#include <lib.h> inherit LIB_SHOP; int read_sign(); static void create() { ::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("the campus bookstore"); SetLong("This is the Virtual Campus Bookstore. It is a fairly small place, and in fact has few books available, since the campus is not open for classes yet. There is, however, a wide assortment of useful items available, which you can browse by typing the 'list' comamnd. The storeroom is above. There is a sign on the wall behind the counter."); SetItems(([ ({"store","bookstore","place"}) : "This is the Virtual Campus bookstore.", "books" : "There aren't any yet. Weren't you paying attention?", ({"assortment","items","stuff"}) : "To browse what you can buy, type: list.", "counter" : "A cheap wood-textured counter designed to make the surrender "+ "of your money more convenient.", "sign" : "A sign on the wall, meant for reading.", ])); SetExits( ([ "south" : "/domains/campus/room/corridor4", "up" : "/domains/campus/room/bookstore2.c", ]) ); SetInventory(([ "/domains/campus/npc/kim" : 1, "/domains/campus/obj/bbucket" : 1, "/domains/campus/obj/register" : 1, ])); SetRead("sign", (: read_sign :) ); SetProperty("no attack", 1); } void init(){ ::init(); if(!present("bookstore employee",this_object())){ new("/domains/campus/npc/kim")->eventMove(this_object()); } } int read_sign(){ //this_player()->eventPrint("Cash only, U.S. dollars. No exceptions!\n"); write("HOW TO CONDUCT BUSINESS HERE\n"); write("list : Get a list of all the items Kim has for sale"); write("appraise <item> : Ask Kim to tell you how much she would pay you for your item"); write("price <item> : Ask Kim the price of her item"); write("show <item> : Ask Kim for a closer look at her item\n"); write("\nbuy <item> from kim\nsell <item> to kim\n"); write("Cash US Dollars only!"); return 1; }