asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Lodoss~
Builders Kain Noquest Unlinked~
VNUMs 21000 21299
Continent 2
Mobtier 0
Credits {y[{YLGD+++{y] {cKain{x     {wLodoss{x~
Security 9
Flags 0
End

#MOBILES
#21000
dark knight ashram~
{DAs{wh{Dram{x~
{wThe dark knight {DAs{wh{Dram{w peers at you intently.{x
~
~
human~
AT DFJVZc 0 -1000 0
190 200 1d1+74999 1d1+1000 50d50+500 slash
-100 -100 -100 -100
CDEFHJKN AB M N
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21001
emperor beld~
{cE{Dmperor {cB{Deld{x~
{cE{Dmperor {cB{Deld {wfrowns at you with evil intentions.{x
~
~
human~
ABT DFJVZc H -1000 0
190 200 1d1+59999 1d1+1000 50d50+500 slash
-100 -100 -100 -100
CDEFHJKN AB M N
stand stand male 75000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GRALL 21004 100~
M GIVE 21006 21014~
#21002
goblin ~
a {gG{Go{Db{gl{Gi{Dn{x~
{wA {gG{Go{Db{gl{Gi{Dn{x {wprowls the area looking for a fight.{x
~
~
goblin~
ACFGT FJVZ 0 -1000 0
180 0 1d1+39999 1d1+200 10d10+200 scratch
-50 -50 -50 -50
DEJ AB M S
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21003
dark elf drow~
{xA {DDrow{x~
{wA {Ddark elf {wlooks at you and smiles wickedly.{x
~
~
elf~
AGRS DJV 0 -1000 0
180 100 1d1+39999 1d1+3000 10d35+150 stab
-20 -20 -20 -60
BEFGHJK B 0 N
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21004
kobold~
a {yKobol{Dd{x~
{wA {yKobol{Dd{w growls at you.{x
~
~
kobold~
ACGT JZ 0 -1000 0
180 100 1d1+39999 1d1+300 10d10+250 none
-5 -5 -5 25
CDEI AB 0 S
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21005
orc~
an {cO{gr{Gc{x~
{wAn {cO{gr{Gc{x {wmulls about waiting for action.{x
~
~
kobold~
AGT JVZ 0 -1000 0
180 100 1d1+39999 1d1+300 10d10+240 none
-5 -5 -5 25
CDEIQ AB 0 S
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21006
demon~
a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x~
{wA {RDe{rm{wo{rn{Ric {wB{Rein{rg{x {wfloats on the breeze.{x
~
~
draconian~
AGOPR JTVZb 0 -1000 0
180 100 1d1+39999 1d1+300 10d10+220 bite
-5 -5 -5 25
CDEGHIKQ AB E FS
stand stand either 20000
AHMVXc ABCDEFGHIJKPQ medium unknown
V -1
A -1
#21007
ogre~
an {wO{cgr{We{x~
{wAn {wO{cgr{We{x {wrampages toward you.{x
~
~
ogre~
AFGOPR JTZb 0 -1000 0
185 100 1d1+39999 1d1+300 10d20+270 bite
-20 -20 -20 20
CDEGHIK AB E FS
stand stand male 20000
AHMVXc ABCDEFGHIJK medium unknown
V -1
A -1
#21008
legendary dragon shooting star~
{YS{Rhooting {YS{Rtar{x~
{YS{Rhooting {YS{Rtar{x {wswoops down to attack!!{x
~
~
dragon~
AFQT DFJTVZc 0 -1000 0
200 500 1d1+150000 1d1+10000 500d5+900 flbite
-100 -100 -100 -90
ADHMO ABH BEH FI
stand stand male 200000
AHZ ACDEFGHIJKPQUVX giant unknown
V -1
A -1
#21009
demonic dragon narse~
{DD{bemonic {DD{bragon, {DN{barse{x~
{wThe {Dd{bemonic {Dd{bragon, {DN{barse{x {wis hellbent on destroying you!!{x
~
~
dragon~
ABFQT DFJTVZc 0 -1000 0
200 500 1d1+150000 1d1+10000 500d5+900 acbite
-100 -100 -100 -100
ADHMO ABKM BE FIN
stand stand male 200000
AHZ ACDEFGHIJKPQUVX giant unknown
F res H
V -1
A -1
#21010
ancient silver dragon bramb~
{wThe {cAncient {WSilver {cDragon {wBramb{x~
{wThe {cancient {Wsilver {cdragon {wBramb{x {wlooms above you.{x
~
~
dragon~
ABQT DFJTVZc 0 1000 0
200 500 1d1+150000 1d1+10000 500d5+900 frbite
-90 -90 -90 -120
ADHMO ABI BEH H
stand stand male 200000
AHZ ACDEFGHIJKPQUVX giant unknown
F vul FI
V -1
A -1
#21011
ancient gold dragon mycen~
{yThe {WAncient {YGolden {WDragon {yMycen{x~
{yThe {WAncient {YGolden {WDragon {yMycen{x {wwatches you intently.{x
~
~
dragon~
ABQT DFJTVZc 0 1000 0
200 500 1d1+150000 1d1+10000 500d5+900 shbite
-100 -100 -100 -100
ADHMO ABJ BENS FIK
stand stand female 200000
AHZ ACDEFGHIJKPQUVX giant unknown
F res H
V -1
A -1
#21012
hibernating dragon abram~
{cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x~
{cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x {wslumbers in his lair.{x
~
~
dragon~
ABQT DFJTVZc C 1000 0
200 500 1d1+150000 1d1+10000 500d5+500 frbite
-50 -50 -50 -50
ADHMO ABI BE HJ
sleep sleep male 200000
AHZ ACDEFGHIJKPQUVX giant unknown
F res H
F vul FI
V -1
A -1
#21013
wagnard sorcerer high destroyer~
{RW{rag{Rn{rar{Rd{x~
{RW{rag{Rn{rar{Rd{w utters an evil spell.{x
~
~
human~
ABFQR DFJLZc CDEH -1000 0
200 250 1d1+74999 100d100+10000 222d5+100 none
-120 -120 -120 -120
FGH ABQ C 0
stand stand male 500000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21001 100~
M KILL 21002 100~
#21014
wagnard high sorcerer~
{RW{rag{Rn{rar{Rd{x~
{RW{rag{Rn{rar{Rd{x {wstands here casting evil spells.{x
~
~
human~
ABQR DFJ 0 -1000 0
200 400 1d1+49999 1d1+40000 100d3+0 none
0 0 0 0
0 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21000 100~
#21015
dark elf drow pirotess~
{DP{bi{Drote{bs{Ds{x~
{DP{bi{Drote{bs{Ds{x {wsees you and attacks!{x
~
~
elf~
ABFGRS DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 stab
-40 -40 -40 -60
BEFGHJK B 0 N
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21016
groder evil mage~
{gG{Drode{gr{x~
{gG{Drode{gr{x {wstands here chanting evil incantations.{x
~
~
elf~
ABGR DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 stab
-40 -40 -40 -60
FGHK B 0 N
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21016 100~
#21017
dark elf astur~
{DAstur{x~
{DAstur {wgrins at you wickedly.{x
~
~
elf~
ABFGRS DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 crush
-40 -40 -40 -60
BEFGHJK B 0 N
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21018
smeddy warrior~
{DS{Bmedd{Dy{x~
{DS{Bmedd{Dy{x {wstands here sharpening her swords.{x
~
~
elf~
ABGT DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 crush
-40 -40 -40 -60
BEFGHJK B 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21019
gilram warrior~
{DG{Rilra{Dm{x~
{DG{Rilra{Dm{x {wflexes his muscles at you.{x
~
~
elf~
ABGT DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 cleave
-40 -40 -40 -60
BEFGHJK B 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21020
evil mage gaberra~
{gG{ma{Db{we{Dr{mr{ga{x~
{gG{ma{Db{we{Dr{mr{ga{x {wattacks you with ill intent.{x
~
~
human~
ABFGR DJV 0 -1000 0
200 100 1d1+49999 1d1+3000 30d30+100 magic
-40 -40 -40 -60
FGHK B 0 N
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21020 100~
#21021
grey witch karla~
{wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x~
{wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x {wlooks at you with apathy.{x
~
~
human~
ABGQR DFJVZc C 0 0
300 200 1d1+49999 1d1+1000 30d30+100 magic
-120 -120 -120 -200
FHK ABM CM 0
stand stand female 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21023 100~
M GIVE 21021 21099~
M GREET 21022 100~
#21022
mercenary evil~
a {wHuman {DMercenary{x~
{wA Human {DMercenary{x {wroams the area.{x
~
~
human~
ACGT JVZ 0 -1000 0
195 100 1d1+49999 1d1+300 30d30+0 none
-30 -30 -30 -30
CDEFIQ AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21023
king fahn~
{WK{Cing {WF{Cahn{x~
{WK{Cing {WF{Cahn {wstands before you.{x
~
~
human~
ABT DFJVZc 0 1000 0
225 200 1d1+39999 1d1+1000 50d50+500 slash
-100 -100 -100 -100
CDEFHJKN AB N M
stand stand male 75000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21024
king kashue~
{wK{Wing {wK{Washue{x~
{wThe mercenary {wK{Wing {wK{Washue{x {wchecks his sword.{x
~
~
human~
AT DFJVZc 0 1000 0
230 200 1d1+89999 1d1+1000 50d50+500 slash
-100 -100 -100 -100
CDEFHJKN AB N M
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GRALL 21007 100~
#21025
parn free knight~
{DThe {WFree {wKnight {DP{warn{x~
{DThe {WFree {wKnight {DP{warn{x {wsalutes you.{x
~
~
human~
AGT DFJVZc 0 1000 0
220 200 1d1+79999 1d1+1000 50d50+500 slash
-100 -100 -100 -100
CDEFHJKN AB N M
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GREET 21008 100~
M GIVE 21009 21000~
#21026
elf deedlit~
{wD{Cee{wd{Cli{wt{x~
{wD{Cee{wd{Cli{wt{x {wwatches her surroundings carefully.{x
~
~
elf~
ABGRS DJV 0 1000 0
200 100 1d1+49999 1d1+3000 30d30+100 stab
-40 -40 -40 -60
BEFGHJKQ B 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21029
etoh priest cleric~
{WEtoh{x~
{WEtoh{x {wsmiles happily at you.{x
~
~
human~
ABGQ DJVc 0 1000 0
200 100 1d1+49999 1d1+3000 30d30+100 divine
-40 -40 -40 -60
FGHK B N 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21029 100~
#21030
woodchuck thief~
{DW{rood{Dc{rhuck{x~
{DW{rood{Dc{rhuck{w slyly sneaks through the crowd.{x
~
~
human~
AGT FJPVZ 0 100 0
200 100 1d1+44999 1d1+200 30d30+0 pierce
-50 -50 -50 -50
DEHJ AB M 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21030 100~
#21031
demonic treefolk~
{DD{gem{Do{gni{Dc {GT{gree{x~
A {DD{gem{Do{gni{Dc {GT{gree{x spring out of nowhere and attacks!
~
~
draconian~
ABFGOPR JTVZb H -1000 0
195 100 1d1+39999 1d1+300 10d10+300 thwack
-5 -5 -5 25
CDEHK AB E FS
stand stand either 20000
AHMVXc ABC medium unknown
F par DEFGHIJKPQ
V -1
A -1
#21032
gnoll~
A {yGnoll{x~
A {ygnoll{x snarls at you.
~
~
gnoll~
ACFGT JVZ 0 -1000 0
195 100 1d1+46999 1d1+300 10d10+250 none
-5 -5 -5 25
CDEI AB 0 S
stand stand either 20000
AHMV ABCDEFGHIJKUV medium unknown
V -1
A -1
#21033
mercenary human good~
a {WHuman {GMercenary{x~
A {WHuman {GMercenary{x is here ready for battle.
~
~
human~
ACGT JVZ 0 1000 0
190 100 1d1+49999 1d1+300 10d10+300 slice
-30 -30 -30 -30
CDEFI AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21034
mercenary captain~
a {DMercenary {wCaptain{x~
A {DMercenary {wCaptain{x stands here issuing orders.
~
~
human~
ACGT JZ 0 -1000 0
200 100 1d1+49999 1d1+300 10d10+350 charge
-30 -30 -30 -30
CDEFIQ AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21035
castle servant ~
{DCastle Servant{x~
A {Dservant{x bows to you as you pass.
~
~
human~
AGT FJPZ 0 -1000 0
185 100 1d1+44999 1d1+200 10d10+75 none
0 0 0 50
DEHJ AB M 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21036
killer mushroom~
a {RKiller {YM{Gus{Yhr{Goo{Ym{x~
A {RKiller {YM{Gus{Yhr{Goo{Ym{x sprouts from the ground and attacks!
~
~
draconian~
ABFGOPR JTVZb 0 -1000 0
190 100 1d1+39999 1d1+300 10d10+200 digestion
-5 -5 -5 25
CDEHK AB E FHI
stand stand either 20000
AHMVXc ABC medium unknown
F par DEFGHIJKPQ
V -1
A -1
#21037
giant insect~
{wG{Yian{wt {GI{cnsec{Gt{x~
Duck!!  A {wG{Yi{Dan{wt {GI{cnsec{Gt{x swoops down to attack!
~
~
draconian~
AFGOR JTVZb 0 -1000 0
185 100 1d1+39999 1d1+300 10d10+200 sting
-5 -5 -5 25
CDEHK AB E FS
stand stand either 20000
AHMVXc ABC medium unknown
F par DEFGHIJKPQ
V -1
A -1
#21038
giant sand snake~
{WG{yian{Wt {YS{yand {GS{gnak{Ge{x~
A {WG{yian{Wt {YS{yand {GS{gnak{Ge{x slithers up and attacks.
~
~
draconian~
ABFG JVZb 0 -1000 0
190 100 1d1+39999 1d1+300 10d10+200 bite
-5 -5 -5 25
CDEHK AB E FS
stand stand either 20000
AHMVXc A medium unknown
F aff T
F par BCDEFGHIJKPQ
V -1
A -1
#21039
knight holy valis~
{WHoly {wKnight {Dof {WValis{x~
A {WHoly {wKnight {Dof {WValis{x stands at attention.
~
~
human~
AGT DFJTVZb 0 1000 0
200 100 1d1+39999 1d1+300 10d10+300 slash
-20 -20 -20 -30
CDEHIK AB F 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GRALL 21005 100~
#21040
cleric of valis~
{CCleric {Dof {WValis{x~
A {CCleric {Dof {WValis{x murmurs a prayer to you as you approach. 
~
~
human~
AGQ JTVZb E 1000 0
190 100 1d1+39999 1d1+300 10d10+200 divine
-20 -20 -20 -30
HIK AB N GO
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21041
castle servant ~
{WCastle Servant{x~
A {Wservant{x bows to you as you pass.
~
~
human~
AGT FJPVZ 0 1000 0
185 100 1d1+44999 1d1+200 10d10+75 pierce
0 0 0 50
DEHJ AB N 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21042
citizen valis man~
a {cCitizen {wof {WValis{x~
A man with a smile on his face passes by you.
~
~
human~
AGT FJPZ 0 1000 0
185 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEJ AB N 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21043
mercenary captain good~
a {GMercenary {WCaptain{x~
A {GMercenary {WCaptain{x stands here issuing orders.
~
~
human~
ACGT JVZ 0 1000 0
200 100 1d1+49999 1d1+300 10d10+300 slice
-30 -30 -30 -30
CDEFIQ AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21044
citizen valis woman~
a {MCitizen {wof {WValis{x~
A woman smiles at you as she goes about her business.
~
~
human~
AGT FJPVZ 0 1000 0
185 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEJ AB N 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21045
citizen flaim man~
a {RCitizen {wof {yFlaim{x~
A man with a smile on his face passes by you.
~
~
human~
AGT FJPVZ 0 0 0
185 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEJ AB N 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21046
warrior flaim~
a {cW{Barrio{cr {wof {yFlaim{x~
A {cW{Barrio{cr {wof {yFlaim{x eyes you suspiciously.
~
~
human~
AGT JTVZb 0 0 0
190 100 1d1+39999 1d1+300 10d10+300 slash
-20 -20 -20 -30
CDEHIKQ AB F 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21047
citizen flaim woman~
{mCitizen {wof {yFlaim{x~
A woman smiles at you as she goes about her business.
~
~
human~
AGT FJPVZ 0 0 0
185 100 1d1+44999 1d1+200 10d10+75 slap
0 0 0 50
DEJ AB N 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21048
valis armorsmith smith~
the {WA{Dr{wmor{Ws{Dm{with{x~
The {WA{Dr{wmor{Ws{Dm{with{x looks up from the forge as you enter.
~
~
human~
ABG DFJK 0 1000 0
10 0 1d1+99999 0d0+0 0d0+0 none
0 0 0 0
0 CDMPQ 0 0
stand stand male 100000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21049
valis weaposmith smith~
the {RW{re{wapon{Rs{rm{with{x~
The {RW{re{wapon{Rs{rm{with{x stops polishing his sword as you approach.
~
~
human~
ABG DFJK 0 1000 0
10 0 1d1+99999 0d0+0 0d0+0 none
0 0 0 0
0 CDMPQ 0 0
stand stand male 100000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21050
valis wizened apothecary  ~
the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x~
The {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x tries to bring your attention to his wares.
~
~
human~
ABG DFJK 0 1000 0
10 0 1d1+99999 0d0+0 0d0+0 none
0 0 0 0
0 CDMPQ 0 0
stand stand male 100000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21051
valis tiny wizard~
a {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x~
A {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x looks at you with hazy eyes.
~
~
human~
ABG DFJK 0 1000 0
10 0 1d1+99999 0d0+0 0d0+0 none
0 0 0 0
0 CDMPQ 0 0
stand stand male 100000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21052
small child boy~
a {wSmall {BBoy{x~
A small boy looks up to you and smiles.
~
~
human~
AG FJPVZ 0 1000 0
85 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEHJ AB 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21053
small child girl~
a {wSmall {MGirl{x~
A small girl smiles at you coyly.
~
~
human~
AG FJPVZ 0 1000 0
185 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEHJ AB 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21054
small child boy~
a {ySmall {RBoy{x~
A small boy grins at you.
~
~
human~
AG FJPVZ 0 0 0
185 100 1d1+44999 1d1+200 10d10+75 peck
0 0 0 50
DEHJ AB 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21055
small child girl~
a {ySmall {mGirl{x~
A small girl giggles at you.
~
~
human~
AG FJPVZ 0 0 0
185 100 1d1+44999 1d1+200 10d10+75 beating
0 0 0 50
DEHJ AB 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21056
spark knight training~
{YS{Bpark{w, {WKnight {cin {wTraining{x~
{YS{Bpark{x is here training to become a knight.
~
~
human~
AGT DFJVZc 0 1000 0
200 200 1d1+59999 1d1+1000 30d30+100 slash
-100 -100 -100 -100
CDEFHJKN AB N M
stand stand male 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21057
little neese~
{mL{Wittle {mN{Me{we{Ms{me{x~
{mL{Wittle {mN{Me{we{Ms{me{x smiles shyly towards you.
~
~
human~
AGQ DJVc H 1000 0
200 100 1d1+49999 1d1+3000 30d30+100 divine
-40 -40 -40 -60
FGK B N 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21058
garrack~
{bG{Bar{Cr{Bac{bk{x~
{bG{Bar{Cr{Bac{bk{x growls at you.
~
~
elf~
ABGT DJV 0 1000 0
200 100 1d1+49999 1d1+3000 30d30+150 crush
-40 -40 -40 -60
BEFGHJK B 0 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21059
ryna~
{wR{Gyn{wa{x~
{wR{Gyn{wa{x stands here with her hand on her hip.
