asgard/
asgard/.settings/
asgard/area/
asgard/data/clans/
asgard/data/clans/history/
asgard/data/rosters/
asgard/src/notice/
#AREADATA
Name New Thalos~
Builders None~
VNUMs 9500 9799
Continent 1
Mobtier 0
Credits {y[{G  ALL {y]{c Conner   {GNew Thalos{X~
Security 9
Flags 0
End

#MOBILES
#9500
mage guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
An old man peering through ancient tomes rests here. 
~
human~
ABJKRVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9501
cleric guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
An older man wrapped in purple, long-flowing robes meditates here. 
~
human~
ABJKQVb DF H 250 0
79 10 1d1+30000 1d1+499 6d7+8 bite
-15 -15 -15 -15
EFGIK ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9502
warrior guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
A smaller man dressed in nothing but a tunic stands here waiting to train you. 
~
human~
ABJKTVb DF 0 0 0
80 20 1d1+30000 1d1+99 2d4+30 digestion
-15 -15 -15 -15
ACEFHIK ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9503
thief guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
A small elf dressed in black rests in the corner. As you enter he grabs 
a knife an throws it at you. It lands the wall next to your left ear. We 
will now begin, is all he says. 
~
unique~
ABJKTVb DF 0 -100 0
80 15 1d1+30000 1d1+99 1d4+10 digestion
-15 -15 -15 -15
BEFHJKN ABCD 0 0
stand stand male 35000
0 0 medium unknown
V -1
A -1
#9504
oldstyle receptionist~
the receptionist~
A dark skinned, veiled woman greets you from behind the desk. 
~
This arabian beauty is obviously the daughter of some high ranking 
official. As you attempt to sneak a peek under her veil you notice 
a small moon-shaped birthmark on her left cheek. 
~
human~
AB 0 0 800 0
40 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
sit sit female 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9505
oldstyle bartender~
the withered mage/bartender~
An old withered mage/bartender leans against the bar. 
~
He looks distracted as he pours five drinks at once without error. 
~
human~
ABRVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9506
oldstyle Bob brother singer lead~
Brother Bob~
Brother Bob, lead singer for the Lokettes, stands on stage. 
~
You see the lead singer of the Lokettes lip synching to an old Zeppelin tune. 
~
human~
ABG D 0 0 0
35 0 3d9+283 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand male 250
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9507
oldstyle panhandler~
a panhandler~
A panhandler rests here. 
~
A small skinny man rests here hoping to find a warm heart. 
~
human~
ACGH 0 0 -20 0
3 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
rest rest male 1
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9508
oldstyle panhandler~
a panhandler~
A panhandler rests here. 
~
A small skinny man rests here staring at your clothes. 
~
human~
ACGH 0 0 -20 0
5 0 2d6+35 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
rest rest male 2
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9509
oldstyle beggar~
a beggar~
A grubby beggar sits here in the filth. 
~
This poor soul seems down on his luck, perhaps you might spare a dime? 
~
human~
ACGHS 0 0 -20 0
2 0 2d6+10 0d9+100 1d4+0 none
9 9 9 10
EFNU 0 0 0
stand stand male 1
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9510
oldstyle baker~
the baker~
The baker stands here playing solitaire. 
~
You see a large man in a white apron covered in flour from head to toe. 
~
human~
ABVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9511
oldstyle shopkeeper~
the shopkeeper~
The shopkeeper stands here. 
~
You see a half-elf sitting on a stool behind his counter. 
~
human~
ABVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9512
oldstyle Nabil shopkeeper~
Nabil~
Nabil, purveyor of exotic pets, is waiting to serve you. 
~
A large, well-fed shopkeeper, Nabil is adept at finding animals from all  
parts of the world. He welcomes you warmly and offers to show you a pair 
of priceless parrots. 
~
human~
AB D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU AB CD 0
stand stand male 505
AHMV ABCDEF medium unknown
F par GHIJK
V -1
A -1
#9513
oldstyle ahkeem tailor~
Ahkeem the tailor~
Ahkeem the tailor welcomes you to his store. 
~
This middle-aged man looks over you with disdain and quickly suggests a new 
wardrobe. 
~
human~
ABVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9514
oldstyle vera~
Vera the veggie lady~
Vera the veggie lady beams as you look over her stand. 
~
A tall slender elf stands before you smiling broadly. 
~
human~
ABVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand female 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9515
oldstyle butch~
Butch the meatcutter~
Butch the meatcutter stands here in his bloodied apron. 
~
This stocky dwarf has a mad glint in his eye as he twirls his cleaver 
carelessly into the air. 
~
human~
ABTVY D 0 800 0
45 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9516
oldstyle abdul armorer~
Abdul the armorer~
Abdul stands here, waiting to help you. 
~
Abdul returns your gaze with a steady eye. You quickly glance away under 
his cold stare and place your order. 
~
human~
ABTVY D 0 800 0
46 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9517
oldstyle igor weaponsmith~
Igor the weaponsmith~
Igor stands here doing... something. 
~
You see a small dwarf with a large hump on his left shoulder. 
~
human~
ABTVY D 0 800 0
46 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand male 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9518
oldstyle cassandra~
Cassandra~
Cassandra stands proudly over her selection. 
~
You see a happy weather-worn face whose lines suggest many years on the 
open sea. It is only through years of fishing that she is able to withstand 
the smell that permeates the air. 
~
human~
AB D 0 800 0
46 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU 0 0 0
stand stand female 505
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9519
oldstyle foreman man~
the foreman~
The foreman stands here screaming at the workers. 
~
A worried working dwarf stands here constantly making notes in his 
book and looking at his watch. 
~
human~
ABGT 0 0 0 0
29 0 3d9+208 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand male 125
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9520
oldstyle construction worker~
a construction worker~
A construction worker steadily works here. 
~
A large sweaty looking man doesn't even return your glance. 
~
human~
ABGT 0 0 10 0
20 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9521
oldstyle statue~
the statue of Nati~
The statue of Nati stands here. 
~
~
human~
ABQT 0 0 1000 0
70 0 10d10+1300 35d9+100 6d4+11 none
-11 -11 -11 3
EIKU 0 0 0
stand stand female 1150
AHMV ABCDEF huge unknown
F par GHIJK
V -1
A -1
#9522
oldstyle statue~
the statue of Alander~
The statue of Alander stands here. 
~
Alander has been caught in the pose of casting a bolt of flame 
down to some hapless victim.  He is dressed in the robes of a mage, 
yet bears a sword carved into the glittering stone of his statue. 
~
human~
ABQT 0 0 1000 0
61 0 6d12+928 31d9+100 2d12+9 none
-10 -10 -10 4
EIKU 0 0 0
stand stand male 1150
AHMV ABCDEF huge unknown
F par GHIJK
V -1
A -1
#9523
oldstyle statue~
the statue of Zump~
The statue of Zump stands here. 
~
A statue of a stocky, angry looking dwarf with a cigarette in his mouth. 
~
human~
ABQT 0 0 1000 0
62 0 6d12+928 31d9+100 2d12+9 none
-10 -10 -10 4
EIKU 0 0 0
stand stand male 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9524
oldstyle statue~
the statue of Nightshade~
The statue of Nightshade stands here. 
~
A tall, swirling dark stone formed this statue.  As you peer at him 
longer, it seems to chuckle. 
~
human~
ABQT 0 0 1000 0
61 0 6d12+928 31d9+100 2d12+9 none
-10 -10 -10 4
EIKU 0 0 0
stand stand male 1190
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9525
oldstyle statue~
the statue of Satin~
The statue of Satin stands here. 
~
The statue of Satin, a small elven woman in mage robes, smiles serenely 
and her eyes twinkle with gentle humour.  You take a step back in fear. 
~
human~
ABQT 0 0 1000 0
61 0 6d12+928 31d9+100 2d12+9 none
-10 -10 -10 4
EIKU 0 0 0
stand stand female 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9526
oldstyle statue~
the statue of Shandra~
The statue of Shandra stands here. 
~
This statue poses the Lady of the Mountains in a simple robe, with 
her long tresses sensibly pulled back from her smooth, smiling face. 
~
human~
ABQT 0 0 1000 0
61 0 6d12+928 31d9+100 2d12+9 none
-10 -10 -10 4
EIKU 0 0 0
stand stand female 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9527
oldstyle statue~
the statue of Furey~
There a statue of Furey standing here. 
~
A statue of Furey. 
~
human~
ABQRT 0 0 1000 0
68 0 10d10+1200 34d9+100 6d4+10 none
-11 -11 -11 3
EIKU 0 0 0
stand stand male 3250
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9528
oldstyle statue~
the statue of Landru~
The statue of Landru stands here. 
~
Landru is carved from shimmering polished hematite, and a smile seems 
to flicker over his face.  A pair of dice are enclosed in one hand. 
~
human~
ABQRTUW 0 0 1000 0
69 0 10d10+1300 35d9+100 6d4+11 none
-11 -11 -11 3
EIKU 0 0 0
stand stand male 3250
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9529
oldstyle aziz~
Aziz~
Aziz the Human Canon stands here. 
~
You see nothing special... 
~
human~
ACGHQR D 0 0 0
21 0 2d7+121 11d9+100 1d7+2 none
1 1 1 6
FU 0 0 0
stand stand male 65
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9530
oldstyle mustafah~
Mustafah~
Mustafah the Human Robber stands here. 
~
You see nothing special... 
~
human~
ACGHS DF 0 0 0
14 0 2d7+71 3d9+100 1d7+1 none
4 4 4 8
BEFJNU 0 0 0
stand stand male 11
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9531
oldstyle fatima~
Fatima~
Fatima the Elven Invoker stands here. 
~
You see nothing special... 
~
human~
ACGHRU D 0 0 0
17 0 2d7+96 9d9+100 1d7+1 none
3 3 3 7
FU 0 0 0
stand stand male 30
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9532
oldstyle kareem~
Kareem~
Kareem the Dwarven Mercenary stands here. 
~
You see nothing special... 
~
human~
ACGHT D 0 0 0
24 0 2d10+170 6d9+100 1d10+3 none
0 0 0 8
CDEIKLU 0 0 0
stand stand male 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9533
oldstyle nomad merchant~
A nomad merchant~
A nomad merchant looks you over. 
~
This robust fellow returns your gaze with a smile, but something inside 
tells you not to trust him very far. 
~
human~
ACFHT 0 0 -100 0
20 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9534
oldstyle bodyguard~
A bodyguard~
A bodyguard sizes you up. 
~
The large half-orc quickly glances you over and returns to his duties. 
~
human~
AGT 0 0 0 0
23 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9535
oldstyle kid thief~
the skinny kid~
A skinny kid wanders around. 
~
This small child sees you looking at him and quickly looks away. 
~
human~
ACHS DF 0 100 0
13 0 2d7+71 3d9+100 1d7+1 none
4 4 4 8
BEFJNU 0 0 0
stand stand male 11
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9536
oldstyle dockworker~
the dockworker~
A strong dockworker walks by moving crates. 
~
Although seemingly dull witted, this hulking mass carries the huge 
crates from the boats like so many lilies. 
~
human~
AGT 0 0 0 0
23 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9537
oldstyle man tax collector~
the tax collector~
A small man walks around scribbling in a notebook. 
~
The city's tax collector walks from store to store collecting the 
Sultan's fee for living in his grand city. 
~
human~
AGH 0 0 0 0
9 0 2d6+60 2d9+100 1d6+1 none
5 5 5 9
EFNU 0 0 0
stand stand male 3
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9538
oldstyle gord~
Gord~
Gord the Rogue stands here. 
~
You see nothing special. 
~
human~
ACGSTU DF 0 -200 0
50 0 5d10+500 12d9+100 2d10+6 none
-6 -6 -6 5
BEFJNU 0 0 0
stand stand male 615
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9539
oldstyle caramon~
Caramon~
Caramon the Knight stands here. 
~
You see nothing special. 
~
human~
AGTU 0 0 -200 0
49 0 5d10+600 12d9+100 2d10+7 none
-7 -7 -7 6
CDEIKLU 0 0 0
stand stand male 615
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9540
oldstyle raistlin~
Raistlin~
Raistlin, the Arch-Magician stands here. 
~
You see nothing special. 
~
human~
ACGHR D 0 200 0
50 0 5d10+500 25d9+100 4d4+6 none
-6 -6 -6 2
FU 0 0 0
stand stand male 615
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9541
oldstyle curley greenleaf~
Curley GreenLeaf~
Curley GreenLeaf stands here. 
~
You see nothing special. 
~
human~
AGQT D 0 0 0
49 0 5d10+550 25d9+100 3d6+7 none
-7 -7 -7 5
EIKU 0 0 0
stand stand male 615
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9542
oldstyle man wandering prophet~
the wandering prophet~
A small grey-haired man walks around spouting gospel. 
~
This sad case may have been an evangelist in another lifetime. He is known 
to stand on corners and accost passers-by with his doomsday preaching. 
~
human~
AHQ 0 0 0 0
13 0 2d6+85 7d9+100 1d6+1 none
4 4 4 8
EIKU 0 0 0
stand stand male 11
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9543
oldstyle alley cat feline~
the alley cat~
A small harmless feline searches for food. 
~
You see a small starved cat. 
~
dog~
ACHU 0 0 -10 0
4 0 2d7+21 1d9+100 1d5+0 claw
8 8 8 10
EFHNU B 0 0
stand stand male 1
AGHMV ABCDEFHJKUV tiny unknown
V -1
A -1
#9544
oldstyle vulture~
the vulture~
A vulture circles above you. 
~
As you look up at this bird, you see the only thing it wants is a corpse. 
~
human~
AGH 0 0 -200 0
4 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
stand stand male 0
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9545
oldstyle old man~
the old man~
An old man sits here playing chess. 
~
He seems intent on winning. 
~
human~
AH 0 0 200 0
8 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 3
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9546
oldstyle conan librarian~
Conan the Librarian~
Conan the Librarian sits behind a desk. 
~
The huge hulking mass rises as someone asks him a question. 
~
human~
ABETU 0 0 300 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
sit sit male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9547
oldstyle dirt devil~
the dirt devil~
The wind kicks up some dust. 
~
What you see before you is really a baby air elemental. 
~
human~
ACFU 0 0 -1000 0
2 0 2d6+10 0d9+100 1d4+0 none
9 9 9 10
EFNU 0 0 0
stand stand male 1
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9548
oldstyle lamia~
the lamia~
A lamia stands here. 
~
A half snake half woman creature rears back to attack you. 
~
human~
ACFRT 0 0 -500 0
15 0 2d6+85 8d9+100 1d6+1 none
4 4 4 7
FU 0 0 0
stand stand female 18
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9549
oldstyle dervish~
the raggety dervish~
A raggety dervish stands here. 
~
This man looks like he could use a lot of rest. 
~
human~
AEFR U 0 -750 0
17 0 2d6+110 4d9+100 1d8+2 none
2 2 2 8
EFNU 0 0 0
stand stand male 30
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9550
oldstyle sultan~
The Sultan~
The Sultan rests here on his throne. 
~
You see a large wealthy man in red robes smiling at you. 
~
human~
ABTWa D 0 200 0
70 0 10d10+1300 17d9+100 4d7+11 none
-11 -11 -11 5
EFNU 0 0 0
rest rest male 2200
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9551
oldstyle harem girl~
a harem girl~
A lovely, veiled harem girl stands here. 
~
You see a dark skinned beauty, wearing almost transparent silks and  
light blue viel. Her loyalty to the sultan is unwavering. 
~
human~
AB 0 0 0 0
6 0 2d6+35 1d9+100 1d6+0 none
7 7 7 10
EFNU 0 0 0
stand stand female 2
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9552
oldstyle jailer~
the jailer~
The Jailer sleeps here, snoring loudly. 
~
You see a pathetic soul lying here. Some ex-nobleman that has fallen 
out of grace with the Sultan. 
~
human~
ABCHT D 0 -100 0
35 0 3d9+283 9d9+100 2d7+4 none
-3 -3 -3 7
EFNU 0 0 0
sleep sleep male 250
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9553
oldstyle eunuch~
a eunuch~
A eunuch stands here watching over the girls. 
~
You see a large man whose only duty is to protect the harem. He has been 
castrated for the ladies' safety. 
~
human~
ABFT D 0 0 0
29 0 3d9+208 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand none 125
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9554
oldstyle sultans favorite girl nichole~
Nichole, the sultan's favorite~
Nichole, the sultan's favorite girl rests on a mound of pillows. 
~
You see the most beautiful arabian girl that has ever met your eyes. Too 
bad she's about to kill you. 
~
human~
AET D 0 100 0
40 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
rest rest female 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9555
oldstyle allah~
Allah~
Allah is here. 
~
You see the all-knowing Allah. 
~
human~
ABQRTUW DU H 1000 0
64 0 10d10+1000 32d9+100 4d6+9 none
-10 -10 -10 4
EIKU 0 0 0
rest rest none 1400
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9556
oldstyle mage guildguard~
the guildguard~
The Guard for the Guild of Mages stands here. 
~
This man looks like a mage/warrior, i wouldn't mess with him. 
~
human~
ABRT D 0 0 0
42 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9557
oldstyle cleric guildguard~
the guildguard~
The Guard for the Guild of Clerics stands here. 
~
This man looks like a cleric/warrior, I wouldn't mess with him. 
~
human~
ABQT D 0 0 0
41 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9558
oldstyle warrior guildguard~
the guildguard~
The Guard for the Guild of Warriors stands here. 
~
The man looks like Conan's cousin, I wouldn't mess with him. 
~
human~
ABTU D 0 0 0
42 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9559
oldstyle thief guildguard~
the guildguard~
The Guard for the Guild of theives stands here. 
~
You see a thief dressed all in black, he quickly stands as you enter 
and steps to bar your way. You notice his hands resting on two sheafs. 
~
human~
ABST D 0 0 0
41 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9560
oldstyle servant boy~
a servant boy~
A servant boy is here running errands. 
~
You see a small boy running around the halls of the palace. 
~
human~
AG 0 0 0 0
3 0 2d7+21 1d9+100 1d5+0 none
8 8 8 10
EFNU 0 0 0
stand stand male 1
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9561
oldstyle sultans guard~
the sultan's guard~
A guard stands here, protecting the innocent. 
~
You see a trained fighter, ready to help those in need. 
~
human~
AGHT 0 0 1000 0
19 0 2d8+134 5d9+100 2d4+2 none
1 1 1 8
CDEIKLU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9562
oldstyle sultans guard~
the sultans guard~
A guard stands here, watching the gate. 
~
You see a trained fighter, ready to defend the city. 
~
human~
ABGT 0 0 1000 0
20 0 2d8+134 5d9+100 2d4+2 none
1 1 1 8
CDEIKLU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9563
oldstyle sultans guard chief~
The chief guard~
The chief of the sultan's guard stands here. 
~
You see a large man skilled in hunting and killing. 
~
human~
ABGTU D 0 1000 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9564
oldstyle mercenary~
the mercenary~
A mercenary stands here waiting for a job. 
~
You see an assassin down on his luck looking to be freelanced out. 
~
human~
ABTU 0 0 0 0
10 0 2d7+71 2d9+100 1d6+1 none
5 5 5 9
CDEIKLU 0 0 0
stand stand male 3
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9565
oldstyle shipwright captain~
the shipwright~
An old captain rests here carving on a stick. 
~
You see the shipwright of New Thalos, waiting to make someone a boat. He 
beams a smile at you through his beard as you walk in. 
~
human~
ABVY 0 0 0 0
60 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
M SPEECH 9600 freeport~
M ACT 9601 buys a ticket to freeport.~
#9566
oldstyle blacksmith~
the blacksmith~
The blacksmith stands here pumping air into his fire. 
~
You see a large human, dripping in sweat, standing before you. He takes a 
break from his swealtering work to bid you welcome. 
~
human~
ABVY 0 0 0 0
60 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9567
oldstyle horse~
a horse~
A horse stands here. 
~
You see one of the fine arabian beasts known about the land. 
~
human~
AGHU 0 0 0 0
8 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 3
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9568
oldstyle tourist~
a tourist~
A tourist stands here looking lost. 
~
You see a small round japanese man, with a camera around his neck and 
a nose guard. He's looking at a small road map that he seems to be holding 
upside down. 
~
human~
ACGH 0 0 0 0
7 0 2d7+46 2d9+100 1d5+1 none
6 6 6 9
EFNU 0 0 0
stand stand male 3
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9569
oldstyle shelbye~
Shelbye~
Shelbye stands here. 
~
You see nothing special. 
~
human~
A 0 0 -1000 0
59 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 1150
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9570
oldstyle cryohydra~
the cryohydra~
The cryohydra stands here. 
~
A grey-brown reptillian creature with amber eyes stands before you. 
~
human~
AFGTW 0 0 0 0
15 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNU 0 0 0
stand stand none 18
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9571
oldstyle giant minotaur lizard~
the minotaur lizard~
The minotaur lizard stands here. 
~
A huge lizard like reptile with horns like a minotaur. 
~
unique~
AFGT 0 0 0 0
16 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNR 0 0 0
stand stand none 18
0 0 tiny unknown
V -1
A -1
#9572
oldstyle dog death~
the death dog~
The death dog stands here. 
~
A large two-headed hound barks at you viciously. 
~
dog~
AFGU 0 0 0 0
15 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFHNR 0 0 0
stand stand none 18
AGV ACDEFHJKUV tiny unknown
V -1
A -1
#9573
oldstyle lion spotted~
the spotted lion~
The spotted lion stands here. 
~
A large fierce dapple skinned lion glares at you. 
~
dog~
AFGU 0 0 0 0
16 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFHNU 0 0 0
stand stand none 18
AGHMV ABCDEFHJKUV tiny unknown
V -1
A -1
#9574
oldstyle behir~
the behir~
A behir slithers on the ground. 
~
You see a large snake like reptile with more than a dozen legs. 
~
human~
ABFT D 0 -300 0
23 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand male 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9575
oldstyle chimera~
the chimera~
A creature with three heads: lion, goat, and dragon stands here. 
~
The chimera is still a mystery, better left unexplored. This creature has 
the hindquarters of a goat, the forepaws of a lion and the body of a red 
dragon. 
~
human~
ABFT D 0 -500 0
17 0 2d6+110 4d9+100 1d8+2 none
2 2 2 8
EFNU 0 0 0
stand stand male 30
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9576
oldstyle couatl~
the couatl~
A couatl hovers here. 
~
A beautiful creature with the body of a serpent and feathered wings the 
color of the rainbow. 
~
human~
ABEQU 0 B 300 0
29 0 3d9+208 7d9+100 2d6+3 none
-2 -2 -2 7
EFNU 0 0 0
stand stand male 125
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9577
oldstyle giant hornet~
the giant hornet~
The giant hornet hovers here. 
~
The giant hornet hits you very hard! 
You wish you wounds would stop BLEEDING so much! 
~
unique~
AFGU 0 0 0 0
10 0 2d6+60 2d9+100 1d6+1 none
5 5 5 9
EFNR 0 0 0
stand stand male 3
0 0 tiny unknown
V -1
A -1
#9578
oldstyle pegasus~
the pegasus~
The pegasus stands here, flexing its wings. 
~
A magnificant winged steed, this horse looks much like the arabian 
thoroughbred you've seen in the stables. 
~
human~
ABHU 0 0 1000 0
20 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9579
oldstyle elvira~
Elvira~
Elvira stands here mixing a love potion. 
~
You see a very healthy female dressed in black, with long flowing 
hair to match her outfit. 
~
human~
ABRVY 0 0 0 0
59 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand female 1190
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9580
oldstyle braheem~
Braheem~
Braheem stands here talking to the walls. 
~
You see a powerful but slighty insane mage. 
~
human~
ABRVY 0 0 0 0
60 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 1190
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9581
oldstyle high priest~
the high priest~
The high priest rests here meditating, well he WAS meditating. 
~
He does NOT look real happy that you have disturbed him. 
~
human~
ABEQ D H 1000 0
59 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 1190
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9582
oldstyle royal guard elite~
The Royal Guard~
An Elite Royal Guard stands here smiling happily. 
~
You see one of the Royal Guards from Midgard who seems to have gone 
through some training. 
~
human~
AGHTU D 0 1000 0
61 0 10d10+1000 15d9+100 4d6+9 none
-10 -10 -10 5
CDEIKLU 0 0 0
stand stand male 1250
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9583
oldstyle patch bartender~
Patch the bartender~
A large half-orc with a patch over one eye pours beer behind the counter 
~
You see a really big guy here who seems to have lost an eye in one manner 
or another. 
~
human~
ABHVY D 0 -500 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9584
oldstyle stitch~
Stitch, the leather dude.~
Stitch, the leather dude reclines in his chair. 
~
You see a small hobbit with his feet kicked up on his desk waiting for 
some sucker, um, customer to walk in his store. 
~
human~
ABHVY D 0 -500 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9585
oldstyle gardener small elf~
the gardener~
A small elf stands here tending the garden. 
~
A young elf stands here in dirt covered overalls. He seems to be weeding 
his garden. 
~
human~
ABU 0 0 0 0
40 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9586
oldstyle nightmare demon horse~
the nightmare~
A large horse, black as night, stands here. 
~
You see the largest horse you have ever seen before. Standing 10' at the 
shoulder he breathes flame from his nostrils and leaps to protect 
his love. 
~
human~
ABGTU DU B 1000 0
24 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand female 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9587
oldstyle wolverine~
the wolverine~
A large wolf like creature leaps out from the darkness. 
~
You see a half wolf- half human beast wearing a glove with long thin 
blades on it. 
~
human~
ABETUW D 0 0 0
24 0 2d10+150 6d9+100 1d10+3 none
0 0 0 8
EFNU 0 0 0
stand stand female 60
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9588
oldstyle mimic painting~
the mimic~
You see an incredibly life-like painting of the Sultan's mother. 
~
Boy is she ugly. 
~
human~
ABR 0 0 0 0
20 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9589
oldstyle mayor~
the mayor~
The Mayor of New Thalos stands here. 
~
You see a chubby hobbit dressed in his best suit. 
~
human~
AG 0 0 1000 0
39 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9590
oldstyle chef~
the chef~
The chef stands here making dinner. 
~
You see a very large human who seems to taste everything he makes. 
~
human~
AB 0 0 400 0
40 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 345
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9591
oldstyle ixitxachitl~
the Ixitxachitl~
A very large ray with a wicked looking tail swims here. 
~
You see a large ray with sharp fangs and a barbed tail. 
~
human~
ABEQT D 0 -500 0
59 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand none 1190
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9592
oldstyle guard bodyguard~
the bodyguard~
A bodyguard stands here. 
~
A big, strong, helpful, trustworthy guard. 
~
human~
AT 0 0 1000 0
19 0 2d8+134 5d9+100 2d4+2 none
1 1 1 8
CDEIKLU 0 0 0
stand stand male 45
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9593
ranger guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
There is a sinewy, harsh-looking woman here who seems to glide as she moves. 
~
human~
ABEJKVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand female 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9594
druid guildmaster~
the guildmaster~
Your guildmaster sits here. 
~
An ancient-looking man is sitting cross-legged in the middle of the room. 
~
human~
ABJKLVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9595
vampire guildmaster~
the guildmaster~
Your guildmaster stands here. 
~
An ancient man dressed in jet black. 
~
human~
ABJKOPVb DF 0 0 0
80 10 1d1+30000 1d1+499 5d8+5 pierce
-15 -15 -15 -15
FHN ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium unknown
V -1
A -1
#9596
oldstyle ranger guildguard~
the guildguard~
The Guard for the Guild of Rangers sleeps here. 
~
This man looks like one mean SOB, i wouldn't wake him. 
~
human~
ABET D 0 0 0
42 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU A 0 0
sleep sleep male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9597
oldstyle druid guildguard~
the guildguard~
The Guard for the Guild of Druids stands here. 
~
He gives you a friendly smile, but that may just be his job. 
~
human~
ABLT D 0 0 0
42 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9598
oldstyle vampire guildguard~
the guildguard~
The Guard for the Guild of Vampires stands here. 
~
A thin man, draped in black.  An aura of evil radiates from him. 
~
human~
ABOPT D 0 -700 0
42 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 395
AHMV ABCDEF tiny unknown
F par GHIJK
V -1
A -1
#9599
norn skuld questmaster~
{^Skuld{x~
One of the Norns is here, {^Skuld{x, initiating quests.
~
This Norn is named Skuld, one of the three main ones
who determine the futures of all gods, and creatures. Skuld
was the Norn who determined the being. Her sisters are
Urd and Verdandi, who can be found in Midgard and
the Underdark
~
human~
ABGV DFVZ H 0 0
101 0 1d1+29999 0d0+0 0d0+0 slash
0 0 0 0
0 ABCD 0 0
stand stand female 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#9605
priest loki~
The Priest of Loki~
A priest stands here at the base of the statue of Loki.
~
~
human~
ABa 0 0 0 0
300 0 1d1+100000 1d1+999999999 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
V -1
A -1
#0



