13919 Underground Passage~ The passage slopes upwards slightly and twists towards the north, the torch light provided guidence through. The area is remarkably well kept, every measure taken to prevent anything from happening to this path. ~ 0 0 0 D0 ~ ~ 0 0 13920 D3 ~ ~ 0 0 13918 S #13920 Underground Passage~ Torch light provides guidence as the passage twists to the west and has a steeper incline. The bronze sconces almost sparkle as it appears great care was taken to preserve this part of the path. ~ 0 0 0 D2 ~ ~ 0 0 13919 D3 ~ ~ 0 0 13921 S #13921 Passage End~ The passage ends abruptly but still appears to be in near perfect condition. The northern wall is decorated with a large tapestry depicting a serpent coiled ready to strike. ~ 0 1 0 E tapestry~ The tapestry depicts a large serpent poised to attack an unseen foe. Looking closer you notice behind the tapestry a set of stairs leading up to the surface. You should ENTER the STAIR to exit the passage. ~ D1 ~ ~ 0 0 13920 S #13922 Underground Passage~ The passage is poorly maintained and littered with debris making passage difficult. Broken pieces of timber lay scattered throughout the area and broken pieces of rock crunch with every step. ~ 0 1 0 D0 ~ ~ 0 0 13917 D2 ~ ~ 0 0 13923 S #13923 Underground Passage~ Passage is blocked further south by large chunks of rock the result of a cave-in. Several boulders lay scattered in the room making the path more diffucult, the overhead beams creak loudly and appear to be badly dry rotted. ~ 0 1 0 D0 ~ ~ 0 0 13922 D3 ~ ~ 0 0 13924 S #13924 Underground Passage~ Overhead the ceiling sags in, the support beams barely holding the weight above them. The beams are badly splintered and decaying appearing ready to collapse under the weight. ~ 0 5 0 D1 ~ ~ 0 0 13923 D3 ~ ~ 0 0 13925 S #13925 Underground Passage~ A badly decayed support beam lays broken on the floor along with several hunks of rock. Only one single struct supports the passage from collaspe. ~ 0 0 0 D1 ~ ~ 0 0 13924 D3 ~ ~ 0 0 13926 S #13926 Passage End~ A face of solid rock signifies the end of the passage the designers of the passage abandoning further travel in this direction. To the north a steep drop looms into what appears a bottemless pit. ~ 0 5 0 D0 ~ ~ 0 0 13912 D1 ~ ~ 0 0 13925 S #13927 Small Peninsula~ The small penisula sticks out in the shallows of the river. An odd set of stairs lead down beneath the river and into a underground passage. ~ 0 0 2 D1 ~ ~ 0 0 13928 D5 ~ ~ 0 0 13921 S #13928 In the Shallows~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. ~ 0 0 6 D1 ~ ~ 0 0 13929 D3 ~ ~ 0 0 13927 S #13929 In the Shallows~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. ~ 0 0 6 D1 ~ ~ 0 0 13930 D2 ~ ~ 0 0 13932 D3 ~ ~ 0 0 13928 S #13930 Shallows Alongside the Riverbank~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. To the east a steep riverbank prevents the river from spilling over onto the land. ~ 0 0 6 D2 ~ ~ 0 0 13931 D3 ~ ~ 0 0 13929 S #13931 Shallows Alongside the Riverbank~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. To the east the riverbank declines slightly and will soon allow an oppurtunity to leave the river. ~ 0 4 0 D0 ~ ~ 0 0 13930 D2 ~ ~ 0 0 13934 D3 ~ ~ 0 0 13932 S #13932 In the Shallows~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. The water deepens to the south and west making passage that way too dangerous to continue. ~ 0 0 6 D0 ~ ~ 0 0 13929 D1 ~ ~ 0 0 13931 S #13933 Path Through the Bushes~ The narrow path snakes through the maze of brush and bushes. Thorns stick out from some of the plants making passage delicate. To the north a small clearing can be seen. ~ 0 0 3 D0 ~ ~ 0 0 13936 D2 ~ ~ 0 0 14592 S #13934 Shallows Alongside the Riverbank~ The ankle deep water flows swiftly in the rivers current. The smooth stones beneath the waters surface make travel through the river tricky, one must be careful where they step. To the east the riverbank levels with the river and is flooded over with the waters. ~ 0 0 6 D0 ~ ~ 0 0 13931 D1 ~ ~ 0 0 13935 S #13935 Flooded Riverbank~ The riverbank is half flooded with water from the river, the ground is soggy and muddy from the extra water. To the east passage is blocked by a 12 foot tall fence, though it appears there may be a section missing, perhaps closer examination is needed. ~ 0 4 6 E fence~ The fence though sturdily built has a small gap that could be squeezed through. It would be a good idea to ENTER GAP. ~ D3 ~ ~ 0 0 13934 S #13936 Small Clearing~ The bushes and thorns have ben hacked and tossed aside forming a small clearing to rest in. To the west a small path leading to the river bank cuts through the dense foliage. ~ 0 0 2 D2 ~ ~ 0 0 13933 D3 ~ ~ 0 0 13937 S #13937 Path through the Bushes~ The thick brush begins to thin out to the west as it gets nearer to the river bank. The path is less diffucult to travel and river can finally be seen through the sparse trees. ~ 0 0 2 D1 ~ ~ 0 0 13936 D3 ~ ~ 0 0 13938 S #13938 Riverbank~ The steep rocky bank slopes greatly downward towards the west and the river. Travel down the bank will be easy but it appears a return trip up the bank will not be possible. ~ 0 4 2 D1 ~ ~ 0 0 13937 D3 ~ ~ 0 0 13930 S #13939 On the Ladder~ Surrounded by rock walls this narrow pass continues up towards the surface. The rusty metal ladder though old looking is rather stable. ~ 0 0 0 D4 ~ ~ 0 0 13940 D5 ~ ~ 0 0 13883 S #13940 On the Ladder~ Surrounded by rock walls this narrow pass continues up towards the surface. The rusty metal ladder though old looking is rather stable. ~ 0 0 0 D4 ~ ~ 0 0 13941 D5 ~ ~ 0 0 13939 S #13941 Top of the Ladder~ Surrounded by rock walls this narrow pass continues up towards the surface. The rusty metal ladder though old looking is rather stable. The ladder ends at the top of the narrow pass leading to a heavy metal hatch. ~ 0 0 0 D4 ~ ~ 3 0 13942 D5 ~ ~ 0 0 13940 S #13942 Beneath the Pier~ The heavy metal hatch snaps close disappearing back