/* Allows players to possibly evade a targets * created by Rush@Dead Souls */ #include <lib.h> #include "include/evade.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("evade"); SetRules("LIV"); SetErrorMessage("Who are you trying to evade?"); SetHelp("Syntax: evade LIVING\n" "\n" "Allows one to attempt to evade a living being " "who is currently following.\n" "\n" "See also: follow, lead, tracking, stealth\n"); } mixed can_evade_liv() { return 1; } mixed do_evade_liv(object ob) { if(!this_player()->SetAllowed(ob, 0)) this_player()->eventPrint("You are now evading " + ob->GetName() + "."); else this_player()->eventPrint("You are not empowered to evade " + ob->GetName() + "."); return 1; }