#OBJECTS
#9500
palace key~
the palace key of New Thalos~
A large key bearing the crest of New Thalos lies here.~
oldstyle~
key 0 A
A 0 0 0 0
0 30 0 P
#9501
city key~
the Key to the City of New Thalos~
The heavy city key lies here in the dust~
oldstyle~
key 0 ACO
A 0 0 0 0
0 30 0 P
#9503
morning star morningstar~
a morningstar~
A small spiked metal ball connected to a rod by links of chain lies here.~
oldstyle~
weapon 0 AN
flail 4 9 blast 0
19 50 620 P
A
3 2
#9504
awl pike awl-pike~
an awl-pike~
An awl pike lies here.~
oldstyle~
weapon 0 AN
staff 2 11 pierce 0
11 30 108 P
#9505
bardiche~
a bardiche~
A bardiche lies here.~
oldstyle~
weapon 0 AN
polearm 6 6 cleave F
15 40 270 P
A
18 -5
#9506
bec corbin~
a bec de corbine~
A bec de corbine lies here.~
oldstyle~
weapon 0 AN
polearm 4 8 pierce F
15 30 148 P
A
1 3
#9507
bill guisarme~
a bill-guisarme~
A bill-guisarme lies here.~
oldstyle~
weapon 0 AN
polearm 6 6 slash F
15 30 148 P
A
2 -1
#9508
fauchard~
a fauchard~
A fauchard lies here.~
oldstyle~
weapon 0 AN
polearm 5 8 slash F
15 30 148 P
A
3 -1
A
4 -1
#9509
glaive~
a glaive~
A glaive lies here.~
oldstyle~
weapon 0 AN
polearm 3 13 chop F
15 30 192 P
A
2 -1
#9510
guisarme~
a guisarme~
A guisarme lies here.~
oldstyle~
weapon 0 AN
polearm 8 4 slash F
15 40 169 P
#9511
sickle~
a sickle~
A sickle lies here.~
oldstyle~
weapon 0 AN
sword 7 4 slash 0
15 10 210 P
A
2 -1
#9512
bastard two sword~
a two-handed bastard sword~
A two handed bastard sword lies here.~
oldstyle~
weapon 0 AN
sword 5 11 cleave F
25 160 1190 P
A
5 1
A
1 1
#9513
scimitar~
a scimitar~
A scimitar lies here.~
oldstyle~
weapon 0 AN
sword 4 9 slash 0
17 100 490 P
A
19 3
A
3 -1
A
4 -1
#9514
rapier~
a rapier~
A rapier lies here.~
oldstyle~
weapon 0 AN
sword 9 4 slash 0
21 100 850 P
A
19 5
#9515
banded mail suit~
a suit of banded mail~
A suit of banded mail lies here.~
oldstyle~
armor 0 AD
ABC ABC ABC 0 0
39 250 2900 P
A
17 -1
A
13 90
#9516
brigandine suit~
a suit of brigandine~
A suit of brigandine lies here.~
oldstyle~
armor 0 AD
ABC ABC ABC 0 0
39 200 2900 P
A
13 30
A
18 9
#9517
field plate suit~
a suit of field plate~
A suit of field plate lies here.~
oldstyle~
armor FGIKL AD
D D D 0 0
49 280 3900 P
A
13 70
A
18 9
#9518
ringmail ring mail suit~
a suit of ringmail~
A suit of ringmail lies here.~
oldstyle~
armor 0 AD
AB AB AB 0 0
15 360 176 P
A
13 65
A
12 -20
#9519
splintmail splint mail suit~
a suit of splintmail~
A suit of splintmail armor lies here.~
oldstyle~
armor 0 AD
AC AC AC 0 0
15 450 1280 P
A
13 40
A
12 -10
#9520
wooden shield~
a wooden shield~
A wooden shield lies here~
oldstyle~
armor 0 AJ
B B B 0 0
15 10 250 P
A
13 60
#9521
splinted shield~
a splinted shield~
A splinted shield lies here.~
oldstyle~
armor 0 AJ
C C C 0 0
15 80 710 P
A
13 40
#9522
buckler shield~
a buckler~
A buckler lies here.~
oldstyle~
armor 0 AJ
A A A 0 0
15 60 108 P
A
13 70
#9523
jacket leather~
a leather jacket~
A leather jacket lies here.~
oldstyle~
armor 0 AD
A A A 0 0
15 60 144 P
A
13 70
#9524
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves lies here.~
oldstyle~
armor 0 AI
A A A 0 0
15 20 72 P
A
13 65
#9525
cap leather~
a leather cap~
A leather cap lies here~
oldstyle~
armor 0 AE
A A A 0 0
15 20 72 P
A
1 2
#9526
leather pants~
a pair of leather pants~
A pair of leather pants lies here.~
oldstyle~
armor 0 AF
A A A 0 0
15 20 72 P
A
1 2
#9527
leather gloves~
a pair of leather gloves~
A pair of leather gloves lies here.~
oldstyle~
armor 0 AH
A A A 0 0
15 20 72 P
A
2 2
#9528
padded leather boots~
a pair of padded leather boots~
A pair of padded leather boots lies here.~
oldstyle~
armor 0 AG
A A A 0 0
15 20 72 P
A
5 2
#9529
studded leather jacket~
a studded leather jacket~
A studded leather jacket lies here.~
oldstyle~
armor 0 AD
B B B 0 0
15 100 340 P
A
13 50
#9530
studded leather sleeves~
a pair of studded leather sleeves~
A pair of studded leather sleeves lies here.~
oldstyle~
armor 0 AI
B B B 0 0
15 30 168 P
A
13 50
#9531
studded leather pants~
a pair of studded leather pants~
A pair of studded leather pants lies here.~
oldstyle~
armor 0 AF
B B B 0 0
15 30 168 P
A
13 50
#9532
studded leather gloves~
a pair of studded leather gloves~
A pair of studded leather gloves lies here.~
oldstyle~
armor 0 AH
B B B 0 0
15 30 168 P
A
13 50
#9533
leather shield~
a leather shield~
A leather shield lies here.~
oldstyle~
armor 0 AJ
B B B 0 0
15 30 250 P
A
13 50
#9534
sack~
a sack~
A sack lies here~
oldstyle~
container 0 AO
50 0 0 5 100
0 10 12 P
#9535
oil lamp oillamp~
an oil lamp~
An oil lamp lies here~
oldstyle~
light 0 A
0 0 CFG 0 0
0 10 50 P
#9536
backpack back pack~
a backpack~
A backpack lies here~
oldstyle~
container 0 AK
100 A 0 10 100
0 40 50 P
#9537
basket~
a basket~
A basket lies here.~
oldstyle~
container 0 A
50 0 0 5 100
0 40 8 P
#9538
belt pouch~
a belt pouch~
A belt pouch lies here~
oldstyle~
container 0 AL
25 0 0 2 100
0 10 27 P
#9539
candle~
a candle~
A candle lies here~
oldstyle~
light 0 AO
0 0 BEF 0 0
0 10 4 P
#9540
cheese~
a hunk of cheese~
A hunk of cheese lies here.~
oldstyle~
food 0 A
5 5 0 0 0
0 10 4 P
#9541
bread~
a bread~
A bread lies here.~
oldstyle~
food 0 A
5 3 0 0 0
0 10 6 P
#9542
dry rations~
some dry rations~
Some dry rations lie here.~
oldstyle~
food 0 A
15 20 0 0 0
0 20 24 P
#9543
iron rations~
some iron rations~
A tin of iron rations lies here.~
oldstyle~
food 0 A
18 30 0 0 0
0 10 50 P
#9545
nuts~
some nuts~
Some nuts lies scattered on the ground.~
oldstyle~
food 0 A
1 1 0 0 0
0 10 3 P
#9546
belt~
a belt~
A nicely made belt lies here.~
oldstyle~
clothing 0 AM
0 0 0 0 0
0 20 8 P
#9547
hiking boots~
a pair of hiking boots~
A nicely made pair of boots lies here.~
oldstyle~
clothing 0 AG
0 0 0 0 0
0 30 12 P
#9548
fur cloak~
a fur cloak~
A nicely made fur cloak lies here.~
oldstyle~
clothing 0 AK
0 0 0 0 0
0 20 200 P
#9549
girdle~
a girdle~
A nicely made girdle lies here.~
oldstyle~
clothing 0 AL
0 0 0 0 0
0 10 12 P
#9550
hose~
a pair of hose~
A nicely made pair of hose lie here.~
oldstyle~
clothing 0 AF
0 0 0 0 0
0 10 8 P
#9551
common robe~
a common robe~
A nicely made robe of common cloth lies here.~
oldstyle~
clothing 0 AD
0 0 0 0 0
0 20 36 P
#9552
embroidered robe~
an embroidered robe~
A nicely made robe of embroidered cloth lies here.~
oldstyle~
clothing 0 ADK
0 0 0 0 0
0 20 200 P
#9553
sandles~
a pair of sandles~
A nicely made pair of sandles lies here.~
oldstyle~
clothing 0 AG
0 0 0 0 0
0 10 20 P
#9554
sash~
a sash~
A nicely made sash lies here.~
oldstyle~
clothing 0 AL
0 0 0 0 0
0 10 8 P
#9555
silk jacket~
a silk jacket~
A nicely made silk jacket lies here.~
oldstyle~
clothing 0 AK
0 0 0 0 0
0 10 320 P
#9556
egg~
an egg~
An egg lies here.~
oldstyle~
food 0 A
2 2 0 0 0
0 10 4 P
#9557
carrot~
a carrot~
A carrot lies here.~
oldstyle~
food 0 A
3 3 0 0 0
0 10 6 P
#9558
tomato~
a tomato~
A tomato lies here.~
oldstyle~
food 0 A
2 2 0 0 0
0 10 12 P
#9559
fig~
a fig~
A fig lies here.~
oldstyle~
food 0 A
2 1 0 0 0
0 10 3 P
#9560
dates~
some dates~
A bunch of dates lies here.~
oldstyle~
food 0 A
2 2 0 0 0
0 10 6 P
#9561
leg lamb~
a leg of lamb~
A leg of lamb lies here.~
oldstyle~
food 0 A
10 12 0 0 0
0 20 10 P
#9562
side beef~
a side of beef~
A side of beef lies here.~
oldstyle~
food 0 A
15 15 0 0 0
0 50 20 P
#9563
whole chicken~
a whole chicken~
A whole skinned chicken lies here.~
oldstyle~
food 0 A
12 12 0 0 0
0 30 12 P
#9564
herring salted~
a salted herring~
A salted herring lies here.~
oldstyle~
food 0 A
8 8 0 0 0
0 10 8 P
#9565
mussel~
a mussel~
A mussel lies here.~
oldstyle~
food 0 A
4 4 0 0 0
0 10 4 P
#9567
liquor glass blue oasis~
a glass of blue oasis~
A glass of blue alcohol rests here.~
oldstyle~
drink 0 A
2 2 'whisky' 0 0
0 10 10 P
#9568
wine glass~
a glass of wine~
A glass rests here.~
oldstyle~
drink 0 A
6 6 'red wine' 0 0
0 10 13 P
#9569
bottle grog~
a bottle of grog~
A bottle lies here.~
oldstyle~
drink 0 A
16 16 'ale' 0 0
0 10 8 P
#9570
glowing vial blue~
a glowing blue vial~
A glowing blue vial lies here.~
oldstyle~
potion AG AO
12 'sleep' '' '' ''
1 10 270 P
#9571
potion green~
a deep-green potion~
A deep-green potion lies here.~
oldstyle~
potion G AO
10 'stone skin' 'blindness' '' ''
23 10 950 P
#9572
potion crystal clear~
a crystal clear potion~
A crystal clear potion lies here.~
oldstyle~
potion G AO
10 'detect invis' '' '' ''
0 10 200 P
#9573
white potion~
an off white potion~
An off white potion lies here.~
oldstyle~
potion G AO
31 'haste' '' '' ''
21 10 820 P
#9574
potion dark blue~
a dark blue potion~
A dark blue potion lies here.~
oldstyle~
potion G AO
10 'detect evil' 'refresh' '' ''
0 10 200 P
#9575
beer bottle scorpion flaming~
a flaming scorpion~
A bottle of strong beer lies here.~
oldstyle~
drink 0 A
16 16 'beer' 0 0
0 10 6 P
#9576
barrel beer~
a barrel of beer~
A barrel of beer lies here.~
oldstyle~
drink 0 A
150 150 'beer' 0 0
0 80 120 P
#9577
whisky shot~
a shot~
A shot of strong liquor lies here.~
oldstyle~
drink 0 A
2 2 'whisky' 0 0
0 10 12 P
#9578
scroll recall~
a scroll of recall~
A scroll of recall lies here.~
oldstyle~
scroll G AO
12 'word of recall' '' '' ''
33 40 2700 P
#9579
wand call lightning~
a grey-silver wand~
A grey-silver wand lies here.~
oldstyle~
wand AG AO
15 3 3 'call lightning' 0
25 10 2800 P
E
wand~
You see a small engraved storm cloud at the base of this wand. 
~
#9580
wand detect invis~
a wand of glinting yellow~
A wand of glinting yellow lies here.~
oldstyle~
wand G AO
1 15 15 'detect invis' 0
9 10 580 P
E
wand~
You see a shape slowly fading into exsistance at the base of this wand. 
~
#9581
wand armor~
a wand of oak~
A wand of oak lies here.~
oldstyle~
wand G AO
5 10 10 'armor' 0
5 10 410 P
A
1 -1
#9582
wand faerie fire~
a pink wand~
A pink wand lies here~
oldstyle~
wand G AO
3 3 3 'faerie fire' 0
3 10 250 P
#9583
sewing shears~
a pair of sewing shears~
A pair of sewing shears lies here.~
oldstyle~
weapon 0 AN
dagger 3 11 chop 0
16 20 360 P
A
1 -1
#9584
meat cleaver~
a meat cleaver~
A meat cleaver lies here~
oldstyle~
weapon KL AN
dagger 8 5 cleave 0
20 50 190 P
A
18 -3
A
2 -2
#9585
fountain pen~
a fountain pen~
A fountain pen lies here.~
oldstyle~
weapon B AN
dagger 6 6 stab 0
21 10 640 P
A
19 3
A
18 8
E
fountain pen~
Well, then pen IS mightier than the sword... 
~
#9586
sledge hammer~
a sledge hammer~
A sledge hammer lies here.~
oldstyle~
weapon 0 AN
mace 3 15 smash F
19 240 660 P
A
19 4
#9587
horse shoe~
a horse shoe~
A horse shoe lies here.~
oldstyle~
armor BG ACO
A A A 0 0
9 20 300 P
A
1 2
A
18 1
#9588
saddle~
a saddle~
A saddle lies here.~
oldstyle~
furniture 0 A
0 0 0 0 0
0 40 600 P
#9589
crop riding~
a riding crop~
A riding crop lies here.~
oldstyle~
weapon 0 AN
whip 7 4 whip 0
15 10 105 P
A
19 -3
#9590
chessboard~
a chessboard~
A heavy marble chessboard lies here.~
oldstyle~
weapon 0 AN
exotic 8 5 thwack 0
21 100 380 P
A
3 -1
#9591
sesame seed~
a sesame seed~
A sesame seed lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 1 P
#9592
something~
something~
Something lies here.~
oldstyle~
weapon 0 N
exotic 10 5 drain 0
30 0 920 P
A
19 8
A
18 8
#9593
key~
the jail key~
The key to the jail lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 0 P
#9594
key~
the dungeon key~
The dungeon key lies here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 30 0 P
#9595
shirt tie dye~
a tie-dye shirt~
A multi-colored shirt lies here.~
oldstyle~
armor G AD
ABC ABC ABC 0 0
39 10 2900 P
A
19 5
A
18 8
#9596
bugle boy jeans~
a pair of Bugle Boy jeans~
A pair of jeans lie here.~
oldstyle~
armor G AF
AC AC AC 0 0
19 10 730 P
A
13 40
#9597
sneakers reeboks reebok pumps~
a pair of Reebok Pumps~
A pair of nifty sneakers lie here.~
oldstyle~
armor G AG
A A A 0 0
13 10 770 P
A
13 40
A
2 1
A
14 10
#9598
daemon claw~
the Daemon Claw~
A glove with blades mounted on it lies here~
oldstyle~
weapon B AN
exotic 6 8 claw 0
27 200 1520 P
A
13 30
A
19 10
A
18 -2
#9599
wolverine claw~
the wolverine claw~
A claw from some animal lies here.~
oldstyle~
weapon B AN
exotic 10 5 claw 0
29 200 1680 P
A
19 8
#9600
halberd~
the halberd~
A mighty halberd lies against the wall.~
oldstyle~
weapon GI AN
polearm 12 7 chop F
43 160 1240 P
A
19 10
A
18 2
A
19 2
#9601
fountain water~
a fountain~
A large fountain is here gurgling out an endless stream of water.~
oldstyle~
fountain G 0
-1 -1 'water' 0 0
0 0 0 P
#9602
pearl~
a beautiful white pearl~
A well-formed pearl sits upon the ground, looking for an oyster.~
oldstyle~
warp_stone T AO
0 0 0 0 0
0 10 1000 P
E
pearl~
It's a nicely-formed pearl, should be worth a fair amount at the jewellers. 
You look around to see if there are any others nearby. 
~
#9603
ticket freeport~
{&a {%ticket{& to {^Freeport{0~
A ticket has been left here.~
unknown~
trash 0 AO
0 0 0 0 0
0 0 50000 P
#9605
healing sauna~
a {yh{Yea{Wl{Yin{yg {cs{Ca{Wu{Cn{ca{x~
A {yh{Yea{Wl{Yin{yg {cs{Ca{Wu{Cn{ca{x~
platinum~
furniture ABGIRY 0
CEFGHI FHJKPQ FIL BGHI BGHI
0 0 0 P
#9606
forest path~
a path through the forest~
{x~
path~
portal R 0
0 KL A ABCEFGJKMN 0
0 0 0 P
E
path~
The path winds its way through the forest, it appears as if you can ENTER it.
~
#9607
sign~
a sign~
A wooden sign, newly pegged into the road stands here.~
unknown~
furniture 0 0
0 0 0 0 0
0 1000 0 P
E
sign~
Scrawled deep with firm letters the following message is seen:
{x    The pass across the ocean is deadly.  Do not attempt without the
{x    proper force.
~
#0



