ds2.9a12/bin/
ds2.9a12/extra/
ds2.9a12/extra/crat/
ds2.9a12/extra/creremote/
ds2.9a12/extra/mingw/
ds2.9a12/extra/wolfpaw/
ds2.9a12/fluffos-2.14-ds13/
ds2.9a12/fluffos-2.14-ds13/Win32/
ds2.9a12/fluffos-2.14-ds13/compat/
ds2.9a12/fluffos-2.14-ds13/compat/simuls/
ds2.9a12/fluffos-2.14-ds13/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/
ds2.9a12/fluffos-2.14-ds13/testsuite/clone/
ds2.9a12/fluffos-2.14-ds13/testsuite/command/
ds2.9a12/fluffos-2.14-ds13/testsuite/data/
ds2.9a12/fluffos-2.14-ds13/testsuite/etc/
ds2.9a12/fluffos-2.14-ds13/testsuite/include/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/
ds2.9a12/fluffos-2.14-ds13/testsuite/inherit/master/
ds2.9a12/fluffos-2.14-ds13/testsuite/log/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/compiler/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/efuns/
ds2.9a12/fluffos-2.14-ds13/testsuite/single/tests/operators/
ds2.9a12/fluffos-2.14-ds13/testsuite/u/
ds2.9a12/lib/cmds/admins/
ds2.9a12/lib/cmds/common/
ds2.9a12/lib/cmds/creators/include/
ds2.9a12/lib/daemon/services/
ds2.9a12/lib/daemon/tmp/
ds2.9a12/lib/doc/
ds2.9a12/lib/doc/bguide/
ds2.9a12/lib/doc/efun/all/
ds2.9a12/lib/doc/efun/arrays/
ds2.9a12/lib/doc/efun/buffers/
ds2.9a12/lib/doc/efun/compile/
ds2.9a12/lib/doc/efun/floats/
ds2.9a12/lib/doc/efun/functions/
ds2.9a12/lib/doc/efun/general/
ds2.9a12/lib/doc/efun/mixed/
ds2.9a12/lib/doc/efun/numbers/
ds2.9a12/lib/doc/efun/parsing/
ds2.9a12/lib/doc/hbook/
ds2.9a12/lib/doc/help/classes/
ds2.9a12/lib/doc/help/races/
ds2.9a12/lib/doc/lfun/
ds2.9a12/lib/doc/lfun/all/
ds2.9a12/lib/doc/lfun/lib/abilities/
ds2.9a12/lib/doc/lfun/lib/armor/
ds2.9a12/lib/doc/lfun/lib/bank/
ds2.9a12/lib/doc/lfun/lib/bot/
ds2.9a12/lib/doc/lfun/lib/clay/
ds2.9a12/lib/doc/lfun/lib/clean/
ds2.9a12/lib/doc/lfun/lib/clerk/
ds2.9a12/lib/doc/lfun/lib/client/
ds2.9a12/lib/doc/lfun/lib/combat/
ds2.9a12/lib/doc/lfun/lib/connect/
ds2.9a12/lib/doc/lfun/lib/container/
ds2.9a12/lib/doc/lfun/lib/corpse/
ds2.9a12/lib/doc/lfun/lib/creator/
ds2.9a12/lib/doc/lfun/lib/daemon/
ds2.9a12/lib/doc/lfun/lib/damage/
ds2.9a12/lib/doc/lfun/lib/deterioration/
ds2.9a12/lib/doc/lfun/lib/donate/
ds2.9a12/lib/doc/lfun/lib/door/
ds2.9a12/lib/doc/lfun/lib/equip/
ds2.9a12/lib/doc/lfun/lib/file/
ds2.9a12/lib/doc/lfun/lib/fish/
ds2.9a12/lib/doc/lfun/lib/fishing/
ds2.9a12/lib/doc/lfun/lib/flashlight/
ds2.9a12/lib/doc/lfun/lib/follow/
ds2.9a12/lib/doc/lfun/lib/ftp_client/
ds2.9a12/lib/doc/lfun/lib/ftp_data_connection/
ds2.9a12/lib/doc/lfun/lib/fuel/
ds2.9a12/lib/doc/lfun/lib/furnace/
ds2.9a12/lib/doc/lfun/lib/genetics/
ds2.9a12/lib/doc/lfun/lib/holder/
ds2.9a12/lib/doc/lfun/lib/id/