~
~
human~
AGST FJPVZ 0 100 0
200 100 1d1+44999 1d1+200 30d30+100 pierce
-50 -50 -50 -50
DEHJ AB 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21060
aldonova mage~
{rA{yld{won{yov{ra{x~
{rA{yld{won{yov{ra{x stands here practicing his spells.
~
~
human~
AGHR DJV D 1000 0
200 100 1d1+49999 1d1+3000 30d30+100 magic
-40 -40 -40 -60
FGHK B P D
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21061
leylia daughter~
{ML{We{myl{Wi{Ma{x~
{ML{We{myl{Wi{Ma{x smiles warmly to you.
~
~
human~
AGQ DJVc H 1000 0
200 100 1d1+49999 1d1+3000 30d30+100 divine
-40 -40 -40 -60
FGK B N 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21062
leaf~
{GLe{ga{Gf{x~
{GLe{ga{Gf{x stands here with her hands in her pockets.
~
~
elf~
ABGRS DJV 0 1000 0
197 100 1d1+49999 1d1+3000 30d30+100 stab
-40 -40 -40 -60
BEFGHJK B 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21063
priest greevus~
{WPriest {DGreevus{x~
{WPriest {DGreevus{x mumbles under his breath.
~
~
human~
ABGQ DJc H 500 0
200 100 1d1+49999 1d1+3000 30d30+100 cleave
-40 -40 -40 -60
FGHK B N 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21063 100~
#21064
wort high sage~
{CT{che {YH{yigh {GS{gage {WW{Dort{x~
{CT{che {YH{yigh {GS{gage {WW{Dort{x sits here studying a book.
~
~
human~
ABGQR DFJVZc H 0 0
190 200 1d1+49999 1d1+1000 30d30+100 magic
-120 -120 -120 -200
FHK AB CM 0
sit stand male 50000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21290 100~
M GRALL 21289 100~
#21065
neese high priestess~
{wHigh {MP{Wrieste{Mss {WN{me{we{ms{We{x~
{wHigh {MP{Wrieste{Mss {WN{me{we{ms{We{x smiles warmly to you.
~
~
human~
ABGQ DJVc EH 1000 0
200 100 1d1+49999 1d1+3000 30d30+200 divine
-40 -40 -40 -60
FGK B CN 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21065 100~
#21066
neneel reincarnate~
{DNe{rne{Del, {RK{Dardis {wR{weinc{Darnat{we{Wd{x~
{DNe{rne{Del, {RK{Dardis {wR{weinc{Darnat{we{Wd{x hovers here.
~
~
human~
AGQ DJVc DH -1000 0
171 100 1d1+49999 1d1+3000 25d25+500 fury
-40 -40 -40 -60
FGK B M 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GREET 21026 100~
#21067
duke rastor~
{BD{Guke {BR{Gastor{x~
{BD{Guke {BR{Gastor{x screams at you to go away!
~
~
human~
ABCGT JVZc 0 -1000 0
196 100 1d1+49999 1d1+300 30d30+200 slash
-30 -30 -30 -30
CDEFIQ AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21067 100~
#21068
giant spider poisonous~
{wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x~
A {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x floats down from the trees and attacks!
~
~
draconian~
ABFGOR JTVZb 0 -1000 0
190 100 1d1+39999 1d1+300 10d10+200 bite
-5 -5 -5 25
CDEHK AB E FS
stand stand either 20000
AHMV ABC medium unknown
F for Xc
F par DEFGHIJKPQ
V -1
A -1
#21069
flail mercenary commander~
{WT{wh{We {RM{we{Wr{Dc{Re{wn{Ra{wr{Wy {DC{wo{Wm{Dm{wa{Wn{Dd{we{Wr{x~
{WT{wh{We {RM{we{Wr{Dc{Re{wn{Ra{wr{Wy {DC{wo{Wm{Dm{wa{Wn{Dd{we{Wr{x sits behind a mahogany desk.
~
~
human~
ABG DFJK 0 1000 0
100 0 1d1+99999 0d0+0 0d0+0 none
0 0 0 0
0 CDMPQ 0 0
stand stand male 100000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21070
blade flaim warrior pet~
{RB{Wlade {rof {yFlaim{x~
A large warrior follows his leader.
~
~
human~
AIST TUc 0 0 0
101 50 1d1+7500 0d0+0 30d30+0 slash
10 10 10 10
CDEIJKN 0 0 C
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21071
mage wrath flaim pet~
{WW{Brath {wof {yFlaim{x~
A mage is here following her leader.
~
~
human~
AIR TU DE 0 0
101 0 1d1+7500 50d50+500 30d29+0 wrath
30 30 30 30
FGK 0 0 D
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21072
priest hobb~
{WP{wriest {RH{robb{x~
{WP{wriest {RH{robb{x is here seeking true heroes.
~
~
human~
AB DFJLZ 0 0 0
150 0 1d1+74999 0d0+0 0d0+0 none
0 0 0 0
0 CDHIKMOQ 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21073
dock master dockmaster~
{wThe {yDock{cmaster{x~
{wThe {yDock{cmaster{x is here hiring out ships.
~
~
human~
AB DFJLZ 0 0 0
150 0 1d1+74999 0d0+0 0d0+0 none
0 0 0 0
0 CDHIKMOQ 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M GREET 21074 100~
M SPEECH 21075 marmo~
#21074
harbor master~
{WThe {BHarbor{Gmaster{x~
{WThe {BHarbor{GMaster {msays {x'{mAre you ready to set sail?{x'
~
~
human~
AB DFJLZ 0 0 0
150 0 1d1+74999 0d0+0 0d0+0 none
0 0 0 0
0 CDHIKMOQ 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M SPEECH 21073 kashue~
#21075
priest myrii~
{RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x~
A {RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x is here praying.
~
~
human~
AB 0 0 0 0
75 0 1d1+9999 10d10+100 10d10+10 punch
-10 -10 -10 -10
0 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21076
priest marfa~
{gP{Griest {Cof {GM{ga{Wr{gf{Ga{x~
A {gP{Griest {Cof {GM{ga{Wr{gf{Ga{x smiles at you.
~
~
human~
ABGQ JTVZb 0 1000 0
195 100 1d1+39999 1d1+300 10d10+250 divine
-20 -20 -20 -30
HIK AB N GO
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21077
priest marfa~
{gP{Griestess {Cof {GM{ga{Wr{gf{Ga{x~
A {gP{Griestess {Cof {GM{ga{Wr{gf{Ga{x smiles at you.
~
~
human~
ABGQ JTVZb 0 1000 0
195 100 1d1+39999 1d1+300 10d10+250 divine
-20 -20 -20 -30
HIK AB N GO
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21078
tourist traveling~
A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x~
A {Bt{wou{Br{wis{Bt{x gawks at you.
~
~
human~
AGT FJPVZ 0 0 0
190 100 1d1+44999 1d1+200 10d10+75 none
0 0 0 0
DEJ AB 0 0
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21079
valis gate guard~
{WValis {wGate {DGuard{x~
A {Dguard{x is standing here {Dguarding{x the {wgate{x.
~
~
human~
ABGT JTVZb 0 1000 0
200 100 1d1+39999 1d1+300 10d10+300 slash
-40 -40 -40 -50
CDEHIKQ AB F 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21080
goblin brute~
{gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x~
{gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x snarls at you.
~
~
goblin~
ABCFGT FJVZ 0 -1000 0
200 200 1d1+42999 1d1+200 100d4+200 chomp
-60 -60 -60 -60
DEJ AB M S
stand stand either 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21081
chained giant~
{WA {WC{Dhained {GG{gi{Gant{x~
{WA {WC{Dhained {GG{gi{Gant{x is here waiting to be released to wreak {Rhavoc!!{x
~
~
hill-giant~
ABCGT FJVZ 0 -1000 0
200 200 1d1+55554 1d1+200 100d4+300 smash
-60 -60 -60 -60
CDEJO AB M CS
stand stand either 20000
AHMV ABCDEFGHIJK large unknown
V -1
A -1
#21082
defender moss~
{RD{Yef{Re{Ynd{Rer {wof {RM{Yoss{x~
A {RD{Yef{Re{Ynd{Rer {wof {RM{Yoss{x stands ready to fight!
~
~
human~
AFGT DFJTVZb 0 0 0
195 100 1d1+39999 1d1+300 10d10+300 slash
-20 -20 -20 -30
CDEHIK AB F 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21083
shiris~
{RS{rhi{Rr{ris{x~
{RS{rhi{Rr{ris{x stands here barking orders.
~
~
human~
ABGT DJV 0 0 0
195 100 1d1+49999 1d1+3000 30d30+100 slash
-40 -40 -40 -60
BEFHJK B 0 0
stand stand female 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21084
orson berserker~
{RO{wr{rs{wo{Rn{x~
{RO{wr{rs{wo{Rn{x, the {Rb{we{rr{ws{Re{wr{rk{we{Rr{x stands here.
~
~
human~
ABGT DJV 0 0 0
195 100 1d1+49999 1d1+3000 30d30+300 cleave
-40 -40 -40 -60
BEFGHJK B D C
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21085
jeweler jewelmaster master~
The {WJ{Re{mwel{WM{Ra{mste{Wr{x~
The {WJ{Re{mwel{WM{Ra{mste{Wr{x eyes you suspiciously.
~
~
human~
AB DFJZ 0 0 0
100 0 1000d1000+10 0d0+0 0d0+0 none
0 0 0 0
0 A 0 0
stand stand male 50000000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21086
jailor keeper keys~
{wK{Weeper {Gof the {YK{yeys{x~
A large burly {wj{Wailor{x sits here watching your every move.
~
~
human~
ABGT JTVZb 0 1000 0
200 100 1d1+39999 1d1+300 10d10+300 slash
-40 -40 -40 -50
CDEHIKQ AB F 0
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#21291
barbas god death~
{DB{ra{grb{ra{Ds{w, {DG{go{Dd {wof {DDe{ra{Dth{x~
{DB{ra{grb{ra{Ds{w, {DG{go{Dd {wof {DDe{ra{Dth{x stands here.
~
~
human~
ABRT DFJVZ 0 -1000 0
500 1000 1d1+199999 1d1+40000 700d6+0 drain
-120 -120 -120 -120
AFGHK ABQ 0 N
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21292 100~
#21292
baylos god fire fury~
{RB{ya{Yy{Rl{yo{Ys{W, {RG{rod {yof {RF{yi{rr{Ye {wand {RF{ru{Rr{ry{x~
{RB{ya{Yy{Rl{yo{Ys{W, {RG{rod {yof {RF{yi{rr{Ye {wand {RF{ru{Rr{ry{x stands here.
~
~
human~
ABRT DFJVZ 0 -750 0
500 1000 1d1+199999 1d1+40000 700d6+0 flame
-120 -120 -120 -120
AFGHK ABHQ 0 I
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21291 100~
#21293
goddess kardis destroyer~
{DK{Rardis {Dt{Rhe {DD{Restroyer{x~
{DK{Rardis {Dt{Rhe {DD{Restroyer{x {wdesends upon you and attacks{R!!{x
~
~
human~
ABFRT DFJVZ 0 -1000 0
500 1000 1d1+199999 1d1+40000 700d6+0 fury
-120 -120 -120 -120
AFGHK ABQ 0 N
stand stand female 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21293 100~
#21294
falis god light~
{WF{Balis{Y, {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{x~
{WF{Balis{Y, {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{x stands here.
~
~
human~
ABRT DFJVZ 0 1000 0
500 1000 1d1+199999 1d1+40000 700d6+0 divine
-120 -120 -120 -120
AFGHK ABNQ N MO
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21294 100~
#21295
marfa goddess creation~
{GM{ga{Wr{gf{Ga{g, {WG{God{gd{Ges{Ws {wof {GC{Wr{we{gat{wi{Wo{Gn{x~
{GM{ga{Wr{gf{Ga{g, {WG{God{gd{Ges{Ws {wof {GC{Wr{we{gat{wi{Wo{Gn{x stands here.
~
~
human~
ABRT DFJVZ 0 1000 0
500 1000 1d1+199999 1d1+40000 700d6+0 psias
-120 -120 -120 -120
AFGHK ABQ N MO
stand stand female 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21295 100~
#21296
myrii god war~
{RM{ry{wr{ri{Ri{D, {rG{wod {rof {RW{rar{x~
{RM{ry{wr{ri{Ri{D, {rG{wod {rof {RW{rar{x stands here.
~
~
human~
ABRT DFJVZ 0 0 0
500 1000 1d1+199999 1d1+40000 700d6+0 sonic
-120 -120 -120 -120
AFGHKO ABQ D P
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21296 100~
#21297
rada god knowledge~
{DR{wa{Dd{wa{W, {DGod {wof {DKn{wo{Dwl{we{Ddg{we{x~
{DR{wa{Dd{wa{W, {DGod {wof {DKn{wo{Dwl{we{Ddg{we{x stands here.
~
~
human~
ABRT DFJVZ 0 0 0
500 1000 1d1+199999 1d1+40000 700d6+0 none
-120 -120 -120 -120
AFGHK ABQ CP D
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21297 100~
#21298
chaza za god luck~
{gC{Gha {gZ{Ga, {GGod {gof {GLuck{x~
{gC{Gha {gZ{Ga, {GGod {gof {GLuck{x stands here.
~
~
human~
ABRT DFJVZ 0 0 0
500 1000 1d1+199999 1d1+40000 700d6+0 grep
-120 -120 -120 -120
AFGHK ABQ G F
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21298 100~
#21299
falaris god darkness~
{rF{Dalari{rs{D, {rG{Dod {rof {DDarkne{rss{x~
{rF{Dalari{rs{D, {rG{Dod {rof {DDarkne{rss{x stands here.
