#AREADATA Name Mysteria~ Builders Eragon~ VNUMs 1950 1999 Continent 1 Mobtier 0 Credits {y[{D50--80{y]{c Eragon {R Mysteria{X~ Security 1 Flags 0 End #MOBILES #1950 barbarian~ A Barbarian~ A Barbarian is here, ready to bash your head in! ~ ~ hill-giant~ ABFT V 0 0 0 75 200 750d1+0 0d0+0 25d2+0 smash -40 -40 -40 -40 EFN 0 0 CP stand stand male 20000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1951 black bear~ A Black Bear~ A Black Bear has wandered down from the mountains. ~ ~ bear~ A MV 0 0 0 70 150 900d1+0 0d0+0 35d5+0 claw -35 -35 -35 -35 DEOR 0 EI H stand stand none 5000 AGV ABCDEFHJKUV large unknown V -1 A -1 #1952 spotted llama~ A Spotted Llama~ A Spotted Llama is here, grazing on the grass that barely exists. ~ ~ wemic~ AB 0 0 0 0 80 200 900d1+0 0d0+0 35d2+0 charge -35 -35 -35 -35 FIK 0 0 H stand stand female 0 AHNV ABCDEFGHIJK medium unknown V -1 A -1 #1953 artic fox~ An Artic Fox~ An Artic Fox is here, blending in with the snow ~ ~ fox~ ABCW Z 0 0 0 70 200 1d1+1500 0d0+0 37d2+0 bite -40 -40 -40 -40 FHK I I H stand stand male 7500 AGV ACDEFHJKQV small unknown V -1 A -1 #1954 citizen~ A Citizen~ A citizen is here, busily scurrying through the city. ~ ~ human~ ABT V 0 0 0 90 150 1d1+2000 0d0+0 25d1+0 punch -50 -50 -50 -50 FIK 0 0 0 stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1955 arya elf~ A Slender Elf~ A slender elf, Arya, stands here protecting the gates of Carvahall ~ ~ elf~ AB J 0 0 0 110 200 1d1+4000 0d0+0 1d1+80 slice -50 -50 -50 -50 FHK B B 0 stand stand female 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1956 the healer ajihad~ Ajihad~ The Healer Ajihad is here, offering his healing needs. ~ ~ high-elf~ ABa J CE 0 0 101 0 50000d1+0 0d0+0 0d0+0 wrath -500 -500 -500 -500 0 B B 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1957 wizard brom~ Brom~ Brom stands here, just as ready for battle as he was 20 years ago. ~ ~ human~ AB V C 0 0 95 175 1d1+2000 1d1+2500 35d2+0 magic -60 -60 -60 -60 EFK IP CO D stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1958 shade durza~ Durza~ An evil shade is here, the stories have spread over time. This fiend is {*D{8u{1r{8z{*a{x ~ ~ dark-elf~ ABF DFJVZ 0 -1000 0 107 150 1d1+4000 1d1+3500 1d1+100 slice -50 -50 -50 -50 BFG M C NS stand stand none 12500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 M GRALL 1958 100~ #1959 orc urgal commander chief~ An Urgal Chief~ An orcish figure, the chief commander, is ordering the others. ~ ~ orc~ ABFT JV 0 0 0 125 200 1d1+3500 0d0+0 1d1+90 crush -55 -55 -55 -55 CI E G CMOS stand stand none 20000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1960 urgal warrior~ An Urgal Warrior~ A massive warrior wielding an ivory spear, charges. ~ ~ orc~ AB JV 0 0 0 70 185 1d1+3000 0d0+0 35d1+0 thrust -50 -50 -50 -50 CDN 0 G CMPS stand stand male 15000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1961 thief solumbum~ Solumbum~ A thief that is known by the name of Solumbum ~ ~ beastman~ ABF PQV 0 0 0 90 200 1d1+3000 0d0+0 35d1+0 claw -50 -50 -50 -50 BFK M C P stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1962 elderly man~ An {&Elderly {!Man{x~ An old man is here, slowly making his way along the road. ~ ~ human~ ABH d 0 0 0 90 200 1d1+4000 0d0+0 50d1+2 thwack 55 55 55 55 0 LT NS MO stand stand male 7500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1963 scavenger~ A Scavenger~ A Scavenger is here, looking for something, anything. ~ ~ human~ ABC V 0 0 0 60 150 2000d1+0 0d0+0 25d1+0 claw -55 -55 -55 -55 FIK 0 0 C stand stand male 5000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1964 army veteran~ An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x~ An army veteran of very high ranks walks along. ~ ~ human~ ABT V 0 0 0 90 175 1d1+3500 0d0+0 60d1+2 beating -50 -50 -50 -50 CFK T DP CG stand stand male 17500 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1965 stocky dwarf~ A Stocky Dwarf~ A Stocky Dwarf stands here, battle axe at side. ~ ~ dwarf~ ABT JV 0 0 0 85 200 1d1+3000 0d0+0 1d1+100 cleave -55 -55 -55 -55 CDFK 0 DL C stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1966 garrow the merchant~ Garrow, the Merchant~ Garrow stands here, ready to help. ~ ~ human~ AB 0 0 0 0 50 0 50000d1+0 0d0+0 0d0+0 none 150 150 150 150 0 B B 0 stand stand none 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1967 the dwarf jeod~ Jeod~ Jeod stands at the counter waiting to assist. ~ ~ dwarf~ AB J D 0 0 75 500 50000d1+0 0d0+0 500d500+0 cleave 150 150 150 150 0 0 L 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1968 murtagh~ Murtagh~ Murtagh, the son of {8M{!o{8rz{!a{8n{x ~ ~ human~ ABF QV 0 0 0 130 150 1d1+4000 0d0+0 1d1+100 slash -55 -55 -55 -55 BEK EP FG 0 stand stand male 15000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1969 guardian of the varden~ The Varden Guardian~ The guardian of the varden stands here, as if anticipating action. ~ ~ human~ ABF V 0 0 0 100 200 1d1+4000 0d0+0 1d1+110 beating -60 -55 -60 -55 EFHK 0 D C stand stand male 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1970 grand warrior~ {#G{&ran{7d W{&arrio{#r{x~ A warrior of many battles marches here, sword in hand. ~ ~ human~ AB V 0 0 0 95 200 1d1+3000 0d0+0 55d1+0 beating -50 -50 -50 -50 CFK LP 0 CM stand stand male 10000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1971 spirit morzan~ The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x~ The spirit of Morzan, the fallen warrior stirs about, radiating evil. ~ ~ human~ ABF V CDE 0 0 95 200 1d1+4000 0d0+0 75d1+1 wrath -50 -50 -50 -50 EFK MO 0 NS stand stand male 10000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1972 dark fiend~ {8A Dark Fiend{x~ A dark fiend is here, radiating evil and looking to cause mischief, chaos, and death. ~ ~ beastman~ ABF V 0 0 0 90 150 1d1+4000 0d0+0 60d1+1 claw -55 -55 -55 -55 CEFK 0 0 C stand stand none 10000 AHMV ABCDEFGHIJK medium unknown F res C V -1 A -1 #1973 battlemage~ {8Bat{1tleMag{8e{x~ A BattleMage of many battles, and knowledge of articulate strength appears. ~ ~ minotaur~ ABR J CDEH 0 0 93 200 1d1+3500 1d1+2000 50d1+0 none -60 -60 -60 -60 Q 0 C D stand stand none 10000 AHMV ABCDEFGHIJKW medium unknown V -1 A -1 #1974 grist mage death~ {!G{8ri{!st{x~ {8G{!ri{8st{x The Mage of {8D{!ea{8th{x ~ ~ human~ ABLR 0 DEH 0 0 120 0 1d1+4000 1d1+3500 75d1+0 magic -90 -90 -90 -90 FGK 0 C DN stand stand male 0 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #1975 Howling Beast~ A Howling Beast~ A Beast howling for the moon. ~ ~ beastman~ ABF 0 0 0 0 105 0 1d1+4500 0d0+0 60d3+2 claw -50 -50 -50 -35 FIN 0 Y C stand stand none 20000 AHMV ABCDEFGHIJK large unknown F res C V -1 A -1 #1976 royal guardian~ {#R{&o{7yal Gua{&rdia{#n{x~ A royal Guardian, belonging to King Kalsagorik ~ ~ human~ ABT 0 0 0 0 110 0 1d1+4500 0d0+0 75d2+1 beating -55 -55 -55 -55 FKQ 0 D CNS stand stand male 20000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1977 king kalsagorik's high priest~ A High Priest~ An ever faithful Priest of King Kalsagorik. ~ ~ human~ AB V H 0 0 115 200 1d1+5000 0d0+0 1d1+200 slice -55 -55 -55 -55 AFHK MNS C 0 stand stand none 15000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1978 king kalsagorik~ {!K{1ing {^Ka{6lsa{1gori{!k{x~ The Grand King Kalsagorik, leader of the Varden. ~ ~ dwarf~ ABT JVac CDE 0 0 135 250 1d1+6000 0d0+0 105d2+1 wrath -75 -75 -75 -75 CDFK 0 DLMNPS 0 stand stand none 20000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #1979 hired assassin~ {8Hired {8Assassin{x~ An assassin paid to kill ~ ~ human~ ABF PQV 0 0 0 130 100 1d1+10000 0d0+0 1d1+125 beating -60 -60 -60 -45 FHK E 0 C stand stand male 40000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #0 #OBJECTS #1950 dragon fang~ a {$D{4rago{$n{x {!F{1an{!g{x~ An extremely oversized and sharp fang.~ metal~ weapon AS AN dagger 10 9 pierce DH 50 2 5000 P A 2 1 A 19 5 #1951 massive branch redwood fallen~ a fallen redwood branch~ A massive branch from a redwood tree has fallen here.~ wood~ weapon S AN mace 4 10 smash 0 25 5 0 P A 19 9 A 18 7 A 1 2 #1952 soft pair of black leather boots~ soft {8Leather{x boots{x~ A pair of {8black leather{x boots~ leather~ armor SY AG BD BD BD BD 0 50 1 5000 P A 19 10 #1953 golden key~ a {#Gol{3den{x Key~ A key that looks to have major importance.~ metal~ key A AO 0 0 0 0 0 50 1 0 P A 18 1 A 3 3 A 19 5 #1954 ankle bracelet~ {!A{1n{!k{1l{!e{x {!B{1r{8a{&c{8l{!e{!t{x~ A bloody rust-stained bracelet~ unknown~ armor ASY AT BD BD BD BD 0 50 1 5000 P A 13 50 A 19 5 #1955 long thin elven blade~ a Long Thin Elven Blade~ The Blade of a fallen Elf lies here, humming with great power~ unknown~ weapon AY AN sword 7 11 slice E 45 0 2500 P A 19 10 A 2 2 #1956 wicked memories~ {8<>{!W{1i{8ck{1e{!d{8<>{1Me{8m{!o{!r{8i{1es{8<>{x~ A TERRIBLE feeling lingers, looking for something to horrify~ nonmetal~ weapon FY AN sword 10 11 pierce J 60 0 3000 P A 19 8 #1957 tusken spear~ a {&T{7uske{&n {8S{&p{7e{&a{8r{x~ A long, ivory blade on the end of some kind of tribal stick.~ ivory~ weapon AY AN staff 11 12 thrust 0 70 2 2500 P A 19 11 A 13 70 #1958 red sword zar'roc~ the {!R{1ed Blad{!e Z{1a{8r{&'{8r{1o{!c{x~ A Large sword, thats looks as if it's been stained with blood~ metal~ weapon Y AN sword 2 50 slash AF 50 5 5000 P A 19 10 A 18 5 #1959 ebony shard~ an {8Eb{&o{8ny{x {^S{6hard{x~ A piece from shattered ivory, lies here humming menacingly.~ ebony~ weapon S AN dagger 12 11 pierce E 70 1 3000 P #1960 eye divine power~ an {^E{6y{^e {&of {&D{7i{#vi{7n{&e {#P{&o{7w{&e{#r{x~ An eye with divine power never before seen.~ unknown~ armor 0 AQ AC AC ABC BD 0 70 0 2500 P A 4 2 A 3 2 A 19 5 #1961 dwarven war axe~ {!D{1w{8a{7r{8v{1e{!n{x {!W{1A{!R{x {8A{!x{8e{x~ A WAR axe of dwarven ancestry lies here, with blood and a long thin scratch down the blade.~ metal~ weapon Y AN axe 12 12 cleave E 80 3 3000 P A 19 10 A 13 90 A 18 5 #1962 legendary sash morzan~ {8Le{#ge{8n{#da{8ry{x {8S{#as{8h {8of {8M{!o{8rz{!a{8n{x~ The legacy of Morzan, the fallen one, lies here, radiating immanent evil.~ cloth~ armor ASY AL AC AC AC AC 0 80 0 2000 P A 13 100 A 19 10 A 18 3 #1963 pool shimmering white liquid~ a Shimmering White Pool~ A shimmering white liquid.~ liquid~ furniture R 0 CE CEFGHI FIL CDEFHJ CDFI 101 0 0 P #1964 red feather earring~ {!R{1e{!d {&Fea{7t{&her{x {!E{1ar{&r{1in{!g{x~ A red earring lies here discarded, with a red feather sewn into the making.~ feather~ armor SY AS AC AC AC AC 0 80 0 3500 P A 17 -15 A 13 80 #1965 blade secrecy~ {!B{1la{8de of {1Secrec{!y{x~ A blade that has been known to remain hidden because of the awful things it has endured lies here.~ metal~ weapon Y AN sword 12 12 slash E 80 2 5000 P A 13 100 A 19 11 #1966 platinm band blue dragon engraved~ {$Bl{4ue Drag{$on {8Engraved {7Platinum Band{x~ A band with a blue engraving lies here.