#ROOMS
#9500
The Entrance to the Dancing Daemon Inn~
You find yourself in an entrance foyer to the Dancing Daemon Inn. Chrome 
plated stairs spiral up to the reception area. To the south you hear the 
sounds of merriment and drinking and from the west you hear the bustling 
activity of New Thalos. 
~
0 8 0
D2
You see people dancing and drinking. 
~
~
0 -1 9502
D3
You see people walking by on Sultan's Walk. 
~
~
0 -1 9520
D4
The spiral stairs lead up to the reception area. 
~
~
0 -1 9501
S
#9501
The Reception Area~
You are now standing in the reception of New Thalos. A huge mahogany 
desk is here along with two sofas and a coffee table covered in magazines. 
The plush carpeting under your feet is a nice change from the rugged paths 
you are used to travelling. A chrome stairway spirals downstairs to the 
tavern of the Dancing Daemon Inn, and your future adventures in New Thalos. 
~
0 60 0
E
4.picture~
You see a picture of Loki... at least you think it's Loki. 
He seems to be hiding from the camera. 
~
E
3.picture~
You see a picture of Hammor on the front porch of the Danjerhaus, 
drinking a guinness stout and petting Big Guy the Cat. 
~
E
2.picture~
You see a picture of Shark standing behind his desk screaming at a newbie. 
Through a window in the back you see a large aquarium. The newbie seems to 
be cowering in fear. 
~
E
1.1picture~
You see a picture of Felix here, standing before the arena. 
He seems to be doing a body count. 
~
D5
The stairs lead down to the Daemon. 
~
~
0 -1 9500
S
#9502
The Dancing Daemon Inn~
A huge circling wet-bar takes up most of the east end of the Daemon. An 
old mage reclines against the mirror behind the bar absentmindedly pouring 
several drinks at once with his refined telekinesis. The Lokettes, a local 
band, are playing their usual gig on the stage. The large booths along the 
wall are filled with people drinking and having a grand time. You feel like 
partying here. 
The only obvious exit is to the north. 
~
0 8 0
E
bar~
The bar looks slightly out of place and you can only assume the powerful 
magic of the bartender allows it to revolve. 
~
D0
You see the entrance to the Daemon. 
~
~
0 -1 9500
S
#9503
The Medina~
You stand on the Medina, on the larger open areas in New Thalos. People 
walk to and fro carrying on their day to day business. The Common Square 
of the people opens up to the south and the Medina continues north. 
~
0 0 1
D0
~
~
0 0 9504
D2
You see the Common square. 
~
~
0 -1 9510
S
#9504
Medina~
~
0 0 1
D0
You see the market. 
~
~
0 -1 9505
D2
~
~
0 0 9503
S
#9505
The Southern Market Square~
~
0 0 1
D0
~
~
0 -1 9506
D1
~
~
0 -1 9507
D2
~
~
0 -1 9504
D3
~
~
0 -1 9508
S
#9506
The Center of Market Square~
You are standing on the Center of Market Square, the famous square of 
New Thalos. A large, peculiar looking statue is standing in the middle 
of the square. The square extends in every direction. 
~
0 0 0
E
statue~
Before you is a statue of the Mighty Beholder! 
A great beast with multiple eyes and wicked... wicked... um.... eyes... 
The Mighty Beholder is in Excellent condition. 
~
D0
~
~
0 -1 9515
D1
~
~
0 -1 9517
D2
~
~
0 -1 9505
D3
~
~
0 -1 9509
S
#9507
The Southeastern Market Square~
In this corner of the market some of the largest warriors in the land 
tower over you. It's easy to understand why they hangout here once you 
notice the weapon shop and the armory close by. Perhaps you might stop 
in and take a look at the wares these shops have to offer. 
~
0 0 1
D0
~
~
0 -1 9517
D1
~
~
0 -1 9629
D2
~
~
0 -1 9636
D3
~
~
0 -1 9505
S
#9508
The Southwestern Market Square~
This area of the market seems relatively quiet, save the high-pitched 
banter of the shopkeeps attempting to lure you into their stores.  South 
you see the bread stand and west is the entrance to the general store. 
The market's sprawl continues east and north of here. 
~
0 0 1
D0
~
~
0 -1 9509
D1
~
~
0 -1 9505
D2
You see the grocer's. 
~
~
0 -1 9635
D3
You see the general store. 
~
~
0 -1 9628
S
#9509
The Western Market Square~
This area of the square seems a bit more subdued than the rest. You 
notice that most of the outland adventurers mill around the southern 
end of the market, while the townfolk seem to keep their business in 
the northern end.  West Main Street begins here and heads for the 
gate. The market's expanse fills the other directions. 
~
0 0 1
D0
~
~
0 -1 9514
D1
~
~
0 -1 9506
D2
~
~
0 -1 9508
D3
~
~
0 -1 9526
S
#9510
The Common Square~
People pass by talking to each other, or rest their weary bones on this 
grassy field. You can hear faint sounds of the river to the south of you 
as it passes through the city. Ishtar drive heads east and west from here 
and the medina is to the north. South lies the Ishtar River bridge and the 
southern gate. 
~
0 0 1
D0
You see the medina. 
~
~
0 -1 9503
D1
~
~
0 -1 9537
D2
You see the bridge over the river. 
~
~
0 -1 9512
D3
~
~
0 -1 9536
S
#9511
Outside the Southern Gate of New Thalos~
You see before you the expanse of the Sands of Sorrow.  The shifting sands  
stretch on endlessly to the south, hiding treasure and adventure. 
~
0 0 1
D0
~
gate~
1 9501 9513
S
#9512
The Southern Bridge~
Walking over the bridge you see the rushing waters of the Ishtar River. 
To the south you see the Southern Gate of New Thalos and the Common 
Square stretches out to the north. 
~
0 0 1
D0
~
~
0 -1 9510
D2
~
~
0 -1 9513
D5
~
~
0 -1 9585
S
#9513
Inside the South Gate of New Thalos~
Two large stone towers rise up to greet you with the massive iron gate 
swinging on ornately crafted hinges and emblazoned with the crest of 
New Thalos. The makers of the city spared no expense in rebuilding the 
defenses or their home. The Ishtar River bridge lies to the north and 
wilderness to the south. 
~
0 0 1
D0
~
~
0 -1 9512
D2
~
gate~
1 9501 9511
S
#9514
The Northwestern Market Square~
This corner of the market contains some of the most civilized folk in 
New Thalos. To the north lies the humble store of the merchant Ahkeem, his 
weavings known to be the best in the city. West of here is the entrance 
to Nabil's Exotic Animals. 
~
0 0 1
D0
~
~
0 -1 9614
D1
~
~
0 -1 9515
D2
~
~
0 -1 9509
D3
~
~
0 -1 9621
S
#9515
The Northern Market Square~
You stand in one of the most heavily used parts of town. To the north lies 
the Palace of New Thalos and the Casbah; east west and south of here the 
busy market thrives with life. 
~
0 0 1
D0
~
~
0 -1 9518
D1
~
~
0 -1 9516
D2
~
~
0 -1 9506
D3
~
~
0 -1 9514
S
#9516
The Northeastern Market Square~
Pandemonium. Chaos. Madness. A few other choice words come to mind as you 
gaze into this corner of the market. The vegetable stand seems quiet enough 
so you have to assume the noise comes from the Butchery. You have to 
think for a while before you muster the will to enter this shop. 
The market continues to the south and west. 
~
0 0 1
D0
~
~
0 -1 9615
D1
~
~
0 -1 9622
D2
~
~
0 -1 9517
D3
~
~
0 -1 9515
S
#9517
The Eastern Market Square~
You stand in the market of New Thalos, the gem of the desert.  The market
is the hub of the city all trade and commerce of any significance is carried
on here.  The market spreads out in all directions save east here Main
Street heads for the eastern gate.  
~
0 0 1
D0
~
~
0 -1 9516
D1
~
~
0 -1 9527
D2
~
~
0 -1 9507
D3
~
~
0 -1 9506
S
#9518
Sultan's Walk~
This cobblestone road aides your journey through town. Traveling north will 
take you by the palace and the Dancing Daemon Inn, and south will put you on 
the market square. 
~
0 0 0
D0
~
~
0 -1 9519
D2
~
~
0 -1 9515
S
#9519
Sultan's Walk~
This part of the road travels between one of the sturdy walls of the 
Palace and the Dancing Daemon. To the east you peer through a small 
window into the Daemon, seeing many people dancing and drinking. After 
you tend to your other chores you plan on visiting the Daemon. 
The walk continues north and south from here. 
~
0 0 1
D0
~
~
0 -1 9520
D2
~
~
0 -1 9518
S
#9520
Sultan's Walk~
The road here between the palace and the Dancing Daemon Inn seems well 
worn by the travel of horses, carts, and leather boots. From the west you 
hear the faint sound of trumpets announcing the arrival of some duke or 
duchess to the palace. Safe haven awaits you to the east in the halls 
of the Daemon, and Sultan's Walk continues north and south. 
~
0 0 1
D0
~
~
0 -1 9521
D1
~
~
0 -1 9500
D2
~
~
0 -1 9519
D3
~
~
0 -1 9658
S
#9521
Sultan's Walk~
The main road north from the square continues here, surrounded by the walls 
of the palace and the Daemon. To the north you see the heavily guarded gate 
and can make out faint sounds of trade to the south. 
~
0 0 1
D0
~
~
0 -1 9522
D2
~
~
0 -1 9520
S
#9522
Inside the Northern Gate of New Thalos~
Two large stone towers rise up to greet you with a massive iron gate 
swinging between on ornately crafted hinges and emblazend with the crest of 
New Thalos. The makers of this city spared no costs in rebuilding the 
defenses of their home. Sultan's Walk runs to the south and the Casbah 
stretches out east and west. To the north lay wilderness of the desert. 
~
0 0 0
D0
~
gate~
1 9501 9667
D1
~
~
0 -1 9549
D2
~
~
0 -1 9521
D3
~
~
0 -1 9548
S
#9523
Inside the West Gate of New Thalos~
Two large stone towers embedded in the wall loom over you. The massive 
iron gate, emblazoned with the crest of New Thalos, swings easily on 
four ornately crafted hinges. It is obvious the makers of this city 
spared no expense to protect their home.  Main street heads towards 
the market eastward and the eastern road passes through the Sands of 
Sorrow to your west. To the south lies the entrance of the warrior's guild. 
~
0 0 1
D1
~
~
0 -1 9524
D2
~
~
0 -1 9626
D3
~
gate~
1 9501 9669
S
#9524
West Main Street~
This is the main road traveling though the city. To the south you hear 
the hammering of the repair shop and to the north is the grassy field 
known as the temple square. Main street continues east and west. 
~
0 0 1
D0
~
~
0 -1 9620
D1
~
~
0 -1 9525
D2
~
~
0 -1 9627
D3
~
~
0 -1 9523
S
#9525
West Main Street~
A foreman stands stand here watching over two construction workers 
fixing a pothole. The road here branches off north and south into 
two alleys behind the stores of the market. The main street continues 
east and west from here. 
~
0 0 1
D0
~
~
0 -1 9571
D1
~
~
0 -1 9526
D2
~
~
0 -1 9572
D3
~
~
0 -1 9524
S
#9526
West Main Street~
You are strolling on the street between Nabil's Exotic Animals and the general 
store. To the west you hear a roadcrew at work and to the East, the sounds of 
commerce taking place.  To the south is the entrance to the Ranger's Guild, 
while to the north is an entrance to the Druid's Guild.  The air is filled 
ith the smell of gold and riches.  On the wall of the store is a poster. 
~
0 0 1
E
poster~
A wealthy man in red robes is smiling at you.  The caption reads: 
 
THE SULTAN REMINDS YOU TO PAY YOUR TAXES! 
 
~
D0
~
~
0 -1 9754
D1
~
~
0 -1 9509
D2
~
~
0 -1 9751
D3
~
~
0 -1 9525
S
#9527
East Main Street~
Here on East Main, you smell the odor of freshly slaughtered meat and 
hear the pounding of new metal from the armory.  The Square is to 
the west and a junction is to the East. 
~
0 0 1
D1
~
~
0 -1 9528
D3
~
~
0 -1 9517
S
#9528
East Main Street~
You are on East Main Street.  To the North is the beginning of 
Guildsman's Row.  To the South is a dark alley.  The road also 
continues to the East. There is a small sign on a wire hanging 
across the junction. 
~
0 0 1
E
sign~
NO LOITERING! 
 
