asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Delete Me~
Builders Unlinked Delete~
VNUMs 500 549
Continent 2
Credits (null)~
Security 4
Flags 0
End

#MOBILES
#500
sprite~
A sprite~
A sprite dances about, frolicking happily in the magical glade.
~
~
pixie~
AFGQR FJPTVZc B 0 0
110 200 1d1+10000 1d1+10000 1d50+50 none
-30 -30 -30 -30
AFGHR ABLQ D 0
stand stand either 1000
AHMV ABCDEFGHIJKP small unknown
M GRALL 500 100~
M FIGHT 501 50~
#0



#OBJECTS
#500
A severed head~
a {!se{1v{!e{1r{!e{1d{0 head~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#0



#ROOMS
#500
Passage Through the Mountain~
Eroded mountain rock is strewn across the path.
There is no favorable urgency pushing you to turn back.
This is nothing more than what you would expect the beginning of a passage through the mountain to be.
The rock walls are ascending along side you. The path is clay with a thin layer of dirt blanketed over it. The only unexpected occurence is the sun perched
directly in line with the slice in the mountains, causing a very bright, almost radiant, light to permeate the entire passage.
A {&p{$i{&x{$i{&e{0 scampers past the entrance.
~
0 4 3
D1
~
~
0 0 501
S
#501
Passage Through the Mountain~
A slight bit further into the passage and nothing much has changed.
There is, however, a {&s{7k{&e{7l{&e{7t{&o{7n{0, with a cursed, {8black {&aura{0 encircling his bones.
The {&s{7k{&e{7l{&e{7t{&o{7n{0, collapsed in a westward position, has a makeshift sign clenched betwixt his {*art{7h{&r{7i{*tic{0 fingers.
The sign reads, abandoning hope for a complete sentence, "{!DONT STRAY TRAIL{0."
It becomes appearant very quickly that this sign was carved as fast as possible.
~
0 0 3
E
sign~
{!DONT STRAY TRAIL!{0
~
E
penis~
In YO FACE!
~
D1
~
~
0 0 502
D3
~
~
0 0 500
S
#502
Passage with a Southern Crevice~
Further into the passage there is a small doorway, crooked in stature, to your south.
It is extremely {8dark{0 and almost impossible to guage how deep the crevice actually goes. One thing is for sure though, you are going to want to bring your lantern.
~
0 0 0
D1
~
~
0 0 505
D2
~
~
0 0 503
D3
~
~
0 0 501
S
#503
A Narrow Cavern~
Hunched over your squeeze yourself into the cavern, scraping your knees and 
pushing your back tightly along the cavern wall. Luckily, to the south, there is
 strong promise of the entrance erupting into an almost cavernous institution.
You can only hope to not stumble upon a permanent resident of the cavern.
~
0 0 0
D0
~
~
0 0 502
D2
~
~
0 0 504
S
#504
A Narrow Cavern~
The narrow entrance begins to grow into a large doorway.
It is rather {8dark{7. You have to hold your {$l{#i{3g{#h{$t{7 almost right next to your face to get a decent enough {3radiance{7 for you to see. 
You can hear the buzzing of {8f{*l{8i{*e{8s{7.
~
0 0 0
D0
~
~
0 0 503
D2
~
~
0 0 526
S
#505
Passage Through the Mountain~
~
0 0 0
D1
~
~
0 0 506
D3
~
~
0 0 502
S
#506
Beginning of the Overgrowth~
~
0 0 0
D0
~
~
0 0 532
D2
~
~
0 0 507
D3
~
~
0 0 505
S
#507
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 506
D3
~
~
0 0 508
S
#508
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 507
D2
~
~
0 0 509
S
#509
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 508
D1
~
~
0 0 510
S
#510
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 511
D3
~
~
0 0 509
S
#511
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 512
D3
~
~
0 0 510
S
#512
Facing the Treehouse~
~
0 0 0
D1
~
~
0 0 513
D2
~
~
0 0 511
D4
~
~
0 0 545
S
#513
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 514
D3
~
~
0 0 512
S
#514
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 515
D2
~
~
0 0 513
S
#515
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 516
D3
~
~
0 0 514
S
#516
The Culmination of the Overgrowth~
This appears to be the ultimate goal of the forestry.
At the very edge of the overgrowth, an inexplicably tall Redwood, standing around 375 feet tall, casts an omnipotent shadow eastward down the rest of the trail.
It has a cold, unforgiving presence. A sprite dances wildly on an overhanging branch.
~
0 0 0
D0
~
~
0 0 539
D1
~
~
0 0 517
D2
~
~
0 0 515
S
#517
A Large Boulder~
