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ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
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ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
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ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
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ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
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ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
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ds2.9a12/lib/doc/lfun/lib/clerk/
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ds2.9a12/lib/log/chan/
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ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
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about?</a> </p>
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LPMuds.net - Site FAQ<br>
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      <h3><a name="site"></a>What's this site about?</h3>
      <blockquote>
        <p>This site is intended to be a resource for information on
LPmuds
and related downloads. Since I have a decided preference for a
particular kind of LPmud, you can expect some bias, but hopefully it
isn't excessive. </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="mud"></a>What's a MUD?</h3>
      <blockquote>
        <p>A kind of online text-based adventure game that people can
play on
the Internets. See <a target="blank"
 href="http://en.wikipedia.org/wiki/Multi-User_Dungeon">this Wikipedia
entry</a> for details, and <a target="blank"
 href="http://catb.org/jargon/html/M/MUD.html">this Jargon file entry</a>
for more context. </p>
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      <td style="vertical-align: top;">
      <h3><a name="lpmud"></a>What's an LPmud?</h3>
      <blockquote>
        <p>An <a target="blank"
 href="http://en.wikipedia.org/wiki/LPMUD">LPmud</a>
is a type of mud program that is programmed in a scripted language
called <a target="blank"
 href="http://en.wikipedia.org/wiki/LPC_programming_language">LPC</a>. </p>
      </blockquote>
      </td>
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    <tr>
      <td style="vertical-align: top;">
      <h3><a name="lpc"></a>What is LPC?</h3>
      <blockquote>
        <p> It is a scripting language that looks a lot like the C
programming language but is much, much easier to learn than C and is
designed for making muds. </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="stuff"></a>Why dedicate a site to this stuff?</h3>
      <blockquote>
        <p>I spent a lot of time working on an LPmud, and I'm hoping
other
people will, too. It'll make me feel like less of a loser. Right now
Diku-style muds are dominant, and that makes me sad. Hopefully, having
more LP info out there will help people recognize the goodness that is
LPmuds. </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="diff"></a>What is the advantage/difference of LPmuds
over Diku?</h3>
      <blockquote>
        <p> Please see <a target="blank"
 href="http://lpmuds.net/lp_versus_diku.html">this online discussion</a>
for an explanation. </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="types"></a>What LPmud types are available?</h3>
      <blockquote>
        <p> The different kinds of LPmuds are usually called "libs"
which
stands for "libraries". You can find information on various libs here: </p>
        <p> <a target="blank" href="http://lpmuds.net/lpmud_list.html">The
LPmud lib list</a> </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="where"></a>Where can I find documentation on LPC?</h3>
      <blockquote>
        <p> <a target="blank" href="http://dead-souls.net/">The Dead
Souls
Homepage</a> is a good start.<br>
        </p>
        <p>See also:<br>
        <a href="http://darkrifts.org/lpcmanual/">http://darkrifts.org/lpcmanual/</a><br>
        <a href="http://www.geas.de/tutorial/lpc_toc.html">http://www.geas.de/tutorial/lpc_toc.html</a><br>
        <a href="http://phantasmal.sourceforge.net/DGD/LPC/">http://phantasmal.sourceforge.net/DGD/LPC/</a><br>
        <a href="http://www.dnd.utwente.nl/%7Ekrimud/Docs/">http://www.dnd.utwente.nl/~krimud/Docs/</a>
&nbsp; <br>
        <a
 href="http://discworld.atuin.net/external/lpc_for_dummies/index.shtml">http://discworld.atuin.net/external/lpc_for_dummies/index.shtml</a><br>
        </p>
      </blockquote>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="tricksy"></a>You are a tricksy trickster! This is
