asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Midgaard~
Builders Skahld~
VNUMs 2900 3399
Continent 1
Mobtier 0
Credits [ ALL  ] Diku  Midgaard~
Security 9
Flags 0
End

#MOBILES
#2900
berserker~
a berserker~
A berserker is here, trying to whip himself into a frenzy.
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#2901
prophet~
the prophet~
The prophet stands here mumbling about your future.
~
The prophet says '{6You will die!  It is inevitable!  I foresee it!{0
The prophet throws back his head cackling in insane glee!
~
human~
ABI 0 0 0 0
150 0 100d100+40000 0d0+0 100d100+500 none
0 0 0 0
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GRALL 3000 100~
#2910
statue trivia~
a statue of Krull~
A statue of {$<{!Krull{$>{0 with the most trivia questions answered {#[{^15{#]{0 is erected here.
~
~
human~
AB 0 0 0 0
130 250 100d100+5000 50d50+5000 20d20+100 none
-30 -30 -30 -30
DEFK LPQR AB 0
stand stand none 20000
H ABCD medium unknown
F for AMV
F par EFGHIJK
V -1
A -1
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
human~
ABV D 0 900 0
46 300 1d1+19999 1d1+999 30d30+200 magic
-15 -15 -15 -15
AF ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
human~
ABV 0 0 900 0
46 300 1d1+19999 1d1+99 30d30+200 beating
-15 -15 -15 -15
CDF ABCD 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
human~
ABV 0 0 900 0
46 300 1d1+19999 1d1+99 30d30+200 beating
-15 -15 -15 -15
EFJ ABCD 0 0
stand stand male 10000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3003
weaponsmith~
the weaponsmith~
A weaponsmith.
~
A young weaponsmith, who still has lots to learn.
~
human~
ABTV 0 0 900 0
45 300 1d1+19999 1d1+99 30d30+200 punch
-15 -15 -15 -15
CEIK ABCD 0 0
stand stand male 25000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3004
armourer armorer~
the armourer~
An armourer stands here.
~
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
human~
ABV 0 0 900 0
45 300 1d1+19999 1d1+99 30d30+200 punch
-15 -15 -15 -15
CEFJKN ABCD 0 0
stand stand male 3000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3005
thief~
the thief~
A {Dthief{x, all dress in {Dblack{x.
~
Well COUNT your money!
~
human~
ACHS PQ 0 -100 0
16 1 6d8+80 1d1+99 1d5+1 punch
2 4 3 7
EFJN 0 0 0
stand stand either 3200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3006
captain~
the captain~
A {7retired {^captain{x stands here, selling boats.{x
~
This captain has killed more sharks than you have eaten peas.
~
human~
ABTV 0 0 900 0
46 300 1d1+19999 1d1+99 1d8+32 beating
-15 -15 -15 -15
CEI ABCD 0 0
stand stand male 1300
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3007
sailor~
the {7sa{6il{7or{0~
A sailor stands here, waiting to train you.
~
He looks like a strong, fit sailor.
~
human~
ABJTV 0 0 900 0
45 5 1d1+999 1d1+99 1d4+23 beating
-15 -15 -15 -15
FHJN ABCD 0 0
stand stand male 9000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3008
boy~
the pet shop boy~
A pet shop boy is here, humming gently.
~
He is young and close-cropped and looks quite happy.
~
human~
ABV 0 0 900 0
45 300 1d1+19999 1d1+99 30d30+200 punch
-15 -15 -15 -15
0 ABCD 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3009
jeweller~
the {^je{&wel{&l{^er{0~
The jeweller is standing behind the desk.
~
He is fat and has a content although watchful look on his face.
~
human~
ABV 0 0 900 0
50 300 1d1+19999 1d1+99 30d30+200 slap
-15 -15 -15 -15
AF ABCDEFGIJKMOS 0 0
stand stand male 8000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.
~
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
human~
ABV 0 0 900 0
45 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
AFN ABCD 0 0
stand stand female 45000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3011
great wolf fenrir~
{rF{de{Dnr{di{rr{x~
The Great Wolf, {rF{de{Dnr{di{rr{0, stands here growling softly.
~
~
dog~
ABTV CDFJVZ EH -1000 3000
175 200 100d100+30000 1d1+499 15d15+180 crush
-25 -25 -25 -15
ACDEFHIKLNOQT ABP CD 0
stand stand male 15000
AGV ABCDEFHJKLQTUV huge unknown
S 1
V -1
A -1
M DELAY 2901 100~
M GRALL 2903 100~
M EXALL 2905 0~
#3012
healer~
the {&he{7al{&er{0~
A {&he{7al{&er{0 is here, selling spells.
~
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
human~
ABQVa DF H 1000 0
300 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3013
inn keeper~
the Inn Keeper~
The Inn Keeper is sitting at his desk.
~
He is rather old and looks as if his life is boring.
~
human~
ABG CDEFGIJ 0 500 0
100 100 100d100+100 100d100+100 100d100+100 wrath
0 0 0 0
F 0 0 0
stand stand male 300000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3020
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
unique~
ABKRV DEFZ 0 1000 0
71 0 1d1+1999 1d1+999 3d8+24 magic
-15 -15 -15 -15
FG ABCD 0 0
stand stand female 0
0 0 medium unknown
V -1
A -1
#3021
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
human~
ABKQV CDEFZ H 1000 0
71 0 1d1+1999 1d1+999 3d8+24 divine
-15 -15 -15 -15
EFHIK ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3022
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
human~
unique~
ABKSV DFZ 0 1000 0
72 0 1d1+1999 1d1+199 3d8+24 punch
-15 -15 -15 -15
BEFHJN ABCD 0 0
stand stand female 0
0 0 medium unknown
V -1
A -1
#3023
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
dwarf~
ABJKTVb DFJ 0 1000 0
71 0 1d1+1999 1d1+199 3d8+24 beating
-20 -20 -20 -20
ACDEIK ABCD LQ R
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.
~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
unique~
ABRTV D B 800 0
59 5 1d1+999 1d1+499 10d4+10 magic
-10 -10 -10 -8
AEG AB CD 0
stand stand male 11800
0 0 medium unknown
V -1
A -1
#3025
templar~
the knight templar~
A knight templar is guarding the entrance.
~
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
human~
ABQTV DJ 0 800 0
60 5 1d1+999 1d1+499 5d8+10 divine
-10 -10 -10 -7
DEIK AB CD 0
stand stand male 12000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3026
assassin~
the assassin~
An assassin is guarding the entrance.
~
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
human~
ABSTV DFPQ 0 800 0
59 8 1d1+999 1d1+99 4d10+12 pierce
-12 -12 -12 -6
BEFJN AB CD 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3027
knight~
the knight~
A knight is guarding the entrance.
~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
human~
ABTV DF 0 800 0
60 10 1d1+999 1d1+199 11d4+10 punch
-10 -10 -10 -4
ACDEHIK AB CD 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3028
woodsman~
the woodsman~
A woodsman is guarding the entrance.
~
He is an expert woodsman dressed in buckskins.  His duty is to protect
the Guild of Rangers and his extreme skill along with his very sharp spear
make him a deadly opponent.
~
human~
ABETV DF 0 100 0
60 10 1d1+999 1d1+199 11d4+10 punch
-10 -10 -10 -4
ACDEHIK AB CD 0
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3029
dryad~
the dryad~
A dryad is guarding the entrance.
~
She is an experienced druid who has specialized in the field of Magic.
She is here to guard the Druid's Guild and her superior knowledge of
offensive as well as defensive spells make her a deadly opponent.
~
human~
ABLRTV D B 800 0
59 5 1d1+999 1d1+499 10d4+10 magic
-10 -10 -10 -8
AEG AB CD 0
stand stand female 9500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3030
zombie~
the zombie~
A zombie is guarding the entrance.
~
It is here to guard the Vampire's Guild, and it's unwavering devotion
to it's masters makes it a deadly opponent.
~
human~
ABOPTV D B -800 0
59 5 1d1+999 1d1+499 10d4+10 magic
-10 -10 -10 -8
AEG AB CD 0
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
human~
ABV 0 0 900 0
45 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN ABLQ CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
human~
ABV 0 0 900 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3042
waiter~
the waiter~
A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
~
human~
ABRV D 0 600 0
45 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with God.
~
~
human~
ABQV 0 0 600 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.
~
~
human~
ABSV 0 0 600 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.
~
~
human~
ABTV 0 0 600 0
45 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
BFHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
human~
ABSV 0 0 600 0
46 2 1d1+499 1d1+99 1d8+18 beating
-8 -8 -8 -4
BEFJN AB CD 0
stand stand male 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3060
cityguard guard~
the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 stands here.
~
A big, strong, helpful, trustworthy guard.
~
human~
ACGT 0 0 1000 3000
30 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 6000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
~
human~
AGH 0 0 900 0
2 0 2d6+10 1d1+99 1d5+0 pound
10 10 10 10
ABCEFGHIJKOU 0 0 C
stand stand either 400
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3062
smelly fido dog the dumb~
The Mutt~
A {3s{0m{#el{0l{3y{x, dumb dog is here.
~
A really disgusting smelling dog stands here eating trash
 foul stench clouds flow from its fur while garbage hangs from its mouth
 Engraved on a collar arew the scratched out letters F:clo
~
fido~
AFGHU 0 0 -200 0
0 0 1d6+1 1d1+99 1d4+0 bite
10 10 10 10
FR 0 0 CM
stand stand either 100
ABGV ACDEFHJKQV small unknown
V -1
A -1
#3063
vagabond~
the vagabond~
A vagabond is here, looking for victims.
~
He looks pretty mean.
~
human~
ACS 0 0 -200 0
10 1 2d6+60 1d1+99 1d6+1 punch
7 5 5 10
BJNQ 0 0 C
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3064
drunk~
the drunk~
A singing, happy drunk wanders around, singing about Moria.
~
A drunk who seems to be too happy, and to carry too much money.
~
human~
AG 0 0 400 0
4 -1 2d6+22 1d1+99 1d6+0 beating
8 8 8 10
U 0 0 C
stand stand male 800
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3065
beggar street performer~
the {*s{7t{&re{7e{&t {!p{%er{5for{%me{!r{x~
A {*s{7t{&re{7e{&t {!p{%er{5for{%me{!r{x is here singing for money, just drop coins in his hat.
~
The streetperformer is singing in hopes you will give generously.
~
human~
AB 0 0 400 0
2 0 2d6+10 1d1+99 1d5+0 beating
8 8 8 10
FJNU 0 0 C
stand stand female 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3066
cat~
an alley cat~
An alley cat hisses at you.
~
The alley cat is half starved and more than a little feral.
~
dog~
AFGHU Z 0 -200 0
0 1 1d6+4 1d1+99 1d4+1 claw
8 8 8 9
DFHR B 0 C
stand stand either 100
AGV ACDEFHJKQUV small unknown
V -1
A -1
#3067
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3068
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
30 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3069
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 is here, guarding the mayor.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT Q B 1000 3000
40 4 20d20+200 1d1+199 2d4+7 punch
-4 -6 -6 0
CDEHKLTU 0 C 0
stand stand male 8000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3070
shopkeeper old man~
the ancient potion-brewer~
An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
He looks very dangerous.  I wouldn't try to rob him.
~
human~
ABQRV DEF 0 1000 0
64 300 1d1+19999 1d1+999 30d30+200 magic
-15 -15 -15 -15
FGH ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3071
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 is here, guarding the gate alertly.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3072
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 is here, guarding the gate.  He is half asleep.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
30 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3090
kitten cat pet~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
dog~
ABUV Z 0 400 0
2 2 2d6+11 1d1+99 1d4+0 scratch
8 8 8 10
FH 0 C 0
stand stand either 0
AGV ACDEFHJKQUV tiny unknown
V -1
A -1
#3091
puppy dog pet~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
dog~
ABUV F 0 400 0
5 2 4d6+25 1d1+99 1d6+0 bite
7 7 7 10
HN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV small unknown
V -1
A -1
#3092
beagle dog pet~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
dog~
ABUV F 0 400 0
9 3 3d12+50 1d1+99 1d6+0 bite
5 5 5 9
HN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV small unknown
V -1
A -1
#3093
rottweiler dog pet~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
dog~
ABUV F 0 400 0
14 3 6d10+60 1d1+149 2d4+1 bite
4 4 4 8
CDHL 0 C 0
stand stand either 0
AGV ACDEFHJKUV medium unknown
V -1
A -1
#3094
wolf pet~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
wolf~
ABUV FZ 0 0 0
18 3 6d10+80 1d1+99 2d5+1 bite
4 4 4 8
CFH 0 C 0
stand stand either 0
AGV ACDEFJKQV medium unknown
V -1
A -1
#3095
eagle bird pet~
the eagle~
A loyal eagle circles overhead.
~
The eagle looks like a strong fierce fighter.
~
song bird~
ABIUV FTZ 0 0 0
23 3 6d10+130 1d1+99 2d5+3 claw
0 0 0 8
FHN 0 C 0
stand stand either 0
AGW ACDEFHKPU small unknown
V -1
A -1
#3096
lion pet~
the lion~
A large, faithful lion is here.
~
The great lion looks very fierce.
~
dog~
ABIUV FZ 0 0 0
30 2 4d9+205 1d1+99 2d8+3 chomp
-2 -2 -2 7
CFH 0 C 0
stand stand either 0
AGV ACDEFHJKQUV medium unknown
V -1
A -1
#3097
tiger pet~
the tiger~
A great, loyal tiger is here.
~
The large, striped tiger looks like a savage fighter.
~
dog~
ABIUV FZ 0 0 0
40 3 4d9+325 1d1+99 4d4+5 claw
-4 -4 -4 6
CFHMN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV medium unknown
V -1
A -1
#3100
maid~
the maid~
The maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
human~
ABV 0 0 1000 0
46 2 1d1+499 1d1+99 1d8+12 beating
-15 -15 -15 -15
FG AB CD 0
stand stand female 4600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.
~
The sexton looks like he is relaxing after another grave-digging job.
~
human~
ABH 0 0 800 0
6 0 2d6+35 1d1+99 1d7+0 punch
7 7 7 10
0 0 0 C
sit sit male 600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3121
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
water fowl~
ABU Tb 0 1000 0
1 0 2d6+10 1d1+99 1d5+0 peck
8 8 8 10
CFR 0 R C
stand stand either 100
AGW ACDEFHKP small unknown
V -1
A -1
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
water fowl~
ABU Tb 0 1000 0
0 0 1d4+0 1d1+99 1d1+0 peckb
10 10 10 10
FR 0 R C
stand stand either 100
AGW ACDEFHKP tiny unknown
V -1
A -1
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
song bird~
AGHU T 0 1000 0
0 0 2d6+0 1d1+99 1d3+0 peck
10 10 10 10
FHR 0 0 C
stand stand either 100
AGW ACDEFHKP tiny unknown
V -1
A -1
#3124
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat.  It looks like it is enjoying life.
~
water fowl~
AGU Tb 0 1000 0
2 0 2d6+5 1d1+99 1d4+0 peckb
10 10 10 10
FR 0 R C
stand stand either 200
AGW ACDEFHKP small unknown
V -1
A -1
#3140
captain~
the captain~
The captain of the guard is looking very upset.
~
A big, strong, angry captain.
~
human~
ABCFT D 0 1000 3000
33 4 15d15+190 1d1+199 2d4+6 punch
-2 -2 -2 6
CDEHKLU 0 C 0
stand stand male 3300
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3141
cityguard guard~
the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0~
A {!c{1i{4t{$y{&g{$u{4a{1r{!d{0 stands here, looking very upset.
~
A big, strong, angry guard.
~
human~
ABCFT 0 0 1000 3000
29 3 15d15+10 1d1+149 2d4+4 punch
0 0 0 8
CDEHKLU 0 C 0
stand stand male 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3142
secretary~
the secretary~
A secretary is sitting at the desk.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
human~
AB 0 0 900 0
24 2 4d12+148 1d1+99 2d7+1 slap
0 0 0 8
FHI 0 0 0
sit sit female 2400
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand.
~
He is a stocky, middle-aged man with thin, grey hair.
~
human~
AB 0 N 900 3000
46 6 6d10+500 1d1+199 1d8+12 punch
-15 -15 -15 -15
EFNS AB CD 0
sleep stand male 4600
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3144
crier~
the town crier~
The town crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
human~
AH 0 0 900 0
2 0 2d6+10 1d1+99 1d5+0 slap
10 10 10 10
D 0 0 C
stand stand male 200
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3150
esme waitress~
Esme~
Esme the waitress hums to herself and wonders what you'd like to order.
~
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
human~
ABV 0 0 900 0
49 0 1d1+999 1d1+199 1d8+10 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 4900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3160
Melancholy~
Melancholy~
Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
human~
ABV 0 0 900 0
50 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3161
lister green tree snake~
Lister~
A green tree snake is sitting here on a pile of books.
~
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
snake~
ABV D 0 200 0
30 3 11d10+200 1d1+99 4d6+4 bite
-6 -5 -2 4
FHNR 0 FL I
stand stand male 3000
AGXYc ADEFKLQVX small unknown
V -1
A -1
#3162
otho money changer moneychanger~
Otho the Changer~
Otho the Money Changer sits behind his desk, waiting for your coins.
~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
human~
ABVd DF 0 900 0
50 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GREET 3334 50~
#3163
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
human~
ACHS PQ 0 -100 0
60 1 6d8+400 1d1+99 4d5+5 stab
2 4 3 7
EFJN 0 0 0
stand stand either 6000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3164
priest Hel~
the High Priest of Hel~
The High Priest of Hel is here, selling your damnation.
~
A tall man in the black robes of his office is here.  Type 'curse' to see
a listing of spells.  
~
human~
ABQVXa DF H -1000 0
30 0 1d1+999 1d1+999 2d4+30 drain
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3165
priest Odin~
the High Priest of Odin~
The High Priest of Odin is here, selling forgivness.
~
A tall man in the white robes of his office is here.
Type 'repent' to see a listing of spells. 
~
human~
ABQVZa DF H 1000 0
103 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3166
great serpent jormungand~
{BJo{crm{Bun{cgu{Bnd{x~
The Great Serpent, {BJo{crm{Bun{cgu{Bnd{0, is coiled up here.
~
~
snake~
ABTV CDFJVZ EH 1000 3000
150 200 100d100+30000 1d1+499 15d15+180 none
-25 -25 -25 -15
DEFHIKLNOQT ABP CDL I
stand stand male 15000
AGHMVXYc ABCDEFGHIJKLQVX medium unknown
S 1
V -1
A -1
M DELAY 2901 100~
M GRALL 2900 100~
M EXALL 2902 0~
#3167
healer~
the {7he{8al{7er{0~
A {7he{8al{7er{0 is here, selling spells.
~
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
human~
ABQVa DF H -1000 0
300 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3168
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
This is your master. A tall man with bulging muscles.  He smiles at
you pleasently
~
human~
ABEKV DF 0 1000 0
71 0 1d1+1999 1d1+199 3d8+24 beating
-20 -20 -20 -20
ACDEIK ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3169
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
unique~
ABKLV DEF 0 1000 0
71 0 1d1+1999 1d1+999 3d8+24 magic
-15 -15 -15 -15
FG ABCD 0 0
stand stand female 0
0 0 medium unknown
V -1
A -1
#3170
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
~
human~
ABKOPV DEFGJZ 0 -1000 0
71 0 1d1+1999 1d1+999 3d8+24 divine
-15 -15 -15 -15
EFHIK ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3171
waiter~
the waiter~
A burly waiter who appears to have seen his share of adventure.
~
~
human~
ABEV 0 0 -100 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3172
waitress~
the waitress~
A young waitress who's working her way through college.
~
~
human~
ABLV 0 0 600 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand female 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3173
waiter~
the waiter~
A green mist that vaguely resembles a lifeform.
~
~
human~
ABMOPV 0 0 -600 0
46 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3174
zombie undead pet~
the zombie~
A corpse is standing here.
~
The zombie follows its vampire master.
~
human~
ABIMNUV F 0 0 0
1 3 1d1+499 1d1+99 2d5+1 drain
4 4 4 8
CO M CFG N
stand stand none 0
ABHIMV ABCDEFGHIJKLV medium unknown
V -1
A -1
#3175
animated~
an animation~
An animated body part is here.
~
An animated body part is here.
~
unique~
ABMNU FT 0 -800 0
10 0 2d6+60 1d1+99 1d6+1 drain
4 4 4 3
U M CF N
stand stand none 0
0 0 tiny unknown
V -1
A -1
#3176
clem~
Clem~
Clem is here, selling objects of pain.
~
Clem is here, selling objects of pain.
~
human~
ABV 0 0 900 0
45 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEFJKN ABCD 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3177
mercy~
Mercy~
Mercy is here, selling adult supplies.
~
Mercy is here, selling adult supplies.
~
human~
ABV 0 0 900 0
45 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEFJKN ABCD 0 0
stand stand female 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3178
slave~
The slave~
A slave is here, she is waiting to fulfill your every need and desire.
~
~
human~
ABH 0 0 1000 0
5 0 2d6+35 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
rest rest female 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3179
slave~
The slave~
A slave is here, he is waiting to fulfill your every need and desire.
~
~
human~
ABH 0 0 1000 0
5 0 2d6+35 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
rest rest male 500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3180
guido guard~
Guido~
Guido is here, checking fake IDs.
~
A big, strong, helpful, braindead guard.
~
human~
ABT 0 0 1000 3000
30 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3181
demon undead pet~
a demon~
A demon is standing here. 
~
The demon follows its master. 
~
human~
ABIMNUV U 0 0 0
1 300 1d1+4999 1d1+99 25d25+100 wrath
20 20 20 25
CDO M 0 N
stand stand none 0
ABHIMV ABCDEFGHIJKLV giant unknown
V -1
A -1
#3182
watchguard guard~
the watchguard~
A watchguard is here, keeping a lookout.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3183
watchguard guard~
the watchguard~
A watchguard is here, keeping a lookout.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3184
watchguard guard~
the watchguard~
A watchguard is here, keeping a lookout.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3185
watchguard guard~
the watchguard~
A watchguard is here, keeping a lookout.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 0 1000 3000
29 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 2900
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3186
Urd norn questmaster~
{^Urd{0~
One of the Norns is here, Urd, initiating quests.
~
This Norn is named Urd, one of the three main ones who
determine the futures of all gods, and creatures. Urd
was the Norn who determined the fate. Her sisters are
Skuld, and Verdandi, who can be found throughtout the
realms.
~
human~
ABGLUV CDEFGJZc HNO 0 0
101 500 1d1+29999 1d1+29999 1d1+10000 divine
-200 -200 -200 -200
FK ABCDEFGHIJKLMNOPQRSTXYZ 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3187
sage conjurer~
the conjurer~
A powerful conjurer is here, offering to cast you away.
~
Type 'travel' to have me send you far, far away.
~
human~
ABGUV CFTUZb CDEHNO 0 0
101 0 1d1+29999 1d1+29999 100d100+100 divine
0 0 0 0
0 ABLQ 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3188
sage identifier~
the powerful sage~
A powerful sage is here, selling his abilities.
~
Type 'identify' to have me identify one of your items, for a price.
~
human~
AUV CFTUZb CDEHNO 0 0
101 0 1d1+29999 1d1+29999 100d100+1000 divine
0 0 0 0
0 ABCD 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M ENTRY 3002 100~
#3189
snake charmer~
the snake charmer~
A snake charmer is here, piping on a flute.
~
Becareful when fighting it! It can't charm only snakes *grin*
~
human~
ABG DF 0 0 0
15 0 6d11+107 6d11+107 3d4+9 none
3 3 3 3
EFK 0 0 0
stand stand either 1500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3190
the assassin~
the assassin~
An assassin lurks in the shadows.. waiting.
~
Watch out! It can kill in a single hit!!
~
human~
ABG DFQ 0 0 0
15 0 6d11+107 6d11+107 3d4+15 none
1 1 1 1
EFK 0 0 0
stand stand either 1500
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3191
charos necromancer lord general hel~
Charos~
Charos, Necromancer and Lord General of the Armies of Hel.
~
~
human~
A 0 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#3192
battlefalcon~
a Battle Falcon~
A battle falcon is here, circling high above the ground.
~
~
wyvern~
AIJKUVb DFTV 0 0 0
150 10 10d10+50 1d1+0 2d4+2 scratch
-10 -10 -10 -10
CFH R B 0
stand stand none 0
AGW ACDEFHJKPQ medium unknown
F imm L
F vul S
F for BZ
F par VX
V -1
A -1
#3193
flesh golem~
a flesh golem~
A golem constructed of body parts, flesh, and dark magic is here.
~
The product of dark magic practiced by someone with the powers 
of necromancy. This disgusting abomination is not quite alive, yet also not dead.
~
unique~
ABT 0 0 -1000 0
1 50 25d10+3000 4d10+100 3d6+8 pound
-15 -15 -15 -15
HU 0 EM H
stand stand none 0
IJ ABCDEFGH medium unknown
V -1
A -1
#3194
iron golem~
An {&Iron Golem{x~
A large golem made out of metal and flesh is here serving his master.
~
Put together by dark magic and skillfull hand-craft, this abomination is stronger than an ordinary golem.
Necromantic spells hold its flesh and metal parts together. Its skin is tough as armor.
~
human~
ABT DF 0 -1000 0
1 50 25d10+3000 4d10+100 25d25+125 pound
-40 -40 -40 -40
HKU 0 CD J
stand stand none 0
CHJM ABCDEFGHIJK large unknown
F for AV
V -1
A -1
#3195
bear pet~
a bear~
A bear is standing here.
~
The bear follows its master.
~
human~
ABIMNUV U 0 0 0
1 50 1d1+4999 1d1+99 28d28+0 claw
20 20 20 25
CDO ABI 0 H
stand stand none 0
ABHIMV ABCDEFGHIJKLV giant unknown
V -1
A -1
#3196
angel pet~
an angel~
An angel is standing here.
~
An angel follows its master.
~
human~
ABIMNTUV U 0 0 0
1 300 1d1+4999 1d1+99 25d25+100 wrath
20 20 20 20
CDO N 0 M
stand stand none 0
ABHIMV ABCDEFGHIJKLV giant unknown
V -1
A -1
#3197
greater demon pet~
a greater demon~
A greater demon is standing here.
~
The greater demon follows its master
~
human~
ABIMNTUV U 0 0 0
1 300 1d1+7000 1d1+99 25d25+225 wrath
4 4 4 8
CDEL M CFG 0
stand stand none 0
ABHIMV ABCDEFGHIJKLV giant unknown
V -1
A -1
#3200
bouncing ball big 99~
{@({3The{@) ({3Big{@) ({3Ball{@){x~
A big ball bounces along the road doing magic tricks.
~
A big ball, what do you expect?
~
lizardman~
AGM DEFJLVc 0 0 0
99 150 50d10+14500 10d10+100 6d25+45 none
-50 -50 -50 -50
0 0 CD 0
stand stand male 30000
AHMV ABCDEFGHIJKQ medium unknown
F aff b
V -1
A -1
M DEATH 3200 100~
#3201
bouncing ball medium 66~
{@({$The{@) ({$Medium{@) ({$Ball{@){x~
A medium sized ball bounces along the road doing magic tricks.
~
A bouncing ball, you expected something more?
~
human~
AFGM 0 0 0 0
66 100 50d10+8000 10d10+100 4d10+18 none
-30 -30 -30 -30
0 AB CD 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 3201 100~
#3202
bouncing ball small 33~
{@({!The{@) ({!Small{@) ({!Ball{@){x~
A small ball bounces along the road doing magic tricks.
~
A bouncing ball, you expected something more?
~
human~
AFGM 0 0 0 0
33 100 50d10+4000 10d10+100 4d10+18 none
-30 -30 -30 -30
0 AB CD 0
stand stand male 4000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3311
statue pk~
a shrine to Rache~
{$A statue of {$<{1Rache{$> the mighty {^R{*e{6n{7s{6h{*a{^i with {#[{^197{#] Pk's is erected here.{x
~
~
human~
AB 0 0 0 0
140 300 5d3000+15000 0d0+0 22d22+110 slash
-35 -35 -35 -35
CEFK LPQR AB 0
stand stand none 10000
H CK large unknown
F for AMV
F par ABDEFGHIJ
V -1
A -1
#3313
statue hours~
a statue of Mystical~
A statue of {%<{^Mystical{%>{x, the resident mud addict is here.
~
Isn't she so cute?! :)
~
human~
AB 0 0 0 0
110 200 5d3000+3400 0d0+0 20d20+100 none
-25 -25 -25 -25
CEFK LPQR AB 0
stand stand female 9000
H AC medium unknown
F for AMV
F par BDEFGHIJK
V -1
A -1
#3317
statue experience~
The statue of Niex~
A Statue of {B<{RNiex{B>{x the accumulator of {Y[{C2546166{Y]{x experience stands here.
~
A statue of the minotaur Zxintle stands here.  An incredibly powerful
bard who took entirely too long to level, eventually he became the vice
leader of the feared Renegades.  
~
centaur~
AB J 0 0 0
130 225 5d3000+8000 0d0+0 21d20+110 none
-20 -20 -20 -20
CEFK LPQR AB 0
stand stand male 10000
AHMNV ABCDEFGHIJKW large unknown
V -1
A -1
#3318
statue experience focus~
a statue of Bobby~
A statue of {3[{^Bobby{3]{x is standing here showing off his record of {3[{^925718{3]{x focus exp.
~
Sort'uv fat isn't he?  Fat and Lazy.
~
minotaur~
AB J 0 0 0
130 225 5d3000+8000 0d0+0 21d20+110 none
-20 -20 -20 -20
CEFK LPQR AB 0
stand stand male 10000
AHMV ABCDEFGHIJKW large unknown
V -1
A -1
#3320
aginir mage hunter~
Aginir~
Aginir the fabled chronos mage hunter is here.
~
{W+=============================+
{W||       {MAr{Bca{Cne S{Bha{Mrds{W       ||
{W||                           ||
{W|| {RGive me 10 (no more/less){W ||
{W|| {MAr{Bca{Cne S{Bha{Mrds{R and I will{W  ||
{W|| {RGive you 4 iquest points{W  ||
{W||                           ||
{W+=============================+{x
~
storm-giant~
AGd DFJZ H 0 0
179 0 1d1+100 0d0+0 0d0+0 none
0 0 0 0
0 ABJ 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium unknown
F vul P
S 1
V -1
A -1
M GIVE 4 3279~
M GIVE 16 62~
#3321
testmob~
(no short description)~
(no long description)
~
~
human~
AB 0 0 0 0
100 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#3322
testing~
(no short description)~
(no long description)
~
~
human~
A 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#3323
small goblin~
a small goblin~
A small goblin stands here awaiting his master's next command.
~
~
goblin~
ABIMNUV DFJU 0 0 0
160 200 1d1+12500 40d9+100 10d26+50 pound
-25 -25 -25 -25
FHIK AB LQ S
stand stand female 40000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3324
large goblin~
a large goblin~
A large goblin stands here ready todo his master's bidding.
~
~
goblin~
AIMNUV DFJU 0 0 0
175 300 1d1+15000 40d9+100 21d42+150 pound
-35 -35 -35 -35
CDFHIK AB LQ S
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3325
hulking goblin~
a hulking goblin~
A hulking goblin stands at the ready waiting for the next order.
~
~
goblin~
AIMNUV DFJU 0 0 0
180 300 1d1+20000 40d9+100 25d46+225 pound
-40 -40 -40 -40
CDFIK AB LQ S
stand stand female 30000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#3326
A large troll stands here waiting for command to attack.~
a cave troll~
A massive cave troll stands here ready to smash you with his massive fist.
~
~
troll~
ABIMNUV DJUc 0 0 0
190 350 1d1+27500 40d9+100 30d45+250 pound
-85 -85 -85 -85
CDI AB BELQ HK
stand stand male 30000
ABHMV ABCDEFGHIJKUV medium unknown
F aff F
V -1
A -1
#3327
large ogre~
a large ogre~
A large ogre stands here following the orders of his master.
~
~
ogre~
ABIMNTUV DFUZc 0 0 0
230 1000 1d1+32500 0d0+0 28d50+735 pound
-100 -100 -100 -100
CDJK 0 E PT
stand stand male 70000
AHMV BDFIJ huge unknown
F par ACEGHK
V -1
A -1
#3328
fade smirking general~
a tall fade~
A tall figure cloaked in black stands here working with a partner.
~
~
demon~
AIMNRSTUV JZc 0 0 0
250 2500 1d1+40000 0d0+0 28d50+735 slash
-125 -125 -125 -125
CDGHIJK LQST CDEM 0
stand stand male 100000
AHMV ABCDEFGHIJKQ medium unknown
F aff U
F vul NS
V -1
A -1
#0



