/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <unistd.h> /* unlink() */ #include "merc.h" #include "interp.h" #include "newclan.h" bool check_social(CHAR_DATA *ch, char *command, char *argument); bool check_disabled(const struct cmd_type *command); DISABLED_DATA *disabled_first; #define END_MARKER "END" /* for load_disabled() and save_disabled() */ /* * Log-all switch. */ bool fLogAll = TRUE; bool global_quest = FALSE; bool global_quest_closed = FALSE; char last_command[MAX_STRING_LENGTH]; /* * Command table. */ const struct cmd_type cmd_table[] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, 1, LOG_NEVER, 0 }, { "east", do_east, POS_STANDING, 0, 1, LOG_NEVER, 0 }, { "south", do_south, POS_STANDING, 0, 1, LOG_NEVER, 0 }, { "west", do_west, POS_STANDING, 0, 1, LOG_NEVER, 0 }, { "up", do_up, POS_STANDING, 0, 1, LOG_NEVER, 0 }, { "down", do_down, POS_STANDING, 0, 1, LOG_NEVER, 0 }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "accept", do_accept, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "achievements", do_achievements, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "cast", do_cast, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "auction", do_auction, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "buy", do_buy, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "challenge", do_challenge, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "chreset", do_chreset, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "channels", do_channels, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "decline", do_decline, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "decapitate", do_decapitate, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "exits", do_exits, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "focus", do_focus, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "get", do_get, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "group", do_group, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "hit", do_kill, POS_FIGHTING, 0, 1, LOG_NORMAL, 0 }, { "inventory", do_inventory, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "kill", do_kill, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "look", do_look, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "lookup", do_lookup, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "lore", do_lore, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "learned", do_learned, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "clan", do_ctalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "classstat", do_classstat, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, //{ "mark", do_mark, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "martial", do_martial_arts, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "music", do_music, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "mock", do_mock, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "order", do_order, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "practice", do_practice, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "release", do_release, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "rest", do_rest, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "run", do_run, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "rubeyes", do_rubeyes, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "sing", do_sing, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "sit", do_sit, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "stand", do_stand, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "stance", do_stance, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "stances", do_stances, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "tell", do_tell, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "unlock", do_unlock, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "wield", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "wizhelp", do_wizhelp, POS_DEAD, 0, 2, LOG_NORMAL, 1 }, /* * Informational commands. */ { "clist", do_clist, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "identify", do_identify, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "petition", do_petition, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "clan", do_ctalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "loner", do_loner, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "gods", do_gods, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "affects", do_affects, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "areas", do_areas, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "bug", do_bug, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "changes", do_changes, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "commands", do_commands, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "compare", do_compare, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "consider", do_consider, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, // { "cooldowns", do_cooldowns, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "count", do_count, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "credits", do_credits, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "equipment", do_equipment, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "examine", do_examine, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, /* { "groups", do_groups, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, */ { "gmote", do_gmote, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "?", do_help, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "help", do_help, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "idea", do_idea, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "motd", do_motd, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "news", do_news, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "score", do_nscore, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "ic", do_ic, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "ooc", do_chat, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "boo", do_boo, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "peek", do_peek, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "read", do_read, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "report", do_report, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "rules", do_rules, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "oldscore", do_score, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "abilities", do_abilities, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "scan", do_scan, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "sskill", do_sskill, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "skills", do_skills, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "social", do_social, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "socials", do_socials, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "sorcery", do_sorcery, POS_DEAD, 109, 1, LOG_NORMAL, 1 }, { "show", do_show, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "showclass", do_showclass, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "showskill", do_showskill, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "spells", do_spells, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "story", do_story, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "time", do_time, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "typo", do_typo, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "weather", do_weather, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "who", do_who, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "whois", do_whois, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "wizlist", do_wizlist, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "worth", do_worth, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "changed", do_changed, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "nohelp", do_nohelp, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "gamestatus", do_gamestatus, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, /* * Configuration commands. */ { "alia", do_alia, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "alias", do_alias, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autolist", do_autolist, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autoassist", do_autoassist, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autoexit", do_autoexit, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autogold", do_autogold, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autoloot", do_autoloot, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autosac", do_autosac, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autosplit", do_autosplit, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autostore", do_autostore, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "autopeek", do_autopeek, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "brief", do_brief, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "channels", do_channels, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "colour", do_colour, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "color", do_colour, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "combine", do_combine, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "combat", do_combat, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "compact", do_compact, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "compress", do_compress, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "description", do_description, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "long", do_long, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "noevolve", do_noevolve, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "nofalcon", do_nofalcon, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "nofollow", do_nofollow, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "noloot", do_noloot, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "nosummon", do_nosummon, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "notran", do_notran, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "nocancel", do_nocancel, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "outfit", do_outfit, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "palm", do_open_palming, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "password", do_password, POS_DEAD, 0, 1, LOG_NEVER, 1 }, { "prompt", do_prompt, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "scroll", do_scroll, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "short", do_short, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "title", do_title, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "unalias", do_unalias, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "wimpy", do_wimpy, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, /* * Class commands by DUSK. */ // { "sunder", do_sunder, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "nightstalker", do_nightstalker, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, /* * Communication commands. */ { "afk", do_afk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "answer", do_answer, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "ansi", do_colour, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "auction", do_auction, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "deaf", do_deaf, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "deathblow", do_deathblow, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "emote", do_emote, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "pmote", do_pmote, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "=", do_ctalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 0 }, { "clantalk", do_ctalk, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "-", do_qgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 0 }, { "qgossip", do_qgossip, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { ",", do_emote, POS_RESTING, 0, 1, LOG_NORMAL, 0 }, { "grats", do_grats, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "gtell", do_gtell, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { ";", do_gtell, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "music", do_music, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "iquest", do_iquest, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "note", do_note, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "power", do_power, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "quest", do_quest, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, // { "stock", do_stockmarket, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "ask", do_ask, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "quote", do_quote, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "quotes", do_quotes, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "quiet", do_quiet, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "quickening", do_quickening, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "reply", do_reply, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "replay", do_replay, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "say", do_say, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "'", do_say, POS_RESTING, 0, 1, LOG_NORMAL, 0 }, { "shriek", do_shriek, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "shout", do_shout, POS_RESTING, 3, 1, LOG_NORMAL, 1 }, { "unread", do_unread, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "weddings", do_weddings, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "yell", do_yell, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "pray", do_pray, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, /* * Object manipulation commands. */ { "brandish", do_brandish, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "butcher", do_butcher, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "close", do_close, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "drink", do_drink, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "drop", do_drop, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "eat", do_eat, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, //{ "emblazon", do_emblazon, POS_STANDING, 0, 1, LOG_ALWAYS, 1 }, { "envenom", do_envenom, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "fill", do_fill, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "fists", do_fists, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "give", do_give, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "heal", do_heal, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "repent", do_repent, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "curse", do_curse, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "hold", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "list", do_list, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "browse", do_browse, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "lock", do_lock, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "open", do_open, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "pick", do_pick, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "pour", do_pour, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "put", do_put, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "quaff", do_quaff, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "recite", do_recite, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "remove", do_remove, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "rolldirt", do_rolldirt, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, //{ "scratch", do_scratch, POS_STANDING, 0, 1, LOG_ALWAYS, 1 }, { "sell", do_sell, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "second", do_second, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "sharpen", do_sharpen, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "take", do_get, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "sacrifice", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "junk", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 0 }, { "travel", do_travel, POS_STANDING, 0, 1, LOG_NORMAL, 0 }, { "tap", do_sacrifice, POS_RESTING, 0, 1, LOG_NORMAL, 0 }, { "unlock", do_unlock, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "value", do_value, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "wear", do_wear, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "zap", do_zap, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, /* * Combat commands. */ { "ambush", do_ambush, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "apalm", do_adamantium_palm, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "backstab", do_backstab, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "garrote", do_garrote, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "bash", do_bash, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "bs", do_backstab, POS_FIGHTING, 0, 1, LOG_NORMAL, 0 }, { "berserk", do_berserk, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "circle", do_circle, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "demand", do_demand, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "feed", do_feed, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "dirt", do_dirt, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "disarm", do_disarm, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "flee", do_flee, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "gouge", do_gouge, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "kick", do_kick, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "slash", do_slash, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "strangle", do_strangle, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, //{ "fork", do_cast, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, /*spartan skills */ { "sbash", do_spartan_bash, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "spirit", do_spirit_sparta, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "jab", do_spear_jab, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "rally", do_rally, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, /* end spartan skills */ /* blade dancer skills*/ { "grenado", do_grenado, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "shadow