#AREADATA Name Sanctuary~ Builders Bree Noquest~ VNUMs 11000 11400 Continent 1 Mobtier 0 Credits {y[{Y LGD{y ]{c Bree{Y Sanctuary{X ~ Security 9 Flags 0 End #MOBILES #11000 villager~ A Villager~ A Villager is here, going about his buisness. ~ ~ human~ AGT DFJVZ 0 1000 0 155 250 1d1+15000 1d1+5000 40d60+275 thwack -110 -110 -110 -110 CDEFHIKU ABNS J LM stand stand male 1820 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11001 Apprentice Monk~ an Apprentice Monk~ An Apprentice Monk is here, preparing for his path. ~ This is an apprentice. There are many like him, many hopefull trainees that one day dream of becoming a monk. ~ human~ ABGQ DFJVZa CN 1000 0 170 325 1d1+24000 1d1+9000 35d75+190 fury -100 -100 -100 -100 CEGHIK 0 0 0 stand stand male 1000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11002 Guard Monk~ A Guard Monk~ A Guard Monk stands here looking serious. ~ This particular order of monks is here to protect all of the secrets of the sect, and also safe guard certain places and persons. ~ human~ ABFG DFJPQVZa DN 1000 0 180 350 1d1+23000 1d1+5000 65d95+300 wrath -120 -120 -120 -120 ABEHIJKU ABP 0 K stand stand male 2999 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11003 The Librarian~ The {$L{4ibraria{$n{X~ The {$L{4ibraria{$n{X is here, furious at being disturbed! ~ ~ human~ ABFGR DFJPVZa CN 1000 0 180 350 1d1+30000 10d10+50000 85d110+400 divine -150 -150 -150 -150 0 ABMP 0 DJ stand stand none 41102 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11004 a monk~ A Monk~ A Monk is here, doing monk things. ~ ~ dark-elf~ AGR DFVZa N 1000 0 173 275 1d1+20000 1d1+99000 50d90+280 divine -100 -100 -100 -100 CEFHIKU AB 0 S stand stand male 30000 AHMV ABCDEFGHIJK medium unknown F aff J V -1 A -1 #11005 Forge Master~ The {!F{1org{!e{X Master~ The {!F{1org{!e{X Master is here, beating on some metal. ~ ~ human~ ABG 0 0 0 0 0 0 1d1+500000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11006 Inkly~ Inkly~ Inkly, the village brewer is here, brewing up something. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+50000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11007 rat~ a rat~ A rat scampers around here. ~ ~ human~ ABFGT DFJVZa 0 -1000 0 155 222 1d1+19000 1d1+50000 50d90+200 scratch -90 -90 -90 -90 CFGHK 0 0 0 stand stand none 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11008 Sanctuary Guard~ A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X~ A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X is here, walking around. ~ ~ human~ ABG DJVZ 0 1000 0 180 125 1d1+15000 1d1+5000 40d75+150 divine -80 -80 -80 -80 EFIK AB 0 0 stand stand male 33000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11009 Gate guard sanctuary~ {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard~ {XA {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard is here guarding something. ~ ~ firbolg~ ABFGT DEFJVZ 0 1000 0 155 200 1d1+17000 1d1+5000 25d50+90 slash -90 -90 -90 -90 CDEFGHIK ABP N HM stand stand none 80000 AHMV ABCDEFGHIJK huge unknown V -1 A -1 #11010 Sanctuary Defender~ {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X~ {XA {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X stands here. ~ ~ white-dwarf~ ABFGT DFJVZ 0 1000 0 185 200 5d5+25000 1d1+120000 50d80+200 divine -100 -100 -100 -100 ADEFGHK ABN L R stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #11011 Garvis~ Garvis~ Garvis, the head monk of {DSa{wnc{Wtu{war{Dy{X is here. ~ ~ white-dwarf~ ABFGT DFVZ E 1000 0 190 250 1d1+30000 1d1+50000 40d95+195 wrath -120 -120 -120 -120 ADEFGHIK ABN L R stand stand male 54329 AHMV ABCDEFGHIJK medium unknown F aff J V -1 A -1 #11012 Lesser Priest~ {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X~ {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X stands here, humming softly. ~ ~ human~ ABGRT DFVZ N 1000 0 175 200 1d1+18000 1d1+9000 30d60+150 divine -70 -70 -70 -70 ADEFGHJKQ ABNP S H stand stand male 35000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11013 cleric~ a {Dcl{we{Wr{wi{Dc{X~ A {Dcl{we{Wr{wi{Dc{X is walking around here. ~ ~ human~ ABGT DFJVZ N 1000 0 150 200 1d1+17000 1d1+20000 20d60+200 fury -60 -60 -60 -60 CEFGJK ABN S H stand stand male 34500 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11014 Sanctuary Security officer~ {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer~ A {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer is here looking around. ~ ~ dark-elf~ ABFGR DFVZ EN 1000 0 185 250 1d1+22000 2d2+20000 40d80+250 wrath -120 -120 -120 -120 ADEFGHIJKU ANPS K HS stand stand none 30400 AHMV ABCDEFGHIJK medium unknown F aff J V -1 A -1 #11015 Benvou Healer~ Benvou~ Benvou, the monastary's healer is here chanting something. ~ ~ human~ ABGa 0 0 1000 0 1 0 1d1+50000 1d1+45000 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11016 cloaked figure~ {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X~ {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X stands here. ~ ~ human~ ABG DFJVZ H -1000 0 20 300 1d1+20 1d1+5000 50d95+350 magic -200 -200 -200 -200 CDEFGHJK ABDNS 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11000 1000~ #11017 old man jusvue~ Jusvue~ An old man stands here muttering to himself. ~ ~ human~ ABG DFJZ 0 1000 0 20 200 1d1+400 0d0+0 1d1+56000 wrath -300 -300 -300 -300 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11001 1000~ #11018 zombie~ {XA {DZo{wm{Wb{wi{De{X~ {XA {DZo{wm{Wb{wi{De{X is here moving around slowly. ~ ~ wyvern~ AFGST DFJTVZa D -1000 0 175 175 1d1+18000 1d1+50000 20d65+80 fury -80 -80 -80 -80 BEGIKU ABHL D KS stand stand none 34000 ABGZ ACDEFHJKQVX medium unknown F off CFH V -1 A -1 #11019 wandering creature~ {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X~ {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X is here walking around. ~ ~ human~ AGT DFJVZ E -1000 0 185 225 1d1+19000 1d1+50000 30d59+80 claw -100 -100 -100 0 CEFK AB HMQ CK stand stand none 23000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11020 Keeper~ {XA {!K{Deepe{!r{X~ {XA {!K{Deepe{!r{X is here standing guard. ~ ~ wyvern~ ABFGT DFJTVZ O -1000 0 180 220 1d1+20000 1d1+45000 40d90+140 wrath -100 -100 -100 -100 ADEFGHIKU ABLP 0 S stand stand none 32000 ABGZ ACDEFHJKQVX medium unknown F off C V -1 A -1 #11021 Pit Demon~ {XA {1P{Di{1t{X {DD{1emo{Dn{X~ {XA {1P{Di{1t{X {DD{1emo{Dn{X is here, hovering above the ground. ~ ~ dragon~ AFGT DFJTVZ O -1000 0 170 220 1d1+21000 1d1+500 50d75+190 shbite -60 -60 -60 -20 ACEFGIKMU AB BDEH CIKN stand stand none 20000 AHZ ACDEFGHIJKPQUVX medium unknown F vul F V -1 A -1 #11022 Sergy~ Sergy~ Sergy, an old healer is here. ~ ~ human~ ABGa 0 0 -1000 0 180 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 39039 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11023 Garthyll~ Garthyll~ Garthyll, The lost Demon is here. ~ ~ wyvern~ ABFGT DFJPQTVZc EO -1000 0 190 225 1d1+27000 1d1+50000 80d100+150 frbite -130 -130 -130 -130 ACDEFGHIK ABHLP C FS stand stand none 80000 ABGZ ACDEFHJKQVX medium unknown V -1 A -1 #11024 wandering demon~ {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X~ {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X is here, wandering. ~ ~ wyvern~ AFG DFJTVZa O -1000 0 170 200 1d1+19000 1d1+5000 45d75+150 magic -100 -100 -100 -100 ACDEFHIU ABL 0 S stand stand none 30003 ABGZ ACDEFHJKQVX medium unknown V -1 A -1 #11025 Floating Head~ {XA {4F{Dloatin{4g {!H{Dea{!d{X~ {XA {4F{Dloatin{4g {!H{Dea{!d{X is here floating around. ~ ~ wyvern~ AG DFT DO -1000 0 175 200 1d1+19000 1d1+5000 20d65+100 magic -90 -90 -90 -90 CFH ABHL G IS stand stand none 3000 ABGZ ACDEFHJKQVX medium unknown V -1 A -1 #11026 lesser demon~ {XA {DLe{wss{Wer {wD{De{Wm{Don{X~ {XA {DLe{wss{Wer {wD{De{Wm{Don{X is here. ~ ~ wyvern~ AG DFJTVZa DO -1000 0 160 200 1d1+17500 1d1+50000 40d75+110 fury -120 -120 -120 -10 CFHIU ABCL 0 S stand stand none 3421 ABGZ ACDEFHJKQVX medium unknown V -1 A -1 #11027 Sales clerk~ A sales clerk~ A sales clerk stands here, behind a counter. ~ ~ human~ ABG DFJZ 0 0 0 110 0 1d1+4000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 399999 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11028 Shopkeeper~ Shopkeeper~ A shopkeeper is here, taking orders. ~ ~ human~ ABG DFJZ 0 1000 0 110 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 349543 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11029 Grythup~ Grythup~ Grythup is here, polishing an old saber. ~ ~ human~ ABGT DFJVZa DN 1000 0 185 230 1d1+25000 1d1+50000 60d95+140 slash -150 -150 -150 -150 BCDEGHIJKO ABNS C I stand stand none 100000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11030 Tyrqu~ Tyrqu~ Tyrqu stands here, looking at you intently. ~ ~ human~ ABGT DFJVZa DN 1000 0 185 230 1d1+25000 1d1+5000 60d95+135 pound -120 -120 -120 -120 BCDEGHIJKO ABNS 0 C stand stand male 20000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11031 Sanctuary Guardian~ {DA {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X~ {DA {Xlong lost {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X stands before you. