/* /verbs/rooms/go.c * from the Dead Souls Object Library * go STR * go into STR * created by Descartes of Borg 951104 */ #include <lib.h> #include "include/go.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("go"); SetRules("STR", "into STR"); SetErrorMessage("Go in which direction?"); SetHelp("Syntax: <go DIRECTION>\n" " <go into PLACE>\n\n" "Moves you towards the direction you specify, or into the place " "you specify. The command \"go into\" is synonymous with the " "\"enter\" command. Note that most directions are pre-aliased " "for you to the proper \"go\" commands. For example, " "\"go south\" has been pre-aliased to \"s\".\n\n" "See also: climb, enter, jump"); } mixed can_go_str(string str) { if( !environment(this_player()) ) return "You are nowhere."; if( (int)this_player()->GetStaminaPoints() <3 ) return "You are too tired to go anywhere right now."; if(!stringp(hobbled(this_player()))) return "Your injuries prevent easy movement. Perhaps you should try crawling."; return (mixed)environment(this_player())->CanGo(this_player(), str); } mixed can_go_into_str(string str) { if( !environment(this_player()) ) return "You are nowhere."; if( (int)this_player()->GetStaminaPoints() <3 ) return "You are too tired right now."; if(!stringp(hobbled(this_player()))) return "Your injuries prevent easy movement. Perhaps you should try crawling."; return (mixed)environment(this_player())->CanEnter(this_player(), str); } mixed do_go_str(string str) { return (mixed)environment(this_player())->eventGo(this_player(), str); } mixed do_go_into_str(string str) { return (mixed)environment(this_player())->eventEnter(this_player(), str); } //