ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
#include <lib.h>
#include <daemons.h>
#include <dirs.h>
#include <vision.h>
#include <medium.h>
#include <terrain_types.h>
#include <damage_types.h>
#include <respiration_types.h>

inherit LIB_SHADOW;
inherit LIB_ID;

object me = this_object();
object suit;
int disguised, reporting = 1;

int SetDisguised(int i){
    if(i) disguised = 1;
    else disguised = 0;
    return disguised;
}

int GetDisguised(){
    return disguised;
}

int CheckDisguised(){
    object ob;
    if(clonep()) ob = GetShadowedObject();
    if(!ob || !disguised) return 0;
    else return 1;
}

int CheckSuit(){
    if(!suit){
        this_object()->unarbitershadow();
        return 0;
    }
    return 1;
}

varargs string GetExternalDesc(object who){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "A arbiter of the Extant Authority military forces.";
    else return ob->GetExternalDesc(who);
}

varargs string GetLong(object who){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "An arbiter of the Extant Authority military forces.";
    else return ob->GetLong(who);
}

string GetName(){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised() || !ob) return "Arbiter";
    else return ob->GetName();
}

string GetCapName(){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "Arbiter";
    else return ob->GetCapName();
}

string GetKeyName(){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "arbiter";
    else return ob->GetKeyName();
}

string GetShort(){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "a arbiter";
    else return ob->GetShort();
}

string GetRace(){
    object ob = GetShadowedObject();
    if(!clonep()) return "";
    if(CheckDisguised()) return "human";
    else return ob->GetRace();
}

int eventShadow(object whom){
    object *shadows = keys(whom->GetShadows());
    if(sizeof(shadows)){
        foreach(object shade in shadows){
            if(base_name(shade) == base_name(me)) return 0;
        }
    }
    if(base_name(previous_object()) == "/domains/town/armor/arbitersuit"
      || base_name(previous_object()) == "/domains/default/armor/arbitersuit"){
        ::eventShadow(whom);
        suit = previous_object();
        if(CheckDisguised()) whom->SetId(({"arbiter"}));
        if(CheckDisguised()) whom->cmdParseRefresh();
        return 1;
    }
    return 0;
}

int unarbitershadow(){
    object ob = GetShadowedObject();
    if(!ob) return 0;
    ob->SetId();
    ob->cmdParseRefresh();
    eventUnshadow();
}

string array parse_command_id_list() {
    string array ids = (this_object()->GetId() + 
      (CheckDisguised() ? ({ "arbiter" }) : ({}) ) || ({}));
    return filter(ids, (: stringp($1) && ($1 != "") :));

}

string array parse_command_plural_id_list() {
    string array ids = (this_object()->GetId() +
      (CheckDisguised() ? ({ "arbiter" }) : ({}) ) || ({}));
    ids = filter(ids, (: stringp($1) && ($1 != "") :));
    return map(ids, (: pluralize :));
}

int GetSkillLevel(string skill) {
    object ob = GetShadowedObject();
    int ret;
    if(!clonep()) return 0;
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(!suit->GetActive()) return ob->GetSkillLevel(skill);
    switch(skill){
    case "melee attack" : ret = ob->GetSkillLevel(skill)+50;break;
    default :
    }
    if(ret){
        suit->eventDecrementCharge();
        return ret;
    }
    else return ob->GetSkillLevel(skill);
}

int GetCanBite(){
    return 0;
}

int GetStatLevel(string stat){
    object ob = GetShadowedObject();
    int ret;
    if(!clonep()) return 0;
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(!suit->GetActive()) return ob->GetStatLevel(stat);
    switch(stat){
    case "strength" : ret = ob->GetStatLevel(stat)+40;break;
    case "agility" : ret = ob->GetStatLevel(stat)+40;break;
    case "durability" : ret = ob->GetStatLevel(stat)+40;break;
    case "coordination" : ret = ob->GetStatLevel(stat)+40;break;
    default :
    }
    if(ret){
        suit->eventDecrementCharge();
        return ret;
    }
    else return ob->GetStatLevel(stat);
}

