#AREADATA Name The Northern Mines~ Builders None~ VNUMs 44000 44199 Continent 2 Mobtier 0 Credits {y[ {GALL {y] {cBree/Mira {GNorthern Mines{x~ Security 9 Flags 0 End #MOBILES #44000 Cloaked figure~ cloaked figure~ A cloaked figure is here. ~ ~ human~ ABGT DFJZ H -1000 0 200 200 1d1+20000 1d1+2000 1d1+2000 pound -100 -100 -100 -100 0 ABEHNS 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M GRALL 44000 100~ #44001 a villager~ a villager~ A villager is walking around here, looking busy. ~ Not much to look at, just your average villager puttering around in your average looking village. He is draped in a long flowing brown wool cloak, with a hood hanging behind long silver looking hair, flowing down to this shoulders. A walking stick is in his right hand, helping with a slight limp he seems to have. ~ human~ AGT a 0 1000 0 99 150 1d1+14000 1d1+2000 4d23+20 pound -50 -50 -50 -50 FI ANS 0 H stand stand male 10000 AHMV ABCDEFGHIJK large unknown V -1 A -1 #44002 wandering merchant~ a wandering merchant~ A wandering merchant is here looking for the next deal. ~ This merchant seems to be the veteran of many travels. His cloths seem to be worn down to the threads, and his worn leather belt seems to hold many pouches, of which there are doubtlessly many new and exotic items from all around the Dark Continent. ~ human~ AG a 0 1000 0 90 150 1d1+13000 1d1+20000 4d20+30 pound -40 -40 -40 -40 CHI N S H stand stand male 9000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #44003 shopkeeper~ a shopkeeper~ A shopkeeper is standing here behind a counter. ~ ~ human~ ABG DFJZ 0 1000 0 101 200 1d1+2000 1d1+200 1d1+200 none 0 0 0 0 0 0 0 0 stand stand none 100000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #44004 traveling dwarf~ a traveling dwarf~ A traveling dwarf is walking along here. ~ ~ dwarf~ AG JV 0 1000 0 85 200 1d1+11000 1d1+200 5d21+25 pound -30 -30 -30 -30 EFK 0 L 0 stand stand none 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #44005 dwarven miner~ dwarven miner~ A dwarven miner is here, chipping away at some rocks. ~ ~ dwarf~ AG JV 0 1000 0 80 150 1d1+11000 1d1+200 5d21+25 pound -30 -30 -30 -30 CFK 0 L 0 stand stand male 10000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #44015 Ghost of Keplic~ the {DG{Wh{wo{Ws{Dt{X of Keplic~ The {DG{Wh{wo{Ws{Dt{X of Keplic is here floating around. ~ ~ wyvern~ AFGT DFT E -1000 0 160 300 1d1+24000 1d1+20009 9d31+25 wrath -190 -190 -190 -190 ABCDEFHIJK L D ABCMS stand stand none 20000 ABGZ ACDEFHJKQVX huge unknown V 7 A -1 #0 #OBJECTS #44000 Keplic's Journal~ keplic's Journal~ A large leather bound journal has been left here.~ leather~ trash A 0 0 0 0 0 0 50 5 10000 P E journal~ My name is Keplic, I am the leader of this expedition into the mines. As i write this, myself and what remains of my people, are barricading ourselves into the room. Orc's and other dark creatures have besieged us here, and have driven us into a corner. What follows is my account of our last hours, and of what secrets we have uncovered during our tenure here. Take heed! We have uncovered new land underneath these mine shafts, it leads to a MASSIVE area, the likes of which i have never seen! Also, these mines seem to link to the north into the realm of Troy. God speed! ~ #44001 mythril bar~ a mythril bar~ A mythril bar has been left here.~ mythril~ treasure A AO 0 0 0 0 0 90 100 400000 P #44002 potion of sight~ potion of {ys{Mi{yg{Mh{yt{X~ Potion of sight is here.~ unknown~ potion A AO 110 'detect invis' 'detect motion' 'infravision' 'detect motion' 90 1 90000 P #0 #ROOMS #44032 The Underground lake expanse~ Darkness surrounds and overcomes everything around. The dark water makes seeing only a hope. The bubbling sounds seem closer than before. ~ 0 0 5 D0 ~ ~ 0 0 44086 D1 ~ ~ 0 0 44033 D3 ~ ~ 0 0 44020 S #44033 The Underground lake expanse~ This underground lake finally mellowing out. No waves, so currents, just a calmness embalms the vessel. Its so peaceful, sleep sounds like a grand idea. ~ 0 0 5 D0 ~ ~ 0 0 44085 D1 ~ ~ 0 0 44034 D3 ~ ~ 0 0 44032 S #44034 The Underground lake expanse~ Calming waters rock the vessel making sleep almost undenible. The air has turned warmer, making for a restful slumber. Naptime is unresistable at this time. ~ 0 0 5 D1 ~ ~ 0 0 44035 D3 ~ ~ 0 0 44033 S #44035 The Underground lake expanse~ A rocky cliff stops the lake from going any further. The waves spray a mist of water as they hit the rocks. The only way to go is west. Back