asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Asgardian Mud School~
Builders Noquest~
VNUMs 3700 3899
Continent 1
Mobtier 0
Credits [01 09 ] Hatchet Mud School~
Security 9
Flags 0
End

#MOBILES
#3700
kahnton dean equipment~
Kahnton~
The Dean of Equipment stands before you in his stately robes.
~
Kahnton is a strapping man of a squat and sturdy nature. His unruly beard
is speckled with gray while his eyes betray a hearty youthfulness.
~
human~
ABGJKac CDFJZ H 0 0
59 10 1d1+999 1d1+999 2000d4390458+10000 beating
-15 -15 -15 -15
ACEFHIKN ABCDLQ 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M SPEECH 3701 hello~
M SPEECH 3704 done~
M ENTRY 3713 100~
M RANDOM 3713 100~
#3701
refreshing wind reset420~
refreshing wind~
A refreshing wind is sweeping through Mud School here.
~
A refreshing wind is swirling through mudschool cleaning and reseting it.
~
unique~
ABGMNac C B 0 0
200 300 1d1+49 1d1+99 2d2+3 digestion
-500 -500 -500 -500
AN AB CD 0
stand stand none 0
L 0 large unknown
V -1
A -1
M ACT 3714 reset420~
#3702
monster~
the monster~
There is a monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABU 0 0 0 0
2 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
0 AB 0 C
stand stand none 150
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3703
monster wimpy~
the wimpy monster~
There is a wimpy monster leashed here.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABHU 0 0 0 0
1 0 1d1+7 1d1+99 1d2+0 claw
10 10 10 10
O AB 0 C
stand stand none 150
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3704
monster aggressive~
the aggressive monster~
There is an aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABFU 0 0 0 0
1 0 1d1+7 1d1+99 1d4+0 claw
10 10 10 10
EK AB 0 C
stand stand none 150
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3705
monster wimpy aggressive~
the wimpy aggressive monster~
There is a wimpy aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABFHU 0 0 0 0
2 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
J AB 0 C
stand stand none 150
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3706
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
school monster~
ABU JZ 0 0 0
3 1 2d2+20 1d1+99 1d4+1 claw
8 8 8 10
FN AB 0 C
stand stand none 200
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3707
vihktrolleh dean enlightenment~
Vihktrolleh~
The Dean of Enlightenment is here looking splendid in her stately robes.
~
Vihktrolleh, the Dean of Enlightenment, stands before you ready to lend you
her knowledge of the mud to help you along.
~
human~
ABGa C H 1000 0
103 200 1d1+999 1d1+999 20d20+200 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M SPEECH 3706 finished~
M SPEECH 3705 done~
M SPEECH 3703 hello~
#3708
shahrly dean practice~
Sharhly~
The Dean of Practice stands before you in his stately robes.
~
Sharhly is the youthful smiling Dean of Practice. He specializes in teaching
young mudders how to use their spells and skills so they can survive in the
world.
~
human~
ABGKa CDFJZ H 0 0
103 200 1d1+999 1d1+999 20d20+200 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M SPEECH 3710 done~
M SPEECH 3709 finished~
M SPEECH 3708 hello~
#3709
rabbit~
A cute rabbit~
A rabbit hops around you, leaving brown easter eggs.
~
The rabbit smiles at you, completely harmless!
~
rabbit~
AGHU 0 0 100 0
1 0 1d1+10 1d1+99 1d3+0 bite
10 10 10 10
FH 0 0 0
stand stand either 0
AGV ACDEFHJK tiny unknown
V -1
A -1
#3710
A lizard~
A lizard~
A lizard slithers up to you.
~
It smiles as it's tongue lashes out viciously.
~
lizardman~
AGU b 0 -100 0
4 0 2d2+20 1d1+99 1d4+1 bite
8 8 8 10
R 0 L I
stand stand either 0
AGHMVXc ABCDEFGHIJKQV small unknown
V -1
A -1
#3711
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
pig~
AGU 0 0 0 0
6 1 3d3+30 1d1+99 1d6+1 charge
7 7 7 9
CDFR 0 0 0
stand stand male 0
AGV ACDEFHJK medium unknown
V -1
A -1
#3712
fox~
the fox~
A fox is here staring at you.
~
It's a pretty little thing, makes you want to kiss it.
~
fox~
AGHU Z 0 100 0
1 1 1d1+12 1d1+99 1d3+1 bite
8 8 8 10
FHNR 0 0 0
stand stand either 0
AGV ACDEFHJKQV small unknown
V -1
A -1
#3713
snail~
the snail~
A snail is trying to get out of your way.
~
You don't see much but slime about it.
~
unique~
AGU 0 0 0 0
0 0 1d4+3 1d1+99 1d1+3 digestion
10 10 10 10
0 0 0 0
stand stand none 0
AGQc AFHM tiny unknown
V -1
A -1
#3714
beast~
the beast~
A beast tries to feed off of you.
~
It looks mean.  You'd better run.
~
school monster~
AFTU Z 0 0 0
10 1 5d5+55 1d1+99 1d6+3 bite
5 5 5 8
EKM AB HI C
stand stand none 50
AMV ABCDEFHJKQU large unknown
V -1
A -1
#3715
bear~
the bear~
A bear is here growling at you.
~
The bear must be bigger than you!  It wants to rip your head off.
~
bear~
AGU 0 0 0 0
9 1 4d4+44 1d1+99 1d6+2 claw
6 5 6 7
CDEOR 0 EI 0
stand stand either 0
AGV ABCDEFHJKUV large unknown
V -1
A -1
#3716
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
wolf~
AGU Z N 0 0
8 0 4d4+44 1d1+1 1d6+2 bite
7 7 7 10
FHNR 0 0 0
stand stand either 0
AGV ACDEFJKQV medium unknown
V -1
A -1
#3717
ahrnohld dean supply~
Ahrnohld~
The Dean of Supply is wandering about here.
~
The Dean of Supply is out and about wandering like usual. His stately school
robes don't quite hide his paunch and he is well on his way to being bald.
A favorite of the Mud School students the Dean often useful things about his
person for sale at discount prices.
~
human~
AG DFJZ H 0 0
59 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 0
stand stand male 9999
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
#3718
quwehrt dean research~
Quwehrt~
The Dean of Research is here working in his laboratory.
~
Quwehrt, the Dean of Research, is a leading source of knowledge in his fiel-
ds of expertise.  He is a middle aged man fair of skin with freckles and a s-
hock of ginger colored hair. In his stately Mud School robes he seems friend-
ly and approachable.
~
human~
ABJ DFJZ H 0 0
101 200 1d1+999 1d1+999 20d20+200 magic
-15 -15 -15 -15
ACEFHIKN AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M GIVE 3715 all~
M SPEECH 3716 help~
M GRALL 3717 75~
#3719
brohdy dean training~
Brohdy~
The Dean of Training stands before you in his stately robes.
~
Brohdy is the Dean of Training. He cuts an imposing figure in his stately
robes. Clean shaven with bright eyes he studies you quietly.
~
human~
ABJa CDFJZ H 0 0
60 200 1d1+999 1d1+999 20d20+200 beating
-15 -15 -15 -15
ACEFHIKN AB 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M SPEECH 3718 done~
M SPEECH 3720 finished~
M SPEECH 3719 hello~
#3720
asgardian diploma beast~
the diploma beast~
A horrendous beast of motled flesh and eyeballs writhes before you like jelly.
~
This is it, the dreaded {rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {DDiploma B{We{Dast{x that was promised at enrollment.
You have but to slay it to Graduate. Grab your sword and get to it like a real
Adventurer!
~
school monster~
ABU J 0 0 0
3 1 2d4+30 1d1+99 1d6+1 claw
8 8 8 10
EFN AB 0 C
stand stand none 250
AMV ABCDEFHJKQU medium unknown
V -1
A -1
#3721
tuttle dean admission~
Tuttle~
The Dean of Admissions stands before you in his stately robes.
~
Tuttle, the Dean of Admissions, is an old man with a flowing moustache and
a receding shock of white hair.  He seems to be eyeballing you. Maybe he wants
something.
 