dance", do_shadow_dance, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "blood dance", do_blood_dance, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "bladedance", do_bladedance, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "subdue", do_subdue, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "coule", do_coule, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, //{ "surrender", do_surrender, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "rescue", do_rescue, POS_FIGHTING, 0, 1, LOG_NORMAL, 0 }, { "trip", do_trip, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "twirl", do_twirl, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "smokebomb", do_smokebomb, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "smother", do_smother, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "layhands", do_layhands, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "lead", do_lead, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "blend", do_blend, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "shadowblend", do_shadowb, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "detect terrain", do_detect_terrain, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "barkskin", do_barkskin, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "herb", do_herb, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, //{ "blaze", do_blaze, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "lunge", do_lunge, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "nerve", do_nerve, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "throw", do_throw, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "prayer", do_prayer, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "chop", do_chop, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "headcut", do_head_cut, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, //{ "harakiri", do_hara_kiri, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "harakiri", do_hari, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "handle", do_handle, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "roundhouse", do_roundhouse, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, //{ "spinkick", do_spinkick, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "chi", do_chi, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "michi", do_michi, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "inner strength", do_inner_str, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, // { "transform", do_conceal2, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, // { "divide", do_divide, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, // { "shadow form", do_shadow_form, POS_STANDING, 0, 1, // LOG_NORMAL, 1 }, //{ "phsyco", do_phsyco, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, // { "might", do_vmight, POS_STANDING, 0, 1, LOG_NORMAL, 1, }, { "bounty", do_bounty, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, //{ "faith", do_faith, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "cripple", do_cripple, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, //{ "battle fury", do_battle_fury, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "will", do_will_of_iron, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "purify body", do_purify_body, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "healing trance", do_healing_trance, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "side kick", do_side_kick, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "spin kick", do_spin_kick, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "blindness dust", do_blindness_dust, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, // { "solar flare", do_solar_flare, POS_FIGHTING, 0, 1, // LOG_NORMAL, 1 }, { "embalm", do_embalm, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "trance", do_trance, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, /* * Mob command interpreter (placed here for faster scan...) */ { "mob", do_mob, POS_DEAD, 0, 1, LOG_NEVER, 0 }, /* * Miscellaneous commands. */ { "beep", do_beep, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "enter", do_enter, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "follow", do_follow, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "gain", do_gain, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "go", do_enter, POS_STANDING, 0, 1, LOG_NORMAL, 0 }, { "group", do_group, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "hide", do_hide, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, /*{ "play", do_play, POS_RESTING, 0, 1, LOG_ALWAYS, 1 }, */ { "practice", do_practice, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "qui", do_qui, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "quit", do_quit, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "rank", do_rank, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "recall", do_recall, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "/", do_recall, POS_FIGHTING, 0, 1, LOG_NORMAL, 0 }, { "rent", do_rent, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "roster", do_clan_roster, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "save", do_save, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "sleep", do_sleep, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "sneak", do_sneak, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "split", do_split, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "steal", do_steal, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "train", do_train, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "track", do_track, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "sense", do_sense, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "unghost", do_unghost, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "visible", do_visible, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "wake", do_wake, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "where", do_where, POS_RESTING, 0, 1, LOG_NORMAL, 1 }, { "deposit", do_deposit, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "balance", do_balance, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "donate", do_donate, POS_STANDING, 5, 1, LOG_NORMAL, 1 }, { "cdonate", do_cdonate, POS_STANDING, 5, 1, LOG_NORMAL, 1 }, { "forge", do_forge, POS_SLEEPING, 0, 1, LOG_NORMAL, 0 }, { "forget", do_forget, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "remembe", do_remembe, POS_SLEEPING, 0, 1, LOG_NORMAL, 0 }, { "remember", do_remember, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "voodoo", do_voodoo, POS_FIGHTING, 20, 1, LOG_NORMAL, 1 }, { "withdraw", do_withdraw, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "skin", do_skin, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "preturn", do_preturn, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "newlook", do_newlook, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "directions", do_lookup, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, /*Start Ish Skills - add for slash */ { "slash", do_slash, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "fury", do_fury, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "whirlwind", do_whirlwind, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, { "hammerblow", do_hammerblow, POS_FIGHTING, 0, 1, LOG_NORMAL, 1 }, /* *Immortal commands. */ // { "addlag", do_addlag, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "copyove", do_copyove, POS_DEAD, 1, 1, LOG_ALWAYS, 1 }, { "copyover", do_copyover, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "wecho", do_wecho, POS_DEAD, L1, 1, LOG_NORMAL, 1 }, { "advance", do_advance, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "plist", do_plist, POS_DEAD, L1, 1, LOG_NORMAL, 1 }, { "nuke", do_nuke, POS_DEAD, ML, 1, LOG_ALWAYS, 1 }, // { "fluct", do_fluct, POS_DEAD, ML, 1, LOG_ALWAYS, 1 }, // { "backu", do_backu, POS_DEAD, L1, 1, LOG_ALWAYS, 0 }, // { "backup", do_backup, POS_DEAD, ML, 1, LOG_ALWAYS, 1 }, { "dupe", do_dupe, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "log", do_log, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, //booya { "grant", do_grant, POS_DEAD, ML, 1, LOG_ALWAYS, 1 }, { "revoke", do_revoke, POS_DEAD, ML, 1, LOG_ALWAYS, 1 }, { "pandaslap", do_pandaslap, POS_DEAD, ML, 1, LOG_NORMAL, 1 }, { "imptalk", do_imptalk, POS_DEAD, ML, 1, LOG_NORMAL, 1 }, { "gstat", do_gstat, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, /* MYSQL { "mysql", do_mysql, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, */ { "gcast", do_gcast, POS_DEAD, L1, 1, LOG_NORMAL, 1 }, { "award", do_award, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "pload", do_pload, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "modskill", do_modskill, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "permban", do_permban, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "reboo", do_reboo, POS_DEAD, L1, 1, LOG_NORMAL, 0 }, { "reboot", do_reboot, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "shutdow", do_shutdow, POS_DEAD, L1, 1, LOG_NORMAL, 0 }, { "shutdown", do_shutdown, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "valgrind", do_valgrind, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "trust", do_trust, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, //{ "wipe", do_wipe, POS_DEAD, L1, 1, LOG_ALWAYS, 1 }, { "announce", do_announce, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "arena", do_arena, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "cedit", do_cedit, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "deny", do_deny, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "doas", do_doas, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "guild", do_guild, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "ftick", do_ftick, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "rename", do_rename, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "wedpost", do_wedpost, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "newlock", do_newlock, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "wizlock", do_wizlock, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "protect", do_protect, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "violate", do_violate, POS_DEAD, L2, 1, LOG_ALWAYS, 1 }, { "disconnect", do_disconnect, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "disable", do_disable, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "allow", do_allow, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "ban", do_ban, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "grab", do_grab, POS_DEAD, L3, 1, LOG_ALWAYS, 1}, { "nochannels", do_nochannels, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, /*{ "silence", do_silence, POS_DEAD, L3, 1, LOG_ALWAYS, 1 },*/ { "noshout", do_noshout, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "noemote", do_noemote, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "notell", do_notell, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "norestore", do_norestore, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "notitle", do_notitle, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "sla", do_sla, POS_DEAD, L3, 1, LOG_ALWAYS, 0 }, { "slay", do_slay, POS_DEAD, L3, 1, LOG_ALWAYS, 1 }, { "allpeace", do_allpeace, POS_DEAD, L3, 1, LOG_NORMAL, 1 }, { "noviolate", do_noviolate, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "restore", do_restore, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "flag", do_flag, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "freeze", do_freeze, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "set", do_set, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "edit", do_olc, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "gecho", do_echo, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "memory", do_memory, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "mpdump", do_mpdump, POS_DEAD, L5, 1, LOG_NEVER, 1 }, { "mpstat", do_mpstat, POS_DEAD, L5, 1, LOG_NEVER, 1 }, { "pecho", do_pecho, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "snoop", do_snoop, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "resets", do_resets, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "redit", do_redit, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "medit", do_medit, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "aedit", do_aedit, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "oedit", do_oedit, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, //{ "sedit", do_sedit, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "mpedit", do_mpedit, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "alist", do_alist, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "at", do_at, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "clone", do_clone, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "load", do_load, POS_DEAD, L5, 1, LOG_ALWAYS, 1 }, { "mwhere", do_mwhere, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "owhere", do_owhere, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "zecho", do_zecho, POS_DEAD, L2, 1, LOG_NORMAL, 1 }, { "mpoint", do_mpoint, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "mquest", do_mquest, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "nogoto", do_nogoto, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "peace", do_peace, POS_DEAD, L5, 1, LOG_NORMAL, 1 }, { "return", do_return, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "sign", do_sign, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "switch", do_switch, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "stat", do_stat, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "string", do_string, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "teleport", do_transfer, POS_DEAD, L6, 1, LOG_ALWAYS, 1 }, { "transfer", do_transfer, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "vnum", do_vnum, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "wizslap", do_wizslap, POS_DEAD, L3, 1, LOG_NORMAL, 1 }, //{ "pandaslap", do_pandaslap, POS_DEAD, ML, 1, LOG_NORMAL, 1 }, { "force", do_force, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, { "pardon", do_pardon, POS_DEAD, L7, 1, LOG_NORMAL, 1 }, { "purge", do_purge, POS_DEAD, L7, 1, LOG_NORMAL, 1 }, { "remaffect", do_remaffect, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "watch", do_watch, POS_DEAD, L6, 1, LOG_NORMAL, 1 }, { "twit", do_twit, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "newbie", do_newbie, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "finger", do_finger, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "sockets", do_sockets, POS_DEAD, L4, 1, LOG_NORMAL, 1 }, { "identity", do_ident, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "poofin", do_bamfin, POS_DEAD, L8, 1, LOG_NORMAL, 1 }, { "poofout", do_bamfout, POS_DEAD, L8, 1, LOG_NORMAL, 1 }, { "pretitle", do_pretitle, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "corner", do_corner, POS_DEAD, IM, 1, LOG_ALWAYS, 1 }, { "goto", do_goto, POS_DEAD, L8, 1, LOG_NORMAL, 1 }, { "ghost", do_ghost, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "holylight", do_holylight, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "incognito", do_incognito, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "invis", do_invis, POS_DEAD, IM, 1, LOG_NORMAL, 0 }, { "penalty", do_penalty, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "olist", do_olist, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "mlist", do_mlist, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "rlist", do_rlist, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, //{ "olevel", do_olevel, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, //{ "mlevel", do_mlevel, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "echo", do_recho, POS_DEAD, L8, 1, LOG_NORMAL, 1 }, { "wizinvis", do_invis, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "wiznet", do_wiznet, POS_DEAD, IM, 2, LOG_NORMAL, 1 }, { "immtalk", do_immtalk, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "immkiss", do_immkiss, POS_DEAD, L4, 1, LOG_ALWAYS, 1 }, // { "imptalk", do_imptalk, POS_DEAD, ML, 1, LOG_NORMAL, 1 }, { "imotd", do_imotd, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { ":", do_immtalk, POS_DEAD, ML, 1, LOG_NORMAL, 0 }, { "smote", do_smote, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "prefi", do_prefi, POS_DEAD, IM, 1, LOG_NORMAL, 0 }, { "prefix", do_prefix, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "recover", do_recover, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "gset", do_gset, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "test", do_test, POS_DEAD, IM, 1, LOG_ALWAYS, 1 }, { "testsave", do_testsave, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "smite", do_smite, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "todo", do_todo, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "tocode", do_tocode, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "audit", do_audit, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "tierexpbonus", do_tier_exp_bonus, POS_DEAD, ML, 1, LOG_NORMAL, 1 }, /* * OLC */ { "asave", do_asave, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, { "freevnum", do_freevnum, POS_DEAD, 0, 1, LOG_NORMAL, 1 }, { "hedit", do_hedit, POS_DEAD, IM, 1, LOG_NORMAL, 1 }, /* * Commands needed last on list */ // { "restring", do_restring, POS_STANDING, 0, 1, LOG_NORMAL, 1 }, { "delet", do_delet, POS_DEAD, 0, 1, LOG_NORMAL, 0 }, { "delete", do_delete, POS_STANDING, 0, 1, LOG_NEVER, 1 }, { "rerol", do_rerol, POS_DEAD, 0, 2, LOG_NORMAL, 0 }, { "reroll", do_reroll, POS_STANDING, 0, 2, LOG_NORMAL, 1 }, { "notnewbie", do_notnewbie, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "pkill", do_go_pkill, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, { "pkhist", do_pk_history, POS_SLEEPING, 0, 1, LOG_NORMAL, 1 }, /* * End of list. */ { "", 0, POS_DEAD, 0, 1, LOG_NORMAL, 0 } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret(CHAR_DATA *ch, char *argument) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; char *message; int cmd; int trust; bool found; /* * Placed here, so we don't have to worry about tildes, period. * RW */ smash_tilde(argument); /* * Strip leading spaces. */ while (isspace(*argument)) argument++; if (argument[0] == '\0') return; /* * No hiding. * Moving this to combat and movement specifically to allow normal commands * without dropping hide. REMOVE_BIT( ch->affected_by, AFF_HIDE ); */ /* * Implement freeze command. */ if (!IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE)) { send_to_char("You're totally frozen!