asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name Sanctuary~
Builders Bree Noquest~
VNUMs 11000 11400
Continent 1
Mobtier 0
Credits {y[{Y  LGD{y ]{c Bree{Y     Sanctuary{X  ~
Security 9
Flags 0
End

#MOBILES
#11000
villager~
A Villager~
A Villager is here, going about his buisness.
~
~
human~
AGT DFJVZ 0 1000 0
155 250 1d1+15000 1d1+5000 40d60+275 thwack
-110 -110 -110 -110
CDEFHIKU ABNS J LM
stand stand male 1820
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11001
Apprentice Monk~
an Apprentice Monk~
An Apprentice Monk is here, preparing for his path.
~
This is an apprentice. There are many like him, many hopefull
trainees that one day dream of becoming a monk.
~
human~
ABGQ DFJVZa CN 1000 0
170 325 1d1+24000 1d1+9000 35d75+190 fury
-100 -100 -100 -100
CEGHIK 0 0 0
stand stand male 1000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11002
Guard Monk~
A Guard Monk~
A Guard Monk stands here looking serious.
~
This particular order of monks is here to protect all
of the secrets of the sect, and also safe guard certain
places and persons.
~
human~
ABFG DFJPQVZa DN 1000 0
180 350 1d1+23000 1d1+5000 65d95+300 wrath
-120 -120 -120 -120
ABEHIJKU ABP 0 K
stand stand male 2999
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11003
The Librarian~
The {$L{4ibraria{$n{X~
The {$L{4ibraria{$n{X is here, furious at being disturbed!
~
~
human~
ABFGR DFJPVZa CN 1000 0
180 350 1d1+30000 10d10+50000 85d110+400 divine
-150 -150 -150 -150
0 ABMP 0 DJ
stand stand none 41102
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11004
a monk~
A Monk~
A Monk is here, doing monk things.
~
~
dark-elf~
AGR DFVZa N 1000 0
173 275 1d1+20000 1d1+99000 50d90+280 divine
-100 -100 -100 -100
CEFHIKU AB 0 S
stand stand male 30000
AHMV ABCDEFGHIJK medium unknown
F aff J
V -1
A -1
#11005
Forge Master~
The {!F{1org{!e{X Master~
The {!F{1org{!e{X Master is here, beating on some metal.
~
~
human~
ABG 0 0 0 0
0 0 1d1+500000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11006
Inkly~
Inkly~
Inkly, the village brewer is here, brewing up something.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+50000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11007
rat~
a rat~
A rat scampers around here.
~
~
human~
ABFGT DFJVZa 0 -1000 0
155 222 1d1+19000 1d1+50000 50d90+200 scratch
-90 -90 -90 -90
CFGHK 0 0 0
stand stand none 10000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11008
Sanctuary Guard~
A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X~
A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X is here, walking around.
~
~
human~
ABG DJVZ 0 1000 0
180 125 1d1+15000 1d1+5000 40d75+150 divine
-80 -80 -80 -80
EFIK AB 0 0
stand stand male 33000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11009
Gate guard sanctuary~
{DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard~
{XA {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard is here guarding something.
~
~
firbolg~
ABFGT DEFJVZ 0 1000 0
155 200 1d1+17000 1d1+5000 25d50+90 slash
-90 -90 -90 -90
CDEFGHIK ABP N HM
stand stand none 80000
AHMV ABCDEFGHIJK huge unknown
V -1
A -1
#11010
Sanctuary Defender~
{X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X~
{XA {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X stands here.
~
~
white-dwarf~
ABFGT DFJVZ 0 1000 0
185 200 5d5+25000 1d1+120000 50d80+200 divine
-100 -100 -100 -100
ADEFGHK ABN L R
stand stand male 20000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#11011
Garvis~
Garvis~
Garvis, the head monk of {DSa{wnc{Wtu{war{Dy{X is here.
~
~
white-dwarf~
ABFGT DFVZ E 1000 0
190 250 1d1+30000 1d1+50000 40d95+195 wrath
-120 -120 -120 -120
ADEFGHIK ABN L R
stand stand male 54329
AHMV ABCDEFGHIJK medium unknown
F aff J
V -1
A -1
#11012
Lesser Priest~
{DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X~
{DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X stands here, humming softly.
~
~
human~
ABGRT DFVZ N 1000 0
175 200 1d1+18000 1d1+9000 30d60+150 divine
-70 -70 -70 -70
ADEFGHJKQ ABNP S H
stand stand male 35000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11013
cleric~
a {Dcl{we{Wr{wi{Dc{X~
A {Dcl{we{Wr{wi{Dc{X is walking around here.
~
~
human~
ABGT DFJVZ N 1000 0
150 200 1d1+17000 1d1+20000 20d60+200 fury
-60 -60 -60 -60
CEFGJK ABN S H
stand stand male 34500
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11014
Sanctuary Security officer~
{DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer~
A {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer is here looking around.
~
~
dark-elf~
ABFGR DFVZ EN 1000 0
185 250 1d1+22000 2d2+20000 40d80+250 wrath
-120 -120 -120 -120
ADEFGHIJKU ANPS K HS
stand stand none 30400
AHMV ABCDEFGHIJK medium unknown
F aff J
V -1
A -1
#11015
Benvou Healer~
Benvou~
Benvou, the monastary's healer is here chanting something.
~
~
human~
ABGa 0 0 1000 0
1 0 1d1+50000 1d1+45000 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11016
cloaked figure~
{DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X~
{DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X stands here.
~
~
human~
ABG DFJVZ H -1000 0
20 300 1d1+20 1d1+5000 50d95+350 magic
-200 -200 -200 -200
CDEFGHJK ABDNS 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11000 1000~
#11017
old man jusvue~
Jusvue~
An old man stands here muttering to himself.
~
~
human~
ABG DFJZ 0 1000 0
20 200 1d1+400 0d0+0 1d1+56000 wrath
-300 -300 -300 -300
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11001 1000~
#11018
zombie~
{XA {DZo{wm{Wb{wi{De{X~
{XA {DZo{wm{Wb{wi{De{X is here moving around slowly.
~
~
wyvern~
AFGST DFJTVZa D -1000 0
175 175 1d1+18000 1d1+50000 20d65+80 fury
-80 -80 -80 -80
BEGIKU ABHL D KS
stand stand none 34000
ABGZ ACDEFHJKQVX medium unknown
F off CFH
V -1
A -1
#11019
wandering creature~
{XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X~
{XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X is here walking around.
~
~
human~
AGT DFJVZ E -1000 0
185 225 1d1+19000 1d1+50000 30d59+80 claw
-100 -100 -100 0
CEFK AB HMQ CK
stand stand none 23000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11020
Keeper~
{XA {!K{Deepe{!r{X~
{XA {!K{Deepe{!r{X is here standing guard.
~
~
wyvern~
ABFGT DFJTVZ O -1000 0
180 220 1d1+20000 1d1+45000 40d90+140 wrath
-100 -100 -100 -100
ADEFGHIKU ABLP 0 S
stand stand none 32000
ABGZ ACDEFHJKQVX medium unknown
F off C
V -1
A -1
#11021
Pit Demon~
{XA {1P{Di{1t{X {DD{1emo{Dn{X~
{XA {1P{Di{1t{X {DD{1emo{Dn{X is here, hovering above the ground.
~
~
dragon~
AFGT DFJTVZ O -1000 0
170 220 1d1+21000 1d1+500 50d75+190 shbite
-60 -60 -60 -20
ACEFGIKMU AB BDEH CIKN
stand stand none 20000
AHZ ACDEFGHIJKPQUVX medium unknown
F vul F
V -1
A -1
#11022
Sergy~
Sergy~
Sergy, an old healer is here.
~
~
human~
ABGa 0 0 -1000 0
180 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 39039
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11023
Garthyll~
Garthyll~
Garthyll, The lost Demon is here.
~
~
wyvern~
ABFGT DFJPQTVZc EO -1000 0
190 225 1d1+27000 1d1+50000 80d100+150 frbite
-130 -130 -130 -130
ACDEFGHIK ABHLP C FS
stand stand none 80000
ABGZ ACDEFHJKQVX medium unknown
V -1
A -1
#11024
wandering demon~
{XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X~
{XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X is here, wandering.
~
~
wyvern~
AFG DFJTVZa O -1000 0
170 200 1d1+19000 1d1+5000 45d75+150 magic
-100 -100 -100 -100
ACDEFHIU ABL 0 S
stand stand none 30003
ABGZ ACDEFHJKQVX medium unknown
V -1
A -1
#11025
Floating Head~
{XA {4F{Dloatin{4g {!H{Dea{!d{X~
{XA {4F{Dloatin{4g {!H{Dea{!d{X is here floating around.
~
~
wyvern~
AG DFT DO -1000 0
175 200 1d1+19000 1d1+5000 20d65+100 magic
-90 -90 -90 -90
CFH ABHL G IS
stand stand none 3000
ABGZ ACDEFHJKQVX medium unknown
V -1
A -1
#11026
lesser demon~
{XA {DLe{wss{Wer {wD{De{Wm{Don{X~
{XA {DLe{wss{Wer {wD{De{Wm{Don{X is here.
~
~
wyvern~
AG DFJTVZa DO -1000 0
160 200 1d1+17500 1d1+50000 40d75+110 fury
-120 -120 -120 -10
CFHIU ABCL 0 S
stand stand none 3421
ABGZ ACDEFHJKQVX medium unknown
V -1
A -1
#11027
Sales clerk~
A sales clerk~
A sales clerk stands here, behind a counter.
~
~
human~
ABG DFJZ 0 0 0
110 0 1d1+4000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 399999
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11028
Shopkeeper~
Shopkeeper~
A shopkeeper is here, taking orders.
