#AREADATA Name Delete Me~ Builders Unlinked Delete~ VNUMs 500 549 Continent 2 Credits (null)~ Security 4 Flags 0 End #MOBILES #500 sprite~ A sprite~ A sprite dances about, frolicking happily in the magical glade. ~ ~ pixie~ AFGQR FJPTVZc B 0 0 110 200 1d1+10000 1d1+10000 1d50+50 none -30 -30 -30 -30 AFGHR ABLQ D 0 stand stand either 1000 AHMV ABCDEFGHIJKP small unknown M GRALL 500 100~ M FIGHT 501 50~ #0 #OBJECTS #500 A severed head~ a {!se{1v{!e{1r{!e{1d{0 head~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #0 #ROOMS #500 Passage Through the Mountain~ Eroded mountain rock is strewn across the path. There is no favorable urgency pushing you to turn back. This is nothing more than what you would expect the beginning of a passage through the mountain to be. The rock walls are ascending along side you. The path is clay with a thin layer of dirt blanketed over it. The only unexpected occurence is the sun perched directly in line with the slice in the mountains, causing a very bright, almost radiant, light to permeate the entire passage. A {&p{$i{&x{$i{&e{0 scampers past the entrance. ~ 0 4 3 D1 ~ ~ 0 0 501 S #501 Passage Through the Mountain~ A slight bit further into the passage and nothing much has changed. There is, however, a {&s{7k{&e{7l{&e{7t{&o{7n{0, with a cursed, {8black {&aura{0 encircling his bones. The {&s{7k{&e{7l{&e{7t{&o{7n{0, collapsed in a westward position, has a makeshift sign clenched betwixt his {*art{7h{&r{7i{*tic{0 fingers. The sign reads, abandoning hope for a complete sentence, "{!DONT STRAY TRAIL{0." It becomes appearant very quickly that this sign was carved as fast as possible. ~ 0 0 3 E sign~ {!DONT STRAY TRAIL!{0 ~ E penis~ In YO FACE! ~ D1 ~ ~ 0 0 502 D3 ~ ~ 0 0 500 S #502 Passage with a Southern Crevice~ Further into the passage there is a small doorway, crooked in stature, to your south. It is extremely {8dark{0 and almost impossible to guage how deep the crevice actually goes. One thing is for sure though, you are going to want to bring your lantern. ~ 0 0 0 D1 ~ ~ 0 0 505 D2 ~ ~ 0 0 503 D3 ~ ~ 0 0 501 S #503 A Narrow Cavern~ Hunched over your squeeze yourself into the cavern, scraping your knees and pushing your back tightly along the cavern wall. Luckily, to the south, there is strong promise of the entrance erupting into an almost cavernous institution. You can only hope to not stumble upon a permanent resident of the cavern. ~ 0 0 0 D0 ~ ~ 0 0 502 D2 ~ ~ 0 0 504 S #504 A Narrow Cavern~ The narrow entrance begins to grow into a large doorway. It is rather {8dark{7. You have to hold your {$l{#i{3g{#h{$t{7 almost right next to your face to get a decent enough {3radiance{7 for you to see. You can hear the buzzing of {8f{*l{8i{*e{8s{7. ~ 0 0 0 D0 ~ ~ 0 0 503 D2 ~ ~ 0 0 526 S #505 Passage Through the Mountain~ ~ 0 0 0 D1 ~ ~ 0 0 506 D3 ~ ~ 0 0 502 S #506 Beginning of the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 532 D2 ~ ~ 0 0 507 D3 ~ ~ 0 0 505 S #507 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 506 D3 ~ ~ 0 0 508 S #508 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 507 D2 ~ ~ 0 0 509 S #509 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 508 D1 ~ ~ 0 0 510 S #510 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 511 D3 ~ ~ 0 0 509 S #511 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 512 D3 ~ ~ 0 0 510 S #512 Facing the Treehouse~ ~ 0 0 0 D1 ~ ~ 0 0 513 D2 ~ ~ 0 0 511 D4 ~ ~ 0 0 545 S #513 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 514 D3 ~ ~ 0 0 512 S #514 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 515 D2 ~ ~ 0 0 513 S #515 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 516 D3 ~ ~ 0 0 514 S #516 The Culmination of the Overgrowth~ This appears to be the ultimate goal of the forestry. At the very edge of the overgrowth, an inexplicably tall Redwood, standing around 375 feet tall, casts an omnipotent shadow eastward down the rest of the trail. It has a cold, unforgiving presence. A sprite dances wildly on an overhanging branch. ~ 0 0 0 D0 ~ ~ 0 0 539 D1 ~ ~ 0 0 517 D2 ~ ~ 0 0 515 S #517 A Large Boulder~ ~ 0 0 0 D3 ~ ~ 0 0 516 D4 ~ ~ 0 0 518 S #518 Scaling the Boulder~ ~ 0 0 0 D4 ~ ~ 0 0 519 D5 ~ ~ 0 0 517 S #519 Western Summit of the Boulder~ ~ 0 0 0 D1 ~ ~ 0 0 520 D5 ~ ~ 0 0 518 S #520 Summit of the Boulder~ ~ 0 0 0 D1 ~ ~ 0 0 523 D3 ~ ~ 0 0 519 D5 ~ ~ 0 0 521 S #521 An Excavated Chamber~ ~ 0 0 0 D4 ~ ~ 0 0 520 S #522 A Superimposed Doorway~ ~ 0 5 0 D2 ~ ~ 0 0 540 S #523 Eastern Summit of the Boulder~ ~ 0 0 0 D3 ~ ~ 0 0 520 D5 ~ ~ 0 0 524 S #524 Sliding Down the Boulder~ ~ 0 0 0 D4 ~ ~ 0 0 523 D5 ~ ~ 0 0 525 S #525 East of a Large Boulder~ ~ 0 0 0 D1 ~ ~ 0 0 530 D4 ~ ~ 0 0 524 S #526 A Crescent Den~ You step into the center of a crescent shaped den. A {8s{7m{8o{7t{8h{7e{8r{7e{8d{7 {1f{8i{1r{8e{7 lays quietly to the west. To the east, are the rememenance of a once {2fresh {1k{! I{1l{! L{7. A pile of b{8o{7n{8e{7s{0 are strewn with {! D{8e{1c{8a{! Y{8i{1n{8g {! F{1l{! E{1s{! H{0 like a set of your grandmothers p{&e{7a{&r{7l{&s{0. {8F{7l{8i{7e{8s{0 are prancing back and forth throughout the rooms creating a buzzing that causes the insides of your ears to itch. To the south there appears to have been a cave in. ~ 0 0 0 D0 ~ ~ 0 0 504 D1 ~ ~ 0 0 528 D2 ~ ~ 0 0 529 D3 ~ ~ 0 0 527 S #527 Westerly Tip of the Crescent~ ~ 0 0 0 D1 ~ ~ 0 0 526 S #528 Eastern Tip of the Crescent~ ~ 0 0 0 D3 ~ ~ 0 0 526 S #529 Base of the Crescent~ ~ 0 0 0 D0 ~ ~ 0 0 526 S #530 Unstable Passage Walls~ ~ 0 0 0 D1 ~ ~ 0 0 531 D3 ~ ~ 0 0 525 S #531 Unstable Passage Walls~ ~ 0 0 0 D3 ~ ~ 0 0 530 S #532 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 533 D2 ~ ~ 0 0 506 S #533 Just North of a Tree House~ ~ 0 0 0 D0 ~ ~ 0 0 534 D3 ~ ~ 0 0 532 S #534 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 535 D2 ~ ~ 0 0 533 S #535 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 536 D3 ~ ~ 0 0 534 S #536 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 537 D3 ~ ~ 0 0 535 S #537 A Lone Tombstone~ Coming to a bend in the pathway you notice a chalky tombstone, inset in the rock wall, with indecipherable carvings on it. The spot where it is mounted appears to have been chiseled out just to holster the slab. There are two hooks underneath, beckoning for a once lost relic. ~ 0 0 0 D2 ~ ~ 0 0 538 D3 ~ ~ 0 0 536 S #538 Around the Overgrowth~ ~ 0 0 0 D0 ~ ~ 0 0 537 D3 ~ ~ 0 0 539 S #539 Around the Overgrowth~ ~ 0 0 0 D1 ~ ~ 0 0 538 D2 ~ ~ 0 0 516 S #540 A Hazy Glade~ You step through the doorway and come to a dull brightness. Your eyes have a terrible time attempting to adjust. This is appears to be a beautiful glade with plush grasses and a shimmering rainbow of colors gently wandering the pasture. This is the most peaceful, soothing place you have ever been even though the general outlines are vague and eluding. ~ 0 0 0 D1 ~ ~ 0 0 548 D2 ~ ~ 0 0 549 D3 ~ ~ 0 0 541 S #541 A Hazy Glade~ ~ 0 0 0 D1 ~ ~ 0 0 540 D2 ~ ~ 0 0 542 S #542 A Hazy Glade~ ~ 0 0 0 D0 ~ ~ 0 0 541 D1 ~ ~ 0 0 549 D2 ~ ~ 0 0 543 S #543 A Hazy Glade~ ~ 0 0 0 D0 ~ ~ 0 0 542 D1 ~ ~ 0 0 544 S #544 A Hazy Glade~ ~ 0 0 0 D0 ~ ~ 0 0 549 D1 ~ ~ 0 0 546 D3 ~ ~ 0 0 543 S #545 An Elaborate Tree Stand~ ~ 0 4 0 D5 ~ ~ 0 0 512 S #546 A Hazy Glade~ ~ 0 0 0 D0 ~ ~ 0 0 547 D3 ~ ~ 0 0 544 S #547 A Hazy Glade~ ~ 0 0 0 D0 ~ ~ 0 0 548 D2 ~ ~ 0 0 546 D3 ~ ~ 0 0 549 S #548 A Hazy Glade~ ~ 0 0 0 D2 ~ ~ 0 0 547 D3 ~ ~ 0 0 540 S #549 The Beckoning Glade~ ~ 0 0 0 D0 ~ ~ 0 0 540 D1 ~ ~ 0 0 547 D2 ~ ~ 0 0 544 D3 ~ ~ 0 0 542 S #0 #SPECIALS M 500 spec_cast_cleric Load to: A sprite S #RESETS S #SHOPS 0 #MOBPROGS #500 if room $i == 522 south end ~ #501 if rand 90 mob echo $I giggles and scampers away! mob goto 540 else if rand 90 mob echo $I giggles and scampers away! mob goto 541 else if rand 90 mob echo $I giggles and scampers away! mob goto 542 else if rand 90 mob echo $I giggles and scampers away! mob goto 543 else if rand 90 mob echo $I giggles and scampers away! mob goto 544 else if rand 90 mob echo $I giggles and scampers away! mob goto 546 else if rand 90 mob echo $I giggles and scampers away! mob goto 547 else if rand 90 mob echo $I giggles and scampers away! mob goto 548 else if rand 90 mob echo $I giggles and scampers away! mob goto 549 end ~ #0 #$