#OBJECTS
#3000
barrel beer~
a barrel of beer~
A beer barrel has been left here.~
wood~
drink 0 A
300 300 'beer' 0 0
0 160 75 P
#3001
bottle beer~
a bottle of beer~
A beer bottle has been left here.~
glass~
drink 0 A
16 16 'beer' 0 0
0 10 5 P
#3002
bottle ale~
a bottle of ale~
A dark bottle of ale has been left here.~
glass~
drink 0 A
16 16 'ale' 0 0
0 20 6 P
#3003
bottle firebreather~
a bottle of firebreather~
A bottle of firebreather has been left here.~
glass~
drink 0 A
12 12 'firebreather' 0 0
0 10 25 P
#3004
bottle local~
a bottle of local specialty~
A dark bottle has been left here.~
glass~
drink 0 A
12 12 'local specialty' 0 0
0 10 11 P
#3005
fenrir claw~
{RF{De{rnr{Di{Rr{x's {RC{Dla{Rw{x~
Fenrir's mighty claws lies here, severed from its limb.~
steel~
weapon BI AN
mace 9 23 claw CEF
101 50 5000 P
A
19 10
A
1 2
#3006
stone~
A Clan Stone~
Somebody left their Clan Stone here.~
adamite~
food 0 A
5 5 0 0 0
0 20 0 P
#3007
pamplet~
a pamplet about the end of your life...trash~
A pamplet has been thrown on the ground, useless.~
unknown~
trash 0 A
0 0 0 0 0
0 0 10000 P
#3009
potpie pot pie~
a big pot pie~
A big pot pie has been left here.~
food~
food 0 A
12 8 0 0 0
50 20 22 P
#3010
pit donpit~
the donation pit~
A pit for sacrifices is in the center of the room.~
~
pit O 0
10000 0 0 1000 100
0 0 0 P
E
pit~
This is where you put money and items to help other travelers.
~
#3011
bread~
bread~
A loaf of bread is here. It doesn't look too stale.~
food~
food 0 A
18 12 0 0 0
0 10 9 P
#3012
cinnamon roll~
a cinnamon roll~
A piping hot cinnamon roll is here. It looks delicious!~
food~
food 0 A
8 3 0 0 0
20 10 16 P
#3013
cookies~
a batch of Sara's cookies~
A plate of chocolate chip cookies is here.~
food~
food 0 A
8 10 0 0 0
0 10 11 P
#3014
danish blueberry~
a {$blueberry danish{0~
A scrumptious {$blueberry{0 danish is here.~
food~
food 0 A
8 6 0 0 0
0 10 5 P
#3015
birthday cake~
a Birthday cake from the immortals~
A HUGE birthday cake with {RH{GA{YP{BP{MY {CB{WI{DR{RT{GH{YD{BA{MY {x From the Immortals of Asgardian Nightmare.~
cake~
pill A A
110 'bless' 'frenzy' 'giant strength' 'haste'
101 0 10 P
#3016
note announcement~
a posted note~
An announcement is tacked to the wall.~
unknown~
trash R 0
0 0 0 0 0
0 0 0 P
E
note~
Citizens of Midgard, a threat has arisen, trolls pour into our gates
daily scouting our defenses preparing for an attack.  No longer can you
afford to bicker among yourselves!  You must put aside your differences and
unite to fight back this invading horde!  Doom lingers at our doorstep, we
must unite and fight off this threat!  A leader must arise and bring us
VICTORY!  
 
The Mayor of Midgard
~
E
announcement~
Citizens of Midgard, a threat has arisen, trolls pour into our gates
daily scouting our defenses preparing for an attack.  No longer can you
afford to bicker among yourselves!  You must put aside your differences and
unite to fight back this invading horde!  Doom lingers at our doorstep, we
must unite and fight off this threat!  A leader must arise and bring us
VICTORY!  
 
The Mayor of Midgard
~
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
steel~
weapon 0 AN
dagger 5 5 stab 0
15 10 157 G
A
2 2
#3021
sword small~
a small sword~
A small sword lies here.~
steel~
weapon 0 AN
sword 5 5 slice 0
15 30 250 G
A
1 2
#3022
sword long~
a long sword~
A long sword has been left here.~
steel~
weapon 0 AN
sword 4 9 slash 0
18 50 610 G
A
18 -4
#3023
club~
a club~
A stout wooden club is here.~
wood~
weapon 0 AN
mace 9 3 pound 0
17 30 220 G
A
18 -1
A
19 5
#3024
mace heavy~
a mace~
A heavy iron mace is here.~
iron~
weapon 0 AN
mace 7 4 pound 0
17 100 390 G
A
19 9
#3025
axe hand~
a hand axe~
A small hand axe lies forgotten on the floor.~
iron~
weapon 0 AN
axe 9 5 chop 0
25 50 310 G
#3026
axe battle~
a battle axe~
A large steel axe rests on the ground.~
steel~
weapon 0 AN
axe 8 5 chop F
20 90 650 G
A
19 8
#3027
spear~
a spear~
A long spear leans against the wall.~
steel~
weapon 0 AN
staff 3 8 pierce 0
15 50 84 G
A
5 4
#3028
staff~
a wooden staff~
A stout wooden staff lies on the floor.~
wood~
weapon 0 AN
staff 3 13 pound F
17 40 580 G
A
17 -2
A
4 2
#3029
flail~
a flail~
A small iron flail is here.~
iron~
weapon 0 AN
flail 8 4 pound 0
18 50 77 G
A
17 1
#3030
torch~
a torch~
A large torch.~
wood~
light 0 A
0 0 BEF 0 0
0 30 4 G
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
brass~
light 0 A
0 0 BDEFGH 0 0
0 40 75 P
E
letters~
They say, "Use 'hold lantern' to activate."
~
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
#3032
bag~
a bag~
A small bag.~
leather~
container 0 A
50 0 0 5 100
0 10 9 G
#3033
box~
a box~
A small box.~
wood~
container 0 A
10 0 0 5 100
0 10 30 G
#3034
huge cubic~
a HUGE cubic zirconium~
A HUGE cubic zirconium rests here, reflecting the sunlight.~
gem~
treasure W AO
0 0 0 0 0
0 2 7500000 P
#3035
strange warpstone stone~
a {Gstrange{x warpstone~
A strange stone lies here, glowing.~
unknown~
warp_stone AS AO
0 0 0 0 0
15 1 10000 P
A
4 2
#3036
stranger demon stone~
a {Gstranger{x demon stone~
A stranger stone lies here, glowing.~
mineral~
demon_stone AS AO
0 0 0 0 0
15 1 10000 P
A
4 2
#3037
pike head stake~
a long pike~
The severed head of {CUrd{x sits atop a pike.~
wood~
trash R 0
0 0 0 0 0
0 0 0 P
E
head~
The now decaying head of {CUrd{x sits skewered atop the long pike.  On
the shaft a note scrawled in blood attracts your attention.  
~
E
note~
Let this serve notice to all who wish to stand in our way.  You will be
divided and conquered, you will be unable to stop the horde from regaining
what is rightfully ours.  
 