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11031 1000~ M SPEECH 11032 yes~ #11032 Sanctuary Guide~ {XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X~ {XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X is here, waiting for you. ~ ~ human~ ABG DFJZ 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11033 1000~ #11033 questrat rat~ A rat~ A rat is here scurrying around. ~ ~ human~ ABG 0 0 0 0 0 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11034 Harbinger of Darkness~ {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X~ {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X is here. ~ ~ human~ ABG 0 0 -1000 0 110 0 1d1+200 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11177 1000~ #11035 Harbinger of Light~ {XA {3H{Darbinge{3r of {#L{3igh{#t{X~ {XA {3H{Darbinge{3r of {#L{3igh{#t{X is here. ~ ~ human~ ABG 0 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11178 1000~ #11036 Qhor~ Qhor~ Qhor is here, fire dancing at his fingertips. ~ ~ human~ ABG DFJVZa DO -1000 0 185 225 1d1+25000 1d1+50000 60d95+140 magic -110 -110 -110 -200 BCDEGHIJKO AB C N stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11037 Mathusan~ Mathusan~ Mathusan stands here, looking at you funny. ~ ~ human~ ABEG DFJVZa EO -1000 0 185 225 1d1+25000 1d1+50000 60d95+140 fury -120 -120 -120 -180 BCDEGHIJKO AB C NS stand stand female 100000 0 0 large unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11038 Typus~ Typus~ Typus is here, watching you intently. ~ ~ human~ ABGT DFJVZa CN 1000 0 190 225 1d1+27000 1d1+50000 60d95+140 chill -150 -150 -150 -200 BCDEGHIJKO ABINS P HK stand stand male 110000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11039 Hymir~ Hymir~ Hymir is here, looking at you. ~ ~ human~ ABEFGT DFJVZa CN 1000 0 190 230 1d1+27500 1d1+50000 65d98+140 wave -180 -180 -180 -180 BCDEGHIJKO ABNS M HK stand stand male 100000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11040 Shadowy figure~ {XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X~ {XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X is here. ~ ~ human~ ABG 0 0 -1000 0 110 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11183 1000~ #11041 Evil~ {DE{1vi{Dl{X~ {DE{1vi{Dl{X incarnate is here, awaiting your arrival. ~ ~ human~ ABEFGT DFJVZa DEO -1000 0 190 230 1d1+29000 1d1+50900 66d98+165 sonic -180 -180 -180 -180 BCDEGHIJKO ABCHI J KNS stand stand male 100000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11186 1000~ M DEATH 11185 1000~ #11042 ratquest~ a rat~ {XA rat is here. ~ ~ human~ A 0 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11043 Evil's right hand~ {DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X~ {DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X is here, awaiting your arrival. ~ ~ human~ ABG DFJZ 0 -1000 0 0 0 1d1+50000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11187 1000~ #11044 white robed figure~ {DA {dwhite{X {#r{3obe{#d{X {3figure{X~ {DA {dwhite{X {#r{3obe{#d{X {3figure{X stands before you. ~ ~ human~ ABG DFJZ 0 1000 0 110 0 1d1+10000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11192 100~ #11045 Good Incarnate~ {#G{3oo{#d{X {#I{3ncarnat{#e{X~ {#G{3oo{#d{X {#I{3ncarnat{#e{X is here, awaiting your arrival. ~ ~ human~ ABEGT DFJVZa CN 1000 0 190 225 1d1+29000 1d1+50000 66d98+165 divine -180 -180 -180 -180 BCDEGHIJKO ABNS IK C stand stand none 30000 0 0 huge unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11195 1000~ M DEATH 11194 1000~ #11046 goodquestrat~ a rat~ A rat is here! ~ ~ human~ ABG 0 0 0 0 0 0 1d1+5000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #11047 Good's right hand~ {#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X~ {#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X is here, awaiting your arrival. ~ ~ human~ ABG DFJZ 0 0 0 0 0 1d1+50000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 11196 1000~ #0 #OBJECTS #11000 small key~ a small key~ A small key lies here on the ground~ unknown~ key PTUV A 0 0 0 0 0 0 0 0 P #11001 dagger bladed twin~ {DTw{win{W-b{wlad{Ded{X dagger~ A double edged dagger lies on the ground here.~ unknown~ weapon B AN dagger 9 19 pierce DJ 90 1 100000 P A 18 8 A 19 8 #11002 red potion~ a {!red{X potion{X~ A potion lies on the ground here~ unknown~ potion 0 AO 100 'haste' 'frenzy' 'bless' 'stone skin' 90 0 60000 P #11003 yellow potion~ a {#yellow{X potion~ A potion seems to have been dropped in the dirt here.~ unknown~ potion 0 AO 100 'fly' 'pass door' 'steel flesh' 'farsight' 95 0 50000 P #11004 blue potion~ a {$blue{X potion~ A potion has been dropped here.~ unknown~ potion 0 AO 92 'detect invis' 'detect motion' 'infravision' 'farsight' 87 0 70000 P #11005 healing potion~ a {%hea{5l{%ing{X potion~ A potion has been left here.~ unknown~ potion 0 AO 95 'heal' 'heal' 'cure blindness' 'mass healing' 90 0 95000 P #11006 Glorious Sword~ the {#G{3loriou{#s{X {4Sword{X~ A glorious looking sword has been left here.~ unknown~ weapon 0 AN sword 12 15 slash A 94 1 200000 P A 19 10 #11007 Shimmering portal~ {XA {DSh{wim{Wme{wri{Dng{X Portal{X~ {XA {DSh{wim{Wme{wri{Dng{X Portal{X is here, shimmering.~ unknown~ portal A 0 0 H 0 ABEFIJLN 0 0 0 0 P #11008 A Sanctuary Guard Shield~ {XA {DSa{wnc{Wtu{war{Dy{X {!G{1uar{!d{X shield~ A Large shield lies on the ground here.~ unknown~ armor 0 AJ BDE BDE BDE BDE 0 101 1 200000 P A 17 -4 A 13 100 #11009 Sanctuary Sash~ the {DSa{wnc{Wtu{war{Dy{X {$S{4as{$h{X~ A small sash lies forgotten on the ground.~ unknown~ armor 0 AW BCD BCD BCD BCD 0 101 0 150000 P A 19 8 A 17 -15 #11010 Divine Armguards~ {DDi{wv{Wi{wn{De{X {@A{Drmguard{@s{X~ A pair of divine looking armguards lie here.~ unknown~ armor A AI CE CE CE CE 0 101 1 101000 P A 13 -150 A 19 17 #11011 blessed axe of enlightenment~ {DBl{we{Ws{wse{Dd{X {$A{4x{$e{X {Dof {#En{3lightenme{#nt{X~ A blessed axe lies on the ground here.~ unknown~ weapon A AN axe 10 20 wrath A 101 2 101000 P A 20 1 A 19 13 A 2 2 A 1 -2 #11012 white key~ a white key~ A white key is here.~ unknown~ key 0 AO 0 0 0 0 0 1 0 0 P #11013 an ornate wristband~ {XAn {2O{Drn{2at{De{X {DWr{wis{Wtb{wan{Dd{X~ An ornate wristband lies here, forgotten.~ unknown~ treasure A AM 0 0 0 0 0 101 1 101000 P A 4 -2 A 13 75 A 19 19 #11014 Silver couch~ a {Dsi{wl{Wv{we{Dr {Xcouch~ A {Dsi{wl{Wv{we{Dr {Xcouch sits here against a wall.~ unknown~ furniture A 0 C FJKLO BEHIKL BDEFGH BDEFGH 101 0 0 P #11015 silver and red fountain~ {XA {Dsi{wl{Wv{we{Dr{X and {!red{X fountain{X~ {XA {Dsi{wl{Wv{we{Dr{X and {!red{X fountain{X sits in the center of the room.~ unknown~ fountain 0 0 -1 -1 'dr pepper' 0 0 101 0 0 P #11016 a key~ a key~ A key lies here.~ unknown~ key PU 0 0 0 0 0 0 0 0 0 P #11017 soft fire~ a soft {!f{1ir{!e{X~ A soft {!f{1ir{!e{X is here burning in a small pit.~ unknown~ portal 0 0 0 A 0 CDEGIJLN 0 101 0 0 P #11018 Zaraphist's Pulse~ {DZa{wra{Wph{wis{Dt's{X {#P{3uls{#e{X~ {DZa{wra{Wph{wis{Dt's{X long lost {#P{3uls{#e{X lies here.~ unknown~ light AHMYZ AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 101 0 101000 P A 17 -12 A 19 17 A 18 3 #11019 Shield of the Keeper~ {DSh{wi{We{wl{Dd o{Xf {Dt{1h{De {!K{Deepe{!r{X~ The {DSh{wi{We{wl{Dd o{Xf {Dt{1h{De {!K{Deepe{!r{X lies here.