asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
/* This file written for the use of Asgardian Nightmare by Gabe Volker */

#include "include.h"

/* Claim Ownership */
void do_emblazon(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	OBJ_DATA *obj, *stone;

	one_argument(argument, arg);

	if (IS_NPC(ch))
	{
		send_to_char("Nice Try.\n\r", ch);
		return;
	}

	/* Restricts here */
	stone = get_eq_char(ch, WEAR_HOLD);

	if (stone == NULL)
	{
		send_to_char("You must be holding a Blood Stone.\n\r", ch);
		return;
	}

	if (stone->pIndexData->vnum != 9950)
	{
		send_to_char("You must be holding a Blood Stone.\n\r", ch);
		return;
	}

	if (arg[0] == '\0')
	{
		send_to_char("What object do you wish to emblazon?\n\r", ch);
		return;
	}

	if ((obj = get_obj_carry(ch, arg)) == NULL)
	{
		send_to_char("You are not carrying that item.\n\r", ch);
		return;
	}

	if (obj->owner != NULL && strlen(obj->owner) > 1)
	{
		if (!str_cmp(ch->name, obj->owner))
			send_to_char("It already bears your mark!\n\r", ch);
		else
			send_to_char("Someone else owns this item.\n\r", ch);
		return;
	}

	/* Reductions here */
	obj_from_char(stone);

	if (obj->owner != NULL)
		free_string(obj->owner);
	obj->owner = str_dup(ch->name);
	act("The Blood Stone fuses into a fiery dagger.", ch, obj, NULL, TO_CHAR);
	act("You emblazon your mark onto $p.", ch, obj, NULL, TO_CHAR);
	act("$n writes runes onto $p with a fiery dagger.", ch, obj, NULL, TO_ROOM);
	return;
}

/* Disown */
void do_scratch(CHAR_DATA *ch, char *argument)
{
	char arg[MAX_INPUT_LENGTH];
	OBJ_DATA *obj;

	one_argument(argument, arg);

	if (IS_NPC(ch))
	{
		send_to_char("Nice Try.\n\r", ch);
		return;
	}

	if (arg[0] == '\0')
	{
		send_to_char(
				"What object do you wish to scratch your emblem off of?\n\r",
				ch);
		return;
	}

	if ((obj = get_obj_carry(ch, arg)) == NULL)
	{
		send_to_char("You are not carrying that item.\n\r", ch);
		return;
	}

	if (obj->owner == NULL)
	{
		send_to_char("You do not own this item!\n\r", ch);
		return;
	}
	if (str_cmp(ch->name, obj->owner))
	{
		send_to_char("You do not own this item!\n\r", ch);
		return;
	}

	if (obj->owner != NULL)
		free_string(obj->owner);

	act("You scratch your mark off of $p.", ch, obj, NULL, TO_CHAR);
	act("$n scratches the marks of ownership off of $p.", ch, obj, NULL,
			TO_ROOM);
	return;
}