Object efuns <H3>The efuns are for moving and managing objects:</H3> environment related efuns: (Not available with NO_ENVIRONMENT) <DL> * all_inventory * deep_inventory * environment * first_inventory * move_object * next_inventory * present </DL> loading and managing objects: <DL> * children * clone_object * clonep * destruct * file_name * find_object * load_object * master * new * objectp * objects * reload_object * restore_object * save_object * set_hide * virtualp </DL> heart_beat related efuns: <DL> * query_heart_beat * set_heart_beat * heart_beat_info * heart_beats </DL> message sending efuns: <DL> * tell_object * tell_room </DL> Tim Hollebeek Beek@ZorkMUD, Lima Bean, IdeaExchange, and elsewhere