~ unknown~ armor ACEJ AJ BCDE BCDE BCDE BCDE 0 101 1 0 P A 12 -75 A 1 -2 A 19 15 A 17 -10 #11020 Chipped demon tooth~ {XChipped {DD{1emo{Dn{!'s{X {Dt{woot{Dh{X~ A small tooth lies here.~ unknown~ treasure CEJ AS 0 0 0 0 0 101 0 101000 P A 18 -10 A 19 20 A 13 50 #11021 Garthyll's Tooth~ {!Garthyll's{X {DTo{wo{Dth{X~ A sharp tooth lies here.~ unknown~ weapon GJ AN exotic 14 14 frbite B 101 3 101000 P A 18 -15 F V 0 0 C A 19 15 #11022 a rock~ {XA {Dr{woc{Dk{X~ {XA {Dr{woc{Dk{X is here.~ unknown~ furniture AG 0 B DFGHIJ EHK BCEH BCEH 90 0 0 P #11023 blue pill~ a {4blue{X pill{X~ A pill lies on the floor here.~ unknown~ pill A AO 101 'pass door' 'displace' 'protection evil' 'cure serious' 101 0 50000 P #11024 red pill~ a {1red{X pill~ A pill lies on the ground here.~ unknown~ pill G AO 104 'haste' 'frenzy' 'bless' 'stone skin' 101 0 80000 P #11025 green pill~ a {2green{X pill~ A small pill lies on the ground here.~ unknown~ pill B AO 100 'mass invis' 'shield' 'steel flesh' 'armor' 100 0 100000 P #11026 pound cake~ pound cake~ A peice of pound cake lies on the ground here.~ unknown~ food G AO 100 100 0 0 0 90 0 20000 P #11027 Yellow potion~ a {3yellow{X potion~ A potion lies on the ground here.~ unknown~ potion 0 AO 105 'heal' 'mass healing' 'mass healing' 'heal' 101 0 80000 P #11028 cyan potion~ a {6cyan{X potion~ A {6cyan{X potion lies on the floor here.~ unknown~ potion B AO 105 'detect motion' 'detect invis' 'detect magic' 'protection evil' 101 0 85000 P #11029 ruby bracelet~ a {1r{!ub{1y{X {3b{wracele{3t{X~ A ruby bracelet lies here.~ unknown~ jewelry AG AM 0 0 0 0 0 101 0 350000 P A 19 15 A 17 -20 #11030 Grythup's Saber~ {XGrythup's {4S{$abe{4r{X~ A large saber lies here.~ unknown~ weapon B AN sword 6 34 cleave A 101 3 101000 P A 2 -3 A 18 -8 A 19 18 #11031 Seal of Tyrqu~ {XSeal of {3Tyrqu{X~ A Seal lies here on the ground.~ unknown~ treasure A AV 0 0 0 0 0 101 0 101000 P A 28 20 #11032 key~ key~ A key!~ unknown~ key 0 0 0 0 0 0 0 0 0 0 P #11033 key~ key~ Key!~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #11034 Qhor's Belt~ {3Q{4ho{3r'{Ds {DB{1el{Dt{X~ A small belt lies here.~ unknown~ armor A AL ADE ADE ADE ADE 0 101 1 101000 P A 1 -2 A 28 7 A 12 100 #11035 Mathusan's Helm~ {4M{1athusa{4n'{Ds {1H{Del{1m{X~ A helm lies on the ground here.~ unknown~ jewelry BG AE 0 0 0 0 0 101 0 0 P F R 0 0 J A 12 100 A 18 6 A 20 -3 #11036 Typus' Carnage~ {1T{Dypu{1s' {!Car{1na{!ge{X~ Something is glowing on the ground here.~ unknown~ treasure G AO 0 0 0 0 0 101 0 101000 P A 19 20 A 26 6 A 4 -3 A 18 10 F R 0 0 I #11037 Hymir's Armplates~ {!H{wy{#m{wi{!r{#'{Ds{X {@A{Drmplate{@s{X~ A set of armplates lie on the ground here.~ unknown~ armor 0 AI CDE CDE CDE CDE 0 101 2 101000 P A 19 12 A 3 -2 A 13 75 #11038 Evil's Signet Ring~ {DE{1vi{Dl's {DS{1igne{Dt {DR{wi{Wn{Dg{X~ Evil incarnate's ring lies on the floor here.~ unknown~ treasure BGJ AB 0 0 0 0 0 101 0 101000 P A 18 5 A 13 75 A 9 10 A 19 15 A 17 -5 #11039 good's signet ring~ {#G{3oo{#d's {DS{3igne{Dt {3R{#in{3g{X~ {#G{3oo{#d's {DS{3igne{Dt {3R{#in{3g{X lies on the ground here.~ unknown~ treasure BGK AB 0 0 0 0 0 101 0 101000 P A 28 5 A 19 15 A 13 75 A 17 -10 #11382 Demonic Rune Carved Crystal Box~ {DA {DDe{wm{Wo{wni{Dc{X {!R{Dun{!e {DC{!arve{Dd {!C{Dr{!y{Ds{!t{Da{!l{X {DB{Wo{wx{X~ Demonic light.~ unknown~ light A AO 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 109 0 0 P A 19 100 A 18 100 A 19 75 A 13 40000 #0 #ROOMS #11000 {XEntrance to {DSa{wnc{Wtu{war{Dy{X Monastry~ A huge marble archway surrounded by miles of stone wall greets you as you approach the {DSa{wnc{Wtu{war{Dy{X Monastry. Intricate designs have been carved all over the inside and outside of the huge arch- way. A small {2grassy{X path goes to the north. ~ 0 0 0 D0 ~ ~ 0 0 11001 D2 ~ ~ 0 0 6101 S #11001 {XA {2Grassy{X Path{X~ The path you are walking appears to have been well worn. Foot marks can been seen impressed in the grass, the path continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11002 D2 ~ ~ 0 0 11000 S #11002 {XA {2Grassy{X Path{X~ The path you are walking appears to have been well worn. Foot marks can been seen impressed in the grass, the path continues north, south, and west. ~ 0 0 0 D0 ~ ~ 0 0 11003 D2 ~ ~ 0 0 11001 D3 ~ ~ 0 0 11011 S #11003 {XA {2Grassy{X Path{X~ The path you are walking appears to have been well worn. Foot marks can been seen impressed in the grass, the path continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11004 D2 ~ ~ 0 0 11002 S #11004 {XA {2Grassy{X Path{X~ The path you are walking appears to have been well worn. Foot marks can been seen impressed in the grass, the path continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11005 D2 ~ ~ 0 0 11003 S #11005 {XA {2Grassy{X Path{X~ The path you are walking appears to have been well worn. Foot marks can been seen impressed in the grass, the path continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11006 D2 ~ ~ 0 0 11004 S #11006 {XBefore a {DW{wh{Wi{wt{De {XRoad{X~ The road directly infront appears to change in appearance. The {1red{X brick gives way to a smooth white marble polished to a high gleam. The white road continues on as long as you can see. ~ 0 0 0 D0 ~ ~ 0 0 11007 D2 ~ ~ 0 0 11005 S #11007 {XA {DW{wh{Wi{wt{De {XRoad{X~ The white road continues on here, heading both north and south. ~ 0 0 0 D0 ~ ~ 0 0 11008 D2 ~ ~ 0 0 11006 S #11008 {XA {DW{wh{Wi{wt{De {XRoad{X~ The white road continues on here, heading both south and up. ~ 0 0 0 D2 ~ ~ 0 0 11007 D4 ~ ~ 0 0 11009 S #11009 {XA {DW{wh{Wi{wt{De {XRoad{X~ The white road continues on here, heading both north and down. ~ 0 0 0 D0 ~ ~ 0 0 11010 D5 ~ ~ 0 0 11008 S #11010 {XBefore The Halls of {DSa{wnc{Wtu{war{Dy{X~ Before you is prehaps one of the most fascinating buildings in the world. The design appears to be completely foreign, with spirals and pillars adorning the tops of the monastary. All in all, very impressive. ~ 0 0 0 D0 ~ ~ 0 0 11038 D2 ~ ~ 0 0 11009 S #11011 {XThe {1Village{X Path~ Walking the path to the {1village{X, many busy villagers can be seen hard at work, both studying and working in the fields. The path continues on to the west and east. ~ 0 0 0 D1 ~ ~ 0 0 11002 D3 ~ ~ 0 0 11012 S #11012 {XThe {1Village{X Path~ Walking the path to the {1village{X, many busy villagers can be seen hard at work, both studying and working in the fields. The path continues on to the west, east, and north. ~ 0 0 0 D0 ~ ~ 0 0 11013 D1 ~ ~ 0 0 11011 D3 ~ ~ 0 0 11024 S #11013 {XThe {1Village{X Path~ Walking the path to the {1village{X, many busy villagers can be seen hard at work, both studying and working in the fields. The path continues on to the south and west. ~ 0 0 0 D2 ~ ~ 0 0 11012 D3 ~ ~ 0 0 11014 S #11014 {XThe {1Village{X Path~ Small huts can be seen off the {1village{X path, and alot more people can now been seen going about their daily lives. The road continues to the east and west, with a small hut to the north. ~ 0 0 0 D0 ~ ~ 0 0 11017 D1 ~ ~ 0 0 11013 D3 ~ ~ 0 0 11015 S #11015 {XThe {1Village{X Path~ Small huts can be seen off the {1village{X path, and alot more people can now been seen going about their daily lives. The road continues to the east and west, with a hut to both the north and south. ~ 0 0 0 D0 ~ ~ 0 0 11018 D1 ~ ~ 0 0 11014 D2 ~ ~ 0 0 11019 D3 ~ ~ 0 0 11016 S #11016 {XThe {1Village{X Path~ The village path ends, with a small hut to the north with a large sign over the top that reads 'forge master'. The sounds of hammer on iron and steel can be heard echoing down the street. There is a large well near by. ~ 0 0 0 D0 ~ ~ 0 0 11023 D1 ~ ~ 0 0 11015 D5 ~ ~ 0 0 11020 S #11017 Potion Master's Hut~ This is the hut of the village potion master. Whenever anyone in the village needs medicine, they go see him. He has a wide variety of potions for whatever ails you. ~ 0 0 0 D2 ~ ~ 0 0 11014 S #11018 {XA Small {DHut{X~ This hut appears to lack any comfort what so ever. There is only a small stone bed in the corner of the room, and an equally small table sitting next to it. ~ 0 0 0 D2 ~ ~ 0 0 11015 S #11019 {XA Small {DHut{X~ This hut appears to lack any comfort what so ever. There is only a small stone bed in the corner of the room, and an equally small table sitting next to