/* /lib/std/story.c * from the Dead Souls Object Library * handles objects and NPCs telling stories * created by Corvar * Version: * Last Modified: */ private int AlreadyTellingTale; private mapping Tales; private string TalesDir; private string NoTaleMessage; void PickTale( string taletotell ); void TellTale( int part ); string SetTalesDir(string dir); string GetTalesDir(); mapping SetTale(mapping tale); mapping GetTale(); array GetTaleKeys(); string SetNoTaleMessage(string notalemessage); string GetNoTaleMessage(); int GetTellingTale(); static void create(){ AlreadyTellingTale = 0; TalesDir = ""; Tales = ([ ]); } /* One of the following two must be used. SetTalesDir(string dir) will set a directory which will contain tale files. Each tale file should consist of the following: action#delay where action is what you want the NPC to say, and delay is how long before the next action. Example: say this is the first part of the tale#5 emote this is the second part of the tale which is really long so that it will span a line. Note that there is no line feed in the middle of this line#4 speak last line#1 End Example. If using SetTale(mapping tale) instead the mapping should be like the following SetTale( ([ 1 : ({"say this is the first part of the tale",5}), 2 : ({"emote this is.....",4}), 3 : ({"speak last line",1}) ]) ); */ string SetTalesDir(string dir){ TalesDir = dir; return TalesDir; } mapping SetTale(mapping tale){ Tales = tale; return Tales; } string SetNoTaleMessage(string notalemessage){ NoTaleMessage = notalemessage; return NoTaleMessage; } string GetTalesDir(){ return TalesDir; } mapping GetTale(){ return Tales; } array GetTaleKeys(){ return keys( Tales ); } string GetNoTaleMessage(){ return NoTaleMessage; } int GetTellingTale(){ return AlreadyTellingTale; } void PickTale( string taletotell ){ array msg; string file, *files; int y; if( ! AlreadyTellingTale ){ int x = 0; if( TalesDir ){ files = get_dir( GetTalesDir() ); if(taletotell){ y = member_array(taletotell,files); if( y != -1 ) file = taletotell; else { environment(this_object())->eventPrint(NoTaleMessage); return; } } else file = files[random(sizeof(files))]; AlreadyTellingTale = 1; Tales = ([]); msg = explode( read_file( TalesDir + file ), "\n" ); foreach( string str in msg ){ Tales[x++] = explode( str, "#" ); } } if( !Tales ) return; call_out( (: TellTale :), 1, 0 ); } } void TellTale( int part ){ if( part == sizeof( keys( Tales ) ) ){ AlreadyTellingTale = 0; return; } if( living(this_object()) ) this_object()->eventForce( Tales[part][0] ); else environment(this_object())->eventPrint( Tales[part][0] ); call_out( (: TellTale :), to_int( Tales[part][1] ), part + 1 ); return; }