asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        * 
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   * 
 *                                                                         * 
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          * 
 *  Chastain, Michael Quan, and Mitchell Tse.                              * 
 *                                                                         * 
 *  In order to use any part of this Merc Diku Mud, you must comply with   * 
 *  both the original Diku license in 'license.doc' as well the Merc       * 
 *  license in 'license.txt'.  In particular, you may not remove either of * 
 *  these copyright notices.                                               * 
 *                                                                         * 
 *  Much time and thought has gone into this software and you are          * 
 *  benefitting.  We hope that you share your changes too.  What goes      * 
 *  around, comes around.                                                  * 
 ***************************************************************************/
/*************************************************************************** 
 *       ROM 2.4 is copyright 1993-1995 Russ Taylor                         *
 *       ROM has been brought to you by the ROM consortium                  *
 *           Russ Taylor (rtaylor@pacinfo.com)                              *
 *           Gabrielle Taylor (gtaylor@pacinfo.com)                         *
 *           Brian Moore (rom@rom.efn.org)                                  *
 *       By using this code, you have agreed to follow the terms of the     *
 *       ROM license, in the file Rom24/doc/rom.license                     *
 ***************************************************************************/
/*************************************************************************** 
 *                                                                         * 
 *  Based on MERC 2.2 MOBprograms by N'Atas-ha.                            * 
 *  Written and adapted to ROM 2.4 by                                      * 
 *          Markku Nylander (markku.nylander@uta.fi)                       * 
 *                                                                         * 
 ***************************************************************************/
#include <sys/types.h> 
#include <stdio.h> 
#include <string.h> 
#include <stdlib.h> 
#include "merc.h" 
#include "mob_cmds.h" 
#include "recycle.h"
#include "newrandom.h"
DECLARE_DO_FUN( do_look );
extern ROOM_INDEX_DATA *find_location(CHAR_DATA *, char *);
extern OBJ_DATA * rand_obj( CHAR_DATA *ch, int mob_level );

/* 
 * Command table. 
 */
const struct mob_cmd_type mob_cmd_table[] =
{
{ "asound", do_mpasound },
{ "gecho", do_mpgecho },
{ "zecho", do_mpzecho },
{ "kill", do_mpkill },
{ "assist", do_mpassist },
{ "junk", do_mpjunk },
{ "echo", do_mpecho },
{ "echoaround", do_mpechoaround },
{ "echoat", do_mpechoat },
{ "mload", do_mpmload },
{ "oload", do_mpoload },
{ "purge", do_mppurge },
{ "goto", do_mpgoto },
{ "at", do_mpat },
{ "transfer", do_mptransfer },
{ "gtransfer", do_mpgtransfer },
{ "otransfer", do_mpotransfer },
{ "force", do_mpforce },
{ "gforce", do_mpgforce },
{ "vforce", do_mpvforce },
{ "cast", do_mpcast },
{ "damage", do_mpdamage },
{ "remember", do_mpremember },
{ "forget", do_mpforget },
{ "delay", do_mpdelay },
{ "cancel", do_mpcancel },
{ "call", do_mpcall },
{ "flee", do_mpflee },
{ "remove", do_mpremove },
{ "state", do_mpstate },
{ "award", do_mpaward },
{ "", 0 } };

void do_mob(CHAR_DATA *ch, char *argument)
{
	/*
	 * Security check!
	 */
	if ((ch->desc != NULL && get_trust(ch) < MAX_LEVEL)
			|| IS_AFFECTED(ch,AFF_CHARM))
		return;
	mob_interpret(ch, argument);
}
/* 
 * Mob command interpreter. Implemented separately for security and speed 
 * reasons. A trivial hack of interpret() 
 */
void mob_interpret(CHAR_DATA *ch, char *argument)
{
	char command[MAX_INPUT_LENGTH];
	int cmd;

	argument = one_argument(argument, command);

	/*
	 * Look for command in command table.
	 */
	for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++)
	{
		if (command[0] == mob_cmd_table[cmd].name[0] && !str_prefix(command,
				mob_cmd_table[cmd].name))
		{
			(*mob_cmd_table[cmd].do_fun)(ch, argument);
			tail_chain();
			return;
		}
	}
	printf_debug("Mob_interpret: invalid cmd from mob %d: '%s'",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0, command);
}

