#AREADATA Name Lodoss~ Builders Kain Noquest Unlinked~ VNUMs 21000 21299 Continent 2 Mobtier 0 Credits {y[{YLGD+++{y] {cKain{x {wLodoss{x~ Security 9 Flags 0 End #MOBILES #21000 dark knight ashram~ {DAs{wh{Dram{x~ {wThe dark knight {DAs{wh{Dram{w peers at you intently.{x ~ ~ human~ AT DFJVZc 0 -1000 0 190 200 1d1+74999 1d1+1000 50d50+500 slash -100 -100 -100 -100 CDEFHJKN AB M N stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21001 emperor beld~ {cE{Dmperor {cB{Deld{x~ {cE{Dmperor {cB{Deld {wfrowns at you with evil intentions.{x ~ ~ human~ ABT DFJVZc H -1000 0 190 200 1d1+59999 1d1+1000 50d50+500 slash -100 -100 -100 -100 CDEFHJKN AB M N stand stand male 75000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 21004 100~ M GIVE 21006 21014~ #21002 goblin ~ a {gG{Go{Db{gl{Gi{Dn{x~ {wA {gG{Go{Db{gl{Gi{Dn{x {wprowls the area looking for a fight.{x ~ ~ goblin~ ACFGT FJVZ 0 -1000 0 180 0 1d1+39999 1d1+200 10d10+200 scratch -50 -50 -50 -50 DEJ AB M S stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21003 dark elf drow~ {xA {DDrow{x~ {wA {Ddark elf {wlooks at you and smiles wickedly.{x ~ ~ elf~ AGRS DJV 0 -1000 0 180 100 1d1+39999 1d1+3000 10d35+150 stab -20 -20 -20 -60 BEFGHJK B 0 N stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21004 kobold~ a {yKobol{Dd{x~ {wA {yKobol{Dd{w growls at you.{x ~ ~ kobold~ ACGT JZ 0 -1000 0 180 100 1d1+39999 1d1+300 10d10+250 none -5 -5 -5 25 CDEI AB 0 S stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21005 orc~ an {cO{gr{Gc{x~ {wAn {cO{gr{Gc{x {wmulls about waiting for action.{x ~ ~ kobold~ AGT JVZ 0 -1000 0 180 100 1d1+39999 1d1+300 10d10+240 none -5 -5 -5 25 CDEIQ AB 0 S stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21006 demon~ a {RDe{rm{wo{rn{Ric {wB{Rein{rg{x~ {wA {RDe{rm{wo{rn{Ric {wB{Rein{rg{x {wfloats on the breeze.{x ~ ~ draconian~ AGOPR JTVZb 0 -1000 0 180 100 1d1+39999 1d1+300 10d10+220 bite -5 -5 -5 25 CDEGHIKQ AB E FS stand stand either 20000 AHMVXc ABCDEFGHIJKPQ medium unknown V -1 A -1 #21007 ogre~ an {wO{cgr{We{x~ {wAn {wO{cgr{We{x {wrampages toward you.{x ~ ~ ogre~ AFGOPR JTZb 0 -1000 0 185 100 1d1+39999 1d1+300 10d20+270 bite -20 -20 -20 20 CDEGHIK AB E FS stand stand male 20000 AHMVXc ABCDEFGHIJK medium unknown V -1 A -1 #21008 legendary dragon shooting star~ {YS{Rhooting {YS{Rtar{x~ {YS{Rhooting {YS{Rtar{x {wswoops down to attack!!{x ~ ~ dragon~ AFQT DFJTVZc 0 -1000 0 200 500 1d1+150000 1d1+10000 500d5+900 flbite -100 -100 -100 -90 ADHMO ABH BEH FI stand stand male 200000 AHZ ACDEFGHIJKPQUVX giant unknown V -1 A -1 #21009 demonic dragon narse~ {DD{bemonic {DD{bragon, {DN{barse{x~ {wThe {Dd{bemonic {Dd{bragon, {DN{barse{x {wis hellbent on destroying you!!{x ~ ~ dragon~ ABFQT DFJTVZc 0 -1000 0 200 500 1d1+150000 1d1+10000 500d5+900 acbite -100 -100 -100 -100 ADHMO ABKM BE FIN stand stand male 200000 AHZ ACDEFGHIJKPQUVX giant unknown F res H V -1 A -1 #21010 ancient silver dragon bramb~ {wThe {cAncient {WSilver {cDragon {wBramb{x~ {wThe {cancient {Wsilver {cdragon {wBramb{x {wlooms above you.{x ~ ~ dragon~ ABQT DFJTVZc 0 1000 0 200 500 1d1+150000 1d1+10000 500d5+900 frbite -90 -90 -90 -120 ADHMO ABI BEH H stand stand male 200000 AHZ ACDEFGHIJKPQUVX giant unknown F vul FI V -1 A -1 #21011 ancient gold dragon mycen~ {yThe {WAncient {YGolden {WDragon {yMycen{x~ {yThe {WAncient {YGolden {WDragon {yMycen{x {wwatches you intently.{x ~ ~ dragon~ ABQT DFJTVZc 0 1000 0 200 500 1d1+150000 1d1+10000 500d5+900 shbite -100 -100 -100 -100 ADHMO ABJ BENS FIK stand stand female 200000 AHZ ACDEFGHIJKPQUVX giant unknown F res H V -1 A -1 #21012 hibernating dragon abram~ {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x~ {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x {wslumbers in his lair.{x ~ ~ dragon~ ABQT DFJTVZc C 1000 0 200 500 1d1+150000 1d1+10000 500d5+500 frbite -50 -50 -50 -50 ADHMO ABI BE HJ sleep sleep male 200000 AHZ ACDEFGHIJKPQUVX giant unknown F res H F vul FI V -1 A -1 #21013 wagnard sorcerer high destroyer~ {RW{rag{Rn{rar{Rd{x~ {RW{rag{Rn{rar{Rd{w utters an evil spell.{x ~ ~ human~ ABFQR DFJLZc CDEH -1000 0 200 250 1d1+74999 100d100+10000 222d5+100 none -120 -120 -120 -120 FGH ABQ C 0 stand stand male 500000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21001 100~ M KILL 21002 100~ #21014 wagnard high sorcerer~ {RW{rag{Rn{rar{Rd{x~ {RW{rag{Rn{rar{Rd{x {wstands here casting evil spells.{x ~ ~ human~ ABQR DFJ 0 -1000 0 200 400 1d1+49999 1d1+40000 100d3+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21000 100~ #21015 dark elf drow pirotess~ {DP{bi{Drote{bs{Ds{x~ {DP{bi{Drote{bs{Ds{x {wsees you and attacks!{x ~ ~ elf~ ABFGRS DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 stab -40 -40 -40 -60 BEFGHJK B 0 N stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21016 groder evil mage~ {gG{Drode{gr{x~ {gG{Drode{gr{x {wstands here chanting evil incantations.{x ~ ~ elf~ ABGR DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 stab -40 -40 -40 -60 FGHK B 0 N stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21016 100~ #21017 dark elf astur~ {DAstur{x~ {DAstur {wgrins at you wickedly.{x ~ ~ elf~ ABFGRS DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 crush -40 -40 -40 -60 BEFGHJK B 0 N stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21018 smeddy warrior~ {DS{Bmedd{Dy{x~ {DS{Bmedd{Dy{x {wstands here sharpening her swords.{x ~ ~ elf~ ABGT DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 crush -40 -40 -40 -60 BEFGHJK B 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21019 gilram warrior~ {DG{Rilra{Dm{x~ {DG{Rilra{Dm{x {wflexes his muscles at you.{x ~ ~ elf~ ABGT DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 cleave -40 -40 -40 -60 BEFGHJK B 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21020 evil mage gaberra~ {gG{ma{Db{we{Dr{mr{ga{x~ {gG{ma{Db{we{Dr{mr{ga{x {wattacks you with ill intent.{x ~ ~ human~ ABFGR DJV 0 -1000 0 200 100 1d1+49999 1d1+3000 30d30+100 magic -40 -40 -40 -60 FGHK B 0 N stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21020 100~ #21021 grey witch karla~ {wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x~ {wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x {wlooks at you with apathy.{x ~ ~ human~ ABGQR DFJVZc C 0 0 300 200 1d1+49999 1d1+1000 30d30+100 magic -120 -120 -120 -200 FHK ABM CM 0 stand stand female 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21023 100~ M GIVE 21021 21099~ M GREET 21022 100~ #21022 mercenary evil~ a {wHuman {DMercenary{x~ {wA Human {DMercenary{x {wroams the area.{x ~ ~ human~ ACGT JVZ 0 -1000 0 195 100 1d1+49999 1d1+300 30d30+0 none -30 -30 -30 -30 CDEFIQ AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21023 king fahn~ {WK{Cing {WF{Cahn{x~ {WK{Cing {WF{Cahn {wstands before you.{x ~ ~ human~ ABT DFJVZc 0 1000 0 225 200 1d1+39999 1d1+1000 50d50+500 slash -100 -100 -100 -100 CDEFHJKN AB N M stand stand male 75000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21024 king kashue~ {wK{Wing {wK{Washue{x~ {wThe mercenary {wK{Wing {wK{Washue{x {wchecks his sword.{x ~ ~ human~ AT DFJVZc 0 1000 0 230 200 1d1+89999 1d1+1000 50d50+500 slash -100 -100 -100 -100 CDEFHJKN AB N M stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 21007 100~ #21025 parn free knight~ {DThe {WFree {wKnight {DP{warn{x~ {DThe {WFree {wKnight {DP{warn{x {wsalutes you.{x ~ ~ human~ AGT DFJVZc 0 1000 0 220 200 1d1+79999 1d1+1000 50d50+500 slash -100 -100 -100 -100 CDEFHJKN AB N M stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GREET 21008 100~ M GIVE 21009 21000~ #21026 elf deedlit~ {wD{Cee{wd{Cli{wt{x~ {wD{Cee{wd{Cli{wt{x {wwatches her surroundings carefully.{x ~ ~ elf~ ABGRS DJV 0 1000 0 200 100 1d1+49999 1d1+3000 30d30+100 stab -40 -40 -40 -60 BEFGHJKQ B 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21029 etoh priest cleric~ {WEtoh{x~ {WEtoh{x {wsmiles happily at you.{x ~ ~ human~ ABGQ DJVc 0 1000 0 200 100 1d1+49999 1d1+3000 30d30+100 divine -40 -40 -40 -60 FGHK B N 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21029 100~ #21030 woodchuck thief~ {DW{rood{Dc{rhuck{x~ {DW{rood{Dc{rhuck{w slyly sneaks through the crowd.{x ~ ~ human~ AGT FJPVZ 0 100 0 200 100 1d1+44999 1d1+200 30d30+0 pierce -50 -50 -50 -50 DEHJ AB M 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21030 100~ #21031 demonic treefolk~ {DD{gem{Do{gni{Dc {GT{gree{x~ A {DD{gem{Do{gni{Dc {GT{gree{x spring out of nowhere and attacks! ~ ~ draconian~ ABFGOPR JTVZb H -1000 0 195 100 1d1+39999 1d1+300 10d10+300 thwack -5 -5 -5 25 CDEHK AB E FS stand stand either 20000 AHMVXc ABC medium unknown F par DEFGHIJKPQ V -1 A -1 #21032 gnoll~ A {yGnoll{x~ A {ygnoll{x snarls at you. ~ ~ gnoll~ ACFGT JVZ 0 -1000 0 195 100 1d1+46999 1d1+300 10d10+250 none -5 -5 -5 25 CDEI AB 0 S stand stand either 20000 AHMV ABCDEFGHIJKUV medium unknown V -1 A -1 #21033 mercenary human good~ a {WHuman {GMercenary{x~ A {WHuman {GMercenary{x is here ready for battle. ~ ~ human~ ACGT JVZ 0 1000 0 190 100 1d1+49999 1d1+300 10d10+300 slice -30 -30 -30 -30 CDEFI AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21034 mercenary captain~ a {DMercenary {wCaptain{x~ A {DMercenary {wCaptain{x stands here issuing orders. ~ ~ human~ ACGT JZ 0 -1000 0 200 100 1d1+49999 1d1+300 10d10+350 charge -30 -30 -30 -30 CDEFIQ AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21035 castle servant ~ {DCastle Servant{x~ A {Dservant{x bows to you as you pass. ~ ~ human~ AGT FJPZ 0 -1000 0 185 100 1d1+44999 1d1+200 10d10+75 none 0 0 0 50 DEHJ AB M 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21036 killer mushroom~ a {RKiller {YM{Gus{Yhr{Goo{Ym{x~ A {RKiller {YM{Gus{Yhr{Goo{Ym{x sprouts from the ground and attacks! ~ ~ draconian~ ABFGOPR JTVZb 0 -1000 0 190 100 1d1+39999 1d1+300 10d10+200 digestion -5 -5 -5 25 CDEHK AB E FHI stand stand either 20000 AHMVXc ABC medium unknown F par DEFGHIJKPQ V -1 A -1 #21037 giant insect~ {wG{Yian{wt {GI{cnsec{Gt{x~ Duck!! A {wG{Yi{Dan{wt {GI{cnsec{Gt{x swoops down to attack! ~ ~ draconian~ AFGOR JTVZb 0 -1000 0 185 100 1d1+39999 1d1+300 10d10+200 sting -5 -5 -5 25 CDEHK AB E FS stand stand either 20000 AHMVXc ABC medium unknown F par DEFGHIJKPQ V -1 A -1 #21038 giant sand snake~ {WG{yian{Wt {YS{yand {GS{gnak{Ge{x~ A {WG{yian{Wt {YS{yand {GS{gnak{Ge{x slithers up and attacks. ~ ~ draconian~ ABFG JVZb 0 -1000 0 190 100 1d1+39999 1d1+300 10d10+200 bite -5 -5 -5 25 CDEHK AB E FS stand stand either 20000 AHMVXc A medium unknown F aff T F par BCDEFGHIJKPQ V -1 A -1 #21039 knight holy valis~ {WHoly {wKnight {Dof {WValis{x~ A {WHoly {wKnight {Dof {WValis{x stands at attention. ~ ~ human~ AGT DFJTVZb 0 1000 0 200 100 1d1+39999 1d1+300 10d10+300 slash -20 -20 -20 -30 CDEHIK AB F 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 21005 100~ #21040 cleric of valis~ {CCleric {Dof {WValis{x~ A {CCleric {Dof {WValis{x murmurs a prayer to you as you approach. ~ ~ human~ AGQ JTVZb E 1000 0 190 100 1d1+39999 1d1+300 10d10+200 divine -20 -20 -20 -30 HIK AB N GO stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21041 castle servant ~ {WCastle Servant{x~ A {Wservant{x bows to you as you pass. ~ ~ human~ AGT FJPVZ 0 1000 0 185 100 1d1+44999 1d1+200 10d10+75 pierce 0 0 0 50 DEHJ AB N 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21042 citizen valis man~ a {cCitizen {wof {WValis{x~ A man with a smile on his face passes by you. ~ ~ human~ AGT FJPZ 0 1000 0 185 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEJ AB N 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21043 mercenary captain good~ a {GMercenary {WCaptain{x~ A {GMercenary {WCaptain{x stands here issuing orders. ~ ~ human~ ACGT JVZ 0 1000 0 200 100 1d1+49999 1d1+300 10d10+300 slice -30 -30 -30 -30 CDEFIQ AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21044 citizen valis woman~ a {MCitizen {wof {WValis{x~ A woman smiles at you as she goes about her business. ~ ~ human~ AGT FJPVZ 0 1000 0 185 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEJ AB N 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21045 citizen flaim man~ a {RCitizen {wof {yFlaim{x~ A man with a smile on his face passes by you. ~ ~ human~ AGT FJPVZ 0 0 0 185 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEJ AB N 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21046 warrior flaim~ a {cW{Barrio{cr {wof {yFlaim{x~ A {cW{Barrio{cr {wof {yFlaim{x eyes you suspiciously. ~ ~ human~ AGT JTVZb 0 0 0 190 100 1d1+39999 1d1+300 10d10+300 slash -20 -20 -20 -30 CDEHIKQ AB F 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21047 citizen flaim woman~ {mCitizen {wof {yFlaim{x~ A woman smiles at you as she goes about her business. ~ ~ human~ AGT FJPVZ 0 0 0 185 100 1d1+44999 1d1+200 10d10+75 slap 0 0 0 50 DEJ AB N 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21048 valis armorsmith smith~ the {WA{Dr{wmor{Ws{Dm{with{x~ The {WA{Dr{wmor{Ws{Dm{with{x looks up from the forge as you enter. ~ ~ human~ ABG DFJK 0 1000 0 10 0 1d1+99999 0d0+0 0d0+0 none 0 0 0 0 0 CDMPQ 0 0 stand stand male 100000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21049 valis weaposmith smith~ the {RW{re{wapon{Rs{rm{with{x~ The {RW{re{wapon{Rs{rm{with{x stops polishing his sword as you approach. ~ ~ human~ ABG DFJK 0 1000 0 10 0 1d1+99999 0d0+0 0d0+0 none 0 0 0 0 0 CDMPQ 0 0 stand stand male 100000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21050 valis wizened apothecary ~ the {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x~ The {wW{Di{Wz{we{Dn{We{Dd {cA{Cp{wo{Ct{wh{Ce{wc{ca{Cr{wy{x tries to bring your attention to his wares. ~ ~ human~ ABG DFJK 0 1000 0 10 0 1d1+99999 0d0+0 0d0+0 none 0 0 0 0 0 CDMPQ 0 0 stand stand male 100000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21051 valis tiny wizard~ a {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x~ A {wT{bi{rn{wy {wW{bi{rz{wa{yr{cd{x looks at you with hazy eyes. ~ ~ human~ ABG DFJK 0 1000 0 10 0 1d1+99999 0d0+0 0d0+0 none 0 0 0 0 0 CDMPQ 0 0 stand stand male 100000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21052 small child boy~ a {wSmall {BBoy{x~ A small boy looks up to you and smiles. ~ ~ human~ AG FJPVZ 0 1000 0 85 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEHJ AB 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21053 small child girl~ a {wSmall {MGirl{x~ A small girl smiles at you coyly. ~ ~ human~ AG FJPVZ 0 1000 0 185 