ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
/* compiled by Blitz@Dead Souls and Mikla@Dead Souls */

// The SOBER_COMBAT define is intended to make combat messages a
// bit less emo. The problem with the original combat messages is
// that if you have, say, two robots fighting, it's weird and 
// jarring to see them foaming at the mouth or grunting angrily.
// Just remove the define for the old-style behavior, if you want
// the bellowing and ranting back. -Crat 05Nov2007

#define SOBER_COMBAT

#ifndef SOBER_COMBAT

#define MOVE_TYPES ({\
({ "feint deceptively", "feints deceptively" }),\
({ "dance around", "dances around" }),\
({ "lunge quickly", "lunges quickly" }),\
({ "duck low", "ducks low" }),\
({ "move fast", "moves fast" }),\
({ "strike rapidly", "strikes rapidly" }),\
({ "sidestep nimbly", "sidesteps nimbly" }),\
({ "growl menacingly", "growls menacingly" }),\
({ "grin sadistically", "grins sadistically" }),\
({ "grunt angrily", "grunts angrily" }),\
({ "bellow loudly", "bellows loudly" }),\
({ "swing blindly", "swings blindly" }),\
({ "shout profanities", "shouts profanities" }),\
({ "swell with ferocity", "swells with ferocity" }),\
({ "rally with determination", "rallies with determination" }),\
({ "spit derisively", "spits derisively" }),\
({ "glare contemptuously", "glares contemptuously" }),\
({ "stumble fortuitously", "stumbles fortuitously" }),\
({ "scream, \"Die!\"", "screams, \"Die!\"" }),\
({ "foam at the mouth", "foams at the mouth" }),\
({ "rant, \"Aahrrg!\"", "rants, \"Aahrrg!\"" }),\
({ "execute a diving roll maneuver", "executes a diving roll maneuver" }),\
({ "attack with renewed frenzy", "attacks with renewed frenzy" }),\
({ "yell, \"Look!! Behind you!\"", "yells, \"Look!! Behind you!\"" }),\
({ "go completely berserk", "goes completely berserk" }),\
({ "rage violently", "rages violently" }),\
({ "gyrate energetically", "gyrates energetically" }),\
({ "whirl around quickly", "whirls around quickly" }),\
({ "whirl blurringly", "whirls blurringly" }),\
({ "see an opening", "sees an opening" }),\
({ "do a cunning move", "does a cunning move" }),\
({ "twirl with finesse", "twirls with finesse" }),\
})

#else

#define MOVE_TYPES ({\
({ "feint", "feints" }),\
({ "twist swiftly", "twists swiftly" }),\
({ "lunge quickly", "lunges quickly" }),\
({ "duck", "ducks" }),\
({ "move fast", "moves fast" }),\
({ "strike rapidly", "strikes rapidly" }),\
({ "sidestep", "sidesteps" }),\
({ "gyrate briskly", "gyrates briskly" }),\
({ "whirl around quickly", "whirls around quickly" }),\
({ "whirl blurringly", "whirls blurringly" }),\
})

#endif

 
#define BLADE_DEGREES ({\
({\
({ "prick", "pricks" }),\
({ "lightly", "superficially", "just barely" })\
}),\
({\
({ "scratch", "scratches" }),\
({ "mildly", "barely", })\
}),\
({\
({ "jab", "jabs" }),\
({ "quickly", "meanly", })\
}),\
({\
({ "cut", "cuts" }),\
({ "painfully" }),\
}),\
({\
({ "slice", "slices" }),\
({ "deeply" }),\
}),\
({\
({ "pierce", "pierces" }),\
({ "wickedly" }),\
}),\
({\
({ "slash", "slashes" }),\
({ "expertly" }),\
}),\
({\
({ "stab", "stabs" }),\
({ "fiercely" }),\
}),\
({\
({ "carve", "carves" }),\
({ "to pieces" }),\
}),\
({\
({ "cleave", "cleaves" }),\
({ "cruelly" }),\
}),\
({\
({ "wound", "wounds" }),\
({ "greviously" }),\
}),\
({\
({ "devastate", "devastates" }),\
({ "completely" }),\
}),\
({\
({ "destroy", "destroys" }),\
({ "utterly", }),\
}),\
})
 
#define PROJECTILE_DEGREES ({\
({\
({ "prick", "pricks" }),\
({ "lightly", "superficially", "just barely" })\
}),\
({\
({ "scratch", "scratches" }),\
({ "mildly", "barely", }),\
}),\
({\
({ "graze", "grazes" }),\
({ "sharply" }),\
}),\
({\
({ "gash", "gashes" }),\
({ "deeply" }),\
}),\
({\
({ "tear", "tears" }),\
({ "painfully" }),\
}),\
({\
({ "pierce", "pierces" }),\
({ "wickedly" }),\
}),\
({\
({ "shear", "shears" }),\
({ "to ribbons" }),\
}),\
({\
({ "puncture", "punctures" }),\
({ "deeply", "with a quick thrust" }),\
}),\
({\
({ "rip", "rips" }),\
({ "apart", "to pieces" }),\
}),\
({\
({ "impale", "impales" }),\
({ "without mercy" }),\
}),\
({\
({ "wound", "wounds" }),\
({ "greviously" }),\
}),\
({\
({ "devastate", "devastates" }),\
({ "completely" }),\
}),\
({\
({ "destroy", "destroys" }),\
({ "utterly" }),\
}),\
})
 
#define BLUNT_DEGREES ({\
({\
({ "brush", "brushes" }),\
({ "lightly", "softly", "with little force" }),\
}),\
({\
({ "bruise", "bruises" }),\
({ "mildly" }),\
}),\
({\
({ "hit", "hits" }),\
({ "hard" }),\
}),\
({\
({ "pound", "pounds" }),\
({ "solidly" }),\
}),\
({\
({ "hammer", "hammers" }),\
({ "painfully" }),\
}),\
({\
({ "pummel", "pummels" }),\
({ "soundly" }),\
}),\
({\
({ "thrash", "thrashes" }),\
({ "viciously" }),\
}),\
({\
({ "smash", "smashes" }),\
({ "forcefully" }),\
}),\
({\
({ "crush", "crushes" }),\
({ "violently" }),\
}),\
({\
({ "slam", "slams" }),\
({ "powerfully" }),\
}),\
({\
({ "wound", "wounds" }),\
({ "greviously" }),\
}),\
({\
({ "devastate", "devastates", }),\
({ "completely" }),\
}),\
({\
({ "destroy", "destroys" }),\
({ "utterly" }),\
}),\
})