~
~
human~
ABRT DFJVZ 0 -1000 0
500 1000 1d1+199999 1d1+40000 700d6+0 blast
-120 -120 -120 -120
AFGHK ABMQ 0 N
stand stand male 200000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
M DEATH 21299 100~
#0



#OBJECTS
#21000
saints demise sword~
{wS{Waint'{ws {DD{wemis{De{x~
A large sword of demise stands here.~
unknown~
weapon CJLMY AN
sword 22 9 slash BCF
101 7 100000 P
A
19 15
A
2 -2
A
4 -2
#21001
soul crusher demon sword~
{wT{rh{Re {wD{re{Rmo{Dn{wS{rw{Ror{wd {Y"{wS{Dou{wl {RC{rr{wu{Ds{rh{we{Rr{Y"{x~
A large writhing greatsword is here.~
unknown~
weapon EJMTYf AN
sword 19 11 cleave ACFG
101 0 100000 P
A
14 -150
A
20 5
A
19 15
A
12 -500
A
18 5
#21002
soul crystal ball~
{WS{coul {WC{crystal {WB{call{x~
{WT{che {WS{coul {WC{crystal {WB{call{x~
unknown~
armor ABISY AO
BCDE BCDE BCDE BCDE 0
101 2 80000 P
A
19 -10
A
18 -10
A
12 500
A
20 -5
A
13 100
#21003
scepter of domination~
{WScepter {wof {DDomination{x~
{cThe {WScepter {wof {DDomination{x~
unknown~
wand ABSY AO
160 1 1 'charm person' 0
101 7 100000 P
A
20 -5
A
28 5
#21004
mirror of truth~
{WMirror {wof {WTruth{x~
{BThe {WMirror {wof {WTruth{x {Breflects reality.{x~
unknown~
armor ASTY AJ
CE CE CE CFG 0
101 5 200000 P
A
14 100
A
12 100
A
20 -1
A
13 100
#21005
staff of life~
{GS{gt{waff {Wof {GL{gi{wfe{x~
A slender staff sits here.~
unknown~
staff ABSTY AO
10 50 50 'mass healing' 0
101 2 200000 P
A
26 5
A
28 10
#21006
ferronierre of knowledge~
{BF{cerronierr{Be {wof {YK{Gnowledg{Ye{x~
{WThe {BF{cerronierr{Be {wof {YK{Gnowledg{Ye{W.{x~
unknown~
armor STY AE
BCDE BCDE BCDE BEF 0
101 2 200000 P
A
3 1
A
4 2
A
13 100
A
12 300
A
20 -3
A
5 -2
A
2 -2
#21007
steel shortsword~
{DS{wte{Del {wSh{Dort{wsw{Dord{x~
{WA {DS{wte{Del {wSh{Dort{wsw{Dord{x~
unknown~
weapon 0 AN
sword 14 14 slash E
101 4 1000000 P
A
19 7
A
18 10
#21008
steel hammer~
{DS{wte{Del {wH{Da{wmm{De{wr{x~
{WA {DS{wte{Del {wH{Da{wmm{De{wr{x~
unknown~
weapon 0 AN
mace 35 5 crush B
101 10 1000000 P
A
18 -7
A
2 -2
A
19 17
#21009
steel dagger~
{DS{wtee{Dl {wD{Da{wgg{De{wr{x~
{WA {DS{wtee{Dl {wD{Da{wgg{De{wr{x~
unknown~
weapon 0 AN
dagger 23 8 pierce E
101 1 1000000 P
A
12 -40
A
20 1
A
19 15
A
18 8
#21010
unholy armor~
{DU{wnholy Armo{Dr{x~
An evil set of platemail sits in the dirt.~
unknown~
armor EJY AD
ADE ABF ABF BD 0
101 5 50000 P
A
14 -200
A
18 10
A
13 100
A
19 15
#21011
steel bracer~
{DS{wt{De{we{Dl B{wra{Dc{wer{x~
(no description)~
unknown~
armor 0 AM
ABCD ABCD ABCD BD 0
101 2 1000000 P
A
13 25
A
18 6
A
19 15
#21012
staff of destruction~
{RS{rtaff {Ro{rf {RD{restruction{x~
{RT{rhe {RS{rtaff {Ro{rf {RD{restruction{x~
unknown~
weapon BESY AN
staff 19 10 wrath ACFJ
101 5 300000 P
A
5 -3
A
1 -3
A
17 -55
A
18 -15
A
19 -15
A
28 10
#21013
sorcerers robe~
{RS{ror{Rc{rer{Re{rrs {RR{rob{Re{x~
A long {RR{red{x robe lies here on the ground.~
unknown~
armor ESY AD
ABF ABF ABF BEF 0
101 3 300000 P
A
28 3
A
12 100
A
1 -3
A
20 -5
#21014
holy sword valis~
the {WH{woly {DS{wword {Wof V{wali{Ws{x~
The {WH{woly {DS{wword {Wof V{wali{Ws{x shimmers here.~
unknown~
weapon AGKMY AN
sword 20 10 slash FG
101 10 30000 P
A
17 -5
A
19 15
#21015
sword flaim~
{DSword {wof {yFlai{rm{x~
A long curved sword lies in the dust.~
unknown~
weapon BY AN
sword 18 11 slash EN
101 3 100000 P
A
4 -2
A
3 -2
A
18 10
#21016
giant scythe~
a {BGiant {RScythe{x~
A blood stained scythe rust in the dirt.~
unknown~
weapon 0 AN
polearm 4 53 none AFG
101 10 30000 P
A
14 -200
A
13 -200
A
19 15
A
18 10
A
12 -200
#21017
obsidian flail~
an {DObsidian {cFlail{x~
A dark flail lies here.~
unknown~
weapon C AN
exotic 19 10 crush CJN
101 7 30000 P
A
1 -1
A
5 -1
#21018
spiked whip~
{yS{Yp{yik{Ye{yd {wWhip{x~
A long leather whip sits here in a coil.~
unknown~
weapon S AN
whip 105 1 whip DN
101 2 30000 P
A
19 5
A
18 5
#21019
rusty axe~
{rR{yus{rty {yA{rxe{x~
A small rusty axe lies in the dirt.~
unknown~
weapon 0 AN
exotic 70 2 chomp EH
101 5 30000 P
A
19 10
#21020
white blade~
a {WWhite {wBlade{x~
A white bladed sword is lying here.~
unknown~
weapon IKY AN
sword 16 12 slice E
101 3 50000 P
A
18 5
A
13 50
A
19 15
#21021
greatax ax~
a {DG{Rreat{WA{Cxe{x~
A large axe is on a long handled pole.~
unknown~
weapon Y AN
polearm 23 8 slash EG
101 0 30000 P
A
19 15
A
18 -10
#21022
white shield~
a {WWhite {DShield{x~
A small white shield sits on the ground.~
unknown~
armor KY AJ
BCDE BCDE BCDE BCDE 0
101 5 50000 P
A
18 5
A
19 5
A
13 150
#21023
white platemail~
{x{WWhite {CPlatemail{x~
A set of platemail sits in a pile.~
unknown~
armor KY AD
ABF ABF ABF ABF 0
101 7 50000 P
A
19 5
A
13 150
#21024
silver anklet~
{DSilver {WAnklet{x~
A silver anklet shines here.~
unknown~
jewelry ABKY AT
0 0 0 0 0
101 1 30000 P
A
17 -15
A
18 5
A
13 50
A
26 3
A
28 3
#21025
battle veil~
{DB{cattl{De V{cei{Dl{x~
A metal mesh mask sits here.~
unknown~
armor M AR
BD BD BD 0 0
101 2 30000 P
A
12 -300
A
13 100
A
19 20
#21029
mantra~
{WThe Mantra{x~
{WThe Mantra{x~
unknown~
scroll SY A
100 'heal' 'restore mana' 'mass healing' 'refresh'
101 1 20000 P
#21030
colorful mist~
{YC{Wo{Bl{Go{Rr{Cf{Wu{Yl {cMist{x~
{YC{Wo{Bl{Go{Rr{Cf{Wu{Yl {cMist{x is bottled here.~
unknown~
potion 0 A
100 'mass healing' 'restore mana' 'restore mana' 'restore mana'
101 1 100000 P
#21031
black liquid~
{DBlack Liquid{x~
{DBlack Liquid{x is bottled here.~
unknown~
potion Y A
140 'protection good' '' 'steel flesh' 'haste'
101 1 100000 P
#21032
purple liquid~
{mPurple Liquid{x~
{mPurple Liquid{x is bottled up here.~
unknown~
potion 0 A
140 'haste' 'madness' 'bless' 'giant strength'
101 0 100000 P
#21033
gold liquid~
{YGold Liquid{x~
{YGold Liquid{x is bottled here.~
unknown~
potion UY A
140 'mass healing' 'mass healing' 'mass healing' 'mass healing'
101 1 1000000 P
#21034
encasement wand~
{WE{Dncasemen{Wt {wW{gan{wd{x~
A long narrow wand stands here.~
unknown~
wand 0 AO
100 10 10 'enchant armor' 0
100 3 250000 P
#21035
blessings of falis~
{CB{clessings {wof {WF{Balis{x~
Mirag~
unknown~
wand 0 AO
100 15 10 'bless' 0
101 3 250000 P
A
28 -10
A
28 10
#21036
wandering whisper~
{wW{Ran{rde{Rrin{wg {GW{chi{gs{cpe{Gr{x~
{wW{Ran{rde{Rrin{wg {GW{chi{gs{cpe{Gr{x~
unknown~
potion 0 A
100 'teleport' 'teleport' 'mass healing' 'mass healing'
101 1 100000 P
#21037
white greaves~
{WWhite {BGreaves{x~
White legplates sit in the dirt.~
unknown~
armor KY AF
CE CE CE ADE 0
101 2 50000 P
A
18 5
A
19 15
A
13 50
#21038
unholy armplates~
{DU{wnholy Armplate{Ds{x~
A pile of unholy looking steel sits in the dust.~
unknown~
armor JY AI
ADE ADE ADE BD 0
101 5 50000 P
A
19 10
A
18 10
A
13 100
#21039
unholy helmet~
{DU{wnholy Helme{Dt{x~
An evil looking helmet sits in the dirt.~
unknown~
armor JY AE
BCDE BCDE BCDE ADE 0
101 10 50000 P
A
19 15
A
18 15
A
20 3
A
14 -100
A
3 -2
#21040
cloak desert king~
{WCloak {Dof the {yDesert {YKing{x~
A bright yellow cloak rustles in the wind.~
unknown~
armor SY AC
ABCD ABCD ABCD ABCD 0
101 1 100000 P
A
13 100
A
14 50
A
18 10
A
19 10
#21041
boots desert king~
{RBoots {Dof the {yDesert {YKing{x~
Cloth boots with the insignia of Flaim sits in the dirt.~
unknown~
armor SY AG
CE CE CE CE 0
101 1 100000 P
A
18 20
A
19 5
A
13 -100
#21042
cape desert king~
{CCape {Dof the {yDesert {YKing{x~
A yellow cape sit here.~
unknown~
armor Y AK
BCDE BCDE BCDE BCDE 0
101 1 100000 P
A
18 15
#21043
ring devotion~
{WR{wing {Dof {RD{rev{Rot{rio{Rn{x~
A shinny red ring.~
unknown~
armor SY AB
AE AE AE AE 0
101 1 50000 P
A
19 10
A
13 100
A
12 100
A
2 -2
A
1 -2
#21044
golden armor~
{YG{yo{Yld{ye{Yn A{yr{Ym{yo{Yr{x~
Dust covers iron plates here.~
unknown~
armor Y AD
F F F F 0
101 10 100000 P
A
19 10
A
18 10
A
13 100
A
4 -2
A
28 -3
#21045
golden gauntlets~
{YG{yo{Yld{ye{Yn G{yau{Yn{yt{Yl{yet{Ys{x~
Gold plate boots sit in the dust.~
unknown~
armor ISY AH
CE CE CE CE 0
101 3 50000 P
A
1 2
A
19 12
A
18 12
A
13 50
#21046
unholy strength~
{DU{wnhol{Wy S{wtrengt{Dh{x~
{DU{wnhol{Wy S{wtrengt{Dh{x~
unknown~
armor SY AU
CE CE CE CE 0
101 2 50000 P
A
19 10
A
18 10
A
13 100
A
1 3
F
A 0 0 K
#21047
steel axe~
{DS{wt{De{we{Dl {wA{Dx{we{x~
A large axe lies here.~
unknown~
weapon Y AN
axe 16 12 chop D
101 0 1000000 P
A
18 4
A
20 3
A
19 20
#21048
steel spear~
{DS{wt{De{we{Dl {wS{Wp{De{Wa{wr{x~
A long slender spear made of steal is stuck in the dirt.~
unknown~
weapon 0 AN
staff 30 6 stab G
101 5 1000000 P
A
1 -2
A
18 10
A
19 10
#21049
steel whip~
{DS{wt{De{we{Dl {DW{whi{Dp{x~
A long length of steel chain lie coiled up here.~
unknown~
weapon 0 AN
whip 6 34 whip N
101 3 1000000 P
A
19 14
A
26 1
#21050
steel flail~
{DS{wt{De{we{Dl {WF{wl{Wa{wi{Wl{x~
A dull colored flail lies in the dirt.~
unknown~
weapon 0 AN
flail 15 13 crush B
101 2 1000000 P
A
18 7
A
19 10
#21051
no name~
{DS{wt{De{we{Dl {DP{Wo{Dl{we{Da{Wx{De{x~
A long handled poleaxe lies on the ground.~
unknown~
weapon 0 AN
polearm 3 73 none CF
101 10 1000000 P
A
14 -50
A
2 -2
A
19 10
#21052
steel chainmail mail~
{DS{wt{De{we{Dl {DC{wh{Da{wi{Wn{wm{Da{wi{Dl{x~
Some tiny linked chain sits in a pile here.~
unknown~
armor 0 AD
BCDE BCDE BCDE BCDE 0
101 10 1000000 P
A
26 1
A
20 -1
A
13 100
#21053
steel full helm~
{DS{wt{De{we{Dl {wF{Wu{Dl{wl {WH{De{wl{Wm{x~
A sturdy looking helm is here.~
unknown~
armor 0 AE
BCDE BCDE BCDE BCDE 0
101 3 1000000 P
A
14 10
A
26 1
A
13 100
#21054
steel bootguard guard~
{DS{wt{De{we{Dl {DBo{wot{Wg{wua{Drd{x~
Metal cuffs sit in the dirt.~
unknown~
armor 0 AT
ABCD ABCD ABCD ABCD 0
101 0 1000000 P
A
28 -1
A
26 3
A
18 10
A
19 10
#21055
steel armplates~
{DS{wt{De{we{Dl {DA{wr{Dm{Wp{Dl{wa{Dt{we{Ds{x~
Curved steel plates sit here.~
unknown~
armor 0 AI
ADE BCE BCE CE 0
101 5 1000000 P
A
18 5
A
1 -1
A
19 15
#21056
steel legplates plates~
{DS{wt{De{we{Dl {WL{De{wg{Wp{Dl{Wa{wt{We{Ds{x~
Curved steel plates lie here.~
unknown~
armor 0 AF
BCE BCE ADE BCE 0
101 3 1000000 P
A
4 -2
A
2 -1
A
18 9
A
19 9
A
13 100
#21057
wooden mage staff~
{wW{yooden {wM{yage {wS{ytaff{x~
A staff with runes carved in it hovers above the ground.~
unknown~
weapon SY AN
staff 13 15 magic FJ
101 3 70000 P
A
12 100
F
A 0 0 J
F
A 0 0 L
A
26 -3
A
28 5
A
17 -25
#21058
holy scepter~
{WHoly {wScepter{x~
A holy white rod lies here.~
unknown~
weapon KSY AN
mace 9 23 divine FG
101 3 150000 P
A
17 -5
A
20 -3
A
19 10
#21059
unholy scepter~
{DUnholy {wScepter{x~
An evil looking rod sits here.~
unknown~
weapon JSY AN
mace 9 23 fury CF
101 3 150000 P
A
12 200
A
18 -10
A
19 15
#21060
thieves dagger~
{DT{ghi{ce{gve{Ds {WD{ra{wgg{re{Wr{x~
A small knife sits here.~
unknown~
weapon Y AN
dagger 12 17 pierce EN
101 1 150000 P
A
19 3
#21061
thin saber~
{wT{chin {WS{Daber{x~
A thin blade sits in the dirt.~
unknown~
weapon Y AN
sword 71 2 slice DE
101 1 150000 P
A
13 -100
A
1 -2
A
19 -10
A
18 20
#21062
strong sword~
{RS{Wt{Rro{Wn{Rg {WS{Cw{Ro{Cr{Wd{x~
A wide steel sword lies here.~
unknown~
weapon Y AN
sword 14 14 slash E
101 3 100000 P
A
1 1
A
18 10
A
19 10
#21063
circlet control~
{GC{gi{Grclet {Wof {CC{co{Cntrol{x~
A silver circlet hovers here.~
unknown~
armor MZ AE
BCDE BCDE BCDE BEF 0
101 1 200000 P
F
V 0 0 L
F
V 0 0 Q
A
9 10
A
26 3
A
28 5
A
13 200
A
12 300
A
20 10
#21064
key marmo~
{DMarmo {wKey{x~
{DMarmo {wKey{x~
unknown~
key V A
0 0 0 0 0
0 1 0 P
#21065
hazy dark portal~
{wA {DDark{w, {WH{Ca{Wz{Cy{w portal leads to who knows where.{x~
{wA {DDark{w, {WH{Ca{Wz{Cy{w portal leads to who knows where.{x~
unknown~
portal R 0
0 0 AD BDFIJMO 0
0 0 0 P
#21066
key karla~
{YKey {wto {wK{Darla's {wD{Wemise{x~
The {YKey {wto {wK{Darla's {wD{Wemise{x is here.~
unknown~
key U A
0 0 0 0 0
0 3 0 P
#21067
bane holy~
{RB{rane {wof {Dthe {WHoly{x~
There is no rest for the wicked.~
unknown~
armor JSY AV
ABCD ABCD ABCD 0 0
101 2 200000 P
A
9 10
A
19 15
A
18 10
A
14 100
#21068
righteous fury~
{WR{Cighteous {GF{cu{Gr{cy{x~
Evil shall not survive.~
unknown~
armor KSY AV
0 ABCD ABCD ABCD 0
101 2 200000 P
A
13 25
A
18 10
A
19 16
#21069
valis vault key~
{WValis {Ykey {wto the {WVault{x~
A small shining key is here.~
unknown~
key 0 A
0 0 0 0 0
0 1 0 P
#21070
black flame~
{DBlack {rFlame{x~
A {DBlack {rFlame{x~
unknown~
light ASY AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 1 0 P
A
19 19
#21071
giant shackles~
{GG{gi{Gant {wS{Dh{wackles{x~
Some {GG{gi{Gant {wS{Dh{wackles{x~
unknown~
armor Y AT
ABCD ABCD ABCD AC 0
101 0 200000 P
A
19 15
A
13 100
A
2 -2
A
4 -2
A
18 5
#21072
giant cuffs~
{GG{gi{Gant {WC{wu{Wffs{x~
Some {GG{gi{Gant {WC{wu{Wffs{x~
unknown~
armor 0 AM
ABC ABC ABC ABC 0
101 5 200000 P
A
13 100
A
18 17
A
1 -4
A
19 10
#21073
furey's fureys presence~
{rF{yu{wre{yy'{rs {wP{yr{resen{yc{we{x~
Fureys hate presses down on you.~
unknown~
armor 0 AQ
0 0 0 0 0
101 5 150000 P
A
19 20
A
18 -10
A
20 3
A
13 200
A
26 5
F
A 0 0 a
#21074
crystal earrings~
{CC{Wr{Cy{Ws{Ct{Wa{Cl {cE{wa{cr{wr{ci{wn{cg{x~
Some {CC{Wr{Cy{Ws{Ct{Wa{Cl {cE{wa{cr{wr{ci{wn{cg{x sparkle in the light.~
unknown~
jewelry SY AS
0 0 0 0 0
101 1 300000 P
A
13 50
A
12 25
A
17 -17
A
20 -1
A
18 7
A
19 7
#21075
platinum bar~
{DP{wlatinum {DB{war{x~
A large platinum bar lies here.~
unknown~
gem ABIRSTY A
0 0 0 0 0
0 1 10000000 P
#21076
burning gel~
{RB{ru{Yr{rn{Ri{yn{Rg {GG{cel{x~
Some burning gel smolders in a bottle.~
unknown~
potion 0 A
150 'cancellation' 'cancellation' 'cancellation' 'cancellation'
101 1 100000 P
#21078
fireshard shard~
{RF{yi{Rr{Ye{Rs{yh{Ra{Yr{Rd{x~
A {RF{yi{Rr{Ye{Rs{yh{Ra{Yr{Rd{x sits in the dirt.~
unknown~
gem SY AO
0 0 0 0 0
101 0 5000000 P
A
13 100
A
18 10
A
19 15
#21079
firestones stones~
{RF{yi{Rr{Ye{Rs{yt{Ro{Yn{Re{ys{x~
Some small red gems sit here.~
unknown~
gem SY AS
0 0 0 0 0
101 1 5000000 P
A
13 50
A
18 5
A
19 5
A
17 -15
A
14 200
#21080
steel rod~
{DSteel {WRod{x~
A short steel rod lies here.~
unknown~
staff 0 AO
150 5 5 'steel flesh' 0
101 3 200000 P
#21081
valis cell key~
{WValis {DCell {YK{yeys{x~
{WValis {DCell {YK{yeys{x~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
#21099
dragonslayer emblem~
{RD{Grag{Ron{Gsl{Ray{Ger {WE{Ymb{yle{Wm{x~
{RD{Grag{Ron{Gsl{Ray{Ger {WE{Ymb{yle{Wm{x~
unknown~
trash 0 A
0 0 0 0 0
101 5 0 P
#21100
dragonslayer slayer patch~
{RD{Wr{Ga{Wg{Ro{Wn{Gs{Wl{Ra{Wy{Ge{Wr {RP{Wa{Gt{Wc{Rh{x~
Proof of your courage,might, and will.~
unknown~
armor ABSTYf AU
ABCD ABCD ABCD ABCD 0
101 1 5000000 P
A
19 15
A
18 15
A
13 100
A
9 10
A
26 5
A
28 3
#21250
no name~
(no short description)~
(no description)~
unknown~
trash 0 0
0 0 0 0 0
0 0 0 P
#21255
faith  exceptional normal~
{xExceptional faith~
{xExceptional Faith~
unknown~
armor Y AV
CE ACE BDE ADE 0
101 0 60000 P
A
13 75
A
9 20
#21256
teeth  Freya exceptional special~
{xExceptional teeth of Freya~
Exceptional teeth of Freya~
unknown~
armor 0 AR
AD BE ACD ACD 0
101 0 30000 P
A
12 35
A
20 -2
A
5 2
A
9 20
#21257
grand sceptre  Burning King's special~
{xKing's grand sceptre of Burning~
Grand sceptre is here.~
unknown~
weapon ORY AN
mace 6 38 fury A
101 1 101000 P
F
V 0 0 H
A
19 26
A
18 26
#21290
ultimate end~
{wU{Wl{wt{Wi{wm{Wa{wt{We {DE{wn{Dd{x~
{wU{Wl{wt{Wi{wm{Wa{wt{We {DE{wn{Dd{x~
unknown~
weapon TYf AN
exotic 3 72 none ABCEGN
101 10 300000 P
F
S 0 0 O
F
S 0 0 N
A
3 -1
A
4 -1
A
5 -1
A
1 -1
A
2 -1
A
14 -200
A
12 -200
A
13 -200
#21291
death's touch~
{DD{geath{D'{gs {gT{Douch{x~
A deadly looking blade sits here.~
unknown~
weapon TYf AN
sword 52 3 slash CE
101 5 300000 P
A
12 -200
A
19 8
#21292
pity mace~
{mP{rity{x~
A mace that inspires pity.~
unknown~
weapon TYf AN
mace 6 33 thwack AEJ
101 3 300000 P
A
1 -4
A
2 -4
A
18 -7
A
19 10
#21293
mercy polearm poleaxe~
{BM{ce{Dr{cc{By{x~
A large poleaxe sits here.~
unknown~
weapon TYf AN
polearm 7 29 thrust F
101 10 300000 P
A
19 20
A
18 -10
A
4 -2
A
3 -2
A
20 5
#21294
dagger chaos ~
{gC{Gh{Da{Go{gs{x~
A wicked looking dagger sits here.~
unknown~
weapon TYf AN
dagger 4 50 pierce EGN
101 3 300000 P
A
26 2
A
18 15
A
19 15
A
12 -300
A
13 -300
A
14 -300
#21295
sightbinder binder spear~
{RS{rhort {RS{rpear {G"{DS{cight{DB{cinder{G"{x~
A short spear that emits smoke is stuck in the ground.~
unknown~
weapon TYf AN
staff 23 8 stab AC
101 3 300000 P
A
13 -200
A
20 3
A
19 12
#21296
morningstar heavens~
{YHeaven's {GMorning {CStar{x~
A large flail catches your eye.~
unknown~
weapon STY AN
flail 8 25 crush BC
101 5 300000 P
A
4 -2
A
3 -2
A
5 -2
A
2 -2
A
1 -2
A
19 15
A
20 -1
#21297
chains agony~
{DC{wh{Da{wi{Dn{ws {Wof {RA{rg{Ro{rn{Ry{x~
A multi-chained whip lies here.~
silver~
weapon TYf AN
whip 6 35 whip BEG
101 3 300000 P
A
17 15
A
14 -100
A
12 -100
A
13 -100
A
19 11
A
18 11
#21299
axe scarbringer~
{rT{yh{Re {y"{rS{yc{Rar{yb{rr{yi{Rng{ye{rr{y"{x~
An axe that scars even the earth is here.~
unknown~
weapon TYf AN
axe 5 47 cleave ACEF
101 20 300000 P
A
17 25
A
13 -150
A
19 17
A
2 -3
A
1 -3
A
14 -300
A
20 3
#0



#ROOMS
#21000
Marmo~
You land on the beach of a dark forest.  The water laps against the sand.