(by order of the Sultan of New Thalos) 
~
D0
~
~
0 -1 9564
D1
~
~
0 -1 9529
D2
~
~
0 -1 9565
D3
~
~
0 -1 9527
S
#9529
East Main Street~
As you walk by the mercenary guild a cold chill causes you to shiver 
uncontrollably. You see some shady looking characters lurking about the 
entrance to this house of 'helpful' people. Perhaps curiosity gets the 
best of you, but you wonder what could be going on inside. To the north 
you see the open doors of the apothecary shop where one may buy many 
magical livations. 
Main Street continues east and west from here. 
~
0 0 1
D0
~
~
0 -1 9623
D1
~
~
0 -1 9530
D2
~
~
0 -1 9630
D3
~
~
0 -1 9528
S
#9530
East Main Street~
The Main street through eastern New Thalos begins here and heads westward 
towards the marketplace. One of the main gates can be seen to the east, and 
Braheem's Magic Shop awaits your business to the north. 
~
0 0 1
D0
~
~
0 -1 9624
D1
~
~
0 -1 9531
D3
~
~
0 -1 9529
S
#9531
Inside the Eastern Gate of New Thalos~
Two large stone towers imbedded in the wall loom over you. The massive 
iron gate, emblazened with the crest of New Thalos, swings easily on 
four ornately crafted hinges. It is obvious the makers of this city spared no 
expense in protecting their home.  Main street heads towards the market 
westward and the wilderness beckons from the east. To the north lies the 
entrance to the mages' guild. 
~
0 0 1
D0
~
~
0 -1 9625
D1
~
gate~
1 9501 9668
D3
~
~
0 -1 9530
S
#9532
Cassandra's Catch of the Day~
Nothing in your life has prepared you for the odor which fills your lungs. 
Not wanting to offend the beautiful shopkeeper you hold your tongue and 
quietly look over her selection. 
~
0 56 0
D2
~
~
0 -1 9541
S
#9533
West Ishtar Drive~
This is the warehouse district of New Thalos. Strong men walk back and 
forth from the docks to the warehouse carrying large crates loading 
and unloading the boats as they sail down the river. To the north is 
one of the entrances of the warehouse and West Ishtar leads east. 
~
0 0 1
D0
~
~
0 -1 9640
D1
~
~
0 -1 9534
S
#9534
West Ishtar Drive~
A few men walk by almost pushing you out of the way as they go about 
their business of loading and unloading the boats. An entrance to the 
huge warehouses of New Thalos is to the north and the Ishtar River 
quietly flows by to the south. Ishtar Drive continues east and west. 
~
0 0 1
D0
~
~
0 -1 9641
D1
~
~
0 -1 9535
D3
~
~
0 -1 9533
S
#9535
West Ishtar Drive~
The cobblestone road is moist here, the trail of water heading down to 
the boat ramp. Catching your balance as you start to slide on the slick 
pavement you grab on to the handrail someone has conveniently placed here. 
To the north is the Shipwright and Ishtar Drive continues east and west. 
~
0 0 1
D0
~
~
0 -1 9642
D1
~
~
0 -1 9536
D2
~
~
0 -1 9543
D3
~
~
0 -1 9534
S
#9536
West Ishtar Drive~
A cool breeze blows up off the river chilling the sweat otherwise present 
on you skin. Orders and sometimes curses can be heard from the west 
in the direction of the warehouses. The common square opens up to the east 
and Ishtar Drive continues west. 
~
0 0 1
D1
~
~
0 -1 9510
D3
~
~
0 -1 9535
S
#9537
East Ishtar Drive~
Loud hammering and the sound of red hot iron cooling in water reaches 
your ears as you stand in front of the blacksmith. A small boy runs up 
to you with big eyes and as you return his gaze runs off down the road. 
The common square can be seen to the west and Ishtar Drive continues 
to the east. 
~
0 0 1
D0
~
~
0 -1 9644
D1
~
~
0 -1 9539
D3
~
~
0 -1 9510
S
#9538
East Ishtar Drive~
The wide road bordering the south of town continues to the east and 
west here, bordered only by the hay-loft to the north and the Ishtar 
River to the south. 
~
0 0 1
D1
~
~
0 -1 9540
D3
~
~
0 -1 9539
S
#9539
East Ishtar Drive~
Small clumps of hay strewn about the ground alerts you to the fact that 
you have reached the stables. Arabian stallions as well as many other 
fine breeds of horses can be purchased for a price. Ishtar road continues 
east and west. 
~
0 0 1
D0
~
~
0 -1 9645
D1
~
~
0 -1 9538
D3
~
~
0 -1 9537
S
#9540
East Ishtar Drive~
Even in broad daylight, you can hardly see into the back alley that begins 
here and heads north. Sounds of loud drunken folk and the occasional 
screaming cat emenate from the direction. Luckily you have the choice of 
going east or west down the drive as well. 
~
0 0 1
D0
You see murky darkness. 
~
~
0 -1 9568
D1
~
~
0 -1 9541
D3
~
~
0 -1 9538
S
#9541
East Ishtar Drive~
Your highly acute sense of smell reports you have reached the entrance 
to the fish market. Although renowned for it fresh catches and 
wide selection of aquarian delicacies you wonder how much longer you 
can endure the smell! The Ishtar River flows alongside to the south 
with the drive running alongside it east to west. 
~
0 0 0
D0
~
~
0 -1 9532
D1
~
~
0 -1 9542
D3
~
~
0 -1 9540
S
#9542
East Ishtar Drive~
The sound of squawking gulls and the smell of rotting fish gives you a hint 
of your location. The Ishtar River flows south of you, but looks crystal 
clear, so it cannot be the source of this putrid smell. Looking north you 
notice a small sign hanging over the dump. 
~
0 0 1
E
sign~
========================================================================== 
                       THE DUMP OF NEW THALOS 
 
 
                              ----- 
 
  Enter at your own risk. 
       -the management 
 
========================================================================= 
~
D0
~
~
0 -1 9647
D3
~
~
0 -1 9541
S
#9543
Boat Ramp~
This sloped slab of stone allows easy passage to and from the Ishtar. 
Boats are moored to the docks here awaiting their masters to return from 
the warehouses and the pubs. The waters of the Ishtar lap at your feet 
to the south and Ishtar Drive is to the north. 
~
0 0 1
D0
~
~
0 -1 9535
D2
~
~
0 -1 9586
S
#9544
West Casbah~
The air takes on a somber note as you stand before the entrance to the 
jailhouse of New Thalos. Hopefully you won't ever see this structure from 
the inside. The northwest tower stands here with a spiral staircase 
leading up. The avenue ends here, only exiting to the east. 
~
0 0 1
D1
~
~
0 -1 9545
D2
~
~
0 -1 9653
D4
~
~
0 -1 9659
S
#9545
West Casbah~
You have almost reached the end of the avenue in this direction, the 
number of guards in this part of town is nearly doubled. To the north 
the familiar city wall protects you from the wilderness. Looking south 
marble stairs rise towards the entrance of city hall surrounded by 
massive white pillars. The avenue continues west and south from here. 
~
0 0 1
D1
~
~
0 -1 9546
D2
~
~
0 -1 9654
D3
~
~
0 -1 9544
S
#9546
The Casbah~
The wall of the palace curves south from here, a darkened alley runs along 
it in that direction. West of here you see the steps of the city hall 
and notice the increase in the number of guards. To the east the avenue 
continues. 
~
0 0 1
D1
~
~
0 -1 9547
D2
~
~
0 -1 9558
D3
~
~
0 -1 9545
S
#9547
The Casbah~
As you travel down the road towards towards the city hall you look up 
at the guards walking along the wall keeping watch. South of you stands 
the great walls of the palace and the avenue goes east and west. 
~
0 0 1
D1
~
~
0 -1 9548
D3
~
~
0 -1 9546
S
#9548
The Casbah~
The cobblestone pavement runs along the north wall here. South of you 
stand the great walls of the palace and the avenue goes east and west. 
~
0 0 1
D1
~
~
0 -1 9522
D3
~
~
0 -1 9547
S
#9549
The Casbah~
The activity here is only slightly less than chaotic. Young boys run to 
and fro with stern intent, and older gentleman swagger down the street 
towards the library. To the west you can see the tall towers of the 
northern gate, and the avenue continues east. 
~
0 0 1
D1
~
~
0 -1 9550
D3
~
~
0 -1 9522
S
#9550
The Casbah~
Walking along the cobblestone path you feel secure with the walls of the 
city towering over you. You hear the scraping sounds of metal on stone 
and look up to see a large, strong guard looking out to the north. To the 
east lies the intersection on Guildsman's Row and the northern gate is 
a short walk to the west. 
~
0 0 1
D1
~
~
0 -1 9551
D3
~
~
0 -1 9549
S
#9551
The Casbah~
The din of the guilds assaults your senses as you reach this intersection; 
the sound of hammering, the smell of tanned leather, and the smoke rising 
from the smithy all rush up to greet you. The avenue continues east and 
west form here and the row leads south. 
~
0 0 1
D1
~
~
0 -1 9552
D2
~
~
0 -1 9560
D3
~
~
0 -1 9550
S
#9552
The Casbah~
You walk between the solid stone wall of the city and that of the Mason's 
guild. Young children and their nannys walk around enjoying the safety 
of the city. The avenue runs east and west from here. 
~
0 0 1
D1
~
~
0 -1 9553
D3
~
~
0 -1 9551
S
#9553
The Casbah~
You have almost reached the end of the avenue in this direction. Walking 
towards the north-east corner of the city you notice the population density 
here is much less then the rest of the town. A few old men hobbling on 
canes and young men intent on studies are the only travelers of the path 
to the library on a regular basis. The avenue continues east and west from 
here 
~
0 0 1
D1
~
~
0 -1 9554
D3
~
~
0 -1 9552
S
#9554
The Casbah~
The avenue ends here, turning south to become Kali Row. Traveling in that 
direction will take you to the library and the grand dance hall of the city. 
The Northeast Tower of the wall is accessible here up a spiral staircase. 
~
0 0 1
D2
~
~
0 -1 9555
D3
~
~
0 -1 9553
D4
~
~
0 -1 9662
S
#9555
Kali Row~
This is a small, newly added section of the town. The city's library 
can be entered through the door to the west and The Casbah 
begins it's journey a little ways north of here. The row and the 
entrance to the dance hall is to the south. 
~
0 0 1
D0
~
~
0 -1 9554
D2
~
~
0 -1 9556
D3
~
~
0 -1 9651
S
#9556
Kali Row~
The short row ends abruptly here at the entrance to the dance hall of 
New Thalos. The entrance to the hall is to the west and the row continues 
northward. 
~
0 0 1
D0
~
~
0 -1 9555
D3
~
~
0 -1 9652
S
#9557
Underground~
The small passage continues north and south. 
~
0 9 1
D0
~
~
0 -1 9578
D2
~
~
0 -1 9580
S
#9558
The Casbah~
~
0 0 1
D0
~
~
0 -1 9546
D2
~
~
0 -1 9559
S
#9559
Alley~
The alley ends here. 
~
0 1 1
D0
~
~
0 -1 9558
D5
You see a manhole covering an opening in the road. 
~
manhole hole man~
1 -1 9575
S
#9560
Guildsman's Row~
This row is a hive of activity second only to the actual market 
square itself. Along this row stands all the guilds of the working 
class citizens of New Thalos;  here all the items sold in the square 
are made. Along this particular stretch of the row lie the Bowyer/ 
Fletcher to the west and the Mason's to the east. The row leads 
off to the south and East Casbah is to the north. 
~
0 0 1
D0
~
~
0 -1 9551
D1
~
~
0 -1 9656
D2
~
~
0 -1 9561
D3
~
~
0 -1 9655
S
#9561
Guildsman's Row~
The guilds continue here, to the west is the Weaver's guild, and to the 
east stands the Craftsman's Guild. The row of guilds continues north 
and south from here. 
~
0 0 1
D0
~
~
0 -1 9560
D1
~
~
0 -1 9607
D2
~
~
0 -1 9562
D3
~
~
0 -1 9606
S
#9562
Guildsman's Row~
Only one guild offers its door to this stretch of the row; the Tanner's 
Guild, to the west. To the east is a beautifully sculpted marble door 
allowing entrance to the Museum of the Greater Gods. The row of 
Guilds leads north and south. 
~
0 0 1
D0
~
~
0 -1 9561
D1
~
~
0 -1 9611
D2
~
~
0 -1 9563
D3
~
~
0 -1 9664
S
#9563
Guildsman's Row~
After the guilds were built the people of the city used some of the extra 
space to erect a shrine to their patron saints. The result of this labor 
became the Museum of the greater gods. You may enter the sacred hall to 
the east. 
~
0 0 1
D0
~
~
0 -1 9562
D1
~
~
0 -1 9616
D2
~
~
0 -1 9564
S
#9564
Guildsman's Row~
This small cramped road is worn with travel as apprentices to the guilds 
run merchandise from the guildhouses to the shops on market square. The 
guildhouses lie to the north and Main street is to the south. 
~
0 0 1
D0
~
~
0 -1 9563
D2
~
~
0 -1 9528
S
#9565
Alley~
Even with your light you cannot seem to penetrate the magical cloak of 
darkness covering this alley. 
~
0 1 1
D0
~
~
0 -1 9528
D2
~
~
0 -1 9566
S
#9566
Alley~
Even with your light you cannot seem to penetrate the magical cloak of 
darkness covering this alley. 
~
0 1 1
D0
~
~
0 -1 9565
D1
~
~
0 -1 9567
D3
~
~
0 -1 9637
S
#9567
Alley~
Even with your light you cannot seem to penetrate the magical cloak of 
darkness covering this alley. 
~
0 1 1
D1
~
~
0 -1 9638
D2
~
~
0 -1 9568
D3
~
~
0 -1 9566
S
#9568
Alley~
Even with your light you cannot seem to penetrate the magical cloak of 
darkness covering this alley. 
~
0 1 1
D0
~
~
0 -1 9567
D2
~
~
0 -1 9540
S
#9569
Alley~
This is a tiny corner in the alley.  The temple walls are North and West. 
You notice a fair amount of footprints to the east. 
~
0 1 1
E
footprint~
Kind of looks like a yeti has been here....  Hmmmm. 
~
D1
~
~
0 -1 9570
D2
~
~
0 -1 9571
S
#9570
Alley~
This is a dead end to the tiny alley.  There is an unusual amount of wear 
appearent on the ground. 
~
0 1 1
D3
~
~
0 -1 9569
D5
You see a small iron circle imbedded in the ground. 
~
manhole man hole~
1 -1 9578
S
#9571
Alley~
You are in a tiny ally between the temple and Nabil's Exotic Animals. You hear 
some shouting and general roadwork to the south.  The ground is rough and 
in need of repair.  In the road is a small pothole. 
~
0 1 1
E
pothole~
Why are you looking in a pothole?????? 
You poor or something? 
~
D0
~
~
0 -1 9569
D2
~
~
0 -1 9525
S
#9572
Alley~
You are on a small alley between the repair shop and the general store. 
Nothing much here but small rodents and dust. 
~
0 1 1
D0
~
~
0 -1 9525
D2
~
~
0 -1 9573
S
#9573
Alley~
This is a small corner in the alley behind the warehouses and the guild 
of warrior's. You notice  some small scrapings to the west. 
~
0 1 1
D0
~
~
0 -1 9572
D1
~
~
0 -1 9574
S
#9574
Alley~
The alley ends here as do the footprints you had noticed earlier. 
~
0 1 1
D3
~
~
0 -1 9573
D5
You see a small round iron plate set in the ground. 
~
manhole man hole~
1 -1 9581
S
#9575
Underground~
You are in a small underground passage beneath the city. You see a small 
glint of light from above and the passage continues south. 
~
0 9 1
D2
~
~
0 -1 9576
D4
~
man hole manhole~
1 -1 9559
S
#9576
Underground~
The passage continues north and south. 
~
0 9 1
D0
~
~
0 -1 9575
D2
~
~
0 -1 9577
S
#9577
Underground~
The tunnel branches here going north, east, and west. 
~
0 9 1
D0
~
~
0 -1 9576
D1
~
~
0 -1 9578
D3
~
~
0 -1 9579
S
#9578
Underground~
The alley turns again here and heads south and west. You notice a small 
glint of light from above. 
~
0 9 1
D2
~
~
0 -1 9557
D3
~
~
0 -1 9577
D4
~
manhole man hole~
1 -1 9570
S
#9579
Underground~
The passage ends here and you hear some low chanting from the west. 
You also notice the clearing of dust on the ground but can't seem to 
find any door in that direction. 
~
0 9 1
D1
~
~
0 -1 9577
S
#9580
Underground~
The small passage continues north and south from here. 
~
0 9 1
D0
~
~
0 -1 9557
D2
~
~
0 -1 9581
S
#9581
Underground~
The small passage heads north and east from here. You here the sounds 
of the city above you. 
~
0 9 1
D0
~
~
0 -1 9580
D1
~
~
0 -1 9582
D4
~
manhole man hole~
1 -1 9574
S
#9582
Underground~
The tunnel continues you west and east. Hopefully you have a good sense 
of direction. 
~
0 9 1
D1
~
~
0 -1 9592
D3
~
~
0 -1 9581
S
#9583
Ishtar River~
High above you on the top of the city wall guards look down to see if you 
wish to exit the city via water. To do so they must open the iron grating 
in front of you from above. The horrid smell of the dump wafts down from 
the shore. 
~
0 0 7
D1
~
~
0 -1 9724
D3
~
~
0 -1 9584
S
#9584
Ishtar River~
The gentle flow of the river carries you eastward;  looking up you see 
couples strolling along the road. To the west you see the southern 
bridge and to the east you see the iron grating protecting the city from 
unwanted guests. 
~
0 0 7
D1
~
~
0 -1 9583
D3
~
~
0 -1 9585
S
#9585
Ishtar River~
You hear your voice echo as you float under the bridge above. The city 
construction crews have just recently finished the small ladder giving 
common-folk easy access to the river.  From here, the river flows east and 
west. 
~
0 0 7
D1
~
~
0 -1 9584
D3
~
~
0 -1 9586
D4
~
~
0 -1 9512
S
#9586
Ishtar River~
This part of the river seems alive with activity. Boats moored to the 
docks near the ramp north of here make navigation a bit more trying. 
As the river flows eastward you can see the southern bridge in that 
direction. 
~
0 0 7
D0
~
~
0 -1 9543
D1
~
~
0 -1 9585
D3
~
~
0 -1 9587
S
#9587
Ishtar River~
The river flows through a huge iron grating from the wilderness through 
the city. Strong guards above await word to open the portal 
should any citizen require exit or entry. 
~
0 0 7
D1
~
~
0 -1 9586
D3
~
~
0 -1 9723
S
#9588
Dark Passage~
You seem to have stumbled into a small hand made passage. The wall to 
the west  doesn't look quite right but searching it reveals no secret 
doors. The only exit it seems is east. 
~
0 9 1
D1
~
~
0 -1 9589
S
#9589
Dark Passage~
The small passage continues east and west from here. Again you notice 
something peculiar about the wall, this time to the north, but you 
fail to find any secret doors. Voices can be faintly heard from the north. 
~
0 9 1
D1
~
~
0 -1 9590
D3
~
~
0 -1 9588
S
#9590
Dark Passage~
The small passage continues west and east from here. 
~
0 9 1
E
boulder~
A huge boulder stands here. In its center someone has carved out a 
perfect round hole. 
~
D1
~
~
0 -1 9591
D3
~
~
0 -1 9589
S
#9591
Dark Passage~
The small passage ends here for no apparent reason. Looking around you 
find a small ladder half buried in the dirt. setting it up you find a 
trap door in the ceiling. The passage continues west from here. 
~
0 9 1
E
fire~
Moving closer you see this fire is actually FROZEN in place. The 
flames still radiate heat, but are not actually burning. Looking 
around you notice a small hole about the size of a piece of charcoal 
at the base of the flames. 
~
D3
~
~
0 -1 9590
D4
~
secret~
1 -1 9670
D5
~
~
1 0 13878
S
#9592
Underground~
The small passage continues west and east. 
~
0 9 1
E
cloud~
Peering into the misty cloud the form a huge conch shell seems to fade 
in and out. Perhaps this is somehow the entrance to the next challenge 
~
D1
~
~
0 -1 9593
D3
~
~
0 -1 9582
S
#9593
Underground~
The small passage continues west and east. 
~
0 9 1
D1
~
~
0 -1 9600
D3
~
~
0 -1 9592
S
#9594
Common Room of the Clan MacCleod~
You have entered a large hall with passages leading off in all directions. 
A large table dominates the center of this hall with many chairs were 
the clan gathers for feasting, merriment, and meetings. On the walls 
hang large tapestries paying homage to their leader Conner MacCleod. 
~
0 40 0
D0
~
iron gate~
1 -1 9599
D1
~
door east~
1 -1 9596
D2
~
drawbridge draw bridge door~
2 7901 6100
D3
~
door west~
1 -1 9597
D4
~
door up~
1 -1 9595
D5
~
door down~
1 -1 9598
S
#9595
Zippoii's Room~
Climbing up the staircase you enter the hovel of a curious mage. A small 
uncomfortable looking bed rests in the corner, surrounded by ancient 
tomes. On the worn desk next to the window candles burn low, casting 
strange shadows on the walls. The only noticeable decor is the mounted 
head of the Demi-Lich. 
~
0 56 0
D5
~
door~
1 -1 9594
S
#9596
Ice's Room~
Brrrrrr, it's COLD in here. Must be 30 below. It would seem the cleric 
Ice lives up to his name. Healing herbs and other such things line 
the walls in racks, holy symbols and pictures cover the walls, and 
the smiley face button stuck on his bedpost tells you he'll probably 
help you out all he can. As you turn to leave the room the mounted head 
of Kalas stares past you into emptiness. 
~
0 56 0
D3
~
door~
1 -1 9594
S
#9597
Naazgul's Room~
Three Rings for the Elven-kings under the sky, 
  Seven for the Dwarf-lords in their halls of stone, 
Nine for Mortal Men doomed to die, 
  One for the Dark Lord on his Dark Throne 
In the Land of Mordor where Shadows lie. 
  One ring to rule them all, One ring to find them, 
  One ring to bring them all and in the darkness bind them 
In the Land of Mordor where the Shadows lie. 
 
