#AREADATA Name Quest Gauntlet~ Builders Unlinked Tien~ VNUMs 68 99 Continent 0 Credits (null)~ Security 9 Flags 0 End #MOBILES #99 {!Zellie's {1Evil Twin{x~ {!Zellie's {1Evil Twin{x~ Here stands {!Zellie's {1Evil Twin{7.{x ~ She is a short, blonde haired girl. She has deep blue eyes. Her body flames with EVIL. ~ human~ ABT 0 O -1000 0 125 69 1000d500+0 69d69+69 20d20+200 sonic -100 -100 -100 -100 CEFK ABP 0 0 stand stand female 6900 V ABCDEFGIJ medium unknown F for AHM F par HK #0 #OBJECTS #68 Rose Garden~ rose Garden~ You see a Rose Garden here~ unknown~ pit 0 0 0 0 0 0 0 1 1000 1 P #69 useless object~ useless object - Tien~ Useless object - Tien~ unknown~ trash 0 AN 0 0 0 0 0 107 0 0 P #70 keywords of the object go here!~ what you see in inventory/when worn/affects dealing with object show up here.~ When item is on the ground/looked at, this shows up.~ leave this as "unknown" most of the time~ trash 0 0 0 0 0 0 0 0 0 0 P E sample~ This is a sample extra description, it will show up when the player types "look <keyword" in this case, look sample shows it. Always leave your conditions at 100, and don't forget weights and costs! ~ #0 #ROOMS #68 {wE{Dntranc{we t{Do {wt{Dh{we {YG{yauntle{Yt{x~ {cThis is the beginning of the end. From this room onward puts your wits and experience to the final test. For surviving what lies ahead will take everything you have. It is rather simple, just make it to the last room, and place the Rose you carried all the way through in the vase on the table. Pick any rose you want from the garden around you, and carry it with you. Expect the unexpected and keep on your toes, for if not, you shall surely be on your arse.{x ~ 0 4 0 D0 ~ ~ 0 0 69 S #69 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. The doors to the gauntlet closed behind you as you stepped forth. All you can do now is move on , or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 70 D1 ~ ~ 0 0 76 D3 ~ ~ 0 0 77 S #70 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 71 D1 ~ ~ 0 0 78 D2 ~ ~ 0 0 69 D3 ~ ~ 0 0 79 S #71 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 72 D1 ~ ~ 0 0 80 D2 ~ ~ 0 0 70 D3 ~ ~ 0 0 81 S #72 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 73 D1 ~ ~ 0 0 82 D2 ~ ~ 0 0 71 D3 ~ ~ 0 0 83 S #73 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 74 D1 ~ ~ 0 0 84 D2 ~ ~ 0 0 72 D3 ~ ~ 0 0 85 S #74 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 75 D1 ~ ~ 0 0 86 D2 ~ ~ 0 0 73 D3 ~ ~ 0 0 87 S #75 {wC{Dorrido{wr {wi{Dn {wt{Dh{we {YG{yauntle{Yt{x~ {cEverystep you take can only be forward or side to side, no turning back. All you can do now is move on, or surely perish here. Scattered bones, weapons and armor liter the floor. {x ~ 0 0 0 D0 ~ ~ 0 0 90 D1 ~ ~ 0 0 88 D2 ~ ~ 0 0 74 D3 ~ ~ 0 0 89 S #76 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #77 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #78 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #79 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #80 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #81 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #82 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #83 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #84 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #85 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 4 0 S #86 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 4 0 S #87 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #88 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D1 ~ ~ 0 0 68 S #89 {wC{Dage{wd {GR{goo{Gm{x~ {cYour just a rat stuck in a cage. The door you came through to get here clangs shut as soon as you enter. Your death will be coming soon, but need not worry about that, worry about what might be lurking about. {x ~ 0 0 0 D3 ~ ~ 0 0 68 S #90 {wA{Dl{wl {wo{Dr {CN{cothin{Cg{x~ ~ 0 0 0 D2 ~ ~ 0 0 75 S #0 #SPECIALS S #RESETS O 0 68 0 68 *Rose garden loaded to {wE{Dntranc{we t{Do {wt{Dh{we {YG{yauntle{Yt{x S #SHOPS 0 #MOBPROGS #90 if players == 0 if mobs > 0 mob zecho You feel a strange rift in reality. mob goto 17542 mob cast teleport mob echo A rift in time and space opens and $i comes through. endif endif ~ #0 #$