across the lake and deeper into the mountain. ~ 0 0 5 D3 ~ ~ 0 0 44034 S #44036 An underground passage~ A tunnel opens up into a cavern like cave. This passage is narrow and musty. Water drips from the ceiling of the passage. Upward a unground highway can be seen, downward leads deeper into the cavern passage. ~ 0 0 5 D4 ~ ~ 0 0 44021 D5 ~ ~ 0 0 44037 S #44037 An underground passage~ Boards and boulders litter the ground here. A hiden entrance can barely be seen to the north. The workers must have quit because of the untolerable working conditions in this passage. ~ 0 0 5 D0 ~ ~ 1 0 44038 D4 ~ ~ 0 0 44036 S #44038 A passageway~ A dark, tightly narrow tunnel leads to the north. The pounding of miners can be heard faintly in the far distance. They must be mining the beautiful gems that are embedded within the walls of the passageway. ~ 0 0 5 D0 ~ ~ 0 0 44039 D2 ~ ~ 1 0 44037 S #44039 A passageway~ The passageway here is dark and bare. The miners have removed all the gems from this part of the passageway. A ladder go downward further into the passageway. ~ 0 0 5 D2 ~ ~ 0 0 44038 D5 ~ ~ 0 0 44040 S #44040 A passageway~ The ladder leads both up and down here. Mining here has not been completed as huge gems still are seen in the walls. ~ 0 0 5 D4 ~ ~ 0 0 44039 D5 ~ ~ 0 0 44041 S #44041 A passageway~ The passageway is crowded with boulders that have fallen. A ladder leads both up and down further into the passageway. A bright light can be seen from the north. ~ 0 0 5 D0 ~ ~ 0 0 44043 D4 ~ ~ 0 0 44040 D5 ~ ~ 0 0 44042 S #44042 A Dead End~ Pools of puddles surround the ladder. The walls here have no gems but are slimy with condensation. A very small hole is in the wall on the eastern side. ~ 0 0 5 D1 ~ ~ 1 0 44046 D4 ~ ~ 0 0 44041 S #44043 A passageway~ Two torches burn brightly illuminating the path into the Nymia mines to the north. Pickaxe, helmets, and other mining equipment lay in a pile to the side. The equipment looks to small for a normal person. ~ 0 0 5 D0 ~ ~ 1 0 44044 D2 ~ ~ 0 0 44041 S #44044 The {YN{cy{Dm{ci{Ya{X mines~ The entrance of the mine is lined with small helmets,heavy jackets, and various other mining equipment. A small table sits to the side for the miners to have their breaks. A sticker on the table reads, "Miners like it best low, in the dark, and dirty" The mine leads to the north. ~ 0 0 5 D0 ~ ~ 0 0 44045 D2 ~ ~ 1 0 44043 S #44045 The {YN{cy{Dm{ci{Ya{X mines~ The walls here have been broken apart in search of gems. Rubble and stones litter the ground. North leads deeper into the mine. ~ 0 0 5 D0 ~ ~ 0 0 44073 D2 ~ ~ 0 0 44044 S #44046 The {cT{Dr{wa{Wn{ws{Di{wa{cn{X mines~ This part of the mine has been hiden. Gold lines the ground, walls and everything around you. A small bucket containing cleaning materials and small tools used to caring for the gold is here. ~ 0 0 5 D1 ~ ~ 0 0 44047 D3 ~ ~ 1 0 44042 S #44047 The {cT{Dr{wa{Wn{ws{Di{wa{cn{X mines~ This part of the mine all the gold is piled high next to a furnace to melted down. A burly dwarf is pouring the melted gold into molds to make bricks. ~ 0 0 5 D0 ~ ~ 0 0 44048 D3 ~ ~ 0 0 44046 S #44048 The {cT{Dr{wa{Wn{ws{Di{wa{cn{X mines~ Gold has been completly stripped off the walls and put into wheelbarrels and buckets. The gold is being prepared to be melted down. The only exit here is to the south. ~ 0 0 5 D2 ~ ~ 0 0 44047 D5 ~ ~ 1 0 44049 S #44049 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ A small fire burns at the edge of the tracks to keep the dwarves warm as they pound away at the walls of the shaft to collect gems. The railcart is ready to be filled. The track runs to the north. ~ 0 0 5 D0 ~ ~ 0 0 44050 D4 ~ ~ 1 0 44048 S #44050 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ Piles of gems lay to the left, and piles of gold to the right. Dwarves shovel them into railcarts, and diligently pick at the remaining gold in the walls. The track runs north and south. ~ 0 0 5 D0 ~ ~ 0 0 44051 D2 ~ ~ 0 0 44049 S #44051 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ In a intersection railcarts are lined up overflowing with gold and gems awaiting the engine to take them off. The track goes in all directions except east. The ceiling here is dripping water through a small crack. ~ 0 0 5 D0 ~ ~ 0 0 44052 D2 ~ ~ 0 0 44050 D3 ~ ~ 0 0 44102 S #44052 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ A path breaks away from the tracks. The path is littered with broken shards of gems. To the north the path