char *mprog_type_to_name(int type)
{
	switch (type)
	{
	case TRIG_ACT:
		return "ACT";
	case TRIG_SPEECH:
		return "SPEECH";
	case TRIG_RANDOM:
		return "RANDOM";
	case TRIG_FIGHT:
		return "FIGHT";
	case TRIG_HPCNT:
		return "HPCNT";
	case TRIG_DEATH:
		return "DEATH";
	case TRIG_ENTRY:
		return "ENTRY";
	case TRIG_GREET:
		return "GREET";
	case TRIG_GRALL:
		return "GRALL";
	case TRIG_GIVE:
		return "GIVE";
	case TRIG_BRIBE:
		return "BRIBE";
	case TRIG_KILL:
		return "KILL";
	case TRIG_DELAY:
		return "DELAY";
	case TRIG_SURR:
		return "SURRENDER";
	case TRIG_EXIT:
		return "EXIT";
	case TRIG_EXALL:
		return "EXALL";
	default:
		return "ERROR";
	}
}

/*  
 * Displays MOBprogram triggers of a mobile 
 * 
 * Syntax: mpstat [name] 
 */
void do_mpstat(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_STRING_LENGTH];
	MPROG_LIST *mprg;
	CHAR_DATA *victim;
	int i;

	one_argument(argument, arg);

	if (arg[0] == '\0')
	{
		send_to_char("Mpstat whom?\n\r", ch);
		return;
	}

	if ((victim = get_char_world(ch, arg)) == NULL)
	{
		send_to_char("No such creature.\n\r", ch);
		return;
	}

	if (!IS_NPC( victim ))
	{
		send_to_char("That is not a mobile.\n\r", ch);
		return;
	}

	if ((victim = get_char_world(ch, arg)) == NULL)
	{
		send_to_char("No such creature visible.\n\r", ch);
		return;
	}

	sprintf(arg, "Mobile #%-6d [%s]\n\r", victim->pIndexData->vnum,
			victim->short_descr);
	send_to_char(arg, ch);

	sprintf(arg, "Delay   %-6d [%s]\n\r", victim->mprog_delay,
			victim->mprog_target == NULL ? "No target"
					: victim->mprog_target->name);
	send_to_char(arg, ch);

	if (!victim->pIndexData->mprog_flags)
	{
		send_to_char("[No programs set]\n\r", ch);
		return;
	}

	for (i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL; mprg
			= mprg->next)

	{
		sprintf(arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r", ++i,
				mprog_type_to_name(mprg->trig_type), mprg->vnum,
				mprg->trig_phrase);
		send_to_char(arg, ch);
	}

	return;

}

/* 
 * Displays the source code of a given MOBprogram 
 * 
 * Syntax: mpdump [vnum] 
 */
void do_mpdump(CHAR_DATA *ch, char *argument)
{
	char buf[MAX_INPUT_LENGTH];
	MPROG_CODE *mprg;

	one_argument(argument, buf);
	if ((mprg = get_mprog_index(atoi(buf))) == NULL)
	{
		send_to_char("No such MOBprogram.\n\r", ch);
		return;
	}
	page_to_char(mprg->code, ch);
}

/* 
 * Prints the argument to all active players in the game 
 * 
 * Syntax: mob gecho [string] 
 */
void do_mpgecho(CHAR_DATA *ch, char *argument)
{
	DESCRIPTOR_DATA *d;

	if (argument[0] == '\0')
	{
		printf_debug("MpGEcho: missing argument from vnum %d",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	for (d = descriptor_list; d; d = d->next)
	{
		if (d->connected == CON_PLAYING)
		{
			if (IS_IMMORTAL(d->character))
				send_to_char("Mob echo> ", d->character);
			send_to_char(argument, d->character);
			send_to_char("\n\r", d->character);
		}
	}
}

/* 
 * Prints the argument to all players in the same area as the mob 
 * 
 * Syntax: mob zecho [string] 
 */
void do_mpzecho(CHAR_DATA *ch, char *argument)
{
	DESCRIPTOR_DATA *d;

	if (argument[0] == '\0')
	{
		printf_debug("MpZEcho: missing argument from vnum %d",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (ch->in_room == NULL)
		return;

	for (d = descriptor_list; d; d = d->next)
	{
		if (d->connected == CON_PLAYING && d->character->in_room != NULL
				&& d->character->in_room->area == ch->in_room->area)
		{
			if (IS_IMMORTAL(d->character))
				send_to_char("Mob echo> ", d->character);
			send_to_char(argument, d->character);
			send_to_char("\n\r", d->character);
		}
	}
}

/* 
 * Prints the argument to all the rooms aroud the mobile 
 * 
 * Syntax: mob asound [string] 
 */
void do_mpasound(CHAR_DATA *ch, char *argument)
{