~
human~
ABa CDFJZ 0 0 0
101 200 1d1+999 0d0+0 20d20+200 beating
-15 -15 -15 -15
CEFHIKN ABG 0 0
stand stand male 0
AHMV ACDEFGHIJK medium unknown
F par B
S 1
V -1
A -1
M SPEECH 3722 enroll~
M SPEECH 3711 assistance~
M GIVE 3712 all~
M SPEECH 3722 enroll~
M GREET 3707 50~
#3722
mahrley aristocratic student~
Mahrley~
An aristocratic looking student is here cowering in fear.
~
Mahrley is the spoiled little brat of a local Midgaardian Nobleman. His fat-
her has insisted, fearing his son to have a weak nature, that he graduate Mu-
d School in an effort to help him grow a pair. Currently Mahrley appears to
be looking for something as he is sneaking around at a slow pace.
~
human~
AT DFJZ 0 0 0
65 10 4d4+50 1d1+1 1d6+5 punch
1 1 1 1
CEFIKN 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium unknown
S 1
V -1
A -1
M GIVE 3725 all~
M SPEECH 3724 assistance~
M GRALL 3723 75~
#3723
carrion crawler beastie~
the carrion crawler~
A seven foot long carrion crawler is scurrying along here.
~
Carrion Crawlers are nasty beasts, long and plated with thousands of legs
they spend the majority of their lives underground looking for dead things
to eat.
~
school monster~
AFGHTU PQZ 0 0 0
12 3 5d5+60 1d1+0 1d6+5 bite
4 4 4 4
CDO AB HI S
stand stand none 0
AO ADEFHKU large unknown
F vul C
F for MV
F par BCJQ
V -1
A -1
#3724
carrion worm~
the carrion worm~
A pale fleshy worm with rows of fangs is here rooting about.
~
The Carrion Worm is very large and fleshly with a large sucker like mouth full
of razor sharp teeth.
~
school monster~
AFGTU PQZ 0 0 0
14 5 5d5+65 1d1+0 1d6+8 suction
4 4 4 4
CDO AB 0 S
stand stand none 0
AM ADEF large unknown
F vul C
F for V
F par BCHJKQU
V -1
A -1
#3725
blood beetle~
a blood beetle~
A metallic looking blood beetle is scuttling about here.
~
The blood beetle is a fearsome looking creature about five feet in height at
maturity and covered in blood colored plates that seem to shimmer in the
little light available.
~
school monster~
AGTU PQZ 0 0 0
15 5 5d5+68 1d1+0 1d6+8 claw
3 3 3 3
CDO AB 0 S
stand stand none 0
AO ACDEFUWX large unknown
F vul C
F for MV
F par BHJKQ
V -1
A -1
#3726
cloaked lurker~
the cloaked lurker~
A strange creature that reminds you of a cloak ripples across the ceiling here.
~
The cloaked lurker is a very strange creature indeed. With a flat leathery
body shaped somewhat like an adult sized cloak this creature crawls across
surfaces and waits patiently for something to pass underneath. Once it's prey
is in place, the cloaked lurker will drop from above and wrap itself around
the target slowly squeezing the life from it and starting to slowly digest it.
~
school monster~
AGTU PQZ 0 0 0
17 5 5d5+70 1d1+0 1d6+10 claw
3 3 3 3
CDO AB 0 S
stand stand none 0
AOV CDEF medium unknown
F vul C
F for M
F par ABHJKQU
V -1
A -1
#3727
fellow mud school student~
a fellow Student~
A fellow Mud School student is wandering about here.
~
A fellow mud school student is wandering about here down here just like you,
in search of Treasure and Adventure!
~
human~
AGHTU Z N 0 0
18 10 5d5+80 1d1+0 1d6+12 punch
2 2 2 2
DFJKSU A 0 0
stand stand either 100
HMV ABCDEFGHIJK medium unknown
F for A
V -1
A -1
#3728
fellow mud school student~
a fellow Student~
A fellow Mud School student is wandering about here.
~
A fellow mud school student is wandering about here down here just like you,
in search of Treasure and Adventure!
~
human~
AGHTU Z 0 0 0
18 10 5d5+80 1d1+0 1d6+12 punch
2 2 2 2
CDFJKOS A 0 0
stand stand either 100
HMV ABCDEFGHIJK medium unknown
F for A
V -1
A -1
M DEATH 3728 75~
#3729
fellow mud school student~
a fellow Student~
A fellow Mud School student is wandering about here.
~
A fellow mud school student is wandering about here down here just like you,
in search of Treasure and Adventure!
~
human~
AGHTU Z 0 0 0
18 10 5d5+80 1d1+0 1d6+12 punch
2 2 2 2
CDFJKOS A 0 0
stand stand either 100
HMV ABCDEFGHIJK medium unknown
F for A
V -1
A -1
M DEATH 3729 75~
#3730
animated bones skeleton skeletal~
an animated skeleton~
An animated skeleton is shuffling about slowly here.
~
Somehow, beyond all comprehension, this skeleton is alive and walking around.
It's eye sockets are hollow but filled with a soft blue glowing light. It
appears to have once been human.
~
human~
ABFGOU DFJZ 0 0 0
18 10 5d5+80 1d1+0 1d6+12 punch
1 1 1 1
CJ AB FGHIMPT ENSY
stand stand none 100
HIMV ABCGHI medium unknown
F for A
F par DEFJK
S 1
V -1
A -1
#0



