/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "mob_cmds.h" #include "recycle.h" #include "newrandom.h" DECLARE_DO_FUN( do_look ); extern ROOM_INDEX_DATA *find_location(CHAR_DATA *, char *); extern OBJ_DATA * rand_obj( CHAR_DATA *ch, int mob_level ); /* * Command table. */ const struct mob_cmd_type mob_cmd_table[] = { { "asound", do_mpasound }, { "gecho", do_mpgecho }, { "zecho", do_mpzecho }, { "kill", do_mpkill }, { "assist", do_mpassist }, { "junk", do_mpjunk }, { "echo", do_mpecho }, { "echoaround", do_mpechoaround }, { "echoat", do_mpechoat }, { "mload", do_mpmload }, { "oload", do_mpoload }, { "purge", do_mppurge }, { "goto", do_mpgoto }, { "at", do_mpat }, { "transfer", do_mptransfer }, { "gtransfer", do_mpgtransfer }, { "otransfer", do_mpotransfer }, { "force", do_mpforce }, { "gforce", do_mpgforce }, { "vforce", do_mpvforce }, { "cast", do_mpcast }, { "damage", do_mpdamage }, { "remember", do_mpremember }, { "forget", do_mpforget }, { "delay", do_mpdelay }, { "cancel", do_mpcancel }, { "call", do_mpcall }, { "flee", do_mpflee }, { "remove", do_mpremove }, { "state", do_mpstate }, { "award", do_mpaward }, { "", 0 } }; void do_mob(CHAR_DATA *ch, char *argument) { /* * Security check! */ if ((ch->desc != NULL && get_trust(ch) < MAX_LEVEL) || IS_AFFECTED(ch,AFF_CHARM)) return; mob_interpret(ch, argument); } /* * Mob command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void mob_interpret(CHAR_DATA *ch, char *argument) { char command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument(argument, command); /* * Look for command in command table. */ for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++) { if (command[0] == mob_cmd_table[cmd].name[0] && !str_prefix(command, mob_cmd_table[cmd].name)) { (*mob_cmd_table[cmd].do_fun)(ch, argument); tail_chain(); return; } } printf_debug("Mob_interpret: invalid cmd from mob %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, command); } char *mprog_type_to_name(int type) { switch (type) { case TRIG_ACT: return "ACT"; case TRIG_SPEECH: return "SPEECH"; case TRIG_RANDOM: return "RANDOM"; case TRIG_FIGHT: return "FIGHT"; case TRIG_HPCNT: return "HPCNT"; case TRIG_DEATH: return "DEATH"; case TRIG_ENTRY: return "ENTRY"; case TRIG_GREET: return "GREET"; case TRIG_GRALL: return "GRALL"; case TRIG_GIVE: return "GIVE"; case TRIG_BRIBE: return "BRIBE"; case TRIG_KILL: return "KILL"; case TRIG_DELAY: return "DELAY"; case TRIG_SURR: return "SURRENDER"; case TRIG_EXIT: return "EXIT"; case TRIG_EXALL: return "EXALL"; default: return "ERROR"; } } /* * Displays MOBprogram triggers of a mobile * * Syntax: mpstat [name] */ void do_mpstat(CHAR_DATA *ch, char *argument) { char arg[MAX_STRING_LENGTH]; MPROG_LIST *mprg; CHAR_DATA *victim; int i; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mpstat whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("No such creature.\n\r", ch); return; } if (!IS_NPC( victim )) { send_to_char("That is not a mobile.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("No such creature visible.\n\r", ch); return; } sprintf(arg, "Mobile #%-6d [%s]\n\r", victim->pIndexData->vnum, victim->short_descr); send_to_char(arg, ch); sprintf(arg, "Delay %-6d [%s]\n\r", victim->mprog_delay, victim->mprog_target == NULL ? "No target" : victim->mprog_target->name); send_to_char(arg, ch); if (!victim->pIndexData->mprog_flags) { send_to_char("[No programs set]\n\r", ch); return; } for (i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL; mprg = mprg->next) { sprintf(arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r", ++i, mprog_type_to_name(mprg->trig_type), mprg->vnum, mprg->trig_phrase); send_to_char(arg, ch); } return; } /* * Displays the source code of a given MOBprogram * * Syntax: mpdump [vnum] */ void do_mpdump(CHAR_DATA *ch, char *argument) { char buf[MAX_INPUT_LENGTH]; MPROG_CODE *mprg; one_argument(argument, buf); if ((mprg = get_mprog_index(atoi(buf))) == NULL) { send_to_char("No such MOBprogram.\n\r", ch); return; } page_to_char(mprg->code, ch); } /* * Prints the argument to all active players in the game * * Syntax: mob gecho [string] */ void do_mpgecho(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { printf_debug("MpGEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { if (IS_IMMORTAL(d->character)) send_to_char("Mob echo> ", d->character); send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } } /* * Prints the argument to all players in the same area as the mob * * Syntax: mob zecho [string] */ void do_mpzecho(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { printf_debug("MpZEcho: missing argument from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (ch->in_room == NULL) return; for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (IS_IMMORTAL(d->character)) send_to_char("Mob echo> ", d->character); send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } } /* * Prints the argument to all the rooms aroud the mobile * * Syntax: mob asound [string] */ void do_mpasound(CHAR_DATA *ch, char *argument) { ROOM_INDEX_DATA *was_in_room; int door; if (argument[0] == '\0') return; was_in_room = ch->in_room; for (door = 0; door < 6; door++) { EXIT_DATA *pexit; if ((pexit = was_in_room->exit[door]) != NULL && pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room) { ch->in_room = pexit->u1.to_room; MOBtrigger = FALSE; act(argument, ch, NULL, NULL, TO_ROOM ); MOBtrigger = TRUE; } } ch->in_room = was_in_room; return; } /* * Lets the mobile kill any player or mobile without murder * * Syntax: mob kill [victim] */ void do_mpkill(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING) return; if (IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim) { printf_debug("MpKill - Charmed mob attacking master from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } multi_hit(ch, victim, TYPE_UNDEFINED ); return; } /* * Lets the mobile assist another mob or player * * Syntax: mob assist [character] */ void do_mpassist(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch || ch->fighting != NULL || victim->fighting == NULL) return; multi_hit(ch, victim->fighting, TYPE_UNDEFINED ); return; } /* * Lets the mobile destroy an object in its inventory * it can also destroy a worn object and it can destroy * items using all.xxxxx or just plain all of them * * Syntax: mob junk [item] */ void do_mpjunk(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; OBJ_DATA *obj_next; one_argument(argument, arg); if (arg[0] == '\0') return; if (str_cmp(arg, "all") && str_prefix("all.", arg)) { if ((obj = get_obj_wear(ch, arg)) != NULL) { unequip_char(ch, obj); extract_obj(obj); return; } if ((obj = get_obj_carry(ch, arg)) == NULL) return; extract_obj(obj); } else for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (arg[3] == '\0' || is_name(&arg[4], obj->name)) { if (obj->wear_loc != WEAR_NONE) unequip_char(ch, obj); extract_obj(obj); } } return; } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: mob echoaround [victim] [string] */ void do_mpechoaround(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; act(argument, ch, NULL, victim, TO_NOTVICT ); } /* * Prints the message to only the victim * * Syntax: mob echoat [victim] [string] */ void do_mpechoat(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; act(argument, ch, NULL, victim, TO_VICT ); } /* * Prints the message to the room at large * * Syntax: mpecho [string] */ void do_mpecho(CHAR_DATA *ch, char *argument) { if (argument[0] == '\0') return; act(argument, ch, NULL, NULL, TO_ROOM ); } /* * Lets the mobile load another mobile. * * Syntax: mob mload [vnum] */ void do_mpmload(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument(argument, arg); if (ch->in_room == NULL || arg[0] == '\0' || !is_number(arg)) return; vnum = atoi(arg); if ((pMobIndex = get_mob_index(vnum)) == NULL) { printf_debug("Mpmload: bad mob index (%d) from mob %d", vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } victim = create_mobile(pMobIndex); char_to_room(victim, ch->in_room); return; } /* * Lets the mobile load an object * * Syntax: mob oload [vnum] [level] {R} */ void do_mpoload(CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; bool fToroom = FALSE, fWear = FALSE; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); one_argument(argument, arg3); if (arg1[0] != '\0') { if (!str_cmp(arg1, "randobj")) { int attempts = 0; while (attempts < 5 && (obj = random_object(ch->level,tier_level_bonus(ch))) == NULL) attempts++; if (obj == NULL) return; if (CAN_WEAR(obj, ITEM_TAKE)) { obj_to_char(obj, ch); wear_obj(ch, obj, TRUE ); } else obj_to_room(obj, ch->in_room); if (ch->pIndexData) sprintf(arg1, "Mob %d", ch->pIndexData->vnum); else sprintf(arg1, "%s", ch->name); obj->maker = str_dup(arg1); return; } } else if (arg1[0] == '\0' || !is_number(arg1)) { printf_debug("Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (arg2[0] == '\0') { level = get_trust(ch); } else { /* * New feature from Alander. */ if (!is_number(arg2)) { printf_debug("Mpoload - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } level = atoi(arg2); if (level < 0 || level > get_trust(ch)) { printf_debug("Mpoload - Bad level from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } } /* * Added 3rd argument * omitted - load to mobile's inventory * 'R' - load to room * 'W' - load to mobile and force wear */ if (arg3[0] == 'R' || arg3[0] == 'r') fToroom = TRUE; else if (arg3[0] == 'W' || arg3[0] == 'w') fWear = TRUE; if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { printf_debug("Mpoload - Bad vnum arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } obj = create_object(pObjIndex, level); if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE)) { obj_to_char(obj, ch); if (fWear) wear_obj(ch, obj, TRUE ); } else { obj_to_room(obj, ch->in_room); } if (ch->pIndexData) sprintf(arg1, "Mob %d", ch->pIndexData->vnum); else sprintf(arg1, "%s", ch->name); obj->maker = str_dup(arg1); return; } /* * Lets the mobile purge all objects and other npcs in the room, * or purge a specified object or mob in the room. The mobile cannot * purge itself for safety reasons. * * syntax mob purge {target} */ void do_mppurge(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC( victim ) && victim != ch && !IS_SET(victim->act, ACT_NOPURGE)) extract_char(victim, TRUE ); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IS_SET(obj->extra_flags, ITEM_NOPURGE)) extract_obj(obj); } return; } if ((victim = get_char_room(ch, arg)) == NULL) { if ((obj = get_obj_here(ch, arg))) { extract_obj(obj); } else { printf_debug("Mppurge - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); } return; } if (!IS_NPC( victim )) { printf_debug("Mppurge - Purging a PC from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } extract_char(victim, TRUE ); return; } /* * Lets the mobile goto any location it wishes that is not private. * * Syntax: mob goto [location] */ void do_mpgoto(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; one_argument(argument, arg); if (arg[0] == '\0') { printf_debug("Mpgoto - No argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location(ch, arg)) == NULL) { printf_debug("Mpgoto - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (ch->fighting != NULL) stop_fighting(ch, TRUE ); char_from_room(ch); char_to_room(ch, location); return; } /* * Lets the mobile do a command at another location. * * Syntax: mob at [location] [commands] */ void do_mpat(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; OBJ_DATA *on; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { printf_debug("Mpat - Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location(ch, arg)) == NULL) { printf_debug("Mpat - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } original = ch->in_room; on = ch->on; char_from_room(ch); char_to_room(ch, location); interpret(ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room(ch); char_to_room(ch, original); ch->on = on; break; } } return; } /* * Lets the mobile transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: mob transfer [target|'all'] [location] */ void do_mptransfer(CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { printf_debug("Mptransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(arg1, "all")) { CHAR_DATA *victim_next; for (victim = ch->in_room->people; victim != NULL; victim = victim_next) { victim_next = victim->next_in_room; if (!IS_NPC(victim)) { sprintf(buf, "%s %s", victim->name, arg2); do_mptransfer(ch, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location(ch, arg2)) == NULL) { printf_debug("Mptransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (room_is_private(ch, location)) return; } if ((victim = get_char_world(ch, arg1)) == NULL) return; if (victim->in_room == NULL) return; if (victim->fighting != NULL) stop_fighting(victim, TRUE ); char_from_room(victim); char_to_room(victim, location); do_look(victim, "auto"); return; } /* * Lets the mobile transfer all chars in same group as the victim. * * Syntax: mob gtransfer [victim] [location] */ void do_mpgtransfer(CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *who, *victim, *victim_next; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { printf_debug("Mpgtransfer - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((who = get_char_room(ch, arg1)) == NULL) return; for (victim = ch->in_room->people; victim; victim = victim_next) { victim_next = victim->next_in_room; if (is_same_group(who, victim)) { sprintf(buf, "%s %s", victim->name, arg2); do_mptransfer(ch, buf); } } return; } /* * Lets the mobile force someone to do something. Must be mortal level * and the all argument only affects those in the room with the mobile. * * Syntax: mob force [victim] [commands] */ void do_mpforce(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { printf_debug("Mpforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(arg, "all")) { CHAR_DATA *vch; CHAR_DATA *vch_next; for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (vch->in_room == ch->in_room && get_trust(vch) < get_trust(ch) && can_see(ch, vch)) { interpret(vch, argument); } } } else { CHAR_DATA *victim; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch) return; interpret(victim, argument); } return; } /* * Lets the mobile force a group something. Must be mortal level. * * Syntax: mob gforce [victim] [commands] */ void do_mpgforce(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { printf_debug("MpGforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch) return; for (vch = victim->in_room->people; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; if (is_same_group(victim, vch)) { interpret(vch, argument); } } return; } /* * Forces all mobiles of certain vnum to do something (except ch) * * Syntax: mob vforce [vnum] [commands] */ void do_mpvforce(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim, *victim_next; char arg[MAX_INPUT_LENGTH]; int vnum; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { printf_debug("MpVforce - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!is_number(arg)) { printf_debug("MpVforce - Non-number argument vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } vnum = atoi(arg); for (victim = char_list; victim; victim = victim_next) { victim_next = victim->next; if (IS_NPC(victim) && victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL) interpret(victim, argument); } return; } /* * Lets the mobile cast spells -- * Beware: this does only crude checking on the target validity * and does not account for mana etc., so you should do all the * necessary checking in your mob program before issuing this cmd! * * Syntax: mob cast [spell] {target} */ void do_mpcast(CHAR_DATA *ch, char *argument) { CHAR_DATA *vch; OBJ_DATA *obj; void *victim = NULL; char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH]; int sn; argument = one_argument(argument, spell); one_argument(argument, target); if (spell[0] == '\0') { printf_debug("MpCast - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((sn = skill_lookup(spell)) < 0) { printf_debug("MpCast - No such spell from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } vch = get_char_room(ch, target); obj = get_obj_here(ch, target); switch (skill_table[sn].target) { default: return; case TAR_IGNORE: break; case TAR_CHAR_OFFENSIVE: if (vch == NULL || vch == ch) return; victim = (void *) vch; break; case TAR_CHAR_DEFENSIVE: victim = vch == NULL ? (void *) ch : (void *) vch; break; case TAR_CHAR_SELF: victim = (void *) ch; break; case TAR_OBJ_CHAR_DEF: case TAR_OBJ_CHAR_OFF: case TAR_OBJ_INV: if (obj == NULL) return; victim = (void *) obj; } (*skill_table[sn].spell_fun)(sn, ch->level, ch, victim, skill_table[sn].target); return; } /* * Lets mob cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: mob damage [victim] [min] [max] {kill} */ void do_mpdamage(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim = NULL, *victim_next; char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument(argument, target); argument = one_argument(argument, min); argument = one_argument(argument, max); if (target[0] == '\0') { printf_debug("MpDamage - Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(target, "all")) fAll = TRUE; else if ((victim = get_char_room(ch, target)) == NULL) return; if (is_number(min)) low = atoi(min); else { printf_debug("MpDamage - Bad damage min vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (is_number(max)) high = atoi(max); else { printf_debug("MpDamage - Bad damage max vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } one_argument(argument, target); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if (target[0] != '\0') fKill = TRUE; if (fAll) { for (victim = ch->in_room->people; victim; victim = victim_next) { victim_next = victim->next_in_room; if (victim != ch) damage(victim, victim, fKill ? number_range(low, high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE, 0); } } else damage(victim, victim, fKill ? number_range(low, high) : UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED, DAM_NONE, FALSE, 0); return; } /* * Lets the mobile to remember a target. The target can be referred to * with $q and $Q codes in MOBprograms. See also "mob forget". * * Syntax: mob remember [victim] */ void do_mpremember(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (arg[0] != '\0') ch->mprog_target = get_char_world(ch, arg); else printf_debug("MpRemember: missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); } /* * Reverse of "mob remember". * * Syntax: mob forget */ void do_mpforget(CHAR_DATA *ch, char *argument) { ch->mprog_target = NULL; } /* * Sets a delay for MOBprogram execution. When the delay time expires, * the mobile is checked for a MObprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_MOBILE * * Syntax: mob delay [pulses] */ void do_mpdelay(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (!is_number(arg)) { printf_debug("MpDelay: invalid arg from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } ch->mprog_delay = atoi(arg); } /* * Reverse of "mob delay", deactivates the timer. * * Syntax: mob cancel */ void do_mpcancel(CHAR_DATA *ch, char *argument) { ch->mprog_delay = -1; } /* * Lets the mobile to call another MOBprogram withing a MOBprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ void do_mpcall(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; MPROG_CODE *prg; extern void program_flow(sh_int, char *, CHAR_DATA *, CHAR_DATA *, const void *, const void *); argument = one_argument(argument, arg); if (arg[0] == '\0') { printf_debug("MpCall: missing arguments from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((prg = get_mprog_index(atoi(arg))) == NULL) { printf_debug("MpCall: invalid prog from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } vch = NULL; obj1 = obj2 = NULL; argument = one_argument(argument, arg); if (arg[0] != '\0') vch = get_char_room(ch, arg); argument = one_argument(argument, arg); if (arg[0] != '\0') obj1 = get_obj_here(ch, arg); argument = one_argument(argument, arg); if (arg[0] != '\0') obj2 = get_obj_here(ch, arg); program_flow(prg->vnum, prg->code, ch, vch, (void *) obj1, (void *) obj2); } /* * Forces the mobile to flee. * * Syntax: mob flee * */ void do_mpflee(CHAR_DATA *ch, char *argument) { ROOM_INDEX_DATA *was_in; EXIT_DATA *pexit; int door, attempt; if (ch->fighting != NULL) return; if ((was_in = ch->in_room) == NULL) return; for (attempt = 0; attempt < 6; attempt++) { door = number_door(); if ((pexit = was_in->exit[door]) == 0 || pexit->u1.to_room == NULL || IS_SET(pexit->exit_info, EX_CLOSED) || (IS_NPC(ch) && IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB))) continue; move_char(ch, door, FALSE, FALSE); if (ch->in_room != was_in) return; } } /* * Lets the mobile to transfer an object. The object must be in the same * room with the mobile. * * Syntax: mob otransfer [item name] [location] */ void do_mpotransfer(CHAR_DATA *ch, char *argument) { OBJ_DATA *obj; ROOM_INDEX_DATA *location; char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (arg[0] == '\0') { printf_debug("MpOTransfer - Missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } one_argument(argument, buf); if ((location = find_location(ch, buf)) == NULL) { printf_debug("MpOTransfer - No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((obj = get_obj_here(ch, arg)) == NULL) return; if (obj->carried_by == NULL) obj_from_room(obj); else { if (obj->wear_loc != WEAR_NONE) unequip_char(ch, obj); obj_from_char(obj); } obj_to_room(obj, location); } /* * Lets the mobile to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: mob remove [victim] [object vnum|'all'] */ void do_mpremove(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; sh_int vnum = 0; bool fAll = FALSE; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ((victim = get_char_room(ch, arg)) == NULL) return; one_argument(argument, arg); if (!str_cmp(arg, "all")) fAll = TRUE; else if (!is_number(arg)) { printf_debug("MpRemove: Invalid object(%s) from vnum %d.", arg, IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } else vnum = atoi(arg); for (obj = victim->carrying; obj; obj = obj_next) { obj_next = obj->next_content; if (fAll || obj->pIndexData->vnum == vnum) { unequip_char(ch, obj); obj_from_char(obj); extract_obj(obj); } } } void do_mpstate(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; MPSTATE *mpstate; int state; if (!IS_NPC(ch) || ch->pIndexData == NULL) return; argument = one_argument(argument, arg); if ((victim = get_char_room(ch, arg)) == NULL) return; if (ch == victim) { printf_debug("MpState: victim is ch (not allowed) from vnum %d", ch->pIndexData->vnum); return; } argument = one_argument(argument, arg); if (!is_number(arg)) { printf_debug("MpState: Invalid state(%s) from vnum %d", arg, ch->pIndexData->vnum); return; } state = atoi(arg); for (mpstate = victim->mpstates; mpstate != NULL; mpstate = mpstate->next) if (mpstate->mobvnum == ch->pIndexData->vnum) break; if (mpstate == NULL) { mpstate = new_mpstate(); mpstate->next = victim->mpstates; victim->mpstates = mpstate; mpstate->mobvnum = ch->pIndexData->vnum; } mpstate->state = state; } bool mpaward_helper(char *type_arg, int amount, CHAR_DATA *victim) { char buf[MAX_STRING_LENGTH]; if (!str_cmp(type_arg, "exp")) { gain_exp(victim, amount, FALSE, TRUE); } else if (!str_cmp(type_arg, "qps")) { sprintf(buf, "{YYou have been awarded {G%d{Y questpoints!{x\r\n", amount); send_to_char(buf, victim); victim->questpoints += amount; } else if (!str_cmp(type_arg, "platinum")) { sprintf(buf, "{YYou have been awarded {G%d{Y platinum!{x\r\n", amount); send_to_char(buf, victim); victim->platinum += amount; } else return FALSE; return TRUE; } void do_mpaward(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int amount; if (!IS_NPC(ch) || ch->pIndexData == NULL) return; argument = one_argument(argument, arg); if ((victim = get_char_room(ch, arg)) == NULL) return; if (IS_NPC(victim)) { printf_debug("MpAward: victim is NPC (not allowed) from vnum %d", ch->pIndexData->vnum); return; } argument = one_argument(argument, arg); if (!is_number(arg) || (amount = atoi(arg)) > 10000 || amount < -10000) { printf_debug("MpAward: Invalid value(%s) from vnum %d", arg, ch->pIndexData->vnum); return; } argument = one_argument(argument, arg); if (!mpaward_helper(arg, amount, victim)) { printf_debug("MpAward: Invalid award type(%s) from vnum %d", arg, ch->pIndexData->vnum); return; } if (argument[0] != '\0' && !str_cmp(argument, "group") && victim->in_room != NULL) { CHAR_DATA *gch; for (gch = victim->in_room->people; gch != NULL; gch = gch->next) { if (gch != victim && is_same_group(gch, victim) && !IS_NPC(gch)) mpaward_helper(arg, amount, gch); } } }