into the sand making it impossible to find. Above you runs a rickety wooden pier with a ladder over the side leading up to it. ~ 0 4 0 D4 ~ ~ 0 0 16004 S #13943 Path through the Forest~ The path winds its way between the tall pine trees of the forest. Large ferns grow aling the sides of the path swaying slightly in the breeze. The path to the south leads back to the road and heads deeper into the forest to the north. ~ 0 0 3 D0 ~ ~ 0 0 13945 D2 ~ ~ 0 0 9791 S #13944 In the Pitfall~ The pit is very deep and its steep dirt walls make climbing out impossible. However, to the east there is narrow opening to what appears to be a tunnel entrance. ~ 0 8192 0 D1 ~ ~ 0 0 13800 S #13945 Path through the Forest~ The path winds its way between the tall pine trees of the forest. Large ferns grow aling the sides of the path swaying slightly in the breeze. The path to the south leads back to the road and heads deeper into the forest to the north. ~ 0 0 0 D2 ~ ~ 0 0 13943 S #13950 The Dragon Ocean~ The ocean continues to spread out with the horizon quickly fading to the west and a dim fog slowly beginning to blur the edges of all vision. The waves are moderately calm but betray a hidden power that begs to surrender to the deeper ocean currents. ~ 0 0 6 D0 ~ ~ 0 0 13951 D1 ~ ~ 0 0 13952 D2 ~ ~ 0 0 9797 D3 ~ ~ 0 0 13954 S #13951 Western Reaches~ The sky is mostly clear with some cirus clouds dotting the expanse. While no land is in sight the entire view seems calm and pleasing. The surf softly laps all around and only a soft rumble in the east betrays the calmness that seems everywhere. To the north and west the bank continues allowing no portege or rest from the waters. ~ 0 0 6 D1 ~ ~ 0 0 13953 D2 ~ ~ 0 0 13950 D3 ~ ~ 0 0 13999 S #13952 Southern Cliffs~ A slight chill races across the water throwing bits of surf into the air and causing shapes to appear in the rough. The waves bounce across each other showing a danger lies nearby. A seagull squawks in the air and dodges between spray of surf. Along the south ridge tall cliffs stand as guardians to keep the waters at bay. ~ 0 0 6 D0 ~ ~ 0 0 13953 D1 ~ ~ 0 0 13955 D3 ~ ~ 0 0 13950 S #13953 Northern Cliffs~ A heavy bank of stratus clouds hang over the eastern sky. The wind begins to pick up and salty brime seems to be everywhere. In the sky a seagull gets buffeted by a gust of wind and goes flying off to the west. The northern cliffs seem unbreakable with still no chance of landing. ~ 0 0 6 D1 ~ ~ 0 0 13958 D2 ~ ~ 0 0 13952 D3 ~ ~ 0 0 13951 S #13954 The Dragon Sea~ The water is covered with white caps as far as the eye can see to the East and North. To the west a ship looms out of the water, the white paint on its bow read "Royal Eagle." Far to the south a dock can be seen, jutting out into the water. ~ 0 4 6 D0 ~ ~ 0 0 13999 D1 ~ ~ 0 0 13950 D2 ~ ~ 0 0 9788 S #13955 Southern Cliffs~ Massive thunderclouds drift over the sky clashing against one another sending lightning crashing into the waves. The surf picks up tremendously and slams down on the once calm surface sending plumes of water everywhere. The east seems only to get worse and a strong current rushes everything westward. The tall line of cliffs mark the southern border. ~ 0 1 6 D0 ~ ~ 0 0 13958 D1 ~ ~ 0 0 13956 D3 ~ ~ 0 0 13952 S #13956 Before the Funnel~ A heavy storm dances across the entire sky. The immense lightning-storm threatens to destroy any and all creatures that may be upon the waters. If there ever was a doubt that creation had lost any potency since creation, it ends here. To the north massive waves shatter the horizon looking more like a maw of a giant sea creature than an actual ocean. To the south a torrent of activity can be seen. Waves, foam, and all else is sucked into a gap in the cliffs. ~ 0 1 6 D0 ~ ~ 0 0 13959 D1 ~ ~ 0 0 13961 D2 ~ ~ 0 0 13957 D3 ~ ~ 0 0 13955 S #13957 The Funnel~ A tremendous current rushes against the southern cliffs tossing all objects south through the opening. Large rocks, dulled over the years from the relentless pounding of water give guidance to the air and water forming a terrible wind tunnel of power. ~ 0 0 6 D0 ~ ~ 0 0 13956 D2 ~ ~ 0 0 10603 S #13958 Northern Cliffs~ A heavy bank of stratus clouds hang over the eastern sky. The wind begins to pick up and salty brime seems to be everywhere. In the sky a seagull gets buffeted by a gust of wind and goes scrambling off to the west. The northern cliffs seem unbreakable with still no chance of landing, but to the east, claps and peals of thunder mark the air and tension seems to expand. ~ 0 1 6 D1 ~ ~ 0 0 13959 D2 ~ ~ 0 0 13955 D3 ~ ~ 0 0 13953 S #13959 The First Maw~ Caught by unknown forces below the waves a tremendous maw of power slams the waves back and forth against each other dragging helpless fish to the depths and leaving foam and froth to scatter the sky. There is no victory over the power unleashed here. The best anything could hope for would be a lucky battering to send them away instead of into the maw. ~ 0 1 6 D0 ~ ~ 0 0 13960 D1 ~ ~ 0 0 13962 D2 ~ ~ 0 0 13956 D3 ~ ~ 0 0 13958 S #13960 Northern Cliffs~ Swirling with terrible power and speed the waves crash and rip through this area battering the northern cliffs. The currents come from the east and rip their way south toward what looks to be a massive display of brute power. ~ 0 1 6 D1 ~ ~ 0 0 13963 D2 ~ ~ 0 0 13959 S #13961 In the Turmoil~ The waves lick the southern walls in agitation and a strong undertow pulls towards the north and to the west. A terrible storm darkens the entire sky and lightning continues to shatter the darkness. The southern wall remains sound and unbreakable. ~ 0 1 6 D0 ~ ~ 0 0 13962 D1 ~ ~ 0 0 13965 D3 ~ ~ 0 0 13956 S #13962 In the Turmoil~ A darkness flattens across the waterscape with lightning giving the only lumination. Whitecaps light up a picture that look like rocky terrain. The illusion is only betrayed by the horendous noise the currents give off roaring into the distance. To