int GetMelee(){
    object ob = GetShadowedObject();
    if(!clonep()) return 0;
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(!suit->GetActive()) return ob->GetMelee();
    if(!(ob->GetMelee())) suit->eventDecrementCharge();
    return 1;
} 

float AddStaminaPoints(mixed x) {
    float y;
    object ob = GetShadowedObject();
    if(!clonep()) return 0;
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(!suit->GetActive()) return ob->AddStaminaPoints(x);

    if( !intp(x) && !floatp(x) )
        error("Bad argument 1 to AddStaminaPoints().\n");
    x = abs(x);
    suit->eventDecrementCharge(x);
    return suit->GetRemainingCharge();
}

//This is a bit much
#if 0
int eventCollapse(){
    object ob = GetShadowedObject();
    if(!ob) return 0;
    if(!CheckSuit() || !suit->GetActive()) return ob->eventCollapse(); 
    suit->eventDecrementCharge();
    return suit->GetRemainingCharge();
}
#endif

int RemoveLimb(string limb, mixed agent){
    object ob = GetShadowedObject();
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(suit->GetActive()){
        suit->eventDecrementCharge();
        return 0;
    }
    return ob->RemoveLimb(limb, agent);
}

varargs mixed GetEffectiveVision(mixed location, int raw_score){
    object ob = GetShadowedObject();
    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(suit->GetActive()){
        suit->eventDecrementCharge();
        return VISION_CLEAR;
    }
    return ob->GetEffectiveVision(location, raw_score);
}

varargs int CanBreathe(mixed args...){
    object ob = GetShadowedObject();
    int rtype;
    if(!ob) return 0;
    if(!CheckSuit()) return ob->CanBreathe(args);
    rtype = ob->GetRespiration();
    if(suit->GetActive()){
        if(rtype & R_AIR){
            suit->eventDecrementCharge();
            return 1;
        }
        if(rtype & R_WATER || rtype & R_METHANE) return 0;
    }
    return ob->CanBreathe(args);
}

void eventDescribeEnvironment(int verbose) {
    object ob = GetShadowedObject();
    object env;
    string grid, climate,filename,foo,tmp;
    int x,y,z,hud = 1;
    object *livings; 
    string extra = "%^CYAN%^Heads-up display info:%^RESET%^\n";
    mapping invisibles = ([]);
    int medium, terrain;

    extra += "Power remaining: "+to_int(percent(suit->GetRemainingCharge(),
        suit->GetMaxCharge()))+"%\n";

    if(!ob) return 0;
    if(!CheckSuit() || !suit->GetActive()) return ob->eventDescribeEnvironment(verbose);

    if( !(env = room_environment(ob)) ) {
        message("room_description", "No environment.", this_object());
        return;
    }

    filename = file_name(env);
    livings = filter(get_livings(env), (: $1->GetInvis() :) );
    medium = env->GetMedium();
    terrain = env->GetTerrain();
    climate = env->GetClimate();
    grid = ROOMS_D->GetCoordinates(env);

    if(grid){
        hud = 1;
        extra += "Global coordinates: "+grid+"\n";
    }