ds2.9a12/lib/doc/lfun/lib/interactive/
ds2.9a12/lib/doc/lfun/lib/lamp/
ds2.9a12/lib/doc/lfun/lib/leader/
ds2.9a12/lib/doc/lfun/lib/light/
ds2.9a12/lib/doc/lfun/lib/limb/
ds2.9a12/lib/doc/lfun/lib/living/
ds2.9a12/lib/doc/lfun/lib/load/
ds2.9a12/lib/doc/lfun/lib/look/
ds2.9a12/lib/doc/lfun/lib/manipulate/
ds2.9a12/lib/doc/lfun/lib/meal/
ds2.9a12/lib/doc/lfun/lib/messages/
ds2.9a12/lib/doc/lfun/lib/player/
ds2.9a12/lib/doc/lfun/lib/poison/
ds2.9a12/lib/doc/lfun/lib/position/
ds2.9a12/lib/doc/lfun/lib/post_office/
ds2.9a12/lib/doc/lfun/lib/potion/
ds2.9a12/lib/doc/lfun/lib/room/
ds2.9a12/lib/doc/lfun/lib/server/
ds2.9a12/lib/doc/lfun/lib/spell/
ds2.9a12/lib/doc/lfun/lib/torch/
ds2.9a12/lib/doc/lfun/lib/vendor/
ds2.9a12/lib/doc/lfun/lib/virt_sky/
ds2.9a12/lib/doc/lfun/lib/weapon/
ds2.9a12/lib/doc/lfun/lib/worn_storage/
ds2.9a12/lib/doc/lpc/basic/
ds2.9a12/lib/doc/lpc/concepts/
ds2.9a12/lib/doc/lpc/constructs/
ds2.9a12/lib/doc/lpc/etc/
ds2.9a12/lib/doc/lpc/intermediate/
ds2.9a12/lib/doc/lpc/types/
ds2.9a12/lib/doc/misc/
ds2.9a12/lib/doc/old/
ds2.9a12/lib/domains/
ds2.9a12/lib/domains/Praxis/adm/
ds2.9a12/lib/domains/Praxis/attic/
ds2.9a12/lib/domains/Praxis/cemetery/mon/
ds2.9a12/lib/domains/Praxis/data/
ds2.9a12/lib/domains/Praxis/death/
ds2.9a12/lib/domains/Praxis/mountains/
ds2.9a12/lib/domains/Praxis/obj/armour/
ds2.9a12/lib/domains/Praxis/obj/magic/
ds2.9a12/lib/domains/Praxis/obj/weapon/
ds2.9a12/lib/domains/Praxis/orc_valley/
ds2.9a12/lib/domains/Ylsrim/
ds2.9a12/lib/domains/Ylsrim/adm/
ds2.9a12/lib/domains/Ylsrim/armor/
ds2.9a12/lib/domains/Ylsrim/broken/
ds2.9a12/lib/domains/Ylsrim/fish/
ds2.9a12/lib/domains/Ylsrim/meal/
ds2.9a12/lib/domains/Ylsrim/npc/
ds2.9a12/lib/domains/Ylsrim/obj/
ds2.9a12/lib/domains/Ylsrim/virtual/
ds2.9a12/lib/domains/Ylsrim/weapon/
ds2.9a12/lib/domains/campus/adm/
ds2.9a12/lib/domains/campus/etc/
ds2.9a12/lib/domains/campus/meals/
ds2.9a12/lib/domains/campus/save/
ds2.9a12/lib/domains/campus/txt/ai/charles/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/
ds2.9a12/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.9a12/lib/domains/campus/txt/ai/charly/
ds2.9a12/lib/domains/campus/txt/ai/charly/bak/
ds2.9a12/lib/domains/campus/txt/jenny/
ds2.9a12/lib/domains/cave/doors/
ds2.9a12/lib/domains/cave/etc/
ds2.9a12/lib/domains/cave/meals/
ds2.9a12/lib/domains/cave/weap/
ds2.9a12/lib/domains/default/creator/
ds2.9a12/lib/domains/default/doors/
ds2.9a12/lib/domains/default/etc/
ds2.9a12/lib/domains/default/vehicles/
ds2.9a12/lib/domains/default/virtual/
ds2.9a12/lib/domains/default/weap/
ds2.9a12/lib/domains/town/txt/shame/
ds2.9a12/lib/domains/town/virtual/