it. ~ 0 0 0 D0 ~ ~ 0 0 11015 S #11020 Falling Down the Well~ falling down a well, yay! ~ 0 0 0 D4 ~ ~ 0 0 11016 D5 ~ ~ 0 0 11021 S #11021 The Bottom of the Well~ Darkness surrounds you as you finally hit rock bottom. Now what are you going to do? ~ 0 0 0 D0 ~ ~ 4 11000 11022 D4 ~ ~ 0 0 11020 S #11022 A Secret Passage~ ~ 0 0 0 D0 ~ ~ 0 0 11031 D2 ~ ~ 1 0 11021 S #11023 {XThe Village {!F{1org{!e{X~ This is the hut of the village forge master. Brand new weapons and armor adorn the walls of his hut, with customers buzzing all around infront of the counter. There is a rather large man standing behind the counter with a hammer in his hand grinning at you. ~ 0 0 0 D2 ~ ~ 0 0 11016 S #11024 {XThe {1Village{X Path{X~ Walking the path to the {1village{X, many busy villagers can be seen hard at work, both studying and working in the fields. The path continues on to the east and west. ~ 0 0 0 D1 ~ ~ 0 0 11012 D3 ~ ~ 0 0 11025 S #11025 {XThe {1Village{X Path{X~ Walking the path to the {1village{X, many busy villagers can be seen hard at work, both studying and working in the fields. The path continues on to the east and south. ~ 0 0 0 D1 ~ ~ 0 0 11024 D2 ~ ~ 0 0 11026 S #11026 {XBefore The {$L{4ibrar{$y{X~ You are standing before the largest building in the village: The Library. This is where all of the town records are kept for safe keeping. It has been run by the same head librarian for the last 45 years. ~ 0 0 0 D0 ~ ~ 0 0 11025 D3 ~ ~ 0 0 11027 S #11027 {XThe {$L{4ibrar{$y{X Foyer~ You are now entering the library proper. It is not as big as it appears from the outside, but it is still impressive never the less. Everything in here leans towards design, carvings, paintings, etchings, everything. Books surround you on all sides in large cases. ~ 0 256 0 D1 ~ ~ 0 0 11026 D3 ~ ~ 0 0 11028 S #11028 {XThe {@L{2esse{@r{X {$L{4ibrar{$y{X~ You are now entering the library proper. It is not as big as it appears from the outside, but it is still impressive never the less. Everything in here leans towards design, carvings, paintings, etchings, everything. Books surround you on all sides in large cases. ~ 0 256 0 D1 ~ ~ 0 0 11027 D4 ~ ~ 1 0 11029 S #11029 {XBefore an {3Oak{X Door~ Standing before a large {3oak{X door, flanked on both sides by ridiculously large guards, you feel that maybe you may have made a bad choice. ~ 0 256 0 D0 ~ ~ 1 0 11030 D5 ~ ~ 1 0 11028 S #11030 {XThe {$L{4ibrarian{$'s{X Chambers.~ This is the head Librarian's office. A huge desk sits near the center of the room, with 2 chairs opposite each other. Paintings and etchings hang everywhere along the black polished marble walls. ~ 0 0 0 D2 ~ ~ 1 0 11029 S #11031 A Secret Passage~ ~ 0 0 0 D0 ~ ~ 0 0 11032 D2 ~ ~ 0 0 11022 S #11032 A Secret Passage~ ~ 0 0 0 D0 ~ ~ 0 0 11033 D2 ~ ~ 0 0 11031 S #11033 A Secret Passage~ ~ 0 0 0 D1 ~ ~ 0 0 11034 D2 ~ ~ 0 0 11032 S #11034 A Secret Passage~ ~ 0 0 0 D1 ~ ~ 0 0 11035 D3 ~ ~ 0 0 11033 S #11035 A Secret Passage~ ~ 0 0 0 D0 ~ ~ 0 0 11036 D3 ~ ~ 0 0 11034 S #11036 A Secret Passage~ ~ 0 0 0 D2 ~ ~ 0 0 11035 D4 ~ ~ 0 0 11037 S #11037 The End~ ~ 0 0 0 D4 ~ ~ 0 0 11075 D5 ~ ~ 0 0 11036 S #11038 {DSa{wnc{Wtu{war{Dy{X {4F{$oye{4r{X~ The foyer of the monastary is very decorative. The walls appear to be made up of pure ivory, carved into the likeness of a giant battle between good and evil. A coat rack sits in the corner of the room next to a large mirror hanging from the wall. The floor is made up of what appears to be pure white marble. ~ 0 0 0 D0 ~ ~ 0 0 11039 D2 ~ ~ 0 0 11010 S #11039 {XA {!Tr{@i-C{#ol{@or{!ed{X Room~ You are standing in one of the oddest looking rooms you have ever seen. The room appears to have been cut into three equal pieces, each painted a differant color. One wall is {!red{X, another is {#yellow{X, and the last is {@green{X. A door is cut into the center of the wall in each color wall. ~ 0 0 0 D0 ~ ~ 0 0 11052 D1 ~ ~ 0 0 11046 D2 ~ ~ 0 0 11038 D3 ~ ~ 0 0 11040 S #11040 {XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway is very bright, but not as decorative as the foyer of the monastary was. The walls are white marble with red trim, as are the floors. Nothing adorns the walls. ~ 0 0 0 D1 ~ ~ 0 0 11039 D3 ~ ~ 0 0 11041 S #11041 {XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway is very bright, but not as decorative as the foyer of the monastary was. The walls are white marble with red trim, as are the floors. Nothing adorns the walls. ~ 0 0 0 D0 ~ ~ 0 0 11078 D1 ~ ~ 0 0 11040 D3 ~ ~ 0 0 11042 S #11042 {XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway is very bright, but not as decorative as the foyer of the monastary was. The walls are white marble with red trim, as are the floors. Nothing adorns the walls. ~ 0 0 0 D1 ~ ~ 0 0 11041 D3 ~ ~ 0 0 11043 S #11043 {XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway is very bright, but not as decorative as the foyer of the monastary was. The walls are white marble with red trim, as are the floors. Nothing adorns the walls. ~ 0 0 0 D1 ~ ~ 0 0 11042 D3 ~ ~ 0 0 11044 S #11044 {XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway is very bright, but not as decorative as the foyer of the monastary was. The walls are white marble with red trim, as are the floors. Nothing adorns the walls. ~ 0 0 0 D1 ~ ~ 0 0 11043 D3 ~ ~ 0 0 11045 S #11045 {DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room~ This is the {#healing{X room of the {DSa{wnc{Wtu{war{Dy{X {DMo{wna{Wst{war{Dy{X, Benvou has been the healer for this complex for time out of mind, and can surely tend to your wounds, just ask! ~ 0 1024 0 D1 ~ ~ 0 0 11044 S #11046 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D1 ~ ~ 0 0 11047 D3 ~ ~ 0 0 11039 S #11047 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D1 ~ ~ 0 0 11048 D3 ~ ~ 0 0 11046 S #11048 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D1 ~ ~ 0 0 11049 D2 ~ ~ 0 0 11079 D3 ~ ~ 0 0 11047 S #11049 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D1 ~ ~ 0 0 11050 D3 ~ ~ 0 0 11048 S #11050 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D1 ~ ~ 0 0 11051 D3 ~ ~ 0 0 11049 S #11051 {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~ This hallway appears to have been made up of some {@green{X substance. The floor is made of up white marble that seems to have lost it's gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere. Obviously this corridor is not used much. ~ 0 0 0 D0 ~ ~ 2 0 11080 D3 ~ ~ 0 0 11050 S #11052 {XA {#Ye{3ll{#ow{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11053 D2 ~ ~ 0 0 11039 S #11053 {XA {#Ye{3llo{#w{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11055 D1 ~ ~ 0 0 11076 D2 ~ ~ 0 0 11052 S #11054 {XA {#Ye{3ll{#ow{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 1 11012 11058 D2 ~ ~ 0 0 11057 S #11055 {XA {#Ye{3llo{#w{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11056 D2 ~ ~ 0 0 11053 S #11056 {XA {#Ye{3llo{#w{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11057 D2 ~ ~ 0 0 11055 D3 ~ ~ 0 0 11077 S #11057 {XA {#Ye{3llo{#w{X Hallway~ This hallway appears to be made up of a {3yellow{X substance, very dull to the eye. The walls appear bare, and the floor is made up of simple white marble, polished to a high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11054 D2 ~ ~ 0 0 11056 S #11058 Head Monk's Room~ Garvis' room is rather small for a monk of his stature. An {3oak{X desk sits against the far wall, adjacent to a small bed. A stand sits next to the bed, with a small candle burning on top of it. All in all, very cozy. ~ 0 8449 0 D2 ~ ~ 1 11012 11054 D5 ~ ~ 1 11012 11059 S #11059 The End~ ~ 0 8193 0 D4 ~ ~ 1 0 11058 S #11075 A Ray of Light~ ~ 0 4 0 D5 ~ ~ 0 0 11037 S #11076 Guard Station~ This guard station is very plain. Two military style cots jut out from the wall, next to which a small table stands. A candle sits atop the table, and a rather large sword has been thrown on one of the cots. ~ 0 0 0 D3 ~ ~ 0 0 11053 S #11077 {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt C{wha{Wmb{we{Drs{X~ The chambers of the lesser priests are not very spectacular. The walls are all plain white and bare, two small cots are