#OBJECTS
#3700
asgardian newbie warhammer hammer~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Warhammer{x~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Warhammer{x~
bronze~
weapon UYdf AN
mace 6 5 pound 0
1 30 150 P
A
4 1
A
18 3
A
19 3
#3701
asgardian newbie stiletto~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Stiletto{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Stiletto{x has been left here.~
bronze~
weapon UYdf AN
dagger 6 5 pierce 0
1 10 150 P
A
18 3
A
19 3
A
2 1
#3702
asgardian newbie sword~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Sword{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Sword{x has been left here.~
bronze~
weapon UYdf AN
sword 6 5 slash 0
1 30 150 P
A
2 1
A
19 3
A
18 3
#3703
asgardian newbie chainmail~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Chainmail{x~
A shirt of official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Chainmail{x has been left here.~
steel~
armor UYdf AD
BD BD BD BD 0
1 50 300 P
A
13 50
A
1 1
A
5 2
A
12 50
#3704
asgardian newbie shield~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Shield{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Shield{x has been left here.~
steel~
armor UYdf AJ
BD BD BD BD 0
1 30 250 P
A
5 1
A
13 25
A
12 25
#3705
asgardian newbie neckguard guard~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Neckguard{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Neckguard{x has been left here.~
steel~
armor UYdf AC
C C C C 0
1 40 72 P
A
4 1
A
3 1
A
1 1
#3706
asgardian newbie helmet~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Helmet{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Helmet{x has been left here.~
leather~
armor UYdf AE
D D D D 0
1 30 250 P
A
13 25
A
3 1
A
12 25
A
4 1
A
5 1
#3707
asgardian newbie legplates~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Legplates{x~
An official pair of {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Legplates{x has been left here.~
bronze~
armor UYdf AF
ABC ABC ABC ABC 0
1 30 250 P
A
2 1
A
5 1
A
14 50
#3708
asgardian newbie boots~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Boots{x~
An official pair of {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Boots{x have been left here.~
leather~
armor UYdf AG
C C C C 0
1 30 250 P
A
2 1
A
18 3
A
13 15
A
12 15
A
14 50
#3709
asgardian newbie gauntlets~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Gauntlets{x~
An official pair of {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Gauntlets{x have been left here.~
leather~
armor UYdf AH
C C C C 0
1 10 250 P
A
18 3
A
19 3
A
2 1
A
1 1
A
13 10
A
12 10
#3710
asgardian newbie armplates~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Armplates{x~
A pair of {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Armplates{x have been left here.~
iron~
armor UYdf AI
BC BC BC BC 0
1 20 250 P
A
19 3
A
18 3
A
4 1
A
5 1
#3711
asgardian newbie cloak~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Cloak{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Cloak{x has been left here.~
leather~
armor UYdf AK
AC AC AC AC 0
1 20 200 P
A
1 1
A
3 1
A
13 10
A
12 10
A
14 25
#3712
asgardian newbie sash~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Sash{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Sash{x has been left here.~
silk~
armor UYdf AL
AB AB AB AB 0
1 10 200 P
A
18 3
A
2 1
A
13 10
A
12 10
A
14 15
#3713
asgardian newbie bracer~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Bracer{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Bracer{x has been left here.~
leather~
armor UYdf AM
AB AB AB AB 0
1 10 48 P
A
1 1
A
18 3
A
13 10
A
12 10
A
14 10
#3714
gold flecked key~
a {Ygold{x flecked key~
A gold flecked key lies here on the ground.~
gold~
key PTdf AO
0 0 0 0 0
0 10 0 P
#3715
asgardian newbie diploma~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Diploma{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Diploma{x has been left here.~
parchment~
armor UYdf AO
B B B B 0
1 10 1140 P
A
5 1
A
4 1
A
3 1
A
1 1
A
2 1
A
12 15
A
13 15
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
#3716
asgardian newbie lantern~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W]{x {YNewbie Lantern{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Lantern{x has been left here.~
glass~
light UYdf A
0 0 DGH 0 0
1 20 150 P
A
17 -5
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
A
13 10
A
12 10
A
14 15
A
18 3
A
19 3
#3717
asgardian newbie spear~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Spear{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Spear{x has been left here.~
wood~
weapon UYdf AN
staff 5 6 thrust 0
1 50 150 P
A
1 1
A
18 3
A
19 3
#3718
asgardian blessed grim luck cloth patch~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YBlessed {DG{Wr{wi{Dm {YLuck{x~
A cloth patch of some sort has been left here and forgotten.~
silk~
armor UYdf AW
C C C C 0
1 40 290 P
A
3 2
A
4 2
A
5 2
A
13 10
A
12 10
A
14 15
#3719
asgardian newbie hatchet~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Hatchet{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Hatchet{x has been left here.~
steel~
weapon UYdf AN
axe 6 5 chop 0
1 50 150 P
A
5 1
A
18 3
A
19 3
#3720
asgardian newbie flail~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Flail{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Flail{x has been left here.~
bronze~
weapon UYdf AN
flail 6 5 crush 0
1 50 150 P
A
4 1
A
19 3
A
18 3
#3721
asgardian newbie bullwhip whip~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Bullwhip{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Bullwhip{x has been left here.~
leather~
weapon UYdf AN
whip 6 5 whip 0
1 20 150 P
A
2 1
A
18 3
A
19 3
#3722
asgardian newbie naginata~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Naginata{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Naginata{x has been left here.~
wood~
weapon Ydf AN
polearm 7 6 slash F
1 80 150 P
A
2 1
A
1 1
A
19 6
A
18 6
#3723
asgardian newbie buffup pill~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Buffup Pill{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Buffup Pill{x has been left here.~
sugar~
pill Udf AO
50 'bless' 'fly' 'giant strength' 'haste'
1 1 100 P
#3724
asgardian newbie defense pill~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Defense Pill{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Defense Pill{x has been left here.~
sugar~
pill Udf AO
50 'armor' 'steel flesh' 'stone skin' 'shield'
1 1 100 P
#3725
asgardian light skahld~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YIllumination of the {DS{xk{Wa{xh{Wl{Dd{x~
A strange item flickers here upon the ground casting about a dim Illumination.~
energy~
light UYdf A
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
1 80 0 P
A
1 2
A
2 2
A
5 2
A
3 2
A
5 2
A
18 6
A
19 6
A
13 25
A
12 25
A
14 50
#3726
asgardian horn rimmed spectacles immortals~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {DH{wo{Wr{Dn R{wi{Wmm{we{Dd {YSpectacles of the Immortals{x~
A strange pair of horn rimmed spectacles has been left here.~
glass~
armor G AR
AC AC AC AC 0
1 1 0 P
F
A 0 0 L
F
A 0 0 Z
F
A 0 0 E
F
A 0 0 J
F
A 0 0 D
F
A 0 0 F
A
3 2
A
4 2
A
13 15
A
12 15
A
14 25
E
spectacles wire rimmed~
They'll make you look smart.
~
#3727
asgardian bree translucent cloak~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {DB{wr{We{De's {YTranslucent Cloak{x~
A translucent cloak flutters lazily in the breeze here.~
air~
armor TYdf AK
BD BD BD BD A
1 1 0 P
F
A 0 0 U
A
13 25
A
12 25
A
14 50
A
1 2
A
19 6
A
2 2
A
18 6
#3728
asgardian ishamael electrum band~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {DI{ws{Wh{wa{Dm{wa{We{wl{D's {YElectrum Band{x~
A small band of electrum lies here on the ground.~
electrum~
armor UYdf AB
AC AC AC AC 0
1 1 0 P
A
3 2
A
4 2
A
14 50
A
12 25
A
13 25
A
19 6
A
18 6
#3729
asgardian nico enlightened guidance ball energy~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {DN{wi{Wc{Do's {YEnlightened Guidance{x~
A small ball of energy floats here inches off the ground.~
energy~
armor UYdf AQ
AC AC AC AC 0
1 50 0 P
A
2 2
A
1 2
A
3 2
A
4 2
A
5 2
A
19 6
A
18 6
A
13 15
A
12 15
A
14 30
#3730
asgardian newbie pack backpack~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Pack{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Pack{x has been left here.~
oldstyle~
container RYdf AX
450 A 0 135 10
1 20 100 P
A
19 3
A
18 3
A
17 -3
A
3 2
#3731
asgardian fesdor floating power anklet~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {DF{we{Ws{wd{Do{wr{D's {YFloating Power Anklet{x~
An anklet of power is floating a few inches off the ground here.~
oldstyle~
jewelry TYdf AT
0 0 0 0 0
1 20 0 P
F
A 0 0 T
A
17 -10
A
5 2
A
3 2
A
18 5
A
19 5
#3732
floating tapestry sign~
{CA Floating Tapestry{x~
An intricate looking Tapestry is gently floating through the air here.~
unknown~
furniture ABGRY 0
0 0 0 0 0
0 0 0 P
E
sign~
{Y------------------------------------------------------------------------------{x
{Y|                                                                            {Y|{x
{Y| {mCongratulations Adventurer you've made it to the last leg of your long     {Y|{x
{Y| {mand educational journey. All that stands before you now is to              {Y|{x
{Y| {msuccessfully navigate the {YEnd Maze {mand Slay the horrendous {YDiploma Beast{m.  {Y|{x
{Y| {m{YOpen{m the {YChest {min the room and get it's contents. Once you have            {Y|{x
{Y| {mthe door key type {YUnlock North {mand then {YOpen North {mto get on your way.     {Y|{x
{Y| {mOnce you leave this room you will be unable to return! As a final note     {Y|{x
{Y| {mthe {YNewbie Pack {myou received contains two {YPills{m. Get them out and {YEat      {Y|{x
{Y| {mthem before entering the End Maze!                                         {Y|{x
{Y|                                                                            {Y|{x
{Y| {mOn a final note, the {YEnd Maze {mis very short. Try dropping a trail of {YBread {Y|{x
{Y| {YCrumbs {mto find your way.                                                   {Y|{x
{Y|                                                                            {Y|{x
{Y------------------------------------------------------------------------------{x
~
E
tapestry~
{Y------------------------------------------------------------------------------{x
{Y|                                                                            {Y|{x
{Y| {mCongratulations Adventurer you've made it to the last leg of your long     {Y|{x
{Y| {mand educational journey. All that stands before you now is to              {Y|{x
{Y| {msuccessfully navigate the {YEnd Maze {mand Slay the horrendous {YDiploma Beast{m.  {Y|{x
{Y| {m{YOpen{m the {YChest {min the room and get it's contents. Once you have            {Y|{x
{Y| {mthe door key type {YUnlock North {mand then {YOpen North {mto get on your way.     {Y|{x
{Y| {mOnce you leave this room you will be unable to return! As a final note     {Y|{x
{Y| {mthe {YNewbie Pack {myou received contains two {YPills{m. Get them out and {YEat      {Y|{x
{Y| {mthem before entering the End Maze!                                         {Y|{x
{Y|                                                                            {Y|{x
{Y| {mOn a final note, the {YEnd Maze {mis very short. Try dropping a trail of {YBread {Y|{x
{Y| {YCrumbs {mto find your way.                                                   {Y|{x
{Y|                                                                            {Y|{x
{Y------------------------------------------------------------------------------{x
~
#3733
rusty iron key~
a {rrusty{x iron key~
A rusty iron key lies here, slowly oxidizing it's way to a pile of dust.~
iron~
key RTYdf AO
0 0 0 0 0
0 1 0 P
#3734
moldy wooden chest~
a moldy wooden chest~
A moldy wooden chest sits on the floor below opposite the door.~
wood~
container RTYdf 0
1000 AC 0 100 1
0 500 0 P
#3735
silver key~
a key of {Ws{xi{Wl{xv{We{xr~
A Key of fine silver has been left here.~
iron~
key RTYdf AO
0 0 0 0 0
1 1 1 P
#3736
plain key~
a plain metal key~
A key of some sort has been left here.~
unknown~
key Tdf AO
0 0 0 0 0
0 0 0 P
#3737
stone sarcophagus~
a stone sarcophagus~
A large stone sarcophagus sits upon a stone pedestal here.~
stone~
portal RTY 0
0 AB 0 BDEFGJKL 0
1 0 0 P
#3738
stone sarcophagus~
a stone sarcophagus~
A large stone sarcophagus sits upon a stone pedestal here.~
stone~
container RTY 0
9999 AC 0 99999 0
1 0 0 P
#3739
scintillating glass vial potion~
a scintillating glass vial~
A glass vial filled with a scintillating liquid lies here.~
glass~
potion Td AO
10 'heal' 'cure critical' 'heal' 'cure light'
1 1 100 P
#3740
money silver pile~
a big pile of coins~
A GIGANTIC pile of coins lies here.~
silver~
money RT A
EIJKN 0 0 0 0
15 0 0 P
#3741
stale bread crumbs~
a Bit of Stale Bread Crumbs~
A pile of bread crumbs has been left here.~
bread~
food TYd AO
1 1 0 0 0
1 0 5 P
#3742
stone ring~
a large stone ring~
A large stone ring eight feet in diamter pulses with energy here.~
stone~
portal RTY 0
0 0 0 BCEHJKL 0
1 0 0 P
#3743
vile simple potion healing~
a Simple Potion of Healing~
A vile of some brightly colored liquid has been left here.~
glass~
potion Td AO
10 'cure light' 'cure light' 'cure light' 'cure light'
1 1 25 P
#3744
scroll parchment object identification~
a Parchment Scroll of Object Identification~
A rolled up scroll of parchment has been left here.~
parchment~
scroll Tdf AO
15 'identify' 'reserved' 'reserved' 'reserved'
1 1 200 P
#3745
wooden wand color stick~
a Wooden Wand of {RC{Go{Cl{Yo{Mr{x~
A twisted wand size stick of wood has been left here.~
wood~
wand Tdf AO
15 10 5 'colour spray' 0
1 1 225 P
#3746
pale spotted mushroom~
a pale spotted mushroom~
A small and pale spotted mushroom is growing here.~
fungus~
pill Tdf AO
15 'detect invis' 'detect motion' 'farsight' 'infravision'
1 1 100 P
#3747
iron chest~
an iron chest~
A small iron chest sits here upon the floor.~
iron~
container RTY 0
9999 AC 0 9999 10
1 100 0 P
#3748
minor potion healing~
a minor potion of healing~
A minor potion of healing has been left here.~
unknown~
potion Tdf AO
21 'cure light' 'cure light' 'cure poison' 'cure disease'
1 0 0 P
#3749
asgardian newbie ear cuff~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Ear Cuff{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Ear Cuff{x sits on the ground here.~
gold~
armor UYdf AS
AC AC AC AC 0
1 1 72 P
A
13 25
A
12 25
A
4 1
A
14 25
A
3 1
#3750
asgardian newbie visuals potion~
{W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Visuals Potion{x~
An official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie Visuals Potion has been left here.{x~
glass~
potion TYd AO
21 'detect invis' 'detect motion' 'infravision' 'farsight'
1 1 100 P
#0



#ROOMS
#3700
{MWelcome to the {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]{x~
Welcome to the {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{Y]{x Mud School! Here you will attend an impromptu
bootcamp to get your mud skills up to par. Be warned though, once you
'{YEnroll{x' in mudschool the only way out is graduation or death!

{x  This large hall is spartan and empty with elevated ceilings and tidy
floors. A large rod iron gate bars the way south into a sand and sun
filled area. There is a large '{YSign{x' mounted to the stone above the
gate.
~
0 12 0
E
sign~
{Y======================================================================={x
{Y|{x                                                                     {Y|{x
{Y|{x   Beyond these gates lies the sands of the {rA{Rs{yg{Ya{wr{Yd{yi{Ra{Rn{x Mud School     {Y|{x
{Y|{x   Arena. This is a good place to get a bit of combat experience     {Y|{x
{Y|{x   before venturing out into the world. It is recommended that you   {Y|{x
{Y|{x   graduate Mud School before trying out the arena.                  {Y|{x
{Y|{x                                                                     {Y|{x
{Y======================================================================={x
 
~
D2
You see the one way door into the Arena of Mud School.
~
door~
1 -1 3744
D5
~
~
0 0 2909
S
#3701
{Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y] {MThe Hall of Equipment{x~
The Hall of Equipment is a massive chamber filled with racks of eqiupment
and weapons of all types. There is nary a spot of empty space to be seen.
On the wall directly to your right is a massive '{YSign{x' in large print. No
exits from this chamber are apparent.
 