~ metal~ armor AY AB BD BD BD BD 0 40 1 5000 P A 3 2 #1967 guardian spear~ {&Gua{8rdian Sp{&ear{x~ A long spear of great power lies here, from the result of someone's death.~ metal~ weapon Y AN staff 13 12 thrust F 80 0 5000 P A 18 10 A 18 11 #1968 grand sword~ {#G{&ran{7d S{&wor{#d{x~ A sword of great power lies here, radiating holy defiance.~ metal~ weapon Y AN sword 12 13 slash GH 85 2 5000 P A 19 10 A 13 50 #1969 gray hooded crimson robe~ a {8Gray Hooded Robe{x~ A gray robe stained with {1crimson blood{x from the battles of the Ancestrial BattleMages.~ cloth~ armor AY AK ABCD ABCD ABCD ABCD 0 85 0 5000 P A 3 1 A 28 5 #1970 opal pendant~ {8Opal {*P{8endant{x~ A dark pendant made from opal.~ cloth~ armor FR AC E ABCD ABCD ABCD 0 87 2 5000 P A 13 175 #1971 veil insight~ {7V{&ei{7l {xof {7I{&n{3s{1i{3g{&h{7t{x~ A veil of extreme abilities.~ cloth~ armor Y AR 0 BD BD 0 0 51 1 5000 P A 4 2 A 3 2 A 2 1 #1972 bloody claws~ {1B{1lo{!ody {!C{1laws{x~ A pair of bloody claws lie here, seeming to be previously detached.~ bone~ weapon R AN exotic 13 12 claw D 90 2 5000 P A 18 10 A 19 15 A 13 150 A 2 1 #1973 ring eternal power~ {8R{!in{1g {1of {*E{!t{1e{8r{1n{!a{*l {1P{!owe{*r{x~ A ring lies here, humming with eternal power.~ unknown~ armor BS AB AC AC AC AC 0 80 1 5000 P A 1 1 A 13 80 A 19 11 #1974 reign terror strange force~ {!<{1-{!>{8Rei{1g{!n of {!T{1er{8ror{!<{1-{!>{x~ A strange force radiates a feeling of pure terror.~ nonmetal~ weapon Y AN exotic 2 70 wrath CJ 75 4 5000 P A 19 10 A 1 1 #1975 painting small key~ painting of a key~ {x~ unknown~ container RY 0 100000 0 0 2 0 55 0 0 P A 20 -5 #1976 steel barbed wire key~ {8 A Steel Barbed Wire Key{x~ A Steel key made from pure barbed wire~ steel~ key Y A 0 0 0 0 0 55 1 0 P A 18 2 A 13 50 A 19 10 #1977 silent prayers~ {&S{7ilent {&P{7rayers{x~ {&G{7leaming {&W{7hite {xhands in prayer.~ unknown~ armor SY AH BD BD BD BD 0 75 1 5000 P A 3 1 A 4 1 A 5 1 A 28 3 A 18 -8 #1978 death dealer~ {8De{1a{^th Dea{1l{8er{x~ The Death Dealer, stained with blood.~ nonmetal~ weapon Y AN dagger 10 13 stab E 75 2 1010 P A 19 15 A 18 11 #1979 large crack tree~ a crack~ A large crack runs down the trunk of a tree.~ unknown~ portal R 0 0 0 BD BCEHKM 0 0 0 0 P #1980 throne~ throne of Eragon~ The Ancient Throne of Eragon, the DraGonRiDeR.~ unknown~ furniture 0 0 A 0 F CEFGHI CEFGHI 106 0 0 P A 26 1 #1982 faith spellbound~ {%Sp{$e{^l{6l{%b{^o{6u{$n{%d {&F{7a{6i{^t{&h{x~ A faith humming with a magical essence~ unknown~ armor IYf AU AC AC AC ABF 0 101 1 5000 P A 12 100 A 20 -4 A 13 50 #1983 hammer forgemaster's~ {1F{!or{3ge{#Ma{3st{!er'{!s {!H{1a{3m{#m{1e{!r{x~ Mighty hammer belonging to the Forgemaster~ hammer~ armor IY AO BD BD BD BD 0 101 15 5000 P A 19 10 A 18 7 A 13 120 #1984 diamond antimagic~ {$D{6i{^a{7m{^o{6n{$d {^o{$f {7A{^n{$t{7i{$M{^a{4g{6i{7c{x~ A diamond in the rough~ gem~ armor If AO 0 0 0 0 0 101 1 5000 P A 20 -4 A 19 5 A 14 400 #0 #ROOMS #1950 Forest Clearing~ The woods clear, as a large open space folds out. There are cries of war in the distance, but they are faintly heard. As the clearing comes into view, wildflowers have been trampled to the ground by massive force. ~ 0 0 0 D0 ~ ~ 0 0 1951 S #1951 Open Clearing~ The base of the mountain is coming into view. There are trees outlining the base, and even more trees further up the mountain. As the air thickens, there is a noticeable decrease in wildlife. ~ 0 0 0 D2 ~ ~ 0 0 1950 D4 ~ ~ 0 0 1952 S #1952 Mountainous Slope~ The air is getting thinner, making it hard to breathe. The urge to reach the top of the mountain overpowers the monotonous and excruciating nature of the climb. ~ 0 0 0 D4 ~ ~ 0 0 1953 D5 ~ ~ 0 0 1951 S #1953 Further Up the Mountain~ The Mountain is now coming to a peak. There are skeletons of past climbers who didn't make it, littering the ground. As the air thins even more, the incline steepens. ~ 0 0 0 D4 ~ ~ 0 0 1954 D5 ~ ~ 0 0 1952 S #1954 Mysterious Peak~ The mountain has finally come to a peak. There is something strangely noticeable about about it. The mountain seems to level off at the top. ~ 0 0 0 D4 ~ ~ 0 0 1955 D5 ~ ~ 0 0 1953 S #1955 Top of the Mountain~ The peak of the mountain has finally been reached. There is awe in the air, at the surrounding scenes. There seems to be an ancient civilization resting atop the mountain. ~ 0 0 0 D0 ~ ~ 0 0 1956 D5 ~ ~ 0 0 1954 S #1956 Gates of Carvahall~ The gates to this ancient city are well over 100 ft. High. They are made of iron mars, that bad battered in some places. It looks as if war has stucken this civilization. ~ 0 0 1 D0 ~ ~ 1 1953 1957 D2 ~ ~ 0 0 1955 S #1957 Hrothgar Street~ Once inside the great gates, there are streets leading east, west, and north. Business is heard to be happening in the distance. ~ 0 0 0 D0 ~ ~ 0 0 1960 D1 ~ ~ 0 0 1958 D2 ~ ~ 1 0 1956 D3 ~ ~ 0 0 1959 S #1958 Hrothgar Street~ The lane continues east. To the east, there are people in and out of two tents. What they have gotten, cannot be seen because of the distance. To the west,is back towards the gates. ~ 0 0 0 D1 ~ ~ 0 0 1965 D3 ~ ~ 0 0 1957 S #1959 Hrothgar Street~ The road continues its course to the west. There is a safe feeling drawing near. What is it from? ~ 0 0 0 D1 ~ ~ 0 0 1957 D3 ~ ~ 0 0 1961 S #1960 Tronjheim Way~ Not so far to the north is the spine. South leads to the gates, healer, and shops. ~ 0 0 0 D0 ~ ~ 0 0 1968 D2 ~ ~ 0 0 1957 S #1961 End of the Lane~ Desc The road no longer leads west, instead, its headed south. The holy auras from the south send shivers down spines of the unholy ones. To the south is a safe place. ~ 0 0 0 D1 ~ ~ 0 0 1959 D2 ~ ~ 0 0 1963 S #1962 Eragon's Place of Misfortune~ ~ 0 4 0 S #1963 Ajihad's {^H{6ealin{^g{x {$Sanctum{x~ There is a pool of shimmering white liquid in the center of the room. This room is safe from all harm. A feeling of happiness fills this room, Holy Auras are felt. ~ 0 1024 0 D0 ~ ~ 0 0 1961 S #1964 ~ ~ 0 4 0 S #1965 End of the lane.~ The road no longer leads east, but has split into a north and south lane. To the North, is Garrow's Armory. And to the south, leads Jeod's Military Barracks. ~ 0 0 0 D0 ~ ~ 0 0 1966 D2 ~ ~ 0 0 1967 D3 ~ ~ 0 0 1958 S #1966 Garrow's Armory~ An older man, comes out of a room in the back to help you. Lr. 1 An older man, steps out of a section is the far corner of the room, and strides over to give his assisstance. His baggy eyes and his tired shoulders, show his past. ~ 0 128 0 D2 ~ ~ 0 0 1965 S #1967 Jeod's Military Barracks~ Jeod is sharpening a large battle axe in the distance. He is a short and stocky man, with a {1red{x beard down to his knees. He is a man of many battles, a man of Dwarven heritage. ~ 0 128 0 D0 ~ ~ 0 0 1965 S #1968 Shadowy Turn~ Now that your away from the city, the Holy Aura is no longer felt. Instead, there is a wave of uncertainty and weariness in the air. ~ 0 0 0 D1 ~ ~ 0 0 1969 D2 ~ ~ 0 0 1960 S #1969 Before the Spine~ There is a string of small mountains ahead. There are extremely large footprints on the ground, as if something not human had been here. There is a cry of WAR in the distance..... ~ 0 0 0 D0 ~ ~ 0 0 1970 D3 ~ ~ 0 0 1968 S #1970 Entrance to the Spine~ The base of the first mountain is near 300ft. Across. There is smoke in sight ahead. More of