If I have to explain, you wouldn't understand. 
~
0 56 0
D0
~
~
0 -1 9710
D1
~
door~
1 -1 9594
S
#9598
Tank's Room~
Now here's a room that is easy to understand. A bed, a dresser, and a 
rack for weapons and armor are all that occupy it. Some posters adorn 
the walls, to add color, proclaiming things such as Live fast, Die Young, 
and a homemade one in the corner with a picture of Ice and under it the 
inscription, "I LOVE the resurrection spell". The only thing out of 
place in this happy-go-lucky room is mounted head of Crimson Death. 
~
0 56 0
D4
~
door~
1 -1 9594
S
#9599
Inside the Castle of Clan MacCleod~
You have entered the grand hall of the castle. A huge throne dominates a 
raised area in the northern part of then room. In front of this stands a 
drafting table. 
~
0 56 0
D2
~
iron gate~
1 -1 9594
S
#9600
Underground~
The small passage continues west and east. 
~
0 9 0
D1
~
~
0 -1 9601
D3
~
~
0 -1 9593
S
#9601
Underground~
The small passage continues west and east. 
~
0 9 0
D1
~
~
0 -1 9602
D3
~
~
0 -1 9600
S
#9602
Underground~
The small passage continues west and east. 
~
0 9 0
D1
~
~
0 -1 9588
D3
~
~
0 -1 9601
S
#9603
Cleric's Sanctum~
You walk down the staircase into the silent inner sanctum. Here sits 
your guildmaster ready to assist you when the time is right. The room 
is completely silent. The only obvious exit is back up the staircase 
into the the Nectar. 
~
0 60 0
D1
You notice the floor at the base of the eastern wall has some faint 
scratches in it. 
~
secret door~
1 -1 9579
D4
~
~
0 -1 9619
S
#9604
Chamber of the High Priest~
You have entered the chamber of the most holy man in New Thalos. The 
High Priest advises the Sultan on all matters in the world of the sacred. 
From what you have heard however, this holy man has a bit of a temper, 
and he doesn't look very happy that you've disturbed his prayers. 
The only obvious exit is south. 
~
0 8 0
D2
~
~
0 -1 9608
S
#9605
By the Altar~
You are by the temple altar in the northern end of Temple of New 
Thalos. A huge altar made of highly polished black onyx is standing 
in front of you. Behind this altar sits a twelve foot tall statue of 
Loki, the highest god in all the lands. 
~
0 12 0
E
statue~
Looking up the huge statue you see Loki calmly gazing out across his 
lands.  He seems pleased. 
~
D2
~
~
0 -1 9609
M 500 H 500
S
#9606
The Weaver's Guild~
Rows and rows of uncut cloth lie about waiting to be hemmed up into 
tailored clothes. Cotton is brought in from the countryside and 
spun up into cloth and dyed different colors. A young boy walks 
in, grabs a pile of clothing and leaves. 
~
0 8 0
D1
~
~
0 -1 9561
S
#9607
The Craftsman's Guild~
You have entered a busy workshop filled with people running amok 
with various tools and materials.  The air is tense with the rush to 
complete various projects and creations. 
~
0 8 0
D3
~
~
0 -1 9561
S
#9608
Inside the Temple~
The temple continues here, but not on such a grand scale. The place 
still looks immaculate. To the north you see the chamber of the High 
Priest and a sign on the door in BIG letters thats says DO NOT DISTURB. 
To the south is the entrance to the Cleric's Guild. 
~
0 8 0
D0
~
~
0 -1 9604
D1
~
~
0 -1 9609
D2
~
~
0 -1 9612
S
#9609
Inside the Temple~
Huge marble pillars rise on either side of you and grab hold of the ceiling. 
Between each of these, fine softstone frescoes have been carved depicting 
scenes from the religous history of New Thalos. Rows of pews face forward 
giving their full attention to the pulpit rising high  above the ground. The 
deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious 
that New Thalonians take religion seriously. 
~
0 56 0
D0
~
~
0 -1 9605
D1
~
~
0 -1 9610
D2
~
~
0 -1 9613
D3
~
~
0 -1 9608
S
#9610
Donation Room~
This room is new to the temple.  It was created during the hard times 
that have struck the city in recent decades.  Luckily for them the sultan 
had been hoarding some of the basic necessities for just such an occasion. 
These days the donation room depends on the generosity of wealthy 
adventureres, and a curse on any that walk in to get all. 
~
0 8 0
D3
~
~
0 -1 9609
S
#9611
The Museum of the Greater Gods~
Four large stone statues reside in the museum. They were constructed by 
the people of New Thalos to pay homage to the saints they believe to 
have saved all their lives. 
~
0 8 0
D2
~
~
0 -1 9616
D3
~
~
0 -1 9562
S
#9612
Entrance to the Guild of Clerics~
This hall pales in comparison to that of the main hall, but is beautiful 
in its own right. Shaven heads and brown robes can be seen milling about 
quitely talking to each other. North is back inside the temple proper, 
and south is the entrance to the cleric's bar. 
~
0 8 0
D0
~
~
0 -1 9608
D2
~
~
0 -1 9619
S
#9613
The Temple Gates~
You stand before the entrance way to the Temple of New Thalos. Two large 
wrought iron gates lie open before you. Although they might not ever be 
used, the priests in the temple are ready to defend themselves, should 
their city ever come under siege again. 
~
0 0 1
D0
~
~
0 -1 9609
D2
~
~
0 -1 9620
D5
~
~
0 -1 9620
S
#9614
Ahkeem's Stuff~
You step into a shop swirling with smoke.  Ahkeem seems to have a liking for 
things not of this world...very strange stuff indeed.  There is a large sign on 
the wall. 
~
0 56 0
E
note sign~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to Ahkeem 
SELL : sells an item to Akheem for a generous sum 
BUY : Akheem's FAVORITE command lets you have an item for his low low price. 
 
                                       ~
D2
~
~
0 -1 9514
S
#9615
Vera's Veggies~
This is a busy place.  Customers shuffle around, bartering for lower prices 
on the wide selection of vegetables.  You can still hear your mother telling 
you 'Eat your Veggies'.  That's probably why you're mudding right now and 
not hanging out with mom.  But wait...Vera looks just like your mother! 
There is a large poster, behind the counter, taped to the wall. 
~
0 56 0
E
note poster~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to Vera 
SELL : sells an item to Vera for a generous sum 
BUY : Vera's FAVORITE command lets you have an item for her low low price. 
 
                                        NEWBEE INTRUCTOR COMITEE 
~
D2
~
~
0 -1 9516
S
#9616
The Museum of the Greater Gods~
This room is identical to the one north of it, but contains four differnt 
statues. 
~
0 8 0
D0
~
~
0 -1 9611
D3
~
~
0 -1 9563
S
#9617
Base of the Tower~
You walk into a cold room whose only feature is an old wooden staircase 
spirling up along the wall to a higher level. Up these stairs, you are 
told, lies the old mage who may be able to help you advance in your 
studies. 
~
0 8 0
D1
~
~
0 -1 9618
D2
You see some small scratches on the floor near the base of the wall. 
~
secret door~
1 -1 9624
D4
~
~
0 -1 9648
S
#9618
The Mage's Courtyard~
You enter a small tiled courtyard with a small fountain in the middle. 
Around the sides are four wrought iron benches with cushions where the 
mages of the land sit and exchange ideas. To the west stands a two-story 
tower where the leader of the mage's guild performs his experiments. 
~
0 0 0
D2
~
~
0 -1 9625
D3
~
~
0 -1 9617
S
#9619
Nectar of the Gods~
You are startled by the lavishness of this place. From what you know of 
clerics they are supposed to be humble people, giving all their 
material goods to their cause. Perhaps because only clerics are 
allowed to enter this bar they have condoned making it as comfortable 
as possible. In the corner stands a staircase leading down to the 
meditation chambers. 
~
0 8 0
D0
~
~
0 -1 9612
D5
~
~
0 -1 9603
S
#9620
The Temple Square~
You are standing on the meeting grounds of those with holy intentions. 
Monks, bards, paladins and clerics mill around either preaching or 
listening to their fellows preach. Huge marble steps lead up to the 
gates of the temple and Main Street lies to the south. 
~
0 32 1
D0
~
~
0 -1 9613
D2
~
~
0 -1 9524
D4
~
~
0 -1 9613
S
#9621
Nabil's Exotic Animals~
You stand in a large building decorated with black marble and red satin. 
A lavishly flourished sign details several exotics creatures and Nabil's 
smiling face.  Cages crowd the room, some large, some small, and filled with 
animals from the four corners of the world.  Various feeding and grooming 
supplies fill the back half of the room, along with an assortment of  
leashes for everything from giant rats to minotaur lizards. 
~
0 4152 0
D1
~
~
0 -1 9514
S
#9622
The Butchery~
This shop has the aroma of freshly slaughterd beasts.  You feel right at home. 
You see a fairly simple set up.  The corpses..er...selections hang on hooks, 
still bleeding into catch pans that drain into a single underground vat. 
You wonder where that leads....  Taped to the counter, almost obscured by 
blood, there is a barely readable sign. 
~
0 56 0
E
vat~
You think you hear noises from the vat....nah. 
~
E
note sign~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth 
SELL : sells an item to Butch for a generous sum 
BUY : Butch's FAVORITE command lets you have an item for his low low price. 
 
                                        NEWBEE INTRUCTOR COMMITEE 
~
D3
~
~
0 -1 9516
S
#9623
The Witch's Brew~
The first thing you notice as you walk into this spacious shop is the 
hundreds of candles that line the shelves. The swirling mist that surrounds 
your feet makes it seem that you have stepped into a gateway to another 
plane. A tall brunette stands behind her cluttered table unaware of 
your entrance.  An ornately lettered sign floats above your head. 
~
0 56 0
E
note sign~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to Elvira 
SELL : sells an item to Elvira for a generous sum 
BUY : Elvira's FAVORITE command lets you have an item for her low low price. 
 
 
~
D2
~
~
0 -1 9529
S
#9624
Braheem's Magic Shop~
You enter a shop crowded with bookshelves and clutterd with scrolls. The 
owner seems to be hard at work on his latest magical creation. You see a 
small sign on the wall. 
~
0 56 0
E
sign~
Welcome to Braheem's. 
LIST -Shows you all of my wonderful creations. 
VAL  -Shows what an item might be worth to me. 
SELL -Allows you to rid yourself of excessive magic items. 
BUY  -Allows you to rid youself of excessive cash. 
~
D2
~
~
0 -1 9530
S
#9625
Entrance to the Mage's Tower~
The entrance hall is a small poorly lit room. It would seem its only 
purpose is to house the powerful sorcerer standing here guarding 
the entrance. 
~
0 8 0
D0
~
~
0 -1 9618
D2
~
~
0 -1 9531
S
#9626
Entrance to the Guild of Warriors'~
This small hall is merely a check point to keep the unwanted out. 
~
0 8 0
D0
~
~
0 -1 9523
D2
~
~
0 -1 9633
S
#9627
The Repair Shop~
One of the most popular shops in New Thalos, this shop is always a hive 
of activity. It is almost inhuman the way one man can fix all the area's 
armor singlehandedly. If you have an item in need of repair simply give 
it to the man behind the counter. 
~
0 8 0
D0
~
~
0 -1 9524
S
#9628
The General Store~
The new found wealth of this beautiful city is apearant in the exotic items 
for sale here.  You wonder what would happen if you typed....LIST... 
~
0 56 0
D1
~
~
0 -1 9508
S
#9629
Abdul's Armor~
The sound of hammering metal grows louder as you enter the armory.  Young 
boys run to and fro carrying buckets of water and coal.  A few dwarves work 
on sections of armor in the back of the shop, their hammers working too fast 
to follow.  The walls are adorned with all of Abdul's prize creations.  Here 
you can purchase suits of armor meant to keep monsters from hacking you into 
little pieces. 
A note on the wall beckons newbies. 
~
0 56 0
E
note~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to Abdul 
SELL : sells an item to Abdul for a generous sum 
BUY : Abdul's FAVORITE command lets you have an item for his low low price. 
 
 
~
D3
~
~
0 -1 9507
S
#9630
The Mercenary's Guild~
This guild is frowned upon by most of the population of New Thalos, but 
the laws of supply and demand are irresistable. People come here when 
they feel unable or are unwilling to fight their own battles. For a 
small fee you may hire henchman.  To the north is Abdul's, and a shadowy 
room can be seen to the west. 
~
0 0 0
D0
~
~
0 -1 9529
D1
You notice some small scratches in the floor next to the eastern wall. 
~
secret door~
1 -1 9632
D3
~
~
0 -1 9757
S
#9631
The Mercenary's Guild~
This is the storage room for the mercenaries to be hired. 
~
0 4 0
S
#9632
Entrance to the Thieves' Guild~
This small, dark room has a single torch mounted in the wall for light. 
There is a small wooden bench and a book lying on it. The assassin 
guarding the entrance from 'outsiders' stands as you walk in. 
~
0 9 0
D2
~
~
0 -1 9639
D3
~
secret door~
1 -1 9630
S
#9633
The Whet Stone~
Very large men with very large swords drink beer from very large mugs. Every- 
thing in this room is BIG. The large round tables are scuffed and nicked from 
the numerous bar brawls that have sprung up. It might be a good idea to hold 
your tounge for a while as you soak up the atmosphere. There is an exit to 
the east where the master swordsman awaits pupils to train with. 
~
0 8 0
D0
~
~
0 -1 9626
D1
~
~
0 -1 9634
S
#9634
Tournament and Practice Yard~
This is a wide expanse of grass filled with dummies, punching bags and 
swordpupils. To the north you see a man dressed in black robes, unlike 
his iron clad comrades, who you assume to be your master. 
~
0 60 0
D1
You see the grass near the base of the wall here is slightly torn. 
~
secret door~
1 -1 9573
D3
~
~
0 -1 9633
S
#9635
The Bread Stand~
A small stand has been set up here, showing the shopkeep's humble 
selection. You notice he has added a few things to his list. 
~
0 56 0
D0
~
~
0 -1 9508
S
#9636
Igor's Implements of Destruction~
You can't help but shiver as you look at the selection of vicious weapons. 
Huge swords and wicked looking axes hang on pegs around the room.  A dwarf 
sits at a bench in the back hammering away on his latest creation.  It is 
here you can buy rare and exotic items not found in other parts of the world. 
A note catches your eye. 
~
0 40 0
E
note~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to Igor 
SELL : sells an item to Igor for a generous sum 
BUY : Igor's FAVORITE command lets you have an item for his low low price. 
 
                                        NEWBEE INTRUCTOR COMITEE 
~
D0
~
~
0 -1 9507
D5
~
secret sesame~
2 9591 9750
S
#9637
Ye Old Leather Shoppe~
You are standing on a thick oriental rug surrounded on all sides by racks 
of numerous leather goods. A few women sit on leather cushions sewing in 
some detail work on custom ordered jackets.  There is a note on the counter. 
~
0 56 0
E
note~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth 
SELL : sells an item for a generous sum 
BUY :  buy an item for an outrageous price. 
 
 
~
D1
~
~
0 -1 9566
S
#9638
Smuggler's Inn~
You are inside a filthy inn, that seemingly hasn't  been cleaned in decades. 
Poker tables line the walls and everyone stares at you as you walk in. 
You don't feel very welcome. The bar has numerous knife holes in it 
and the bartender leans over waiting for your order.  A large sign, pinned 
to the wall by a knife, awaits your inspection. 
A top the once clean walls you see blood staining all four corners of the room.
Stained from top to bottom you notice it once made out a word...
then you figure out what it read... '{1Crypt was here.....{x'
And then you recognize that the blood was once Kareem.. dwarven mercenary...
~
0 8 0
E
sign~
LIST : gives you a list of items for sale. 
BUY :  buy something drinkable. 
 
 
~
D3
~
~
0 -1 9567
S
#9639
The Filthy Unicorn~
A draft chills your bones as you enter, though you see no open window or 
door. Hooded figures lurk around in the shadows and speak in low voices. 
A flash of steel lets you know that weapons are in great abundance 
in this crowd. As you quickly check your beltpouch you notice 
a small staircase leading down. 
~
0 8 0
D0
~
~
0 -1 9632
D5
~
~
0 -1 9646
S
#9640
Warehouse~
You are standing in a large room used to store merchandise made in the 
city before it is shipped off. All the items here are made in New Thalos 
and shipped to other parts of the land. 
~
0 8 0
D1
~
~
0 -1 9641
D2
~
~
0 -1 9533
S
#9641
Warehouse~
Men walk to and fro counting crates and writing down their findings. This 
area of the warehouse is used for storing the raw materials brought in 
from areas outside the city. These goods are then delivered to the various 
guilds. The export area of the warehouses is to the south. 
~
0 8 0
D2
~
~
0 -1 9534
D3
~
~
0 -1 9640
S
#9642
Shipwright~
The wood under you feet creaks from years of being soaked in saltwater. An 
old man with a curly, grey beard stand behind a small counter waiting to 
take your order. Behind him are mounted various model sailboats and large 
fish.  There is a large poster stapled to the counter. 
~
0 56 0
E
note poster~
LIST : gives you a list of items for sale. 
VALUE : tells you how much an item is worth to the shipwright 
SELL : sells an item to the shipwright for a generous sum 
BUY : The shipwright's FAVORITE command lets you have an item for his low low pr 
ice. 
 