Greet the Dean of Equipment by saying "{YHello{x" to start your first lesson.
~
0 12 0
E
sign~
{Y----------------------------------------------------------------------------{x
{Y|                                                                          {Y|{x
{Y|  {mWelcome to the Famous {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]                            |{x
{Y|                                                                          |{x
{Y|  {mThis part of mud school is designed to equip you and teach you how to   {Y|{x
{Y|  {mmanipulate items in your inventory, on the ground and inside of         {Y|{x
{Y|  {mcontainers. Read through and try out the following commands. When you   {Y|{x
{Y|  {mare comfortable with the commands say {YDone {mand the Dean of Equipment    {Y|{x
{Y|  {mwill set you up with an official set of {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{Y] Newbie Equipment    {Y|{x
{Y|  {mand then progress you to the next phase of mud school.                  {Y|{x
{Y|                                                                          {Y|{x
{Y|  {WInventory: {mwill display a list of items that are in your inventory.     {Y|{x
{Y|  {WGet <all/item>: {mpicks up item(s).                                       {Y|{x
{Y|  {WGet <all/item> <container>: {mgets an item from a container.              {Y|{x
{Y|  {WDrop <all/item: {mdrops an item from your inventory.                      {Y|{x
{Y|  {WPut <all/item> <container>: {mputs an item into a container.              {Y|{x
{Y|  {WLook in <container>: {mdisplays the contents of a container.              {Y|{x
{Y|  {WWear <item>: {mallows you to equip and item.                              {Y|{x
{Y|  {WWear all: {mwill attempt to equip everything in your inventory.           {Y|{x
{Y|  {WWield <item>: {mwill equip the specified weapon.                          {Y|{x
{Y|  {WSecond <item>: {mwill equip a secondary weapon.                           {Y|{x
{Y|  {WRemove <item>: {mwill uneqip an item or weapon.                           {Y|{x
{Y|  {WEQ: {mdisplays the equipment you are currently wearing.                   {Y|{x
{Y|  {WEQ Empty: {mdisplays the equipment you are wearing and empty EQ Slots.    {Y|{x
{Y|  {WScore: {mdisplays a bunch of valuable information about your character.   {Y|{x
{Y|                                                                          {Y|{x
{Y|  {mThese are all crucial commands in day to day mud life. Be sure to try   {Y|{x
{Y|  {mall of these commands out before venturing further into mud school or   {Y|{x
{Y|  {mthe world beyond.                                                       {Y|{x
{Y|                                                                          {Y|{x
{Y----------------------------------------------------------------------------{x
~
S
#3702
{Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y] {MThe Hall of Enlightenment{x~
You find yourself in a well lit circular chamber of stone. There are no
exits to be seen. There is a large {YSign{x covering the wall to your immediate
left. It stretches from the floor to the ceiling.
 
Greet the Dean of Enlightenment by saying "{YHello{x" to start your next lesson.
~
0 12 0
E
sign~
{Y----------------------------------------------------------------------------{x
{Y|                                                                          {Y|{x
{Y|  {mWelcome to the Famous {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]                            |{x
{Y|                                                                          {Y|{x
{Y|  {mIn this section of Mud School we will address some basic world {YCommands |{x
{Y|  {mthat you will find useful in your navigation and interaction with the   {Y|{x
{Y|  {mMud World. Obviously you won't learn everything you need to know in Mud {Y|{x
{Y|  {mSchool but it will give you a good foundation to build upon. If you are {Y|{x
{Y|  {mever really in a quandry you can always inquire of Players and/or       {Y|{x
{Y|  {mImmortals that may be online. You can usually find someone willing to   {Y|{x
{Y|  {mhelp you out.                                                           {Y|{x
{Y|                                                                          {Y|{x
{Y|  {mFamiliarize yourself with the following list of {YCommands {mand don't be   {Y|{x
{Y|  {mshy about trying them out. When you are satisfied say {YFinished {mand the  {Y|{x
{Y|  {mDean of Enlightenment will tie up a few loose ends with you before      {Y|{x
{Y|  {mstarting you upon the final leg of your Mud School journey.             {Y|{x
{Y|                                                                          {Y|{x
{Y|  {WAreas: {mgives you a list of the {YAreas {min the mud and the suggested       {Y|{x
{Y|    {mPlayer Levels that they are designed for.                             {Y|{x
{Y|  {WAutolist: {mdisplays a listing of all Automated Options. Pay close        {Y|{x
{Y|    {mattention to {YAutoLoot{m, {YAutoSac{m, and {YNoEvolve{m.                         {Y|{x
{Y|  {WCast <spell> <target>: {mwill cast a {YSpell {mthat you know. Type {YSPELLS{m.    {Y|{x
{Y|  {WColor: {mtoggles colored text on/off. Read {YHELP 1 COLOR{m.                  {Y|{x
{Y|  {WExits: {mdisplays the {YExits {mavailable from your current location.         {Y|{x
{Y|  {WHelp <name>: {mFinds and displays help files. This can be very Useful.    {Y|{x
{Y|  {WKill <target>: {minitiates combat against a MOB, NPC or Player.           {Y|{x
{Y|  {WLearned: {mdisplays your skill level in {YLearned Spell Colors{m.             {Y|{x
{Y|  {WLook{m, {WLook <direction>: {mdisplays the room of your current location or   {Y|{x
{Y|    {mthe specified direction.                                              {Y|{x
{Y|  {WLookup <area>: {mgives directions to that {YArea {mfrom your current locale.  {Y|{x
{Y|  {WNoEvolve: {mtoggles the {YRacial Evolve Feature {mon/off. Read {YHELP EVOLVE{m.   {Y|{x
{Y|  {WOOC <message>: {mdisplays a message on global chat channel for all to see {Y|{x
{Y|  {WPK: {mwill make you eligible for {YPlayer Killing{m. Read {YHELP PK {mfirst.      {Y|{x
{Y|  {WPrompt <string>: {mwill customize your {YPrompt{m. Read {YHELP PROMPT{m. Here is  {Y|{x
{Y|    {mand example {YPrompt {myou can copy and paste: {Yprompt <%hhp %mm %vmv> {m.   {Y|{x
{Y|  {WRun <#> <direction>: {mwill quickly navigate you as specified provided    {Y|{x
{Y|    {mthere are {YExits {min those directions. For example {YRUN 7E4NUD {mwill make {Y|{x
{Y|    {myou {YRun {m7 Rooms East, 4 Rooms North, 1 Room Up and 1 Room Down.       {Y|{x
{Y|  {WScan{m, {WScan <direction>: {mwill {YScan {minto adjacent rooms to give you an    {Y|{x
{Y|    {man idea of what's there.                                              {Y|{x
{Y|  {WScroll <#>: {mset's # of text lines to {YScroll {mbefore pausing. Type {YSCROLL {Y|{x
{Y|      0 {mto disable screen pausing.                                        {Y|{x
{Y|  {WSS: {mdisplays your current {YStance{m.                                       {Y|{x
{Y|  {WStance <name>: {msets your fighting {YStance{m. Read {YHELP STANCES{m.            {Y|{x
{Y|  {WStances: {mdisplays your {YSkill {mlevel in the various {YStances{m.              {Y|{x
{Y|  {WWhere{m, {WWhere <name>: {mdisplays the location of all visible Players or    {Y|{x
{Y|    {mImmortals in that area; or the specified Player, Mob or Immortal.     {Y|{x
{Y|  {WWho: {mdisplays a list of visible Immortals and Mortals currently online. {Y|{x
{Y|                                                                          {Y|{x
{Y----------------------------------------------------------------------------{x
~
S
#3703
{Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y] {MThe Hall of Training{x~
The Hall of Training is a great round chamber of stone that is full of
what appears to be physical training equipment. There room is well lit
and comfortable but there appears to be no exits. Immediately to your
right a large {YSign{x stretches from the floor to ceiling. Being so large
you can only imagine that you should probably look at it.
 
Greet the Dean of Training by saying "{YHello{x" to start your next Lesson.
~
0 12 0
E
sign~
{Y----------------------------------------------------------------------------{x
{Y|                                                                          {Y|{x
{Y|  {mWelcome to the Famous {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]                            |{x
{Y|                                                                          |{x
{Y|  {mThis part of mud school is designed teach you how to {YTrain{m your         {Y|{x
{Y|  {mcharacters physical attributes. You can view your stats at any time     {Y|{x
{Y|  {mby typing {YScore{m.                                                        {Y|{x
{Y|                                                                          {Y|{x
{Y|  {mYour physical attributes are very important. The higher they are the    {Y|{x
{Y|  {mthe greater the benefits each time you gain an experience level. The    {Y|{x
{Y|  {mfollowing list of commands will help you to {YTrain{m your attributes. Be   {Y|{x
{Y|  {msure to use all of your {YTrains{m before moving to the next phase of mud   {Y|{x
{Y|  {mschool. Failure to utilize your {YTrains {mwill result in a weak character. {Y|{x
{Y|  {mMake sure to train your Wisdom (WIS), Intelligence (INT), and           {Y|{x
{Y|  {mConstitution (CON) to MAX before any other attributes. When you are     {Y|{x
{Y|  {mfinished {msay {YFinished {mand the Dean of Training will help you make sure  {Y|{x
{Y|  {mthat you are {YDone {mbefore progressing you to your next lesson.           {Y|{x
{Y|                                                                          {Y|{x
{Y|  {WScore: {mdisplays a full list of your character attributes and stats.     {Y|{x
{Y|  {WTrain: {mdisplays what physical attributes may be trained and how many    {Y|{x
{Y|    {YTrains{m that you have available to use.                                {Y|{x
{Y|  {WTrain <stat>: {mat the proper trainer this will devote 1 Train to the     {Y|{x
{Y|    {mspecified attribute.                                                  {Y|{x
{Y|  {WGain Convert: {mthis will convert 6 Practices to 1 Train and can only be  {Y|{x
{Y|    {mdone at the proper trainer.                                           {Y|{x
{Y|                                                                          {Y|{x
{Y----------------------------------------------------------------------------{x
~
S
#3704
{Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y] {MThe Hall of Practice{x~
Welcome to the Hall of Practice. This hall is filled with all manner of
practice dummies and targets. The chamber is very well lit but alas,
there does not appear to be a single visible exit. To your immediate
left an immense {YSign{x with large bold print occupies the bulk of the wall.
 