the west most travel, although a tug seems to draw to the north. ~ 0 1 6 D0 ~ ~ 0 0 13963 D1 ~ ~ 0 0 13966 D2 ~ ~ 0 0 13961 D3 ~ ~ 0 0 13959 S #13963 Northern Cliffs~ Passing with tremendous power and rhythm the waves travel from the eastern horizon to the western. There is no pause or lack of understanding of the strength of this current, there is only hope to avoid it's draw and survive above it. ~ 0 1 6 D1 ~ ~ 0 0 13967 D2 ~ ~ 0 0 13962 D3 ~ ~ 0 0 13960 S #13964 Dragons Teeth Ridge~ Lighting up against the black sky a deadly southern and western shore becomes apparent. Sharp jagged rocks dot the landscape and disappear into thrashing swells of waves. A jet of steam rockets out of the ocean showing a newly forming island. The heat all around is oppressive and hinders even near sight. ~ 0 268435457 6 D0 ~ ~ 0 0 13965 D1 ~ ~ 0 0 13969 S #13965 In the Turmoil~ While still the raging waters course across the landscape, the immediate area seems more calm than others. The darkness is no better with only flashes in the heavens giving comfort, but still a lull in the storm seems apparent. To the northeast a raging storm seems to be growing again. ~ 0 1 6 D0 ~ ~ 0 0 13966 D1 ~ ~ 0 0 13970 D2 ~ ~ 0 0 13964 D3 ~ ~ 0 0 13961 S #13966 In the Turmoil~ Battling across the sea waves crash into each other fighting to head west, north, and east. This cross-current creates an odd phenomena where water actually seems to spring up out of nowhere. The dark sky above threatens to let lose more rain but for the moment the skies are silent and forboding. ~ 0 1 6 D0 ~ ~ 0 0 13967 D1 ~ ~ 0 0 13971 D2 ~ ~ 0 0 13965 D3 ~ ~ 0 0 13962 S #13967 Northern Cliffs~ The sky flashes with lightning and the wind whips about. To the east surging waves continue to come quickly disappearing just as fast to the south and west. A giant plume to the east is a reminder of the dangers on these waters. ~ 0 1 6 D1 ~ ~ 0 0 13972 D2 ~ ~ 0 0 13966 D3 ~ ~ 0 0 13963 S #13968 Dragons Teeth Ridge~ To the south and west tremendous heat and smoke come. The immediate waterscape is plagued with razor spirals arching from the waters and pools of shimmering steam. The air is think enough to cut with a knife, and no normal life can be seen around. ~ 0 268435457 6 D0 ~ ~ 0 0 13969 D1 ~ ~ 0 0 13973 S #13969 Dragons Teeth Ridge~ The immediate waters around here light up the area with an eerie glow. Scattered across jets of steam escape from the waves making a hidden fire underneath. Besides these jets hundreds of rock spirals rise up out of the waters preventing fast movement. ~ 0 268435457 6 D0 ~ ~ 0 0 13970 D1 ~ ~ 0 0 13974 D2 ~ ~ 0 0 13968 D3 ~ ~ 0 0 13964 S #13970 In the Turmoil~ Roaring across the landscape with greater noise than a heard of horses, and perhaps greater power, the waves travel in from the east vomitting themselves out to the west and to the south. The sky is terrible in its fury and threatens to swallow everything by its presence. ~ 0 1 6 D0 ~ ~ 0 0 13971 D1 ~ ~ 0 0 13975 D2 ~ ~ 0 0 13969 D3 ~ ~ 0 0 13965 S #13971 In the Turmoil~ Storm clouds dance across the sky in dizzying fashions. The storm around blackens the sky making sight near impossible. To the north a great plume jettison's into the sky as raging waters swirl about. The currents here move from the west to the east. ~ 0 1 6 D0 ~ ~ 0 0 13972 D1 ~ ~ 0 0 13976 D2 ~ ~ 0 0 13970 D3 ~ ~ 0 0 13966 S #13972 The Second Great Maw~ The waves churn and form a giant whirlpool whipping around a funnel. The surf is extremely thick and mixed with flashes of lightning has a horrific effect. To say the least no seagull is flying around, only the roar and lash of waves can be seen. With the massive clifts directly to the north the spin seems fiercer and darker than ever. ~ 0 1 6 D1 ~ ~ 0 0 13977 D2 ~ ~ 0 0 13971 D3 ~ ~ 0 0 13967 S #13973 Dragons Teeth Ridge~ The southern frontier is littered with thousands of edged spirals that prevent any forays in that direction. A swift current blasts its way to the east from the west. The darkened sky rumbles with warning and farther to the northwest a massive maw can be seen surging in and out of the waves. ~ 0 268435457 6 D0 ~ ~ 0 0 13974 D1 ~ ~ 0 0 13979 D3 ~ ~ 0 0 13968 S #13974 The Great Maw~ A tsunami larger than any you have ever seen blasts through from the east and crashes into the nearby waters. The power and rage present deafens all other lightning and storm whipping through the air. A whirlpool of death spins with insane ferocity driving all manners of creatures into the depths. ~ 0 1 6 D0 ~ ~ 0 0 13975 D1 ~ ~ 0 0 13980 D2 ~ ~ 0 0 13973 D3 ~ ~ 0 0 13969 S #13975 In the Turmoil~ A fierce wind ravages the waters throwing up surf and blinding the view. A strong current lashes out from the north heading southwesterly. To the east and south massive whirlpools can be seen whipping and drawing waters to themselves. ~ 0 1 6 D0 ~ ~ 0 0 13976 D1 ~ ~ 0 0 13981 D2 ~ ~ 0 0 13974 D3 ~ ~ 0 0 13970 S #13976 In the Turmoil~ Directly to the northwest a massive whirlpool spins and sucks and directly to the southeast another spins and sucks. Fierce currents run from west to north, and also from east to south. The ripping between them threatens to tear seemingly even the water apart, but it also has made an calm funnel spinning happily in the midst trying to balance out the raging currents. ~ 0 1 6 E funnel~ Spinning happily in the midst of powerful currents the funnel dips down low, perhaps low enough even to enter. ~ D0 ~ ~ 0 0 13977 D1 ~ ~ 0 0 13982 D2 ~ ~ 0 0 13975 D3 ~ ~ 0 0 13971 S #13977 In the Turmoil~ Spotting a maw directly to the west, it is no wonder that nightmarish currents thrash from the south heading northward. With the bank of cliffs to the northwest the current apparently reaches another location rather than around the maw. Still up above dark clouds threaten and lash out with occurring lightning. ~ 0 1 6 D0 ~ ~ 0 0 13978 D1 ~ ~ 0 0 13983 D2 ~ ~ 0 0 13976 D3 ~ ~ 0 0 13972 S #13978 Sunken Caverns~ The