Arnok the scout master of the troll horde
~
E
pike~
The now decaying head of {CUrd{x sits skewered atop the long pike.  On
the shaft a note scrawled in blood attracts your attention.  
~
#3039
scroll cancellation~
a {7scroll{0 of {1can{3cellat{1ion{0~
A rolled vellum scroll is here.~
vellum~
scroll G AO
91 'cancellation' '' '' ''
17 10 3500 P
E
scroll~
Use this scroll to remove magical curses.
~
#3040
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 'identify' '' '' ''
13 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3041
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3042
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
33 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3043
ring protection~
a ring of protection~
an enchanted ring of protection sits on the floor.~
silver~
treasure G AB
0 0 0 0 0
15 10 640 P
A
20 -1
A
17 -2
E
ring~
It's a silver ring set with a gleaming moonstone.
~
#3044
wand magic missile missiles~
a wand of magic missiles~
a wooden stick lies on the ground.~
wood~
wand G AO
4 10 10 'magic missile' 0
3 10 320 P
E
wand~
It has a little note that says 'point this end at target'.
~
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
steel~
armor 0 AD
AB AB AB B B
9 160 850 G
A
12 65
#3046
bronze breast plate~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
bronze~
armor 0 AD
AD AD AD ABC AC
29 200 2100 G
A
13 31
#3047
bronze breast plate~
a special bronze breast plate~
A special bronze breast plate is lying on the ground.~
bronze~
armor 0 AD
AD AD AD ABC AC
29 200 2100 G
A
13 31
#3048
statue of fesdo~
a Statue of {RF{De{Rs{Dd{Ro{Dr{X~
A statue of {RF{De{Rs{Dd{Ro{Dr{X is here towering over you in all its {Yg{ylory{X~
unknown~
furniture ARY 0
0 0 0 0 0
110 1000 100000 P
E
statue~
This statue is a dedication to Fesdor, one of our most beloved Immortals.
On Febuary 21st 18:29 system time he deleted and retired into his real life.
We at Asgardian Nightmare/Distorted Illusions wish him well, and nothing but
the best. Semper Fidelis, my friend.
~
#3050
raft~
a raft~
A raft has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 750 400 A
E
raft~
The raft looks very primitive.
~
#3051
canoe~
a canoe~
A canoe has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 320 900 G
E
canoe~
The canoe is fairly light.
~
#3052
bracer strong leather~
a leather bracer~
A strong leather bracer is here.~
leather~
armor 0 AM
A A A 0 0
1 10 112 G
A
4 2
A
12 5
#3053
belt leather~
a leather belt~
A soft leather belt is here.~
leather~
armor 0 AL
A A A 0 0
1 10 136 G
A
18 7
#3054
girdle leather~
a leather girdle~
A wide leather girdle is here.~
leather~
armor 0 AL
A A A 0 A
1 20 220 G
A
18 7
#3055
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#3060
jerkin leather~
a leather jerkin~
A leather jerkin is lying on the ground.~
leather~
armor 0 AD
A A A 0 0
1 50 270 G
A
19 7
#3061
cap leather~
a leather cap~
A leather cap is lying on the ground.~
leather~
armor 0 AE
A A A 0 0
1 10 136 G
A
19 7
#3062
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
leather~
armor 0 AF
A A A 0 0
1 50 136 G
A
19 7
#3063
boots leather~
a pair of leather boots~
A pair of leather boots lies here.~
leather~
armor 0 AG
A A A 0 0
1 30 136 G
A
19 7
#3064
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
leather~
armor 0 AH
A A A 0 0
1 10 136 G
A
19 7
#3065
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
leather~
armor 0 AI
A A A 0 0
1 30 136 G
A
19 7
#3066
jerkin hard leather~
a hard leather jerkin~
A hard leather jerkin is lying on the ground.~
leather~
armor 0 AD
A A A 0 A
1 80 430 G
A
13 52
#3067
cap hard leather~
a hard leather cap~
A hard leather cap is lying on the ground.~
leather~
armor 0 AE
A A A 0 0
1 20 220 G
A
13 52
#3068
pants hard leather~
a pair of hard leather pants~
A pair of hard leather pants is lying on the ground.~
leather~
armor 0 AF
A A A 0 A
1 70 220 G
A
13 52
#3069
boots hard leather~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
leather~
armor 0 AG
AB AB AB A A
10 40 220 G
A
13 35
#3070
gloves hard leather~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
leather~
armor 0 AH
A A A 0 A
1 10 220 G
A
19 7
#3071
sleeves hard leather~
a pair of hard leather sleeves~
A pair of hard leather sleeves is lying on the ground.~
leather~
armor 0 AI
A A A 0 A
1 40 220 G
A
19 7
#3072
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
steel~
armor 0 AD
AB AB AB A B
9 140 850 P
A
13 35
#3073
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
steel~
armor 0 AE
AB AB AB A A
9 40 420 P
A
13 35
#3074
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
steel~
armor 0 AF
AB AB AB A B
9 80 420 P
A
13 35
#3075
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
leather~
armor 0 AG
AB AB AB A B
9 40 420 P
A
13 35
#3076
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
leather~
armor 0 AH
AB AB AB A B
9 20 420 P
A
13 35
#3077
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
steel~
armor 0 AI
AB AB AB A B
9 60 420 P
A
13 35
#3080
potion heal healing~
a potion of healing~
A potion of healing is here.~
glass~
potion G AO
20 'heal' '' '' ''
21 10 2250 P
#3081
potion sanct sanctuary~
a potion of {&sanctuary{0~
A potion of sanctuary is here.~
glass~
potion G AO
31 'steel flesh' '' '' ''
21 10 800 P
#3082
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
crystal~
potion ABGI AO
35 'steel flesh' 'stone skin' 'armor' ''
31 10 1800 P
#3083
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3084
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3085
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
9 10 390 P
#3086
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
15 10 550 P
#3087
potion cure blindness~
a potion of {7cure {8blindness{0~
A potion of cure blindness is here.~
glass~
potion ABG AO
91 'cure blindness' '' '' ''
0 10 3000 P
#3088
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
19 10 720 P
#3089
potion armor~
a potion of armor~
A potion of armor is here.~
glass~
potion G AO
10 'armor' '' '' ''
5 10 200 P
A
13 20
#3090
potion negation~
a potion of negation~
A potion of negation is here.~
glass~
potion BG AO
35 'cancellation' '' '' ''
17 10 830 P
#3091
potion fly flying~
a potion of flying~
A potion of flying is here.~
glass~
potion G AO
9 'fly' '' '' ''
5 10 250 P
#3092
potion true sight~
a potion of {3true {1sight{0~
A potion of true sight is here.~
glass~
potion G AO
60 'detect invis' 'detect magic' 'detect motion' 'infravision'
10 10 2500 P
#3097
shield small metal~
a small metal shield~
A small metal shield is lying on the ground.~
steel~
armor 0 AJ
C C C A B
9 30 750 P
A
12 55
#3098
vial unholy water~
a vial of unholy water~
A vial with mirky water is here taking up space.~
unknown~
potion 0 AO
20 'protection good' 'change sex' 'detect good' 'reserved'
19 0 1440 P
#3099
mana restore potion~
a {4restore {1mana {2potion{0~
A restore mana potion rests here.~
unknown~
potion 0 A
50 'restore mana' 'restore mana' 'restore mana' 'restore mana'
50 0 2500 P
#3100
tea cup~
a cup of tea~
A cup has been set here.~
china~
drink 0 A
6 6 'tea' 0 0
0 10 8 P
E
cup~
It is a small simple cup.
~
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
china~
drink 0 A
6 6 'coffee' 0 0
0 10 6 P
E
cup~
It is a small simple cup.
~
#3102
water cup~
a cup of water~
A cup has been set here.~
clay~
drink 0 A
10 10 'water' 0 0
0 10 1 P
E
cup~
It is a large simple cup.
~
#3105
bracer bronze~
a bronze bracer~
A bronze bracer is lying on the ground.~
bronze~
armor 0 AM
BC BC BC C AB
19 30 760 G
#3106
bracer iron~
an iron bracer~
An iron bracer is lying on the ground.~
iron~
armor 0 AM
AD AD AD ABC AB
29 40 1020 G
A
17 -3
#3110
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
steel~
armor 0 AD
BC BC BC C AB
19 180 1320 P
A
19 4
#3111
coif chain mail~
a chain mail coif~
A chain mail coif is lying on the ground.~
steel~
armor 0 AE
BC BC BC C B
19 50 660 P
A
19 4
#3112
skirt chain mail~
a long chain mail skirt~
A long chain mail skirt is lying on the ground.~
steel~
armor 0 AF
BC BC BC C AB
19 100 660 P
A
19 4
#3113
boots ironbound~
a pair of iron-bound boots~
A pair of iron-bound boots lies here.~
iron~
armor 0 AG
BC BC BC C AB
19 60 660 P
A
19 4
#3114
gauntlets chain mail~
a pair of chain mail gauntlets~
A pair of chain mail gauntlets is lying on the ground.~
steel~
armor 0 AH
BC BC BC C AB
19 40 660 P
A
19 4
#3115
sleeves chain mail~
a pair of chain mail sleeves~
A pair of chain mail sleeves is lying on the ground.~
steel~
armor 0 AI
BC BC BC C AB
19 80 660 P
A
19 4
#3116
shield large metal~
a large metal shield~
A large metal shield is lying on the ground.~
steel~
armor 0 AJ
BC BC BC C C
19 100 1190 P
A
19 4
#3117
shield small wooden~
a small wooden shield~
A small wooden shield is lying on the ground.~
wood~
armor 0 AJ
A A A B A
5 20 510 P
A
17 -5
#3120
key iron~
a key~
An iron key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 G
E
key iron~
The iron key is not special.
~
#3121
key rusty~
a key~
A rusty key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 W
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
#3122
key wooden~
a key~
A wooden key has been left here.~
wood~
key 0 A
0 0 0 0 0
0 10 0 G
E
key wooden~
The wooden key is not special.
~
#3123
key brass~
a key~
A brass key has been left here.~
brass~
key 0 A
0 0 0 0 0
0 10 0 G
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3124
sword long~
a long sword~
A long sword has been left here.~
steel~
weapon 0 AN
sword 8 12 slash D
51 50 2000 P
E
sword long~
This is the ceremonial sword of the Mayor of Midgard.
A
13 20
A
12 20
~
#3129
hand cuffs~
a pair of hand cuffs~
A pair of hand cuffs has been left here.~
iron~
trash 0 AO
0 0 0 0 0
0 40 0 A
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
wood~
container 0 0
34 ABCD 3122 20 100
0 0 0 G
E
drawer~
You notice a keyhole in the drawer.
~
E
desk~
The desk looks very sparse, there is a drawer on the left side.
~
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
iron~
container 0 0
34 ABCD 3123 20 100
0 0 0 G
E
safe~
The safe is very heavy.
~
#3132
silver coins~
the silver coins~
A lot of silver is here.~
silver~
money 0 A
DFGHIJ 0 0 0 0
0 0 0 P
E
silver~
Looks like at least a thousand coins.
~
#3133
city key~
the City Key~
The very big City Key is lying here.~
gold~
key 0 A
0 0 0 0 0
0 250 100 G
E
city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgard Coat of
Arms.
~
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
wood~
furniture 0 0
AB DEFHIJL EHK CFG CFG
0 0 0 G
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3135
fountain water~
a fountain~
A small {7w{&hi{7t{&e {7fountain{x gushes forth here.~
~
fountain 0 0
0 0 'milk' 0 0
0 0 0 G
E
fountain~
It is very nice.  Made from fine white marble.
~
#3136
coins~
a small pile of coins~
A small pile of coins lies here.~
silver~
money 0 A
CE 0 0 0 0
0 0 0 P
#3137
key steel~
a steel key~
A large steel key has been left here.~
steel~
key 0 A
0 0 0 0 0
0 10 0 G
E
key steel~
A key of this size must fit a very strong lock.
~
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 24 G
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgard City Bank
~
#3150
coffee cup cinnamon~
a cup of cinnamon coffee~
A piping hot cup of cinnamon coffee is here.~
china~
drink 0 A
6 6 'coffee' 0 0
0 10 12 P
E
coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
#3151
soup bowl~
a bowl of chicken noodle soup~
A nice hot bowl of chicken noodle soup is here.~
wood~
food 0 A
4 8 0 0 0
0 20 10 P
E
soup~
This looks like just the thing for a cold!
~
#3152
bowl beef stew~
a bowl of beef stew~
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
food~
food 0 A
25 25 0 0 0
0 30 14 P
E
stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
#3153
biscuit~
a biscuit~
A yummy biscuit, covered with butter, is here.~
food~
food 0 A
4 3 0 0 0
0 10 5 P
E
biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
#3154
beer bottle killian irish red~
a bottle of George Killian's Irish Red~
A dark-tinted bottle of beer is here.~
glass~
drink 0 A
16 16 'beer' 0 0
0 20 20 P
E
beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
#3161
key white~
a white key~
A white key has been left here.~
ivory~
key 0 AO
0 0 0 0 0
0 10 0 G
#3162
map Midgard~
a map of the city of Midgard~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 500 P
E
map Midgard~
~
#3163
map thera~
a map of Western Thera~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 5 700 P
E
map thera~
.
               {B* * * {RWestern Thera  {B* * *{x
.               {B= = ================ = ={x

                                  {GSacrifice{W--{GDrakyri{x
         {GMirkwood                      {W|{x
                 {W\             {GOlympus {W|        {GNew{x
{GMage              Elven_Valley    {W|    |{GOfcol{W--{GOfcol{x
{GTower                         {W\   |    |  |{x
  {W|    {GDragon   Divided_Souls  Plains{W--+--+{x
  {W|   / {GTower  {W/                  |       |{x
{GShadow        {W/               {GNorthern  Stones_of{x
{GGrove{W---{GGalaxy                Midgard   G'harne{x
  {W|           {GTitan     Shire     {W|{x
   {W\  {GArachnos {W| {GCamelot {W| {GAsgard {W| {GIn_the_Air{x
     {W\   |     |    |    |      \ | /{x
      {GForest_Of{W+----+----+----{BMidgard{W-------------{GCross{W--->{REastern{x
      {GHaon_Dor                {W/ | | | \            {GRoads     {RThera{x
     {W/     |       {GMob Factory  {W| | |  {GMachine{x
  {GOld    Troll                 {W/  | |  {GDreams{x
 {GMarsh    Den             Sewer   {W|  \{x
                                  {W|    \{GMidgard{x
         {GRedferne's{W---{GChain{W---{GSouthern    River{x
         {GResidence            Midgard         {W\{x
             {W|                  / | \           {GSands_of{x
           {GClouds      Gang_Land  {W| {GGraveyard   Sorrow{W----{GPyramid{x
          {G(Harpies)               {W|      \            \{x
                  {GStonebow{W--{GMiden'nir   Church    Mega-City{x
                      {GDale  (Goblins)  Catacombs     One{x
 
This map shows just about all the major areas in West Thera.  This map is
NOT drawn to scale, some of the directions were changed to make everything fit.
This map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
Type "Help Directions" for directions to almost any area.
~
#3164
map southern Midgard~
a map of southern Midgard~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 1000 P
E
map southern Midgard~
.
                         * * * SOUTHERN Midgard * * *
                          = = =================== = =
 
 West                          South             Kate's                   East
Bridge                         Bridge            Diner                   Bridge
  |                              |                 |                       |
Northwest                        |              Austral                Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
    |           |                |                 |                       |
    |           |                |                 |          Fountain     |
    |           |                |              Emerald           |        |
Concourse     Park              Park-----Park     Ave----Penny--Penny--Concourse
    |         Road            Entrance   Cafe      |     Lane   Lane       |
    |           |                |              Emerald                    |
    |           |                |                Ave                      |
    |           |                |                 |                       |
    |  Guard  Park     Park     The      Park   Emerald   Town             |
    |   HQ----Road---Entrance---Park---Entrance---Ave-----Hall             |
    |           |                                  |                       |
    |         Park              Emerald---------Emerald--------------Gang  |
    |         Road                Ave             Ave                |  |  |
    |           |                  |                                 |  |  |
    |         Park----------------Road----------Park            Elm--Land  |
    |         Road             /Crossing        Road           Street      |
    |                     Chain    |              |              |         |
Concourse                /         |            Park----Elm-----Elm----Concourse
    |       (Redferne's, Harpies)  |            Road   Street  Street      |
    |                              |              |              |         |
    |                Emerald--Emerald            Park        Graveyard     |
    |                  Ave      Ave             Road    (Church Catacombs) |
    |                   |                         |                        |
    |                Emerald                    Park                       |
    |                  Ave                      Road                       |
    |                   |                         |                        |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
                                 South Gate
                                     |
                                 Miden'Nir
                                 (Goblins)

~
#3165
map dwarven kingdom dwarf~
a map of the Dwarven Kingdom~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 750 P
E
map dwarven kingdom dwarf~
.
                         * * * The Dwarven Kingdom * * *
                          = = ===================== = =
 
                    Dwarven
                    Hospital
                       |                                              *Path to
         North of---Path by---Path by---Barracks     Guard--Door to----Castle
          Shops     Hospital  Barracks  Entrance     House  Kingdom  Strangelove
Granite     |                              |                   |
Head's---Path North                      First               Narrow
Bakery    of Shop                       Barracks              Path
            |                              |                   |
         Hide and    Turn               Back of     Bend in--Narrow
        Tooth Shop--in Road             Barracks     Path     Path
                       |                    \         |
                    Path to               Dwarven   Narrow
                    Village              Catacombs   Path
                       |                              |
             Store  *Inside    Entrance     Top of   Dark   *Mine
             Room---Entrance--To Mountain--Mountain--Path--Entrance
                \                             |                 \
               Wine                        Middle of          Dwarven
              Cellar                       Mountain            Mines
                  \                            |
                Dwarven                    Base of
               Catacombs    Moria          Mountain           North
                              |               |           Up\   |
                              |            Path to            \ |
                            Plains--Hills--Dwarven      West----+----East
                              |            Kingdom              | \
                              |               |                 |   \Down
              Midgard <----Cross          Dwarven            South
                            Roads          Drop-off
                                          (Day-Care)
 
*key required
~
#3166
map moria first~
a map of the first level of Moria~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 1500 P
E
map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
Talk about a mess!                                                   Foothills
                                                                         |
This is as far as our courageous, noble, brave           Light Cave    Valley
and apparently quite deceased cartographers                   |           |
could get.  Perhaps more maps could be found             Smelly Tunnel  Cave
in the depths of Moria itself.                                |           |
                                                  Cave---Many Tunnels---Tunnel
                                                    |         |           |
         West End--Large Cave--East End           Cave      Tunnel      *Hole
            |          |                            |         |        (Map 2)
            |        Tunnel---------Tunnel--------Tunnel----Tunnel
            |                                       |
 *Hole----Damp----Damp  Tunnel--Tunnel--Tunnel    Tunnel
(Map 3)  Tunnel  Tunnel   |               |         |
                   |      |            (*Map 3)  The Cave
                   |      |                         |
                   |    Tunnel--Light--Maze      End of
                   |            Cave    |        The Path
                   |                  Light         |
                   |                  Cave      The Hills--> Dwarven Kingdom
                   |                    |           |
                 Tunnel----Tunnel-----Light     The Plains
                                      Cave          |
                                                 The Lane
                                                    |
                                      Midgard <--Cross--> Eastern Road
                                                  Roads
                                                    |
                                               Dwarf Forest
~
#3167
map new thalos~
a map of New Thalos ~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 2500 P
E
map new thalos~
.
           * * * **************** New Thalos ***************** * * *
                   "Not Thalos or Old Thalos but New Thalos"
            = = =============================================== = =

                                   Plains
                                     |
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
  Tower     |                       Gate                    |            Tower
          Alley                      |                      |              |
            |    Guard            Sultan's                  |  Library----Kali
          Alley  House              Walk                    |             Row
                   |                 |      Dancing         |              |
     Sultan's----Grand----Palace--Sultan's--Daemon          |   Dance-----Kali
      Palace    Entrance   Gate     Walk      Inn           |   Hall      Row
                   |                 |                      |
                 Guard               |         Bowyer--Guildsman's--Mason's
                 House               |         Guild       Row      Guild
 High                                |                      |
Priest                               |         Weaver--Guildsman's--Craftsman
Chamber  Altar                    Sultan's     Guild       Row        Guild
  |        |                        Walk                    |
Inside--Inside--Donation             |         Tanner--Guildsman's--Museum
Temple  Temple    Room               |         Guild       Row      of the
  |        |                         |                      |       Greater
Cleric     |                         |                 Guildsman's---Gods
Guild     /                          |                     Row
        /                            |                      |
     Temple             Ahkeem's  Sultan's  Vera's     Guildsman's         Mage
     Gates                Stuff     Walk   Veggies         Row             Tower
       |     Alley--Alley    |       |       |              |                |
     Temple    |           Market--Market--Market           | Witch's  Magic |
     Square  Alley   Bank--Square  Square  Square--Butchery |  Brew    Shop  |
       |       |             |       |       |              |    |      |    |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate  Main   Main   Main   Square  Square  Square   Main  Main  Main  Main  Gate
  |    |       |             |       |       |              |    |
  |  Repair  Alley  Store--Market--Market--Market--Abdul's  | Mercenary--Thieves
  |   Shop     |           Square  Square  Sqaure   Armor   |   Guild     Guild
  |          Alley--Alley    |       |       |             Alley
Warrior's                  Bread   Medina  Igor's  Leather  |           Smuggler
  Guild                    Stand     |    Weapons   Shop---Alley--Alley---Inn
                                   Medina                        /
      Warehouse    Shipwright        |     Forge  Stables      /    Cass's  Dump
       |     |          |          Common    |       |        |       |      |
       +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
                        |            |
                    Boat Ramp        |
                        |          South
===================Ishtar River====Bridge======================> To Dragon Sea
                                     |
                                   South
                                   Gate
~
#3168
map olympus~
a map of Olympus~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 2000 P
E
map olympus~
.
                               *****OLYMPUS*****
                               =================
 