wedged against the walls, and a large table sits in between them. ~ 0 0 0 D1 ~ ~ 0 0 11056 S #11078 Guard Station~ This guard station is pretty spartan. A pair of stone tables sit on opposite walls next to two small beds. A large sword has been thrown on one of the beds, half out of it's sheath. ~ 0 0 0 D2 ~ ~ 0 0 11041 S #11079 Guard Station~ This guard station is very spartan indeed. A stone table sits in the center of the room, with two very crude chairs flanking it. No decoration or adornment is evident in the room what so ever. ~ 0 0 0 D0 ~ ~ 0 0 11048 S #11080 {DA {DD{wa{Wr{wk{X {DRoom{X~ This entire room is shrouded in darkness, there is no decoration or furniture of any kind. A dark figure stands in the middle of the room looking down at you. ~ 0 8192 0 D2 ~ ~ 1 11016 11051 D5 ~ ~ 0 0 11081 S #11081 {DEn{wtr{Wan{wc{De{X {Dto{X {Wt{wh{We {DCa{wta{Wco{wm{Dbs{X~ This is the entrance to the Catacombs of the Sanctuary Monastary. Long ago this way was buried, until just recently a young monk reopened the entrance to the catacombs. Since then many have ventured down there and few have returned. Be warned! ~ 0 4 0 D4 ~ ~ 0 0 11080 D5 ~ ~ 0 0 11082 S #11082 {DDe{wce{Wnd{win{Dg{X {DI{wnt{Do{X {1D{Darknes{1s{X~ Decending down into the darkness below, screams and howls can be heard down past the stairs in the distance. The stairwell is completely shrouded in darkness. ~ 0 8192 0 D4 ~ ~ 0 0 11081 D5 ~ ~ 0 0 11083 S #11083 {DL{weve{Dl{X {DOne of the {DCa{wta{Wco{wm{Dbs{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11084 D4 ~ ~ 0 0 11082 S #11084 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11085 D2 ~ ~ 0 0 11083 S #11085 {XA {DSp{Wl{Dit{X in the {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11093 D2 ~ ~ 0 0 11084 D3 ~ ~ 0 0 11086 S #11086 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11085 D3 ~ ~ 0 0 11087 S #11087 {XA Bend in The {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11088 D1 ~ ~ 0 0 11086 S #11088 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11089 D2 ~ ~ 0 0 11087 S #11089 {XA Bend in The {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D2 ~ ~ 0 0 11088 D3 ~ ~ 0 0 11090 S #11090 {XA Flight of Stairs~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11089 D5 ~ ~ 0 0 11091 S #11091 {DDe{wce{Wnd{wi{Dng{X {DI{wnt{Do{X {1D{Darknes{1s{X~ Walking down this dark, dank stairwell, you cannot help but wonder what kind of vile beasts await you below. Dim light can be seen at the bottom of the stairs, casting moving shadows in all directions. ~ 0 8193 0 D4 ~ ~ 0 0 11090 D5 ~ ~ 0 0 11092 S #11092 {DL{we{Wv{we{Dl{X {DT{ww{Do{X {Dof the {DCa{wta{Wco{wm{Dbs{X~ You are now entering level two of the {DCa{wta{Wco{wm{Dbs{X. The entire look is pretty much the same as the last level. Darkness and echos are the only constants. ~ 0 4 0 D4 ~ ~ 0 0 11091 D5 ~ ~ 0 0 11102 S #11093 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11094 D3 ~ ~ 0 0 11085 S #11094 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11095 D3 ~ ~ 0 0 11093 S #11095 {XA Bend in The {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11096 D3 ~ ~ 0 0 11094 S #11096 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11097 D2 ~ ~ 0 0 11095 S #11097 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D0 ~ ~ 0 0 11098 D2 ~ ~ 0 0 11096 S #11098 {XA Bend in The {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D2 ~ ~ 0 0 11097 D3 ~ ~ 0 0 11099 S #11099 {XThe {1C{Dorrido{1r{X~ Decending down into the darkness below, chills run all over your body. Echoing screams and howls can be heard in the surrounding darkness. ~ 0 8193 0 D1 ~ ~ 0 0 11098 D5 ~ ~ 0 0 11101 S #11100 {DQu{wes{Wt {DRo{wa{Dd{X~ No recall these rooms Mprog to explain what to do for the quest. Trans' from 11173 ~ 0 533504 0 D0 ~ ~ 0 0 11174 S #11101 {DA {DD{we{Wa{wd {DEn{wd{X~ A dead end runs up and smacks you in the face. Now what? ~ 0 8193 0 D4 ~ ~ 0 0 11099 S #11102 {DEn{wtr{Wan{wce {Dto {wLe{Wve{wl {DTw{wo o{Wf t{Dhe {DCa{wta{Wcom{wb{Ds{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D2 ~ ~ 0 0 11103 D4 ~ ~ 0 0 11092 S #11103 {XA {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11102 D2 ~ ~ 0 0 11104 S #11104 {XA {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11103 D2 ~ ~ 0 0 11105 S #11105 {XA {DSp{wl{Wi{wt{X in {DT{1h{De {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11104 D1 ~ ~ 0 0 11106 D3 ~ ~ 0 0 11108 S #11106 {XA Carved out {DR{1oc{Dk{X~ A peice of rock has been carved out here, and made into what looks like a make-shift shelter. ~ 0 8197 0 D1 ~ ~ 0 0 11107 D3 ~ ~ 0 0 11105 S #11107 {XA Carved out {DR{1oc{Dk{X~ A peice of rock has been carved out here, and made into what looks like a make-shift shelter. A Healer stands in the center of the room, chanting softly. ~ 0 9216 0 D3 ~ ~ 0 0 11106 S #11108 {XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11105 D3 ~ ~ 0 0 11109 S #11109 {XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11108 D3 ~ ~ 0 0 11110 S #11110 {XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11109 D3 ~ ~ 0 0 11111 S #11111 {XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11112 D1 ~ ~ 0 0 11110 S #11112 {XA {1F{Dor{1k{X in {DThe {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11116 D2 ~ ~ 0 0 11111 D3 ~ ~ 0 0 11113 S #11113 {XA {DS{1mal{Dl{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11112 D3 ~ ~ 0 0 11114 S #11114 {XA {DS{1mal{Dl{X {DCo{wr{Wr{wid{Dor{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11115 D1 ~ ~ 0 0 11113 S #11115 {!A {DD{1ea{Dd {DE{wn{Dd{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D2 ~ ~ 0 0 11114 S #11116 A {DD{war{Dk {1C{Dorrido{1r{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11117 D3 ~ ~ 0 0 11112 S #11117 A {DD{war{Dk {1C{Dorrido{1r{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11118 D3 ~ ~ 0 0 11116 S #11118 A {DD{war{Dk {1C{Dorrido{1r{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11119 D3 ~ ~ 0 0 11117 S #11119 A {1T{wur{1n{X in {DThe {DD{war{Dk {1C{Dorrido{1r{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11120 D3 ~ ~ 0 0 11118 S #11120 A {DD{war{Dk {1C{Dorrido{1r{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D0 ~ ~ 0 0 11121 D2 ~ ~ 0 0 11119 S #11121 {DDe{wci{Wsi{wo{Dn {DT{1im{De{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11123 D2 ~ ~ 0 0 11120 D3 ~ ~ 0 0 11122 S #11122 {1B{Defor{1e{X a {DLa{wd{Wd{we{Dr{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11121 D5 ~ ~ 0 0 11124 S #11123 {XA {DDark {1P{Dat{1h{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11133 D3 ~ ~ 0 0 11121 S #11124 A {DL{1adde{Dr{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D4 ~ ~ 0 0 11122 D5 ~ ~ 0 0 11125 S #11125 A {DL{1adde{Dr{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D4 ~ ~ 0 0 11124 D5 ~ ~ 0 0 11126 S #11126 {XA {DD{wan{Dk {1T{Du{wnne{1l{X~ A Small light can be seen to the north along this dank and semi- dark passageway. ~ 0 8193 0 D0 ~ ~ 0 0 11127 D4 ~ ~ 0 0 11125 S #11127 {1E{Dntr{wa{Dnce{X to a {DTu{wn{Wn{we{Dl{X~ A soft light can be seen leaking from the outline of a door to the east, it may be the way out! ~ 0 8196 0 D2 ~ ~ 0 0 11126 D3 ~ ~ 1 0 11128 S #11128 {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~ This is the exit tunnel, at the end, you will find the exit to {DThe {DCa{wta{Wco{wm{Dbs{X. ~ 0 8193 0 D1 ~ ~ 1 0 11127 D3 ~ ~ 0 0 11129 S #11129 {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~ This is the exit tunnel, at the end, you will find the exit to {DThe {DCa{wta{Wco{wm{Dbs{X. ~ 0 8193 0 D1 ~ ~ 0 0 11128 D3 ~ ~ 0 0 11130 S #11130 {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~ This is the exit tunnel, at the end, you will find the exit to {DThe {DCa{wta{Wco{wm{Dbs{X. ~ 0 8193 0 D1 ~ ~ 0 0 11129 D3 ~ ~ 0 0 11131 S #11131 {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~ This is the exit tunnel, at the end, you will find the exit to {DThe {DCa{wta{Wco{wm{Dbs{X. ~ 0 8193 0 D1 ~ ~ 0 0 11130 D4 ~ ~ 0 0 11132 S #11132 {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~ This is the exit tunnel, at the end, you will find the exit to {DThe {DCa{wta{Wco{wm{Dbs{X. ~ 0 8193 0 D0 ~ ~ 0 0 11137 D5 ~ ~ 0 0 