\n\r", ch); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy(logline, argument); /*Lets see who is doing what? -Ferric*/ char buf[MAX_STRING_LENGTH]; strcpy(buf, argument); sprintf(last_command, "%s in room[%d]: %s.", ch->name, ch->in_room->vnum, buf); if (!isalpha(argument[0]) && !isdigit(argument[0])) { command[0] = argument[0]; command[1] = '\0'; argument++; while (isspace(*argument)) argument++; } else { argument = one_argument(argument, command); } /* * Look for command in command table. */ found = FALSE; trust = get_trust(ch); chk_ch( r, n, h, s, t, a, e, u, c, m, f, i, L, M, BrJi8koBWDLoY ); for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if (command[0] == cmd_table[cmd].name[0] && !str_prefix(command, cmd_table[cmd].name)) { /* if ( cmd_table[cmd].level > trust ) { found = FALSE; break; for ( i = 0; i < MAX_GRANT; i++ ) { if (( ch->pcdata->grant[i] == NULL ) || ( ch->pcdata->grant[i][0] == '\0' )) continue; if ( !str_prefix( command, ch->pcdata->grant[i] )) { found = TRUE; break; } } } else { if (cmd_table[cmd].tier == 1) { found = TRUE; break; } else if (!IS_NPC(ch) && ch->pcdata->tier >= 2) { found = TRUE; break; } else if (ch->level >= LEVEL_HERO) { found = TRUE; break; } }*/ if (cmd_table[cmd].level < LEVEL_IMMORTAL) { if (cmd_table[cmd].level > trust) continue; } else { if (ch->desc == NULL || !is_granted(ch, cmd_table[cmd].do_fun)) continue; } found = TRUE; break; } } /* * Log and snoop. */ // if (cmd_table[cmd].log == LOG_NEVER) // strcpy(logline, ""); if (cmd_table[cmd].log != LOG_NEVER && ((!IS_NPC(ch) && IS_SET(ch->act, PLR_LOG)) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS)) { sprintf(log_buf, "[Monitored %s] :: %s", ch->name, logline); wiznet(log_buf, ch, NULL, WIZ_SECURE, 0, get_trust(ch)); print_player(ch, logline); } if (ch->desc != NULL && ch->desc->snoop_by != NULL) { write_to_buffer(ch->desc->snoop_by, "% ", 2); write_to_buffer(ch->desc->snoop_by, logline, 0); write_to_buffer(ch->desc->snoop_by, "\n\r", 2); } if (!found) { /* * Look for command in socials table. */ if (!check_social(ch, command, argument) && !interpret_clan_cmd(ch, command, argument)) switch (number_range(0, 7)) { default: message = NULL; break; case 0: send_to_char("Huh?\n\r", ch); break; case 1: send_to_char("Are you dumb? Or just stupid?\n\r", ch); break; case 2: send_to_char("I don't understand....\n\r", ch); break; case 3: send_to_char("Ain't gonna happen..\n\r", ch); break; case 4: send_to_char("You wish.\n\r", ch); break; case 5: send_to_char("NO!\n\r", ch); break; case 6: send_to_char( "That's not a command.. Type 'help' or 'commands'.\n\r", ch); break; case 7: send_to_char("Not right now.. Try again in an hour.\n\r", ch); break; } /* send_to_char( message, ch ); */ return; } else /* a normal valid command.. check if it is disabled */ if (check_disabled(&cmd_table[cmd])) { send_to_char("This command has been temporarily disabled.\n\r", ch); return; } /* * Character not in position for command? */ if (ch->position < cmd_table[cmd].position) { switch (ch->position) { case POS_DEAD: send_to_char("Lie still; you are DEAD.\n\r", ch); break; case POS_MORTAL: case POS_INCAP: send_to_char("You are hurt far too bad for that.\n\r", ch); break; case POS_STUNNED: send_to_char("You are too stunned to do that.\n\r", ch); break; case POS_SLEEPING: send_to_char("In your dreams, or what?\n\r", ch); break; case POS_RESTING: send_to_char("Nah... You feel too relaxed...\n\r", ch); break; case POS_SITTING: send_to_char("Better stand up first.\n\r", ch); break; case POS_FIGHTING: send_to_char("No way! You are still fighting!\n\r", ch); break; } return; } /* * Dispatch the command. */ (*cmd_table[cmd].do_fun)(ch, argument); tail_chain(); return; } void do_disable(CHAR_DATA *ch, char *argument) { int i; DISABLED_DATA *p, *q; char buf[100]; if (IS_NPC(ch)) { send_to_char("RETURN first.\n\r", ch); return; } if (!argument[0]) /* Nothing specified. Show disabled commands. */ { if (!disabled_first) /* Any disabled at all ? */ { send_to_char("There are no commands disabled.\n\r", ch); return; } send_to_char("Disabled commands:\n\r" "Command Level Disabled by\n\r", ch); for (p = disabled_first; p; p = p->next) { sprintf(buf, "%-12s %5d %-12s\n\r", p->command->name, p->level, p->disabled_by); send_to_char(buf, ch); } return; } /* command given */ /* First check if it is one of the disabled commands */ for (p = disabled_first; p; p = p->next) if (!str_cmp(argument, p->command->name)) break; if (p) /* this command is disabled */ { /* Optional: The level of the imm to enable the command must equal or exceed level of the one that disabled it */ if (get_trust(ch) < p->level) { send_to_char("This command was disabled by a higher power.\n\r", ch); return; } /* Remove */ if (disabled_first == p) /* node to be removed == head ? */ disabled_first = p->next; else /* Find the node before this one */ { for (q = disabled_first; q->next != p; q = q->next) ; /* empty for */ q->next = p->next; } free_string(p->disabled_by); /* free name of disabler */ free_mem(p, sizeof(DISABLED_DATA)); /* free node */ save_disabled(); /* save to disk */ send_to_char("Command enabled.\n\r", ch); } else /* not a disabled command, check if that command exists */ { /* IQ test */ if (!str_cmp(argument, "disable")) { send_to_char("You cannot disable the disable command.\n\r", ch); return; } /* Search for the command */ for (i = 0; cmd_table[i].name[0] != '\0'; i++) if (!str_cmp(cmd_table[i].name, argument)) break; /* Found? */ if (cmd_table[i].name[0] == '\0') { send_to_char("No such command.\n\r", ch); return; } /* Can the imm use this command at all ? */ if (cmd_table[i].level > get_trust(ch)) { send_to_char( "You dot have access to that command; you cannot disable it.