ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
#include <lib.h>
#include <rooms.h>
#include <vendor_types.h>
#include <damage_types.h>
inherit LIB_GERM;
int damage1();
int damage2();
int damage3();
int damage4();
int damage5();
int DangerLevel();
object global_ob,victim,where;
string victimname;

int MakeHostile(object ob){
    object *meat = get_livings(environment(ob));
    global_ob = ob;
    meat = filter(meat, (: !(base_name($1) == base_name(global_ob)) :));
    meat = filter(meat, (: !($1->GetInvis()) :));
    foreach(object new_meat in meat){
        ob->AddEnemy(new_meat);
    }
    return 1;
}

int InfectMess(object ob){
    victim=ob;
    victimname=victim->GetName();
    if(interactive(victim)) {
        eventDestruct();
        return 1;
    }
    tell_room(environment(victim), "%^BOLD%^RED%^"+victimname+" suddenly lets out a bloodcurdling scream!%^RESET%^",({victim}) );
    tell_object(victim, "%^BOLD%^RED%^You scream as you are suddenly possessed by an uncontrollable rage!%^RESET%^");
    if(!interactive(ob)) {
        ob->SetEncounter(100);
        ob->SetMelee(1);
        if(ob->GetRace() != "human" && ob->GetRace() != "orc") MakeHostile(ob);
    }
    return 1;
}

void create(){
    germ::create();
    SetKeyName("rage virus");
    SetGermName("rage virus");
    SetId(({"rv2"}));
    SetLong("Rage Virus v2");
    SetCure(20);
    SetCommunicable(30);
    SetLifeSpan(999);
    SetType("viral");
    SetInfect((: InfectMess :));
}

void bonuses(){
    if(!this_object()) return;
    if(victim && environment(this_object()) == victim){
        victim->AddStatBonus("intelligence", -25);
        victim->AddStatBonus("strength", 35);
        victim->AddStatBonus("charisma", -35);
        victim->AddStatBonus("durability", 35);
        victim->AddStatBonus("agility", 35);
        victim->AddStatBonus("coordination", 35);
        victim->AddStatBonus("speed", 35);
        victim->AddStatBonus("wisdom", -25);
    }
    else if(victim) {
        foreach( string stat in ({"intelligence", "strength",
            "charisma", "durability", "agility", "coordination", "speed", "wisdom"})){
            victim->RemoveStatBonus(stat);
        }
    }
    return;
}


void init(){
    if(!this_object()) return;
    germ::init();
    bonuses();
}

int eventDestruct(){
    this_object()->eventMove(ROOM_FURNACE);
    return ::eventDestruct();
}

int eventMove(mixed dest){
    int ret = germ::eventMove(dest);
    if(this_object() && environment() && !living(environment())) victim = 0;
    bonuses();
    return ret;
}

int eventSuffer(object ob){
    int x;
    if(!ob) return;
    x=random(50);
    if(x < 5) damage1();
    else if(x < 10) damage2();
    else if(x < 15) damage3();
    else if(x < 20) damage4();
    else if(x < 2) damage5();
    return 1; 
}

int DangerLevel(){
    if(victim && victim->GetHealthPoints() < 2) return 100;
    return 1;
}

int FatigueLevel() {
    if(victim && victim->GetStaminaPoints() < 11) return 10;
    return 11;
}

string GetAffectLong(object ob) {
    if(!ob || !living(ob)) return 0;
    return "%^BOLD%^RED%^"+ob->GetName() + " looks crazed and violently insane!%^RESET%^";
}

int damage1(){
    if(victim){
        tell_object(victim,"%^BOLD%^RED%^You feel blinded by hatred and madness!%^RESET%^");
        tell_room(environment(victim),victimname+" looks maniacally insane and drools uncontrollably.", ({victim}) );
        victim->AddStaminaPoints(random(50)+10);
        victim->AddStatBonus("strength", 10);
        victim->AddStatBonus("durability", 10);
        victim->AddStatBonus("agility", 10);
        victim->AddStatBonus("coordination", 10);
        victim->AddStatBonus("speed", 10);
        MakeHostile(victim);
    }
    return 1;
}

int damage2(){
    if(victim){
        tell_object(victim,"%^BOLD%^RED%^You feel your body exploding with rage!%^RESET%^");
        tell_room(environment(victim),victimname+" is shaking with fury.", ({victim}) );
        victim->AddStaminaPoints(random(50)+20);
        victim->AddStatBonus("strength", 20);
        victim->AddStatBonus("durability", 20);
        victim->AddStatBonus("agility", 20);
        victim->AddStatBonus("coordination", 20);
        victim->AddStatBonus("speed", 20);
        MakeHostile(victim);
        victim->AddHP(-(random(50)+10));
    }
    return 1;
}

int damage3(){
    if(victim){
        tell_room(environment(victim),victimname+" lets out a horrific roar!", ({victim}) );
        tell_object(victim,"%^BOLD%^RED%^You let out a horrific roar as a spasm of fury rips through you!%^RESET%^");
        victim->AddStaminaPoints(random(60)+30);
        victim->AddStatBonus("strength", 30);
        victim->AddStatBonus("durability", 30);
        victim->AddStatBonus("agility", 30);
        victim->AddStatBonus("coordination", 30);
        victim->AddStatBonus("speed", 30);
        MakeHostile(victim);
        victim->AddHP(-(random(60)+30));
    }
    return 1;
}

int damage4(){
    if(victim){
        tell_room(environment(victim),victimname+"'s entire body vibrates madly, throwing off hot blood drops, sweat, and saliva.", ({victim}) );
        tell_object(victim,"%^BOLD%^RED%^Your entire body vibrates uncontrollably, spraying blood, sweat, and spit everywhere.%^RESET%^");
        victim->AddStaminaPoints(random(70)+40);
        victim->AddStatBonus("strength", 40);
        victim->AddStatBonus("durability", 40);
        victim->AddStatBonus("agility", 40);
        victim->AddStatBonus("coordination", 40);
        victim->AddStatBonus("speed", 40);
        MakeHostile(victim);
        victim->AddHP(-(random(70)+40));

        foreach(object bystander in get_livings(environment(victim))){
            if(bystander && random(100) > 50 && this_object()) 
                eventInfect(bystander);
        }
    }
    return 1;
}

int damage5(){
    if(victim){
        tell_room(environment(victim),victimname+" makes a horrible, gurgling, coughing noise and hacks up "+
          "a huge glob of phlegm.", ({victim}) );
        tell_object(victim,"You cough up a huge glob of phlegm, accidentally inhale it, and choke while coughing it "+
          "back up.");
        //Fix below courtesy of Jonez
        victim->AddStaminaPoints(random(80)+50);
        victim->AddStatBonus("strength", 50);
        victim->AddStatBonus("durability", 50);
        victim->AddStatBonus("agility", 50);
        victim->AddStatBonus("coordination", 50);
        victim->AddStatBonus("speed", 50);
        MakeHostile(victim);
        victim->AddHP(-(random(80)+50));
    }
    return 1;
}


mixed CanGet(object ob) { return "Your fingers slip on your runny snot.";}
mixed CanDrop(object ob) { return "Your fingers slip on your runny snot.";}