continues, to the south leads to the tracks near the shaft. ~ 0 0 5 D0 ~ ~ 0 0 44053 D2 ~ ~ 0 0 44051 S #44053 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ The faint sound of a train can be heard in the distance. The path is busy with dwarves running around with wheelbarrels and buckets going towards the south to work. The path extends to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44054 D2 ~ ~ 0 0 44052 S #44054 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ Puddles of mud and golden dust are hard to avoid as walking the path. A lantern hangs on a hook here lighting the path. The path heads north and south. ~ 0 0 5 D0 ~ ~ 0 0 44055 D2 ~ ~ 0 0 44053 S #44055 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ The path widens allowing access for miners to get to work. Broken tools have been tossed aside to be burnt in the corner. North and south the path continues on. ~ 0 0 5 D0 ~ ~ 0 0 44056 D2 ~ ~ 0 0 44054 S #44056 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ The path here is smooth and without holes. The walls are bare and look as if they've been picked clean. A lantern hangs unlit on a hook here. The path exits to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44057 D2 ~ ~ 0 0 44055 S #44057 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ The walls are speckled with gold and small shards of gems. The ground looks as if its been paved in a variety of colored gems. The path leads north and south. ~ 0 0 5 D0 ~ ~ 0 0 44058 D2 ~ ~ 0 0 44056 S #44058 The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path~ The path is wide and full of noise. Dwarves run all about this path going and coming from working in the mines. The coastline lies to the north, as the path opens up to the south. ~ 0 0 5 D0 ~ ~ 0 0 44059 D2 ~ ~ 0 0 44057 S #44059 Walking over the coastline~ A rickety old plank bridge spans across the coastline to the north toward Troy. The bridge sways as the wind blows. There are planks missing throughout the bridge. Watch your step! To the south is a path leading toward the mines. ~ 0 0 5 D0 ~ ~ 0 0 44060 D2 ~ ~ 0 0 44058 S #44060 Walking over the coastline~ The old plank bridge is crowded with dwarves carrying mining equipment as they travel to work to the mines in the south. The sea water has caused some of the planks to rot from erosion. The bridge spans to the north across the coastline. ~ 0 0 5 D0 ~ ~ 0 0 44061 D2 ~ ~ 0 0 44059 S #44061 Walking over the coastline~ The plank bridge sways as the waves below splash onto the bridge. More rotted plank have gave way here making travel across the bridge hazardous. The bridge continues to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44062 D2 ~ ~ 0 0 44060 S #44062 Walking over the coastline~ Planks on the bridge are soft and brittle, cracking more as each traveler walks across it. Seagulls sweep in from the coast and rest on the post of the bridge. The bridge can be traveled to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44063 D2 ~ ~ 0 0 44061 S #44063 Walking over the coastline~ Time has taken its toll on this bridge. The bridge needs serious repairs. To many travelers cross this bridge to shut it down for repairs, so it will have to hold up for the time being. The bridge expands northward and southward. ~ 0 0 5 D0 ~ ~ 0 0 44072 D2 ~ ~ 0 0 44062 S #44064 Approaching Troy~ The morning sky is painted with peach, pink and blue. The view is unbelievable. Refreshed with the morning air, amazed by the sights travel now seems to go smoother and easier than ever before. ~ 0 0 5 D1 ~ ~ 0 0 10905 D3 ~ ~ 0 0 44065 S #44065 Approaching Troy~ Birds fly all around, diving into the waters along the coastline of the south. Watch out for falling poop ! They screech as swarm all around. ~ 0 0 5 D1 ~ ~ 0 0 44064 D2 ~ ~ 0 0 44066 S #44066 Approaching Troy~ The air smells of fresh seawater. A long bridge that looks as if its about to fall apart lies to the south above the coastline. The northern route brings Troy closer than before. ~ 0 0 5 D0 ~ ~ 0 0 44065 D2 ~ ~ 0 0 44067 S #44067 Walking over the coastline~ An old rickety plank bridge crosses over the coastline beneath. Many of the planks are either missing or rotted. Use caution when crossing. To the north you can approach Troy, the bridge spans to the mines to the south. ~ 0 0 5 D0 ~ ~ 0 0 44066 D2 ~ ~ 0 0 44068 S #44068 Walking over the coastline~ Every other plank is missing on this part of the bridge over the coastline. Its seem that