ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
#include <lib.h>
#include <vendor_types.h>
inherit LIB_ITEM;
inherit LIB_PRESS;

int PushTheButton();
string color,gagnant,my_door,other_door,removed_door;
void create(){
    ::create();
    SetKeyName("button pedestal");
    SetId( ({"pedestal","altar"}) );
    SetAdjectives( ({"cylindrical","round","waist-high"}) );
    SetShort("a pedestal with a red button on it");
    SetLong("This is a cylindrical pedestal, about waist-high, "
      "of mysterious composition. A button is "
      "on it.");
    SetItems( ([
        ({"button","red button"})  : "A red button."
      ]) );
    SetMass(20);
    SetDollarCost(10);
    SetVendorType(VT_TREASURE);
    SetPress( ([
        ({"button","red button"}) : (: PushTheButton :)
      ]) );
}
mixed CanGet(object ob) { return "The pedestal does not budge.";}
int ResetGame(){
    object *objects;
    object *contents;
    string prize;
    prize = "/domains/campus/armor/silverring";
    objects = ({});
    objects+=({ load_object("/domains/campus/room/red_room2") });
    objects+=({ load_object("/domains/campus/room/green_room2") });
    objects+=({ load_object("/domains/campus/room/blue_room2") });

    objects = ({ load_object("/domains/campus/doors/red_door2") });
    objects +=({ load_object("/domains/campus/doors/green_door2") });
    objects +=({ load_object("/domains/campus/doors/blue_door2") });

    foreach(object ding in objects){
        if(ding) ding->SetClosed(1);
        if(ding) ding->SetLocked(1);
    }

    if(sscanf(gagnant,"%s door",color)>0){
        string where;
        where="/domains/campus/room/"+color+"_room2";
        //new(prize)->eventMove(load_object(where));
    }
}
int PushTheButton(){
    int genrand;
    gagnant = "";
    genrand = random(3);
    send_messages("press", "$agent_name $agent_verb the button.",
      this_player(), 0, environment(this_player()));
    if(genrand == 0) gagnant = "red door";
    if(genrand == 1) gagnant = "green door";
    if(genrand == 2) gagnant = "blue door";
#if 0
    tell_room(environment(),"A voice from the pedestal says: "
      "PRECOG: genrand is: "+genrand);
    tell_room(environment(),"A voice from the pedestal says: "
      "PRECOG: gagnant is: "+gagnant+".\n"
      "PRECOG: genrand modulus is: "+genrand);
#endif
    remove_action("doStay","stay");
    remove_action("doSwitch","switch");
    add_action("choose","choose");
    tell_room(environment(),"A voice from the pedestal says: "
      "You must now choose one door from these "
      "three. Behind one is a prize. Behind the "
      "other two, nothing. To choose the "
      "red door, for example: choose red door");
    ResetGame();
    return 1;
}
void init(){
    ::init();
    if(gagnant != "" && my_door !=""){
        add_action("doStay","stay");
        add_action("doSwitch","switch");
    }
    if(gagnant != "" && my_door == ""){
        add_action("choose","choose");
    }
}
int choose(string str){
    if(!str || str == ""){
        tell_room(environment(),"A voice from the pedestal says: "
          "Please try choosing a door, ok?");
    }
    else if(str == "door"){
        tell_room(environment(),"A voice from the pedestal says: "
          "You'll need to be more specific.");
    }
    else if(str == "red door" || str == "blue door" ||str == "green door"){
        tell_room(environment(),"A voice from the pedestal says: "
          "You choose the "+str+".");
        this_object()->MontyMagic(str);
    }
    else {
        tell_room(environment(),"A voice from the pedestal says: "
          "I don't understand that.");
    }
    reap_dummies();
    reap_other("/domains/campus/armor/silverring");
    return 1;
}
int MontyMagic(string str){
    int genrand,which;
    string *choices;
    choices = ({});
    if(str != "red door") choices += ({ "red door" });
    if(str != "green door") choices += ({ "green door" });
    if(str != "blue door") choices += ({ "blue door" });
    genrand = random(2);
    if(choices[1] == gagnant) which = 0;
    else if(choices[0] == gagnant) which = 1;
    else which = genrand;
    removed_door = choices[which];
    choices -= ({ choices[which] });
    other_door = choices[0];
    my_door = str;
    choices += ({ str });
    if(sscanf(removed_door,"%s door",color)>0) color = color;
    load_object("/domains/campus/doors/"+color+"_door2")->SetLocked(0);
    load_object("/domains/campus/doors/"+color+"_door2")->SetClosed(0);
    tell_room(environment(),"A voice from the pedestal says: "
      "I have opened the "+removed_door+"! \n"
      "You may enter the "+color+" room and see that it is empty.\n"
      "Only the "+choices[0]+" and "+choices[1]+" remain.\n\n"
      "Would you like to switch to the "+other_door+"? \n"
      "Or would you rather stay with the "+str+"?\n\n"
      "To switch, type: switch\n"
      "To stay, type: stay");
    remove_action("choose","choose");
    add_action("doStay","stay");
    add_action("doSwitch","switch");
    return 1;

}
int CheckWin(string str){
    if(sscanf(str,"%s door",color)>0) color = color;
    if(str == gagnant) {
        this_object()->WinFun();
        return 1;
    }
    load_object("/domains/campus/doors/"+color+"_door2")->SetLocked(0);
    load_object("/domains/campus/doors/"+color+"_door2")->SetClosed(0);
    tell_room(environment(),"A voice from the pedestal says: "
      "YOU LOOOOOSE!\n"
      "You may enter the "+color+" room to get your big "
      "load of NOTHING. Haaa haa!");
    return 1;
}
int doStay(){
    tell_room(environment(),"A voice from the pedestal says: "
      "Oh, how loyal!");
    remove_action("doStay","stay");
    remove_action("doSwitch","switch");
    CheckWin(my_door);
    return 1;
}
int doSwitch(){
    tell_room(environment(),"A voice from the pedestal says: "
      "Why you're inconstant as a feather!");
    remove_action("doStay","stay");
    remove_action("doSwitch","switch");
    my_door = other_door;
    CheckWin(my_door);
    return 1;
}
int WinFun(){
    load_object("/domains/campus/doors/"+color+"_door2")->SetLocked(0);
    load_object("/domains/campus/doors/"+color+"_door2")->SetClosed(0);
    tell_room(environment(),"A voice from the pedestal says: "
      "You win, kid. Congrats!\n"
      "You may enter the "+color+" room and claim your prize.\n\n"
      "Push the button on the pedestal to reset the game.");
    return 1;
}