	ROOM_INDEX_DATA *was_in_room;
	int door;

	if (argument[0] == '\0')
		return;

	was_in_room = ch->in_room;
	for (door = 0; door < 6; door++)
	{
		EXIT_DATA *pexit;

		if ((pexit = was_in_room->exit[door]) != NULL && pexit->u1.to_room
				!= NULL && pexit->u1.to_room != was_in_room)
		{
			ch->in_room = pexit->u1.to_room;
			MOBtrigger = FALSE;
			act(argument, ch, NULL, NULL, TO_ROOM );
			MOBtrigger = TRUE;
		}
	}
	ch->in_room = was_in_room;
	return;

}

/* 
 * Lets the mobile kill any player or mobile without murder 
 * 
 * Syntax: mob kill [victim] 
 */
void do_mpkill(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;

	one_argument(argument, arg);

	if (arg[0] == '\0')
		return;

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING)
		return;

	if (IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim)
	{
		printf_debug("MpKill - Charmed mob attacking master from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	multi_hit(ch, victim, TYPE_UNDEFINED );
	return;
}

/* 
 * Lets the mobile assist another mob or player 
 * 
 * Syntax: mob assist [character] 
 */
void do_mpassist(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;

	one_argument(argument, arg);

	if (arg[0] == '\0')
		return;

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
		return;

	multi_hit(ch, victim->fighting, TYPE_UNDEFINED );
	return;
}

/* 
 * Lets the mobile destroy an object in its inventory 
 * it can also destroy a worn object and it can destroy  
 * items using all.xxxxx or just plain all of them  
 * 
 * Syntax: mob junk [item] 
 */

void do_mpjunk(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;

	one_argument(argument, arg);

	if (arg[0] == '\0')
		return;

	if (str_cmp(arg, "all") && str_prefix("all.", arg))
	{
		if ((obj = get_obj_wear(ch, arg)) != NULL)
		{
			unequip_char(ch, obj);
			extract_obj(obj);
			return;
		}
		if ((obj = get_obj_carry(ch, arg)) == NULL)
			return;
		extract_obj(obj);
	}
	else
		for (obj = ch->carrying; obj != NULL; obj = obj_next)
		{
			obj_next = obj->next_content;
			if (arg[3] == '\0' || is_name(&arg[4], obj->name))
			{
				if (obj->wear_loc != WEAR_NONE)
					unequip_char(ch, obj);
				extract_obj(obj);
			}
		}

	return;

}

/* 
 * Prints the message to everyone in the room other than the mob and victim 
 * 
 * Syntax: mob echoaround [victim] [string] 
 */

void do_mpechoaround(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;

	argument = one_argument(argument, arg);

	if (arg[0] == '\0')
		return;

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	act(argument, ch, NULL, victim, TO_NOTVICT );
}

/* 
 * Prints the message to only the victim 
 * 
 * Syntax: mob echoat [victim] [string] 
 */
void do_mpechoat(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;

	argument = one_argument(argument, arg);

	if (arg[0] == '\0' || argument[0] == '\0')
		return;

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	act(argument, ch, NULL, victim, TO_VICT );
}

/* 
 * Prints the message to the room at large 
 * 
 * Syntax: mpecho [string] 
 */
void do_mpecho(CHAR_DATA *ch, char *argument)
{
	if (argument[0] == '\0')
		return;
	act(argument, ch, NULL, NULL, TO_ROOM );
}

/* 
 * Lets the mobile load another mobile. 
 * 
 * Syntax: mob mload [vnum] 
 */
void do_mpmload(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	MOB_INDEX_DATA *pMobIndex;
	CHAR_DATA *victim;
	int vnum;

	one_argument(argument, arg);

	if (ch->in_room == NULL || arg[0] == '\0' || !is_number(arg))
		return;

	vnum = atoi(arg);
	if ((pMobIndex = get_mob_index(vnum)) == NULL)
	{
		printf_debug("Mpmload: bad mob index (%d) from mob %d", vnum,
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	victim = create_mobile(pMobIndex);
	char_to_room(victim, ch->in_room);
	return;
}