    foo = last_string_element(filename,"/");
    if(sscanf(foo,"%d,%d,%d", x,y,z) == 3 ||
      sscanf(foo,"%d,%d", x,y) == 2){
        hud = 1;
        extra += "Local coordinates: "+x+","+y+","+z+"\n";
    }
    if(climate){
        hud = 1;
        extra += "Climate: "+climate+"\n";
    }
    if(terrain){
        hud = 1;
        extra += "Terrain: ";
        if(terrain & T_OUTDOORS) extra += " outdoors ";
        if(terrain & T_INDOORS) extra += " indoors ";
        if(terrain & T_ROAD) extra += " road ";
        if(terrain & T_UNDERWATER) extra += " underwater ";
        if(terrain & T_SURFACE) extra += "surface ";
        if(terrain & T_MIDAIR) extra += " midair ";
        if(terrain & T_SWAMP) extra += " swamp ";
        if(terrain & T_WOODS) extra += " woods ";
        if(terrain & T_JUNGLE) extra += " jungle ";
        if(terrain & T_ROUGH) extra += " rough ";
        if(terrain & T_UNDERGROUND) extra += " underground ";
        if(terrain & T_SPACE) extra += " space ";
        if(terrain & T_MAGMA) extra += " magma ";
        if(terrain & T_PLASMA) extra += " plasma ";
        if(terrain & T_PLANAR) extra += " planar ";
        if(terrain & T_SNOW) extra += " snow ";
        if(terrain & T_SAND) extra += " sand ";
        if(terrain & T_ICE) extra += " ice ";
        if(terrain & T_BIOLOGICAL) extra += " biological ";
        if(terrain & T_SEAFLOOR) extra += " seafloor ";
        extra += "\n";
    }

    if(medium){
        hud = 1;
        extra += "Medium: ";
        switch(medium){
        case MEDIUM_LAND : extra += "land\n"; break;
        case MEDIUM_AIR : extra += "air\n"; break;
        case MEDIUM_SPACE : extra += "space\n"; break;
        case MEDIUM_WATER : extra += "water\n"; break;
        case MEDIUM_SURFACE : extra += "surface\n"; break;
        default: extra += "unknown\n";
        }
    }

    if(sizeof(livings)){
        hud = 1;
        foreach(object dude in livings){
            if(!invisibles[dude->GetRace()]) invisibles[dude->GetRace()] = 1;
            else invisibles[dude->GetRace()]++;
        }
        foreach(mixed key, mixed val in invisibles){
            extra += "Invisible "+pluralize(key)+": "+val+"\n";
        }
    }

    ob->eventDescribeEnvironment(verbose);
    if(hud) message("system", extra, ob);
}

varargs int eventReceiveDamage(mixed agent, int type, int x, int internal, mixed limbs) {
    object ob = GetShadowedObject();
    string evidence, limb_string;

    if(!CheckSuit()) return 0;
    if(!ob) return 0;
    if(internal || !suit->GetActive()) return ob->eventReceiveDamage(agent, type, x, internal, limbs);

    if(reporting){
        string *damtypes = TYPES_D->eventCalculateTypes("damage", type);
        evidence = "The powered suit's Heads-Up-Display issues an alert:\n";
        evidence += "%^BOLD%^%^RED%^";
        if(objectp(agent)) evidence += "Damage received!";
        if(type && sizeof(damtypes)) {
            string verboid;
            if(sizeof(damtypes) > 1) verboid = "s are ";
            else verboid = " is ";

            evidence += " Damage type"+verboid;
            evidence += lower_case(implode(damtypes,", "));
        }

        else evidence += " Damage type is UNKNOWN";
    }

    if(limbs) {
        if(stringp(limbs)) limb_string = limbs;
        else if(arrayp(limbs)) {
            if(stringp(limbs[0])) limb_string = implode(limbs,", ");
            else if(objectp(limbs[0])){
                foreach(object limb in limbs){
                    limb_string += limb->GetKeyName()+", ";
                }
            }
        }
    }
    else limb_string = ". Location indeterminate. ";
    if(limbs) { 
        evidence += ". Location: ";
        evidence += limb_string + ".";
    }
    this_object()->eventPrint(evidence+"%^RESET%^");

    this_object()->eventPrint("%^YELLOW%^Power level drained: "+x+" units.%^RESET%^");
    suit->eventDecrementCharge(x);
    return 1;
}

int AddLead(string ammo,int number){
    return 0;
}