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEHJ AB 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21054 small child boy~ a {ySmall {RBoy{x~ A small boy grins at you. ~ ~ human~ AG FJPVZ 0 0 0 185 100 1d1+44999 1d1+200 10d10+75 peck 0 0 0 50 DEHJ AB 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21055 small child girl~ a {ySmall {mGirl{x~ A small girl giggles at you. ~ ~ human~ AG FJPVZ 0 0 0 185 100 1d1+44999 1d1+200 10d10+75 beating 0 0 0 50 DEHJ AB 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21056 spark knight training~ {YS{Bpark{w, {WKnight {cin {wTraining{x~ {YS{Bpark{x is here training to become a knight. ~ ~ human~ AGT DFJVZc 0 1000 0 200 200 1d1+59999 1d1+1000 30d30+100 slash -100 -100 -100 -100 CDEFHJKN AB N M stand stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21057 little neese~ {mL{Wittle {mN{Me{we{Ms{me{x~ {mL{Wittle {mN{Me{we{Ms{me{x smiles shyly towards you. ~ ~ human~ AGQ DJVc H 1000 0 200 100 1d1+49999 1d1+3000 30d30+100 divine -40 -40 -40 -60 FGK B N 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21058 garrack~ {bG{Bar{Cr{Bac{bk{x~ {bG{Bar{Cr{Bac{bk{x growls at you. ~ ~ elf~ ABGT DJV 0 1000 0 200 100 1d1+49999 1d1+3000 30d30+150 crush -40 -40 -40 -60 BEFGHJK B 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21059 ryna~ {wR{Gyn{wa{x~ {wR{Gyn{wa{x stands here with her hand on her hip. ~ ~ human~ AGST FJPVZ 0 100 0 200 100 1d1+44999 1d1+200 30d30+100 pierce -50 -50 -50 -50 DEHJ AB 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21060 aldonova mage~ {rA{yld{won{yov{ra{x~ {rA{yld{won{yov{ra{x stands here practicing his spells. ~ ~ human~ AGHR DJV D 1000 0 200 100 1d1+49999 1d1+3000 30d30+100 magic -40 -40 -40 -60 FGHK B P D stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21061 leylia daughter~ {ML{We{myl{Wi{Ma{x~ {ML{We{myl{Wi{Ma{x smiles warmly to you. ~ ~ human~ AGQ DJVc H 1000 0 200 100 1d1+49999 1d1+3000 30d30+100 divine -40 -40 -40 -60 FGK B N 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21062 leaf~ {GLe{ga{Gf{x~ {GLe{ga{Gf{x stands here with her hands in her pockets. ~ ~ elf~ ABGRS DJV 0 1000 0 197 100 1d1+49999 1d1+3000 30d30+100 stab -40 -40 -40 -60 BEFGHJK B 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21063 priest greevus~ {WPriest {DGreevus{x~ {WPriest {DGreevus{x mumbles under his breath. ~ ~ human~ ABGQ DJc H 500 0 200 100 1d1+49999 1d1+3000 30d30+100 cleave -40 -40 -40 -60 FGHK B N 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21063 100~ #21064 wort high sage~ {CT{che {YH{yigh {GS{gage {WW{Dort{x~ {CT{che {YH{yigh {GS{gage {WW{Dort{x sits here studying a book. ~ ~ human~ ABGQR DFJVZc H 0 0 190 200 1d1+49999 1d1+1000 30d30+100 magic -120 -120 -120 -200 FHK AB CM 0 sit stand male 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21290 100~ M GRALL 21289 100~ #21065 neese high priestess~ {wHigh {MP{Wrieste{Mss {WN{me{we{ms{We{x~ {wHigh {MP{Wrieste{Mss {WN{me{we{ms{We{x smiles warmly to you. ~ ~ human~ ABGQ DJVc EH 1000 0 200 100 1d1+49999 1d1+3000 30d30+200 divine -40 -40 -40 -60 FGK B CN 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21065 100~ #21066 neneel reincarnate~ {DNe{rne{Del, {RK{Dardis {wR{weinc{Darnat{we{Wd{x~ {DNe{rne{Del, {RK{Dardis {wR{weinc{Darnat{we{Wd{x hovers here. ~ ~ human~ AGQ DJVc DH -1000 0 171 100 1d1+49999 1d1+3000 25d25+500 fury -40 -40 -40 -60 FGK B M 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GREET 21026 100~ #21067 duke rastor~ {BD{Guke {BR{Gastor{x~ {BD{Guke {BR{Gastor{x screams at you to go away! ~ ~ human~ ABCGT JVZc 0 -1000 0 196 100 1d1+49999 1d1+300 30d30+200 slash -30 -30 -30 -30 CDEFIQ AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21067 100~ #21068 giant spider poisonous~ {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x~ A {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x floats down from the trees and attacks! ~ ~ draconian~ ABFGOR JTVZb 0 -1000 0 190 100 1d1+39999 1d1+300 10d10+200 bite -5 -5 -5 25 CDEHK AB E FS stand stand either 20000 AHMV ABC medium unknown F for Xc F par DEFGHIJKPQ V -1 A -1 #21069 flail mercenary commander~ {WT{wh{We {RM{we{Wr{Dc{Re{wn{Ra{wr{Wy {DC{wo{Wm{Dm{wa{Wn{Dd{we{Wr{x~ {WT{wh{We {RM{we{Wr{Dc{Re{wn{Ra{wr{Wy {DC{wo{Wm{Dm{wa{Wn{Dd{we{Wr{x sits behind a mahogany desk. ~ ~ human~ ABG DFJK 0 1000 0 100 0 1d1+99999 0d0+0 0d0+0 none 0 0 0 0 0 CDMPQ 0 0 stand stand male 100000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21070 blade flaim warrior pet~ {RB{Wlade {rof {yFlaim{x~ A large warrior follows his leader. ~ ~ human~ AIST TUc 0 0 0 101 50 1d1+7500 0d0+0 30d30+0 slash 10 10 10 10 CDEIJKN 0 0 C stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21071 mage wrath flaim pet~ {WW{Brath {wof {yFlaim{x~ A mage is here following her leader. ~ ~ human~ AIR TU DE 0 0 101 0 1d1+7500 50d50+500 30d29+0 wrath 30 30 30 30 FGK 0 0 D stand stand female 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21072 priest hobb~ {WP{wriest {RH{robb{x~ {WP{wriest {RH{robb{x is here seeking true heroes. ~ ~ human~ AB DFJLZ 0 0 0 150 0 1d1+74999 0d0+0 0d0+0 none 0 0 0 0 0 CDHIKMOQ 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21073 dock master dockmaster~ {wThe {yDock{cmaster{x~ {wThe {yDock{cmaster{x is here hiring out ships. ~ ~ human~ AB DFJLZ 0 0 0 150 0 1d1+74999 0d0+0 0d0+0 none 0 0 0 0 0 CDHIKMOQ 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GREET 21074 100~ M SPEECH 21075 marmo~ #21074 harbor master~ {WThe {BHarbor{Gmaster{x~ {WThe {BHarbor{GMaster {msays {x'{mAre you ready to set sail?{x' ~ ~ human~ AB DFJLZ 0 0 0 150 0 1d1+74999 0d0+0 0d0+0 none 0 0 0 0 0 CDHIKMOQ 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M SPEECH 21073 kashue~ #21075 priest myrii~ {RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x~ A {RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x is here praying. ~ ~ human~ AB 0 0 0 0 75 0 1d1+9999 10d10+100 10d10+10 punch -10 -10 -10 -10 0 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21076 priest marfa~ {gP{Griest {Cof {GM{ga{Wr{gf{Ga{x~ A {gP{Griest {Cof {GM{ga{Wr{gf{Ga{x smiles at you. ~ ~ human~ ABGQ JTVZb 0 1000 0 195 100 1d1+39999 1d1+300 10d10+250 divine -20 -20 -20 -30 HIK AB N GO stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21077 priest marfa~ {gP{Griestess {Cof {GM{ga{Wr{gf{Ga{x~ A {gP{Griestess {Cof {GM{ga{Wr{gf{Ga{x smiles at you. ~ ~ human~ ABGQ JTVZb 0 1000 0 195 100 1d1+39999 1d1+300 10d10+250 divine -20 -20 -20 -30 HIK AB N GO stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21078 tourist traveling~ A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x~ A {Bt{wou{Br{wis{Bt{x gawks at you. ~ ~ human~ AGT FJPVZ 0 0 0 190 100 1d1+44999 1d1+200 10d10+75 none 0 0 0 0 DEJ AB 0 0 stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21079 valis gate guard~ {WValis {wGate {DGuard{x~ A {Dguard{x is standing here {Dguarding{x the {wgate{x. ~ ~ human~ ABGT JTVZb 0 1000 0 200 100 1d1+39999 1d1+300 10d10+300 slash -40 -40 -40 -50 CDEHIKQ AB F 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21080 goblin brute~ {gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x~ {gA G{Go{Db{gl{Gi{Dn {RB{wr{ru{wt{Re{x snarls at you. ~ ~ goblin~ ABCFGT FJVZ 0 -1000 0 200 200 1d1+42999 1d1+200 100d4+200 chomp -60 -60 -60 -60 DEJ AB M S stand stand either 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21081 chained giant~ {WA {WC{Dhained {GG{gi{Gant{x~ {WA {WC{Dhained {GG{gi{Gant{x is here waiting to be released to wreak {Rhavoc!!{x ~ ~ hill-giant~ ABCGT FJVZ 0 -1000 0 200 200 1d1+55554 1d1+200 100d4+300 smash -60 -60 -60 -60 CDEJO AB M CS stand stand either 20000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #21082 defender moss~ {RD{Yef{Re{Ynd{Rer {wof {RM{Yoss{x~ A {RD{Yef{Re{Ynd{Rer {wof {RM{Yoss{x stands ready to fight! ~ ~ human~ AFGT DFJTVZb 0 0 0 195 100 1d1+39999 1d1+300 10d10+300 slash -20 -20 -20 -30 CDEHIK AB F 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21083 shiris~ {RS{rhi{Rr{ris{x~ {RS{rhi{Rr{ris{x stands here barking orders. ~ ~ human~ ABGT DJV 0 0 0 195 100 1d1+49999 1d1+3000 30d30+100 slash -40 -40 -40 -60 BEFHJK B 0 0 stand stand female 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21084 orson berserker~ {RO{wr{rs{wo{Rn{x~ {RO{wr{rs{wo{Rn{x, the {Rb{we{rr{ws{Re{wr{rk{we{Rr{x stands here. ~ ~ human~ ABGT DJV 0 0 0 195 100 1d1+49999 1d1+3000 30d30+300 cleave -40 -40 -40 -60 BEFGHJK B D C stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21085 jeweler jewelmaster master~ The {WJ{Re{mwel{WM{Ra{mste{Wr{x~ The {WJ{Re{mwel{WM{Ra{mste{Wr{x eyes you suspiciously. ~ ~ human~ AB DFJZ 0 0 0 100 0 1000d1000+10 0d0+0 0d0+0 none 0 0 0 0 0 A 0 0 stand stand male 50000000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21086 jailor keeper keys~ {wK{Weeper {Gof the {YK{yeys{x~ A large burly {wj{Wailor{x sits here watching your every move. ~ ~ human~ ABGT JTVZb 0 1000 0 200 100 1d1+39999 1d1+300 10d10+300 slash -40 -40 -40 -50 CDEHIKQ AB F 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #21291 barbas god death~ {DB{ra{grb{ra{Ds{w, {DG{go{Dd {wof {DDe{ra{Dth{x~ {DB{ra{grb{ra{Ds{w, {DG{go{Dd {wof {DDe{ra{Dth{x stands here. ~ ~ human~ ABRT DFJVZ 0 -1000 0 500 1000 1d1+199999 1d1+40000 700d6+0 drain -120 -120 -120 -120 AFGHK ABQ 0 N stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21292 100~ #21292 baylos god fire fury~ {RB{ya{Yy{Rl{yo{Ys{W, {RG{rod {yof {RF{yi{rr{Ye {wand {RF{ru{Rr{ry{x~ {RB{ya{Yy{Rl{yo{Ys{W, {RG{rod {yof {RF{yi{rr{Ye {wand {RF{ru{Rr{ry{x stands here. ~ ~ human~ ABRT DFJVZ 0 -750 0 500 1000 1d1+199999 1d1+40000 700d6+0 flame -120 -120 -120 -120 AFGHK ABHQ 0 I stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21291 100~ #21293 goddess kardis destroyer~ {DK{Rardis {Dt{Rhe {DD{Restroyer{x~ {DK{Rardis {Dt{Rhe {DD{Restroyer{x {wdesends upon you and attacks{R!!{x ~ ~ human~ ABFRT DFJVZ 0 -1000 0 500 1000 1d1+199999 1d1+40000 700d6+0 fury -120 -120 -120 -120 AFGHK ABQ 0 N stand stand female 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21293 100~ #21294 falis god light~ {WF{Balis{Y, {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{x~ {WF{Balis{Y, {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{x stands here. ~ ~ human~ ABRT DFJVZ 0 1000 0 500 1000 1d1+199999 1d1+40000 700d6+0 divine -120 -120 -120 -120 AFGHK ABNQ N MO stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21294 100~ #21295 marfa goddess creation~ {GM{ga{Wr{gf{Ga{g, {WG{God{gd{Ges{Ws {wof {GC{Wr{we{gat{wi{Wo{Gn{x~ {GM{ga{Wr{gf{Ga{g, {WG{God{gd{Ges{Ws {wof {GC{Wr{we{gat{wi{Wo{Gn{x stands here. ~ ~ human~ ABRT DFJVZ 0 1000 0 500 1000 1d1+199999 1d1+40000 700d6+0 psias -120 -120 -120 -120 AFGHK ABQ N MO stand stand female 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21295 100~ #21296 myrii god war~ {RM{ry{wr{ri{Ri{D, {rG{wod {rof {RW{rar{x~ {RM{ry{wr{ri{Ri{D, {rG{wod {rof {RW{rar{x stands here. ~ ~ human~ ABRT DFJVZ 0 0 0 500 1000 1d1+199999 1d1+40000 700d6+0 sonic -120 -120 -120 -120 AFGHKO ABQ D P stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21296 100~ #21297 rada god knowledge~ {DR{wa{Dd{wa{W, {DGod {wof {DKn{wo{Dwl{we{Ddg{we{x~ {DR{wa{Dd{wa{W, {DGod {wof {DKn{wo{Dwl{we{Ddg{we{x stands here. ~ ~ human~ ABRT DFJVZ 0 0 0 500 1000 1d1+199999 1d1+40000 700d6+0 none -120 -120 -120 -120 AFGHK ABQ CP D stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21297 100~ #21298 chaza za god luck~ {gC{Gha {gZ{Ga, {GGod {gof {GLuck{x~ {gC{Gha {gZ{Ga, {GGod {gof {GLuck{x stands here. ~ ~ human~ ABRT DFJVZ 0 0 0 500 1000 1d1+199999 1d1+40000 700d6+0 grep -120 -120 -120 -120 AFGHK ABQ G F stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21298 100~ #21299 falaris god darkness~ {rF{Dalari{rs{D, {rG{Dod {rof {DDarkne{rss{x~ {rF{Dalari{rs{D, {rG{Dod {rof {DDarkne{rss{x stands here. ~ ~ human~ ABRT DFJVZ 0 -1000 0 500 1000 1d1+199999 1d1+40000 700d6+0 blast -120 -120 -120 -120 AFGHK ABMQ 0 N stand stand male 200000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M DEATH 21299 100~ #0 #OBJECTS #21000 saints demise sword~ {wS{Waint'{ws {DD{wemis{De{x~ A large sword of demise stands here.~ unknown~ weapon CJLMY AN sword 22 9 slash BCF 101 7 100000 P A 19 15 A 2 -2 A 4 -2 #21001 soul crusher demon sword~ {wT{rh{Re {wD{re{Rmo{Dn{wS{rw{Ror{wd {Y"{wS{Dou{wl {RC{rr{wu{Ds{rh{we{Rr{Y"{x~ A large writhing greatsword is here.~ unknown~ weapon EJMTYf AN sword 19 11 cleave ACFG 101 0 100000 P A 14 -150 A 20 5 A 19 15 A 12 -500 A 18 5 #21002 soul crystal ball~ {WS{coul {WC{crystal {WB{call{x~ {WT{che {WS{coul {WC{crystal {WB{call{x~ unknown~ armor ABISY AO BCDE BCDE BCDE BCDE 0 101 2 80000 P A 19 -10 A 18 -10 A 12 500 A 20 -5 A 13 100 #21003 scepter of domination~ {WScepter {wof {DDomination{x~ {cThe {WScepter {wof {DDomination{x~ unknown~ wand ABSY AO 160 1 1 'charm person' 0 101 7 100000 P A 20 -5 A 28 5 #21004 mirror of truth~ {WMirror {wof {WTruth{x~ {BThe {WMirror {wof {WTruth{x {Breflects reality.{x~ unknown~ armor ASTY AJ CE CE CE CFG 0 101 5 200000 P A 14 100 A 12 100 A 20 -1 A 13 100 #21005 staff of life~ {GS{gt{waff {Wof {GL{gi{wfe{x~ A slender staff sits here.~ unknown~ staff ABSTY AO 10 50 50 'mass healing' 0 101 2 200000 P A 26 5 A 28 10 #21006 ferronierre of knowledge~ {BF{cerronierr{Be {wof {YK{Gnowledg{Ye{x~ {WThe {BF{cerronierr{Be {wof {YK{Gnowledg{Ye{W.{x~ unknown~ armor STY AE BCDE BCDE BCDE BEF 0 101 2 200000 P A 3 1 A 4 2 A 13 100 A 12 300 A 20 -3 A 5 -2 A 2 -2 #21007 steel shortsword~ {DS{wte{Del {wSh{Dort{wsw{Dord{x~ {WA {DS{wte{Del {wSh{Dort{wsw{Dord{x~ unknown~ weapon 0 AN sword 14 14 slash E 101 4 1000000 P A 19 7 A 18 10 #21008 steel hammer~ {DS{wte{Del {wH{Da{wmm{De{wr{x~ {WA {DS{wte{Del {wH{Da{wmm{De{wr{x~ unknown~ weapon 0 AN mace 35 5 crush B 101 10 1000000 P A 18 -7 A 2 -2 A 19 17 #21009 steel dagger~ {DS{wtee{Dl {wD{Da{wgg{De{wr{x~ {WA {DS{wtee{Dl {wD{Da{wgg{De{wr{x~ unknown~ weapon 0 AN dagger 23 8 pierce E 101 1 1000000 P A 12 -40 A 20 1 A 19 15 A 18 8 #21010 unholy armor~ {DU{wnholy Armo{Dr{x~ An evil set of platemail sits in the dirt.~ unknown~ armor EJY AD ADE ABF ABF BD 0 101 5 50000 P A 14 -200 A 18 10 A 13 100 A 19 15 #21011 steel bracer~ {DS{wt{De{we{Dl B{wra{Dc{wer{x~ (no description)~ unknown~ armor 0 AM ABCD ABCD ABCD BD 0 101 2 1000000 P A 13 25 A 18 6 A 19 15 #21012 staff of destruction~ {RS{rtaff {Ro{rf {RD{restruction{x~ {RT{rhe {RS{rtaff {Ro{rf {RD{restruction{x~ unknown~ weapon BESY AN staff 19 10 wrath ACFJ 101 5 300000 P A 5 -3 A 1 -3 A 17 -55 A 18 -15 A 19 -15 A 28 10 #21013 sorcerers robe~ {RS{ror{Rc{rer{Re{rrs {RR{rob{Re{x~ A long {RR{red{x robe lies here on the ground.