/* 
 * Lets the mobile load an object 
 * 
 * Syntax: mob oload [vnum] [level] {R} 
 */
void do_mpoload(CHAR_DATA *ch, char *argument)
{
	char arg1[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	char arg3[MAX_INPUT_LENGTH];
	OBJ_INDEX_DATA *pObjIndex;
	OBJ_DATA *obj;
	int level;
	bool fToroom = FALSE, fWear = FALSE;

	argument = one_argument(argument, arg1);
	argument = one_argument(argument, arg2);
	one_argument(argument, arg3);

	if (arg1[0] != '\0')
	{
		if (!str_cmp(arg1, "randobj"))
		{
			int attempts = 0;
			while (attempts < 5 && (obj = random_object(ch->level,tier_level_bonus(ch))) == NULL)
				attempts++;

			if (obj == NULL)
				return;

			if (CAN_WEAR(obj, ITEM_TAKE))
			{
				obj_to_char(obj, ch);
				wear_obj(ch, obj, TRUE );
			}
			else
				obj_to_room(obj, ch->in_room);

			if (ch->pIndexData)
				sprintf(arg1, "Mob %d", ch->pIndexData->vnum);
			else
				sprintf(arg1, "%s", ch->name);
			obj->maker = str_dup(arg1);
			return;
		}
	}
	else if (arg1[0] == '\0' || !is_number(arg1))
	{
		printf_debug("Mpoload - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (arg2[0] == '\0')
	{
		level = get_trust(ch);
	}
	else
	{
		/*
		 * New feature from Alander.
		 */
		if (!is_number(arg2))
		{
			printf_debug("Mpoload - Bad syntax from vnum %d.",
					IS_NPC(ch) ? ch->pIndexData->vnum : 0);
			return;
		}
		level = atoi(arg2);
		if (level < 0 || level > get_trust(ch))
		{
			printf_debug("Mpoload - Bad level from vnum %d.",
					IS_NPC(ch) ? ch->pIndexData->vnum : 0);
			return;
		}
	}

	/*
	 * Added 3rd argument
	 * omitted - load to mobile's inventory
	 * 'R'     - load to room
	 * 'W'     - load to mobile and force wear
	 */
	if (arg3[0] == 'R' || arg3[0] == 'r')
		fToroom = TRUE;
	else if (arg3[0] == 'W' || arg3[0] == 'w')
		fWear = TRUE;

	if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL)
	{
		printf_debug("Mpoload - Bad vnum arg from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	obj = create_object(pObjIndex, level);
	if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE))
	{
		obj_to_char(obj, ch);
		if (fWear)
			wear_obj(ch, obj, TRUE );
	}
	else
	{
		obj_to_room(obj, ch->in_room);
	}

    if (ch->pIndexData)
        sprintf(arg1, "Mob %d", ch->pIndexData->vnum);
    else
	    sprintf(arg1, "%s", ch->name);
    obj->maker = str_dup(arg1);
	return;
}

/* 
 * Lets the mobile purge all objects and other npcs in the room, 
 * or purge a specified object or mob in the room. The mobile cannot 
 * purge itself for safety reasons. 
 * 
 * syntax mob purge {target} 
 */
void do_mppurge(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	OBJ_DATA *obj;

	one_argument(argument, arg);

	if (arg[0] == '\0')
	{
		/* 'purge' */
		CHAR_DATA *vnext;
		OBJ_DATA *obj_next;

		for (victim = ch->in_room->people; victim != NULL; victim = vnext)
		{
			vnext = victim->next_in_room;
			if (IS_NPC( victim ) && victim != ch
					&& !IS_SET(victim->act, ACT_NOPURGE))
				extract_char(victim, TRUE );
		}

		for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
		{
			obj_next = obj->next_content;
			if (!IS_SET(obj->extra_flags, ITEM_NOPURGE))
				extract_obj(obj);
		}

		return;
	}

	if ((victim = get_char_room(ch, arg)) == NULL)
	{
		if ((obj = get_obj_here(ch, arg)))
		{
			extract_obj(obj);
		}
		else
		{
			printf_debug("Mppurge - Bad argument from vnum %d.",
					IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		}
		return;
	}

	if (!IS_NPC( victim ))
	{
		printf_debug("Mppurge - Purging a PC from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	extract_char(victim, TRUE );
	return;
}

/* 
 * Lets the mobile goto any location it wishes that is not private. 
 * 
 * Syntax: mob goto [location] 
 */
void do_mpgoto(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	ROOM_INDEX_DATA *location;

	one_argument(argument, arg);
	if (arg[0] == '\0')
	{
		printf_debug("Mpgoto - No argument from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if ((location = find_location(ch, arg)) == NULL)
	{
		printf_debug("Mpgoto - No such location from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (ch->fighting != NULL)
		stop_fighting(ch, TRUE );

	char_from_room(ch);
	char_to_room(ch, location);

	return;
}

/*  
 * Lets the mobile do a command at another location. 
 * 
 * Syntax: mob at [location] [commands] 
 */
void do_mpat(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	ROOM_INDEX_DATA *location;
	ROOM_INDEX_DATA *original;
	CHAR_DATA *wch;
	OBJ_DATA *on;

	argument = one_argument(argument, arg);

	if (arg[0] == '\0' || argument[0] == '\0')
	{
		printf_debug("Mpat - Bad argument from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if ((location = find_location(ch, arg)) == NULL)
	{
		printf_debug("Mpat - No such location from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	original = ch->in_room;
	on = ch->on;
	char_from_room(ch);
	char_to_room(ch, location);
	interpret(ch, argument);