 
~
D1
~
~
0 -1 9643
D2
~
~
0 -1 9535
S
#9643
Drafting Room~
The walls are covered with paper sketchings of hull designs. This room is 
used by the shipwright to build his creations on paper before making 
a single cut in wood. 
~
0 8 0
D3
~
~
0 -1 9642
S
#9644
The Forge~
Very much like the weaponsmith this man deals in the molding of metal. It 
seems that most of his creations deal with horses. On the walls you see 
several horseshoes made of iron. The room is hot, hotter than the desert 
just south of here, and one wonders how the smithy can stand it.  Some 
letters have been burned into the wooden wall. 
~
0 60 0
E
letters wall~
LIST : gives you a list of items for sale. 
VALUE : tells you how much the blacksmith will give you for his merchandise 
SELL : sells an item to the blacksmith 
BUY : buy an item from the blacksmith for a fair price 
 
 
~
D2
~
~
0 -1 9537
S
#9645
The Royal Stables~
Nothing you wouldn't expect is here. Several stalls hold the Sultan's 
choice Arabian Stallions, and each has its own trough for drinking. 
A small boy wanders in sometimes with a shovel to remove the offensive 
by-product of such beasts. 
~
0 8 1
D1
~
~
0 -1 9649
D2
~
~
0 -1 9539
S
#9646
The Secret Yard~
This is a hidden yard known to only a few people in New Thalos. Here you 
may train in the arts of stealing, picking locks, and becoming almost 
invisible. A small staircase leads back up to the unicorn. 
~
0 8 0
D2
You see some small scratches in the wall to the south. 
~
secret door~
1 -1 9589
D4
~
~
0 -1 9639
S
#9647
The Dump~
This is the place where the people of the city dump their trash. Due to 
the constant winds blowing down the moutains the smell is usually blown 
outside the walls and over the desert. 
~
0 0 0
D2
~
~
0 -1 9542
S
#9648
The Mage's Laboratory~
You stand in the top of an old stone tower. Along the walls hundreds of 
potions, scroll, and wands lie in disarray. The man you see before you 
sits hunched over a small wooden table with two beakers of bubbling 
liquid in front of him. He looks up as you enter and smiles broadly. 
~
0 8 0
D5
~
~
0 -1 9617
S
#9649
The Hay Loft~
Not as big as the ones you see on farms in the country, this hay loft 
serves as a storage area for the horses in the stables. The young boy 
you saw with the shovel seems to have taken up residence on the second 
story. 
~
0 8 0
D3
~
~
0 -1 9645
S
#9650
The Grand Entrance~
Nowhere have you seen such an obscene display of wealth than in this 
corridor. The shag carpeting under your feet makes it seem as if you are 
walking on a cloud. Platinum candelabras hang delicately from the ceiling 
casting light on the ancient tapestries adorning the walls. The crick 
in your neck tells you it's time to stop staring. To the west the 
numerous halls of the palace begin and the gate lies to the east. 
~
0 8 0
D0
~
~
0 -1 9660
D1
~
gate~
2 9500 9658
D2
~
~
0 -1 9657
D3
~
~
0 -1 9705
S
#9651
The Library~
This building holds the vast collection of books and documents that 
have been brought here by the committee appointed to recover the 
lost knowledge of Thalos.  Rows of shelves, filled with book in every 
condition, lines the walls.  The air has the aroma of old parchment and 
glue. 
~
0 8 0
D1
~
~
0 -1 9555
S
#9652
The Dance Hall~
You seem to have missed a huge party.  The janitors are here cleaning up 
the confetti and cigarette butts.  Hundreds of empty beer mugs on the 
tables surrounding the dance floor suggest that the citizens love their 
drink.  There is still a banner on the wall. 
~
0 8 0
E
banner~
======================================================================== 
 
                H A P P Y   B I R T H D A Y   T O   U S 
 
======================================================================== 
~
D1
~
~
0 -1 9556
S
#9653
Jail~
You are in jail. For some reason the god's feel you've screwed up 
pretty bad and should be put away safely for a while. 
~
0 56 0
D0
~
secret gate~
2 9593 9544
S
#9654
City Hall~
You stand inside the administrative head of the city. Here the decisions 
regarding city policy are made. Although the Sultan's word is law, he 
usually spends his time on affairs outside the city wall. 
~
0 8 0
D0
~
~
0 -1 9545
S
#9655
The Boyer/Fletcher's~
The walls in this room are covered with pegs that hold various types of 
bows.  There are few people working here, lending to the fact that 
the skills are rare to come by in the general populous.  A few boys are 
busy in the corner preparing feathers for the fine shafts used in making 
arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is 
finished. 
~
0 8 0
D1
~
~
0 -1 9560
S
#9656
The Mason's~
There is no doubt that the Dwarves here know what they're doing.  They 
have been invaluable in the building of this beautiful city.  Here they 
are hard at work doing what they do best.  The hammers fly in a blur as 
these talented craftsmen work the stone into ornate bricks, pillars, trim, 
and many other forms. 
~
0 8 0
D3
~
~
0 -1 9560
S
#9657
Guard House~
You stand inside the southern of the two main guard houses. The stone 
interior has a spartan look to it, only the bare neccesities. A few 
weapons are mounted on the walls in case they might be needed. 
~
0 8 0
D0
~
~
0 -1 9650
S
#9658
The Palace Gate~
You stand before a magnificantly crafted gate wrought in solid gold. You 
gape in awe at the splendor of the spiraling towers beyond the portal. The 
ruler of all the eastern lands resides in this fine palace, and he is not 
a poor man. The grand entrance lies byond the gate, and Sultan's walk is 
to the east. 
~
0 0 1
D1
~
~
0 -1 9520
D3
~
gate~
2 9500 9650
S
#9659
North-West Tower~
You stand on one of the four towers guarding the city. The view from here 
is great! To the west you see the tall mountains that make up the divide 
between here an Midgard. The Ishtar river slowly flows from that direction. 
South you can see the entire city of New Thalos and the Sands of Sorrow  
to the south. 
~
0 8 0
D5
~
~
0 -1 9544
S
#9660
Guard House~
You stand inside the northern of the two main guard houses. Strong 
guards are seated here, playing cards. The stone interior is clean 
but bare walled save the weapons and armor mounted in the walls. 
The only exit is south. 
~
0 8 0
D2
~
~
0 -1 9650
S
#9661
Kitchen~
Your footsteps echo off the stone tiles of the kitchen. On the south wall 
you see the large fireplace and a huge copper pot bubbling merrily. The 
chef is busy chopping up greens and other vegetables at the wooden table 
for tonight's meal. Servants scurry about grabbing utensils and preparing 
fresh hares. A small door leads out into the hall northward and the door 
to the dining hall is west. 
~
0 8 0
D0
~
door~
1 -1 9663
D3
~
~
0 -1 9671
S
#9662
North-East Tower~
You stand on one of the four towers guarding the city. To the north you 
see the wide plains and then the forest. South of here you see the city 
and the great eastern desert beyond. 
~
0 8 0
D5
~
~
0 -1 9554
S
#9663
Hall~
You are at the eastern end of the southern hallway. A small servants' 
entrance give access to the kitchen and the hall continues west. 
~
0 8 0
D2
~
door small~
1 -1 9661
D3
~
~
0 -1 9672
S
#9664
The Tanner's Guild~
You first notice the pungent smell of freshly tanned leather goods as 
you enter this strange place.  The next thing that grabs your attention 
is the many colors that these people have transformed the beautiful 
skins into.  The people are stretching the leather and cutting it into 
the shapes they need.  You notice a small message on a wall. 
~
0 8 0
E
message~
I hate being a Tanner 
~
D1
~
~
0 -1 9562
S
#9665
Hall~
You have come to the eastern end of the northern hallway. The only exit 
is west except for the simple wooden door to the north. There is a 
golden plaque above the door. 
~
0 8 0
E
plaque~
The Holy Shrine of Allah 
 
 
                           (remember Allah is a god, I wouldn't attack him) 
~
D0
~
door~
1 -1 9666
D3
~
~
0 -1 9674
S
#9666
Shrine of Allah~
As you step into this room you seem to leave the material plane. The 
walls here are decorated with beautiful, multi-colored tiles. There 
is a strange stillness about the air. You sense the presence of an 
almighty being. 
~
0 8 0
D2
~
door~
1 -1 9665
S
#9667
Outside the Northern Gate of New Thalos~
You stand outside the gate of New Thalos. The city lies to the south, and 
wilderness to the north.  The Sands of Sorrow continues to the east 
and west. 
~
0 0 1
D0
~
~
0 -1 9781
D2
~
~
0 -1 9522
S
#9668
Outside the Eastern Gate of New Thalos~
You stand outside the protective walls of the city. The massive iron gate 
sits to the west and the unknown awaits you eastward. 
~
0 0 1
D1
~
~
0 -1 9790
D2
~
~
0 -1 9670
D3
~
~
0 -1 9531
S
#9669
Outside the West Gate of New Thalos~
You stand outside the city walls, the iron gate to the east. The city lies 
in that direction and the road to Midgard lies west. 
~
0 0 1
D1
~
gate~
1 9501 9523
D3
~
~
0 -1 3532
S
#9670
Outside the wall~
You are in a small clearing outside the east wall of the city. The 
ground seems well trodden but you can see no apparent exit save that 
north. 
~
0 0 2
D0
~
~
0 -1 9668
S
#9671
Grand Dining Hall~
A long oaken table, coverd with silverware, plates, and a tablecloth 
with gold trim, dominates the room. Although no diners occupy the room 
as of yet, servants sprint about setting the table and placing condiments. 
The kitchen entrance is to the east, and two huge double doors open into 
the hallway north. 
~
0 8 0
D0
~
~
0 -1 9672
D1
~
~
0 -1 9661
S
#9672
Hall~
You stand at a T-crossing in the long hallways. There are two 
large double doors to the south. 
~
0 8 0
D0
~
~
0 -1 9673
D1
~
~
0 -1 9663
D2
~
double doors~
1 -1 9671
D3
~
~
0 -1 9677
S
#9673
Hall~
You stand at an intersection of the hallways. Wooden corridors lead off in 
all directions except west; the garden of the palace can be entered there. 
~
0 8 0
D0
~
~
0 -1 9674
D1
~
~
0 -1 9705
D2
~
~
0 -1 9672
D3
~
~
0 -1 9678
S
#9674
Hall~
You have come to a T-crossing on the hallways. The wooden corridors 
continue east, west and south. There is a large iron door to the north. 
~
0 8 0
D0
~
iron heavy~
1 -1 9675
D1
~
~
0 -1 9665
D2
~
~
0 -1 9673
D3
~
~
0 -1 9679
S
#9675
Entrance to the Dungeon~
You enter a cold damp room with bare, roughly hewn stone walls. This 
room seems very out of place compared to the splender of the rest of the 
palace. A large steel grating leads down into darkness, and an iron door 
returns you to the hallway. 
~
0 8 0
D2
~
iron~
1 -1 9674
D5
~
steel~
1 -1 9691
S
#9676
Guest Room~
This is a simple room used for visiting noblemen. A small dresser stands 
on the east wall with a mirror hung right above it. A queen sized bed made 
up in satin sheets stands in the middle of the room against the south 
wall under a window. The only obvious exit is north back out into the 
hallway. 
~
0 8 0
E
window~
Looking out this window you can see the grounds of the palace that 
seperate the walls of the palace from the building itself. 
~
E
mirror~
You see a the fighting image of some armor clad humanoid wielding a weapon. 
~
D0
~
~
0 -1 9677
S
#9677
Hall~
The long hall continues here with a wooden door in the south wall. On the 
north wall hangs the picture of some forgotten nobleman who once ruled 
the land. 
~
0 8 0
D1
~
~
0 -1 9672
D2
~
door~
1 -1 9676
D3
~
~
0 -1 9682
S
#9678
Garden~
You have entered the Sultan's private gardens. A light sweat breaks out 
on your skin from the humidity here. All around you are thousands of 
exotic plants and flowers. The sweet smell of jasmine and honeysuckle 
reminds you of happier days at home. Off to the north, through the palm 
trees, you see a delicate white gazebo. To your right stands a gold sign. 
A path leads out into the hallway and west towards the gazebo. 
~
0 0 2
E
sign~
========================================================================= 
========================================================================= 
||                                                                     || 
||                                                                     || 
||                                                                     || 
||                                                                     || 
||        Welcome to my humble garden. I have created this             || 
||        tiny bit of paradise for the pleasure of my people.          || 
||        Take only pictures... Leave only footprints...               || 
||                                                                     || 
||                                                                     || 
||                                                                     || 
||                                 The Sultan                          || 
||                                                                     || 
||                                                                     || 
||                                                                     || 
========================================================================= 
========================================================================= 
~
D1
~
~
0 -1 9673
D3
~
~
0 -1 9683
S
#9679
Hall~
The long stretch of hallway continues east and west from here. The small 
red carpet covering the centerline is always underfoot and an occasional 
bench or potted plant lines the wall. There is a door here to the north 
with a plaque mounted over it. 
~
0 8 0
E
plaque~
ART EXHIBIT 
                                of 
                            NEW THALOS 
 
 
                               -management is not responsible for lost items. 
~
D0
~
door~
1 -1 9680
D1
~
~
0 -1 9674
D3
~
~
0 -1 9684
S
#9680
Art Exhibit~
You are standing in the Sultan's tribute to the finer virtues. Large 
paintings hang from the walls displaying nature scenes, nudes, and 
glorious victories in battle. Strange scupltures rest on pedestals 
at each corner of the room and mirrors are placed in strategic 
locations so the viewer may see an entire sculpture at a glance. Your 
eyes, however, are pulled towards a painting that dominates the far wall. 
~
0 8 0
D2
~
door~
1 -1 9679
S
#9681
Guest Room~
This is another room made up for visiting nobles. There is a dresser up 
against the eastern wall with a mirror above it and a queen sized bed, 
made up in satin sheets, against the south wall. 
~
0 8 0
D0
~
~
0 -1 9682
S
#9682
Hall~
You have reached the western end of the southern hallway. The only exit 
is east except for the doors in the southern and western walls. 
~
0 8 0
D1
~
~
0 -1 9677
D2
~
door south~
1 -1 9681
D3
~
door west~
2 9601 9687
S
#9683
Garden Gazebo~
Walking through the gardens you come across a small white wooden structure. 
The sounds of birds, the smell of flowers, ahhh paradise. You believe 
you have never been in a more peaceful setting. 
~
0 8 0
D1
~
~
0 -1 9678
S
#9684
Hall~
This is the western end of the northern hallway. Two doors are set in the 
walls here, one to the north, another to the west. 
~
0 8 0
D0
~
door north~
1 -1 9685
D1
~
~
0 -1 9679
D3
~
door west~
1 -1 9689
S
#9685
Guard Room~
You stand in a barren chamber lined with nothing but cots and footlockers. 
The guards come here when off duty to sleep, for they may only leave the 
palace grounds with special permission. The only exit is to the south. 
~
0 8 0
D2
~
door~
1 -1 9684
S
#9686
Guard Room~
This is living quarters for the guards of the palace. Barren compared to 
the rest of the palace, you see only cots and footlockers here. On the 
walls you see pictures of well known knights who have given a proud name 
to the Sultan's Guard. 
~
0 8 0
D0
~
~
0 -1 9687
S
#9687
Harem~
This is the room where the Sultan keeps the beautiful women of his palace. 
There are ten girls here lying about the room dressed in silks you can 
almost see through. In the western end of the room stands a large mound 
of pillows and a beautiful young maiden sits perched atop. It is 
unfortunate for you that only the Sultan is allowed in here. 
~
0 8 0
D0
~
secret door~
1 -1 9688
D1
~
~
0 -1 9682
D2
~
~
0 -1 9686
S
#9688
Small room~
This is secret chamber allowing the Sultan direct access to his harem 
at any time he chooses. 
~
0 8 0
D0
~
~
0 -1 9689
D2
~
~
0 -1 9687
S
#9689
Throne Room~
You stand in the throne room of the mighty Sultan of New Thalos. Guards 
stand at attention near his side ready to make the ultimate sacrifice for 
their beloved leader. The gold inlaid throne studded with jewels stands 
upon a mable dias. The Sultan is not a man to be trifled with. 
~
0 1032 0
D0
~
secret throne~
2 9600 9690
D1
~
door~
1 -1 9684
D2
~
secret door 


 ~
1 -1 9688
S
#9690
Treasure Room~
You have somhow managed to gain access to the treaure vault of the Sultan. 
The alarm sounding in the background tells you that you must have 
tripped off some kind of alarm system. It might be adviseable to grab 
as much stuff as you possibly can and run for the door. 
~
0 8 0
D1
~
~
0 -1 9685
D2
~
~
0 -1 9689
S
#9691
Jailer's Room~
Climbing down the old wooden ladder you enter a small cave-like 
room. There is a small bench with some old magazines and a low 
burning candle sitting off to one side. A door is set into the 
stone on the east wall, and the steel grating opens up above. 
~
0 9 0
D1
~
door~
1 -1 9692
D4
~
steel~
1 -1 9675
S
#9692
Tunnel in the Dungeon~
You stand in a roughly hewn stone tunnel with cells to the north and 
south. The tunnel continues east. 
~
0 9 0
D0
~
cell north~
2 9593 9697
D1
~
~
0 -1 9693
D2
~
cell south~
2 9593 9701
D3
~
door~
1 -1 9691
S
#9693
Tunnel in the Dungeon~
You stand in a roughly hewn stone tunnel with cells to the north and 
south. The tunnel continues east and west. 
~
0 9 0
D0
~
cell north~
2 9593 9698
D1
~
~
0 -1 9694
D2
~
cell south~
2 9593 9702
D3
~
~
0 -1 9692
S
#9694
Tunnel in the Dungeon~
You stand in a roughly hewn stone tunnel with cells to the north and 
south. The tunnel continues east and west. 
~
0 9 0
D0
~
cell north~
2 9593 9699
D1
~
~
0 -1 9695
D2
~
cell south~
2 9593 9703
D3
~
~
0 -1 9693
S
#9695
Tunnel in the Dungeon~
You stand in a roughly hewn stone tunnel with cells to the north and 
south. The tunnel continues west and you notice a small crack in the 
stone to the east. 
~
0 9 0
D0
~
cell north~
2 9593 9700
D1
~
crack~
1 9500 9696
D2
~
cell south~
2 9593 9704
D3
~
~
0 -1 9694
S
#9696
Secret Cell~
This room seems more like a lair than a cell. Small bits of hay lie 
strewn about the floor covering bones of unkown origin. Spatterd blood 
and tufts of grey hair lie matted in one corner. As you turn to leave 
you notice a pair of small red eyes peering at you from the darkness. 
~
0 9 0
D3
~
crack~
2 9500 9695
S
#9697
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D2
~
cell~
2 9593 9692
S
#9698
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 134225929 0
D2
~
cell~
2 9593 9693
S
#9699
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D2
~
cell~
2 9593 9694
S
#9700
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D2
~
cell~
2 9593 9695
S
#9701
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D0
~
cell~
2 9593 9692
S
#9702
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D0
~
cell~
2 9593 9693
S
#9703
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D0
~
cell 


 cell~
2 9593 9694
S
#9704
Cell~
You are in a cold, cramped chamber with only one exit. 
~
0 9 0
D0
~
cell 