Tall trees stand before you.  No light shines through the canopy of the
trees.  A path leads into the forest.  
~
0 5 3
D1
~
~
0 0 21001
S
#21001
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  
~
0 1 3
D0
~
~
0 0 21002
D3
~
~
0 0 21000
S
#21002
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  
~
0 1 3
D0
~
~
0 0 21003
D2
~
~
0 0 21001
S
#21003
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  
~
0 1 3
D2
~
~
0 0 21002
D3
~
~
0 0 21004
S
#21004
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  
~
0 1 3
D0
~
~
0 0 21005
D1
~
~
0 0 21003
S
#21005
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  
~
0 1 3
D0
~
~
0 0 21006
D2
~
~
0 0 21004
S
#21006
Old Camp Site~
A little light shines through a small opening in the canopy.  Remnants of
a campfire litters the ground.  There appears to be large amounts of
footprints in the dirt.  The trees have been hacked at and notches have been
left in the trunks.  There is a small tent to one side of the fire pit.  The
path continues on through the forest.  
~
0 0 3
E
tent~
There is a small dingy tent staked into the ground here.
~
D0
~
~
0 0 21008
D1
~
~
0 0 21007
D2
~
~
0 0 21005
S
#21007
Inside the Tent~
The tent is so small, you have to climb into it.  A small flap has been
cut in the fabric to act as a window.  A tarp has been placed on the ground
to cover the dirt.  It smells bad in here.  
~
0 1 0
D3
~
~
0 0 21006
S
#21008
Dark Forest~
The trees close in back around you.  Darkness descends as you move
farther into this evil forest.  The trees look almost alive, and ready to
attack you at any moment.  They seem to move, yet you feel no wind....  The
path continues onward.  
~
0 0 3
D2
~
~
0 0 21006
D3
~
~
0 0 21009
S
#21009
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D0
~
~
0 0 21010
D1
~
~
0 0 21008
D2
~
~
0 0 21011
D3
~
~
0 0 21013
S
#21010
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D2
~
~
0 0 21009
D3
~
~
0 0 21014
S
#21011
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D0
~
~
0 0 21009
D3
~
~
0 0 21012
S
#21012
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D0
~
~
0 0 21013
D1
~
~
0 0 21011
D2
~
~
0 0 21015
D3
~
~
0 0 21021
S
#21013
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D0
~
~
0 0 21014
D1
~
~
0 0 21009
D2
~
~
0 0 21012
D3
~
~
0 0 21021
S
#21014
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D1
~
~
0 0 21010
D2
~
~
0 0 21013
D3
~
~
0 0 21021
S
#21015
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  
~
0 1 3
D0
~
~
0 0 21012
D1
~
~
1 0 21016
S
#21016
Inside the Tent~
The tent is so small, you have to climb into it.  A small flap has been
cut in the fabric to act as a window.  A tarp has been placed on the ground
to cover the dirt.  It smells bad in here.  
~
0 1 0
D3
~
~
1 0 21015
S
#21017
End of the Path~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path ends here.  You
have no choice but to turn back.  
~
0 0 3
D1
~
~
0 0 21018
S
#21018
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D1
~
~
0 0 21019
D3
~
~
0 0 21017
S
#21019
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D2
~
~
0 0 21020
D3
~
~
0 0 21018
S
#21020
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D0
~
~
0 0 21019
D1
~
~
0 0 21014
D2
~
~
0 0 21021
S
#21021
Dark Forest~
It is dark beneath the limbs of the trees.  Erie sounds whistle
throughout the forest.  An evil aura weighs down on your shoulders.  The
path continues through the forest.  The trees seem to sway before your eyes,
yet there is no wind.  There are many sets of footprints in the dirt.  A
moderately sized black stone castle stands before you.  Large gates lead
into Marmo Castle.  
~
0 1 3
D0
~
~
0 0 21020
D1
~
~
0 0 21013
D2
~
~
0 0 21022
D3
~
~
3 0 21028
S
#21022
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D0
~
~
0 0 21021
D2
~
~
0 0 21023
S
#21023
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D0
~
~
0 0 21022
D1
~
~
0 0 21015
D3
~
~
0 0 21024
S
#21024
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D1
~
~
0 0 21023
D2
~
~
0 0 21025
S
#21025
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D0
~
~
0 0 21024
D3
~
~
0 0 21026
S
#21026
Path Around the Castle~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path continues on.  
~
0 0 3
D1
~
~
0 0 21025
D2
~
~
0 0 21027
S
#21027
End of the Path~
A small path goes along the wall of the castle through the forest.  The
trees have been hacked into pieces in some places.  The path ends here.  You
have no choice but to turn back.  
~
0 0 3
D0
~
~
0 0 21026
D1
~
~
1 0 21000
S
#21028
Inside The Castle~
You step into the castle and hear strange chants echoing down the halls. 
The walls have arrow slits cut out of them.  Halls lead north and south and
there is a large wooden door to the west.  
~
0 0 0
D0
~
~
0 0 21029
D1
~
~
3 0 21021
D2
~
~
0 0 21030
D3
~
~
3 0 21035
S
#21029
End of the Hall~
The hallway comes to an abrupt end into a wooden door.  There is another
door to the west.  
~
0 0 0
D0
~
~
3 0 21034
D2
~
~
0 0 21028
D3
~
~
3 0 21033
S
#21030
End of the Hall~
The hallway comes to an abrupt end into a wooden door.  There is another
door to the west.  
~
0 0 0
D0
~
~
0 0 21028
D2
~
~
3 0 21031
D3
~
~
3 0 21032
S
#21031
Castle Bedroom~
This bedroom is about 20 feet by 20 feet.  A large bed sits along the
wall.  A small desk has an oil lamp on it for reading.  A bookshelf stands
next to the desk.  There are no windows but there are small holes in the
wall towards the halls.  
~
0 0 0
D0
~
~
3 0 21030
S
#21032
Castle Bedroom~
This bedroom is about 20 feet by 20 feet.  A large bed sits along the
wall.  A small desk has an oil lamp on it for reading.  A bookshelf stands
next to the desk.  There are no windows but there are small holes in the
wall towards the halls.  
~
0 0 0
D1
~
~
3 0 21030
S
#21033
Castle Bedroom~
This bedroom is about 20 feet by 20 feet.  A large bed sits along the
wall.  A small desk has an oil lamp on it for reading.  A bookshelf stands
next to the desk.  There are no windows but there are small holes in the
wall towards the halls.  
~
0 0 0
D1
~
~
3 0 21029
S
#21034
Castle Bedroom~
This bedroom is about 20 feet by 20 feet.  A large bed sits along the
wall.  A small desk has an oil lamp on it for reading.  A bookshelf stands
next to the desk.  There are no windows but there are small holes in the
wall towards the halls.  
~
0 0 0
D2
~
~
3 0 21029
S
#21035
Approaching the Throne Room~
You enter a small room that leads to the throne room.  The walls are bare
except two torches that keep the room well-lit.  The throne is ahead.  
~
0 0 0
D1
~
~
3 0 21028
D3
~
~
0 0 21036
S
#21036
Throne Room~
Red carpet leads up to a large throne that stands above you raised on a
platform.  Erie light radiates from four globes that hang suspended in
mid-air.  Empty suits of armor line the walls each holding a large halberd. 
There are doors leading north and south.  
~
0 0 0
D0
~
~
0 0 21039
D1
~
~
0 0 21035
D2
~
~
1 0 21037
S
#21037
Beld's Royal Chambers~
You step into an enormous bed chamber.  The ceilings are covered in
darkness.  A large bed stands along the south wall.  Ornate swords hang
above a fireplace and a large table stands in the middle of the room.  A
comfortable looking chair sits in front of the fire place.  
~
0 0 0
D0
~
~
1 0 21036
D2
~
~
3 21064 21038
S
#21038
Dark Hazy Portal~
~
0 0 0
D0
~
~
3 21064 21037
S
#21039
War Room~
A large round table stands in the center of the room.  It is covered by a
map of Lodoss.  Each corner of the map is held down by a small silver statue
of an evil looking dragon.  The room is well-lit by glowing white orbs.  
~
0 0 0
D2
~
~
0 0 21036
D3
~
~
3 0 21040
S
#21040
Back Room~
There is nothing in this room but a staircase leading down.
~
0 0 0
D1
~
~
3 0 21039
D5
~
~
0 0 21041
S
#21041
Marmo Basement~
The stairs lead you to a landing in a dark room.  There is a door that
leads east.  
~
0 0 0
D1
~
~
0 0 21042
D4
~
~
0 0 21040
S
#21042
Marmo Basement~
The room is dark and cold.  Shelves line the walls stocked up with
cleaning supplies.  Odd tools are leaned against the wall here and there. 
The only exit leads back toward the castle.  
~
0 0 0
D3
~
~
0 0 21041
D5
~
~
3 0 21043
S
#21043
Wagnard's Study~
The room is large and has all kinds of magic paraphernalia scattered
around the room.  It looks as if it was discarded in a hurry to move on to
the next interesting item.  A large bed stands in one corner.  A desk and a
table, also covered in magical items, stand against the western wall.  A
large stone door leads north.  
~
0 0 0
D0
~
~
3 0 21044
D4
~
~
3 0 21042
S
#21044
Alter to Kardis~
This room is huge.  Pillars reach into the sky but end in darkness.  A
large black marble alter stands before you.  An evil aura hangs in the air. 
Wind slaps against your armor.  There are no other exits other than back to
Wagnard's study.  
~
0 0 0
D0
~
~
0 0 21299
D2
~
~
3 0 21043
S
#21045
End of the Dock~
The dock end here.  A few ships are tied to the docks and some are
anchored in the harbor.  Sailors run up and down the dock shouting to one
another.  
~
0 0 1
D3
~
~
0 0 21046
S
#21046
The Dock~
The narrow path end in a small wooden dock.  To the far southeast you can
see dark clouds hanging in the air.  The waves lap against the wooden
columns that hold up the dock.  It continues east.  
~
0 0 1
D1
~
~
0 0 21045
D3
~
~
0 0 21047
S
#21047
Narrow Pass~
The path continues down through the hills.  You can see a wooden dock to
the east.  
~
0 0 4
D1
~
~
0 0 21046
D4
~
~
0 0 21048
S
#21048
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D1
~
~
0 0 21049
D5
~
~
0 0 21047
S
#21049
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D3
~
~
0 0 21048
D4
~
~
0 0 21050
S
#21050
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D3
~
~
0 0 21051
D5
~
~
0 0 21049
S
#21051
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D1
~
~
0 0 21050
D3
~
~
0 0 21052
S
#21052
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D0
~
~
0 0 21053
D1
~
~
0 0 21051
S
#21053
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D1
~
~
0 0 21054
D2
~
~
0 0 21052
S
#21054
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D1
~
~
0 0 21055
D3
~
~
0 0 21053
S
#21055
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D0
~
~
0 0 21056
D3
~
~
0 0 21054
S
#21056
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D2
~
~
0 0 21055
D3
~
~
0 0 21057
S
#21057
Narrow Pass~
The path continues down through the hills.
~
0 0 4
D0
~
~
0 0 21058
D1
~
~
0 0 21056
S
#21058
City Streets~
The city's streets are clean but crowded.  Small buildings line the
streets, some are shops and others are homes.  There is a wall surrounding
the city to keep monsters out.  
~
0 0 1
D0
~
~
0 0 21059
D2
~
~
0 0 21057
S
#21059
City Streets~
The city's streets are clean but crowded.  Small buildings line the
streets, some are shops and others are homes.  There is a wall surrounding
the city to keep monsters out.  There is a gate to the east.  
~
0 0 1
D0
~
~
0 0 21060
D1
~
~
0 0 21065
D2
~
~
0 0 21058
D3
~
~
0 0 21062
S
#21060
City Streets~
The city's streets are clean but crowded.  Small buildings line the
streets, some are shops and others are homes.  There is a wall surrounding
the city to keep monsters out.  
~
0 0 1
D2
~
~
0 0 21059
D3
~
~
0 0 21061
S
#21061
City Streets~
The city's streets are clean but crowded.  Small buildings line the
streets, some are shops and others are homes.  There is a wall surrounding
the city to keep monsters out.  The gate leads north.  
~
0 0 1
D0
~
~
0 0 21077
D1
~
~
0 0 21060
D2
~
~
0 0 21062
S
#21062
City Streets~
The city's streets are clean but crowded.  Small buildings line the
streets, some are shops and others are homes.  There is a wall surrounding
the city to keep monsters out.  A large manor house stands to the south.  
~
0 0 1
D0
~
~
0 0 21061
D1
~
~
0 0 21059
D2
~
~
0 0 21063
D3
~
~
0 0 21092
S
#21063
Large Manor House~
This large house is well furnished with what appears to be expensive
furniture.  Lamps burn in all four corners to keep the room well lit.  Small
rooms lead in every direction and a staircase leads up.  
~
0 0 0
D0
~
~
0 0 21062
D4
~
~
0 0 21064
S
#21064
Upstairs in the Manor~
A large table stands in the middle of the room surrounded by plush
pillowed chairs.  Large paintings hang on the wall that depict fierce battle
scenes.  A balcony leads south that overlooks the harbor.  
~
0 0 0
D5
~
~
0 0 21063
S
#21065
Outside the Town~
There is a walled town to the west of here.  The gate is open.  
~
0 0 4
D0
~
~
0 0 21066
D2
~
~
0 0 21261
D3
~
~
0 0 21059
S
#21066
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D1
~
~
0 0 21067
D2
~
~
0 0 21065
D3
~
~
0 0 21075
S
#21067
The Killing Fields~
The land around here appears to be a good place for a battleground. 
There is a dark forest to the north.  
~
0 0 2
D0
~
~
0 0 21072
D1
~
~
0 0 21068
D3
~
~
0 0 21066
S
#21068
The Killing Fields~
The land around here appears to be a good place for a battleground. 
There is a dark forest to the north.  
~
0 0 2
D2
~
~
0 0 21069
D3
~
~
0 0 21067
S
#21069
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21068
D3
~
~
0 0 21070
S
#21070
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21071
D1
~
~
0 0 21069
S
#21071
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D2
~
~
0 0 21070
D3
~
~
0 0 21072
S
#21072
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21232
D1
~
~
0 0 21071
D2
~
~
0 0 21067
D3
~
~
0 0 21073
S
#21073
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21076
D1
~
~
0 0 21072
D2
~
~
0 0 21074
S
#21074
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21073
D2
~
~
0 0 21075
S
#21075
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D0
~
~
0 0 21074
D1
~
~
0 0 21066
S
#21076
The Killing Fields~
The land around here appears to be a good place for a battleground.
~
0 0 2
D2
~
~
0 0 21073
D3
~
~
0 0 21079
S
#21077
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the northwest.  
~
0 0 4
D0
~
~
0 0 21078
D2
~
~
0 0 21061
D3
~
~
0 0 21091
S
#21078
Approaching Valis~
You stand before the gates of The Holy City of Valis.  The walls are
polished white stone.  Music can be heard on the other side of the gate. 
Rolling hills span before you in all other directions.  
~
0 0 4
D0
~
~
0 0 21079
D2
~
~
0 0 21077
D3
~
~
3 0 21150
S
#21079
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the southwest.  
~
0 0 4
D0
~
~
0 0 21080
D1
~
~
0 0 21076
D2
~
~
0 0 21078
S
#21080
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D1
~
~
0 0 21081
D2
~
~
0 0 21079
S
#21081
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D0
~
~
0 0 21082
D3
~
~
0 0 21080
S
#21082
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the southwest.  
~
0 0 2
D1
~
~
0 0 21083
D2
~
~
0 0 21081
D3
~
~
0 0 21105
S
#21083
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the southwest.  
~
0 0 2
D1
~
~
0 0 21084
D3
~
~
0 0 21082
S
#21084
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D2
~
~
0 0 21085
D3
~
~
0 0 21083
S
#21085
Plains of Valis~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D0
~
~
0 0 21084
D1
~
~
0 0 21086
S
#21086
Eastern Lodoss~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D2
~
~
0 0 21087
D3
~
~
0 0 21085
S
#21087
Eastern Lodoss~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D0
~
~
0 0 21086
D1
~
~
0 0 21088
S
#21088
Eastern Lodoss~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the south and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D0
~
~
0 0 21089
D2
~
~
0 0 21225
D3
~
~
0 0 21087
S
#21089
Eastern Lodoss~
Tall grass grows abundantly in this region.  A dark forest can be seen in
the distance to the east and The Holy City of Valis can be seen in the
distance to the west.  
~
0 0 2
D0
~
~
0 0 21090
D2
~
~
0 0 21088
S
#21090
Eastern Lodoss~
Flowers grow in patches all around you.  Dust hangs in the air to the
west.  A dark forest is in the distance to the south.  There is a road to
the east that appears to lead north and south.  The ocean can be seen to the
far east.  
~
0 0 2
D1
~
~
0 0 21222
D2
~
~
0 0 21089
D3
~
~
0 0 21221
S
#21091
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the north.  You can
see the ocean to the south.  
~
0 0 4
D1
~
~
0 0 21077
D2
~
~
0 0 21092
D3
~
~
0 0 21093
S
#21092
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the north.  You can
see the ocean to the south beyond a shear cliff face.  
~
0 0 4
D0
~
~
0 0 21091
D1
~
~
0 0 21062
S
#21093
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the north.  You can
see the ocean to the south.  
~
0 0 4
D0
~
~
0 0 21094
D1
~
~
0 0 21091
S
#21094
Approaching Valis~
You stand before the gates of The Holy City of Valis.  The walls are
polished white stone.  Music can be heard on the other side of the gate. 
Rolling hills span before you in all other directions.  
~
0 0 4
D0
~
~
3 0 21136
D2
~
~
0 0 21093
D3
~
~
0 0 21095
S
#21095
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the northeast.  
~
0 0 4
D0
~
~
0 0 21096
D1
~
~
0 0 21094
S
#21096
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the northeast.  
~
0 0 4
D2
~
~
0 0 21095
D3
~
~
0 0 21097
S
#21097
Plains of Valis~
Tall grass sways with the wind.  Small hills stand in the distance.  A
large white city stands to the northeast.  A city can be seen in the far
southwest.  
~
0 0 0
D0
~
~
0 0 21098
D1
~
~
0 0 21096
D3
~
~
0 0 21127
S
#21098
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the east.  
~
0 0 4
D1
~
~
0 0 21099
D2
~
~
0 0 21097
S
#21099
Approaching Valis~
You stand before the gates of The Holy City of Valis.  The walls are
polished white stone.  Music can be heard on the other side of the gate. 
Rolling hills span before you in all other directions.  
~
0 0 4
D0
~
~
0 0 21100
D1
~
~
3 0 21151
D3
~
~
0 0 21098
S
#21100
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the east.  