Greet the Dean of Practice by saying "{YHello{x" to start your next Lesson.
~
0 12 0
E
sign~
{Y----------------------------------------------------------------------------{x
{Y|                                                                          {Y|{x
{Y|  {mWelcome to the Famous {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]                            |{x
{Y|                                                                          |{x
{Y|  {mThis Lesson is designed to teach you how to {YPractice {myour {YSkills {mand    {Y|{x
{Y|  {YSpells{m. You can view your gained list of {YSkills {mand {YSpells {mby typing    {Y|{x
{Y|  {meither {YSkill {mor {YSpell{m. This will display all that are available to you  {Y|{x
{Y|  {mand your learned percentage. In addition to the {YPractices {mthat you      {Y|{x
{Y|  {mstart with as a new character you will gain additional {YPractices {meach   {Y|{x
{Y|  {mtime that you gain an experience level.                                 {Y|{x
{Y|                                                                          {Y|{x
{Y|  {mThe percentage learned, displayed after the {YSkill{m/{YSpell {mname, can only  {Y|{x
{Y|  {mbe {YPracticed {mto 75% with a {YTrainer {mso don't waste them! To increase the {Y|{x
{Y|  {mthe percentage past 75% you must use this {YSkill {mor {YSpell {mduring play.   {Y|{x
{Y|  {mWith enough use you will eventually get to 100%. The percentage learned {Y|{x
{Y|  {mdirectly affects how successful you are when using that specific {YSkill  {Y|{x
{Y|  {mor {YSpell{m. Please study the list of {YCommands {mbelow and familiarize       {Y|{x
{Y|  {myourself with them. When you are {YDone {msay "{YFinished{m" and the Dean of    {Y|{x
{Y|  {mPractice will help you make sure that you are {YDone {mbefore progressing   {Y|{x
{Y|  {myou to your next lesson.                                                {Y|{x
{Y|                                                                          {Y|{x
{Y|  {WScore: {mdisplays a full list of your character attributes and stats.     {Y|{x
{Y|  {WPractice: {mat the proper {YTrainer {mthis will display a list of your gained {Y|{x
{Y|    {m{YSkills {mand {YSpells {mand their learned percentage in addition to how     {Y|{x
{Y|    {mmany {YPractices {myou have available to use.                             {Y|{x
{Y|  {WPractice <Skill/Spell>: {mat the proper trainer this will devote 1        {Y|{x
{Y|    {YPractice {mto the specified {YSkill {mor {YSpell{m.                             {Y|{x
{Y|  {WGain Study: {mthis command will convert 1 {YTrain {minto 6 {YPractices {mand can  {Y|{x
{Y|    {monly be done at the proper trainer.                                   {Y|{x
{Y|  {WGain List: {mthis command will display a list of {YSpells {mand {YSkills {mthat   {Y|{x
{Y|    {myou did not select at creation but are still available for you to     {Y|{x
{Y|    {YGain.                                                                 {Y|{x
{Y|  {WGain <Skill/Spell>: {mthis command will use your {YTrains {mto gain a {YSpell   {Y|{x
{Y|    {mor {YSkill {mthat you did not gain at creation. The cost varies and is    {Y|{x
{Y|    {mdependent upon the {YSkill {mor {YSpell {min question.                        {Y|{x
{Y|                                                                          {Y|{x
{Y----------------------------------------------------------------------------{x
~
S
#3705
{MEnd Maze Entrance {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x~
This stark chamber square chamber is constructed of damp moldy stone blocks
and is poorly lit with but a few flickering torches. The only apparent exit
is to the north through a rickety looking wooden door.
~
0 12 0
D0
~
~
1 3733 3707
S
#3706
A Dimly Lit Tunnel~
This is a small tunnel of some sort, about six feet by six feet in dimension.
The earth of the ceiling above you is visible between the banded wooden beam
braces. All is not lost though, to the North a dim glow is barely visible.
~
0 9 0
D0
A dim glow can be seen in that direction.
~
~
0 0 3772
S
#3707
{MIn End Maze Room 1 {Y[{rA{Rs{yg{Yard{yi{Ra{rn{B Mud School{Y]{x~
The End Maze is pretty much just that, The Maze at the End. The ceiling is
about eight feet high and the corridors are about eight feet wide. They are
constructed out of the same moldy stone blocks as the entrance was. Exits
criss cross these corridors in every imagineable direction.
~
0 12 0
D0
~
~
0 0 3708
D1
~
~
0 0 3707
D2
~
~
0 0 3707
D3
~
~
0 0 3707
D4
~
~
0 0 3707
D5
~
~
0 0 3707
S
#3708
{MIn End Maze Room 2 {Y[{rA{Rs{yg{Yard{yi{Ra{rn{B Mud School{Y]{x~
The End Maze is pretty much just that, The Maze at the End. The ceiling is
about eight feet high and the corridors are about eight feet wide. They are
constructed out of the same moldy stone blocks as the entrance was. Exits
criss cross these corridors in every imagineable direction.
~
0 12 0
D0
~
~
0 0 3708
D1
~
~
0 0 3708
D2
~
~
0 0 3707
D3
~
~
0 0 3708
D4
~
~
0 0 3709
D5
~
~
0 0 3708
S
#3709
{MIn End Maze Room 3 {Y[{rA{Rs{yg{Yard{yi{Ra{rn{B Mud School{Y]{x~
The End Maze is pretty much just that, The Maze at the End. The ceiling is
about eight feet high and the corridors are about eight feet wide. They are
constructed out of the same moldy stone blocks as the entrance was. Exits
criss cross these corridors in every imagineable direction.
~
0 12 0
D0
~
~
0 0 3709
D1
~
~
0 0 3709
D2
~
~
0 0 3709
D3
~
~
0 0 3710
D4
~
~
0 0 3709
D5
~
~
0 0 3708
S
#3710
{MEnd of End Maze Room{x~
The End Maze is pretty much just that, The Maze at the End. The ceiling is
about eight feet high and the corridors are about eight feet wide. They are
constructed out of the same moldy stone blocks as the entrance was. Exits
criss cross these corridors in every imagineable direction. The way West is
blocked by another rickety wooden door.
~
0 12 0
D1
~
~
0 0 3709
D3
~
~
1 3733 3711
S
#3711
{MIn the Lair {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x~
The Lair of the hideos Dimploma Beast is absolutely squalid. The remnants of
whatever the Mud School feeds this creature are all that's around for
decoration. The smell is down right revolting. Rickety looking wooden doors
block the way both east and south.
~
0 12 0
D1
~
~
1 0 3710
D2
~
~
1 3735 3712
S
#3712
{MGraduation {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x~
This is the Graduation hall of the {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x so you must of
Graduated, Congratulations! The only thing left for you to do is exit though
the Southern door and kill some monsters in the Mud School Arena. Enjoy!
~
0 12 0
D0
~
~
1 3735 3711
D2
~
~
0 0 3744
S
#3713
The Downward Stairwell~
This dark room is a bit musty. You can just make out a stairwell leading down
into even darker depths. You can only imagine what might be down there.
~
0 9 0
D0
~
~
1 3714 3754
D5
~
~
0 0 3714
S
#3714
Bottom of the Stairwell~
This dark room is a bit musty. You can just make out a stairwell leading down
into even darker depths. You can only imagine what might be down there.
~
0 9 0
D0
~
~
1 3714 3715
D4
~
~
0 0 3713
S
#3715
Southwest Corner of the Lower Dungeon~
You have entered the lower dungeons. You're not sure what's down here but by
the smell of the place one can assume it's not good. There is no natural light
and corridors lead to both the North and South.
~
0 9 0
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3716
D1
~
~
0 0 3757
D2
~
~
1 3714 3714
S
#3716
West Wall of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the East,
South and North.
~
0 8 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3717
D1
~
~
0 0 3758
D2
~
~
0 0 3715
S
#3717
Northwest Corner of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the East
and South.
~
0 8 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D1
~
~
0 0 3718
D2
~
~
0 0 3716
S
#3718
North Wall of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the East,
the West and the South.
~
0 8 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D1
~
~
0 0 3719
D2
~
~
0 0 3758
D3
~
~
0 0 3717
S
#3719
Northeast Corner of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the West
and South.
~
0 8 0
D2
~
~
0 0 3720
D3
~
~
0 0 3718
S
#3720
East Wall of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the West,
the North and the South.
~
0 8200 0
D0
~
~
0 0 3719
D2
~
~
0 0 3721
D3
~
~
0 0 3758
S
#3721
Southeast Corner of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the North
and the West.
~
0 9 0
D0
~
~
0 0 3720
D3
~
~
0 0 3757
S
#3722
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D0
~
~
0 0 3729
D1
~
~
0 0 3725
D3
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3723
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3728
D1
~
~
0 0 3722
D3
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3724
South West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3727
D1
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3725
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D0
~
~
0 0 3730
D1
~
~
0 0 3726
D3
~
~
0 0 3722
D4
You see the EXIT.
~
~
0 0 3760
S
#3726
South East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3731
D3
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3727
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3732
D1
~
~
0 0 3728
D2
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3728
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3733
D1
~
~
0 0 3729
D2
~
~
0 0 3723
D3
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3729
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D0
~
~
0 0 3734
D1
~
~
0 0 3730
D2
~
~
0 0 3722
D3
~
~
0 0 3728
D4
You see the EXIT.
~
~
0 0 3760
S
#3730
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3735
D1
~
~
0 0 3731
D2
~
~
0 0 3725
D3
~
~
0 0 3729
D4
You see the EXIT.
~
~
0 0 3760
S
#3731
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3736
D2
~
~
0 0 3726
D3
~
~
0 0 3730
D4
You see the EXIT.
~
~
0 0 3760
S
#3732
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3737
D1
~
~
0 0 3733
D2
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3733
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3738
D1
~
~
0 0 3734
D2
~
~
0 0 3728
D3
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3734
Center of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go {YUp{x.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being. A large {YSign {xhovers in the air
just above an iron grate leading down.
~
0 8 0
E
sign~
{Y---------------------------------------------------------------------------{x