~
~
human~
ABG DFJZ 0 1000 0
110 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 349543
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11029
Grythup~
Grythup~
Grythup is here, polishing an old saber.
~
~
human~
ABGT DFJVZa DN 1000 0
185 230 1d1+25000 1d1+50000 60d95+140 slash
-150 -150 -150 -150
BCDEGHIJKO ABNS C I
stand stand none 100000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11030
Tyrqu~
Tyrqu~
Tyrqu stands here, looking at you intently.
~
~
human~
ABGT DFJVZa DN 1000 0
185 230 1d1+25000 1d1+5000 60d95+135 pound
-120 -120 -120 -120
BCDEGHIJKO ABNS 0 C
stand stand male 20000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11031
Sanctuary Guardian~
{DA {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X~
{DA {Xlong lost {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X stands before you.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11031 1000~
M SPEECH 11032 yes~
#11032
Sanctuary Guide~
{XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X~
{XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X is here, waiting for you.
~
~
human~
ABG DFJZ 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11033 1000~
#11033
questrat rat~
A rat~
A rat is here scurrying around.
~
~
human~
ABG 0 0 0 0
0 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11034
Harbinger of Darkness~
{XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X~
{XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X is here.
~
~
human~
ABG 0 0 -1000 0
110 0 1d1+200 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11177 1000~
#11035
Harbinger of Light~
{XA {3H{Darbinge{3r of {#L{3igh{#t{X~
{XA {3H{Darbinge{3r of {#L{3igh{#t{X is here.
~
~
human~
ABG 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11178 1000~
#11036
Qhor~
Qhor~
Qhor is here, fire dancing at his fingertips.
~
~
human~
ABG DFJVZa DO -1000 0
185 225 1d1+25000 1d1+50000 60d95+140 magic
-110 -110 -110 -200
BCDEGHIJKO AB C N
stand stand none 50000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11037
Mathusan~
Mathusan~
Mathusan stands here, looking at you funny.
~
~
human~
ABEG DFJVZa EO -1000 0
185 225 1d1+25000 1d1+50000 60d95+140 fury
-120 -120 -120 -180
BCDEGHIJKO AB C NS
stand stand female 100000
0 0 large unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11038
Typus~
Typus~
Typus is here, watching you intently.
~
~
human~
ABGT DFJVZa CN 1000 0
190 225 1d1+27000 1d1+50000 60d95+140 chill
-150 -150 -150 -200
BCDEGHIJKO ABINS P HK
stand stand male 110000
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11039
Hymir~
Hymir~
Hymir is here, looking at you.
~
~
human~
ABEFGT DFJVZa CN 1000 0
190 230 1d1+27500 1d1+50000 65d98+140 wave
-180 -180 -180 -180
BCDEGHIJKO ABNS M HK
stand stand male 100000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11040
Shadowy figure~
{XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X~
{XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X is here.
~
~
human~
ABG 0 0 -1000 0
110 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11183 1000~
#11041
Evil~
{DE{1vi{Dl{X~
{DE{1vi{Dl{X incarnate is here, awaiting your arrival.
~
~
human~
ABEFGT DFJVZa DEO -1000 0
190 230 1d1+29000 1d1+50900 66d98+165 sonic
-180 -180 -180 -180
BCDEGHIJKO ABCHI J KNS
stand stand male 100000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11186 1000~
M DEATH 11185 1000~
#11042
ratquest~
a rat~
{XA rat is here.
~
~
human~
A 0 0 0 0
0 0 0d0+1 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11043
Evil's right hand~
{DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X~
{DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X is here, awaiting your arrival.
~
~
human~
ABG DFJZ 0 -1000 0
0 0 1d1+50000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11187 1000~
#11044
white robed figure~
{DA {dwhite{X {#r{3obe{#d{X {3figure{X~
{DA {dwhite{X {#r{3obe{#d{X {3figure{X stands before you.
~
~
human~
ABG DFJZ 0 1000 0
110 0 1d1+10000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand male 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11192 100~
#11045
Good Incarnate~
{#G{3oo{#d{X {#I{3ncarnat{#e{X~
{#G{3oo{#d{X {#I{3ncarnat{#e{X is here, awaiting your arrival.
~
~
human~
ABEGT DFJVZa CN 1000 0
190 225 1d1+29000 1d1+50000 66d98+165 divine
-180 -180 -180 -180
BCDEGHIJKO ABNS IK C
stand stand none 30000
0 0 huge unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11195 1000~
M DEATH 11194 1000~
#11046
goodquestrat~
a rat~
A rat is here!
~
~
human~
ABG 0 0 0 0
0 0 1d1+5000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#11047
Good's right hand~
{#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X~
{#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X is here, awaiting your arrival.
~
~
human~
ABG DFJZ 0 0 0
0 0 1d1+50000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
M GRALL 11196 1000~
#0



#OBJECTS
#11000
small key~
a small key~
A small key lies here on the ground~
unknown~
key PTUV A
0 0 0 0 0
0 0 0 P
#11001
dagger bladed twin~
{DTw{win{W-b{wlad{Ded{X dagger~
A double edged dagger lies on the ground here.~
unknown~
weapon B AN
dagger 9 19 pierce DJ
90 1 100000 P
A
18 8
A
19 8
#11002
red potion~
a {!red{X potion{X~
A potion lies on the ground here~
unknown~
potion 0 AO
100 'haste' 'frenzy' 'bless' 'stone skin'
90 0 60000 P
#11003
yellow potion~
a {#yellow{X potion~
A potion seems to have been dropped in the dirt here.~
unknown~
potion 0 AO
100 'fly' 'pass door' 'steel flesh' 'farsight'
95 0 50000 P
#11004
blue potion~
a {$blue{X potion~
A potion has been dropped here.~
unknown~
potion 0 AO
92 'detect invis' 'detect motion' 'infravision' 'farsight'
87 0 70000 P
#11005
healing potion~
a {%hea{5l{%ing{X potion~
A potion has been left here.~
unknown~
potion 0 AO
95 'heal' 'heal' 'cure blindness' 'mass healing'
90 0 95000 P
#11006
Glorious Sword~
the {#G{3loriou{#s{X {4Sword{X~
A glorious looking sword has been left here.~
unknown~
weapon 0 AN
sword 12 15 slash A
94 1 200000 P
A
19 10
#11007
Shimmering portal~
{XA {DSh{wim{Wme{wri{Dng{X Portal{X~
{XA {DSh{wim{Wme{wri{Dng{X Portal{X is here, shimmering.~
unknown~
portal A 0
0 H 0 ABEFIJLN 0
0 0 0 P
#11008
A Sanctuary Guard Shield~
{XA {DSa{wnc{Wtu{war{Dy{X {!G{1uar{!d{X shield~
A Large shield lies on the ground here.~
unknown~
armor 0 AJ
BDE BDE BDE BDE 0
101 1 200000 P
A
17 -4
A
13 100
#11009
Sanctuary Sash~
the {DSa{wnc{Wtu{war{Dy{X {$S{4as{$h{X~
A small sash lies forgotten on the ground.~
unknown~
armor 0 AW
BCD BCD BCD BCD 0
101 0 150000 P
A
19 8
A
17 -15
#11010
Divine Armguards~
{DDi{wv{Wi{wn{De{X {@A{Drmguard{@s{X~
A pair of divine looking armguards lie here.~
unknown~
armor A AI
CE CE CE CE 0
101 1 101000 P
A
13 -150
A
19 17
#11011
blessed axe of enlightenment~
{DBl{we{Ws{wse{Dd{X {$A{4x{$e{X {Dof {#En{3lightenme{#nt{X~
A blessed axe lies on the ground here.~
unknown~
weapon A AN
axe 10 20 wrath A
101 2 101000 P
A
20 1
A
19 13
A
2 2
A
1 -2
#11012
white key~
a white key~
A white key is here.~
unknown~
key 0 AO
0 0 0 0 0
1 0 0 P
#11013
an ornate wristband~
{XAn {2O{Drn{2at{De{X {DWr{wis{Wtb{wan{Dd{X~
An ornate wristband lies here, forgotten.~
unknown~
treasure A AM
0 0 0 0 0
101 1 101000 P
A
4 -2
A
13 75
A
19 19
#11014
Silver couch~
a {Dsi{wl{Wv{we{Dr {Xcouch~
A {Dsi{wl{Wv{we{Dr {Xcouch sits here against a wall.~
unknown~
furniture A 0
C FJKLO BEHIKL BDEFGH BDEFGH
101 0 0 P
#11015
silver and red fountain~
{XA {Dsi{wl{Wv{we{Dr{X and {!red{X fountain{X~
{XA {Dsi{wl{Wv{we{Dr{X and {!red{X fountain{X sits in the center of the room.~
unknown~
fountain 0 0
-1 -1 'dr pepper' 0 0
101 0 0 P
#11016
a key~
a key~
A key lies here.~
unknown~
key PU 0
0 0 0 0 0
0 0 0 P
#11017
soft fire~
a soft {!f{1ir{!e{X~