the planks that are still in place could give out at any moment. Watch your step! North and south are the only way to go from here. ~ 0 0 5 D0 ~ ~ 0 0 44067 D2 ~ ~ 0 0 44069 S #44069 Walking over the coastline~ The old bridge gives access to Troy and to the mines. Although the safety of the bridge is questionable there is no other way to travel between the two places. The bridge spans north and south. ~ 0 0 5 D0 ~ ~ 0 0 44068 D2 ~ ~ 0 0 44070 S #44070 Walking over the coastline~ This bridge seems to be as old as the Gods who created the world. Its weakened planks barely hold up under the weight of the many travelers that pass across it. The bridge spans further along the coastline to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44069 D2 ~ ~ 0 0 44071 S #44071 Walking over the coastline~ There are marks on the bridge claiming territory over the bridge by a local clan. Maybe one of them will repair the bridge before it falls into the sea below. North and south the bridge continues. ~ 0 0 5 D0 ~ ~ 0 0 44070 D2 ~ ~ 0 0 44072 S #44072 Walking over the coastline~ In the far distance the end of the bridge can be seen. The air is very damp and cold from the breeze blowing water in from the coast. Travel is only possible to the north and south. ~ 0 0 5 D0 ~ ~ 0 0 44071 D2 ~ ~ 0 0 44063 S #44073 The {YN{cy{Dm{ci{Ya{X mines~ Bucket of gems sit to the side, while others are scattered on the ground. The dust is thick here where the miners have been actively collecting their gemstones. ~ 0 0 5 D0 ~ ~ 0 0 44074 D2 ~ ~ 0 0 44045 S #44074 The {YN{cy{Dm{ci{Ya{X mines~ The bareness of the walls show that this room has been cleared of all gems. A ladder leads downward into the mine where dwarfs are currently working to find more precious stones. South leads back out of the mine. ~ 0 0 5 D2 ~ ~ 0 0 44073 D5 ~ ~ 0 0 44075 S #44075 The {YN{cy{Dm{ci{Ya{X mines~ The walls glitter as the light from the lanterns reflect off the gems. Dwarfen miners scurry in and out carrying buckets bigger than they are full of gems. The mine extends to the east, and up the ladder back out of the mine. ~ 0 0 5 D1 ~ ~ 0 0 44076 D4 ~ ~ 0 0 44074 S #44076 The {YN{cy{Dm{ci{Ya{X mines~ A rainbow must have exploded in this room. The colors are so vivid sunglasses are almost needed here. The gems are bigger than the dwarfs mining them. To the north and west workers continue getting the gems out of the walls. ~ 0 0 5 D0 ~ ~ 0 0 44078 D1 ~ ~ 0 0 44077 D3 ~ ~ 0 0 44075 S #44077 The {YN{cy{Dm{ci{Ya{X mines~ Ropes hang from the ceiling with harnesses still attached to them where the dwarfs have been working. Gems can be seen only on the ceiling in this room. The only exit is to the west. ~ 0 0 5 D3 ~ ~ 0 0 44076 S #44078 The {YN{cy{Dm{ci{Ya{X mines~ A rope ladder leads upward where more mining is going on. The walls are bare with no gems in sight. Banging of axes and picks echo from up the ladder. ~ 0 0 5 D0 ~ ~ 1 0 44079 D2 ~ ~ 0 0 44076 D4 ~ ~ 0 0 44080 S #44079 Keplic's last stand~ Furniture of all sorts have been positioned behind a half opened door, which is now cracked down the middle where an axe seems to have hit it. There is a large tomb in the center of the room, with dead orcs and vampire carcasses scattered haphazardly all around the base of it. Dried blood stains both the walls and floor or this room, a last stand was obviously in progress, with the dwarves barricading themselves into this room in a last ditch effort to survive. Skeletal remains of what appears to be dwarves lie in four sperate heaps near the left side of the room. A large leather bound journal appears to be laying on the floor near the tomb. The only exit is south. ~ 0 0 5 D2 ~ ~ 1 0 44078 S #44080 The {YN{cy{Dm{ci{Ya{X mines~ Two torches shine brightly casting colorful shadows off the reflections of the gems. A ladder leads downward into the main shaft of the mine. North expands into another mining room. ~ 0 0 5 D0 ~ ~ 0 0 44081 D5 ~ ~ 0 0 44078 S #44081 The {YN{cy{Dm{ci{Ya{X mines~ The torches have burned out, you are in complete darkness. The only light is coming from the north. A racket of hammering is coming from the north. ~ 0 0 5 D0 ~ ~ 0 0 44082 D2 ~ ~ 0 0 44080 S #44082 The {YN{cy{Dm{ci{Ya{X mines~ Dwarfs run around like chickens with their heads cut off trying to get their work done as quick as they can. A small, fat dwarf is hammering away at the wall trying to bust gems out of the rocks. The mine expands to the east and west and back to the