{Y|                                                                         {Y|{x
{Y| {mThose with high bravery or a low sense of cautiousness might wish to go {Y|{x
{Y| {mbelow to the Dungeon. However, know that there are aggressive monsters  {Y|{x
{Y| {mdown there and that there is no quick escape once you are within. Just  {Y|{x
{Y| {mremember, Adventure and Treasure is where it's at.                      {Y|{x
{Y|                                                                         {Y|{x
{Y---------------------------------------------------------------------------{x
~
D0
~
~
0 0 3739
D1
~
~
0 0 3735
D2
~
~
0 0 3729
D3
~
~
0 0 3733
D4
You see the EXIT.
~
~
0 0 3760
D5
You see a dark murky dungeon below.
~
grate~
3 -1 3748
S
#3735
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3740
D1
~
~
0 0 3736
D2
~
~
0 0 3730
D3
~
~
0 0 3734
D4
You see the EXIT.
~
~
0 0 3760
S
#3736
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3741
D2
~
~
0 0 3731
D3
~
~
0 0 3735
D4
You see the EXIT.
~
~
0 0 3760
S
#3737
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3742
D1
~
~
0 0 3738
D2
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3738
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D0
~
~
0 0 3743
D1
~
~
0 0 3739
D2
~
~
0 0 3733
D3
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3739
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D0
~
~
0 0 3744
D1
~
~
0 0 3740
D2
~
~
0 0 3734
D3
~
~
0 0 3738
D4
You see the EXIT.
~
~
0 0 3760
S
#3740
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3745
D1
~
~
0 0 3741
D2
~
~
0 0 3735
D3
~
~
0 0 3739
D4
You see the EXIT.
~
~
0 0 3760
S
#3741
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3746
D2
~
~
0 0 3736
D3
~
~
0 0 3740
D4
You see the EXIT.
~
~
0 0 3760
S
#3742
North West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3743
D2
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3743
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D1
~
~
0 0 3744
D2
~
~
0 0 3738
D3
~
~
0 0 3742
D4
You see the EXIT.
~
~
0 0 3760
S
#3744
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 8 0
D1
~
~
0 0 3745
D2
~
~
0 0 3739
D3
~
~
0 0 3743
D4
You see the EXIT.
~
~
0 0 3760
S
#3745
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3746
D2
~
~
0 0 3740
D3
~
~
0 0 3744
D4
You see the EXIT.
~
~
0 0 3760
S
#3746
North East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D2
~
~
0 0 3741
D3
~
~
0 0 3745
D4
You see the EXIT.
~
~
0 0 3760
S
#3748
The Center of the Dungeon~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
0 8 0
D0
You see the north wall.
~
~
0 0 3750
D1
You see the east wall.
~
~
0 0 3753
D2
You see the south wall.
~
~
0 0 3755
D3
You see the west wall.
~
~
0 0 3752
D4
You see safety!
~
grate~
3 -1 3734
S
#3749
The North West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north wall.
~
~
0 0 3750
D2
You see the south wall.
~
~
0 0 3752
S
#3750
The North Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north east corner.
~
~
0 0 3751
D2
You see the center of the dungeon.
~
~
0 0 3748
D3
You see the north west corner.
~
~
0 0 3749
S
#3751
The North East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D2
You see the east wall.
~
~
0 0 3753
D3
You see the north wall.
~
~
0 0 3750
S
#3752
The West Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north west corner.
~
~
0 0 3749
D1
You see the center of the dungeon.
~
~
0 0 3748
D2
You see the south west corner.
~
~
0 0 3754
S
#3753
The East Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north east corner.
~
~
0 0 3751
D2
You see the south east corner.
~
~
0 0 3756
D3
You see the center of the dungeon.
~
~
0 0 3748
S
#3754
The South West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you. There is a rusty
looking metal door to the south.
~
0 9 0
D0
You see the north wall.
~
~
0 0 3752
D1
You see the south wall.
~
~
0 0 3755
D2
~
~
1 3714 3713
S
#3755
The South Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the center of the dungeon.
~
~
0 0 3748
D1
You see the south east corner.
~
~
0 0 3756
D3
You see the south west corner.
~
~
0 0 3754
S
#3756
The South East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the east wall.
~
~
0 0 3753
D3
You see the south wall.
~
~
0 0 3755
S
#3757
South Wall of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the North,
the East and the West.
~
0 9 0
D0
~
~
0 0 3758
D1
~
~
0 0 3721
D3
~
~
0 0 3715
S
#3758
Center of the Lower Dungeon~
The lower dungeon isn't very appealing. There is no light and the stone walls
are covered in mildew and mold. Corridors lead out of this room to the North,
the South, the East and the West. There appears to be a Trapdoor of some sort
in the center of the room.
~
0 8 0
D0
~
~
0 0 3718
D1
~
~
0 0 3720
D2
~
~
0 0 3757
D3
~
~
0 0 3716
D5
~
~
1 3736 3761
S
#3759
Forgotten Catacombs~
These catacombs are dark, damp and musty. Moldy dust laden cobwebs cloak
everything from the walls to the thousands of bones littering the alcoves and
floors. Rats and mice scurry to and fro along with other less desirable
beasties. It's hard to tell exactly where you are, but the bright sunlit sands
of the Mud School arena are yards and yards above you.
~
0 9 0
D0
~
~
0 0 3761
D1
~
~
0 0 3768
D2
~
~
0 0 3762
S
#3760
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgard.
~
0 12 0
D4
~
~
0 0 2909
S
#3761
Forgotten Catacombs~
These catacombs are dark, damp and musty. Moldy dust laden cobwebs cloak
everything from the walls to the thousands of bones littering the alcoves and
floors. Rats and mice scurry to and fro along with other less desirable
beasties. It's hard to tell exactly where you are, but the bright sunlit sands
of the Mud School arena are yards and yards above you.
~
0 9 0
D0
~
~
0 0 3763
D2
~
~
0 0 3759
D3
~
~
0 0 3765
D4
~
~
1 3736 3758
S
#3762
Forgotten Catacombs~
These catacombs are dark, damp and musty. Moldy dust laden cobwebs cloak
everything from the walls to the thousands of bones littering the alcoves and
floors. Rats and mice scurry to and fro along with other less desirable
beasties. It's hard to tell exactly where you are, but the bright sunlit sands
of the Mud School arena are yards and yards above you.
~
0 9 0
D0
~
~
0 0 3759
D2
~
~
0 0 3769
D3
~
~
0 0 3771
S
#3763
Forgotten Catacombs~
These catacombs are dark, damp and musty. Moldy dust laden cobwebs cloak
everything from the walls to the thousands of bones littering the alcoves and
floors. Rats and mice scurry to and fro along with other less desirable
beasties. It's hard to tell exactly where you are, but the bright sunlit sands
of the Mud School arena are yards and yards above you.
~
0 9 0
D0
~
~
0 0 3764
D1
~
~
0 0 3766
D2
~
~
0 0 3761
S
#3764
Forgotten Catacombs~
These catacombs are dark, damp and musty. Moldy dust laden cobwebs cloak
everything from the walls to the thousands of bones littering the alcoves and
floors. Rats and mice scurry to and fro along with other less desirable
beasties. It's hard to tell exactly where you are, but the bright sunlit sands
of the Mud School arena are yards and yards above you.
~
0 9 0
D0
~
~
0 0 3767
D2
~
~
0 0 3763
D3
~
~
0 0 3770
S
#3765
A Bone Filled Alcove~
This little alcove holds the dust and cobweb covered bones of folks long
gone. There are no plaques or markers commemorating the deceased. You wonder
briefly who all of these people might of been and the Mud School motto of
"Graduate or Die" suddenly flashes through your head. The thought is almost
too gruesome to imagine.
~
0 9 0
D1
~
~
0 0 3761
S
#3766
A Bone Filled Alcove~
This little alcove holds the dust and cobweb covered bones of folks long
gone. There are no plaques or markers commemorating the deceased. You wonder
briefly who all of these people might of been and the Mud School motto of
"Graduate or Die" suddenly flashes through your head. The thought is almost
too gruesome to imagine.
~
0 9 0
D3
~
~
0 0 3763
S
#3767
A Sarcophagus Filled Alcove~
Unlike the other alcoves this one is suspiciously clean, without a bone or
build up of cobwebs to be seen. A massive stone sarcophagus bereft
of markings dominates this alcove. Void of light, it's hard to make much of
anything else out.
~
0 131081 0
D2
~
~
0 0 3764
S
#3768
A Bone Filled Alcove~
This little alcove holds the dust and cobweb covered bones of folks long
gone. There are no plaques or markers commemorating the deceased. You wonder
briefly who all of these people might of been and the Mud School motto of
"Graduate or Die" suddenly flashes through your head. The thought is almost
too gruesome to imagine.
~
0 9 0
D3
~
~
0 0 3759
S
#3769
A Sarcophagus Filled Alcove~
Covered in dust laden cobwebs and mold this alcove differs from the others
only in that along with the bone piles a large stone sarcophagus dominates
the center of the space, elevated above the bones by a bed of cut stone
blocks.
~
0 9 0
D0
~
~
0 0 3762
S
#3770
A Bone Filled Alcove~
This little alcove holds the dust and cobweb covered bones of folks long
gone. There are no plaques or markers commemorating the deceased. You wonder
briefly who all of these people might of been and the Mud School motto of
"Graduate or Die" suddenly flashes through your head. The thought is almost
too gruesome to imagine.
~
0 9 0
D1
~
~
0 0 3764
S
#3771
A Bone Filled Alcove~
This little alcove holds the dust and cobweb covered bones of folks long
gone. There are no plaques or markers commemorating the deceased. You wonder
briefly who all of these people might of been and the Mud School motto of
"Graduate or Die" suddenly flashes through your head. The thought is almost
too gruesome to imagine.
~
0 9 0
D1
~
~
0 0 3762
S
#3772
A Dimly Lit Tunnel~
This is a small tunnel of some sort, about six feet by six feet in dimension.
The earth of the ceiling above you is visible between the banded wooden beam
braces. All is not lost though, to the North a dim glow is barely visible.
~
0 9 0
D0
A dim glow can be seen in that direction.
~
~
0 0 3773
D2
Nothing can be seen but your light fading to black in the distance.
~
~
0 0 3706
S
#3773
A Strange Workshop~
The tunnel has ended in a very large room with a ceiling of at least twenty
feet. Your mind boggles at the volume of items to be seen. Scanning about
your mind registers but a few of the items from equipment cluttered tables to
shelves jammed packed with tomes and scrolls. This is obviously a work place
of some sort.
~
0 13 0
D2
There is nothing to be seen but your light quickly fading to blackness.
~
~
0 0 3772
S
#3774
Mud School Storage~
~
0 528141 0
S
#0