 cell~
2 9593 9695
S
#9705
Hall~
You stand in a large cedar wood hall leading east and west. On the floor 
lies a thin and narrow purple rug. The hall leads west inside the palace 
and east to the Grand Entrance. 
~
0 8 0
D1
~
~
0 -1 9650
D3
~
~
0 -1 9673
S
#9706
Nabil's Back Room~
Nabil's pets are kept here. 
~
0 4 0
S
#9710
Saska's Library~
Fine, golden dust swirls and then settles as you enter Saska's 
library. Leatherbound volumes of Shakespeare rest next to paperbacks by 
Tom Robbins, and Toni Morrison's _Sula_ is open on the striking table: an 
antique birdbath of polished blond wood, with glass set over the waterwell 
to give the appearance of a perfectly still pool.  Trinkets, lightly 
lifted from the mantles of the wealthy whose chimneys she cleaned, line 
the windowsills and create space between the different sections of books. 
A crystal oil lamp seems to float on the table; a piece of paper on the 
wall, written in Saska's own lingering script, reads: "For what is your friend 
that you would seek him with hours to kill?  Seek him always with hours to 
live.  --Kahlil Gibran." 
    A cat purrs somewhere, though you cannot see the source, and you feel 
yourself tugged into the softened space. Have a seat in one of the enormous 
papasan chairs, and choose a title that strikes you. 
~
0 12 0
D2
~
~
0 -1 9597
S
#9719
Headwaters of the River of Lost Souls~
The waters of the swamp pool in this low area and begin to flow southward. 
~
0 0 7
D2
~
~
0 -1 9734
S
#9720
Ishtar River~
The river calms a bit after being thrashed in the interior of 
the mountain. Although still deep within the rocks you can see 
faint traces of green to the east. 
~
0 0 7
D1
~
~
0 -1 9721
D3
~
~
0 -1 9739
S
#9721
Ishtar River~
The river flows east and west through the hills. To the north you can 
see a large volcano. 
~
0 0 7
D1
~
~
0 -1 9722
D3
~
~
0 -1 9720
S
#9722
Ishtar River~
The river begins its decent out of the mountains now and continues 
its flow to the east. 
~
0 0 7
D1
~
~
0 -1 9744
D3
~
~
0 -1 9721
S
#9723
Ishtar River~
The river flows under the wall of the city to the east and stretches 
off towards high snow capped mountains far far to the west. 
~
0 0 7
D1
~
~
0 -1 9587
D3
~
~
0 -1 9749
S
#9724
Ishtar River~
The river flows out from the city down a long winding gully towards 
the Sea of Dragons. To the south of you lies the great eastern desert 
and north a wide open expanse of grass. You can just barely make out 
a road that seems to be traveling alongside the river but the banks are 
too steep for you to see very far. 
~
0 0 7
D1
~
~
0 -1 9725
D3
~
~
0 -1 9583
S
#9725
Ishtar River~
The river continues its descent down the lowlands flowing 
ever so gently south. It's hard to believe this is the same river that 
came cascading down the mountainside. 
~
0 0 7
D1
~
~
0 -1 9726
D3
~
~
0 -1 9724
S
#9726
Ishtar River~
Small animals and herd animals can be heard in the distance, though 
you don't actually see any near the river. Perhaps the steep slopes 
pervent them from using the river. 
~
0 0 7
D1
~
~
0 -1 9784
D3
~
~
0 -1 9725
S
#9734
The River of Lost Souls~
The river flows south through a valley in the mountains. You can see a 
small village to the west. 
~
0 0 7
D0
~
~
0 -1 9719
D2
~
~
0 -1 9735
S
#9735
The River of Lost Souls~
The river flows south in the southern end of this wide valley. The walls 
of the valley close in to the south. 
~
0 0 7
D0
~
~
0 -1 9734
D2
~
~
0 -1 9736
S
#9736
The River of Lost Souls~
The river begins to speed up as it cascades down this mountain 
crevase. High above you a small rope bridge sways in the wind. 
~
0 0 7
D0
~
~
0 -1 9735
D2
~
~
0 -1 9737
S
#9737
The River of Lost Souls~
The river rapidly flows down this crack in the side of the mountain 
to the south. Hopefully you will hear any aproaching rapids. 
~
0 0 7
D0
~
~
0 -1 9736
D2
~
~
0 -1 9738
S
#9738
The River of Lost Souls~
The river seems to calm a bit as the crevase widens lessens its 
stranglehold on the waters. The river continues to the north 
through a crack and flows to the south. 
~
0 0 7
D0
~
~
0 -1 9737
D2
~
~
0 -1 9739
S
#9739
A Split in the River~
The waters of the river crash down upon a rock and split into 
two bodies of water. The river you are on continues its southern 
course and the new river heads off to the east. To the west you notice 
a flat area in the sheer rock where it would be possible to shore your 
craft. The River of lost souls also continues to the north. 
~
0 0 7
D0
~
~
0 -1 9738
D1
~
~
0 -1 9720
D2
~
~
0 -1 9740
D3
~
~
0 0 3390
S
#9740
The River of Lost Souls~
The river continues north and south from here through a water 
eroded valley. 
~
0 0 7
D0
~
~
0 -1 9739
D2
~
~
0 -1 9741
S
#9741
The River of Lost Souls~
The river continues north and south from here through a water 
eroded valley. 
~
0 0 7
D0
~
~
0 -1 9740
D2
~
~
0 -1 9742
S
#9742
The River of Lost Souls~
The river continues north and south from here through a water 
eroded valley. 
~
0 0 7
D0
~
~
0 -1 9741
D2
~
~
0 -1 9743
S
#9743
The River of Lost Souls~
The river makes a sharp bend here and heads east towards a large 
mountain and north through a valley. 
~
0 0 7
D0
~
~
0 -1 9742
S
#9744
Ishtar River~
The river widens here, no longer bounded by rock, and flows east 
towards a plain. 
~
0 0 7
D1
~
~
0 -1 9745
D3
~
~
0 -1 9722
S
#9745
Ishtar River~
The river continues here east to west.  There is a landing area to the 
north where you can gain access to the shore. 
~
0 0 7
D1
~
~
0 -1 9746
D3
~
~
0 -1 9744
S
#9746
Ishtar River~
The river meanders through the foothills of the eastern mountains. 
The air is dryer on this side of the continental divide and it seems 
a bit warmer. 
~
0 0 7
D1
~
~
0 -1 9747
D3
~
~
0 -1 9745
S
#9747
Ishtar River~
The river continues its journey eastward flowing through the 
plains. To the west you see the peaks of large snow capped 
mountains and to the east you see the outline of a large city. 
~
0 0 7
D1
~
~
0 -1 9748
D3
~
~
0 -1 9746
S
#9748
Ishtar River~
The river flows east and west from here. 
~
0 0 7
D1
~
~
0 -1 9749
D3
~
~
0 -1 9747
S
#9749
Ishtar River~
The river slows as it widens and meanders through the lowlands. A 
small dock give access to the north shore. 
~
0 0 7
D1
~
~
0 -1 9723
D3
~
~
0 -1 9748
S
#9750
Igor's Secret Chamber~
~
0 8 0
D4
~
secret sesame~
2 9591 9636
S
#9751
Entrance to the Guild of Rangers~
The bustling sound of people going about their business can be heard a 
little less clearly here as you enter the ranger guild.  This room is 
mostly bare, just wooden plank walls and a door leading into the next room. 
North is back to main street, and south is the hunting lodge. 
~
0 8 0
D0
~
~
0 -1 9526
D2
~
~
0 -1 9752
S
#9752
Hunting Lodge~
One is reminded of a hunting supply shop when this room is seen.  There 
are several pelts for sale, steel traps, all manner of rope, knives, 
spears, and fire-starting equipment.  There is also a map of the woodlands 
between New Thalos and Midgard posted prominently on the wall.  Through 
the murmur of several rangers conversing silently among themselves you pick 
out some conversation topics like the local boom in the wolf population and 
how it is a result of the overpopulation of rabbits. 
~
0 8 0
D0
~
~
0 -1 9751
D2
~
~
0 -1 9753
S
#9753
Ranger's Library~
You walk through a doorway into a large library.  Here sits your 
guildmaster ready to assist you when the time is right.  The room is 
completely silent. The only obvious exit is back through the doorway 
into the Lodge. 
~
0 60 0
D0
~
~
0 -1 9752
D3
You notice the floor at the base of the western wall has some faint 
scratches in it. 
~
secret door~
1 -1 9574
S
#9754
Entrance to the Guild of Druids~
A young man is standing here speaking familiarly with a ranger.  The two 
turn to regard you, flash a pair of friendly smiles, and then promptly go 
back to whatever it is they were talking about.  There isn't much else to 
do here but move along.  South is back to main street, and north is the 
floral room. 
~
0 8 0
D0
~
~
0 -1 9755
D2
~
~
0 -1 9526
S
#9755
Floral Room~
This floral room is permeated with the scents of exotic flowers and 
spices.  A pair of children are running about playing tag in the bushes 
along the wall, and a woman you can only assume to be their mother is 
watching them with dismay, occasionally yelling for them to settle down. 
The wall leading into the guildmaster's room is formed into the shape of 
an obese tree, with a large gnarled door in the center. 
~
0 8 0
D0
~
~
0 -1 9756
D2
~
~
0 -1 9754
S
#9756
Druid's Atrium~
The ceiling is open here, showing a peaceful sky above.  An 
ancient-looking man is sitting cross-legged in the middle of 
the room, holding his hands up to the sky and meditating. 
The only obvious exit is back through the doorway 
into the floral room. 
~
0 60 0
D2
~
~
0 -1 9755
D3
You notice the floor at the base of the western wall has some faint 
scratches in it. 
~
secret door~
1 -1 9570
S
#9757
Entrance to the Shade's Guild~
here are some aristocratic-looking individuals in this shadowy room, 
and each of them sizes you up contemptuously.  You make your way through 
the pale visages of snobs and self-styled royalty.  To the east is the 
mercenaries guild, while a dank staircase leads down into the darkness. 
~
0 8 0
D1
~
~
0 -1 9630
D5
~
~
0 -1 9758
S
#9758
Alcove~
This alcove is very dank and cave-like.  The walls are of granite 
polished to a sheen and cold as ice.  The sounds of dripping fluids 
(you don't really know what kind) surround you, but there are no evident 
puddles to be found. 
~
0 8 0
D2
~
~
0 -1 9759
D4
~
~
0 -1 9757
S
#9759
Vampire's Crypt~
Sitting at a desk lit softly by a single candle is a very tall figure 
dressed in jet black.  He turns at your approach and smiles broadly, 
showing a row of sharp teeth.  Quietly you are motioned to sit down 
while this vampire finishes writing whatever he is writing.  The only 
obvious exit is back through the doorway into the alcove. 
~
0 60 0
D0
~
~
0 -1 9758
D4
You notice a faint glow coming through a crack in the ceiling. 
~
secret door~
1 -1 9567
S
#9772
On the Dark River~
The river flows to the east under the walls of Midgard and west 
snaking through a dark forest. 
~
0 0 7
D1
~
~
0 -1 3200
D3
~
~
0 -1 9773
S
#9773
On the Dark River~
The river continues east and west meandering through the woods. 
~
0 1 7
D1
~
~
0 -1 9772
D3
~
~
0 -1 9774
S
#9774
On the Dark River~
The river continues east and west meandering through the woods. You 
hear the sounds of chopping wood far off in the distance. 
~
0 1 7
D0
~
~
0 -1 6123
D1
~
~
0 -1 9773
D3
~
~
0 -1 9775
S
#9775
On the Dark River~
The river continues east meandering through the woods. 
~
0 1 7
D1
~
~
0 -1 9774
D2
~
~
0 0 6700
S
#9778
Freefall~
As your fingers slowly slip from the handguides you feel a sudden 
euphoria as you freefall the 200 + feet to your death. 
~
0 6 5
S
#9780
On a dock~
You stand on a simple wooden dock that acts as an extension of the road 
to the west. The dock seems to have been here for quite a long time 
but is still sturdy.  The dock continues to the east and a pier is 
to the north. 
~
0 0 0
D0
~
~
0 -1 16000
D1
~
~
0 -1 9795
D3
~
~
0 -1 9794
S
#9781
On the Plains~
You stand on an open expanse of grass extending in all directions. To 
the south of you stand the might northern gates of New Thalos. East 
and west of you the grassy fields continue and north, in the distance, 
you see a line of trees. 
~
0 0 2
D0
~
~
0 -1 9782
D1
~
~
0 -1 9781
D2
~
~
0 -1 9667
D3
~
~
0 -1 9781
S
#9782
On the Plains~
You stand on an open field of grass. The forest to the north is 
closer but still a good distance away. To the south a small dirt 
path has been trodden into the ground heading towards New Thalos. 
~
0 0 2
D0
~
~
0 -1 9783
D1
~
~
0 -1 9782
D2
~
~
0 -1 9781
D3
~
~
0 -1 9782
S
#9783
Edge of the forest~
You stand at the edge of a huge forest. The line of trees 
continues as far as the eye can see to the east and west. A large 
expanse of grass spreads out to the south. 
~
0 0 2
D0
~
~
0 0 1800
D1
~
~
0 -1 9783
D2
~
~
0 -1 9782
D3
~
~
0 -1 9783
S
#9784
Ishtar River~
The river broadens even more here and the waters become murky. The 
smell of saltwater has reached you from the east. The Dragon Sea 
cannot be far away. To the east you can see the faint outline 
of a city and to the north you see a large expanse of grass. 
~
0 0 7
D1
~
~
0 -1 9785
D3
~
~
0 -1 9726
S
#9785
The river delta~
This is where the river empties out into the Dragon Sea. The backrush 
of water has kicked up a lot of sand and the blue sea is stained where 
the river empties. Looking east, all you can see is water....all the way 
to the horizon. North of here is a small dock you think you should be 
able to reach with out too much trouble. The river stretches off to 
the west back towards New Thalos. 
~
0 0 7
D1
~
~
0 -1 9786
D3
~
~
0 -1 9784
S
#9786
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea. 
 Water extends in all directions as far as the eye 
 can see. Off in the distance you think you might 
 see a small dock to the north. 
~
0 0 7
D0
~
~
0 -1 9787
D3
~
~
0 -1 9785
S
#9787
The Dragon Sea~
The Dragon Sea comes up along the shore here, the deep blue waters 
rolling in and crashing against the beach. To the north you see a 
small dock jutting out into the surf. 
~
0 0 7
D0
~
~
0 -1 9795
D1
~
~
0 -1 9796
D2
~
~
0 -1 9786
S
#9788
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea. 
 Water extends in all directions as far as the eye 
 can see. Off in the distance you think you might 
 see a small dock to the south. 
~
0 4 7
D0
~
~
0 0 13954
D1
~
~
0 -1 9797
D2
~
~
0 -1 9795
S
#9789
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea. 
 Water extends in all directions as far as the eye 
 can see. Off in the distance you think you might 
 see a small dock to the west. 
~
0 0 7
D0
~
~
0 0 9797
D2
~
~
0 -1 9796
D3
~
~
0 -1 9795
D5
~
~
0 -1 9798
S
#9790
On a road~
The people of New Thalos take great pride in the services their city may
provide.  One of these services is the construction crews that go to great
lengths to keep all the roads in order.  Although the taxes in New Thalos
are higher than other cities in the realm most of the money is used for the
good of the people.  A small trail goes northward.
~
0 0 1
D0
~
~
0 0 16800
D1
~
~
0 -1 9791
D3
~
~
0 -1 9668
S
#9791
On a road~
You walk along a well used road with beautiful scenery.  To the north
tall pine trees form a wall that goes on for miles.  Between the road and
the trees lies a great expanse of grassy plains.  South of here, beyond the
river, lie the Sands of Sorrow.  The road continues east and west.  A small
path can be seen cutting between the tall pine trees of the forest.  Perhaps
it could be entered.  
~
0 0 1
D1
~
~
0 -1 9792
D3
~
~
0 -1 9790
S
#9792
On a road~
The Dragon Sea can be seen to the east now spreading out to unkown 
lands. The road continues east and west. To the south you hear the 
sounds of boats traveling the Ishtar delivering goods. 
~
0 0 1
D1
~
~
0 -1 9793
D3
~
~
0 -1 9791
S
#9793
On a road~
This is the main land route through the land. Merchants can bring their goods 
to the coastline and have them ferried onto ships for export. Travel 
by foot west will take you through New Thalos up and over the Eastern 
Mountains and down into Midgard. 
~
0 0 1
D1
~
~
0 -1 9794
D3
~
~
0 -1 9792
S
#9794
Near the shore~
The road ends here turning into a small dirt path leading down the 
beach and onto a dock. To the north and south you see the coastline 
stretching out before you. West of here the lowlands roll up into 
huge snow capped mountains. 
~
0 0 1
D1
~
~
0 -1 9780
D3
~
~
0 -1 9793
S
#9795
On a dock~
You stand on a simple wooden dock that acts as an extension of the road 
to the west. The dock seems to have been here for quite a long time 
but is still sturdy. A small ladder has been built on the eastern end 
to allow easy access to and from ships. 
~
0 0 0
D0
~
~
0 -1 9788
D1
~
~
0 -1 9789
D2
~
~
0 -1 9787
D3
~
~
0 -1 9780
S
#9796
The Dragon Sea~
You are on the clear blue seas of the Dragon Sea. 
 Water extends in all directions as far as the eye 
 can see. Off in the distance you think you might 
 see a small dock to the west. 
~
0 0 7
D0
~
~
0 -1 9789
D3
~
~
0 -1 9787
D5
~
~
0 0 10600
S
#9797
The Dragon Sea~
The ocean spreads out in all directions rolling gently. In the distance 
you can see an island on the horizon. To the west you see the mainland. 
~
0 0 7
D0
~
~
0 0 13950
D2
~
~
0 0 9789
D3
~
~
0 -1 9788
S
#9798
Under the dock~
You are swimming underneath the dock. You can see the four wooden 
pylons that support the structure. The murky water clouds your vision 
as you gaze westward, but you think you can make out an iron grating in 
that direction. 
~
0 1 7
D3
~
grate~
1 1 9799
D4
~
~
0 -1 9789
S
#9799
Lair of the Ixitxachitl~
Blood swirls around in the water as the Ixitxachitl devours the 
last of its meal. Swirling around quickly as you intrude upon 
its meal the large sting ray attacks! 
~
0 1 7
D1
~
grate~
1 -1 9798
S
#0



#SPECIALS
M 9521 spec_cast_cleric Load to: the statue of Nati
M 9522 spec_cast_cleric Load to: the statue of Alander
M 9523 spec_cast_cleric Load to: the statue of Zump
M 9524 spec_cast_cleric Load to: the statue of Nightshade
M 9525 spec_cast_cleric Load to: the statue of Satin
M 9526 spec_cast_cleric Load to: the statue of Shandra
M 9527 spec_cast_cleric Load to: the statue of Furey
M 9528 spec_cast_cleric Load to: the statue of Landru
M 9529 spec_cast_mage Load to: Aziz
M 9530 spec_thief Load to: Mustafah
M 9531 spec_cast_mage Load to: Fatima
M 9535 spec_thief Load to: the skinny kid
M 9538 spec_thief Load to: Gord
M 9540 spec_cast_mage Load to: Raistlin
M 9541 spec_cast_cleric Load to: Curley GreenLeaf
M 9542 spec_cast_cleric Load to: the wandering prophet
M 9544 spec_fido Load to: the vulture
M 9548 spec_cast_mage Load to: the lamia
M 9555 spec_cast_cleric Load to: Allah
M 9561 spec_guard Load to: the sultan's guard
M 9562 spec_guard Load to: the sultans guard
M 9570 spec_breath_frost Load to: the cryohydra
M 9574 spec_breath_lightning Load to: the behir
M 9575 spec_breath_fire Load to: the chimera
M 9577 spec_poison Load to: the giant hornet
M 9582 spec_guard Load to: The Royal Guard
M 9592 spec_guard Load to: the bodyguard
M 9598 spec_cast_undead Load to: the guildguard
M 9599 spec_questmaster Load to: {^Skuld{x
S



