ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
/*    /domains/Praxis/realty.c
 *    from Nightmare IV
 *    the place to buy stuff
 *    created by Descartes of Borg 940702
 */

#include <lib.h>
#include <objects.h>

#define DEED_COST 250000
#define ORDER_COST 17000

inherit LIB_ROOM;

void create() {
    room::create();
    SetProperties( ([ "light":2, "indoors":1 ]) );
    SetShort("Praxis Realty");
    SetLong(
      "Welcome to Praxis Realty!\n"
      "People come here to buy deeds to build estates, as well as work "
      "orders for making changes to those estates.  The office is built "
      "up in all kinds of dreary colours, with a desk at the far end of the "
      "office being the spot where all business is done."
    );
    SetItems( ([ "colours": "Mostly puce.", "desk": (: "at_desk" :),
        "office":"A nice little space with a desk in it." ]) );
    SetExits( ([ "north" : "/"+__DIR__+"unnamed1" ]) );
}

void init() {
    room::init();
    add_action("read_list", "read");
    add_action("cmd_buy", "buy");
}

void reset() {
    object ob, arm;

    room::reset();
    if(present("atmos")) return;
    ob = new(LIB_NPC);
    ob->SetKeyName("atmos");
    ob->SetProperties( (["no paralyze":1, "no steal":1]));
    ob->SetId( ({ "atmos", "atmos the patron of high mortals", "patron",
        "realtor" }) );
    ob->SetShort("Atmos, the Patron of High Mortals");
    ob->SetLong("Atmos is a geek.");
    ob->SetLevel(66);
    ob->SetRace("artrell");
    ob->SetClass("mage");
    ob->AddCurrency("gold", currency_value(100, "gold"));
    ob->SetStat("constitution", 500);
    ob->SetStat("dexterity",500);
    ob->SetStat("strength", 500);
    ob->SetSkill("melee", 390);
    ob->SetSkill("defense", 500);
    ob->SetSkill("stealth", 300);
    ob->SetSkill("magic attack", 500);
    ob->SetHealthPoints(1000000);
    ob->SetMagicPoints(5000000);
    ob->SetSpellChance(20);
    ob->SetSpells( ({ "freeze", "fireball" }) );
    ob->SetMorality(100);
    ob->AddLimb("head","FATAL",800000,0,15);
    ob->AddLimb("torso","FATAL",800000,0,15);
    ob->AddLimb("first arm","",600000,0,15);
    ob->AddLimb("second arm","",600000,0,15);
    ob->AddLimb("third arm","",600000,0,15);
    ob->AddLimb("fourth arm","",600000,0,15);
    ob->AddLimb("first hand","",400000,0,15);
    ob->AddLimb("second hand",400000,0,15);
    ob->AddLimb("third hand","",400000,0,15);
    ob->AddLimb("fourth hand","",400000,0,15);
    ob->AddLimb("left leg","",600000,0,15);
    ob->AddLimb("right leg","",600000,0,15);
    ob->AddLimb("left foot","",400000,0,15);
    ob->AddLimb("right foot","",400000,0,15);
    ob->move(this_object());
    arm = new(LIB_ARMOR);
    arm->SetKeyName("plate of atmos");
    arm->SetId( ({ "plate", "plate of atmos" }) );
    arm->SetAdjectives( ({ "heavy", "the" }) );
    arm->SetShort("the plate of Atmos");
    arm->SetLong("A beautifully crafted, fake-silver plate armour once "
      "owned by Atmos the Geek.");
    arm->SetAC(10);
    arm->true(1);
    arm->SetValue(1000);
    arm->SetMass(1500);
    arm->SetType("armour");
    arm->SetRestrictLimbs( ({ "torso", "first arm", "second arm", "third arm",
        "fourth arm" }) );
    arm->set_illuminate(20);
    arm->move(ob);
    ob->eventForce("wear plate");
}

static int cmd_buy(string str) {
    object ob;

    if(!present("atmos", this_object())) 
        return notify_fail("Atmos is missing!\n");
    if(str == "deed") {
        if((int)this_player()->query_money("gold") <
          currency_value(DEED_COST, "gold")) {
            message("my_action", "You do not have enough gold.",this_player());
            return 1;
        }
        message("my_action", "You purchase a deed.", this_player());
        message("other_action", (string)this_player()->query_cap_name()+
          " purchases a deed.", this_object(), ({ this_player() }));
        this_player()->AddCurrency("gold", -currency_value(DEED_COST, "gold"));
        ob = new(OB_DEED);
        if((int)ob->move(this_player())) {
            message("my_action", "You drop your deed.", this_player());
            message("other_action", (string)this_player()->query_cap_name()+
              " drops "+possessive(this_player())+" deed.", this_object(),
              ({ this_player() }));
            ob->move(this_object());
        }
        return 1;
    }
    else if(str == "order" || str == "work order" ) {
        if((int)this_player()->query_money("gold") <
          currency_value(ORDER_COST, "gold")) {
            ob->eventForce("speak You are too low on gold!");
            return 1;
        }
        message("my_action", "You purchase a work order.", this_player());
        message("other_action", (string)this_player()->query_cap_name()+
          " purchases a work order.", this_object(), ({ this_player() }));
        this_player()->AddCurrency("gold", -currency_value(ORDER_COST, "gold"));
        ob = new(OB_ORDER);
        if((int)ob->move(this_player())) {
            message("my_action", "You drop the work order!", this_player());
            message("other_action", (string)this_player()->query_cap_name()+
              " drops "+possessive(this_player())+" work order.",
              this_object(), ({ this_player() }));
            ob->move(this_object());
        }
        return 1;
    }
    else return 0;
}

string at_desk(string str) {
    string tmp;

    tmp = "A list of real estate options is posted on the desk.  ";
    if(present("atmos")) tmp += "Atmos is seated behind it waiting.";
    else tmp += "No one seems to be around.";
    return tmp;
}
static int read_list(string str) {
    string tmp;

    if(str != "list") return 0;
    tmp = "Welcome to Praxis Realty!\n"
    "You may purchase any of the following items:\n"
    "    deed- an estate deed for creating an estate:  "+
    currency_value(DEED_COST, "gold")+" gold.\n"
    "    order- a work order for adding rooms:         "+
    currency_value(ORDER_COST, "gold")+" gold.\n";
    message("info", tmp, this_player());
    return 1;
}