~
0 0 4
D1
~
~
0 0 21101
D2
~
~
0 0 21099
S
#21101
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the southeast.  
~
0 0 4
D0
~
~
0 0 21102
D3
~
~
0 0 21100
S
#21102
Approaching Valis~
Small mounds of dirt are piled here and there.  The wind blows the tall
grass.  A large walled city stands in the distance to the southeast.  A
small house sits to the west.  
~
0 0 4
D1
~
~
0 0 21103
D2
~
~
0 0 21101
D3
~
~
4 21066 21213
S
#21103
Approaching Valis~
You stand before the gates of The Holy City of Valis.  The walls are
polished white stone.  Music can be heard on the other side of the gate. 
Rolling hills span before you in all other directions.  
~
0 0 4
D1
~
~
0 0 21105
D2
~
~
3 0 21149
D3
~
~
0 0 21102
S
#21104
Sparring Chambers~
The round room has plenty of space to practice swordsmanship.  A small
window lets light in.  A door leads north and the staircase leads up.  
~
0 264 0
D0
~
~
1 0 21197
D4
~
~
0 0 21191
S
#21105
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
west to Valis and north to Flaim.  Small bushes grow along the road.  East
leads back to the plains.  
~
0 0 4
D0
~
~
0 0 21106
D1
~
~
0 0 21082
D3
~
~
0 0 21103
S
#21106
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
south to Valis and east to Flaim.  Small bushes grow along the road.  
~
0 0 2
D1
~
~
0 0 21107
D2
~
~
0 0 21105
S
#21107
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
west to Valis and north to Flaim.  Small bushes grow along the road.  
~
0 0 2
D0
~
~
0 0 21108
D3
~
~
0 0 21106
S
#21108
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
south to Valis and west to Flaim.  Small bushes grow along the road.  
~
0 0 2
D2
~
~
0 0 21107
D3
~
~
0 0 21109
S
#21109
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
east to Valis and north to Flaim.  Small bushes grow along the road.  
~
0 0 2
D0
~
~
0 0 21110
D1
~
~
0 0 21108
D2
~
~
1 0 21106
S
#21110
Valis-Flaim Road~
The road is wide enough for four wagons to pass at the same time.  The
dirt is well packed from all of the travelers that have used it.  It leads
south to Valis and east to Flaim.  Small bushes grow along the road. 
Dessert land can be seen to the far east.  
~
0 0 2
D1
~
~
0 0 21111
D2
~
~
0 0 21109
S
#21111
Approaching Flaim~
A small town is to the north.  Smoke streams into the air from house
chimneys.  There is no wall around this city.  The road leads into the city.
 
A small sign states {W"{wWelcome to Flaim{W"{x
~
0 0 2
D0
~
~
0 0 21112
D1
~
~
0 0 21214
D3
~
~
0 0 21110
S
#21112
Entering Flaim~
The road narrows down and enters the city.  Small houses stand here and
there.  The streets are clean but packed dirt.  People stroll along the road
going about daily business.  North leads into the town.  
~
0 0 1
D0
~
~
0 0 21177
D2
~
~
0 0 21111
S
#21113
Western Exit~
A small road leads out of the city to the west.  A large mountain awaits
in the west.  Flaim is to the East.  
~
0 0 2
D1
~
~
0 0 21187
D2
~
~
0 0 21114
S
#21114
Northwestern Lodoss~
Small trees grow here and there.  The grass sways with the breeze.  A
large mountain looms to the west.  A small town sits to the northeast.
~
0 0 2
D0
~
~
0 0 21113
D3
~
~
0 0 21115
S
#21115
Northwestern Lodoss~
Small trees grow here and there.  The grass sways with the breeze.  A
large mountain looms to the west.  A small town sits to the northeast.
~
0 0 4
D1
~
~
0 0 21114
D2
~
~
0 0 21116
S
#21116
Northwestern Lodoss~
Small trees grow here and there.  The grass sways with the breeze.  A
large mountain looms to the northwest.  
~
0 0 4
D0
~
~
0 0 21115
D3
~
~
0 0 21117
S
#21117
In The Mountain's Shadow~
A huge mountain looms north.  The plains lead in all other directions.
~
0 0 4
D0
~
~
0 0 21118
D1
~
~
0 0 21116
D2
~
~
0 0 21119
D3
~
~
0 0 21126
S
#21118
In The Mountain's Shadow~
A huge mountain looms north.  The plains lead in all other directions.
~
0 0 4
D2
~
~
0 0 21117
D4
~
~
0 0 21238
S
#21119
Western Lodoss~
Trees grow in masses to the south.  A large mountain looms to the north. 
Small mountains and hills lie to the northwest.  
~
0 0 2
D0
~
~
0 0 21117
D2
~
~
0 0 21120
S
#21120
Western Lodoss~
Trees grow in masses to the south.  A large mountain looms to the north. 
Small mountains and hills lie to the northwest.  
~
0 0 2
D0
~
~
0 0 21119
D3
~
~
0 0 21121
S
#21121
Western Lodoss~
Trees grow in masses to the south.  A large mountain looms to the north. 
Small mountains and hills lie to the northwest.  
~
0 0 2
D1
~
~
0 0 21120
D2
~
~
0 0 21127
D3
~
~
0 0 21122
S
#21122
Mountains of Western Lodoss~
You enter a small mountain patch.  No grass grows on the rocky terrain. 
The mountains continue to the northern area.  
~
0 0 5
D0
~
~
0 0 21123
D1
~
~
0 0 21121
S
#21123
Mountains of Western Lodoss~
Mountains surround you in every direction.  There is no path to guide
you.  A huge mountain rises to the northeast.  
~
0 0 5
D1
~
~
0 0 21124
D2
~
~
0 0 21122
S
#21124
Mountains of Western Lodoss~
Mountains surround you in every direction.  There is no path to guide
you.  A huge mountain rises to the northeast.  
~
0 0 5
D1
~
~
0 0 21125
D3
~
~
0 0 21123
S
#21125
Mountains of Western Lodoss~
Mountains surround you in every direction.  There is no path to guide
you.  A huge mountain rises to the northeast.  
~
0 0 5
D0
~
~
0 0 21126
D2
~
~
0 0 21121
D3
~
~
0 0 21124
S
#21126
In the Shadow of the Mountain~
You enter a small mountain patch.  No grass grows on the rocky terrain. 
The mountains continue to the western area.  A huge mountain lies north.  
~
0 0 5
D1
~
~
0 0 21117
D2
~
~
0 0 21125
S
#21127
Western Lodoss~
Trees grow in masses to the south.  A large mountain looms to the north. 
Small mountains and hills lie to the northwest.  
~
0 0 2
D0
~
~
0 0 21121
D1
~
~
0 0 21097
D2
~
~
0 0 21262
S
#21128
Grasslands~
High grass grows and sways with the breeze.  A large forest area lies
north.  
~
0 0 2
D0
~
~
0 0 21266
D1
~
~
0 0 21129
S
#21129
Grasslands~
High grass grows and sways with the breeze.  A large forest area lies
north.  
~
0 0 2
D2
~
~
0 0 21130
D3
~
~
0 0 21128
S
#21130
Grasslands~
High grass grows and sways with the breeze.
~
0 0 2
D0
~
~
0 0 21129
D2
~
~
0 0 21131
S
#21131
Grasslands~
High grass grows and sways with the breeze.
~
0 0 2
D0
~
~
0 0 21130
D1
~
~
0 0 21092
D2
~
~
0 0 21132
D3
~
~
0 0 21134
S
#21132
Grasslands~
High grass grows and sways with the breeze.
~
0 0 2
D0
~
~
0 0 21131
S
#21133
Grasslands~
High grass grows and sways with the breeze.  A small fortress town lies
to the south.  The gates stand closed.  Red flags fly from atop the walls
with a golden dragon emblazed on it.  
~
0 0 2
D0
~
~
0 0 21134
D2
~
~
3 0 21205
S
#21134
Grasslands~
High grass grows and sways with the breeze.
~
0 0 2
D1
~
~
0 0 21131
D2
~
~
0 0 21133
S
#21135
Cave of the Golden Dragon~
You enter a large cave.  The room rises well above you.  It appears to be
deep.  Bones from deer and other forest beast liter the cave.  
~
0 524297 0
D0
~
~
1 0 21209
S
#21136
South Gate~
This is the southern entrance to the city.  Streamers fly above the
gates.  The street leads north into the town.  
~
0 0 1
D0
~
~
0 0 21137
D1
~
~
0 0 21273
D2
~
~
3 0 21094
D3
~
~
0 0 21284
S
#21137
South Street~
Buildings stand around you.  The streets are well maintained and clean. 
The street leads north and south.  A building stands to the east.  It
appears to be a armor shop.  
~
0 0 1
D0
~
~
0 0 21138
D1
~
~
0 0 21152
D2
~
~
0 0 21136
S
#21138
South Street~
Buildings stand around you.  The streets are well maintained and clean. 
There is a small building with wares displayed in its windows to the west. 
A sign hangs from the awning depicting a ring and a beaker.  The castle sits
to the north.  
~
0 0 1
D0
~
~
0 0 21139
D2
~
~
0 0 21137
D3
~
~
0 0 21153
S
#21139
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the north.  The streets continue on.  
~
0 0 1
D0
~
~
3 0 21156
D1
~
~
0 0 21140
D2
~
~
0 0 21138
D3
~
~
0 0 21146
S
#21140
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the northwest.  The streets continue on.
~
0 0 1
D0
~
~
0 0 21141
D1
~
~
0 0 21272
D3
~
~
0 0 21139
S
#21141
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the west.  The streets continue on.  There is a gate
to the far east.  
~
0 0 1
D0
~
~
0 0 21142
D1
~
~
0 0 21150
D2
~
~
0 0 21140
S
#21142
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the southwest.  The streets continue on.  
~
0 0 1
D2
~
~
0 0 21141
D3
~
~
0 0 21143
S
#21143
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the south.  The streets continue on.  
~
0 0 1
D0
~
~
0 0 21147
D1
~
~
0 0 21142
D3
~
~
0 0 21144
S
#21144
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the southeast.  The streets continue on.  
~
0 0 1
D1
~
~
0 0 21143
D2
~
~
0 0 21145
S
#21145
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the east.  The streets continue on.  
~
0 0 1
D0
~
~
0 0 21144
D2
~
~
0 0 21146
D3
~
~
0 0 21151
S
#21146
Town Square Before the Castle~
The streets are packed with people as they go about their everyday life. 
A large castle sits to the northeast.  The streets continue on.  
~
0 0 1
D0
~
~
0 0 21145
D1
~
~
0 0 21139
S
#21147
North Street~
Buildings stand all around you.  The streets are well maintained and
clean.  There is a small wooden building to the west of here with a large
sign out front of the shop advertising magical potions.  The castle lies to
the south.  
~
0 0 1
D0
~
~
0 0 21148
D2
~
~
0 0 21143
D3
~
~
0 0 21154
S
#21148
North Street~
Buildings stand all around you.  The streets are well maintained and
clean.  There is a large stone building to the east.  The castle lies to the
south.  
~
0 0 1
D0
~
~
0 0 21149
D1
~
~
0 0 21155
D2
~
~
0 0 21147
S
#21149
North Gate~
This is the northern gate to the city.  Streamers fly about the gates. 
The streets lead south into the city.  Shrubs grow along the street to both
sides.  Trees are planted in the courtyards around the road.  
~
0 0 1
D0
~
~
3 0 21103
D1
~
~
0 0 21278
D2
~
~
0 0 21148
D3
~
~
0 0 21279
S
#21150
East Gate~
This is the eastern gate to the city.  Streamers fly about the gates. 
The streets lead west into the city.  Shrubs grow along the street to both
sides.  Trees are planted in the courtyards around the road.  
~
0 0 1
D0
~
~
0 0 21276
D1
~
~
3 0 21078
D2
~
~
0 0 21275
D3
~
~
0 0 21141
S
#21151
West Gate~
This is the western gate to the city.  Streamers fly about the gates. 
The streets lead east into the city.  Shrubs grow along the street to both
sides.  Trees are planted in the courtyards around the road.  
~
0 0 1
D0
~
~
0 0 21281
D1
~
~
0 0 21145
D2
~
~
0 0 21282
D3
~
~
3 0 21099
S
#21152
Armor Smith~
Armor hangs on stands all around the room.  Smoke seeps in through the
back walls.  A large man with a cudgel stands close to the door.  There are
counters displaying smaller armaments.  The door leads west back to the
streets.  
~
0 0 1
D3
~
~
0 0 21137
S
#21153
Magic Shop~
Magical items are displayed in in cases and behind glass windows.  An
eerie haze hangs in the air as low humming sounds come from a back room. 
The room is small and cramped together leaving very little room to move. 
The door leads back west to the stre 
~
0 0 1
D1
~
~
0 0 21138
S
#21154
Potion Shop~
Tables are set up around the room to display potions of all sizes and
colors.  Popping sounds can be heard from somewhere in the shop.  A large
pedestal stands against the northern wall with a sign on it displaying the
prices of the wonderful potions sol The door leads back east to the streets.
~
0 0 1
D1
~
~
0 0 21147
S
#21155
Weapon Smith~
The stone walls of the building surround you.  The clanging of metal on
metal can be heard from the east.  A large variety of weapons are displayed
for sale all around the room.  Two large men with cudgels stand to either
side of the door leading west ba to the streets.  
~
0 0 1
D3
~
~
0 0 21148
S
#21156
Inside The Castle~
White marble walls surround you.  Light shines in from windows up above. 
A hallway leads north further into the castle.  
~
0 8 0
D0
~
~
0 0 21157
D2
~
~
3 0 21139
S
#21157
Main Hall~
White marble walls surround you.  A lush red carpet sits beneath your
feet.  Suits of armor stand against the walls and evenly spaced.  The hall
continues in all directions.  
~
0 0 0
D0
~
~
0 0 21158
D1
~
~
0 0 21173
D2
~
~
0 0 21156
D3
~
~
0 0 21170
S
#21158
Main Hall~
White marble walls surround you.  A lush red carpet sits beneath your
feet.  Suits of armor stand against the walls and evenly spaced.  The hall
continues in all directions.  A large iron door stands closed leading to the
north.  
~
0 0 0
D0
~
~
1 0 21159
D1
~
~
0 0 21174
D2
~
~
0 0 21157
D3
~
~
0 0 21168
S
#21159
Throne Room~
White marble walls surround you.  Red, plush carpet covers the floor. 
This room is huge.  Tables stand against the walls covered in papers.  Large
chandeliers hang from the ceiling.  A throne sits atop a platform towards
then northern part of the room.  A marble staircase leads up to the rooms
above.  
~
0 0 0
D0
~
~
3 21069 21160
D2
~
~
1 0 21158
D4
~
~
0 0 21161
S
#21160
Vault~
This is a small room that is poorly lit.
~
0 0 0
D2
~
~
1 0 21159
S
#21161
Royal Chambers~
This is a very large room.  Plush carpets cover the floor.  A large, four
poster bed stands against the eastern wall.  Large crystal windows let the
sun and moonlight shine in.  A door leads north to a balcony that looks over
the city.  
~
0 0 0
D0
~
~
0 0 21162
D5
~
~
0 0 21159
S
#21162
Balcony~
You stand on a balcony that overlooks the city.
~
0 0 1
D2
~
~
0 0 21161
S
#21163
Jailers hallway~
A narrow hallway leads north to the cells.
~
0 0 0
D0
~
~
0 0 21164
D4
~
~
1 0 21168
S
#21164
Jailers hallway~
The narrow hallway continues north.  There is a cell to the east.
~
0 0 0
D0
~
~
0 0 21165
D1
~
~
3 21081 21167
D2
~
~
0 0 21163
S
#21165
Jailers Hallway~
The narrow hallway ends.  There is a cell to the east.
~
0 0 0
D1
~
~
3 21081 21166
D2
~
~
0 0 21164
S
#21166
Small Cell~
The small cell stinks of sweat.  A small chamber pot sits beneath a
wooden plank attached to the wall for a bed.  The walls are stone and a
small barred window leads outside.  The door has a small barred window as
well.  
~
0 0 0
D3
~
~
3 0 21165
S
#21167
Small Cell~
The small cell stinks of sweat.  A small chamber pot sits beneath a
wooden plank attached to the wall for a bed.  The walls are stone and a
small barred window leads outside.  The door has a small barred window as
well.  
~
0 0 0
D3
~
~
3 0 21164
S
#21168
Western Hallway~
The hallway ends to the west.  There is a door leading north and a
staircase leading down.  
~
0 0 0
D0
~
~
1 0 21169
D1
~
~
0 0 21158
D5
~
~
1 0 21163
S
#21169
Western Guest Room~
A large bed sits against the northern wall.  A chandelier hangs from the
center of the ceiling.  The door leads south back to the hallway.  
~
0 0 0
D2
~
~
1 0 21168
S
#21170
Western Guardhouse~
The walls are lined with armor and weapons.  There is a staircase leading
up.  
~
0 0 0
D1
~
~
0 0 21157
D4
~
~
0 0 21171
S
#21171
Western Guard Tower~
You stand in a tower raised above the castle, above the city.  It
overlooks the gate below and surveys the city.  A small path leads to the
other tower.  
~
0 0 0
D1
~
~
0 0 21172
D5
~
~
0 0 21170
S
#21172
Eastern Guard Tower~
You stand in a tower raised above the castle, above the city.  It
overlooks the gate below and surveys the city.  A small path leads to the
other tower.  
~
0 0 0
D3
~
~
0 0 21171
D5
~
~
0 0 21173
S
#21173
Eastern Guardhouse~
The walls are lined with armor and weapons.  There is a staircase leading
up.  
~
0 0 0
D3
~
~
0 0 21157
D4
~
~
0 0 21172
S
#21174
Eastern Hallway~
The hallway leads east and west from here.  Smells of food waif from the
east along with sounds of metal banging on metal.  
~
0 0 0
D1
~
~
0 0 21175
D3
~
~
0 0 21158
S
#21175
Dining Hall~
Tables are lined up in this large room.  Benches pair up to each table. 
The room is very large to accommodate many people.  The kitchen is to the
north.  
~
0 0 0
D0
~
~
0 0 21176
D3
~
~
0 0 21174
S
#21176
Kitchen~
Stoves are set up all around the room.  Tables stand near them.  Pots and
pans, knifes and forks, plates and cups are in cabinets along the walls. 
South leads back to the dining hall.  
~
0 0 0
D2
~
~
0 0 21175
S
#21177
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road continues north and exits the town south.  
~
0 0 1
D0
~
~
0 0 21178
D2
~
~
0 0 21112
S
#21178
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road continues west and south leads to the exit of
the town.  
~
0 0 1
D2
~
~
0 0 21177
D3
~
~
0 0 21179
S
#21179
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  
~
0 0 1
D0
~
~
0 0 21180
D1
~
~
0 0 21178
S
#21180
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads north and south.  
~
0 0 1
D0
~
~
0 0 21181
D2
~
~
0 0 21179
S
#21181
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads north and south.  A small castle stands
in the east.  
~
0 0 1
D0
~
~
0 0 21182
D1
~
~
0 0 21188
D2
~
~
0 0 21180
S
#21182
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads north and south.  
~
0 0 1
D0
~
~
0 0 21183
D1
~
~
0 0 21286
D2
~
~
0 0 21181
S
#21183
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads north and south.  
~
0 0 1
D0
~
~
0 0 21184
D1
~
~
0 0 21195
D2
~
~
0 0 21182
D3
~
~
0 0 21185
S
#21184
The Shipyard~
The long wooden dock is lined with many ships of different shapes and
sizes.  The town lies to the south.  