the extremely large footprints are seen. The prints lead up into the mountains. ~ 0 0 0 D0 ~ ~ 0 0 1971 D2 ~ ~ 0 0 1969 S #1971 In the Spine~ A deep valley is between the first and second mountain. The smoke is much more noticable now, and the smell of bloodshed and a feast. There is death in the air. Is is the creature, or some kind of prey? ~ 0 0 0 D0 ~ ~ 0 0 1972 D2 ~ ~ 0 0 1970 S #1972 Center of the Spine~ There are mountains high and low on either side. Each direction is beginning to look the same. All except there is a fire burning at a nearby mountain, but no one is near it. Would it be too risky to visit? ~ 0 0 0 D1 ~ ~ 0 0 1973 D2 ~ ~ 0 0 1971 S #1973 Entrance to Du Weldenvarden~ There is a wall of marble, with intricately carved inscriptions in them. It looks to be some kind of ancient language. Maybe to ward of enemies or predators. When a hand is placed on the wall, the ground beneath splits, and a single entrance point is noticable. ~ 0 0 0 D3 ~ ~ 0 0 1972 D5 ~ ~ 0 0 1974 S #1974 Grand Hall of Du Weldenvarden~ The walls of the Great Hall aren't much taller than the average man. Muffled sounds are heard in the distance, the voice is deep to some degree. The floor is marble, with reflections of the torches hanging on the walls. ~ 0 0 0 D0 ~ ~ 0 0 1978 D2 ~ ~ 0 0 1975 D4 ~ ~ 0 0 1973 S #1975 Main Hall~ Travelling down the main hall, the hallways become narrower. Turning sideways to continue on is almost a must. ~ 0 0 0 D0 ~ ~ 0 0 1974 D2 ~ ~ 0 0 1976 S #1976 Dark Corridor~ The torches on the walls have dimmed, and the hallway has grown darker. The space in which the passing was narrow, has now widened to a mere 50 feet across. Muffled cries are heard in the distance, although they don't seem human. ~ 0 0 0 D0 ~ ~ 0 0 1975 S #1978 Main Hall~ Travelling down the main hall, the hallways become narrower. Turning sideways to continue on is almost a must. ~ 0 0 0 D0 ~ ~ 0 0 1979 D2 ~ ~ 0 0 1974 S #1979 Dark Corridor~ The torches on the walls have dimmed, thus the hallway has grown much darker. The space in which the passing was narrow, has now widened to a mere 50 feet across. Muffled cries are heard in the distance, they seem to be unhuman. ~ 0 0 0 D2 ~ ~ 0 0 1978 D5 ~ ~ 0 0 1980 S #1980 Secret Passage~ The only light is from where you came. The compartment is damp, and has a wierd smell to it. There is wave of weariness over the room, and the presence of danger is understandable. ~ 0 0 0 D2 ~ ~ 0 0 1981 D4 ~ ~ 0 0 1979 S #1981 Evil Sanctuary~ There are skulls of all shapes and sizes littering the black marble pedestal, the brahmin is nowhere to be seen. A room of ancestial ceremonies, burials, and rituals. It was also known to be host to the Life After Death ritual. ~ 0 0 0 D0 ~ ~ 0 0 1980 D2 ~ ~ 0 0 1982 S #1982 Hall of Despair~ Upon arival in a spectacular hallway fit for a king, portraits of many great Warriors crowd one wall, while Evil sorcerors are gathered on the opposite wall. The hallway continues south, and a weary sense of danger is present. ~ 0 4 0 D0 ~ ~ 0 0 1981 D2 ~ ~ 0 0 1983 S #1983 Hall of Despair~ The hallway has become larger than before, while the portraits continue to line the walls, except for the fact, there are now Pure souled Sorcerors on the wall opposite the warriors. ~ 0 0 0 D0 ~ ~ 0 0 1982 D2 ~ ~ 0 0 1984 S #1984 Bend in the hallway~ The portraits of the many battles end, and darkness creeps into the hallway.The presence of danger has become more acute. ~ 0 0 0 D0 ~ ~ 0 0 1983 D1 ~ ~ 0 0 1985 S #1985 Royal Hallway~ Gold and platinum line the rails and portraits of new found battles and epics. The