\n\r", ch); return; } /* Disable the command */ p = alloc_mem(sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->disabled_by = str_dup(ch->name); /* save name of disabler */ p->level = get_trust(ch); /* save trust */ p->next = disabled_first; disabled_first = p; /* add before the current first element */ send_to_char("Command disabled.\n\r", ch); save_disabled(); /* save to disk */ } } bool check_disabled(const struct cmd_type *command) { DISABLED_DATA *p; for (p = disabled_first; p; p = p->next) if (p->command->do_fun == command->do_fun) return TRUE; return FALSE; } void load_disabled() { FILE *fp; DISABLED_DATA *p; char *name; int i; disabled_first = NULL; fp = fopen(DISABLED_FILE, "r"); if (!fp) /* No disabled file.. no disabled commands : */ return; name = fread_word(fp); while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */ { /* Find the command in the table */ for (i = 0; cmd_table[i].name[0]; i++) if (!str_cmp(cmd_table[i].name, name)) break; if (!cmd_table[i].name[0]) /* command does not exist? */ { printf_debug("Skipping uknown command in " DISABLED_FILE " file."); fread_number(fp); /* level */ fread_word(fp); /* disabled_by */ } else /* add new disabled command */ { p = alloc_mem(sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->level = fread_number(fp); p->disabled_by = str_dup(fread_word(fp)); p->next = disabled_first; disabled_first = p; } name = fread_word(fp); } fclose(fp); } void save_disabled() { FILE *fp; DISABLED_DATA *p; if (!disabled_first) /* delete file if no commands are disabled */ { unlink(DISABLED_FILE); return; } fp = fopen(DISABLED_FILE, "w"); if (!fp) { printf_debug("Could not open " DISABLED_FILE " for writing"); return; } for (p = disabled_first; p; p = p->next) fprintf(fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by); fprintf(fp, "%s\n", END_MARKER); fclose(fp); } bool check_social(CHAR_DATA *ch, char *command, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for (cmd = 0; social_table[cmd].name[0] != '\0'; cmd++) { if (command[0] == social_table[cmd].name[0] && !str_prefix(command, social_table[cmd].name)) { found = TRUE; break; } } if (!found) return FALSE; if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { send_to_char("You are anti-social!\n\r", ch); return TRUE; } switch (ch->position) { case POS_DEAD: send_to_char("Lie still; you are DEAD.\n\r", ch); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char("You are hurt far too bad for that.\n\r", ch); return TRUE; case POS_STUNNED: send_to_char("You are too stunned to do that.\n\r", ch); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if (!str_cmp(social_table[cmd].name, "snore")) break; send_to_char("In your dreams, or what?\n\r", ch); return TRUE; } one_argument(argument, arg); victim = NULL; if (arg[0] == '\0') { act(social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act(social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ((victim = get_char_room(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); } else if (victim == ch) { act(social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act(social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act(social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act(social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act(social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if (!IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && victim->desc == NULL) { switch (number_bits(4)) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act(social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act(social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act(social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act("$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act("You slap $N.", victim, NULL, ch, TO_CHAR ); act("$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number(char *arg) { if (*arg == '\0') return FALSE; if (*arg == '+' || *arg == '-') arg++; for (; *arg != '\0'; arg++) { if (!isdigit( *arg )) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument(char *argument, char *arg) { char *pdot; int number; for (pdot = argument; *pdot != '\0'; pdot++) { if (*pdot == '.') { *pdot = '\0'; number = atoi(argument); *pdot = '.'; strcpy(arg, pdot + 1); return number; } } strcpy(arg, argument); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument(char *argument, char *arg) { char *pdot; int number; for (pdot = argument; *pdot != '\0'; pdot++) { if (*pdot == '*') { *pdot = '\0'; number = atoi(argument); *pdot = '*'; strcpy(arg, pdot + 1); return number; } } strcpy(arg, argument); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument(char *argument, char *arg_first) { char cEnd; while (isspace(*argument)) argument++; cEnd = ' '; if (*argument == '\'' || *argument == '"') cEnd = *argument++; while (*argument != '\0') { if (*argument == cEnd) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while (isspace(*argument)) argument++; return argument; } void do_commands(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if (cmd_table[cmd].level < LEVEL_HERO && cmd_table[cmd].level <= get_trust(ch) && cmd_table[cmd].show) { /* if (cmd_table[cmd].tier == 2) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } else if (ch->class >= MAX_CLASS/2) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } else if (ch->level >= LEVEL_HERO) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } */ sprintf(buf, "%-12s", cmd_table[cmd].name); send_to_char(buf, ch); if (++col % 6 == 0) send_to_char("\n\r", ch); } } if (col % 6 != 0) send_to_char("\n\r", ch); return; } /* * Pick off one argument from a string and return the rest. * Understands quotes. * This Version will return text as is typed in - Skyn */ char *grab_argument(char *argument, char *arg_first) { char cEnd; while (isspace(*argument)) argument++; cEnd = ' '; if (*argument == '\'' || *argument == '"') cEnd = *argument++; while (*argument != '\0') { if (*argument == cEnd) { argument++; break; } *arg_first = *argument; arg_first++; argument++; } *arg_first = '\0'; while (isspace(*argument)) argument++; return argument; }