11131 S #11133 {XA {DDark {1P{Dat{1h{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11134 D3 ~ ~ 0 0 11123 S #11134 {XA {DDark {1P{Dat{1h{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D1 ~ ~ 0 0 11135 D3 ~ ~ 0 0 11133 S #11135 {XA {DDark {1P{Dat{1h{X~ Darkness is the only way to describe this room. Screams can be heard echoing off the walls in every direction, but nothing can be seen. ~ 0 8193 0 D3 ~ ~ 0 0 11134 D5 ~ ~ 0 0 11136 S #11136 {!Garthyll's Pit{X~ This is Garthyll's pit, he was banished here a long time ago by five of the most powerful {1d{Demon{1s{X to ever walk this land. It took all five of them to contain him, but yet they could not destroy him. So they banished him here, for what they thought was all eternity... ~ 0 134225921 0 D4 ~ ~ 0 0 11135 S #11137 Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~ The road is made up of {1red{X brick that has been allowed to fall into almost complete dissrepair. The road continues North and South. ~ 0 0 0 D0 ~ ~ 0 0 11138 D2 ~ ~ 0 0 11132 S #11138 Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~ The road is made up of {1red{X brick that has been allowed to fall into almost complete dissrepair. The road continues North and South. ~ 0 0 0 D0 ~ ~ 0 0 11139 D2 ~ ~ 0 0 11137 S #11139 Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~ The road is made up of {1red{X brick that has been allowed to fall into almost complete dissrepair. The road continues North and South. ~ 0 0 0 D0 ~ ~ 0 0 11140 D2 ~ ~ 0 0 11138 S #11140 Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~ The road is made up of {1red{X brick that has been allowed to fall into almost complete dissrepair. The road continues North and South. ~ 0 0 0 D0 ~ ~ 0 0 11141 D2 ~ ~ 0 0 11139 S #11141 Before Carthap~ This Legendary City was thought only to exist in stories and fables. Legend has it that the few warriors and travelers who did get stuck in the catacombs, but managed to get their way out, started the city many thousands of years ago. Since then a traveler or two who has found his way out of the catacombs alive has moved in, but no one has ever moved out. ~ 0 0 0 D0 ~ ~ 0 0 11142 D2 ~ ~ 0 0 11140 S #11142 Before The City~ The city is very small compared to most, it is enclosed in a small wall made up of white marble, gleaming in the daytime sunlight. ~ 0 0 0 D0 ~ ~ 0 0 11143 D2 ~ ~ 0 0 11141 S #11143 Common Square~ This is the common square for the city, where almost all of the other roads intersect, so many people can be seen here during the right time of day. ~ 0 0 0 D0 ~ ~ 0 0 11153 D1 ~ ~ 0 0 11145 D2 ~ ~ 0 0 11142 D3 ~ ~ 0 0 11144 S #11144 West Lane~ This is West lane, the lane continues west and east. ~ 0 0 0 D1 ~ ~ 0 0 11143 D3 ~ ~ 0 0 11146 S #11145 East Lane~ This is East lane, the lane continues west and east. ~ 0 0 0 D1 ~ ~ 0 0 11158 D3 ~ ~ 0 0 11143 S #11146 South Lane~ This is South lane, the lane continues north and east. ~ 0 0 0 D0 ~ ~ 0 0 11147 D1 ~ ~ 0 0 11144 S #11147 South Lane~ This is South lane, the lane continues north and south, with a door to the east. ~ 0 0 0 D0 ~ ~ 0 0 11148 D1 ~ ~ 1 0 11165 D2 ~ ~ 0 0 11146 S #11148 South Lane~ This is South lane, the lane continues north and south, with a door to the east. ~ 0 0 0 D0 ~ ~ 0 0 11149 D1 ~ ~ 1 0 11166 D2 ~ ~ 0 0 11147 S #11149 West Lane~ This is West lane, the lane continues west and south. ~ 0 0 0 D1 ~ ~ 0 0 11150 D2 ~ ~ 0 0 11148 S #11150 West Lane~ This is West lane, the lane continues west and east, with a small shop to the north. ~ 0 0 0 D0 ~ ~ 0 0 11161 D1 ~ ~ 0 0 11151 D3 ~ ~ 0 0 11149 S #11151 A Three-Way Split~ There is a split in the lane here, the road continues to the west, east, and south. ~ 0 0 0 D1 ~ ~ 0 0 11154 D2 ~ ~ 0 0 11152 D3 ~ ~ 0 0 11150 S #11152 North Lane~ This is North Lane, the road continues north and south. ~ 0 0 0 D0 ~ ~ 0 0 11151 D1 ~ ~ 1 0 11160 D2 ~ ~ 0 0 11153 D4 ~ ~ 1 0 11167 S #11153 North Lane~ This is North Lane, the road continues north and south, with a door to the west. ~ 0 0 0 D0 ~ ~ 0 0 11152 D2 ~ ~ 0 0 11143 D3 ~ ~ 1 0 11159 S #11154 East Lane~ This is East lane, the lane continues west and east, with a small shop to the south. ~ 0 0 0 D1 ~ ~ 0 0 11155 D2 ~ ~ 0 0 11162 D3 ~ ~ 0 0 11151 S #11155 East Lane~ This is East lane, the lane continues south and east. ~ 0 0 0 D2 ~ ~ 0 0 11156 D3 ~ ~ 0 0 11154 S #11156 South Lane~ This is South lane, the lane continues south and north, with a door to the west. ~ 0 0 0 D0 ~ ~ 0 0 11155 D2 ~ ~ 0 0 11157 D3 ~ ~ 1 0 11163 S #11157 South Lane~ This is South lane, the lane continues south and north, with a door to the west. ~ 0 0 0 D0 ~ ~ 0 0 11156 D2 ~ ~ 0 0 11158 D3 ~ ~ 1 0 11164 S #11158 South Lane~ This is South lane, the lane continues west and north. ~ 0 0 0 D0 ~ ~ 0 0 11157 D3 ~ ~ 0 0 11145 S #11159 Grythup's Home~ ~ 0 256 0 D1 ~ ~ 1 0 11153 S #11160 Tyrqu's Home~ ~ 0 256 0 D3 ~ ~ 1 0 11152 S #11161 A Small Shop~ This shop is full of everything. Pills, potions, baked food, and much more. If you can't find it here, you can't find it anywhere! ~ 0 0 0 D2 ~ ~ 0 0 11150 S #11162 A Small Shop~ This appears to be a very small shop indeed. Jewelry hangs from the walls, but there is very little else in here. ~ 0 0 0 D0 ~ ~ 0 0 11154 S #11163 Mathusan's Home~ ~ 0 0 0 D1 ~ ~ 1 0 11156 S #11164 Qhor's Home~ ~ 0 0 0 D1 ~ ~ 1 0 11157 S #11165 Typus' Home~ ~ 0 0 0 D3 ~ ~ 1 0 11147 S #11166 Hymir's Home~ ~ 0 0 0 D3 ~ ~ 1 0 11148 S #11167 {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~ This tower stands in the center of town, and it is rumored that an old and very wise Elder of the first {DSa{wnc{Wtu{wa{Dry{X settlers. It is said that he knows a way out of this place... ~ 0 0 0 D4 ~ ~ 0 0 11168 D5 ~ ~ 1 0 11152 S #11168 {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~ This stairwell is lined with silver on all sides, the steps are made up of marble, polished to a very high gleam. ~ 0 0 0 D4 ~ ~ 0 0 11169 D5 ~ ~ 0 0 11167 S #11169 {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~ This stairwell is lined with silver on all sides, the steps are made up of marble, polished to a very high gleam ~ 0 0 0 D4 ~ ~ 0 0 11170 D5 ~ ~ 0 0 11168 S #11170 {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~ This stairwell is lined with silver on all sides, the steps are made up of marble, polished to a very high gleam. ~ 0 0 0 D4 ~ ~ 0 0 11171 D5 ~ ~ 0 0 11169 S #11171 {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~ This stairwell is lined with silver on all sides, the steps are made up of marble, polished to a very high gleam. ~ 0 0 0 D0 ~ ~ 0 0 11172 D5 ~ ~ 0 0 11170 S #11172 {DTh{we S{Wky {wTo{Dwe{wr{X~ This tower is very tall, yet not very wide. There is very little room at the top. There are slits for windows high above the ground on the side of the walls. ~ 0 0 0 D0 ~ ~ 0 0 11173 D2 ~ ~ 0 0 11171 S #11173 {DTh{we S{Wky {wTo{Dwe{wr{X~ This tower is very tall, yet not very wide. There is very little room at the top. There are slits for windows high above the ground on the side of the walls. ~ 0 0 0 D2 ~ ~ 0 0 11172 S #11174 {DQu{wes{Wt {DRo{wa{Dd{X~ ~ 0 9216 0 D0 ~ ~ 0 0 11175 D2 ~ ~ 0 0 11100 S #11175 {DQu{wes{Wt {DRo{wa{Dd{X~ ~ 0 8192 0 D0 ~ ~ 0 0 11176 D2 ~ ~ 0 0 11174 S #11176 {DQu{wes{Wt {DRo{wa{Dd{X~ There is a small sign hanging on the wall, it reads: "Followers of the Light Go east, Followers of the Darkness go west." ~ 0 8192 0 D1 ~ ~ 1 0 11178 D2 ~ ~ 0 0 11175 D3 ~ ~ 1 0 11177 S #11177 {DThe {3Q{1ues{3t{X {wof {DDa{wrk{Wn{we{Dss{X~ ~ 0 533504 0 D1 ~ ~ 1 11032 11176 D3 ~ ~ 0 0 11179 S #11178 {DThe {3Q{1ues{3t{X {wof {#Li{3g{#ht{X~ ~ 0 533504 0 D1 ~ ~ 0 0 11188 D3 ~ ~ 1 11033 11176 S #11179 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 532480 0 D1 ~ ~ 0 0 11177 D3 ~ ~ 0 0 11180 S #11180 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 532480 0 D1 ~ ~ 0 0 11179 D3 ~ ~ 0 0 11181 S #11181 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 532480 0 D1 ~ ~ 0 0 11180 D3 ~ ~ 0 0 11182 S #11182 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 532480 0 D0 ~ ~ 0 0 11183 D1 ~ ~ 0 0 11181 S #11183 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 533504 0 D0 ~ ~ 0 0 11184 D2 ~ ~ 0 0 11182 S #11184 {DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~ ~ 0 534528 0 D0 ~ ~ 0 0 11185 D2 ~ ~ 0 0 11183 S #11185 {DTh{we F{Win{Dal {wTe{Ws{Dt{X~ ~ 0 526336 0 D2 ~ ~ 0 0 11184 S #11186 Congradulations!