~
0 0 1
D2
~
~
0 0 21183
S
#21185
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads east and south.  The ocean lies to the
north.  
~
0 0 1
D1
~
~
0 0 21183
D2
~
~
0 0 21186
S
#21186
Streets of Flaim~
The narrow road leads through the city.  Small houses lie to either sides
of the road.  Smoke hangs in the air from chimneys.  People walk down the
street ahead of you.  The road leads to the north and west.  
~
0 0 1
D0
~
~
0 0 21185
D3
~
~
0 0 21187
S
#21187
Entering Flaim~
The road meets the plains.  A large mountain looms in the distance to the
west.  The city lies to the east.  
~
0 0 1
D1
~
~
0 0 21186
D3
~
~
0 0 21113
S
#21188
Before Flaim Castle~
The road stops in front of a small castle.  The gate stands open to
welcome guest.  
~
0 0 0
D0
~
~
1 0 21189
D3
~
~
0 0 21181
S
#21189
Entering the Castle~
The hallways walls have tapestries depicting great battles on them
hanging from the walls.  Closed doors lead to rooms further in the castle. 
The hallway leads east.  
~
0 8 0
D1
~
~
0 0 21190
D2
~
~
1 0 21188
S
#21190
Castle Hallway~
The hallway ends with doors in all directions.  West leads back to the
entrance.  
~
0 8 0
D0
~
~
1 0 21194
D1
~
~
3 0 21191
D2
~
~
1 0 21193
D3
~
~
0 0 21189
S
#21191
Throne Room~
A small throne sits against the eastern wall.  The floor is padded with
thick carpet before it.  Suits of armor stand against the walls.  A large
area to the south has tables and chairs set up for banquets and room to
dance.  A staircase leads up and down.  
~
0 8 0
D2
~
~
0 0 21192
D3
~
~
3 0 21190
D5
~
~
0 0 21104
S
#21192
Banquet Hall~
A small throne sits against the eastern wall.  The floor is padded with
thick carpet before it.  Suits of armor stand against the walls.  A large
area to the south has tables and chairs set up for banquets and room to
dance.  A staircase leads up and down.  
~
0 8 0
D0
~
~
0 0 21191
D4
~
~
0 0 21198
S
#21193
Guest Room~
There is a small bed against the western wall.  A window lets light in. 
Other furniture has been provided to accommodate the castle's guest.  The
door leads to the hallway.  
~
0 8 0
D0
~
~
1 0 21190
S
#21194
Guest Room~
There is a small bed against the western wall.  A window lets light in. 
Other furniture has been provided to accommodate the castle's guest.  The
door leads to the hallway.  
~
0 8 0
D2
~
~
1 0 21190
S
#21195
The Blades of Flaim~
Men sit around round tables places in the room at random intervals.  A
mahogany desk sits to one side of the room.  Windows allow light in from
outside.  A door leads back out to the street.  
~
0 4360 1
D3
~
~
0 0 21183
S
#21196
PetShopRoom~
~
0 4 0
S
#21197
Cells~
Iron bars line the window and door.  There is no escape.
~
0 8456 0
D2
~
~
1 0 21104
S
#21198
Kashue's Chambers~
A large feather mattress sits on a four poster bed in the corner of the
room.  A window overlooks the city.  An armor stand sits empty near the bed.
A large map or Lodoss hangs on one wall and a large map of Flaim hangs on
another.  The staircase leads back down.  
~
0 0 0
D5
~
~
0 0 21192
S
#21199
The Temple of Marfa~
White stairs lead up to a small temple.  Stone columns hold up the stone
roof.  A door leads north into the temple.  
~
0 0 0
D0
~
~
1 0 21200
D2
~
~
0 0 21252
S
#21200
Inside the Temple of Marfa~
White stone walls surround you.  Priest and priestess walk around huddled
together talking in low voices.  Tapestries hang on the walls showing holy
battles, and religious scenes.  Pedestals hold artifacts of the holy order. 
~
0 8 0
D0
~
~
0 0 21203
D1
~
~
0 0 21201
D2
~
~
1 0 21199
D3
~
~
0 0 21202
S
#21201
Inside the Temple of Marfa~
White stone walls surround you.  Priest and priestess walk around huddled
together talking in low voices.  Tapestries hang on the walls showing holy
battles, and religious scenes.  Pedestals hold artifacts of the holy order. 
~
0 8 0
D3
~
~
0 0 21200
S
#21202
Inside the Temple of Marfa~
White stone walls surround you.  Priest and priestess walk around huddled
together talking in low voices.  Tapestries hang on the walls showing holy
battles, and religious scenes.  Pedestals hold artifacts of the holy order. 
~
0 8 0
D1
~
~
0 0 21200
S
#21203
Inside the Temple of Marfa~
White stone walls surround you.  Priest and priestess walk around huddled
together talking in low voices.  An alter stands to the north.  Tapestries
hang on the walls showing holy battles, and religious scenes.  
~
0 8 0
D2
~
~
0 0 21200
D5
~
~
1 0 21204
S
#21204
Chamber of the Silver Dragon~
You enter large stone chamber without a roof.  The room is bare and
clean.  A staircase leads back up to the temple.  
~
0 0 0
D4
~
~
1 0 21203
S
#21205
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D0
~
~
3 0 21133
D1
~
~
0 0 21206
D3
~
~
0 0 21212
S
#21206
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D2
~
~
0 0 21207
D3
~
~
0 0 21205
S
#21207
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D0
~
~
0 0 21206
D2
~
~
0 0 21208
S
#21208
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D0
~
~
0 0 21207
D3
~
~
0 0 21209
S
#21209
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D1
~
~
0 0 21208
D2
~
~
1 0 21135
D3
~
~
0 0 21210
S
#21210
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D0
~
~
0 0 21211
D1
~
~
0 0 21209
S
#21211
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D0
~
~
0 0 21212
D2
~
~
0 0 21210
S
#21212
Inside Fortress Moss~
The halls are narrow to help provided protection from invading masses. 
Murder holes have been cut in the walls that allow people in other rooms to
assist in defending the halls.  This fort was made for the sole purpose of
defending.  
~
0 8 0
D1
~
~
0 0 21205
D2
~
~
0 0 21211
S
#21213
House of Karla~
You enter a small house.  Magical artifacts line the shelves against the
walls.  Old paintings hang on the walls.  A window leads out side that
allows the light to enter.  A table stands in the middle of the room.  There
is a map of lodoss on the table.  
~
0 8200 0
D1
~
~
4 21066 21102
S
#21214
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  There is a
small kingdom to the north west.  Sand only awaits in all directions.  
~
0 0 10
D0
~
~
0 0 21219
D2
~
~
0 0 21215
D3
~
~
0 0 21111
S
#21215
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  There is a
small kingdom to the north west.  Sand only awaits in all directions.  
~
0 0 10
D0
~
~
0 0 21214
D1
~
~
0 0 21221
D2
~
~
0 0 21216
S
#21216
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  There is a
small kingdom to the north west.  Sand only awaits in all directions.  
~
0 0 10
D0
~
~
0 0 21215
D1
~
~
0 0 21217
S
#21217
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  Sand only
awaits in all directions.  
~
0 0 10
D0
~
~
0 0 21218
D3
~
~
0 0 21216
S
#21218
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  There is a
small kingdom to the north west.  Sand only awaits in all directions.  
~
0 0 10
D0
~
~
0 0 21219
D1
~
~
0 0 21220
D2
~
~
0 0 21217
S
#21219
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  There is a
small kingdom to the north west.  Sand only awaits in all directions.  
~
0 0 10
D2
~
~
0 0 21218
D3
~
~
0 0 21214
S
#21220
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  Sand only
awaits in all directions.  
~
0 0 10
D2
~
~
0 0 21221
D3
~
~
0 0 21218
S
#21221
Storm and Fire Desert~
Sand, sand, and more sand.  The air seems hazy before your eyes.  The
heat is almost unbearable.  Lines have been left in the sand where animals
have passed.  Hills have been formed from the wind pushing the sand.  Shoots
of grass sway in the wind and cacti grow in sporadic spots.  Sand only
awaits in all directions.  To the far east, the desert ends into grasslands.
~
0 0 10
D0
~
~
0 0 21220
D1
~
~
0 0 21090
D3
~
~
0 0 21215
S
#21222
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D0
~
~
0 0 21223
D2
~
~
0 0 21253
D3
~
~
0 0 21090
S
#21223
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D0
~
~
0 0 21224
D2
~
~
0 0 21222
S
#21224
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D2
~
~
0 0 21223
D3
~
~
0 0 21251
S
#21225
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532485 3
D0
~
~
0 0 21088
D2
~
~
0 0 21226
S
#21226
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21225
D2
~
~
0 0 21235
D3
~
~
0 0 21227
S
#21227
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21225
D2
~
~
0 0 21228
S
#21228
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D2
~
~
0 0 21234
D3
~
~
0 0 21229
S
#21229
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21237
D2
~
~
0 0 21230
S
#21230
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D1
~
~
0 0 21231
D3
~
~
0 0 21236
S
#21231
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21228
D1
~
~
0 0 21234
D2
~
~
0 0 21232
S
#21232
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532485 3
D1
~
~
0 0 21233
D2
~
~
0 0 21072
D3
~
~
0 0 21236
S
#21233
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21234
S
#21234
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21235
D1
~
~
0 0 21233
S
#21235
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D1
~
~
0 0 21234
D3
~
~
0 0 21228
S
#21236
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D0
~
~
0 0 21230
S
#21237
Forest of No-Return~
Trees surround you causing slight discomfort and difficulty moving.  The
light is completely blocked out and the heat is stifling.  Branches litter
the forest floor and roots stand out of the dirt, trying to trip the
unweary.  There are no sounds beyond you being made in the woods.  Continue
at your own risk.  
~
0 532481 3
D1
~
~
0 0 21227
D3
~
~
0 0 21235
S
#21238
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  
~
0 4 5
D1
~
~
0 0 21239
D5
~
~
0 0 21118
S
#21239
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  
~
0 0 5
D3
~
~
0 0 21238
D4
~
~
0 0 21240
S
#21240
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  
~
0 0 5
D3
~
~
0 0 21241
D5
~
~
0 0 21239
S
#21241
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  
~
0 0 5
D1
~
~
0 0 21240
D3
~
~
0 0 21242
S
#21242
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  
~
0 0 5
D1
~
~
0 0 21241
D4
~
~
0 0 21243
S
#21243
Fire Dragon Mountain~
A narrow path leads up the mountain.  It twist around the mountain as it
ascends.  Smoke rises into the air near the top.  A large cave opens up into
the mountain.  
~
0 0 5
D1
~
~
0 0 21244
D5
~
~
0 0 21242
S
#21244
Fire Dragon Chamber~
Large spires of stone rise from the cavern floor.  Flows of magma bubble
from a pool near the center of the mountain.  Smoke hangs in the air making
it hard to see.  
~
0 524297 5
D0
~
~
0 0 21246
D3
~
~
0 0 21243
S
#21245
Fire Dragon Chamber~
Large spires of stone rise from the cavern floor.  Flows of magma bubble
from a pool near the center of the mountain.  Smoke hangs in the air making
it hard to see.  
~
0 524297 5
D0
~
~
0 0 21247
D3
~
~
0 0 21244
S
#21246
Fire Dragon Chamber~
Large spires of stone rise from the cavern floor.  Flows of magma bubble
from a pool near the center of the mountain.  Smoke hangs in the air making
it hard to see.  
~
0 524297 5
D1
~
~
0 0 21247
D2
~
~
0 0 21244
S
#21247
Fire Dragon Chamber~
Large spires of stone rise from the cavern floor.  Flows of magma bubble
from a pool near the center of the mountain.  Smoke hangs in the air making
it hard to see.  
~
0 524297 5
D2
~
~
0 0 21245
D3
~
~
0 0 21246
S
#21248
Water Dragon Island~
You land on a small island.  Tropical trees and plants grow on the
island.  A small cave leads deeper into the island.  
~
0 0 0
D1
~
~
0 0 21184
D5
~
~
0 0 21249
S
#21249
Water Dragon Cavern~
Natural stairs lead down into the cave.  Air hits you in the face as you
descend.  Up leads back to the surface.  
~
0 0 0
D4
~
~
0 0 21248
D5
~
~
0 0 21250
S
#21250
Water Dragon Chamber~
A large pond sit at the bottom of the cavern.  Light shines on the water.
The stairs lead back to the surface.  
~
0 0 0
D4
~
~
0 0 21249
S
#21251
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D0
~
~
0 0 21252
D1
~
~
0 0 21224
S
#21252
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  To the north stands a small temple
dedicated to one of the gods.  
~
0 0 2
D0
~
~
0 0 21199
D2
~
~
0 0 21251
S
#21253
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D0
~
~
0 0 21222
D2
~
~
0 0 21254
S
#21254
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  A dark forest sits to the west.  
~
0 0 2
D0
~
~
0 0 21253
D1
~
~
0 0 21288
D3
~
~
0 0 21255
S
#21255
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  A dark forest sits to the west.  
~
0 0 2
D1
~
~
0 0 21254
D2
~
~
0 0 21256
S
#21256
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east.  The road leads north and south.  
~
0 0 2
D0
~
~
0 0 21255
D2
~
~
0 0 21257
S
#21257
Eastern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east and south.  The road leads west.
~
0 0 2
D0
~
~
0 0 21256
D1
~
~
0 0 21296
D3
~
~
0 0 21258
S
#21258
Southern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
east and south.  The road leads west.
~
0 0 2
D1
~
~
0 0 21257
D2
~
~
0 0 21259
S
#21259
Southern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
south and east.  The road leads east and west. 
~
0 0 2
D0
~
~
0 0 21258
D3
~
~
0 0 21260
S
#21260
Southern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
south and east.  The road leads east.  
~
0 0 2
D0
~
~
0 0 21261
D1
~
~
0 0 21259
S
#21261
Southern Lodoss Road~
You step onto a small road that is packed dirt.  The ocean lies to the
south and east.  The road leads east.  
~
0 0 2
D0
~
~
0 0 21065
D2
~
~
0 0 21260
S
#21262
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  North leads out of the forest.  
~
0 0 3
D0
~
~
0 0 21127
D1
~
~
0 0 21270
D2
~
~
0 0 21263
D3
~
~
0 0 21269
S
#21263
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21262
D2
~
~
0 0 21264
D3
~
~
0 0 21267
S
#21264
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21263
D1
~
~
0 0 21271
D2
~
~
0 0 21265
S
#21265
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21264
D3
~
~
0 0 21266
S
#21266
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  South leads out of the forest.  
~
0 0 3
D0
~
~
0 0 21267
D1
~
~
0 0 21265
D2
~
~
0 0 21128
S
#21267
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21268
D1
~
~
0 0 21263
D2
~
~
0 0 21266
S
#21268
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21269
D2
~
~
0 0 21267
S
#21269
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D1
~
~
0 0 21262
D2
~
~
0 0 21268
S
#21270
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D2
~
~
0 0 21271
D3
~
~
0 0 21262
S
#21271
Glassy Forest~
Tall evergreens surround you.  Nettles and cones have piled on the forest
floor.  Wildlife chatter and stir as you approach.  A small path has been
cut through the forest.  
~
0 0 3
D0
~
~
0 0 21270
D3
~
~
0 0 21264
S
#21272
Church of Falis~
You enter a large church.  Wooden pews are arranged in rows facing an
alter with a walkway between them.  Stained glass windows distort the light
causing a rainbow of colors to shine through.  Tapestries and paintings that
depict holy events hang on the wall.  Doors lead further into the church. 
West leads back to the streets of Valis.  
~
0 134217736 0
D3
~
~
0 0 21140
S
#21273
Southern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D1
~
~
0 0 21274
D3
~
~
0 0 21136
S
#21274
Southern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21275
D3
~
~
0 0 21273
S
#21275
Eastern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21150
D2
~
~
0 0 21274
S
#21276
Eastern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21277
D2
~
~
0 0 21150
S
#21277
Northern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D2
~
~
0 0 21276
D3
~
~
0 0 21278
S
#21278
Northern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D1
~
~
0 0 21277
D3
~
~
0 0 21149
S
#21279
Northern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D1
~
~
0 0 21149
D3
~
~
0 0 21280
S
#21280
Northern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D1
~
~
0 0 21279
D2
~
~
0 0 21281
S
#21281
Western Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21280
D2
~
~
0 0 21151
S
#21282
Western Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21151
D2
~
~
0 0 21283
S
#21283
Southern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D0
~
~
0 0 21282
D1
~
~
0 0 21284
S
#21284
Southern Valis~
A tall wall separates the city from the plains.  Joyful music and voices
can be generate from within the city.  The road continues along the wall.  
~
0 0 1
D1
~
~
0 0 21136
D3
~
~
0 0 21283
S
#21285
{WWelcome To Lodoss!!{x~
Once, long ago, a war was waged by ancient gods.  The battle was fought
pitting the forces of evil against the forces of good.  Dragons and beast,
humans and demi-humans all fought for the glory of thier gods.  One by one
the gods fell till only Marfa, mother Goddess of Creation, and Kardis,
Goddess of Destruction, were left standing.  As their battle raged on, the
ground quaked and the oceans rolled.  At the climax of their final battle,
The land was spilt and what was formed has come to be known as Lodoss, The
Accursed Island.  Both goddesses where struck down at once and the war
ended.  That was a thousand years ago and now Lodoss remains.  
~
0 134750208 9
D5
~
~
0 0 21068
S
#21286
Diamond in the Dirt~
Large gems and jewels sit inside glass cases.  A door leads back out to
the streets.  
~
0 8 1
D3
~
~
0 0 21182
S
#21288
Eastern Lodoss~
The grasslands end into low rolling hills.  A tower stands in the
distance to the northeast.  
~
0 0 2
D0
~
~
0 0 21289
D3
~
~
0 0 21254
S
#21289
Eastern Lodoss~
The grasslands end into low rolling hills.  A tower stands in the
distance to the northeast.  
~
0 0 2
D0
~
~
0 0 21293
D2
~
~
0 0 21288
S
#21290
Black Dragon Shrine~
Black walls surround you.  Loud scratching sounds echo down the halls. 
The path continues north.  
~
0 524296 0
D0
~
~
0 0 21291
D4
~
~
0 0 21038
S
#21291
Black Dragon Shrine~
Black walls surround you.  Loud scratching sounds echo down the halls. 
The path continues north.  
~
0 524296 0
D0
~
~
0 0 21292
D2
~
~
0 0 21290
S
#21292
Black Dragon Shrine~
The hallway dumps you out into a large chamber with black walls.  Pillars
hold up the ceiling.  The room is pitch black.  Scraping and scratching
sounds come from the darkness.  
~
0 524296 0
D2
~
~
0 0 21291
S
#21293
Eastern Lodoss~
The grasslands end into low rolling hills.  A tower stands in the east. 
It appears to be about 30 feet tall.  Its grey stone walls appear to have
weathered many storms.  
~
0 0 2
D1
~
~
1 0 21294
D2
~
~
0 0 21289
S
#21294
Wort's Tower~
Furniture line the walls here and there.  A fire roars in the hearth of
the fireplace.  A staircase leads to the upper layer of the tower.  
~
0 8 0
D3
~
~
1 0 21293
D4
~
~
0 0 21295
S
#21295
Wort's Tower~
A bed sits in one of the corners of the room.  Large window let in the
air and light.  Smoke from candles hang in the air.  A long desk sits in the
middle of the room covered in papers.  The staircase leads back down to the
ground floor.  
~
0 8 0
D5
~
~
0 0 21294
S
#21296
Eastern Lodoss~
The ocean lies to the east and south.  You can see a small, red marble
temple to the southeast.  