A soft {!f{1ir{!e{X is here burning in a small pit.~
unknown~
portal 0 0
0 A 0 CDEGIJLN 0
101 0 0 P
#11018
Zaraphist's Pulse~
{DZa{wra{Wph{wis{Dt's{X {#P{3uls{#e{X~
{DZa{wra{Wph{wis{Dt's{X long lost {#P{3uls{#e{X lies here.~
unknown~
light AHMYZ AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
101 0 101000 P
A
17 -12
A
19 17
A
18 3
#11019
Shield of the Keeper~
{DSh{wi{We{wl{Dd o{Xf {Dt{1h{De {!K{Deepe{!r{X~
The {DSh{wi{We{wl{Dd o{Xf {Dt{1h{De {!K{Deepe{!r{X lies here.~
unknown~
armor ACEJ AJ
BCDE BCDE BCDE BCDE 0
101 1 0 P
A
12 -75
A
1 -2
A
19 15
A
17 -10
#11020
Chipped demon tooth~
{XChipped {DD{1emo{Dn{!'s{X {Dt{woot{Dh{X~
A small tooth lies here.~
unknown~
treasure CEJ AS
0 0 0 0 0
101 0 101000 P
A
18 -10
A
19 20
A
13 50
#11021
Garthyll's Tooth~
{!Garthyll's{X {DTo{wo{Dth{X~
A sharp tooth lies here.~
unknown~
weapon GJ AN
exotic 14 14 frbite B
101 3 101000 P
A
18 -15
F
V 0 0 C
A
19 15
#11022
a rock~
{XA {Dr{woc{Dk{X~
{XA {Dr{woc{Dk{X is here.~
unknown~
furniture AG 0
B DFGHIJ EHK BCEH BCEH
90 0 0 P
#11023
blue pill~
a {4blue{X pill{X~
A pill lies on the floor here.~
unknown~
pill A AO
101 'pass door' 'displace' 'protection evil' 'cure serious'
101 0 50000 P
#11024
red pill~
a {1red{X pill~
A pill lies on the ground here.~
unknown~
pill G AO
104 'haste' 'frenzy' 'bless' 'stone skin'
101 0 80000 P
#11025
green pill~
a {2green{X pill~
A small pill lies on the ground here.~
unknown~
pill B AO
100 'mass invis' 'shield' 'steel flesh' 'armor'
100 0 100000 P
#11026
pound cake~
pound cake~
A peice of pound cake lies on the ground here.~
unknown~
food G AO
100 100 0 0 0
90 0 20000 P
#11027
Yellow potion~
a {3yellow{X potion~
A potion lies on the ground here.~
unknown~
potion 0 AO
105 'heal' 'mass healing' 'mass healing' 'heal'
101 0 80000 P
#11028
cyan potion~
a {6cyan{X potion~
A {6cyan{X potion lies on the floor here.~
unknown~
potion B AO
105 'detect motion' 'detect invis' 'detect magic' 'protection evil'
101 0 85000 P
#11029
ruby bracelet~
a {1r{!ub{1y{X {3b{wracele{3t{X~
A ruby bracelet lies here.~
unknown~
jewelry AG AM
0 0 0 0 0
101 0 350000 P
A
19 15
A
17 -20
#11030
Grythup's Saber~
{XGrythup's {4S{$abe{4r{X~
A large saber lies here.~
unknown~
weapon B AN
sword 6 34 cleave A
101 3 101000 P
A
2 -3
A
18 -8
A
19 18
#11031
Seal of Tyrqu~
{XSeal of {3Tyrqu{X~
A Seal lies here on the ground.~
unknown~
treasure A AV
0 0 0 0 0
101 0 101000 P
A
28 20
#11032
key~
key~
A key!~
unknown~
key 0 0
0 0 0 0 0
0 0 0 P
#11033
key~
key~
Key!~
unknown~
key 0 A
0 0 0 0 0
0 0 0 P
#11034
Qhor's Belt~
{3Q{4ho{3r'{Ds {DB{1el{Dt{X~
A small belt lies here.~
unknown~
armor A AL
ADE ADE ADE ADE 0
101 1 101000 P
A
1 -2
A
28 7
A
12 100
#11035
Mathusan's Helm~
{4M{1athusa{4n'{Ds {1H{Del{1m{X~
A helm lies on the ground here.~
unknown~
jewelry BG AE
0 0 0 0 0
101 0 0 P
F
R 0 0 J
A
12 100
A
18 6
A
20 -3
#11036
Typus' Carnage~
{1T{Dypu{1s' {!Car{1na{!ge{X~
Something is glowing on the ground here.~
unknown~
treasure G AO
0 0 0 0 0
101 0 101000 P
A
19 20
A
26 6
A
4 -3
A
18 10
F
R 0 0 I
#11037
Hymir's Armplates~
{!H{wy{#m{wi{!r{#'{Ds{X {@A{Drmplate{@s{X~
A set of armplates lie on the ground here.~
unknown~
armor 0 AI
CDE CDE CDE CDE 0
101 2 101000 P
A
19 12
A
3 -2
A
13 75
#11038
Evil's Signet Ring~
{DE{1vi{Dl's {DS{1igne{Dt {DR{wi{Wn{Dg{X~
Evil incarnate's ring lies on the floor here.~
unknown~
treasure BGJ AB
0 0 0 0 0
101 0 101000 P
A
18 5
A
13 75
A
9 10
A
19 15
A
17 -5
#11039
good's signet ring~
{#G{3oo{#d's {DS{3igne{Dt {3R{#in{3g{X~
{#G{3oo{#d's {DS{3igne{Dt {3R{#in{3g{X lies on the ground here.~
unknown~
treasure BGK AB
0 0 0 0 0
101 0 101000 P
A
28 5
A
19 15
A
13 75
A
17 -10
#11382
Demonic Rune Carved Crystal Box~
{DA {DDe{wm{Wo{wni{Dc{X {!R{Dun{!e {DC{!arve{Dd {!C{Dr{!y{Ds{!t{Da{!l{X {DB{Wo{wx{X~
Demonic light.~
unknown~
light A AO
0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0
109 0 0 P
A
19 100
A
18 100
A
19 75
A
13 40000
#0



#ROOMS
#11000
{XEntrance to {DSa{wnc{Wtu{war{Dy{X Monastry~
A huge marble archway surrounded by miles of stone wall greets you
as you approach the {DSa{wnc{Wtu{war{Dy{X Monastry. Intricate designs
have been carved all over the inside and outside of the huge arch-
way. A small {2grassy{X path goes to the north.
~
0 0 0
D0
~
~
0 0 11001
D2
~
~
0 0 6101
S
#11001
{XA {2Grassy{X Path{X~
The path you are walking appears to have been well worn. Foot
marks can been seen impressed in the grass, the path continues
north and south.
~
0 0 0
D0
~
~
0 0 11002
D2
~
~
0 0 11000
S
#11002
{XA {2Grassy{X Path{X~
The path you are walking appears to have been well worn. Foot
marks can been seen impressed in the grass, the path continues
north, south, and west.
~
0 0 0
D0
~
~
0 0 11003
D2
~
~
0 0 11001
D3
~
~
0 0 11011
S
#11003
{XA {2Grassy{X Path{X~
The path you are walking appears to have been well worn. Foot
marks can been seen impressed in the grass, the path continues
north and south.
~
0 0 0
D0
~
~
0 0 11004
D2
~
~
0 0 11002
S
#11004
{XA {2Grassy{X Path{X~
The path you are walking appears to have been well worn. Foot
marks can been seen impressed in the grass, the path continues
north and south.
~
0 0 0
D0
~
~
0 0 11005
D2
~
~
0 0 11003
S
#11005
{XA {2Grassy{X Path{X~
The path you are walking appears to have been well worn. Foot
marks can been seen impressed in the grass, the path continues
north and south.
~
0 0 0
D0
~
~
0 0 11006
D2
~
~
0 0 11004
S
#11006
{XBefore a {DW{wh{Wi{wt{De {XRoad{X~
The road directly infront appears to change in appearance. The {1red{X
brick gives way to a smooth white marble polished to a high
gleam. The white road continues on as long as you can see.
~
0 0 0
D0
~
~
0 0 11007
D2
~
~
0 0 11005
S
#11007
{XA {DW{wh{Wi{wt{De {XRoad{X~
The white road continues on here, heading both north and
south.
~
0 0 0
D0
~
~
0 0 11008
D2
~
~
0 0 11006
S
#11008
{XA {DW{wh{Wi{wt{De {XRoad{X~
The white road continues on here, heading both south and
up.
~
0 0 0
D2
~
~
0 0 11007
D4
~
~
0 0 11009
S
#11009
{XA {DW{wh{Wi{wt{De {XRoad{X~
The white road continues on here, heading both north and
down.
~
0 0 0
D0
~
~
0 0 11010
D5
~
~
0 0 11008
S
#11010
{XBefore The Halls of {DSa{wnc{Wtu{war{Dy{X~
Before you is prehaps one of the most fascinating buildings in the
world. The design appears to be completely foreign, with spirals
and pillars adorning the tops of the monastary. All in all, very
impressive.
~
0 0 0
D0
~
~
0 0 11038
D2
~
~
0 0 11009
S
#11011
{XThe {1Village{X Path~
Walking the path to the {1village{X, many busy villagers can be seen
hard at work, both studying and working in the fields. The path
continues on to the west and east.
~
0 0 0
D1
~
~
0 0 11002
D3
~
~
0 0 11012
S
#11012
{XThe {1Village{X Path~
Walking the path to the {1village{X, many busy villagers can be seen
hard at work, both studying and working in the fields. The path
continues on to the west, east, and north.
~
0 0 0
D0
~
~
0 0 11013
D1
~
~
0 0 11011
D3
~
~
0 0 11024
S
#11013
{XThe {1Village{X Path~
Walking the path to the {1village{X, many busy villagers can be seen
hard at work, both studying and working in the fields. The path
continues on to the south and west.
~
0 0 0
D2
~
~
0 0 11012
D3
~
~
0 0 11014
S
#11014
{XThe {1Village{X Path~
Small huts can be seen off the {1village{X path, and alot more people
can now been seen going about their daily lives. The road continues
to the east and west, with a small hut to the north.
~
0 0 0
D0
~
~
0 0 11017
D1
~
~
0 0 11013
D3
~
~
0 0 11015
S
#11015
{XThe {1Village{X Path~
Small huts can be seen off the {1village{X path, and alot more people
can now been seen going about their daily lives. The road continues
to the east and west, with a hut to both the north and south.