~ ~ 0 9216 0 D0 ~ ~ 0 0 11187 S #11187 Your prize~ go south for your prize! ~ 0 1024 0 D2 ~ ~ 0 0 11186 S #11188 {DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~ ~ 0 532480 0 D1 ~ ~ 0 0 11189 D3 ~ ~ 0 0 11178 S #11189 {DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~ ~ 0 532480 0 D1 ~ ~ 0 0 11190 D3 ~ ~ 0 0 11188 S #11190 {DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~ ~ 0 532480 0 D0 ~ ~ 0 0 11191 D3 ~ ~ 0 0 11189 S #11191 {DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~ ~ 0 532480 0 D0 ~ ~ 0 0 11192 D2 ~ ~ 0 0 11190 S #11192 {DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~ ~ 0 533504 0 D0 ~ ~ 0 0 11193 D2 ~ ~ 0 0 11191 S #11193 {DThe {#F{3ina{#l {#T{3es{#t{X~ ~ 0 534528 0 D0 ~ ~ 0 0 11194 D2 ~ ~ 0 0 11192 S #11194 {DThe {#F{3ina{#l {#T{3es{#t{X~ ~ 0 526336 0 D2 ~ ~ 0 0 11193 S #11195 Congrats!~ ~ 0 533504 0 D0 ~ ~ 0 0 11196 S #11196 {#Your Prize!{X~ ~ 0 525312 0 D2 ~ ~ 0 0 11195 S #0 #SPECIALS M 11001 spec_cast_cleric Load to: an Apprentice Monk M 11002 spec_cast_adept Load to: A Guard Monk M 11003 spec_breath_any Load to: The {$L{4ibraria{$n{X M 11004 spec_cast_adept Load to: A Monk M 11010 spec_breath_any Load to: {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X M 11011 spec_breath_frost Load to: Garvis M 11012 spec_cast_adept Load to: {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X M 11013 spec_cast_adept Load to: a {Dcl{we{Wr{wi{Dc{X M 11014 spec_breath_frost Load to: {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 11018 spec_breath_gas Load to: {XA {DZo{wm{Wb{wi{De{X M 11019 spec_cast_undead Load to: {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 11020 spec_breath_any Load to: {XA {!K{Deepe{!r{X M 11023 spec_breath_any Load to: Garthyll M 11025 spec_cast_mage Load to: {XA {4F{Dloatin{4g {!H{Dea{!d{X M 11026 spec_breath_gas Load to: {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 11029 spec_breath_lightning Load to: Grythup M 11036 spec_cast_mage Load to: Qhor M 11037 spec_cast_adept Load to: Mathusan M 11038 spec_cast_mage Load to: Typus M 11039 spec_breath_any Load to: Hymir M 11041 spec_breath_lightning Load to: {DE{1vi{Dl{X M 11045 spec_cast_cleric Load to: {#G{3oo{#d{X {#I{3ncarnat{#e{X S #RESETS D 0 11021 0 1 The north door of The Bottom of the Well is closed D 0 11022 2 1 The south door of A Secret Passage is closed D 0 11028 4 1 The up door of {XThe {@L{2esse{@r{X {$L{4ibrar{$y{X is closed D 0 11029 0 1 The north door of {XBefore an {3Oak{X Door is closed D 0 11029 5 1 The down door of {XBefore an {3Oak{X Door is closed D 0 11030 2 1 The south door of {XThe {$L{4ibrarian{$'s{X Chambers. is closed D 0 11051 0 2 The north door of {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway is closed and locked D 0 11054 0 2 The north door of {XA {#Ye{3ll{#ow{X Hallway is closed and locked D 0 11058 2 2 The south door of Head Monk's Room is closed and locked D 0 11058 5 2 The down door of Head Monk's Room is closed and locked D 0 11059 4 2 The up door of The End is closed and locked D 0 11127 3 1 The west door of {1E{Dntr{wa{Dnce{X to a {DTu{wn{Wn{we{Dl{X is closed D 0 11128 1 1 The east door of {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X is closed D 0 11147 1 1 The east door of South Lane is closed D 0 11148 1 1 The east door of South Lane is closed D 0 11152 1 1 The east door of North Lane is closed D 0 11152 4 1 The up door of North Lane is closed D 0 11153 3 1 The west door of North Lane is closed D 0 11156 3 1 The west door of South Lane is closed D 0 11157 3 1 The west door of South Lane is closed D 0 11159 1 1 The east door of Grythup's Home is closed D 0 11160 3 1 The west door of Tyrqu's Home is closed D 0 11163 1 1 The east door of Mathusan's Home is closed D 0 11164 1 1 The east door of Qhor's Home is closed D 0 11165 3 1 The west door of Typus' Home is closed D 0 11166 3 1 The west door of Hymir's Home is closed D 0 11167 5 1 The down door of {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X is closed D 0 11176 1 1 The east door of {DQu{wes{Wt {DRo{wa{Dd{X is closed D 0 11176 3 1 The west door of {DQu{wes{Wt {DRo{wa{Dd{X is closed D 0 11177 1 1 The east door of {DThe {3Q{1ues{3t{X {wof {DDa{wrk{Wn{we{Dss{X is closed D 0 11178 3 1 The west door of {DThe {3Q{1ues{3t{X {wof {#Li{3g{#ht{X is closed M 0 11004 7 11000 6 *Load A Monk M 0 11000 10 11001 9 *Load A Villager M 0 11001 8 11002 6 *Load an Apprentice Monk M 0 11004 7 11003 6 *Load A Monk M 0 11004 7 11005 6 *Load A Monk M 0 11000 10 11011 9 *Load A Villager M 0 11000 10 11012 9 *Load A Villager M 0 11001 8 11012 6 *Load an Apprentice Monk M 0 11000 10 11013 9 *Load A Villager M 0 11000 10 11015 9 *Load A Villager M 0 11001 8 11015 6 *Load an Apprentice Monk M 0 11000 10 11016 9 *Load A Villager M 0 11001 8 11016 6 *Load an Apprentice Monk M 0 11000 10 11017 9 *Load A Villager M 0 11006 1 11017 1 *Load Inkly G 0 11002 0 *A {!red{x potion{x is given to Inkly G 0 11003 0 *A {#yellow{x potion is given to Inkly G 0 11004 0 *A {$blue{x potion is given to Inkly G 0 11005 0 *A {%hea{5l{%ing{x potion is given to Inkly M 0 11000 10 11018 9 *Load A Villager M 0 11000 10 11019 9 *Load A Villager M 0 11001 8 11023 6 *Load an Apprentice Monk M 0 11005 1 11023 1 *Load The {!F{1org{!e{X Master G 0 11001 0 *{dtw{win{w-b{wlad{ded{x dagger is given to The {!F{1org{!e{X Master G 0 11006 0 *The {#g{3loriou{#s{x {4sword{x is given to The {!F{1org{!e{X Master M 0 11004 7 11024 6 *Load A Monk M 0 11004 7 11026 6 *Load A Monk M 0 11004 7 11027 6 *Load A Monk M 0 11002 2 11029 2 *Load A Guard Monk M 0 11003 1 11030 1 *Load The {$L{4ibraria{$n{X G 0 11000 0 *A small key is given to The {$L{4ibraria{$n{X M 0 11009 2 11038 2 *Load {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard E 0 11009 0 27 *The {dsa{wnc{wtu{war{dy{x {$s{4as{$h{x is loaded as a patch of {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard M 0 11008 4 11039 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X E 0 11008 0 11 *{xa {dsa{wnc{wtu{war{dy{x {!g{1uar{!d{x shield is loaded as a shield of A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X O 0 11015 0 11039 *{xa {dsi{wl{wv{we{dr{x and {!red{x fountain{x loaded to {XA {!Tr{@i-C{#ol{@or{!ed{X Room M 0 11008 4 11040 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X M 0 11013 2 11041 2 *Load a {Dcl{we{Wr{wi{Dc{X M 0 11013 2 11042 2 *Load a {Dcl{we{Wr{wi{Dc{X M 0 11015 1 11045 1 *Load Benvou O 0 11014 0 11045 *A {dsi{wl{wv{we{dr {xcouch loaded to {DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room O 0 11017 0 11045 *A soft {!f{1ir{!e{x loaded to {DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room M 0 11008 4 11046 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X M 0 11008 4 11052 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X M 0 11010 2 11054 2 *Load {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X G 0 11012 0 *A white key is given to {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X E 0 11011 0 16 *{dbl{we{ws{wse{dd{x {$a{4x{$e{x {dof {#en{3lightenme{#nt{x is loaded wielded of {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X M 0 11011 1 11058 1 *Load Garvis E 0 11010 0 10 *{ddi{wv{wi{wn{de{x {@a{drmguard{@s{x is loaded on the arms of Garvis E 0 11013 0 14 *{xan {2o{drn{2at{de{x {dwr{wis{wtb{wan{dd{x is loaded on the left wrist of Garvis M 0 11014 6 11076 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 0 11012 2 11077 2 *Load {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X M 0 11014 6 11078 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 0 11014 6 11078 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 0 11014 6 11079 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 0 11014 6 11079 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer M 0 11016 1 11080 1 *Load {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X G 0 11016 0 *A key is given to {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X