                                   Bedroom
                                      |
                                   Northern
                                     Hall
                        Western       |         Eastern
              Bedroom----Hall----Second Floor----Hall----Bedroom
                                /     |
                         Stairway  Southern
                             |       Hall                    North
                        Throne Room   |                        |  /Up
                             |      Bedroom                    |/
                             |                          West---+---East
                  Kitchen    |     Stable                     /|
                     |       |       |                  Down/  |
        Guest     Western  Castle  Eastern   Guest           South
       Quarters----Wing----Entry----Wing----Quarters
                     |       |       |
                  Storage   Z|    Storage
                   Room     e|S    Room   Smithy
                            u|t             |
                            s+--Ares Street-+--Weapon
                    Mystery  |              |   Shop
                    Shop-----+           Armoury
                             |
                   Residence-+-Residence
                             |
                     Bakery--+
                             |
                       **Entrance**
                            /
                      Mountain
~
#3169
map thera~
a map of Eastern Thera~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 5 700 P
E
map thera~
.
               {B* * * {REastern Thera  {B* * *{x
.               {B= = ================ = ={x

           {GMoria{x
             {W|    {GDwarven{W--{GMines{x
             {W+----{GKingdom{W\{x
             {W|       |    \{GCatacombs{x
             {W|   {GDay-Care{x
             {W|             {GVoid{W---{!???{x
             {W|   {GNirvana{W__   |   
             {W|            \{GHoly{x
             {W|     {GSmurf   Grove                      Pirate{x
             {W|    {GVillage    {W|                         {GShip{x
             {W|       |       |                          |{x
{RWestern{W<---{GCross{W---{GEastern_Road{W----{GCheck{W---{GNew_Thalos{W---+-{GDark{x
 {RThera     {GRoads             {W|     {GPoint               Continent{x
             {W|       {GGnome_Village{x
             {W|{x
{GRuins_of{W---{GDwarf{W---{GFrigid_Waste{x
 {GThalos    Forest         {W|{x
                {W\      {GKeep_of{x
        {GDrow{W---{GWyvern   Mahn-tor{x
        {GCity   Tower{x
                 {W|{x
               {GElemental{W--{GAarakocan{x
                {GCanyon      City{x
 
This map shows just about all the major areas in East Thera.  This map is
NOT drawn to scale, some of the directions were changed to make everything fit.
This map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
#3170
potion know align~
a potion of know align~
A potion lies here in a simple glass bottle~
unknown~
potion G AO
50 'detect good' 'detect evil' 'know alignment' 'reserved'
50 2 3827 P
#3200
juke box music~
the juke~
A neon-lit juke box sits in the corner of the bar.~
glass~
jukebox 0 0
0 0 0 0 0
0 0 0 P
#3238
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 3 G
#3240
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 'identify' '' '' ''
13 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3241
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3242
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
33 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3279
arcane pill~
{MAn Ar{Bca{Cne P{Bi{Mll{x~
A pill lies here, eminating an incredibly powerful magical aura.~
unknown~
pill STY A
1 'quest pill' 'quest pill' 'quest pill' 'quest pill'
0 1 0 P
#3280
potion heal healing~
a potion of healing~
A potion of healing is here.~
glass~
potion G AO
20 'heal' '' '' ''
21 10 800 P
#3281
potion sanct sanctuary~
a potion of sanctuary~
A potion of sanctuary is here.~
glass~
potion G AO
20 'steel flesh' '' '' ''
21 10 800 P
#3282
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
crystal~
potion ABGI AO
35 'steel flesh' 'stone skin' 'armor' ''
31 10 1800 P
#3283
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3284
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3285
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
9 10 390 P
#3286
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
15 10 550 P
#3287
potion cure blindness~
a potion of cure blindness~
A potion of cure blindness is here.~
glass~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3288
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
19 10 720 P
#3289
potion armor~
a potion of armor~
A potion of armor is here.~
glass~
potion G AO
10 'armor' '' '' ''
5 10 200 P
A
13 20
#3290
potion negation~
a potion of negation~
A potion of negation is here.~
glass~
potion BG AO
35 'cancellation' '' '' ''
17 10 830 P
#3291
potion fly flying~
a potion of flying~
A potion of flying is here.~
glass~
potion G AO
9 'fly' '' '' ''
5 10 250 P
#3292
potion true sight~
a potion of true sight~
A potion of true sight is here.~
glass~
potion G AO
50 'detect invis' 'detect magic' 'detect motion' 'infravision'
7 10 5000 P
#3293
inn key red~
{!Red{0 Inn key~
A {!Red{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3294
inn key green~
{@Green{0 Inn key~
A {@Green{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3295
inn key yellow~
{#Yellow{0 Inn key~
A {#Yellow{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3296
inn key blue~
{$Blue{0 Inn key~
A {$Blue{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3297
inn key purple~
{%Purple{0 Inn key~
A {%Purple{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3298
inn key cyan~
{^Cyan{0 Inn key~
A {^Cyan{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3299
inn key White~
{&White{0 Inn key~
A {&White{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3300
inn key red dark~
{1Dark Red{0 Inn key~
A {1Dark Red{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3301
inn key green dark~
{2Dark Green{0 Inn key~
A {2Dark Green{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3302
inn key dark yellow~
{3Dark Yellow{0 Inn key~
A {3Dark Yellow{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3303
inn key blue dark~
{4Dark Blue{0 Inn key~
A {4Dark Blue{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3304
inn key purple dark~
{5Dark Purple{0 Inn key~
A {5Dark Purple{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3305
inn key cyan dark~
{6Dark Cyan{0 Inn key~
A {6Dark Cyan{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3306
inn key black~
{8Black{0 Inn key~
A {8Black{0 Rabid Wolf inn key is sitting on the ground.~
steel~
key NPRY A
0 0 0 0 0
0 10 5000 P
#3307
cozy warm bed~
a cozy warm bed~
A cozy warm bed is tucked in the corner.~
cloth~
furniture OR 0
B CDFI BEILN DGH DGH
40 100 0 P
#3349
long sword~
a glowing long sword~
A glowing long sword is here.~
steel~
weapon 0 AN
sword 8 14 slash 0
57 50 3100 G
A
18 5
A
19 8
E
long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
#3350
sword standard merc~
a standard issue sword~
You see a standard issue sword here.~
steel~
weapon G AN
sword 6 10 slash 0
31 50 1280 P
A
19 1
A
18 1
A
1 1
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3351
dagger standard merc~
a standard issue dagger~
You see a standard issue dagger here.~
steel~
weapon G AN
dagger 3 20 pierce D
33 20 590 P
A
19 1
A
18 1
A
2 1
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3352
mace standard merc~
a standard issue mace~
You see a standard issue mace here.~
iron~
weapon G AN
mace 8 4 pound 0
18 100 620 P
A
18 -3
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3353
vest standard merc~
a standard issue vest~
You see a standard issue vest here.~
leather~
armor 0 AD
AB AB AB B A
9 50 900 P
A
12 65
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
#3354
shield standard merc~
a standard issue shield~
You see a standard issue shield here.~
steel~
armor 0 AJ
AB AB AB B B
9 30 810 P
A
12 65
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3355
cloak standard merc~
a standard issue cloak~
You see a standard issue cloak here.~
cloth~
armor 0 AC
AB AB AB B A
9 40 510 P
A
12 65
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3356
helmet standard merc~
a standard issue helmet~
You see a standard issue helmet here.~
leather~
armor 0 AE
AB AB AB B A
9 30 450 P
A
12 65
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3357
leggings standard merc~
a pair of standard issue leggings~
You see a pair of standard issue leggings here.~
leather~
armor 0 AF
AB AB AB B A
9 30 450 P
A
12 65
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3358
boots standard merc~
a pair of standard issue boots~
You see a pair of standard issue boots here.~
leather~
armor 0 AG
AB AB AB B A
9 30 450 P
A
13 32
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3359
gloves standard merc~
a pair of standard issue gloves~
You see a pair of standard issue gloves here.~
leather~
armor 0 AH
AB AB AB B A
9 30 450 P
A
18 6
E
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3360
sleeves standard merc~
a pair of standard issue sleeves~
You see a pair of standard issue sleeves here.~
leather~
armor 0 AI
C C AB A A
9 20 450 P
A
12 60
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3361
cape standard merc~
a standard issue cape~
You see a standard issue cape here.~
cloth~
armor 0 AK
AB AB AB B A
15 20 380 P
A
13 32
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3362
belt standard merc~
a standard issue belt~
You see a standard issue belt here.~
bronze~
armor 0 AL
AB AB AB B A
9 20 450 P
A
13 30
E
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3363
bracer standard merc~
a standard issue bracer~
You see a standard issue bracer here.~
bronze~
armor 0 AM
AB AB AB B 0
14 10 390 P
A
1 1
A
14 25
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3364
ring~
a city guard signet ring~
You see a ring with a strange symbol on the floor.~
copper~
treasure G AB
0 0 0 0 0
31 10 1280 P
A
20 -1
A
17 -4
#3365
banner war merc~
a war banner~
A war banner is on the floor here.~
cloth~
light AG A
0 0 CEFGHI 0 0
15 10 640 P
A
17 -2
A
20 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3371
ring diamond wedding~
a diamond wedding ring~
Vanya's diamond wedding ring has been left here.~
diamond~
treasure IM AB
0 0 0 0 0
39 10 860 P
A
20 -2
E
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
#3372
band gold wedding~
a gold wedding band~
House's gold wedding band has been left here.~
gold~
treasure I AB
0 0 0 0 0
39 10 860 P
A
20 -2
E
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
#3373
pearl~
a small pearl~
A small but well-formed pearl lies here.~
pearl~
gem W AO
0 0 0 0 0
0 1 1000 P
#3374
garnet gem~
a garnet~
A garnet catches your eye.~
gem~
gem W AO
0 0 0 0 0
0 1 500 P
#3375
emerald gem~
an {Gemerald{x~
A {Gdeep green emerald{x winks at you.~
gem~
gem W AO
0 0 0 0 0
0 1 5000 P
#3376
ruby gem~
a {Rruby{x~
A beautiful, if small, {Rruby{x is here.~
gem~
gem W AO
0 0 0 0 0
0 1 6000 P
#3377
diamond blue gem~
a {Bblue diamond{x~
A {Bblue diamond{x catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 0 7500000 P
#3378
gigantic platinum bar~
{GG{wi{Gg{wa{Gn{wt{Gi{wc {WP{Dlatinum {WB{Da{Wr{x~
A large platinum bar sits here.~
gem~
treasure ABGHRSTY AO
0 0 0 0 0
0 5 10000000 P
#3379
Jormungund Maw~
{BJo{crm{Bun{cgu{Bnd's {WM{waw{x~
{BJo{crm{Bun{cgu{Bnd's {WM{waw{x lays here.~
adamantite~
weapon BI AN
exotic 30 6 bite F
101 250 2000 P
A
13 75
A
19 15
E
ray gun~
It is quite light.  The gun is made of some plastic that you can't even
begin to understand.  The sides of the gun look as if it could destroy
anything or anyone.~
#3380
sign~
a sign~
A sign is floating in the air above the pit.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
sign~
The sign reads:

        {BYou may now use the {Rdonate{x command to send donations{x
        {Bdirectly to the donation pit from anywhere in the realm.{x

~
#3381
bottle blood~
a bottle of blood~
A bottle of blood has been left here.~
glass~
drink 0 A
12 12 'blood' 0 0
10 10 25 P
#3382
glass red wine~
a glass of red wine~
A glass of red wine has been left here.~
glass~
drink 0 A
4 4 'red wine' 0 0
10 10 15 P
#3383
pouch gem leather~
a leather gem pouch~
A leather pouch is on the ground here.~
oldstyle~
container GY AO
40 0 0 10 90
0 0 1 P
#3384
potion rainbow~
a {Br{Ga{Yi{Mn{Cb{Ro{Ww{x potion of ~
A small multicolored potion has carelessly been left here.~
glass~
potion G AO
0 '' '' '' ''
0 10 10 P
#3385
scroll scorched~
a scorched scroll of ~
A scorched scroll is here.~
vellum~
scroll G AO
0 '' '' '' ''
10 10 10 P
#3386
cubic zirconium gem~
a cubic zirconium~
A cubic zirconium catches and reflects the lighting.~
gem~
treasure W AO
0 0 0 0 0
0 1 750000 P
#3387
pouch gem silk~
a silk gem pouch~
A silk pouch is on the ground here.~
silk~
container GY AO
2 0 0 1 100
10 10 1 P
#3388
diamond red gem~
a {Rred diamond{x~
A {Rred diamond{x catches and reflects the lighting.~
gem~
gem W AO
0 0 0 0 0
10 1 10000 P
#3389
black leather whip~
a black leather whip~
A black leather whip lies on the ground.~
leather~
weapon 0 AN
whip 10 6 whip 0
35 70 1800 P
A
18 8
A
19 8
#3390
horse tail whip~
a horse tail whip~
A horse tail whip lies on the ground.~
leather~
weapon 0 AN
whip 12 6 whip 0
40 70 1900 P
A
18 2
A
19 8
#3391
riding crop whip~
a black riding crop~
A black riding crop lies on the ground.~
leather~
weapon 0 AN
whip 9 6 whip 0
30 50 1600 P
A
19 8
#3392
black leather paddle~
a black leather paddle~
A black leather paddle is here.~
leather~
weapon 0 AN
mace 5 8 pound 0
20 30 280 G
A
18 -2
#3393
ankle cuffs leather~
a pair of leather ankle cuffs~
A pair of leather ankle cuffs lies here.~
leather~
armor 0 AT
A B B 0 0
1 30 240 G
A
13 48
#3394
wrist cuff leather~
a leather wrist cuff~
A strong leather wrist cuff is here.~
leather~
armor 0 AM
A B B 0 0
15 10 112 G
A
13 50
#3395
stockings fishnet~
a pair of fishnet stockings~
You see a pair of black fishnet stockings here.~
lace~
armor 0 AF
C C AB A A
9 30 450 P
A
12 60
#3396
black lace teddy~
a black lace teddy~
You see a black lace teddy here.~
lace~
armor 0 AD
C C AB A A
9 30 450 P
A
12 60
#3397
healing sauna~
a {3h{#ea{&l{#in{3g {6s{^a{&u{^n{6a{0~
A {3h{#ea{&l{#in{3g {6s{^a{&u{^n{6a{0 is built into the ground here.~
platinum~
furniture ABGIRY 0
BEF DHIJM CFILO BGHI BGHI
0 100000 0 P
#3398
slot machine~
a {BS{blot {BM{bachine{x~
The {$S{4lot {$M{4achine{0 is here.  Type '{7slots{0' to play.~
unknown~
slotmachine RYd 0
0 0 0 0 0
0 0 5 P
#3399
shop note~
a sign saying {!Opening Soon!{0~
A sign has been posted here pointing east.~
unknown~
furniture 0 0
A CEFGHI E 0 0
0 0 0 P
#0



#ROOMS
#3100
Northwest end of the Concourse~
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
0 262144 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The concourse continues south.
~
~
0 -1 3270
S
#3101
Promenade~
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
0 262144 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north, towards
the city dump (fortunately, the wind is blowing towards the dump today). 
South of here you see the entrance to the park, and a small building seems
to be just west of the entrance.  Austral Square, home of Kate's Diner, lies
to your east.
~
0 262144 1
D0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
D1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Astral Square~
The Promenade opens here onto Austral Square, on the south bank of the
Midgard River.  All around you is the bustle of Southern Midgard--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
0 262144 1
D0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of the Concourse~
You are at the Concourse.  The city wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old  
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the wall.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
A strong stone bridge crosses the river.
~
~
0 -1 3253
D2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
D3
You Austral Square.
~
~
0 -1 3103
S
#3105
Park Entrance~
You are standing just inside the small park of Midgard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
0 262148 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
0 262152 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the Park~
You are walking along a small path through the park.  The path continues
south and east.
~
0 262144 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path through the Park~
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
0 262144 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path through the Park~
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
0 262144 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
{1Ci{4ty{7g{4ua{1rd Head Quarters{x~
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
0 262152 0
D1
You see Park Road.
~
door~
1 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
1 3120 3142
S
#3111
Park Road~
The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
0 262144 1
E
building door sign~
The sign on the door says:-

                 {!c{1i{4t{$y{&g{$u{4a{1r{!d{( Head Quarters
~
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
1 -1 3110
S
#3112
Western Park Entrance~
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
0 262148 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A Path in the Park~
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
0 262144 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
0 262144 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A Path in the Park~
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
0 262144 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
0 262148 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgard.
~
0 262144 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
You are on Park Road which leads north and south.
~
0 262144 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
0 262144 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
You are in the middle of the road cross.  Roads lead in all directions.
A single mangled link of iron chain as thick as a tree trunk is fastened into
the ground at the center of the road cross.
A road sign is here.
~
0 262144 1
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone had added something with red paint, but it's been crossed out.