~
0 0 0
D0
~
~
0 0 11018
D1
~
~
0 0 11014
D2
~
~
0 0 11019
D3
~
~
0 0 11016
S
#11016
{XThe {1Village{X Path~
The village path ends, with a small hut to the north with a large sign
over the top that reads 'forge master'. The sounds of hammer on iron
and steel can be heard echoing down the street. There is a large well
near by.
~
0 0 0
D0
~
~
0 0 11023
D1
~
~
0 0 11015
D5
~
~
0 0 11020
S
#11017
Potion Master's Hut~
This is the hut of the village potion master. Whenever anyone in
the village needs medicine, they go see him. He has a wide variety
of potions for whatever ails you.
~
0 0 0
D2
~
~
0 0 11014
S
#11018
{XA Small {DHut{X~
This hut appears to lack any comfort what so ever. There is only a
small stone bed in the corner of the room, and an equally small
table sitting next to it.
~
0 0 0
D2
~
~
0 0 11015
S
#11019
{XA Small {DHut{X~
This hut appears to lack any comfort what so ever. There is only a
small stone bed in the corner of the room, and an equally small
table sitting next to it.
~
0 0 0
D0
~
~
0 0 11015
S
#11020
Falling Down the Well~
falling down a well, yay!
~
0 0 0
D4
~
~
0 0 11016
D5
~
~
0 0 11021
S
#11021
The Bottom of the Well~
Darkness surrounds you as you finally hit rock bottom. Now what
are you going to do?
~
0 0 0
D0
~
~
4 11000 11022
D4
~
~
0 0 11020
S
#11022
A Secret Passage~
~
0 0 0
D0
~
~
0 0 11031
D2
~
~
1 0 11021
S
#11023
{XThe Village {!F{1org{!e{X~
This is the hut of the village forge master. Brand new weapons and
armor adorn the walls of his hut, with customers buzzing all around
infront of the counter. There is a rather large man standing behind
the counter with a hammer in his hand grinning at you.
~
0 0 0
D2
~
~
0 0 11016
S
#11024
{XThe {1Village{X Path{X~
Walking the path to the {1village{X, many busy villagers can be seen
hard at work, both studying and working in the fields. The path
continues on to the east and west.
~
0 0 0
D1
~
~
0 0 11012
D3
~
~
0 0 11025
S
#11025
{XThe {1Village{X Path{X~
Walking the path to the {1village{X, many busy villagers can be seen
hard at work, both studying and working in the fields. The path
continues on to the east and south.
~
0 0 0
D1
~
~
0 0 11024
D2
~
~
0 0 11026
S
#11026
{XBefore The {$L{4ibrar{$y{X~
You are standing before the largest building in the village: The
Library. This is where all of the town records are kept for
safe keeping. It has been run by the same head librarian for
the last 45 years.
~
0 0 0
D0
~
~
0 0 11025
D3
~
~
0 0 11027
S
#11027
{XThe {$L{4ibrar{$y{X Foyer~
You are now entering the library proper. It is not as big as it appears
from the outside, but it is still impressive never the less. Everything
in here leans towards design, carvings, paintings, etchings, everything.
Books surround you on all sides in large cases.
~
0 256 0
D1
~
~
0 0 11026
D3
~
~
0 0 11028
S
#11028
{XThe {@L{2esse{@r{X {$L{4ibrar{$y{X~
You are now entering the library proper. It is not as big as it appears
from the outside, but it is still impressive never the less. Everything
in here leans towards design, carvings, paintings, etchings, everything.
Books surround you on all sides in large cases.
~
0 256 0
D1
~
~
0 0 11027
D4
~
~
1 0 11029
S
#11029
{XBefore an {3Oak{X Door~
Standing before a large {3oak{X door, flanked on both sides by
ridiculously large guards, you feel that maybe you may have
made a bad choice.
~
0 256 0
D0
~
~
1 0 11030
D5
~
~
1 0 11028
S
#11030
{XThe {$L{4ibrarian{$'s{X Chambers.~
This is the head Librarian's office. A huge desk sits near the
center of the room, with 2 chairs opposite each other. Paintings
and etchings hang everywhere along the black polished marble
walls.
~
0 0 0
D2
~
~
1 0 11029
S
#11031
A Secret Passage~
~
0 0 0
D0
~
~
0 0 11032
D2
~
~
0 0 11022
S
#11032
A Secret Passage~
~
0 0 0
D0
~
~
0 0 11033
D2
~
~
0 0 11031
S
#11033
A Secret Passage~
~
0 0 0
D1
~
~
0 0 11034
D2
~
~
0 0 11032
S
#11034
A Secret Passage~
~
0 0 0
D1
~
~
0 0 11035
D3
~
~
0 0 11033
S
#11035
A Secret Passage~
~
0 0 0
D0
~
~
0 0 11036
D3
~
~
0 0 11034
S
#11036
A Secret Passage~
~
0 0 0
D2
~
~
0 0 11035
D4
~
~
0 0 11037
S
#11037
The End~
~
0 0 0
D4
~
~
0 0 11075
D5
~
~
0 0 11036
S
#11038
{DSa{wnc{Wtu{war{Dy{X {4F{$oye{4r{X~
The foyer of the monastary is very decorative. The walls appear to be
made up of pure ivory, carved into the likeness of a giant battle
between good and evil. A coat rack sits in the corner of the room
next to a large mirror hanging from the wall. The floor is made
up of what appears to be pure white marble.
~
0 0 0
D0
~
~
0 0 11039
D2
~
~
0 0 11010
S
#11039
{XA {!Tr{@i-C{#ol{@or{!ed{X Room~
You are standing in one of the oddest looking rooms you have ever
seen. The room appears to have been cut into three equal pieces,
each painted a differant color. One wall is {!red{X, another is
{#yellow{X, and the last is {@green{X. A door is cut into the center
of the wall in each color wall.
~
0 0 0
D0
~
~
0 0 11052
D1
~
~
0 0 11046
D2
~
~
0 0 11038
D3
~
~
0 0 11040
S
#11040
{XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway is very bright, but not as decorative as the foyer of
the monastary was. The walls are white marble with red trim, as
are the floors. Nothing adorns the walls.
~
0 0 0
D1
~
~
0 0 11039
D3
~
~
0 0 11041
S
#11041
{XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway is very bright, but not as decorative as the foyer of
the monastary was. The walls are white marble with red trim, as
are the floors. Nothing adorns the walls.
~
0 0 0
D0
~
~
0 0 11078
D1
~
~
0 0 11040
D3
~
~
0 0 11042
S
#11042
{XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway is very bright, but not as decorative as the foyer of
the monastary was. The walls are white marble with red trim, as
are the floors. Nothing adorns the walls.
~
0 0 0
D1
~
~
0 0 11041
D3
~
~
0 0 11043
S
#11043
{XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway is very bright, but not as decorative as the foyer of
the monastary was. The walls are white marble with red trim, as
are the floors. Nothing adorns the walls.
~
0 0 0
D1
~
~
0 0 11042
D3
~
~
0 0 11044
S
#11044
{XA {!Red{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway is very bright, but not as decorative as the foyer of
the monastary was. The walls are white marble with red trim, as
are the floors. Nothing adorns the walls.
~
0 0 0
D1
~
~
0 0 11043
D3
~
~
0 0 11045
S
#11045
{DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room~
This is the {#healing{X room of the {DSa{wnc{Wtu{war{Dy{X {DMo{wna{Wst{war{Dy{X, Benvou has
been the healer for this complex for time out of mind, and can surely
tend to your wounds, just ask!
~
0 1024 0
D1
~
~
0 0 11044
S
#11046
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D1
~
~
0 0 11047
D3
~
~
0 0 11039
S
#11047
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D1
~
~
0 0 11048
D3
~
~
0 0 11046
S
#11048
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D1
~
~
0 0 11049
D2
~
~
0 0 11079
D3
~
~
0 0 11047
S
#11049
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D1
~
~
0 0 11050
D3
~
~
0 0 11048
S
#11050
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D1
~
~
0 0 11051
D3
~
~
0 0 11049
S
#11051
{XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway~
This hallway appears to have been made up of some {@green{X substance.
The floor is made of up white marble that seems to have lost it's
gleam. Cobwebs aborn the ceiling in most places, and dust is everywhere.
Obviously this corridor is not used much.
~
0 0 0
D0
~
~
2 0 11080
D3
~
~
0 0 11050
S
#11052
{XA {#Ye{3ll{#ow{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
0 0 11053
D2
~
~
0 0 11039
S
#11053
{XA {#Ye{3llo{#w{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
0 0 11055
D1
~
~
0 0 11076
D2
~
~
0 0 11052
S
#11054
{XA {#Ye{3ll{#ow{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
1 11012 11058
D2
~
~
0 0 11057
S
#11055
{XA {#Ye{3llo{#w{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
0 0 11056
D2
~
~
0 0 11053
S
#11056
{XA {#Ye{3llo{#w{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
0 0 11057
D2
~
~
0 0 11055
D3
~
~
0 0 11077
S
#11057
{XA {#Ye{3llo{#w{X Hallway~
This hallway appears to be made up of a {3yellow{X substance, very dull
to the eye. The walls appear bare, and the floor is made up of simple
white marble, polished to a high gleam.
~
0 0 0
D0
~
~
0 0 11054
D2
~
~
0 0 11056
S
#11058
Head Monk's Room~
Garvis' room is rather small for a monk of his stature. An {3oak{X desk
sits against the far wall, adjacent to a small bed. A stand sits next
to the bed, with a small candle burning on top of it. All in all, very
cozy.
