/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ /* * Spell functions. * Defined in magic.c. */ DECLARE_SPELL_FUN( spell_null); DECLARE_SPELL_FUN( spell_acid_blast); DECLARE_SPELL_FUN( spell_acid_rain); DECLARE_SPELL_FUN( spell_animate); DECLARE_SPELL_FUN( spell_armor); DECLARE_SPELL_FUN( spell_betray); DECLARE_SPELL_FUN( spell_barkskin); DECLARE_SPELL_FUN( spell_barrier); DECLARE_SPELL_FUN( spell_bless); DECLARE_SPELL_FUN( spell_blindness); DECLARE_SPELL_FUN( spell_burning_hands); DECLARE_SPELL_FUN( spell_call_lightning); DECLARE_SPELL_FUN( spell_calm); DECLARE_SPELL_FUN( spell_cancellation); DECLARE_SPELL_FUN( spell_cause_serious); DECLARE_SPELL_FUN( spell_change_sex); DECLARE_SPELL_FUN( spell_chain_lightning); DECLARE_SPELL_FUN( spell_charm_person); DECLARE_SPELL_FUN( spell_chill_touch); DECLARE_SPELL_FUN( spell_colour_spray); DECLARE_SPELL_FUN( spell_cone_cold); DECLARE_SPELL_FUN( spell_conjure); DECLARE_SPELL_FUN( spell_conjure_blizzard); DECLARE_SPELL_FUN( spell_continual_light); DECLARE_SPELL_FUN( spell_control_weather); DECLARE_SPELL_FUN( spell_create_food); DECLARE_SPELL_FUN( spell_create_rose); DECLARE_SPELL_FUN( spell_create_spring); DECLARE_SPELL_FUN( spell_create_water); DECLARE_SPELL_FUN( spell_cure_blindness); DECLARE_SPELL_FUN( spell_cure_critical); DECLARE_SPELL_FUN( spell_cure_disease); DECLARE_SPELL_FUN( spell_cure_light); DECLARE_SPELL_FUN( spell_cure_poison); DECLARE_SPELL_FUN( spell_cure_serious); DECLARE_SPELL_FUN( spell_curse); DECLARE_SPELL_FUN( spell_deathshield); DECLARE_SPELL_FUN( spell_demonfire); DECLARE_SPELL_FUN( spell_detect_evil); DECLARE_SPELL_FUN( spell_detect_good); DECLARE_SPELL_FUN( spell_detect_motion); DECLARE_SPELL_FUN( spell_insomnia); DECLARE_SPELL_FUN( spell_detect_invis); DECLARE_SPELL_FUN( spell_detect_location); DECLARE_SPELL_FUN( spell_detect_magic); DECLARE_SPELL_FUN( spell_detect_poison); DECLARE_SPELL_FUN( spell_dispel_evil); DECLARE_SPELL_FUN( spell_dispel_good); DECLARE_SPELL_FUN( spell_dispel_invis); DECLARE_SPELL_FUN( spell_dispel_magic); DECLARE_SPELL_FUN( spell_displace); DECLARE_SPELL_FUN( spell_drain_blade); DECLARE_SPELL_FUN( spell_earthquake); DECLARE_SPELL_FUN( spell_empower); DECLARE_SPELL_FUN( spell_empower_blade); DECLARE_SPELL_FUN( spell_enchant_armor); DECLARE_SPELL_FUN( spell_enchant_weapon); DECLARE_SPELL_FUN( spell_energy_drain); DECLARE_SPELL_FUN( spell_entity); DECLARE_SPELL_FUN( spell_faerie_fire); DECLARE_SPELL_FUN( spell_faerie_fog); DECLARE_SPELL_FUN( spell_farsight); DECLARE_SPELL_FUN( spell_feeble_mind); DECLARE_SPELL_FUN( spell_fireball); DECLARE_SPELL_FUN( spell_fireproof); DECLARE_SPELL_FUN( spell_fireshield); DECLARE_SPELL_FUN( spell_flamestrike); DECLARE_SPELL_FUN( spell_flame_blade); DECLARE_SPELL_FUN( spell_floating_disc); DECLARE_SPELL_FUN( spell_fly); DECLARE_SPELL_FUN( spell_frenzy); DECLARE_SPELL_FUN( spell_frost_blade); DECLARE_SPELL_FUN( spell_gate); DECLARE_SPELL_FUN( spell_giant_strength); DECLARE_SPELL_FUN( spell_harm); DECLARE_SPELL_FUN( spell_haste); DECLARE_SPELL_FUN( spell_heal); DECLARE_SPELL_FUN( spell_heat_metal); DECLARE_SPELL_FUN( spell_holy_word); DECLARE_SPELL_FUN( spell_holy_aura); DECLARE_SPELL_FUN( spell_generations); DECLARE_SPELL_FUN( spell_iceward); DECLARE_SPELL_FUN( spell_acidward); DECLARE_SPELL_FUN( spell_fireward); DECLARE_SPELL_FUN( spell_sense_vitality); DECLARE_SPELL_FUN( spell_interven); DECLARE_SPELL_FUN( spell_madness); DECLARE_SPELL_FUN( spell_iceshield); DECLARE_SPELL_FUN( spell_ice_storm); DECLARE_SPELL_FUN( spell_identify); DECLARE_SPELL_FUN( spell_infravision); DECLARE_SPELL_FUN( spell_illusion_granduer); DECLARE_SPELL_FUN( spell_invis); DECLARE_SPELL_FUN( spell_know_alignment); DECLARE_SPELL_FUN( spell_lightning_bolt); DECLARE_SPELL_FUN( spell_locate_object); DECLARE_SPELL_FUN( spell_magic_missile); DECLARE_SPELL_FUN( spell_mass_healing); DECLARE_SPELL_FUN( spell_mass_invis); DECLARE_SPELL_FUN( spell_nexus); //DECLARE_SPELL_FUN( spell_quench ); //DECLARE_SPELL_FUN( spell_sate ); DECLARE_SPELL_FUN( spell_pass_door); DECLARE_SPELL_FUN( spell_plague); DECLARE_SPELL_FUN( spell_poison); DECLARE_SPELL_FUN( spell_voodan_curse); DECLARE_SPELL_FUN( spell_soul_burn); DECLARE_SPELL_FUN( spell_portal); DECLARE_SPELL_FUN( spell_prismatic_spray); DECLARE_SPELL_FUN( spell_protection_evil); DECLARE_SPELL_FUN( spell_protection_good); DECLARE_SPELL_FUN( spell_protection_voodoo); DECLARE_SPELL_FUN( spell_quest_pill); DECLARE_SPELL_FUN( spell_ray_of_truth); DECLARE_SPELL_FUN( spell_recharge); DECLARE_SPELL_FUN( spell_refresh); DECLARE_SPELL_FUN( spell_remove_curse); DECLARE_SPELL_FUN( spell_restore_mana); DECLARE_SPELL_FUN( spell_resurrect); DECLARE_SPELL_FUN( spell_sanctuary); DECLARE_SPELL_FUN( spell_shocking_grasp); DECLARE_SPELL_FUN( spell_shockshield); DECLARE_SPELL_FUN( spell_shield); DECLARE_SPELL_FUN( spell_siphon_energy); DECLARE_SPELL_FUN( spell_siphon_life); DECLARE_SPELL_FUN( spell_sleep); DECLARE_SPELL_FUN( spell_slow); DECLARE_SPELL_FUN( spell_stomp); DECLARE_SPELL_FUN( spell_stone_skin); DECLARE_SPELL_FUN( spell_holy_aura); DECLARE_SPELL_FUN( spell_summon); DECLARE_SPELL_FUN( spell_teleport); DECLARE_SPELL_FUN( spell_transport); DECLARE_SPELL_FUN( spell_unite); DECLARE_SPELL_FUN( spell_ventriloquate); DECLARE_SPELL_FUN( spell_voodoo); DECLARE_SPELL_FUN( spell_weaken); DECLARE_SPELL_FUN( spell_wizard_eye); DECLARE_SPELL_FUN( spell_word_of_recall); DECLARE_SPELL_FUN( spell_wrath_of_god); DECLARE_SPELL_FUN( spell_acid_breath); DECLARE_SPELL_FUN( spell_fire_breath); DECLARE_SPELL_FUN( spell_frost_breath); DECLARE_SPELL_FUN( spell_gas_breath); DECLARE_SPELL_FUN( spell_lightning_breath); DECLARE_SPELL_FUN( spell_general_purpose); DECLARE_SPELL_FUN( spell_high_explosive); DECLARE_SPELL_FUN( spell_torrents_flame); DECLARE_SPELL_FUN( spell_divine_protection); DECLARE_SPELL_FUN( spell_protective_aura); DECLARE_SPELL_FUN( spell_hold_align); DECLARE_SPELL_FUN( spell_turn_undead); DECLARE_SPELL_FUN( spell_forestwalk); DECLARE_SPELL_FUN( spell_shadowwalk); DECLARE_SPELL_FUN( spell_entangle); DECLARE_SPELL_FUN( spell_crevice); DECLARE_SPELL_FUN( spell_god_favor); DECLARE_SPELL_FUN( song_charm_person); //DECLARE_SPELL_FUN( song_protection ); DECLARE_SPELL_FUN( song_calm); DECLARE_SPELL_FUN( song_sonic_blast); DECLARE_SPELL_FUN( song_rage); DECLARE_SPELL_FUN( spell_conjure_wrath); DECLARE_SPELL_FUN( spell_transmute); DECLARE_SPELL_FUN( spell_channel); DECLARE_SPELL_FUN( spell_wither); DECLARE_SPELL_FUN( spell_soulbind); DECLARE_SPELL_FUN( spell_domineer); DECLARE_SPELL_FUN( spell_headache); DECLARE_SPELL_FUN( spell_dimension_walk); DECLARE_SPELL_FUN( spell_earthmeld); DECLARE_SPELL_FUN( spell_enforcer); DECLARE_SPELL_FUN( spell_animate_dead); DECLARE_SPELL_FUN( spell_animate_skeleton); DECLARE_SPELL_FUN( spell_mummify); DECLARE_SPELL_FUN( spell_decay_corpse); DECLARE_SPELL_FUN( spell_room_sanctuary); DECLARE_SPELL_FUN( spell_steel_flesh); DECLARE_SPELL_FUN( spell_mana_shield); DECLARE_SPELL_FUN( spell_darken_blade); DECLARE_SPELL_FUN( spell_empower_blade); DECLARE_SPELL_FUN( spell_flame_blade); DECLARE_SPELL_FUN( spell_frost_blade); DECLARE_SPELL_FUN( spell_acid_blade); DECLARE_SPELL_FUN( spell_illusion_armor); DECLARE_SPELL_FUN( spell_lesser_golem); DECLARE_SPELL_FUN( spell_greater_golem); DECLARE_SPELL_FUN( spell_preserve_limb); DECLARE_SPELL_FUN( spell_cremate); DECLARE_SPELL_FUN( spell_imbue_weapon); DECLARE_SPELL_FUN( spell_restore); DECLARE_SPELL_FUN( spell_fear); DECLARE_SPELL_FUN( spell_overgrowth); DECLARE_SPELL_FUN( spell_fork); DECLARE_SPELL_FUN( spell_courage); DECLARE_SPELL_FUN(spell_minion); /* New Spells for casters, will organize later */ DECLARE_SPELL_FUN( spell_martyr); //Saint Aggro-drawing spell DECLARE_SPELL_FUN( spell_mana_blast); //Archmage damage spell DECLARE_SPELL_FUN( spell_fortify_strength); // Saint Stat buff spells DECLARE_SPELL_FUN( spell_fortify_intelligence); DECLARE_SPELL_FUN( spell_fortify_wisdom); DECLARE_SPELL_FUN( spell_fortify_dexterity); DECLARE_SPELL_FUN( spell_fortify_constitution); DECLARE_SPELL_FUN( spell_invigorate_pith); // Archmage stat buff spells DECLARE_SPELL_FUN( spell_invigorate_mind); DECLARE_SPELL_FUN( spell_invigorate_lore); DECLARE_SPELL_FUN( spell_invigorate_body); DECLARE_SPELL_FUN( spell_ancient_dance); DECLARE_SPELL_FUN( spell_dancer_heal); DECLARE_SPELL_FUN( spell_blood_shield); DECLARE_SPELL_FUN( spell_invigorate_tact); /* Global spell variable */ extern int dam_mult; bool can_gate(CHAR_DATA *ch, CHAR_DATA *victim, int level, bool same_cont_only, bool check_pk);