south. ~ 0 0 5 D1 ~ ~ 0 0 44083 D2 ~ ~ 0 0 44081 D3 ~ ~ 0 0 44084 S #44083 The {YN{cy{Dm{ci{Ya{X mines~ A dwarf hangs from the ceiling knocking gems down onto the ground. No gems are in the walls here. Dirt falling from the ceiling makes it hard to see. The only exit is to the west. ~ 0 0 5 D3 ~ ~ 0 0 44082 S #44084 A dead end~ This is the end of the mine. Buckets of gems are lined neatly in rows all around the room. All gems mined end up here to be examined. The only exit is back to the east. ~ 0 0 5 D1 ~ ~ 0 0 44082 S #44085 On the lake~ Leftover nets with hooks in it dwift by. The fishermen must have moved to another part of the lake to try to catch their prized Serphish. ~ 0 0 0 D0 ~ ~ 0 0 44089 D2 ~ ~ 0 0 44033 D3 ~ ~ 0 0 44086 S #44086 On the lake~ Waves splash all around. Within the darkness of the lake something makes a loud echoing moan. A light mist chills the air as that eerie moan continues to howl throughout the lake. ~ 0 0 0 D0 ~ ~ 0 0 44090 D1 ~ ~ 0 0 44085 D2 ~ ~ 0 0 44032 D3 ~ ~ 0 0 44087 S #44087 On the lake~ The lake seems to be all around. Only darkness and water can be seen. The lantern isnt bright enough to see if anything is lurking in the waters beneath. Scratching sounds come from the bottom of your vessel. ~ 0 0 6 D0 ~ ~ 0 0 44091 D1 ~ ~ 0 0 44086 D2 ~ ~ 0 0 44020 D3 ~ ~ 0 0 44088 S #44088 On the lake~ Looking around it seems to grow darker by the second. The waters are still rough, but not as bad as they were. Something Splashes around the vessels, it sounds like fish. Wheres that fishing pole when you need it! ~ 0 0 6 D0 ~ ~ 0 0 44092 D1 ~ ~ 0 0 44087 D2 ~ ~ 0 0 44022 S #44089 On the lake~ Vessels full of fish flood the lake as they show off their latest and biggest catches. The unbearable stench would explain why no women are on these vessel. Completely primitive behavior is being seen here as men bite the heads off the fish they've caught. ~ 0 0 6 D0 ~ ~ 0 0 44093 D2 ~ ~ 0 0 44085 D3 ~ ~ 0 0 44090 S #44090 On the lake~ A swift undertow pulls harder. Making it hard to control any vessel. The water is muddy, murky and dark. Something seems to be pulling downward on the vessel. ~ 0 0 6 D0 ~ ~ 0 0 44094 D1 ~ ~ 0 0 44089 D2 ~ ~ 0 0 44086 D3 ~ ~ 0 0 44091 D5 ~ ~ 1 0 44097 S #44091 On the lake~ A swift undertow makes it hard to back out now. A massive wave crushes down on a boulder sticking out of the water Trying not to hit the boulder, onward the vessel sails into deeper water. ~ 0 0 6 D0 ~ ~ 0 0 44095 D1 ~ ~ 0 0 44090 D2 ~ ~ 0 0 44087 D3 ~ ~ 0 0 44092 S #44092 On the lake~ On the murly, dark waters a mountain opening is way off in the distance. Violent waves start yo overcome the vessel. An eerie feeling is all around as if something is watching your ever move. You consider turning back. ~ 0 0 6 D0 ~ ~ 0 0 44096 D1 ~ ~ 0 0 44091 D2 ~ ~ 0 0 44088 S #44093 On the lake~ Canyon walls make traveling north or east impossible. The lake flows southly in a light current. The lake water seems lighter than it once was. The water doesnt seem as deep here as well. ~ 0 0 6 D2 ~ ~ 0 0 44089 D3 ~ ~ 0 0 44094 S #44094 On the lake~ A fog engulfs across the lake making it hard to see. The lake is quiet and calm. The sounds of fish jumping and serpents splashing is the only noise. The voyage across the lake has become peaceful for the moment. ~ 0 0 6 D1 ~ ~ 0 0 44093 D2 ~ ~ 0 0 44090 D3 ~ ~ 0 0 44095 S #44095 On the lake~ Splish, splash! Waves overcome the small vessel. The air seems to turn to ice, and theres a fishy smell in the breeze. Dark, cold, wet and fishy, not somewhere to be stranded thats for sure. ~ 0 0 6 D1 ~ ~ 0 0 44094 D2 ~ ~ 0 0 44091 D3 ~ ~ 0 0 44096 S #44096 On the lake~ The only sound heard is crashing of waves in this utter darkness. The dampness and creepy aura makes you consider turning back. Something in the far distance beckons further exploration. ~ 0 0 6 D1 ~ ~ 0 0 44095 D2 ~ ~ 0 0 44092 S #44097 A hole in the bottom~ A hole in the lake caused by the swiftness of the current leads downward into the darkness and damp hole. The mud is so thick that is makes the ladder slick and barely able to navigate. ~ 0 0 6 D4 ~ ~ 1 0 44090 D5 ~ ~ 0 0 44098 S #44098 Down the hole~ The ladder is slippery with mud. The ladder continues upward and downward. The fireflies are swarming overhead, while the roaches crawl on the ladder. ~ 0 0 6 D4 ~ ~ 0 0 44097 D5 ~ ~ 0 0 44099 S #44099 Down the hole~ A ladder is inside a narrow hole in the ground. Small fireflies swarm around