~
0 8449 0
D2
~
~
1 11012 11054
D5
~
~
1 11012 11059
S
#11059
The End~
~
0 8193 0
D4
~
~
1 0 11058
S
#11075
A Ray of Light~
~
0 4 0
D5
~
~
0 0 11037
S
#11076
Guard Station~
This guard station is very plain. Two military style cots jut out
from the wall, next to which a small table stands. A candle sits
atop the table, and a rather large sword has been thrown on one
of the cots.
~
0 0 0
D3
~
~
0 0 11053
S
#11077
{DLe{ws{Ws{wer {DPr{wi{We{ws{Dt C{wha{Wmb{we{Drs{X~
The chambers of the lesser priests are not very spectacular. The
walls are all plain white and bare, two small cots are wedged
against the walls, and a large table sits in between them.
~
0 0 0
D1
~
~
0 0 11056
S
#11078
Guard Station~
This guard station is pretty spartan. A pair of stone tables
sit on opposite walls next to two small beds. A large sword
has been thrown on one of the beds, half out of it's sheath.
~
0 0 0
D2
~
~
0 0 11041
S
#11079
Guard Station~
This guard station is very spartan indeed. A stone table sits in
the center of the room, with two very crude chairs flanking it.
No decoration or adornment is evident in the room what so ever.
~
0 0 0
D0
~
~
0 0 11048
S
#11080
{DA {DD{wa{Wr{wk{X {DRoom{X~
This entire room is shrouded in darkness, there is no decoration
or furniture of any kind. A dark figure stands in the middle of
the room looking down at you.
~
0 8192 0
D2
~
~
1 11016 11051
D5
~
~
0 0 11081
S
#11081
{DEn{wtr{Wan{wc{De{X {Dto{X {Wt{wh{We {DCa{wta{Wco{wm{Dbs{X~
This is the entrance to the Catacombs of the Sanctuary Monastary. Long
ago this way was buried, until just recently a young monk reopened
the entrance to the catacombs. Since then many have ventured down there
and few have returned. Be warned!
~
0 4 0
D4
~
~
0 0 11080
D5
~
~
0 0 11082
S
#11082
{DDe{wce{Wnd{win{Dg{X {DI{wnt{Do{X {1D{Darknes{1s{X~
Decending down into the darkness below, screams and howls can be heard
down past the stairs in the distance. The stairwell is completely shrouded
in darkness.
~
0 8192 0
D4
~
~
0 0 11081
D5
~
~
0 0 11083
S
#11083
{DL{weve{Dl{X {DOne of the {DCa{wta{Wco{wm{Dbs{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11084
D4
~
~
0 0 11082
S
#11084
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11085
D2
~
~
0 0 11083
S
#11085
{XA {DSp{Wl{Dit{X in the {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11093
D2
~
~
0 0 11084
D3
~
~
0 0 11086
S
#11086
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11085
D3
~
~
0 0 11087
S
#11087
{XA Bend in The {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11088
D1
~
~
0 0 11086
S
#11088
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11089
D2
~
~
0 0 11087
S
#11089
{XA Bend in The {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D2
~
~
0 0 11088
D3
~
~
0 0 11090
S
#11090
{XA Flight of Stairs~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11089
D5
~
~
0 0 11091
S
#11091
{DDe{wce{Wnd{wi{Dng{X {DI{wnt{Do{X {1D{Darknes{1s{X~
Walking down this dark, dank stairwell, you cannot help but wonder
what kind of vile beasts await you below. Dim light can be seen
at the bottom of the stairs, casting moving shadows in all directions.
~
0 8193 0
D4
~
~
0 0 11090
D5
~
~
0 0 11092
S
#11092
{DL{we{Wv{we{Dl{X {DT{ww{Do{X {Dof the {DCa{wta{Wco{wm{Dbs{X~
You are now entering level two of the {DCa{wta{Wco{wm{Dbs{X. The entire look is
pretty much the same as the last level. Darkness and echos are the only
constants.
~
0 4 0
D4
~
~
0 0 11091
D5
~
~
0 0 11102
S
#11093
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11094
D3
~
~
0 0 11085
S
#11094
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11095
D3
~
~
0 0 11093
S
#11095
{XA Bend in The {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11096
D3
~
~
0 0 11094
S
#11096
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11097
D2
~
~
0 0 11095
S
#11097
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D0
~
~
0 0 11098
D2
~
~
0 0 11096
S
#11098
{XA Bend in The {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D2
~
~
0 0 11097
D3
~
~
0 0 11099
S
#11099
{XThe {1C{Dorrido{1r{X~
Decending down into the darkness below, chills run all over your body.
Echoing screams and howls can be heard in the surrounding darkness.
~
0 8193 0
D1
~
~
0 0 11098
D5
~
~
0 0 11101
S
#11100
{DQu{wes{Wt {DRo{wa{Dd{X~
No recall these rooms
Mprog to explain what to do for the quest.
Trans' from 11173
~
0 533504 0
D0
~
~
0 0 11174
S
#11101
{DA {DD{we{Wa{wd {DEn{wd{X~
A dead end runs up and smacks you in the face. Now what?
~
0 8193 0
D4
~
~
0 0 11099
S
#11102
{DEn{wtr{Wan{wce {Dto {wLe{Wve{wl {DTw{wo o{Wf t{Dhe {DCa{wta{Wcom{wb{Ds{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but
nothing can be seen.
~
0 8193 0
D2
~
~
0 0 11103
D4
~
~
0 0 11092
S
#11103
{XA {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11102
D2
~
~
0 0 11104
S
#11104
{XA {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11103
D2
~
~
0 0 11105
S
#11105
{XA {DSp{wl{Wi{wt{X in {DT{1h{De {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11104
D1
~
~
0 0 11106
D3
~
~
0 0 11108
S
#11106
{XA Carved out {DR{1oc{Dk{X~
A peice of rock has been carved out here, and made into
what looks like a make-shift shelter.
~
0 8197 0
D1
~
~
0 0 11107
D3
~
~
0 0 11105
S
#11107
{XA Carved out {DR{1oc{Dk{X~
A peice of rock has been carved out here, and made into
what looks like a make-shift shelter. A Healer stands in
the center of the room, chanting softly.
~
0 9216 0
D3
~
~
0 0 11106
S
#11108
{XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11105
D3
~
~
0 0 11109
S
#11109
{XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11108
D3
~
~
0 0 11110
S
#11110
{XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11109
D3
~
~
0 0 11111
S
#11111
{XA {1W{Did{1e{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11112
D1
~
~
0 0 11110
S
#11112
{XA {1F{Dor{1k{X in {DThe {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11116
D2
~
~
0 0 11111
D3
~
~
0 0 11113
S
#11113
{XA {DS{1mal{Dl{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11112
D3
~
~
0 0 11114
S
#11114
{XA {DS{1mal{Dl{X {DCo{wr{Wr{wid{Dor{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11115
D1
~
~
0 0 11113
S
#11115
{!A {DD{1ea{Dd {DE{wn{Dd{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D2
~
~
0 0 11114
S
#11116
A {DD{war{Dk {1C{Dorrido{1r{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11117
D3
~
~
0 0 11112
S
#11117
A {DD{war{Dk {1C{Dorrido{1r{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11118
D3
~
~
0 0 11116
S
#11118
A {DD{war{Dk {1C{Dorrido{1r{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11119
D3
~
~
0 0 11117
S
#11119
A {1T{wur{1n{X in {DThe {DD{war{Dk {1C{Dorrido{1r{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11120
D3
~
~
0 0 11118
S
#11120
A {DD{war{Dk {1C{Dorrido{1r{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D0
~
~
0 0 11121
D2
~
~
0 0 11119
S
#11121
{DDe{wci{Wsi{wo{Dn {DT{1im{De{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11123
D2
~
~
0 0 11120
D3
~
~
0 0 11122
S
#11122
{1B{Defor{1e{X a {DLa{wd{Wd{we{Dr{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11121
D5
~
~
0 0 11124
S
#11123
{XA {DDark {1P{Dat{1h{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11133
D3
~
~
0 0 11121
S
#11124
A {DL{1adde{Dr{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D4
~
~
0 0 11122
D5
~
~
0 0 11125
S
#11125
A {DL{1adde{Dr{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D4
~
~
0 0 11124
D5
~
~
0 0 11126
S
#11126
{XA {DD{wan{Dk {1T{Du{wnne{1l{X~
A Small light can be seen to the north along this dank and semi-
dark passageway.
~
0 8193 0
D0
~
~
0 0 11127
D4
~
~
0 0 11125
S
#11127
{1E{Dntr{wa{Dnce{X to a {DTu{wn{Wn{we{Dl{X~
A soft light can be seen leaking from the outline of a door to
the east, it may be the way out!
~
0 8196 0
D2
~
~
0 0 11126
D3
~
~
1 0 11128
S
#11128
{1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~
This is the exit tunnel, at the end, you will find the exit to
{DThe {DCa{wta{Wco{wm{Dbs{X.
~
0 8193 0
D1
~
~
1 0 11127
D3
~
~
0 0 11129
S
#11129
{1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~
This is the exit tunnel, at the end, you will find the exit to
{DThe {DCa{wta{Wco{wm{Dbs{X.
~
0 8193 0
D1
~
~
0 0 11128
D3
~
~
0 0 11130
S
#11130
{1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~
This is the exit tunnel, at the end, you will find the exit to
{DThe {DCa{wta{Wco{wm{Dbs{X.
~
0 8193 0
D1
~
~
0 0 11129
D3
~
~
0 0 11131
S
#11131
{1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~
This is the exit tunnel, at the end, you will find the exit to
{DThe {DCa{wta{Wco{wm{Dbs{X.
~
0 8193 0
D1
~
~
0 0 11130
D4
~
~
0 0 11132
S
#11132
{1T{Dh{1e {DEx{wit {WTu{wnn{Del{X~
This is the exit tunnel, at the end, you will find the exit to
{DThe {DCa{wta{Wco{wm{Dbs{X.