not an LPC site, it is a Dead Souls site!</h3>
      <div style="margin-left: 40px;">There is no debate about what, as
of this writing, is the overwhelming<br>
content of the site: discussion of the Dead Souls 2 LP mudlib. I
maintain<br>
that lib, and I own this site. There is an obvious bias in the current<br>
demographics of the site membership.<br>
      <br>
I mean...you know. Duh.<br>
      <br>
However, the point of my work has been not only a revival of Dead
Souls, but<br>
      <a href="http://dead-souls.net/articles/renaissance.html">a
revival of LPC by using Dead Souls as a tool to get to that renaissance</a>.<br>
      <br>
Perhaps I am deluded in my belief that spreading popularity of Dead
Souls<br>
is a net plus for LPC. I grant you that. But don't doubt that this is my<br>
honest belief. My maniacal fanaticism in support of Dead Souls should be<br>
clear evidence that I may not be rational on this point, and merit a<br>
little humoring.<br>
      <br>
That aside, I do think that a reliable, trustworthy site open to any
and all <br>
LPC discussion is sorely needed, and I want to make it possible for that<br>
site to be <a href="http://lpmuds.net/">lpmuds.net</a>. I have been
making clear to everyone that all<br>
LPC discussion, regardless of driver or lib, is welcome and encouraged,<br>
and it is my hope that, though started as largely a DS support site, it<br>
becomes a hub for activity and discussion of LPC of all persuasions.<br>
      <br>
Call me nutty or mistaken. But don't call me deceptive. I'm up front
about<br>
what I'm trying to do, and people can decide for themselves whether <br>
they like it.&nbsp;<br>
      </div>
      </td>
    </tr>
    <tr>
      <td style="vertical-align: top;">
      <h3><a name="forum_rules"></a>What are the rules for the forum?</h3>
      <br>
      <div style="margin-left: 40px;">The previous question should make
it clear that I'm interested in<br>
promoting a wider adoption of LPMuds. If you are at all familiar with <br>
the history of LPMuds, it should be obvious that allowing things to<br>
happen as they have, without intervention, has only promoted decline.<br>
Therefore it is logical that a successful approach to reviving the<br>
LPMud community involves something other than what has already been<br>
happening.<br>
      <br>
There are various other forums that provide an avenue for <br>
nearly-no-holds-barred discussion. This, in my opinion, can provide<br>
for fun debate, but just as often it provides for non-fun flames<br>
which are not of any constructive help, and tend to deter new people<br>
from participating.<br>
      <br>
The participation of new folks is key in my strategy to help<br>
grow the LPMudding community. In my experience, allowing <br>
free-fire discussion zones does not help. So, as uncomfortable<br>
as I am with being a forum nanny (or perhaps as some might term it,<br>
a forum nazi), the LPMud discussion boards will have a fairly<br>
restrictive set of rules, which include the following:<br>
      <br>
1) Offtopic posts may be moved to the appropriate topics or threads.<br>
      <br>
2) Illegal activity will not be tolerated.<br>
      <br>
3) Behavior I judge to be in conflict with the stated objectives of
this site won't be tolerated.<br>
      <br>
4) Undue hostility, flaming, and/or swearing is likely to be moved to
The Toilet.<br>
      <br>
The Toilet is a sort of compromise. I really dislike being a<br>
content nazi, but it suits my objectives. In order to maintain<br>
decorum while using the minimum violence in suppressing<br>
free speech, I've chosen to create a topic for flames, offensive<br>
material, etc. This topic is The Toilet. Guests and members do not have<br>
access to The Toilet by default. You need to send me a Private Message<br>
asking me to add you to the Pottymouth group, and then you'll have<br>
access to toilet talk.<br>
      <br>
I don't really have the spare time to be always fair, I'm afraid,<br>
so I hope you'll forgive me if I censor material unjustly. Just<br>
send me a PM explaining why I was unfair, and the chances are I'll<br>
take the time to go over it with you. If not, too bad. I want <br>
everyone to have a chance to participate, and your unique<br>
contribution might interfere with that, so despite its value, it<br>
may just have to go into the elite, special area called The Toilet.<br>
      </div>
      <br>
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