~
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
S
#3121
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
0 262144 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
You are on Park Road which leads south and north.  Elm Street is east of
here.
~
0 262144 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
0 262144 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
Elm Street~
You near the end of Elm Street.  An old elm tree grows here.  A heavy
iron grating is south, surrounding the city's graveyard.  You can see a sign
hanging on the grate.  The concourse joins Elm Street to the east, and the
street ends to the north near a run-down neighborhood.
~
0 262144 1
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
E
sign~
The sign says :-
 
                          Graveyard of Midgard
 
    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
E
grate grating~
Looks heavy.  A small sign is hanging on it.
~
D0
You see the beginnings of Midgard's bad neighborhoods.
~
~
0 -1 3144
D1
You see the concourse.
~
~
0 -1 3273
D2
Through the solid iron bars you see the graveyard.
~
grate~
1 3121 3600
S
#3125
Emerald Avenue~
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
0 262144 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
You are on Park Road which continues north.  The Concourse is south of here.
~
0 262144 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On the Concourse~
You are at the southwest corner of the city wall.  The Concourse leads
both north and east, and a watchtower is to the south.
~
0 262144 1
D0
~
~
0 -1 3271
D1
~
~
0 -1 3128
D2
~
~
0 -1 2902
S
#3128
On the Concourse~
You are walking around the scenic concourse as it continues its path around
the city of Midgard.  The south gate of the city lies to your east, and the 
southwestern corner of the city wall is west.  Emerald Avenue stretches out
to the north.
~
0 262144 1
D0
Emerald avenue lies to the north.
~
~
0 -1 3125
D1
You can see the heavily guarded southern gate of Midgard.
~
~
0 -1 3255
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
The concourse continues its path around the city.  The southern gates of the
city are west of here, and park road lies north.  The northeastern corner of
the city wall is east.
~
0 262145 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
You see the south gate of Midgard.
~
~
0 -1 3255
S
#3130
On the Concourse~
You are at the southeast corner of the city wall.  The Concourse leads
both north and west, and a watchtower is to the south.
~
0 262144 1
D0
~
~
0 -1 3273
D2
~
~
0 -1 2903
D3
~
~
0 -1 3129
S
#3131
Park Road~
You are at Park Road which continues north and south.
~
0 262144 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
You are standing on the north end of Emerald Avenue.  To the north is 
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
0 262144 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
0 262144 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
0 262144 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
0 262144 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
0 262144 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
D4
~
~
0 0 7914
S
#3137
The Waiting Room~
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
0 262152 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
S
#3138
The Mayor's Office~
You are in the not very big office of the Mayor of Midgard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
0 262152 0
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
D3
The waiting room is to the west.
~
~
0 -1 3137
S
#3139
Penny Lane~
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
0 262144 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
You are on Penny Lane.  The narrow road continues north and west, and
the concourse intersects this street to the east.
~
0 262144 1
D0
~
~
0 -1 3141
D1
You see the concourse.
~
~
0 -1 3272
D3
~
~
0 -1 3139
S
#3141
The End of Penny Lane~
You are at the end of Penny Lane.  The only exit appears to be south.
~
0 262144 1
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
You are in the Office of the Captain of the Guard.  The Midgard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
0 262152 0
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
D1
You see the {!c{1i{4t{$y{&g{$u{4a{1r{!d{( Head Quarters.
~
door~
1 3120 3110
D2
You see the heavy steel door.
~
door~
1 3137 3143
S
#3143
The Jail~
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
0 262152 0
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
D0
You see the heavy steel door.
~
door~
1 3137 3142
S
#3144
The End of Elm Street~
Elm street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south.  It occurs to you that this isn't the happiest section of town.
~
0 262144 1
D2
~
~
0 0 3124
S
#3150
Kate's Diner~
The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales.  Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops.  The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease.  A huge picture window
looks out over the Midgard River, and a doorway leads north onto the dock
and the South Bank river landing, while the main entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
0 262152 0
E
window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgard.  A rustic dock connects the Diner with the Midgard
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
D0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
D2
You see Austral Square.
~
~
0 -1 3103
S
#3160
Melancholy's Maps~
As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room.  You blink as the dust you've stirred
up stings your eyes, and take a look around the shop.  This shop is
cluttered with old pieces of parchment, stacks of books, and odd scraps.  A
desk with slightly less clutter than the rest of the shop is in front of
you.  A scroll case full of scrolls is behind the desk.  A bookcase is to
the right of you, and to the left is a window overlooking the Common Square.
A huge blood stain is splattered everywhere, the last remains of Melancholy,
and her pet Lister, except for the horrfying {!  Blood and intestines{x that
read: '{!  CRYPT WAS HERE{x'.  Looks like the cartography business will be
put on hold for some time.  
~
0 262150 0
E
window~
You peer out the window and see a {!c{1i{4t{$y{&g{$u{4a{1r{!d{( beating up
old prostitute ... the sight of this old nympho sex queen disturbs you ...
ALOT!
~
E
bookcase~
You see many pornographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
D0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
2 3161 3161
D2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
S
#3161
Melancholy's Room~
A faint smell of incense teases your nose as you enter this room.  You 
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.  
~
0 262662 0
E
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
D2
A small door to the south leads out into the map shop.
~
door~
2 3161 3160
D4
~
~
0 -1 1219
S
#3170
Temple of the Stupid~
As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness.  You wonder where the windows are
as you step into a mud puddle in the middle of the floor.  As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows.  In a flash of revelation, you
realize that you've entered the Temple of Stupid.... explains alot now
doesn't it.
~
0 262152 0
E
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
D1
~
~
0 0 3043
S
#3200
Under the Bridge~
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
0 262144 7
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
D1
~
~
0 -1 3201
D3
You see the river flowing west into the Forest of Haon-Dor.~
~
0 -1 9772
S
#3201
On the River~
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
0 262144 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.
~
0 262144 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.
~
0 262148 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D2
You see the landing in the back of Kate's Diner. 
~
~
0 -1 3150
D3
~
~
0 -1 3202
S
#3204
On the River~
You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the city wall. The banks of the 
levee are west, in the direction of the current.
~
0 262144 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. 
Overhead you can see the stone buttresses of the eastern bridge.  The river
splits to the north here.  
~
0 262144 7
D0
~
~
0 0 3383
D1
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
bars~
~
0 -1 5001
D3
~
~
0 -1 3204
S
#3250
Wall Road~
Wall road extends north and south along the eastern walls of the city.
The east gate is north of you, south is an intersection with a dark alley. You
check to make sure you still have your wallet.  A gatehouse is to the east.
~
0 262144 1
D0
The eastern gate of the city is north.
~
~
0 -1 3041
D1
~
~
0 0 2904
D2
You see an intersection with a dark alley.
~
~
0 -1 3251
S
#3251
Wall Road~
You are walking along the eastern wall of the city, on a road extending 
between the east gate and a bridge to the south. A dark, dirty alley lies
west of here, and an archway has been carved in the wall to the east.
You step carefully around a pool of liquid...who knows what it could be
in a place this foul...
~
0 262144 1
D0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
D1
You see the entrance to the Druids Guild.
~
~
0 -1 3368
D2
Wall road continues to the south, towards a bridge over the Midgard river.
~
~
0 -1 3252
D3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
S
#3252
Wall Road~
The walls of Midgard tower above you to the east, keeping the city safe
from its enemies...you hope.  An intersection with a dark alley lies north,
and a bridge over the Midgard river is south.  Grebe's Tavern, the famous
sailor's dive, is west.  Beyond the bridge wall road turns into the
concourse.
~
0 262144 1
D0
You see an intersection with a dark alley.
~
~
0 -1 3251
D2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
D3
You see a foul-smelling sailor's dive.
~
~
0 0 3352
S
#3253
On the Bridge~
You are crossing a strong stone bridge, which spans the Midgard river.
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars.  North of you is wall road, south of here the concourse
loops around the inside of the city walls.
~
0 262144 1
E
opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
D0
Wall road continues to the north.
~
~
0 -1 3252
D2
The concourse stretches around the southern parts of Midgard.
~
~
0 -1 3104
S
#3254
The South Bridge~
You are standing on a small, rickety bridge leading from the Midgard
City Dump to the much more attractive promenade of the southern parts of 
Midgard.  You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable.  Below you are the swift-moving 
currents of the Midgard river.
~
0 262144 1
D0
You can see the clutter of the City Dump.
~
~
0 0 3030
D2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
S
#3255
Inside the South Gate of Midgard~
Two strong stone towers surround a heavy wooden gate set into the city wall,
to guard against the goblins that lurk in the southern forests.  You can exit
the city to the south, if you dare, or walk down the concourse to the east
or west.
~
0 262144 1
D1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
D2
You see the southern gate.
~
~
1 3133 3256
D3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
S
#3256
Outside the South Gate of Midgard~
You are standing outside the strong wooden gate on the southern walls of
Midgard.  Guards eye you suspiciously from the two towers on either side of
the gate, as they stand watch to protect the city from the goblins of this
forest.  The trees and goblins of the Miden'nir are south, the gate back to 
Migaard lies north.
~
0 262144 3
D0
You see the southern gate.
~
~
1 3133 3255
D2
The green forests of the Miden'nir are south, hiding countless goblin warriors.
~
~
0 -1 3505
S
#3257
Wall Road~
You are walking along wall road, just north of the west gate of Midgard. 
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.  A gatehouse is to the west.  Some
poor guy has decided to open a new shop to the east...  Too bad he has such
a crummy location.  
~
0 262144 1
E
sign~
{!Coming Soon!{0
My shop!  Please support me when I open up!
-Grendel
~
D0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
D1
~
~
0 0 3382
D2
The west gate of the city lies south.
~
~
0 -1 3040
D3
~
~
0 -1 2908
S
#3258
Wall Road~
Wall road intersects with a crowded Clan Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
city.  Wall road continues to the north and south.
~
0 262144 1
D0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
D1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
D2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
S
#3259
Wall Road~
You are walking along wall road, which extends along the inside of the western
wall of Midgard.  To the south, you can see an intersection with a crowded
Clan street.  The northwestern corner of the city wall lies ahead to the
north.
~
0 262144 1
D0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
D2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
S
#3260
The Northwest Corner~
You are standing beneath the northwestern corner of the city wall, on a turn
in wall road.  You can head south, towards the west gate, east, to the 
north gate, or north into a watchtower.
~
0 262144 1
D0
An entrance to the northwest watchtower.
~
~
0 -1 2907
D1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
D2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
S
#3261
Wall Road~
The city walls tower over you as walk down wall road, between the northwestern
corner of the wall to the west, and the northern gate of Midgard to the east.
~
0 262144 1
D1
Wall road continues to the east, towards the northern gate of Midgard.
~
~
0 -1 3262
D3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
S
#3262
Inside the North Gate of Midgard~
Two small towers surround a strong wooden gate, connected by a small stone
bridge set with murder holes.  This gate is not as heavily guarded as the 
others, as the plains outside are safe to travel.  You can leave Midgard to
the north, or continues along wall road to the west and east.  A teeming clan
street is visible to the south, and beyond that the graceful spires of the
Temples of Odin and Hel, but there is no way to reach them from here.
~
0 262144 1
D0
The northern plains are visible through the gate.
~
~
1 3133 3268
D1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
D3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
S
#3263
Wall Road~
You are walking along wall road, between the northern gate of the city and the
northeastern corner of the city walls.  You can see bloodstains on the road...
better be on guard for thieves.
~
0 262144 1
D1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
D3
The northern gate of the city lies east.
~
~
0 -1 3262
S
#3264
The Northeast Corner~
Wall road turns the corner here, as you pass by the northeastern edge of the
city wall.  The north gate lies to your west, the road south leads to the
eastern gate of Midgard, and a watchtower is to the north
~
0 262144 1
D0
An entrance to the northeast watchtower.
~
~
0 -1 2906
D2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
D3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
S
#3265
Wall Road~
Just south of you is an intersection with a crowded clan street.  The 
eastern wall of Midgard is beside you, and to the north you can see the 
northeast corner of the city wall. A strange looking church is to the west.
~
0 262144 1
D0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
D2
You see an intersection with a crowded street.
~
~
0 -1 3266
D3
You see the small foyer of a strange church.
~
~
0 -1 3362
S
#3266
Wall Road~
Here, wall road meets up with a busy clan street heading off towards the 
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady aroma.
Wall road continues to the north and south.
~
0 262144 1
D0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
D2
Wall road continues to the south, towards the east gate of Midgard.
~
~
0 -1 3267
D3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
S
#3267
Wall Road~
You are near the center of wall road, just north of the east gate of the city.
To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar. A gatehouse is to
the east.
~
0 262144 1
D0
You see an intersection with a busy clan street.
~
~
0 -1 3266
D1
~
~
0 -1 2905
D2
You see the well-guarded east gate of Midgard.
~
~
0 -1 3041
S
#3268
Outside the North Gate of Midgard~
You stand outside the north gate of the walled city of Midgard.  A dusty 
trail is visibile to the north, it stretches around the walls of the city.  
Further north are the wide expanses of the northern plains, leading to the 
village of Ofcol.  You can return to Midgard to the south.
~
0 262144 2
D0
You see a dusty trail leading around the city.
~
~
0 -1 3904
D2
You see the north gate of Midgard.
~
~
1 3133 3262
S
#3270
On the Concourse~
The strong stone walls of Midgard rise up to the west, keeping evil at bay.
The concourse heads towards a bridge to the north, and continues south 
alongside a beautiful park.
~
0 262144 1
D0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
D2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
S
#3271
On the Concourse near the Park~
You are walking down the Concoruse, along the western wall of Midgard.  To
the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.
~
0 262144 1
D0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
D2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
S
#3272
On the Concourse at Penny Lane~
You are on a road leading around the inner walls of Midgard.  To the north,
the concourse heads towards a bridge into northern Midgard.  To the south, 
you can see an intersection with Elm Street.  The quaint paved streets of
Penny Lane lie west.
~
0 262144 1
D0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
D2
The concourse continues south, towards an intersection with Elm Street.
~
~
0 -1 3273
D3
You see Penny Lane.
~
~
0 -1 3140
S
#3273
On the Concourse at Elm Street~
The air grows chill as you pass near the Elm Street graveyard.  The walls of
Midgard are to the east, and the concourse continues to the north and south.
To your west, you see Elm Street at the graveyard entrance.
~
0 262144 1
D0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0 -1 3272
D2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
D3
You see Elm Street and the graveyard entrance.
~
~
0 -1 3124
S
#3300
{x~
~
0 786436 0
S
#3301
Clan Road~
You are standing on the western end of Clan Road.  The traffic here  
is light.  This is a quieter section of Midgard.  You can hear the sound of
haggling coming from the east.
~
0 262144 1
D0
You see the House of Fetish
~
~
0 -1 3377
D1
Clan Road continues east.
~
~
0 -1 3302
D3
Wall Road is to the west.
~
~
0 -1 3258
S
#3302
Clan Road~
You are walking along Clan Road.  To the south of you is the money changer.  
Clan Road continues on to the east and the west.  
~
0 262144 1
D1
Clan Road continues east.
~
~
0 -1 3303
D2
The money changer is to the south.
~
~
0 -1 3334
D3
Clan Road continues west.
~
~
0 -1 3301
S
#3303
Clan Road~
The shops on this stretch of Clan road are long-closed and boarded up.
Not much traffic passes through this part, as there is nothing to buy.  
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3314
D3
Clan Road continues to the west.
~
~
0 -1 3302
S
#3311
Hall of Records {#[{^Most PlayerKills{#]{0~
~
0 262148 0
S
#3312
Hall of Records~
~
0 262144 0
D0
~
~
0 0 3318
D1
~
~
0 0 3313
D3
~
~
0 0 3317
D4
~
~
0 0 39099
S
#3313
Hall of Records {#[{^Most Hours{#]{0~
~
0 262144 0
D3
~
~
0 0 3312
S
#3314
Clan Road~
Noise and light abound on this part of Clan Road.  Clan road continues off
to the east and west.
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3315
D3
Clan Road continues to the west.
~
~
0 -1 3303
S
#3315
Clan Road~
Clan Road seems to widen here slightly, allowing more traffic to 
travel through the area.  To the south is another entrance to the busy
pub.  This door is also open wide and spilling forth the sounds of
happy patrons.  Clan Road continues to the east and west.
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3316
D2
A busy pub is to the south.
~
~
0 -1 3356
D3
Clan Road continues to the west.
~
~
0 -1 3314
S
#3316
Clan Road~
You are at the eastern end of Clan Road.  To the east of you, the  
tall wall around the city looms up before you and casts its shadow on
you.  Clan Road continues to the west.  
~
0 262144 1
D1
Wall Road is east of here.
~
~
0 -1 3266
D3
Clan Road continues to the west.
~
~
0 -1 3315
S
#3317
Hall of Records {#[{^Most Experience{#]{0~
~
0 262144 0
D1
~
~
0 0 3312
S
#3318
Hall of Records {#[{^Most Focused{#]{x~
~
0 262144 0
D2
~
~
0 0 3312
S
#3334
The Money Changer's Room~
A few strategically placed lanterns keep this place well-lit in the 
absence of any windows.  The room is surprisingly well appointed with  
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish sign hangs on the wall, lettered in common.
~
0 262152 0
E
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
E
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
D0
Clan Road is to the north.
~
~
0 -1 3302
S
#3352
Grebe's Tavern~
Dive.  That's all you can say about this place; its a
dive.  You step carefully over the dead and/or drunk sailors
on the floor toward the center of the room.  There's no
decorations on the wall; they've all been ripped down in anger
or for use as weapons at one time or another.  Looking around,
you search vainly for a clean table to sit at, and then give up.
~
0 262152 0
E
wall walls~
Bare, except for the holes.
~
E
table tables~
You find a table that's relatively vomit-free.
~
D1
Wall Road is to the east.
~
~
0 0 3252
S
#3355
Andy's Pub~
The busy pub is filled with patrons.  People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing.  Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met.  The bar is to your south.  East
of you is another section of the pub.  You know that there are rooms to
be had somewhere around here...
~
0 262152 0
D1
You see another room in the pub.
~
~
0 -1 3356
D2
The bar is to the south of you.
~
~
0 -1 3357
S
#3356
Room in the Pub~
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead.  Another part of the pub
is located to your west. The bar is to the south.  A set of steps occupy
in a corner of the room.  They lead up to the inn section of this
prosperous establishment.
~
0 262152 0
D0
Clan Road is to the north.
~
~
0 -1 3315
D2
The bar is to your south.
~
~
0 -1 3358
D3
Another room in the pub is to your west.
~
~
0 -1 3355
D4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
S
#3357
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly-looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A sign is on the wall.
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3355
S
#3358
The Bar~
A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3356
S
#3359
The Inn~
You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A large
oak desk is nestled in one corner of the room.  A small man with wire-framed
glasses sits behind the desk working dilligently on his books.  He looks up
as you enter the room.  He looks at you quizzically.  He is probably waiting
for you to ask him for a room.  
~
0 262152 0
D5
The stairs lead back down to the pub.
~
~
0 -1 3356
S
#3360
In Odin's Chapel~
You feel Hel's hateful gaze on your back as you enter this chapel.
You are in a small chapel dedicated to the god Odin.  The church of
Odin is widely known for helping those in Odin's favor, and those
who wish to be.........For a price.
        A golden altar occupies the center of the room.
~
0 262152 0
E
altar~
Made of pure gold, the altar shines with an unearthly beauty.
Ancient runes cover its surface.
~
D0
You see a small foyer.
~
~
0 -1 3362
M 115 H 130
S
#3361
In Hel's Chapel~
You feel Odin's sorrowed gaze on your back as you enter this chapel.
You are in a small chapel dedicated to the god Hel.  The walls are
covered in a layer of black slime.  The purest of evil seems to be
radiating from a large black altar in the center of the room.
~
0 262152 0
E
altar~
The altar appears to have been carved from a single piece of obsidian.
Dark red stains cover its surface.
~
D2
You see a small foyer.
~
~
0 -1 3362
M 115 H 130
S
#3362
Church Foyer~
You are inside the small foyer of a church.  Your soul feels like it's
being pulled by two opposing forces, one to the north, and one to the south.
~
0 262152 0
D0
You see a darkness trying to pull you in.
~
~
0 -1 3361
D1
Wall Road is east of here.
~
~
0 -1 3265
D2
A holy light is drawing toward you.
~
~
0 -1 3360
S
#3365
The Temple of Hel~
You are in the southern end of the temple hall in the Temple of Hel. 
The temple has been constructed from giant obsidian blocks, sickening in
appearance, and most of the walls are covered by ancient wall paintings
picturing devils, giants and demons.  Large steps lead down through the
grand temple gate, descending the huge mound upon which the temple is built
and ends on the temple square below.  
~
0 262156 0
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
ROT enhancements by Vengeance.
~
D0
~
~
0 0 3366
D3
~
~
0 0 2909
S
#3366
The Temple Altar of Hel~
You are by the temple altar in the northern end of the Temple of Hel.
A huge altar made from black polished obsidian is standing in front of you and
behind it is a ten foot tall sitting statue of Hel, the God of darkness.
The back of the altar opens into a beautiful atrium, above which can be
seen a rainbow.
~
0 263176 0
E
statue Hel god~
The statue represents the Great God Hel, holding a staff.  He has long, black
hair and beard and a menacing look on his face.  His staff is topped by a
painted cube, the 6 faces of which represent the 6 aspects of his power.
~
E
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of flawless black obsidian.
~
D2
~
~
0 0 3365
M 500 H 500
S
#3367
Donation Room~
You are in a small room next to the temple.  A note on the wall tells you
that this is a place to leave your unwanted items for other travelers.
~
0 262156 0
D2
~
~
0 0 2909
S
#3368
Entrance to the Druid's Guild~
A large tree stands in the center of this room, and as you walk past it
you notice a movement.  Upon closer inspection, that tree isn't just a tree,
it's a dryad!  An exit leads west back to wall road.  A small entrance to
the bar is in the eastern wall.
~
0 262152 0
D1
You see the bar.
~
~
0 -1 3369
D3
You see Wall Road.
~
~
0 -1 3251
S
#3369
Druid's Bar~
Arcane smells and a hint of incense in the air here make you think this
isn't so much a bar as it is an apothecary.  A small sign is hanging on the
wall.
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D2
You see the inner sanctum.
~
~
0 -1 3370
D3
You see the entrance.
~
~
0 -1 3368
S
#3370
Druid's Holy Sanctum~
This is the holy sanctum.  A wizened old woman occupies this room,
chanting very softly to herself.  On a table in the corner is a large
tome, and the walls are covered with creeper vines and flowers.  A well
in the middle of the floor leads down into darkness.  Vile smells waft
from the depths.
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3369
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3371
Entrance to Ranger's Guild~
This room has a feral smell to it, as if it was once a stable of some sort.
A rack of spears of various lengths and designs adorns the western wall.
An exit leads south to the alley.  A small doorway is in the northern wall.
~
0 262152 0
D0
You see the bar.
~
~
0 -1 3372
D2
A dark alley is to the south.
~
~
0 -1 3026
S
#3372
Ranger's Bar~
This is a rustic-looking tavern, decorated liberally with stuffed bears,
wildcats, and various other vicious fauna.  The chairs here are crafted
from antlers and animal bone, and behind a massive bar made of roughly-
hewn oak stands a very tough looking bartender.  A small sign is hanging
on the wall. 
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D1
You see the study.
~
~
0 -1 3373
D2
You see the entrance.
~
~
0 -1 3371
S
#3373
Ranger's Study~
As you enter here your senses are bombarded by the sweet smells of cedar
and a fireplace that is burning hickory.  The fire provides the only light
here, and a small bush is set close to it.  You recognize the bush as
being a rare witchwood bush, the most magical of hardwoods.  A well in the
middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
0 262156 0
D3
You see the bar.
~
~
0 -1 3372
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3374
Entrance to the Shade's Guild~
There is a gate swinging lazily here, creaking with the voices of
countless centuries of use.  Just beyond the gate beckons a ghostly
white hand for you to enter, and you observe a pair of burning red
eyes where the face would be.  Some unintelligible whisper seems to
be asking a question of you, and rather than bother with it you decide
the best thing to do is just leave. A stairway leads up to the Inn.
~
0 262152 0
D0
You see the bar.
~
~
0 -1 3375
D4
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
S
#3375
Vampire's Bar~
There are several ghostly-white beings here, each fixing you with a cold
stare upon your entrance.  Seated in line along the wall are several
obviously living people, each bearing several bite-marks.  Apparently
they're either food or just tomorrow's vampires.  A small sign is hanging
on the wall.
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D1
You see the crypt.
~
~
0 -1 3376
D2
You see the entrance.
~
~
0 -1 3374
S
#3376
Vampire's Crypt~
This crypt is filled wall-to-wall with coffins, some open, some tossed
haphazardly against the wall, some perfectly undisturbed.  It's so dark
here even elves would have trouble seeing clearly.  A well in the middle
of the floor leads down into darkness.  Vile smells waft from the depths.
~
0 262156 0
D3
You see the bar.
~
~
0 -1 3375
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3377
Entrance to the House of Fetish~
You are standing in the entrance hall of the House of Fetish.  There's not
much to see, just a man in a three piece suit checking ID's and waving
people through.
~
0 262152 0
D0
You see the House of Fetish.
~
~
0 -1 3378
D2
You see clan road.
~
~
0 -1 3301
S
#3378
The House of Fetish~
You are in a large room that reminds you more of a dungeon than a shop.
Undescribable contraptions hang from the ceiling and walls, and the floor
is littered with ropes and leg cuffs.
To the east and west are counters with sales clerks, and to the north
is a large brass door.
~
0 262152 0
D0
You see Nemesis' private dungeon.
~
door~
1 -1 3379
D1
You see Clem's counter.
~
~
0 -1 3380
D2
You see the entrance hall.
~
~
0 -1 3377
D3
You see Mercy's counter.
~
~
0 -1 3381
S
#3379
Nemesis' Private Dungeon~
You've stumbled upon Nemesis' private chamber.  You had better not let
her catch you here, or you may never want to leave.  Leather straps
hang down from the walls, some of which are still occupied.
There is a huge canopied waterbed with mirrors over the bed.
The bed has black satin sheets and five or six huge feather pillows.
Leather restraints fall down off the four corners of the bed.
~
0 262152 0
D2
You see the House of Fetish.
~
door~
1 -1 3378
S
#3380
Clem's Counter~
There is a small note on the counter.
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D3
You see the House of Fetish.
~
~
0 -1 3378
S
#3381
Mercy's Counter~
There is a small note on the counter.
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D1
You see the House of Fetish.
~
~
0 -1 3378
S
#3382
A Small Building~
This building is in the process of being constructed.
A sign is posted saying "Grendel's Work Permit".
~
0 262144 0
D3
~
~
0 0 3257
S
#3383
On the River~
The river backs east and south here.  Midgard is close by.
~
0 262144 6
D1
~
~
0 0 3384
D2
~
~
0 0 3205
S
#3384
On the River~
The river continues east and west.
~
0 262144 6
D1
~
~
0 0 3385
D3
~
~
0 0 3383
S
#3385
On the River~
The river continues east and west.
~
0 262144 6
D1
~
~
0 0 3386
D3
~
~
0 0 3384
S
#3386
On the River~
The river continue east and west.
~
0 262144 6
D1
~
~
0 0 3387
D3
~
~
0 0 3385
S
#3387
On the River~
The river continue east and west.
~
0 262144 6
D1
~
~
0 0 3388
D3
~
~
0 0 3386
S
#3388
On the River~
The river continue east and west.
~
0 262144 6
D1
~
~
0 0 3389
D3
~
~
0 0 3387
S
#3389
On the River~
The river continue east and west.
~
0 262144 6
D1
~
~
0 0 3390
D3
~
~
0 0 3388
S
#3390
On the River~
The river continue east and west.
~
0 262144 6
D1
~
~
0 0 9739
D3
~
~
0 0 3389
S
#3391
Eastern Gatehouse~
You are near the center of wall road, just north of the east gate of the city.
To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar. A gatehouse is to
the east.
~
0 262148 0
S
#3392
Hall of Victory~
~
0 262144 0
D1
~
~
0 0 2900
S
#3394
~
~
0 262148 0
S
#2900
Hall of Records ~
~
0 262144 0
D2
~
~
0 0 3007
D3
~
~
0 0 3392
S
#2901
Western Gatehouse ~
You are in a small room built into the city wall.  A mechanism for
lowering the siege door for the west gate is on the wall, but seems
to be frozen by rust from years of neglect.
A small staircase leads up to the top of the gatehouse.
Wall road is to the east.
~
0 262152 0
D1
~
~
0 -1 3042
D4
~
stairs~
0 -1 2925
S
#2902
Base of the Southwest Tower~
You are in a small circular room, spiral stairs lead further up into
the watchtower.  The Concourse is to the north.
~
0 262152 0
D0
~
~
0 -1 3127
D4
~
stairs~
0 -1 2922
S
#2903
Base of the Southeast Tower~
You are in a small circular room, spiral stairs lead further up into
the watchtower.  The Concourse is to the north.
~
0 262152 0
D0
~
~
0 -1 3130
D4
~
stairs~
0 -1 2920
S
#2904
Eastern Gatehouse~
You are in a small room built into the city wall.  A mechanism for
lowering the siege door for the east gate is on the wall, but seems
to be frozen by rust from years of neglect.
A small staircase leads up to the top of the gatehouse.
Wall road is to the west.
~
0 262152 0
D3
~
~
0 0 3250
D4
~
stairs~
0 -1 2917
S
#2905
Eastern Gatehouse~
You are in a small room built into the city wall.  A mechanism for
lowering the siege door for the east gate is on the wall, but seems
to be frozen by rust from years of neglect.
A small staircase leads up to the top of the gatehouse.
Wall road is to the west.
~
0 262152 0
D3
~
~
0 -1 3267
D4
~
stairs~
0 -1 2916
S
#2906
Base of the Northeast Tower~
You are in a small circular room, spiral stairs lead further up into
the watchtower.  Wall Road is to the south.
~
0 262152 0
D2
~
~
0 -1 3264
D4
~
stairs~
0 -1 2914
S
#2907
Base of the Northwest Tower~
You are in a small circular room, spiral stairs lead further up into
the watchtower.  Wall Road is to the south.
~
0 262152 0
D2
~
~
0 -1 3260
D4
~
~
0 0 2912
S
#2908
Western Gatehouse~
You are in a small room built into the city wall.  A mechanism for
lowering the siege door for the west gate is on the wall, but seems
to be frozen by rust from years of neglect.
A small staircase leads up to the top of the gatehouse.
Wall road is to the east.
~
0 262152 0
D1
~
~
0 -1 3257
D4
~
stairs~
0 -1 2910
S
#2909
Temple~
You have entered the temple.  The building is made of polished stone,
illuminated by large windows on either side of the chamber.  A small
staircase on the east wall goes upward to the academy.  To the north you see
the donation room where you can donate to the gods or accept donations from
other people.  To the west lies the Temple of Odin, where the people who
believe in good and kind things may worship.  To the east lies the Temple of
Hel, where evilness is celebrated.  
~
0 262144 0
D0
~
~
0 0 3367
D1
~
~
0 0 3365
D2
~
~
0 0 3005
D3
~
~
0 0 3001
D4
~
~
0 0 3700
S
#2910
Western Gatehouse~
You are in a long room over the western gates of Midgard.  Remnants from
a less peaceful past dominate this room, from the heavy iron door waiting
to be dropped in place over the gate below, to the archers slots in the
west wall and ambush holes in the floor.
A small set of stairs lead down to street level.
The gatehouse extends to the south, and a doorway leads out on the
wall to the north.
~
0 262152 0
D0
~
~
0 -1 2911
D2
~
~
0 -1 2925
D5
~
stairs~
0 -1 2908
S
#2911
Atop the Western Wall~
You stand atop the western wall of Midgard.  A forest extends to the
west, and a small castle is barely visible above the treetops.
To the north, an archway leads into one of the city watchtowers.
To the south is the top of the western gatehouse.
~
0 262144 1
D0
~
~
0 -1 2912
D2
~
~
0 -1 2910
S
#2912
In the Northwest Tower~
You are in a small circular room, spiral stairs lead both up to
the top of the watchtower, and down to street level.  Archways
lead outside both to the south and east.
~
0 262152 0
D1
~
~
0 -1 2913
D2
~
~
0 -1 2911
D4
~
~
0 0 2926
D5
~
~
0 0 2907
S
#2913
Atop the Northern Wall~
You stand atop the northern wall of Midgard.  The great plains
extend far to the north, and a mountain range is just visible.
Archways to the east and west lead into city watchtowers.
~
0 262144 1
D1
~
~
0 -1 2914
D3
~
~
0 -1 2912
S
#2914
In the Northeast Tower~
You are in a small circular room, spiral stairs lead both up to
the top of the watchtower, and down to street level.  Archways
lead outside both to the south and west.
~
0 262152 0
D2
~
~
0 -1 2915
D3
~
~
0 -1 2913
D4
~
~
0 -1 2927
D5
~
~
0 -1 2906
S
#2915
Atop the Eastern Wall~
You stand atop the eastern wall of Midgard.  The top of a strange
tower is just visible above the forest east of here.
To the north, an archway leads into one of the city watchtowers.
To the south is the top of the eastern gatehouse.
~
0 262144 1
D0
~
~
0 -1 2914
D2
~
~
0 -1 2916
S
#2916
Eastern Gatehouse~
You are in a long room over the eastern gates of Midgard.  Remnants from
a less peaceful past dominate this room, from the heavy iron door waiting
to be dropped in place over the gate below, to the archers slots in the
east wall and ambush holes in the floor.
A small set of stairs lead down to street level.
The gatehouse extends to the south, and a doorway leads out on the
wall to the north.
~
0 262152 0
D0
~
~
0 -1 2915
D2
~
~
0 -1 2917
D5
~
stairs~
0 -1 2905
S
#2917
Eastern Gatehouse~
You are in a long room over the eastern gates of Midgard.  Remnants from
a less peaceful past dominate this room, from the heavy iron door waiting
to be dropped in place over the gate below, to the archers slots in the
east wall and ambush holes in the floor.
A small set of stairs lead down to street level.
The gatehouse extends to the north, and a doorway leads out on the
wall to the south.
~
0 262152 0
D0
~
~
0 -1 2916
D2
~
~
0 -1 2918
D5
~
stairs~
0 -1 2904
S
#2918
Atop the Eastern Wall~
You stand atop the eastern wall of Midgard.  Not much can be seen
from here, since mountains block your view to the east.  A small
river flows through an arch in the wall below you.
The wall extends far to the south.
To the north is the top of the eastern gatehouse.
~
0 262144 1
D0
~
~
0 -1 2917
D2
~
~
0 -1 2919
S
#2919
Atop the Eastern Wall~
You stand atop the eastern wall of Midgard.  Not much can be seen
from here, since mountains block your view to the east.
The wall extends far to the north.
To the south, an archway leads into one of the city watchtowers.
~
0 262144 1
D0
~
~
0 -1 2918
D2
~
~
0 -1 2920
S
#2920
In the Southeast Tower~
You are in a small circular room, spiral stairs lead both up to
the top of the watchtower, and down to street level.  Archways
lead outside both to the north and west.
~
0 262152 0
D0
~
~
0 -1 2919
D3
~
~
0 -1 2921
D4
~
~
0 -1 2928
D5
~
~
0 -1 2903
S
#2921
Atop the Southern Wall~
You stand atop the southern wall of Midgard.  A road extends to
the south through a dark forest.
Archways to the east and west lead into city watchtowers.
~
0 262144 1
D1
~
~
0 -1 2920
D3
~
~
0 -1 2922
S
#2922
In the Southwest Tower~
You are in a small circular room, spiral stairs lead both up to
the top of the watchtower, and down to street level.  Archways
lead outside both to the north and east.
~
0 262152 0
D0
~
~
0 -1 2923
D1
~
~
0 -1 2921
D4
~
~
0 -1 2929
D5
~
~
0 -1 2902
S
#2923
Atop the Western Wall~
You stand atop the western wall of Midgard.  Swampland extends to
the west.  The wall continues to the north.
To the south, an archway leads into one of the city watchtowers.
~
0 262144 1
D0
~
~
0 -1 2924
D2
~
~
0 -1 2922
S
#2924
Atop the Western Wall~
You stand atop the western wall of Midgard. A small river flows
through an arch in the wall below you, and vanishes into the forest
to the west.  The wall extends far to the south.
To the north is the top of the western gatehouse.
~
0 262144 1
D0
~
~
0 -1 2925
D2
~
~
0 -1 2923
S
#2925
Western Gatehouse~
You are in a long room over the western gates of Midgard.  Remnants from
a less peaceful past dominate this room, from the heavy iron door waiting
to be dropped in place over the gate below, to the archers slots in the
west wall and ambush holes in the floor.
A small set of stairs lead down to street level.
The gatehouse extends to the north, and a doorway leads out on the
wall to the south.
~
0 262152 0
D0
~
~
0 -1 2910
D2
~
~
0 -1 2924
D5
~
stairs~
0 -1 2901
S
#2926
Top of the Northwest Tower~
You stand atop one of the city watchtowers.  To the north, a wall of
mountains rise up out of the plains.  To the west, the green canopy of
the Haon Dor forest extends as far as the eye can see.
Spiral stairs lead down into the tower.
~
0 262144 1
D5
~
~
0 0 2912
S
#2927
Top of the Northeast Tower~
You stand atop one of the city watchtowers.  To the north, a wall of
mountains rise up out of the plains.  The north sea is just visible
through a break in the mountains.  Far to the east, you can just make
out the spires of another city.
Spiral stairs lead down into the tower.
~
0 262144 1
D5
~
stairs~
0 -1 2914
S
#2928
Top of the Southeast Tower~
You stand atop one of the city watchtowers.  To the east, the beginning
of a mountain range blocks your view.  To the south, beyond the dark
canopy of the Miden'nir forest, the mountain range curves toward the west.
Spiral stairs lead down into the tower.
~
0 262144 1
D5
~
stairs~
0 -1 2920
S
#2929
Top of the Southwest Tower~
You stand atop one of the city watchtowers.  To the west, the green
canopy of the Haon Dor forest stretches off into the distance.  To the
south, a city is barely visible beyond the Miden'nir forest.
Spiral stairs lead down into the tower.
~
0 262144 1
D5
~
stairs~
0 -1 2922
S
#2930
{#Bright Hallway{0~
The hallway runs far to the north and south. Inn doors are to the left
and right. Torches light the hallway at night.