~
0 8193 0
D0
~
~
0 0 11137
D5
~
~
0 0 11131
S
#11133
{XA {DDark {1P{Dat{1h{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11134
D3
~
~
0 0 11123
S
#11134
{XA {DDark {1P{Dat{1h{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D1
~
~
0 0 11135
D3
~
~
0 0 11133
S
#11135
{XA {DDark {1P{Dat{1h{X~
Darkness is the only way to describe this room. Screams can
be heard echoing off the walls in every direction, but nothing
can be seen.
~
0 8193 0
D3
~
~
0 0 11134
D5
~
~
0 0 11136
S
#11136
{!Garthyll's Pit{X~
This is Garthyll's pit, he was banished here a long time ago by 
five of the most powerful {1d{Demon{1s{X to ever walk this land.
It took all five of them to contain him, but yet they could not
destroy him. So they banished him here, for what they thought
was all eternity...
~
0 134225921 0
D4
~
~
0 0 11135
S
#11137
Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~
The road is made up of {1red{X brick that has been allowed to
fall into almost complete dissrepair. The road continues North
and South.
~
0 0 0
D0
~
~
0 0 11138
D2
~
~
0 0 11132
S
#11138
Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~
The road is made up of {1red{X brick that has been allowed to
fall into almost complete dissrepair. The road continues North
and South.
~
0 0 0
D0
~
~
0 0 11139
D2
~
~
0 0 11137
S
#11139
Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~
The road is made up of {1red{X brick that has been allowed to
fall into almost complete dissrepair. The road continues North
and South.
~
0 0 0
D0
~
~
0 0 11140
D2
~
~
0 0 11138
S
#11140
Road to The {4L{Dos{4t{X {3C{Dit{3y{X of Carthap~
The road is made up of {1red{X brick that has been allowed to
fall into almost complete dissrepair. The road continues North
and South.
~
0 0 0
D0
~
~
0 0 11141
D2
~
~
0 0 11139
S
#11141
Before Carthap~
This Legendary City was thought only to exist in stories and fables.
Legend has it that the few warriors and travelers who did get stuck
in the catacombs, but managed to get their way out, started the city
many thousands of years ago. Since then a traveler or two who has
found his way out of the catacombs alive has moved in, but no one
has ever moved out.
~
0 0 0
D0
~
~
0 0 11142
D2
~
~
0 0 11140
S
#11142
Before The City~
The city is very small compared to most, it is enclosed in a
small wall made up of white marble, gleaming in the daytime
sunlight.
~
0 0 0
D0
~
~
0 0 11143
D2
~
~
0 0 11141
S
#11143
Common Square~
This is the common square for the city, where almost all of
the other roads intersect, so many people can be seen here
during the right time of day.
~
0 0 0
D0
~
~
0 0 11153
D1
~
~
0 0 11145
D2
~
~
0 0 11142
D3
~
~
0 0 11144
S
#11144
West Lane~
This is West lane, the lane continues west and east.
~
0 0 0
D1
~
~
0 0 11143
D3
~
~
0 0 11146
S
#11145
East Lane~
This is East lane, the lane continues west and east.
~
0 0 0
D1
~
~
0 0 11158
D3
~
~
0 0 11143
S
#11146
South Lane~
This is South lane, the lane continues north and east.
~
0 0 0
D0
~
~
0 0 11147
D1
~
~
0 0 11144
S
#11147
South Lane~
This is South lane, the lane continues north and south, with
a door to the east.
~
0 0 0
D0
~
~
0 0 11148
D1
~
~
1 0 11165
D2
~
~
0 0 11146
S
#11148
South Lane~
This is South lane, the lane continues north and south, with
a door to the east.
~
0 0 0
D0
~
~
0 0 11149
D1
~
~
1 0 11166
D2
~
~
0 0 11147
S
#11149
West Lane~
This is West lane, the lane continues west and south.
~
0 0 0
D1
~
~
0 0 11150
D2
~
~
0 0 11148
S
#11150
West Lane~
This is West lane, the lane continues west and east, with a
small shop to the north.
~
0 0 0
D0
~
~
0 0 11161
D1
~
~
0 0 11151
D3
~
~
0 0 11149
S
#11151
A Three-Way Split~
There is a split in the lane here, the road continues to the west,
east, and south.
~
0 0 0
D1
~
~
0 0 11154
D2
~
~
0 0 11152
D3
~
~
0 0 11150
S
#11152
North Lane~
This is North Lane, the road continues north and south.
~
0 0 0
D0
~
~
0 0 11151
D1
~
~
1 0 11160
D2
~
~
0 0 11153
D4
~
~
1 0 11167
S
#11153
North Lane~
This is North Lane, the road continues north and south,
with a door to the west.
~
0 0 0
D0
~
~
0 0 11152
D2
~
~
0 0 11143
D3
~
~
1 0 11159
S
#11154
East Lane~
This is East lane, the lane continues west and east, with a
small shop to the south.
~
0 0 0
D1
~
~
0 0 11155
D2
~
~
0 0 11162
D3
~
~
0 0 11151
S
#11155
East Lane~
This is East lane, the lane continues south and east.
~
0 0 0
D2
~
~
0 0 11156
D3
~
~
0 0 11154
S
#11156
South Lane~
This is South lane, the lane continues south and north,
with a door to the west.
~
0 0 0
D0
~
~
0 0 11155
D2
~
~
0 0 11157
D3
~
~
1 0 11163
S
#11157
South Lane~
This is South lane, the lane continues south and north,
with a door to the west.
~
0 0 0
D0
~
~
0 0 11156
D2
~
~
0 0 11158
D3
~
~
1 0 11164
S
#11158
South Lane~
This is South lane, the lane continues west and north.
~
0 0 0
D0
~
~
0 0 11157
D3
~
~
0 0 11145
S
#11159
Grythup's Home~
~
0 256 0
D1
~
~
1 0 11153
S
#11160
Tyrqu's Home~
~
0 256 0
D3
~
~
1 0 11152
S
#11161
A Small Shop~
This shop is full of everything. Pills, potions, baked food, and
much more. If you can't find it here, you can't find it anywhere!
~
0 0 0
D2
~
~
0 0 11150
S
#11162
A Small Shop~
This appears to be a very small shop indeed. Jewelry hangs from the
walls, but there is very little else in here.
~
0 0 0
D0
~
~
0 0 11154
S
#11163
Mathusan's Home~
~
0 0 0
D1
~
~
1 0 11156
S
#11164
Qhor's Home~
~
0 0 0
D1
~
~
1 0 11157
S
#11165
Typus' Home~
~
0 0 0
D3
~
~
1 0 11147
S
#11166
Hymir's Home~
~
0 0 0
D3
~
~
1 0 11148
S
#11167
{DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~
This tower stands in the center of town, and it is rumored that an old
and very wise Elder of the first {DSa{wnc{Wtu{wa{Dry{X settlers. It is said that
he knows a way out of this place...
~
0 0 0
D4
~
~
0 0 11168
D5
~
~
1 0 11152
S
#11168
{DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~
This stairwell is lined with silver on all sides, the
steps are made up of marble, polished to a very high
gleam.
~
0 0 0
D4
~
~
0 0 11169
D5
~
~
0 0 11167
S
#11169
{DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~
This stairwell is lined with silver on all sides, the
steps are made up of marble, polished to a very high
gleam
~
0 0 0
D4
~
~
0 0 11170
D5
~
~
0 0 11168
S
#11170
{DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~
This stairwell is lined with silver on all sides, the
steps are made up of marble, polished to a very high
gleam.
~
0 0 0
D4
~
~
0 0 11171
D5
~
~
0 0 11169
S
#11171
{DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X~
This stairwell is lined with silver on all sides, the
steps are made up of marble, polished to a very high
gleam.
~
0 0 0
D0
~
~
0 0 11172
D5
~
~
0 0 11170
S
#11172
{DTh{we S{Wky {wTo{Dwe{wr{X~
This tower is very tall, yet not very wide. There is very little
room at the top. There are slits for windows high above the ground
on the side of the walls.
~
0 0 0
D0
~
~
0 0 11173
D2
~
~
0 0 11171
S
#11173
{DTh{we S{Wky {wTo{Dwe{wr{X~
This tower is very tall, yet not very wide. There is very little
room at the top. There are slits for windows high above the ground
on the side of the walls.
~
0 0 0
D2
~
~
0 0 11172
S
#11174
{DQu{wes{Wt {DRo{wa{Dd{X~
~
0 9216 0
D0
~
~
0 0 11175
D2
~
~
0 0 11100
S
#11175
{DQu{wes{Wt {DRo{wa{Dd{X~
~
0 8192 0
D0
~
~
0 0 11176
D2
~
~
0 0 11174
S
#11176
{DQu{wes{Wt {DRo{wa{Dd{X~
There is a small sign hanging on the wall, it reads:
"Followers of the Light Go east, Followers of the Darkness go west."