~ unknown~ armor ESY AD ABF ABF ABF BEF 0 101 3 300000 P A 28 3 A 12 100 A 1 -3 A 20 -5 #21014 holy sword valis~ the {WH{woly {DS{wword {Wof V{wali{Ws{x~ The {WH{woly {DS{wword {Wof V{wali{Ws{x shimmers here.~ unknown~ weapon AGKMY AN sword 20 10 slash FG 101 10 30000 P A 17 -5 A 19 15 #21015 sword flaim~ {DSword {wof {yFlai{rm{x~ A long curved sword lies in the dust.~ unknown~ weapon BY AN sword 18 11 slash EN 101 3 100000 P A 4 -2 A 3 -2 A 18 10 #21016 giant scythe~ a {BGiant {RScythe{x~ A blood stained scythe rust in the dirt.~ unknown~ weapon 0 AN polearm 4 53 none AFG 101 10 30000 P A 14 -200 A 13 -200 A 19 15 A 18 10 A 12 -200 #21017 obsidian flail~ an {DObsidian {cFlail{x~ A dark flail lies here.~ unknown~ weapon C AN exotic 19 10 crush CJN 101 7 30000 P A 1 -1 A 5 -1 #21018 spiked whip~ {yS{Yp{yik{Ye{yd {wWhip{x~ A long leather whip sits here in a coil.~ unknown~ weapon S AN whip 105 1 whip DN 101 2 30000 P A 19 5 A 18 5 #21019 rusty axe~ {rR{yus{rty {yA{rxe{x~ A small rusty axe lies in the dirt.~ unknown~ weapon 0 AN exotic 70 2 chomp EH 101 5 30000 P A 19 10 #21020 white blade~ a {WWhite {wBlade{x~ A white bladed sword is lying here.~ unknown~ weapon IKY AN sword 16 12 slice E 101 3 50000 P A 18 5 A 13 50 A 19 15 #21021 greatax ax~ a {DG{Rreat{WA{Cxe{x~ A large axe is on a long handled pole.~ unknown~ weapon Y AN polearm 23 8 slash EG 101 0 30000 P A 19 15 A 18 -10 #21022 white shield~ a {WWhite {DShield{x~ A small white shield sits on the ground.~ unknown~ armor KY AJ BCDE BCDE BCDE BCDE 0 101 5 50000 P A 18 5 A 19 5 A 13 150 #21023 white platemail~ {x{WWhite {CPlatemail{x~ A set of platemail sits in a pile.~ unknown~ armor KY AD ABF ABF ABF ABF 0 101 7 50000 P A 19 5 A 13 150 #21024 silver anklet~ {DSilver {WAnklet{x~ A silver anklet shines here.~ unknown~ jewelry ABKY AT 0 0 0 0 0 101 1 30000 P A 17 -15 A 18 5 A 13 50 A 26 3 A 28 3 #21025 battle veil~ {DB{cattl{De V{cei{Dl{x~ A metal mesh mask sits here.~ unknown~ armor M AR BD BD BD 0 0 101 2 30000 P A 12 -300 A 13 100 A 19 20 #21029 mantra~ {WThe Mantra{x~ {WThe Mantra{x~ unknown~ scroll SY A 100 'heal' 'restore mana' 'mass healing' 'refresh' 101 1 20000 P #21030 colorful mist~ {YC{Wo{Bl{Go{Rr{Cf{Wu{Yl {cMist{x~ {YC{Wo{Bl{Go{Rr{Cf{Wu{Yl {cMist{x is bottled here.~ unknown~ potion 0 A 100 'mass healing' 'restore mana' 'restore mana' 'restore mana' 101 1 100000 P #21031 black liquid~ {DBlack Liquid{x~ {DBlack Liquid{x is bottled here.~ unknown~ potion Y A 140 'protection good' '' 'steel flesh' 'haste' 101 1 100000 P #21032 purple liquid~ {mPurple Liquid{x~ {mPurple Liquid{x is bottled up here.~ unknown~ potion 0 A 140 'haste' 'madness' 'bless' 'giant strength' 101 0 100000 P #21033 gold liquid~ {YGold Liquid{x~ {YGold Liquid{x is bottled here.~ unknown~ potion UY A 140 'mass healing' 'mass healing' 'mass healing' 'mass healing' 101 1 1000000 P #21034 encasement wand~ {WE{Dncasemen{Wt {wW{gan{wd{x~ A long narrow wand stands here.~ unknown~ wand 0 AO 100 10 10 'enchant armor' 0 100 3 250000 P #21035 blessings of falis~ {CB{clessings {wof {WF{Balis{x~ Mirag~ unknown~ wand 0 AO 100 15 10 'bless' 0 101 3 250000 P A 28 -10 A 28 10 #21036 wandering whisper~ {wW{Ran{rde{Rrin{wg {GW{chi{gs{cpe{Gr{x~ {wW{Ran{rde{Rrin{wg {GW{chi{gs{cpe{Gr{x~ unknown~ potion 0 A 100 'teleport' 'teleport' 'mass healing' 'mass healing' 101 1 100000 P #21037 white greaves~ {WWhite {BGreaves{x~ White legplates sit in the dirt.~ unknown~ armor KY AF CE CE CE ADE 0 101 2 50000 P A 18 5 A 19 15 A 13 50 #21038 unholy armplates~ {DU{wnholy Armplate{Ds{x~ A pile of unholy looking steel sits in the dust.~ unknown~ armor JY AI ADE ADE ADE BD 0 101 5 50000 P A 19 10 A 18 10 A 13 100 #21039 unholy helmet~ {DU{wnholy Helme{Dt{x~ An evil looking helmet sits in the dirt.~ unknown~ armor JY AE BCDE BCDE BCDE ADE 0 101 10 50000 P A 19 15 A 18 15 A 20 3 A 14 -100 A 3 -2 #21040 cloak desert king~ {WCloak {Dof the {yDesert {YKing{x~ A bright yellow cloak rustles in the wind.~ unknown~ armor SY AC ABCD ABCD ABCD ABCD 0 101 1 100000 P A 13 100 A 14 50 A 18 10 A 19 10 #21041 boots desert king~ {RBoots {Dof the {yDesert {YKing{x~ Cloth boots with the insignia of Flaim sits in the dirt.~ unknown~ armor SY AG CE CE CE CE 0 101 1 100000 P A 18 20 A 19 5 A 13 -100 #21042 cape desert king~ {CCape {Dof the {yDesert {YKing{x~ A yellow cape sit here.~ unknown~ armor Y AK BCDE BCDE BCDE BCDE 0 101 1 100000 P A 18 15 #21043 ring devotion~ {WR{wing {Dof {RD{rev{Rot{rio{Rn{x~ A shinny red ring.~ unknown~ armor SY AB AE AE AE AE 0 101 1 50000 P A 19 10 A 13 100 A 12 100 A 2 -2 A 1 -2 #21044 golden armor~ {YG{yo{Yld{ye{Yn A{yr{Ym{yo{Yr{x~ Dust covers iron plates here.~ unknown~ armor Y AD F F F F 0 101 10 100000 P A 19 10 A 18 10 A 13 100 A 4 -2 A 28 -3 #21045 golden gauntlets~ {YG{yo{Yld{ye{Yn G{yau{Yn{yt{Yl{yet{Ys{x~ Gold plate boots sit in the dust.~ unknown~ armor ISY AH CE CE CE CE 0 101 3 50000 P A 1 2 A 19 12 A 18 12 A 13 50 #21046 unholy strength~ {DU{wnhol{Wy S{wtrengt{Dh{x~ {DU{wnhol{Wy S{wtrengt{Dh{x~ unknown~ armor SY AU CE CE CE CE 0 101 2 50000 P A 19 10 A 18 10 A 13 100 A 1 3 F A 0 0 K #21047 steel axe~ {DS{wt{De{we{Dl {wA{Dx{we{x~ A large axe lies here.~ unknown~ weapon Y AN axe 16 12 chop D 101 0 1000000 P A 18 4 A 20 3 A 19 20 #21048 steel spear~ {DS{wt{De{we{Dl {wS{Wp{De{Wa{wr{x~ A long slender spear made of steal is stuck in the dirt.~ unknown~ weapon 0 AN staff 30 6 stab G 101 5 1000000 P A 1 -2 A 18 10 A 19 10 #21049 steel whip~ {DS{wt{De{we{Dl {DW{whi{Dp{x~ A long length of steel chain lie coiled up here.~ unknown~ weapon 0 AN whip 6 34 whip N 101 3 1000000 P A 19 14 A 26 1 #21050 steel flail~ {DS{wt{De{we{Dl {WF{wl{Wa{wi{Wl{x~ A dull colored flail lies in the dirt.~ unknown~ weapon 0 AN flail 15 13 crush B 101 2 1000000 P A 18 7 A 19 10 #21051 no name~ {DS{wt{De{we{Dl {DP{Wo{Dl{we{Da{Wx{De{x~ A long handled poleaxe lies on the ground.~ unknown~ weapon 0 AN polearm 3 73 none CF 101 10 1000000 P A 14 -50 A 2 -2 A 19 10 #21052 steel chainmail mail~ {DS{wt{De{we{Dl {DC{wh{Da{wi{Wn{wm{Da{wi{Dl{x~ Some tiny linked chain sits in a pile here.~ unknown~ armor 0 AD BCDE BCDE BCDE BCDE 0 101 10 1000000 P A 26 1 A 20 -1 A 13 100 #21053 steel full helm~ {DS{wt{De{we{Dl {wF{Wu{Dl{wl {WH{De{wl{Wm{x~ A sturdy looking helm is here.~ unknown~ armor 0 AE BCDE BCDE BCDE BCDE 0 101 3 1000000 P A 14 10 A 26 1 A 13 100 #21054 steel bootguard guard~ {DS{wt{De{we{Dl {DBo{wot{Wg{wua{Drd{x~ Metal cuffs sit in the dirt.~ unknown~ armor 0 AT ABCD ABCD ABCD ABCD 0 101 0 1000000 P A 28 -1 A 26 3 A 18 10 A 19 10 #21055 steel armplates~ {DS{wt{De{we{Dl {DA{wr{Dm{Wp{Dl{wa{Dt{we{Ds{x~ Curved steel plates sit here.~ unknown~ armor 0 AI ADE BCE BCE CE 0 101 5 1000000 P A 18 5 A 1 -1 A 19 15 #21056 steel legplates plates~ {DS{wt{De{we{Dl {WL{De{wg{Wp{Dl{Wa{wt{We{Ds{x~ Curved steel plates lie here.~ unknown~ armor 0 AF BCE BCE ADE BCE 0 101 3 1000000 P A 4 -2 A 2 -1 A 18 9 A 19 9 A 13 100 #21057 wooden mage staff~ {wW{yooden {wM{yage {wS{ytaff{x~ A staff with runes carved in it hovers above the ground.~ unknown~ weapon SY AN staff 13 15 magic FJ 101 3 70000 P A 12 100 F A 0 0 J F A 0 0 L A 26 -3 A 28 5 A 17 -25 #21058 holy scepter~ {WHoly {wScepter{x~ A holy white rod lies here.~ unknown~ weapon KSY AN mace 9 23 divine FG 101 3 150000 P A 17 -5 A 20 -3 A 19 10 #21059 unholy scepter~ {DUnholy {wScepter{x~ An evil looking rod sits here.~ unknown~ weapon JSY AN mace 9 23 fury CF 101 3 150000 P A 12 200 A 18 -10 A 19 15 #21060 thieves dagger~ {DT{ghi{ce{gve{Ds {WD{ra{wgg{re{Wr{x~ A small knife sits here.~ unknown~ weapon Y AN dagger 12 17 pierce EN 101 1 150000 P A 19 3 #21061 thin saber~ {wT{chin {WS{Daber{x~ A thin blade sits in the dirt.~ unknown~ weapon Y AN sword 71 2 slice DE 101 1 150000 P A 13 -100 A 1 -2 A 19 -10 A 18 20 #21062 strong sword~ {RS{Wt{Rro{Wn{Rg {WS{Cw{Ro{Cr{Wd{x~ A wide steel sword lies here.~ unknown~ weapon Y AN sword 14 14 slash E 101 3 100000 P A 1 1 A 18 10 A 19 10 #21063 circlet control~ {GC{gi{Grclet {Wof {CC{co{Cntrol{x~ A silver circlet hovers here.~ unknown~ armor MZ AE BCDE BCDE BCDE BEF 0 101 1 200000 P F V 0 0 L F V 0 0 Q A 9 10 A 26 3 A 28 5 A 13 200 A 12 300 A 20 10 #21064 key marmo~ {DMarmo {wKey{x~ {DMarmo {wKey{x~ unknown~ key V A 0 0 0 0 0 0 1 0 P #21065 hazy dark portal~ {wA {DDark{w, {WH{Ca{Wz{Cy{w portal leads to who knows where.{x~ {wA {DDark{w, {WH{Ca{Wz{Cy{w portal leads to who knows where.{x~ unknown~ portal R 0 0 0 AD BDFIJMO 0 0 0 0 P #21066 key karla~ {YKey {wto {wK{Darla's {wD{Wemise{x~ The {YKey {wto {wK{Darla's {wD{Wemise{x is here.~ unknown~ key U A 0 0 0 0 0 0 3 0 P #21067 bane holy~ {RB{rane {wof {Dthe {WHoly{x~ There is no rest for the wicked.~ unknown~ armor JSY AV ABCD ABCD ABCD 0 0 101 2 200000 P A 9 10 A 19 15 A 18 10 A 14 100 #21068 righteous fury~ {WR{Cighteous {GF{cu{Gr{cy{x~ Evil shall not survive.~ unknown~ armor KSY AV 0 ABCD ABCD ABCD 0 101 2 200000 P A 13 25 A 18 10 A 19 16 #21069 valis vault key~ {WValis {Ykey {wto the {WVault{x~ A small shining key is here.~ unknown~ key 0 A 0 0 0 0 0 0 1 0 P #21070 black flame~ {DBlack {rFlame{x~ A {DBlack {rFlame{x~ unknown~ light ASY AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 1 0 P A 19 19 #21071 giant shackles~ {GG{gi{Gant {wS{Dh{wackles{x~ Some {GG{gi{Gant {wS{Dh{wackles{x~ unknown~ armor Y AT ABCD ABCD ABCD AC 0 101 0 200000 P A 19 15 A 13 100 A 2 -2 A 4 -2 A 18 5 #21072 giant cuffs~ {GG{gi{Gant {WC{wu{Wffs{x~ Some {GG{gi{Gant {WC{wu{Wffs{x~ unknown~ armor 0 AM ABC ABC ABC ABC 0 101 5 200000 P A 13 100 A 18 17 A 1 -4 A 19 10 #21073 furey's fureys presence~ {rF{yu{wre{yy'{rs {wP{yr{resen{yc{we{x~ Fureys hate presses down on you.~ unknown~ armor 0 AQ 0 0 0 0 0 101 5 150000 P A 19 20 A 18 -10 A 20 3 A 13 200 A 26 5 F A 0 0 a #21074 crystal earrings~ {CC{Wr{Cy{Ws{Ct{Wa{Cl {cE{wa{cr{wr{ci{wn{cg{x~ Some {CC{Wr{Cy{Ws{Ct{Wa{Cl {cE{wa{cr{wr{ci{wn{cg{x sparkle in the light.~ unknown~ jewelry SY AS 0 0 0 0 0 101 1 300000 P A 13 50 A 12 25 A 17 -17 A 20 -1 A 18 7 A 19 7 #21075 platinum bar~ {DP{wlatinum {DB{war{x~ A large platinum bar lies here.~ unknown~ gem ABIRSTY A 0 0 0 0 0 0 1 10000000 P #21076 burning gel~ {RB{ru{Yr{rn{Ri{yn{Rg {GG{cel{x~ Some burning gel smolders in a bottle.~ unknown~ potion 0 A 150 'cancellation' 'cancellation' 'cancellation' 'cancellation' 101 1 100000 P #21078 fireshard shard~ {RF{yi{Rr{Ye{Rs{yh{Ra{Yr{Rd{x~ A {RF{yi{Rr{Ye{Rs{yh{Ra{Yr{Rd{x sits in the dirt.~ unknown~ gem SY AO 0 0 0 0 0 101 0 5000000 P A 13 100 A 18 10 A 19 15 #21079 firestones stones~ {RF{yi{Rr{Ye{Rs{yt{Ro{Yn{Re{ys{x~ Some small red gems sit here.~ unknown~ gem SY AS 0 0 0 0 0 101 1 5000000 P A 13 50 A 18 5 A 19 5 A 17 -15 A 14 200 #21080 steel rod~ {DSteel {WRod{x~ A short steel rod lies here.~ unknown~ staff 0 AO 150 5 5 'steel flesh' 0 101 3 200000 P #21081 valis cell key~ {WValis {DCell {YK{yeys{x~ {WValis {DCell {YK{yeys{x~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #21099 dragonslayer emblem~ {RD{Grag{Ron{Gsl{Ray{Ger {WE{Ymb{yle{Wm{x~ {RD{Grag{Ron{Gsl{Ray{Ger {WE{Ymb{yle{Wm{x~ unknown~ trash 0 A 0 0 0 0 0 101 5 0 P #21100 dragonslayer slayer patch~ {RD{Wr{Ga{Wg{Ro{Wn{Gs{Wl{Ra{Wy{Ge{Wr {RP{Wa{Gt{Wc{Rh{x~ Proof of your courage,might, and will.~ unknown~ armor ABSTYf AU ABCD ABCD ABCD ABCD 0 101 1 5000000 P A 19 15 A 18 15 A 13 100 A 9 10 A 26 5 A 28 3 #21250 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #21255 faith exceptional normal~ {xExceptional faith~ {xExceptional Faith~ unknown~ armor Y AV CE ACE BDE ADE 0 101 0 60000 P A 13 75 A 9 20 #21256 teeth Freya exceptional special~ {xExceptional teeth of Freya~ Exceptional teeth of Freya~ unknown~ armor 0 AR AD BE ACD ACD 0 101 0 30000 P A 12 35 A 20 -2 A 5 2 A 9 20 #21257 grand sceptre Burning King's special~ {xKing's grand sceptre of Burning~ Grand sceptre is here.~ unknown~ weapon ORY AN mace 6 38 fury A 101 1 101000 P F V 0 0 H A 19 26 A 18 26 #21290 ultimate end~ {wU{Wl{wt{Wi{wm{Wa{wt{We {DE{wn{Dd{x~ {wU{Wl{wt{Wi{wm{Wa{wt{We {DE{wn{Dd{x~ unknown~ weapon TYf AN exotic 3 72 none ABCEGN 101 10 300000 P F S 0 0 O F S 0 0 N A 3 -1 A 4 -1 A 5 -1 A 1 -1 A 2 -1 A 14 -200 A 12 -200 A 13 -200 #21291 death's touch~ {DD{geath{D'{gs {gT{Douch{x~ A deadly looking blade sits here.~ unknown~ weapon TYf AN sword 52 3 slash CE 101 5 300000 P A 12 -200 A 19 8 #21292 pity mace~ {mP{rity{x~ A mace that inspires pity.~ unknown~ weapon TYf AN mace 6 33 thwack AEJ 101 3 300000 P A 1 -4 A 2 -4 A 18 -7 A 19 10 #21293 mercy polearm poleaxe~ {BM{ce{Dr{cc{By{x~ A large poleaxe sits here.~ unknown~ weapon TYf AN polearm 7 29 thrust F 101 10 300000 P A 19 20 A 18 -10 A 4 -2 A 3 -2 A 20 5 #21294 dagger chaos ~ {gC{Gh{Da{Go{gs{x~ A wicked looking dagger sits here.~ unknown~ weapon TYf AN dagger 4 50 pierce EGN 101 3 300000 P A 26 2 A 18 15 A 19 15 A 12 -300 A 13 -300 A 14 -300 #21295 sightbinder binder spear~ {RS{rhort {RS{rpear {G"{DS{cight{DB{cinder{G"{x~ A short spear that emits smoke is stuck in the ground.~ unknown~ weapon TYf AN staff 23 8 stab AC 101 3 300000 P A 13 -200 A 20 3 A 19 12 #21296 morningstar heavens~ {YHeaven's {GMorning {CStar{x~ A large flail catches your eye.~ unknown~ weapon STY AN flail 8 25 crush BC 101 5 300000 P A 4 -2 A 3 -2 A 5 -2 A 2 -2 A 1 -2 A 19 15 A 20 -1 #21297 chains agony~ {DC{wh{Da{wi{Dn{ws {Wof {RA{rg{Ro{rn{Ry{x~ A multi-chained whip lies here.~ silver~ weapon TYf AN whip 6 35 whip BEG 101 3 300000 P A 17 15 A 14 -100 A 12 -100 A 13 -100 A 19 11 A 18 11 #21299 axe scarbringer~ {rT{yh{Re {y"{rS{yc{Rar{yb{rr{yi{Rng{ye{rr{y"{x~ An axe that scars even the earth is here.