giving the only light in this hole. Northward goes further down the hole. Up leads into the hole. ~ 0 0 6 D0 ~ ~ 0 0 44100 D4 ~ ~ 0 0 44098 S #44100 Further down the hole~ The hole has become musky, and damp. Mud and silt drips off the walls. The darkness makes it hard to see the small opening to the south. ~ 0 0 6 D0 ~ ~ 1 0 44101 D2 ~ ~ 0 0 44099 S #44101 End of the hole~ The hole ends here in a small crawl space. Dirt and mud fill the small area. Leeches and small rodents crawl all over the place. The only way out is back to the south. ~ 0 0 6 D2 ~ ~ 1 0 44100 S #44102 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ An engine that pulls the railcarts sits here waiting for carts to be attached. The smell of burning coal from the engine flows throughout the shaft. ~ 0 0 0 D1 ~ ~ 0 0 44051 D3 ~ ~ 0 0 44103 S #44103 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ The tracks of the railcarts are covered with gold dust, and gems lay to the side that have fallen out of the carts while being transported. A small dwarf walks along the tracks picking up the gems and another sweeping the gold dust from the tracks. The tracks continue to the north and east. ~ 0 0 0 D0 ~ ~ 0 0 44104 D1 ~ ~ 0 0 44102 S #44104 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ Railcarts sit on a track here full with gold and precious gems. The tracks runs through the shaft to the south and west. A narrow walkway runs beside the tracks. ~ 0 0 0 D0 ~ ~ 0 0 44106 D2 ~ ~ 0 0 44103 D3 ~ ~ 0 0 44105 S #44105 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ An empty railcart sits on the track here as a dwarven miner picks away the gold from the walls. The track leads back out to the east. ~ 0 0 0 D1 ~ ~ 0 0 44104 S #44106 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ Golden rocks line the floor. The shaft is just wide enough for a wheelbarrel to pass through. The exits are to the south and up on the ladder. ~ 0 0 0 D2 ~ ~ 0 0 44104 D4 ~ ~ 0 0 44107 S #44107 The {cT{Cr{Da{wn{Ws{wi{Ca{cn{X Shaft~ Golden specks are embedded in the earth all around. The shaft is used by the dwarves to transport the gold and gems they mine to where they need to go. The only exit is down the ladder. ~ 0 0 0 D5 ~ ~ 0 0 44106 S #44000 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. ~ 0 0 4 D0 ~ ~ 0 0 44001 D2 ~ ~ 0 0 14537 S #44001 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. ~ 0 0 4 D0 ~ ~ 0 0 44002 D2 ~ ~ 0 0 44000 S #44002 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. ~ 0 0 4 D0 ~ ~ 0 0 44003 D1 ~ ~ 0 0 44011 D2 ~ ~ 0 0 44001 D3 ~ ~ 0 0 44010 S #44003 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. ~ 0 0 4 D0 ~ ~ 0 0 44004 D1 ~ ~ 0 0 44012 D2 ~ ~ 0 0 44002 S #44004 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. ~ 0 0 4 D0 ~ ~ 0 0 44005 D2 ~ ~ 0 0 44003 S #44005 Northern village way~ This is the main village path, and it runs from the north end of the village to the south end. The road is very well worn, with wagon tracks very well imprinted into the hard clay road. The way is very dirty, as it is apparent that this is not one of the more wealthy villages in the region. The road appears to be at it's end here, with the only obvious exits to the south and up the mountain cliff face. ~ 0 0 4 D2 ~ ~ 0 0 44004 D4 ~ ~ 0 0 44006 S #44006 Climbing the Ledge~ Climbing the rock face, look out for falling hazards! The rock face continues up and down. ~ 0 0 5 D4 ~ ~ 0 0 44007 D5 ~ ~ 0 0 44005 S #44007 Climbing the Ledge~ Climbing the rock face, look out for falling hazards! The rock face continues up and down. ~ 0 0 5 D0 ~ ~ 1 0 44018 D4 ~ ~ 0 0 44008 D5 ~ ~ 0 0 44006 S #44008 Climbing the Ledge~ Climbing the rock face, look out for falling hazards! The rock face continues up and down. ~ 0 0 5 D0 ~ ~ 0 0 44009 D5 ~ ~ 0 0 44007 S #44009 On a Ledge~ The path here is narrow and rocky. Barely enough room to walk without falling off the ledge. Continue walking on the ledge to the south. To the west the ledge becomes wider. ~ 0 0 5 D2 ~ ~ 0 0 44008 D3 ~ ~ 0 0 44014 S #44010 A small town shop~ This appears to be a small abandoned shop of some kind. There is a large glass counter stretching all along the far war, pulled out a few feet from the corner. Cobwebs and dust are everywhere, making it very apparent that the shop has been abandoned for a very long time now indeed. Broken glass bottles are seen all over the floor, giving the impression that this was perhaps a potion shop of some kind. ~ 