ds2.9a12/lib/domains/town/virtual/bottom/
ds2.9a12/lib/domains/town/virtual/space/
ds2.9a12/lib/estates/
ds2.9a12/lib/ftp/
ds2.9a12/lib/lib/comp/
ds2.9a12/lib/lib/daemons/
ds2.9a12/lib/lib/daemons/include/
ds2.9a12/lib/lib/lvs/
ds2.9a12/lib/lib/user/
ds2.9a12/lib/lib/virtual/
ds2.9a12/lib/log/
ds2.9a12/lib/log/adm/
ds2.9a12/lib/log/archive/
ds2.9a12/lib/log/chan/
ds2.9a12/lib/log/errors/
ds2.9a12/lib/log/law/adm/
ds2.9a12/lib/log/law/email/
ds2.9a12/lib/log/law/names/
ds2.9a12/lib/log/law/sites-misc/
ds2.9a12/lib/log/law/sites-register/
ds2.9a12/lib/log/law/sites-tempban/
ds2.9a12/lib/log/law/sites-watch/
ds2.9a12/lib/log/open/
ds2.9a12/lib/log/reports/
ds2.9a12/lib/log/router/
ds2.9a12/lib/log/secure/
ds2.9a12/lib/log/watch/
ds2.9a12/lib/obj/book_source/
ds2.9a12/lib/obj/include/
ds2.9a12/lib/powers/prayers/
ds2.9a12/lib/powers/spells/
ds2.9a12/lib/realms/template/adm/
ds2.9a12/lib/realms/template/area/armor/
ds2.9a12/lib/realms/template/area/npc/
ds2.9a12/lib/realms/template/area/obj/
ds2.9a12/lib/realms/template/area/room/
ds2.9a12/lib/realms/template/area/weap/
ds2.9a12/lib/realms/template/bak/
ds2.9a12/lib/realms/template/cmds/
ds2.9a12/lib/save/kills/o/
ds2.9a12/lib/secure/cfg/classes/
ds2.9a12/lib/secure/cmds/builders/
ds2.9a12/lib/secure/cmds/creators/include/
ds2.9a12/lib/secure/cmds/players/
ds2.9a12/lib/secure/cmds/players/include/
ds2.9a12/lib/secure/daemon/imc2server/
ds2.9a12/lib/secure/daemon/include/
ds2.9a12/lib/secure/lib/
ds2.9a12/lib/secure/lib/include/
ds2.9a12/lib/secure/lib/net/include/
ds2.9a12/lib/secure/lib/std/
ds2.9a12/lib/secure/log/adm/
ds2.9a12/lib/secure/log/bak/
ds2.9a12/lib/secure/log/intermud/
ds2.9a12/lib/secure/log/network/
ds2.9a12/lib/secure/modules/
ds2.9a12/lib/secure/npc/
ds2.9a12/lib/secure/obj/include/
ds2.9a12/lib/secure/room/
ds2.9a12/lib/secure/save/
ds2.9a12/lib/secure/save/backup/
ds2.9a12/lib/secure/save/boards/
ds2.9a12/lib/secure/tmp/
ds2.9a12/lib/secure/upgrades/files/
ds2.9a12/lib/secure/verbs/creators/
ds2.9a12/lib/std/board/
ds2.9a12/lib/std/lib/
ds2.9a12/lib/tmp/
ds2.9a12/lib/verbs/admins/include/
ds2.9a12/lib/verbs/builders/
ds2.9a12/lib/verbs/common/
ds2.9a12/lib/verbs/common/include/
ds2.9a12/lib/verbs/creators/
ds2.9a12/lib/verbs/creators/include/
ds2.9a12/lib/verbs/rooms/
ds2.9a12/lib/verbs/rooms/include/
ds2.9a12/lib/www/client/
ds2.9a12/lib/www/errors/
ds2.9a12/lib/www/images/
ds2.9a12/lib/www/lpmuds/downloads_files/
ds2.9a12/lib/www/lpmuds/intermud_files/
ds2.9a12/lib/www/lpmuds/links_files/
ds2.9a12/win32/
/* Stupid blackjack table
 * works, other than the fact that the value of ace always equals 1.