~ unknown~ weapon TYf AN axe 5 47 cleave ACEF 101 20 300000 P A 17 25 A 13 -150 A 19 17 A 2 -3 A 1 -3 A 14 -300 A 20 3 #0 #ROOMS #21000 Marmo~ You land on the beach of a dark forest. The water laps against the sand. Tall trees stand before you. No light shines through the canopy of the trees. A path leads into the forest. ~ 0 5 3 D1 ~ ~ 0 0 21001 S #21001 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. ~ 0 1 3 D0 ~ ~ 0 0 21002 D3 ~ ~ 0 0 21000 S #21002 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. ~ 0 1 3 D0 ~ ~ 0 0 21003 D2 ~ ~ 0 0 21001 S #21003 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. ~ 0 1 3 D2 ~ ~ 0 0 21002 D3 ~ ~ 0 0 21004 S #21004 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. ~ 0 1 3 D0 ~ ~ 0 0 21005 D1 ~ ~ 0 0 21003 S #21005 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. ~ 0 1 3 D0 ~ ~ 0 0 21006 D2 ~ ~ 0 0 21004 S #21006 Old Camp Site~ A little light shines through a small opening in the canopy. Remnants of a campfire litters the ground. There appears to be large amounts of footprints in the dirt. The trees have been hacked at and notches have been left in the trunks. There is a small tent to one side of the fire pit. The path continues on through the forest. ~ 0 0 3 E tent~ There is a small dingy tent staked into the ground here. ~ D0 ~ ~ 0 0 21008 D1 ~ ~ 0 0 21007 D2 ~ ~ 0 0 21005 S #21007 Inside the Tent~ The tent is so small, you have to climb into it. A small flap has been cut in the fabric to act as a window. A tarp has been placed on the ground to cover the dirt. It smells bad in here. ~ 0 1 0 D3 ~ ~ 0 0 21006 S #21008 Dark Forest~ The trees close in back around you. Darkness descends as you move farther into this evil forest. The trees look almost alive, and ready to attack you at any moment. They seem to move, yet you feel no wind.... The path continues onward. ~ 0 0 3 D2 ~ ~ 0 0 21006 D3 ~ ~ 0 0 21009 S #21009 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D0 ~ ~ 0 0 21010 D1 ~ ~ 0 0 21008 D2 ~ ~ 0 0 21011 D3 ~ ~ 0 0 21013 S #21010 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D2 ~ ~ 0 0 21009 D3 ~ ~ 0 0 21014 S #21011 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D0 ~ ~ 0 0 21009 D3 ~ ~ 0 0 21012 S #21012 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D0 ~ ~ 0 0 21013 D1 ~ ~ 0 0 21011 D2 ~ ~ 0 0 21015 D3 ~ ~ 0 0 21021 S #21013 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D0 ~ ~ 0 0 21014 D1 ~ ~ 0 0 21009 D2 ~ ~ 0 0 21012 D3 ~ ~ 0 0 21021 S #21014 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D1 ~ ~ 0 0 21010 D2 ~ ~ 0 0 21013 D3 ~ ~ 0 0 21021 S #21015 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. ~ 0 1 3 D0 ~ ~ 0 0 21012 D1 ~ ~ 1 0 21016 S #21016 Inside the Tent~ The tent is so small, you have to climb into it. A small flap has been cut in the fabric to act as a window. A tarp has been placed on the ground to cover the dirt. It smells bad in here. ~ 0 1 0 D3 ~ ~ 1 0 21015 S #21017 End of the Path~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path ends here. You have no choice but to turn back. ~ 0 0 3 D1 ~ ~ 0 0 21018 S #21018 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D1 ~ ~ 0 0 21019 D3 ~ ~ 0 0 21017 S #21019 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D2 ~ ~ 0 0 21020 D3 ~ ~ 0 0 21018 S #21020 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D0 ~ ~ 0 0 21019 D1 ~ ~ 0 0 21014 D2 ~ ~ 0 0 21021 S #21021 Dark Forest~ It is dark beneath the limbs of the trees. Erie sounds whistle throughout the forest. An evil aura weighs down on your shoulders. The path continues through the forest. The trees seem to sway before your eyes, yet there is no wind. There are many sets of footprints in the dirt. A moderately sized black stone castle stands before you. Large gates lead into Marmo Castle. ~ 0 1 3 D0 ~ ~ 0 0 21020 D1 ~ ~ 0 0 21013 D2 ~ ~ 0 0 21022 D3 ~ ~ 3 0 21028 S #21022 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D0 ~ ~ 0 0 21021 D2 ~ ~ 0 0 21023 S #21023 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D0 ~ ~ 0 0 21022 D1 ~ ~ 0 0 21015 D3 ~ ~ 0 0 21024 S #21024 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D1 ~ ~ 0 0 21023 D2 ~ ~ 0 0 21025 S #21025 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D0 ~ ~ 0 0 21024 D3 ~ ~ 0 0 21026 S #21026 Path Around the Castle~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path continues on. ~ 0 0 3 D1 ~ ~ 0 0 21025 D2 ~ ~ 0 0 21027 S #21027 End of the Path~ A small path goes along the wall of the castle through the forest. The trees have been hacked into pieces in some places. The path ends here. You have no choice but to turn back. ~ 0 0 3 D0 ~ ~ 0 0 21026 D1 ~ ~ 1 0 21000 S #21028 Inside The Castle~ You step into the castle and hear strange chants echoing down the halls. The walls have arrow slits cut out of them. Halls lead north and south and there is a large wooden door to the west. ~ 0 0 0 D0 ~ ~ 0 0 21029 D1 ~ ~ 3 0 21021 D2 ~ ~ 0 0 21030 D3 ~ ~ 3 0 21035 S #21029 End of the Hall~ The hallway comes to an abrupt end into a wooden door. There is another door to the west. ~ 0 0 0 D0 ~ ~ 3 0 21034 D2 ~ ~ 0 0 21028 D3 ~ ~ 3 0 21033 S #21030 End of the Hall~ The hallway comes to an abrupt end into a wooden door. There is another door to the west. ~ 0 0 0 D0 ~ ~ 0 0 21028 D2 ~ ~ 3 0 21031 D3 ~ ~ 3 0 21032 S #21031 Castle Bedroom~ This bedroom is about 20 feet by 20 feet. A large bed sits along the wall. A small desk has an oil lamp on it for reading. A bookshelf stands next to the desk. There are no windows but there are small holes in the wall towards the halls. ~ 0 0 0 D0 ~ ~ 3 0 21030 S #21032 Castle Bedroom~ This bedroom is about 20 feet by 20 feet. A large bed sits along the wall. A small desk has an oil lamp on it for reading. A bookshelf stands next to the desk. There are no windows but there are small holes in the wall towards the halls. ~ 0 0 0 D1 ~ ~ 3 0 21030 S #21033 Castle Bedroom~ This bedroom is about 20 feet by 20 feet. A large bed sits along the wall. A small desk has an oil lamp on it for reading. A bookshelf stands next to the desk. There are no windows but there are small holes in the wall towards the halls. ~ 0 0 0 D1 ~ ~ 3 0 21029 S #21034 Castle Bedroom~ This bedroom is about 20 feet by 20 feet. A large bed sits along the wall. A small desk has an oil lamp on it for reading. A bookshelf stands next to the desk. There are no windows but there are small holes in the wall towards the halls. ~ 0 0 0 D2 ~ ~ 3 0 21029 S #21035 Approaching the Throne Room~ You enter a small room that leads to the throne room. The walls are bare except two torches that keep the room well-lit. The throne is ahead. ~ 0 0 0 D1 ~ ~ 3 0 21028 D3 ~ ~ 0 0 21036 S #21036 Throne Room~ Red carpet leads up to a large throne that stands above you raised on a platform. Erie light radiates from four globes that hang suspended in mid-air. Empty suits of armor line the walls each holding a large halberd. There are doors leading north and south. ~ 0 0 0 D0 ~ ~ 0 0 21039 D1 ~ ~ 0 0 21035 D2 ~ ~ 1 0 21037 S #21037 Beld's Royal Chambers~ You step into an enormous bed chamber. The ceilings are covered in darkness. A large bed stands along the south wall. Ornate swords hang above a fireplace and a large table stands in the middle of the room. A comfortable looking chair sits in front of the fire place. ~ 0 0 0 D0 ~ ~ 1 0 21036 D2 ~ ~ 3 21064 21038 S #21038 Dark Hazy Portal~ ~ 0 0 0 D0 ~ ~ 3 21064 21037 S #21039 War Room~ A large round table stands in the center of the room. It is covered by a map of Lodoss. Each corner of the map is held down by a small silver statue of an evil looking dragon. The room is well-lit by glowing white orbs. ~ 0 0 0 D2 ~ ~ 0 0 21036 D3 ~ ~ 3 0 21040 S #21040 Back Room~ There is nothing in this room but a staircase leading down. ~ 0 0 0 D1 ~ ~ 3 0 21039 D5 ~ ~ 0 0 21041 S #21041 Marmo Basement~ The stairs lead you to a landing in a dark room. There is a door that leads east. ~ 0 0 0 D1 ~ ~ 0 0 21042 D4 ~ ~ 0 0 21040 S #21042 Marmo Basement~ The room is dark and cold. Shelves line the walls stocked up with cleaning supplies. Odd tools are leaned against the wall here and there. The only exit leads back toward the castle. ~ 0 0 0 D3 ~ ~ 0 0 21041 D5 ~ ~ 3 0 21043 S #21043 Wagnard's Study~ The room is large and has all kinds of magic paraphernalia scattered around the room. It looks as if it was discarded in a hurry to move on to the next interesting item. A large bed stands in one corner. A desk and a table, also covered in magical items, stand against the western wall. A large stone door leads north. ~ 0 0 0 D0 ~ ~ 3 0 21044 D4 ~ ~ 3 0 21042 S #21044 Alter to Kardis~ This room is huge. Pillars reach into the sky but end in darkness. A large black marble alter stands before you. An evil aura hangs in the air. Wind slaps against your armor. There are no other exits other than back to Wagnard's study. ~ 0 0 0 D0 ~ ~ 0 0 21299 D2 ~ ~ 3 0 21043 S #21045 End of the Dock~ The dock end here. A few ships are tied to the docks and some are anchored in the harbor. Sailors run up and down the dock shouting to one another. ~ 0 0 1 D3 ~ ~ 0 0 21046 S #21046 The Dock~ The narrow path end in a small wooden dock. To the far southeast you can see dark clouds hanging in the air. The waves lap against the wooden columns that hold up the dock. It continues east. ~ 0 0 1 D1 ~ ~ 0 0 21045 D3 ~ ~ 0 0 21047 S #21047 Narrow Pass~ The path continues down through the hills. You can see a wooden dock to the east. ~ 0 0 4 D1 ~ ~ 0 0 21046 D4 ~ ~ 0 0 21048 S #21048 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D1 ~ ~ 0 0 21049 D5 ~ ~ 0 0 21047 S #21049 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D3 ~ ~ 0 0 21048 D4 ~ ~ 0 0 21050 S #21050 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D3 ~ ~ 0 0 21051 D5 ~ ~ 0 0 21049 S #21051 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D1 ~ ~ 0 0 21050 D3 ~ ~ 0 0 21052 S #21052 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D0 ~ ~ 0 0 21053 D1 ~ ~ 0 0 21051 S #21053 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D1 ~ ~ 0 0 21054 D2 ~ ~ 0 0 21052 S #21054 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D1 ~ ~ 0 0 21055 D3 ~ ~ 0 0 21053 S #21055 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D0 ~ ~ 0 0 21056 D3 ~ ~ 0 0 21054 S #21056 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D2 ~ ~ 0 0 21055 D3 ~ ~ 0 0 21057 S #21057 Narrow Pass~ The path continues down through the hills. ~ 0 0 4 D0 ~ ~ 0 0 21058 D1 ~ ~ 0 0 21056 S #21058 City Streets~ The city's streets are clean but crowded. Small buildings line the streets, some are shops and others are homes. There is a wall surrounding the city to keep monsters out. ~ 0 0 1 D0 ~ ~ 0 0 21059 D2 ~ ~ 0 0 21057 S #21059 City Streets~ The city's streets are clean but crowded. Small buildings line the streets, some are shops and others are homes. There is a wall surrounding the city to keep monsters out. There is a gate to the east. ~ 0 0 1 D0 ~ ~ 0 0 21060 D1 ~ ~ 0 0 21065 D2 ~ ~ 0 0 21058 D3 ~ ~ 0 0 21062 S #21060 City Streets~ The city's streets are clean but crowded. Small buildings line the streets, some are shops and others are homes. There is a wall surrounding the city to keep monsters out. ~ 0 0 1 D2 ~ ~ 0 0 21059 D3 ~ ~ 0 0 21061 S #21061 City Streets~ The city's streets are clean but crowded. Small buildings line the streets, some are shops and others are homes. There is a wall surrounding the city to keep monsters out. The gate leads north. ~ 0 0 1 D0 ~ ~ 0 0 21077 D1 ~ ~ 0 0 21060 D2 ~ ~ 0 0 21062 S #21062 City Streets~ The city's streets are clean but crowded. Small buildings line the streets, some are shops and others are homes. There is a wall surrounding the city to keep monsters out. A large manor house stands to the south. ~ 0 0 1 D0 ~ ~ 0 0 21061 D1 ~ ~ 0 0 21059 D2 ~ ~ 0 0 21063 D3 ~ ~ 0 0 21092 S #21063 Large Manor House~ This large house is well furnished with what appears to be expensive furniture. Lamps burn in all four corners to keep the room well lit. Small rooms lead in every direction and a staircase leads up. ~ 0 0 0 D0 ~ ~ 0 0 21062 D4 ~ ~ 0 0 21064 S #21064 Upstairs in the Manor~ A large table stands in the middle of the room surrounded by plush pillowed chairs. Large paintings hang on the wall that depict fierce battle scenes. A balcony leads south that overlooks the harbor. ~ 0 0 0 D5 ~ ~ 0 0 21063 S #21065 Outside the Town~ There is a walled town to the west of here. The gate is open. ~ 0 0 4 D0 ~ ~ 0 0 21066 D2 ~ ~ 0 0 21261 D3 ~ ~ 0 0 21059 S #21066 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D1 ~ ~ 0 0 21067 D2 ~ ~ 0 0 21065 D3 ~ ~ 0 0 21075 S #21067 The Killing Fields~ The land around here appears to be a good place for a battleground. There is a dark forest to the north. ~ 0 0 2 D0 ~ ~ 0 0 21072 D1 ~ ~ 0 0 21068 D3 ~ ~ 0 0 21066 S #21068 The Killing Fields~ The land around here appears to be a good place for a battleground. There is a dark forest to the north. ~ 0 0 2 D2 ~ ~ 0 0 21069 D3 ~ ~ 0 0 21067 S #21069 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21068 D3 ~ ~ 0 0 21070 S #21070 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21071 D1 ~ ~ 0 0 21069 S #21071 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D2 ~ ~ 0 0 21070 D3 ~ ~ 0 0 21072 S #21072 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21232 D1 ~ ~ 0 0 21071 D2 ~ ~ 0 0 21067 D3 ~ ~ 0 0 21073 S #21073 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21076 D1 ~ ~ 0 0 21072 D2 ~ ~ 0 0 21074 S #21074 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21073 D2 ~ ~ 0 0 21075 S #21075 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D0 ~ ~ 0 0 21074 D1 ~ ~ 0 0 21066 S #21076 The Killing Fields~ The land around here appears to be a good place for a battleground. ~ 0 0 2 D2 ~ ~ 0 0 21073 D3 ~ ~ 0 0 21079 S #21077 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the northwest. ~ 0 0 4 D0 ~ ~ 0 0 21078 D2 ~ ~ 0 0 21061 D3 ~ ~ 0 0 21091 S #21078 Approaching Valis~ You stand before the gates of The Holy City of Valis. The walls are polished white stone. Music can be heard on the other side of the gate. Rolling hills span before you in all other directions. ~ 0 0 4 D0 ~ ~ 0 0 21079 D2 ~ ~ 0 0 21077 D3 ~ ~ 3 0 21150 S #21079 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the southwest. ~ 0 0 4 D0 ~ ~ 0 0 21080 D1 ~ ~ 0 0 21076 D2 ~ ~ 0 0 21078 S #21080 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D1 ~ ~ 0 0 21081 D2 ~ ~ 0 0 21079 S #21081 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D0 ~ ~ 0 0 21082 D3 ~ ~ 0 0 21080 S #21082 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the southwest. ~ 0 0 2 D1 ~ ~ 0 0 21083 D2 ~ ~ 0 0 21081 D3 ~ ~ 0 0 21105 S #21083 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the southwest. ~ 0 0 2 D1 ~ ~ 0 0 21084 D3 ~ ~ 0 0 21082 S #21084 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D2 ~ ~ 0 0 21085 D3 ~ ~ 