#RESETS
D 0 9511 0 1 The north door of Outside the Southern Gate of New Thalos is closed
D 0 9513 2 1 The south door of Inside the South Gate of New Thalos is closed
D 0 9522 0 1 The north door of Inside the Northern Gate of New Thalos is closed
D 0 9523 3 1 The west door of Inside the West Gate of New Thalos is closed
D 0 9531 1 1 The east door of Inside the Eastern Gate of New Thalos is closed
D 0 9559 5 1 The down door of Alley is closed
D 0 9570 5 1 The down door of Alley is closed
D 0 9574 5 1 The down door of Alley is closed
D 0 9575 4 1 The up door of Underground is closed
D 0 9578 4 1 The up door of Underground is closed
D 0 9581 4 1 The up door of Underground is closed
D 0 9591 5 1 The down door of Dark Passage is closed
D 0 9594 2 2 The south door of Common Room of the Clan MacCleod is closed and locked
D 0 9603 1 1 The east door of Cleric's Sanctum is closed
D 0 9617 2 1 The south door of Base of the Tower is closed
D 0 9630 1 1 The east door of The Mercenary's Guild is closed
D 0 9634 1 1 The east door of Tournament and Practice Yard is closed
D 0 9636 5 2 The down door of Igor's Implements of Destruction is closed and locked
D 0 9646 2 1 The south door of The Secret Yard is closed
D 0 9661 0 1 The north door of Kitchen is closed
D 0 9663 2 1 The south door of Hall is closed
D 0 9675 5 1 The down door of Entrance to the Dungeon is closed
D 0 9691 1 1 The east door of Jailer's Room is closed
D 0 9691 4 1 The up door of Jailer's Room is closed
D 0 9692 0 2 The north door of Tunnel in the Dungeon is closed and locked
D 0 9692 2 2 The south door of Tunnel in the Dungeon is closed and locked
D 0 9692 3 1 The west door of Tunnel in the Dungeon is closed
D 0 9693 0 2 The north door of Tunnel in the Dungeon is closed and locked
D 0 9693 2 2 The south door of Tunnel in the Dungeon is closed and locked
D 0 9694 0 2 The north door of Tunnel in the Dungeon is closed and locked
D 0 9694 2 2 The south door of Tunnel in the Dungeon is closed and locked
D 0 9695 0 2 The north door of Tunnel in the Dungeon is closed and locked
D 0 9695 1 1 The east door of Tunnel in the Dungeon is closed
D 0 9695 2 2 The south door of Tunnel in the Dungeon is closed and locked
D 0 9696 3 1 The west door of Secret Cell is closed
D 0 9697 2 2 The south door of Cell is closed and locked
D 0 9698 2 2 The south door of Cell is closed and locked
D 0 9699 2 2 The south door of Cell is closed and locked
D 0 9700 2 2 The south door of Cell is closed and locked
D 0 9701 0 2 The north door of Cell is closed and locked
D 0 9702 0 2 The north door of Cell is closed and locked
D 0 9703 0 2 The north door of Cell is closed and locked
D 0 9704 0 2 The north door of Cell is closed and locked
D 0 9750 4 2 The up door of Igor's Secret Chamber is closed and locked
D 0 9753 3 1 The west door of Ranger's Library is closed
D 0 9756 3 1 The west door of Druid's Atrium is closed
D 0 9759 4 1 The up door of Vampire's Crypt is closed
M 0 9504 1 9501 1 *Load the receptionist
M 0 9505 1 9502 1 *Load the withered mage/bartender
G 0 9569 0 *A bottle of grog is given to the withered mage/bartender
G 0 9568 0 *A glass of wine is given to the withered mage/bartender
G 0 9567 0 *A glass of blue oasis is given to the withered mage/bartender
M 0 9506 1 9502 1 *Load Brother Bob
O 0 3200 0 9502 *The juke loaded to The Dancing Daemon Inn
M 0 9599 1 9502 1 *Load {^Skuld{x
M 0 9507 1 9503 1 *Load a panhandler
M 0 9508 1 9504 1 *Load a panhandler
M 0 9539 1 9505 1 *Load Caramon
E 0 9515 0 5 *A suit of banded mail is loaded on the body of Caramon
E 0 9600 0 16 *The halberd is loaded wielded of Caramon
M 0 9537 2 9506 2 *Load the tax collector
G 0 9500 0 *The palace key of new thalos is given to the tax collector
M 0 9540 1 9506 1 *Load Raistlin
O 0 9601 0 9506 *A fountain loaded to The Center of Market Square
M 0 9582 16 9507 2 *Load The Royal Guard
M 0 9582 16 9508 2 *Load The Royal Guard
M 0 9592 14 9509 2 *Load the bodyguard
M 0 9592 14 9509 2 *Load the bodyguard
M 0 9533 20 9509 11 *Load A nomad merchant
M 0 9542 22 9510 3 *Load the wandering prophet
M 0 9509 20 9510 20 *Load a beggar
M 0 9547 1 9511 1 *Load the dirt devil
M 0 9549 1 9511 1 *Load the raggety dervish
M 0 9548 1 9511 1 *Load the lamia
M 0 9561 32 9512 2 *Load the sultan's guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultan's guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultan's guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultan's guard
M 0 9562 20 9513 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9562 20 9513 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9582 16 9514 2 *Load The Royal Guard
M 0 9541 1 9515 1 *Load Curley GreenLeaf
M 0 9538 1 9515 1 *Load Gord
M 0 9582 16 9516 2 *Load The Royal Guard
M 0 9592 14 9517 4 *Load the bodyguard
M 0 9592 14 9517 4 *Load the bodyguard
M 0 9533 20 9517 1 *Load A nomad merchant
M 0 9561 32 9518 2 *Load the sultan's guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultan's guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultan's guard
M 0 9561 32 9519 2 *Load the sultan's guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultan's guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultan's guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultan's guard
M 0 9561 32 9520 2 *Load the sultan's guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultan's guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultan's guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultan's guard
M 0 9562 20 9522 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9562 20 9522 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9562 20 9523 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9562 20 9523 5 *Load the sultans guard
E 0 9513 0 16 *A scimitar is loaded wielded of the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9542 22 9524 4 *Load the wandering prophet
M 0 9520 2 9525 2 *Load a construction worker
E 0 9586 0 16 *A sledge hammer is loaded wielded of a construction worker
M 0 9520 2 9525 2 *Load a construction worker
E 0 9586 0 16 *A sledge hammer is loaded wielded of a construction worker
M 0 9519 1 9525 1 *Load the foreman
E 0 9585 0 16 *A fountain pen is loaded wielded of the foreman
M 0 9568 15 9527 8 *Load a tourist
M 0 9568 15 9528 8 *Load a tourist
M 0 9544 20 9529 2 *Load the vulture
M 0 9544 20 9530 2 *Load the vulture
M 0 9562 20 9531 5 *Load the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9562 20 9531 5 *Load the sultans guard
E 0 9519 0 5 *A suit of splintmail is loaded on the body of the sultans guard
E 0 9521 0 11 *A splinted shield is loaded as a shield of the sultans guard
M 0 9518 1 9532 1 *Load Cassandra
G 0 9564 0 *A salted herring is given to Cassandra
G 0 9565 0 *A mussel is given to Cassandra
M 0 9536 18 9533 6 *Load the dockworker
M 0 9536 18 9533 6 *Load the dockworker
M 0 9536 18 9533 6 *Load the dockworker
M 0 9536 18 9534 6 *Load the dockworker
M 0 9536 18 9534 6 *Load the dockworker
M 0 9536 18 9535 3 *Load the dockworker
M 0 9536 18 9543 3 *Load the dockworker
M 0 9582 16 9544 2 *Load The Royal Guard
M 0 9561 32 9544 2 *Load the sultan's guard
M 0 9582 16 9545 2 *Load The Royal Guard
M 0 9561 32 9545 2 *Load the sultan's guard
M 0 9561 32 9546 2 *Load the sultan's guard
M 0 9561 32 9547 2 *Load the sultan's guard
M 0 9582 16 9550 2 *Load The Royal Guard
M 0 9582 16 9552 2 *Load The Royal Guard
M 0 9544 20 9553 2 *Load the vulture
M 0 9545 2 9555 2 *Load the old man
E 0 9590 0 16 *A chessboard is loaded wielded of the old man
M 0 9545 2 9555 2 *Load the old man
E 0 9590 0 16 *A chessboard is loaded wielded of the old man
M 0 9544 20 9563 1 *Load the vulture
M 0 9543 13 9565 1 *Load the alley cat
M 0 9530 1 9566 1 *Load Mustafah
M 0 9531 1 9566 1 *Load Fatima
M 0 9529 1 9566 1 *Load Aziz
M 0 9543 13 9567 1 *Load the alley cat
M 0 9535 3 9568 3 *Load the skinny kid
M 0 9535 3 9568 3 *Load the skinny kid
M 0 9535 3 9568 3 *Load the skinny kid
M 0 9543 13 9569 3 *Load the alley cat
M 0 9543 13 9573 3 *Load the alley cat
O 0 3398 0 9599 *A {bs{blot {bm{bachine{x loaded to Inside the Castle of Clan MacCleod
M 0 9569 1 9599 1 *Load Shelbye
M 0 9501 1 9603 1 *Load the guildmaster
M 0 9581 1 9604 1 *Load the high priest
O 0 9605 0 9605 *A {yh{yea{wl{yin{yg {cs{ca{wu{cn{ca{x loaded to By the Altar
M 0 9605 1 9605 1 *Load The Priest of Loki
M 0 9544 20 9607 2 *Load the vulture
M 0 9542 22 9608 2 *Load the wandering prophet
M 0 9542 22 9609 2 *Load the wandering prophet
M 0 9592 14 9611 1 *Load the bodyguard
M 0 9524 1 9611 1 *Load the statue of Nightshade
M 0 9528 1 9611 1 *Load the statue of Landru
M 0 9521 1 9611 1 *Load the statue of Nati
M 0 9526 1 9611 1 *Load the statue of Shandra
M 0 9533 20 9612 2 *Load A nomad merchant
M 0 9557 1 9612 1 *Load the guildguard
M 0 9542 22 9613 6 *Load the wandering prophet
M 0 9592 14 9613 2 *Load the bodyguard
M 0 9542 22 9613 6 *Load the wandering prophet
M 0 9543 13 9614 3 *Load the alley cat
M 0 9542 22 9614 3 *Load the wandering prophet
M 0 9513 1 9614 1 *Load Ahkeem the tailor
E 0 9583 0 16 *A pair of sewing shears is loaded wielded of Ahkeem the tailor
G 0 9555 0 *A silk jacket is given to Ahkeem the tailor
G 0 9554 0 *A sash is given to Ahkeem the tailor
G 0 9553 0 *A pair of sandles is given to Ahkeem the tailor
G 0 9552 0 *An embroidered robe is given to Ahkeem the tailor
G 0 9551 0 *A common robe is given to Ahkeem the tailor
G 0 9550 0 *A pair of hose is given to Ahkeem the tailor
G 0 9549 0 *A girdle is given to Ahkeem the tailor
G 0 9548 0 *A fur cloak is given to Ahkeem the tailor
G 0 9547 0 *A pair of hiking boots is given to Ahkeem the tailor
G 0 9546 0 *A belt is given to Ahkeem the tailor
M 0 9592 14 9615 2 *Load the bodyguard
M 0 9514 1 9615 1 *Load Vera the veggie lady
G 0 9560 0 *Some dates is given to Vera the veggie lady
G 0 9559 0 *A fig is given to Vera the veggie lady
G 0 9558 0 *A tomato is given to Vera the veggie lady
G 0 9557 0 *A carrot is given to Vera the veggie lady
G 0 9556 0 *An egg is given to Vera the veggie lady
M 0 9523 1 9616 1 *Load the statue of Zump
M 0 9522 1 9616 1 *Load the statue of Alander
M 0 9527 1 9616 1 *Load the statue of Furey
M 0 9525 1 9616 1 *Load the statue of Satin
M 0 9512 1 9621 1 *Load Nabil
M 0 9544 20 9622 2 *Load the vulture
M 0 9515 1 9622 1 *Load Butch the meatcutter
E 0 9584 0 16 *A meat cleaver is loaded wielded of Butch the meatcutter
G 0 9563 0 *A whole chicken is given to Butch the meatcutter
G 0 9562 0 *A side of beef is given to Butch the meatcutter
G 0 9561 0 *A leg of lamb is given to Butch the meatcutter
M 0 9544 20 9623 2 *Load the vulture
M 0 9579 1 9623 1 *Load Elvira
G 0 9574 0 *A dark blue potion is given to Elvira
G 0 9573 0 *An off white potion is given to Elvira
G 0 9572 0 *A crystal clear potion is given to Elvira
G 0 9571 0 *A deep-green potion is given to Elvira
G 0 9570 0 *A glowing blue vial is given to Elvira
M 0 9544 20 9624 2 *Load the vulture
M 0 9592 14 9624 2 *Load the bodyguard
M 0 9580 1 9624 1 *Load Braheem
G 0 9582 0 *A pink wand is given to Braheem
G 0 9581 0 *A wand of oak is given to Braheem
G 0 9579 0 *A grey-silver wand is given to Braheem
G 0 9578 0 *A scroll of recall is given to Braheem
M 0 9556 1 9625 1 *Load the guildguard
M 0 9533 20 9626 2 *Load A nomad merchant
M 0 9558 1 9626 1 *Load the guildguard
M 0 9511 1 9628 1 *Load the shopkeeper
G 0 9538 0 *A belt pouch is given to the shopkeeper
G 0 9539 0 *A candle is given to the shopkeeper
G 0 9537 0 *A basket is given to the shopkeeper
G 0 9536 0 *A backpack is given to the shopkeeper
G 0 9535 0 *An oil lamp is given to the shopkeeper
G 0 9534 0 *A sack is given to the shopkeeper
M 0 9516 1 9629 1 *Load Abdul the armorer
G 0 9521 0 *A splinted shield is given to Abdul the armorer
G 0 9520 0 *A wooden shield is given to Abdul the armorer
G 0 9519 0 *A suit of splintmail is given to Abdul the armorer
G 0 9518 0 *A suit of ringmail is given to Abdul the armorer
G 0 9517 0 *A suit of field plate is given to Abdul the armorer
G 0 9516 0 *A suit of brigandine is given to Abdul the armorer
G 0 9515 0 *A suit of banded mail is given to Abdul the armorer
M 0 9564 1 9631 1 *Load the mercenary
M 0 9544 20 9632 2 *Load the vulture
M 0 9559 1 9632 1 *Load the guildguard
M 0 9502 1 9634 1 *Load the guildmaster
M 0 9510 1 9635 1 *Load the baker
G 0 9545 0 *Some nuts is given to the baker
G 0 9543 0 *Some iron rations is given to the baker
G 0 9542 0 *Some dry rations is given to the baker
G 0 9541 0 *A bread is given to the baker
G 0 9540 0 *A hunk of cheese is given to the baker
M 0 9533 20 9636 2 *Load A nomad merchant
M 0 9517 1 9636 1 *Load Igor the weaponsmith
E 0 9591 0 17 *A sesame seed is loaded held in the hands of Igor the weaponsmith
G 0 9514 0 *A rapier is given to Igor the weaponsmith
G 0 9513 0 *A scimitar is given to Igor the weaponsmith
G 0 9512 0 *A two-handed bastard sword is given to Igor the weaponsmith
G 0 9511 0 *A sickle is given to Igor the weaponsmith
G 0 9510 0 *A guisarme is given to Igor the weaponsmith
G 0 9509 0 *A glaive is given to Igor the weaponsmith
G 0 9508 0 *A fauchard is given to Igor the weaponsmith
G 0 9507 0 *A bill-guisarme is given to Igor the weaponsmith
G 0 9506 0 *A bec de corbine is given to Igor the weaponsmith
G 0 9505 0 *A bardiche is given to Igor the weaponsmith
G 0 9504 0 *An awl-pike is given to Igor the weaponsmith
G 0 9503 0 *A morningstar is given to Igor the weaponsmith
M 0 9584 1 9637 1 *Load Stitch, the leather dude.
G 0 9533 0 *A leather shield is given to Stitch, the leather dude.
G 0 9532 0 *A pair of studded leather gloves is given to Stitch, the leather dude.
G 0 9531 0 *A pair of studded leather pants is given to Stitch, the leather dude.
G 0 9530 0 *A pair of studded leather sleeves is given to Stitch, the leather dude.
G 0 9529 0 *A studded leather jacket is given to Stitch, the leather dude.
G 0 9528 0 *A pair of padded leather boots is given to Stitch, the leather dude.
G 0 9527 0 *A pair of leather gloves is given to Stitch, the leather dude.
G 0 9526 0 *A pair of leather pants is given to Stitch, the leather dude.
G 0 9525 0 *A leather cap is given to Stitch, the leather dude.
G 0 9524 0 *A pair of leather sleeves is given to Stitch, the leather dude.
G 0 9523 0 *A leather jacket is given to Stitch, the leather dude.
G 0 9522 0 *A buckler is given to Stitch, the leather dude.
M 0 9583 1 9638 1 *Load Patch the bartender
G 0 9577 0 *A shot is given to Patch the bartender
G 0 9576 0 *A barrel of beer is given to Patch the bartender
G 0 9575 0 *A flaming scorpion is given to Patch the bartender
O 0 3200 0 9638 *The juke loaded to Smuggler's Inn
M 0 9565 1 9642 1 *Load the shipwright
G 0 3061 0 *A leather cap is given to the shipwright
G 0 3060 0 *A leather jerkin is given to the shipwright
G 0 9603 0 *{&a {%ticket{& to {^freeport{0 is given to the shipwright
M 0 9566 1 9644 1 *Load the blacksmith
G 0 9589 0 *A riding crop is given to the blacksmith
G 0 9588 0 *A saddle is given to the blacksmith
G 0 9587 0 *A horse shoe is given to the blacksmith
M 0 9567 6 9645 6 *Load a horse
M 0 9567 6 9645 6 *Load a horse
M 0 9567 6 9645 6 *Load a horse
M 0 9567 6 9645 6 *Load a horse
M 0 9567 6 9645 6 *Load a horse
M 0 9567 6 9645 6 *Load a horse
M 0 9503 1 9646 1 *Load the guildmaster
M 0 9500 1 9648 1 *Load the guildmaster
M 0 9544 20 9649 2 *Load the vulture
M 0 9589 1 9654 1 *Load the mayor
G 0 9501 0 *The key to the city of new thalos is given to the mayor
M 0 9544 20 9655 1 *Load the vulture
M 0 9560 2 9661 2 *Load a servant boy
M 0 9560 2 9661 2 *Load a servant boy
M 0 9590 1 9661 1 *Load the chef
M 0 9555 1 9666 1 *Load Allah
M 0 9544 20 9667 1 *Load the vulture
M 0 9544 20 9668 1 *Load the vulture
M 0 9592 14 9668 1 *Load the bodyguard
M 0 9543 13 9669 2 *Load the alley cat
M 0 9561 32 9672 1 *Load the sultan's guard
M 0 9533 20 9672 2 *Load A nomad merchant
M 0 9585 1 9678 1 *Load the gardener
M 0 9588 1 9680 1 *Load the mimic
M 0 9561 32 9681 5 *Load the sultan's guard
M 0 9561 32 9682 5 *Load the sultan's guard
M 0 9586 1 9683 1 *Load the nightmare
M 0 9578 1 9683 1 *Load the pegasus
M 0 9553 4 9687 4 *Load a eunuch
M 0 9553 4 9687 4 *Load a eunuch
M 0 9553 4 9687 4 *Load a eunuch
M 0 9553 4 9687 4 *Load a eunuch
M 0 9554 1 9687 1 *Load Nichole, the sultan's favorite
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9551 8 9687 8 *Load a harem girl
M 0 9561 32 9688 5 *Load the sultan's guard
M 0 9550 1 9689 1 *Load The Sultan
M 0 9552 1 9691 1 *Load the jailer
G 0 9593 0 *The jail key is given to the jailer
M 0 9587 1 9696 1 *Load the wolverine
E 0 9599 0 16 *The wolverine claw is loaded wielded of the wolverine
M 0 9575 1 9697 1 *Load the chimera
M 0 9574 1 9698 1 *Load the behir
M 0 9572 5 9699 5 *Load the death dog
M 0 9572 5 9699 5 *Load the death dog
M 0 9572 5 9699 5 *Load the death dog
M 0 9572 5 9699 5 *Load the death dog
M 0 9572 5 9699 5 *Load the death dog
M 0 9570 1 9700 1 *Load the cryohydra
M 0 9577 1 9701 1 *Load the giant hornet
M 0 9576 1 9702 1 *Load the couatl
M 0 9573 1 9703 1 *Load the spotted lion
M 0 9571 1 9704 1 *Load the minotaur lizard
M 0 3097 1 9706 1 *Load the tiger
M 0 3096 1 9706 1 *Load the lion
M 0 3095 1 9706 1 *Load the eagle
O 0 9598 0 9750 *The daemon claw loaded to Igor's Secret Chamber
M 0 9596 1 9751 1 *Load the guildguard
M 0 9593 1 9753 1 *Load the guildmaster
M 0 9594 1 9756 1 *Load the guildmaster
M 0 9598 1 9757 1 *Load the guildguard
M 0 9595 1 9759 1 *Load the guildmaster
O 0 9606 0 9791 *A path through the forest loaded to On a road
O 0 9607 0 9795 *A sign loaded to On a dock
M 0 9591 1 9799 1 *Load the Ixitxachitl
G 0 9602 0 *A beautiful white pearl is given to the Ixitxachitl
S



#SHOPS
9505 0 0 0 0 0 110 90 0 23
9510 0 0 0 0 0 110 90 0 23
9511 1 8 12 13 15 200 100 0 23
9513 8 11 9 16 21 200 40 0 23
9514 0 0 0 0 0 150 40 0 23
9515 0 0 0 0 0 100 50 0 23
9516 9 11 0 0 0 150 10 0 23
9517 5 6 7 0 0 130 10 0 23
9518 0 0 0 0 0 150 40 0 23
9565 22 0 0 0 0 131 86 0 23
9566 0 0 0 0 0 250 50 0 23
9579 10 0 0 0 0 187 25 0 23
9580 2 3 4 0 0 170 30 0 23
9583 0 0 0 0 0 110 90 0 23
9584 9 11 0 0 0 105 15 0 23
0



#MOBPROGS
#9600
if carries $n freeport
say So you want to go to {^Freeport{0?
say I can help you.  But it'll hurt!
whap $n
mob echoat $n {!You hit the ground unconscious.{0
mob echoaround {!$N hits the ground unconsciuous.{0
mob remove $n 9603
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0You begin to feel less drowsy.
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0You feel less lightheaded.
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0Your eyes begin to open.
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0You are on a boat!  On the sea!
mob echoat $n {0
mob echoat $n {0You fall back unconsious.
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0
mob echoat $n {0Someone wakes you up.
mob transfer $n 14377
endif
~
#9601
say 'When you are ready say 'freeport'.
~
#0

#$