portraits continue to be warriors and sorcerors, until one picture is noticable beyond all others. The frame is made out of solid gold, while the portrait itself is dark, with a small, and simple picture of nothing but a key. ~ 0 0 0 D0 ~ ~ 0 0 1986 D3 ~ ~ 0 0 1984 S #1986 Silent Turn~ All is quiet, as the portaits and paintings end. Nothing lies here but dark stone, leading to the east. ~ 0 0 0 D1 ~ ~ 0 0 1987 D2 ~ ~ 0 0 1985 S #1987 Grand Entrance~ The chatter of royalty is heard ahead,it is noticably faint,but it is there. Long chandelliers line the ceiling, in odd patterns and directions. ~ 0 0 0 D0 ~ ~ 4 1976 1988 D3 ~ ~ 0 0 1986 S #1988 Grand Throne room of King Kalsagorik~ The grandest room known to the Varden, the Throne room of King Kalsagoric. Heads of befallen foes form a circle around the throne,where weapons lie scattered upon the floor. ~ 0 0 0 D2 ~ ~ 4 0 1987 S #1999 Heroes Artifact Vault~ A big open room is here covered in scrools, wands, and potions. Theres a short, skinny young human standing behind the counter looking very disappointed in his job. ~ 0 73860 0 E down~ ~ S #0 #SPECIALS M 1957 spec_cast_mage Load to: Brom M 1958 spec_cast_mage Load to: Durza M 1961 spec_thief Load to: Solumbum M 1968 spec_thief Load to: Murtagh M 1973 spec_cast_mage Load to: {8Bat{1tleMag{8e{x M 1974 spec_cast_mage Load to: {!G{8ri{!st{x M 1977 spec_cast_mage Load to: A High Priest M 1979 spec_thief Load to: {8Hired {8Assassin{x S #RESETS D 0 1956 0 2 The north door of Gates of Carvahall is closed and locked D 0 1957 2 2 The south door of Hrothgar Street is closed and locked D 0 1987 0 2 The north door of Grand Entrance is closed and locked D 0 1988 2 2 The south door of Grand Throne room of King Kalsagorik is closed and locked O 0 1979 0 1950 *A crack loaded to Forest Clearing M 0 1950 3 1950 3 *Load A Barbarian E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian M 0 1950 3 1950 3 *Load A Barbarian E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian M 0 1950 3 1950 3 *Load A Barbarian E 0 1951 0 16 *A fallen redwood branch is loaded wielded of A Barbarian M 0 1951 3 1951 3 *Load A Black Bear M 0 1951 3 1951 3 *Load A Black Bear M 0 1951 3 1951 3 *Load A Black Bear M 0 1952 3 1952 1 *Load A Spotted Llama M 0 1953 2 1953 1 *Load An Artic Fox M 0 1955 2 1956 1 *Load A Slender Elf E 0 1955 0 16 *A long thin elven blade is loaded wielded of A Slender Elf G 0 1953 0 *A {#gol{3den{x key is given to A Slender Elf M 0 1957 1 1957 1 *Load Brom E 0 1966 0 1 *{$bl{4ue drag{$on {8engraved {7platinum band{x is loaded on the left finger of Brom E 0 1960 0 18 *An {^e{6y{^e {&of {&d{7i{#vi{7n{&e {#p{&o{7w{&e{#r{x is loaded floating nearby of Brom M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x M 0 1964 3 1958 3 *Load An {8A{4rm{8y{x {!V{1e{&t{$e{&r{1a{!n{x M 0 1963 3 1959 3 *Load A Scavenger M 0 1963 3 1959 3 *Load A Scavenger M 0 1963 3 1959 3 *Load A Scavenger M 0 1954 3 1961 3 *Load A Citizen M 0 1954 3 1961 3 *Load A Citizen M 0 1954 3 1961 3 *Load A Citizen O 0 1980 0 1962 *Throne of eragon loaded to Eragon's Place of Misfortune M 0 1956 1 1963 1 *Load Ajihad O 0 1963 0 1963 *A shimmering white pool loaded to Ajihad's {^H{6ealin{^g{x {$Sanctum{x M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x M 0 1962 3 1965 3 *Load An {&Elderly {!Man{x M 0 1966 1 1966 1 *Load Garrow, the Merchant G 0 1952 0 *Soft {8leather{x boots{x is given to Garrow, the Merchant G 0 1954 0 *{!a{1n{!k{1l{!e{x {!b{1r{8a{&c{8l{!e{!t{x is given to Garrow, the Merchant M 0 1967 1 1967 1 *Load Jeod G 0 1950 0 *A {$d{4rago{$n{x {!f{1an{!g{x is given to Jeod