	/*
	 * See if 'ch' still exists before continuing!
	 * Handles 'at XXXX quit' case.
	 */
	for (wch = char_list; wch != NULL; wch = wch->next)
	{
		if (wch == ch)
		{
			char_from_room(ch);
			char_to_room(ch, original);
			ch->on = on;
			break;
		}
	}

	return;
}

/* 
 * Lets the mobile transfer people.  The 'all' argument transfers 
 *  everyone in the current room to the specified location 
 * 
 * Syntax: mob transfer [target|'all'] [location] 
 */
void do_mptransfer(CHAR_DATA *ch, char *argument)
{
	char arg1[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];
	ROOM_INDEX_DATA *location;
	CHAR_DATA *victim;

	argument = one_argument(argument, arg1);
	argument = one_argument(argument, arg2);

	if (arg1[0] == '\0')
	{
		printf_debug("Mptransfer - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (!str_cmp(arg1, "all"))
	{
		CHAR_DATA *victim_next;

		for (victim = ch->in_room->people; victim != NULL; victim = victim_next)
		{
			victim_next = victim->next_in_room;
			if (!IS_NPC(victim))
			{
				sprintf(buf, "%s %s", victim->name, arg2);
				do_mptransfer(ch, buf);
			}
		}
		return;
	}

	/*
	 * Thanks to Grodyn for the optional location parameter.
	 */
	if (arg2[0] == '\0')
	{
		location = ch->in_room;
	}
	else
	{
		if ((location = find_location(ch, arg2)) == NULL)
		{
			printf_debug("Mptransfer - No such location from vnum %d.",
					IS_NPC(ch) ? ch->pIndexData->vnum : 0);
			return;
		}

		if (room_is_private(ch, location))
			return;
	}

	if ((victim = get_char_world(ch, arg1)) == NULL)
		return;

	if (victim->in_room == NULL)
		return;

	if (victim->fighting != NULL)
		stop_fighting(victim, TRUE );
	char_from_room(victim);
	char_to_room(victim, location);
	do_look(victim, "auto");

	return;
}

/* 
 * Lets the mobile transfer all chars in same group as the victim. 
 * 
 * Syntax: mob gtransfer [victim] [location] 
 */
void do_mpgtransfer(CHAR_DATA *ch, char *argument)
{
	char arg1[MAX_INPUT_LENGTH];
	char arg2[MAX_INPUT_LENGTH];
	char buf[MAX_STRING_LENGTH];
	CHAR_DATA *who, *victim, *victim_next;

	argument = one_argument(argument, arg1);
	argument = one_argument(argument, arg2);

	if (arg1[0] == '\0')
	{
		printf_debug("Mpgtransfer - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if ((who = get_char_room(ch, arg1)) == NULL)
		return;

	for (victim = ch->in_room->people; victim; victim = victim_next)
	{
		victim_next = victim->next_in_room;
		if (is_same_group(who, victim))
		{
			sprintf(buf, "%s %s", victim->name, arg2);
			do_mptransfer(ch, buf);
		}
	}
	return;
}

/* 
 * Lets the mobile force someone to do something. Must be mortal level 
 * and the all argument only affects those in the room with the mobile. 
 * 
 * Syntax: mob force [victim] [commands] 
 */
void do_mpforce(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];

	argument = one_argument(argument, arg);

	if (arg[0] == '\0' || argument[0] == '\0')
	{
		printf_debug("Mpforce - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (!str_cmp(arg, "all"))
	{
		CHAR_DATA *vch;
		CHAR_DATA *vch_next;

		for (vch = char_list; vch != NULL; vch = vch_next)
		{
			vch_next = vch->next;

			if (vch->in_room == ch->in_room && get_trust(vch) < get_trust(ch)
					&& can_see(ch, vch))
			{
				interpret(vch, argument);
			}
		}
	}
	else
	{
		CHAR_DATA *victim;

		if ((victim = get_char_room(ch, arg)) == NULL)
			return;

		if (victim == ch)
			return;

		interpret(victim, argument);
	}

	return;
}

/* 
 * Lets the mobile force a group something. Must be mortal level. 
 * 
 * Syntax: mob gforce [victim] [commands] 
 */
void do_mpgforce(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim, *vch, *vch_next;

	argument = one_argument(argument, arg);

	if (arg[0] == '\0' || argument[0] == '\0')
	{
		printf_debug("MpGforce - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	if (victim == ch)
		return;

	for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
	{
		vch_next = vch->next_in_room;

		if (is_same_group(victim, vch))
		{
			interpret(vch, argument);
		}
	}
	return;
}