 * by boy@frontiers.
 * (You can get two of the same card, like two 8 of spades.)
 * Too hard and too much work to simulate a whole deck.
 */
#include <lib.h>
inherit LIB_ITEM;
void StupidAce();
int needace;
int aceval;
int gameon;
int score;
int dscore;
int bet;
int plidle;
string playername,oldplayername;
object player,oldplayer,here;
void cleanup();
void eventDealerHit();
void YouWin();
void YouLose();

int read(string args) {
    write("The small letters read...");
    write(" %^CYAN%^Dealer stands pat at 17.");     write(" %^CYAN%^Ties go to the house.");
    write("deal <amount> : Starts the game, wagering <amount>");     write(" hit : Requests a new card");
    write(" stand pat : Ends the game");
    return 1;
}

static void create() {
    ::create();
    SetShort("a blackjack table");
    SetLong("A small mechanical blackjack table lies here, "
      "with a miniature robotic dealer "
      "built into it. It seems like you can win...err "
      "try to win a lot of money here.  There are some small "
      "printed letters on the table.");
    SetPreventGet("You cannot get that!");
    SetMass(0);
    SetId( ({"table", "blackjack table"}) );
    SetKeyName("table");
    SetItems( ([
        ({"writing","letters"}): "Some writing on the table. Try \"read "+
        "writing on table\"",
      ]) );
    SetRead( ([
        ({"writing","letters"}) : (: read :),
      ]) );
    SetDefaultRead("default", (: read :) );
    oldplayername="this_is_a_silly_string";
}
void init() {
    ::init();
    add_action("eventHit", "hit");
    add_action("eventStand", "stand");
    add_action("eventDeal", "deal");
}
int eventHit() {
    int done;
    int cardscore;
    string card, suit;
    int x;
    done = 0;
    if (gameon == 0) {
        write("A game has not started yet, type \"deal\" to start one.");
        return 1;
    }
    if(gameon == 1 && this_player()->GetName() != oldplayername) {
        write("You are not playing right now.");
        return 1;
    }
    x = random(13);
    switch (x + 1) {
    case 1 : card = "Ace";
        break;
    case 11 : card = "Jack";
        break;
    case 12 : card = "Queen";
        break;
    case 13 : card = "King";
        break;
    default : card = (string)x + 1;
    }
    switch (random(4)) {
    case 1 : suit = "Hearts";
        break;
    case 2 : suit = "Spades";
        break;
    case 3 : suit = "Diamonds";
        break;
    case 0 : suit = "Clubs";
    }
    write("%^BLUE%^You get a " + card + " of " + suit);
    if (x == 0) {
        StupidAce();
        cardscore = aceval;
        done = 1;
    }
    if (x > 9) {
        cardscore = 10;
        done = 1;
    }
    else {
        if (done == 0) {
            cardscore = x + 1;
        }
    }
    score += cardscore;
    if (score > 21) {
        if(aceval == 11) {
            aceval = 1;
            score -= 11;
            write("%^CYAN%^Your score is " + score);
        }
        else {
            YouLose();
        }
    }
    if (score == 21) {
        YouWin();
    }
    return 1;
}
int eventStand(string str) {
    int lose;

    if(str != "pat") return 0;
    if (gameon == 0) {
        write("A game has not started yet, type \"deal\" to start one");
        return 1;
    }
    if(gameon == 1 && this_player()->GetName() != oldplayername) {
        write("You are not playing right now.");
        return 1;
    }
    write("%^CYAN%^Your final score is " + score);