0 0 21083 S #21085 Plains of Valis~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D0 ~ ~ 0 0 21084 D1 ~ ~ 0 0 21086 S #21086 Eastern Lodoss~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D2 ~ ~ 0 0 21087 D3 ~ ~ 0 0 21085 S #21087 Eastern Lodoss~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D0 ~ ~ 0 0 21086 D1 ~ ~ 0 0 21088 S #21088 Eastern Lodoss~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the south and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D0 ~ ~ 0 0 21089 D2 ~ ~ 0 0 21225 D3 ~ ~ 0 0 21087 S #21089 Eastern Lodoss~ Tall grass grows abundantly in this region. A dark forest can be seen in the distance to the east and The Holy City of Valis can be seen in the distance to the west. ~ 0 0 2 D0 ~ ~ 0 0 21090 D2 ~ ~ 0 0 21088 S #21090 Eastern Lodoss~ Flowers grow in patches all around you. Dust hangs in the air to the west. A dark forest is in the distance to the south. There is a road to the east that appears to lead north and south. The ocean can be seen to the far east. ~ 0 0 2 D1 ~ ~ 0 0 21222 D2 ~ ~ 0 0 21089 D3 ~ ~ 0 0 21221 S #21091 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the north. You can see the ocean to the south. ~ 0 0 4 D1 ~ ~ 0 0 21077 D2 ~ ~ 0 0 21092 D3 ~ ~ 0 0 21093 S #21092 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the north. You can see the ocean to the south beyond a shear cliff face. ~ 0 0 4 D0 ~ ~ 0 0 21091 D1 ~ ~ 0 0 21062 S #21093 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the north. You can see the ocean to the south. ~ 0 0 4 D0 ~ ~ 0 0 21094 D1 ~ ~ 0 0 21091 S #21094 Approaching Valis~ You stand before the gates of The Holy City of Valis. The walls are polished white stone. Music can be heard on the other side of the gate. Rolling hills span before you in all other directions. ~ 0 0 4 D0 ~ ~ 3 0 21136 D2 ~ ~ 0 0 21093 D3 ~ ~ 0 0 21095 S #21095 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the northeast. ~ 0 0 4 D0 ~ ~ 0 0 21096 D1 ~ ~ 0 0 21094 S #21096 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the northeast. ~ 0 0 4 D2 ~ ~ 0 0 21095 D3 ~ ~ 0 0 21097 S #21097 Plains of Valis~ Tall grass sways with the wind. Small hills stand in the distance. A large white city stands to the northeast. A city can be seen in the far southwest. ~ 0 0 0 D0 ~ ~ 0 0 21098 D1 ~ ~ 0 0 21096 D3 ~ ~ 0 0 21127 S #21098 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the east. ~ 0 0 4 D1 ~ ~ 0 0 21099 D2 ~ ~ 0 0 21097 S #21099 Approaching Valis~ You stand before the gates of The Holy City of Valis. The walls are polished white stone. Music can be heard on the other side of the gate. Rolling hills span before you in all other directions. ~ 0 0 4 D0 ~ ~ 0 0 21100 D1 ~ ~ 3 0 21151 D3 ~ ~ 0 0 21098 S #21100 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the east. ~ 0 0 4 D1 ~ ~ 0 0 21101 D2 ~ ~ 0 0 21099 S #21101 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the southeast. ~ 0 0 4 D0 ~ ~ 0 0 21102 D3 ~ ~ 0 0 21100 S #21102 Approaching Valis~ Small mounds of dirt are piled here and there. The wind blows the tall grass. A large walled city stands in the distance to the southeast. A small house sits to the west. ~ 0 0 4 D1 ~ ~ 0 0 21103 D2 ~ ~ 0 0 21101 D3 ~ ~ 4 21066 21213 S #21103 Approaching Valis~ You stand before the gates of The Holy City of Valis. The walls are polished white stone. Music can be heard on the other side of the gate. Rolling hills span before you in all other directions. ~ 0 0 4 D1 ~ ~ 0 0 21105 D2 ~ ~ 3 0 21149 D3 ~ ~ 0 0 21102 S #21104 Sparring Chambers~ The round room has plenty of space to practice swordsmanship. A small window lets light in. A door leads north and the staircase leads up. ~ 0 264 0 D0 ~ ~ 1 0 21197 D4 ~ ~ 0 0 21191 S #21105 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads west to Valis and north to Flaim. Small bushes grow along the road. East leads back to the plains. ~ 0 0 4 D0 ~ ~ 0 0 21106 D1 ~ ~ 0 0 21082 D3 ~ ~ 0 0 21103 S #21106 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads south to Valis and east to Flaim. Small bushes grow along the road. ~ 0 0 2 D1 ~ ~ 0 0 21107 D2 ~ ~ 0 0 21105 S #21107 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads west to Valis and north to Flaim. Small bushes grow along the road. ~ 0 0 2 D0 ~ ~ 0 0 21108 D3 ~ ~ 0 0 21106 S #21108 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads south to Valis and west to Flaim. Small bushes grow along the road. ~ 0 0 2 D2 ~ ~ 0 0 21107 D3 ~ ~ 0 0 21109 S #21109 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads east to Valis and north to Flaim. Small bushes grow along the road. ~ 0 0 2 D0 ~ ~ 0 0 21110 D1 ~ ~ 0 0 21108 D2 ~ ~ 1 0 21106 S #21110 Valis-Flaim Road~ The road is wide enough for four wagons to pass at the same time. The dirt is well packed from all of the travelers that have used it. It leads south to Valis and east to Flaim. Small bushes grow along the road. Dessert land can be seen to the far east. ~ 0 0 2 D1 ~ ~ 0 0 21111 D2 ~ ~ 0 0 21109 S #21111 Approaching Flaim~ A small town is to the north. Smoke streams into the air from house chimneys. There is no wall around this city. The road leads into the city. A small sign states {W"{wWelcome to Flaim{W"{x ~ 0 0 2 D0 ~ ~ 0 0 21112 D1 ~ ~ 0 0 21214 D3 ~ ~ 0 0 21110 S #21112 Entering Flaim~ The road narrows down and enters the city. Small houses stand here and there. The streets are clean but packed dirt. People stroll along the road going about daily business. North leads into the town. ~ 0 0 1 D0 ~ ~ 0 0 21177 D2 ~ ~ 0 0 21111 S #21113 Western Exit~ A small road leads out of the city to the west. A large mountain awaits in the west. Flaim is to the East. ~ 0 0 2 D1 ~ ~ 0 0 21187 D2 ~ ~ 0 0 21114 S #21114 Northwestern Lodoss~ Small trees grow here and there. The grass sways with the breeze. A large mountain looms to the west. A small town sits to the northeast. ~ 0 0 2 D0 ~ ~ 0 0 21113 D3 ~ ~ 0 0 21115 S #21115 Northwestern Lodoss~ Small trees grow here and there. The grass sways with the breeze. A large mountain looms to the west. A small town sits to the northeast. ~ 0 0 4 D1 ~ ~ 0 0 21114 D2 ~ ~ 0 0 21116 S #21116 Northwestern Lodoss~ Small trees grow here and there. The grass sways with the breeze. A large mountain looms to the northwest. ~ 0 0 4 D0 ~ ~ 0 0 21115 D3 ~ ~ 0 0 21117 S #21117 In The Mountain's Shadow~ A huge mountain looms north. The plains lead in all other directions. ~ 0 0 4 D0 ~ ~ 0 0 21118 D1 ~ ~ 0 0 21116 D2 ~ ~ 0 0 21119 D3 ~ ~ 0 0 21126 S #21118 In The Mountain's Shadow~ A huge mountain looms north. The plains lead in all other directions. ~ 0 0 4 D2 ~ ~ 0 0 21117 D4 ~ ~ 0 0 21238 S #21119 Western Lodoss~ Trees grow in masses to the south. A large mountain looms to the north. Small mountains and hills lie to the northwest. ~ 0 0 2 D0 ~ ~ 0 0 21117 D2 ~ ~ 0 0 21120 S #21120 Western Lodoss~ Trees grow in masses to the south. A large mountain looms to the north. Small mountains and hills lie to the northwest. ~ 0 0 2 D0 ~ ~ 0 0 21119 D3 ~ ~ 0 0 21121 S #21121 Western Lodoss~ Trees grow in masses to the south. A large mountain looms to the north. Small mountains and hills lie to the northwest. ~ 0 0 2 D1 ~ ~ 0 0 21120 D2 ~ ~ 0 0 21127 D3 ~ ~ 0 0 21122 S #21122 Mountains of Western Lodoss~ You enter a small mountain patch. No grass grows on the rocky terrain. The mountains continue to the northern area. ~ 0 0 5 D0 ~ ~ 0 0 21123 D1 ~ ~ 0 0 21121 S #21123 Mountains of Western Lodoss~ Mountains surround you in every direction. There is no path to guide you. A huge mountain rises to the northeast. ~ 0 0 5 D1 ~ ~ 0 0 21124 D2 ~ ~ 0 0 21122 S #21124 Mountains of Western Lodoss~ Mountains surround you in every direction. There is no path to guide you. A huge mountain rises to the northeast. ~ 0 0 5 D1 ~ ~ 0 0 21125 D3 ~ ~ 0 0 21123 S #21125 Mountains of Western Lodoss~ Mountains surround you in every direction. There is no path to guide you. A huge mountain rises to the northeast. ~ 0 0 5 D0 ~ ~ 0 0 21126 D2 ~ ~ 0 0 21121 D3 ~ ~ 0 0 21124 S #21126 In the Shadow of the Mountain~ You enter a small mountain patch. No grass grows on the rocky terrain. The mountains continue to the western area. A huge mountain lies north. ~ 0 0 5 D1 ~ ~ 0 0 21117 D2 ~ ~ 0 0 21125 S #21127 Western Lodoss~ Trees grow in masses to the south. A large mountain looms to the north. Small mountains and hills lie to the northwest. ~ 0 0 2 D0 ~ ~ 0 0 21121 D1 ~ ~ 0 0 21097 D2 ~ ~ 0 0 21262 S #21128 Grasslands~ High grass grows and sways with the breeze. A large forest area lies north. ~ 0 0 2 D0 ~ ~ 0 0 21266 D1 ~ ~ 0 0 21129 S #21129 Grasslands~ High grass grows and sways with the breeze. A large forest area lies north. ~ 0 0 2 D2 ~ ~ 0 0 21130 D3 ~ ~ 0 0 21128 S #21130 Grasslands~ High grass grows and sways with the breeze. ~ 0 0 2 D0 ~ ~ 0 0 21129 D2 ~ ~ 0 0 21131 S #21131 Grasslands~ High grass grows and sways with the breeze. ~ 0 0 2 D0 ~ ~ 0 0 21130 D1 ~ ~ 0 0 21092 D2 ~ ~ 0 0 21132 D3 ~ ~ 0 0 21134 S #21132 Grasslands~ High grass grows and sways with the breeze. ~ 0 0 2 D0 ~ ~ 0 0 21131 S #21133 Grasslands~ High grass grows and sways with the breeze. A small fortress town lies to the south. The gates stand closed. Red flags fly from atop the walls with a golden dragon emblazed on it. ~ 0 0 2 D0 ~ ~ 0 0 21134 D2 ~ ~ 3 0 21205 S #21134 Grasslands~ High grass grows and sways with the breeze. ~ 0 0 2 D1 ~ ~ 0 0 21131 D2 ~ ~ 0 0 21133 S #21135 Cave of the Golden Dragon~ You enter a large cave. The room rises well above you. It appears to be deep. Bones from deer and other forest beast liter the cave. ~ 0 524297 0 D0 ~ ~ 1 0 21209 S #21136 South Gate~ This is the southern entrance to the city. Streamers fly above the gates. The street leads north into the town. ~ 0 0 1 D0 ~ ~ 0 0 21137 D1 ~ ~ 0 0 21273 D2 ~ ~ 3 0 21094 D3 ~ ~ 0 0 21284 S #21137 South Street~ Buildings stand around you. The streets are well maintained and clean. The street leads north and south. A building stands to the east. It appears to be a armor shop. ~ 0 0 1 D0 ~ ~ 0 0 21138 D1 ~ ~ 0 0 21152 D2 ~ ~ 0 0 21136 S #21138 South Street~ Buildings stand around you. The streets are well maintained and clean. There is a small building with wares displayed in its windows to the west. A sign hangs from the awning depicting a ring and a beaker. The castle sits to the north. ~ 0 0 1 D0 ~ ~ 0 0 21139 D2 ~ ~ 0 0 21137 D3 ~ ~ 0 0 21153 S #21139 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the north. The streets continue on. ~ 0 0 1 D0 ~ ~ 3 0 21156 D1 ~ ~ 0 0 21140 D2 ~ ~ 0 0 21138 D3 ~ ~ 0 0 21146 S #21140 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the northwest. The streets continue on. ~ 0 0 1 D0 ~ ~ 0 0 21141 D1 ~ ~ 0 0 21272 D3 ~ ~ 0 0 21139 S #21141 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the west. The streets continue on. There is a gate to the far east. ~ 0 0 1 D0 ~ ~ 0 0 21142 D1 ~ ~ 0 0 21150 D2 ~ ~ 0 0 21140 S #21142 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the southwest. The streets continue on. ~ 0 0 1 D2 ~ ~ 0 0 21141 D3 ~ ~ 0 0 21143 S #21143 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the south. The streets continue on. ~ 0 0 1 D0 ~ ~ 0 0 21147 D1 ~ ~ 0 0 21142 D3 ~ ~ 0 0 21144 S #21144 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the southeast. The streets continue on. ~ 0 0 1 D1 ~ ~ 0 0 21143 D2 ~ ~ 0 0 21145 S #21145 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the east. The streets continue on. ~ 0 0 1 D0 ~ ~ 0 0 21144 D2 ~ ~ 0 0 21146 D3 ~ ~ 0 0 21151 S #21146 Town Square Before the Castle~ The streets are packed with people as they go about their everyday life. A large castle sits to the northeast. The streets continue on. ~ 0 0 1 D0 ~ ~ 0 0 21145 D1 ~ ~ 0 0 21139 S #21147 North Street~ Buildings stand all around you. The streets are well maintained and clean. There is a small wooden building to the west of here with a large sign out front of the shop advertising magical potions. The castle lies to the south. ~ 0 0 1 D0 ~ ~ 0 0 21148 D2 ~ ~ 0 0 21143 D3 ~ ~ 0 0 21154 S #21148 North Street~ Buildings stand all around you. The streets are well maintained and clean. There is a large stone building to the east. The castle lies to the south. ~ 0 0 1 D0 ~ ~ 0 0 21149 D1 ~ ~ 0 0 21155 D2 ~ ~ 0 0 21147 S #21149 North Gate~ This is the northern gate to the city. Streamers fly about the gates. The streets lead south into the city. Shrubs grow along the street to both sides. Trees are planted in the courtyards around the road. ~ 0 0 1 D0 ~ ~ 3 0 21103 D1 ~ ~ 0 0 21278 D2 ~ ~ 0 0 21148 D3 ~ ~ 0 0 21279 S #21150 East Gate~ This is the eastern gate to the city. Streamers fly about the gates. The streets lead west into the city. Shrubs grow along the street to both sides. Trees are planted in the courtyards around the road. ~ 0 0 1 D0 ~ ~ 0 0 21276 D1 ~ ~ 3 0 21078 D2 ~ ~ 0 0 21275 D3 ~ ~ 0 0 21141 S #21151 West Gate~ This is the western gate to the city. Streamers fly about the gates. The streets lead east into the city. Shrubs grow along the street to both sides. Trees are planted in the courtyards around the road. ~ 0 0 1 D0 ~ ~ 0 0 21281 D1 ~ ~ 0 0 21145 D2 ~ ~ 0 0 21282 D3 ~ ~ 3 0 21099 S #21152 Armor Smith~ Armor hangs on stands all around the room. Smoke seeps in through the back walls. A large man with a cudgel stands close to the door. There are counters displaying smaller armaments. The door leads west back to the streets. ~ 0 0 1 D3 ~ ~ 0 0 21137 S #21153 Magic Shop~ Magical items are displayed in in cases and behind glass windows. An eerie haze hangs in the air as low humming sounds come from a back room. The room is small and cramped together leaving very little room to move. The door leads back west to the stre ~ 0 0 1 D1 ~ ~ 0 0 21138 S #21154 Potion Shop~ Tables are set up around the room to display potions of all sizes and colors. Popping sounds can be heard from somewhere in the shop. A large pedestal stands against the northern wall with a sign on it displaying the prices of the wonderful potions sol The door leads back east to the streets. ~ 0 0 1 D1 ~ ~ 0 0 21147 S #21155 Weapon Smith~ The stone walls of the building surround you. The clanging of metal on metal can be heard from the east. A large variety of weapons are displayed for sale all around the room. Two large men with cudgels