/* 
 * Forces all mobiles of certain vnum to do something (except ch) 
 * 
 * Syntax: mob vforce [vnum] [commands] 
 */
void do_mpvforce(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim, *victim_next;
	char arg[MAX_INPUT_LENGTH];
	int vnum;

	argument = one_argument(argument, arg);

	if (arg[0] == '\0' || argument[0] == '\0')
	{
		printf_debug("MpVforce - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if (!is_number(arg))
	{
		printf_debug("MpVforce - Non-number argument vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	vnum = atoi(arg);

	for (victim = char_list; victim; victim = victim_next)
	{
		victim_next = victim->next;
		if (IS_NPC(victim) && victim->pIndexData->vnum == vnum && ch != victim
				&& victim->fighting == NULL)
			interpret(victim, argument);
	}
	return;
}

/* 
 * Lets the mobile cast spells -- 
 * Beware: this does only crude checking on the target validity 
 * and does not account for mana etc., so you should do all the 
 * necessary checking in your mob program before issuing this cmd! 
 * 
 * Syntax: mob cast [spell] {target} 
 */

void do_mpcast(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *vch;
	OBJ_DATA *obj;
	void *victim = NULL;
	char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH];
	int sn;

	argument = one_argument(argument, spell);
	one_argument(argument, target);

	if (spell[0] == '\0')
	{
		printf_debug("MpCast - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}

	if ((sn = skill_lookup(spell)) < 0)
	{
		printf_debug("MpCast - No such spell from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	vch = get_char_room(ch, target);
	obj = get_obj_here(ch, target);
	switch (skill_table[sn].target)
	{
	default:
		return;
	case TAR_IGNORE:
		break;
	case TAR_CHAR_OFFENSIVE:
		if (vch == NULL || vch == ch)
			return;
		victim = (void *) vch;
		break;
	case TAR_CHAR_DEFENSIVE:
		victim = vch == NULL ? (void *) ch : (void *) vch;
		break;
	case TAR_CHAR_SELF:
		victim = (void *) ch;
		break;
	case TAR_OBJ_CHAR_DEF:
	case TAR_OBJ_CHAR_OFF:
	case TAR_OBJ_INV:
		if (obj == NULL)
			return;
		victim = (void *) obj;
	}
	(*skill_table[sn].spell_fun)(sn, ch->level, ch, victim,
			skill_table[sn].target);
	return;
}

/* 
 * Lets mob cause unconditional damage to someone. Nasty, use with caution. 
 * Also, this is silent, you must show your own damage message... 
 * 
 * Syntax: mob damage [victim] [min] [max] {kill} 
 */
void do_mpdamage(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim = NULL, *victim_next;
	char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
	int low, high;
	bool fAll = FALSE, fKill = FALSE;

	argument = one_argument(argument, target);
	argument = one_argument(argument, min);
	argument = one_argument(argument, max);

	if (target[0] == '\0')
	{
		printf_debug("MpDamage - Bad syntax from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	if (!str_cmp(target, "all"))
		fAll = TRUE;
	else if ((victim = get_char_room(ch, target)) == NULL)
		return;

	if (is_number(min))
		low = atoi(min);
	else
	{
		printf_debug("MpDamage - Bad damage min vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	if (is_number(max))
		high = atoi(max);
	else
	{
		printf_debug("MpDamage - Bad damage max vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	one_argument(argument, target);

	/*
	 * If kill parameter is omitted, this command is "safe" and will not
	 * kill the victim.
	 */

	if (target[0] != '\0')
		fKill = TRUE;
	if (fAll)
	{
		for (victim = ch->in_room->people; victim; victim = victim_next)
		{
			victim_next = victim->next_in_room;
			if (victim != ch)
				damage(victim, victim, fKill ?
				number_range(low, high)
						: UMIN(victim->hit,number_range(low,high)),
						TYPE_UNDEFINED, DAM_NONE, FALSE, 0);
		}
	}
	else
		damage(victim, victim, fKill ?
		number_range(low, high)
				: UMIN(victim->hit,number_range(low,high)), TYPE_UNDEFINED,
				DAM_NONE, FALSE, 0);
	return;
}