constant battering from the second great maw's currents have opened up a passage in the cliffs. The headroom is not great, but the wind dies down and only the constant passage of waters surging around the corner can be seen. The walls are wet and shiny and on occasion gems sparkle out from a stray light. ~ 0 1 6 D1 ~ ~ 0 0 13984 D2 ~ ~ 0 0 13977 S #13979 Dragons Teeth Ridge~ Southward filled with flames and smoke the Dragon Teeth Ridge hangs. While looking mostly empty, haphazard rivets of steam punch through the ocean surface reminding of the death that lies below. Sharp rock pillars from unknown times reach up trying to break free of their prison. ~ 0 268435457 6 D0 ~ ~ 0 0 13980 D1 ~ ~ 0 0 13985 D3 ~ ~ 0 0 13973 S #13980 In the Turmoil~ Heavy winds and waves flow in from the west heading north. The maelstorm's, looking as maws, lie directly to the north and west. The speed of the currents is intense and the air whips along content to follow such patterns. The blackened sky flashes and grumbles with disgust. ~ 0 1 6 D0 ~ ~ 0 0 13981 D1 ~ ~ 0 0 13986 D2 ~ ~ 0 0 13979 D3 ~ ~ 0 0 13974 S #13981 The Great Maw~ Swirling with a power unknown and unseen to this age, a great pit of power whirls with ungodly speed and ferocity. The blacked sky swoops down seemingly to touch the very waters and nightmarish thoughts creep into all conscious. The power unveiled being too great to know or understand. ~ 0 1 6 D0 ~ ~ 0 0 13982 D1 ~ ~ 0 0 13987 D2 ~ ~ 0 0 13980 D3 ~ ~ 0 0 13975 S #13982 In the Turmoil~ Fighting back the creation power unleashed is no small task, but yet in this maelstorm there seems to be no other option. Here the waves hurtle against each other lashing out fighting for supremacy. The raw fury battles in from the northeast traveling south and westward. To the direct east and south the source of such power lies. ~ 0 1 6 D0 ~ ~ 0 0 13983 D1 ~ ~ 0 0 13988 D2 ~ ~ 0 0 13981 D3 ~ ~ 0 0 13976 S #13983 In the Turmoil~ Joined by the rushing waters from the north and the east a terrific surge powers its way south and west. The focus of the storm can almost be pictured to the south and the darkness seems so complete and fearsome that hell would have a struggle to match. ~ 0 1 6 D0 ~ ~ 0 0 13984 D1 ~ ~ 0 0 13989 D2 ~ ~ 0 0 13982 D3 ~ ~ 0 0 13977 S #13984 Sunken Caverns~ Finishing a loop the waves strike from the west, crash against the eastern walls and promptly head south to be whipping into the already raging waters. The walls are immaculate with smoothness and gems and one day hope would allow a chance to harvest the great wealth. ~ 0 1 6 D2 ~ ~ 0 0 13983 D3 ~ ~ 0 0 13978 S #13985 Dragon Teeth Ridge~ The prison set out by the Dragons Teeth Ridge slowly slopes up and eases into a rugged landscape blocking portege to the south. The heavy waves and surf buckle against the cape lending images of the future fury lying north and westward. Steam reaches up out of the depths as the ocean remembers the fury of the core below. ~ 0 268435457 6 D0 ~ ~ 0 0 13986 D3 ~ ~ 0 0 13979 S #13986 In the Turmoil~ As on the edge of a knife, the waters here are balanced with surges coming from the west and south, but also waves stacking up from the north and east. Wherever this is it doesn't look safe to wander too far. To the northwest a maw of power sinks into the waves and to the south edged spirals of rock soar. ~ 0 1 6 D0 ~ ~ 0 0 13987 D1 ~ ~ 0 0 13990 D2 ~ ~ 0 0 13985 D3 ~ ~ 0 0 13980 S #13987 In the Turmoil~ A huge wave launches in from the south and west heading north. The currents are intense and the air above does not lesson it. The gusts of wind lash out drawing on the waters and airing the storm above that strikes with lightning and darkness. To the west and the south powerful maelstorms whirl and spin drawing everything into themselves. ~ 0 1 6 D0 ~ ~ 0 0 13988 D1 ~ ~ 0 0 13991 D2 ~ ~ 0 0 13986 D3 ~ ~ 0 0 13981 S #13988 The Great Maw~ Dipping in a graceful curve a maelstorm deceives perception. The actual power and fury of nearby surf streams and surges pushing to the north and drawing from the south and east. This nightmarish hole sucks in all life and betraying hidden power locked within it. ~ 0 1 6 D0 ~ ~ 0 0 13989 D1 ~ ~ 0 0 13992 D2 ~ ~ 0 0 13987 D3 ~ ~ 0 0 13982 S #13989 The Great Maw~ Slamming against the cliffs to the north a massive maw of power spins dizzingly and mindlessly. The thoughtless power of creation meets the wall of land buttressing forth and slowly wears over the centuries to where it now is. Lightning flashes and strikes the waters instantly creating supercharged death. ~ 0 1 6 D2 ~ ~ 0 0 13988 D3 ~ ~ 0 0 13983 S #13990 In the Turmoil~ A storm swallows the region in darkness and forboding pressures. To the south the creation rages against banks of stone blocking portege. The air above is oppressive and rank with death and electricity. Sparks fly and streams of lightning hit the oceans surface throwing surf up and about. ~ 0 1 6 D0 ~ ~ 0 0 13991 D1 ~ ~ 0 0 13993 D3 ~ ~ 0 0 13986 S #13991 In the Turmoil~ The air above turns black and smells of decay and age. The powers of the storm begin to spread from the west eating away at what sunlight once existed. The currents strike north and west being draw to deepers waters. Relief can be seen to the east if escape is still possible. ~ 0 1 6 D0 ~ ~ 0 0 13992 D1 ~ ~ 0 0 13994 D2 ~ ~ 0 0 13990 D3 ~ ~ 0 0 13987 S #13992 In the Turmoil~ A fierce storm engulfs the nearby regions throwing surf up and objects down. A current catches the air drawing all out into the deeper waters. Lightning flashes and the sky darkens hinting at the ferocity that lies nearby to the west. ~ 0 1 6 D0 ~ ~ 0 0 10900 D1 ~ ~ 0 0 13995 D2 ~ ~ 0 0 13991 D3 ~ ~ 0 0 13988 S #13993 The Dragon Ocean~ A soft bank lies to the south suggesting rolling hills and green fields. Here on the ocean the wind is brisk and salty, and brime flies up caught by its passage. The east shows a sandy beach and to the west shadows form showing a great storm. ~ 