stand to either side of the door leading west ba to the streets. ~ 0 0 1 D3 ~ ~ 0 0 21148 S #21156 Inside The Castle~ White marble walls surround you. Light shines in from windows up above. A hallway leads north further into the castle. ~ 0 8 0 D0 ~ ~ 0 0 21157 D2 ~ ~ 3 0 21139 S #21157 Main Hall~ White marble walls surround you. A lush red carpet sits beneath your feet. Suits of armor stand against the walls and evenly spaced. The hall continues in all directions. ~ 0 0 0 D0 ~ ~ 0 0 21158 D1 ~ ~ 0 0 21173 D2 ~ ~ 0 0 21156 D3 ~ ~ 0 0 21170 S #21158 Main Hall~ White marble walls surround you. A lush red carpet sits beneath your feet. Suits of armor stand against the walls and evenly spaced. The hall continues in all directions. A large iron door stands closed leading to the north. ~ 0 0 0 D0 ~ ~ 1 0 21159 D1 ~ ~ 0 0 21174 D2 ~ ~ 0 0 21157 D3 ~ ~ 0 0 21168 S #21159 Throne Room~ White marble walls surround you. Red, plush carpet covers the floor. This room is huge. Tables stand against the walls covered in papers. Large chandeliers hang from the ceiling. A throne sits atop a platform towards then northern part of the room. A marble staircase leads up to the rooms above. ~ 0 0 0 D0 ~ ~ 3 21069 21160 D2 ~ ~ 1 0 21158 D4 ~ ~ 0 0 21161 S #21160 Vault~ This is a small room that is poorly lit. ~ 0 0 0 D2 ~ ~ 1 0 21159 S #21161 Royal Chambers~ This is a very large room. Plush carpets cover the floor. A large, four poster bed stands against the eastern wall. Large crystal windows let the sun and moonlight shine in. A door leads north to a balcony that looks over the city. ~ 0 0 0 D0 ~ ~ 0 0 21162 D5 ~ ~ 0 0 21159 S #21162 Balcony~ You stand on a balcony that overlooks the city. ~ 0 0 1 D2 ~ ~ 0 0 21161 S #21163 Jailers hallway~ A narrow hallway leads north to the cells. ~ 0 0 0 D0 ~ ~ 0 0 21164 D4 ~ ~ 1 0 21168 S #21164 Jailers hallway~ The narrow hallway continues north. There is a cell to the east. ~ 0 0 0 D0 ~ ~ 0 0 21165 D1 ~ ~ 3 21081 21167 D2 ~ ~ 0 0 21163 S #21165 Jailers Hallway~ The narrow hallway ends. There is a cell to the east. ~ 0 0 0 D1 ~ ~ 3 21081 21166 D2 ~ ~ 0 0 21164 S #21166 Small Cell~ The small cell stinks of sweat. A small chamber pot sits beneath a wooden plank attached to the wall for a bed. The walls are stone and a small barred window leads outside. The door has a small barred window as well. ~ 0 0 0 D3 ~ ~ 3 0 21165 S #21167 Small Cell~ The small cell stinks of sweat. A small chamber pot sits beneath a wooden plank attached to the wall for a bed. The walls are stone and a small barred window leads outside. The door has a small barred window as well. ~ 0 0 0 D3 ~ ~ 3 0 21164 S #21168 Western Hallway~ The hallway ends to the west. There is a door leading north and a staircase leading down. ~ 0 0 0 D0 ~ ~ 1 0 21169 D1 ~ ~ 0 0 21158 D5 ~ ~ 1 0 21163 S #21169 Western Guest Room~ A large bed sits against the northern wall. A chandelier hangs from the center of the ceiling. The door leads south back to the hallway. ~ 0 0 0 D2 ~ ~ 1 0 21168 S #21170 Western Guardhouse~ The walls are lined with armor and weapons. There is a staircase leading up. ~ 0 0 0 D1 ~ ~ 0 0 21157 D4 ~ ~ 0 0 21171 S #21171 Western Guard Tower~ You stand in a tower raised above the castle, above the city. It overlooks the gate below and surveys the city. A small path leads to the other tower. ~ 0 0 0 D1 ~ ~ 0 0 21172 D5 ~ ~ 0 0 21170 S #21172 Eastern Guard Tower~ You stand in a tower raised above the castle, above the city. It overlooks the gate below and surveys the city. A small path leads to the other tower. ~ 0 0 0 D3 ~ ~ 0 0 21171 D5 ~ ~ 0 0 21173 S #21173 Eastern Guardhouse~ The walls are lined with armor and weapons. There is a staircase leading up. ~ 0 0 0 D3 ~ ~ 0 0 21157 D4 ~ ~ 0 0 21172 S #21174 Eastern Hallway~ The hallway leads east and west from here. Smells of food waif from the east along with sounds of metal banging on metal. ~ 0 0 0 D1 ~ ~ 0 0 21175 D3 ~ ~ 0 0 21158 S #21175 Dining Hall~ Tables are lined up in this large room. Benches pair up to each table. The room is very large to accommodate many people. The kitchen is to the north. ~ 0 0 0 D0 ~ ~ 0 0 21176 D3 ~ ~ 0 0 21174 S #21176 Kitchen~ Stoves are set up all around the room. Tables stand near them. Pots and pans, knifes and forks, plates and cups are in cabinets along the walls. South leads back to the dining hall. ~ 0 0 0 D2 ~ ~ 0 0 21175 S #21177 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road continues north and exits the town south. ~ 0 0 1 D0 ~ ~ 0 0 21178 D2 ~ ~ 0 0 21112 S #21178 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road continues west and south leads to the exit of the town. ~ 0 0 1 D2 ~ ~ 0 0 21177 D3 ~ ~ 0 0 21179 S #21179 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. ~ 0 0 1 D0 ~ ~ 0 0 21180 D1 ~ ~ 0 0 21178 S #21180 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads north and south. ~ 0 0 1 D0 ~ ~ 0 0 21181 D2 ~ ~ 0 0 21179 S #21181 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads north and south. A small castle stands in the east. ~ 0 0 1 D0 ~ ~ 0 0 21182 D1 ~ ~ 0 0 21188 D2 ~ ~ 0 0 21180 S #21182 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads north and south. ~ 0 0 1 D0 ~ ~ 0 0 21183 D1 ~ ~ 0 0 21286 D2 ~ ~ 0 0 21181 S #21183 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads north and south. ~ 0 0 1 D0 ~ ~ 0 0 21184 D1 ~ ~ 0 0 21195 D2 ~ ~ 0 0 21182 D3 ~ ~ 0 0 21185 S #21184 The Shipyard~ The long wooden dock is lined with many ships of different shapes and sizes. The town lies to the south. ~ 0 0 1 D2 ~ ~ 0 0 21183 S #21185 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads east and south. The ocean lies to the north. ~ 0 0 1 D1 ~ ~ 0 0 21183 D2 ~ ~ 0 0 21186 S #21186 Streets of Flaim~ The narrow road leads through the city. Small houses lie to either sides of the road. Smoke hangs in the air from chimneys. People walk down the street ahead of you. The road leads to the north and west. ~ 0 0 1 D0 ~ ~ 0 0 21185 D3 ~ ~ 0 0 21187 S #21187 Entering Flaim~ The road meets the plains. A large mountain looms in the distance to the west. The city lies to the east. ~ 0 0 1 D1 ~ ~ 0 0 21186 D3 ~ ~ 0 0 21113 S #21188 Before Flaim Castle~ The road stops in front of a small castle. The gate stands open to welcome guest. ~ 0 0 0 D0 ~ ~ 1 0 21189 D3 ~ ~ 0 0 21181 S #21189 Entering the Castle~ The hallways walls have tapestries depicting great battles on them hanging from the walls. Closed doors lead to rooms further in the castle. The hallway leads east. ~ 0 8 0 D1 ~ ~ 0 0 21190 D2 ~ ~ 1 0 21188 S #21190 Castle Hallway~ The hallway ends with doors in all directions. West leads back to the entrance. ~ 0 8 0 D0 ~ ~ 1 0 21194 D1 ~ ~ 3 0 21191 D2 ~ ~ 1 0 21193 D3 ~ ~ 0 0 21189 S #21191 Throne Room~ A small throne sits against the eastern wall. The floor is padded with thick carpet before it. Suits of armor stand against the walls. A large area to the south has tables and chairs set up for banquets and room to dance. A staircase leads up and down. ~ 0 8 0 D2 ~ ~ 0 0 21192 D3 ~ ~ 3 0 21190 D5 ~ ~ 0 0 21104 S #21192 Banquet Hall~ A small throne sits against the eastern wall. The floor is padded with thick carpet before it. Suits of armor stand against the walls. A large area to the south has tables and chairs set up for banquets and room to dance. A staircase leads up and down. ~ 0 8 0 D0 ~ ~ 0 0 21191 D4 ~ ~ 0 0 21198 S #21193 Guest Room~ There is a small bed against the western wall. A window lets light in. Other furniture has been provided to accommodate the castle's guest. The door leads to the hallway. ~ 0 8 0 D0 ~ ~ 1 0 21190 S #21194 Guest Room~ There is a small bed against the western wall. A window lets light in. Other furniture has been provided to accommodate the castle's guest. The door leads to the hallway. ~ 0 8 0 D2 ~ ~ 1 0 21190 S #21195 The Blades of Flaim~ Men sit around round tables places in the room at random intervals. A mahogany desk sits to one side of the room. Windows allow light in from outside. A door leads back out to the street. ~ 0 4360 1 D3 ~ ~ 0 0 21183 S #21196 PetShopRoom~ ~ 0 4 0 S #21197 Cells~ Iron bars line the window and door. There is no escape. ~ 0 8456 0 D2 ~ ~ 1 0 21104 S #21198 Kashue's Chambers~ A large feather mattress sits on a four poster bed in the corner of the room. A window overlooks the city. An armor stand sits empty near the bed. A large map or Lodoss hangs on one wall and a large map of Flaim hangs on another. The staircase leads back down. ~ 0 0 0 D5 ~ ~ 0 0 21192 S #21199 The Temple of Marfa~ White stairs lead up to a small temple. Stone columns hold up the stone roof. A door leads north into the temple. ~ 0 0 0 D0 ~ ~ 1 0 21200 D2 ~ ~ 0 0 21252 S #21200 Inside the Temple of Marfa~ White stone walls surround you. Priest and priestess walk around huddled together talking in low voices. Tapestries hang on the walls showing holy battles, and religious scenes. Pedestals hold artifacts of the holy order. ~ 0 8 0 D0 ~ ~ 0 0 21203 D1 ~ ~ 0 0 21201 D2 ~ ~ 1 0 21199 D3 ~ ~ 0 0 21202 S #21201 Inside the Temple of Marfa~ White stone walls surround you. Priest and priestess walk around huddled together talking in low voices. Tapestries hang on the walls showing holy battles, and religious scenes. Pedestals hold artifacts of the holy order. ~ 0 8 0 D3 ~ ~ 0 0 21200 S #21202 Inside the Temple of Marfa~ White stone walls surround you. Priest and priestess walk around huddled together talking in low voices. Tapestries hang on the walls showing holy battles, and religious scenes. Pedestals hold artifacts of the holy order. ~ 0 8 0 D1 ~ ~ 0 0 21200 S #21203 Inside the Temple of Marfa~ White stone walls surround you. Priest and priestess walk around huddled together talking in low voices. An alter stands to the north. Tapestries hang on the walls showing holy battles, and religious scenes. ~ 0 8 0 D2 ~ ~ 0 0 21200 D5 ~ ~ 1 0 21204 S #21204 Chamber of the Silver Dragon~ You enter large stone chamber without a roof. The room is bare and clean. A staircase leads back up to the temple. ~ 0 0 0 D4 ~ ~ 1 0 21203 S #21205 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D0 ~ ~ 3 0 21133 D1 ~ ~ 0 0 21206 D3 ~ ~ 0 0 21212 S #21206 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D2 ~ ~ 0 0 21207 D3 ~ ~ 0 0 21205 S #21207 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D0 ~ ~ 0 0 21206 D2 ~ ~ 0 0 21208 S #21208 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D0 ~ ~ 0 0 21207 D3 ~ ~ 0 0 21209 S #21209 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D1 ~ ~ 0 0 21208 D2 ~ ~ 1 0 21135 D3 ~ ~ 0 0 21210 S #21210 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D0 ~ ~ 0 0 21211 D1 ~ ~ 0 0 21209 S #21211 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D0 ~ ~ 0 0 21212 D2 ~ ~ 0 0 21210 S #21212 Inside Fortress Moss~ The halls are narrow to help provided protection from invading masses. Murder holes have been cut in the walls that allow people in other rooms to assist in defending the halls. This fort was made for the sole purpose of defending. ~ 0 8 0 D1 ~ ~ 0 0 21205 D2 ~ ~ 0 0 21211 S #21213 House of Karla~ You enter a small house. Magical artifacts line the shelves against the walls. Old paintings hang on the walls. A window leads out side that allows the light to enter. A table stands in the middle of the room. There is a map of lodoss on the table. ~ 0 8200 0 D1 ~ ~ 4 21066 21102 S #21214 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. There is a small kingdom to the north west. Sand only awaits in all directions. ~ 0 0 10 D0 ~ ~ 0 0 21219 D2 ~ ~ 0 0 21215 D3 ~ ~ 0 0 21111 S #21215 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. There is a small kingdom to the north west. Sand only awaits in all directions. ~ 0 0 10 D0 ~ ~ 0 0 21214 D1 ~ ~ 0 0 21221 D2 ~ ~ 0 0 21216 S #21216 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. There is a small kingdom to the north west. Sand only awaits in all directions. ~ 0 0 10 D0 ~ ~ 0 0 21215 D1 ~ ~ 0 0 21217 S #21217 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. Sand only awaits in all directions. ~ 0 0 10 D0 ~ ~ 0 0 21218 D3 ~ ~ 0 0 21216 S #21218 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. There is a small kingdom to the north west. Sand only awaits in all directions. ~ 0 0 10 D0 ~ ~ 0 0 21219 D1 ~ ~ 0 0 21220 D2 ~ ~ 0 0 21217 S #21219 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. There is a small kingdom to the north west. Sand only awaits in all directions. ~ 0 0 10 D2 ~ ~ 0 0 21218 D3 ~ ~ 0 0 21214 S #21220 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. Sand only awaits in all directions. ~ 0 0 10 D2 ~ ~ 0 0 21221 D3 ~ ~ 0 0 21218 S #21221 Storm and Fire Desert~ Sand, sand, and more sand. The air seems hazy before your eyes. The heat is almost unbearable. Lines have been left in the sand where animals have passed. Hills have been formed from the wind pushing the sand. Shoots of grass sway in the wind and cacti grow in sporadic spots. Sand only awaits in all directions. To the far east, the desert ends into grasslands. ~ 0 0 10 D0 ~ ~ 0 0 21220 D1 ~ ~ 0 0 21090 D3 ~ ~ 0 0 21215 S #21222 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D0 ~ ~ 0 0 21223 D2 ~ ~ 0 0 21253 D3 ~ ~ 0 0 21090 S #21223 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D0 ~ ~ 0 0 21224 D2 ~ ~ 0 0 21222 S #21224 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D2 ~ ~ 0 0 21223 D3 ~ ~ 0 0 21251 S #21225 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532485 3 D0 ~ ~ 0 0 21088 D2 ~ ~ 0 0 21226 S #21226 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21225 D2 ~ ~ 0 0 21235 D3 ~ ~ 0 0 21227 S #21227 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21225 D2 ~ ~ 0 0 21228 S #21228 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D2 ~ ~ 0 0 21234 D3 ~ ~ 0 0 21229 S #21229 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21237 D2 ~ ~ 0 0 21230 S #21230 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D1 ~ ~ 0 0 21231 D3 ~ ~ 0 0 21236 S #21231 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21228 D1 ~ ~ 0 0 21234 D2 ~ ~ 0 0 21232 S #21232 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532485 3 D1 ~ ~ 0 0 21233 D2 ~ ~ 0 0 21072 D3 ~ ~ 0 0 21236 S #21233 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21234 S #21234 