M 0 11017 1 11082 1 *Load Jusvue E 0 11018 0 17 *{dza{wra{wph{wis{dt's{x {#p{3uls{#e{x is loaded held in the hands of Jusvue M 0 11018 15 11083 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11019 10 11083 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11018 15 11084 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11019 10 11084 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11018 15 11085 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11085 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11019 10 11085 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11018 15 11086 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11087 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11088 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11089 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11089 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11018 15 11093 10 *Load {XA {DZo{wm{Wb{wi{De{X M 0 11019 10 11094 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11019 10 11095 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11019 10 11095 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11019 10 11096 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11019 10 11098 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X M 0 11033 1 11100 1 *Load A rat M 0 11020 1 11102 1 *Load {XA {!K{Deepe{!r{X E 0 11019 0 11 *{dsh{wi{we{wl{dd o{xf {dt{1h{de {!k{deepe{!r{x is loaded as a shield of {XA {!K{Deepe{!r{X M 0 11021 4 11103 4 *Load {XA {1P{Di{1t{X {DD{1emo{Dn{X E 0 11020 0 21 *{xchipped {dd{1emo{dn{!'s{x {dt{woot{dh{x is loaded on the ears of {XA {1P{Di{1t{X {DD{1emo{Dn{X M 0 11021 4 11104 4 *Load {XA {1P{Di{1t{X {DD{1emo{Dn{X M 0 11022 1 11107 1 *Load Sergy O 0 11022 0 11107 *{xa {dr{woc{dk{x loaded to {XA Carved out {DR{1oc{Dk{X M 0 11024 6 11108 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X M 0 11024 6 11109 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X M 0 11024 6 11110 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X M 0 11025 6 11110 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11024 6 11111 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X M 0 11024 6 11112 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X M 0 11025 6 11113 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11025 6 11114 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11025 6 11116 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11026 8 11117 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11026 8 11119 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11025 6 11120 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11026 8 11121 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11025 6 11123 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11026 8 11123 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11025 6 11133 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X M 0 11026 8 11133 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11026 8 11134 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11026 8 11135 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X M 0 11023 1 11136 1 *Load Garthyll G 0 11021 0 *{!garthyll's{x {dto{wo{dth{x is given to Garthyll M 0 11029 1 11159 1 *Load Grythup G 0 11030 0 *{xgrythup's {4s{$abe{4r{x is given to Grythup M 0 11030 1 11160 1 *Load Tyrqu E 0 11031 0 26 *{xseal of {3tyrqu{x is loaded as a religious patch of Tyrqu M 0 11027 1 11161 1 *Load A sales clerk G 0 11023 0 *A {4blue{x pill{x is given to A sales clerk G 0 11024 0 *A {1red{x pill is given to A sales clerk G 0 11025 0 *A {2green{x pill is given to A sales clerk G 0 11026 0 *Pound cake is given to A sales clerk G 0 11027 0 *A {3yellow{x potion is given to A sales clerk G 0 11028 0 *A {6cyan{x potion is given to A sales clerk M 0 11028 1 11162 1 *Load Shopkeeper G 0 11029 0 *A {1r{!ub{1y{x {3b{wracele{3t{x is given to Shopkeeper M 0 11037 1 11163 1 *Load Mathusan E 0 11035 0 6 *{4m{1athusa{4n'{ds {1h{del{1m{x is loaded over the head of Mathusan M 0 11036 1 11164 1 *Load Qhor E 0 11034 0 13 *{3q{4ho{3r'{ds {db{1el{dt{x is loaded around the waist of Qhor M 0 11038 1 11165 1 *Load Typus E 0 11036 0 17 *{1t{dypu{1s' {!car{1na{!ge{x is loaded held in the hands of Typus M 0 11039 1 11166 1 *Load Hymir E 0 11037 0 10 *{!h{wy{#m{wi{!r{#'{ds{x {@a{drmplate{@s{x is loaded on the arms of Hymir M 0 11031 1 11173 1 *Load {DA {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X M 0 11032 1 11174 1 *Load {XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X M 0 11034 1 11177 1 *Load {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X G 0 11032 0 *Key is given to {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X M 0 11035 1 11178 1 *Load {XA {3H{Darbinge{3r of {#L{3igh{#t{X G 0 11033 0 *Key is given to {XA {3H{Darbinge{3r of {#L{3igh{#t{X M 0 11040 1 11183 1 *Load {XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X M 0 11041 1 11185 1 *Load {DE{1vi{Dl{X E 0 11038 0 2 *{de{1vi{dl's {ds{1igne{dt {dr{wi{wn{dg{x is loaded on the right finger of {DE{1vi{Dl{X M 0 11042 1 11186 1 *Load a rat M 0 11043 1 11187 1 *Load {DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X M 0 11044 1 11192 1 *Load {DA {dwhite{X {#r{3obe{#d{X {3figure{X M 0 11045 1 11194 1 *Load {#G{3oo{#d{X {#I{3ncarnat{#e{X M 0 11046 1 11195 1 *Load a rat M 0 11047 1 11196 1 *Load {#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X S #SHOPS 11005 5 0 0 0 0 100 100 0 23 11006 10 2 3 0 0 100 100 0 23 11027 33 26 10 0 19 100 100 0 23 11028 33 0 0 0 0 100 100 0 23 11031 0 0 0 0 0 100 100 0 23 11032 0 0 0 0 0 100 100 0 23 11033 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #11000 chu close south lock south mob echo The door key suddenly dissolves to dust! mob echo {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X beings to laugh uncontrolably while reaching under his robe... mob junk key mob damage self 4000 4000 4000 ~ #11001 say Hello there, my name is Jusvue. I am a traveler from another realm. But i seem to have gotten lost, can you show me the way out? say I've been down there before... twitch say Screams and howls echo down there all night, from creatures not of this realm. If you venture down, be warned, you may not make it back alive. say I'd rather die then stay down here another minute. mob damage self 4000 4000 4000 ~ #11031 say You have made it this far young warrior, but this is only a way point. say To truly make it out of this place, you must undertake a quest of great importance and of great value. say Will you accept my quest? ~ #11032 say Very well then, may luck be with you. mob transfer $n questrat ~ #11033 say At the end of this corridor lies two doors. One leads on the Quest of Darkness, the other on the Quest of Light. say Both have differant and unqiue perils, just like both have differant and unique awards upon completion. say Choose wisely, for now that you are on this road, you may not go back until you have finished your task or until i remove your corpse like the others. chu ~ #11177 lock east mob echo The door key suddenly dissapears in a blinding flash! cac mob junk key mob damage self 4000 4000 4000 ~ #11178 lock west mob echo The door key suddenly dissapears in a blinding flash! cac mob junk key mob damage self 4000 4000 4000 ~ #11183 say From here on out you must walk alone. say Only one will be permited inside, and only one will be left alive when it is over. say You may enter your final test when ready. ~ #11185 mob transfer $n 'ratquest' ~ #11186 mob remember $n ~ #11187 say Congrats! You have passed the test, and you are truely Evil! say Here is a little token of my esteem. mob oload 11038 give ring $n mob transfer $n 11000 ~ #11192 say From here on out you must walk alone. say Only one will be permited inside, and only one will be left alive when it is over. say You may enter your final test when ready. ~ #11194 mob transfer $n 'goodquestrat' ~ #11195 mob remember $n ~ #11196 say Congrats! You have passed the test, and you are truely a divine being! say Here is a little token of my esteem. mob oload 11039 give ring $n mob transfer $n 11000 ~ #0 #$