0 0 6 D0 ~ ~ 0 0 13994 D1 ~ ~ 0 0 13996 D3 ~ ~ 0 0 13990 S #13994 The Dragon Ocean~ A break in the cloud cover allows a stream of light to break through. The illuminated waters show varied marine life, strong and striving. The shadows around foreshadow a greater one to the western horizon. To the east shining beaches welcome visitors. ~ 0 4 6 D0 ~ ~ 0 0 13995 D1 ~ ~ 0 0 13997 D2 ~ ~ 0 0 13993 D3 ~ ~ 0 0 13991 S #13995 The Dragon Ocean~ A seagull cries out and swoops down snatching something out of the waters. The waters begin to pick up in wave strength nervously indicating a greater work going on. The westward view shows a nearby storm with lashing lightning and fierce waves. Here though, on the outskirts, only a chill seeps in. To the east a bank rises. ~ 0 4 6 D0 ~ ~ 0 0 10901 D2 ~ ~ 0 0 13994 D3 ~ ~ 0 0 13992 S #13996 Eastern Reaches~ The beach breaks here into a path to the east. The nearby sand is white and sparkling, showing much polish and wear. The wind is crisp but overhanging the air is pressure pointing to a nearby storm. Over the western horizon only water lays, but a shadow darkens the far reaches. ~ 0 4 6 D0 ~ ~ 0 0 13997 D1 ~ ~ 0 0 14501 D3 ~ ~ 0 0 13993 S #13997 Eastern Reaches~ Soft waters lap against the eastern shore of the ocean. The waters to the west give no indication of how far away land may be. The nearby shore teams with life, with small crabs scuttling about, and clams basking in the sun. A shadow in the west hangs over the horizon. ~ 0 4 6 D2 ~ ~ 0 0 13996 D3 ~ ~ 0 0 13994 S #13998 Inside the Funnel~ Swirling around at a dizzying speed the nearby waters toss and throw. If not for being in an ocean it's positive vomit would be spilled everywhere. Fish putter by flashing large lidless eyes in curiosity. The flashes of lightning above and the storm seemingly lost into oblivion. ~ 0 0 0 D4 ~ ~ 0 0 13976 S #13999 The Dragon Sea~ The water laps about the sides of your boat, splashing up onto the bow, leaving a salty residue as it dries in the sun. The sea here is choppy, but not especially rough, and it expands to the east and south. To the west impassable cliffs tower thousands of feet above, and to the north a tall structure rises from the water, its fifty foot wall seemingly impossible to scale. ~ 0 4 6 D1 ~ ~ 0 0 13951 D2 ~ ~ 0 0 13954 D5 ~ ~ 0 0 5481 S #0 #SPECIALS S #RESETS D 0 13872 5 1 The down door of Dead End is closed D 0 13875 4 1 The up door of Underground Sewer is closed D 0 13878 4 1 The up door of Underground Sewer is closed D 0 13941 4 1 The up door of Top of the Ladder is closed M 0 13700 3 13700 0 *Load a rock troll M 0 13700 3 13700 1 *Load a rock troll M 0 13700 10 13700 1 *Load a rock troll M 0 13700 3 13701 1 *Load a rock troll O 0 13700 0 13701 *A shimmering pool of water loaded to Into the Darkness M 0 13700 10 13701 1 *Load a rock troll M 0 13700 3 13702 1 *Load a rock troll M 0 13700 10 13702 1 *Load a rock troll M 0 13700 3 13703 1 *Load a rock troll O 0 13700 0 13703 *A shimmering pool of water loaded to Into the Darkness M 0 13700 10 13703 1 *Load a rock troll M 0 13700 3 13704 1 *Load a rock troll M 0 13700 10 13704 1 *Load a rock troll M 0 13700 3 13705 1 *Load a rock troll M 0 13700 10 13705 1 *Load a rock troll M 0 13700 3 13706 1 *Load a rock troll M 0 13700 10 13706 1 *Load a rock troll M 0 13700 3 13707 1 *Load a rock troll O 0 13700 0 13707 *A shimmering pool of water loaded to Into the Darkness M 0 13700 10 13707 1 *Load a rock troll M 0 13700 3 13708 1 *Load a rock troll M 0 13701 1 13708 1 *Load a rock guardian M 0 13700 10 13708 1 *Load a rock troll O 0 13700 0 13710 *A shimmering pool of water loaded to Underground Lair M 0 13700 2 13711 2 *Load a rock troll M 0 13700 2 13711 2 *Load a rock troll M 0 13702 1 13711 1 *Load a troll shaman M 0 13703 1 13711 1 *Load The Troll King E 0 13703 0 13 *A rough leather belt studded with sharp metal spikes is loaded around the waist of The Troll King E 0 13704 0 20 *A spiked bone mask is loaded on the face of The Troll King E 0 13705 0 21 *A thick metal spike is loaded on the ears of The Troll King E 0 13706 0 11 *A spiked ironwood buckler is loaded as a shield of The Troll King G 0 13703 0 *A rough leather belt studded with sharp metal spikes is given to The Troll King M 0 13704 1 13713 1 *Load a darkly clad man M 0 13705 20 13715 2 *Load a glutinous lipopod M 0 13705 20 13716 2 *Load a glutinous lipopod M 0 13705 20 13718 2 *Load a glutinous lipopod M 0 13705 20 13719 2 *Load a glutinous lipopod M 0 13705 20 13720 4 *Load a glutinous lipopod M 0 13705 20 13721 2 *Load a glutinous lipopod M 0 13705 20 13722 2 *Load a glutinous lipopod M 0 13705 20 13723 2 *Load a glutinous lipopod M 0 13705 20 13724 2 *Load a glutinous lipopod M 0 13705 20 13725 2 *Load a glutinous lipopod M 0 13705 20 13726 2 *Load a glutinous lipopod M 0 13706 1 13730 1 *Load an oversized lipopod M 0 13804 20 13803 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll M 0 13808 10 13805 1 *Load a blind worm O 0 13800 0 13807 *A basin loaded to Turn in the Passage M 0 13804 20 13807 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll M 0 13804 1 13811 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll M 0 13808 1 13811 1 *Load a blind worm M 0 13804 20 13811 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll M 0 13808 10 13811 1 *Load a blind worm M 0 13804 20 13817 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll M 0 13808 10 13820 1 *Load a blind worm M 0 13804 20 13825 1 *Load a rock troll E 0 13810 0 16 *A sharp pine sapling is loaded wielded of a rock troll E 0 13811 0 5 *A studded leather breastplate is loaded on the body of a rock troll O 0 13801 0 13829 *A slippery chute loaded to Dead End M 0 13800 1 13834 1 *Load a starving goblin O 0 13809 0 13834 *A roasted turkey leg loaded to Cavern M 0 13804 20 13837 1 *Load a rock troll M 0 13804 20 13838 1 *Load a rock troll M 0 13804 20 13840 1 *Load a rock troll M 0 13804 20 13842 1 *Load a rock troll O 