 
{!<---------------- Red{0        Rooms         {@Green ------------------->{0
~
0 262152 0
D0
The hallway continues
~
~
0 -1 2931
D1
{@Green{x Room
~
door~
4 3294 2937
D2
The hallway continues
~
~
0 -1 3008
D3
{!Red{x Room
~
door~
4 3293 2936
S
#2931
{#Bright Hallway{0~
The hallway runs far to the north and south. Inn doors are to the left
and right. Torches light the hallway at night.

 
{#<---------------- Yellow{0       Rooms		 {$Blue ------------------->{0
~
0 262152 0
D0
The hallway continues
~
~
0 -1 2932
D1
{$Blue{x Room
~
door~
4 3296 2939
D2
The hallway continues
~
~
0 -1 2930
D3
{#Yellow{x Room
~
door~
4 3295 2938
S
#2932
{#Bright Hallway{0~
The hallway runs far to the north and south. Inn doors are to the left
and right. Torches light the hallway at night.
			       {&^
			       {&| White
 			       {&|
{%<---------------- Purple{0     Rooms	   {^Cyan ------------------->{0
~
0 262152 0
D0
{&White{x Room
~
door~
4 3299 2942
D1
{^Cyan{x Room
~
door~
4 3298 2941
D2
The hallway continues
~
~
0 -1 2931
D3
{%Purple{x Room
~
door~
4 3297 2940
S
#2933
{3Dark Hallway{0~
The hallway runs far to the east and west. Inn doors are to the north and south.
Torches do not light the hallway. Nothing does.

	{1/-\							{2 |
        {1 | 			{0Rooms				{2 |
	{1 |							{2\-/{0
~
0 262152 0
D0
{1Dark Red{0 Room
~
door~
4 3300 2943
D1
The hallway continues
~
~
0 -1 2934
D2
{2Dark Green{x Room
~
door~
4 3301 2944
D3
The hallway continues
~
~
0 -1 3008
S
#2934
{3Dark Hallway{0~
The hallway runs far to the east and west. Inn doors are to the north and south.
Torches do not light the hallway. Nothing does.

	{3/-\							{4 |
        {3 | 			{0Rooms				{4 |
	{3 |							{4\-/{0
~
0 262152 0
D0
{3Dark Yellow{x Room
~
door~
4 3302 2945
D1
The hallway continues
~
~
0 -1 2935
D2
{4Dark Blue{x Room
~
door~
4 3303 2946
D3
The hallway continues
~
~
0 -1 2933
S
#2935
{3Dark Hallway{0~
The hallway runs far to the east and west. Inn doors are to the north and south.
Torches do not light the hallway. Nothing does.

