ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
/*  /cmds/verbs/player/bump.c
 *  Allows players to possibly bump a target into another room
 *  created by Blitz@Dead Souls
*/



#include <lib.h>
#include <damage_types.h>
#include "include/bump.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("bump");
    SetRules("LIV");
    SetErrorMessage("Whom would you like to bump?");
    SetHelp( "Syntax: bump LIV\n\n"        
      "This command allows you bump the living object named "
      "into an adjacent room.  It is quite possible that "
      "bumping may cause you bodily injury.");
}

mixed can_bump_liv() {
    object env = environment(this_player());

    if( !env ) return "You are nowhere!";
    if( env->GetProperty("no bump") )
        return "Mystical forces prevent your pushy actions.";
    return 1;
}

mixed do_bump_liv(object ob) {
    int Strength, TargetStrength;
    string *Exits;
    string NewLocation, OldLocation;
    mixed var;
    object env;

    if( !ob ) return 0;
    if( !(env = environment(ob)) ) return 0;
    if( (int)ob->GetProperty("no bump") ) {
        message("my_action", "You try to bump "+
          (string)ob->GetCapName()+".",
          this_player() );
        message("other_action", (string)this_player()->GetCapName()+" tries "
          "to bump "+(string)ob->GetCapName()+".",
          environment(ob), ({ ob, this_player() }) );
        message("other_action", (string)this_player()->GetCapName()+" tries "
          "to bump you.",
          ob);
        if( !playerp(ob) )
            ob->eventForce("growl "+(string)this_player()->GetKeyName());
        return 1;
    }
    if( var = ob->eventBump(this_player()) ) return var;
    this_player()->AddStaminaPoints( -(random(15) + 3) );
    if( ( (int)ob->GetStatLevel("agility") / 2 ) >
      ( (int)this_player()->GetStatLevel("strength")) ) {
        message("my_action", "You deftly sidestep "+
          possessive_noun((string)this_player()->GetCapName())+" attempt "
          "to bump you.",
          ob);
        message("other_action", (string)ob->GetCapName()+" deftly sidesteps "
          "your attempt to bump "+objective(ob)+".",
          this_player() );
        message("other_action", (string)ob->GetCapName()+" deftly sidesteps "+
          possessive_noun((string)this_player()->GetCapName())+" attempt "
          "to bump "+objective(ob)+".",
          env, ({ this_player(), ob }));
        return 1;
    }
    Strength = (int)this_player()->GetStatLevel("strength") +
    random((int)this_player()->GetStatLevel("speed") / 2);
    TargetStrength = (int)ob->GetStatLevel("strength") +
    random( (int)ob->GetStatLevel("agility") / 2 );
    if( (Strength - TargetStrength) < -10 ) {
        this_player()->eventReceiveDamage(ob, BLUNT, random(5) + 1);
        message("other_action", (string)ob->GetCapName()+" shoves you "
          "to the ground!",
          this_player() );
        message("my_action", (string)this_player()->GetCapName()+" is shoved "
          "to the ground while trying to bump you.",
          ob);
        message("other_action", (string)this_player()->GetCapName()+" is shoved "
          "to the ground while trying to bump "+(string)ob->GetCapName()+".",
          env, ({ ob, this_player() }) );
        return 1;
    }
    else if( (Strength - TargetStrength) < (5 + random(20)) ) {
        this_player()->eventReceiveDamage(ob, BLUNT, random(3) + 1);
        message("my_action", "You fail to bump "+(string)ob->GetCapName()+" out "
          "of the way.", this_player() );
        message("other_action", (string)this_player()->GetCapName()+" fails in "
          "an attempt to bump you.",
          ob);
        message("other_action", (string)this_player()->GetCapName()+" fails in "
          "an attempt to bump "+(string)ob->GetCapName()+".",
          environment(ob), ({ ob, this_player() }) );
        return 1;
    } else {
        this_player()->AddStatPoints("strength", random(5));
        Exits = (string *)env->GetExits();
        Exits = filter(Exits,
          (: !(object)$(env)->GetDoor($1) ||
            !(object)$(env)->GetDoor($1)->GetClosed() :) );
        if( !sizeof(Exits) ) {
            message("system", "There is nowhere for "+(string)ob->GetCapName()
              +" to go!", this_player() );
            return 1;
        }
        NewLocation = Exits[ random(sizeof(Exits)) ];
        NewLocation = environment(ob)->GetExit(NewLocation);
        OldLocation = base_name(environment(ob));
        message("my_action", "You shove "+(string)ob->GetCapName()+" out "
          "of the way!",
          this_player() );
        message("other_action", "You are shoved out of the way by "+
          (string)this_player()->GetCapName()+"!",
          ob);
        message("other_action", (string)this_player()->GetCapName()+" shoves "+
          (string)ob->GetCapName()+" out of the way!",
          environment(ob), ({ ob, this_player() }) );
        if( !(int)ob->eventMove(NewLocation) ) {
            message("other_action", (string)ob->GetCapName()+" is bounced "
              "back into the room.", environment(ob), ob);
            message("my_action", "You are bounced back to your original "
              "location.",
              ob);
        } else {
            ob->eventDescribeEnvironment(0);
            if( !userp(ob) )
                call_out((: MoveBack :), 12 + random(6), ob, OldLocation);
        }
        if( (int)ob->GetHealthPoints() > 5 )
            ob->eventReceiveDamage(this_player(), BLUNT, random(5));
        return 1;
    }
    return 0;
}

void MoveBack(object ob, string where) {
    if( !ob ) return;
    ob->eventForce("growl");
    tell_room(environment(ob),capitalize(ob->GetShort())+" leaves angrily.");
    ob->eventMove(where);
    tell_room(environment(ob),capitalize(ob->GetShort())+" enters angrily.");
    ob->eventForce("say wtf");
}