ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
#include <lib.h>

inherit LIB_NPC;

object *slips;
int busy;

static void create() {
    npc::create();
    SetKeyName("clepius");
    SetId(({"clepius","doctor","healer"}));
    SetAdjectives(({"a.s.", "A.S.", "doctor","dr","Dr.","dr."}));
    SetShort("Clepius the healer");
    SetLong("Clepius is a kindly old man, legendary for his "
      "nearly superhuman powers of healing. He is even "
      "rumored capable of resurrecting the dead. He runs "
      "a medical care service in town, and can be asked to "
      "help when needed, though his help is not free.");
    SetLevel(50);
    SetRace("human");
    SetClass("mage");
    SetGender("male");
    SetInventory(([
        "/domains/town/weap/rod":1,
        "/domains/town/obj/medbag":1,
        "/domains/town/armor/toga":"wear toga",
      ]) );
    slips = ({});
    busy=0;
    SetPolyglot(1);
    SetLanguage("common", 100);
    SetDefaultLanguage("common");
    SetCustomXP(10);
}

int CanReceive() {
    if(present("healer token", this_object())){
        return 0;
    }

    eventForce("nod");
    set_heart_beat(1);
    return 1;
}

int CheckBag(){
    object bag,slip;
    string player, problem;
    slip = present("healer token", this_object());
    if(!slip && busy == 1) {
        eventForce("say That's a bit odd...\n\n");
        eventForce("I'm sorry but I must have misplaced your slip. Do you have another one?");
        busy = 0;
        return 1;
    }
    if(slip){
        busy = 1;
        eventForce("say mmhmmm...");
        problem = slip->GetProperty("problem");
        player = slip->GetPatient();
        this_object()->DiagPatient(player,problem);
    }
    return 1;
}

void heart_beat(){
    if(busy == 0 && present("healer token", this_object())){
    }

    this_object()->CheckBag();
}

int ejectRabble(string str){
    object *riffraff,patient;
    environment()->SetProperty("busy",1);
    riffraff = get_livings(environment(this_object()));
    if(! patient = present(str,environment(this_object())) ){
        patient = find_player(str);
    }
    foreach(object bum in riffraff){
        if( bum->GetKeyName() != patient->GetKeyName() &&
          bum->GetKeyName() != "clepius" ){
            tell_object(bum,"The doctor ejects you from his office in order to "+
              "treat "+patient->GetName()+".\n\n");
            bum->eventMoveLiving("/domains/town/room/healer");
            tell_object(patient,"The doctor ejects "+bum->GetName()+" from "+
              "his office in order to treat you.");
        }
    }
    return 1;
}

int NextPatient(){
    eventForce("put my first slip in bin");
    environment()->SetProperty("busy",0);
    tell_room(load_object("/domains/town/room/healer"),"From the back room "+
      "you hear the doctor holler: \"%^BOLD%^CYAN%^NEXT!%^RESET%^\"");
    tell_room(environment(),"The doctor leans into the east doorway "+
      "and hollers: \"%^BOLD%^CYAN%^NEXT!%^RESET%^\"");
    busy = 0;
    environment()->SetProperty("busy",0);
    return 1;

}

int PerformHeal(string dude){
    object person;
    int hp,mhp;
    person = present(dude,environment());
    if(!person) {
        eventForce("look");
        eventForce("shrug");
        return 1;
    }
    eventForce("say All right...let's take a look at you.");
    hp = person->GetHealthPoints();
    mhp = person->GetMaxHealthPoints()-10;
    if(hp > mhp){
        eventForce("say You look fine to me. Take back your slip and save it for when you really need it.");
        eventForce("give my first slip to "+dude);
        return 1;
    }
    if(present("clepius mojo",person)){
        eventForce("say You already have salve on you. Give it a chance to work, then come back later.");
        eventForce("give my first slip to "+dude);
        return 1;
    }
    eventForce("say Yes, you can use a little help.");
    tell_room(environment(),"Clepius vigorously rubs a healing salve onto your body. You can feel it enhancing your body's recovery.");
    new("/secure/obj/mojo")->eventMove(person);
    return 1;
}

int PerformRegenerate(string dude){
    int i;
    mapping stumps;
    object person;
    person = present(dude,environment());
    stumps=person->GetMissingLimbs();

    eventForce("say Let's count limbs, then. Hmmmm...");

    if(!sizeof(stumps)) {
        eventForce("say You are not missing any limbs. Go sell this slip back to James.");
        eventForce("give my first slip to "+dude);
        return 1;
    }
    for(i=0;i<sizeof(stumps);i++){
        person->RestoreLimb(stumps[i]);
        tell_object(person,"The doctor regenerates your "+stumps[i]+".");
        return 1;
    }
}

int PerformExcision(string dude){
    string what,whom;
    object person,thing,slug;
    int rifleshot_wounds,firearms_wounds,wounds;

    person = present(dude,environment(this_object()));
    slug=present("firearms_wound",person);
    wounds=0;
    wounds=person->GetLead("gunshot_wounds");
    wounds+=person->GetLead("rifleshot_wounds");
    if(!slug){
        eventForce("say You have no foreign bodies.");
        eventForce("give my first slip to "+dude);
        return 1;
    }

    tell_room(environment(this_object()),"Clepius deftly extracts a lead slug from "+ dude+".", ({person}));
    tell_object(person,"Clepius deftly extracts a lead slug from your body.");
    firearms_wounds=person->GetLead("firearms_wounds");
    rifleshot_wounds=person->GetLead("rifleshot_wounds");
    firearms_wounds=person->GetLead("firearms_wounds");
    rifleshot_wounds=person->GetLead("rifleshot_wounds");
    slug=new("/domains/town/obj/spent");
    if(person->GetLead("gunshot_wounds") > 0) {
        person->AddLead("gunshot_wounds", -1);
        slug->SetShort("a spent pistol slug");
        --wounds;
        slug->eventMove(this_object());
        if(person->GetLead() < 1){                                         
            slug=present("firearms_wound",person);
            if(slug) slug->eventDestruct();
            return 1;
        }
        return 1;
    }
    if(person->GetLead("rifleshot_wounds") > 0){                                 
        person->AddLead("rifleshot_wounds", -1);
        slug->SetShort("a spent rifle slug");                                 
        --wounds;
        slug->eventMove(this_object());                                 
        if(person->GetLead() < 1){
            if(slug) slug->eventDestruct();
            slug=present("firearms_wound",person);
            if(slug) slug->eventDestruct();
            return 1;
        }
    }
    slug->eventMove(this_object());
    slug=present("firearms_wound",person);
    if(wounds < 1 && slug){                                 
        slug->eventDestruct();
        return 1;                         
    }

    return 1;
}

int DiagPatient(string dude, string problem){
    if(!present(dude,environment())) {
        NextPatient();
        return 1;
    }

    ejectRabble(dude);

    if(problem == "regenerate") {
        PerformRegenerate(dude);
        NextPatient();
        return 1;
    }

    if(problem == "heal"){
        PerformHeal(dude);
        NextPatient();
        return 1;
    }

    if(problem == "excision"){
        PerformExcision(dude);
        NextPatient();
        return 1;
    }

}