	{5/-\							{6 |
        {5 | 			{0Rooms				{6 |
	{5 |							{6\-/{0
			{8--------------------->{0
~
0 262152 0
D0
{5Dark Purple{x Room
~
door~
4 3304 2947
D1
{8Black{x Room
~
door~
4 3306 2949
D2
{6Dark Cyan{x Room
~
door~
4 3305 2948
D3
The hallway continues
~
~
0 -1 2934
S
#2936
{!Red {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D1
The hallway continues
~
door~
4 3293 2930
M 1000 H 750
S
#2937
{@Green{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D3
The hallway continues
~
door~
4 3294 2930
M 1000 H 750
S
#2938
{#Yellow{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D1
The hallway continues
~
door~
4 3295 2931
M 1000 H 750
S
#2939
{$Blue Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D3
The hallway continues
~
door~
4 3296 2931
M 1000 H 750
S
#2940
{%Purple {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D1
The hallway continues
~
door~
4 3297 2932
M 1000 H 750
S
#2941
{^Cyan {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D3
The hallway continues
~
door~
4 3298 2932
M 1000 H 750
S
#2942
{&White {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D2
The hallway continues
~
door~
4 3299 2932
M 1000 H 750
S
#2943
{1Dark Red{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D2
The hallway continues
~
door~
4 3300 2933
M 750 H 1000
S
#2944
{2Dark Green{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D0
The hallway continues
~
door~
4 3301 2933
M 750 H 1000
S
#2945
{3Dark Yellow{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D2
The hallway continues
~
door~
4 3302 2934
M 750 H 1000
S
#2946
{4Dark Blue{$ Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D0
The hallway continues
~
door~
4 3303 2934
M 0 H 2000
S
#2947
{5Dark Purple {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D2
The hallway continues
~
door~
4 3304 2935
M 750 H 1000
S
#2948
{6Dark Cyan {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D0
The hallway continues
~
door~
4 3305 2935
M 750 H 1000
S
#2949
{8Black {$Room{0~
The room is warm and cozey. There is a large fireplace built into the wall 
across from the bed. A bottle of wine rests on the table beside your bed, and
a beautifully woven chair sits by the fire, which seems to be always lit.
~
0 262156 0
D3
The hallway continues
~
door~
4 3306 2935
M 2000 H 50
S
#2950
Army Preperation Room ~
This is where an army masses to storm Midgard.
~
0 795660 0
S
#2960
Guard House ~
A lonly guard stands here protecting the innocent 
~
0 262144 0
D0
~
~
1 0 2961
S
#2961
Guard House ~
A guard house 
~
0 262144 0
D1
~
~
1 0 2962
S
#2962
Guard House ~
Guard house 
~
0 262144 0
D0
~
~
1 0 2963
S
#2963
Guard House ~
Guard house 
~
0 262148 0
S
#3001
The Temple of Odin~
Standing in the Mighty Odin's temple, chanting can be heard from all
around.  Bright lights flash from numerous doorways, and others remain dark.
There is a crisp smell to the air.  To the north, the temple altar can be
seen.  East is the main temple room.  
~
0 262156 0
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
ROT enhancements by Vengeance.
~
D0
~
~
0 0 3054
D1
~
~
0 0 2909
D4
~
~
0 0 60350
S
#3002
Cleric's Inner Sanctum ~
This is the inner sanctum.  A picture of the mighty Odin is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
0 262156 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3003
Cleric's Bar ~
The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
S
#3004
Entrance to Cleric's Guild ~
The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
0 262152 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
{CT{cempl{Ce S{cquar{Ce{x~
You are in a place where there are many great temples.  They are
decorated with jewels and gold in a god-like fashion.  Chanting sounds come
from some of the closer ones, while others look dark and desolate.  An aura
of power can be felt all around.  
~
0 262144 1
D0
~
~
0 0 2909
D1
You see the good old {^Rabid {@Wolf{$ Inn{0.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.
~
~
0 -1 3004
D4
You see the air.
~
~
0 -1 3057
S
#3006
Entrance to the {^Rabid {@Wolf{$ Inn{0~
You are standing in the entrance hall of the {^Rabid {@Wolf{$ Inn{0.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the reception room, where you can by a room.
The bar is to the east.
~
0 262152 0
D1
Surprise! You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the defunct reception room.
~
~
0 -1 3008
D5
You see the entrance to the vampires guild.
~
~
0 -1 3374
S
#3007
The {^Rabid {@Wolf{$ Inn{0~
You are standing in the bar.  The bar is set against the northern wall,
old archaic writing, carvings and symbols cover its top.  A fireplace is
built into the western wall, and through the southeastern windows you can
see the temple square.  This place makes you feel like home.  A small sign
with big letters is fastened to the bar.  
~
0 262152 0
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
E
sign~
The sign reads:
Free instructions provided by the {^Rabid {@Wolf{$ Inn{0.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
D0
~
~
0 0 2900
D3
~
~
0 0 3006
S
#3008
The Reception Room ~
You are standing in an old, room, with fine blesses wooden walls. The desk is on the 
western wall, where the inn keeper sits. The dark rooms are down the hall to the east,
and the light rooms are to the north. The Entrance to the inn is down the staircase
~
0 262152 0
D0
You see the bright rooms.
~
~
0 -1 2930
D1
You see the dark hallway.
~
~
0 -1 2933
D5
You see the entrance hall.
~
~
0 -1 3006
S
#3009
The Bakery ~
You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
0 262152 0
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
D2
You see the main street.
~
~
0 -1 3013
S
#3010
The General Store ~
You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3015
S
#3011
The Weapon Shop ~
You are inside the weapon shop.  There is a small note on the counter.
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3016
S
#3012
The Main Street ~
You are at the end of the main street of Midgard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
0 262144 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
The Main Street ~
You are on the main street passing through the City of Midgard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
0 262144 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armoury.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
{CM{carke{Ct S{cquar{Ce{x~
You are standing on the market square, the famous square of Midgaard.  A
large, peculiar looking statue is standing in the middle of the square. 
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.  
~
0 262144 1
E
statue~
What you see is the Midgard Worm, stretching around the Palace of Midgard.
~
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
~
~
0 0 3013
S
#3015
The Main Street ~
You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
0 262144 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see Main Street.
~
~
0 -1 3016
D2
You see the Jeweller's Shop.
~
~
0 -1 3034
D3
You see the market square.
~
~
0 -1 3014
S
#3016
The Main Street ~
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
0 262144 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
You see the swordsmen's guild.
~
~
0 -1 3021
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
Entrance to the Mage's Guild ~
The entrance hall is a small, poor lighted room.
~
0 262152 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
S
#3018
Mage's Bar ~
The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
0 262156 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
Mage's Laboratory ~
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
0 262156 0
D3
You see the bar.
~
~
0 -1 3018
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7017
S
#3020
The Armoury ~
The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
0 262152 0
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
D0
You see the main street.
~
~
0 -1 3013
S
#3021
Entrance Hall to the Guild of Swordsmen ~
The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
0 262152 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar of Swordsmen ~
The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
0 262156 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
S
#3023
The Tournament and Practice Yard ~
The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3022
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7048
S
#3024
Eastern End of Poor Alley ~
You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues 
further west.
~
0 262144 1
D0
You see Melancholy's Map Shop
~
~
0 -1 3160
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
{CC{commo{Cn S{cquar{Ce{x~
The common square, people pass you, talking to each other.  To the west
is the poor alley and to the east is the dark alley.  To the north, this
square is connected to the market square.  From the south you notice a nasty
smell.  
~
0 262144 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
S
#3026
The Dark Alley ~
The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  To the north is the Guild of Rangers.  The alley
continues east.
~
0 262144 1
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
D0
You see the entrance to the rangers guild.
~
~
0 -1 3371
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
S
#3027
Entrance Hall to the Guild of Thieves ~
The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieve's Bar ~
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
0 262156 0
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
S
#3029
The Secret Yard ~
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3028
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7043
S
#3030
The Dump~
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.  A rickety old bridge leads south to the promenade.
~
0 262148 2
E
sign~
Festival under renovations!
may be back in a few months!
~
D0
You see the common square.
~
~
0 -1 3025
D2
You see a river between northern and southern Midgard.  A small bridge
spans the flow.
~
~
0 -1 3254
D5
You see the sewers.
~
~
0 -1 7030
S
#3031
The Pet Shop~
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
0 266252 0
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
D2
~
~
0 0 3045
S
#3032
Pet Shop Store~
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
0 262156 0
S
#3033
The Magic Shop~
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
0 262152 0
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
E
books~
Most of them appear to be very old and dusty.
~
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
D2
You see the main street.
~
~
0 -1 3012
S
#3034
The Jeweller's Shop~
You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
0 262152 0
E
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
E
desk~
Your face is reflected in its surface.
~
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
D0
You see Main Street.
~
~
0 -1 3015
S
#3035
{RA smoldering crater{x~
With the mishap of the sun, The once leather shop is now but a {1smoldering {*crater{(.
To the south is the is the remenants of the leather worker and down is a hole that goes straight into the sewers.
{X
~
0 262152 0
E
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
D2
You see the alley.
~
~
0 -1 3044
D5
~
~
0 0 7016
S
#3040
Inside the West Gate of Midgard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads both north and south from here.
 
After the mishap everything to the west was burned, but now everything has been restored thanks to your great Mayor!{x
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
~
~
1 0 3052
S
#3041
Inside the East Gate of Midgard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  Wall road crosses the street, heading north and south along
the city wall.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
Wall road heads north along the city wall.
~
~
0 -1 3267
D1
You see the city gate.
~
gate~
1 3133 3053
D2
Wall road heads south towards the poor section of town.
~
~
0 0 3250
D3
You see Main Street.~
~
0 -1 3016
S
#3042
Wall Road~
You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.  A gatehouse is to the west.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
D3
~
~
0 -1 2901
S
#3043
Wall Road~
You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
letters~
It says 'Who watches the watchmen?'
~
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
D3
~
~
0 0 3170
S
#3044
Poor Alley~
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
A {3charred{x corpse of the {6leather worker{x is here.{x
~
0 262144 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
~
~
0 0 30201
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at the Levee~
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
0 262144 1
D0
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern End of the Alley~
You are standing at the eastern end of the alley,  near the city walls.  
Wall road loops around the city to your east, and you can see an old 
three-story warehouse to the south.  The Fountain of Youth Apothecary is 
north.
~
0 262144 1
D0
You see a pricey-looking potion shop.
~
~
0 0 3056
D1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.  
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
S
#3048
Grubby Inn~
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.  Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
0 262144 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3046
S
#3051
On the Bridge~
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
S
#3052
Outside the West Gate of Midgard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
The trail continues around the City of Midgard.
~
~
0 -1 3900
D1
~
~
1 0 3040
D3
The forest edge is to the west.
~
~
0 -1 6000
S
#3053
Outside the East Gate of Midgard~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
D0
The trail continues around the City of Midgard.
~
~
0 -1 3908
D1
You see the plains.~
~
0 -1 3503
D3
You see the city gate.
~
gate~
1 3133 3041
S
#3054
The Temple Altar of Odin~
You are by the temple altar, in the northern end of the Temple of Odin. 
A huge altar made from black polished obsidian is standing in front of you
and behind it is a ten-foot tall sitting statue of Odin, the God of all
Gods.  The back of the altar opens into a beautiful atrium, above which can
be seen a rainbow.  
~
0 262152 0
E
statue Odin king god~
The statue represents the Great God Odin, holding a pen.  He has the head of
an ibis and a kindly look on his face.  His pen is topped by a painted
cube, the 6 faces of which represent the 6 aspects of his power.
~
E
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
D2
~
~
0 0 3001
M 500 H 500
S
#3056
The Fountain of Youth Apothecary~
An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
0 262152 0
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3057
In the air...~
WOW you can fly!  You are floating in the air above Temple Square of Midgard.
~
0 262148 9
D4
More of the same.
~
~
0 0 1017
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#0



#SPECIALS
M 3091 spec_dog_pee Load to: the puppy
M 3092 spec_dog_pee Load to: the beagle
M 3093 spec_dog_pee Load to: the rottweiler
M 3094 spec_dog_pee Load to: the wolf
M 3100 spec_cast_cleric Load to: the maid
M 3120 spec_cast_cleric Load to: the sexton
M 3143 spec_mayor Load to: the mayor
M 3163 spec_nasty Load to: the thief
M 3166 spec_executioner Load to: {BJo{crm{Bun{cgu{Bnd{x
M 3167 spec_cast_adept Load to: the {7he{8al{7er{0
M 3170 spec_cast_undead Load to: the guildmaster
M 3173 spec_cast_undead Load to: the waiter
M 3182 spec_guard Load to: the watchguard
M 3183 spec_guard Load to: the watchguard
M 3184 spec_guard Load to: the watchguard
M 3185 spec_guard Load to: the watchguard
M 3186 spec_questmaster Load to: {^Urd{0
M 3187 spec_summoner Load to: the conjurer
M 2900 spec_ogre_member Load to: a berserker
M 2910 spec_ogre_member Load to: a statue of Krull
M 3000 spec_cast_mage Load to: the wizard
M 3005 spec_ogre_member Load to: the thief
M 3011 spec_executioner Load to: {rF{de{Dnr{di{rr{x
M 3012 spec_cast_adept Load to: the {&he{7al{&er{0
M 3020 spec_cast_mage Load to: the guildmaster
M 3021 spec_cast_cleric Load to: the guildmaster
M 3024 spec_cast_mage Load to: the sorcerer
M 3029 spec_cast_mage Load to: the dryad
M 3030 spec_cast_undead Load to: the zombie
M 3042 spec_cast_mage Load to: the waiter
M 3043 spec_cast_cleric Load to: the waiter
M 3060 spec_guard Load to: the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 3061 spec_janitor Load to: the janitor
M 3062 spec_fido Load to: The Mutt
M 3067 spec_guard Load to: the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 3068 spec_guard Load to: the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 3069 spec_guard Load to: the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
S