0 13802 0 13845 *Chute loaded to Cavern M 0 13804 20 13847 1 *Load a rock troll O 0 13808 0 13849 *A side tunnel loaded to Cavern M 0 13804 20 13853 1 *Load a rock troll M 0 13803 10 13856 1 *Load a glutinous lipopod M 0 13803 10 13861 1 *Load a glutinous lipopod M 0 13803 10 13865 1 *Load a glutinous lipopod M 0 13803 10 13870 1 *Load a glutinous lipopod M 0 13802 15 13873 3 *Load a plague rat M 0 13802 15 13874 3 *Load a plague rat M 0 13802 15 13875 3 *Load a plague rat M 0 13802 15 13876 3 *Load a plague rat M 0 13802 15 13877 3 *Load a plague rat M 0 13802 15 13878 3 *Load a plague rat M 0 13803 10 13880 1 *Load a glutinous lipopod M 0 13808 10 13885 1 *Load a blind worm M 0 13805 5 13888 1 *Load a scaled worm M 0 13806 2 13895 1 *Load a dark spirit E 0 13812 0 12 *A twisted mass of shadows is loaded about the shoulders of a dark spirit E 0 13813 0 16 *A condensed mass of shadows is loaded wielded of a dark spirit M 0 13808 10 13898 1 *Load a blind worm M 0 13805 5 13902 1 *Load a scaled worm O 0 13803 0 13906 *Stream loaded to Along the Stream O 0 13803 0 13907 *Stream loaded to Along the Stream O 0 13805 0 13908 *Stream loaded to Along the Stream O 0 13804 0 13908 *Pool loaded to Along the Stream M 0 13805 5 13908 1 *Load a scaled worm M 0 13810 1 13911 1 *Load a shade assassin E 0 13824 0 16 *A jagged obsidian blade is loaded wielded of a shade assassin M 0 13808 10 13918 1 *Load a blind worm M 0 13809 1 13920 1 *Load a tunnel worker E 0 13822 0 16 *A pickaxe is loaded wielded of a tunnel worker O 0 13823 0 13920 *A wooden support beam loaded to Underground Passage O 0 13823 0 13920 *A wooden support beam loaded to Underground Passage O 0 13823 0 13920 *A wooden support beam loaded to Underground Passage O 0 13823 0 13920 *A wooden support beam loaded to Underground Passage O 0 13806 0 13921 *Set of stairs loaded to Passage End M 0 13808 10 13923 1 *Load a blind worm M 0 13806 2 13925 1 *Load a dark spirit E 0 13812 0 12 *A twisted mass of shadows is loaded about the shoulders of a dark spirit E 0 13813 0 16 *A condensed mass of shadows is loaded wielded of a dark spirit M 0 13807 1 13934 1 *Load a darkly clad man E 0 13815 0 12 *A murky ebon cloak is loaded about the shoulders of a darkly clad man E 0 13816 0 10 *A pair of steel-plated vambraces is loaded on the arms of a darkly clad man E 0 13817 0 7 *A pair of steel-plated greaves is loaded on the legs of a darkly clad man E 0 13818 0 5 *An ebony steel breastplate is loaded on the body of a darkly clad man E 0 13819 0 8 *A pair of soft black boots is loaded on the feet of a darkly clad man E 0 13820 0 6 *A dark leather cowl is loaded over the head of a darkly clad man E 0 13821 0 16 *A scorched longsword is loaded wielded of a darkly clad man G 0 13847 0 *A travellers glyph is given to a darkly clad man O 0 13807 0 13935 *A gap loaded to Flooded Riverbank M 0 13811 1 13945 1 *Load {x M 0 13953 16 13952 1 *Load a spawn of Charybdis M 0 13955 1 13955 1 *Load a swift current M 0 13952 16 13956 1 *Load a spawn of Charybdis M 0 13956 1 13956 1 *Load a swift current M 0 13957 1 13957 1 *Load a swift current M 0 13958 1 13958 1 *Load a swift current M 0 13950 6 13959 1 *Load an offspring of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13951 36 13959 6 *Load a head of Scylla M 0 13959 1 13959 1 *Load a swift current M 0 13960 1 13960 1 *Load a swift current M 0 13961 1 13961 1 *Load a swift current M 0 13952 16 13962 1 *Load a spawn of Charybdis M 0 13962 1 13962 1 *Load a swift current M 0 13953 7 13963 1 *Load a spawn of Charybdis M 0 13963 1 13963 1 *Load a swift current M 0 13953 7 13964 1 *Load a spawn of Charybdis M 0 13952 16 13965 1 *Load a spawn of Charybdis M 0 13952 16 13967 1 *Load a spawn of Charybdis M 0 13967 1 13967 1 *Load a swift current M 0 13952 16 13969 1 *Load a spawn of Charybdis M 0 13969 1 13969 1 *Load a swift current M 0 13970 1 13970 1 *Load a swift current M 0 13952 16 13971 1 *Load a spawn of Charybdis M 0 13971 1 13971 1 *Load a swift current M 0 13950 6 13972 1 *Load an offspring of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13951 36 13972 6 *Load a head of Scylla M 0 13972 1 13972 1 *Load a swift current M 0 13952 16 13973 1 *Load a spawn of Charybdis M 0 13973 1 13973 1 *Load a swift current M 0 13950 6 13974 1 *Load an offspring of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13951 36 13974 6 *Load a head of Scylla M 0 13974 1 13974 1 *Load a swift current M 0 13952 16 13975 1 *Load a spawn of Charybdis M 0 13975 1 13975 1 *Load a swift current M 0 13953 7 13976 1 *Load a spawn of Charybdis M 0 13976 1 13976 1 *Load a swift current O 0 13976 0 13976 *A funnel loaded to In the Turmoil M 0 13952 16 13977 1 *Load a spawn of Charybdis M 0 13977 1 13977 1 *Load a swift current M 0 13978 1 13978 1 *Load a swift current M 0 13953 7 13979 1 *Load a spawn of Charybdis M 0 13952 16 13980 1 *Load a spawn of Charybdis M 0 13980 1 13980 1 *Load a swift current M 0 13950 6 13981 1 *Load an offspring of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13951 36 13981 6 *Load a head of Scylla M 0 13981 1 13981 1 *Load a swift current M 0 13950 1 13982 1 *Load an offspring of Scylla M 0 13982 1 13982 1 *Load a swift current M 0 13983 1 13983 1 *Load a swift current M 0 13953 7 13984 1 *Load a spawn of Charybdis M 0 13984 1 13984 1 *Load a swift current M 0 13952 16 13985 1 *Load a spawn of Charybdis M 0 13986 1 13986 1 *Load a swift current M 0 13952 16 13987 1 *Load a spawn of Charybdis M 0 13987 1 13987 1 *Load a swift current M 0 13950 6 13988 1 *Load an offspring of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13951 36 13988 6 *Load a head of Scylla M 0 13988 1 13988 1 *Load a swift current M 0 13950 6 13989 1 *Load an offspring of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13951 36 13989 6 *Load a head of Scylla M 0 13989 1 13989 1 *Load a swift current M 0 13952 16 13990 1 *Load a spawn of Charybdis M 0 13991 1 13991 1 *Load a swift