#SPECIALS
M 3707 spec_cast_adept Load to: Vihktrolleh
M 3708 spec_cast_adept Load to: Sharhly
M 3714 spec_fido Load to: the beast
S



#RESETS
D 0 3700 2 1 The south door of {MWelcome to the {Y[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn {BMud School{Y]{x is closed
D 0 3705 0 2 The north door of {MEnd Maze Entrance {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x is closed and locked
D 0 3710 3 2 The west door of {MEnd of End Maze Room{x is closed and locked
D 0 3711 1 2 The east door of {MIn the Lair {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x is closed and locked
D 0 3711 2 2 The south door of {MIn the Lair {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x is closed and locked
D 0 3712 0 2 The north door of {MGraduation {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x is closed and locked
D 0 3713 0 2 The north door of The Downward Stairwell is closed and locked
D 0 3714 0 2 The north door of Bottom of the Stairwell is closed and locked
D 0 3715 2 2 The south door of Southwest Corner of the Lower Dungeon is closed and locked
D 0 3734 5 1 The down door of Center of Arena is closed
D 0 3748 4 1 The up door of The Center of the Dungeon is closed
D 0 3754 2 2 The south door of The South West Corner of the Dungeon is closed and locked
D 0 3758 5 2 The down door of Center of the Lower Dungeon is closed and locked
D 0 3761 4 2 The up door of Forgotten Catacombs is closed and locked
M 0 3721 1 3700 1 *Load Tuttle
M 0 3700 1 3701 1 *Load Kahnton
M 0 3707 1 3702 1 *Load Vihktrolleh
M 0 3719 1 3703 1 *Load Brohdy
M 0 3708 1 3704 1 *Load Sharhly
O 0 3732 0 3705 *{ca floating tapestry{x loaded to {MEnd Maze Entrance {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x
O 0 3734 0 3705 *A moldy wooden chest loaded to {MEnd Maze Entrance {Y[{rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {BMud School{Y]{x
P 0 3733 1 3734 1 *A {rrusty{x iron key put inside a {rrusty{x iron key
P 0 3718 1 3734 1 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {yblessed {dg{wr{wi{dm {yluck{x put inside {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YBlessed {DG{Wr{wi{Dm {YLuck{x
P 0 3741 1 3734 1 *A bit of stale bread crumbs put inside a Bit of Stale Bread Crumbs
P 0 3741 1 3734 1 *A bit of stale bread crumbs put inside a Bit of Stale Bread Crumbs
P 0 3741 1 3734 1 *A bit of stale bread crumbs put inside a Bit of Stale Bread Crumbs
P 0 3740 1 3734 1 *A big pile of coins put inside a big pile of coins
O 0 3722 0 3710 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie naginata{x loaded to {MEnd of End Maze Room{x
M 0 3720 1 3711 1 *Load the diploma beast
E 0 3715 0 17 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie diploma{x is loaded held in the hands of the diploma beast
G 0 3735 0 *A key of {ws{xi{wl{xv{we{xr is given to the diploma beast
E 0 3728 0 2 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {di{ws{wh{wa{dm{wa{we{wl{d's {yelectrum band{x is loaded on the right finger of the diploma beast
M 0 3723 4 3715 1 *Load the carrion crawler
O 0 3746 0 3716 *A pale spotted mushroom loaded to West Wall of the Lower Dungeon
M 0 3727 6 3716 1 *Load a fellow Student
E 0 3701 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie stiletto{x is loaded wielded of a fellow Student
G 0 3743 0 *A simple potion of healing is given to a fellow Student
E 0 3706 0 6 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie helmet{x is loaded over the head of a fellow Student
M 0 3724 4 3717 1 *Load the carrion worm
M 0 3728 1 3717 1 *Load a fellow Student
E 0 3702 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie sword{x is loaded wielded of a fellow Student
E 0 3716 0 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w]{x {ynewbie lantern{x is loaded as a light of a fellow Student
O 0 3747 0 3718 *An iron chest loaded to North Wall of the Lower Dungeon
P 0 3748 1 3747 1 *A minor potion of healing put inside a minor potion of healing
P 0 3740 1 3747 1 *A big pile of coins put inside a big pile of coins
M 0 3727 6 3718 1 *Load a fellow Student
E 0 3749 0 21 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie ear cuff{x is loaded on the ears of a fellow Student
G 0 3723 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie buffup pill{x is given to a fellow Student
E 0 3717 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie spear{x is loaded wielded of a fellow Student
M 0 3725 4 3719 1 *Load a blood beetle
M 0 3727 6 3720 1 *Load a fellow Student
E 0 3700 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie warhammer{x is loaded wielded of a fellow Student
G 0 3724 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie defense pill{x is given to a fellow Student
E 0 3705 0 4 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie neckguard{x is loaded around the neck (2) of a fellow Student
M 0 3726 4 3721 1 *Load the cloaked lurker
M 0 3722 1 3723 1 *Load Mahrley
M 0 3713 5 3724 5 *Load the snail
M 0 3712 3 3726 3 *Load the fox
M 0 3709 4 3734 4 *Load A cute rabbit
M 0 3717 1 3736 1 *Load Ahrnohld
G 0 3741 0 *A bit of stale bread crumbs is given to Ahrnohld
G 0 3744 0 *A parchment scroll of object identification is given to Ahrnohld
G 0 3745 0 *A wooden wand of {rc{go{cl{yo{mr{x is given to Ahrnohld
G 0 3743 0 *A simple potion of healing is given to Ahrnohld
G 0 3723 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie buffup pill{x is given to Ahrnohld
G 0 3724 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie defense pill{x is given to Ahrnohld
G 0 3750 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie visuals potion{x is given to Ahrnohld
G 0 3730 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie pack{x is given to Ahrnohld
G 0 3700 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie warhammer{x is given to Ahrnohld
G 0 3701 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie stiletto{x is given to Ahrnohld
G 0 3702 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie sword{x is given to Ahrnohld
G 0 3717 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie spear{x is given to Ahrnohld
G 0 3719 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie hatchet{x is given to Ahrnohld
G 0 3722 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie naginata{x is given to Ahrnohld
G 0 3720 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie flail{x is given to Ahrnohld
G 0 3721 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie bullwhip{x is given to Ahrnohld
G 0 3703 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie chainmail{x is given to Ahrnohld
G 0 3710 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie armplates{x is given to Ahrnohld
G 0 3707 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie legplates{x is given to Ahrnohld
G 0 3704 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie shield{x is given to Ahrnohld
G 0 3706 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie helmet{x is given to Ahrnohld
G 0 3709 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie gauntlets{x is given to Ahrnohld
G 0 3708 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie boots{x is given to Ahrnohld
G 0 3711 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie cloak{x is given to Ahrnohld
G 0 3712 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie sash{x is given to Ahrnohld
G 0 3716 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w]{x {ynewbie lantern{x is given to Ahrnohld
M 0 3710 3 3742 3 *Load A lizard
M 0 3711 3 3746 3 *Load the boar
M 0 3714 1 3749 1 *Load the beast
G 0 3714 0 *A {ygold{x flecked key is given to the beast
M 0 3715 3 3751 1 *Load the bear
M 0 3715 3 3751 1 *Load the bear
M 0 3716 2 3754 2 *Load the wolf
M 0 3727 6 3757 1 *Load a fellow Student
G 0 3750 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie visuals potion{x is given to a fellow Student
E 0 3712 0 13 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie sash{x is loaded around the waist of a fellow Student
E 0 3720 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie flail{x is loaded wielded of a fellow Student
E 0 3736 0 17 *A plain metal key is loaded held in the hands of a fellow Student
M 0 3727 6 3758 1 *Load a fellow Student
E 0 3721 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie bullwhip{x is loaded wielded of a fellow Student
G 0 3723 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie buffup pill{x is given to a fellow Student
G 0 3724 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie defense pill{x is given to a fellow Student
E 0 3713 0 14 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie bracer{x is loaded on the left wrist of a fellow Student
M 0 3724 4 3765 1 *Load the carrion worm
M 0 3725 4 3766 1 *Load a blood beetle
O 0 3737 0 3767 *A stone sarcophagus loaded to A Sarcophagus Filled Alcove
M 0 3730 1 3767 1 *Load an animated skeleton
M 0 3727 6 3768 1 *Load a fellow Student
E 0 3719 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie hatchet{x is loaded wielded of a fellow Student
E 0 3708 0 8 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie boots{x is loaded on the feet of a fellow Student
G 0 3750 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie visuals potion{x is given to a fellow Student
O 0 3738 0 3769 *A stone sarcophagus loaded to A Sarcophagus Filled Alcove
P 0 3739 1 3738 1 *A scintillating glass vial put inside a scintillating glass vial
P 0 3740 1 3738 1 *A big pile of coins put inside a big pile of coins
M 0 3723 4 3769 1 *Load the carrion crawler
M 0 3726 4 3770 1 *Load the cloaked lurker
M 0 3729 1 3771 1 *Load a fellow Student
E 0 3700 0 16 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie warhammer{x is loaded wielded of a fellow Student
E 0 3703 0 5 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie chainmail{x is loaded on the body of a fellow Student
G 0 3723 0 *{w[{ra{rs{yg{ya{wr{yd{yi{ra{rn{w] {ynewbie buffup pill{x is given to a fellow Student
M 0 3718 1 3773 1 *Load Quwehrt
O 0 3742 0 3773 *A large stone ring loaded to A Strange Workshop
M 0 3701 1 3774 1 *Load refreshing wind
S