    if (dscore < 22) {
        write("%^BOLD%^The dealer's score is " + dscore);
    }
    else {
        write("%^BOLD%^The dealer busts");
    }
    if (score > dscore && score < 21) {
        YouWin();
    }
    else {
        if (dscore > 21) {
            YouWin();
        }
        else {
            YouLose();
        }
    }
    return 1;
}
void cleanup() {
    oldplayername = "this_is_a_silly_string";
    aceval=0;
    score = 0;
    dscore = 0;
    bet = 0;
    gameon = 0;
}
int eventDeal(string args) {
    player=this_player();
    playername=player->GetName();
    here=environment(this_object());
    if(oldplayer) plidle=query_idle(oldplayer);

    if (!args) {
        write("%^YELLOW%^Please try that again, including the amount of money you want to wager.");
        return 1;
    }
    sscanf(args, "%d", bet);
    if(!intp(bet) || bet <= 0){
        write("You must wager an amount.\n");
        return 1;
    }
    if ((int)this_player()->GetCurrency("silver") < bet) {
        write("You don't have that many silver!");
        return 1;
    }
    if (gameon == 1 && present(oldplayername,here) && plidle < 120 ) {
        write("%^RED%^"+oldplayername+" is playing right now. There is room for only one player.");
        return 1;
    }
    if (gameon == 1 && present(oldplayername,here) && plidle > 120 ) {
        write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has gone idle "+
          "and the dealer deals "+objective(oldplayer)+" out.",oldplayer);
        say(oldplayername+" has been dealt out of the blackjack table for idleness.",oldplayer);
        tell_object(oldplayer,"You've been dealt out of the blackjack table for idleness.");
        cleanup();
    }
    if (gameon == 1 && !present(oldplayername,here) ) {
        write("%^RED%^"+oldplayername+" was playing, but "+nominative(oldplayer)+" has left, and the dealer deals "+
          objective(oldplayer)+" out.");
        say(oldplayername+" has been dealt out of the blackjack table because "+nominative(oldplayer)+" left.",oldplayer);
        tell_object(oldplayer,"You suddenly remember you left a blackjack game in the middle of it, "+
          "and you've probably been dealt out.");
        cleanup();
    }

    oldplayername = playername;
    oldplayer = player;
    gameon = 1;
    write("%^RED%^You ask the dealer to count you into the next game.");
    say("%^YELLOW%^" + this_player()->GetName() + " starts playing blackjack.");
    this_player()->AddCurrency("silver", -bet);
    eventDealerHit();
    eventHit();
    eventHit();
    write("%^CYAN%^Your current score is  " + score);
    return 1;
}
void eventDealerHit() {

    int cardscore;
    int x;
    while (dscore < 17) {
        x = random(13);
        if (x > 9) {
            dscore += 10;
        }
        else {
            dscore += x;
        }
    }
}
void YouLose() {
    write("Your score is " + score);
    write("%^RED%^You lose");
    say("%^YELLOW%^" + this_player()->GetName() + " loses.");
    cleanup();
}
void YouWin() {
    write("Your score is " + score);
    write("%^GREEN%^You win!");
    say("%^YELLOW%^" + this_player()->GetName() + " wins!");
    this_player()->AddCurrency("silver", 2 * bet);
    cleanup();
}
void StupidAce() {
    int temp;
    if ((score + 11) > 21) {
        aceval = 1;
    }
    else {
        aceval = 11;
    }
    temp = aceval + score;
    write("%^CYAN%^Your current score is " + temp);
}