~
0 4 2
E
sign~
Its a sign!!
READ IT ALREADY!
~
D2
~
~
0 0 21297
D3
~
~
0 0 21257
S
#21297
Eastern Lodoss~
The ocean lies to the east and south.  You can see a small, red marble
temple to the east.  
~
0 8 2
E
sign~
Its a sign!!
READ IT ALREADY!
~
D0
~
~
0 0 21296
D1
~
~
0 0 21298
M 150 H 150
S
#21298
Temple of Myrii~
You enter a small temple dedicated to the god of war, Myrii.  Tapestries
depicting war hang on the wall.  The room is pretty much bare of anything
except small furniture.  Light shines through stained glass windows.  The
ceiling is covered in a mosaic of the great war of the gods.  
~
0 0 0
D3
~
~
0 0 21297
M 500 H 500
S
#21299
Shrine of Kardis~
~
0 4 0
D2
~
~
0 0 21044
S
#0



#SPECIALS
M 21008 spec_breath_fire Load to: {YS{Rhooting {YS{Rtar{x
M 21009 spec_breath_acid Load to: {DD{bemonic {DD{bragon, {DN{barse{x
M 21010 spec_breath_frost Load to: {wThe {cAncient {WSilver {cDragon {wBramb{x
M 21011 spec_breath_lightning Load to: {yThe {WAncient {YGolden {WDragon {yMycen{x
M 21012 spec_breath_frost Load to: {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x
M 21013 spec_cast_mage Load to: {RW{rag{Rn{rar{Rd{x
M 21014 spec_cast_mage Load to: {RW{rag{Rn{rar{Rd{x
M 21016 spec_cast_mage Load to: {gG{Drode{gr{x
M 21020 spec_cast_mage Load to: {gG{ma{Db{we{Dr{mr{ga{x
M 21021 spec_cast_mage Load to: {wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x
M 21029 spec_cast_cleric Load to: {WEtoh{x
M 21030 spec_thief Load to: {DW{rood{Dc{rhuck{x
M 21036 spec_poison Load to: a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 21037 spec_poison Load to: {wG{Yian{wt {GI{cnsec{Gt{x
M 21038 spec_poison Load to: {WG{yian{Wt {YS{yand {GS{gnak{Ge{x
M 21040 spec_cast_cleric Load to: {CCleric {Dof {WValis{x
M 21057 spec_cast_cleric Load to: {mL{Wittle {mN{Me{we{Ms{me{x
M 21059 spec_thief Load to: {wR{Gyn{wa{x
M 21060 spec_cast_mage Load to: {rA{yld{won{yov{ra{x
M 21061 spec_cast_cleric Load to: {ML{We{myl{Wi{Ma{x
M 21063 spec_cast_cleric Load to: {WPriest {DGreevus{x
M 21064 spec_cast_mage Load to: {CT{che {YH{yigh {GS{gage {WW{Dort{x
M 21065 spec_cast_cleric Load to: {wHigh {MP{Wrieste{Mss {WN{me{we{ms{We{x
M 21066 spec_cast_cleric Load to: {DNe{rne{Del, {RK{Dardis {wR{weinc{Darnat{we{Wd{x
M 21068 spec_poison Load to: {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x
M 21071 spec_cast_mage Load to: {WW{Brath {wof {yFlaim{x
M 21072 spec_questmaster Load to: {WP{wriest {RH{robb{x
M 21073 spec_questmaster Load to: {wThe {yDock{cmaster{x
M 21074 spec_questmaster Load to: {WThe {BHarbor{Gmaster{x
M 21076 spec_cast_cleric Load to: {gP{Griest {Cof {GM{ga{Wr{gf{Ga{x
M 21077 spec_cast_cleric Load to: {gP{Griestess {Cof {GM{ga{Wr{gf{Ga{x
M 21292 spec_janitor Load to: {RB{ya{Yy{Rl{yo{Ys{W, {RG{rod {yof {RF{yi{rr{Ye {wand {RF{ru{Rr{ry{x
M 21293 spec_cast_mage Load to: {DK{Rardis {Dt{Rhe {DD{Restroyer{x
M 21294 spec_cast_cleric Load to: {WF{Balis{Y, {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{x
M 21295 spec_cast_cleric Load to: {GM{ga{Wr{gf{Ga{g, {WG{God{gd{Ges{Ws {wof {GC{Wr{we{gat{wi{Wo{Gn{x
M 21297 spec_janitor Load to: {DR{wa{Dd{wa{W, {DGod {wof {DKn{wo{Dwl{we{Ddg{we{x
M 21298 spec_janitor Load to: {gC{Gha {gZ{Ga, {GGod {gof {GLuck{x
M 21299 spec_cast_mage Load to: {rF{Dalari{rs{D, {rG{Dod {rof {DDarkne{rss{x
S



#RESETS
D 0 21015 1 1 The east door of Dark Forest is closed
D 0 21016 3 1 The west door of Inside the Tent is closed
D 0 21021 3 1 The west door of Dark Forest is closed
D 0 21027 1 2 The east door of End of the Path is closed and locked
D 0 21028 1 1 The east door of Inside The Castle is closed
D 0 21028 3 1 The west door of Inside The Castle is closed
D 0 21029 0 1 The north door of End of the Hall is closed
D 0 21029 3 1 The west door of End of the Hall is closed
D 0 21030 2 1 The south door of End of the Hall is closed
D 0 21030 3 1 The west door of End of the Hall is closed
D 0 21031 0 1 The north door of Castle Bedroom is closed
D 0 21032 1 1 The east door of Castle Bedroom is closed
D 0 21033 1 1 The east door of Castle Bedroom is closed
D 0 21034 2 1 The south door of Castle Bedroom is closed
D 0 21035 1 1 The east door of Approaching the Throne Room is closed
D 0 21036 2 1 The south door of Throne Room is closed
D 0 21037 0 1 The north door of Beld's Royal Chambers is closed
D 0 21037 2 2 The south door of Beld's Royal Chambers is closed and locked
D 0 21038 0 2 The north door of Dark Hazy Portal is closed and locked
D 0 21039 3 1 The west door of War Room is closed
D 0 21040 1 1 The east door of Back Room is closed
D 0 21042 5 1 The down door of Marmo Basement is closed
D 0 21043 0 1 The north door of Wagnard's Study is closed
D 0 21043 4 1 The up door of Wagnard's Study is closed
D 0 21044 2 1 The south door of Alter to Kardis is closed
D 0 21078 3 1 The west door of Approaching Valis is closed
D 0 21094 0 1 The north door of Approaching Valis is closed
D 0 21099 1 1 The east door of Approaching Valis is closed
D 0 21102 3 2 The west door of Approaching Valis is closed and locked
D 0 21103 2 1 The south door of Approaching Valis is closed
D 0 21104 0 2 The north door of Sparring Chambers is closed and locked
D 0 21109 2 1 The south door of Valis-Flaim Road is closed
D 0 21133 2 1 The south door of Grasslands is closed
D 0 21135 0 1 The north door of Cave of the Golden Dragon is closed
D 0 21136 2 1 The south door of South Gate is closed
D 0 21139 0 1 The north door of Town Square Before the Castle is closed
D 0 21149 0 1 The north door of North Gate is closed
D 0 21150 1 1 The east door of East Gate is closed
D 0 21151 3 1 The west door of West Gate is closed
D 0 21156 2 1 The south door of Inside The Castle is closed
D 0 21158 0 1 The north door of Main Hall is closed
D 0 21159 0 2 The north door of Throne Room is closed and locked
D 0 21159 2 1 The south door of Throne Room is closed
D 0 21163 4 1 The up door of Jailers hallway is closed
D 0 21164 1 2 The east door of Jailers hallway is closed and locked
D 0 21165 1 2 The east door of Jailers Hallway is closed and locked
D 0 21166 3 2 The west door of Small Cell is closed and locked
D 0 21167 3 2 The west door of Small Cell is closed and locked
D 0 21168 0 1 The north door of Western Hallway is closed
D 0 21168 5 1 The down door of Western Hallway is closed
D 0 21169 2 1 The south door of Western Guest Room is closed
D 0 21188 0 1 The north door of Before Flaim Castle is closed
D 0 21190 0 1 The north door of Castle Hallway is closed
D 0 21190 1 1 The east door of Castle Hallway is closed
D 0 21190 2 1 The south door of Castle Hallway is closed
D 0 21191 3 1 The west door of Throne Room is closed
D 0 21193 0 1 The north door of Guest Room is closed
D 0 21194 2 1 The south door of Guest Room is closed
D 0 21197 2 2 The south door of Cells is closed and locked
D 0 21199 0 1 The north door of The Temple of Marfa is closed
D 0 21200 2 1 The south door of Inside the Temple of Marfa is closed
D 0 21203 5 1 The down door of Inside the Temple of Marfa is closed
D 0 21204 4 1 The up door of Chamber of the Silver Dragon is closed
D 0 21205 0 1 The north door of Inside Fortress Moss is closed
D 0 21209 2 1 The south door of Inside Fortress Moss is closed
D 0 21213 1 2 The east door of House of Karla is closed and locked
D 0 21293 1 1 The east door of Eastern Lodoss is closed
D 0 21294 3 1 The west door of Wort's Tower is closed
M 0 21005 7 21001 1 *Load an {cO{gr{Gc{x
M 0 21002 7 21001 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21003 7 21002 1 *Load {xA {DDrow{x
M 0 21002 7 21003 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21004 7 21004 1 *Load a {yKobol{Dd{x
M 0 21003 7 21004 1 *Load {xA {DDrow{x
M 0 21006 7 21005 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21005 7 21005 1 *Load an {cO{gr{Gc{x
M 0 21003 7 21005 1 *Load {xA {DDrow{x
M 0 21002 7 21005 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21006 7 21006 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21002 7 21006 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21080 2 21007 1 *Load {gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x
G 0 21070 0 *{dblack {rflame{x is given to {gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x
M 0 21007 5 21008 1 *Load an {wO{cgr{We{x
M 0 21006 7 21008 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21005 7 21008 1 *Load an {cO{gr{Gc{x
M 0 21007 5 21009 1 *Load an {wO{cgr{We{x
M 0 21006 7 21009 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21005 7 21009 1 *Load an {cO{gr{Gc{x
M 0 21006 7 21010 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21003 7 21010 1 *Load {xA {DDrow{x
M 0 21007 5 21011 1 *Load an {wO{cgr{We{x
M 0 21005 7 21011 1 *Load an {cO{gr{Gc{x
M 0 21002 7 21011 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21004 7 21012 1 *Load a {yKobol{Dd{x
M 0 21002 7 21012 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21007 5 21013 1 *Load an {wO{cgr{We{x
M 0 21002 7 21013 1 *Load a {gG{Go{Db{gl{Gi{Dn{x
M 0 21006 7 21014 1 *Load a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x
M 0 21005 7 21014 1 *Load an {cO{gr{Gc{x
M 0 21003 7 21014 1 *Load {xA {DDrow{x
M 0 21004 7 21015 1 *Load a {yKobol{Dd{x
M 0 21080 2 21016 1 *Load {gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x
M 0 21003 7 21020 1 *Load {xA {DDrow{x
M 0 21007 5 21021 1 *Load an {wO{cgr{We{x
M 0 21004 7 21021 1 *Load a {yKobol{Dd{x
M 0 21005 7 21021 1 *Load an {cO{gr{Gc{x
M 0 21003 7 21022 1 *Load {xA {DDrow{x
M 0 21005 7 21023 1 *Load an {cO{gr{Gc{x
M 0 21081 1 21027 1 *Load {WA {WC{Dhained {GG{gi{Gant{x
E 0 21071 0 24 *{gg{gi{gant {ws{dh{wackles{x is loaded around the right ankle of {WA {WC{Dhained {GG{gi{Gant{x
E 0 21072 0 15 *{gg{gi{gant {wc{wu{wffs{x is loaded on the right wrist of {WA {WC{Dhained {GG{gi{Gant{x
M 0 21035 5 21028 1 *Load {DCastle Servant{x
M 0 21035 5 21029 1 *Load {DCastle Servant{x
M 0 21035 5 21030 1 *Load {DCastle Servant{x
M 0 21035 5 21035 1 *Load {DCastle Servant{x
M 0 21001 1 21036 1 *Load {cE{Dmperor {cB{Deld{x
E 0 21039 0 6 *{du{wnholy helme{dt{x is loaded over the head of {cE{Dmperor {cB{Deld{x
E 0 21010 0 5 *{du{wnholy armo{dr{x is loaded on the body of {cE{Dmperor {cB{Deld{x
E 0 21001 0 16 *{wt{rh{re {wd{re{rmo{dn{ws{rw{ror{wd {y"{ws{dou{wl {rc{rr{wu{ds{rh{we{rr{y"{x is loaded wielded of {cE{Dmperor {cB{Deld{x
G 0 21064 0 *{dmarmo {wkey{x is given to {cE{Dmperor {cB{Deld{x
O 0 21065 0 21038 *{wa {ddark{w, {wh{ca{wz{cy{w portal leads to who knows where.{x loaded to Dark Hazy Portal
M 0 21000 1 21039 1 *Load {DAs{wh{Dram{x
E 0 21000 0 16 *{ws{waint'{ws {dd{wemis{de{x is loaded wielded of {DAs{wh{Dram{x
E 0 21038 0 10 *{du{wnholy armplate{ds{x is loaded on the arms of {DAs{wh{Dram{x
E 0 21010 0 5 *{du{wnholy armo{dr{x is loaded on the body of {DAs{wh{Dram{x
E 0 21046 0 25 *{du{wnhol{wy s{wtrengt{dh{x is loaded as a clan patch of {DAs{wh{Dram{x
M 0 21014 1 21043 1 *Load {RW{rag{Rn{rar{Rd{x
M 0 21073 1 21045 1 *Load {wThe {yDock{cmaster{x
M 0 21034 3 21051 1 *Load a {DMercenary {wCaptain{x
M 0 21034 3 21055 1 *Load a {DMercenary {wCaptain{x
M 0 21022 20 21056 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21057 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21058 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21059 1 *Load a {wHuman {DMercenary{x
M 0 21034 5 21060 1 *Load a {DMercenary {wCaptain{x
M 0 21022 20 21060 1 *Load a {wHuman {DMercenary{x
M 0 21033 15 21061 1 *Load a {WHuman {GMercenary{x
M 0 21067 1 21064 1 *Load {BD{Guke {BR{Gastor{x
M 0 21022 20 21065 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21066 1 *Load a {wHuman {DMercenary{x
M 0 21034 20 21066 1 *Load a {DMercenary {wCaptain{x
M 0 21022 20 21067 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21068 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21069 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21070 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21071 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21072 1 *Load a {wHuman {DMercenary{x
M 0 21026 1 21073 1 *Load {wD{Cee{wd{Cli{wt{x
E 0 21061 0 16 *{wt{chin {ws{daber{x is loaded wielded of {wD{Cee{wd{Cli{wt{x
M 0 21025 1 21073 1 *Load {DThe {WFree {wKnight {DP{warn{x
E 0 21045 0 9 *{yg{yo{yld{ye{yn g{yau{yn{yt{yl{yet{ys{x is loaded on the hands of {DThe {WFree {wKnight {DP{warn{x
E 0 21044 0 5 *{yg{yo{yld{ye{yn a{yr{ym{yo{yr{x is loaded on the body of {DThe {WFree {wKnight {DP{warn{x
E 0 21020 0 16 *A {wwhite {wblade{x is loaded wielded of {DThe {WFree {wKnight {DP{warn{x
M 0 21022 20 21073 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21074 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21075 1 *Load a {wHuman {DMercenary{x
M 0 21033 15 21076 1 *Load a {WHuman {GMercenary{x
M 0 21034 20 21076 1 *Load a {DMercenary {wCaptain{x
M 0 21033 15 21077 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21078 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21079 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21080 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21081 1 *Load a {WHuman {GMercenary{x
M 0 21043 3 21082 1 *Load a {GMercenary {WCaptain{x
M 0 21033 15 21082 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21091 1 *Load a {WHuman {GMercenary{x
M 0 21033 15 21093 1 *Load a {WHuman {GMercenary{x
M 0 21043 3 21103 1 *Load a {GMercenary {WCaptain{x
M 0 21033 15 21103 1 *Load a {WHuman {GMercenary{x
M 0 21046 10 21104 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21033 15 21105 1 *Load a {WHuman {GMercenary{x
M 0 21043 3 21107 1 *Load a {GMercenary {WCaptain{x
M 0 21084 1 21134 1 *Load {RO{wr{rs{wo{Rn{x
E 0 21073 0 18 *{rf{yu{wre{yy'{rs {wp{yr{resen{yc{we{x is loaded floating nearby of {RO{wr{rs{wo{Rn{x
M 0 21083 1 21134 1 *Load {RS{rhi{Rr{ris{x
M 0 21011 1 21135 1 *Load {yThe {WAncient {YGolden {WDragon {yMycen{x
G 0 21004 0 *{wmirror {wof {wtruth{x is given to {yThe {WAncient {YGolden {WDragon {yMycen{x
M 0 21079 8 21136 2 *Load {WValis {wGate {DGuard{x
M 0 21042 7 21136 1 *Load a {cCitizen {wof {WValis{x
M 0 21052 5 21137 1 *Load a {wSmall {BBoy{x
M 0 21044 7 21137 1 *Load a {MCitizen {wof {WValis{x
M 0 21044 7 21138 1 *Load a {MCitizen {wof {WValis{x
M 0 21042 7 21138 1 *Load a {cCitizen {wof {WValis{x
M 0 21052 5 21139 1 *Load a {wSmall {BBoy{x
M 0 21053 5 21140 1 *Load a {wSmall {MGirl{x
M 0 21044 7 21140 1 *Load a {MCitizen {wof {WValis{x
M 0 21052 5 21141 1 *Load a {wSmall {BBoy{x
M 0 21042 7 21141 1 *Load a {cCitizen {wof {WValis{x
M 0 21053 5 21142 1 *Load a {wSmall {MGirl{x
M 0 21052 5 21143 1 *Load a {wSmall {BBoy{x
M 0 21053 5 21144 1 *Load a {wSmall {MGirl{x
M 0 21042 7 21144 1 *Load a {cCitizen {wof {WValis{x
M 0 21052 5 21145 1 *Load a {wSmall {BBoy{x
M 0 21044 7 21145 1 *Load a {MCitizen {wof {WValis{x
M 0 21053 5 21146 1 *Load a {wSmall {MGirl{x
M 0 21042 7 21146 1 *Load a {cCitizen {wof {WValis{x
M 0 21044 7 21147 1 *Load a {MCitizen {wof {WValis{x
M 0 21042 7 21147 1 *Load a {cCitizen {wof {WValis{x
M 0 21044 7 21148 1 *Load a {MCitizen {wof {WValis{x
M 0 21079 8 21149 2 *Load {WValis {wGate {DGuard{x
M 0 21053 5 21149 1 *Load a {wSmall {MGirl{x
M 0 21079 8 21150 2 *Load {WValis {wGate {DGuard{x
M 0 21042 7 21150 1 *Load a {cCitizen {wof {WValis{x
M 0 21079 8 21151 2 *Load {WValis {wGate {DGuard{x
M 0 21044 7 21151 1 *Load a {MCitizen {wof {WValis{x
M 0 21042 7 21151 1 *Load a {cCitizen {wof {WValis{x
M 0 21048 1 21152 1 *Load the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21056 0 *{ds{wt{de{we{dl {wl{de{wg{wp{dl{wa{wt{we{ds{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21055 0 *{ds{wt{de{we{dl {da{wr{dm{wp{dl{wa{dt{we{ds{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21054 0 *{ds{wt{de{we{dl {dbo{wot{wg{wua{drd{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21053 0 *{ds{wt{de{we{dl {wf{wu{dl{wl {wh{de{wl{wm{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21052 0 *{ds{wt{de{we{dl {dc{wh{da{wi{wn{wm{da{wi{dl{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21011 0 *{ds{wt{de{we{dl b{wra{dc{wer{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
G 0 21075 0 *{dp{wlatinum {db{war{x is given to the {WA{Dr{wmor{Ws{Dm{with{x
M 0 21051 1 21153 1 *Load a {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x
G 0 21029 0 *{wthe mantra{x is given to a {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x
M 0 21050 1 21154 1 *Load the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x
G 0 21033 0 *{ygold liquid{x is given to the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x
G 0 21031 0 *{dblack liquid{x is given to the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x
G 0 21076 0 *{rb{ru{yr{rn{ri{yn{rg {gg{cel{x is given to the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x
G 0 21030 0 *{yc{wo{bl{go{rr{cf{wu{yl {cmist{x is given to the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x
M 0 21049 1 21155 1 *Load the {RW{re{wapon{Rs{rm{with{x