current M 0 13953 7 13992 1 *Load a spawn of Charybdis M 0 13992 1 13992 1 *Load a swift current O 0 13998 0 13998 *A sea-green annulet loaded to Inside the Funnel S #SHOPS 13811 0 0 0 0 0 100 100 0 23 13954 0 0 0 0 0 100 100 0 23 13955 0 0 0 0 0 100 100 0 23 13956 0 0 0 0 0 100 100 0 23 13957 0 0 0 0 0 100 100 0 23 13958 0 0 0 0 0 100 100 0 23 13959 0 0 0 0 0 100 100 0 23 13960 0 0 0 0 0 100 100 0 23 13961 0 0 0 0 0 100 100 0 23 13962 0 0 0 0 0 100 100 0 23 13963 0 0 0 0 0 100 100 0 23 13966 0 0 0 0 0 100 100 0 23 13967 0 0 0 0 0 100 100 0 23 13968 0 0 0 0 0 100 100 0 23 13969 0 0 0 0 0 100 100 0 23 13970 0 0 0 0 0 100 100 0 23 13971 0 0 0 0 0 100 100 0 23 13972 0 0 0 0 0 100 100 0 23 13973 0 0 0 0 0 100 100 0 23 13974 0 0 0 0 0 100 100 0 23 13975 0 0 0 0 0 100 100 0 23 13976 0 0 0 0 0 100 100 0 23 13977 0 0 0 0 0 100 100 0 23 13978 0 0 0 0 0 100 100 0 23 13979 0 0 0 0 0 100 100 0 23 13980 0 0 0 0 0 100 100 0 23 13981 0 0 0 0 0 100 100 0 23 13982 0 0 0 0 0 100 100 0 23 13983 0 0 0 0 0 100 100 0 23 13984 0 0 0 0 0 100 100 0 23 13986 0 0 0 0 0 100 100 0 23 13987 0 0 0 0 0 100 100 0 23 13988 0 0 0 0 0 100 100 0 23 13989 0 0 0 0 0 100 100 0 23 13991 0 0 0 0 0 100 100 0 23 13992 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #13700 mob oload 13701 mob drop rock mob echo A large boulder rolls away from the rock guardians lifeless corpse!!!! ~ #13701 if rand 50 mob remember $n mob delay 1 endif ~ #13702 mob goto $q mob trans $q 13711 mob goto 13711 mob ech Strange magics pull $q back into battle. kill $q forget $q ~ #13703 mob oload 13702 ~ #13704 if wears $n glyph say Greetings Traveller, below is a newly discovered cavern. Good Luck exploring!!!! else if carries $n glyph say You do not proudly bear the mark of a traveller. You cannot pass! else say HALT! Only a true traveller can explore below! endif endif ~ #13705 if wears $n glyph say You are a true traveller, good luck below! mob transfer $n 13714 else say You shall not pass! endif ~ #13706 if rand 85 mob oload 13845 else if rand 70 mob oload 13841 else if rand 35 mob oload 13837 else if rand 15 mob oload 13833 else mob oload 13829 ~ #13707 if wears $n glyph mob call 13706 else mob oload 13829 endif ~ #13800 mob echo The goblin strains against his chains reaching for the table mob echo The goblin snarls, 'Gimme the leg!' mob echo The goblin snarls, 'Ill tell you secrets!' mob mload 13801 mob purge sleeping ~ #13801 mob echo The goblin gobbles down the turkey leg. mob delay 5 mob echo The goblin sits down and thinks. mob delay 3 mob echo The goblin uses the bone to pick the lock on his chains. mob delay 2 mob echo The goblin snarls, 'Thank you! Enter a tunnel along the eastern wall and if asked say skul!' mob delay 2 mob echo The goblin scampers off disappearing into the shadows. mob purge $i ~ #13802 mob echo The goblin strains against his chains reaching for the table. mob echo The goblin snarls, 'Gimme the leg!' mob echo The goblin snarls, 'Ill tell you secrets!' ~ #13803 mob echo The goblin curls up and goes to sleep. mob mload 13800 mob purge starving ~ #13804 mob purge sleeping ~ #13805 if level $n < 101 say greetings young one you may pass. else if wears $n glyph say Greetings Traveller, may you always have safe journies. else if carries $n glyph say Present your glyph and you shall pass. else say Halt! Say the phrase or you shall not pass! endif endif ~ #13806 say ah a true traveller indeed, you may pass! give glyph $n mob transfer $n 13935 ~ #13807 if level $n < 101 say you may pass little one. mob transfer $n 13935 else if wears $n glyph say You wear the glyph of a traveller, you may pass. mob transfer $n 13935 else say You shall not pass! mob kill $n endif ~ #13808 if carries $n glyph say You have already earned your glyph, present it to proceed. else if wears $n glyph say You have already earned your glyph, present it to proceed. else say impressive you are a true explorer, this glyph will allow passage in the future mob oload 13847 give glyph $n mob junk glyph endif endif ~ #13809 if wears $n glyph mob echo A shade hisses, 'greetings protected one' else if level $n < 101 say You may passss, little one. else backstab $n endif endif ~ #13810 ~ #13811 mob flee ~ #13812 mob echo As you step forward, the path disppears beneath your feet sending you tumbling into a deep pit. mob transfer $n 13944 ~ #13814 if rand 25 if rand 30 mob oload 13826 else if rand 35 mob oload 13827 else if rand 40 mob oload 13828 else if rand 45 mob oload 13829 else if rand 35 mob oload 13830 else if rand 40 mob oload 13831 else if rand 45 mob oload 13832 else if rand 50 mob oload 13833 else if rand 40 mob oload 13834 else if rand 45 mob oload 13835 else if rand 50 mob oload 13836 else if rand 55 mob oload 13837 else if rand 45 mob oload 13838 else if rand 50 mob oload 13839 else if rand 55 mob oload 13840 else if rand 60 mob oload 13841 else if rand 50 mob oload 13842 else if rand 55 mob oload 13843 else if rand 60 mob oload 13844 else if rand 65 mob oload 13845 else else if rand 99 if rand 99 if rand 99 mob oload 13846 ~ #13815 if rand 15 if rand 35 mob call 13816 self else if rand 40 mob call 13817 self else if rand 45 mob call 13818 self else if rand 60 mob call 13819 self else if rand 75 mob call 13820 self ~ #13816 if rand 85 mob oload 13829 else if rand 70 mob oload 13828 else if rand 55 mob oload 13827 else mob oload 13826 ~ #13817 if rand 85 mob oload 13833 else if rand 70 mob oload 13832 else if rand 55 mob oload 13831 else mob oload 13830 ~ #13818 if rand 85 mob oload 13837 else if rand 70 mob oload 13836 else if rand 55 mob oload 13835 else mob oload 13834 ~ #13819 if rand 85 mob oload 13841 else if rand 70 mob oload 13840 else if rand 55 mob oload 13839 else mob oload 13838 ~ #13820 if rand 96 mob oload 13846 else if rand 85 mob oload 13845 else if rand 70 mob oload 13844 else if rand 55 mob oload 13843 else mob oload 13842 ~ #13950 if isnpc $n break else mob kill $n end if ~ #13955 if rand 90 mob echo