#SHOPS
3717 3 2 26 19 10 125 25 0 23
0



#MOBPROGS
#3700
say Ahh yes $n, thank you for asking. {YPractice{m allows you to increase your skill{x
say percentage in spells and skills that you have gained. If you type {YPractice{x
say at the appropriate Trainer it will show you a list of skills and spells
say that you can practice.  Be sure to practice your skills before venturing out.
say Don't forget to read the {YSign{m before moving on to your next lesson. When you are{x
say ready say {YDone{m.{x
~
#3701
if level $n <= 21
say {mGreetings $n! Congratulations on your enrollment in Mud School.{x
say Please study the {YSign{m on the wall by typing {YLook Sign{m.{x
say When you are familiar with these mud commands say {YDone {mand I will{x
say progress you to the next phase of Mud School. Please take your time.
else
say I'm sorry $n but you are too powerful to be in here. Enjoy the trip!
mob transfer $n 3014
endif
~
#3702
say Ahh yes $n, thank you for asking. {YTrain{m allows you to increase your{x
say character stats such as Intelligence(Int), Dexterity(Dex), etc. When starting
say out it is important to get your Con, Int and Wis stats maxed so that each
say time you level you get the most benefits possible. I hope that my lessons
say have helped you in some small way. Don't forget to read the {YSign{m before{x
say moving on to your next lesson. When you are ready say {YDone{m.{x
~
#3703
if level $n <= 21
say Welcome $n! Your {rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {mMud School education is almost complete. Please{x
say study the wall {YSigns {mand familiarize yourself with some of the basic world{x
say commands. When you are satisfied say {YFinished {mand I will start you on the {x
say final leg of your mudschool journey.{x
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3704
if level $n <= 21
mob oload 3730
mob oload 3701
mob oload 3702
mob oload 3706
mob oload 3707
mob oload 3708
mob oload 3709
mob oload 3710
mob oload 3711
mob oload 3719
mob oload 3723
mob oload 3724
put all pack
give pack $n
say Very well then $n! You have have learned all that I have to teach you. Now I
say will equip you and send you to the Dean of Training so that you can complete
say the next phase of mud school. Once you arrive type {YGET ALL PACK{x {mand then {YWEAR{x
say {YALL{x {mto put on your new equipment. Then type {YEQ{x {mto check out your new set of{x
say Official {W[{rA{Rs{yg{Ya{Wr{Yd{yi{Ra{rn{W] {YNewbie EQ{m.{x
mob transfer $n 3703
else
say I'm sorry $n but you are much to powerful to attend Mud School.
mob transfer $n 3014
endif
~
#3705
if level $n <= 21
say Congratulations $n! Thus begans the final phase of your mud school
say training. You must now successfully navigate the End Maze and Slay
say the dreaded Diploma Beast before you can graduate. Use all that we
say have taught you and you may just survive. Good Luck!
mob transfer $n 3705
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3706
if level $n <= 21
say Very well then $n. Let's make sure your combat {YStance {mis set properly.{x
mob force $n stance bull
say {YStances {mare very important. You must set one EVERY time you log on.{x
say Let's talk about {YDEATH {mand {YDYING {mfor a moment. Let's face it, you are{x
say going to {YDIE {min the beginning of your mud career. But don't worry $n for{x
say when you die your items will stay with your {YCORPSE {mand your body will{x
say respawn in {YMidgaard{m, the main city. Simply go find your {YCORPSE {mand get{x
say your EQ back so you can Re-Eqiup. Read {YHELP 1 DEATH{m. Now if you feel{x
say that you are ready to {YGraduate {msay {YDone{m!{x
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3707
Say Hey there $n, if you're not busy I could use some {YAssistance{m!{x
~
#3708
if level $n <= 21
say Welcome to the Hall of Practice $n! As the Dean of Practice I am here
say to help you {YPractice {myour skills and spells so that you are not a{x
say complete bumbling fool when you venture out into the world. Please
say study the {YSign {mto your immediate left by typing "{YLook Sign{m" and{x
say familiarize yourself with the proper mud commands. When you are
say satisfied say "{YFinished{m" and I will help to ensure that you are ready{x
say to progress to your next Lesson. Better get started $n!
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3709
if level $n <= 21
mob force $n practice
say Good work $n! You are a quick study but make sure you are done {YPracticing{x
say your {YSkills {mand {YSpells {mbefore you progress to your next lesson. Just say{x
say {YDone {mwhen you are sure you are ready and I will move you right along.{x
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3710
if level $n <= 21
say Very well then $n. You were an excellent student. Good luck in your future
say endeavors. Pay attention to your final lessons as they are every bit as
say important as the preceding lessons.
mob transfer $n 3702
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3711
say That's great news $n. I really appreciate it. Today I forgot to pack
say myself a lunch and I'm starving. I was wondering if you could go to the
say baker in Midgaard and get me some bread. Just bring it back here
say and hand it to me and I will reward you greatly!
~
#3712
if carries $i 3011
mob oload 3731
give anklet $n
mob junk bread
say Thank you $n, you have done me a great service. Please accept this
say token of my gratitude.
else 
say This is not the Bread I asked for. You have disappointed me.
endif
~
#3713
if ispc $n
if level $n >= 22
say You shouldn't be in here Legend. BEGONE!
mob transfer $n 3014
else
cast haste $n
endif
endif
~
#3714
mob goto 3705
mob oload 3733
mob oload 3741
mob oload 3741
mob oload 3741
mob oload 3718
close north
lock north
open chest
put bread chest
put bread chest
put bread chest
put grim chest
put rusty chest
close chest
mob zecho {G{x
mob zecho {GA magical wind sweeps through the halls of Mud School purging and refreshing it.{x
mob zecho {G{x
mob goto 3774
~
#3715
if carries $i 3739
mob echo The Dean takes the potion from you and quickly adds it to a bubbling
mob echo pot of liquids.
mob oload 3726
give spectacles $n
mob junk vial
say Thank you so very much $n, you've been of great assistance. Please accept
say this token of my gratitude and may you fare well on your journeys.
else
say I'm very disappointed $n, this is not the potion I asked for. Please hurry
say the hell up you incompetent twit. How the hell did you ever manage to
say graduate Mud School.
endif
~
#3716
say I appreciate that greatly, thank you $n. Now, my improvised storage locker
say can be found at the other end of the Catacomb that you entered through and
say I will transfer you back there. You must acquire the {Yglass vial {mfilled{x
say with a {YScintillating Liquid {mand bring it back to me with all speed. Now{x
say hurry up $n, I need that potion!
mob echo Quwehrt motions towards you with his hands and there is a bright {WFlash{x of light.
mob transfer $n 3767
~
#3717
say Well hello there $n! Fancy you finding my laboratory all the way down here.
say But that is lucky for me because as it turns out I'm in the middle of a
say critical experiment and I left a key component in my improvised storage
say locker. Could you perhaps {YHelp {mme out and go get it for me?{x
~
#3718
if level $n <= 21
say Very well then $n, you have done well. I will now progress you to your
say next lesson. I hope the knowledge I have imparted to you will assist you
say on your journeys.
mob transfer $n 3704
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3719
if level $n <= 21
say Greetings and salutations $n! Welcome to your second lesson in mudschool.
say In this phase I will teach you all about Training your character Stats.
say Please read the sign by typing {YLook Sign{m. When you are ready I will help{x
say you {YTrain {myour physical attributes. Please take your time and familiarize{x
say yourself with this aspect of mud life as it is of great importance.
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3720
if level $n <= 21
mob force $n train
say That is wonderful news $n! But make sure you have used all of your {YTrains{m!{x
say If you are satisfied then I have nothing else to teach you. Say {YDone {mand{x
say I will send you to the Dean of Practice for your next lesson.
else
say I'm sorry $n but you are much to powerful to attend Mud School!
mob transfer $n 3014
endif
~
#3721
say Greetings $n! Are you perhaps interested in {YEnrolling {min the Famous{x
say {rA{Rs{yg{Ya{Yr{Yd{yi{Ra{rn {mMud School? Just say {YEnroll {mif so!{x
~
#3722
if level $n <= 21
say That is a wise decision $n!
say Prepare yourself though because now you must Graduate or Die!
mob transfer $n 3701
mob at reset420 say reset420
else
say I'm sorry $n but you are much to powerful to attend Mud School.
endif
~
#3723
say Pssst... Hey you there. Please, I require {Yassistance {mand I have treasure{x
say to trade!
~
#3724
say Oh thank you thank you! Listen, if I don't graduate the Mud School my father
say will disown me! The only thing I have left to do is slay a few creatures
say in the arena here and I'm embarassed to say I have lost my sword. Could you
say perhaps go get me one from the weapon shop in Midgaard. I have an a really
say nice piece of treasure I will give you in trade. Now please hurry.
~
#3725
if carries $i 3022
mob oload 3727
give bree $n
mob junk sword
say As promised here is your treasure. Now leave me alone peasant.
mob echo Mahrley lifts his sword and takes off.
mob goto 3738
else
mob junk all
say You peasant fool! Are you not able to follow simple instructions?
endif
~
#3728
mob oload 3729
~
#3729
mob oload 3725
~
#0

#$