#include <lib.h> #include <armor_types.h> #include <damage_types.h> inherit LIB_ARMOR; static void create(){ armor::create(); SetKeyName("belt"); SetId(({"belt"})); SetAdjectives(({"leather"})); SetShort("a leather belt"); SetLong("A belt made of leather."); SetMass(5); SetBaseCost("silver",10); SetDamagePoints(1); SetProtection(BLUNT,1); SetProtection(BLADE,1); SetProtection(KNIFE,1); SetArmorType(A_BELT); } void init(){ ::init(); }