0 0 0 D1 ~ ~ 0 0 44002 S #44011 A town home~ This appears to be the home of a very poor peasant. There is little in the way of furnishings besides a small table, chair, and an oak bed in the far corner. ~ 0 0 0 D3 ~ ~ 0 0 44002 S #44012 Entrance to the Chuckling Chupacabra Inn~ This is the entrance to the famed Inn on the Dark Continent. There have been stories told far and wide about the Chuckling Chupacabra Inn. Tales of tankards, blood, weapons, betrayal, and good times. Loud noises can be heard from the bar to the north. Be very certain that you can take it before you enter! ~ 0 0 0 D0 ~ ~ 0 0 44013 D3 ~ ~ 0 0 44003 S #44013 The Chuckling Chupacabra Inn bar and grill~ This is a bar like most others; There is a large L shaped oak bar that stretches from one corner of the room to the other, with several hard wooden benches sitting in front of the bar. A large jukebox can be seen in the corner of the room, sitting next to a rather large dwarf that is passed out drunk in a pool of his own vomit. The only exit is south. ~ 0 0 5 D2 ~ ~ 0 0 44012 S #44014 Walking The Ledge~ The path is wider but rockier than before. Huge boulders that have fallen block part of the path. Be careful not to fall off the ledge when maneuvering around the rubble that has fallen here. ~ 0 0 5 D1 ~ ~ 0 0 44009 D3 ~ ~ 0 0 44015 S #44015 Walking The Ledge~ Many boulders are piled as a baracade around the ledge. This part of the path is clear and not as rocky as those towards the east. A faint smell of smoke fills the air. ~ 0 0 0 D1 ~ ~ 0 0 44014 D3 ~ ~ 0 0 44016 S #44016 Walking The Ledge~ The boulders here are smaller but not like any others ever seen. Their colors are a bright and vibrant. Each stone and boulder is a different color and shade. The smell of smoke has become stronger. ~ 0 0 5 D1 ~ ~ 0 0 44015 D3 ~ ~ 0 0 44017 S #44017 Walking The Ledge~ As the ledge ends here, a campfire smolters at the edge. The spectacular rocks line the firepit. The rest of the ground here has been cleared. This looks like a great place to camp for the night. ~ 0 0 5 D1 ~ ~ 0 0 44016 S #44018 Through The Mountain~ The path opens wider and southward toward a ledge. The rocks that once blocked this path are neatly piled to the side. Making passage to the near town easier to travel. ~ 0 0 5 D0 ~ ~ 0 0 44019 D2 ~ ~ 1 0 44007 S #44019 Through The Mountain~ Land! And a path. The rocky path seems to lead upward back into the mountains. The path is soggy, mixed with mud and blood. ~ 0 0 5 D0 ~ ~ 0 0 44020 D2 ~ ~ 0 0 44018 S #44020 The Underground lake expanse~ Drifting into deeper water, it seems to become darker. Gourgling noises are loudly echoing through the lake cavern. Luckily none sounds to close. ~ 0 0 5 D0 ~ ~ 0 0 44087 D1 ~ ~ 0 0 44032 D2 ~ ~ 0 0 44019 D3 ~ ~ 0 0 44022 D5 ~ ~ 1 0 44021 S #44021 Entrance to the Unground Highway~ A highway opens up here. Leading downward to a cavern passage. Sparkling rocks can be seen deeply implanted into the walls. Small footprints of dwarf travelers are embedded in the muddy ground of the road. Up the road a underground lake can be seen. ~ 0 0 5 D4 ~ ~ 1 0 44020 D5 ~ ~ 0 0 44036 S #44022 The Underground lake expanse~ The lake seem to open up underneath the mountain. There are no signs of the shore, just water everywhere. The waves seem to be calmer here, but still splashes into the small vessel. ~ 0 0 5 D0 ~ ~ 0 0 44088 D1 ~ ~ 0 0 44020 D3 ~ ~ 0 0 44023 S #44023 The Underground lake expanse~ Floating skulls, and other various bones float by in this cove part of the lake. The water is still red but at least its calm for the moment. Hissing sounds can be heard all around. ~ 0 0 5 D0 ~ ~ 0 0 44024 D1 ~ ~ 0 0 44022 S #44024 The Underground lake expanse~ The water here is murky, thick and red. Bodys of creatures are hung from the walls of the cavern in this back corner of the lake. Snakes slitter pass going towards the dead beings. ~ 0 0 5 D0 ~ ~ 0 0 44025 D2 ~ ~ 0 0 44023 S #44025 The Underground lake expanse~ Greenish-blue water starts to show signs of something red in it........ Could it be blood? Oh no! A severed arm floats pass. Where is the body the arm belongs to??? ~ 0 0 5 D0 ~ ~ 0 0 44026 D2 ~ ~ 0 0 44024 S #44026 The Underground lake expanse~ The dark murky water is turning to a greenish-blue color. Water drips from above through a crack in the mountain wall. A faint sound of a beast howling far away can be heard in the silence. ~ 0 0 5 D0 ~ ~ 0 0 44027 D2 ~ ~ 0 0 44025 S #44027 The Underground lake expanse~ The current of this lake is unexpectable. Some places its peaceful, others rowdy. Right now its a mix of both. Watch out a wave could sweep someone overboard in the blink of an eye. ~ 0 0 5 D1 ~ ~ 0 0 44028 D2 ~ ~ 0 0 44026 S #44028 The Underground lake expanse~ The water becomes a darky green, and the stench of rotting carcasses make it almost unbearable to continue. The current is pulling harder now making it harder to control any seaworthy vessel. ~ 0 0 5 D1 ~ ~ 0 0 44029 D3 ~ ~ 0 0 44027 S #44029 The Underground lake expanse~ The murkyness of the lake would be a good hiding place for any creature to stalk its prey. Fog covers this area making visibility harder than ever. The echos of moaning of screching become even more creepy. ~ 0 0 5 D1 ~ ~ 0 0 44030 D3 ~ ~ 0 0 44028 S #44030 The Underground lake expanse~ More body parts float by, what could be out there to cause such damage. Staying low in your vessel and being silent is advised on this lake of the unknown. ~ 0 0 5 D1 ~ ~ 0 0 44031 D3 ~ ~ 0 0 44029 S #44031 The Underground lake expanse~ A high enbankment stop passage any futher, west seems the only way out of this dark, dreadful abyss. Blood drips down off the cliffs and rotting corpse can be seen when looking up. ~ 0 0 5 D3 ~ ~ 0 0 44030 S #0 #SPECIALS M 44015 spec_cast_mage Load to: the {DG{Wh{wo{Ws{Dt{X of Keplic S #RESETS D 0 44037 0 1 The north door of An underground passage is closed D 0 44038 2 1 The south door of A passageway is closed D 0 44042 1 1 The east door of A Dead End is closed D 0 44043 0 1 The north door of A passageway is closed D 0 44044 2 1 The south door of The {YN{cy{Dm{ci{Ya{X mines is closed D 0 44046 3 1 The west door of The {cT{Dr{wa{Wn{ws{Di{wa{cn{X mines is closed D 0 44048 5 1 The down door of The {cT{Dr{wa{Wn{ws{Di{wa{cn{X mines is closed D 0 44049 4 1 The up door of The {cT{Cr{Da{wn{Ws{Di{Ca{cn{X Path is closed D 0 44078 0 1 The north door of The {YN{cy{Dm{ci{Ya{X mines is closed D 0 44079 2 1 The south door of Keplic's last stand is closed D 0 44090 5 1 The down door of On the lake is closed D 0 44097 4 1 The up door of A hole in the bottom is closed D 0 44100 0 1 The north door of Further down the hole is closed D 0 44101 2 1 The south door of End of the hole is closed D 0 44007 0 1 The north door of Climbing the Ledge is closed D 0 44018 2 1 The south door of Through The Mountain is closed D 0 44020 5 1 The down door of The Underground lake expanse is closed D 0 44021 4 1 The up door of Entrance to the Unground Highway is closed M 0 44004 10 44032 10 *Load a traveling dwarf M 0 44004 10 44033 10 *Load a traveling dwarf M 0 44004 10 44037 10 *Load a traveling dwarf M 0 44004 10 44038 10 *Load a traveling dwarf M 0 44004 10 44039 10 *Load a traveling dwarf M 0 44005 11 44040 11 *Load dwarven miner M 0 44005 11 44041 11 *Load dwarven miner M 0 44005 11 44044 11 *Load dwarven miner M 0 44005 11 44047 11 *Load dwarven miner M 0 44005 11 44049 11 *Load dwarven miner M 0 44005 11 44050 11 *Load dwarven miner M 0 44005 11 44051 11 *Load dwarven miner M 0 44005 11 44073 11 *Load dwarven miner O 0 44000 0 44079 *Keplic's journal loaded to Keplic's last stand M 0 44015 1 44079 1 *Load the {DG{Wh{wo{Ws{Dt{X of Keplic O 0 44001 0 44101 *A mythril bar loaded to End of the hole M 0 44005 11 44102 11 *Load dwarven miner M 0 44005 11 44104 11 *Load dwarven miner M 0 44005 11 44107 11 *Load dwarven miner M 0 44001 10 44001 10 *Load a villager M 0 44001 10 44001 10 *Load a villager M 0 44001 10 44002 10 *Load a villager M 0 44001 10 44002 10 *Load a villager M 0 44002 6 44002 6 *Load a wandering merchant M 0 44001 10 44003 10 *Load a villager M 0 44001 10 44003 10 *Load a villager M 0 44002 6 44003 6 *Load a wandering merchant M 0 44001 10 44004 10 *Load a villager M 0 44001 10 44004 10 *Load a villager M 0 44002 6 44004 6 *Load a wandering merchant M 0 44001 10 44005 10 *Load a villager M 0 44002 6 44005 6 *Load a wandering merchant M 0 44003 1 44010 1 *Load a shopkeeper G 0 44002 0 *Potion of {ys{mi{yg{mh{yt{x is given to a shopkeeper M 0 44002 6 44012 6 *Load a wandering merchant M 0 44004 10 44018 10 *Load a traveling dwarf M 0 44004 10 44019 10 *Load a traveling dwarf M 0 44004 10 44020 10 *Load a traveling dwarf M 0 44004 10 44021 10 *Load a traveling dwarf M 0 44004 10 44022 10 *Load a traveling dwarf M 0 44004 10 44025 10 *Load a traveling dwarf S #SHOPS 44003 33 8 15 9 10 100 100 0 23 0 #MOBPROGS #44000 mob transfer $i ~ #0 #$