~
0 8192 0
D1
~
~
1 0 11178
D2
~
~
0 0 11175
D3
~
~
1 0 11177
S
#11177
{DThe {3Q{1ues{3t{X {wof {DDa{wrk{Wn{we{Dss{X~
~
0 533504 0
D1
~
~
1 11032 11176
D3
~
~
0 0 11179
S
#11178
{DThe {3Q{1ues{3t{X {wof {#Li{3g{#ht{X~
~
0 533504 0
D1
~
~
0 0 11188
D3
~
~
1 11033 11176
S
#11179
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 532480 0
D1
~
~
0 0 11177
D3
~
~
0 0 11180
S
#11180
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 532480 0
D1
~
~
0 0 11179
D3
~
~
0 0 11181
S
#11181
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 532480 0
D1
~
~
0 0 11180
D3
~
~
0 0 11182
S
#11182
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 532480 0
D0
~
~
0 0 11183
D1
~
~
0 0 11181
S
#11183
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 533504 0
D0
~
~
0 0 11184
D2
~
~
0 0 11182
S
#11184
{DTh{we {DPa{wth{X {Dof {1D{Darknes{1s{X~
~
0 534528 0
D0
~
~
0 0 11185
D2
~
~
0 0 11183
S
#11185
{DTh{we F{Win{Dal {wTe{Ws{Dt{X~
~
0 526336 0
D2
~
~
0 0 11184
S
#11186
Congradulations!~
~
0 9216 0
D0
~
~
0 0 11187
S
#11187
Your prize~
go south for your prize!
~
0 1024 0
D2
~
~
0 0 11186
S
#11188
{DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~
~
0 532480 0
D1
~
~
0 0 11189
D3
~
~
0 0 11178
S
#11189
{DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~
~
0 532480 0
D1
~
~
0 0 11190
D3
~
~
0 0 11188
S
#11190
{DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~
~
0 532480 0
D0
~
~
0 0 11191
D3
~
~
0 0 11189
S
#11191
{DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~
~
0 532480 0
D0
~
~
0 0 11192
D2
~
~
0 0 11190
S
#11192
{DTh{we P{Wa{Dth {3of {#L{3igh{#t{X~
~
0 533504 0
D0
~
~
0 0 11193
D2
~
~
0 0 11191
S
#11193
{DThe {#F{3ina{#l {#T{3es{#t{X~
~
0 534528 0
D0
~
~
0 0 11194
D2
~
~
0 0 11192
S
#11194
{DThe {#F{3ina{#l {#T{3es{#t{X~
~
0 526336 0
D2
~
~
0 0 11193
S
#11195
Congrats!~
~
0 533504 0
D0
~
~
0 0 11196
S
#11196
{#Your Prize!{X~
~
0 525312 0
D2
~
~
0 0 11195
S
#0



#SPECIALS
M 11001 spec_cast_cleric Load to: an Apprentice Monk
M 11002 spec_cast_adept Load to: A Guard Monk
M 11003 spec_breath_any Load to: The {$L{4ibraria{$n{X
M 11004 spec_cast_adept Load to: A Monk
M 11010 spec_breath_any Load to: {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X
M 11011 spec_breath_frost Load to: Garvis
M 11012 spec_cast_adept Load to: {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X
M 11013 spec_cast_adept Load to: a {Dcl{we{Wr{wi{Dc{X
M 11014 spec_breath_frost Load to: {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 11018 spec_breath_gas Load to: {XA {DZo{wm{Wb{wi{De{X
M 11019 spec_cast_undead Load to: {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 11020 spec_breath_any Load to: {XA {!K{Deepe{!r{X
M 11023 spec_breath_any Load to: Garthyll
M 11025 spec_cast_mage Load to: {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 11026 spec_breath_gas Load to: {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 11029 spec_breath_lightning Load to: Grythup
M 11036 spec_cast_mage Load to: Qhor
M 11037 spec_cast_adept Load to: Mathusan
M 11038 spec_cast_mage Load to: Typus
M 11039 spec_breath_any Load to: Hymir
M 11041 spec_breath_lightning Load to: {DE{1vi{Dl{X
M 11045 spec_cast_cleric Load to: {#G{3oo{#d{X {#I{3ncarnat{#e{X
S



#RESETS
D 0 11021 0 1 The north door of The Bottom of the Well is closed
D 0 11022 2 1 The south door of A Secret Passage is closed
D 0 11028 4 1 The up door of {XThe {@L{2esse{@r{X {$L{4ibrar{$y{X is closed
D 0 11029 0 1 The north door of {XBefore an {3Oak{X Door is closed
D 0 11029 5 1 The down door of {XBefore an {3Oak{X Door is closed
D 0 11030 2 1 The south door of {XThe {$L{4ibrarian{$'s{X Chambers. is closed
D 0 11051 0 2 The north door of {XA {@Green{X and {DSi{wl{Wv{we{Dr{X Hallway is closed and locked
D 0 11054 0 2 The north door of {XA {#Ye{3ll{#ow{X Hallway is closed and locked
D 0 11058 2 2 The south door of Head Monk's Room is closed and locked
D 0 11058 5 2 The down door of Head Monk's Room is closed and locked
D 0 11059 4 2 The up door of The End is closed and locked
D 0 11127 3 1 The west door of {1E{Dntr{wa{Dnce{X to a {DTu{wn{Wn{we{Dl{X is closed
D 0 11128 1 1 The east door of {1T{Dh{1e {DEx{wit {WTu{wnn{Del{X is closed
D 0 11147 1 1 The east door of South Lane is closed
D 0 11148 1 1 The east door of South Lane is closed
D 0 11152 1 1 The east door of North Lane is closed
D 0 11152 4 1 The up door of North Lane is closed
D 0 11153 3 1 The west door of North Lane is closed
D 0 11156 3 1 The west door of South Lane is closed
D 0 11157 3 1 The west door of South Lane is closed
D 0 11159 1 1 The east door of Grythup's Home is closed
D 0 11160 3 1 The west door of Tyrqu's Home is closed
D 0 11163 1 1 The east door of Mathusan's Home is closed
D 0 11164 1 1 The east door of Qhor's Home is closed
D 0 11165 3 1 The west door of Typus' Home is closed
D 0 11166 3 1 The west door of Hymir's Home is closed
D 0 11167 5 1 The down door of {DTh{we S{Wky {wTo{Dwe{wr {DSt{wai{Wrw{we{Dll{X is closed
D 0 11176 1 1 The east door of {DQu{wes{Wt {DRo{wa{Dd{X is closed
D 0 11176 3 1 The west door of {DQu{wes{Wt {DRo{wa{Dd{X is closed
D 0 11177 1 1 The east door of {DThe {3Q{1ues{3t{X {wof {DDa{wrk{Wn{we{Dss{X is closed
D 0 11178 3 1 The west door of {DThe {3Q{1ues{3t{X {wof {#Li{3g{#ht{X is closed
M 0 11004 7 11000 6 *Load A Monk
M 0 11000 10 11001 9 *Load A Villager
M 0 11001 8 11002 6 *Load an Apprentice Monk
M 0 11004 7 11003 6 *Load A Monk
M 0 11004 7 11005 6 *Load A Monk
M 0 11000 10 11011 9 *Load A Villager
M 0 11000 10 11012 9 *Load A Villager
M 0 11001 8 11012 6 *Load an Apprentice Monk
M 0 11000 10 11013 9 *Load A Villager
M 0 11000 10 11015 9 *Load A Villager
M 0 11001 8 11015 6 *Load an Apprentice Monk
M 0 11000 10 11016 9 *Load A Villager
M 0 11001 8 11016 6 *Load an Apprentice Monk
M 0 11000 10 11017 9 *Load A Villager
M 0 11006 1 11017 1 *Load Inkly
G 0 11002 0 *A {!red{x potion{x is given to Inkly
G 0 11003 0 *A {#yellow{x potion is given to Inkly
G 0 11004 0 *A {$blue{x potion is given to Inkly
G 0 11005 0 *A {%hea{5l{%ing{x potion is given to Inkly
M 0 11000 10 11018 9 *Load A Villager
M 0 11000 10 11019 9 *Load A Villager
M 0 11001 8 11023 6 *Load an Apprentice Monk
M 0 11005 1 11023 1 *Load The {!F{1org{!e{X Master
G 0 11001 0 *{dtw{win{w-b{wlad{ded{x dagger is given to The {!F{1org{!e{X Master
G 0 11006 0 *The {#g{3loriou{#s{x {4sword{x is given to The {!F{1org{!e{X Master
M 0 11004 7 11024 6 *Load A Monk
M 0 11004 7 11026 6 *Load A Monk
M 0 11004 7 11027 6 *Load A Monk
M 0 11002 2 11029 2 *Load A Guard Monk
M 0 11003 1 11030 1 *Load The {$L{4ibraria{$n{X
G 0 11000 0 *A small key is given to The {$L{4ibraria{$n{X
M 0 11009 2 11038 2 *Load {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard
E 0 11009 0 27 *The {dsa{wnc{wtu{war{dy{x {$s{4as{$h{x is loaded as a patch of {DSa{wnc{Wtu{war{Dy{X {!G{1at{!e{X Guard
M 0 11008 4 11039 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X
E 0 11008 0 11 *{xa {dsa{wnc{wtu{war{dy{x {!g{1uar{!d{x shield is loaded as a shield of A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X
O 0 11015 0 11039 *{xa {dsi{wl{wv{we{dr{x and {!red{x fountain{x loaded to {XA {!Tr{@i-C{#ol{@or{!ed{X Room
M 0 11008 4 11040 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X
M 0 11013 2 11041 2 *Load a {Dcl{we{Wr{wi{Dc{X
M 0 11013 2 11042 2 *Load a {Dcl{we{Wr{wi{Dc{X
M 0 11015 1 11045 1 *Load Benvou
O 0 11014 0 11045 *A {dsi{wl{wv{we{dr {xcouch loaded to {DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room
O 0 11017 0 11045 *A soft {!f{1ir{!e{x loaded to {DSa{wnc{Wtu{war{Dy{X {#H{3ealin{#g{X Room
M 0 11008 4 11046 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X
M 0 11008 4 11052 4 *Load A {DSa{wnc{Wtu{war{Dy{X {DGu{wa{Drd{X
M 0 11010 2 11054 2 *Load {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X
G 0 11012 0 *A white key is given to {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X
E 0 11011 0 16 *{dbl{we{ws{wse{dd{x {$a{4x{$e{x {dof {#en{3lightenme{#nt{x is loaded wielded of {X{DSa{wnc{Wtu{war{Dy{X {#D{3efende{#r{X
M 0 11011 1 11058 1 *Load Garvis
E 0 11010 0 10 *{ddi{wv{wi{wn{de{x {@a{drmguard{@s{x is loaded on the arms of Garvis
E 0 11013 0 14 *{xan {2o{drn{2at{de{x {dwr{wis{wtb{wan{dd{x is loaded on the left wrist of Garvis
M 0 11014 6 11076 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 0 11012 2 11077 2 *Load {DA {DLe{ws{Ws{wer {DPr{wi{We{ws{Dt{X