G 0 1958 0 *The {!r{1ed blad{!e z{1a{8r{&'{8r{1o{!c{x is given to Jeod M 0 1958 1 1968 1 *Load Durza E 0 1956 0 16 *{8<>{!w{1i{8ck{1e{!d{8<>{1me{8m{!o{!r{8i{1es{8<>{x is loaded wielded of Durza M 0 1959 3 1971 3 *Load An Urgal Chief E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Chief M 0 1960 3 1971 3 *Load An Urgal Warrior E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Warrior M 0 1960 3 1971 3 *Load An Urgal Warrior E 0 1957 0 16 *A {&t{7uske{&n {8s{&p{7e{&a{8r{x is loaded wielded of An Urgal Warrior M 0 1961 1 1972 1 *Load Solumbum E 0 1959 0 16 *An {8eb{&o{8ny{x {^s{6hard{x is loaded wielded of Solumbum M 0 1969 1 1974 1 *Load The Varden Guardian E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of The Varden Guardian M 0 1965 2 1975 2 *Load A Stocky Dwarf E 0 1961 0 16 *{!d{1w{8a{7r{8v{1e{!n{x {!w{1a{!r{x {8a{!x{8e{x is loaded wielded of A Stocky Dwarf M 0 1965 2 1975 2 *Load A Stocky Dwarf E 0 1961 0 16 *{!d{1w{8a{7r{8v{1e{!n{x {!w{1a{!r{x {8a{!x{8e{x is loaded wielded of A Stocky Dwarf M 0 1968 1 1976 1 *Load Murtagh E 0 1964 0 21 *{!r{1e{!d {&fea{7t{&her{x {!e{1ar{&r{1in{!g{x is loaded on the ears of Murtagh E 0 1965 0 16 *{!b{1la{8de of {1secrec{!y{x is loaded wielded of Murtagh M 0 1970 2 1978 2 *Load {#G{&ran{7d W{&arrio{#r{x E 0 1968 0 16 *{#g{&ran{7d s{&wor{#d{x is loaded wielded of {#G{&ran{7d W{&arrio{#r{x M 0 1970 2 1978 2 *Load {#G{&ran{7d W{&arrio{#r{x E 0 1968 0 16 *{#g{&ran{7d s{&wor{#d{x is loaded wielded of {#G{&ran{7d W{&arrio{#r{x M 0 1971 1 1979 1 *Load The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x E 0 1962 0 13 *{8le{#ge{8n{#da{8ry{x {8s{#as{8h {8of {8m{!o{8rz{!a{8n{x is loaded around the waist of The {#S{&p{7ir{&i{#t{x of {8M{!o{8rz{!a{8n{x M 0 1972 2 1980 2 *Load {8A Dark Fiend{x M 0 1972 2 1980 2 *Load {8A Dark Fiend{x M 0 1973 2 1981 2 *Load {8Bat{1tleMag{8e{x E 0 1969 0 12 *A {8gray hooded robe{x is loaded about the shoulders of {8Bat{1tleMag{8e{x M 0 1973 2 1981 2 *Load {8Bat{1tleMag{8e{x E 0 1969 0 12 *A {8gray hooded robe{x is loaded about the shoulders of {8Bat{1tleMag{8e{x M 0 1974 1 1981 1 *Load {!G{8ri{!st{x E 0 1971 0 20 *{7v{&ei{7l {xof {7i{&n{3s{1i{3g{&h{7t{x is loaded on the face of {!G{8ri{!st{x M 0 1975 1 1982 1 *Load A Howling Beast E 0 1972 0 16 *{1b{1lo{!ody {!c{1laws{x is loaded wielded of A Howling Beast M 0 1975 1 1982 2 *Load A Howling Beast E 0 1973 0 16 *{8r{!in{1g {1of {*e{!t{1e{8r{1n{!a{*l {1p{!owe{*r{x is loaded wielded of A Howling Beast M 0 1976 2 1983 1 *Load {#R{&o{7yal Gua{&rdia{#n{x O 0 1975 0 1985 *Painting of a key loaded to Royal Hallway P 0 1976 1 1975 1 *{8 a steel barbed wire key{x put inside {8 A Steel Barbed Wire Key{x M 0 1979 1 1986 1 *Load {8Hired {8Assassin{x E 0 1978 0 16 *{8de{1a{^th dea{1l{8er{x is loaded wielded of {8Hired {8Assassin{x M 0 1977 1 1987 1 *Load A High Priest E 0 1977 0 9 *{&s{7ilent {&p{7rayers{x is loaded on the hands of A High Priest M 0 1978 1 1988 1 *Load {!K{1ing {^Ka{6lsa{1gori{!k{x E 0 1973 0 1 *{8r{!in{1g {1of {*e{!t{1e{8r{1n{!a{*l {1p{!owe{*r{x is loaded on the left finger of {!K{1ing {^Ka{6lsa{1gori{!k{x E 0 1974 0 16 *{!<{1-{!>{8rei{1g{!n of {!t{1er{8ror{!<{1-{!>{x is loaded wielded of {!K{1ing {^Ka{6lsa{1gori{!k{x M 0 1976 1 1988 3 *Load {#R{&o{7yal Gua{&rdia{#n{x E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of {#R{&o{7yal Gua{&rdia{#n{x M 0 1976 1 1988 1988 *Load {#R{&o{7yal Gua{&rdia{#n{x E 0 1967 0 16 *{&gua{8rdian sp{&ear{x is loaded wielded of {#R{&o{7yal Gua{&rdia{#n{x S #SHOPS 1966 9 0 0 0 0 100 100 0 23 1967 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #1958 backstab $n ~ #0 #$