A current hits $n pushing $m to the west. mob transfer $n 13952 ~ #13956 if rand 90 mob echo A current hits $n pushing $m to the south. mob transfer $n 13957 ~ #13957 mob transfer charybdis 13956 mob echo A current hits $n pushing $m to the south. mob transfer $n 10603 mob force $n sit ~ #13958 if rand 90 mob echo A current hits $n pushing $m to the west. mob transfer $n 13953 ~ #13959 if rand 90 if rand 75 mob echo A current hits $n pushing $m to the west. mob transfer $n 13958 else if rand 75 mob echo A current hits $n pushing $m to the south. mob transfer $n 13956 else if rand 75 mob echo A current hits $n pushing $m to the east. mob transfer $n 13962 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13960 ~ #13960 if rand 90 mob echo A current hits $n pushing $m to the south. mob transfer $n 13959 ~ #13961 if rand 90 mob echo A current hits $n pushing $m to the north. mob transfer $n 13962 ~ #13962 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the west. mob transfer $n 13959 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13963 ~ #13963 if rand 90 mob echo A current hits $n pushing $m to the west. mob transfer $n 13960 ~ #13966 if rand 90 if rand 66 mob echo A current hits $n pushing $m to the west. mob transfer $n 13962 else if rand 66 mob echo A current hits $n pushing $m to the north. mob transfer $n 13967 else mob echo A current hits $n pushing $m to the east. mob transfer $n 13971 ~ #13967 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the west. mob transfer $n 13963 else mob echo A current hits $n pushing $m to the south. mob transfer $n 13966 ~ #13968 if rand 90 mob echo A current hits $n pushing $m to the east. mob transfer $n 13973 ~ #13969 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the west. mob transfer $n 13964 else mob echo A current hits $n pushing $m to the south. mob transfer $n 13968 ~ #13970 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the west. mob transfer $n 13965 else mob echo A current hits $n pushing $m to the south. mob transfer $n 13969 ~ #13971 if rand 90 mob echo A current hits $n pushing $m to the east. mob transfer $n 13976 ~ #13972 if rand 90 if rand 66 mob echo A current hits $n pushing $m to the west. mob transfer $n 13967 else if rand 66 mob echo A current hits $n pushing $m to the south. mob transfer $n 13971 else mob echo A current hits $n pushing $m to the east. mob transfer $n 13977 ~ #13973 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the north. mob transfer $n 13974 else mob echo A current hits $n pushing $m to the east. mob transfer $n 13979 ~ #13974 if rand 90 if rand 75 mob echo A current hits $n pushing $m to the west. mob transfer $n 13969 else if rand 75 mob echo A current hits $n pushing $m to the south. mob transfer $n 13973 else if rand 75 mob echo A current hits $n pushing $m to the east. mob transfer $n 13980 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13975 ~ #13975 if rand 90 if rand 66 mob echo A current hits $n pushing $m to the west. mob transfer $n 13970 else if rand 66 mob echo A current hits $n pushing $m to the south. mob transfer $n 13974 else mob echo A current hits $n pushing $m to the east. mob transfer $n 13981 ~ #13976 if rand 90 if rand 75 mob echo A current hits $n pushing $m to the west. mob transfer $n 13971 else if rand 75 mob echo A current hits $n pushing $m to the south. mob transfer $n 13975 else if rand 75 mob echo A current hits $n pushing $m to the east. mob transfer $n 13982 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13977 ~ #13977 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the north. mob transfer $n 13978 else mob echo A current hits $n pushing $m to the west. mob transfer $n 13972 ~ #13978 if rand 90 mob echo A current hits $n pushing $m to the east. mob transfer $n 13984 ~ #13979 if rand 90 mob echo A current hits $n pushing $m to the north. mob transfer $n 13980 ~ #13980 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the north. mob transfer $n 13981 else mob echo A current hits $n pushing $m to the west. mob transfer $n 13974 ~ #13981 if rand 90 if rand 75 mob echo A current hits $n pushing $m to the west. mob transfer $n 13975 else if rand 75 mob echo A current hits $n pushing $m to the south. mob transfer $n 13980 else if rand 75 mob echo A current hits $n pushing $m to the east. mob transfer $n 13987 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13982 ~ #13982 if rand 90 if rand 66 mob echo A current hits $n pushing $m to the west. mob transfer $n 13976 else if rand 66 mob echo A current hits $n pushing $m to the south. mob transfer $n 13981 else mob echo A current hits $n pushing $m to the east. mob transfer $n 13988 ~ #13983 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the south. mob transfer $n 13982 else mob echo A current hits $n pushing $m to the west. mob transfer $n 13977 ~ #13984 if rand 90 mob echo A current hits $n pushing $m to the south. mob transfer $n 13983 ~ #13985 ~ #13986 if rand 90 mob echo A current hits $n pushing $m to the north. mob transfer $n 13987 ~ #13987 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the north. mob transfer $n 13988 else mob echo A current hits $n pushing $m to the west. mob transfer $n 13981 ~ #13988 if rand 90 if rand 75 mob echo A current hits $n pushing $m to the west. mob transfer $n 13982 else if rand 75 mob echo A current hits $n pushing $m to the south. mob transfer $n 13987 else if rand 75 mob echo A current hits $n pushing $m to the east. mob transfer $n 13992 else mob echo A current hits $n pushing $m to the north. mob transfer $n 13989 ~ #13989 if rand 90 if rand 50 mob echo A current hits $n pushing $m to the west. mob transfer $n 13983 else mob echo A current hits $n pushing $m to the south. mob transfer $n 13988 ~ #13991 if rand 90 mob echo A current hits $n pushing $m to the north. mob transfer $n 13992 ~ #13992 if rand 90 mob echo A current hits $n pushing $m to the west. mob transfer $n 13988 ~ #0 #$