#ifndef s_damage_types_h #define s_damage_types_h #define BLUNT (1 << 1) #define BLADE (1 << 2) #define KNIFE (1 << 3) #define WATER (1 << 4) #define SHOCK (1 << 5) #define COLD (1 << 6) #define HEAT (1 << 7) #define GAS (1 << 8) #define ACID (1 << 9) #define MAGIC (1 << 10) #define POISON (1 << 11) #define DISEASE (1 << 12) #define TRAUMA (1 << 13) #define PIERCE (1 << 14) #define PSIONIC (1 << 15) #define ANOXIA (1 << 16) #define DEATHRAY (1 << 17) #define EMOTIONAL (1 << 18) #define SONIC (1 << 19) #define BITE (1 << 20) #define OTHER (1 << 21) #define KARMA (1 << 22) #define MAX_DAMAGE_BIT OTHER #define ALL_DAMAGE BLUNT | BLADE | KNIFE | WATER | SHOCK | COLD | HEAT | GAS | ACID | MAGIC | POISON | DISEASE | TRAUMA | PIERCE | PSIONIC | ANOXIA | DEATHRAY | EMOTIONAL | SONIC | BITE | OTHER | KARMA #endif /* s_damage_types_h */