G 0 21051 0 *{ds{wt{de{we{dl {dp{wo{dl{we{da{wx{de{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21050 0 *{ds{wt{de{we{dl {wf{wl{wa{wi{wl{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21049 0 *{ds{wt{de{we{dl {dw{whi{dp{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21048 0 *{ds{wt{de{we{dl {ws{wp{de{wa{wr{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21047 0 *{ds{wt{de{we{dl {wa{dx{we{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21009 0 *{ds{wtee{dl {wd{da{wgg{de{wr{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21008 0 *{ds{wte{del {wh{da{wmm{de{wr{x is given to the {RW{re{wapon{Rs{rm{with{x
G 0 21007 0 *{ds{wte{del {wsh{dort{wsw{dord{x is given to the {RW{re{wapon{Rs{rm{with{x
M 0 21039 15 21156 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21041 6 21157 1 *Load {WCastle Servant{x
M 0 21039 15 21157 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21041 6 21158 1 *Load {WCastle Servant{x
M 0 21039 15 21158 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21023 1 21159 1 *Load {WK{Cing {WF{Cahn{x
E 0 21023 0 5 *{x{wwhite {cplatemail{x is loaded on the body of {WK{Cing {WF{Cahn{x
E 0 21014 0 16 *The {wh{woly {ds{wword {wof v{wali{ws{x is loaded wielded of {WK{Cing {WF{Cahn{x
E 0 21022 0 11 *A {wwhite {dshield{x is loaded as a shield of {WK{Cing {WF{Cahn{x
G 0 21069 0 *{wvalis {ykey {wto the {wvault{x is given to {WK{Cing {WF{Cahn{x
O 0 21074 0 21160 *{cc{wr{cy{ws{ct{wa{cl {ce{wa{cr{wr{ci{wn{cg{x loaded to Vault
M 0 21041 6 21161 1 *Load {WCastle Servant{x
M 0 21086 1 21163 1 *Load {wK{Weeper {Gof the {YK{yeys{x
G 0 21081 0 *{wvalis {dcell {yk{yeys{x is given to {wK{Weeper {Gof the {YK{yeys{x
M 0 21041 6 21163 1 *Load {WCastle Servant{x
M 0 21039 15 21163 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21164 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21165 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21030 1 21166 1 *Load {DW{rood{Dc{rhuck{x
E 0 21060 0 16 *{dt{ghi{ce{gve{ds {wd{ra{wgg{re{wr{x is loaded wielded of {DW{rood{Dc{rhuck{x
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M 0 21039 15 21169 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21170 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21171 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21172 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21173 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21039 15 21174 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21041 6 21175 1 *Load {WCastle Servant{x
M 0 21039 15 21175 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21041 6 21176 1 *Load {WCastle Servant{x
M 0 21039 15 21176 1 *Load {WHoly {wKnight {Dof {WValis{x
M 0 21047 7 21177 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21177 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21047 7 21179 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21179 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21055 3 21180 1 *Load a {ySmall {mGirl{x
M 0 21054 3 21180 1 *Load a {ySmall {RBoy{x
M 0 21047 7 21181 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21181 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21055 3 21182 1 *Load a {ySmall {mGirl{x
M 0 21054 3 21182 1 *Load a {ySmall {RBoy{x
M 0 21047 7 21183 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21183 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21074 1 21184 1 *Load {WThe {BHarbor{Gmaster{x
M 0 21055 3 21185 1 *Load a {ySmall {mGirl{x
M 0 21054 3 21185 1 *Load a {ySmall {RBoy{x
M 0 21047 7 21186 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21186 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21047 7 21187 1 *Load {mCitizen {wof {yFlaim{x
M 0 21045 7 21187 1 *Load a {RCitizen {wof {yFlaim{x
M 0 21046 10 21188 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21046 10 21188 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21046 10 21189 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21046 10 21189 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21046 10 21190 1 *Load a {cW{Barrio{cr {wof {yFlaim{x
M 0 21024 1 21191 1 *Load {wK{Wing {wK{Washue{x
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M 0 21037 5 21215 1 *Load {wG{Yian{wt {GI{cnsec{Gt{x
M 0 21038 5 21216 1 *Load {WG{yian{Wt {YS{yand {GS{gnak{Ge{x
M 0 21037 5 21218 1 *Load {wG{Yian{wt {GI{cnsec{Gt{x
M 0 21037 5 21219 1 *Load {wG{Yian{wt {GI{cnsec{Gt{x
M 0 21038 5 21221 1 *Load {WG{yian{Wt {YS{yand {GS{gnak{Ge{x
M 0 21031 5 21226 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x
M 0 21036 5 21227 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 0 21068 5 21228 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x
M 0 21031 5 21228 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x
M 0 21068 5 21229 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x
M 0 21031 5 21230 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x
M 0 21036 5 21231 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 0 21031 5 21232 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x
M 0 21036 5 21233 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 0 21036 5 21234 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 0 21036 5 21235 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x
M 0 21068 5 21237 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x
M 0 21031 5 21237 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x
M 0 21016 1 21244 1 *Load {gG{Drode{gr{x
E 0 21017 0 16 *An {dobsidian {cflail{x is loaded wielded of {gG{Drode{gr{x
M 0 21020 1 21244 1 *Load {gG{ma{Db{we{Dr{mr{ga{x
E 0 21059 0 16 *{dunholy {wscepter{x is loaded wielded of {gG{ma{Db{we{Dr{mr{ga{x
M 0 21008 1 21245 1 *Load {YS{Rhooting {YS{Rtar{x
G 0 21003 0 *{wscepter {wof {ddomination{x is given to {YS{Rhooting {YS{Rtar{x
M 0 21018 1 21246 1 *Load {DS{Bmedd{Dy{x
E 0 21062 0 16 *{rs{wt{rro{wn{rg {ws{cw{ro{cr{wd{x is loaded wielded of {DS{Bmedd{Dy{x
M 0 21019 1 21246 1 *Load {DG{Rilra{Dm{x
E 0 21016 0 16 *A {bgiant {rscythe{x is loaded wielded of {DG{Rilra{Dm{x
M 0 21015 1 21247 1 *Load {DP{bi{Drote{bs{Ds{x
E 0 21018 0 16 *{ys{yp{yik{ye{yd {wwhip{x is loaded wielded of {DP{bi{Drote{bs{Ds{x
M 0 21017 1 21247 1 *Load {DAstur{x
E 0 21057 0 16 *{ww{yooden {wm{yage {ws{ytaff{x is loaded wielded of {DAstur{x
M 0 21012 1 21250 1 *Load {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x
G 0 21002 0 *{ws{coul {wc{crystal {wb{call{x is given to {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x
M 0 21032 5 21254 1 *Load A {yGnoll{x
M 0 21032 5 21257 1 *Load A {yGnoll{x
M 0 21022 20 21258 1 *Load a {wHuman {DMercenary{x
M 0 21032 5 21259 1 *Load A {yGnoll{x
M 0 21022 20 21259 1 *Load a {wHuman {DMercenary{x
M 0 21022 20 21260 1 *Load a {wHuman {DMercenary{x
M 0 21032 5 21261 1 *Load A {yGnoll{x
M 0 21034 5 21261 1 *Load a {DMercenary {wCaptain{x
M 0 21022 20 21261 1 *Load a {wHuman {DMercenary{x
M 0 21063 1 21263 1 *Load {WPriest {DGreevus{x
E 0 21021 0 16 *A {dg{rreat{wa{cxe{x is loaded wielded of {WPriest {DGreevus{x
M 0 21062 1 21266 1 *Load {GLe{ga{Gf{x
M 0 21058 1 21268 1 *Load {bG{Bar{Cr{Bac{bk{x
M 0 21059 1 21269 1 *Load {wR{Gyn{wa{x
M 0 21057 1 21270 1 *Load {mL{Wittle {mN{Me{we{Ms{me{x
M 0 21056 1 21270 1 *Load {YS{Bpark{w, {WKnight {cin {wTraining{x
E 0 21025 0 20 *{db{cattl{de v{cei{dl{x is loaded on the face of {YS{Bpark{w, {WKnight {cin {wTraining{x
M 0 21060 1 21271 1 *Load {rA{yld{won{yov{ra{x
M 0 21029 1 21272 1 *Load {WEtoh{x
E 0 21058 0 16 *{wholy {wscepter{x is loaded wielded of {WEtoh{x
M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x
M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x
M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x
M 0 21078 10 21274 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21276 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21277 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21278 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21279 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21280 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21282 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21078 10 21284 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x
M 0 21085 1 21286 1 *Load The {WJ{Re{mwel{WM{Ra{mste{Wr{x
G 0 21079 0 *{rf{yi{rr{ye{rs{yt{ro{yn{re{ys{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x
G 0 21078 0 *{rf{yi{rr{ye{rs{yh{ra{yr{rd{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x
G 0 21080 0 *{dsteel {wrod{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x
M 0 21009 1 21292 1 *Load {DD{bemonic {DD{bragon, {DN{barse{x
G 0 21006 0 *{bf{cerronierr{be {wof {yk{gnowledg{ye{x is given to {DD{bemonic {DD{bragon, {DN{barse{x
M 0 21064 1 21295 1 *Load {CT{che {YH{yigh {GS{gage {WW{Dort{x
G 0 21066 0 *{ykey {wto {wk{darla's {wd{wemise{x is given to {CT{che {YH{yigh {GS{gage {WW{Dort{x
M 0 21072 1 21298 1 *Load {WP{wriest {RH{robb{x
M 0 21075 1 21298 1 *Load {RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x
S



#SHOPS
21048 5 9 0 0 0 100 100 5 22
21049 9 5 0 0 0 100 100 5 22
21050 33 10 0 0 0 100 100 7 20
21051 33 3 4 2 0 100 100 5 22
21069 0 0 0 0 0 100 100 0 23
21073 0 0 0 0 0 100 100 0 23
21074 0 0 0 0 0 100 100 0 23
21085 0 8 32 33 30 100 100 0 23
0



#MOBPROGS
#21000
say Kardis, all mighty Goddess of Destruction, grant me the power to destroy your enemies.
mob echo {RW{rag{Rn{rar{Rd{x eyes turn a {Rbright red{x.
mob echo {RW{rag{Rn{rar{Rd{x becomes protected by Kardis' power.
mob echo {RW{rag{Rn{rar{Rd{x stands back up and launches a fireball at you!!
mob mload 21013
~
#21001
say Though you have defeated me, you can not stand against my god.
say Let us see how you fare against {DK{Rardis{m, Goddess of Destruction!{x
mob echo {RW{rag{Rn{rar{Rd{x utters an incantation.
mob goto 21299
mob mload 21293
mob goto 21043
mob say She has arisen.  {DK{Rardis{m has come to destroy you all!{x
mob junk all
mob oload 21012
mob oload 21013
mob oload 21043
~
#21002
if wears $i devotion say {WNow You Die!!{x
else
endif
if carries $i devotion say {WNow You Die!!{x
wear all
else
mob oload 21012
mob oload 21013
mob oload 21043
wear all
say {WNow You Die!!{x
endif
~
#21003
mob junk all
mob oload 21012
mob oload 21013
mob oload 21043
~
#21004
if isgood $n
say You shall die you worthless worm!
kill $n
else 
say I have a task for you $n
say I wish for you to kill King Fahn for me.
say Bring me his sword as proof of the deed.
endif
~
#21005
if isevil $n
sa Evil is not welcome here.
kill $n
endif
~
#21006
say Well done $n.  You have proven you strength to me.
say May your enemies die a horrible death.
say This is your reward for a job well done.
mob oload 21067
giv bane $n
mob junk valis
~
#21007
if isneutral $n
say Have you come to help me slay the dragons?
say We have a course set for Blue Dragon Island.
say Speak my name to the Harbormaster and he will take you.
endif
~
#21008
if isgood $n
say Where is Ashram.  I must find him and defeat him but I have
say no time to waste on the likes of him.  Why dont you kill
sa him for me.  Bring me his sword when it is done.
if isevil $n
kill $n
endif
endif
~
#21009
say Great work $n.  You are as great of a hero as I am.
say You should be knighted but I can not.  Take this instead.
mob oload 21068
give fury $n
mob junk saint
~
#21016
say You will feel my hate.  Falaris will destroy you all!
mob goto 21017
mob mload 21299
mob goto 21244
~
#21020
sa {mDeath will come to all.  {DB{ra{grb{ra{Ds{m will own your soul.{x
mob goto 21257
mob mload 21291
mob goto 21244
~
#21021
if carries $i 21002
if carries $i 21003
if carries $i 21004
if carries $i 21005
if carries $i 21006
say You have gathered all of the treasures of Kastul.
say I shall reward you with a great treasure.
mob echo Karla speaks a magic incantation and forms an item.
mob oload 21100
give patch $n
say Now, be gone.
mob junk all
else
drop all
endif
else
drop all
endif
else
drop all
endif
else
drop all
endif
else
drop all
endif
~
#21022
say A long time ago, The kingdom of Kastul was overran by barbarians.
say To protect the greatest objects of magic, they were given to five
sa ancient dragons to protect.  Bring them back to me and give me this
say after you have given me the treasures and Ill recognize you as a  
say true hero of the ages.
mob oload 21099
give dragon $n
~
#21023
say You may destroy this body, but my soul will live within you.
mob echo Karla's circlet hovers above her for a second then forces its way onto your head.
mob cast 'cure blind' self
remove circ
give circ $n
mob force $n wear circl
mob echo Your visions whites out for a moment as you feel your mind tingle.
~
#21026
say {mHave you come to learn of {wK{Darla{m?{x
~
#21027
sa A long time ago, there was a kingdom of sorcery.  It was called Kastuul.
sa Kastuul was ran by a council of wizards, lead by the governor.  One day, 
sa the neighboring villages of barbarians, who where tired of being ruled
sa by wizards of Kastuul, revolted and attacked Kastuul.  By sheer numbers,
sa They started to overrun the kingdom.  As an act of desperation, the wizards
sa used their magic to enslave five ancient dragons and tasked them with
sa protecting artifacts of great magical power.  Knowing of her imminent doom, 
sa Karla used powerful and ancient magic to trap her soul and place it in her
sa circlet.  She then went into the battle where she was killed.  Her circlet
sa was picked up by her killer and her soul possessed the man.  Through these 
sa means, she has lived for over 500 years.  Defeat her if you must, but be
sa weary, for you will likely be possessed if you succeed.
~
#21029
mob echo {WEtho{w prays to his god.
say {WF{Dalis, {mall mighty {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{m, please forgive your child for his acts.{x
sa {mAccept him into your fold.{x
mob goto 21096
mob mload 21294
mob goto 21272
~
#21030
say Well, I guess that's just the way it is...Just my luck.
sa Cha Za, why were you not with me?
mob goto 21084
mob mload 21298
mob goto 21166
~
#21063
sa You are truly strong.  But can you match the might of {RM{ry{wr{ri{Ri{m?{x
mob goto 21065
mob mload 21296
mob goto 21263
~
#21064
sa My knowledge will go to a waste as I am consumed by the worms.
sa {DR{wa{Dd{wa {mwill take me to a better life.{x
mob goto 21134
mob mload 21297
mob goto 21295
~
#21065
say {GM{ga{Wr{gf{Ga{m accept me into your warm embrace.{x
mob mload 21295
~
#21067
say {mFire will ravage this world.  {RB{ya{Yy{Rl{yo{Ys{m, mighty {RG{rod {yof {RF{yir{Re{m, come destroy my eneimes.{x
mob goto 21126
mob mload 21292
mob goto 21064
~
#21073
bow $n
mob echo The {BHarbor{GMaster{x leads you to a large ship.
mob echo The ship rolls with the tide as you sail out to sea.
mob goto 21248
mob transfer $n
mob echo You board the ship and set sail.  The waves rock the ship.
mob echo A man shouts from the crow's nest. {mLand ho{x!!
mob echo You have arrived to Water Dragon Island.
mob goto 21184
~
#21074
say So, You wish to depart to Marmo?  Are you sure?  Once we are there,
say there may be no way to return to the mainland..
say If you are sure, say to Marmo.
~
#21075
mob echo {wThe {yDock{cmaster{x leads you to a ship and helps you board.
mob echo The ship rocks to and fro.  You can see storm clouds to the southeast.
mob goto 21000
mob echo You beach on the south side of the island.
mob transfer $n
say Well we are here..  I'll not wait on you on this evil island.
mob echo {wThe {yDock{cmaster{x boards his ship and sets sail back to the mainland.
mob goto 21045
~
#21289
say I bet you have come to learn of {wK{Darla{m.{x
mob echo {WW{Dort{x thinks for a second.
say A long time ago, there was a kingdom of sorcery.  It was called Kastuul.
say Kastuul was ran by a council of wizards, lead by the governor.  One day, 
say the neighboring villages of barbarians, who where tired of being ruled
say by wizards of Kastuul, revolted and attacked Kastuul.  By sheer numbers,
say They started to overrun the kingdom.  As an act of desperation, the wizards
say used their magic to enslave five ancient dragons and tasked them with
say protecting artifacts of great magical power.  Knowing of her imminent doom, 
say Karla used powerful and ancient magic to trap her soul and place it in her
say circlet.  She then went into the battle where she was killed.  Her circlet
say was picked up by her killer and her soul possessed the man.  Through these 
say means, she has lived for over 500 years.  Defeat her if you must, but be
say weary, for you will likely be possessed if you succeed.
~
#21290
say My knowledge will go to a waste as I am consumed by the worms.
say {DR{wa{Dd{wa{m will take me to a better life.{x
mob goto 21134
mob mload 21297
mob goto 21295
~
#21291
say Fire shall scorch the land. Burn with my hatred $n.
mob oload 21297
~
#21292
say Die. Death will claim you in the end and I will get my revenge.
mob oload 21291
~
#21293
say Destruction will still reign. My disciples will come for you.
mob oload 21295
~
#21294
say May the light of salvation wash over your heart.
mob oload 21292
~
#21295
say May your heart be at peace, even though I could not show you the way.
mob oload 21296
~
#21296
say You are a great hero $n.  Take my weapon as proof!
mob oload 21299
~
#21297
say My knowledge is no match for you might.  Here is my weapon.
mob oload 21293
~
#21298
say You have bested me.  Here, take this.
mob oload 21294
~
#21299
sa You have defeated me.  Here, take my weapons as proof of your heroics.
mob oload 21292
~
#0

#$