~
0 0 0
D3
~
~
0 0 516
D4
~
~
0 0 518
S
#518
Scaling the Boulder~
~
0 0 0
D4
~
~
0 0 519
D5
~
~
0 0 517
S
#519
Western Summit of the Boulder~
~
0 0 0
D1
~
~
0 0 520
D5
~
~
0 0 518
S
#520
Summit of the Boulder~
~
0 0 0
D1
~
~
0 0 523
D3
~
~
0 0 519
D5
~
~
0 0 521
S
#521
An Excavated Chamber~
~
0 0 0
D4
~
~
0 0 520
S
#522
A Superimposed Doorway~
~
0 5 0
D2
~
~
0 0 540
S
#523
Eastern Summit of the Boulder~
~
0 0 0
D3
~
~
0 0 520
D5
~
~
0 0 524
S
#524
Sliding Down the Boulder~
~
0 0 0
D4
~
~
0 0 523
D5
~
~
0 0 525
S
#525
East of a Large Boulder~
~
0 0 0
D1
~
~
0 0 530
D4
~
~
0 0 524
S
#526
A Crescent Den~
You step into the center of a crescent shaped den.  A
{8s{7m{8o{7t{8h{7e{8r{7e{8d{7 {1f{8i{1r{8e{7 lays quietly to the west.  To
the east, are the rememenance of a once {2fresh {1k{!  I{1l{!  L{7.  A pile
of b{8o{7n{8e{7s{0 are strewn with {!  D{8e{1c{8a{!  Y{8i{1n{8g {!  F{1l{! 
E{1s{!  H{0 like a set of your grandmothers p{&e{7a{&r{7l{&s{0. 
{8F{7l{8i{7e{8s{0 are prancing back and forth throughout the rooms creating
a buzzing that causes the insides of your ears to itch.  To the south there
appears to have been a cave in.  
~
0 0 0
D0
~
~
0 0 504
D1
~
~
0 0 528
D2
~
~
0 0 529
D3
~
~
0 0 527
S
#527
Westerly Tip of the Crescent~
~
0 0 0
D1
~
~
0 0 526
S
#528
Eastern Tip of the Crescent~
~
0 0 0
D3
~
~
0 0 526
S
#529
Base of the Crescent~
~
0 0 0
D0
~
~
0 0 526
S
#530
Unstable Passage Walls~
~
0 0 0
D1
~
~
0 0 531
D3
~
~
0 0 525
S
#531
Unstable Passage Walls~
~
0 0 0
D3
~
~
0 0 530
S
#532
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 533
D2
~
~
0 0 506
S
#533
Just North of a Tree House~
~
0 0 0
D0
~
~
0 0 534
D3
~
~
0 0 532
S
#534
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 535
D2
~
~
0 0 533
S
#535
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 536
D3
~
~
0 0 534
S
#536
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 537
D3
~
~
0 0 535
S
#537
A Lone Tombstone~
Coming to a bend in the pathway you notice a chalky tombstone, inset in the rock wall, with indecipherable carvings on it.
The spot where it is mounted appears to have been chiseled out just to holster the slab.
There are two hooks underneath, beckoning for a once lost relic.
~
0 0 0
D2
~
~
0 0 538
D3
~
~
0 0 536
S
#538
Around the Overgrowth~
~
0 0 0
D0
~
~
0 0 537
D3
~
~
0 0 539
S
#539
Around the Overgrowth~
~
0 0 0
D1
~
~
0 0 538
D2
~
~
0 0 516
S
#540
A Hazy Glade~
You step through the doorway and come to a dull brightness.
Your eyes have a terrible time attempting to adjust.
This is appears to be a beautiful glade with plush grasses and a shimmering rainbow of colors gently wandering the pasture.
This is the most peaceful, soothing place you have ever been even though the general outlines are vague and eluding.
~
0 0 0
D1
~
~
0 0 548
D2
~
~
0 0 549
D3
~
~
0 0 541
S
#541
A Hazy Glade~
~
0 0 0
D1
~
~
0 0 540
D2
~
~
0 0 542
S
#542
A Hazy Glade~
~
0 0 0
D0
~
~
0 0 541
D1
~
~
0 0 549
D2
~
~
0 0 543
S
#543
A Hazy Glade~
~
0 0 0
D0
~
~
0 0 542
D1
~
~
0 0 544
S
#544
A Hazy Glade~
~
0 0 0
D0
~
~
0 0 549
D1
~
~
0 0 546
D3
~
~
0 0 543
S
#545
An Elaborate Tree Stand~
~
0 4 0
D5
~
~
0 0 512
S
#546
A Hazy Glade~
~
0 0 0
D0
~
~
0 0 547
D3
~
~
0 0 544
S
#547
A Hazy Glade~
~
0 0 0
D0
~
~
0 0 548
D2
~
~
0 0 546
D3
~
~
0 0 549
S
#548
A Hazy Glade~
~
0 0 0
D2
~
~
0 0 547
D3
~
~
0 0 540
S
#549
The Beckoning Glade~
~
0 0 0
D0
~
~
0 0 540
D1
~
~
0 0 547
D2
~
~
0 0 544
D3
~
~
0 0 542
S
#0



#SPECIALS
M 500 spec_cast_cleric Load to: A sprite
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#500
if room $i == 522
south
end
~
#501
if rand 90
mob echo $I giggles and scampers away!
mob goto 540
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 541
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 542
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 543
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 544
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 546
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 547
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 548
else
if rand 90
mob echo $I giggles and scampers away!
mob goto 549
end
~
#0

#$