M 0 11014 6 11078 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 0 11014 6 11078 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 0 11014 6 11079 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 0 11014 6 11079 2 *Load {DSa{wnc{Wtu{war{Dy{X {$S{4ecurit{$y{X Officer
M 0 11016 1 11080 1 *Load {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X
G 0 11016 0 *A key is given to {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X
M 0 11017 1 11082 1 *Load Jusvue
E 0 11018 0 17 *{dza{wra{wph{wis{dt's{x {#p{3uls{#e{x is loaded held in the hands of Jusvue
M 0 11018 15 11083 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11019 10 11083 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11018 15 11084 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11019 10 11084 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11018 15 11085 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11085 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11019 10 11085 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11018 15 11086 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11087 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11088 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11089 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11089 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11018 15 11093 10 *Load {XA {DZo{wm{Wb{wi{De{X
M 0 11019 10 11094 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11019 10 11095 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11019 10 11095 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11019 10 11096 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11019 10 11098 8 *Load {XA {DWa{wnd{Wer{wi{Dng{X {!C{Dreatur{!e{X
M 0 11033 1 11100 1 *Load A rat
M 0 11020 1 11102 1 *Load {XA {!K{Deepe{!r{X
E 0 11019 0 11 *{dsh{wi{we{wl{dd o{xf {dt{1h{de {!k{deepe{!r{x is loaded as a shield of {XA {!K{Deepe{!r{X
M 0 11021 4 11103 4 *Load {XA {1P{Di{1t{X {DD{1emo{Dn{X
E 0 11020 0 21 *{xchipped {dd{1emo{dn{!'s{x {dt{woot{dh{x is loaded on the ears of {XA {1P{Di{1t{X {DD{1emo{Dn{X
M 0 11021 4 11104 4 *Load {XA {1P{Di{1t{X {DD{1emo{Dn{X
M 0 11022 1 11107 1 *Load Sergy
O 0 11022 0 11107 *{xa {dr{woc{dk{x loaded to {XA Carved out {DR{1oc{Dk{X
M 0 11024 6 11108 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X
M 0 11024 6 11109 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X
M 0 11024 6 11110 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X
M 0 11025 6 11110 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11024 6 11111 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X
M 0 11024 6 11112 6 *Load {XA {DWa{wn{Wd{wer{Din{wg{X {!D{1emo{!n{X
M 0 11025 6 11113 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11025 6 11114 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11025 6 11116 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11026 8 11117 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11026 8 11119 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11025 6 11120 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11026 8 11121 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11025 6 11123 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11026 8 11123 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11025 6 11133 6 *Load {XA {4F{Dloatin{4g {!H{Dea{!d{X
M 0 11026 8 11133 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11026 8 11134 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11026 8 11135 8 *Load {XA {DLe{wss{Wer {wD{De{Wm{Don{X
M 0 11023 1 11136 1 *Load Garthyll
G 0 11021 0 *{!garthyll's{x {dto{wo{dth{x is given to Garthyll
M 0 11029 1 11159 1 *Load Grythup
G 0 11030 0 *{xgrythup's {4s{$abe{4r{x is given to Grythup
M 0 11030 1 11160 1 *Load Tyrqu
E 0 11031 0 26 *{xseal of {3tyrqu{x is loaded as a religious patch of Tyrqu
M 0 11027 1 11161 1 *Load A sales clerk
G 0 11023 0 *A {4blue{x pill{x is given to A sales clerk
G 0 11024 0 *A {1red{x pill is given to A sales clerk
G 0 11025 0 *A {2green{x pill is given to A sales clerk
G 0 11026 0 *Pound cake is given to A sales clerk
G 0 11027 0 *A {3yellow{x potion is given to A sales clerk
G 0 11028 0 *A {6cyan{x potion is given to A sales clerk
M 0 11028 1 11162 1 *Load Shopkeeper
G 0 11029 0 *A {1r{!ub{1y{x {3b{wracele{3t{x is given to Shopkeeper
M 0 11037 1 11163 1 *Load Mathusan
E 0 11035 0 6 *{4m{1athusa{4n'{ds {1h{del{1m{x is loaded over the head of Mathusan
M 0 11036 1 11164 1 *Load Qhor
E 0 11034 0 13 *{3q{4ho{3r'{ds {db{1el{dt{x is loaded around the waist of Qhor
M 0 11038 1 11165 1 *Load Typus
E 0 11036 0 17 *{1t{dypu{1s' {!car{1na{!ge{x is loaded held in the hands of Typus
M 0 11039 1 11166 1 *Load Hymir
E 0 11037 0 10 *{!h{wy{#m{wi{!r{#'{ds{x {@a{drmplate{@s{x is loaded on the arms of Hymir
M 0 11031 1 11173 1 *Load {DA {DSa{wnc{Wtu{wa{Dry{X {DGu{war{Wdi{wa{Dn{X
M 0 11032 1 11174 1 *Load {XA {DSa{wnc{Wtu{wa{Dry{X {DGu{wi{Wd{De{X
M 0 11034 1 11177 1 *Load {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X
G 0 11032 0 *Key is given to {XA {1H{Dar{wb{Wi{wn{Dge{1r{X {wof{X {DDa{wr{Wk{wne{Dss{X
M 0 11035 1 11178 1 *Load {XA {3H{Darbinge{3r of {#L{3igh{#t{X
G 0 11033 0 *Key is given to {XA {3H{Darbinge{3r of {#L{3igh{#t{X
M 0 11040 1 11183 1 *Load {XA {DSh{wa{Wd{wo{Dwy{X {Df{1igur{De{X
M 0 11041 1 11185 1 *Load {DE{1vi{Dl{X
E 0 11038 0 2 *{de{1vi{dl's {ds{1igne{dt {dr{wi{wn{dg{x is loaded on the right finger of {DE{1vi{Dl{X
M 0 11042 1 11186 1 *Load a rat
M 0 11043 1 11187 1 *Load {DE{1vi{Dl's {1R{Digh{1t{X {$H{Dan{$d{X
M 0 11044 1 11192 1 *Load {DA {dwhite{X {#r{3obe{#d{X {3figure{X
M 0 11045 1 11194 1 *Load {#G{3oo{#d{X {#I{3ncarnat{#e{X
M 0 11046 1 11195 1 *Load a rat
M 0 11047 1 11196 1 *Load {#G{3oo{#d'{3s {DR{3igh{Dt {3H{#an{3d{X
S



#SHOPS
11005 5 0 0 0 0 100 100 0 23
11006 10 2 3 0 0 100 100 0 23
11027 33 26 10 0 19 100 100 0 23
11028 33 0 0 0 0 100 100 0 23
11031 0 0 0 0 0 100 100 0 23
11032 0 0 0 0 0 100 100 0 23
11033 0 0 0 0 0 100 100 0 23
0



#MOBPROGS
#11000
chu
close south
lock south
mob echo The door key suddenly dissolves to dust!
mob echo {DA {Dcl{wo{Wa{wk{Ded{X {Df{wigur{De{X beings to laugh uncontrolably while reaching under his robe...
mob junk key
mob damage self 4000 4000 4000
~
#11001
say Hello there, my name is Jusvue. I am a traveler from another realm. But i seem to have gotten lost, can you show me the way out?
say I've been down there before...
twitch
say Screams and howls echo down there all night, from creatures not of this realm. If you venture down, be warned, you may not make it back alive.
say I'd rather die then stay down here another minute.
mob damage self 4000 4000 4000
~
#11031
say You have made it this far young warrior, but this is only a way point.
say To truly make it out of this place, you must undertake a quest of great importance and of great value.
say Will you accept my quest?
~
#11032
say Very well then, may luck be with you.
mob transfer $n questrat
~
#11033
say At the end of this corridor lies two doors. One leads on the Quest of Darkness, the other on the Quest of Light.
say Both have differant and unqiue perils, just like both have differant and unique awards upon completion.
say Choose wisely, for now that you are on this road, you may not go back until you have finished your task or until i remove your corpse like the others.
chu
~
#11177
lock east
mob echo The door key suddenly dissapears in a blinding flash!
cac
mob junk key
mob damage self 4000 4000 4000
~
#11178
lock west
mob echo The door key suddenly dissapears in a blinding flash!
cac
mob junk key
mob damage self 4000 4000 4000
~
#11183
say From here on out you must walk alone.
say Only one will be permited inside, and only one will be left alive when it is over.
say You may enter your final test when ready.
~
#11185
mob transfer $n 'ratquest'
~
#11186
mob remember $n
~
#11187
say Congrats! You have passed the test, and you are truely Evil!
say Here is a little token of my esteem.
mob oload 11038
give ring $n
mob transfer $n 11000
~
#11192
say From here on out you must walk alone.
say Only one will be permited inside, and only one will be left alive when it is over.
say You may enter your final test when ready.
~
#11194
mob transfer $n 'goodquestrat'
~
#11195
mob remember $n
~
#11196
say Congrats! You have passed the test, and you are truely a divine being!
say Here is a little token of my esteem.
mob oload 11039
give ring $n
mob transfer $n 11000
~
#0

#$