/* 
 * Lets the mobile to remember a target. The target can be referred to 
 * with $q and $Q codes in MOBprograms. See also "mob forget". 
 * 
 * Syntax: mob remember [victim] 
 */
void do_mpremember(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	one_argument(argument, arg);
	if (arg[0] != '\0')
		ch->mprog_target = get_char_world(ch, arg);
	else
		printf_debug("MpRemember: missing argument from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}

/* 
 * Reverse of "mob remember". 
 * 
 * Syntax: mob forget 
 */
void do_mpforget(CHAR_DATA *ch, char *argument)
{
	ch->mprog_target = NULL;
}

/* 
 * Sets a delay for MOBprogram execution. When the delay time expires, 
 * the mobile is checked for a MObprogram with DELAY trigger, and if 
 * one is found, it is executed. Delay is counted in PULSE_MOBILE 
 * 
 * Syntax: mob delay [pulses] 
 */
void do_mpdelay(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];

	one_argument(argument, arg);
	if (!is_number(arg))
	{
		printf_debug("MpDelay: invalid arg from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	ch->mprog_delay = atoi(arg);
}

/* 
 * Reverse of "mob delay", deactivates the timer. 
 * 
 * Syntax: mob cancel 
 */
void do_mpcancel(CHAR_DATA *ch, char *argument)
{
	ch->mprog_delay = -1;
}
/* 
 * Lets the mobile to call another MOBprogram withing a MOBprogram. 
 * This is a crude way to implement subroutines/functions. Beware of 
 * nested loops and unwanted triggerings... Stack usage might be a problem. 
 * Characters and objects referred to must be in the same room with the 
 * mobile. 
 * 
 * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] 
 * 
 */
void do_mpcall(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *vch;
	OBJ_DATA *obj1, *obj2;
	MPROG_CODE *prg;
	extern void program_flow(sh_int, char *, CHAR_DATA *, CHAR_DATA *,
			const void *, const void *);

	argument = one_argument(argument, arg);
	if (arg[0] == '\0')
	{
		printf_debug("MpCall: missing arguments from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	if ((prg = get_mprog_index(atoi(arg))) == NULL)
	{
		printf_debug("MpCall: invalid prog from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	vch = NULL;
	obj1 = obj2 = NULL;
	argument = one_argument(argument, arg);
	if (arg[0] != '\0')
		vch = get_char_room(ch, arg);
	argument = one_argument(argument, arg);
	if (arg[0] != '\0')
		obj1 = get_obj_here(ch, arg);
	argument = one_argument(argument, arg);
	if (arg[0] != '\0')
		obj2 = get_obj_here(ch, arg);
	program_flow(prg->vnum, prg->code, ch, vch, (void *) obj1, (void *) obj2);
}

/* 
 * Forces the mobile to flee. 
 * 
 * Syntax: mob flee 
 * 
 */
void do_mpflee(CHAR_DATA *ch, char *argument)
{
	ROOM_INDEX_DATA *was_in;
	EXIT_DATA *pexit;
	int door, attempt;

	if (ch->fighting != NULL)
		return;

	if ((was_in = ch->in_room) == NULL)
		return;

	for (attempt = 0; attempt < 6; attempt++)
	{
		door = number_door();
		if ((pexit = was_in->exit[door]) == 0 || pexit->u1.to_room == NULL
				|| IS_SET(pexit->exit_info, EX_CLOSED) || (IS_NPC(ch)
				&& IS_SET(pexit->u1.to_room->room_flags, ROOM_NO_MOB)))
			continue;

		move_char(ch, door, FALSE, FALSE);
		if (ch->in_room != was_in)
			return;
	}
}

/* 
 * Lets the mobile to transfer an object. The object must be in the same 
 * room with the mobile. 
 * 
 * Syntax: mob otransfer [item name] [location] 
 */
void do_mpotransfer(CHAR_DATA *ch, char *argument)
{
	OBJ_DATA *obj;
	ROOM_INDEX_DATA *location;
	char arg[MAX_INPUT_LENGTH];
	char buf[MAX_INPUT_LENGTH];

	argument = one_argument(argument, arg);
	if (arg[0] == '\0')
	{
		printf_debug("MpOTransfer - Missing argument from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	one_argument(argument, buf);
	if ((location = find_location(ch, buf)) == NULL)
	{
		printf_debug("MpOTransfer - No such location from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	if ((obj = get_obj_here(ch, arg)) == NULL)
		return;
	if (obj->carried_by == NULL)
		obj_from_room(obj);
	else
	{
		if (obj->wear_loc != WEAR_NONE)
			unequip_char(ch, obj);
		obj_from_char(obj);
	}
	obj_to_room(obj, location);
}