#RESETS
D 0 3110 3 2 The west door of {1Ci{4ty{7g{4ua{1rd Head Quarters{x is closed and locked
D 0 3124 2 2 The south door of Elm Street is closed and locked
D 0 3142 1 2 The east door of Captain's Office is closed and locked
D 0 3142 2 2 The south door of Captain's Office is closed and locked
D 0 3143 0 2 The north door of The Jail is closed and locked
D 0 3160 0 2 The north door of Melancholy's Maps is closed and locked
D 0 3161 2 2 The south door of Melancholy's Room is closed and locked
D 0 3378 0 1 The north door of The House of Fetish is closed
D 0 3379 2 1 The south door of Nemesis' Private Dungeon is closed
D 0 2930 1 2 The east door of {#Bright Hallway{0 is closed and locked
D 0 2930 3 2 The west door of {#Bright Hallway{0 is closed and locked
D 0 2931 1 2 The east door of {#Bright Hallway{0 is closed and locked
D 0 2931 3 2 The west door of {#Bright Hallway{0 is closed and locked
D 0 2932 0 2 The north door of {#Bright Hallway{0 is closed and locked
D 0 2932 1 2 The east door of {#Bright Hallway{0 is closed and locked
D 0 2932 3 2 The west door of {#Bright Hallway{0 is closed and locked
D 0 2933 0 2 The north door of {3Dark Hallway{0 is closed and locked
D 0 2933 2 2 The south door of {3Dark Hallway{0 is closed and locked
D 0 2934 0 2 The north door of {3Dark Hallway{0 is closed and locked
D 0 2934 2 2 The south door of {3Dark Hallway{0 is closed and locked
D 0 2935 0 2 The north door of {3Dark Hallway{0 is closed and locked
D 0 2935 1 2 The east door of {3Dark Hallway{0 is closed and locked
D 0 2935 2 2 The south door of {3Dark Hallway{0 is closed and locked
D 0 2936 1 2 The east door of {!Red {$Room{0 is closed and locked
D 0 2937 3 2 The west door of {@Green{$ Room{0 is closed and locked
D 0 2938 1 2 The east door of {#Yellow{$ Room{0 is closed and locked
D 0 2939 3 2 The west door of {$Blue Room{0 is closed and locked
D 0 2940 1 2 The east door of {%Purple {$Room{0 is closed and locked
D 0 2941 3 2 The west door of {^Cyan {$Room{0 is closed and locked
D 0 2942 2 2 The south door of {&White {$Room{0 is closed and locked
D 0 2943 2 2 The south door of {1Dark Red{$ Room{0 is closed and locked
D 0 2944 0 2 The north door of {2Dark Green{$ Room{0 is closed and locked
D 0 2945 2 2 The south door of {3Dark Yellow{$ Room{0 is closed and locked
D 0 2946 0 2 The north door of {4Dark Blue{$ Room{0 is closed and locked
D 0 2947 2 2 The south door of {5Dark Purple {$Room{0 is closed and locked
D 0 2948 0 2 The north door of {6Dark Cyan {$Room{0 is closed and locked
D 0 2949 3 2 The west door of {8Black {$Room{0 is closed and locked
D 0 2960 0 2 The north door of Guard House  is closed and locked
D 0 2961 1 2 The east door of Guard House  is closed and locked
D 0 2962 0 2 The north door of Guard House  is closed and locked
O 0 3134 0 3101 *The bench loaded to Promenade
O 0 3134 0 3102 *The bench loaded to Promenade
O 0 3134 0 3103 *The bench loaded to Astral Square
M 0 3100 1 3106 1 *Load the maid
G 0 3100 0 *A cup of tea is given to the maid
G 0 3101 0 *A cup of coffee is given to the maid
G 0 3102 0 *A cup of water is given to the maid
M 0 3120 1 3106 1 *Load the sexton
G 0 3121 0 *A key is given to the sexton
O 0 3200 0 3106 *The juke loaded to Park Cafe
M 0 3123 1 3109 1 *Load the sparrow
M 0 3060 22 3109 1 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3363 0 15 *A standard issue bracer is loaded on the right wrist of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3060 22 3111 4 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
G 0 3120 0 *A key is given to the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3060 22 3111 4 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3363 0 15 *A standard issue bracer is loaded on the right wrist of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3124 2 3113 1 *Load the duck
M 0 3121 1 3114 1 *Load the swan
M 0 3122 1 3114 1 *Load the duckling
M 0 3124 2 3115 1 *Load the duck
M 0 3060 22 3117 1 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3060 22 3120 1 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3144 1 3120 1 *Load the town crier
M 0 3060 22 3125 1 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3005 4 3128 2 *Load the thief
E 0 3351 0 16 *A standard issue dagger is loaded wielded of the thief
M 0 3142 1 3137 1 *Load the secretary
E 0 3124 0 16 *A long sword is loaded wielded of the secretary
M 0 3069 4 3138 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3069 4 3138 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3069 4 3138 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3069 4 3138 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
O 0 3135 0 3141 *A fountain loaded to The End of Penny Lane
O 0 3136 0 3141 *A small pile of coins loaded to The End of Penny Lane
M 0 3140 1 3142 1 *Load the captain
E 0 3350 0 16 *A standard issue sword is loaded wielded of the captain
G 0 3122 0 *A key is given to the captain
G 0 3137 0 *A steel key is given to the captain
M 0 3141 4 3142 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3141 4 3142 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3141 4 3142 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3141 4 3142 4 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
O 0 3130 0 3142 *The desk loaded to Captain's Office
P 0 3123 1 3130 1 *A key put inside a key
O 0 3131 0 3142 *The safe loaded to Captain's Office
P 0 3132 1 3131 1 *The silver coins put inside the silver coins
M 0 3150 1 3150 1 *Load Esme
G 0 3154 0 *A bottle of george killian's irish red is given to Esme
G 0 3152 0 *A bowl of beef stew is given to Esme
G 0 3153 0 *A biscuit is given to Esme
G 0 3151 0 *A bowl of chicken noodle soup is given to Esme
G 0 1103 0 *A pipeweed bread is given to Esme
G 0 3150 0 *A cup of cinnamon coffee is given to Esme
G 0 3100 0 *A cup of tea is given to Esme
O 0 3200 0 3150 *The juke loaded to Kate's Diner
O 0 3398 0 3170 *A {bs{blot {bm{bachine{x loaded to Temple of the Stupid
M 0 3071 2 3255 2 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3362 0 13 *A standard issue belt is loaded around the waist of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3072 1 3262 1 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3311 1 3311 1 *Load a shrine to Rache
M 0 3313 1 3313 1 *Load a statue of Mystical
M 0 3317 1 3317 1 *Load The statue of Niex
M 0 3318 1 3318 1 *Load a statue of Bobby
M 0 3162 1 3334 1 *Load Otho the Changer
O 0 3200 0 3352 *The juke loaded to Grebe's Tavern
O 0 3200 0 3355 *The juke loaded to Andy's Pub
O 0 3200 0 3356 *The juke loaded to Room in the Pub
M 0 3188 1 3357 1 *Load the powerful sage
M 0 3165 5 3360 1 *Load the High Priest of Odin
M 0 3164 5 3361 1 *Load the High Priest of Hel
M 0 3011 1 3365 1 *Load {rF{de{Dnr{di{rr{x
E 0 3005 0 16 *{rf{de{rnr{di{rr{x's {rc{dla{rw{x is loaded wielded of {rF{de{Dnr{di{rr{x
M 0 3167 5 3366 1 *Load the {7he{8al{7er{0
O 0 3397 0 3366 *A {3h{#ea{&l{#in{3g {6s{^a{&u{^n{6a{0 loaded to The Temple Altar of Hel
O 0 3010 0 3367 *The donation pit loaded to Donation Room
O 0 3380 0 3367 *A sign loaded to Donation Room
M 0 3172 1 3369 1 *Load the waitress
G 0 3002 0 *A bottle of ale is given to the waitress
G 0 3003 0 *A bottle of firebreather is given to the waitress
G 0 3004 0 *A bottle of local specialty is given to the waitress
E 0 3022 0 16 *A long sword is loaded wielded of the waitress
M 0 3169 1 3370 1 *Load the guildmaster
M 0 3028 1 3371 1 *Load the woodsman
E 0 3027 0 16 *A spear is loaded wielded of the woodsman
M 0 3171 1 3372 1 *Load the waiter
G 0 3002 0 *A bottle of ale is given to the waiter
G 0 3003 0 *A bottle of firebreather is given to the waiter
G 0 3004 0 *A bottle of local specialty is given to the waiter
E 0 3022 0 16 *A long sword is loaded wielded of the waiter
M 0 3168 1 3373 1 *Load the guildmaster
M 0 3030 1 3374 1 *Load the zombie
M 0 3173 1 3375 1 *Load the waiter
G 0 3382 0 *A glass of red wine is given to the waiter
G 0 3381 0 *A bottle of blood is given to the waiter
M 0 3170 1 3376 1 *Load the guildmaster
M 0 3178 1 3378 1 *Load The slave
M 0 3179 1 3378 1 *Load The slave
M 0 3176 1 3380 1 *Load Clem
G 0 3389 0 *A black leather whip is given to Clem
G 0 3390 0 *A horse tail whip is given to Clem
G 0 3391 0 *A black riding crop is given to Clem
G 0 3392 0 *A black leather paddle is given to Clem
G 0 3393 0 *A pair of leather ankle cuffs is given to Clem
G 0 3394 0 *A leather wrist cuff is given to Clem
M 0 3177 1 3381 1 *Load Mercy
G 0 3395 0 *A pair of fishnet stockings is given to Mercy
G 0 3396 0 *A black lace teddy is given to Mercy
M 0 3060 22 2911 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3363 0 15 *A standard issue bracer is loaded on the right wrist of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3060 22 2919 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3363 0 15 *A standard issue bracer is loaded on the right wrist of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3182 1 2926 1 *Load the watchguard
E 0 3365 0 0 *A war banner is loaded as a light of the watchguard
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the watchguard
E 0 3350 0 16 *A standard issue sword is loaded wielded of the watchguard
E 0 3353 0 5 *A standard issue vest is loaded on the body of the watchguard
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the watchguard
M 0 3183 1 2927 1 *Load the watchguard
E 0 3365 0 0 *A war banner is loaded as a light of the watchguard
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the watchguard
E 0 3350 0 16 *A standard issue sword is loaded wielded of the watchguard
E 0 3353 0 5 *A standard issue vest is loaded on the body of the watchguard
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the watchguard
M 0 3184 1 2928 1 *Load the watchguard
E 0 3365 0 0 *A war banner is loaded as a light of the watchguard
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the watchguard
E 0 3350 0 16 *A standard issue sword is loaded wielded of the watchguard
E 0 3353 0 5 *A standard issue vest is loaded on the body of the watchguard
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the watchguard
M 0 3185 1 2929 1 *Load the watchguard
E 0 3365 0 0 *A war banner is loaded as a light of the watchguard
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the watchguard
E 0 3350 0 16 *A standard issue sword is loaded wielded of the watchguard
E 0 3353 0 5 *A standard issue vest is loaded on the body of the watchguard
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the watchguard
O 0 3307 0 2936 *A cozy warm bed loaded to {!Red {$Room{0
O 0 3307 0 2937 *A cozy warm bed loaded to {@Green{$ Room{0
O 0 3307 0 2938 *A cozy warm bed loaded to {#Yellow{$ Room{0
O 0 3307 0 2939 *A cozy warm bed loaded to {$Blue Room{0
O 0 3307 0 2940 *A cozy warm bed loaded to {%Purple {$Room{0
O 0 3307 0 2941 *A cozy warm bed loaded to {^Cyan {$Room{0
O 0 3307 0 2942 *A cozy warm bed loaded to {&White {$Room{0
O 0 3307 0 2943 *A cozy warm bed loaded to {1Dark Red{$ Room{0
O 0 3307 0 2944 *A cozy warm bed loaded to {2Dark Green{$ Room{0
O 0 3307 0 2945 *A cozy warm bed loaded to {3Dark Yellow{$ Room{0
O 0 3307 0 2946 *A cozy warm bed loaded to {4Dark Blue{$ Room{0
O 0 3307 0 2947 *A cozy warm bed loaded to {5Dark Purple {$Room{0
O 0 3307 0 2948 *A cozy warm bed loaded to {6Dark Cyan {$Room{0
O 0 3307 0 2949 *A cozy warm bed loaded to {8Black {$Room{0
M 0 3166 1 3001 1 *Load {BJo{crm{Bun{cgu{Bnd{x
E 0 3379 0 16 *{bjo{crm{bun{cgu{bnd's {wm{waw{x is loaded wielded of {BJo{crm{Bun{cgu{Bnd{x
M 0 3021 1 3002 1 *Load the guildmaster
M 0 3043 1 3003 1 *Load the waiter
G 0 3002 0 *A bottle of ale is given to the waiter
G 0 3004 0 *A bottle of local specialty is given to the waiter
E 0 3022 0 16 *A long sword is loaded wielded of the waiter
O 0 3200 0 3003 *The juke loaded to Cleric's Bar 
M 0 3025 1 3004 1 *Load the knight templar
M 0 3060 22 3004 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3355 0 4 *A standard issue cloak is loaded around the neck (2) of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
O 0 3135 0 3005 *A fountain loaded to {CT{cempl{Ce S{cquar{Ce{x
M 0 3187 1 3005 1 *Load the conjurer
M 0 3061 5 3006 5 *Load the janitor
M 0 3040 1 3007 1 *Load the bartender
G 0 3000 0 *A barrel of beer is given to the bartender
G 0 3001 0 *A bottle of beer is given to the bartender
M 0 3064 3 3007 3 *Load the drunk
O 0 3200 0 3007 *The juke loaded to The {^Rabid {@Wolf{$ Inn{0
M 0 3186 1 3007 1 *Load {^Urd{0
M 0 3013 1 3008 1 *Load the Inn Keeper
G 0 3293 0 *{!red{0 inn key is given to the Inn Keeper
G 0 3294 0 *{@green{0 inn key is given to the Inn Keeper
G 0 3295 0 *{#yellow{0 inn key is given to the Inn Keeper
G 0 3296 0 *{$blue{0 inn key is given to the Inn Keeper
G 0 3297 0 *{%purple{0 inn key is given to the Inn Keeper
G 0 3298 0 *{^cyan{0 inn key is given to the Inn Keeper
G 0 3299 0 *{&white{0 inn key is given to the Inn Keeper
G 0 3300 0 *{1dark red{0 inn key is given to the Inn Keeper
G 0 3301 0 *{2dark green{0 inn key is given to the Inn Keeper
G 0 3302 0 *{3dark yellow{0 inn key is given to the Inn Keeper
G 0 3303 0 *{4dark blue{0 inn key is given to the Inn Keeper
G 0 3304 0 *{5dark purple{0 inn key is given to the Inn Keeper
G 0 3305 0 *{6dark cyan{0 inn key is given to the Inn Keeper
G 0 3306 0 *{8black{0 inn key is given to the Inn Keeper
M 0 3001 1 3009 1 *Load the baker
G 0 3009 0 *A big pot pie is given to the baker
G 0 3012 0 *A cinnamon roll is given to the baker
G 0 3011 0 *Bread is given to the baker
M 0 3002 1 3010 1 *Load the grocer
G 0 3030 0 *A torch is given to the grocer
G 0 3031 0 *A hooded brass lantern is given to the grocer
G 0 3138 0 *A buffalo water skin is given to the grocer
G 0 3032 0 *A bag is given to the grocer
G 0 3033 0 *A box is given to the grocer
G 0 3383 0 *A leather gem pouch is given to the grocer
G 0 3387 0 *A silk gem pouch is given to the grocer
E 0 3022 0 16 *A long sword is loaded wielded of the grocer
G 0 3162 0 *A map of the city of midgard is given to the grocer
G 0 3163 0 *A map of western thera is given to the grocer
G 0 3164 0 *A map of southern midgard is given to the grocer
G 0 3165 0 *A map of the dwarven kingdom is given to the grocer
G 0 3166 0 *A map of the first level of moria is given to the grocer
G 0 3167 0 *A map of new thalos  is given to the grocer
G 0 3168 0 *A map of olympus is given to the grocer
G 0 3169 0 *A map of eastern thera is given to the grocer
M 0 3003 1 3011 1 *Load the weaponsmith
G 0 3020 0 *A dagger is given to the weaponsmith
G 0 3021 0 *A small sword is given to the weaponsmith
G 0 3022 0 *A long sword is given to the weaponsmith
G 0 3023 0 *A club is given to the weaponsmith
G 0 3024 0 *A mace is given to the weaponsmith
G 0 3025 0 *A hand axe is given to the weaponsmith
G 0 3026 0 *A battle axe is given to the weaponsmith
G 0 3027 0 *A spear is given to the weaponsmith
G 0 3028 0 *A wooden staff is given to the weaponsmith
G 0 3029 0 *A flail is given to the weaponsmith
E 0 3022 0 16 *A long sword is loaded wielded of the weaponsmith
M 0 3062 16 3016 4 *Load The Mutt
M 0 3024 1 3017 1 *Load the sorcerer
M 0 3060 22 3017 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3357 0 7 *A pair of standard issue leggings is loaded on the legs of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3042 1 3018 1 *Load the waiter
G 0 3002 0 *A bottle of ale is given to the waiter
G 0 3003 0 *A bottle of firebreather is given to the waiter
E 0 3022 0 16 *A long sword is loaded wielded of the waiter
O 0 3200 0 3018 *The juke loaded to Mage's Bar 
M 0 3020 1 3019 1 *Load the guildmaster
M 0 3004 1 3020 1 *Load the armourer
G 0 3072 0 *A scale mail jerkin is given to the armourer
G 0 3073 0 *A scale mail coif is given to the armourer
G 0 3074 0 *A long scale mail skirt is given to the armourer
G 0 3075 0 *A pair of reinforced boots is given to the armourer
G 0 3076 0 *A pair of reinforced gloves is given to the armourer
G 0 3077 0 *A pair of scale mail sleeves is given to the armourer
G 0 3110 0 *A chain mail shirt is given to the armourer
G 0 3111 0 *A chain mail coif is given to the armourer
G 0 3112 0 *A long chain mail skirt is given to the armourer
G 0 3113 0 *A pair of iron-bound boots is given to the armourer
G 0 3114 0 *A pair of chain mail gauntlets is given to the armourer
G 0 3115 0 *A pair of chain mail sleeves is given to the armourer
G 0 3116 0 *A large metal shield is given to the armourer
G 0 3097 0 *A small metal shield is given to the armourer
G 0 3117 0 *A small wooden shield is given to the armourer
E 0 3022 0 16 *A long sword is loaded wielded of the armourer
M 0 3027 1 3021 1 *Load the knight
E 0 3349 0 16 *A glowing long sword is loaded wielded of the knight
M 0 3060 22 3021 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3358 0 8 *A pair of standard issue boots is loaded on the feet of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3045 1 3022 1 *Load the waiter
G 0 3002 0 *A bottle of ale is given to the waiter
G 0 3003 0 *A bottle of firebreather is given to the waiter
G 0 3004 0 *A bottle of local specialty is given to the waiter
E 0 3022 0 16 *A long sword is loaded wielded of the waiter
O 0 3200 0 3022 *The juke loaded to The Bar of Swordsmen 
M 0 3023 1 3023 1 *Load the guildmaster
M 0 3062 16 3024 4 *Load The Mutt
M 0 3063 5 3026 5 *Load the vagabond
E 0 3021 0 16 *A small sword is loaded wielded of the vagabond
E 0 3066 0 5 *A hard leather jerkin is loaded on the body of the vagabond
E 0 3052 0 15 *A leather bracer is loaded on the right wrist of the vagabond
M 0 3066 1 3026 1 *Load an alley cat
M 0 3026 1 3027 1 *Load the assassin
E 0 3349 0 16 *A glowing long sword is loaded wielded of the assassin
M 0 3060 22 3027 2 *Load the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3365 0 0 *A war banner is loaded as a light of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
E 0 3359 0 9 *A pair of standard issue gloves is loaded on the hands of the {Rc{ri{bt{By{Wg{Bu{ba{rr{Rd{x
M 0 3005 4 3027 2 *Load the thief
E 0 3351 0 16 *A standard issue dagger is loaded wielded of the thief
M 0 3044 1 3028 1 *Load the waiter
G 0 3003 0 *A bottle of firebreather is given to the waiter
G 0 3004 0 *A bottle of local specialty is given to the waiter
E 0 3022 0 16 *A long sword is loaded wielded of the waiter
O 0 3200 0 3028 *The juke loaded to The Thieve's Bar 
M 0 3022 1 3029 1 *Load the guildmaster
M 0 3008 1 3031 1 *Load the pet shop boy
M 0 3090 1 3032 1 *Load the kitten
M 0 3094 1 3032 1 *Load the wolf
M 0 3000 1 3033 1 *Load the wizard
G 0 3040 0 *A scroll of identify is given to the wizard
G 0 3041 0 *A yellow potion of see invisible is given to the wizard
G 0 3039 0 *A {7scroll{0 of {1can{3cellat{1ion{0 is given to the wizard
G 0 3042 0 *A scroll of recall is given to the wizard
G 0 3043 0 *A ring of protection is given to the wizard
G 0 3044 0 *A wand of magic missiles is given to the wizard
M 0 3009 1 3034 1 *Load the {^je{&wel{&l{^er{0
G 0 3377 0 *A {bblue diamond{x is given to the {^je{&wel{&l{^er{0
G 0 3386 0 *A cubic zirconium is given to the {^je{&wel{&l{^er{0
G 0 3376 0 *A {rruby{x is given to the {^je{&wel{&l{^er{0
G 0 3375 0 *An {gemerald{x is given to the {^je{&wel{&l{^er{0
G 0 3374 0 *A garnet is given to the {^je{&wel{&l{^er{0
G 0 3373 0 *A small pearl is given to the {^je{&wel{&l{^er{0
M 0 3067 2 3041 2 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3360 0 10 *A pair of standard issue sleeves is loaded on the arms of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3067 2 3041 2 *Load the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3365 0 0 *A war banner is loaded as a light of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3364 0 1 *A city guard signet ring is loaded on the left finger of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3350 0 16 *A standard issue sword is loaded wielded of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3353 0 5 *A standard issue vest is loaded on the body of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
E 0 3354 0 11 *A standard issue shield is loaded as a shield of the {!c{1i{4t{$y{&g{$u{4a{1r{!d{0
M 0 3065 2 3044 1 *Load the {*s{7t{&re{7e{&t {!p{%er{5for{%me{!r{x
M 0 3320 1 3048 1 *Load Aginir
M 0 3046 1 3048 1 *Load Filthy
G 0 3003 0 *A bottle of firebreather is given to Filthy
G 0 3004 0 *A bottle of local specialty is given to Filthy
E 0 3022 0 16 *A long sword is loaded wielded of Filthy
M 0 3163 1 3048 1 *Load the thief
M 0 3065 2 3048 1 *Load the {*s{7t{&re{7e{&t {!p{%er{5for{%me{!r{x
M 0 3006 1 3049 1 *Load the captain
G 0 3050 0 *A raft is given to the captain
G 0 3051 0 *A canoe is given to the captain
M 0 3007 1 3050 1 *Load the {7sa{6il{7or{0
M 0 3012 1 3054 1 *Load the {&he{7al{&er{0
O 0 3397 0 3054 *A {3h{#ea{&l{#in{3g {6s{^a{&u{^n{6a{0 loaded to The Temple Altar of Odin
M 0 3070 5 3056 1 *Load the ancient potion-brewer
G 0 3099 0 *A {4restore {1mana {2potion{0 is given to the ancient potion-brewer
G 0 3080 0 *A potion of healing is given to the ancient potion-brewer
G 0 3081 0 *A potion of {&sanctuary{0 is given to the ancient potion-brewer
G 0 3035 0 *A {gstrange{x warpstone is given to the ancient potion-brewer
G 0 3036 0 *A {gstranger{x demon stone is given to the ancient potion-brewer
G 0 3082 0 *A potion of divine protection is given to the ancient potion-brewer
G 0 3170 0 *A potion of know align is given to the ancient potion-brewer
G 0 3083 0 *A potion of cure light wounds is given to the ancient potion-brewer
G 0 3084 0 *A potion of cure serious wounds is given to the ancient potion-brewer
G 0 3085 0 *A potion of cure critical wounds is given to the ancient potion-brewer
G 0 3086 0 *A bottle of antidote is given to the ancient potion-brewer
G 0 3087 0 *A potion of {7cure {8blindness{0 is given to the ancient potion-brewer
G 0 3088 0 *A vial of holy water is given to the ancient potion-brewer
G 0 3098 0 *A vial of unholy water is given to the ancient potion-brewer
G 0 3089 0 *A potion of armor is given to the ancient potion-brewer
G 0 3090 0 *A potion of negation is given to the ancient potion-brewer
G 0 3091 0 *A potion of flying is given to the ancient potion-brewer
G 0 3092 0 *A potion of {3true {1sight{0 is given to the ancient potion-brewer
S



#SHOPS
3100 0 0 0 0 0 110 90 6 23
3150 0 0 0 0 0 100 100 0 23
3160 0 0 0 0 0 100 100 0 23
3171 0 0 0 0 0 110 100 0 23
3172 0 0 0 0 0 120 100 0 23
3173 0 0 0 0 0 115 100 0 23
3176 5 9 0 0 0 100 50 0 23
3177 9 10 11 33 0 100 50 0 23
3187 0 0 0 0 0 100 100 0 23
3188 0 0 0 0 0 100 100 0 23
2901 13 0 0 0 0 500 1 6 9
3000 2 3 4 10 0 105 15 0 23
3001 19 0 0 0 0 125 75 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 120 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 120 90 0 23
3008 0 0 0 0 0 100 100 0 23
3009 8 30 32 33 0 110 100 0 23
3010 9 0 0 0 0 110 50 0 23
3013 0 0 0 0 0 100 100 0 23
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3070 10 0 0 0 0 200 100 0 23
0



#MOBPROGS
#2900
if isevil $n
say Get out of here $N, or you will face my wrath!
if level $n > 50
mob remember $n
mob delay 5
break
end if
end if
~
#2901
if hastarget $i
growl
say I told you to leave!  You were warned!
scream
mob kill $q
endif
 
 
~
#2902
if isevil $n
if level $n <= 50
pat $n
say You are not welcome in here $n, don't try it again.
else
say $N!  You are not allowed in here!
mob kill $n
endif
else
mob transfer $n 3054
endif
~
#2903
if isgood $n
say Leave or I will kill you $n!
if level $n > 50
mob remember $n
mob delay 5
break
end if
end if
~
#2904
take all corpse
wear all
~
#2905
if isgood $n
if level $n <= 50
pat $n
say No holy people $n, go home to your mommy.
else
say $N!  I SAID NO!
mob kill $n
endif
else
mob transfer $n 3366
endif
~
#2906
mob delay 1
~
#3000
~
#3001
mob at shifterone say go on 1
mob at shiftertwo say go on 2
mob at shifterthree say go on 3
mob at shifterfour say go on 4
mob at shifterfive say go on 5
mob at chronosone say go on 6
mob at chronostwo say go on 7
mob at chronosthree say go on 8
mob at babbleone say go on 9
mob at babbletwo say go on 11
mob at babblethree say go on 10
mob at bluebabble say go on 12
mob at cyanbabble say go on 30
mob at all-in-one say go on 31
mob at orangebabble say go on 32
mob delay 50
 
~
#3002
mob at 4 say shiftmypretties
rest
~
#3011
~
#3064
~
#3200
mob echo {x
mob echo $I gets pissed and screams out "{!LET THE MAGIC FLOW!{x"
mob echo {x
mob echo $I becomes enraged and utters the words '{5Mulitmazuno Cacheir!{x'
mob echo {x
mob echo $I splits into two smaller balls, each bouncing around just like the first.
mob echo {x
mob echo {x
mob mload 3201
mob mload 3201
mob echoat $n {x{@({BThe{@) ({BMedium{@) ({BBalls{@){x scream with rage at you!{x
mob echoaround $n {x{@({BThe{@) ({BMedium{@) ({BBalls{@){x scream with rage at $n!{x
mob force 1.66 kill $q
mob force 1.66 kill $n
mob force 2.66 kill $n
~
#3201
mob echo {x
mob echo $I gets pissed and screams out '{!THE MAGIC IS COMING!{x'
mob echo {x
mob echo $I becomes enraged and utters the words '{5Mulitzarh Caeor{x'
mob echo {x
mob mload 3202
mob mload 3202
mob echoat $n {@({!The{@) ({!Small{@) ({!Balls{@){x scream with rage at you!{x
mob echoaround $n {@({!The{@) ({!Small{@) ({!Balls{@){x scream with rage at $n!{x
mob force 1.33 kill $n
mob force 2.33 kill $n
~
#3205
~
#3334
say Welcome! Come on in! I'd be happy to take your money!
~
#0

#$