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21235 D1 ~ ~ 0 0 21233 S #21235 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D1 ~ ~ 0 0 21234 D3 ~ ~ 0 0 21228 S #21236 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D0 ~ ~ 0 0 21230 S #21237 Forest of No-Return~ Trees surround you causing slight discomfort and difficulty moving. The light is completely blocked out and the heat is stifling. Branches litter the forest floor and roots stand out of the dirt, trying to trip the unweary. There are no sounds beyond you being made in the woods. Continue at your own risk. ~ 0 532481 3 D1 ~ ~ 0 0 21227 D3 ~ ~ 0 0 21235 S #21238 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. ~ 0 4 5 D1 ~ ~ 0 0 21239 D5 ~ ~ 0 0 21118 S #21239 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. ~ 0 0 5 D3 ~ ~ 0 0 21238 D4 ~ ~ 0 0 21240 S #21240 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. ~ 0 0 5 D3 ~ ~ 0 0 21241 D5 ~ ~ 0 0 21239 S #21241 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. ~ 0 0 5 D1 ~ ~ 0 0 21240 D3 ~ ~ 0 0 21242 S #21242 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. ~ 0 0 5 D1 ~ ~ 0 0 21241 D4 ~ ~ 0 0 21243 S #21243 Fire Dragon Mountain~ A narrow path leads up the mountain. It twist around the mountain as it ascends. Smoke rises into the air near the top. A large cave opens up into the mountain. ~ 0 0 5 D1 ~ ~ 0 0 21244 D5 ~ ~ 0 0 21242 S #21244 Fire Dragon Chamber~ Large spires of stone rise from the cavern floor. Flows of magma bubble from a pool near the center of the mountain. Smoke hangs in the air making it hard to see. ~ 0 524297 5 D0 ~ ~ 0 0 21246 D3 ~ ~ 0 0 21243 S #21245 Fire Dragon Chamber~ Large spires of stone rise from the cavern floor. Flows of magma bubble from a pool near the center of the mountain. Smoke hangs in the air making it hard to see. ~ 0 524297 5 D0 ~ ~ 0 0 21247 D3 ~ ~ 0 0 21244 S #21246 Fire Dragon Chamber~ Large spires of stone rise from the cavern floor. Flows of magma bubble from a pool near the center of the mountain. Smoke hangs in the air making it hard to see. ~ 0 524297 5 D1 ~ ~ 0 0 21247 D2 ~ ~ 0 0 21244 S #21247 Fire Dragon Chamber~ Large spires of stone rise from the cavern floor. Flows of magma bubble from a pool near the center of the mountain. Smoke hangs in the air making it hard to see. ~ 0 524297 5 D2 ~ ~ 0 0 21245 D3 ~ ~ 0 0 21246 S #21248 Water Dragon Island~ You land on a small island. Tropical trees and plants grow on the island. A small cave leads deeper into the island. ~ 0 0 0 D1 ~ ~ 0 0 21184 D5 ~ ~ 0 0 21249 S #21249 Water Dragon Cavern~ Natural stairs lead down into the cave. Air hits you in the face as you descend. Up leads back to the surface. ~ 0 0 0 D4 ~ ~ 0 0 21248 D5 ~ ~ 0 0 21250 S #21250 Water Dragon Chamber~ A large pond sit at the bottom of the cavern. Light shines on the water. The stairs lead back to the surface. ~ 0 0 0 D4 ~ ~ 0 0 21249 S #21251 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D0 ~ ~ 0 0 21252 D1 ~ ~ 0 0 21224 S #21252 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. To the north stands a small temple dedicated to one of the gods. ~ 0 0 2 D0 ~ ~ 0 0 21199 D2 ~ ~ 0 0 21251 S #21253 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D0 ~ ~ 0 0 21222 D2 ~ ~ 0 0 21254 S #21254 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. A dark forest sits to the west. ~ 0 0 2 D0 ~ ~ 0 0 21253 D1 ~ ~ 0 0 21288 D3 ~ ~ 0 0 21255 S #21255 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. A dark forest sits to the west. ~ 0 0 2 D1 ~ ~ 0 0 21254 D2 ~ ~ 0 0 21256 S #21256 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east. The road leads north and south. ~ 0 0 2 D0 ~ ~ 0 0 21255 D2 ~ ~ 0 0 21257 S #21257 Eastern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east and south. The road leads west. ~ 0 0 2 D0 ~ ~ 0 0 21256 D1 ~ ~ 0 0 21296 D3 ~ ~ 0 0 21258 S #21258 Southern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the east and south. The road leads west. ~ 0 0 2 D1 ~ ~ 0 0 21257 D2 ~ ~ 0 0 21259 S #21259 Southern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the south and east. The road leads east and west. ~ 0 0 2 D0 ~ ~ 0 0 21258 D3 ~ ~ 0 0 21260 S #21260 Southern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the south and east. The road leads east. ~ 0 0 2 D0 ~ ~ 0 0 21261 D1 ~ ~ 0 0 21259 S #21261 Southern Lodoss Road~ You step onto a small road that is packed dirt. The ocean lies to the south and east. The road leads east. ~ 0 0 2 D0 ~ ~ 0 0 21065 D2 ~ ~ 0 0 21260 S #21262 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. North leads out of the forest. ~ 0 0 3 D0 ~ ~ 0 0 21127 D1 ~ ~ 0 0 21270 D2 ~ ~ 0 0 21263 D3 ~ ~ 0 0 21269 S #21263 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21262 D2 ~ ~ 0 0 21264 D3 ~ ~ 0 0 21267 S #21264 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21263 D1 ~ ~ 0 0 21271 D2 ~ ~ 0 0 21265 S #21265 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21264 D3 ~ ~ 0 0 21266 S #21266 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. South leads out of the forest. ~ 0 0 3 D0 ~ ~ 0 0 21267 D1 ~ ~ 0 0 21265 D2 ~ ~ 0 0 21128 S #21267 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21268 D1 ~ ~ 0 0 21263 D2 ~ ~ 0 0 21266 S #21268 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21269 D2 ~ ~ 0 0 21267 S #21269 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D1 ~ ~ 0 0 21262 D2 ~ ~ 0 0 21268 S #21270 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D2 ~ ~ 0 0 21271 D3 ~ ~ 0 0 21262 S #21271 Glassy Forest~ Tall evergreens surround you. Nettles and cones have piled on the forest floor. Wildlife chatter and stir as you approach. A small path has been cut through the forest. ~ 0 0 3 D0 ~ ~ 0 0 21270 D3 ~ ~ 0 0 21264 S #21272 Church of Falis~ You enter a large church. Wooden pews are arranged in rows facing an alter with a walkway between them. Stained glass windows distort the light causing a rainbow of colors to shine through. Tapestries and paintings that depict holy events hang on the wall. Doors lead further into the church. West leads back to the streets of Valis. ~ 0 134217736 0 D3 ~ ~ 0 0 21140 S #21273 Southern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D1 ~ ~ 0 0 21274 D3 ~ ~ 0 0 21136 S #21274 Southern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21275 D3 ~ ~ 0 0 21273 S #21275 Eastern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21150 D2 ~ ~ 0 0 21274 S #21276 Eastern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21277 D2 ~ ~ 0 0 21150 S #21277 Northern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D2 ~ ~ 0 0 21276 D3 ~ ~ 0 0 21278 S #21278 Northern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D1 ~ ~ 0 0 21277 D3 ~ ~ 0 0 21149 S #21279 Northern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D1 ~ ~ 0 0 21149 D3 ~ ~ 0 0 21280 S #21280 Northern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D1 ~ ~ 0 0 21279 D2 ~ ~ 0 0 21281 S #21281 Western Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21280 D2 ~ ~ 0 0 21151 S #21282 Western Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21151 D2 ~ ~ 0 0 21283 S #21283 Southern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D0 ~ ~ 0 0 21282 D1 ~ ~ 0 0 21284 S #21284 Southern Valis~ A tall wall separates the city from the plains. Joyful music and voices can be generate from within the city. The road continues along the wall. ~ 0 0 1 D1 ~ ~ 0 0 21136 D3 ~ ~ 0 0 21283 S #21285 {WWelcome To Lodoss!!{x~ Once, long ago, a war was waged by ancient gods. The battle was fought pitting the forces of evil against the forces of good. Dragons and beast, humans and demi-humans all fought for the glory of thier gods. One by one the gods fell till only Marfa, mother Goddess of Creation, and Kardis, Goddess of Destruction, were left standing. As their battle raged on, the ground quaked and the oceans rolled. At the climax of their final battle, The land was spilt and what was formed has come to be known as Lodoss, The Accursed Island. Both goddesses where struck down at once and the war ended. That was a thousand years ago and now Lodoss remains. ~ 0 134750208 9 D5 ~ ~ 0 0 21068 S #21286 Diamond in the Dirt~ Large gems and jewels sit inside glass cases. A door leads back out to the streets. ~ 0 8 1 D3 ~ ~ 0 0 21182 S #21288 Eastern Lodoss~ The grasslands end into low rolling hills. A tower stands in the distance to the northeast. ~ 0 0 2 D0 ~ ~ 0 0 21289 D3 ~ ~ 0 0 21254 S #21289 Eastern Lodoss~ The grasslands end into low rolling hills. A tower stands in the distance to the northeast. ~ 0 0 2 D0 ~ ~ 0 0 21293 D2 ~ ~ 0 0 21288 S #21290 Black Dragon Shrine~ Black walls surround you. Loud scratching sounds echo down the halls. The path continues north. ~ 0 524296 0 D0 ~ ~ 0 0 21291 D4 ~ ~ 0 0 21038 S #21291 Black Dragon Shrine~ Black walls surround you. Loud scratching sounds echo down the halls. The path continues north. ~ 0 524296 0 D0 ~ ~ 0 0 21292 D2 ~ ~ 0 0 21290 S #21292 Black Dragon Shrine~ The hallway dumps you out into a large chamber with black walls. Pillars hold up the ceiling. The room is pitch black. Scraping and scratching sounds come from the darkness. ~ 0 524296 0 D2 ~ ~ 0 0 21291 S #21293 Eastern Lodoss~ The grasslands end into low rolling hills. A tower stands in the east. It appears to be about 30 feet tall. Its grey stone walls appear to have weathered many storms. ~ 0 0 2 D1 ~ ~ 1 0 21294 D2 ~ ~ 0 0 21289 S #21294 Wort's Tower~ Furniture line the walls here and there. A fire roars in the hearth of the fireplace. A staircase leads to the upper layer of the tower. ~ 0 8 0 D3 ~ ~ 1 0 21293 D4 ~ ~ 0 0 21295 S #21295 Wort's Tower~ A bed sits in one of the corners of the room. Large window let in the air and light. Smoke from candles hang in the air. A long desk sits in the middle of the room covered in papers. The staircase leads back down to the ground floor. ~ 0 8 0 D5 ~ ~ 0 0 21294 S #21296 Eastern Lodoss~ The ocean lies to the east and south. You can see a small, red marble temple to the southeast. ~ 0 4 2 E sign~ Its a sign!! READ IT ALREADY! ~ D2 ~ ~ 0 0 21297 D3 ~ ~ 0 0 21257 S #21297 Eastern Lodoss~ The ocean lies to the east and south. You can see a small, red marble temple to the east. ~ 0 8 2 E sign~ Its a sign!! READ IT ALREADY! ~ D0 ~ ~ 0 0 21296 D1 ~ ~ 0 0 21298 M 150 H 150 S #21298 Temple of Myrii~ You enter a small temple dedicated to the god of war, Myrii. Tapestries depicting war hang on the wall. The room is pretty much bare of anything except small furniture. Light shines through stained glass windows. The ceiling is covered in a mosaic of the great war of the gods. ~ 0 0 0 D3 ~ ~ 0 0 21297 M 500 H 500 S #21299 Shrine of Kardis~ ~ 0 4 0 D2 ~ ~ 0 0 21044 S #0 #SPECIALS M 21008 spec_breath_fire Load to: {YS{Rhooting {YS{Rtar{x M 21009 spec_breath_acid Load to: {DD{bemonic {DD{bragon, {DN{barse{x M 21010 spec_breath_frost Load to: {wThe {cAncient {WSilver {cDragon {wBramb{x M 21011 spec_breath_lightning Load to: {yThe {WAncient {YGolden {WDragon {yMycen{x M 21012 spec_breath_frost Load to: {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x M 21013 spec_cast_mage Load to: {RW{rag{Rn{rar{Rd{x M 21014 spec_cast_mage Load to: {RW{rag{Rn{rar{Rd{x M 21016 spec_cast_mage Load to: {gG{Drode{gr{x M 21020 spec_cast_mage Load to: {gG{ma{Db{we{Dr{mr{ga{x M 21021 spec_cast_mage Load to: {wK{Darla{w, {wt{Whe {DGrey {wW{Witch{x M 21029 spec_cast_cleric Load to: {WEtoh{x M 21030 spec_thief Load to: {DW{rood{Dc{rhuck{x M 21036 spec_poison Load to: a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 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The north door of Wagnard's Study is closed D 0 21043 4 1 The up door of Wagnard's Study is closed D 0 21044 2 1 The south door of Alter to Kardis is closed D 0 21078 3 1 The west door of Approaching Valis is closed D 0 21094 0 1 The north door of Approaching Valis is closed D 0 21099 1 1 The east door of Approaching Valis is closed D 0 21102 3 2 The west door of Approaching Valis is closed and locked D 0 21103 2 1 The south door of Approaching Valis is closed D 0 21104 0 2 The north door of Sparring Chambers is closed and locked D 0 21109 2 1 The south door of Valis-Flaim Road is closed D 0 21133 2 1 The south door of Grasslands is closed D 0 21135 0 1 The north door of Cave of the Golden Dragon is closed D 0 21136 2 1 The south door of South Gate is closed D 0 21139 0 1 The north door of Town Square Before the Castle is closed D 0 21149 0 1 The north door of North Gate is closed D 0 21150 1 1 The east door of East Gate is closed D 0 21151 3 1 The west door of West Gate is closed D 0 21156 2 1 The south door of Inside The Castle is closed D 0 21158 0 1 The north door of Main Hall is closed D 0 21159 0 2 The north door of Throne Room is closed and locked D 0 21159 2 1 The south door of Throne Room is closed D 0 21163 4 1 The up door of Jailers hallway is closed D 0 21164 1 2 The east door of Jailers hallway is closed and locked D 0 21165 1 2 The east door of Jailers Hallway is closed and locked D 0 21166 3 2 The west door of Small Cell is closed and locked D 0 21167 3 2 The west door of Small Cell is closed and locked D 0 21168 0 1 The north door of Western Hallway is closed D 0 21168 5 1 The down door of Western Hallway is closed D 0 21169 2 1 The south door of Western Guest Room is closed D 0 21188 0 1 The north door of Before Flaim Castle is closed D 0 21190 0 1 The north door of Castle Hallway is closed D 0 21190 1 1 The east door of Castle Hallway is closed D 0 21190 2 1 The south door of Castle Hallway is closed D 0 21191 3 1 The west door of Throne Room is 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to the {RW{re{wapon{Rs{rm{with{x G 0 21048 0 *{ds{wt{de{we{dl {ws{wp{de{wa{wr{x is given to the {RW{re{wapon{Rs{rm{with{x G 0 21047 0 *{ds{wt{de{we{dl {wa{dx{we{x is given to the {RW{re{wapon{Rs{rm{with{x G 0 21009 0 *{ds{wtee{dl {wd{da{wgg{de{wr{x is given to the {RW{re{wapon{Rs{rm{with{x G 0 21008 0 *{ds{wte{del {wh{da{wmm{de{wr{x is given to the {RW{re{wapon{Rs{rm{with{x G 0 21007 0 *{ds{wte{del {wsh{dort{wsw{dord{x is given to the {RW{re{wapon{Rs{rm{with{x M 0 21039 15 21156 1 *Load {WHoly {wKnight {Dof {WValis{x M 0 21041 6 21157 1 *Load {WCastle Servant{x M 0 21039 15 21157 1 *Load {WHoly {wKnight {Dof {WValis{x M 0 21041 6 21158 1 *Load {WCastle