/* 
 * Lets the mobile to strip an object or all objects from the victim. 
 * Useful for removing e.g. quest objects from a character. 
 * 
 * Syntax: mob remove [victim] [object vnum|'all'] 
 */
void do_mpremove(CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim;
	OBJ_DATA *obj, *obj_next;
	sh_int vnum = 0;
	bool fAll = FALSE;
	char arg[MAX_INPUT_LENGTH];

	argument = one_argument(argument, arg);
	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	one_argument(argument, arg);
	if (!str_cmp(arg, "all"))
		fAll = TRUE;
	else if (!is_number(arg))
	{
		printf_debug("MpRemove: Invalid object(%s) from vnum %d.",
			arg, IS_NPC(ch) ? ch->pIndexData->vnum : 0);
		return;
	}
	else
		vnum = atoi(arg);

	for (obj = victim->carrying; obj; obj = obj_next)
	{
		obj_next = obj->next_content;
		if (fAll || obj->pIndexData->vnum == vnum)
		{
			unequip_char(ch, obj);
			obj_from_char(obj);
			extract_obj(obj);
		}
	}
}

void do_mpstate(CHAR_DATA *ch, char *argument) {
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	MPSTATE *mpstate;
	int state;

	if (!IS_NPC(ch) || ch->pIndexData == NULL)
		return;

	argument = one_argument(argument, arg);

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	if (ch == victim) {
		printf_debug("MpState: victim is ch (not allowed) from vnum %d",
			ch->pIndexData->vnum);
		return;
	}

	argument = one_argument(argument, arg);
	if (!is_number(arg)) {
		printf_debug("MpState: Invalid state(%s) from vnum %d",
			arg, ch->pIndexData->vnum);
		return;
	}
	state = atoi(arg);

	for (mpstate = victim->mpstates; mpstate != NULL; mpstate = mpstate->next)
		if (mpstate->mobvnum == ch->pIndexData->vnum)
			break;

	if (mpstate == NULL) {
		mpstate = new_mpstate();
		mpstate->next = victim->mpstates;
		victim->mpstates = mpstate;
		mpstate->mobvnum = ch->pIndexData->vnum;
	}
	mpstate->state = state;
}

bool mpaward_helper(char *type_arg, int amount, CHAR_DATA *victim) {
	char buf[MAX_STRING_LENGTH];
    if (!str_cmp(type_arg, "exp")) {
        gain_exp(victim, amount, FALSE, TRUE);
    } else if (!str_cmp(type_arg, "qps")) {
        sprintf(buf, "{YYou have been awarded {G%d{Y questpoints!{x\r\n", amount);
        send_to_char(buf, victim);
        victim->questpoints += amount;
    } else if (!str_cmp(type_arg, "platinum")) {
        sprintf(buf, "{YYou have been awarded {G%d{Y platinum!{x\r\n", amount);
        send_to_char(buf, victim);
        victim->platinum += amount;
    } else
        return FALSE;

	return TRUE;
}

void do_mpaward(CHAR_DATA *ch, char *argument) {
	char arg[MAX_INPUT_LENGTH];
	CHAR_DATA *victim;
	int amount;

	if (!IS_NPC(ch) || ch->pIndexData == NULL)
		return;

	argument = one_argument(argument, arg);

	if ((victim = get_char_room(ch, arg)) == NULL)
		return;

	if (IS_NPC(victim)) {
		printf_debug("MpAward: victim is NPC (not allowed) from vnum %d",
			ch->pIndexData->vnum);
		return;
	}

	argument = one_argument(argument, arg);
	if (!is_number(arg) || (amount = atoi(arg)) > 10000 || amount < -10000) {
		printf_debug("MpAward: Invalid value(%s) from vnum %d",
			arg, ch->pIndexData->vnum);
		return;
	}

	argument = one_argument(argument, arg);
	if (!mpaward_helper(arg, amount, victim)) {
        printf_debug("MpAward: Invalid award type(%s) from vnum %d",
            arg, ch->pIndexData->vnum);
        return;
	}
	if (argument[0] != '\0' && !str_cmp(argument, "group") && victim->in_room != NULL) {
		CHAR_DATA *gch;
		for (gch = victim->in_room->people; gch != NULL; gch = gch->next) {
			if (gch != victim && is_same_group(gch, victim) && !IS_NPC(gch))
				mpaward_helper(arg, amount, gch);
		}
	}
}