Servant{x M 0 21039 15 21158 1 *Load {WHoly {wKnight {Dof {WValis{x M 0 21023 1 21159 1 *Load {WK{Cing {WF{Cahn{x E 0 21023 0 5 *{x{wwhite {cplatemail{x is loaded on the body of {WK{Cing {WF{Cahn{x E 0 21014 0 16 *The {wh{woly {ds{wword {wof v{wali{ws{x is loaded wielded of {WK{Cing {WF{Cahn{x E 0 21022 0 11 *A {wwhite {dshield{x is 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{BHarbor{Gmaster{x M 0 21055 3 21185 1 *Load a {ySmall {mGirl{x M 0 21054 3 21185 1 *Load a {ySmall {RBoy{x M 0 21047 7 21186 1 *Load {mCitizen {wof {yFlaim{x M 0 21045 7 21186 1 *Load a {RCitizen {wof {yFlaim{x M 0 21047 7 21187 1 *Load {mCitizen {wof {yFlaim{x M 0 21045 7 21187 1 *Load a {RCitizen {wof {yFlaim{x M 0 21046 10 21188 1 *Load a {cW{Barrio{cr {wof {yFlaim{x M 0 21046 10 21188 1 *Load a {cW{Barrio{cr {wof {yFlaim{x M 0 21046 10 21189 1 *Load a {cW{Barrio{cr {wof {yFlaim{x M 0 21046 10 21189 1 *Load a {cW{Barrio{cr {wof {yFlaim{x M 0 21046 10 21190 1 *Load a {cW{Barrio{cr {wof {yFlaim{x M 0 21024 1 21191 1 *Load {wK{Wing {wK{Washue{x E 0 21040 0 3 *{wcloak {dof the {ydesert {yking{x is loaded around the neck (1) of {wK{Wing {wK{Washue{x E 0 21042 0 12 *{ccape {dof the {ydesert {yking{x is loaded about the shoulders of {wK{Wing {wK{Washue{x E 0 21041 0 8 *{rboots {dof the {ydesert {yking{x is loaded on the feet of {wK{Wing {wK{Washue{x E 0 21015 0 16 *{dsword {wof 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*Load {wG{Yian{wt {GI{cnsec{Gt{x M 0 21038 5 21221 1 *Load {WG{yian{Wt {YS{yand {GS{gnak{Ge{x M 0 21031 5 21226 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x M 0 21036 5 21227 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 0 21068 5 21228 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x M 0 21031 5 21228 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x M 0 21068 5 21229 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x M 0 21031 5 21230 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x M 0 21036 5 21231 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 0 21031 5 21232 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x M 0 21036 5 21233 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 0 21036 5 21234 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 0 21036 5 21235 1 *Load a {RKiller {YM{Gus{Yhr{Goo{Ym{x M 0 21068 5 21237 1 *Load {wG{Yi{Dant {GP{yoison{gous {DS{Rp{gi{rd{De{Rr{x M 0 21031 5 21237 1 *Load {DD{gem{Do{gni{Dc {GT{gree{x M 0 21016 1 21244 1 *Load {gG{Drode{gr{x E 0 21017 0 16 *An {dobsidian {cflail{x is loaded wielded of {gG{Drode{gr{x M 0 21020 1 21244 1 *Load {gG{ma{Db{we{Dr{mr{ga{x E 0 21059 0 16 *{dunholy {wscepter{x is loaded wielded of {gG{ma{Db{we{Dr{mr{ga{x M 0 21008 1 21245 1 *Load {YS{Rhooting {YS{Rtar{x G 0 21003 0 *{wscepter {wof {ddomination{x is given to {YS{Rhooting {YS{Rtar{x M 0 21018 1 21246 1 *Load {DS{Bmedd{Dy{x E 0 21062 0 16 *{rs{wt{rro{wn{rg {ws{cw{ro{cr{wd{x is loaded wielded of {DS{Bmedd{Dy{x M 0 21019 1 21246 1 *Load {DG{Rilra{Dm{x E 0 21016 0 16 *A {bgiant {rscythe{x is loaded wielded of {DG{Rilra{Dm{x M 0 21015 1 21247 1 *Load {DP{bi{Drote{bs{Ds{x E 0 21018 0 16 *{ys{yp{yik{ye{yd {wwhip{x is loaded wielded of {DP{bi{Drote{bs{Ds{x M 0 21017 1 21247 1 *Load {DAstur{x E 0 21057 0 16 *{ww{yooden {wm{yage {ws{ytaff{x is loaded wielded of {DAstur{x M 0 21012 1 21250 1 *Load {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x G 0 21002 0 *{ws{coul {wc{crystal {wb{call{x is given to {cT{Bh{Ce {wHi{Wbe{wrn{Wat{win{Wg {BD{Cr{cag{Co{Bn {BA{cb{Cr{ca{Bm{x M 0 21032 5 21254 1 *Load A {yGnoll{x M 0 21032 5 21257 1 *Load A {yGnoll{x M 0 21022 20 21258 1 *Load a {wHuman {DMercenary{x M 0 21032 5 21259 1 *Load A {yGnoll{x M 0 21022 20 21259 1 *Load a {wHuman {DMercenary{x M 0 21022 20 21260 1 *Load a {wHuman {DMercenary{x M 0 21032 5 21261 1 *Load A {yGnoll{x M 0 21034 5 21261 1 *Load a {DMercenary {wCaptain{x M 0 21022 20 21261 1 *Load a {wHuman {DMercenary{x M 0 21063 1 21263 1 *Load {WPriest {DGreevus{x E 0 21021 0 16 *A {dg{rreat{wa{cxe{x is loaded wielded of {WPriest {DGreevus{x M 0 21062 1 21266 1 *Load {GLe{ga{Gf{x M 0 21058 1 21268 1 *Load {bG{Bar{Cr{Bac{bk{x M 0 21059 1 21269 1 *Load {wR{Gyn{wa{x M 0 21057 1 21270 1 *Load {mL{Wittle {mN{Me{we{Ms{me{x M 0 21056 1 21270 1 *Load {YS{Bpark{w, {WKnight {cin {wTraining{x E 0 21025 0 20 *{db{cattl{de v{cei{dl{x is loaded on the face of {YS{Bpark{w, {WKnight {cin {wTraining{x M 0 21060 1 21271 1 *Load {rA{yld{won{yov{ra{x M 0 21029 1 21272 1 *Load {WEtoh{x E 0 21058 0 16 *{wholy {wscepter{x is loaded wielded of {WEtoh{x M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x M 0 21040 3 21272 1 *Load {CCleric {Dof {WValis{x M 0 21078 10 21274 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21276 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21277 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21278 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21279 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21280 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21282 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21078 10 21284 1 *Load A {wT{Gra{wve{Gli{wng {BT{wou{Br{wis{Bt{x M 0 21085 1 21286 1 *Load The {WJ{Re{mwel{WM{Ra{mste{Wr{x G 0 21079 0 *{rf{yi{rr{ye{rs{yt{ro{yn{re{ys{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x G 0 21078 0 *{rf{yi{rr{ye{rs{yh{ra{yr{rd{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x G 0 21080 0 *{dsteel {wrod{x is given to The {WJ{Re{mwel{WM{Ra{mste{Wr{x M 0 21009 1 21292 1 *Load {DD{bemonic {DD{bragon, {DN{barse{x G 0 21006 0 *{bf{cerronierr{be {wof {yk{gnowledg{ye{x is given to {DD{bemonic {DD{bragon, {DN{barse{x M 0 21064 1 21295 1 *Load {CT{che {YH{yigh {GS{gage {WW{Dort{x G 0 21066 0 *{ykey {wto {wk{darla's {wd{wemise{x is given to {CT{che {YH{yigh {GS{gage {WW{Dort{x M 0 21072 1 21298 1 *Load {WP{wriest {RH{robb{x M 0 21075 1 21298 1 *Load {RP{rr{wie{rs{Rt {wof {RM{ry{wr{ri{Ri{x S #SHOPS 21048 5 9 0 0 0 100 100 5 22 21049 9 5 0 0 0 100 100 5 22 21050 33 10 0 0 0 100 100 7 20 21051 33 3 4 2 0 100 100 5 22 21069 0 0 0 0 0 100 100 0 23 21073 0 0 0 0 0 100 100 0 23 21074 0 0 0 0 0 100 100 0 23 21085 0 8 32 33 30 100 100 0 23 0 #MOBPROGS #21000 say Kardis, all mighty Goddess of Destruction, grant me the power to destroy your enemies. mob echo {RW{rag{Rn{rar{Rd{x eyes turn a {Rbright red{x. mob echo {RW{rag{Rn{rar{Rd{x becomes protected by Kardis' power. mob echo {RW{rag{Rn{rar{Rd{x stands back up and launches a fireball at you!! mob mload 21013 ~ #21001 say Though you have defeated me, you can not stand against my god. say Let us see how you fare against {DK{Rardis{m, Goddess of Destruction!{x mob echo {RW{rag{Rn{rar{Rd{x utters an incantation. mob goto 21299 mob mload 21293 mob goto 21043 mob say She has arisen. {DK{Rardis{m has come to destroy you all!{x mob junk all mob oload 21012 mob oload 21013 mob oload 21043 ~ #21002 if wears $i devotion say {WNow You Die!!{x else endif if carries $i devotion say {WNow You Die!!{x wear all else mob oload 21012 mob oload 21013 mob oload 21043 wear all say {WNow You Die!!{x endif ~ #21003 mob junk all mob oload 21012 mob oload 21013 mob oload 21043 ~ #21004 if isgood $n say You shall die you worthless worm! kill $n else say I have a task for you $n say I wish for you to kill King Fahn for me. say Bring me his sword as proof of the deed. endif ~ #21005 if isevil $n sa Evil is not welcome here. kill $n endif ~ #21006 say Well done $n. You have proven you strength to me. say May your enemies die a horrible death. say This is your reward for a job well done. mob oload 21067 giv bane $n mob junk valis ~ #21007 if isneutral $n say Have you come to help me slay the dragons? say We have a course set for Blue Dragon Island. say Speak my name to the Harbormaster and he will take you. endif ~ #21008 if isgood $n say Where is Ashram. I must find him and defeat him but I have say no time to waste on the likes of him. Why dont you kill sa him for me. Bring me his sword when it is done. if isevil $n kill $n endif endif ~ #21009 say Great work $n. You are as great of a hero as I am. say You should be knighted but I can not. Take this instead. mob oload 21068 give fury $n mob junk saint ~ #21016 say You will feel my hate. Falaris will destroy you all! mob goto 21017 mob mload 21299 mob goto 21244 ~ #21020 sa {mDeath will come to all. {DB{ra{grb{ra{Ds{m will own your soul.{x mob goto 21257 mob mload 21291 mob goto 21244 ~ #21021 if carries $i 21002 if carries $i 21003 if carries $i 21004 if carries $i 21005 if carries $i 21006 say You have gathered all of the treasures of Kastul. say I shall reward you with a great treasure. mob echo Karla speaks a magic incantation and forms an item. mob oload 21100 give patch $n say Now, be gone. mob junk all else drop all endif else drop all endif else drop all endif else drop all endif else drop all endif ~ #21022 say A long time ago, The kingdom of Kastul was overran by barbarians. say To protect the greatest objects of magic, they were given to five sa ancient dragons to protect. Bring them back to me and give me this say after you have given me the treasures and Ill recognize you as a say true hero of the ages. mob oload 21099 give dragon $n ~ #21023 say You may destroy this body, but my soul will live within you. mob echo Karla's circlet hovers above her for a second then forces its way onto your head. mob cast 'cure blind' self remove circ give circ $n mob force $n wear circl mob echo Your visions whites out for a moment as you feel your mind tingle. ~ #21026 say {mHave you come to learn of {wK{Darla{m?{x ~ #21027 sa A long time ago, there was a kingdom of sorcery. It was called Kastuul. sa Kastuul was ran by a council of wizards, lead by the governor. One day, sa the neighboring villages of barbarians, who where tired of being ruled sa by wizards of Kastuul, revolted and attacked Kastuul. By sheer numbers, sa They started to overrun the kingdom. As an act of desperation, the wizards sa used their magic to enslave five ancient dragons and tasked them with sa protecting artifacts of great magical power. Knowing of her imminent doom, sa Karla used powerful and ancient magic to trap her soul and place it in her sa circlet. She then went into the battle where she was killed. Her circlet sa was picked up by her killer and her soul possessed the man. Through these sa means, she has lived for over 500 years. Defeat her if you must, but be sa weary, for you will likely be possessed if you succeed. ~ #21029 mob echo {WEtho{w prays to his god. say {WF{Dalis, {mall mighty {BG{Wod {wof {WL{Yi{Wg{Yh{Wt{m, please forgive your child for his acts.{x sa {mAccept him into your fold.{x mob goto 21096 mob mload 21294 mob goto 21272 ~ #21030 say Well, I guess that's just the way it is...Just my luck. sa Cha Za, why were you not with me? mob goto 21084 mob mload 21298 mob goto 21166 ~ #21063 sa You are truly strong. But can you match the might of {RM{ry{wr{ri{Ri{m?{x mob goto 21065 mob mload 21296 mob goto 21263 ~ #21064 sa My knowledge will go to a waste as I am consumed by the worms. sa {DR{wa{Dd{wa {mwill take me to a better life.{x mob goto 21134 mob mload 21297 mob goto 21295 ~ #21065 say {GM{ga{Wr{gf{Ga{m accept me into your warm embrace.{x mob mload 21295 ~ #21067 say {mFire will ravage this world. {RB{ya{Yy{Rl{yo{Ys{m, mighty {RG{rod {yof {RF{yir{Re{m, come destroy my eneimes.{x mob goto 21126 mob mload 21292 mob goto 21064 ~ #21073 bow $n mob echo The {BHarbor{GMaster{x leads you to a large ship. mob echo The ship rolls with the tide as you sail out to sea. mob goto 21248 mob transfer $n mob echo You board the ship and set sail. The waves rock the ship. mob echo A man shouts from the crow's nest. {mLand ho{x!! mob echo You have arrived to Water Dragon Island. mob goto 21184 ~ #21074 say So, You wish to depart to Marmo? Are you sure? Once we are there, say there may be no way to return to the mainland.. say If you are sure, say to Marmo. ~ #21075 mob echo {wThe {yDock{cmaster{x leads you to a ship and helps you board. mob echo The ship rocks to and fro. You can see storm clouds to the southeast. mob goto 21000 mob echo You beach on the south side of the island. mob transfer $n say Well we are here.. I'll not wait on you on this evil island. mob echo {wThe {yDock{cmaster{x boards his ship and sets sail back to the mainland. mob goto 21045 ~ #21289 say I bet you have come to learn of {wK{Darla{m.{x mob echo {WW{Dort{x thinks for a second. say A long time ago, there was a kingdom of sorcery. It was called Kastuul. say Kastuul was ran by a council of wizards, lead by the governor. One day, say the neighboring villages of barbarians, who where tired of being ruled say by wizards of Kastuul, revolted and attacked Kastuul. By sheer numbers, say They started to overrun the kingdom. As an act of desperation, the wizards say used their magic to enslave five ancient dragons and tasked them with say protecting artifacts of great magical power. Knowing of her imminent doom, say Karla used powerful and ancient magic to trap her soul and place it in her say circlet. She then went into the battle where she was killed. Her circlet say was picked up by her killer and her soul possessed the man. Through these say means, she has lived for over 500 years. Defeat her if you must, but be say weary, for you will likely be possessed if you succeed. ~ #21290 say My knowledge will go to a waste as I am consumed by the worms. say {DR{wa{Dd{wa{m will take me to a better life.{x mob goto 21134 mob mload 21297 mob goto 21295 ~ #21291 say Fire shall scorch the land. Burn with my hatred $n. mob oload 21297 ~ #21292 say Die. Death will claim you in the end and I will get my revenge. mob oload 21291 ~ #21293 say Destruction will still reign. My disciples will come for you. mob oload 21295 ~ #21294 say May the light of salvation wash over your heart. mob oload 21292 ~ #21295 say May your heart be at peace, even though I could not show you the way. mob oload 21296 ~ #21296 say You are a great hero $n. Take my weapon as proof! mob oload 21299 ~ #21297 say My knowledge is no match for you might. Here is my weapon. mob oload 21293 ~ #21298 say You have bested me. Here, take this. mob oload 21294 ~ #21299 sa You have defeated me. Here, take my weapons as proof of your heroics. mob oload 21292 ~ #0 #$